Hard Light Productions Forums

Off-Topic Discussion => Gaming Discussion => Topic started by: Nuke on February 09, 2006, 03:51:24 am

Title: semi-sub-official hlp super happy descent 2 multiplayer action!
Post by: Nuke on February 09, 2006, 03:51:24 am
damn that was a cheasy thread id
anyway weve been having really awesome games for the past 3 or 4 days and we want more players. ulala has been so kind as to keep a d2 server going for the community to enjoy. we hope to see you around there.

to play you need :
d2x-xl which can be dled (as well as any custom missions we may be flying) here (http://www.descent2.de/)
descent 2 data files can be found here (http://www.game-warden.com/nukemod-cos/d2files.zip)

extract both in the same directory and run the exe (i think)
in the multiplayer menu select join udp/ip netgame
the ip is 128.193.246.12 and port is 28342
hit enter and there should be a game there.
if noones playing its because were all asleep or otherwise occupied.
admins, hilight!

Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: karx11erx on February 09, 2006, 05:06:59 am
Find more players on the Descent BB (http://www.descentbb.net). ;)
Title: Re: semi-sub-offitial hlp super happy descent 2 mu
Post by: Fineus on February 09, 2006, 06:03:18 am
Sorry to steer the conversation away from the (very worthwhile) multiplayer aspect of the thread (I'm really enjoying the multiplayer).

But I'm having something strange happen with my OpenGL after playing. Ordinarily I have an OGL screen saver that turns itself own flawlessly after 3 minutes of screen inactivity. However after playing D2 I find myself only getting a black screen where once there was coloured goodness. I tried changing to another OGL screensaver and the same thing happens. Infact the only way to get things back to how they were is to restart the machine.

What gives?
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Bobboau on February 09, 2006, 12:26:21 pm
I've been trying to get used to the controles again, especaly the new setup I have with dual analauge sticks
Title: Re: semi-sub-offitial hlp super happy descent 2 mu
Post by: achtung on February 09, 2006, 12:32:21 pm
damn that was a cheasy thread id
anyway weve been having really awesome games for the past 3 or 4 days and we want more players. ulala has been so kind as to keep a d2 server going for the community to enjoy. we hope to see you around there.

to play you need :
d2x-xl which can be dled (as well as any custom missions we may be flying) here (http://www.descent2.de/)
descent 2 data files can be found here (http://www.game-warden.com/nukemod-cos/d2files.zip)

extract both in the same directory and run the exe (i think)
in the multiplayer menu select join udp/ip netgame
the ip is 128.193.246.12 and port is 28342
hit enter and there should be a game there.
if noones playing its because were all asleep or otherwise occupied.
admins, hilight!



I don't see any games. :(
Title: Re: semi-sub-offitial hlp super happy descent 2 mu
Post by: Nuke on February 09, 2006, 01:26:16 pm
me either, keep ckecking in, im sure wel see some more in the near future.

i got an idea
hlp vs dbb :nod:
Title: Re: semi-sub-offitial hlp super happy descent 2 mu
Post by: wolfdog on February 09, 2006, 01:46:58 pm
i got an idea
hlp vs dbb :nod:

We'd be outnumbered and out-gunned.... sounds fun :D count me in if I'm not at school or asleep.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Ulala on February 09, 2006, 02:15:34 pm
Server is back into Deathmatch. IP is 128.193.246.12

Hope to see you there.  :)
Title: Re: semi-sub-offitial hlp super happy descent 2 mu
Post by: CP5670 on February 09, 2006, 03:18:45 pm
I'll be on tonight as usual.

By the way, I couldn't rejoin your game last night. It behaved like I didn't have that level you were playing ("fire and steel" or something like that), even though I did in fact have it, and the auto-download thing wasn't working. Let's try to get all the levels we want to play in advance.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Ulala on February 09, 2006, 03:34:40 pm
I'll see what I can do about putting together a .zip everyone can d/l with the levels I'll be hosting with. Strange auto-download wasn't working.. I was sure to have it enabled.  :doubt:
Title: Re: semi-sub-offitial hlp super happy descent 2 mu
Post by: achtung on February 09, 2006, 03:48:28 pm
It's funny, I've never played Descent online and this is the first time I've played D2.  I got Descent 3 last year but never got into it.  I got Descentone with an ancient pc, it was fun but my newer pc runs it to quickly, almost like it's being fast forwarded.
Title: Re: semi-sub-offitial hlp super happy descent 2 mu
Post by: Nuke on February 09, 2006, 10:11:22 pm
im also working on a level, not sure if anyone will like it but wel see. id like to replace the pyro with something freespacy though. but the descent model converter has some rather strict modeling requirements.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Ulala on February 10, 2006, 12:59:44 am
I wonder if it'd be possible to code in an actual dedicated server option, with map rotation, working auto-d/l, etc... Sorry the server is a little.. well, bumbling. I try to check it as often as I can to ensure things are working properly.
Title: Re: semi-sub-offitial hlp super happy descent 2 mu
Post by: Nix on February 10, 2006, 01:38:18 am
er.. so yeh... does it work ok with 56K dialup?? :nervous:
This is a blast.  I was dreading hooking up the old dosbox for this.  I absolutely love this game still to this day.  Both of em that is, D1 and D2. 
"Descent - 360 degrees of vertical motion.  Doom - Zero"

Title: Re: semi-sub-offitial hlp super happy descent 2 mu
Post by: Nuke on February 10, 2006, 02:46:16 am
damn my hog file went corrupt on me. ive tried every trick but it refuses to load for further editing. i can still edit the rl2 file and i still got my custom pog but ive tried every hog editor out there and i still get the same load failure when i try to load it up in dle.  oh well, my levels suck anyway.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Ulala on February 10, 2006, 03:14:09 am
Sad! I was looking forward to playing it.  :(
Title: Re: semi-sub-offitial hlp super happy descent 2 mu
Post by: Nuke on February 10, 2006, 03:23:59 am
i remember having similar problems with dmb2. get something near completion and then the mission file gets corrupted. it had this really cool hyperspace speed tunnel that took me all day to make. it would have led to the boss chamber that would have my custom gatling boss i made awhile back. aside from that it also had a large vertical shaft that would have had various rooms at each level. it would have also had vertical speed tunnels to make traversing the shaft alot faster. oddly the mission still works in game. assuming dle continues to let me edit the pog file i should be able to continue work on it and hog everything later. but im tired and i dont feel like any more modding today.
Title: Re: semi-sub-offitial hlp super happy descent 2 mu
Post by: karx11erx on February 10, 2006, 06:08:04 am
me either, keep ckecking in, im sure wel see some more in the near future.

i got an idea
hlp vs dbb :nod:
They would eat you for breakfast. The guys at the DBB have never stopped playing Descent. ;)

At the DBB, we are currently working on providing a unified tracker service to allow for easy D1/2 game access.

Nuke,

read your PM. I might be able to fix your level file.

Re auto download: Both players need to have it enabled. If it doesn't work, try to increase the auto-d/l timeout.
Title: Re: semi-sub-offitial hlp super happy descent 2 mu
Post by: CP5670 on February 10, 2006, 10:06:58 am
Sorry I didn't join last night; I got tied up with some things and forgot about it until 4:00 or so, after which you had left.

I have several crazy levels lying around. I made them when I was 10 or 11 (with the old DMB2) and they aren't exactly of the highest quality, but a few of them are somewhat decent.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Ulala on February 10, 2006, 01:01:33 pm
They'd be fun to try out.  :) I increased the auto-d/l timeout, so if you have it enabled, it should work.. hopefully.
Title: Re: semi-sub-offitial hlp super happy descent 2 mu
Post by: Mongoose on February 10, 2006, 01:46:55 pm
I'll have to get in on one of these games.  Maybe my lack of skeelz won't matter as much playing against n00bs. ;)
Title: Re: semi-sub-offitial hlp super happy descent 2 mu
Post by: achtung on February 10, 2006, 03:53:11 pm
We need to schedule a time for the games.
Title: Re: semi-sub-offitial hlp super happy descent 2 mu
Post by: FireCrack on February 10, 2006, 04:58:25 pm
i cant connect now :(

EDIT: now i can, but i cant dwonload the map "styx"

EDIT2: cool, tha maps can be taken from the D2X site.
Title: Re: semi-sub-offitial hlp super happy descent 2 mu
Post by: Nuke on February 11, 2006, 01:41:53 am
i think the server crashed again. it has something to do with level autodownload.  it likes to download missions that i already have and it tends to stop transfering at 23 percent (its stopped there twice now on two different missions). when i cancel out and try to get back into the mission the server is usually gone, probibly crashing it.

i set up a temporary auxilary server on the tracker. ive seen it work before so i assume it will work for us and anyone else who uses the tracker.
tracker works just fine, i waited 5 minutes and somone joined. i think in the future we should use the tracker in all multi games. it should get us more players and make it easyer on everyone.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Ulala on February 11, 2006, 03:35:58 am
Sorry, yeah, the server did crash again. Standard windows error message.  :doubt: Re-establishing.
Title: Re: semi-sub-offitial hlp super happy descent 2 mu
Post by: Nix on February 13, 2006, 01:20:21 am
Hate to be a stickler, but if the auto-download is crashing the server, why not zip up all the maps and provide a download link so all clients have all the maps the server uses installed on thier machine?  I know that there's the issue of re-downloading maps that are already there, but it'd probably be better to furnish the maps outside of the game, which might, *might* reduce the amount of server crashes. 

Btw, sorry if I crashed it, cause I tried to join tonight and it zonked out in the middle of the map download, and the server was no longer in the list....
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Ulala on February 13, 2006, 02:35:34 am
Lol, yeah it crahsed again, sorry. I'm sure my alt-tabbing isn't helping stability either. A dedicated feature would be nice. I'll throw together a zip as soon as I can (probably by Wednesday) and upload it here. If anyone has time and wants to take it on for me, please feel free.  :)
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: karx11erx on February 13, 2006, 03:04:54 am
Adding dedicated server functionality to D2X-XL would be pretty challenging piece of hack.

The auto-download is very sensitive towards missing data packets and won't recover from that. Basically it works the way that the receiver tells the sender "I need this file", the sender sends data packet #1 (like 512 bytes), the receiver says "send packet #2", the sender send packet #2. Now if one of the packets miss, the whole process gets out of sync. I would need to improve this code. The packet size also is pretty small as I am routing this over the standard networking code of D2X-XL, and this is about the max. packet size.

I will look into the re-downloading existing maps issue. Strange.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Nix on February 13, 2006, 03:41:07 pm
I could host the packs, if all the files are under 25mb.  if theyre bigger I could split them into that size.  I would just need the missions.  I already have DLOW stashed somewhere and I also have the multi missions from the D2XL site.  What else do you have in rotation?

Also, Hooray for UDP!  Sure, it's fast, but you want error correction? fuhgeddabowdit.
Title: Re: semi-sub-offitial hlp super happy descent 2 mu
Post by: FireCrack on February 16, 2006, 10:30:53 pm
There better be some action this wekend
Title: Re: semi-sub-offitial hlp super happy descent 2 mu
Post by: CP5670 on February 16, 2006, 11:24:12 pm
Are you guys still playing? I have been kind of busy for the last couple of days and haven't had time to check in on the server.
Title: Re: semi-sub-offitial hlp super happy descent 2 mu
Post by: Nuke on February 16, 2006, 11:55:37 pm
it seems every time i log on theres no server. but i usually check in a couple times a day.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Ulala on February 17, 2006, 03:43:08 am
Sorry, my computer has enjoyed crashing it lately. I'll restart it this morning.  :)
Title: Re: semi-sub-offitial hlp super happy descent 2 mu
Post by: CP5670 on February 17, 2006, 09:50:59 am
cool, looks like this thread is now in the highlights. It would be great if we can get four people again some time.
Title: Re: semi-sub-offitial hlp super happy descent 2 mu
Post by: FireCrack on February 17, 2006, 10:00:38 am
Yeah, mabye evreyone should post their timezones so we can know when people might be online.

I'm in eastern time
Title: Re: semi-sub-offitial hlp super happy descent 2 mu
Post by: CP5670 on February 17, 2006, 10:34:47 am
Same here. I am free from 11:00 PM to 5:00 AM eastern time almost every day. I might also be available at some point between 11:00 AM and 3:00 PM on mondays, wednesdays and fridays and 3:00 PM to 6:00 PM on weekends, although this varies a lot.

By the way, I think I posted some random screenshots in the old thread that got deleted:

http://home.comcast.net/~cp5670/scrn0006.jpg
http://home.comcast.net/~cp5670/scrn0004.jpg
http://home.comcast.net/~cp5670/scrn0003.jpg
http://home.comcast.net/~cp5670/scrn0000.jpg

Check out the "freespace operations" sign. (D2 was a '96 game while FS1 came out in '98; this was a sign of the greatness that was to come :D)
Title: Re: semi-sub-offitial hlp super happy descent 2 mu
Post by: FireCrack on February 17, 2006, 11:50:21 am
Err, i got a question popping up. What button is for ingame chat?

Title: Re: semi-sub-offitial hlp super happy descent 2 mu
Post by: CP5670 on February 17, 2006, 11:53:29 am
It took us hours to figure that out on the first day we played. :lol: It's F8.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Ulala on February 17, 2006, 01:52:59 pm
Alright, it's up.  :)  I've just about finished throwing together a DM pack, but before I upload it, does anyone want to add anything to it?
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: karx11erx on February 17, 2006, 03:02:09 pm
All keys and commands are explained in the D2X-XL manual on my Descent 2 site. Take your time to read that stuff, it's helpful. ;)
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Stealth on February 17, 2006, 04:03:25 pm
my font's all messed up. i can't read anything. like the text is just blurred.
Title: Re: semi-sub-offitial hlp super happy descent 2 mu
Post by: Nuke on February 17, 2006, 04:29:56 pm
should the main server fail, use the tracker. that way we can keep games going even if the servers on the fritz.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Triple Ace on February 17, 2006, 05:59:19 pm
Sweet! Now I have a good reason to brush the dust off of my Descent 2 cd.
Title: Re: semi-sub-offitial hlp super happy descent 2 mu
Post by: FireCrack on February 17, 2006, 10:19:09 pm
Oh noes! server crashing again!

Great time when evreyone was on though!
Title: Re: semi-sub-offitial hlp super happy descent 2 mu
Post by: CP5670 on February 17, 2006, 10:20:54 pm
crap, guess I just missed all the action. I'll check it periodically and join in if it comes back up.
Title: Re: semi-sub-offitial hlp super happy descent 2 mu
Post by: FireCrack on February 17, 2006, 10:25:38 pm
It's back up now.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: CP5670 on February 18, 2006, 12:38:15 am
I think we had four people at one point today but the server apparently couldn't handle that and was going crazy until one person left. Which is a pity, as I was looking forward to a CTF or Entropy 2v2 game. Maybe we can try having someone else host next time.

I'm a moron for asking this at this point, but which of you were Nick and Default? I never managed to guess while we were playing. :p
Title: Re: semi-sub-offitial hlp super happy descent 2 mu
Post by: wolfdog on February 18, 2006, 05:27:15 am
I think we had four people at one point today but the server apparently couldn't handle that and was going crazy until one person left. Which is a pity, as I was looking forward to a CTF or Entropy 2v2 game. Maybe we can try having someone else host next time.

I'm a moron for asking this at this point, but which of you were Nick and Default? I never managed to guess while we were playing. :p

we had 6 earlier on the evening and it was doing just fine....
Title: Re: semi-sub-offitial hlp super happy descent 2 mu
Post by: CP5670 on February 18, 2006, 12:00:38 pm
It seemed to be having this problem where some players suddenly couldn't move at all every now and then and were getting randomly disconnected until Default (whoever that was) was dropped for good. Although it was very smooth later on with only two players.

I'll try to get on somewhat earlier today; maybe I can catch some more of you on there.
Title: Re: semi-sub-offitial hlp super happy descent 2 mu
Post by: FireCrack on February 18, 2006, 12:07:23 pm
Yeah, there is some major bugginess.

It seems to all stem from the countdown not beginning for some peole when the reactor blows.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: watsisname on February 18, 2006, 02:42:17 pm
I'm a moron for asking this at this point, but which of you were Nick and Default? I never managed to guess while we were playing. :p
Yeah, I was Nick.  It was some great action last night when we had 3 active players. Hope to get some more action later today.   :D

Oh, and if anyone has trouble with font being messed up ingame, I find that pressing F1 and escape fixes it.  If that fails, press F2 and change resolution.
Title: Re: semi-sub-offitial hlp super happy descent 2 mu
Post by: Ulala on February 18, 2006, 03:34:48 pm
should the main server fail, use the tracker. that way we can keep games going even if the servers on the fritz.

Good call. It tends to crash every now and then, and I'm not always there to re-initialize, so a backup server is a good idea.
Title: Re: semi-sub-offitial hlp super happy descent 2 mu
Post by: CP5670 on February 18, 2006, 04:12:13 pm
Quote
Yeah, I was Nick.  It was some great action last night when we had 3 active players. Hope to get some more action later today. :D

Ah, I see. :D I'll get on again tonight; should be fun.

Quote
It seems to all stem from the countdown not beginning for some peole when the reactor blows.

It looks like there is a server option to disable the reactor altogether. It might be worth trying that and imposing a time limit on the game instead (15 or 20 minutes maybe), so everyone switches maps at the same time.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: watsisname on February 18, 2006, 04:24:20 pm
I'll try hosting a game tonight and will post the IP and port later.  I'm guessing I'll start up the game around 10 or 11pm (EST)

...hopefully I can figure out how to do it correctly; I'm completely new to this sort of stuff.  :sigh:
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: karx11erx on February 18, 2006, 07:28:51 pm
v1.5.122 up have a new built-in tracker provided by KoolBear from the DescentBB, so playing UDP via tracker is an option again. ;)
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: watsisname on February 18, 2006, 08:30:22 pm
Ok, I am going to start up a udp/ip game now, hopefully I do it correctly...
IP is 192.168.0.101, port 28342.

If by 10pm Eastern Time nobody is able to join or find the game, please let me know here and maybe we can work it out.  Like I said I'm only guessing as to what to do.  :nervous:
Title: Re: semi-sub-offitial hlp super happy descent 2 mu
Post by: CP5670 on February 18, 2006, 11:04:29 pm
I guess it's a bit late now, but I couldn't find anything with that address or on the tracker. Anyone still up for a game?
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: watsisname on February 18, 2006, 11:20:13 pm
I'll try again right now.  I'll leave it going until 1:30am, at which point I'll give up if nobody comes.

Edit:  I do have a question about how to setup a udp/ip game:  I've set it for up to 8 players, and when I go to the screen where it says "select players" or something like that, and there are 8 boxes with me being X'ed in the first box.  It seems impossible to check any of the boxes, and if I just press enter it says something like "Warning: You must have at least 2 people for a netgame" and it starts the game with just myself.  Am I doing something wrong, or does this not matter and others will join when they come?
Title: Re: semi-sub-offitial hlp super happy descent 2 mu
Post by: FireCrack on February 18, 2006, 11:33:42 pm
Hmm, i cant connect
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: watsisname on February 18, 2006, 11:36:57 pm
Whoohoo!  Got it to work!  :) :D :)   
We had another good night of playing, hopefully more are to come.

Oh yeah, I wish to thank the folks who set this up, Ulala for running the game so much so that others can enjoy playing it, and the others for playing so that I could finally get to play with real Descent fans.  Thank you! :)
Title: Re: semi-sub-offitial hlp super happy descent 2 mu
Post by: Nuke on February 19, 2006, 02:05:57 am
did everyone update to the new version?
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: karx11erx on February 19, 2006, 05:35:36 am
Oh yeah, I wish to thank the folks who set this up, Ulala for running the game so much so that others can enjoy playing it, and the others for playing so that I could finally get to play with real Descent fans.  Thank you! :)
And who thanks me for the countless hours of work I have sunk into this project  :doubt: ... bad world ... :p

Hey, did you notice that I have a donations page? :D

The countless Mac users would appreciate every donation made so that I can get a Mac and fix the OS X netcode. ;)
Title: Re: semi-sub-offitial hlp super happy descent 2 mu
Post by: Nuke on February 19, 2006, 08:25:37 am
do those donation boxes work, i should get me one :D
Title: Re: semi-sub-offitial hlp super happy descent 2 mu
Post by: General Freak on February 19, 2006, 12:45:59 pm
Is this the right place to ask?
The game runs at the right speed, but it responds really slowly to keyboard commands. It takes about 4 seconds after I press a key before the game does something.
Title: Re: semi-sub-offitial hlp super happy descent 2 mu
Post by: karx11erx on February 19, 2006, 04:43:31 pm
do those donation boxes work, i should get me one :D
Try mine, and I'll tell ya. ;)

Freak,

check keyboard ramping in the controls menu and set it to zero.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: watsisname on February 19, 2006, 10:06:36 pm
Oh yeah, I wish to thank the folks who set this up, Ulala for running the game so much so that others can enjoy playing it, and the others for playing so that I could finally get to play with real Descent fans. Thank you! :)
And who thanks me for the countless hours of work I have sunk into this project :doubt: ... bad world ... :p

I thanked you by saying "...I wish to thank the folks who set this up..." ;)
Also, the Descent-ish linky thingy in your sig seems to be outdated or something.  I get 404'd.
I'll be checking in at random times tonight, but not too late as I have classes tomorrow.  (Sucks to have class on a national holiday)  :doubt:
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Zantor on February 19, 2006, 11:33:15 pm
I'd love to join. What port are you using and is it visible using the tracker?
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: watsisname on February 19, 2006, 11:41:15 pm
Port is 28342, and two ip adresses are listed above.  (128.193.246.12 seems to be most common).  I really don't know how the tracker works...
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Ulala on February 20, 2006, 02:36:52 am
My computer has crashed and/or restarted itself like 8 times this weekend. Sorry it has made the server so flakey.  :sigh: Back up now, hopefully it'll fair better this week. I think I need to format..
Title: Re: semi-sub-offitial hlp super happy descent 2 mu
Post by: CP5670 on February 20, 2006, 03:24:15 am
Quote
Also, the Descent-ish linky thingy in your sig seems to be outdated or something.  I get 404'd.
I'll be checking in at random times tonight, but not too late as I have classes tomorrow.  (Sucks to have class on a national holiday) 

Sorry, I was tied up with homework and other crap yesterday and didn't have any time to play. I will be free tonight though. I don't have classes today but I always have Mondays off; I've arranged my classes this semester so they're all on Tuesdays and Thursdays.

By the way, karx11erx, is there a way I can use a custom resolution in D2X-XL? The resolution command line listed on the switches page on your site doesn't seem to do anything for me. I tried putting in -2048x1536 into the d2x.ini file but it still loads up in 1600x1200.

I've been playing some old D1 levels with this as well. The D1 support generally works very well but the game seems to crash every now and then, seemingly at random (not just with the exit sequences, but also during normal play). It may be unrelated, but I only got these crashes in D1 levels. Also, it seems that some pass-through triggers don't fire like they're supposed to and a couple of the sounds are switched around (the fan makes the class 1 platform bot noise and I think the lava ambient noise is the cloaking sound).
Title: Re: semi-sub-offitial hlp super happy descent 2 mu
Post by: Nuke on February 20, 2006, 07:42:47 am
server was up but noone was on. probibly because i didnt check till 3 in the morning.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: xenthorious on February 20, 2006, 12:13:15 pm
I've seen these guys and I'm a D2 lover by heart.  But I can't get there software working on any of my comps.  Every time I start up d2x-xl, it opens loads up a black screen, then quits.  No debug information is given.  I would really love to join you guys, but I have no idea how I should go about fixing this problem.  Could I get some help please?
Title: Re: semi-sub-offitial hlp super happy descent 2 mu
Post by: FireCrack on February 20, 2006, 01:02:56 pm
Did you download the descent 2 data files?

Where did you put them?
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: karx11erx on February 20, 2006, 02:21:09 pm
CP56,

if you encounter any situations where D2X-XL crashes, please try to make a save file short before that situation occurs and send it to me together with an explanation how to provoke the crash.

Btw, v1.5.125 available with a lot of D1 related fixes and a very nice new feature (press Alt+W in-game ;)).

I can add new resolutions to D2X-XL. Just tell me which.

watsisname,

sig fixed. thx for the hint.

To everybody:

KoolBear from the Descent BB is running a new tracker, so you can play using the tracker functionality (UDP/IP via tracker).
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Ulala on February 20, 2006, 04:11:54 pm
The server has been updated. No reactor. Kill limit is 30. Hopefully maps will cycle without trouble (and without me being present). Does alt-w have a function in D2 multiplayer? It didn't do anything for me. Hope to shoot you guys up soon!  :)
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: watsisname on February 20, 2006, 04:40:32 pm
The server has been updated. No reactor. Kill limit is 30. Hopefully maps will cycle without trouble (and without me being present). Does alt-w have a function in D2 multiplayer? It didn't do anything for me. Hope to shoot you guys up soon! :)

Most excellent.  I'll try getting on tonight when I get the chance. :)

BTW, I was wondering how many people would be interested in trying out entropy sometime... perhaps on the weekend.  What if everyone who's interested post what times they will be able to play and we schedule a game or games?  (Anytime after 4pm Thursday and from 11am- 3am Friday through Sunday is good for me, time zone is Eastern US)
Title: Re: semi-sub-offitial hlp super happy descent 2 mu
Post by: CP5670 on February 20, 2006, 05:18:02 pm
Quote
CP56,

if you encounter any situations where D2X-XL crashes, please try to make a save file short before that situation occurs and send it to me together with an explanation how to provoke the crash.

Btw, v1.5.125 available with a lot of D1 related fixes and a very nice new feature (press Alt+W in-game ).

I can add new resolutions to D2X-XL. Just tell me which.

Well I haven't really been able to reproduce them reliably, aside from the exit sequence crashes. I'll see if I can find anything specific that causes them. (it's with the latest version, the one that was released on 2/17) What does alt-w do? It seems to have no effect for me.

It would be nice to have 2048x1536 as a possible resolution, if it's not too much work on your part.

Quote
I've seen these guys and I'm a D2 lover by heart.  But I can't get there software working on any of my comps.  Every time I start up d2x-xl, it opens loads up a black screen, then quits.  No debug information is given.  I would really love to join you guys, but I have no idea how I should go about fixing this problem.  Could I get some help please?

I got the same problem when I first tried D2X-XL, but it was because I accidentally had my descent2.hog file in some other folder for some reason. So make sure you have all the data files in place. (Nuke's link in the first post should have them all if you're missing any)

Quote
BTW, I was wondering how many people would be interested in trying out entropy sometime... perhaps on the weekend.  What if everyone who's interested post what times they will be able to play and we schedule a game or games?  (Anytime after 4pm Thursday and from 11am- 3am Friday through Sunday is good for me, time zone is Eastern US)

I would also be very interested in trying that, as well as CTF. If we can get four or more players without any weird glitches, we could play one of these team gametypes. I used to play entropy quite a bit in D3 and it's a pretty cool idea.

Most of those times will work for me, although 11:00 pm or later is usually preferable. A friday or saturday night is probably the best time to get as many people as possible.

By the way, does anyone know how the hoard mode works in D2? I have only played that in D3 and seem to remember that every level had goal zones somewhere where you could offload the orbs, but I could find any such place when we tried it a week ago. Are there special hoard-compatible maps that need to be used?
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: karx11erx on February 20, 2006, 07:06:13 pm
Alt+W only works with the fullscreen cockpit.
Title: Re: semi-sub-offitial hlp super happy descent 2 mu
Post by: FireCrack on February 20, 2006, 09:24:37 pm
Server isn't realy working, keeps giving me missing packets...
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: watsisname on February 20, 2006, 10:02:14 pm
Server isn't realy working, keeps giving me missing packets...
I'm getting the same problem.  Try my game (ip=192.168.0.101, port 28342)  I'll try to keep it going from now until around 1am.
Title: Re: semi-sub-offitial hlp super happy descent 2 mu
Post by: xenthorious on February 20, 2006, 11:09:52 pm
Did you download the descent 2 data files?

Where did you put them?

Installed D2.  Put D2X-XL and all related files into D2 Directory.  Started D2X-XL (Does not work).  Start D2 Distro (works with no changes made by D2X-XL).
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Ulala on February 21, 2006, 12:35:49 am
Alright, put this MISSIONS directory in your D2 folder and you'll have the same maps as the server. I generally run the 10 maps of the "Panic" series, as they seem to allow the most people in/be the most stable. However, with this set of missions, we'll be able to play some of the official/cool D2X-XL maps like Speed! and Styx. I'll stick with the Panic maps for a couple more days until everyone has these (Note: you might already have some of these, np, just overwrite). Also included are some Entropy maps, and I think CTF maps, however I can't seem to find any that have "goals" for hoard mode. *shrugs* Anywho, here's the HLP DM Server 1's maps:

~11MB

http://www.fileh.com/Ulala/MISSIONS.rar
Title: Re: semi-sub-offitial hlp super happy descent 2 mu
Post by: FireCrack on February 21, 2006, 12:47:34 am
Too bad, hoard is fun.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Ulala on February 21, 2006, 01:33:59 am
Oh yeah, I'm available on weeknights after 10pm Pacific, and Fri-Sun after 1am Pacific.. needless to say Mon.-Thurs. are probably best for me. :)
Title: Re: semi-sub-offitial hlp super happy descent 2 mu
Post by: CP5670 on February 21, 2006, 02:05:09 am
Quote
I'm getting the same problem.  Try my game (ip=192.168.0.101, port 28342)  I'll try to keep it going from now until around 1am.

I checked a few times earlier but couldn't see your game. Was it on the tracker? I don't think that 192 thing is your actual IP address though; it's probably the computer's local address assigned by the router or modem.
Title: Re: semi-sub-offitial hlp super happy descent 2 mu
Post by: Nuke on February 21, 2006, 05:23:28 am
hey ulala, did you ever upgrade to the new version of d2xxl?
Title: Re: hoard
Post by: karx11erx on February 21, 2006, 05:25:48 am
CP5670,

you need to use hoard/ctf enabled levels for hoard play. When using ctf enabled levels for hoard, the flag goals (blue/red) are converted to hoard goals (green). Note that there are no team specific hoard goals in D2. In team hoard, every team can score in every hoard goal present in the level.
Title: Re: semi-sub-offitial hlp super happy descent 2 mu
Post by: Ulala on February 21, 2006, 02:39:46 pm
hey ulala, did you ever upgrade to the new version of d2xxl?

Yes.  :)
Title: Re: semi-sub-offitial hlp super happy descent 2 mu
Post by: Nuke on February 21, 2006, 04:06:00 pm
just cuirious, cause it wouldnt lat me on yeterday, said i was loosing packets. i chcked my packets and they were all accounted for. :D
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: karx11erx on February 21, 2006, 05:28:45 pm
This 'loosing packets' message might be misleading, although it is issued when D2X-XL misses some network game data when issuing it.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: watsisname on February 21, 2006, 06:28:24 pm
Quote
I'm getting the same problem. Try my game (ip=192.168.0.101, port 28342) I'll try to keep it going from now until around 1am.

I checked a few times earlier but couldn't see your game. Was it on the tracker? I don't think that 192 thing is your actual IP address though; it's probably the computer's local address assigned by the router or modem.

Hmm... strange.  I set it up the same way that I had for the last time we played, which worked out ok.  And I'm not sure what the ip would be otherwise.  It displays it at the top of the screen when I host the game, which again worked last time. :confused:
Maybe we ought to try it again to see?  (Or if someone knows what I might have done wrong, please let me know.)
Also, if I use the tracker, do I simply enter in the port 28342, start the game, and others will find it with the tracker, or do I need to do something else?  I read the info on the Descent Site but I'm still confused.



 

Title: Re: semi-sub-offitial hlp super happy descent 2 mu
Post by: FireCrack on February 21, 2006, 06:33:26 pm
Try it, start a tracker game and i'l join.


Edit: Ugh, i'm getting 0 trackers found, they must be down or somthing, i had 2 yesterday.
Title: Re: semi-sub-offitial hlp super happy descent 2 mu
Post by: Nuke on February 21, 2006, 07:23:12 pm
i think you gotta use the same port.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: watsisname on February 21, 2006, 07:31:22 pm
Editted (again):  We still need at least one more player for CTF and/or Entropy.  If you are interested and available between Thursday and Saturday sometime between 11pm and 5am Eastern time, please let us know and state what the most convenient time(s) for you would be.  (FYI Eastern time = Greenwich minus 5 hours) :)
Title: Re: semi-sub-offitial hlp super happy descent 2 mu
Post by: FireCrack on February 21, 2006, 10:28:44 pm
Ugh, i'm in, looks like i missed you, i'l stay in for the next while, hope someone drops by.

Also, i cant move again :(
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Ulala on February 21, 2006, 11:12:31 pm
We're getting some weird issues with the packets I think? And we had two Nicks in the game, but one of them was not Nick...  :blah:
Title: Re: semi-sub-offitial hlp super happy descent 2 mu
Post by: FireCrack on February 21, 2006, 11:34:19 pm
Yeah, why did you guys leave though? i played with gunther for a while.
Title: Re: semi-sub-offitial hlp super happy descent 2 mu
Post by: CP5670 on February 21, 2006, 11:39:51 pm
Where is the server? I saw it a minute ago with four people and was about to join but it seems to have disappeared. :confused:

Quote
We're getting some weird issues with the packets I think? And we had two Nicks in the game, but one of them was not Nick...

That seems to be a common problem. I had it happen to me when we played the very first time. In fact, there were three Nicks on the scoreboard a few days ago. :D

Quote
Hmm... strange.  I set it up the same way that I had for the last time we played, which worked out ok.  And I'm not sure what the ip would be otherwise.  It displays it at the top of the screen when I host the game, which again worked last time.
Maybe we ought to try it again to see?  (Or if someone knows what I might have done wrong, please let me know.)
Also, if I use the tracker, do I simply enter in the port 28342, start the game, and others will find it with the tracker, or do I need to do something else?  I read the info on the Descent Site but I'm still confused.

Try www.whatismyip.com and see if it gives you something different. I'm guessing it places your game on the tracker automatically if you start a tracker game instead of a normal IP game, but I don't really know.
Title: Re: semi-sub-offitial hlp super happy descent 2 mu
Post by: FireCrack on February 21, 2006, 11:40:53 pm
Yeah, but this time I was one of the nicks...

And now there's a nick player profile when i start the gmae  :confused: :confused:

Trackers eem to be back up, h've hosted a game, someone try joining.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: watsisname on February 21, 2006, 11:50:55 pm
The "multiple Nick syndrome" seems to stem from the game allowing me to join a game with short packets, because AFAIK it only occurs when I get that message and join the game.

Where is the server? I saw it a minute ago with four people and was about to join but it seems to have disappeared. :confused:

Everyone left all of a sudden, so I left as well.  I'll start a game now (if there isn't one already), and use my actual ip adress this time.  (Yeah, you were right, www.whatismyip.com gave me a different number.)  It's 71.126.129.146
Port should be the same.

Yeah, but this time I was one of the nicks...

And now there's a nick player profile when i start the gmae :confused: :confused:

Trackers eem to be back up, h've hosted a game, someone try joining.

1:  Yeah, Ulala was a Nick in an earlier game.
2:  WTF?
3:  Yeah, I'll join in (if not then I'll host that game I said I would for a little while)

Title: Re: semi-sub-offitial hlp super happy descent 2 mu
Post by: FireCrack on February 22, 2006, 12:06:26 am
Hmm, didnt see you joining my game, and i cant find yours...
Title: Re: semi-sub-offitial hlp super happy descent 2 mu
Post by: CP5670 on February 22, 2006, 12:35:18 am
We are playing some Entropy games now on Ulala's server.

It seems to have gone down again, but it did that last time too when switching maps and came back up in a few minutes, so I'll keep checking on it every few minutes.
Title: Re: semi-sub-offitial hlp super happy descent 2 mu
Post by: Nuke on February 22, 2006, 12:37:27 am
im gonna try hosting an anarhy game on the tracker in the mean time
Title: Re: semi-sub-offitial hlp super happy descent 2 mu
Post by: Gunteen6 on February 22, 2006, 12:39:26 am
Hey did you guys know that plasma HURTS you in descent? cause it has killed me on many occasions, like being vaporized by the fusion gun. it leaves a hole. :snipe:



 
Title: Re: semi-sub-offitial hlp super happy descent 2 mu
Post by: CP5670 on February 22, 2006, 12:44:38 am
I can't see your game yet.

And Gunteen, get rid of all those headz smilies. :p
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: watsisname on February 22, 2006, 12:47:15 am
I'm wondering if something is up with the tracker, because I don't see it either.
I guess just wait for Ulala to get back.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Gunteen6 on February 22, 2006, 12:53:46 am
hey, im currently working on gettings D2x-xl working on my Linux compy,  but if and when i do. IP adress is
192.168.1.29 (dunno what port tho)
Title: Re: semi-sub-offitial hlp super happy descent 2 mu
Post by: Nuke on February 22, 2006, 12:54:52 am
thats wierd. i did manage to get the tracker to work once. just doesnt seem to be working now.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: watsisname on February 22, 2006, 12:56:21 am
I'll host an anarchy game.  Ip=71.126.129.146 (If this ip does not show anything, try 192.168.0.101)
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Gunteen6 on February 22, 2006, 12:56:42 am
Hey how does the tracker work?
 :confused: :confused:
Title: Re: semi-sub-offitial hlp super happy descent 2 mu
Post by: FireCrack on February 22, 2006, 01:02:55 am
I cant find any games at all :(
Title: Re: semi-sub-offitial hlp super happy descent 2 mu
Post by: CP5670 on February 22, 2006, 01:04:05 am
Same here. I'm not sure what the problem could be.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Gunteen6 on February 22, 2006, 01:05:46 am
Hey also, if and when you see a pilot named Gunteen8 (please spread to all known pilots) PLEASE go easy on him!
(he is only six, and he is my bro!) so dont vaporize him or let the HoL chop his head off and stick it in a box.
Title: Re: semi-sub-offitial hlp super happy descent 2 mu
Post by: FireCrack on February 22, 2006, 01:13:04 am
Hmm, prehaps try me

 130.15.229.186
Title: Re: semi-sub-offitial hlp super happy descent 2 mu
Post by: CP5670 on February 22, 2006, 01:18:51 am
I can see your game but it's giving me some error about missing packets whenever I try to join.
Title: Re: semi-sub-offitial hlp super happy descent 2 mu
Post by: FireCrack on February 22, 2006, 01:18:58 am
CP, what's happening? i keep seing you join and disconnect from my game.
Title: Re: semi-sub-offitial hlp super happy descent 2 mu
Post by: CP5670 on February 22, 2006, 01:19:23 am
lol, seven seconds apart :D
Title: Re: semi-sub-offitial hlp super happy descent 2 mu
Post by: FireCrack on February 22, 2006, 01:20:08 am
Blast... umm, keep trying to join, it should work eventualy.

It did for me when i got that error...
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Gunteen6 on February 22, 2006, 01:20:37 am
Hey can anyone tell me how to use the tracker??? :confused:
 :wakka:
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: watsisname on February 22, 2006, 01:25:07 am
Ulala's back, so Entropy is going again. :D
@Gunteen6:  I really don't know.  Sorry.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Ulala on February 22, 2006, 01:35:27 am
So it's really strange that my server seems to be the only one that people can join without too much trouble.  :confused: :doubt:
Title: Re: semi-sub-offitial hlp super happy descent 2 mu
Post by: FireCrack on February 22, 2006, 01:44:16 am
people can join me...
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Gunteen6 on February 22, 2006, 02:02:59 am
hey i can't join your servers Ulala, where do you get the maps that you have?? :confused:
Title: Re: semi-sub-offitial hlp super happy descent 2 mu
Post by: FireCrack on February 22, 2006, 02:18:56 am
Theres a dowload link in this thread, page 4

CP and nick, whered you guys go?
Title: Re: semi-sub-offitial hlp super happy descent 2 mu
Post by: CP5670 on February 22, 2006, 02:28:25 am
I can't get back in the game for some reason. When I try to join, it doesn't give any error message but just puts me back in the game list screen. is the server still up?

