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Hosted Projects - FS2 Required => Inferno => Topic started by: thaanatos on January 05, 2007, 11:17:14 am

Title: SOC Fleet
Post by: thaanatos on January 05, 2007, 11:17:14 am
will it be in INF SCP? or maybe u intend to make an additional  campaign which will focus on SOC? and if so which ships will be included? all from R1 or some will be scrapped/added?
Title: Re: SOC Fleet
Post by: Woomeister on January 05, 2007, 11:20:47 am
Scrapped, though some of the ships are in the normal fleet.
Title: Re: SOC Fleet
Post by: Mobius on January 05, 2007, 06:25:55 pm
Like the Solaris, right?

You don't talk so much about SOC warships.
Title: Re: SOC Fleet
Post by: asyikarea51 on January 05, 2007, 11:33:47 pm
I still have my eyes on the SOC fighters and bombers btw. But I know I'll have to wait really long for them to be released in a proper form. :(

On a similar topic, one of my objections on heavily-armed fighters is the use of more than one gun per barrel... particularly on fighters like the Horae, I think the Horae had it the worst. It's got eight guns, but it looks as if you're only firing four. I can only hope that INF SCP's Keres doesn't have that. :sigh:

My two cents :)
Title: Re: SOC Fleet
Post by: Snail on January 06, 2007, 05:20:11 am
It does have two guns on a barrel. We could go and pester Slick to change that. ;7

And many of the SOC ships will be in the archives. (me 'n' archives)
Title: Re: SOC Fleet
Post by: asyikarea51 on January 06, 2007, 05:26:10 am
Haha.

:sigh: The more I say it, the more I want those ships (so that I can stop using the R1 versions as placeholders in what I'm doing), but I'd rather wait until they get better DH maps and cockpits. Speaking of which, I haven't touched FS2 in a while... no idea as to what I should edit next.

Pester Slick? Nah, I'd rather play the patient game (of course not too patient) - we all have a life, don't we? :lol:

edit: If a HTL Horae ever gets made, I'm thinking the gun positions should be reverse to the Chaos... the Chaos gun positions are an upside-down "U"-shape, right? Perhaps the Horae's gun mounts should be an upright U... or... or... something... :blah: <---- clueless

edit2: Nevermind, I'll come back later when I can think straight...
Title: Re: SOC Fleet
Post by: Snail on January 06, 2007, 08:26:22 am
I'll pester Slick.

SLICK! COME HERE AND HIPOLIFY THE KERES! NOW!!!
Title: Re: SOC Fleet
Post by: asyikarea51 on January 06, 2007, 08:51:17 am
Right, I'm back after a good NFSC workout in the Zonda F. So what did I miss? :lol:

One of the things I find odd about the Keres is the two... "fins". But those vertical fins are an attribute of almost every Terran craft... to me, it's like, it makes docking on the "ground floor" impossible... Unless they park the bombers (like the Medusa/Artemis/Boanerges/Ursa) on the ground floor, and the fighters on the upper floors?

But removing those fins would make the Keres very similar to two particular fighters in aldo's dumps... The big ones with four huge gun barrels... ahwell, I forgot their names (and they could use many small barrels as opposed to four huge ones IMO).

As for Horae gun position. How about two left, two right, and four below the cockpit, replacing that... that huge red thing there? Missile rack remains above the cockpit? Or if Hurricane rockets don't exist anymore, then swap the positions of the missile rack and the four bottom guns? Since Hurricanes still demand gunlike aiming, so the gunpoint position can't be too far from the player viewpoint...

:confused: :nervous:
Title: Re: SOC Fleet
Post by: Snail on January 06, 2007, 09:39:29 am
WTF is that red thing anyway?
Title: Re: SOC Fleet
Post by: SLICK2K6 on January 06, 2007, 10:49:33 am
Sooo... why should I work on the SOC ships if they're scrapped anyway?
Title: Re: SOC Fleet
Post by: Mobius on January 06, 2007, 11:06:19 am
Simple. Because Steadfast uses SOC stuff.
Title: Re: SOC Fleet
Post by: SLICK2K6 on January 06, 2007, 05:11:13 pm
Forgive my ignorance... but what is Steadfast? (I'm guessing it's an INFR1 campain?)
Title: Re: SOC Fleet
Post by: Mobius on January 06, 2007, 05:37:19 pm
The first full Italian campaign for FS2 SCP.
=
the team is Italian,not the language used in the campaign.


