Hard Light Productions Forums
Off-Topic Discussion => Gaming Discussion => Topic started by: Deepblue on October 27, 2006, 07:24:00 am
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Several magazines have Halo 3 covers this month, a few European ones and EGM.
The first subscriptions are hitting mailboxes.
This is what we have so far.
"Just got LEVEL (swedish gaming mag) in the mailbox..
Really nice Halo 3 cover, and a 10-page or so article on the game, with lots of (multiplayer) pictures.
I haven't read the whole article yet but they reveal 2 new weapons and 1 new veichle, and also a "Legendary Edition" of the game.
The "legendary edition" is sort of a "special-special-edition" that consists of a Full-size replica of the Master Chiefs helmet that contains 4 DVDs with material.
1= The Game
2=Various documentaries and audio commentary
3=Spinoffs such as "Red vs Blue" and "Spark of Life"
4= ALL the cutscenes from all three games in Hi-def
Oh, the game looks great btw"
Now that's how you make a good package....
:D
Here's hoping for scans soon.
Update:
"To be honest I haven't seen much of Resistance so I can't really say which looks better..all i can say is that Halo 3 looks really good in the pictures (especially the environments) and according to an interview with some Bungie people that is in the mag, alot of graphical effects that will be in the final version are not even in this version.
New Weapons:
*Spiker: the weapon of choice for brutes.
*Spartan Laser: An anti-veichle weapon, fires a red laser that pretty much destroys any veichle that is hit.
New Veichle:
*Moongoose: The ATV that was supposed to be in Halo 2. It carries 2 people and it doesn't have any weapons so it's mainly a means of getting from point A to point B as fast as possible."
This will make a lot of people happy.
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...Nah, too easy. *Wanders off*
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Goodbye.
from gamefaqs
Swedish magazine level has had the chance to play halo 3 in multiplayer and there are 3 levels which is revealed,
Valhalla = blood gulch, High Ground = Zanzibar, Snowbound = Frost bite.
New vehicle - Mongoose, mostly for transport 2 persons.
new weapon- spartan laser, hard to use but extremely powerful vehicle destroyer apparentley
- nail grenade, sticks on walls and emits nails into the air.
new weapon - spiker (brute weapon),
your secondary weapon is visible at all times at your back. Finally. Now I can see that someone has a SPNKR before charging them and getting blown to crap
New transportation system in multiplayer- man cannon, launches you into the air through air streams, you can still be fired at and you can fire back. LOL
The X-button will have a special use which Bungie will not reveal.
No bots will come to H3. that will be all. WHAT!!! :( But the games have always had AI ripe for good bots!
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if you want bots, play the single player campaign, sheesh. ::)
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...Nah, too easy. *Wanders off*
Be fair; I'm sure someone else has written a series of gushing previews & culled PR pieces all coincidentally for games on the same console (and daming indictments upon competitor consoles) elsewhere in this forum. Somewhere. Right?
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Wow, it looks like it'll be really pretty, all those cool graphics and such, oh, wait, isnt there something missing? Something like a story? Well, I'm sure that will be on a another 'legendary' edition. :P
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No whats missing is support for WinXP.
Oh wait that was/is Halo 2. Seriously, does the development department at Bungie just suck MS Marketing cock for a living?
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While the whole helmet idea is pretty neat...Halo is still pretty lukewarm to me. I mean...come on. The game is really not that amazing. It's a sci fi shooter with vehicles. Woohooo!
*Goes to play UT/Doom3/Half Life 2/any other shooter that's come out on the PC in the last 5 years*
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No whats missing is support for WinXP.
Oh wait that was/is Halo 2. Seriously, does the development department at Bungie just suck MS Marketing cock for a living?
You have to ask?
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"Just got LEVEL (swedish gaming mag) in the mailbox..
Really nice Halo 3 cover, and a 10-page or so article on the game, with lots of (multiplayer) pictures.