That last entropy game was awesome though. We really need more players in that map. A dedicated base defender for each team would also prolong the game a bit.

It looks like Thursday night is good for at least some of us, so maybe we could tentatively decide on meeting up then.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Ulala on February 22, 2006, 02:29:26 am
Gah, why can you join sometimes, and other times not? Sorry this isn't working 100%. We're gonna try to get a CTF game going.
Title: Re: semi-sub-offitial hlp super happy descent 2 mu
Post by: CP5670 on February 22, 2006, 02:30:02 am
I'll give it a try again in a minute.
Title: Re: semi-sub-offitial hlp super happy descent 2 mu
Post by: FireCrack on February 22, 2006, 03:40:04 am
Great games this night, damn i need to stop staying up till 5 am ;)
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Ulala on February 22, 2006, 03:45:30 am
I had a blast tonight, thanks for the good times guys.  :) Can't wait to get some 8 player entropy/ctf going on. Mmmm.  :D Night!
Title: Re: semi-sub-offitial hlp super happy descent 2 mu
Post by: CP5670 on February 22, 2006, 03:49:35 am
lol, I'm always up until 5:30 or so anyway. :D

That CTF mode was kind of weird with the flags spawning all over the place. At one point it spawned right inside a goal and someone charged into it and scored. :D I seem to vaguely remember playing this mode before, but on singleplayer maps. We should try the enhanced CTF next time, which I'm guessing is the normal CTF seen in any modern game.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: karx11erx on February 22, 2006, 06:31:35 am
Questions

If there are questions about how to use a certain feature of D2X-XL, consult the links provided in the readme file, or visit my Descent site and read the manual pages.

CTF

Standard Descent 2 CTF is no full blown CTF. It has several severe flaws. If you want to play 'real' CTF, have the game host select 'enhanced CTF' in the multiplayer options menu, and make sure to use an enhanced CTF enabled map. My map 'With Flying Colors' is one, and I believe it might play really great in CTF mode. Give it a shot.

Networking

Networking problems might be related to the nature of UDP/IP communication, where lost data packets are not accounted for, and there is no way to detect this and retransmit them. During some stages of joining a game, this is critical. In-game, this usually isn't, as state updates occur frequently enough.

Btw, if you set pps to 10, you will inevitably have an update lag of 100 ms, even if your 'ping' is better.

If all participants use high bandwidth connections, try to increase pps. You can also omit shortpackets, that will give you better positional info (less jittering of other players' ships).

I'd also like to know whether networking problems increase with growing number of players.

Tracker

All trackers seem to be down. I'll ask KoolBear from the Descent BB about his.

Title: Re: semi-sub-offitial hlp super happy descent 2 mu
Post by: Nuke on February 22, 2006, 11:40:34 am
any chance you can add a feature to show the trackers status when hosting or playing a tracker game?
Title: Re: semi-sub-offitial hlp super happy descent 2 mu
Post by: CP5670 on February 22, 2006, 12:23:51 pm
Quote
Standard Descent 2 CTF is no full blown CTF. It has several severe flaws. If you want to play 'real' CTF, have the game host select 'enhanced CTF' in the multiplayer options menu, and make sure to use an enhanced CTF enabled map. My map 'With Flying Colors' is one, and I believe it might play really great in CTF mode. Give it a shot.

Thanks for the suggestion. The one we were playing last night was the "tombz of destruktion" entropy level, which would have been okay for enhanced CTF but wasn't too great for the classic CTF. The lag seemed to come and go in patches with four players yesterday but was generally okay, except for some hiccups while switching maps. One strange thing was that it said I got disconnected at the beginning of the CTF game, but I still remained in the game as a nameless player. :D
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Gunteen6 on February 22, 2006, 02:35:19 pm
  :lol: :wtf: hey i got this demo that is pretty cool  :wtf: :lol:

E-mail me at [email protected] and i will send it to you!
                        ^
                   (that is a zero)
just put it in your demos file, start descent, and play it!
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: karx11erx on February 22, 2006, 02:52:08 pm
Nuke,

you should read the update notes. Clients will see the tracker status. Game hosts cannot, as they don't receive data from trackers.

CP5670,

TombZ is not a good CTF level. Try 'With Flying Colors', that's a level I built explicitly for CTF+.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Ulala on February 22, 2006, 03:53:15 pm
Actually, we did tombz for entropy, and With Flying Colors for CTF. CP got mixed up.  ;)
Title: Re: semi-sub-offitial hlp super happy descent 2 mu
Post by: CP5670 on February 22, 2006, 04:03:24 pm
Never mind, you're right, that was the other one. Hard to keep track of the names when we played three or four entropy maps in quick succession last night. :p
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: karx11erx on February 22, 2006, 04:13:46 pm
How did they play, especially in regard of the game mode they were made for?

Too small/large, complicated/simple, whatever?

Please let me know. :)
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: watsisname on February 22, 2006, 07:42:28 pm
Agh, lots of posts in the last half a day.

I'm still around, but staying up till 5am yesterday had an adverse effect on my ability to wake up today.  Anyway, I'll try to get on tonight and I'll definitely be able to stuff Thursday.  :D

How did they play, especially in regard of the game mode they were made for?

Too small/large, complicated/simple, whatever?

Please let me know. :)

One of the levels we played Entropy on was (I think) Biohazard or something like that.  It's one heck of an awesome level, in that it took forever to figure out the map. :lol:
It works quite well with Entropy but it BEGS for 8 players.
Title: Re: semi-sub-offitial hlp super happy descent 2 mu
Post by: AqueousShadow on February 22, 2006, 09:29:32 pm
Just to let you guys know, I'm Zephyrus.

I used to be an avid D3 player. D3 was such a good game...but had a pretty steep learning curve.
I still remember the joy of being able to install Descent 1 that had been split into parts on like...10 floppy disks and play it :lol:
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Ulala on February 22, 2006, 11:20:03 pm
Switched server to enhanced CTF for the night. Hopefully 4+ will arrive.  :)
Title: Re: semi-sub-offitial hlp super happy descent 2 mu
Post by: FireCrack on February 22, 2006, 11:24:38 pm
I'm up now

130.15.229.186
Back down

CTF in Ulala's
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Ulala on February 22, 2006, 11:26:14 pm
 :yes:
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Ulala on February 23, 2006, 12:36:10 am
Ack, sorry guys. Just as I was capturing a flag, my game locked, lol. Server has been re-initialized.
Title: Re: semi-sub-offitial hlp super happy descent 2 mu
Post by: CP5670 on February 23, 2006, 01:00:29 am
Ah, okay. There were some strange things happening with the flags anyway; there were two flags of the same color at times and no flag at other times. I wonder why it doesn't just disconnect everyone when the host crashes. I'm going to be a bit busy with homework for the rest of the night, but will join you guys tomorrow.
Title: Re: semi-sub-offitial hlp super happy descent 2 mu
Post by: Nuke on February 23, 2006, 02:15:18 am
i think i fell asleep the other day before the server came back on. maybe il catch a big game tomorrow.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: karx11erx on February 23, 2006, 07:46:02 am
CP5670,

if the host crashes, another client becomes the host.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Ulala on February 23, 2006, 03:40:29 pm
Good to know. I very much crashed, lol.. I moved into the capture zone and everything just stopped. Hard. Had to ctrl+alt+del my way outta there, but everything was mega slow, so I gave up and rebooted.
Title: Re: semi-sub-offitial hlp super happy descent 2 mu
Post by: CP5670 on February 23, 2006, 04:14:15 pm
Quote
CP5670,

if the host crashes, another client becomes the host.

That's interesting; I haven't seen any other game that can do this. This feature would have been extremely nice to have in FS2 in the PXO days.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: karx11erx on February 23, 2006, 05:09:39 pm
Good to know. I very much crashed, lol.. I moved into the capture zone and everything just stopped. Hard. Had to ctrl+alt+del my way outta there, but everything was mega slow, so I gave up and rebooted.

Check the tasks still running with Task Manager (or better: Process Explorer, a nice free Task Manager replacement) and look in the process list, not the application list. If you see any D2X-XL processes still active, kill them.

Geez, I really need to play some games with you and run the game in the debugger while doing so. Might reveal some bugs I could fix, as it looks. :nervous:
Title: Re: semi-sub-offitial hlp super happy descent 2 mu
Post by: FireCrack on February 24, 2006, 08:41:28 am
Well, it seemed noone but me and kudos realy showed up last night (though kudos kept crashing), where was evreyone else?
Title: Re: semi-sub-offitial hlp super happy descent 2 mu
Post by: Nuke on February 24, 2006, 09:15:27 am
seems every time i get in the action is ending or the server just crashed or was down to begin with. id like to see some big games but i always seem to miss them. the trackers are up so im gonna open a dm server for now and maybe somone will show up
Title: Re: semi-sub-offitial hlp super happy descent 2 mu
Post by: CP5670 on February 24, 2006, 09:56:21 am
I was checking for it at regular intervals yesterday but there was always only one person (the host) listed in it. I joined once for a little while but nobody was around, as the host wasn't playing. After 1:30 or so I just gave up. Not sure what happened.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Ulala on February 24, 2006, 06:33:39 pm
I left it up last night, but was spending the evening with my lady, so I was unable to play. For some reason I thought quite a few were planning on playing last night? Sorry to hear it didn't work out. Server is down for the moment, had to restart my computer, then got called into work.. it should be back this evening (6pm-ish) Pacific time.  :)
Title: Re: semi-sub-offitial hlp super happy descent 2 mu
Post by: CP5670 on February 25, 2006, 01:04:33 am
Is anyone going to be free over the weekend? Maybe we could try setting this up again.
Title: Re: semi-sub-offitial hlp super happy descent 2 mu
Post by: FireCrack on February 25, 2006, 01:19:48 am
Might be, but not likely, this past week has been my time to play descent.
Title: Re: semi-sub-offitial hlp super happy descent 2 mu
Post by: AqueousShadow on February 25, 2006, 02:58:17 pm
What is "Hydrolysis"? Tried joining, didn't work. Auto DL feature wasn't working either.
Title: Re: semi-sub-offitial hlp super happy descent 2 mu
Post by: butter_pat_head on February 25, 2006, 03:02:26 pm
What is "Hydrolysis"? Tried joining, didn't work. Auto DL feature wasn't working either.

Its in the missions pack that was posted a few days ago.  Theres a link earlier on in the tread.




Grab it quick cause Im dyin for a game... ^_^
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: watsisname on February 25, 2006, 03:53:01 pm
I looked in every now and then but I only met up with one person.  I guess we all just didn't meet at the right times.  I'll look in again tonight between 9 and 12pm Eastern.  Hope to see you all there! 

BTW, Thursday night there was some issue with one of the levels (forgot the name but it had a bunch of teleporters and a windtunnel sort of thing).  I was able to join but for some reason it would crash after approximately one minute, and it did this every time I tried to play.  Anyone else experience this problem or know what could have caused it?
Title: Re: semi-sub-offitial hlp super happy descent 2 mu
Post by: CP5670 on February 25, 2006, 04:24:03 pm
I'll probably be free tonight and will check the server every now and then. Hopefully we can get a few people.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: karx11erx on February 25, 2006, 05:51:00 pm
watsisname,

 Speed! or Glass House. Check my D2 site, multiplayer level section for screenshots, you might tell which it was when seeing them. I'd like to know which one it was.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: watsisname on February 25, 2006, 09:35:19 pm
watsisname,

 Speed! or Glass House. Check my D2 site, multiplayer level section for screenshots, you might tell which it was when seeing them. I'd like to know which one it was.

Ah, yes it was speed.  Very interesting level except it kept crashing.  I'll see what happens if I try playing that level and I'll post the result.  EDIT:  I tried playing it as a host and the same problem occured, except this time it CTD's almost immediately.  There isn't a debug window or error message, it simply quits.  EDIT2:  I also tried "glass house" and the same problem occurs.  I'm starting to think that the problem is due to the teleporters, but I reall don't know for sure.  :confused:
 
BTW, Ulala's level has exploded (kill limit reached) so until he restarts the game I will host my own at ip=71.126.129.146.  The level will be "fire and steel".  Hope to see you all there! :)
Title: Re: semi-sub-offitial hlp super happy descent 2 mu
Post by: CP5670 on February 25, 2006, 10:08:47 pm
Is your game still up? I couldn't find it.
Title: Re: semi-sub-offitial hlp super happy descent 2 mu
Post by: AqueousShadow on February 25, 2006, 10:24:35 pm
Thanks. Forgot about the link on page 4. Edit it into the first post maybe?

EDIT: DLing speeds are a bit slow for fileh. Mirrors?
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: watsisname on February 25, 2006, 10:54:08 pm
Is your game still up? I couldn't find it.
Curious, I have had it up and running since my last post.  Could you try using the other ip address (192.168.0.101)?  I'm still unsure of which ip the game is actually using.  (It says the second ip for host address when I host a game, but my actual ip adress is the first one).  If both ip's fail to show anything, then...  :confused:
Title: Re: semi-sub-offitial hlp super happy descent 2 mu
Post by: CP5670 on February 25, 2006, 11:14:50 pm
There isn't anything showing up at either address for me. I think it could be some firewall related issue on your end.

I could try hosting it, although I'm not sure whether my game will be visible either. The IP is 69.138.167.250.
Title: Re: semi-sub-offitial hlp super happy descent 2 mu
Post by: FireCrack on February 25, 2006, 11:32:59 pm
Hmm, well i know for a fact i can host, i'l throw a game up though i probbably wont be playing, i'l try to check now and again.

 130.15.229.186
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: watsisname on February 25, 2006, 11:33:46 pm
I didn't see CP's game... checking Firecrack's...
Title: Re: semi-sub-offitial hlp super happy descent 2 mu
Post by: CP5670 on February 26, 2006, 03:00:26 am
Some fun times again tonight. :D Did anyone ever manage to hit the switch behind that fan? I think a particularly lucky child missile from a smart or earthshaker may be the only way to get that, as it looks like a phoenix ball wouldn't fit.

Also, karx, I have been playing through your Warp Shockwave mission and noticed two bugs. The briefings aren't showing up since the txb's filename doesn't match up with the current version hog's filename (can be fixed by just renaming that txb file). The secret level seems to have some problem as well. It says it can't read the level file when I enter the secret teleporter in the Nautilus level. I changed the weaptest.rl2,5 in the mn2 file to weaptest.rl2,4 and it seems to fix that problem, but when it tries to load the level, it just freezes in the loading screen.

These levels are remarkable, quite unlike any of the other mission packs I have played. I never thought the D2 engine was capable of all that. Very impressive. :yes:
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Ulala on February 26, 2006, 04:00:59 pm
My server's back up.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: karx11erx on February 26, 2006, 06:00:00 pm
CP5670,

thx for the hint. I have fixed the mission and uploaded it.

In what mission is that switch behind the fan you want to hit?
Title: Re: semi-sub-offitial hlp super happy descent 2 mu
Post by: CP5670 on February 26, 2006, 06:36:18 pm
It was the Dogfight map (the one on your site, not the official four-level pack that comes with D2). Firecrack was trying to hit something behind the fan near the omega cannon's enclave, which I'm guessing was a switch.
Title: Re: semi-sub-offitial hlp super happy descent 2 mu
Post by: Nuke on February 26, 2006, 08:14:35 pm
anyone playing any games today?
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Ulala on February 26, 2006, 08:23:29 pm
I'm up for it if anyone else is.
Title: Re: semi-sub-offitial hlp super happy descent 2 mu
Post by: karx11erx on February 27, 2006, 06:04:28 am
It was the Dogfight map (the one on your site, not the official four-level pack that comes with D2). Firecrack was trying to hit something behind the fan near the omega cannon's enclave, which I'm guessing was a switch.
It's pretty easy to hit that switch. Load it up in singleplayer and practise a little. Using that map makes sense with 'fixed powerup spawn points' (gameplay options menu), as then the big missiles will always spawn in that shaft, making it somewhat risky to get them - the price for having the big artillery ... ;)

Btw, how did you like that map? I think the rooms might be a little large ...

Try Circus Maximus, it might play very well with 4 or more players.
Title: Re: semi-sub-offitial hlp super happy descent 2 mu
Post by: Mongoose on February 27, 2006, 02:12:52 pm
I have to ask this...have you guys tried Minerva yet? :p
Title: Re: semi-sub-offitial hlp super happy descent 2 mu
Post by: karx11erx on February 27, 2006, 02:44:06 pm
I have to ask this...have you guys tried Minerva yet? :p
DIE DIE DIE DIE DIE DIE DIE DIE!!!!!!!! :mad: :hopping: :no: :mad2: :ick:
Title: Re: semi-sub-offitial hlp super happy descent 2 mu
Post by: CP5670 on February 27, 2006, 02:57:43 pm
Quote
It's pretty easy to hit that switch. Load it up in singleplayer and practise a little. Using that map makes sense with 'fixed powerup spawn points' (gameplay options menu), as then the big missiles will always spawn in that shaft, making it somewhat risky to get them - the price for having the big artillery ...

Btw, how did you like that map? I think the rooms might be a little large ...

Try Circus Maximus, it might play very well with 4 or more players.

Dogfight was actually very nice with three people, one of the better maps we've played in my opinion. The fights took place everywhere in the level rather than being concentrated in one room like in some of the other levels we played.

Quote
I have to ask this...have you guys tried Minerva yet? :p

Wasn't that a D3 map? That name sounds vaguely familiar.
Title: Re: semi-sub-offitial hlp super happy descent 2 mu
Post by: FireCrack on February 27, 2006, 06:12:34 pm
Am i the only one who kinda feels as if the BSG guys were playing descent when designing the cylons?
Title: Re: semi-sub-offitial hlp super happy descent 2 mu
Post by: AqueousShadow on February 27, 2006, 10:14:32 pm
Yes.

More missions must I download.
Title: Re: semi-sub-offitial hlp super happy descent 2 mu
Post by: Nuke on February 28, 2006, 01:33:47 am
Am i the only one who kinda feels as if the BSG guys were playing descent when designing the cylons?

i always thought the robot eyers in descent were stolen from the original bsg
Title: Re: semi-sub-offitial hlp super happy descent 2 mu
Post by: FireCrack on February 28, 2006, 01:38:29 am
Hm, i nefver realy saw the original, but if what you say is true it could be somwhat more correct.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: karx11erx on February 28, 2006, 09:46:30 am
My level spotlight is full of good maps, and I am just reviewing a ton of new levels, with a strong emphasis on multiplayer levels. Check it out! (See my Descent site's sidemenu for links).
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: watsisname on March 02, 2006, 04:45:49 pm
Is anyone going to be playing tonight/tomorrow or over the weekend?  I'd love to get another big game going again.  ...if only I could host games that work.  :hopping:

BTW I was wondering if anyone else was interested in trying out some other levels listed in karx11erx' level spotlight section.  I'm going to fly through a few of them and see how they look in game. (I'm thinking of trying ariel, inferno, and vamped for starters).  Hopefully someone would like to test the "multiplayability" with me.  ;7  And yes, I'll edit this post when I'm done and say what I think of them.  :)
Title: Re: semi-sub-offitial hlp super happy descent 2 mu
Post by: CP5670 on March 02, 2006, 04:54:45 pm
I was just about to post the same thing. :D I am more or less free for the next couple of nights. I tried out Areneon, Crownpoint and Get 3D by myself and they all look like they would be great to try out next time.

I think the hosting thing is firewall related. I'm apparently having the same problem, but I have no idea how to go about fixing it.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: watsisname on March 02, 2006, 05:05:19 pm
Just out of curiosity, what sort of firewall do you have?  I use McAffee.  Apparently I can open specific ports (and I tried explicitly opening port 23842 or whatever it was, though I have absolutely no idea if I did it correctly) and it also says that by setting the security settings to "standard" it will allow all UDP communication.  Doing this still doesn't fix the problem, so I'm really starting to wonder what's up with it or if the root of the issue lies elsewhere.

On a different note, it's interesting that we're thinking alike. :lol:  I'll try out the levels you listed as well.

Edit:  I've played through a couple of levels so far, and although I thought "ariel" was a highly interesting/amusing/generally cool level, I don't think it would work well for multiplayer.  Namely because the level is basically a 3D star and if you shoot weapons inside of it then it blows up quite badly.  Kaboom.  :lol:  "Hunting halls" was another one and it seems quite nice.  Should work well with multi.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Ulala on March 02, 2006, 10:37:11 pm
Sorry the server has been down. My computer snagged itself a trojan and ResNet disconnected me. It was an easy fix, I just restored a backup from the day before, but get this: I had to "call or stop by the ResNet Helpdesk to schedule an appointment to talk about options that were possible to fix my computer, and set up a time that they could check my computer to be sure it was gone/fixed/whatever."  :mad:

Anywho, I'll be happy to throw the server up again. As far as the new levels, a list/links/something easy for me to find and d/l would greatly help me out. I'll get 'em, start hosting with them, and update the current zip. Someone pointed out how slow fileh.com is, and I tend to agree. Does anyone have a mirror that could host a ~30MB file?
Title: Re: semi-sub-offitial hlp super happy descent 2 mu
Post by: achtung on March 02, 2006, 10:57:54 pm
I'll host it.  email it to mobius_12002 ..at ..yahoo ..dot ..com
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: karx11erx on March 03, 2006, 07:16:45 am
I am currently preparing D2X-XL v1.5.150, fixing a few bugs and issues with the tracker and auto-download feature and introducing an option to improve UDP/IP networking quality (which isn't tested all that much so far though).

Get 3D is waaaaaaaaaay too large for a multiplayer level, I'd say. Inferno isn't bad. Did you try my levels Pyromaniac, Unreal D2 and Diedel's Playground already?
Title: Re: semi-sub-offitial hlp super happy descent 2 mu
Post by: CP5670 on March 04, 2006, 01:08:48 pm
Looks like that bug with the weapons not going through grate/fence openings has been fixed in the latest version. :yes: That annoyed me quite a few times while I was playing through some singleplayer levels recently.

By the way, is it possible to make the D1 briefings use the higher resolution backgrounds that come with D1 3dfx?

Quote
Just out of curiosity, what sort of firewall do you have?  I use McAffee.  Apparently I can open specific ports (and I tried explicitly opening port 23842 or whatever it was, though I have absolutely no idea if I did it correctly) and it also says that by setting the security settings to "standard" it will allow all UDP communication.  Doing this still doesn't fix the problem, so I'm really starting to wonder what's up with it or if the root of the issue lies elsewhere.

I am just using my router's firewall. I'll try a few things and see if I can get my hosting issues ironed out.

Is the tracker back up? If it's working, we should use that for all future games. I seem to remember that I was able to see/join your game once when it went through the tracker, so it might let us get around this invisible game problem.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: karx11erx on March 04, 2006, 07:37:46 pm
How about reporting bugs so I can fix them? :P

If possible, register at www.descentbb.net and post bug reports in the proper thread in the D2X-XL area.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: watsisname on March 04, 2006, 11:01:05 pm
The trackers seem to be up sporadically.  Recently I played a couple of games with some random folk in the level "burning indika 2".  Good times. :)
If we can set up another time that people can play at then I think using the tracker would be great.
Title: Re: semi-sub-offitial hlp super happy descent 2 mu
Post by: CP5670 on March 04, 2006, 11:30:57 pm
Quote
How about reporting bugs so I can fix them? :P

If possible, register at www.descentbb.net and post bug reports in the proper thread in the D2X-XL area.

It was hard to tell whether that particular one was a bug at all or just my bad guided missile skills. :p Although I'll put up any future bugs any I find on that thread.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Ulala on March 05, 2006, 10:50:20 pm
Tried putting the server up via tracker, can anyone join it?
Title: Re: semi-sub-offitial hlp super happy descent 2 mu
Post by: CP5670 on March 05, 2006, 11:48:28 pm
I wasn't able to see it there. I'm not sure whether or not the tracker is working, but it says "1 tracker found" at the top.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Ulala on March 05, 2006, 11:52:08 pm
Same here.  :doubt:
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: watsisname on March 06, 2006, 05:38:04 pm
I tried hosting a game via the tracker a couple days ago while there was another game going, and one person saw my game and joined.  However, that person left after about 5 seconds and didn't send me any message, so I have no idea if there was a problem on his end or not.  So all I know is that at some times my games are visible to some people and sometimes they aren't. :doubt:
Maybe we ought to just stick to the standard udp/ip games if the tracker's don't work consistantly?
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Ulala on March 06, 2006, 11:58:02 pm
No one can see my tracker game? Grr.  :mad: Guess I'll switch it back to good ol' standard UDP (good call watsisname).
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: karx11erx on March 07, 2006, 10:43:28 am
watsisname,

could have been me when I was debugging D2X-XL. ;)
Title: Re: semi-sub-offitial hlp super happy descent 2 mu
Post by: CP5670 on March 09, 2006, 05:42:07 pm
Well, it's been a little while since our last game. Anyone free over the next few days?
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Ulala on March 09, 2006, 07:42:11 pm
Can anyone see my game? Did my computer lose it's magical ability to host??  :( :( :(
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: watsisname on March 12, 2006, 11:37:42 pm
I haven't seen ANY games in the past 5 days or so.  I'm wondering if it's just us or if everyone's having this issue now? 
One way to check is for some of us to try joining each others games at some predetermined time.  There's a chance that we're just not on at the same times, and that at least one of us is still able to host...
...but maybe not.  *shrug*
Title: Re: semi-sub-offitial hlp super happy descent 2 mu
Post by: FireCrack on March 12, 2006, 11:42:28 pm
I havent been on at all recently, too much work to do, i'l probably get back on once school's over.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Ulala on March 13, 2006, 12:46:33 am
Alright, I've figured out the problem (why no one could see my game). Because ResNet disconnected me, when I was reconnected, for reasons beyond my knowledge, my IP got switched (I thought they used static IPs *shrugs*). I did some checking, jumped through some hoops, restarted my computer a few times, and my old IP is back. Completely 100% beyond me. But anyway, the IP again is 128.193.246.12 and I'll put the server back up shortly. Hopefully we can organize some entropy or ctf.  :nod: I'm hoping you'll be able to see my games again. *crosses fingers*  :sigh:
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: karx11erx on March 13, 2006, 08:03:18 am
Afaik there is at least one working tracker available (the VEX clan tracker).
Title: Re: semi-sub-offitial hlp super happy descent 2 mu
Post by: CP5670 on March 13, 2006, 11:49:17 am
Quote
I haven't seen ANY games in the past 5 days or so.  I'm wondering if it's just us or if everyone's having this issue now?
One way to check is for some of us to try joining each others games at some predetermined time.  There's a chance that we're just not on at the same times, and that at least one of us is still able to host...
...but maybe not.  *shrug*

I haven't really gotten around to checking on the server; have been down with some infection for the last few days. Hopefully we can get some games going soon now that Ulala's server is back up.

By the way, are you all using the latest version? There was a new one released three days ago.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Ulala on March 13, 2006, 05:22:35 pm
Server is back up, but I still have to get the latest update. I'll get on it when I get back from class in a couple hours.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Ulala on March 13, 2006, 08:15:41 pm
Server has been updated, and is up and running again.  :yes:
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Ulala on March 13, 2006, 10:40:34 pm
Hmm, some of the maps don't work anymore. Says "cannot load file". And I got a Blue Screen of Death before my computer restarted itself. Haven't seen one of those in XP yet... can anyone see the server?  :doubt:
Title: Re: semi-sub-offitial hlp super happy descent 2 mu
Post by: CP5670 on March 13, 2006, 11:44:30 pm
I checked a few times but couldn't see it.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Ulala on March 14, 2006, 02:49:46 pm
Garr. *frustration* Maybe it was fun while it lasted, as all good things do come to an end...  :(
Title: Re: semi-sub-offitial hlp super happy descent 2 mu
Post by: CP5670 on March 14, 2006, 04:34:06 pm
I'm going to see if I can figure out a way to get my own games visible.

Maybe we could try reverting to whatever old version we were using, in case there is some issue with the newer one.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Ulala on March 15, 2006, 05:01:05 pm
Might be a good idea. Especially since the latest version has made about half of my maps unplayable.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Ulala on March 15, 2006, 09:53:13 pm
Someone try to join, quick!
Title: Re: semi-sub-offitial hlp super happy descent 2 mu
Post by: CP5670 on March 15, 2006, 10:21:33 pm
I couldn't see anything there. :( Try setting up a tracker game instead. It's at least detecting the tracker itself.

Does anyone still have one of the older versions? I think we used something in the 1.5.13x range the last time we played.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Ulala on March 16, 2006, 01:12:34 am
Mkay, I'll host one on the tracker now.

*alt tabs d2x up*

Okay, it's up. *crosses arms, legs, fingers, toes, and eyes*
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Ulala on March 16, 2006, 01:02:56 pm
Someone try and join today. I'll be out all day, but I hosted the server via tracker.  :)
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: watsisname on March 16, 2006, 05:47:50 pm
Didn't see the game. :sigh:  (I'm using the old version, whichever one it was that I last had success with) Edit:  That version is 1.5.121

Added Edit:  I just tried using the latest version (1.5.170), and although it claims to have one tracker listed there are no games listed (tried using both 28342 and 0 as ports).  Also wasn't listed under udp/ip.

CP:  Have you had any success in getting your games up?  I'm not having much luck with it. =/
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Ulala on March 17, 2006, 03:50:04 am
Gar. Guess we should switch back to an old version?  :blah:
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: watsisname on March 17, 2006, 01:07:14 pm
Unless there's something else that happened since your computer being fixed, then I guess that's our only option right now.
BTW, if you don't have a copy of the old version then I can email v.1.5.121 to you if you'd like.
Title: Re: semi-sub-offitial hlp super happy descent 2 mu
Post by: CP5670 on March 17, 2006, 01:18:08 pm
There is definitely something funny going on with the newer versions. I think I may have found my hosting problem, but if I try to host a game at all with the current 1.5.171 version, it just crashes to the desktop. (I was going to start up a game and check if it's visible off my dad's work dialup connection)

Can you post that old version up somewhere? I think it's worth trying that out again.

[edit] hmm, the forums are acting up again.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: watsisname on March 17, 2006, 05:27:24 pm
Um... I'll try it, but could someone please tell me exactly how I go about hosting something?  :nervous:
Yes, I know, I know almost nothing about using the internet.  Don't bother drilling it in.
Title: Re: semi-sub-offitial hlp super happy descent 2 mu
Post by: CP5670 on March 17, 2006, 11:35:11 pm
I think most ISPs give you some webspace. You can use an FTP program to upload stuff to it. Or you could just email it to me ([email protected], remove the capital letters) and I'll put it up.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: watsisname on March 18, 2006, 05:14:57 pm
Ok, I tried uploading them but IE kept freezing up when I did that, so I emailed it to you.  Took a long time but it said it went through... hope it works.
 
Title: Re: semi-sub-offitial hlp super happy descent 2 mu
Post by: CP5670 on March 18, 2006, 06:38:44 pm
Okay, I have been messing around with this for the last hour and finally narrowed down the problem. There is a setting in the configure->toggles section called "improve UDP/IP networking quality" that was apparently only added in one of the newer builds and is on by default. I'm not sure what it does, but it seems to be the source of all the trouble. Once it's disabled, the games suddenly become visible. Both the host and the players need to have it turned off.

I have put up the old build you sent me here (http://home.comcast.net/~cp5670/d2x-xl-15121.zip) in case we still run into trouble, but let's give the latest one (1.5.173) another try tonight, with that setting turned off.

There is one other strange problem I ran into in the newer build, where if I joined a game, left it, didn't close D2X-XL and rejoined the game, I kept getting destroyed instantly whenever I tried to move. So if that happens to you, just try closing down the game and reopening it (this also applies to the host). I was also earlier running into some crashes when loading up certain savegames, but they seemed to go away when I got rid of my pilot file and created a fresh new one in its place.

Also, it looks like my games are now visible, so I should be able to host if needed.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: karx11erx on March 18, 2006, 07:07:51 pm
Tsk. I tested UDP improvement on a LAN, and it worked. Needs probably more testing.
Title: Re: semi-sub-offitial hlp super happy descent 2 mu
Post by: CP5670 on March 18, 2006, 07:16:35 pm
Yeah, it was working fine for me too when I put the second computer on my main connection (over a LAN), but the game couldn't be detected off a different connection.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: watsisname on March 18, 2006, 09:20:21 pm
Is your game still up?  I couldn't find it with either version, even with unchecking the improve udp/ip networking quality icon.
I'll be free for the rest of tonight and most of tomorrow if you'd like to try this out again.
Title: Re: semi-sub-offitial hlp super happy descent 2 mu
Post by: CP5670 on March 18, 2006, 10:14:37 pm
I hadn't actually set up a game yet. I'll try hosting one in about 30 minutes, after taking care of a few other things I have to do. The IP is 69.138.167.250 with port 28342.

[edit] well, I closed it down since nobody joined. I'll check this thread periodically tonight and start a game again if anyone is free to play.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: watsisname on March 19, 2006, 11:09:12 am
I'll be free at around 10pm eastern tonight and for a few hours after that.  Hope to see you then... or sometime after that. ;) :)
Title: Re: semi-sub-offitial hlp super happy descent 2 mu
Post by: CP5670 on March 20, 2006, 04:42:02 pm
sorry, I was a little busy last night. Are you (or anyone else) free tonight? I am generally available any time after 11:30.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Ulala on March 20, 2006, 11:06:51 pm
Sorry I've been busy with finals so I've been out of the loop a few days. I'll try unchecking that box, but I won't be able to host/play until after this week when finals are over.  :(
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: watsisname on March 20, 2006, 11:38:18 pm
I'm also quite busy this week, so I probably won't be free until the weekend as well.  Maybe we can plan something between Friday and Sunday.
Title: Re: semi-sub-offitial hlp super happy descent 2 mu
Post by: CP5670 on March 24, 2006, 11:26:28 am
I'm posting this bug report here since DBB won't let me register for some reason. (it keeps saying my username has already been taken, no matter what I try using :confused: )

I have been playing through the old D1 Orion Nebula Project level pack through D2X-XL and am running into a few problems. The briefings aren't showing up at all for some reason, even though the txb filename matches up. Also, it seems whenever I fly into a pass-through trigger, the game instantly crashes out. This can be seen in the 5th level of ONP for example, at the point where you get the blue key, but also occurs in some of the other levels.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: watsisname on March 25, 2006, 12:23:25 pm
Are we going to be setting up a game today or tomorrow?

CP5670:  No idea what the problem is at DBB.  Have you tried deleting your temp files and cookies?  Maybe that could help.
Title: Re: semi-sub-offitial hlp super happy descent 2 mu
Post by: CP5670 on March 25, 2006, 03:17:39 pm
hmm, I tried it again through IE instead of Firefox and it worked this time. :confused:

Anyway, I will be available tonight. :)

[edit] what the...it seems that there are actually two different forums at www.descentbb.com and www.descentbb.net. :wtf: I registered at the wrong one. :p
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: watsisname on March 25, 2006, 06:31:16 pm
Glad to hear you got that sorted out.  Never knew there was a descentbb.com  :blah:

So what time shall we do this?  (Anytime between 9pm and 3am is good) :)
Title: Re: semi-sub-offitial hlp super happy descent 2 mu
Post by: CP5670 on March 25, 2006, 07:09:47 pm
Well, the one I was able to register for doesn't have any D2X-XL section like the other one. :p

Does 11:30 sound okay?

By the way, it looks that multiplayer self-destruct bug has been fixed in the latest version. I need to remember to download that before we start playing.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: watsisname on March 25, 2006, 08:09:55 pm
11:30 sounds good.  I've installed the newest version and it seems to be running ok.
Edit:  Will you be using the tracker for these games or just the regular UDP?
Title: Re: semi-sub-offitial hlp super happy descent 2 mu
Post by: CP5670 on March 25, 2006, 10:47:51 pm
I'll try setting up a game in about 10 minutes; just need to finish eating dinner.

[edit] Is my game visible? I don't think anyone joined.

It was a normal UDP game, but it might be more convenient to use the tracker now that you mention it. I'll use that this time.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: watsisname on March 25, 2006, 11:27:22 pm
I'm not seeing any games.  Should we try going back to the old version of D2X-XL?

Also I'm getting a weird bug in this latest version:  When I make a pilot, the game will not allow me to load missions.  For example, if I click "start single player game", nothing happens.  The same is true when I try starting a multiplayer game and I try choosing a level for it.
This bug does not occur in the old version, or if I use the default player.
Title: Re: semi-sub-offitial hlp super happy descent 2 mu
Post by: CP5670 on March 25, 2006, 11:30:52 pm
That's strange. I'll try hosting a game with the old version. I think I still have that on my other computer.

[edit] I'm not sure what's going on, but it's a problem on my end. I seem to have lost my ability to host even with the older version. I can't see my own game off another connection. I'll mess around with a few settings and see if I can get it to work again.

[edit2] Found the problem. The computer's local address had somehow been reassigned and I hadn't updated the router's port forwarding address to match that. Sorry for the trouble. If you're still up for it, we could try again.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: watsisname on March 26, 2006, 12:10:58 am
Sure thing.  Let's see if it works...
Title: Re: semi-sub-offitial hlp super happy descent 2 mu
Post by: CP5670 on March 26, 2006, 12:11:57 am
I'll start it up in a moment. Let's hope it works this time.
Title: Re: semi-sub-offitial hlp super happy descent 2 mu
Post by: CP5670 on March 26, 2006, 12:16:52 am
I saw you join and leave a couple of times. Is it giving some error?
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: watsisname on March 26, 2006, 12:18:11 am
I saw the game this time, but I had the evil missing packets bug.  
I'm not sure, but does the "enable short packets" fix this?
Title: Re: semi-sub-offitial hlp super happy descent 2 mu
Post by: CP5670 on March 26, 2006, 12:25:08 am
I think I already have that enabled. I used to get that error quite a bit in our earlier games, but I don't remember exactly what we did to get around it.

I'm going to play around with the settings for a bit and see if I can get it to work for myself.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: watsisname on March 26, 2006, 12:27:58 am
Ugh... what about trying the latest version again?  Now that the games are visible, maybe it will work better there.
Edit:  Ok, whichever works.
Title: Re: semi-sub-offitial hlp super happy descent 2 mu
Post by: CP5670 on March 26, 2006, 12:37:03 am
I guess it's still not working? I was using the latest version that time.

I tried turning off the short packets option and was able to join my own game correctly about 1 out of 3 tries, which is at least better than before.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: watsisname on March 26, 2006, 12:44:08 am
Hmm, not sure what to do then.  I guess we could keep trying if you want.  Sometimes when used to get missing packets, it just took a lot of tries and then it worked.

Also, how exactly did you fix your router to match your computer adress?  I think this is the same issue I've been having with my games so it would be great if I could fix that as well.
Title: Re: semi-sub-offitial hlp super happy descent 2 mu
Post by: CP5670 on March 26, 2006, 12:52:52 am
Yeah, I also remember just trying to join like 10 times and it working at some point. I'll try giving it one last shot. If it still doesn't work I guess we'll just wait a few days until someone else who can host is free, in case it has something to do with my connection.

If you type your IP address into a browser, you can access the router's settings. It will ask for a user/password and there should be some menu in there to open up ports for games.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: watsisname on March 26, 2006, 01:03:39 am
Okay, this time I was able to get in one of the times, but then a couple of weird error messages came up and the game CTD'd.  I wasn't able to see what the errors said or get a screenshot because they flashed by too quickly.  :doubt:

So yeah, let's try this again another time when someone can host.
Title: Re: semi-sub-offitial hlp super happy descent 2 mu
Post by: CP5670 on March 26, 2006, 01:07:25 am
I also got several strange errors at one point, some stuff relating to the level geometry. They kept looping indefinitely and I couldn't exit the sequence, so I had to close down the process manually. Oh well.

