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General FreeSpace => FreeSpace Discussion => Topic started by: TrashMan on March 03, 2007, 03:40:36 pm

Title: Altair-Deneb node...canon?
Post by: TrashMan on March 03, 2007, 03:40:36 pm
In FS1 you escorted the vasudans scientists trough that node....in FS2 it's not on the nodemap..

WTF?
Title: Re: Altair-Deneb node...canon?
Post by: Sarafan on March 03, 2007, 03:47:46 pm
The most probable reason is that it collapsed or that it became too unstable for GTVA ships to use it after the war.
Title: Re: Altair-Deneb node...canon?
Post by: Dark Hunter on March 03, 2007, 03:55:31 pm
Or :v: just made up node paths seemingly at random during FS1 (Sirius-Delta Serpentis node, etc), while paying slightly more attention in FS2.
Title: Re: Altair-Deneb node...canon?
Post by: TrashMan on March 03, 2007, 04:03:33 pm
hmm....

I cna't decide wether to add it to my nodemap or not (For FOW: Chapter 3)
Title: Re: Altair-Deneb node...canon?
Post by: aldo_14 on March 03, 2007, 04:05:55 pm
hmm....

I cna't decide wether to add it to my nodemap or not (For FOW: Chapter 3)

I think the FS2 nodemap made by Volition supercedes anything seen in FS1.
Title: Re: Altair-Deneb node...canon?
Post by: NGTM-1R on March 04, 2007, 03:45:55 am
My personal explanation is that 14 years of war had lowered the GTA's definition of "stable enough to use" in an attempt to find an advantage. And if an occasional cruiser or transport disappears into god-knows-where, well, that's the price of doing business.
Title: Re: Altair-Deneb node...canon?
Post by: Snail on March 04, 2007, 04:25:36 am
My personal explanation is that 14 years of war had lowered the GTA's definition of "stable enough to use" in an attempt to find an advantage. And if an occasional cruiser or transport disappears into god-knows-where, well, that's the price of doing business.

Well, they sent and entire destroyer through... Isn't that just a *little* risky?
Title: Re: Altair-Deneb node...canon?
Post by: Mefustae on March 04, 2007, 05:16:26 am
It could have just been a cock-up, àla the Ikeya-Beta Cygni node from 'First Strike'.

I think the FS2 nodemap made by Volition supercedes anything seen in FS1.
qft.
Title: Re: Altair-Deneb node...canon?
Post by: Snail on March 04, 2007, 10:29:32 am
Yeah, Tombaugh Station was in Tombaugh.
Title: Re: Altair-Deneb node...canon?
Post by: Mad Bomber on March 04, 2007, 12:16:58 pm
There's plenty of wiggle room to use nodes that aren't strictly on the nodemap. And I quote:

Quote
The vast majority of subspace nodes are extremely unstable, forming and dissipating in nanoseconds. Other nodes have a longer lifespan, existing for centuries or millennia before collapsing. The jump nodes sanctioned by the GTVA for interstellar travel are expected to remain stable for many years.

Quote
Skeptics have argued the Shivans made intersystem jumps without using nodes in Ross 128, Ikeya, Vega, and other systems at the outbreak of the Great War. However, scientists assure us this plan will work. Though Shivans have used uncharted nodes and nodes too unstable for Terran and Vasudan vessels, they are as dependent on jump nodes as we are.

I would personally estimate that the nodes on the FS2 nodemap are no more than 20-25% of all the nodes that are actually there. The rest either haven't been charted or are too unstable to put on the map (lest some civilian use an unstable node, in which case the GTVA would be risking numerous lawsuits from their distraught loved ones).
Title: Re: Altair-Deneb node...canon?
Post by: Mehrpack on March 04, 2007, 12:40:41 pm
The most probable reason is that it collapsed or that it became too unstable for GTVA ships to use it after the war.

hi,
i think thats the best explain for the universum itsself.

we dont know how long normaly a jump node exist, maybe in the last years some of the nodes are now to unstable to use or the gone away.
or they have a life circle and the stability of a node fluctuating, like the sun for 22 years a low activity phase and then for the next 22 years a high activity phase.

Mehrpack
Title: Re: Altair-Deneb node...canon?
Post by: Mad Bomber on March 04, 2007, 12:48:23 pm

or they have a life circle and the stability of a node fluctuating, like the sun for 22 years a low activity phase and then for the next 22 years a high activity phase.