They spend 10 ****ing pages on a preview article? :wtf:
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The X-button will have a special use which Bungie will not reveal.
This sounds a little silly to me. Isn't the X-button like.. one of the standard buttons on the controller? That makes me think that this "special use" button will be something completely.. well, standard! :blah:
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They spend 10 ****ing pages on a preview article? :wtf:
I've seen worse... :blah:
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The X-button will have a special use which Bungie will not reveal.
This sounds a little silly to me. Isn't the X-button like.. one of the standard buttons on the controller? That makes me think that this "special use" button will be something completely.. well, standard! :blah:
I'm thinking more along the lines of a sprint function, which would drastically change the game.
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The X-button will have a special use which Bungie will not reveal.
This sounds a little silly to me. Isn't the X-button like.. one of the standard buttons on the controller? That makes me think that this "special use" button will be something completely.. well, standard! :blah:
If you press it down, it will open up a Live screen to buy special incendary, heat-seeking, and glowy blue ammunition. Or, it will make the master chief go into bullettime.
I'm thinking more along the lines of a sprint function, which would drastically change the game.
I find it hard to think of an FPS that wouldn't be improved by sprint..... Yet, why keep it secret? It's scarcely a stunning innovation (and if someone can explain why in **** Call of Duty 2 removed it, I'd be much obliged)
EDIT; jetpack! If any currenty-forthcoming FPS has an excuse for it, it's Halo.
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That'd actually be pretty cool. Tribes redux?
More:
"-- here's a small taste of what to expect from both EGM and 1UP over the next few weeks:
What are these new Brutish weapons?
What's a Spike Rifle...or a Spike Grenade?
The Mongoose (the once-scrapped ATV from Halo/Halo 2) is back: Who wants to ride Brokeback?
Halo 3 will have three retail SKUs: standard, collector's edition, and Legendary. Guess which one comes with a helmet and four discs of content?
Adding bumpers to the 360 controller means there's some extra real estate for Bungie to play with. Now the left bumper reloads your dual-wielded weapon and the right bumper is the normal reload. What does X do, though? Mum.
Starting weapon: Bungie thinks they have the "perfect" starting weapon in Halo 3. It's not the pistol, the battle rifle, or the SMG...and it's pretty familiar. How does the new Assault Rifle play?
One of the new maps, Valhalla, is being called "the new Blood Gulch" -- but this isn't another coat of new paint on the Combat Evolved classic. This is, from-the-ground-up, a brand-new map. How is it?
What if you could save your own movies from Halo 3's single- and multiplayer gameplay and then rewatch them? In Halo 3, you can.
Stay tuned to our 3 Weeks of Halo 3 hub page for lots more Halo 3 in the coming weeks!"
And a really frickin cool cover:
(http://media.1up.com/media?id=3068122)
And YOU thought 10 pages was drastic!
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Some alpha stage graphics (the lighting, and many textures are placeholder. the press event was primarily a gameplay demonstration):
EDIT: Pics are gone.
While I am satisfied, I fully expect great improvements as the game gets closer to gold. For one thing, the game could really use a good grass shader, considering it has so much grass.
It's interesting to note that apparently the multiplayer and single player engines are separate.
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Ok, Deepblue - Halo 3 sucks, and we don't care about it, or the latest happenings about the Xbox. If we do care, we go online and find info about it, we don't need you spoon feeding us your adverts. And what sort of magazine spends so much time reviewing a game - that's not even out yet?
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http://users.pandora.be/tieno/h3/cropped/H3-06.jpg
What's a SRed doing in Halo 3? Were the forerunner actually Shivans? :p
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Ok, Deepblue - Halo 3 sucks, and we don't care about it, or the latest happenings about the Xbox. If we do care, we go online and find info about it, we don't need you spoon feeding us your adverts. And what sort of magazine spends so much time reviewing a game - that's not even out yet?
Then why did you bump the thread?