Also, in the future I think it might be helpful if we get on some IM program when trying to get a game going, as the forum doesn't really work well for real-time communication. I have old ICQ and MSN accounts that I haven't used in years, but they may be useful here.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: watsisname on March 26, 2006, 01:16:12 am
Yeah, I agree using some IM would be nice for doing this.
I use AIM right now, so you could either sign up for that or I'll sign up for MSN... whichever's easier.
Title: Re: semi-sub-offitial hlp super happy descent 2 mu
Post by: karx11erx on March 27, 2006, 02:58:35 am
i got an idea
hlp vs dbb :nod:

We'd be outnumbered and out-gunned.... sounds fun :D count me in if I'm not at school or asleep.
The DBB guys have never stopped playing Descent. They would wipe you away, trust me. They have some insane flying skills. I don't play a lot (rather code), and to me it sometimes looks like magic. Really.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Ulala on March 27, 2006, 03:23:05 pm
Any progress on some of the bugs we've been facing? Finals are over, I can try hosting if someone would like to try joining. Just say the word. :)
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: karx11erx on March 27, 2006, 05:15:18 pm
If you want me to fix bugs, you need to provide precise descriptions including a way to reproduce them (halfway) reliably. I have fixed a few bugs just today however that could cause all kinds of strange behaviour.

Btw, have you seen this already: ;)

(http://www.brockart.de/descent/images/hires-pyro-1.jpg)

Fixed the crash bug caused by that Orion mission. It seems to be buggy though: The trigger at the blue key does nothing. I'd like to know whether it did something with the descent 1 exe, and if so, what it's supposed to do.
Title: Re: semi-sub-offitial hlp super happy descent 2 mu
Post by: CP5670 on March 27, 2006, 05:57:08 pm
That looks great. :yes: Is that the black pyro model from D3?

Here is a post I made on the last page, in case you missed it:

Quote
I'm posting this bug report here since DBB won't let me register for some reason. (it keeps saying my username has already been taken, no matter what I try using  :confused:)

I have been playing through the old D1 Orion Nebula Project level pack through D2X-XL and am running into a few problems. The briefings aren't showing up at all for some reason, even though the txb filename matches up. Also, it seems whenever I fly into a pass-through trigger, the game instantly crashes out. This can be seen in the 5th level of ONP for example, at the point where you get the blue key, but also occurs in some of the other levels.

I haven't tried the latest version though, if these things have been fixed in that.

As for the multiplayer bugs, basically whenever a player tried to join my game, it gave some generic error for him (don't remember the exact wording, but I think it just said a join error has occurred) and didn't get past the server list menu. On the host machine, it looked like the other player had joined, but he wasn't doing anything and after a few seconds he left the game. I don't know if this was an issue with the game or my connection though.

The looping error thing I mentioned earlier only occurred once and was quite random.

[edit] never mind, didn't read your earlier post fully. I don't really remember if that trigger did anything. I think there were a few trigger types in D1 that don't appear in D2 (the ones that change your energy or shields), so it could possibly have been one of those. I'll have to try it out in D1 3dfx on my retro computer and see if it does anything.
Title: Re: semi-sub-offitial hlp super happy descent 2 mu
Post by: watsisname on March 27, 2006, 11:09:14 pm
As for the multiplayer bugs, basically whenever a player tried to join my game, it gave some generic error for him (don't remember the exact wording, but I think it just said a join error has occurred) and didn't get past the server list menu. On the host machine, it looked like the other player had joined, but he wasn't doing anything and after a few seconds he left the game. I don't know if this was an issue with the game or my connection though.
It was the standard missing packets error:  "Connection Failed:  You are missing packets", or something along those lines.  I think that this due to the nature of the conection and use of UDP communication though, rather than being a bug in D2X-XL.  *shrug*

karx11erx:  Ooh, I like that.  :):yes:

Ulala:  How does Tuesday night sound, or otherwise sometime this weekend?
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: karx11erx on March 28, 2006, 02:57:39 am
CP5670,

yeah, please try the mission with D1 3dfx. D2X-XL does handle the special D1 trigger types, but this trigger has no attributes at all when viewing it with a level editor (I tried both DLE-XP and DMB2, in case I had messed up something in DLE-XP that had been working in DMB2). Though it is possible though, I can't quite believe that a trigger put right in front of a blue key access should do nothing.

Concerning your DBB registration: The DBB has changed servers a few times recently, which has caused login problems by users who didn't clear their cookies after such moves. You may want to clear all cookies and access it via http://www.descentbb.net, maybe that helps. If not, I'll ask KoolBear about it (he runs the DBB). He will certainly be able to help you out. :)

The ship is not the Black Pyro, but a PyroGL model Eagle had built for Descent 4. It has about 1500 faces (polygons). Someone converted it to the Descent 3 model format (OOF - Outrage Object Format, also used in Descent:Freespace ;)) and put it in a Descent 3 hog file. I extracted it from there and built OOF handling capabilities into D2X-XL. Theoretically D2X-XL could now handle hires robots in OOF. I'd need to add spatial animation handling, but that shouldn't be too hard. All I need is a modeler. :D

Edit:

I have fixed the bug causing D1 custom mission briefings not to be played.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Ulala on March 29, 2006, 11:59:36 am
Well I missed Tuesday obviously. Sorry.  :p I was at the coast all day working on a house with my dad. Anywho, I'd be up for this weekend, and I'd be happy to try hosting, but I need to know which version, where I can get it, and which maps we'd like to try.  :) I'm hoping you guys know better than I which version works best.

[edit]The new model is niiiice. Can't wait to see more![/edit]
Title: Re: semi-sub-offitial hlp super happy descent 2 mu
Post by: Mongoose on March 29, 2006, 02:36:33 pm
Regarding the two DBBs, I can provide a little explanation over that.  DescentBB.net is the "original" DBB, which has existed at that address for several years.  A few months ago, several long-time community members had a...let's just say, "falling-out"...with the DBB's leadership, and they formed their own version at DescentBB.com.  .Net is the place you'd want to register and be active, since that's where the D2X-XL subforum is.  That's all I'll say on the matter, since there are still quite a few people in the community somewhat sore about it.

Wow, karx11erx, I had absolutley no idea you were able to get Eagle's GX in-game.  You just keep pulling off one amazing feat after another. :) As soon as I get back to school, I'm finally getting around to creating a fresh D2 install and running D2X-XL, so I can (attempt to) show these HLPers how it's done. :p
Title: Re: semi-sub-offitial hlp super happy descent 2 mu
Post by: CP5670 on March 29, 2006, 03:38:39 pm
Quote
yeah, please try the mission with D1 3dfx. D2X-XL does handle the special D1 trigger types, but this trigger has no attributes at all when viewing it with a level editor (I tried both DLE-XP and DMB2, in case I had messed up something in DLE-XP that had been working in DMB2). Though it is possible though, I can't quite believe that a trigger put right in front of a blue key access should do nothing.

I played that level in D1 3dfx and that trigger doesn't do anything there either. It looks like it's just a bug in that level. There are two locked secret doors in that room with robots behind them, which are probably supposed to open when you fly into that trigger. This seems to be unrelated to the crashes though; they also used to occur with the (working) open door triggers in the ONP secret level, which work fine now.

Quote
Concerning your DBB registration: The DBB has changed servers a few times recently, which has caused login problems by users who didn't clear their cookies after such moves. You may want to clear all cookies and access it via http://www.descentbb.net, maybe that helps. If not, I'll ask KoolBear about it (he runs the DBB). He will certainly be able to help you out. :)

Thanks for the help. I tried removing my cookies out though but am still unable to register. It let me sign up at www.descentbb.com a few days ago, but that was evidently the wrong board.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: karx11erx on March 29, 2006, 04:28:34 pm
CP5670,

please read your PM.

All,

expect to see real time shadows not too far ahead in time. ;)
Title: Re: semi-sub-offitial hlp super happy descent 2 mu
Post by: FireCrack on April 02, 2006, 11:19:29 am
Trying to play singleplayer on insane, is insane,
Title: Re: semi-sub-offitial hlp super happy descent 2 mu
Post by: CP5670 on April 02, 2006, 11:34:35 am
lol, I went through all my collected levels on insane about two years ago (through normal D2 Win95) and the boss fights in particular were pretty brutal. :D

I'm all tied up with homework until Tuesday, but will be pretty much free after that if anyone wants to try setting up a game again.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Hero_Swe on April 15, 2006, 04:53:20 am
hmm when i double click the 1 tracker i get it says sorry your version of descent 2 does not match the version in use for that game!?!?! and i got the data file from you!
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: karx11erx on April 17, 2006, 06:47:16 am
Check my D2 site regularly for new D2X-XL versions. That's a bug I fixed a while ago.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Gunteen6 on May 17, 2006, 03:16:55 pm
Hey, i'm back guys! have there been any updates?
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: watsisname on May 17, 2006, 08:54:19 pm
Welcome back! :)
We pretty much gave up on getting the games running (ran into a lot of bugs lately), but it might be cool to try it out again and see if we can get it working, possibly even get a bunch of people playing together again.

I dunno, anyone up for trying it out again for old time's sake?
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Deepblue on May 18, 2006, 12:00:02 am
OT: Was there ever a patch for D3 that resolved issues it had with some sound cards (like mine)? I loved that game so much.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Ulala on May 18, 2006, 12:12:06 am
I'd be happy to give this a go again. :) I could put up my server again since people seemed to be able to join it pretty well. If there's some genuine interest, let me know and I'll put a server up.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Mongoose on May 18, 2006, 02:05:18 am
OT: Was there ever a patch for D3 that resolved issues it had with some sound cards (like mine)? I loved that game so much.
Which exact issues are you referring to?  I don't believe I've ever heard of any widespread problems with a specific sound card.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: BUBBALOU on May 18, 2006, 09:25:47 am
If you guys want some HLP vs DBB (http://www.descentbb.net) I can arrange that.  In fact I can be the DBB and you can all fight against me!! :) 5 on 1 sounds fair

Most of us Play on KALI (http://www.kali.net) Descent server

I rarely use direct IP because people post their internal IP address their router gives them

there were no soundcard issues with D3 just user error, use direct sound(not with EAX) thats all
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: CP5670 on May 18, 2006, 10:18:50 am
I'm up for it. My final exams for this semester ended two days ago, so I have a lot of free time during the next few weeks.

On a side note about D3 bugs, I tried playing the game recently but was running into a strange problem with the render depth setting. If I set the slider to anything above the lowest setting, the game automatically reduces it to the minimum a few seconds into the game. Is there anything that can be done about this?
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: FireCrack on May 19, 2006, 03:25:28 am
Ugh, I need to get a new power strip so i can plug my joystick back in, then i'l play.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Ulala on May 19, 2006, 10:51:21 am
Just say when. :)

[lazy] Also, can someone link me the d2x webste? I don't think I still have the latest version anymore. [/lazy]
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Mongoose on May 19, 2006, 04:48:53 pm
On a side note about D3 bugs, I tried playing the game recently but was running into a strange problem with the render depth setting. If I set the slider to anything above the lowest setting, the game automatically reduces it to the minimum a few seconds into the game. Is there anything that can be done about this?
To the best of my knowledge, not really, although I'm not sure what my own copy does.  I seem to remember it being a standard bug.  It shouldn't really cause any adverse effects in-game.  Just keep in mind that you shouldn't expect SCP-level graphical performance. :p
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: watsisname on May 20, 2006, 05:06:41 pm
Just say when. :)

[lazy] Also, can someone link me the d2x webste? I don't think I still have the latest version anymore. [/lazy]

http://www.descent2.de/ (http://www.descent2.de/)

And how does next weekend sound for everybody?
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Ulala on May 22, 2006, 01:02:03 pm
Thanks. I'll get updated. Everyone else who wants to play should too, so we're all on the same page.  :) Next weekend might work for me, but even if it doesn't, I'll put up the server anyway.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: CP5670 on May 22, 2006, 01:55:26 pm
Next weekend sounds good to me. Hopefully we won't run into any problems.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Ulala on May 23, 2006, 01:11:51 am
Agreed. I'll put the server up on Thursday or Friday and hopefully it'll remain stable while I'm not here to reset it. *crosses fingers*  :)
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Gunteen6 on May 24, 2006, 02:02:29 pm
hey guys, which weekend are you talking about and are we ever going against dbb? :confused:
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Ulala on May 24, 2006, 03:21:11 pm
This weekend. I'm going to put the server up this afternoon (today is Thursday, mind you, in case you read this later) at 2:30 pm Pacific Time. This way we can hopefully work out any bugs by Friday/Saturday which is the scheduled time I do believe. I'd be happy to play a game against the DBB guys, although I'm sure they'll 0wn us. We might want a lil more practice?  ;) :p

Also, be sure you've updated your D2X-XL to the latest version!

Hopefully I'll see some people in my game in the next day or two.  :nod: :yes:
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Ulala on May 24, 2006, 04:07:55 pm
Okay, after a crash or two, I got a multiplayer server up via tracker. The IP address is 128.193.242.125 but I'm not sure what info you're supposed to enter for the tracker thing. Someone please try and join, let me know if they're successful, or if I need to host without the tracker.  :) You can also reach me on AIM with the sn Ulala321 so please contact me somehow asap!
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: watsisname on May 24, 2006, 04:53:43 pm
I wasn't able to see the game, no matter which version of D2X-XL I used.  Also, I tried out the latest version (1.6.58) and it crashes the instant I try to open it (no error message or anything, it just opens a window and then closes it immediately).  I'm not sure if this is related to the crashing or not, but there's a text document in the directory called "stderr" and it simply says "Fatal signal: Segmentation Fault (SDL Parachute Deployed)". :confused:

Any suggestions?
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Ulala on May 24, 2006, 06:52:45 pm
My roommate got on my computer and closed the game.  :mad: It's now almost 5pm Pacific, and I'm putting the server up again. This time, I won't put it up via tracker, so it's as close as last time as possible (save for the newest version). Someone try to join again please? The IP is 128.193.242.125.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: CP5670 on May 24, 2006, 10:13:51 pm
Is it still up? I just checked but I couldn't see it.

Remember to uncheck the "improve UDP/IP networking quality" setting, in case you have that on.

The latest version works okay for me. I had that instant crash problem a while ago with one of the older versions and found that removing my pilot file (and making a new one) fixed it.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Ulala on May 24, 2006, 11:21:41 pm
Okay, I unchecked it this time. It's up again. Do you remember if I should have "Short Packets" checked?
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: watsisname on May 25, 2006, 02:34:12 pm
IIRC, that one enables a game to run if a player has incomplete packets, right?  If that's the case, then I think that should be checked, right?

CP:  I tried that but I'm still getting the crash.  I'll try checking on the DBB forum... maybe one of those guys can help.
Until then, I'm going to keep trying with the older versions.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Ulala on May 25, 2006, 05:48:19 pm
Okay, I'll check short packets then. Has anyone else tried to join? I'll update the server with the short packets checked in about an hour.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Mars on May 25, 2006, 06:01:33 pm
Is the server up now, I'm not seeing it.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Ulala on May 25, 2006, 06:23:49 pm
It is up now. Let me know if you don't see it, I'll switch it to "via tracker" mode again.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Mars on May 25, 2006, 06:26:36 pm
I'm still not seeing it, but make sure my settings are correct:
IP: 128.193.242.125
Port: 28342
Socket: 0
Version: 1.6.58
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Ulala on May 25, 2006, 10:57:34 pm
Wtf, I just updated yesterday and I've got version 1.6.56. Is there a new one out already??
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Mars on May 25, 2006, 11:00:28 pm
Seems so, should I downgrade (for now). Maybe we should standardize it to a preticular version, or it's going to be impossible for everyone to have the same version at the rate the D2XL guy is churning them out. On second thought, there is no way to downgrade, is there?
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Ulala on May 25, 2006, 11:03:49 pm
Okay, I've updated. Confirmed:

IP: 128.193.242.125
Port: 28342
Version 1.6.58

Can you see it?
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Mars on May 25, 2006, 11:20:40 pm
No, but I think that's my problem.

You click Multiplayer-> select UDP/IP -> Join game -> Fill in server info and it should be on the list that appears right?
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Ulala on May 25, 2006, 11:24:07 pm
I do believe that's the way to do it. Can anyone else see my game?
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: CP5670 on May 25, 2006, 11:45:16 pm
I just checked (with 1.6.58) but I couldn't see it. :( Maybe you can try making a tracker game instead?

I think in the past, the versions have been mostly backward compatible for multiplayer, so it usually doesn't matter if we are all a few versions off. It's probably better if we stick to the same version anyway though, just to avoid any potential issues.

Quote
IIRC, that one enables a game to run if a player has incomplete packets, right?  If that's the case, then I think that should be checked, right?

I'm not sure exactly what it does, but it was the cause of the problems we were having with seeing each other's games a while ago. The game only seems to be visible if both the host and the client have it turned off, so it's worth double checking to make sure it's not on.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Ulala on May 26, 2006, 12:02:03 am
Okay, let's try one last time without the tracker:

IP: 128.193.242.125
Port: 28342
Version 1.6.58
Short Packets: UNCHECKED
"Improve UDP Quality": UNCHECKED

*crosses fingers*
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: CP5670 on May 26, 2006, 12:20:33 am
Checked again, no go. :(

If you have that computer connected through a router with a firewall, you may need reset the port forwarding thing. I had some problems with that last time we tried until I updated that setting, as some routers seem to change the local IP addresses (the 192 ones) dynamically.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Ulala on May 26, 2006, 12:32:22 am
Hm, well since I'm on the internet connection of ResNet (my university's residential internet system) I'm not sure about the router thing. Everything is the same as it was the last time we played. Any idea how I'd reset the port forwarding thing assuming there is one?

Okay, I'll recreate again using the tracker.

UDP via Tracker
IP: 128.193.242.125
Port: 28342
Version 1.6.58
Short Packets: UNCHECKED
"Improve UDP Quality": UNCHECKED

Come on baby...
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: CP5670 on May 26, 2006, 01:17:12 am
Checked a while ago and still nothing. It detects the tracker but there are no games on it.

I guess if you're on a university-wide connection, there is probably no way to modify those settings directly, although since it worked before you most likely don't need to bother with that.

There seems to be something funny with this version though. It's crashing with the generic Windows error message whenever I start a new game, either a single or multiplayer one. I recently played through the D2 single player mission set using 1.6.41 and didn't run into any problems with that. I need to mess around with some settings and see if I can figure out why the newer version won't work.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Ulala on May 26, 2006, 02:40:51 am
Do you still have an older version's .zip file? I think that might be our ticket if someone can upload an older version we can all use (where multiplayer works like before). As a last ditch effort, I'll try creating a multiplayer UDP "multicast" game. I have no idea what this option is, but I figure I should give this latest build every chance I can. Try one last time to see my game. :)

UDP/IP Multicast
IP: 128.193.242.125
Port: 28342
Version 1.6.58
Short Packets: UNCHECKED
"Improve UDP Quality": UNCHECKED
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Mars on May 26, 2006, 06:59:53 am
Damn, still not showing up. Somone else try, and if that doesn't work there are definitely places to download old versions.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Ulala on May 26, 2006, 12:20:23 pm
I'll await word from CP before switching versions. The server may be down at the moment even (I'm currently at work), but it'll be back up at noon pacific time.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: CP5670 on May 26, 2006, 12:51:45 pm
I checked it a few minutes ago and it wasn't there. I'm not sure how the multicast thing works, as it doesn't ask for any IP address.

I have a 1.6.41 exe, but it contains a few modified parameters I changed in the source. I think I can roll back the changes if needed though.

I'll try setting up a game myself a bit later, just to see if anyone can detect it. (otherwise there is probably something wrong with this version)
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Mars on May 26, 2006, 01:01:44 pm
Whenever. I'd set a test up but I'm supposed to be doing homwork.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Ulala on May 26, 2006, 01:40:56 pm
Okay, well it was up when CP tried to join.. so I took it down. I'm up for trying another version or trying to join someone else's game. Just let me know when!
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: watsisname on May 26, 2006, 02:05:14 pm
Ulala:  I think we should go back to version 1.5.121.  CP and I had *some* success with it a while back, and it seems to be the most stable at the moment.  If you don't have it I can email it to you.


Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Ulala on May 26, 2006, 02:19:18 pm
Please do, I'll PM you the e-mail you should send it to.  :)
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Mars on May 26, 2006, 02:59:26 pm
If somone could send it to my (public) email address ([email protected]) then I'll be eternaly grateful.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: watsisname on May 26, 2006, 03:05:39 pm
Okay, I've sent it to Ulala, but I'm afraid that there was a problem with your address, Mars.

*From return email:
Your e-mail is being returned to you because there was a problem with its
delivery.  The address which was undeliverable is listed in the section
labeled: "----- The following addresses had permanent fatal errors -----"
...
<<< 552 5.7.0 Illegal Attachment i16si716729wxd
554 <[email protected]>... Service unavailable


Do you have another email adress I can send it to?
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Mars on May 26, 2006, 03:20:38 pm
Sorry... try [email protected]
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: watsisname on May 26, 2006, 03:51:55 pm
Okay, sent again.  I think it worked.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Ulala on May 26, 2006, 04:11:54 pm
Hmmm... how big is the file? I'm not seeing it in my inbox.  :blah:
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Mars on May 26, 2006, 04:18:04 pm
864KB
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Ulala on May 26, 2006, 04:42:52 pm
Didn't show up in my box, trying another address..
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Mars on May 26, 2006, 07:41:41 pm
Interesting, I just tested somthing, two computers both running 1.6.58, all settings correct, I can see the game, but there's a version error. Not a problem with the old version (but I'll be honest, it sucks).

Is there a later old version on anyones HD?

It seems old versions can connect to new versions
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Ulala on May 26, 2006, 09:23:47 pm
Grr... this is getting frustrating.  :(
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Mars on May 26, 2006, 09:30:34 pm
Assuming we get it working, what level are we going to do? Tombz of Destruction is fun, Glass House, a standard D2 level?
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: CP5670 on May 26, 2006, 10:46:40 pm
There is something wrong with the newer versions. I tried hosting games in 1.6.58 off three different computers, but I get an immediate CTD / windows error in every case when the level loads up and it enters the game. I am getting the same behavior in the slightly older 1.6.41 version I have. Maybe there is something wrong with my d2x.ini file.

I tried the old 1.5.21 version that watsisname sent me a while ago instead. It gets past that point and I can see the game off another connection, but can't join it for some reason. (it doesn't get past the "connecting" message)

I think we need to acquire one of the "good" versions that previously worked for us in order to get anywhere with this, although I have no idea exactly which ones we used.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Ulala on May 27, 2006, 12:09:11 am
Maybe k22rxrx or whatever his name was would have some answers? I tried creating a game using version 1.5.121, although it's not a fresh install. I just copied the .zip from whatshisname into my d2x folder. It called me a cheater, but still let me create a game. Anyone see it?

Okay, bad idea. I'll fresh re-install tonight.  :)
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: watsisname on May 28, 2006, 01:18:55 pm
Hmm... I'm not entirely sure about the details of it, but would Kali be another viable option for us?
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Ulala on May 28, 2006, 02:29:56 pm
Ehh, what now?
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Mars on May 28, 2006, 08:13:52 pm
Try 1.6.61
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Ulala on May 28, 2006, 09:13:52 pm
Where can I get it?
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Mars on May 28, 2006, 09:15:36 pm
www.descent2.de
 (http://www.descent2.de)
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: UFO2020 on May 28, 2006, 09:19:00 pm
Hi guys! I haven't played D2 in years but I'm looking for some D2 multiplayer action now. I have 1.6.61 ready to go. So what's happenin' man?
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Mars on May 28, 2006, 09:46:07 pm
ATM, problem  after problem
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: CP5670 on May 28, 2006, 10:14:18 pm
Well, we haven't really been able to get any of the newer versions working. From just looking at the earlier posts in this thread, it looks like the last time we actually got a game going was back in early March. It might be worth asking on DBB to see if anyone still has a version from that period.

I am going to do a clean install of the game and see if those CTDs go away, as they apparently are not occurring for everyone.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Mars on May 28, 2006, 10:20:31 pm
Setup a game when your done, just leave it up if it's late where you are, I'll tell you if I see it (also with a clean install).
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: CP5670 on May 28, 2006, 11:49:11 pm
I actually got it working several times using the old 1.5.121 version, both on my local network and on another connection. The recent versions are all very unstable in multiplayer; some maps give the instant crashes and divide by zero errors when the host starts up a game, while other maps work fine at first but crash (on both computers) when another player tries to join. The newest versions also have that bug with the incompatible version message that you mentioned.

I think our best bet is to use 1.5.121 and try different values for the packets/second setting. It seems to be much more stable than the newer ones and was the only one that actually worked for me.

I'm going to run a 1.5.121 game off my other computer for the next few hours. The IP is 69.138.167.250 with the usual port 28342. Try joining it at some point using 1.5.121 and see if it lets you get in. You may need to try several times for it to fully work. I have uploaded 1.5.121 here, in case you don't have it:
http://home.comcast.net/~cp5670/d2x-xl.zip
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Mars on May 29, 2006, 12:08:43 am
I see it, when I try and join the "connecting" window comes up and stays up, I don't know if that's supposed to happen or not. BTW, you do mean 1.5.121 don't you... I'll try again with the file you uploaded

Nevermind, now it gives me a "Failed to join the netgame. You are missing packets. Check your network card and try again.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: CP5670 on May 29, 2006, 12:16:40 am
uh, yeah that's supposed to be 1.5.121. :o Sorry for the confusion.

I got both of those issues a few times, but it eventually worked if I just kept trying it.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Mars on May 29, 2006, 12:19:24 am
It works!!

Now that that works, we should schedual a new one... maybe next weekend? I can stay up late then, and not be doing HW.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Ulala on May 29, 2006, 12:40:40 am
Finally got something working. Need to use the older build 1.5.121, and CP5670 is hosting a server. I've uploaded a zip of all the files needed to play in his server. Just extract them to a folder and run the d2x-xl executable and you're good to go.

Find the file here: http://oregonstate.edu/~cornelic/CPs%20D2X-XL.zip

Go to multiplayer, join udp/ip game.

Quote from CP about his game:

Quote
The IP is 69.138.167.250 with the usual port 28342.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Mars on May 29, 2006, 12:47:24 am
I was TNT cause I didn't really expect to get in, I can't play tonight cause'a homwork, I'm just hoping we can all do this again.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: CP5670 on May 29, 2006, 11:29:48 am
Now that we have this working again, how about we schedule something next weekend instead? (during the week would work too, if anyone else is free)
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: UFO2020 on May 29, 2006, 12:01:12 pm
Next weekend is fine with me. How about next Saturday evening, 6/3/06?
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Mars on May 29, 2006, 03:27:34 pm
Sounds good, what mission?
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: CP5670 on May 29, 2006, 06:57:13 pm
I think either one of the Dogfights would be good (the official four level pack or the one karx11erx made; confusingly both have the same name), or maybe the Panic 10 level set. We have tried those before and they have worked pretty well.

We need to also remember to disable the reactor and just impose a time or kill limit instead. There were some problems the last time we played where the reactor exploding would cause things to go out of sync for everyone.

It might also be a good idea to disable the omega and earthshaker for most maps. Those screwed up the balance quite a bit in our previous games. :p
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: watsisname on May 29, 2006, 07:10:18 pm
Hurrah!  Glad to hear that it's working again!  *General happiness* :)
Next weekend sounds great for a game, and I'm free anytime from Thursday to Sunday.

Ulala:  Kali is an internet game browser, and a lot of the hardcore Descent players use it for multiplayer games.  You can find it here:  http://www.kali.net/ (http://www.kali.net/)
I was thinking that if we couldn't get D2X-XL to work again, then we could try using Kali instead.  Looks like that wont be neccessary anymore though.

As for maps, I'm good with anything that doesn't have teleporters.  I'll look into some maps later and see if I can suggest any additional ones for us to play on.

Anyway, great to have this running again and hope to play with y'all real soon. :D
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Mars on May 29, 2006, 07:13:06 pm
What time (GMT for everyones sake).

I can do it from 10:00 PM to 5:00 AM the next day (once again GMT)
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Ulala on May 30, 2006, 01:39:56 am
I'm pretty free, so whatever time gets scheduled, I should be able to make without trouble.

Yeah, disabling the reactor is a good idea, time or kill limit. I like the Panic series cause there's 10 levels it can cycle through (which is nice when I throw up a server for a few days). And also, the omega and earth shaker can easily make things a lot less fun, lol.  :p

Might we try entropy or CTF again as well?
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: CP5670 on May 30, 2006, 06:22:24 pm
I am free at pretty much any time of the day except 1:00 AM - 4:00 AM and 10:30 AM - 3:00 PM in GMT (during which I'm asleep).

Although there was a power outage today and it strangely seems to have killed the power supply in my main computer. :( I'll have a replacement tomorrow, but if anything else is damaged then it might take me several days to get everything up and running. I will try to have everything fixed by the weekend though.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Ulala on May 30, 2006, 08:23:12 pm
Sorry to hear about your psu.  :(
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: CP5670 on May 31, 2006, 01:21:41 am
It looks like the rest of the computer is okay. I plugged the PSU from my other machine into it and it seems to work fine. That's a huge relief, although I'll still need to spend an hour redoing all the neat cabling I had done. :p

By the way, I have been replaying all my collected D2 singleplayer levels during the last two weeks and the name of the 10th level in the Vertigo mission set caught my eye yesterday. It's called Citadel Station. :D
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Ulala on May 31, 2006, 01:35:16 pm
Sounds fun. I was going to try to make a multiplayer map pack thing to go with the base files so everyone could easily just download and play, but then people lost interest/new versions came out that didn't work. That one should already be in there I imagine.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: CP5670 on June 02, 2006, 11:55:56 pm
:bump:

So what time should we try this out today?
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Mars on June 03, 2006, 12:03:49 am
How about 10:00 PM GMT.

Isn't it about 4:00 AM where you are CP?
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: CP5670 on June 03, 2006, 12:13:30 am
Right now? It's 1:13 AM here.

10:00 GMT would work fine. I am mainly free during the night (here), but that time would still give me around three hours to play.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: watsisname on June 03, 2006, 01:08:43 am
I concur with 22:00 GMT.

If we get 4 people (hopefully Ulala joins us), then we ought to try CTF/Entropy again. :D
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: wolfdog on June 03, 2006, 05:50:35 am
I concur with 22:00 GMT.

If we get 4 people (hopefully Ulala joins us), then we ought to try CTF/Entropy again. :D
..... why do things like timezones exist... now  I won't be playing D2.... :(
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Mars on June 03, 2006, 10:00:42 am
Should've posted times when you'd be available

We can schedual it different next time. I was wondering the same thing BTW, last night at 7:00am GMT.

Who's hosting? Can we count on Ulala hosting?
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Mars on June 03, 2006, 01:22:47 pm
Nevermind; sorry for the double post
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: CP5670 on June 03, 2006, 02:56:44 pm
I'm not sure. I can probably host if necessary.

We could just do this in two installments if anyone can't come this time. I am free pretty much the entire night here. (actually, I have a lot more time in the night than now)
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Mars on June 03, 2006, 03:31:57 pm
Should we move it down to 3:00AM (GMT), or just have one now and one later? It's fairly obvious that several people aren't currently available, or have one even later.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: CP5670 on June 03, 2006, 03:49:25 pm
1:00 AM is unfortunately too late/early for me. Although I could leave up a game if the rest of you want to play at that time.

In the past we used to start the games around 4:00 or 5:00 AM GMT and play for three or four hours. That seemed to work out for everyone before and might also allow those of you in Europe to join in the morning there.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: watsisname on June 03, 2006, 03:54:27 pm
How about we try it out first and see how it works with all of us, then set up a later, longer game?
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Mars on June 03, 2006, 03:57:23 pm
Okay, let's try it now:
IP: 71.208.91.243
Port: 28342

I've never hosted before so I don't know if it'll work.

We'll try it later if it doesn't
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: CP5670 on June 03, 2006, 04:07:00 pm
I couldn't see your game. Is it still up?
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: watsisname on June 03, 2006, 04:07:55 pm
I didn't see it either.  If you have a firewall, be sure to forward the ports that are needed.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Mars on June 03, 2006, 04:12:30 pm
Probably it's my game, anyone else want to try?
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: watsisname on June 03, 2006, 04:27:56 pm
I've never had a lot of luck with hosting, but CP has.  I'd say let's wait for him.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: CP5670 on June 03, 2006, 04:29:13 pm
I'll start up a game in a few minutes. The IP is 69.138.167.250 as before.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: CP5670 on June 03, 2006, 04:46:26 pm
hmm, I'm having problems detecting my own game. I'll try to sort this out in a few minutes.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Mars on June 03, 2006, 04:47:12 pm
Wow... D2XL isn't really stable is it?
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: CP5670 on June 03, 2006, 04:51:33 pm
Try it now. I can only get it to work off my secondary computer for some reason. (although I would like to play from the other one, since the LCD on this one ghosts a lot in D2 :p)

Yeah, there are quite a few issues with this when it comes to multiplayer, although if we can get it working it will be well worth the effort. :)
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Mars on June 03, 2006, 05:23:13 pm
Did you mean to shut down the server at 11:22?
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: watsisname on June 03, 2006, 05:26:50 pm
The game kept freezing up on me every few minutes, which is curious because I've never had that problem before (even when playing for several hours straight).  Oh well, at least we had it working.  Try again later tonight perhaps, with a different level?
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Mars on June 03, 2006, 05:53:59 pm
Me and CP continued, me being a total Multi-player newb and him being excellent (compared to me anyway). Let's do this again around 3:00AM
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: CP5670 on June 03, 2006, 06:47:59 pm
I guess that half worked. It seems Mars and I could play fine but everyone else was having trouble staying in the game. The game suddenly closed down with a generic application error for me at one point, but it was otherwise okay on my end. Not sure if it has something to do with the game or my connection.

Whatever did work was fun though. I'll see if I can get it running off my main computer tonight. It probably has something to do with the IP port forwarding issue I was having earlier.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Mars on June 03, 2006, 08:55:39 pm
Should we do it 4:00 or 5:00 instead CP?
Could somone try mine again with the following IP adressess?
192.168.0.4
192.168.0.4
And try this one again:
71.208.91.243
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: watsisname on June 03, 2006, 09:18:06 pm
I checked at about 3:10 GMT, but didn't see anything under those addresses. 
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Mars on June 03, 2006, 09:21:05 pm
Hmm... I saw it on my LAN... wonder why it's not working.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: watsisname on June 03, 2006, 09:29:30 pm
Care to give mine a try?  I did manage to host a game successfully *once*, so it may be worth a shot.

Ip:  71.246.232.85, port is usual 28342
Alternatively, try using ip 192.168.0.100
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: CP5670 on June 03, 2006, 10:11:27 pm
Sorry, I woke up a bit late. Is that game still up? I couldn't see it.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Mars on June 03, 2006, 10:15:07 pm
Didn't see it at 4:00 AM.

I've made over 20 posts today, most of them 1 or 2 lines long.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: watsisname on June 03, 2006, 10:24:00 pm
Ah, I closed it just before you checked. =/
Should I put it up again, or shall we just have CP host again?
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Mars on June 03, 2006, 10:31:42 pm
CP, we know his works.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: CP5670 on June 03, 2006, 10:42:49 pm
I'll set up a game in a minute.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: CP5670 on June 03, 2006, 10:55:30 pm
I have the game up now and can see it off another connection. Is it visible for you guys?
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Mars on June 03, 2006, 11:47:30 pm
And it was...

But D2-XL hated us all!!!

so....


What do people think of Descent 3?
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: CP5670 on June 03, 2006, 11:58:44 pm
This thing is really unstable. I got yet another app error and CTD. We could try another Panic anarchy game as that worked fairly well, but I don't think anything else is going to work.

I used to play D3 quite a bit a few years ago. That would also be fun to try out, especially as there should be fewer stability issues and other problems with it.

Quote
I've made over 20 posts today, most of them 1 or 2 lines long.

The old vB forum had a feature that allowed you to see how many posts each person has made in a thread. That would have been interesting here.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: watsisname on June 04, 2006, 12:07:15 am
Yeah, it was fun while it lasted guys, but I don't think we're going to be able to make a worthwhile play of D2X-XL with all these errors and freezes... at least not anytime soon.

I would love to try out D3 though.  I'll install it later today and see how it handles on the laptop.  Shall we do it next weekend, usual times?
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Mars on June 04, 2006, 12:51:21 am
Sounds good, use the 1.4 patch so were all on the same version, I wouldn't ask anyone to upgrade to 1.5, as it is "expirimental".

I suppose the Blackshark and Black Pyro are out.

For anarchy Veins is a popular one, the whole lot of Fury is good, and there's always the Bedlam pack.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: CP5670 on June 04, 2006, 02:08:55 am
What does 1.5 do? Does it fix that bug with the render depth setting?

There are quite a few nice levels in D3. Fury generally works well for small (2-4 player) anarchy games if I remember correctly. Do you have the Mercenary pack with the four extra multiplayer levels?

A monsterball game would also be fun to try. I used to love that game type and haven't seen anything quite like it in any game since D3.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Mars on June 04, 2006, 02:20:28 am
Quote from: www.descent3.com
This 1.5 patch is unofficial, incomplete and unsupported. There are no guarantees for the patch's stability or functionality. The unofficial 1.5 patch is not compatible with version 1.4 nor is it compatible with the Mac or Linux clients. That being said, some players and game servers are using this unofficial beta patch as it does contain some playability fixes. Use at your own risk.
That's as much info as I can find ATM
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: karx11erx on June 04, 2006, 06:51:37 pm
I have never encountered game freezes with D2X-XL, and it doesn't help complaining here about it and not filing bug reports.

You can run D2X-XL using the -printlog parameter and post the file d2x.log, which is written to folder where D2X-XL resides, on descentbb.net in the D2X-XL bug report threads.

Today I have been able to pin down a bug inhibiting joining a server, related to the version mismatch bug.

Please also try to create new player profiles. Recently I had introduced a change to D2X-XL that messed up older player profiles. Not really my fault, the player file format is not suited to bigger changes.

Please also make sure you are using the most recent D2X-XL.hog file. I have recently added an inventory system for cloaks and invuls, and if you have D2X-XL display the equipment icons and are still using an older d2x-xl.hog, it will miss the bitmaps for these two and crash.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Mars on June 04, 2006, 06:56:09 pm
I think we all assumed that it was our own ignorance and not a bug that was the problem.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: karx11erx on June 04, 2006, 06:57:49 pm
It's never a bad idea to ask the creator. ;)

I am currently having one bug report about the ship freezing (not the entire game) after being killed and respawning. I haven't been able to reproduce it yet though. If this happens to any of you and you have a procedure to (half-way) reliably reproduce it, please describe it to me, ok? :)
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Mars on June 04, 2006, 09:20:35 pm
So just to make sure, do you think it was that (or any) error that we can't see eachothers UDP/IP games in 1.6.61 and .51?

CP or Ulala, if you could try putting up a game somtime this week (I'm free every day but monday) we can see if this new build works
...

And what's DLE-XP?
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: karx11erx on June 05, 2006, 11:10:12 am
Yes, that's what I think.

DLE-XP is the most recent incarnation of the Descent 1+2 level editor, maintained by me as well.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Ulala on June 05, 2006, 11:26:03 am
Sorry I missed this weekend, RL issuestm. I can put up a server tomorrow and I should hopefully be able to maintain it throughout the week. Which version do you want the server to be? The latest version? Or the older version we've been using?