Mehrpack

I had a similar idea. (http://www.sectorgame.com/forums/viewtopic.php?t=1717) Great minds think alike I guess ;)
Title: Re: Altair-Deneb node...canon?
Post by: NGTM-1R on March 04, 2007, 12:55:24 pm
Well, they sent and entire destroyer through... Isn't that just a *little* risky?

Not necessarily. Destroyers have more room for drive gear and so might be able to better stablize their own subspace tunnel. Most people associate stablity and shipsize but that may not be how it works. Larger ships might even have it easier.
Title: Re: Altair-Deneb node...canon?
Post by: Mehrpack on March 04, 2007, 08:39:42 pm
Not necessarily. Destroyers have more room for drive gear and so might be able to better stablize their own subspace tunnel. Most people associate stablity and shipsize but that may not be how it works. Larger ships might even have it easier.

hi,
i thinks its to compare to a ship on a river and the waves that they generate.
if the ship big, the waves are big and damage the embankment of the river more as a little ship with not so big waves, if it drives slow enough.

i believe that all entry in subspace and left the subspace, the node itsself feed with energy.
greater ships need a greater portal, thats mean you need more energy.
if you feed to much energy in a time-periode in a node he will collapse, like as the lucifer exploded inside subspace or the measonsbombs.
going a corridor more unstable so its the energy that you need to make the node dangerous for travel is much lower.

so i think thats reason why the shivans can use nodes they are to unstable for gtva.
their subspace engine release much less energy to the node so that they can use it.

my final theory: to beginging the system is balanced and theres no energy influence but without the energy influence theres no subspace travel.
now its beging that normal gravities flow in the the system and the node will build.
the nodes end are like the mouth that eat the gravity.
if the level of energy/gravity on a to high point, the system will collapse and the mouth close.
now beging the energy in that system to sink, if the level low enough the node will open again and energy flow in.

now it cames with the subspace engine: the engines feed the node with more energy as it normal get of the universum.
so any day of any node will reach the maximum of energylevel inside and go unstable/close, until the energy is goging down.

maybe thats make the knossos.
its not take energy inside the node, its suck energy out.
i think you can compare a open node with a drift of the sea where the water flow to a point with less water, like bay with a small opening.


i hope that you can understand the text, because my english isnt so perfect and in the past i often write some missunderstanding posts :(.

@Mad Bomber: thanks for the flowers *g*

Mehrpack
Title: Re: Altair-Deneb node...canon?
Post by: Ace on March 04, 2007, 10:44:09 pm
Well, they sent and entire destroyer through... Isn't that just a *little* risky?

Not necessarily. Destroyers have more room for drive gear and so might be able to better stablize their own subspace tunnel. Most people associate stablity and shipsize but that may not be how it works. Larger ships might even have it easier.

Yeah, the fact that small ships didn't have inter-system subspace drives for a while (...and not associated with a change in reactor technology mind you) makes it appear that larger ships form more stable corridors.

Artificial jumps (in-system) seem to "brute force" their way through subspace, and need large gravitational fields. (i.e. only works in a star-system, can't be used to jump between systems due to power costs exponentially rising when further from a star) So in that case a small ship is more efficient than a large one.

Inter-system jumps would be quite the opposite, smaller ships need to travel through much more stable nodes than larger ones.

The Ancients of course solved a lot of these problems with Knossos portals, but mind you even Volition stated that their tech should be thought of where the V-T war would have been if it went on for another 10 years or so. So while they had some effective subspace technologies and conventional weapons they got moped when the Shivans arrived.
Title: Re: Altair-Deneb node...canon?
Post by: jr2 on March 05, 2007, 03:28:49 am
My personal explanation is that 14 years of war had lowered the GTA's definition of "stable enough to use" in an attempt to find an advantage. And if an occasional cruiser or transport disappears into god-knows-where, well, that's the price of doing business.

Well, they sent and entire destroyer through... Isn't that just a *little* risky?

In times of war, you have to either take calculated risks... or be annihilated, unless you have the overwhelming advantage and/or a stupid enemy.
There is a difference when it is peacetime.  Because then, you tend to get uptight if there's even a risk of a risk of something bad happening.  In war, you must consider the (possibly) worse results of not taking the risk.
Title: Re: Altair-Deneb node...canon?
Post by: ssmit132 on March 07, 2007, 02:54:19 am
Well, they sent and entire destroyer through... Isn't that just a *little* risky?

Not necessarily. Destroyers have more room for drive gear and so might be able to better stablize their own subspace tunnel. Most people associate stablity and shipsize but that may not be how it works. Larger ships might even have it easier.