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Ok, Deepblue - Halo 3 sucks, and we don't care about it, or the latest happenings about the Xbox. If we do care, we go online and find info about it, we don't need you spoon feeding us your adverts. And what sort of magazine spends so much time reviewing a game - that's not even out yet?
With all due respect, even though you yourself may dislike Halo (and admittedly, I'm not very interested in the series myself), it is one of the biggest phenomena to ever occur in gaming, and tens of millions of people do care very much about the release of the third installment. I don't see any harm in making a thread summarizing the info that's been released so far. I know Deepblue has garnered a reputation of being an MS fanboi, but I fail to see how that translates into criticizing each and every thread that he makes.
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Indeed. This is the games forum. Do try and be a bit more accomadating please?
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I just hope they don't screw up the single player mode like they did with Halo 2
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Ok, Deepblue - Halo 3 sucks, and we don't care about it, or the latest happenings about the Xbox. If we do care, we go online and find info about it, we don't need you spoon feeding us your adverts. And what sort of magazine spends so much time reviewing a game - that's not even out yet?
With all due respect, even though you yourself may dislike Halo (and admittedly, I'm not very interested in the series myself), it is one of the biggest phenomena to ever occur in gaming, and tens of millions of people do care very much about the release of the third installment. I don't see any harm in making a thread summarizing the info that's been released so far. I know Deepblue has garnered a reputation of being an MS fanboi, but I fail to see how that translates into criticizing each and every thread that he makes.
I don't mind so much that he made a giant thread devoted to Halo 3. What I do mind is coming in and seeing 3/4/5 different threads devoted to the Xbox and all of it's amazing glory. Keep it all in one thread or something, and stop pushing so goddamn hard.
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I just hope they don't screw up the single player mode like they did with Halo 2
why/how was it screwed up ? I quite liked it.
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From what I understand, the ending put a lot of people off.
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basically cause the ending went something like "HAHAHA NOW YOU HAVE TO BUY HALO 3 AND AN XBOX 360!! HOWS IT FEEL BEING MICROSOFTS ***** NOW!! BWAHAHAHAA"
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And FS2's ending didn't give us almost the same message? :p
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Well, there's no hope of a sequel for FS2, sooo....
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well I didn't play Halo for the storyline....
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why/how was it screwed up ? I quite liked it.
The LOD problem, for one. But I guess that's more of an engine issue.
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why/how was it screwed up ? I quite liked it.
The LOD problem, for one. But I guess that's more of an engine issue.
the textures popping in.
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Especially painful during the cutscenes.
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The cutscenes themselves were generally quite good, just that god-awful popping was incredibly distracting. Remember though, no load times!
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Cutscene quality -vrs- Load times.....
Personally, I'd go with a load time and some higher quality cutscenes.
Then, again, if the load times too long, like on certain games, it just gets tedious...
Desicions, decisions.... :doubt:
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It's the one time I like graphics over gameplay; if load-times would eradicate the horrific popping of textures/models/whatever seen in Halo 2's cutscenes, then load me up baby!!
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Do you remember the load times for Halo 1? While they were sorta a nice break from the action, you usually had like 3 minutes to kill.
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Well... no, because the only Halo 1 I ever played was on my computer, and I have a rather powerful computer. :p Load times= less than 10 seconds, without fail (and that was before tripling the RAM). 8)
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That's because you had RAM, unlike the lowly Xbox.
Fine. Anyway, the pop-in has been corrected in Halo 2 Vista without added load-times.
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The problem I had with Halo 2's single player was also the lack of missions that I really liked. From the people I've talked with, Assault on the Control Room was their favourite level in Halo 1. Give me a level like that in Halo 2.
Another problem was some of the levels were either too long or too short... and then, with multiplayer, you have annoying kids on there who make you want to strangle them.
-puts on heat shield- I’m ready.
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yeah I liked Assault too, though it was a little long on the Harder settings.
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-puts on heat shield- I’m ready.