I don't have descent 3.  :(
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Mars on June 05, 2006, 02:03:46 pm
Quote from: Ulala
I don't have descent3.  :(
Then we should definitely get D2-XL to work

Use the latest version, maybe it was the version error bug that we were struggling with.

@krax11erx: Thanks so much for your help.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: karx11erx on June 05, 2006, 02:24:12 pm
I really want this to work for you. So if it still shouldn't, I will prepare some debug versions offering additional output to the log file and that should help me to pin any remaining networking issues down. I might also take part in one of your mp sessions and debug while playing.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Ulala on June 05, 2006, 04:10:53 pm
Latest version it is then. I'll download it now. Everyone who wants to play: BE SURE TO UPDATE!  :)
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: watsisname on June 05, 2006, 04:41:09 pm
karx11erx:  I hate to ask you this, but I feel like I have tried everything and with no luck whatsoever.  Basically, I can't get any version of D2X-XL from 1.6.58 or newer to run.  (I've tried 1.6.58 and 1.6.66)  If I start the program, it opens a small black window and then quits almost instantly, without any error report.  Looking through the directory, I found a text file called "stderr", which says "Fatal signal: Segmentation Fault (SDL Parachute Deployed)".  I haven't seen that text file in any other version of D2X-XL that I've had work, so I'm pretty sure that it's related to the crashing issue.

Any idea on what's causing or how to fix this?  I'll try a debug version if you can get one ready.

Ulala:  Go ahead with the game.  Hope it works for you all. :)
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Mars on June 05, 2006, 04:44:12 pm
I don't think we schedualed a "game" yet, more of a test. The game will be this weekend probably, unless people want it earlier, I'm free all week except Sunday.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: karx11erx on June 05, 2006, 05:34:02 pm
watsisname,

run D2X-XL using the parameter -printlog. It should then create a file named d2x.log in the program folder. Post the contents of that file here, or send it to karx11erx at hotmail dot com.

You can also try to delete your player profile and create a new one in D2X-XL, if you can get that far (if you can, the player profile may have been the problem).
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Ulala on June 05, 2006, 07:22:40 pm
Questions:

What exactly is "wiggle ship"?
Multiplayer macros?
Is "Improve UDP/IP networking quality" still buggy or proven effective?
Auto-download work? I set it to 30 seconds.
What is the "Use Default Values" option for?

What is multicast?

Should I still host using "short packets"?

The Server:

D2X-XL 1.6.65 UDP/IP Multiplayer Server
IP: 128.193.242.125
Port: 28342

I guessed on the settings I'm not sure about. I'll leave it up hoping someone can see it. *crosses fingers*
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Mars on June 05, 2006, 07:26:04 pm
Might take a second.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Mars on June 05, 2006, 07:29:04 pm
No I couldn't (sorry for double post)

I don't suppose you have any kind of firewall up?

Can anyone else see it?
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Ulala on June 05, 2006, 08:42:31 pm
No firewall. Everything should be the same as when I used to host.  :sigh:
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Mars on June 05, 2006, 08:47:34 pm
I think it's night where karx is too.  :(
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: watsisname on June 05, 2006, 11:41:38 pm
Okay, I used -printlog, and discovered what the problem was.  It seems that one of the files from the D2files RAR archive didn't get unzipped to the correct directory, so I cut and pasted it in and now it appears to be working just fine.
Thanks a bunch for the help! :)

Ulala:  "Wiggle Ship" toggles the up and down movement of the ship when idle, and multiplayer macros are the custom textual taunts that you can send to other players with (I think) F9 through F12 keys.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Nuke on June 06, 2006, 02:54:24 am
i think this is the longest thread ive ever started on hp. im taking tomorrow off, name a server and what version were all using.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: karx11erx on June 06, 2006, 03:16:43 am
Ulala,

your questions should all be answered in the D2X-XL manual on www.descent2.de (check the side scrolling menu - once you've found it, the help page has its own menu for easy navigation).

I am currently building a menu help system right into D2X-XL, and have come pretty far already. Once I'm done, most menu options will be explained to you when pressing F1 with the option highlighted, and you will also get some background info if understanding of the option requires it, not just some explanation saying nothing you couldn't figure yourself. :)

Edit: A great part of the help system is finished and available in v1.6.67. Press F1 to have the highlighted menu option explained.

Mars,

I can stay up till 3 in the morning my time (GMT+1 DST). ;)
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Mars on June 06, 2006, 09:08:24 am
So, um, any idea why we didn't see Ulala's server?
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: karx11erx on June 06, 2006, 10:10:41 am
No. You can however get v1.6.67 and press Shift+Esc while in the game browser. That will open a console window, and D2X-XL will display what data it receives from what IP addresses there. If Ulala's IP never appears there, they either don't come through to D2X-XL or the data he sends is corrupted. If you see the address, D2X-XL for some reason fails to properly process it (or again, it is corrupted). Depending on what happens, I could build further info messaging into the console output to track the problem down.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Ulala on June 06, 2006, 02:18:37 pm
*sigh* Even if I were to go through the help file to find the information I needed, it still wouldn't answer my question of "should I check 'improve UDP/IP networking quality' and 'short packets'". With another version, these bugged things out so I feel cautious when it comes to them. The server is currently down, but I'll put it back up in an hour or so with settings checked that I think should be checked. *shrugs* I'll post IP/version/etc information when I get the server up. I'm hoping CP5670 will be willing to put up a server with the latest version as well, maybe even at the same time as me so we can troubleshoot a lil and make sure I still actually have the ability to host.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: karx11erx on June 06, 2006, 04:10:43 pm
Ulala,

highlight the menu options in question and press F1 in D2X-XL.

If you cannot be bothered to even try to read my online manual, don't expect me to write everything down extra for you here again.  :hopping:
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: CP5670 on June 06, 2006, 06:02:24 pm
Wow, lots of developments here. I was planning to report all the issues we've been having in the DBB bug report thread, but was quite busy for the last few days. Appreciate you helping out with this.

Where does the d2x.log file get placed? I tried adding -printlog to my d2x.ini but can't find this file anywhere. I am using the data directory system, if that makes any difference.

I think most of the problems with the games being completely invisible are related to the host's firewall port forwarding settings. I have always been able to fix that problem for my own games by messing with those options.

The stability is still an issue for me in the latest version. I am basically getting an instant crash to the desktop and the generic windows error message when I start a multiplayer games in certain maps. Strangely, this only happens with some maps (I get the crash with D2 Counterstrike and the official Dogfight pack, but not your custom Dogfight map). However, even if it doesn't crash right away, it still crashes on both computers whenever someone else tries to join. The older 1.5.121 version we've been using doesn't have these problems. I tried creating a new pilot, but that doesn't help. Also, I haven't run into any problems in singleplayer.

I'm doing some summer courses that started today, but should have time to play again at most times this week. I could put a game tonight, but it's not going to stay up very long with these crashes.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Ulala on June 06, 2006, 06:42:25 pm
Ulala,

highlight the menu options in question and press F1 in D2X-XL.

If you cannot be bothered to even try to read my online manual, don't expect me to write everything down extra for you here again.  :hopping:

Don't get me wrong, I'm happy you are here to help.  :) I just figured since you made the changes you might know quick easy answers off the top of your head. No worries though, I'll check the help manual when I have more than a few minutes at a time here, but if it doesn't tell me whether or not something that I know nothing about is "good" to check, expect me to ask here again.  :p


As far as my server goes, I seem to be having similar problems as CP. It first crashed the first time I tried to start a multiplayer game, so I restarted the game and got one going fine. I went to work and when I came back the game had crashed again. I'll try rebooting now and try putting up a server again..
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Ulala on June 06, 2006, 07:09:20 pm
D2X-XL 1.6.67 UDP/IP Multiplayer Server
IP: 128.193.242.125
Port: 28342

Good luck.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Mars on June 06, 2006, 08:00:59 pm
@Ulala: I'm sorry I'm just not seeing it. Try messing with your firewall (you've apparently got some sort of firewall, could it be Windows default?)

@CP: Could you put up a game at 3:00AM (GMT) sharp tonight? Or some schedualed time so we can tell if we can see each other.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Gunteen6 on June 06, 2006, 08:55:47 pm
wow we are in, like 3 different timezones!
i'm in the eastern timezone and i can't tell when you all really posted what you posted!
 :confused:
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Mars on June 06, 2006, 08:57:37 pm
We post everything in GMT, and we're in more than 3 time zones, I don't think any of us are in the same timezone.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Nuke on June 06, 2006, 10:21:14 pm
i musta missed it
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Mars on June 06, 2006, 10:24:17 pm
Not really. To my knowlage we've only had two working sessions, the rest has just been "can we get this to work", and half the time we haven't been able to figure it out. karx however has recently appeared, and I have high hopes that, with his help, we can get this thing going. Optimally they'd be going nearly every weekend.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: CP5670 on June 06, 2006, 10:33:42 pm
Sorry, I was asleep at that time. However, I don't there is any point in trying it out until we get these crashes resolved. Hopefully that d2x.log file will provide some clues, but I can't seem to get the game to generate it.

Quote
Not really. To my knowlage we've only had two working sessions, the rest has just been "can we get this to work", and half the time we haven't been able to figure it out. karx however has recently appeared, and I have high hopes that, with his help, we can get this thing going. Optimally they'd be going nearly every weekend.

That's how it used to be back in February. Those were the days. :D
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Nuke on June 06, 2006, 10:49:34 pm
indeed it was nice, i shoulda been using my free time to bod but we played descent anyway :D
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Ulala on June 06, 2006, 11:52:09 pm
Hm, okay, I'll try again and knock out the general windows firewall. Same as before:

D2X-XL 1.6.67 UDP/IP Multiplayer Server
IP: 128.193.242.125
Port: 28342
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Mars on June 06, 2006, 11:55:52 pm
Damn, still not working.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Ulala on June 07, 2006, 12:31:02 am
Ho hum.

Perhaps I've just lost my ability to host since I've formatted. *shrugs* I give..  :blah:
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: karx11erx on June 07, 2006, 01:41:48 am
I find this weird. I can establish UDP games in a LAN (WinXP and Linux box), I can play coop with my brother (who lives a few 100 km away), and when I was debugging recently, I constantly had connecting some guy to my games over the inet using the tracker functionality. No crashes here.

Please try to create a new player profile and use that one. I had recently made a change messing player profiles up (couldn't avoid that, the player file format doesn't like expansions), and maybe some settings now falsely read from old profiles make the program crash.

I will setup a game server via tracker now with a game named 'Diedel's game'.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Mars on June 07, 2006, 10:07:51 am
Didn't see the tracker it at 4:05 PM GMT... it did say "1 Tracker found" at the top, but when I clicked on it, it gave me a version error.

I am using a new pilot.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: CP5670 on June 07, 2006, 10:16:19 am
It detected the tracker for me, but there were no games on it. (with the latest version and a new pilot)

It's been a while though, so his server may just not be up anymore.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Mars on June 07, 2006, 10:19:29 am
I figured. :sigh:
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Nuke on June 07, 2006, 10:51:47 am
i think i fell asleep last night.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: CP5670 on June 07, 2006, 10:57:07 am
I would have tried it last night, but the forums were down for "maintenance" again. :p
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: karx11erx on June 07, 2006, 02:30:35 pm
Yes, I shut down my game after two hours or so. I will open one now (it's 21:30 GMT+1 DST here). The mission is level one of the Dogfight multiplayer level set that comes with Descent 2. The game is running, so you will directly enter the mine when successfully joining. My ship may just be idling though, I am not attending the game all the time.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: CP5670 on June 07, 2006, 03:29:50 pm
I saw it this time, but it crashed as soon as I joined. (the same problem I was having with my own games)
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Mars on June 07, 2006, 03:31:08 pm
I saw it but when I try and join it says "connecting" forever.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Mars on June 07, 2006, 03:32:09 pm
The dogfight one worked!!!!  :)

Thank you so much karx, all we need to do now is whatever you just did.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: karx11erx on June 07, 2006, 03:39:39 pm
CP,

does it crash in singleplayer too?
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: CP5670 on June 07, 2006, 03:43:51 pm
No, singleplayer works fine. How exactly do I get that log file? That might indicate what the problem is, but as I said earlier adding -printlog to my d2x.ini doesn't seem to do anything.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Mars on June 07, 2006, 04:12:53 pm
To be honest I haven't been able to get the F1 thing to work either.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: karx11erx on June 07, 2006, 04:18:42 pm
Mars,

You cannot be using v1.6.67 then.

CP,

run D2X-XL -printlog. That should create d2x.log in the folder where d2x-xl.exe is stored.

So far I have two bugs:

- Object duplication
- Not connecting to a game in progress (if the server has changed). I quit from our game and tried to rejoin, and I always got the wrong response to the request made to the current server.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Mars on June 07, 2006, 04:30:02 pm
It says 1.6.67, my guess is I'm confused about somthing, but I have a fair understanding of D2-XL so it isn't a huge issue with me.

So why was there a Pheonix cannon?
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: watsisname on June 07, 2006, 04:32:07 pm
That's interesting, because I haven't been able to do that F1 menu thing as well, and it is 1.6.67. :confused:

Oh well, at least we have working multiplayer now.  I joined in the dogfight earlier and saw Mars and one other person.  

The only question I have left is this:  If I were to start a game with the tracker, what information do I need to give to the people who join?  (The port number isn't 28342 or whatever like it was in the earlier versions).  Do I just use this new number (67902976), or something else?
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Mars on June 07, 2006, 04:33:26 pm
I just used the old one angd got on.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: karx11erx on June 07, 2006, 04:39:53 pm
Ack - I have disabled the integrated help system in the retail code ... :o

Sorry, my bad.

watsisname,

the port number in brackets is totally off. 28342 is the proper one. You probably need to create a new player file.

I wouldn't exactly call object duplication working multiplayer. :doubt:

Mars,

there is a Phoenix cannon in that level, but only 1 fusion and 1 eshaker (we had three shakers after a while).
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Mars on June 07, 2006, 04:47:22 pm
Glad we helped debug.

So why weren't my weapon / inventory icons working?
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: karx11erx on June 07, 2006, 04:49:47 pm
Don't ask me. I had this too, and after I turning it on in single player, it suddenly worked.

I would like to debug some more to track the duplication bug down. I will open a server shortly.

Please update to v1.6.68 before joining.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Mars on June 07, 2006, 05:02:53 pm
You didn't put it up yet... did you? Cause I'm not seeing it at 1605 GMT.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: karx11erx on June 07, 2006, 05:08:23 pm
It's up now. You may need to refresh your browser view.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Mars on June 07, 2006, 05:11:46 pm
Saw it (not that it lasted long)

You did quit it right? It wasn't that I fubared it.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: karx11erx on June 07, 2006, 05:48:59 pm
No, I quit it. No more multiplayer for today. Enough bugs I have to fix. ;)
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Mars on June 07, 2006, 05:52:55 pm
Have fun  :p
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: darklord3k on June 07, 2006, 06:32:32 pm
you know what you guys could use a chat channel (something like AIM chanel D2 or something like that) rather than use forms. that way you know who is accually alive and not drive this thread through the roof.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Mars on June 07, 2006, 07:00:02 pm
I thought of that... but to be honest I've never used a chat before.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: karx11erx on June 07, 2006, 07:23:47 pm
True. TeamSpeak or Skype would be even better.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: karx11erx on June 07, 2006, 09:04:31 pm
I think I have been able to locate and fix the bug causing your problems. There was a bug in the UDP networking code that could lead to all kinds of problems. See the version log on my web site.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Mars on June 07, 2006, 10:06:35 pm
I'm going to try setting up a tracker in 1.6.69, if I can anyone can, same old port 28342, tell me if anyone can see it.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: CP5670 on June 07, 2006, 11:09:57 pm
I checked around 30 minutes after your post but didn't see your game.

The last thing in the log is "building texturing shader programs" after the crash. What is it supposed to do after that?

I brought up the idea of using an IM program earlier too. I haven't used my old ICQ and MSN accounts in years, but it might be time to fire up Trillian again.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: karx11erx on June 08, 2006, 03:26:25 am
CP,

I blame your machine/drivers on your problems with D2X-XL. The shaders are loaded to your gfx card.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: CP5670 on June 08, 2006, 10:21:45 am
The thing is, it's stopping at the same point on all four of my computers, which have somewhat different hardware and driver configurations.

I'm going to make a debug build from the source posted on your site and see if anything comes up with that.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: darklord3k on June 08, 2006, 01:49:17 pm
i see a game under tracker 28342 but it says I don't have the mission "joust"
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: karx11erx on June 08, 2006, 04:14:54 pm
That means that you don't have the mission 'joust' ... ;)

That's the level the server has chosen to play in.

You and the server could turn on automatic level download to have the server send it you.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Mars on June 08, 2006, 04:23:01 pm
Somone else want to serving?

Who's going to serve this weekend?
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: darklord3k on June 08, 2006, 04:36:54 pm
That means that you don't have the mission 'joust' ... ;)


well tank you captian obvious no chance in hell whould i have ever been able to figure that out  :D
You and the server could turn on automatic level download to have the server send it you.

good idea shoulda done that.

I would like to try to host a server although i have no idea if it is going to work
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: karx11erx on June 08, 2006, 04:39:03 pm
That means that you don't have the mission 'joust' ... ;)


well tank you captian obvious no chance in hell whould i have ever been able to figure that out  :D
You're welcome. Glad I could help. ;)

My Descent site contains detailled descriptions about what a game server is and how to set it up. :rolleyes:
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: darklord3k on June 08, 2006, 04:47:23 pm
If anybody is allive and reading this im trying to host a game here IP 69.183.126.135 port:28342

you guys really need a better way of doing this

this will last as long as the site shows that im online
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Mars on June 08, 2006, 05:11:07 pm
Well, that obviously works.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: karx11erx on June 08, 2006, 05:13:56 pm
you guys really need a better way of doing this
Why don't you use the tracker?
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Mars on June 08, 2006, 05:23:10 pm
I don't know.

All of the weapons are replaced with shield orbs, is this a bug?
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: darklord3k on June 08, 2006, 05:32:25 pm
you guys really need a better way of doing this
Why don't you use the tracker?
cause ima idiot  :)

hosting with the tracker now
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Mars on June 08, 2006, 05:36:14 pm
Hey CP, are you sure you don't have some kind of firewall in your router?
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: darklord3k on June 08, 2006, 07:44:33 pm

All of the weapons are replaced with shield orbs, is this a bug?


I found the problem. I had it set so that items like weppons where not allowed on the map. so it replaced them with shield balls
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Mars on June 08, 2006, 07:50:53 pm
Figured it was somthing like that, because the LAN games I've had with my brother haven't had that problem. I never knew laser / conc fights could be so fun.

One thing I did think was a bug (or a configuration error on my part). The reactors appeared as a robot that didn't move and didn't shoot, and if I shot at it my shots went right through.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: karx11erx on June 09, 2006, 02:37:14 am
Mars,

the reactor problem can be due to a bug. I had a 'disable reactor' menu option and have removed it because it caused problems. It is still present in the multiplayer options data though, and maybe set to 1 in your player profile - I didn't think of that. I will fix that.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Mars on June 09, 2006, 02:41:22 am
I'd have to say this is the most stable version I've seen yet, although, I still want my weapon / inventory icons in multiplayer, but it seems to depend on the server, so I imagine it's a config thing (I'll be honest, I was lazy and havn't replaced my pilot file yet, I'll see if that makes a difference.)
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: karx11erx on June 09, 2006, 02:45:18 am
I will look more into the weapon icons problems next week (will be away over the weekend). I managed to get them working by turning them on in singleplayer though, after that they worked in multiplayer too.

Edit:

HUD icon bug fixed. It only occured when joining a running game, not when joining while the server was still waiting for players in his player selection list.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Mars on June 09, 2006, 09:18:11 am
Okay, now that we have this shiny new version that solves virtually all of our problems (that we know of) who'll host ths weekend, I've tried several times, but it doesn't work, so, anyone else?
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Ulala on June 09, 2006, 12:45:12 pm
I'd be willing to try, but haven't had luck with it in the past few weeks, so I'm not very confident about it.  :blah:
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Mars on June 09, 2006, 01:10:42 pm
Well, I'll try setting up a Tracker one last time, same old port 28342, for a few hours.

It temporarially went down for several minutes the same time I edited this message.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: darklord3k on June 09, 2006, 01:49:46 pm
Well, I'll try setting up a Tracker one last time, same old port 28342, for a few hours.


if you are using the tracker now your game does not show up on it
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Mars on June 09, 2006, 01:51:20 pm
Damn, well, at least I tried, anyone else? Ulala?
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: darklord3k on June 09, 2006, 01:52:15 pm
I could try again. game's up on the tracker same port
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Mars on June 09, 2006, 02:11:00 pm
You could end up hosting at this rate, Saturday at 10:00PM (GMT) sound good everybody?
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: darklord3k on June 09, 2006, 02:39:24 pm
well the server works. what is 10:00 PM (GMT) in EST?

availbility may be limited by if im in the house at that time and who is using the computer at the time.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Mars on June 09, 2006, 02:44:43 pm
1800 (6:00), right now you're UTC-4

That's 1600 (4:00) my time (UTC-6)

 I'm actually busy at 10:00 GMT, but not UTC, I hate time zones, can we make that 11:00 GMT / UTC
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: darklord3k on June 09, 2006, 02:48:46 pm
6:00 huh i could make it but you might want to find someone else who can host
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Mars on June 09, 2006, 02:50:53 pm
Are we working under the assumtion GMT = UTC, I'll assume so.

So we can reschedual to actually 7:00 EST (11:00 UTC), is that a good time for you darklord?

Sorry about all my confusion over time zones GMT can be considered to be offset from UTC during the Daylight savings time, or not, so I get confused
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: darklord3k on June 09, 2006, 04:00:39 pm
it all depends but 7 or 6 sounds good. ill post tomorow when i am able to host
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Mars on June 09, 2006, 05:02:07 pm
Somone check my times, I have the feeling I'm off.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: darklord3k on June 10, 2006, 12:56:36 pm
ok so i have absolutly no idea if and when ill be able to host today ill try to go for 7 PM EST.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Mars on June 10, 2006, 12:57:46 pm
Is anyone else there?!  :nervous:
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: darklord3k on June 10, 2006, 12:58:34 pm
way to drive up the post count mars
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Mars on June 10, 2006, 01:15:08 pm
No, see, at this rate we'll be having another 1v1 match, which, while not a bad thing, isn't quite what we were going for.

And just cause I've gone up by 200 posts in the past week doesn't mean I'm a post whore  :hopping: (yes it does)  :D
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: CP5670 on June 10, 2006, 02:06:54 pm
Well I still haven't been able to figure out why it keeps crashing for me. I have tried just about everything at this point, including the D2 install Ulala posted a few pages back. The only thing left to try is to make a debug build and try to track down the error in the code, but I haven't gotten it to compile properly yet (I can make a release build with no problems, but the debug one gives some linker errors).

My laptop actually gives a specific error, "integer divide by zero," unlike the other computers that just give the generic program error.

I may be able to host, but I'll need to get this sorted out first.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Ulala on June 10, 2006, 02:27:45 pm
Bummer. Alright, I'm willing to give it a try. I'll put up a server, hopefully someone will make it in. I have to step out for a better part of the mid-day, but I'll leave it up just to see. I'll post the info. in a few.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: watsisname on June 10, 2006, 06:45:38 pm
Hey guys, I'm going to have to ask for a small favor...

I'm having an issue with reinstalling D2 onto my computer, so I can't get all the files needed to run the latest version of D2X-XL.  I have no idea what I did wrong with it, but whatever happened, now it won't allow me to completely uninstall it and I can't reinstall it either.

So could somebody please email me the files of their D2 folder to me so that I can get the latest version running?  I'd really appreciate it.  (Email address is [email protected])


Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Mars on June 10, 2006, 06:47:46 pm
D2 is too large to effectively e-mail, what specific file do you need?
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: CP5670 on June 10, 2006, 06:51:57 pm
Installing D2 from the original CD is a bit of a pain since the installer doesn't really work with XP, but you can extract everything out of the descent2.sow file manually using Winrar. Or just try the link Ulala posted a few pages ago, which should contain everything.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: watsisname on June 10, 2006, 07:09:14 pm
Hmm, I tried using the one from Ulala's post, but the game crashes as soon as a door begins opening.  This was the problem I initially ran into when using the later versions of D2X-XL, which I fixed by installing D2 from the CD, and then extracting the D2X-XL files to that directory. 
Now that I can't reinstall D2, I'm stuck with that bug again.

I'm going to try extracting everything from the .sow file now.  Hopefully that will work.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Mars on June 10, 2006, 07:11:21 pm
Have you created a new pilot?
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: darklord3k on June 10, 2006, 07:26:10 pm
IF anybody is still alive I didn't get home till just now. Last ditch effort on hosing a game is up on the tracker 28342
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: watsisname on June 10, 2006, 07:30:45 pm
Whew!  Extracting from the .sow file worked!  Thanks CP! :)

It was very odd because at first it made the same crash when I shot at the door in the first level, thus making me think that it didn't work.  But then I went back and played again, but instead of going through any doors, I blew up a robot to see if explosions crashed the game.  It didn't, and then I tried commiting suicide just for the heck of it.  Again, no crashing, and I decided to quit out of the game by shooting the door (thus casuing the instant CTD)... and of course!  The door opened up without any problems.  I was rather surprised and ecstatic. :D

Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: darklord3k on June 10, 2006, 08:36:31 pm
sorry guys that it for me. I think we might have a bug to work out
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Mars on June 10, 2006, 08:39:31 pm
So, two clients couldn't see each other, that pretty much sums it up.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Music1an on June 10, 2006, 08:43:58 pm
hey, this is "taylor." Yeah, I'm not quite sure why that happened--I couldnt see Mars, vice versa--but I'm gonna set up a game on the tracker for a few minutes, just to try one last time...
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: watsisname on June 10, 2006, 08:49:35 pm
Hmm, couldn't see it at 2:48 UT.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Music1an on June 10, 2006, 08:57:14 pm
it's up right now 9:56 EST (1:56 GMT)
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Mars on June 10, 2006, 08:59:14 pm
Still not seeing it; I think you might have the same problem hosting as I do.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Music1an on June 10, 2006, 09:00:57 pm
 :no: darn...

well, hopefully it'll work itself out

UGH! And just when it was starting to work out... (sorta)
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: karx11erx on June 11, 2006, 01:30:20 pm
CP,

what linker errors did you get?

A local test with 3 players resulted in the other other players being visible to each participant.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Mars on June 11, 2006, 02:06:22 pm
Should darklord try hosting again with you there, it might shed some light on the subject.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: karx11erx on June 12, 2006, 02:51:22 am
There had been a bug once where only the server could see all other players, and the other players could only see the server, but it has been fixed over a year ago, and as I said, a local test didn't reveal any anomalies here.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Mars on June 12, 2006, 11:17:01 am
Well okay, but what happened here?
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Ulala on June 12, 2006, 11:29:36 am
Still no one could see anyone's game it seems? I'll try putting mine up via tracker instead of not and see if that changes anything. It'll be up at about noon Pacific time on Monday.  :yes:
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Mars on June 12, 2006, 11:32:38 am
That's 2000 hours GMT
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: CP5670 on June 13, 2006, 01:10:10 pm
CP,

what linker errors did you get?

A local test with 3 players resulted in the other other players being visible to each participant.

Sorry, didn't notice your post earlier. I got around most of the errors, which had to do with the library file locations, but there is still this one left:

libmve.lib(decoder16.obj) : fatal error LNK1202: "C:\Apps\VS\d2x-xl\VisualC\d2xgl\Debug\vc60.pdb" is missing debugging information for referencing module
Error executing link.exe.

I'm not really a programmer so I don't know what this means.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: karx11erx on June 13, 2006, 03:43:00 pm
Just make a "rebuild all".
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Ulala on June 14, 2006, 05:05:14 pm
Sorry, my internet went down for awhile so I couldn't host. I've put up a server via tracker.

D2X-XL version 1.6.71
multiplayer via tracker
IP: 128.193.242.125 Port/Network Socket: 28342

Improve Networking UDP/IP quality IS CHECKED
Short packers IS CHECKED
Packets per second: 2

Can anyone see it? It's up now as I type. It'll stay up as long as it stays stable, even if I'm not in it. *shrugs*

Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Mars on June 14, 2006, 05:09:52 pm
Packets per second should be around 10, otherwise things get really choppy.

I can't see it.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Ulala on June 14, 2006, 05:36:48 pm
Well, fiddlesticks.

To my own probable demise, I'll try turning off windows firewall, and change packets to 10. Can anyone see it now? Same IP and whatnot.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Mars on June 14, 2006, 05:39:39 pm
Oh, just a second, it's probably my fault, I had no idea 71 was out now.

EDIT: Nope, still not working.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Ulala on June 14, 2006, 05:44:31 pm
Bummer.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: karx11erx on June 14, 2006, 06:21:06 pm
1.6.70 is still good, no critical fixes in .71.

I definitely recommend 10 PPS, short packets. I also would try w/o improving UDP/IP quality first.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: CP5670 on June 15, 2006, 03:31:56 am
It looks like I'm the only one whose games are still visible to others, if I could get around these crashes. :(

Quote
Just make a "rebuild all".

That didn't seem to work, the error still keeps coming up. Do you think you could make a debug build and email it to me? ([email protected], without the capital letters) I would really like to get to the bottom of this.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: karx11erx on June 15, 2006, 04:58:03 pm
File sent.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: CP5670 on June 16, 2006, 02:41:18 pm
Thanks, the debug build didn't turn up much but I solved the problem. It had something to do with one of the pilot files. The strange thing is that the crashes kept occurring on any new pilots I made as long as that one was present. I deleted all my pilot files manually and there was no crash on the next pilot I made. :confused: In any case, it's good to have this working again.

Anyone up for a game tonight? We may finally be able to get something going now.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: wolfdog on June 16, 2006, 03:15:37 pm
I'm in... if it is within the next 2 hours
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Mars on June 16, 2006, 03:25:23 pm
Anytime is good for me. Congrats CP.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: wolfdog on June 16, 2006, 03:40:03 pm
I'll try to host a bit.. game up. think you should be able to see it on the trackers, else look at

213.84.96.93
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Mars on June 16, 2006, 03:54:35 pm
I'm begaining to think I have a problem with my computer, why can I never see peoples games?
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: wolfdog on June 16, 2006, 04:05:06 pm
I was using an old version, try again and make sure you have the latest version youself.

and if you have msn, feel free to add me, so we can avoid filling up the thread.  addres is in my profile.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Mars on June 16, 2006, 04:37:15 pm
I just tried to install MSN and it failed, I'll try again later.

Still not seeing the game, I saw one flash up for a fraction of a second then disapear.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: CP5670 on June 16, 2006, 04:57:35 pm
I don't have a lot of time right now, but I'll set one up on the tracker to make sure it works. Remember to turn off the improve UDP/IP setting, which still causes games to become invisible.

[edit] I can't get the tracker game to show up for some reason, but a normal one works. The IP is 69.138.167.250.

Did anyone try to join? I could join the game without any problems off my other computer.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: karx11erx on June 16, 2006, 05:34:41 pm
I admit the improve quality option was only tested briefly in a LAN and may well lead to problems. Actually, it shouldn't be necessary. I will look more into it next week.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: karx11erx on June 16, 2006, 06:29:10 pm
I had a server up recently for 3 or more hours ... I wonder what's wrong there. I will look more into auto-d/l, too.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: CP5670 on June 17, 2006, 02:38:25 pm
It looks like nobody was available yesterday. Maybe today instead?

Quote
I had a server up recently for 3 or more hours ... I wonder what's wrong there. I will look more into auto-d/l, too.

Was it on the tracker? I couldn't see my own game on the tracker yesterday even though it worked fine with direct IP.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Mars on June 17, 2006, 02:55:15 pm
Sure CP any time you like, and also, I kind of have an odd request, could you register for another instant messenger besides ICQ, it doesn't let me register. Last time wolfdog and I got it to work, I had to set the port + / - thingy to +12 even though we were supposed to be on the same port.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: CP5670 on June 17, 2006, 04:31:45 pm
Which one should I sign up for? I actually haven't used ICQ (or any other IM account/program) in years. I think I might have an MSN account too, but can't remember what it is now.

Let's try for tonight at 4:00 AM GMT and see how it goes.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Mars on June 17, 2006, 04:41:57 pm
I've found MSN is the easiest to sign up for, just get a hotmail account, I'd also consider Trillian, as it's much better than Windows Messenger.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Dark Hunter on June 17, 2006, 05:18:43 pm
Well, this sounds awesome, but unfortunately I can't get the program to work on my newer computer.

System Specs:
Model: HP 540, Intel Pentium 4
OS: Windows XP
RAM: 1.5 GB
Memory: 250 GB
Graphics: ATI Radeon X300 SE
Sound: Hauppage WinTV PVR PCI II         (<---- sound card?)
Internet: Comcast High-Speed Cable

The program "runs", but it's choppy, and it can't seem to play the music. In fact, it plays no sounds because it doesn't recognize the sound card! It also seems to run just a little too fast... like three times too fast.
In case you're wondering, the older computer that it works on doesn't have Internet connection, so that won't work.
Any ideas?
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Mars on June 17, 2006, 06:02:38 pm
Talking about Trillian? Why not ask the programmers?
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: karx11erx on June 17, 2006, 07:18:53 pm
Hauppauge WinTV PVR PCI II

It's a TV receiver card.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Dark Hunter on June 17, 2006, 09:05:38 pm
Stupid me......... shows how much I know about computer hardware....
Talking about Trillian? Why not ask the programmers?

and no, I'm not. I'm talking about Descent II. Thought that was obvious
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Mars on June 17, 2006, 09:23:09 pm
Sorry, I had IM programs on the mind at the time
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: CP5670 on June 17, 2006, 11:11:12 pm
It's a little late, but I am going to leave Trillian and the MSN account open for a while. Send me a message over that if you're available and we'll try setting something up.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Mars on June 17, 2006, 11:34:04 pm
Sure you have your connection online? It says your offline.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: CP5670 on June 17, 2006, 11:36:53 pm
uh...you're right. :o I need to set it connect automatically.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: CP5670 on June 18, 2006, 04:36:02 am
We ran into some weird bugs (I'll post those in the DBB thread later) but after the initial startup and joining hassles, the two anarchy games we played worked pretty well. We could use some more people next time though. It's a lot more fun with at least three people in the game.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Mars on June 18, 2006, 08:43:58 am
Don't forget to mention the robot looking collectable reactor on DBB
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Ulala on June 21, 2006, 09:58:51 pm
Currently in New York on family business, has this died while I'm away?  :(
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Mars on June 21, 2006, 11:00:39 pm
Not exactly, however, I worry a little what shape it's going to be in when I get back (gonna be gone ~1 week). Things might go better if you got an MSN instant messenging account Ulala, hope this thing's revived when I get back.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: CP5670 on June 22, 2006, 12:59:55 am
I'm still around, just was a bit busy for the last few days and figured everyone else here was too. How many of you are still interested in this? I'm really hoping to get four people again at some point, as the four player TvT and CTF games we played a few months ago were some of the best fun we had with this.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Mars on June 22, 2006, 01:28:58 am
Any time next week, (including Sunday) I'll probably be able to make it.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Nuke on June 22, 2006, 05:59:48 am
i want to play but i usually either cant connect, or arrive too late for the game :D
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: karx11erx on June 22, 2006, 07:23:32 am
I have fixed a few of the bugs, but couldn't reproduce all. See descentbb.net, D2X-XL area for details.

Nuke,

connections problems should be a thing of the past now, and you can join a running game, too.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Nuke on June 22, 2006, 08:01:47 am
for the exe, cool, always been keeping taps on the updates.  but i just got a new router and i still havent figured the damn thing out yet. its a chepie refirb model i got of ebay so setting it up to handel games would probibly be a pain in the arse.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Music1an on June 22, 2006, 08:16:40 am
I'm in, just say when and I'll try to make it.  I be gone next week thou (Mon-Sat).  Hoping we'll be able to get something worked out *crosses fingers*.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Gunteen6 on June 23, 2006, 01:23:31 am
i've been tryin to update my d2x launcher under linux, but every thing i try ends in a segmentation fault or a broken window...
any idea why?  :confused:
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: CP5670 on June 23, 2006, 10:42:41 pm
It looks like sometime on Sunday would work out for most of us. Let's try for that. These games are easier to coordinate if we use some IM program instead of the forums. We've been using MSN accounts, so it might be easiest to stick with that if the rest of you are okay with it.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: zippyg on June 24, 2006, 11:48:48 am
hello im new to this forum but an old d2 player. i am looking for some d2 multiplayer action !!!. i have all the new game patches d2x-xl i must say it rocks !!!  i will have time on sat pm. or sunday all day if anyone wants to play just drop me a line at   [email protected]  see you in the mines
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Music1an on June 24, 2006, 01:20:18 pm
Dont know if anyone has heard, but Diedel has posted a new site for stable releases of d2x-xl (just wanted to inform some of you out there):

" Posted Thu Jun 22, 2006 6:15 am         
 

--------------------------------------------------------------------------------
 
KoolBear from the DBB.net and Zach Briggs from HighOctane Software - the makers of the highly anticipated Core Decision - have kindly offered to take over testing and public relations for D2X-XL.

The first step will be a D2X-XL Stable Release Site where you will find the latest thoroughly tested and stable D2X-XL version. The site will also offer basic technical support and contain a trouble ticket system for reporting bugs and irregularities.

You will also find previews of HighOctane's game matching service GameNet there.

Zach will build a testers staff who will check every D2X-XL version and only release it if they're all satisfied with it. 

All those who still want to serve as lab rats for my regular D2X-XL coding frenzies can still find the latest builds on my Descent 2 site.

A big thanks to Mike, Zach and all the other helpers and contributors to D2X-XL. 

Diedel"

Hopefully, GameNet may work for us if/when it comes out.  Also, wanted to know if I should try to connect to the current games with the most recent build at descent2.de of at this new site.

Music1an
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: watsisname on June 24, 2006, 06:44:57 pm
I will be free Sunday, so just give the word and I'll join in. :)
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Music1an on June 25, 2006, 06:17:17 am
could you guys plz post on here when you're starting a game?  For various reasons, MSN won't work for me, and I'm hankering for some d2 :nod:
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: CP5670 on June 25, 2006, 12:13:30 pm
The best time for me is generally around 4:00 AM GMT (11:00 PM EST), but I am also free any time between now and at least 10:00 PM GMT (5:00 PM EST), possibly a bit later.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Music1an on June 25, 2006, 12:31:55 pm
ditto :)  I'd like to get a game going today, 'cause I'm leaving for my church's youth camp early monday morning.  Only thing is, for some reason, my computer can't host games :sigh: so someone else would have to put the game up.  I'll be checking on the tracker often.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: CP5670 on June 25, 2006, 01:05:48 pm
I think I'm the only one who can host for some reason; everyone else is having what appear to be firewall related issues. Actually, I'm not sure how well my connection will take more than two or three players. We'll have to see how it works out.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: wolfdog on June 25, 2006, 01:22:15 pm
I'm pretty sure I can host too... at least I've had games with mars.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Music1an on June 25, 2006, 01:24:31 pm
Sounds good.  Well, whenever is good with you guys is fine with me.  Just give the word when/if you're putting a game up.  Like I said, I'll be checking the tracker often (there's a co-op game on it now, so I know that it works).  I'm really hoping this will work out!

[EDIT]:btw, I won't be able to do it around 4am GMT (11pm EST) because of the youth camp: gotta get up at 5:00am EST tomorrow morning, and I need some sleep!
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: CP5670 on June 25, 2006, 10:39:02 pm
There is a large storm in this area and it knocked out my internet connection (I'm posting this off my dad's 56k work connection), so I'm probably not going to be able to play until tomorrow morning. :( I guess we should have tried earlier in the day. Is anyone free tomorrow instead?
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: watsisname on June 26, 2006, 02:07:57 am
I'll be free tomorrow anytime after 7pm EST (that's 00:00 UTC). 

