Hard Light Productions Forums

General FreeSpace => FreeSpace Discussion => Topic started by: vadar_1 on January 03, 2002, 02:34:00 pm

Title: In-game cutscenes
Post by: vadar_1 on January 03, 2002, 02:34:00 pm
Im already doing this for my campaign, but i was wondering if anyone actually liked the idea. Basically, you can create cutscenes by creating it in mission. Where Alpha 1 is actually the camera for whats going on. You have the entire mission a series of ai orders that all happen in front of alpha 1. So basically, your turning a mission into a movie. And of course, to keep Alpha 1 from actually interacting in the mission, you blow up his engines subsystem, as well as sensors, weapons, and communications. Finally, make him protected. What do yout think?
Title: In-game cutscenes
Post by: TheVirtu on January 03, 2002, 02:39:00 pm
Its been done in Techinical Superiorty.

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Head of the Beyond Campaign for FS2.
Seven years after Capella, Deneb, aboard the GTD Messana... A new race appears for the reason of the destruction of the Human and Vasudan race. Can you stop the coming of Beyond?
Title: In-game cutscenes
Post by: karajorma on January 03, 2002, 03:08:00 pm
Did people like it? I had a similar idea but I haven`t thought of anything worth cut-scening yet.  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Title: In-game cutscenes
Post by: Mad Bomber on January 03, 2002, 03:13:00 pm
I was planning to add something like this in Echoes.  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Title: In-game cutscenes
Post by: Bishop Gantry on January 03, 2002, 03:19:00 pm
MMmmmm..... look at Homeworld for example I love cutscenes made with the game engine
Title: In-game cutscenes
Post by: Tar-Palantir on January 03, 2002, 04:21:00 pm
I'm currently experimenting with using another object as the camera (with Alpha 1 a suitible distance away). Works fairly well, except the camera can only be in one positions for each 'piece of action'.

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'The more women there are about, the softer a wise man steps.' Saying in Arad Doman.

'Well, since the whole loaf won't be mine, I will settle for whatever slices fall my way.' - Mazrim Taim

Why not visit the Time of Change website? Well once I get back up that is.
Title: In-game cutscenes
Post by: mikhael on January 03, 2002, 08:58:00 pm
 
Quote
Originally posted by vadar_1:
Im already doing this for my campaign, but i was wondering if anyone actually liked the idea. Basically, you can create cutscenes by creating it in mission. Where Alpha 1 is actually the camera for whats going on. You have the entire mission a series of ai orders that all happen in front of alpha 1. So basically, your turning a mission into a movie. And of course, to keep Alpha 1 from actually interacting in the mission, you blow up his engines subsystem, as well as sensors, weapons, and communications. Finally, make him protected. What do yout think?


I can't speak for anyone else, but I'm a big fan of in-engine cutscenes. They allow plot development without jarring the player out of the experience, like an FMV tends to do.


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--Mik
http://www.404error.com
ruhkferret on ICQ/AIM
Title: In-game cutscenes
Post by: Arnav on January 03, 2002, 10:53:00 pm
I thought of them for TS cos I didn't know how to make any other types of movies. I thought they'd been done before, but apparently not. Hehe people sure liked it. But allow the player to move around with engines and sensors, but no weapons. Don't allow it to give orders. If you keep the ship still, it gives headaches when a ship goes out of view or when people use different resolutions.
Title: In-game cutscenes
Post by: vadar_1 on January 04, 2002, 01:08:00 am
well, my first one that sparked the idea was i had a subspace portal, with a large fleet of Terran-Vasudan ships blockading it. The first ship, an orion, was preparing to move in and activate the portal, when it is intercepted by an unknown shivan super-juggernaut, the first contact with the craft. The jugg rips apart the fleet, and moves on. Now I was originally going to make this into a mission, but it seemed rather pointless to throw a bunch of fighters into it, when the main idea was to introduce this super-juggernaut. Besides, when the players fighting, they miss some of the action, so voila, i made a movie out of it.
Title: In-game cutscenes
Post by: Tar-Palantir on January 06, 2002, 01:29:00 pm
I prefer pre-rendered cutscenes to in-game ones, but they do tend to take up more room on the disks.

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'The more women there are about, the softer a wise man steps.' Saying in Arad Doman.

'Well, since the whole loaf won't be mine, I will settle for whatever slices fall my way.' - Mazrim Taim

Why not visit the Time of Change website? Well once I get back up that is.