Actually it's an INFA/INFR1 campaigns with even other mods.
Title: Re: SOC Fleet
Post by: Dark Hunter on January 06, 2007, 11:23:44 pm
I'm using 'em too, though the SOC really plays something of a supporting role in Dreamcatcher.
Title: Re: SOC Fleet
Post by: Snail on January 07, 2007, 02:44:22 am
[off topic]Vasudans need a bigger role in campaigns, IMO. I mean, practically all campaigns leave out Vasudans. Unless they're baddies, like in Dreamcatcher.

So c'mon people, VOTE VASUDANS for LEAD!!!

Okay, a little off topic, but you know.[/offtopic]





Anyone using the SOCv Occulus? I liked that one.
Title: Re: SOC Fleet
Post by: asyikarea51 on January 07, 2007, 04:04:31 am
WTF is that red thing anyway?

No idea. I always thought of it as a reactor of sorts...

IMO the SOC fleet could've been a good idea to flesh out, if R1's story was still in effect. Other than the fact that, hey, the ships are there but they're not being used. Surely other modders would be able to find uses for the archive ships? Like some of you guys, I too have found a use for them (particularly the fighters in my case), but the problem with them is the poor quality of the DH textures, and the lowpolyness of the POFs (not up to current standards). Not to mention that there are other SOC fighters not seen in R1, but that's a different story... :( I looked at the Horae in Modelview in wireframe mode and the guns looked like they were somewhat stuck on... :shaking:

It'd be a great help. :) Sure, I might be able to tolerate playing a mod that has both HTL CP'd and lowpoly fighters in it, but it's not uniform, and I feel that it detracts from the mood that the mod is trying to set. (I assume you Steadfast guys were forced to use the lowpoly stuff too?)

Which Occulus? The one with the two spinning AWACS dishes? :confused:
Title: Re: SOC Fleet
Post by: Snail on January 07, 2007, 04:53:00 am
Yeah, the one with the AWACS thingies. It could use map reduction, though.
Title: Re: SOC Fleet
Post by: Dysko on January 07, 2007, 04:59:05 am
I assume you Steadfast guys were forced to use the lowpoly stuff too
We are mixing HTL and lo-poly stuff: the HTL stuff are the ships from FS2 and INF:A (as long as you have the HTL pack) and some downloaded from HC, the lo-poly stuff are the INFR1 ships.
Title: Re: SOC Fleet
Post by: asyikarea51 on January 07, 2007, 05:06:10 am
Ah, that corvette. I have it, but I have yet to find a use for it. But what I'm doing has got nothing to do with the FS storyline (something like what Vengeance is doing, only difference is I can't model. :( :( :()

@ Darth Dysko

Point taken. Having better versions of the INF R1 ships would probably make your campaign more polished?  :( :)

To be fair, I don't mind having to bear with lowpoly capships (if only to a certain extent - I'm using quite a few HTL capships too), my concern is more on what the player can fly.
Title: Re: SOC Fleet
Post by: Dysko on January 07, 2007, 05:10:27 am
@ Darth Dysko

Point taken. Having better versions of the INF R1 ships would probably make your campaign more polished?  :( :)

To be fair, I don't mind having to bear with lowpoly capships (if only to a certain extent - I'm using quite a few HTL capships too), my concern is more on what the player can fly.
I agree with you (and who wouldn't? :)), it would be extremely cool to have all ships HTLed. If only I could use SketchUp in the way SLICK does... :(
Title: Re: SOC Fleet
Post by: asyikarea51 on January 07, 2007, 05:22:19 am
I got SketchUp installed on my computer, but I'm stuck like you are. :sigh: Plus, that's just the modeling side of things - there's still texturing, UV mapping, turrets et cetra... :(