CP:  I was hit by that same series of storms, but you fared far better than I did.  There was a good 40 minutes of very steady, heavy rain, on top of an already over-saturated ground, causing extreme flooding in the area.  This also led to 3 inches of water covering my entire basement floor. (not good... not good at all)  :no: :sigh:
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: CP5670 on June 26, 2006, 03:55:32 am
Wow, that sounds quite bad. :( There were some warnings of possible flooding on the news but it wasn't an issue in this area. Hope you're able to get it sorted out quickly.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Mars on June 26, 2006, 02:52:03 pm
Well, I'm officially back, so I'm game.

Everyone have MSN, maybe we can figure out how to do the multi-user chat thing. So we can get eachother through the bugs.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Ulala on June 26, 2006, 02:59:36 pm
Seems like God doesn't want us to play d2 multiplayer or something.  :p
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Mars on June 26, 2006, 03:04:58 pm
In any case everyone make sure you have 1.6.86
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: watsisname on June 26, 2006, 06:37:34 pm
Ok, I've got 1.6.86 installed and I'm ready whenever y'all are.  Just give the word.

As for the basement issue:  It doesn't look too bad, considering...  Just need to throw out the carpets/rugs and try the best to get all the water out of the bottom of a couch.  Thank your local deity for Shop-vacs.  :nod:

Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: CP5670 on June 28, 2006, 02:05:17 pm
It took much longer than I had expected, but my internet connection is finally back up and I can play games again. Are any of you available tonight or during the next few days?
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Mars on June 28, 2006, 02:07:09 pm
Any time until August the 20th. except for today
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Ulala on June 28, 2006, 04:38:44 pm
Just say when.  :)
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: MechMantis on June 28, 2006, 10:10:36 pm
*quickly ducks to avoid the "welcome beams" and/or "welcome megas"*



After playing SCP and trying (unsuccesfully) to get Descent 1 to work... I found this little topic. Would anyone be kind enough to awnser a few questions for the /\/00B?

1: Is there any "semi-sub-official hlp super happy Descent 1 multiplayer action!"?
2: Does the program used here support Descent 1 in the first place?


I ask these questions as I have long loved Descent, and have been itching to replay it. And actually play multiplayer.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Mars on June 29, 2006, 01:17:02 am
D2-XL supports D1 levels, meaning, you can play your favorite D1 maps.

Oh BTW:

                                (http://www.r1ch.net/old/descent/image/mmissile.gif)

:welcome:

                                (http://www.r1ch.net/old/descent/image/mmissile.gif)                                                                 

Welcome to HLP. Please keep all appendages within the installation at all times. Flamethrowers are located underneath all seats, however, due to the rising cost of oil, the ID / evolution debate (don't debate me on whether or not there is a debate), :v:, and the meaning of life, the napalm has been replaced with Holy Water. Plasma rifles are located in the weapons locker, but only Admins, :v:, or a hyper-intelligent shade of blue have access to these areas. If you meet a Shivan in the ductwork it is most likely Carl, give him your lunch and back away slowly, odds are good you'll be fine. Recommend reading includes Karajorma's Freespace FAQ (http://homepage.ntlworld.com/karajorma/FAQ/intro.html) for general questions, and The Freespace Wiki (http://www.hard-light.net/wiki) for specific issues and questions.

Also, watch out, Holy Water can burn, and the flamethrowers are usually out in the main HLP forum
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: karx11erx on June 29, 2006, 05:56:51 am
Quote from: Mars
Welcome to HLP. Please keep all appendages within the installation at all times. Flamethrowers are located underneath all seats, however, due to the rising cost of oil, the ID / evolution debate (don't debate me on whether or not there is a debate), :v:, and the meaning of life, the napalm has been replaced with Holy Water. Plasma rifles are located in the weapons locker, but only Admins, :v:, or a hyper-intelligent shade of blue have access to these areas. If you meet a Shivan in the ductwork it is most likely Carl, give him your lunch and back away slowly, odds are good you'll be fine. Recommend reading includes Karajorma's Freespace FAQ (http://homepage.ntlworld.com/karajorma/FAQ/intro.html) for general questions, and The Freespace Wiki (http://www.hard-light.net/wiki) for specific issues and questions.

Also, watch out, Holy Water can burn, and the flamethrowers are usually out in the main HLP forum

ROTFLOL!

I have to say that so far I have found the HLP BB to be the most civilized, humorous and friendly BB I have ever visited on the internet (with the disclaimer that I have never taken part in some OT discussion here ... :rolleyes: )

For the hardcore D1 enthusiasts who are not satisfied with having D2 bot AI in D1 levels, I recommend to try D1X-Rebirth (find it on http://www.dxx-rebirth.com). It does however not support UDP/IP network play and is not multiplayer compatible with D2X-XL (or any other D2, that is).
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: MechMantis on June 29, 2006, 09:21:31 am
*is simultanously burnt to a crisp and atomized*


You ********s!! I was playing in single player mode! AND I FORGOT TO SAVE.



*ahem*

Now that that's out of the way... Time to get my Descent 1 CD.


(http://i20.photobucket.com/albums/b231/MechMantis/IMG00344.jpg)

(http://i20.photobucket.com/albums/b231/MechMantis/IMG00345.jpg)


Does my original Descent 1 CD count as a hyper intelligent shade of blue?  :p
But, to awnser my first question: Does Descent 1 get any multiplayer lovin? Or is it all contained within D2-XL? (Because I don't have a copy of Descent 2.  :nervous:)
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Ulala on June 29, 2006, 05:07:37 pm
Actually, twice in this thread now all necessary D2 files have been uploaded. You can try on the first page, I think Nuke uploaded a set, and a few pages back I uploaded a set. Just download one of the .zips we put up, install the latest D2X-XL, and you're good to go!  :)
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: MechMantis on June 29, 2006, 09:43:50 pm
Well, got it to work, and played through the first few levels of Descent II. Now all I need is a multiplayer game to pop up so I can get atomized with REAL megas.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Mars on June 30, 2006, 03:31:49 am
So whoever's hosting, set a date and time, you might want to set it to a about a week away so that we have more than 2 people this time.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: karx11erx on June 30, 2006, 09:22:12 am
No problems with level download in a LAN, but you may want to d/l the levels ahead of playing (e.g. from my D2 site, or from PlanetDescent).

Fixed some problems with improved UDP quality.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: MechMantis on June 30, 2006, 10:52:44 am
Wait... are we using v1.6.86? The only download I can find is 1.6.92.


Are the different versions compatable with each other? Or will I have to hunt down a download for the old one?
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: CP5670 on June 30, 2006, 12:56:09 pm
Let's all try to use the same (latest) one to minimize any compatibility issues.

We can try a game tonight, if anyone else is available. I'll leave Trillian open starting from about 4:00 GMT; send me a message over MSN or ICQ if you want to play.

By the way, what does that CD look like in the back? My D2 CD is the most scratched up CD I have that still works. :D
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: MechMantis on June 30, 2006, 01:19:30 pm
(http://i20.photobucket.com/albums/b231/MechMantis/IMG00346.jpg)



It's PRISTENE! Nary a smudge upon it's rainbowed surface!

The case has protected it well.


Oh, and I'm up for a game tonight.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Mars on June 30, 2006, 01:34:30 pm
Okay, everyone go to .92 now, it's getting rather hard to get everyone on the same version of late.

Karx, your a workaholic.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Ulala on June 30, 2006, 02:03:55 pm
*needs to update*

Also, am I way off when I think Pacific time is 8 hours earlier than CP's GMT? If not, I've already missed the game.  :(
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: CP5670 on June 30, 2006, 02:11:13 pm
Actually I meant 4:00 AM GMT, or 11:00 PM EST. Let's use one of the US timezones instead; GMT is too far off from most of our local times. :D

Quote
It's PRISTENE! Nary a smudge upon it's rainbowed surface!

The case has protected it well.

Well, I guess D1 didn't need the CD back in the old days while the D2 one had the cool music on it, so maybe that's why mine looks bad. :p
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Ulala on June 30, 2006, 02:26:22 pm
I totally wish my D2 CD still worked so I could have the cool music! I haven't had luck with cool old music lately, AoE2 music doesn't work either and I remember enjoying it a lot. Oh well.  :sigh:

Oh, 4am.. got it. 11pm EST would be 8pm Pacific. I'll be at a family gathering then.  :( I'll log on after and see if you guys are still going though.  :)
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: karx11erx on June 30, 2006, 02:29:35 pm
Karx, your a workaholic.
Negative on that.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: watsisname on June 30, 2006, 05:36:22 pm
Yay, another game!  I'll try to join you all tonight.  :) :yes:

Any specific levels that we're going to fly?
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Mars on June 30, 2006, 08:23:18 pm
We should try somthing on the D2XL website. FUBAR looks good
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: MechMantis on June 30, 2006, 08:38:48 pm
So, who's going to be hosting? (IP+Port, please)



AArrrgh!
It says "One tracker detected"... and then proceeds to NOT SHOW THE GAME!

I need specifics!!
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Mars on June 30, 2006, 09:56:36 pm
CP is port is 28342 if it hasn't changed, it starts in ~five minutes
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: MechMantis on June 30, 2006, 09:57:55 pm
...Oh. That was the problem. You haven't started it. (You could start it now. I wouldn't care.)
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Mars on June 30, 2006, 10:00:36 pm
No, like I said, CP is hosting, he should start in now, but Trillian says he's not online. I'll try IMing him now.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: CP5670 on June 30, 2006, 10:01:35 pm
Since Ulala won't be here right away, I guess I'll host. Should I use the tracker or do a direct IP game? I've had better luck with the latter in the past, but the tracker is more convenient when it works.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: watsisname on June 30, 2006, 10:03:29 pm
Meh, try the tracker, and if it doesn't work then use the UDP/IP.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: MechMantis on June 30, 2006, 10:03:49 pm
Eh, I'm not picky. I just want a chance to kill (and be killed by) real people in Descent. Whichever one you're more comfortable with, I guess.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: CP5670 on June 30, 2006, 10:04:40 pm
I'll give the tracker a shot.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Mars on June 30, 2006, 10:05:48 pm
Since Ulala won't be here right away, I guess I'll host. Should I use the tracker or do a direct IP game? I've had better luck with the latter in the past, but the tracker is more convenient when it works.

I thought you were planning on hosting, ah well.

Checking tracker at 4:06
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: MechMantis on June 30, 2006, 10:07:45 pm
I saw it... but couldn't join. DAMN YOU CUSTOM MAPS!!!
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Mars on June 30, 2006, 10:10:41 pm
It's not a custom map I don't belive, try again
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: watsisname on June 30, 2006, 10:10:57 pm
Edited:  Ok, I could see the game and installed the map, but kept getting join errors.  I'll keep trying...
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: MechMantis on June 30, 2006, 10:11:20 pm
Where can I find this magical map?
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: watsisname on June 30, 2006, 10:17:07 pm
Should be included in the missions pack posted earlier.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Mars on June 30, 2006, 10:19:52 pm
Try again

 tis a standard map.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: watsisname on June 30, 2006, 10:21:55 pm
We could always try one of the levels from single-player descent, if not everyone can get this map to work properly.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: MechMantis on June 30, 2006, 10:22:54 pm
"Problem loading page" for the missions pack.   :mad:


Yeah. Go standard. Or at least find a different mirror for the map pack.



EDIT: Oh, and of 11:23 EST, game has put on the Ring of Power.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: CP5670 on June 30, 2006, 10:24:01 pm
I don't know what's going on here, but it seems like only one person can join at a time. The next person seems to have issues getting in. I'm going to try joining my own game off other computers and determine whether it's a problem with my connection or the game.

Quote
Where can I find this magical map?

It comes with D2 Vertigo and should be included in one of the D2 downloads here.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: MechMantis on June 30, 2006, 10:28:55 pm
Well... it's not in Vertigo. I'm checking the other dls as we speak...
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Mars on June 30, 2006, 10:30:21 pm
You know his game isn't up right now, don't you?  :nervous:
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: watsisname on June 30, 2006, 10:32:31 pm
Oooookay... that was a very weird bug I just had:
http://img432.imageshack.us/img432/9326/d2bug014cr.jpg (http://img432.imageshack.us/img432/9326/d2bug014cr.jpg)

I had super-rapid fire... and my messages would appear twice.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Mars on June 30, 2006, 10:33:56 pm
I just noticed somthing, there's a "stable release" link off of the D2-XL website, not right now, next time we should use that.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: watsisname on June 30, 2006, 10:38:49 pm
Ok, I'm trying my hand at hosting now, via tracker.  Can someone see if it's visible?
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Mars on June 30, 2006, 10:40:45 pm
All I see is CP's game flashing on and off.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: CP5670 on June 30, 2006, 10:40:57 pm
I have a game up now. Try joining it in the next few minutes and see if it works. I can't get the tracker games to show up at all on my other machines, so I've set it up on direct IP with address 69.138.165.25 (note that it's slightly different than last time) with the usual port 28342.

Quote
I just noticed somthing, there's a "stable release" link off of the D2-XL website, not right now, next time we should use that.

I think that's just the 1.6.57 build we used last time.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Mars on June 30, 2006, 10:45:14 pm
Not seeing it
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: MechMantis on June 30, 2006, 10:46:23 pm
Well, Default and I were playing a game on tracker... Standard port.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Mars on June 30, 2006, 10:47:10 pm
Joined but got a "consistancy" error
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: CP5670 on June 30, 2006, 10:49:31 pm
ugh, not that again. :doubt: I got four players in the game at once off different connections and it seemed to work fine on my end.

Anyway, if watisname's game is working, it's probably better to try that instead. Is it up right now?
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: watsisname on June 30, 2006, 10:50:42 pm
Yeah, it's up.  Mantis and I are in it now.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Mars on June 30, 2006, 10:51:09 pm
I can't see it, but... apparently everyone else can?
?
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: MechMantis on June 30, 2006, 11:12:52 pm
We're restarting. It was near-unplayable.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: CP5670 on June 30, 2006, 11:13:45 pm
From the looks of it, I think improve UDP/IP is still broken. I can't see his game at all now.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Mars on June 30, 2006, 11:14:10 pm
So I'm not the only one.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: watsisname on June 30, 2006, 11:18:03 pm
Yeah, improving udp/ip quality seems to make the game invisible still, so I turned that back off and increased packets per second to 5.

CP:  WOuld you care to start another game, this time increasing packets/second.  Let's at least get all of us in the same game (Mars included).
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: CP5670 on June 30, 2006, 11:19:22 pm
Increasing? I think the default is 10. I'll try with 15 or something though and see what happens.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Mars on June 30, 2006, 11:20:06 pm
Don't increase too high or things get screwy (imagine that ::))
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Mars on June 30, 2006, 11:21:41 pm
Consistancy error again

Maybe there's somthing wrong on my end
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: CP5670 on June 30, 2006, 11:24:04 pm
I'm actually getting those consistency errors now too, even when hosting.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Mars on June 30, 2006, 11:26:37 pm
And the stable build page is down.

http://d2x.highoctane.biz/ (http://d2x.highoctane.biz/)
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: watsisname on June 30, 2006, 11:27:04 pm
Ok, Mantis and I did a quick test, and it turns out that increasing the packets per second will dramatically help against the lag issue we had earlier.  So from now on, heave packets per second at at least 5.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Mars on June 30, 2006, 11:30:00 pm
Uh... the default is ten. Five is way too low. The stable builds page is back up! Everyone download it.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: watsisname on June 30, 2006, 11:32:28 pm
Curious... the default for me was set to 2.  :wtf:
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Mars on June 30, 2006, 11:33:41 pm
Let's all get the stable build and we'll see how this works out.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: CP5670 on June 30, 2006, 11:34:32 pm
I can't load up the stable builds page. In any case, if it still shows 1.6.57 then it's what we used last time, which means it will have the level switching and reactor pickup bugs we ran into. (it will work for two players, but so does the latest one)

Are any of you setting up a game or something?
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Mars on June 30, 2006, 11:46:56 pm
It's 1.6.58, so I don't know


How many of us have D3, or should we just do this Saturday?
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: CP5670 on June 30, 2006, 11:47:38 pm
I have it (installed now). I played it over LAN with my brother a few days ago and it works great on that at least.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Mars on June 30, 2006, 11:51:50 pm
Hmmm... anyone else


If everyone does, Steel Vapor, under Dementia is a really fun entropy level.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: watsisname on July 01, 2006, 12:02:36 am
Well dudes, I'm calling it a night for now.  My neighbor's setting off some ...fireworks.  *COUGHCOUGHBIGFREAKINGSHELLSCOUGHCOUGH*
So obviously I got to go watch. XD

Play again sometime this weekend?
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: MechMantis on July 01, 2006, 12:03:48 am
I have D3+Mercenary. I'll reinstall it later.


Oh, and, watsisname and I had a blast just messing around. Like: Me ramming into him, so I die, then I kill him with my explosion. And five seconds later, I blow the reactor. And proceed to forget where the exit is.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Mars on July 01, 2006, 12:16:12 am
That's how a lot of my games go... things get interesting when there's a Pheonix cannon involved.

If it's D3 I see no reason not to do it on Saturday, just make sure you have the 1.5 patch (google it if you don't know what I'm talking about
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: CP5670 on July 01, 2006, 12:21:52 am
So you were actually playing for a while? I wonder why the game wasn't showing up on the tracker for me, I checked several times earlier.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: watsisname on July 01, 2006, 01:30:27 am
Yeah, I had my game going until about 1am (eastern US).  Not sure why it stopped being visible for you...
Oh well, the good news is that now it seems as if *mostly* everyone is able to host without any issues (not sure if cutting off the firewall is still neccessary or not though... I had mine off for the duration of the game)  And the lesser amount of bugs is a very nice thing, too.  My sincere thanks to karx11erx for his hard work. :)

Heh, and you haven't lived until you've had a flare-fight in a narrow hallway. :D
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Mars on July 01, 2006, 01:51:22 am
IMHO this is kind of a step backwards as far as bugs go, but it's nice finally having a reactor.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: MechMantis on July 01, 2006, 05:30:56 pm
Heh, and you haven't lived until you've had a flare-fight in a narrow hallway. :D


...I resemble that remark.  :(
He and I faught. I had 3% shields. Death by flare!
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: karx11erx on July 02, 2006, 06:40:27 am
#1 Turn off improved UDP/IP connection quality. Apparently it doesn't work as it is supposed to.
#2 Set packets per second to 10. 5 is too little, not to speak of 1 or 2.
#3 I need to know when you're playing again, and I would like to participate as client (not server) to see whether I can observe any bugs, and if so, fix them.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Mars on July 02, 2006, 08:37:27 am
I think people were busier Saturday than we thought, can somone host today somtime?
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: watsisname on July 02, 2006, 03:28:35 pm
I'm not sure if you'll be able to see my game this time, but we could give it another try tonight if you'd like.  Just let me know what time you'd like me to start the game.  Anytime between now and 1am Eastern US (7am UTC) is good for me. :)
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Mars on July 02, 2006, 05:46:36 pm
12:00 UTC would be fine with me
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: CP5670 on July 02, 2006, 06:48:58 pm
Quote
I'm not sure if you'll be able to see my game this time, but we could give it another try tonight if you'd like.  Just let me know what time you'd like me to start the game.  Anytime between now and 1am Eastern US (7am UTC) is good for me. :)

I'll be free pretty much straight from 11:00 to 4:00 AM EST. Maybe you should try hosting a direct IP game this time instead of a tracker game. I have been unable to get my own games to show up on the tracker even though they work fine with direct IP.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: karx11erx on July 03, 2006, 06:01:51 am
Have you opened the tracker port (9424)?
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Ulala on July 03, 2006, 01:25:46 pm
Eh?

Sorry I wasn't able to participate in trying to get things going last time. Now that I'm off campus and back home (no campus firewalls, etc) I'd be willing to try hosting again. :) I'll let you know when I throw a server up today. It'll probably be late afternoon/evening pacific time.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: CP5670 on July 03, 2006, 04:39:48 pm
We didn't actually play much anyway. It was hard to coordinate anything last night with the forums down. Anyone up for tonight instead?

Quote
Have you opened the tracker port (9424)?

That could be the problem, I'll need to try that.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: watsisname on July 03, 2006, 06:19:53 pm
Sorry about last night guys.  I had come home later than I expected and found the forum down until really late this morning.
I'm up for trying again tonight though, so count me in. :)
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Ulala on July 06, 2006, 03:37:44 pm
*sigh*

Can anyone see my game?
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: CP5670 on July 06, 2006, 03:53:14 pm
uh, when was it up? I got tied up with coursework for the last few days and sort of forgot about this.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Ulala on July 06, 2006, 05:23:31 pm
It was up for a day or so until it crashed. I'll try putting one up again when more people are available. :) Should I try for tracker, or no?
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: CP5670 on July 11, 2006, 01:26:13 am
:bump:

How does this coming weekend sound, maybe Friday night? It looks like at least one of us (watisname) is able to host now.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: watsisname on July 11, 2006, 01:41:26 pm
Sounds good to me.   I'll put one up on tracker sometime after 6pm EST on Friday.  :)
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Ulala on July 11, 2006, 03:53:52 pm
I'll be at work until 8 EST on Friday. If you guys are still giong around then, count me in.  :nod:
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Music1an on July 11, 2006, 05:18:31 pm
I'll try to be there on Friday.  See you there!
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: pecenipicek on July 11, 2006, 06:24:20 pm
what do i need to join in this mayhem?
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: watsisname on July 11, 2006, 10:36:03 pm
If you have Descent 2 installed, (or have the D2 CD) then all you need to do is download the latest version of D2X-XL from www.descent2.de, and extract the files to your Descent 2 Folder.

If you don't have it, then you can download the data files from one of the posts given earlier, and do the same thing. :)

Then just run the D2X-XL executable, configure your pilot, and choose "join tracker game" and enter port 28342, if we're using the tracker
Or if we're using udp, choose "join udp/ip game" and enter the ip address (will be posted here) and port 28342. 

With luck, I'll be able to keep a server going until late Friday night (as in after 1am EST). :)  I'm not sure how well my laptop can handle the heat though... might need to take some breaks here and there and let someone else host.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: watsisname on July 14, 2006, 05:31:01 pm
:bump:

Ok, I'll be starting up the game between 8:30 and 9:00 EST (2am UTC).  I'll start with a regular D2 Level so that everyone can join in, and then we'll decide if there's any custom maps to fly.  It will be on the tracker and I'll edit this post when it's up.

Hope to see y'all there! :)
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Ulala on July 14, 2006, 05:34:20 pm
Sorry I took forever to come back last night. The family decided they wanted to play a hand of cards, and well.. turned into like 5 hands... needless to say by the time I got back, you'd already logged off.  :P
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: CP5670 on July 14, 2006, 06:04:03 pm
Sounds good, I'll probably join some time between 10:00 and 11:00, whenever I get up.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: watsisname on July 14, 2006, 07:33:11 pm
The game is up now, so try to join in. :)

Ulala:  That's no problem.  What card game were you playing?  I'm a big fan of both Spades and Texas Hold 'em.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: pecenipicek on July 14, 2006, 08:14:23 pm
i have to install D2, but i have it together with D1, i'll check back in in a few days, too much time going on for me to play games :D:p
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Music1an on July 14, 2006, 09:09:07 pm
watsisname: I'm having a weird connection issue, and i dont think i'll be able to play any more today  :(.  Don't know why this happened after we just played perfectly fine.

It said "Waiting for signal from " " to enter the mine"
Weird.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: watsisname on July 14, 2006, 09:25:36 pm
I've got to let my laptop cool down for a few minutes actually, so I'll start it up again at 10:45 EST (3:45 UTC).
Mission will be one of the Panic series, then some custom maps after that.

Edit:  Sorry guys, I'm going to have to call it a night.  My laptop is really overheated (crappy cooling system) =/ ...and if I try running any graphics-demanding program, it starts freezing up on me.
@ Music1ian:  That's strange, we used to get that bug all the time in the past, (but could usually get around it by trying to join again repeatedly until it worked), but we've never seen that happen with the newer releases.  No idea why that happened to you this time.  :confused:
@ CP:  That was pretty fun, even with me getting pwned by you once again.  At least I'm getting practice in and improving my skills a bit. :D  I'll have to remember to set up panic level 10 for next time.
@ Everyone:  I really wish we could get 3 (or more) people playing together again.  I really miss the days of 4-player mayhem.
I'll be free pretty much any night of the week for a while, so if you're all free another night then let's try this again. Or, if you've got AIM and see me online, feel free to message me and I'll be happy to start one up. :)
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: FireCrack on July 14, 2006, 11:33:57 pm
what port do I want to select when I jpoin a tracker game?

I nearly frogot about this, I will join next time a game comes
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: CP5670 on July 14, 2006, 11:39:08 pm
Yeah, it was great to play this once again, sorry I had to go earlier. As you said, it would be a lot better if we could get at least one more person.

That sounds just like my crap laptop, although mine will overheat and throttle within three minutes on any game using 3D hardware. :p
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: watsisname on July 15, 2006, 12:49:15 pm
what port do I want to select when I jpoin a tracker game?

It's still 28342.  Hope to see you next time. :)
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Mars on July 15, 2006, 01:02:48 pm
When is it? I'll be back to my computer pretty soon
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: CP5670 on July 15, 2006, 11:27:24 pm
I was a little busy today, but we could try tomorrow night if anyone else is available.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Mars on July 16, 2006, 08:25:18 am
define : today

July the 15th or 16th?
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: CP5670 on July 16, 2006, 09:42:36 am
heh, by tomorrow night I meant the 16th, looks like it was already past 12:00 here when I made that post. :D
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: watsisname on July 16, 2006, 04:43:38 pm
Edited: Unfortunately it turns out I won't be able to host tonight, but Monday night is still a possibility.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Ulala on July 17, 2006, 04:16:29 pm
I wish I were able to host a stable (never, ever crashes) dedicated server. I'll try to get on tonight, but it'll be like 8pm Pacific time, so I dunno if you guys will still be on then. I'll check though.

@watsisname: We played some Canasta and Pinnocle (sp?). I'm a big fan of Spades myself. Texas hold 'em is fun, but I tend to lose... a lot.  :blah: :p
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: CP5670 on July 17, 2006, 06:12:41 pm
It may be a few days before I can play again, as my internet connection is quite messed up at the moment and has been sporadically going up and down since our last game. It's time to complain to Comcast again...
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: watsisname on July 17, 2006, 10:21:10 pm
I guess I'll start up a game now, so try to join if you can.
Ulala:  Hmm, I've never played either of those card games.  I'll have to look into them. :)
CP:  Hope your connection problems get fixed soon.

Edit:  Ok, this isn't good.  My antivirus keeps b****ing at me about a PUP, and I can't get it fixed/deleted/quarantined.  I'll post back when (if) I resolve this problem.
Edit2:  Ok, got it fixed.  Nasty little bugger called "adware virtumundo" :ick:  Thankfully I have made it quite dead.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Ulala on July 18, 2006, 12:30:27 am
Is it still up? (10:30pm Pacific)
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: watsisname on July 18, 2006, 10:52:10 am
Sorry about last night... I unintentionally fell asleep at the computer while doing a virus scan, and woke up with the worst neck cramp ever.
Anyways, we could try again tonight or something if you'd like.  Just let me know when you're free again.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: karx11erx on July 19, 2006, 11:57:47 am
When I do a Virus scan, I either get me a coffee and something to do, or I go to bed. :P
Title: Lunar Outpost Reloaded - level rebuilt for D2X-XL
Post by: karx11erx on July 21, 2006, 10:39:57 am
A guy from the DescentBB named sushi.h.a has built an absolutely awesome recreation of Descent 1:First Strike Level 1, and has inspired me to try rebuilding the first level of D1:First Strike after his example. Ofc, the D2 engine doesn't allow for such glory as the UT2K4 engine does, but I like the challenge - and his architecture is so great, I just want to have it in D2X-XL.

The level is available as download on my Descent site, single player level area.

Screenshot of the start room:

(http://www.descent2.de/images/d1fsxl_1.jpg)

Screenshot of the reactor room:

(http://www.descent2.de/images/d1fsxl_9.jpg)

Get d2x-xl v1.6.109 (or above) and use -gl_alttexmerge 1. If running out of memory, decrease texture quality in the advanced render options menu. Use Novacron's and DizzyRox' hires textures for the best visuals. :)
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: CP5670 on July 21, 2006, 02:20:40 pm
Whoa. :eek: That actually looks more like D3, especially in the second picture. I'll definitely have to try this out.

On a side note, my internet connection seems to be more stable now and I should be able to play this weekend. Tonight would work if anyone else is available.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: karx11erx on July 21, 2006, 04:16:13 pm
Get the hires textures from novacron.koolbear.com and dizzyrox.koolbear.com.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: karx11erx on July 22, 2006, 05:41:06 pm
A zip file with only the hires textures required for LOR is available as download now; find the link on the singleplayer missions page of my Descent 2 site.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: watsisname on July 29, 2006, 05:32:07 pm
Hey guys, I'm back from a short vacation at the beach, so I'll be able to play again.  Is Monday night good for anybody?
And holy carp @ the pimped out D1 level.  That's truely awesome!  *downloads*
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Mars on July 29, 2006, 07:15:33 pm
The link on your website seems to be FUBAR
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: karx11erx on July 29, 2006, 07:38:55 pm
Which link? To the level?
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Mars on July 29, 2006, 07:46:16 pm
To the textures.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: CP5670 on July 30, 2006, 10:05:15 am
Monday sounds good. See you then.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: karx11erx on July 31, 2006, 07:03:55 am
Texture link fixed.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: watsisname on July 31, 2006, 06:40:51 pm
Mmm'kay.  I've just got a few things to do around the house, and then I'll be able to host (or join, if anyone else wants to host).  I'm expecting probably between 9:00 and 9:30pm eastern will be when I'm ready.
EDIT @ 10pm:  Ok, is anyone going to be playing tonight?  I'll check in here and there and start up a game if anyone wants.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Mars on July 31, 2006, 09:14:02 pm
Go ahead, I'll join as soon as you post (practically)
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: CP5670 on July 31, 2006, 10:01:24 pm
Are you guys still playing? I couldn't see anything on the tracker. Also, are you using the latest version?
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Mars on July 31, 2006, 10:02:08 pm
I'm still waiting  :nervous:

You want to try hosting CP, I  don't have a good track record for being able to
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: CP5670 on July 31, 2006, 10:15:43 pm
Okay, but my games tend to act flaky when more than one person joins. We'll see how it goes.

[edit] great...the new build is crashing when I start up a game. I bet it has something to do with the pilot files again. I'll make a new one.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Mars on July 31, 2006, 10:25:39 pm
Post if you ever get it up
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: CP5670 on July 31, 2006, 10:45:51 pm
Well, it doesn't look like I'm going to get this working tonight. It's exactly the same problem that I was getting a few months ago and that basically took a game reinstall to fix, which I don't really have time for right now.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Mars on July 31, 2006, 10:47:40 pm
*Shrugs*

Tomarrow night good for everyone?
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: watsisname on August 01, 2006, 02:09:10 am
Agh, I'm very sorry guys.  I again had to take care of family affairs (please don't ask, it's a personal matter) and couldn't get back online to let you all know.
Tomorrow (later today, rather), I'm going to be very busy with said family affairs, but I'll try my best to be able to play later in the night.  I'll make a post if I can find the time to play/host.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Mars on August 01, 2006, 02:14:25 am
Agh, I'm very sorry guys.  I again had to take care of family affairs (please don't ask, it's a personal matter) and couldn't get back online to let you all know.
Tomorrow (later today, rather), I'm going to be very busy with said family affairs, but I'll try my best to be able to play later in the night.  I'll make a post if I can find the time to play/host.

Know how it goes, family owns all, and stuff happens. Something tells me we would have had some issues anyway. Good luck with 'said family affair'
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: karx11erx on August 01, 2006, 07:00:23 am
Which version?
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: CP5670 on August 01, 2006, 06:38:16 pm
It is 1.6.125 I think, need to make sure of it though.

Sorry to hear it watisname, hope you get it resolved soon. I'm going to be tied up myself for the next few days, so maybe we should try for Friday night or some time during the weekend.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: watsisname on August 01, 2006, 08:54:13 pm
Well, since it went very well, I'll go ahead and share that my family just had an intervention for my brother, who is going to go to a specialized rehabilitation center for alcohol and drug abuse.  My family has been having a huge amount of stress from this for the past few years, but it appears that it's finally getting resolved. :)

Anyway, I'm rather exhausted, both physically and mentally, from these events... so I'd much rather play again on the weekend if you all are okay with that.  I'm very hopeful that there wont be any issues then.

Again, I apologize for leaving you all waiting last night.  I might not know any of you personally, but I still hate to inconvenience anyone like that.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Mars on August 01, 2006, 11:23:32 pm
The biggest inconvinience was having to push control - R every couple of minutes i.e. nothing. Congrats about your brother  :yes:
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: karx11erx on August 03, 2006, 03:48:14 pm
In case you have been playing via tracker: I have found and fixed another bug in UDP/IP comm that only occurs if playing via tracker and only affects clients. I will also try to make a long time test with offering a game as host and see whether d2x-xl will crash during that test.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: watsisname on August 05, 2006, 01:36:00 pm
Good to hear that another bug is fixed, and if you want any of us to join your test then let us know. :)
I'm not sure if this is helpful info or not, but I've found that I'm usually able to host continuously until my laptop overheats, which is typically a couple of hours.  Ulala has been able to host games for over 4 hours straight without too much trouble as well (at least in the past).

As for our next game, I'm pretty sure that tonight will work (shouldn't be any issues this time), so if anyone wants to play just say what time you're free.  Sometime after 9pm EST should be fine with me.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: CP5670 on August 05, 2006, 01:42:02 pm
Tonight should be fine for me, assuming I can get this crash issue worked out. I'll just reinstall the game again later today.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: watsisname on August 05, 2006, 08:06:40 pm
Kewl, I'll start it up in about an hour.  Shall we use the newest version? (1.6.129)
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Mars on August 05, 2006, 08:07:38 pm
Yep
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Music1an on August 05, 2006, 08:15:48 pm
Kewl, I'll start it up in about an hour.
so, about 10pm EST?
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Mars on August 05, 2006, 08:18:28 pm
Well it's 9:19 as I'm writing this so yeah, 10:00
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Music1an on August 05, 2006, 08:22:58 pm
darn.  I'm gonna have to miss this one then (band camp just ended  :D and i need some SLEEP).  Whatever.  I might try and join for a little while, if i can.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Mars on August 05, 2006, 08:29:03 pm
Sleep is good.

I'm hoping we'll all be able to actually see each other this time.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Music1an on August 05, 2006, 08:32:33 pm
I'm hoping we'll all be able to actually see each other this time.
Yeah, i forgot about that :lol:!  Sure hope so.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: watsisname on August 05, 2006, 09:04:53 pm
Ok, guys, I've just updated to version 1.6.130, so be sure to use this version too.  I'll be using panics level 10, which I hope all of you have.  If not then I can switch to a typical counterstrike level.
Edit:  Ok, the game is up.  Is it visible?
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Mars on August 05, 2006, 10:21:43 pm
Karx, it's still kinda' unstable and it's possible for the reactor to blow and neither client to receive the warning, or have the exit open, or have the mine blow.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: watsisname on August 05, 2006, 10:35:32 pm
Hmm, I'm trying to rehost, but it gives the error "a network error has occured.  please check your hardware settings".  Can someone else try hosting?  If not then I'll try again at midnight EST.
Edit:  Nevermind, I got it up again.  Feel free to rejoin.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: CP5670 on August 05, 2006, 11:45:38 pm
That was...interesting. :D I have no idea why that wildfire problem was only coming up in level 10. I think we played that Hydrolysis level back in March; it looks familiar. See you again in a few minutes.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: watsisname on August 05, 2006, 11:49:50 pm
Ok, Hydrolysis Plant is now up. :)  You can get it here:  http://www.descent2.de/index.html  then on the sidebar go to "levels" > "level spotlight" > "hydrolysis plant"
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Mars on August 06, 2006, 01:04:20 am
I couldn't see whatsisname at around 2:00 EST, even though he was there. Then I couldn't rejoin when I tried restarting, that's why I left early.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: CP5670 on August 06, 2006, 01:25:38 am
D2X-XL abruptly closed down a few minutes ago and I can't see the game anymore, so I guess they must have gotten dropped too. I need to get some sleep in any case. We can try again tomorrow night if the rest of you are available.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: watsisname on August 06, 2006, 01:29:39 am
Ok, see you tomorrow.  That was lots of fun we had tonight. :D
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Mars on August 06, 2006, 02:40:48 am
Thought the reactor was invulnerable, sorry whatsisname, and Simx if you're reading this.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: watsisname on August 06, 2006, 03:22:47 am
That's no problem. :)  We we're going to be calling it a night anyways, since it's getting very late here. 
We'll talk and hopefully play again tonight (Sunday night), so I'll post here again if/when we start it up.

Anyways, that was one of the most fun series of game's I've played in a LOOONG time.  Definitely no shortage of hilarity. :D

Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: simX on August 06, 2006, 03:40:32 am
Thought the reactor was invulnerable, sorry whatsisname, and Simx if you're reading this.

Haha no prob, Mars.  Perfect timing actually to end the game. ;)  Man, though, I have to agree... that was the most fun I've had in a LONG time.  And not just Descent, since that was the first time I ever got to play netplay Descent, but any game.  So satisfying to have Mac networking work in D2X-XL, finally.

Heh heh heh:

Quote
watsisname to simX in Shaker Castle: Look behind you!
simX: Eh?
level starts shaking
*** watsisname has committed suicide.

:D
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Music1an on August 06, 2006, 06:46:45 am
That's no problem. :)  We we're going to be calling it a night anyways, since it's getting very late here. 
We'll talk and hopefully play again tonight (Sunday night), so I'll post here again if/when we start it up.

Anyways, that was one of the most fun series of game's I've played in a LOOONG time.  Definitely no shortage of hilarity. :D
And of course, i missed it...  :sigh: oh well.  I'm upr trying to get another game together today, if anyone else is up for it.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: karx11erx on August 06, 2006, 07:25:14 am
Heh, SimX has already found this place. ;)

How many ppl have been participating in the match?

I will have to participate in some matches to be able to locate potential remaining bugs.

Btw, why don't you play some of the MP missions on my D2 site? I have invested a lot of time to find the best of the best. Give Speed! a shot - I'd like to know how it plays with some more players. I you have any propositions for levels to add to my spotlight, send them to karx11erx at hotmail dot com together with a brief note.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: CP5670 on August 06, 2006, 12:11:30 pm
I just tested out that map and it looks like it should be fun to try tonight. Thanks for the recommendation. It's actually been a long time since we have gotten a game going with more than two players at once, so we were mostly just sticking to things we know work well.

Are the versions backward-compatible for multiplayer, by the way? I was using 1.6.99 last night as I haven't been able to get the latest ones to work without that instant crash problem. It generally worked okay except for that crazy rapid fire bug in one level.

Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Mars on August 06, 2006, 04:23:50 pm
Now if only we could reproduce that "error"  ;7

(http://img506.imageshack.us/img506/1710/wtfcy6.png)

That was kind of weird, as was the mysterious "I can't see player X" bug I was getting, again.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: watsisname on August 06, 2006, 07:28:52 pm
:lol: @ my "someone mega him" comment.

I'll start up another game, probably around 10pm like last time, so hope to see you all then.  I'll post when it's up.