Oh for chrissake, the only reason you'll get flamed is because you literally asked for it right there. You should only make a joke about being flamed if you know, from brains to balls know, that you're going to be flamed. When you make a point, a damn good point mind you, it's sad that you think you're going to be flamed over it. Take some pride in your opinion, man!
Honestly, what is it with the massive influx of pussy newbs lately!?
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The problem I had with Halo 2's single player was also the lack of missions that I really liked. From the people I've talked with, Assault on the Control Room was their favourite level in Halo 1. Give me a level like that in Halo 2.
Another problem was some of the levels were either too long or too short... and then, with multiplayer, you have annoying kids on there who make you want to strangle them.
-puts on heat shield- Im ready.
I don't know why, but I haven't had to deal with more than one kiddie. Ever.
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Then you're lucky, because there's a huge contigent of them all over the net.
And anyway Iron Wolf, why would you get flamed? Most of us (with the exception of Deepblue) aren't MS fanbois, and your opinion is valid (I personally agree with all of your points). Nothing to be afraid of :p
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As glad as I was that Halo 2 didn't have the repetitive level design, it didn't have as many memorable levels as Halo 1. The beach on the Silent Cartographer, Assualt on the Control Room, and the Maw were all absolutely amazing.
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-puts on heat shield- I’m ready.
Oh for chrissake, the only reason you'll get flamed is because you literally asked for it right there. You should only make a joke about being flamed if you know, from brains to balls know, that you're going to be flamed. When you make a point, a damn good point mind you, it's sad that you think you're going to be flamed over it. Take some pride in your opinion, man!
Honestly, what is it with the massive influx of pussy newbs lately!?
Cut a noob some slack, how was I supposed to know you guys wouldn’t go all rabid Halo fanboy on me? K-rist, if such a little statement sends you into the stratosphere, you need to see a specialist. Now.
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There's a difference between rabid halo fanboy and halo fan.
Namely, the difference between the HBO forums, and the Gamespot forums (shudder).
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Cut a noob some slack, how was I supposed to know you guys wouldnt go all rabid Halo fanboy on me? K-rist, if such a little statement sends you into the stratosphere, you need to see a specialist. Now.
Zuh? My only issue is with people being complete pussies as of late, which you thoroughly demonstrated by your post. It offputs the entire balance of the forum and attracts the wrong type of people. Clean up your act, matey. Being a newb is no excuse.
As glad as I was that Halo 2 didn't have the repetitive level design, it didn't have as many memorable levels as Halo 1. The beach on the Silent Cartographer, Assualt on the Control Room, and the Maw were all absolutely amazing.
Oooh yeah. The Maw was surprisingly ace... at least, once you got out of the parts of the ship that you'd visited at the beginning of the bloody game. My only objection aside from the horrific scaling issues present in that mission was to question why the hell there was a 3-kilometre-long Warthog pseudo-obstacle-course running the length of the ship?!
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...why the hell there was a 3-kilometre-long Warthog pseudo-obstacle-course running the length of the ship?!
A 1 kilometer long ship, at that.
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With a massive canyon in the middle, with a non-enclosed bridge spanning it.
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Because it's awesome.
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Because it's awesome.
Okay, we will give you that. But only that.
Here's a fun discussion: which do you think will be better, Half life three or Halo three? ;)
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Surely I'm not the only person who thought the Maw was hideously dull?
mmm.... come to think of it, I really don't remember much of Halo beyond The Silent Cartographer, the bit in the woods where you first meet guilty spark, and some inside bits with metal walls. One thing is that apparently Bungie cut out at least one cutscene explaining what happened to the people from the, what was it? - Pillar of Autumn?, showing the survivors assembled et al; which might have stopped me getting quite so confused as to what in malarky was going on.
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Till I read the books I simply assumed they'd been caught by the Flood.
Worked for me.
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Sgt Johnsons reasons for invulnerability in the novel make me LOL every time... :lol:
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Till I read the books I simply assumed they'd been caught by the Flood.
