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Hosted Projects - FS2 Required => FreeSpace Conversion => Topic started by: Ranavin on May 20, 2006, 07:19:58 pm

Title: "Paving the Way" - Galatea's turrets work?!
Post by: Ranavin on May 20, 2006, 07:19:58 pm
Quick recap for those of us who don't have the mission names memorized: in Paving the Way, you have to escort to GTC Galatea through an asteroid field to the Beta Cygni jump point, where it will fold out. Its weapons have been crippled by enemy bombers and there's no time to make repairs, so it's wholly dependent on you and your wingmate for protection from the asteroids.
At least, that's the theory.
In practice, the Galatea's turrets were fully operational, and after about a minute of trying, and failing, to reach asteroids before her gunners dealt with them, I just parked myself a few hundred meters to port and watched the lightshow. She folded out with 89% hull integrity left, most of the damage from Shivan bomber runs.
Now, it's been a while since I played vanilla FS1, but I'm fairly sure the Galatea's turrets aren't meant to be working on this mission...
Title: Re: "Paving the Way" - Galatea's turrets work?!
Post by: Goober5000 on May 20, 2006, 08:05:45 pm
Er... "folded"?

Anyway, yes, the turrets work in FS1.
Title: Re: "Paving the Way" - Galatea's turrets work?!
Post by: Cobra on May 20, 2006, 08:26:28 pm
Folded = Jumped out. ;)

must be the space-fold thing from Macross. :p
Title: Re: "Paving the Way" - Galatea's turrets work?!
Post by: Ranavin on May 20, 2006, 08:49:40 pm
Quote
Anyway, yes, the turrets work in FS1.
o.O
Something's changed; the Galatea was never able to get through that asteroid belt in FS1 without help...

Quote
Folded = Jumped out. ;)

must be the space-fold thing from Macross. :p
Marathon, you nekulturny. :p
Title: Re: "Paving the Way" - Galatea's turrets work?!
Post by: Goober5000 on May 20, 2006, 09:08:55 pm
Shut up, Cobra.  The meaning is clear from the context; my question referred to the etymology.  Quit being obnoxious before I ban you from the FSPort forum. :p

Something's changed; the Galatea was never able to get through that asteroid belt in FS1 without help...

You might be thinking of retail FS2; it had a bug that caused the turrets not to fire.  But they definitely fired in FS1 and definitely fire in FSO.

And make sure you're playing on the same difficulty level.
Title: Re: "Paving the Way" - Galatea's turrets work?!
Post by: CaptJosh on May 20, 2006, 09:19:14 pm
Yeah. THe turrets weren't crippled, it's just that there aren't enough.
Title: Re: "Paving the Way" - Galatea's turrets work?!
Post by: Ranavin on May 21, 2006, 11:33:28 am
The meaning is clear from the context; my question referred to the etymology.
It's from the Marathon trilogy (http://marathon.bungie.org).

Quote
And make sure you're playing on the same difficulty level.
I'm playing on a harder difficulty level.
This is most peculiar; I'm going to have to reinstall FS1 and see for myself.
Title: Re: "Paving the Way" - Galatea's turrets work?!
Post by: CaptJosh on May 21, 2006, 12:31:14 pm
I'm pretty sure that Macross has been around longer than Marathon. Bungee borrowed the term.
Title: Re: "Paving the Way" - Galatea's turrets work?!
Post by: Ranavin on May 21, 2006, 01:18:40 pm
I'm pretty sure that Macross has been around longer than Marathon. Bungee borrowed the term.

Entirely possible; however, as what I know about Macross could comfortably fit in a struct tcp_header with space left over, my personal use of it was from Marathon, as that's where I acquired the term.
Title: Re: "Paving the Way" - Galatea's turrets work?!
Post by: Zacam on May 30, 2006, 01:29:42 am
Comparing the FS2 to the FSM for "Paving the Way" everything is _exactly_ as it should be (with obvious differences being that the FS2 has ;;FSO for the skybox and the XSTR("blah blah blah.", -1) and the $icon_type: ##'s changing, and instead of Jump Node, it's Beta Cygni Jump Node)

Other than what was strictly necessary to operate the mission under FS2/FSO, nothing was changed.
Title: Re: "Paving the Way" - Galatea's turrets work?!
Post by: Colonol Dekker on June 05, 2006, 08:45:33 am
Quick recap for those of us who don't have the mission names memorized: in Paving the Way, you have to escort to GTC Galatea through an asteroid field to the Beta Cygni jump point,

I remember FS1 very well, but i could have sworn the Galatae was bigger than a cruiser  :lol:
Title: Re: "Paving the Way" - Galatea's turrets work?!
Post by: Mars on June 05, 2006, 02:13:54 pm
Does everyone remember the GTC Myrmidon in Silent Threat? It was an Orion destroyer.  :rolleyes:

Pretty much how Silent Threat went.
Title: Re: "Paving the Way" - Galatea's turrets work?!
Post by: Mongoose on June 07, 2006, 02:40:59 pm
And don't forget the mysterious GTD...um...GTD! :p
Title: Re: "Paving the Way" - Galatea's turrets work?!
Post by: Kosh on June 07, 2006, 10:05:24 pm
The GTD GeeTeeDee :D