Karx11erx:  We actually played some of the spotlight levels, notably "aquarium 2", "shakers castle", and "areneon".  Of those, only areneon had any problems (D2X-XL crashes instantly if I select it as a mission, so I'll see if I can get a debug report later), but the other two worked beautifully.  I especially loved the "shark-pyro" and special weapon effects in aquarium 2. :yes:

Music1an:  Sorry that you missed last night.  Hope to catch you tonight. :)
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Mars on August 06, 2006, 08:06:47 pm
Will your laptop be up to it whatsisname?
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: watsisname on August 06, 2006, 08:08:11 pm
Should be... it took 7 *nearly* continuous hours last night, so I'm sure it'll be fine. :)
Edit (again):  Well this is odd.  SimX and I are able to play, but after about 10 minutes the game suddenly crashes and for each player it says that the other player has disconnected, though each person is still in the game.  *shrug*  If anyone else is able to host, that'd be great.  (SimX can't host, unfortunately)
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Mars on August 06, 2006, 09:40:41 pm
Try again, it could be a server went down momentarially somwhere.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: watsisname on August 06, 2006, 10:25:16 pm
Seems to be doing decently now.  Hope to see you again CP and SimX.
Edit:  Sorry guys, made a mistake.  The name of the level is, in fact, Biohazard, and the link is directly under that of "With Flying Colors".
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: CP5670 on August 06, 2006, 11:33:13 pm
If any of you see this, I can't seem to join the game. It's that old bug where you keep getting dumped into the game selection screen when trying to join.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: watsisname on August 07, 2006, 03:09:14 am
Hmm, dunno what to make of that.  At least we had a good ... 7 hours together.
I especially liked the part where Mars went on a murderous rampage with the rapid-fire bug. :lol:

We'll try to play again next weekend, so look through and find some missions that you'd like us to play on.  Hopefully we'll see you there, too, Music1an. :)
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: CP5670 on August 07, 2006, 09:40:46 am
Those were some of the best games we've had with this yet. 5 players and for the most part, no major problems. Sorry I left abruptly at around 3:45 EST. The power went out due to a storm outside and I hadn't put my modem on the UPS so the internet connection got severed. I figured I would just retire for the night at that point.

I'm pretty much available for the next several days. Hopefully I can figure out why I'm having trouble joining the CTF and Entropy games.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Music1an on August 07, 2006, 11:22:02 am
Glad u guys are having a great time!  Sounds like lots of fun!  Yeah, hopefully I'll be able to make it (at least for a little while) next weekend.  I'm buggin' for some D2  :shaking:!  As for levels, anything's good for me--i got so many levels in my missions folder you wouldn't believe it :p  I hope everything is going well for everyone.  Catch you later.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: watsisname on August 08, 2006, 03:13:26 am
SimX found out the problem with the entropy games... I needed to have "hoard.ham" in my directory.  :o
(edited to be more accurate)
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: simX on August 08, 2006, 03:52:11 am
Heh heh, yeah, the hoard.ham file is necessary for Entropy games.  If you don't have the file, you can download it here (http://homepage.mac.com/simx/hoard.ham.zip).  Place it in your data folder.

Man, we have to figure out those problems with all the levels that are causing you to crash, though, watsisname -- severely limits the choices. :(  Otherwise, tonight was again fun.  Hopefully alpha will start to become a regular too.  6 players would rock.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: watsisname on August 08, 2006, 02:55:34 pm
I'll play around with some of those levels and get some bug reports for you guys to look at.  Shall I just post them up here, or is there a plae more suitable for you?

I should also be good to play tonight (usual 10pm EST starting time) if anyone is is free.  Just catch me on AIM or post here if you're free.  We ought to test out the entropy and hoard game types as well.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: CP5670 on August 08, 2006, 03:21:11 pm
I'll probably be available any time after 11. Are there any maps I should download in advance?

As for the crashing levels, try using the default pilot that comes in the D2X-XL zip and see if it still happens. I've had problems before with only certain levels crashing and they were always related to the pilot files in some way.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: karx11erx on August 08, 2006, 05:46:31 pm
watsisname,

it would be great if you could register on www.descentbb.net and post the bug reports in the proper OS specific bug report thread of the D2X-XL area there. :)
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: watsisname on August 08, 2006, 09:43:00 pm
karx11erx:  Ok, I'll do that and post any bug reports I get from tonight's session.

Everyone else:  I'll start up the games at 11pm EST, and our first level will be "Get 3D".  It's under Level spotlight, part 1.  If we get 4 people going (without too many problems) then we'll try entropy at "Biohazard" or "With Flying Colors".  Be sure to re-install the latest version of the latter one since I understand that a bug in the level has been fixed.

Edit:  Okay, it's up now. :)

Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Mars on August 09, 2006, 12:09:35 am
It's been a little more than 15 minutes whatsisname  :rolleyes:
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: CP5670 on August 09, 2006, 12:15:53 am
Did the game go down or something? I thought he was going to leave it up but couldn't see it anymore.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Mars on August 09, 2006, 12:17:09 am
You wanna try hosting CP?
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: CP5670 on August 09, 2006, 12:18:23 am
The current versions won't let me. Whenever I try, it gives some "network consistency error" a few seconds into the game.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Mars on August 09, 2006, 12:19:10 am
I'll try putting one up

Should be up now
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: simX on August 09, 2006, 12:19:57 am
Did the game go down or something? I thought he was going to leave it up but couldn't see it anymore.

Naw, everyone left, and then it was just me and Kimitaka, and then he left so there was no reason for me to stay so I left too and the game disbanded. :P

If karx and I can get Mac hosting to work, it's possible that I can put up a permanent server on my computer at work which is always on and always connected to the internet, and has a superfast connection.  University, so none of this asynchronous connection crap of cable and DSL -- it's like a T3 or something. :D
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: simX on August 09, 2006, 12:21:45 am
I'll try putting one up

Should be up now

I don't seem to see it.  Anyone else?
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Mars on August 09, 2006, 12:25:18 am
Alpha joined without a problem, except for wildfire... snuck up behind me he did... anyway... it's down now, so anyone else up to putting up a server?

Why would some people be able to see it and not others :nervous:

My computer crashed when Nick quit, I didn't exit
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: CP5670 on August 09, 2006, 12:26:20 am
I couldn't see it either. Who's Alpha?

Quote
If karx and I can get Mac hosting to work, it's possible that I can put up a permanent server on my computer at work which is always on and always connected to the internet, and has a superfast connection.  University, so none of this asynchronous connection crap of cable and DSL -- it's like a T3 or something. :D

Sounds like just the thing we need. :yes:
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Mars on August 09, 2006, 12:28:47 am
But how to keep it from crashing? And how would we switch missions?
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Mars on August 09, 2006, 12:38:53 am
Dear God people, turn your instant messengers on  :p
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: simX on August 09, 2006, 12:42:03 am
But how to keep it from crashing? And how would we switch missions?

Well, I do have control of my work computer from home, so it's feasible to change missions and all that.  Also, I was thinking we could just leave the server up as a generic anarchy server as a place to meet, instead of relying on the forums and stuff.

Some sort of way to remotely control the server, though, through D2X-XL would be nice karx.  *wink wink nudge nudge* ;)
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: watsisname on August 09, 2006, 03:05:49 am
Geez, I go away for 15 minutes longer than expected and it raises a storm from you guys.  ::)
Anyway, apologies for the longer than expected delay, but at least we all got it going good again.  Since Simx could message you all in game I thought it unneccessary to post here again. 

Shaker's Castle was definitely the highlight of tonight. =D  And hopefully someday we can get a game of Entropy going again _without_ messups on the team colors. *hint hint*
And as usual, I *should* be free almost any night for the rest of the week, though I'm not 100% sure about Friday now that I think about it (probably just a 1 or 2 hour game that night).
Anyway, see you all next game! :)
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Mars on August 09, 2006, 04:19:04 am
Quite fun tonight... but I still want to know... why can some people see my server and not others?
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: karx11erx on August 09, 2006, 08:34:50 am
When I tried to play with my brother today, every attempt to connect to his machine resulted in an error "connection forcibly reset by peer", like some firewall or whatever denied the connection. When he tried to join a game I hosted, D2X-XL crashed everytime. I cannot reproduce this problem though. :(
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: watsisname on August 09, 2006, 09:18:00 pm
Ok guys, I'll be hosting another game at 11pm EST, and will be collecting any bug reports that I can get on the DBB.  Be sure to download the latest version of D2X-XL, too. :)
Edit:  Actually, I've put the game up now, so feel free to join whenever. :D
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: CP5670 on August 10, 2006, 03:28:55 pm
Sorry, I didn't have any time to play last night. I should be a lot more free over the next few days.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: karx11erx on August 10, 2006, 06:49:14 pm
I have tested the auto-dl on a LAN several times - no probs. Look like it cannot cope with packet loss during internet transfers. :(
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: watsisname on August 10, 2006, 08:58:42 pm
Anyone up for another game tonight?  Heehee, I'm totally on a roll with game hosting lately. :D
If we play, please use version 1.6.140.  (If it doesn't work, just use the most recent version that does work for you).  I'll be working on getting more specific bug reports to post up with the latest version (the bug report I have currently has too much older crap in it, so I'll start fresh), and we can all test out some more custom levels. :)

Edit:  Game will be up at 11pm EST.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: simX on August 10, 2006, 09:44:16 pm
Anyone up for another game tonight?  Heehee, I'm totally on a roll with game hosting lately. :D
If we play, please use version 1.6.140.  (If it doesn't work, just use the most recent version that does work for you).  I'll be working on getting more specific bug reports to post up with the latest version (the bug report I have currently has too much older crap in it, so I'll start fresh), and we can all test out some more custom levels. :)

Woooooo!  Yeesh, it's been like every night this week.  Haven't had so much computer game fun in... a long time.  Woo!  :D
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Mars on August 11, 2006, 12:14:07 am
Hey, karx, I do have one feature request if "`" (the ~ key) could display about half a screen worth of old messages it would make the texting a little easier.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: simX on August 11, 2006, 01:36:24 am
Hey, karx, I do have one feature request if "`" (the ~ key) could display about half a screen worth of old messages it would make the texting a little easier.

I was thinking chat messages and status messages (i.e.: someone killed someone, you picked up something) could be separated, and both displayed at the top in two diff. sections.  That way you'd always see the last three or so lines of chat, and the last 3 or so status messages.  (karx could still implement some key that would allow you to see a greater number of past messages, but it would mostly be rendered unnecessary.)
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: CP5670 on August 11, 2006, 01:45:31 am
bah, my stupid internet connection was offline again for no reason for the last several hours. :doubt: At least I got a $50 credit this time, after arguing with the Comcast CSR for a while. I'll be free for the next several nights as long as there are no further problems with this.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Mars on August 11, 2006, 03:15:52 am
We had a somwhat successful game, except for certain peoples mother's.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: simX on August 11, 2006, 03:23:54 am
bah, my stupid internet connection was offline again for no reason for the last several hours. :doubt: At least I got a $50 credit this time, after arguing with the Comcast CSR for a while. I'll be free for the next several nights as long as there are no further problems with this.

Gah that sucks.  We have Comcast too where I live, out of necessity.  The only choice for cable is Comcast.  Similarly with DSL, you can only choose one provider.  And then the stupid FCC determined (or some court case or other) that cable providers don't need to open up their lines to competitors.  Arg.  We also have to pay $60/month.

Grrrr I hate Comcast so much.

</rant>
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: CP5670 on August 11, 2006, 11:45:59 am
Yeah, the only reason I'm still using Comcast is that I can't get anything else here aside from dialup. The service actually used to work well in the past, but in the last few weeks this has been happening every two or three days. They give me the same BS every time, that it's an area wide problem and will be repaired later the same day, which it usually is, but it then breaks again in a few hours. :rolleyes:

Quote
We had a somwhat successful game, except for certain peoples mother's.

:wtf:
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: watsisname on August 11, 2006, 01:43:19 pm
He's referring to my mother, who decided to complain at me for staying up until 4am for the past week.  :hopping:

Sorry that Comcast is giving you trouble, CP.  I'd like to see you able to play again with us (even if that means you kill us all) :D  I'll see if I can host a little bit tonight at some point.  I'm thinking sometime between 8pm and 1am Eastern, for about an hour or two long game... perhaps.  I'll post the specifics when I am certain.

As for the improved chat text list thingy, I'm all for it.  I'd be nice to be able to read messages for more than a couple seconds. :)
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: karx11erx on August 11, 2006, 02:44:40 pm
/me thinks if ppl want to chat maybe they should not try to abuse a 1st person shooter for it. :P

You should try TeamSpeak, it's great! www.descentbb.net even offers a TeamSpeak server which you can join by simply clicking on the link (bottom of forum main page).
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Mars on August 11, 2006, 04:41:21 pm
While I can chat and play at the same time because I have two computers, it's rather clumsy on one
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Music1an on August 11, 2006, 09:56:12 pm
So will there be a game tonight?  If so, when?
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: watsisname on August 11, 2006, 10:05:15 pm
Ok guys, I'm hoping to host at roughly 2am (EST)  It *might* be a tad bit later though, depending on when I am able to return.  I'll post when I'm ready though. :)
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: achtung on August 11, 2006, 10:27:55 pm
Would someone mind to see if "Swantz's Game" is showing up?
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: simX on August 11, 2006, 10:30:20 pm
Ok guys, I'm hoping to host at roughly 2am (EST)  It *might* be a tad bit later though, depending on when I am able to return.  I'll post when I'm ready though. :)

Woot!  We seriously need to get these networking oddities figured out, though, so we don't have to rely on watsisname to host and get mad when he's 2 minutes late. :)

Would someone mind to see if "Swantz's Game" is showing up?

I can't see it, unfortunately.  Do you have a firewall or router?  For firewalls, you need to open up port 28342.  For routers, you need to portmap 28342 to your computer's internal IP address.  Also make sure you're starting a tracker game, of course.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: achtung on August 11, 2006, 10:36:14 pm
Ah, almost forgot to forward ports, check again please. :)
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: simX on August 11, 2006, 10:49:00 pm
Ah, almost forgot to forward ports, check again please. :)

Still can't see it.  Would you mind if you kept hosting it for a while even though I can't see it?  I wanna see if I can catch some packets from you.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: achtung on August 11, 2006, 10:49:47 pm
Sure, I'll leave it up for a while.
Just lemme know when to take it down
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: simX on August 11, 2006, 10:57:18 pm
Sure, I'll leave it up for a while.

Gwah.  Can I get your IP address?  Send it to simX [underscore] other [at] mac [dot] com if you don't want to post it here.  Make sure it's your external IP address and not your external one.  ( http://whatismyipaddress.com/ can help here.)
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: achtung on August 11, 2006, 11:01:44 pm
I'll just PM it to you.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Mars on August 11, 2006, 11:15:39 pm
My Mom's machine is locking up whenever I try and look at  the list of trackers... don't know wtf is going on.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Mars on August 11, 2006, 11:19:45 pm
Fixed it... windows firewall had gotten turned on and D2XL is apparently on the no go list on it. I'm putting up a game for anyone who can see it

Will be going down regaurdless at 2:00 am EST sharp, or when I give up, whichever occurs first.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: simX on August 12, 2006, 12:39:57 am
Hey guys, the tracker runs on port 9424.  (Games run, by default, on 28342, though you can change that if you want.)  You might want to open your firewalls to port 9424 or map that port to your IP address on your router if you have one.  Perhaps that will explain why some games haven't been showing up on the tracker.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: watsisname on August 12, 2006, 12:50:56 am
Ok, hosting now.  Join when ready :)
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Mars on August 12, 2006, 12:58:44 am
Ah... minor problem... I'll join when I can... gah! I wish I could use my own computer for this...
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: CP5670 on August 12, 2006, 11:20:17 am
Yay, another night with no internet. After arguing with another retard for about 20 minutes, I got $50 more credited. I'm going to be rich at this rate. :D

I used to be able to host in the past but I get that consistency error in the newer builds. What exactly does that mean anyway?
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: watsisname on August 12, 2006, 02:21:07 pm
I've had that consistancy error too, a few nights ago when switching levels.  I guessed that it meant the game still thought I was hosting and not letting me rehost.  It went away if I closed out of D2X-XL and locked down my internet traffic for a secon via the firewall, then opened it again and rehosted.  Not sure if thats just a coincidence or not though.

As for our next game, I'll see what I can do tonight.  I have some other things planned so I'm not sure what time or how long I'll host.  I'll definitely let you know the details somepoint before midnight (EST). :)
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: simX on August 12, 2006, 09:28:57 pm
Yay, another night with no internet. After arguing with another retard for about 20 minutes, I got $50 more credited. I'm going to be rich at this rate. :D

I used to be able to host in the past but I get that consistency error in the newer builds. What exactly does that mean anyway?

Man, why can't Comcast do that over here?  That way at least I can extort money from them the way they do from me. :)
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: watsisname on August 12, 2006, 11:20:49 pm
Ok guys, next game is in about 15-30 minutes.  I'll edit here when it's up.  :)
Edit:  Okay, game is running.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: CP5670 on August 12, 2006, 11:58:49 pm
Great, I'll join in a few minutes.

Quote
Man, why can't Comcast do that over here?  That way at least I can extort money from them the way they do from me. :)

Heh, I was particularly annoyed at them since I have some group project due Tuesday in a summer class I'm doing and need to constantly check my email to communicate with the other group members. Although the service costs about $70/month (for the "premium speed" option) and this has been going on for almost four weeks now, so I would much rather have had proper service during that period instead of the extra $30. :p

Anyway, I guess I've derailed the thread enough with this issue.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: karx11erx on August 13, 2006, 08:30:48 am
$70?! :eek2: :shaking:

I pay 25 Euros/Month for DSL flat (6MB/500 KB) + phone flat ... :rolleyes:

But guess what I just found out? I have some free webspace with my DSL package, but the data transfer is limited to 5GB/month, and since I have my Descent 2 stuff there, it got constantly exceeded, so I paid 282€ of transfer fees during the last 8 months, goddammit!

If I had bought some regular web space from that company, I'd have gotten a bigger account for 160€/year.

Those goddam suckers. :mad2: :mad: :hopping: :no:
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Mars on August 14, 2006, 05:09:26 pm
I messed with my port forwarding settings, I'm going to try hosting at 10:30 pm EST so look for it at that time (I'll edit this post when it's up.

EDIT

It's up

EDIT

Down now... serves me right for trying Monday night. :D
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: watsisname on August 15, 2006, 09:54:23 pm
If anyone's up for another game tonight, I'm hosting now and I *should* be able to play for a few hours. :)
Edit:  Game is down for a short while, will rehost again shortly...
Edit2:  Ok, back up again.  And I think I'm an editting whore. :D
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: CP5670 on August 16, 2006, 01:11:50 am
Have fun. I'm pretty tied up with coursework tonight and will possibly also be tomorrow night, but will have a lot more time after that.

$70?! :eek2: :shaking:

I pay 25 Euros/Month for DSL flat (6MB/500 KB) + phone flat ... :rolleyes:

That's Comcast for you. :p It's actually the combined price for a cable TV/internet package so it's not as bad as it looks (okay, maybe it is :p).
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: simX on August 16, 2006, 02:51:13 am
That's Comcast for you. :p It's actually the combined price for a cable TV/internet package so it's not as bad as it looks (okay, maybe it is :p).

Haha, listen to this: we don't have any use for cable TV in our house 'cause we don't have a TV.  Since cable is much faster than DSL, and there's only one provider for each kind of connection, we have to go with Comcast.  To get just internet access, it cost like $60, IIRC.  However, at least in our area, if you get cable TV and internet together, it's an additional $10 for the cable, but you then get a $15 discount off the price of internet access.  So it's actually cheaper to get both cable TV and internet, than to just get internet -- $55 vs. $60.

:shakes head:

That's Comcast for you.  *shakes fist*
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Cobra on August 16, 2006, 12:51:47 pm
Woo. I got a copy of Descent 2, installed the files and D2-XL, and i can't seem to find any servers. did I do something wrong here? :wtf:
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: watsisname on August 16, 2006, 01:04:30 pm
I don't think you did anything wrong; there probably just wasn't anyone playing/hosting when you checked.
I should be hosting later today, so be sure to check here occasionally and see.  We'd love to have you join us. :)
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Mars on August 16, 2006, 01:12:34 pm
Yeah, don't worry, unlike some games, there isn't always a game up. It'll be nice to have another person around
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Cobra on August 16, 2006, 01:29:48 pm
woo. trying to jury-rig my x52 for Descent 2. It half works, but right now my ship keep spinning to the left. :lol:
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Dark Hunter on August 16, 2006, 03:34:56 pm
I'd be on too, but I think WindowsXP's Command Line hates D2. I installed, and it's running waaaaaay too fast, plus, it couldn't find a working sound card, so.... no sound. Any ideas? (I have D2 working on an old Win98 machine, but that has no Internet connection...  :()
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: simX on August 16, 2006, 05:39:21 pm
Woo. I got a copy of Descent 2, installed the files and D2-XL, and i can't seem to find any servers. did I do something wrong here? :wtf:

Cobra, as long as you select "UDP/IP via Tracker", and it says "2 trackers found" near the top of the menu, then you should be fine.  As watsisname said, there usually isn't a game on, unless it's the set of games that we've been having from 8 PM to 1 AM PST for the past week or so.  Check during those times and you might be able to catch us.

I'd be on too, but I think WindowsXP's Command Line hates D2. I installed, and it's running waaaaaay too fast, plus, it couldn't find a working sound card, so.... no sound. Any ideas? (I have D2 working on an old Win98 machine, but that has no Internet connection...  :()

Assuming you're running D2X-XL and not straight D2, then if you post in the D2X-XL forum (http://descentbb.net/viewforum.php?f=34) at descentbb.net, karx (the creator of D2X-XL) will be more likely to see your problem and help you.  (Make sure to read the rules and post in the appropriate thread.)  If you're not running D2X-XL, I recommend you get it (http://www.descent2.de/): lots of enhancements and bug fixes.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: watsisname on August 16, 2006, 09:19:54 pm
Ok, game will be up in a just a few minutes. :)
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Cobra on August 16, 2006, 09:39:48 pm
it's saying i don't have the misison Neptune. :wtf:

anyway, i have a game up as well. :D
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: watsisname on August 17, 2006, 01:57:48 pm
:o  Sorry Cobra, I completley forgot to mention the levels we'd be using and where to get them.  You can find almost all of the custom maps we use at www.descent2.de (http://www.descent2.de).  Just look on the left to see the sidemenu, and check out the level spotlight and multiplayer sections.  I'll be sure to post here which maps we'll use from now on, too. 

Also, I'm afraid that tonight is going to be the last night that I'll be able to host D2 games for a little while.  I'll be on a short vacation at the beach for the weekend, and then classes will be starting up the day after I return. :(  Hopefully we might get more chances to play later on, though. :)
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: CP5670 on August 17, 2006, 04:20:51 pm
Let's try to get some games going tonight then. I'm going to be free all night. :)

My fall semester starts on September 1, so I still have a few weeks before I start getting really busy.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Cobra on August 17, 2006, 05:31:05 pm
someone get a game up already! :P

i can't host since my router doesn't like forwarding ports.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: darklord3k on August 17, 2006, 06:00:05 pm
what port should i put in for the tracker when checking or hosing an onine game?
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Mars on August 17, 2006, 07:37:05 pm
The port is 28342, I don't no if there's going to be a game up tonight or not, whatsisname is the only person currently able to host, so it sort of hinges on his schedule.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: simX on August 17, 2006, 09:29:50 pm
The port is 28342, I don't no if there's going to be a game up tonight or not, whatsisname is the only person currently able to host, so it sort of hinges on his schedule.

Well, if you host a game, you should use 28342.  But when joining, you can typically use "0" to indicate that you don't care what port you play on.

I have a game up on the tracker right now, hosting with the Mac version after (I think) fixing the bug that was causing Mac hosting to not work.  Can someone try and join?  Do note that, currently, in order to see my game, you SHOULD put "28342" in the client port field when trying to join my game.  Mars said he could see it, but couldn't join.  I'm using Hydrolysis Plant from descent2.de (use the side menu to go to the Level Spotlight section) -- you should get that mission before attempting to join my game.  If you see a "?" preceding the level name for my game on the tracker, you haven't installed Hydrolysis Plant correctly.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: watsisname on August 17, 2006, 10:06:43 pm
Ok guys, game will be up in a minute, starting on "Neptune" as our mission. :)  I should be able to host for about an hour.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Cobra on August 18, 2006, 12:03:04 am
god dammit watsisname, i download all the maps (in the convenient zip), install, go to play your game only to find another custom map i don't have!
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: CP5670 on August 18, 2006, 12:04:55 am
It's not working too well tonight anyway. We have run into quite a few problems.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Cobra on August 18, 2006, 12:09:04 am
bah. i have the maps, but D2-XL won't recognize 'em. :hopping:
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: watsisname on August 18, 2006, 12:10:25 am
Cobra, I'm going to a Counterstrike (shareware D2) level.  Try joining again.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: simX on August 18, 2006, 05:18:23 am
bah. i have the maps, but D2-XL won't recognize 'em. :hopping:

Cobra, try this: create a folder called "missions" at the same level as your folder called "data" and your d2x-xl application.  Any maps that you download from descent2.de (they should include a .hog file and a .mn2 file) should go in this missions folder.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: CP5670 on August 18, 2006, 10:04:59 am
I'm not sure what happened last night. It seemed to lag heavily for me whenever I entered a room with another player. Oh well. Hopefully we'll have better luck next time.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Cobra on August 18, 2006, 11:33:03 am
bah. i have the maps, but D2-XL won't recognize 'em. :hopping:

Cobra, try this: create a folder called "missions" at the same level as your folder called "data" and your d2x-xl application.  Any maps that you download from descent2.de (they should include a .hog file and a .mn2 file) should go in this missions folder.

what data folder? (and i already have a folder, labelled as a capitalized missions. i.e. MISSIONS :))
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: darklord3k on August 18, 2006, 12:14:50 pm
ok im tying to host right now... if anybody is on right now you are welcome to join.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: simX on August 19, 2006, 12:38:23 am
ok im tying to host right now... if anybody is on right now you are welcome to join.

Can't see your game.  A guy from the DescentBB may be hosting a game, too, and I know that most people can see his game -- so check for that, and maybe we can all play.

EDIT: The game is up, you need to get Gigadeath 2 at http://www.dfiles.de/download/d2/missions/gigadth2.zip
EDIT2: Now Styx: http://www.descent2.de/missions/styx.zip

what data folder? (and i already have a folder, labelled as a capitalized missions. i.e. MISSIONS :))

Oh, heh.  You might try taking the missions out of the missions folder, then, and putting them in the same folder as the d2x-xl application.  Although it would probably be easier to create a data folder and dump everything (except for the dll files and the d2x-xl application) in there.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: darklord3k on August 19, 2006, 08:24:33 am
dude by the time you posted i was already done 12 hours ago and in bed 
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Mars on August 19, 2006, 09:30:53 am
Timezones are an amazing thing. At that time I had a couple of problems w/ my DSL modem and couldn't get online.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: simX on August 19, 2006, 05:11:16 pm
dude by the time you posted i was already done 12 hours ago and in bed 

Lol, blame it on not seeing the "AM" part. :P
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Cobra on August 19, 2006, 05:48:06 pm
woo, someone get a game up! and don't tell me to host because nobody can see my games. :P
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: simX on August 19, 2006, 11:25:07 pm
So... anyone up for a game tonight?  We've got a host...
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: AusRED5 on August 19, 2006, 11:28:33 pm
D2 Game anyone?
I'll host if ya like?

Let me know what level to load.

OR, you can download all my levels!
I'll be hosting these from time to time.

You can get them HERE (http://www.descentbb.net/viewtopic.php?p=114185#114185), HERE (http://www.descentbb.net/viewtopic.php?p=114353#114353) or HERE (http://www.descentbb.net/viewtopic.php?p=148513#148513).
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: simX on August 20, 2006, 12:01:53 am
You can get them HERE (http://www.descentbb.net/viewtopic.php?p=114185#114185), HERE (http://www.descentbb.net/viewtopic.php?p=114353#114353) or HERE (http://www.descentbb.net/viewtopic.php?p=148513#148513).

... or you can get all of Aus' levels in one convenient package by downloading http://homepage.mac.com/simx/aus-levels.zip

Go easy on my webspace, please.  No high-profile links. :)
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: karx11erx on August 20, 2006, 04:47:59 am
missions must reside in the missions folder, or a subfolder of it.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: AusRED5 on August 20, 2006, 04:53:38 am
missions must reside in the missions folder, or a subfolder of it.
Its ok.. what ever he did, he was able to join us!  8)
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Cobra on August 20, 2006, 01:32:30 pm
i know, all of a sudden they work in my missions folder now.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: watsisname on August 20, 2006, 06:57:33 pm
I'm back guys, and I should be able to host tonight if anyone is free to play. :)  Maybe sometime around... 10 or 11pm EST?
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: CP5670 on August 20, 2006, 07:16:40 pm
Cool, I should be available for the most part.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: watsisname on August 20, 2006, 10:17:36 pm
Games are now up.  Currently we are at the "Darker Side of the Moon" from Dan Wentz levels (see level spotlight).  We may also do some other levels, which I'll post here when we do. :)
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Mars on August 20, 2006, 10:52:16 pm
Now it's Shaker Castle from descent2.de
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: watsisname on August 20, 2006, 11:02:29 pm
It's getting a bit late and I've got classes starting tomorrow, so I'll need to be calling it a night.  I should be able to host some more games sometime this coming weekend though, and hopefully we can get a good game going with a lot of players.  Hope to see you then. :)
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: simX on August 20, 2006, 11:58:42 pm
It's getting a bit late and I've got classes starting tomorrow, so I'll need to be calling it a night.  I should be able to host some more games sometime this coming weekend though, and hopefully we can get a good game going with a lot of players.  Hope to see you then. :)

Psh, and you call yourself a student.  "Calling it a night" at midnight?  The night's not even started!  :P
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Mars on August 21, 2006, 12:01:37 am
If he's anything like me he'll be exhausted and pretty much brain-dead by the end of the year anyway... we don't want to give him too much of a head start.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Cobra on August 21, 2006, 12:46:07 am
If he's anything like me he'll be exhausted and pretty much brain-dead by the end of the year anyway... we don't want to give him too much of a head start.

Aren't we all? (although I get that way during math class. not during the end of the year. :P)
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: CP5670 on August 21, 2006, 03:26:03 pm
Sorry, I think I just missed your game last night. I'll join you next time.

Quote
Psh, and you call yourself a student.  "Calling it a night" at midnight?  The night's not even started! :p

He has a point there. I am generally awake until around 5:00 even when I have classes coming up. :D
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: watsisname on August 21, 2006, 09:04:40 pm
Hosting again tonight until... sometime.  Not sure how long.

Psh, and you call yourself a student.  "Calling it a night" at midnight?  The night's not even started!  :P
I enjoy *not* being sleepy when I'm attending a 2-hour lecture on physics or calculus and making notes, while the professer fills 3 blackboards with important material a total of between 5 and 10 times during that period.  :eek:

That said, I still love the night, and D2, and will still be hosting whenever possible. :)
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: CP5670 on August 21, 2006, 09:24:46 pm
I rarely pay attention during lectures unless the class is particularly interesting. The material is usually all in the textbook anyway. At least I have three math classes this semester and they're mostly interesting subjects, so maybe I can manage to stay awake for most of the day (and doze through the other two classes :p).
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: watsisname on August 21, 2006, 10:41:49 pm
 :eek: @ CP.

Aye, the textbooks are the best source of info, but I find it just as important to pay attention in lecture.  Besides, (for me), the lecture is far more interesting/entertaining than reading the book.  :nod:

Anyway, the game is down for now since I'm busy with a few other things, but I *should* be able to host again in later tonight... maybe starting between 1 and 2 am, EST of course.

Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: simX on August 21, 2006, 11:35:45 pm
:eek: @ CP.

Aye, the textbooks are the best source of info, but I find it just as important to pay attention in lecture.  Besides, (for me), the lecture is far more interesting/entertaining than reading the book.  :nod:

You don't have a single boring professor?!  :eek:  My interesting/entertaining professors keep me awake regardless of whether I'm drowsy or not.  At least most of the time, and as long as I didn't have 8:30 classes (which really sucks).
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Mars on August 22, 2006, 12:40:21 am
Last year I fell asleep in Algebra 2 every single day and never did any homework... and I passed.  :wtf:
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: watsisname on August 22, 2006, 01:09:07 am
Uh, I'm actually going to be calling it a night this time, since I've got my favorite class (Calculus II) 9 hours from now, and I don't want to be tired for it.
Yeah, go ahead and laugh at me... punks.  :p
I've also just had a wonderful caffeine high, and thus rather exhausted and desiring to encase myself in the darkness of my room.  So, we shall play again another night... not sure which one yet but I'll definitely let you know in advance. :)

Whee... elipses are fun.
Title: Re: semi-sub-official hlp super happy descent 2 multiplayer action!
Post by: simX on August 22, 2006, 02:02:30 am
Uh, I'm actually going to be calling it a night this time, since I've got my favorite class (Calculus II) 9 hours from now, and I don't want to be tired for it.
Yeah, go ahead and laugh at me... punks.  :p

*snicker*  *points and laughs*  *goes to hide transcripts*
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: watsisname on August 22, 2006, 10:02:04 pm
Hosting again briefly, maybe until midnight EST.  I'll be able to host longer later this week.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Mars on August 22, 2006, 11:12:18 pm
Won't be in... expiriencing some issues... as a matter of fact, I might not be in this weekend either. :(
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: CP5670 on August 22, 2006, 11:18:50 pm
I guess I can't be too tired for my math classes this semester since there are around 10 students in each one, so I couldn't fall asleep without being noticed. :p The analytic number theory one has an excellent professor who I know personally, but I don't know what the other two will be like. The remaining classes have around 150 students each, so there will be no problems there. :D

By the way, simX, that quote in your signature...is that the same Ambrosia who made Maelstrom? I used to play that game religiously back around '93 on my Mac. I remember I had one crazy high score where I got to level 52.

Back on topic, it appears that I am unable to join games with any levels that take a long time to load. Styx is one such level that, for whatever reason, takes over five times as long to load as most other levels if I play it in singleplayer.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: watsisname on August 22, 2006, 11:27:43 pm
There's a lot of problems tonight with hosting/connecting, and I'm going to need to be going now, anyway.  Perhaps Cobra can host some games for a while (since his games are visible and joinable for at least me and Simx).  I'll try real hard to host for a good few hours on the weekend, and hopefully we won't have the same problems.

Edit:  Sounds like some fun stuff with your mathematics education, CP.  I imagine number theory to be particularly interesting.  As for me, I'm currently I'm taking Calculus II with a guy who is in my opinion the most awesome professer/teacher I've ever had.  Never have I had so much fun and interest in math before I met him. :)
Title: Re: semi-sub-official hlp super happy descent 2 multiplayer action!
Post by: simX on August 23, 2006, 12:30:39 am
I guess I can't be too tired for my math classes this semester since there are around 10 students in each one, so I couldn't fall asleep without being noticed. :p The analytic number theory one has an excellent professor who I know personally, but I don't know what the other two will be like. The remaining classes have around 150 students each, so there will be no problems there. :D

Honestly, having 10 students in the class never stopped me from falling asleep sometimes in my advanced math classes. :P  For me, it really depends on the professor, and unfortunately, math professors in particular have a tendency to fall towards the boring side of things.

By the way, simX, that quote in your signature...is that the same Ambrosia who made Maelstrom? I used to play that game religiously back around '93 on my Mac. I remember I had one crazy high score where I got to level 52.

Uh huh, that's the same one.  You can get a copy of the lastest here (http://www.devolution.com/~slouken/Maelstrom/): works on Windows and Linux as well. :P

Back on topic, it appears that I am unable to join games with any levels that take a long time to load. Styx is one such level that, for whatever reason, takes over five times as long to load as most other levels if I play it in singleplayer.

That's rather weird.  Do you have the latest d2x-xl.hog file, taken from the Windows executable download?  (Modification date is August 14th.)

I imagine number theory to be particularly interesting.

Oh man, number theory is teh win!  So so interesting to learn about error-detecting and -correcting codes, and how public key encryption works and stuff like that.  It's also kinda cool to know how to decode bar codes, too. :)
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: CP5670 on August 23, 2006, 03:48:18 am
Quote
Honestly, having 10 students in the class never stopped me from falling asleep sometimes in my advanced math classes. :p For me, it really depends on the professor, and unfortunately, math professors in particular have a tendency to fall towards the boring side of things.

Tell me about it. :p I did a complex dynamics course last semester that has easily been the most fascinating class I have done so far, but the professor was a bore and had a very thick Russian accent that was difficult to understand. I find that reading the textbook is often much more rewarding than trying to follow things in class, unless the professor is exceptionally good.

As for analytic number theory, I'm somewhat familiar with the subject already but this class should still be very interesting. Number theory and complex analysis are both individually awesome, and the combination of the two is about as good as it gets. :D

Quote
Uh huh, that's the same one.  You can get a copy of the lastest here: works on Windows and Linux as well. :p

Yeah, I've played that recently. Never could get anywhere close to my old record though. :p

Quote
That's rather weird.  Do you have the latest d2x-xl.hog file, taken from the Windows executable download?  (Modification date is August 14th.)

Yes, I have that one. I have been getting this problem for a little while though. I think it's the same reason I often could not join the entropy and CTF games a few weeks ago.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: watsisname on August 23, 2006, 09:27:44 pm
Hosting again for a short while tonight (mainly for bug-searching).  Feel free to join in if you can.
Edit:  Game's are down now.  I'm thinking that we can have a major game-night either Thursday or Friday night.  Hope a bunch of people are able to join. :)
Tonight's games were pretty successful, with 4 players at one point. 

Highlight of the night came late at shakers castle, which I decided to fill *only* with mega missiles instead.  At one point, simx decided to poke fun at my wanting to sleep so that I wasn't tired for lecture in my next class, and I came at him and said "Lecture THIS!", and fired a mega at him.  He flies right past me, the Mega detonates in my face, and I recieve the suicide. :lol:
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: simX on August 24, 2006, 05:20:12 am
Highlight of the night came late at shakers castle, which I decided to fill *only* with mega missiles instead.  At one point, simx decided to poke fun at my wanting to sleep so that I wasn't tired for lecture in my next class, and I came at him and said "Lecture THIS!", and fired a mega at him.  He flies right past me, the Mega detonates in my face, and I recieve the suicide. :lol:

Veni.  Vidi.  Splodi.

Hehehehe.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Nuke on August 24, 2006, 05:52:28 am
you hosting one now? what mission you using?
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: simX on August 24, 2006, 06:05:29 am
you hosting one now? what mission you using?

Heya Nuke -- yeah, I am hosting one now.  Actually, karx and I just finally found the bug that was preventing Macs from hosting, so now I can host.  You can see it, and Aus and Zif have been able to connect, so it seems that I'm able to host successfully now.

I'm gonna try hosting a perpetual server and see how it goes.  Since everyone and their cat likes Hydrolysis Plant, I've set that up on my work computer.  If you can't host, you should be able to meet up and play in there.  It seems reasonably fast with not much lag, at least from what I can tell.  I'll try restarting it on a regular basis so that weapons don't build up, and if people want me to change maps periodically, I can do that as well.

Let me know what you guys think, if you can join, etc., any problems.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: CP5670 on August 24, 2006, 06:07:03 am
Quote

Highlight of the night came late at shakers castle, which I decided to fill *only* with mega missiles instead.  At one point, simx decided to poke fun at my wanting to sleep so that I wasn't tired for lecture in my next class, and I came at him and said "Lecture THIS!", and fired a mega at him.  He flies right past me, the Mega detonates in my face, and I recieve the suicide.