Worked for me.
I meant at the start. i.e. where did they get all the dropships and whatnot from, and where did they all go.
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Ummm, They got them during Evac and from the crash site, The novels tell ya how the Autumns Helljumpers made an outpost atop a flat topped mountain and mustered survivors to retake the Atumn :)
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Ummm, They got them during Evac and from the crash site, The novels tell ya how the Autumns Helljumpers made an outpost atop a flat topped mountain and mustered survivors to retake the Atumn :)
I don't have the novel, and I don't want the novel.....there's precisely bugger all useful information in-game (for me, anyways) about what is going on with the 'army', it's basically a corridor shooter after the first few levels.
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Surely I'm not the only person who thought the Maw was hideously dull?
it's also hideously easy, even on legendary
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I meant at the start. i.e. where did they get all the dropships and whatnot from, and where did they all go.
They're dropships. I've watched Aliens.
Where they came from and where they went is probably the same sort of story except substitute the Pillar of Autum for the Suluco and the Flood\Covanent for the Aliens.
Yeah it would be nice to have seen why Foehammer's was the last dropship left at the end of the game but given that by at that point the entire surface of Halo was covered in Flood and Covanent fighting each other I didn't find it too hard to believe that they'd all be wiped out.
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I meant at the start. i.e. where did they get all the dropships and whatnot from, and where did they all go.
They're dropships. I've watched Aliens.
Where they came from and where they went is probably the same sort of story except substitute the Pillar of Autum for the Suluco and the Flood\Covanent for the Aliens.
Yeah it would be nice to have seen why Foehammer's was the last dropship left at the end of the game but given that by at that point the entire surface of Halo was covered in Flood and Covanent fighting each other I didn't find it too hard to believe that they'd all be wiped out.
It'd be nice to have some idea what the Marines were doing, though. Even just a few errant 'aah, we're ****ed' radio transmissions would be nice. A sense that outside the now-dated-looking canyons and narrow playspaces where was some sort of fight going on. You even have a little voice in your head to give you that information.
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The Covenant and Flood beating the hell out of each other in Keyes, coupled with Cortana's comment: "The Covenant battlenet is complete chaos!" gave me that impression quite easily enough. Besides which: the Marines weren't doing all that much fighting by that point in the game. In the novel they are preparing to storm the Truth and Reconciliation, not randomly fighting/dying all over the ring.
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No bots will come to H3. that will be all. WHAT!!! :( But the games have always had AI ripe for good bots!
:lol: How lazy is that!
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The Covenant and Flood beating the hell out of each other in Keyes, coupled with Cortana's comment: "The Covenant battlenet is complete chaos!" gave me that impression quite easily enough. Besides which: the Marines weren't doing all that much fighting by that point in the game. In the novel they are preparing to storm the Truth and Reconciliation, not randomly fighting/dying all over the ring.
See what I mean? In the novel. My point exactly. All I want to know is that the marines are a) fighting b) preparing to fight or c) dead. It's surely not much to ask for.
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I'm gonna have to agree with aldo - pretty much every answer that people have given as to what the marines were doing have involved the words "in", "the", and "novel" at some point in time - just because the story is explained in some third party book, doesn't mean that its absence in the game is excusable.
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The book isn't considered 3rd party.
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I didn't find the multiple trips through the canyons at all tedious. I mean, the initial trip (Assualt on the Control Room) was all about fighting the Convenant with a big portion in the tank, later it was making your way through the fighting Covenant and Flood on the look out for Banshees.
I quite like it when a game takes you through a familiar area but when in a different situation, such as the Metroid Prime 2 Dark and light worlds, Zelda Light and Dark worlds etc
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The book isn't considered 3rd party.
It is to the game. I mean, if you watch a movie, you don't expect to need to read a book to get (what I would say is) fairly important scene setting info. Why does this apply to a game?