Frankly, it sucks that I can draw what I think are good-looking fighters, but I cannot actually model them. Oh well...
Title: Re: SOC Fleet
Post by: Dysko on January 07, 2007, 05:27:26 am
I tried to model something with X-Plane's Plane Maker, but with it you can do only lo-poly stuff (actually, you can enhance them adding .obj models... and this means using trueSpace or Blender or whatever). Moreover, you need to add submodels separately, so Plane Maker is useful mostly to model un-turreted fighters.
Title: Re: SOC Fleet
Post by: Snail on January 07, 2007, 05:28:11 am
Like a bottle yet to be opened. :)

It will be opened soon, friends.
Title: Re: SOC Fleet
Post by: asyikarea51 on January 07, 2007, 05:40:43 am
I tried to model something with X-Plane's Plane Maker, but with it you can do only lo-poly stuff (actually, you can enhance them adding .obj models... and this means using trueSpace or Blender or whatever). Moreover, you need to add submodels separately, so Plane Maker is useful mostly to model un-turreted fighters.

Well, if you've been successful with that program before, then that's not too bad. :) I can't model or texture or whatnot at all. :blah:

@ Snail

Hopefully... :sigh: :( :)
Title: Re: SOC Fleet
Post by: SLICK2K6 on January 07, 2007, 09:09:47 am
I've actually got a few ships of my own design that I would like to see in the game, but they might be TOO high-poly. :nervous:
Title: Re: SOC Fleet
Post by: Snail on January 07, 2007, 09:11:27 am
Pictures.... Hehehehehe
Title: Re: SOC Fleet
Post by: SLICK2K6 on January 07, 2007, 04:07:59 pm
I'll post some...eventually. (And probably not in this thread.)
Title: Re: SOC Fleet
Post by: Mobius on January 07, 2007, 04:30:24 pm
Then where? Woos Glory Shots?
Title: Re: SOC Fleet
Post by: SLICK2K6 on January 07, 2007, 04:58:38 pm
No, I'll probably make a new thread, so that the other ones dont get cluttered. It will probably be in the Hard Light Art forum...
Title: Re: SOC Fleet
Post by: Mobius on January 08, 2007, 01:33:03 pm
No!

Inferno Night Cafè only!
Title: Re: SOC Fleet
Post by: Snail on January 08, 2007, 02:20:48 pm
Yeah, we won't see it there since the only thread I follow there is the Roadsign one.
Title: Re: SOC Fleet
Post by: Mobius on January 08, 2007, 02:45:53 pm
Also, it's something "secret". Many people ignored the existance of INFA until its release.
Title: Re: SOC Fleet
Post by: SLICK2K6 on January 08, 2007, 03:43:33 pm
Well, what if I start a new topic in the Inferno forum? Would that be better? :rolleyes: Anyway, these ships are not necesarily Inferno ships, let alone SOC ships. :p I'll get around to it sometime, maybe later today. (but no promises. :drevil:) In the mean time what should I work on now that I've finished the Jotun?
Title: Re: SOC Fleet
Post by: asyikarea51 on January 08, 2007, 10:31:54 pm
Perhaps the Alves?

Though my main concern over the Alves is to do with textures - the Alves has these dark blue patches in the black areas of the texture (I believe the black areas are supposed to be exposed mechanical sections), and I find said patches rather ugly.

If a HTL Alves is done, how about Woo give it a try mapping it with the texture/glows/shine/BLABLA that are used on the HTL Erinyes?

Another thing about an HTL Alves would be gunpoints too - the gunpoints are placed in areas that look nothing like guns, more like air vents. Like a ship for the high-class traveller, but no offensive/defensive weapons? :wtf: Perhaps some imagination there would work wonders...? But if you're going to follow INF canon on the gunpoints then I don't mind - gunpoints aren't that big a deal (with the exception of 2 guns to a barrel, and firing points that are too close to each other up to the point where you see one projectile instead of two xD).

Just a suggestion. :)
Title: Re: SOC Fleet
Post by: Mobius on January 09, 2007, 01:33:18 am
A good suggestion I think.