:lol: Wish I had been there. I sort of overslept last evening and didn't get up until 3:00 in the morning for some reason. :doubt:
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Nuke on August 24, 2006, 06:17:46 am
updated my exe and dled the mission, but im not seeing it. im gonna try tweaking my router some more, or just bypass it all together. i got 28342 open and all packets with that port are being forwarded to my computer. are there any other ports the game uses that i dont know about?
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: simX on August 24, 2006, 06:31:08 am
updated my exe and dled the mission, but im not seeing it. im gonna try tweaking my router some more, or just bypass it all together. i got 28342 open and all packets with that port are being forwarded to my computer. are there any other ports the game uses that i dont know about?

9424 for the tracker, but it really shouldn't matter unless you're hosting.  Worth a try, though, if you can't see my game.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: simX on August 24, 2006, 10:20:29 pm
So... anyone up for more Descenting tonight?
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: watsisname on August 24, 2006, 11:04:51 pm
I'm joining in simx's game now, and if anyone else wants to play at another level, I'll host as well at another location. :)
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Nuke on August 24, 2006, 11:52:57 pm
i made it in but the game didnt last very long
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: watsisname on August 25, 2006, 10:59:58 am
Nuke:  Yeah, some other people have been having those kinds of problems, too.  (Game crashing after some period of time, or the other players appear to disconnect and then the game becomes invisible, etc).  We're still not really sure what's causing it, but we're making progress. 
In the meantime, keep trying it, since it isn't a constant problem throughout each version of D2X-XL.  (I've had it before with one version, and then it went away with later ones). 

Hope to see you all again tonight. :)
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: CP5670 on August 25, 2006, 07:03:20 pm
I should have a lot of time tonight, just need to make sure I don't sleep too long. I was at Brickfest the whole day (which by the way was some of the best fun I've had in a while; the things on display there are incredible) and I'm rather exhausted now. :D
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: watsisname on August 25, 2006, 09:24:08 pm
Edit (again):  I'm not sure whether or not I'll host Sunday night, but I will at some point(s) this week, and I'll post here whenever I do. :)
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: simX on August 27, 2006, 04:31:06 am
For those times when watsisname is not available, I can probably host if I'm around.  I like to know who's going to play when I host, though, so post in here if you want to play. :)  I'll check back often.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Music1an on August 27, 2006, 01:06:08 pm
I'll be more than happy to play, just let me know when you're going to host  :)
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: AusRED5 on August 27, 2006, 01:23:41 pm
There is a game hosted.

simX, just isn't in it right now. ;)
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Music1an on August 27, 2006, 01:27:53 pm
Yeah i saw it about a minute ago.  I was gonna join but i wasnt sure with it having only 1 person in it...

simX, just isn't in it right now. ;)
Heh, had a feeling that'd be the case.
Oh and btw AUS, thx for the fantastic d2x-xl custom menus!  :D
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: AusRED5 on August 27, 2006, 01:33:17 pm
Yeah... that lvl is a bit big for only 2 people really.

Need to host some smaller lvls when there is less people on.

Oh well.

See you guys in the mines!  ;)
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: AusRED5 on August 27, 2006, 01:39:39 pm
I'm hosting a smaller lvl now.

My "V3" lvl.

If you don't have it?

simX has hosted all my lvls here (http://homepage.mac.com/simx/aus-levels.zip).
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: darklord3k on August 27, 2006, 09:00:15 pm
im getting 300 errors when i try to join on one of those maps. any ideas?
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: AusRED5 on August 28, 2006, 02:38:15 am
im getting 300 errors when i try to join on one of those maps. any ideas?
With that much info? :doubt:

No clue dude!

Anyways.

Here is a screenshot of those who played "V3" with me duing the morning/afternoon/evening for some (5am for me).
(http://img90.imageshack.us/img90/7213/scrn0041tg1.th.jpg) (http://img90.imageshack.us/my.php?image=scrn0041tg1.jpg)

I find it funny because everyone in the screenshot could see me but nobody was able to see each other!  :lol:
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Ulala on August 29, 2006, 04:08:15 pm
Wow, our landlord FINALLY got us our internet connection. It was only supposed to be in a month ago. I'm back and ready for some D2 action, have most of the issues been resolved? I might even be able to host for hours on end again like we had in the past.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: CP5670 on August 29, 2006, 04:16:54 pm
Yeah, we've been having games with 4+ players quite regularly (we were playing almost every day about two weeks ago). There are a few issues remaining but it works well for the most part. Is anyone else available tonight? I wouldn't mind getting a few games in before my college semester starts on Thursday.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Ulala on August 29, 2006, 04:56:27 pm
I'll play, but I'll have to reinstall everything because of a format.  :(
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: karx11erx on August 29, 2006, 05:59:34 pm
I find it funny because everyone in the screenshot could see me but nobody was able to see each other!  :lol:
Oh no - please say that's not true! :(

That means that for some reason the host didn't forward the client IPs+ports to all clients. Dang. If I only knew why this happens. :doubt:
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: watsisname on August 29, 2006, 10:13:33 pm
I'm hosting for a short while tonight, so join if you can. :)
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Cobra on August 29, 2006, 10:25:58 pm
argh. i've got all my ports forwarded and i can't keep a connection to anyone.

and no one will get back to me on the bug report i submitted! :hopping:
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: simX on August 29, 2006, 11:37:35 pm
argh. i've got all my ports forwarded and i can't keep a connection to anyone.

and no one will get back to me on the bug report i submitted! :hopping:

Cobra: unfortunately, networking problems are the hardest to diagnose, because not only do people have different setups, but the problems don't always manifest themselves.  And when a problem isn't reproducible on the developer's end, it's not exactly easy to find where the problem is.  Often the best we can do is guess and hope for the best.  Both karx and I have seen your bug report -- did you check the link he posted in the report?  (i.e.: have you updated your D-Link router's firmware?)

karx: There's one player in particular, a friend of watsisname named Venin, that almost always is invisible to some or most players.  Maybe if we manage to get a game going with him, you can diagnose the problem?  I would attempt to do so myself but heck if I know what I'm doing. :rolleyes:
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Cobra on August 29, 2006, 11:59:15 pm
i tried to get the firmware update but the link was a 404.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: CP5670 on August 30, 2006, 12:05:36 am
Quote
karx: There's one player in particular, a friend of watsisname named Venin, that almost always is invisible to some or most players.  Maybe if we manage to get a game going with him, you can diagnose the problem?  I would attempt to do so myself but heck if I know what I'm doing. :rolleyes:

He was in the game we just played. I think it was the first time he was actually visible on my end. Although his ship seemed to freeze in place every now and then and weapon hits often didn't register, which I guess was some sort of lag effect.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: simX on August 30, 2006, 03:53:35 am
He was in the game we just played. I think it was the first time he was actually visible on my end. Although his ship seemed to freeze in place every now and then and weapon hits often didn't register, which I guess was some sort of lag effect.

Yeah, I noticed.  Actually, it was quite weird because that was one of the rare times when he appeared disconnected to me, even though I could see he was still racking up kills.  Usually I can see him all the time, but he can't see me, and he's invulnerable to me.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: karx11erx on August 30, 2006, 06:23:37 am
Cobra,

you got a reply for your bug report. Apparently you haven't been trying very hard to get a firmware update though. It's in your own interest to apply one if it exists and hunt it down if it can be found. We do not have to serve everything to you on a silver dish. ;)

I think I will have to put specific networking logging into D2X-XL to find out why people are invisible or invulnerable to others. This is a biotch of a problem.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: watsisname on August 31, 2006, 04:12:54 pm
I will try getting another game going tonight, probably starting between 11pm and midnight (EST).  I'll also *try* getting Venin to play, if that will help shed some light on the player-invisibility bug.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: simX on August 31, 2006, 05:09:53 pm
Cobra:  I have a possible idea as to why you are getting dropped connections.  I remember that you were previously able to play without problems -- have you recently turned on "Improve UDP/IP Networking Quality" in Configure --> Miscellaneous?  If so, turn it off, and see if you still have connection problems.

I remember turning this on one day, and then the very next time I tried to play a netgame I would experience the same issues as you did -- I would get dropped after 5 or 10 minutes of play.  Once I turned this option back off, everything returned to normal.
Title: Re: semi-sub-official hlp super happy descent 2 multiplayer action!
Post by: simX on August 31, 2006, 10:09:35 pm
So I'm gonna host a game now, if anyone wants to join.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: CP5670 on September 02, 2006, 03:48:52 pm
Is anyone free during the next three nights? I'm going to be quite busy after this weekend and probably won't have much time for long game sessions until the end of the year, so it would be nice to have a few games. :)
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Mars on September 02, 2006, 08:44:41 pm
I'm free, any server capable people (hell, I might try putting my Mom's comp on the DMZ)
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: simX on September 05, 2006, 10:05:34 pm
Anybody free to do some descenting tonight?  Maybe in about an hour or two from now -- 9 or 10 PM Pacific, 12 or 1 AM Eastern.  Hopefully we can get like 4 people so we can try out entropy again?
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: CP5670 on September 06, 2006, 12:22:52 pm
Sorry, I only saw your post this morning. How about trying for this weekend, maybe Friday or Saturday night?
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: simX on September 06, 2006, 08:53:49 pm
No prob.  Both Friday and Saturday night should work for me, and I think watsisname suggested doing that too (implying that he can make it then).
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: watsisname on September 07, 2006, 03:11:28 pm
Yep, both Friday and Saturday night are good.  Either I or simX will host. :)

Like CP, I'm going to be rather busy with college-stuffs for a while, so I'd love to have a few nice, long games of killing each other before that happens. :lol:
Speaking of killing each other... I watched some of my old demos I recorded of us playing, and found a totally hilarious line that Weepul said during a game of Shaker's Castle (with Mega missiles).  Now it's totally my new siggy. :D
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Ulala on September 08, 2006, 06:09:50 pm
There gonna be a game up tonight?  ;7
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: watsisname on September 08, 2006, 08:48:39 pm
Yes, at 11pm EST.  Hope to see y'all there! :)  (I can host earlier, too, if anyone wants)
*Might also be a game tomorrow night, depending.  More on that later.*

Edit (again):  Erm, there might be another game tonight, probably around 11pm EST, and we're gonna try to figure out what the deal is with that player invisibility bug.  I know I've said that before, but I really mean it this time.
Ulala:  You able to join us again at some point?
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Mars on September 10, 2006, 09:34:17 pm
Everyone make sure you have Descent 3 1.4 (NOT 1.5).

If you are unsure how to get a copy of it by next week, PM / e-mail me, and I'll explain it to you.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: watsisname on September 12, 2006, 02:00:04 am
Rightio, hopefully we all can try out multiplayer D3 sometime this weekend.  Is Friday and/or Saturday night good?
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Mars on September 12, 2006, 05:14:45 pm
Any time this weekend is good for me. Might even be able to use my own computer (damn slow torrent)
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: CP5670 on September 12, 2006, 05:19:29 pm
I'll reinstall the game tonight. Do you guys have the mercenary expansion?

What's the advantage to 1.4 over 1.5, by the way?
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Mars on September 12, 2006, 06:33:50 pm
Other platforms (besides Windoze) don't have 1.5, and yes I do have Mercenary
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: simX on September 14, 2006, 06:53:17 pm
Hey, guys, good news. :)  karx and I have squashed some more networking bugs -- powerups shouldn't rapidly multiply anymore, players should correctly rejoin (i.e.: regain their kills) when rejoining, and, finally, we think we've found the cause of that bug where it dumps you back to the netgame list screen when trying to join. :D

The first fix is already in .191, but karx will probably be releasing a newer version soon that fixes the last 2 bugs. :D
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Mars on September 14, 2006, 08:23:33 pm
When does the bug where the kill count is complete bull**** get fixed?
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: CP5670 on September 15, 2006, 12:27:24 am
Hey, guys, good news. :)  karx and I have squashed some more networking bugs -- powerups shouldn't rapidly multiply anymore, players should correctly rejoin (i.e.: regain their kills) when rejoining, and, finally, we think we've found the cause of that bug where it dumps you back to the netgame list screen when trying to join. :D

The first fix is already in .191, but karx will probably be releasing a newer version soon that fixes the last 2 bugs. :D

Sounds good. Maybe we can finally get some entropy and CTF games going now. :yes:
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: simX on September 15, 2006, 01:19:49 am
When does the bug where the kill count is complete bull**** get fixed?


Right after we fix the bug where some people are invisible to other players. :rolleyes:
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: watsisname on September 15, 2006, 02:06:43 pm
Glad to hear about those latest bug-fixes.  I'm constantly amazed by the progress you and Karx are making with D2X-XL.  :)

I'll be installing D3 on my laptop tonight, and hopefully we can get some games going sometime after 9pm EST.  This ought to be super happy fun! :D
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Music1an on September 15, 2006, 02:36:10 pm
Unfortunately, I am unable to get descent 3 working on my computer :mad:.  Im still trying to figure it out, but I don't think I'll be able to be there tonight!  Hope you guys have lots of fun!!
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Mars on September 15, 2006, 04:50:31 pm
What is the problem you are having?
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: simX on September 15, 2006, 05:05:30 pm
I'm constantly amazed by the progress you and Karx are making with D2X-XL.  :)

Well, to be honest, karx does most of the fixing.  I just sit at my compy in the debugger and report the values of various variables that he asks about. :P  But the Mac version seems to bring to the surface an inordinate number of networking bugs; either that, or I'm just really picky sometimes. ;)
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: watsisname on September 15, 2006, 09:01:17 pm
Unfortunately, I am unable to get descent 3 working on my computer :mad:.  Im still trying to figure it out, but I don't think I'll be able to be there tonight!  Hope you guys have lots of fun!!
Guh, sorry to hear that. :( Maybe we should start tonight off with D2 again for a bit so everyone can meet, and then we'll host D3 after a little bit of that?  That way you can at least enjoy a bit of play. :)

BTW, hosting (either D2 or D3) will begin at about 11:00pm EST.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Music1an on September 15, 2006, 09:11:51 pm
Unfortunately, I am unable to get descent 3 working on my computer :mad:.  Im still trying to figure it out, but I don't think I'll be able to be there tonight!  Hope you guys have lots of fun!!
Guh, sorry to hear that. :( Maybe we should start tonight off with D2 again for a bit so everyone can meet, and then we'll host D3 after a little bit of that?  That way you can at least enjoy a bit of play. :)

BTW, hosting (either D2 or D3) will begin at about 11:00pm EST.

No, that's fine (don't think I'll be able to stay up late anyway ::))  I'll probably be able to tomorrow though (just post if there will be a game earlier than, say, 10 pm EST). Hope you guys have fun!!
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Mars on September 15, 2006, 10:02:51 pm
Whatsisname's game is up, D2XL
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: watsisname on September 15, 2006, 10:35:26 pm
Sorry guys, doesn't look like TCP/IP connections are working with me.  Does anyone else who was able to host D2 via direct connection want to try it with D3?
Oh, and D2 is back up again.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: CP5670 on September 15, 2006, 10:39:00 pm
You may need to add D3's port to your router's forwarding list. I don't remember what it is though.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: simX on September 16, 2006, 01:35:18 am
You may need to add D3's port to your router's forwarding list. I don't remember what it is though.

Looks like it is 2092 (http://www.auditmypc.com/port/tcp-port-2092.asp).
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: watsisname on September 16, 2006, 02:05:07 am
Was fun times again tonight, both in D2 and the later D3.  It'd be awesome if we could get more people playing that as well, maybe with some entropy and stuff. :D

CP & Mars:  my compy crashed at around 3am, and rather than rejoining I just decided to call it a night.  I'd love to play again later, maybe tonight or Sunday night depending on CP's schedule. :)
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: karx11erx on September 16, 2006, 03:24:28 am
I'm constantly amazed by th' progress ye an' Karx are makin' with D2X-XL.  :)

Well, to be honest, karx does most of the fixing.  I just sit at my compy in the debugger and report the values of various variables he asks about.  :P  But the Mac version seems to bring to the surface an inordinate number of networking bugs; either that, or I'm just really picky sometimes.  ;)
You definitely should not underestimate the value of your help.  It is way easier to fix particularly networking bugs with you sitting at the other end of a connection and patiently following directions fer testing for hours and hours.  :) If it hadn't been for your perseverance, D2X-XL would not be where it is now; most of all ofc the Mac version, but also the others.  ;)

Btw, 1.6.193 available with more (powerup multiplication related) networking bugs fixed.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: CP5670 on September 16, 2006, 11:28:53 am
Quote
CP & Mars:  my compy crashed at around 3am, and rather than rejoining I just decided to call it a night.  I'd love to play again later, maybe tonight or Sunday night depending on CP's schedule.

I had to leave soon after that point anyway. If we can get four players, a monsterball game simply has to go on the schedule. :D

However, my onboard network controller apparently died just after I closed down my D3 game. :wtf: It doesn't seem to work at all anymore, no matter what I try with it. The motherboard has another one, but I can't imagine what happened with this or how D3 could have caused it. I'll see if I can get it sorted out later today, since I think this other one is a bit slower.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: watsisname on September 16, 2006, 09:52:23 pm
I'll be hosting D2 again tonight for a little while.  Game should be up now. :)
Edit:  Well, two weird things are happening.  First of all, it seems that nobody else can hit me with secondary weapons with the exception of concussion missiles.  I don't even see them get launched from other players from my end. :confused:  Got a bug report of it down. 
Other thing is a consistancy error, but I'll try fixing that later.  Maybe someone else can host until then.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Music1an on September 17, 2006, 06:50:20 am
Ok guys, i got D3 working :D! Hopefully we can get a game together sometime soon!
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: CP5670 on September 17, 2006, 05:29:39 pm
I'll be hosting D2 again tonight for a little while.  Game should be up now. :)
Edit:  Well, two weird things are happening.  First of all, it seems that nobody else can hit me with secondary weapons with the exception of concussion missiles.  I don't even see them get launched from other players from my end. :confused:  Got a bug report of it down. 
Other thing is a consistancy error, but I'll try fixing that later.  Maybe someone else can host until then.

I checked around 12:15 but couldn't see your game. I guess I just missed it.

I'll be free tonight if anyone wants to play either D2 or D3.

[edit] yay, 8000 posts. :D
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: watsisname on September 17, 2006, 07:18:08 pm
Hosting D2 now, level is "Booyah", available from www.descent2.de (http://www.descent2.de).
Edit:  Wasn't a too much action tonight, just a couple 1vs1's.  Perhaps we can get another big game going later this week/weekend. :)
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: karx11erx on September 19, 2006, 07:13:36 am
it seems wot nobody else can hit me with secondary weapons with th' exception o' concussion missiles.  I don't even see them get launched from other players from me end.  :confused:  Got a bug report o' it down. 
D'uh - wot's a bug introduced by me new excess powerup cappin' code.  Fixin' already.  As I wrote on descentbb.net: There may have been bugs introduced by wot code change, avast.  Fixed another bug makin' powerups disappear permanenly last night, too.
 
Please note wot bug reports have t' be issued via th' bug tracker o' th' D2X-XL project on SourceForge.net, by Davy Jones's locker.  ;)

Wut da hell is messen' with ma' doubloons, yer, by Blackbeard's sword?  :P

Gack, pirate slang!  :D
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: karx11erx on September 19, 2006, 07:39:21 am
Quote
CP & Mars:  me compy crashed at aroun' 3am, an' rather than rejoinin' I just decided t' call it a night.  I'd love t' play again later, maybe tonight or Sunday night dependin' on CP's schedule. 

I had t' leave soon after wot point anyway.  And swab the deck!  If we can get four players, a monsterball game simply has t' go on th' schedule.  :D

However, me onboard network controller apparently died just after I closed down me D3 game, I'll warrant ye.  :shiver me timbers: It doesn't seem t' work at all anymore, nay matter what I try with it.  The motherboard has another one, but I can't imagine what happened with this 'ere or how D3 could have caused it.  I'll see if I can get it sorted out later today, since I think this 'ere other one is a bit slower.

See, I told ya: D3 sux!  :D
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Ulala on September 19, 2006, 04:57:40 pm
Good news everyone, I picked up a copy of D3 from a friend! If D3 games are happening, I'll install it. What will I need in the way of patches, etc?
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Mars on September 19, 2006, 05:16:19 pm
Go ahead and install it... I can't imagine its ripping up netcards to be a standard occurance.

You'll want the 1.4 patch from Descent3.com, the no CD patch works too.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: watsisname on September 19, 2006, 08:59:18 pm
I'll be free on Friday/Saturday night for d2 and/or d3, and I *might* host on Thursday night as well sometime around midnight EST.  I'll post here with details then.
Err, I mean... Drink up me hearties, yo ho! Load ye cannons an' prime ye missiles, mates!  We goin shootin soon! :D
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: simX on September 20, 2006, 05:45:07 am
Hey guys, guess what?  Soon we'll be able to play Monsterball in D2X-XL (http://descentbb.net/viewtopic.php?p=177456#177456)!  Wooo! :D
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: karx11erx on September 20, 2006, 04:47:49 pm
Monsterball is available now. I have found the ball to be a bit 'sticky' to player ships at times, and ofc it needs testing. But the first tests in a 2 player setup on a LAN worked.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: simX on September 20, 2006, 09:41:40 pm
Heh heh heh, can you say, "Monsterball on Get 3D"? :D
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: watsisname on September 21, 2006, 12:18:10 am
*watsisname imagines ramming Simx to death with the monsterball when it is stuck to his ship*   :lol: :yes:
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: karx11erx on September 21, 2006, 02:06:33 am
Stickiness removed. :P
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: watsisname on September 21, 2006, 01:59:49 pm
Aww -- I mean... yay!  ;)

Oh, I will be able to host tonight, starting at roughly midnight EST.  We're totally doing monsterball at some point. :D
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Ulala on September 21, 2006, 05:31:18 pm
I'll try to get in on it.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: CP5670 on September 21, 2006, 06:18:31 pm
ooh, this should be very interesting. I've wanted to see monsterball in D2 for a long time. Not sure how much time I'll have tonight, but I'll definitely drop in at some point.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: watsisname on September 21, 2006, 10:45:58 pm
Game is up now, so join when ready. :)

Edit:  Well, this is interesting.  Mars sees multiple monsterballs, and none of them are the same as the one that I see.  We can shoot each other's monsterballs, but not collide with them.  Here's a silly pic of him floating inside my monsterball:
http://img178.imageshack.us/img178/8713/ballbugev1.jpg (http://img178.imageshack.us/img178/8713/ballbugev1.jpg)
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: karx11erx on September 22, 2006, 02:33:25 am
Well ... I thought this needs testing. :P
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Mars on September 22, 2006, 04:15:49 pm
I saw two balls, neither of which whatsisname saw
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: karx11erx on September 22, 2006, 06:04:18 pm
There were problems when using different OS's with Monsterball. They are fixed in v1.7.6. The server should however go to the Monsterball menu and reset all values to defaults to remove the effects of the bugs. Doesn't mean there are no bugs here anymore, btw. ;) (Though I hope there aren't :rolleyes: ).

I'd need to participate in a Monsterball game to do some checking and debugging, but time zones are an issue ... I cannot always go to bed at 3 am. :P
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: CP5670 on September 22, 2006, 06:08:12 pm
We're often up around that time on the weekends, so you might be able to join us in the morning over there. :D
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: watsisname on September 22, 2006, 10:35:13 pm
Anyone free for a game Saturday night at the usual time?
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: karx11erx on September 23, 2006, 03:51:08 am
We're often up around that time on the weekends, so you might be able to join us in the morning over there. :D

I have a family, I cannot play computer games in the morning. I can only do so if everybody else here is asleep.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: CP5670 on September 23, 2006, 10:10:21 pm
Anyone free for a game Saturday night at the usual time?

Should be free most of the night. Post here if you're starting up a game.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: watsisname on September 23, 2006, 10:36:26 pm
Game of Monsterball is now up, using the latest version.  Let's see if Karx's bugfixin worked. :)
Edit:  Hrm, looks like it's not.  My primary weapons are really faint, and sometimes weapon shots will freeze in place at a certain spot.  If I try to pass in front of my weapon shots, then my ship freezes up as well.  I'll log a bug report of this later, but for now I'll host again at Neptune.  We might do D3 later, as well, if CP doesn't mind hosting.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: CP5670 on September 24, 2006, 12:28:12 am
If anyone is available again, let me know. I had to go for a bit but am free again now.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: karx11erx on September 25, 2006, 06:24:51 am
Important:

You have to go to the monsterball settings menu when setting up a monsterball game as server and reset everything to defaults to remove the effects of the recently fixed bugs.


That's btw. what the update notes on the d2x history page say.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: watsisname on September 25, 2006, 10:48:50 pm
Whoops.  I'll be sure to read those from now on, lazy me. ;)
Edit from before:  Might be free Tuesday night, otherwise assume the usual weekend stuff.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: CP5670 on September 26, 2006, 02:31:20 am
I have a ton of work over the next few days, but should have a lot of time after Thursday.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: CP5670 on September 29, 2006, 10:02:11 am
It's been a rough week but I have a lot of time this weekend. Anyone up for a game tonight?
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: watsisname on September 29, 2006, 07:27:49 pm
I'll be hosting tonight starting at 11:40 EST.
Edit:  Game's up now.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: CP5670 on September 30, 2006, 09:05:49 am
Wow, this is unbelievable. After our game last night, the same network controller on my other computer no longer works. That computer wasn't even on at the time. I think it may have something to do with how I'm doing port forwarding in D3. I'll need to look into this before hosting again.

[edit] By the way, the additional levels I was talking about are available here:
http://www.planetdescent.com/site/files/d3new/index.asp?start=a

For our next series of games, get the official Chaos, Havoc and Mayhem packages along with the user-made Kataclysimca level, which was very popular at one point. I can't find the B-side package there, but I'll upload it somewhere a bit later.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: watsisname on October 04, 2006, 06:49:37 pm
Gadzooks, it fried the one on the other compy!? :wtf: D3 obviously hates your network controllers.  Good luck getting that fixed/resolved.

Thursday, Friday or Saturday night should be good for another D2 game, and Venin should be able to join us for D3 whenever we're able to play that again.  More players = more fun. :D
Edit:  Gasp, I forgot that Monday's a holiday.  Therefore sunday night is good, too!  Woot!
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: CP5670 on October 05, 2006, 12:08:22 am
I found the problem at least on one machine. It was actually a very simple fix, but I have no idea why D3 is causing trouble with it. I've changed the port forwarding method, so hopefully there will be no further issues with this.

Monday is always a holiday for me. :D I'll have a decent amount of work over the weekend, although I should have at least one night available.

The hoard games were a lot of fun last time. That game type actually originates from D2, so we can also play it in there. Not all D2 levels have the hoard goals though. I know Dogfight does (referring to the Parallax-made four level pack, not karx's one) and Panic does not, but I'm not too sure about any others.

Also, here is the B-side pack I was referring to, which is definitely worth playing at some point:
http://home.comcast.net/~cp5670/bside.rar
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: AusRED5 on October 05, 2006, 01:21:18 am
All of my D2 levels have Hoard Goals.  ;)

I'm also currently working on a Monsterball level for D2X-XL Only.

(http://upload4.postimage.org/1302243/MBA02.jpg) (http://upload4.postimage.org/online_games/descent/descentbb/1302243/MBA02.html)
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: watsisname on October 06, 2006, 08:58:42 pm
I'll begin hosting D2 tonight (Thursday) around 11pm EST.  If tonight doesn't work, there will almost definitely be more games at least one other night on this weekend.  Posting which day(s) and times you're free might not be a bad idea, so that I know when is the best time to host. :)
Edit:  Whoo, we'll give Hoard a go in D2, as well.

About D3:  I've been messing with my router/firewall and forwarding the port for D3, but my games still seem to be invisible. :doubt:  So we might need to have CP, or anyone else who can host D3, to be the server if/when we play that again.  I'm hoping that isn't a problem.

See you in the mines! :D
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: CP5670 on October 07, 2006, 12:13:16 am
Sorry I'm late guys, I was really tired earlier and slept a bit longer than I had intended to. :doubt: If anyone is available for the rest of the night, post here and I'll set up a game.

That looks like a neat level, AusRED5. Sort of reminds me of Veins. It should be fun to play once the monsterball bugs are all worked out.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: watsisname on October 07, 2006, 09:20:55 pm
Hosting for a bit again tonight.  Hosting darkness games, whoo!  To join, you'll need to install the latest version of D2X-XL (I believe 1.8.15), and go to configure > render options > enable real-time opengl lighting.

Edit:  Game's done tonight since I got to get up fiendishly early, but I'll try hosting again perhaps Monday night.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: CP5670 on October 08, 2006, 10:05:09 am
By the way D3 didn't screw up a NIC this time, so it looks like the thing I did fixed that issue for good. :yes:
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: watsisname on October 08, 2006, 09:39:48 pm
Oh great, I'm happy to hear that, CP. :)

I'll host for a little bit tonight after 11pm EST, and I'm hoping for some good stuff Monday night, which I'll gve details on later.

Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Cobra on October 09, 2006, 12:52:48 am
For those who don't want to go through all of the trouble of downloading a massive number of maps from the Descent 2 site, I've created an installer (7.5 MB) including the spotlight MP maps and the all of the multiplayer maps from the multiplayer page. (say that 5 times fast)

Descent 2 Maps (http://www.cssavarice.com/files/d2maps.exe)
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: watsisname on October 09, 2006, 08:53:10 pm
Nice one with the missions pack, Cobra.  Should make it a lot easier for new players.  :yes:

As for tonight's game, I'm thinking I'll begin hosting at the usual 11.  Hope to see you all then!
Note:  One of the levels we'll be using at some point will be "46&22", which is in Cobra's pack.
Edit:  Game's are done for now.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: watsisname on October 14, 2006, 06:46:36 pm
:bump:
Anyone free for a game, either tonight or Sunday night?
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Mars on October 14, 2006, 06:57:48 pm
Maybe... depends on how well I can stay awake really
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: watsisname on October 14, 2006, 09:43:22 pm
Ok, I'll begin hosting at roughly 11pm EST (~20 mins from this post).
Edit:  Got to call it a night, but I might host again tomorrow if anyone's free.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: CP5670 on October 15, 2006, 10:08:01 am
I won't have any time this weekend, unfortunately. Next weekend would work better.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Nuke on October 15, 2006, 09:51:00 pm
well im gonna set up a host, i havent played in awhile but id like to get a few more games in. working on my pyro model got me intrested in descent again :D
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: watsisname on October 17, 2006, 10:41:48 pm
I won't have time to play this week, but the weekend (Friday through Sunday) should still be good.  Looking forward to playing with you once again. :)
*Looks back upon the first pages of this thread and chuckles in amusement*
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Mars on October 17, 2006, 11:12:36 pm
I think this is one of the longer threads in HLP history

I am unavailable until the weekend as well, and I might not even be available then  :sigh:

I have many small pockets of free time, and few large gaps in the schedual.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Nuke on October 18, 2006, 06:19:43 pm
and to think it was mine! mine! behold the glory!!!!
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: watsisname on October 21, 2006, 05:22:42 pm
I'll host tonight if anyone's free.  Does 11pm EST sound good?
Edit:  Game's down, but maybe we can try again next weekend.  Speaking of which, I've found two more people who should be able to join us in our next game. :)
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: CP5670 on October 23, 2006, 01:44:45 am
Good to hear. I probably won't be able to play for a while though, at least not for the next two weekends.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: watsisname on October 23, 2006, 07:03:07 pm
At 9pm tonight I'm going to try a co-op game with some folks, so anyone who wants to join is welcome.  We will also be using AIM's mike-speak feature to communicate, and it should be awesome. :D

If all goes well, we can try this out in our next games.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Ulala on October 24, 2006, 08:53:12 pm
Okay, so I thought it was just my laptop that was screwed up, but I think there's a bug with the latest version. For some reason, when I try to play single player, nothing happens. When I try to create a multiplayer game, it cannot find any maps to choose. When I try to join a multiplayer game, it says "you do not have the required map to play, unable to join net game." Yet, my MISSIONS folder has all the missions needed in it. I thought it was just my laptop, so I'm now on my desktop and I'm facing the exact same problem. I fired up an older version of d2x-xl, 1.6.3 or so, and I'm able to play single player, or create a multiplayer game, and it detects all the maps just fine.

 :sigh:
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Ulala on October 26, 2006, 04:47:15 pm
Update: A fresh install (deleted all files, reinstalled all files) of all of d2, d2x-xl, etc took care of this bug. I was able to get in with watisname and a couple others yesterday, but ran into the "invisible" glitch. I could only see one other player, the other two supposedly left the game (according to my d2), but they hadn't in reality. Then it wouldn't take too long before the whole game crashed altogether.  :(
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: watsisname on October 29, 2006, 01:48:57 am
As far as I know the 'invisibility' bug is coming from other player's internet connections being a bit screwy, so that shouldn't be anything to worry about on your end.  As for the eventual crashing, I'm not so sure.  I had that happen before back in versions 1.5.something, I think, but that went away with the later ones.  Maybe just double check the settings/files, or hopefully a later release will end that issue.  Whatever the case, I hope it get's resolved soon. :)

I had meant to host Saturday night but I was called in to work until late.  I'm *hoping* to be able to host Sunday night for a little bit if anyone else is free.  Otherwise we can try again another night.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: watsisname on November 05, 2006, 01:32:18 am
Bump: 

I'm not sure if any of you know about this, but I found I cool tracker that updates a list of D3 games being hosted on it, and there's almost always a game being played.  http://d3.descent.cx/tracker.d3 (http://d3.descent.cx/tracker.d3)
Thought it might be a fun alternative for some of you guys. :)
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: AusRED5 on November 05, 2006, 01:41:45 am
Bump: 

I'm not sure if any of you know about this, but I found I cool tracker that updates a list of D3 games being hosted on it, and there's almost always a game being played.  http://d3.descent.cx/tracker.d3 (http://d3.descent.cx/tracker.d3)
Thought it might be a fun alternative for some of you guys. :)

And there is Vortex (http://www.slyclan.de/) as well. ;)
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: CP5670 on November 08, 2006, 01:14:54 pm
I might finally get some time this weekend, although probably only for one night. Those D3 trackers look like they would be very useful.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: watsisname on November 11, 2006, 12:10:54 am
It'd be great to get another game going again.  I'm pretty sure I'll have a few hours free Sunday night, so if that is good for anyone then please let me know. :)
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: CP5670 on November 12, 2006, 02:53:19 pm
Yeah, I should have at least a little bit of time tonight. :)
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: watsisname on November 12, 2006, 10:47:34 pm
Ugh, sorry for the late post.  HLP was down earlier and I couldn't wait much longer for it to come up. 
Anyways, I'm starting up d2 in a couple mins so if you're still around, please feel free to join. :)
Edit2:  That's all for tonight.  Maybe we'll have better luck next weekend.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: CP5670 on November 13, 2006, 12:16:35 am
I checked a few times earlier but couldn't see your game. I'm not going to have any time tonight either. I have some stupid project for a class and didn't get as far with it as I wanted to earlier today, so I need to work on it now. Sorry about that. :(
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Mars on November 13, 2006, 06:51:11 pm
Between school, family, cross-examination debate, and friends, I am finding that finding time for gaming is nearly impossible :-(


I'm sure I'm not the only one... what we should do is establish a time so that we can tweak our schedules.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: CP5670 on November 14, 2006, 05:23:53 pm
From the looks of it, I'm not going to have time to play on a regular basis until around December 20, when my semester ends. Although I have about 40 days off at that point. :)
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: CP5670 on December 22, 2006, 10:46:35 am
My semester ended a few days ago and I have a lot more time now. If you guys are available, it would be nice to get some games going with this again. :)
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Mars on December 22, 2006, 12:50:31 pm
Definitely... anyone up for one late today / early tomorrow?
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Ulala on December 22, 2006, 02:48:53 pm
I'm pretty tied up until after Christmas. I miss semi-sub-official hlp super happy d2 multiplayer action, that's for sure.  :sigh: :(
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: CP5670 on December 23, 2006, 11:15:05 pm
I guess most people are going be tied up with Christmas at the moment. Let's wait a day or two and see if watisname comes around.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Mars on December 26, 2006, 03:35:36 pm
*Clears throught*
So... what y'all think?
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Ulala on December 27, 2006, 05:29:52 pm
I'm stuck with only intermittent internet until after Dec. 28. I'm housesitting for a friend who doesn't have internet.  :blah:
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: CP5670 on December 28, 2006, 12:21:43 am
Are you free that night (tonight, actually :p)? I would like to have at least two other people available before we try scheduling something. I miss the days in the summer when we regularly had five or six people in watsisname's D2 games. :(

Do you have D3, by the way? I know Mars does and there is someone on another forum I go to who is interested in playing with us, although the timezones may be a bit of an issue.

1000th post in this thread, by the way. It's certainly been quite a while since we first started playing these games back in February.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Mars on December 28, 2006, 12:33:25 am
I'm free until Sunday (not counting New Year's eve)

Timezones are always an issue, it comes with having so much Real Life.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Music1an on December 29, 2006, 09:33:19 am
Sup guys!  Hope everyone had a great Christmas season this year!

So yeah, I would love to get back into these D2 matches.  I think I'll be free until next Tuesday.  And just so you know, I got d2 and d3.  Look forward to seeing you guys in the mines!
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Nuke on January 10, 2007, 06:17:53 pm
i finally got d2xxl running somewhat stable again and sence i got banned from yet another ragnarok online server, looks like im up for games.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Ulala on January 11, 2007, 02:42:45 pm
I, too, have d3 but I've had no luck getting multiplayer net play to work with anyone I've tried it with. And, my d2x-xl seems to like to stop working a few days after installation. I just keep reinstalling, although last time I played it online with watisname, etc. I had the "can only see some of the other players, but not all of them" glitch. Has this been resolved?
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Nuke on January 11, 2007, 04:50:32 pm
try a new player profile, that fixed all my problems.

i got to work at the moment but if anyone starts a game i might play when i get back.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Mongoose on January 11, 2007, 07:46:03 pm
Ulala, what specific problem are you having with D3 multiplayer?  Is one of you attempting to host your own game, or are you trying to join a pre-existing server?
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: CP5670 on January 12, 2007, 03:16:50 am
We were actually able to play D3 pretty successfully at one point. I think we had fewer problems with that than in D2.

The current D2X-XL version seems to be slightly unstable. I'm getting occasional crashes (in SP) with it.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Ulala on January 12, 2007, 07:24:46 pm
Ulala, what specific problem are you having with D3 multiplayer?  Is one of you attempting to host your own game, or are you trying to join a pre-existing server?

One person tried to host, and I tried to join. It failed. Then I tried to host, he tried to join, it failed. Finally, some time later, watsisname thought he might have had things figured out (we're both on routers), so he hosted, I tried to join, but it failed. I couldn't see/join anyone's game. I haven't really bothered to try to join pre-existing/dedicated servers.

Nuke: I think I've tried that, but I'll give it another go just to be certain.

CP5760: Did someone host a D3 game, or did you all join the same pre-existing server? I sure wouldn't mind getting in on some D3 too if I can.

Also, if the latest version of d2x-xl is slightly unstable, should we use an older version, maybe one or two before the current?
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: CP5670 on January 13, 2007, 04:15:00 am
I used to host in those days and it ran quite well with four people. The issues with the invisible games generally had to do with improper port forwarding settings on the host's firewall; once we figured that out, joining the game was no longer a problem.