I didn't find the multiple trips through the canyons at all tedious. I mean, the initial trip (Assualt on the Control Room) was all about fighting the Convenant with a big portion in the tank, later it was making your way through the fighting Covenant and Flood on the look out for Banshees.
I quite like it when a game takes you through a familiar area but when in a different situation, such as the Metroid Prime 2 Dark and light worlds, Zelda Light and Dark worlds etc
Albiet Zelda Light and Dark were different in fairly quantifiable ways... they had twisted landmarks, for one thing. Mirrored darkly, but not repeated. Halo did use it sometimes to good effect - like revisiting the Pillar of Autumn - but when it game to flat corriders and (due to the limitations of the technology) plain canyons and landscapes, retracing your steps was, for me, astonishingly tedious. It's doubly a shame because the game did have it's moments of lovely art design and setpieces, and if they'd carried through that standard with continuous originality, it'd have been ace.
I guess, though, it probably depends how much you like the base gameplay.... I tended to play it to 'see more' rather than finding the shooting particularly inspiring (because I'd played the likes of CoD before) - if you find Halos' weapons, shooty action, etc enthralling it's probably far more fun than I found it.
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The brilliant and dynamic AI (esp. on Legendary) is what kept me going.
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The brilliant and dynamic AI (esp. on Legendary) is what kept me going.
See, it made me want to kill mysef after the 32193237324912nd time I died.
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*agrees with Iron Wolf again* Yea, that AI was just obscenely hard. And then listening to all the dumb nuts bragging about their exploits on Legendary and the like at school was just the icing on the cake.
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*agrees with Iron Wolf again*
That's got to stop happening... ;)
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Well, then turn it down to normal. :p
It's mostly a matter of anticipating the enemies' moves.
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*agrees with Iron Wolf again* Yea, that AI was just obscenely hard. And then listening to all the dumb nuts bragging about their exploits on Legendary and the like at school was just the icing on the cake.
Legendary is nowhere near as hard as people say it is... like DeepBlue said, anticipate the enemy. Also, remember: needlers are your friends! :nod:
Plasma Pistols too. Can't tell you how many Legendary Elite kills I've gotten with those things. :cool:
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Plasma Pistols too. Can't tell you how many Legendary Elite kills I've gotten with those things. :cool:
Those, and point blank sniper shots worked well for me.
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Hahah. As useless as needlers were in multiplayer, they were damn efficient elite dispatching tools.
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The Covenant and Flood beating the hell out of each other in Keyes, coupled with Cortana's comment: "The Covenant battlenet is complete chaos!" gave me that impression quite easily enough. Besides which: the Marines weren't doing all that much fighting by that point in the game. In the novel they are preparing to storm the Truth and Reconciliation, not randomly fighting/dying all over the ring.
See what I mean? In the novel. My point exactly. All I want to know is that the marines are a) fighting b) preparing to fight or c) dead. It's surely not much to ask for.
You mean like at the start of silent cartographer or the helmet-chip playback via the Chiefs implants?
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It'd be nice to have some idea what the Marines were doing, though. Even just a few errant 'aah, we're ****ed' radio transmissions would be nice. A sense that outside the now-dated-looking canyons and narrow playspaces where was some sort of fight going on.
Except that during the time that fighting would have been going on you would have been stuck in The Library, out of contact with your marines. The sheer number of humanoid flood you meet after that should be enough of a clue as to the grizzly end the marines had met.
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The sheer number of humanoid flood you meet after that should be enough of a clue as to the grizzly end the marines had met.
They got pwned by a Grizzly? ;)
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You'd better have more than a pistol handy when you come across Flood that were bears before infection let me tell you.
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Crap, I guess Colbert was right about them, all along...
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http://users.pandora.be/tieno/h3/cropped/H3-06.jpg
What's a SRed doing in Halo 3? Were the forerunner actually Shivans? :p
whose webspace is that? I want to know who's the other Telenet user aside me.