The site doesn't have any old versions, so we have to use the newest one. Creating a new pilot may have gotten rid of the crashes for me, although I only tried it for a few minutes.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Ulala on January 14, 2007, 06:55:16 pm
Well, I'd sure like to get some D2 or D3 action in. If you guys plan a game, try and reach me in the HLP IRC channel or even on AIM (my sn: Ulala321) and I'd be stoaked to join in.  :nod:  Unless we plan in advance, someone will have to inform me, as I'm not viewing this thread at all times.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: karx11erx on January 16, 2007, 10:10:17 am
You can always play via KALI. I have fixed some major KALI related bugs in D2X-XL just recently. Current version as I am writing this is 1.9.84. I will not add new stuff, but currently am seeing to improve stability.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Dark Hunter on January 23, 2007, 11:22:53 pm
I've finally gotten mine working, so I'm available anytime I'm not involved with school.  :D

I've never played multiplayer Descent before, but I pride myself on being a quick learner so I think I should provide some fun.  :p


Any files beyond D2X-XL required?
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Music1an on January 24, 2007, 02:31:38 pm
Only levels :p 
See you in the mines!
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: MechMantis on January 26, 2007, 11:40:48 pm
Oh wow. It's been ages since I played.


I might be able to play tomorrow. I'll see if I can find what I need to play.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: CP5670 on January 26, 2007, 11:47:16 pm
If you guys want to set up something, I should be available. We need to find someone who can host reliably though. watsisname had an excellent connection but hasn't been here in a while. I guess he got busy with real life like the rest of us.

Quote
I've never played multiplayer Descent before, but I pride myself on being a quick learner so I think I should provide some fun. :p

The rest of us haven't played in months anyway, so we would all be rusty. :p
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Dark Hunter on January 27, 2007, 12:54:46 am
Well, that's certainly a relief on my end. :p

My connection is fairly good. Comcast High Speed. If no one else wants to host I can try it.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: CP5670 on January 27, 2007, 01:41:01 am
I have the same thing (the 6m/768k service). I can take three or so players, but it starts to lag a bit beyond that. I can accept more players in D3 though.

Let's try setting up a game tonight or tomorrow night. It looks like we have enough people interested now to get something going again.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Dark Hunter on January 27, 2007, 12:33:56 pm
About times though...

I don't know where you people all live, but I'm guessing we'll have several different timezones here.


I live in the GMT MST zone of USA, so that last post of yours took place a bit after midnight, CP. I think we ought to get the time differences straightened out.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: CP5670 on January 27, 2007, 12:55:20 pm
GMT is in the UK. :confused: I'm on EST/EDT (5 hours behind GMT). I'm just awake all night on most days. :D
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Dark Hunter on January 27, 2007, 02:54:09 pm
My mistake. I meant MST Time Zone, seven hours behind GMT.
How I made that mistake I don't know...  :doubt:

EDIT: So... it's now tonight. Any games being planned?
Only levels :p 
See you in the mines!

Telling me which levels would be nice.  :D
I have most of the official levels (Vertigo series, Levels of the World, etc etc), as well as the GELD's levels, but I don't know if any multiplayer levels are included therein. And I don't want to check (you have any idea how many levels are in "Levels of the World"?).
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: CP5670 on January 28, 2007, 03:56:51 pm
Is anyone else free tonight? We can just use the official mission packs (Panic and Dogfight) for now, although there are several usermade ones from the D2X-XL site that we used to play regularly. I'm available anytime from about 11PM to 5AM EST.

Quote
you have any idea how many levels are in "Levels of the World"?

100, although they're for D1.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Dark Hunter on January 28, 2007, 09:06:39 pm
And aren't they fun! (Well, some of 'em anyway)

I'm game.
I'll be free till about ten or eleven MST, since I do unfortunately have school in the morning. :sigh:


EDIT: Erm, we are still using the IP address Nuke specified in the first post aren't we? Cause I am seeing no games.

EDIT2: I've been looking for 15 minutes and not found stuff... so I'll just assume we aren't doing anything tonight. Too bad, was really looking forward to it.
I'll be on vacation for the rest of the week, so no Descent.  :(  Hopefully after I get back?
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: CP5670 on January 29, 2007, 12:01:01 am
I had started up a tracker game around 11:00 and left it up for a while, but closed it down when nobody showed up. I guess I should have made my post earlier and given some prior notice. Let's try for next weekend instead, maybe Friday or Saturday night so everyone is free. Will you be back by then?

The IP in Nuke's original post is long outdated. I don't even remember who's IP that was anymore. We use the tracker these days anyway. I think I might have forgot to mention that earlier.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Dark Hunter on January 29, 2007, 09:02:18 am
Well, that might explain it. So you just use the "UDP via Tracker" option? Weird, it couldn't find any trackers when I tried that... :doubt:

Unfortunately, I will not be back by Saturday. Sunday is when I will return.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Music1an on January 29, 2007, 02:41:12 pm
Well, that might explain it. So you just use the "UDP via Tracker" option? Weird, it couldn't find any trackers when I tried that... :doubt:

It should say "2 Trackers Found" underneath the socket stuff ("current socket is +0...blah blah blah)
If you're not finding any trackers, you may need to forward port 9424 (I think that's right), check if your router--if you used one--doesn't have any NAT issues or UDP problems, etc...

<offtopic>
Hope you have a great vacation Dark Hunter.  Heh, I'm gonna be at vacation this weekend as well (skiing :D).
</offtopic>
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: AusRED5 on January 30, 2007, 05:11:38 am
Well, that might explain it. So you just use the "UDP via Tracker" option? Weird, it couldn't find any trackers when I tried that... :doubt:

It should say "2 Trackers Found" underneath the socket stuff ("current socket is +0...blah blah blah)
If you're not finding any trackers, you may need to forward port 9424 (I think that's right), check if your router--if you used one--doesn't have any NAT issues or UDP problems, etc...

<offtopic>
Hope you have a great vacation Dark Hunter.  Heh, I'm gonna be at vacation this weekend as well (skiing :D).
</offtopic>

Ummm guys, the default port for the tracker is 28342. Change it if it isn't that number.
All the guys I've been playing online using the Tracker, are using this port number.

If you don't see any games listed, chances are there is just no one playing at that moment, or the router/ modem you are using needs the port forwarded.

For my router its setup is the following:

(http://upload6.postimage.org/14312/port01.jpg) (http://upload6.postimage.org/14312/photo_hosting.html) (http://upload6.postimage.org/14317/port02.jpg) (http://upload6.postimage.org/14317/photo_hosting.html)

If you need help setting up your port forwarding for your router?
Go here (http://portforward.com/english/routers/port_forwarding/routerindex.htm) and click on the router that you have.

Once you are done.

Get someone to host a game.

Fire up D2X-XL.
(http://upload6.postimage.org/14320/Step01.jpg) (http://upload6.postimage.org/14320/photo_hosting.html)(http://upload6.postimage.org/14322/Step02.jpg) (http://upload6.postimage.org/14322/photo_hosting.html)(http://upload6.postimage.org/14326/Step03.jpg) (http://upload6.postimage.org/14326/photo_hosting.html)

Select tracker. Type in the port number ( default is 28342 ), and wait for the game to pop up on the list. ;)

Good luck and see ya in the mines!  :D
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Dark Hunter on January 30, 2007, 09:09:28 am
/me demands to know how you got that background.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: AusRED5 on January 31, 2007, 02:09:57 am
/me demands to know how you got that background.
Yes sir!!    hehe  :lol:

Custom Menu Thread (http://www.descentbb.net/viewtopic.php?t=10623)
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Dark Hunter on February 03, 2007, 09:41:10 pm
Thanks.

Oh, BTW, I'm back once more... so I'm once again open for games.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: CP5670 on February 04, 2007, 12:03:15 am
Is anyone free tomorrow (2/4) night, at around the same time?
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Dark Hunter on February 04, 2007, 06:51:03 pm
Yes... that's in... what about 3 hours (as of this post)?
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: CP5670 on February 04, 2007, 10:33:28 pm
I saw this a little late, but I can set up a game if you're still available. I'll check the thread periodically for a response.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Darklord42 on February 21, 2007, 07:51:50 pm
I'm having trouble trying to get the music files off my decent 1 cd to work after i had copied them to the hard disk.  I found commands on the d2x-xl site to play your own files but im not sure how to get it to work nor how the playlist should be organized.  Thing was that my decent 1 cd is so old and scratched that Id rather not use it if i can help it.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Ulala on February 21, 2007, 09:48:02 pm
My Descent 2 CD is in fine condition, but d2x-xl refuses to play the music off of it as well, so all I get are the MIDIs.  :sigh:
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Darklord42 on February 21, 2007, 10:29:13 pm
actualy it plays the music off the cd just fine if you select the redbook flag, however i got it off the cd in mp3 format and there is the abilty to use your own playlist in the tracks but i don't know how to set it up
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Nuke on February 27, 2007, 04:16:49 am
i got ogg to work. a playlist is just a text file with a list of tracks. no fancy characters just a file name with extension followed by a return and so on.  i created a music folder in the d2x-xl dir, stick my playlist.txt and track in that folder. then in d2x.ini you add -playlist D:\D2X-XL\music\playlist.txt (modify the path to where you have d2xxl at). i tried using mp3 and it played to slow, but ogg worked fine.

On a sad note it looks like d2xxl has come under flak from the descent community. see here. (http://www.descent2.de/lastwords.html) Im supprised at the ungratefullness within the descent community and personally i think theyre a bunch of morons. When you have a hard working dev like Diedel throwing so much time and effort bringing life back into an old classic, the result should be respect, not criticism. Diedel has definately earned my respect and gratitude. Its a shame to see such a project end this way.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Darklord42 on February 27, 2007, 05:38:44 pm
That is outrageous! :mad:  Considering the amount of effort and evreything he has done for that community. Thats like ither Taylor, Goober, DaBrain or anyother project leader here to be banned and noone to replace them.  If the Decsent community were even a quarter as together as this project is, people should be realy angry at the admins over there at www.descentbb.net

I have realized that the problem im having is probably a bug with the mac version that ill have to report on sourceforge.net. When i have the chance, providing he is willing to fix it.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Ulala on February 27, 2007, 06:39:52 pm
Wow, incredibly lame-o.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: AusRED5 on February 27, 2007, 08:35:11 pm
I had nothing to do with it.   :(

You can read this (http://www.descentbb.net/viewtopic.php?t=11956) and this (http://www.descentbb.net/viewtopic.php?t=11961) to get an idea of whats going on.

Anyways,
Diedel is still and has been working on the D2X-XL project from the sourceforge.net site.
So don't worry to much. ;)

Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Dark Hunter on February 27, 2007, 09:54:45 pm
If you read his "message to the Descent Community", though... he says he's done with the D2X-XL project for good. He'll fix a couple more bugs then abandon it.


I tell you... I'm really PO'ed at descentbb now... this guy did brilliant work and they do this? I simply don't see the logic behind it.  :mad:
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: AusRED5 on February 27, 2007, 10:54:10 pm
If you read his "message to the Descent Community", though... he says he's done with the D2X-XL project for good. He'll fix a couple more bugs then abandon it.
Of course I read it, and I've also talked to him after the fact.

Its not over.....and its not the end.... trust me.

Have faith.
When the time is right..... all will sort it self out.  ;)
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Ulala on February 27, 2007, 11:04:46 pm
*crosses fingers and hopes for the best*
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: AusRED5 on February 28, 2007, 05:57:53 am
Here's an e-mail that Diedel sent me today.

Quote from: Diedel's e-mail
As I said, I will keep fixing bugs in D2X-XL. I will just not add new stuff (apart from what has been projected, like the hires models). That means D2X-XL should stay in a very healthy state. I will also keep my site and the SF.net project up. So people don't need to be worried about D2X-XL. It is here to stay. You can tell people that. ;)

I have added contact data to my Descent site, so people can reach me directly via e-mail if they wish now (see the "Impressum (http://www.descent2.de/impressum.html)" link).

So there you have it guys. No need to worry! :D
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Darklord42 on February 28, 2007, 07:14:35 pm
good and thanks for what you did. :)
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: watsisname on March 01, 2007, 12:42:17 am
Whoa... the thread, it lives!  :eek:

I'm open for a game tonight (Thursday) and possibly Saturday night as well, probably between 9pm and 2am EST.  I'd love to get back into d2 with you guys again. :)
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Darklord42 on March 01, 2007, 12:47:48 pm
Here is a thought.  It's clear Diedel isn't  liked over there at www.descentbb.net  what if we gave him a spot over here at hard-light where we are clarly a little more tollerant of otherpeoples hard work.  Freespace and Descent share some of the same roots, such as same software makers and Freespace 1 being called Descent: Freespace. Heck, I'm a little suprised there isn't a forum already.  ;)
Besides this has to be one of the longer threads in the history of hard-light.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Mongoose on March 01, 2007, 02:34:48 pm
Just as a general comment, please do remember that there's more than one side to every story.  I'm the last person who's about to point fingers, assign blames, or criticize anyone, but for those of you who are rather unfamiliar with the daily happenings of the DBB or the Descent community at large, try to keep in mind that making blanket statements about an incident whose history you are completely unaware of is not the most prudent of decisions.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Ulala on March 01, 2007, 03:36:23 pm
Unless enlightened to the situation, I think you'll find most people here will support Diedel without considering the "other side of the story." This thread itself is a good example.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: jr2 on March 01, 2007, 03:46:23 pm
Quote from: http://www.descent2.de/index.html
The Future of D2X-XL

It has been brought to my attention that there is quite some uncertainty among the D2X-XL users about the future of D2X-XL. You can rest assured that there is no need to be worried. :) As I said, I will keep fixing bugs in D2X-XL. I will just not add new stuff (apart from what has been projected, like the hires models). That means that the state of D2X-XL should grow increasingly healthy. Actually you should be happy that I will stop to constantly screw something up while adding another feature or doing another crazy experiment. ;) I will also keep this site and the D2X-XL project on Sourceforge.net up. D2X-XL is here to stay.
*breathes sigh of relief*
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: watsisname on March 01, 2007, 04:48:47 pm
Here is a thought.  It's clear Diedel isn't  liked over there at www.descentbb.net  what if we gave him a spot over here at hard-light where we are clarly a little more tollerant of otherpeoples hard work.  Freespace and Descent share some of the same roots, such as same software makers and Freespace 1 being called Descent: Freespace. Heck, I'm a little suprised there isn't a forum already.  ;)
Besides this has to be one of the longer threads in the history of hard-light.

That's not a bad idea, though I somewhat doubt that Diedel wants or requires being hosted here.  One the other hand, we could always ask and see. :)
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: karx11erx on March 02, 2007, 04:33:51 pm
Actually I really want to tone my involvement with D2X-XL development down to the necessary minimum, so I think Sourceforge.net provides all of the necessary infrastructure. The D2X-XL area on DescentBB.net had been almost inactive during the last weeks, so it doesn't currently look like a D2X-XL specific forum is a necessity for the existance of the project. But thanks for the offer. :)

I definitely have to say that you guys here are a pleasant bunch of people to be with. I had browsed other parts of this forum and found it to be a remarkably friendly place. Keep it up. :)

As far as the recent events on DescentBB.net go: We have a saying in Germany that you always need two people for a fight. 'Nuff said.

Take care

Diedel
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Mars on March 03, 2007, 09:31:10 pm
I finally got D2X-XL to compile... so if anyone wants a game... I can play as soon as I procure a version of Descent 2   :)
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: CP5670 on March 04, 2007, 12:28:04 am
It's good to know that D2X-XL development will continue. The Sourceforge system looks like a good choice for bug reporting. We use a very similar setup for FS2.

Speaking of compiling, can you (Diedel) post the compiler flags you're using for the Windows builds? I've been looking through the code a bit and am finding that the builds I make work okay, but the level loading times are much longer than in the official exes. There is a specific point in the loading sequence that goes very slow, so it would seem to be something related to either the compiler optimizations or the older VC version (6) I have.

I'm a little tied up this weekend, but am pretty much completely free for games next weekend. I don't think I've played at all since September, so it would be good to get some games going again.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Mars on March 04, 2007, 01:24:28 am
Also... did you ever get multi player to work in Linux? I'm getting a variety of errors... am I missing configure flags?
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: karx11erx on March 04, 2007, 01:55:43 pm
Bug reports and support requests via D2X-XL on Sourceforge.net please.

I had it working in a LAN using direct UDP/IP connections.

Edit:

Mars, I have fixed a few bux in Linux UDP/IP code that mainly affected 64 bit Linux, but may also help with 32 bit Linux. Try port 0 (zero) if other ports don't work.

Anyway, as I said: No more bug reports here please. I want to get such stuff channelled through sourceforge.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Mars on March 11, 2007, 01:26:24 am
Latest SVN build works like a charm. ^_^

If anyone wants a game this next weekend, I'm there... depending on how the multiplayer aspect works nowadays... I didn't have a problem on my LAN... but WAN is where the gremlins seem to live on D2X-XL
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: karx11erx on March 13, 2007, 03:17:26 pm
CP5670,

I should still have the MSVC 6 projects for D2X-XL. I could e-mail them to you.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: CP5670 on March 13, 2007, 05:23:24 pm
I actually found that the loading speed issue was fixed with one of the newer versions. I think the source I was using earlier was a few weeks old. Thanks for the help in any case (and the fast response with the two bugs I submitted).
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: fsi.scsi on March 23, 2007, 01:00:27 pm
karx11erx,

Does D2X-XL support alternate hires player ship models* other than the Pyro-GL already available from your site? I realize you have (practically) ceased development on this project, but do you plan to implement this feature sometime in the future?

Thanks,
fsi.scsi

*i.e. Phoenix, Magnum AHT :)
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Nuke on March 24, 2007, 06:25:27 pm
i know theres a way to mod in custom ships on a mission to mission basis. seen it done a couple times. unfortunately i never figured out how.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: fsi.scsi on March 25, 2007, 12:46:34 pm
El Fínix se mooooooooooooooorió. ;)

(http://img162.imagevenue.com/loc576/th_43504_phoenixcow_122_576lo.JPG) (http://img162.imagevenue.com/img.php?loc=loc576&image=43504_phoenixcow_122_576lo.JPG)
(click the thumbnail)

I found that D2X-XL only supports the hires Pyro-GL and Phoenix player ship models (tried the Magnum AHT and third-party... no go).  D2X-XL doesn't like OGF textures, so I took the ones from the original Phoenix and a bovinified version (obtained from http://www.planetdescent.com/site/files/d3/mods/ship.asp, by JMEaT) and converted them to TGA.  I left the OOF models alone.

I've attached the Phoenix and the Cow.  I don't think there is a modular way to load these ships from within D2X-XL yet, so the way to do it is:
1) If you haven't already, create a /models subdirectory in your D2X-XL folder.
2) Stick the folders from the zip, /phoenix and /cow, in the /models directory.
3) Take all the files of the desired ship model out of their folder and stick them directly in the /models directory.  Be sure that there are no other model files in the directory at the time.

Pretty cumbersome, but it works :)

EDIT: The hires Pyro is available from Diedel's website, http://www.descent2.de.

[attachment deleted by admin]
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: jr2 on March 25, 2007, 12:52:33 pm
I think Diedel was working on support for hi-res model support or something like that...
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: karx11erx on March 27, 2007, 07:59:23 am
Hires model and texture support hasn't been ceased or given up. It's just that nobody creates any new models or hires textures (I'd really love to have a complete texture set ... ::)) If I'd get a full set of hires Descent 2 textures, I would look into texture compression to improve hires texture management.

You can place more hires models in the models folder. Actually it is the place for the currently available hires gun models as well. All you need to do to use other OOF format models in place of the hires pyro is give it the filename of the currently supported hires pyro and store the textures used by that model in the models folder in uncompressed TGA format.

To replace other models (robots) I would have to add code to overload the existing models with hires ones.

The method to replace Descent 2 models was to create a new model using a model editor (Polytron), place that model in a custom model (hxm) file using a hxm editor (haxmedit), assign the id of the model to be replaced to the replacement model, and put the hxm file in the hog file containing the level that should use it. Polytron is a biotch to use however, and doesn't support really detailled models. You also cannot use hires (TGA) textures with it.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Nuke on March 27, 2007, 03:40:25 pm
i remember polytron, i recal making about 4 or 5 models in, it including a replacement for the pyro. i managed to get some custom robots to work. never actually released it and then lost everything in a hard drive failure. now this was a really long time ago, around the time the fs2 demo was put out. after that i just sorta focused on making freespace models.

i did actually go back and make some more models in truespace which i converted with cob2pm. and i still have those. the descent network has many if not all robots in a truespace cob format. was simply thinking about reskining and converting those. but i never found the time. i have too many hobbies.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Mars on May 06, 2007, 06:30:51 pm
 :bump:


Major thread necromancy

Anyone wanna start this up again, say June second, at 7:00 Pacific / 10:00 Eastern?

Can anyone host?
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Dark Hunter on May 06, 2007, 10:04:38 pm
:necro:

I've always wanted to do that!

But sure, I'm game.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Nuke on May 07, 2007, 07:15:09 am
its spelled nekr0, here ill use it in a sentace

kvltgr1mtr00nekr0!!!!!!1111oneone. :D

i really wish i had time to play, i need to seriously clone myself or get some slave labor to fill in for me at work.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: CP5670 on May 07, 2007, 11:39:13 am
Works for me. I have two more weeks of college left and then I'm done with it for good, with four months off before I have to start planning for graduate school.

I don't think we'll be able to return to the old days of last summer, when we were having a game practically every night, but I'm guessing people will have much more free time once the academic year ends. I haven't seen watsisname around here in a while, but we can probably ask simX to join us again.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Ulala on May 07, 2007, 03:05:44 pm
As long as I can get it running right on my computer again, count me in.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Snail on May 07, 2007, 03:09:09 pm
Offitial=Official bee tee doubleyou.

But nobody cares and it was probably intentional.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Ulala on May 07, 2007, 04:34:05 pm
Ha, hadn't even noticed that until now.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: CP5670 on May 07, 2007, 04:54:44 pm
I noticed that back when the thread was created. Maybe an admin could fix it?

This has actually become the fourth largest thread in HLP history, by the way. Just goes to show how frequently we once used to play. :D
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: jr2 on May 07, 2007, 05:03:37 pm
Contact Nuke, tell him to use the "Modify" link on his first post & change the subject.
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: Nuke on May 10, 2007, 01:35:35 am
oops, dont blame me, firefox didnt have spell check back then :D
Title: Re: semi-sub-official hlp super happy descent 2 multiplayer action!
Post by: jr2 on May 10, 2007, 01:49:12 am
Nuke:  go here (http://www.hard-light.net/forums/index.php/topic,38217.msg779047.html#msg779047).  Hit the "Modify" button.  Change the subject line.  Hit "Save".  ;)
Title: Re: semi-sub-official hlp super happy descent 2 multiplayer action!
Post by: Nuke on May 12, 2007, 03:29:32 pm
i guess you neglected to see that i already fixed it.
Title: Re: semi-sub-official hlp super happy descent 2 multiplayer action!
Post by: jr2 on May 12, 2007, 08:52:45 pm
:lol:

Nuke: go here...
« Reply #1075 on: May 10, 2007, 02:49:12 AM »  (by jr2)

« Last Edit: May 10, 2007, 02:36:06 AM by Nuke »


--you're right, my bad.
Title: Re: semi-sub-official hlp super happy descent 2 multiplayer action!
Post by: CP5670 on May 27, 2007, 11:57:06 pm
Just bumping this back up as a reminder. Hopefully we can get some games going on June 2, as suggested earlier.
Title: Re: semi-sub-official hlp super happy descent 2 multiplayer action!
Post by: Dark Hunter on May 28, 2007, 12:10:55 am
Hmm... June 2nd is graduation day... don't know if I can be on.  :(
Title: Re: semi-sub-official hlp super happy descent 2 multiplayer action!
Post by: CP5670 on May 28, 2007, 01:25:14 am
Can you suggest a date then? Pretty much anything works for me.

I skipped my university graduation altogether. It felt good to be out of there after the last final exam and I wasn't about to go back right away. :D
Title: Re: semi-sub-official hlp super happy descent 2 multiplayer action!
Post by: AusRED5 on May 28, 2007, 03:13:31 am
Set a date and time.

And be sure to give us a time zone - eastern, central, or western. :P
Title: Re: semi-sub-official hlp super happy descent 2 multiplayer action!
Post by: CP5670 on May 29, 2007, 04:58:07 pm
How does this Saturday at 11:00 PM EST sound? I can generally play uninterrupted for several hours in the night (here), if it works for the rest of you. We can use the HLP IRC channel to coordinate games.
Title: Re: semi-sub-official hlp super happy descent 2 multiplayer action!
Post by: AusRED5 on May 30, 2007, 03:53:08 am
How does this Saturday at 11:00 PM EST sound? I can generally play uninterrupted for several hours in the night (here), if it works for the rest of you. We can use the HLP IRC channel to coordinate games.
hehe... Your Saturday night will be my Sunday afternoon-ish 1pm!  :lol:
I'll try to make it. ;)

Those of you who want to join in. Be sure to get the latest version of D2X-XL from Diedel's site (http://www.descent2.de/d2x.html) or you might end up not being able to join.
Either that, you could cause bad game play do to mismatch of D2X-XL versions.  :eek:
Title: Re: semi-sub-official hlp super happy descent 2 multiplayer action!
Post by: jr2 on May 30, 2007, 09:18:07 am
I might be able to make that one... we'll see.  :D
Title: Re: semi-sub-official hlp super happy descent 2 multiplayer action!
Post by: CP5670 on June 02, 2007, 02:59:52 pm
uh...I'm an idiot. :nervous: I didn't realize that today is in fact the 2nd, the same date that was suggested earlier. :rolleyes: Anyway, I'll stick around the IRC channel (http://www.hard-light.net/forums/index.php/topic,43478.0.html) around 11:15 EST and see if anyone is available.
Title: Re: semi-sub-official hlp super happy descent 2 multiplayer action!
Post by: Nuke on June 03, 2007, 04:50:29 am
the latest update to d2xxl is runing brutally fast with all the cool gizmoes turned on. anyone around for a game sometime in the next couple days?
Title: Re: semi-sub-official hlp super happy descent 2 multiplayer action!
Post by: CP5670 on June 03, 2007, 05:00:27 am
We couldn't really get it working. :p It kept crashing on my end when someone died. We'll probably try again in a few days though.
Title: Re: semi-sub-official hlp super happy descent 2 multiplayer action!
Post by: Nuke on June 03, 2007, 05:32:54 am
ok. i just got the next 2 days off and il probibly just spend it doing nothing otherwise, like getting all the bugs out of my camera rotation code for my game engine :D
Title: Re: semi-sub-official hlp super happy descent 2 multiplayer action!
Post by: AusRED5 on June 03, 2007, 05:52:53 pm
Sorry I couldn't make it guys.
I am sooooo sick it's not even funny. :(

We couldn't really get it working. :p It kept crashing on my end when someone died. We'll probably try again in a few days though.
CP, can you please do a bug report on this at the SF.net site (https://sourceforge.net/tracker/?atid=797586&group_id=155890&func=browse).
That'd be great, thanks.  :)
Title: Re: semi-sub-official hlp super happy descent 2 multiplayer action!
Post by: karx11erx on June 04, 2007, 09:44:09 am
Looks like I will have to do another multiplayer debugging session ...  :rolleyes:
Title: Re: semi-sub-official hlp super happy descent 2 multiplayer action!
Post by: Mars on June 07, 2007, 07:43:06 pm
I've acquired Windows and I'll be installing it tonight, so hopefully I'll be joining you all next session.
Title: Re: semi-sub-official hlp super happy descent 2 multiplayer action!
Post by: Nuke on June 08, 2007, 08:38:36 am
ive been playing my way through descent 1. almost everything is working good :D
Title: Re: semi-sub-offitial hlp super happy descent 2 multiplayer action!
Post by: simX on June 13, 2007, 01:20:14 am
I don't think we'll be able to return to the old days of last summer, when we were having a game practically every night, but I'm guessing people will have much more free time once the academic year ends. I haven't seen watsisname around here in a while, but we can probably ask simX to join us again.

I disagree -- we should totally get games going every night again. ;)

I've been busy lately what with work and school, but now that both are ending (I go to school, and I also work at a school :) ) I will have gobs of free time.  I'm also willing to rope watsisname into playing as well; we talk pretty frequently, so he can't hide.

Just throw an IM my way whenever anybody wants to play.
Title: Re: semi-sub-official hlp super happy descent 2 multiplayer action!
Post by: jr2 on June 13, 2007, 01:46:40 am
This weekend I should be able to play late night - early morning EST, perhaps also earlier in the evening, not sure.
Title: Re: semi-sub-official hlp super happy descent 2 multiplayer action!
Post by: Nuke on June 13, 2007, 02:42:07 am
maybe il show up, if i dont have any problems with the new computer im building on thursday.
Title: Re: semi-sub-official hlp super happy descent 2 multiplayer action!
Post by: jr2 on June 13, 2007, 09:12:06 am
If you do, drop me a line, I'll try to help if possible.
Title: Re: semi-sub-official hlp super happy descent 2 multiplayer action!
Post by: Nuke on June 13, 2007, 10:54:44 am
ive also been working on robot textures 25 down 60 to go, and then the animations.

make that 30 (http://www.game-warden.com/nukemod-cos/robot_textures.zip) :D
Title: Re: semi-sub-official hlp super happy descent 2 multiplayer action!
Post by: Ulala on June 21, 2007, 04:26:18 pm
It'd be helpful if we could get a dedicated server up that was running (stable) most of the time. That seemed to work well before anyway.. people would randomly join my server and sometimes games would start up spontaneously, but there were also organized ones as well when we'd all agree on a time. Unfortunately I've changed ISPs since then and I'm on a router now that gives me all kinds of grief with d2 or I'd just host again.  :(
Title: Re: semi-sub-official hlp super happy descent 2 multiplayer action!
Post by: jr2 on June 21, 2007, 08:37:03 pm
Which router?  Go to http://portforward.com/ ; they have good instructions there on how to set stuff like that up.
Title: Re: semi-sub-official hlp super happy descent 2 multiplayer action!
Post by: karx11erx on June 22, 2007, 03:10:19 pm
Hey guys,

do me a favor, go to http://www.youtube.com/karx11erx and rate my videos up. There's a few asshats rating them down, and I'd like to see them fail.

Diedel/karx11erx
Title: Re: semi-sub-official hlp super happy descent 2 multiplayer action!
Post by: jr2 on June 23, 2007, 01:30:02 am
When I get back from work... :)
Title: Re: semi-sub-official hlp super happy descent 2 multiplayer action!
Post by: Dark Hunter on June 23, 2007, 02:10:36 am
 :jaw:

Ok, how do I get my game looking like it does in those videos? With the version of D2X-XL I have it looks better than the original... but not that much better.
Title: Re: semi-sub-official hlp super happy descent 2 multiplayer action!
Post by: jr2 on June 23, 2007, 03:06:32 am
Hi-res texture pack?  I have that, but I think there's prolly a newer version out.  Diedel should know.
Title: Re: semi-sub-official hlp super happy descent 2 multiplayer action!
Post by: karx11erx on June 23, 2007, 05:16:31 am
One important thing is that you always need to install the latest d2x-xl.hog file coming with the windows distro of D2X-XL.

In d2x-xl.ini set -hires_textures 1, -cache_textures 1, -hires_models 1, -model_quality 2.

Install all hires textures (put them in subfolder "textures" of your D2X-XL installation) and models (put them in subfolder "models"). Find them in http://www.descent2.de/downloads.html. Be aware that the textures are stored in quite a few separate rar files, each containing all textures with a certain theme (doors, rock, metal, etc).

Turn colored lighting on. You may want to try OpenGL lighting, but turn it off for polymodels because you need a beast of a machine to run that (config -> render options -> lighting).

Set render quality to very high and texture quality to high (config -> render options). When using hires textures with another than hightest texture quality, D2X-XL will resize them the first time it uses them, so level load time may be increased. This is a however one time effect.

Turn on coronas, explosion blasts, energy trails, tracers and thruster flames (config -> render options -> effects).

Turn on smoke (config -> render -> smoke).

Turn on 3D powerups (config -> render -> powerups).

Title: Re: semi-sub-official hlp super happy descent 2 multiplayer action!
Post by: jr2 on June 23, 2007, 08:22:17 am
OK, I firewalled your ratings.  :cool:  But, IMHO, you have the smoke trails on the missiles too dense.  Just my opinion... I suppose you like them that way.  But, anyways, how about uploading the Hi - Q versions of those vids to VUZE?

EDIT: www.descent2.de/downloads doesn't work, displays Error 403 - Forbidden:

ZUGRIFF NICHT ERLAUBT

Die angeforderte Seite darf nicht angezeigt werden.

However, going to www.descent2.de and then clicking downloads does work, but doesn't have /downloads in the address bar.
Title: Re: semi-sub-official hlp super happy descent 2 multiplayer action!
Post by: karx11erx on June 23, 2007, 05:00:28 pm
Oops - make that downloads.html.

Hires videos are available there or can be viewed directly in my worklog on http://www.descent2.de.

On which video do you believe the smoke is too dense?

I turned it up intentionally in the missile smoke trails clip because it is taken in bullet time mode to avoid it looking to sparse. The smoke also looks worse when the video gets converted from avi to wmv (-> lossy compression and reduced size) and from wmv to mpeg2 (by youtube, more lossy compression and size reduced again).

It definitely looks better in-game.

I tried to preprocess the vids with virtualdub, but it ruined the sound that had been recorded together with the vids - it got totally distorted and stuttering when cutting the vids.  :mad: Since I had deleted the raw avis before checking the cut versions I had to re-record all my gameplay (about 1h uncut). -> Deleted virtualdub from my system. So if you know a better free tool for making videos than windows movie maker, I'd be glad to hear about it.
Title: Re: semi-sub-official hlp super happy descent 2 multiplayer action!
Post by: jr2 on June 23, 2007, 08:32:29 pm
Was that the latest VirtualDub beta?  Ya, the smoke seemed to dense in all vids, but I can check back later and give screenies if you want...
Title: Re: semi-sub-official hlp super happy descent 2 multiplayer action!
Post by: Dark Hunter on June 23, 2007, 08:32:47 pm
One more question (then I'll let this thread get back to multiplayer games, I promise): my father is an avid Descent player as I am... though he prefers Descent 1 to 2. I tried transferring his saved games to D2X-XL (the older computer they were on used the original Descent), but now it gives an error if he tries loading his pilot file: some kind of version compatibility issue. Any ideas?
Title: Re: semi-sub-official hlp super happy descent 2 multiplayer action!
Post by: karx11erx on June 24, 2007, 03:24:10 am
Please post support requests and bug reports in http://www.sourceforge.net/projects/d2x-xl.
Title: Re: semi-sub-official hlp super happy descent 2 multiplayer action!
Post by: Nuke on June 24, 2007, 05:09:39 am
ive tried many programs for video capture, and i think the best way is to use a vcr. most video cards have an svideo port or a composite video port. hook the vcr's video up to that connection, and get you an rca->minijack adaptor for the sound. clone your display to the svid port play and record. then you need a video capture device, a card or a usb device. of course this is only usefull if you have the hardware, i wouldnt buy the setup myself, id just settle with fraps.
Title: Re: semi-sub-official hlp super happy descent 2 multiplayer action!
Post by: karx11erx on June 24, 2007, 08:01:35 am
Recording is not the problem, editing the raw video is.
Title: Re: semi-sub-official hlp super happy descent 2 multiplayer action!
Post by: Nuke on June 25, 2007, 02:40:34 am
when i was in highschool i single handedly set up the video editing lab. there were 2 mac stations and one pc station, all of which had their own video capture cards and adobe premier. there were also a few analog stations as well with the full console setup. it was pretty cool. i didnt really edit any video in there, but all the radio/tv students were happy with the setup. of course i did this for extra credit in my electronics class. that was back in '99 i think. anyway if you got all the codecs, adobe premire is the way to go.
Title: Re: semi-sub-official hlp super happy descent 2 multiplayer action!
Post by: karx11erx on June 25, 2007, 03:16:03 am
I said free.

Is Adobe Premiere free?
Title: Re: semi-sub-official hlp super happy descent 2 multiplayer action!
Post by: Nuke on June 25, 2007, 04:22:37 am
it can be :rolleyes:

but im sure if you look on source forge you can find an open source video editor you can use. i saw a few of em, but they were all in beta or alpha. sence i dont have much real intrest in doing video, i have no need to check them out.
Title: Re: semi-sub-official hlp super happy descent 2 multiplayer action!
Post by: AusRED5 on June 25, 2007, 05:02:56 am
it can be :rolleyes:
Pirating is not an option for Diedel.
I know him enough to know that he won't do that.

Quote
but I'm sure if you look on source forge you can find an open source video editor you can use. i saw a few of em, but they were all in beta or alpha. since i don't have much real intrest in doing video, i have no need to check them out.
This is true, but it's hard to sort through them all.   :doubt:
Title: Re: semi-sub-official hlp super happy descent 2 multiplayer action!
Post by: karx11erx on June 25, 2007, 08:26:19 am
Pirating software ("stealing" would be the proper word, but "pirating" sounds "nobler", doesn't it? :P) is indeed not an option for me.

On another note: Is there a pixel shader guru among the local crowd who'd lend me a hand?

Hunter,

your father needs to setup a new player for D2X-XL. The old files aren't compatible.
Title: Re: semi-sub-official hlp super happy descent 2 multiplayer action!
Post by: karx11erx on June 25, 2007, 06:08:40 pm
You missed out on a few cool D2X-XL videos. ;) Find them better organized in my Youtube channel (http://www.youtube.com/karx11erx).
Title: Re: semi-sub-official hlp super happy descent 2 multiplayer action!
Post by: CP5670 on June 25, 2007, 06:23:33 pm
You might want to try Windows Media Encoder. It's a free Microsoft utility that seems to work well and has a lot of features. I've been recently using it to encode video clips of some games.
Title: Re: semi-sub-official hlp super happy descent 2 multiplayer action!
Post by: karx11erx on June 26, 2007, 04:11:26 am
Can you edit videos with it? Cut them, rearrange them, add text and music?
Title: Re: semi-sub-official hlp super happy descent 2 multiplayer action!
Post by: jr2 on June 26, 2007, 06:30:44 am
Ya, I believe so.
Title: Re: semi-sub-official hlp super happy descent 2 multiplayer action!
Post by: CP5670 on June 26, 2007, 03:58:50 pm
Can you edit videos with it? Cut them, rearrange them, add text and music?

It lets you do basic cutting and pasting. I'm not sure if it has any functionality for the other things. It might, but the interface is somewhat clumsy and I haven't really tried out everything in the program.
Title: Re: semi-sub-official hlp super happy descent 2 multiplayer action!
Post by: karx11erx on June 26, 2007, 05:56:48 pm
Windows MovieMaker is a pretty good tool, but it only creates WMV. :-/
Title: Re: semi-sub-official hlp super happy descent 2 multiplayer action!
Post by: jr2 on June 27, 2007, 03:40:04 am
Ah, now I remember why I didn't like it.  :lol:  IIRC, VirtualDub had a pretty quirky way to configure the audio & video compression formats.  Let me check, I might be able to put some instructions regarding its (proper?) use... I converted a file using VirtualDub, I'll have to dig it up...

Title: Re: semi-sub-official hlp super happy descent 2 multiplayer action!
Post by: Dark Hunter on June 29, 2007, 06:10:34 pm
Windows MovieMaker is a pretty good tool, but it only creates WMV. :-/

Well, you could check out this program for conversions: MPEG4 Direct Maker (http://www.artech365.com/).

Though its name suggests that it can only do MPEGs, I've found it can convert nearly anything into anything else (movie-wise, anyway). The price is a bit steep at $50, but the one-month trial does everything the main prgram does. Also, the overall quality of the conversions is excellent, so, IMHO, it is worth the price.


EDIT: Are we ever gonna get this thread back on the purpose of playing some D2?  :p
Now that I think I've forwarded the ports correctly, I'll actually be able to join in!
Title: Re: semi-sub-official hlp super happy descent 2 multiplayer action!
Post by: jr2 on June 30, 2007, 01:05:00 pm
Side note, if anyone here plays D3, I put a TON of mods here (http://thepiratebay.org/tor/3728948).  :D