And when the ship is destroyed, it takes the node with it... :shaking:
I was always a bit annoyed when I played Homesick and it said if a cruiser or corvette went down, so did the node  :blah: (destroyers made a bit more sense). I always thought that the Lucifer destroyed the Sol node because of its volatile reactors :nod:.
Title: Re: Altair-Deneb node...canon?
Post by: TrashMan on March 07, 2007, 03:40:10 am
I second that oppinion. Methinks something bigger is needed to close the node. Remember that the Bastion and Neried with full of Meson Bombs.
Title: Re: Altair-Deneb node...canon?
Post by: jr2 on March 07, 2007, 07:31:51 am
...wouldn't that depend on the stability of the node?  If the node was somewhat unstable, a smaller ship could prolly close it.
Title: Re: Altair-Deneb node...canon?
Post by: Charismatic on March 07, 2007, 01:57:17 pm
My personal explanation is that 14 years of war had lowered the GTA's definition of "stable enough to use" in an attempt to find an advantage. And if an occasional cruiser or transport disappears into god-knows-where, well, that's the price of doing business.

"Dam! Another ship got lost again."
"That's the third one this month!"

Id be worried about going though nodes if that happened frequently.. not knowing if id come out the other end.

EDIT: You could make a interesting campaign using that idea.
Title: Re: Altair-Deneb node...canon?
Post by: Snail on March 07, 2007, 02:03:20 pm
Oh... You're on escort for a cruiser when the node somehow phases out and you get trapped in an unknown system on the edge of space... ;7
Title: Re: Altair-Deneb node...canon?
Post by: jr2 on March 08, 2007, 03:34:27 am
...Where you discover that the Shivans are just the servants of a much more powerful, utterly evil race of beings with a twisted sense of humor.. or something.
Title: Re: Altair-Deneb node...canon?
Post by: Turey on March 08, 2007, 04:39:34 am
...Where you discover that the Shivans are just the servants of a much more powerful, utterly evil race of beings with a twisted sense of humor...

... who also love kittens.


Cause EVERYONE loves kittens.  :)
Title: Re: Altair-Deneb node...canon?
Post by: aldo_14 on March 08, 2007, 10:04:44 am
Well, they sent and entire destroyer through... Isn't that just a *little* risky?

Not necessarily. Destroyers have more room for drive gear and so might be able to better stablize their own subspace tunnel. Most people associate stablity and shipsize but that may not be how it works. Larger ships might even have it easier.

And when the ship is destroyed, it takes the node with it... :shaking:
I was always a bit annoyed when I played Homesick and it said if a cruiser or corvette went down, so did the node  :blah: (destroyers made a bit more sense). I always thought that the Lucifer destroyed the Sol node because of its volatile reactors :nod:.

Albiet IIRC the FS Reference Bible suggests that the Ancients believe the very act of combat in subspace can collapse the node.
Title: Re: Altair-Deneb node...canon?
Post by: jr2 on March 08, 2007, 10:05:21 am
Hmm, we kinda proved that one wrong, eh?
Title: Re: Altair-Deneb node...canon?
Post by: aldo_14 on March 10, 2007, 11:23:51 am
Hmm, we kinda proved that one wrong, eh?

How so?  The only instance of combat in subspace collapsed 1-3 nodes.
Title: Re: Altair-Deneb node...canon?
Post by: Iron Wolf on March 10, 2007, 03:21:56 pm


Albiet IIRC the FS Reference Bible suggests that the Ancients believe the very act of combat in subspace can collapse the node.

I don't remember that...
Title: Re: Altair-Deneb node...canon?
Post by: TrashMan on March 10, 2007, 05:04:31 pm
Me neither...
Title: Re: Altair-Deneb node...canon?
Post by: jr2 on March 10, 2007, 11:39:09 pm
Hmm, we kinda proved that one wrong, eh?

How so?  The only instance of combat in subspace collapsed 1-3 nodes.
Yeah, the combat didn't knock the subspace node down, all five of the Lucy's reactors going supercritical did.  Notice the node didn't collapse whilst the Shivan fighters etc were blowing up.
Title: Re: Altair-Deneb node...canon?
Post by: ssmit132 on March 11, 2007, 03:38:25 am
"Whoa, I don't think subspace likes explosions."

Derelict kind of played with the idea that subspace wasn't made for combat though.
Title: Re: Altair-Deneb node...canon?
Post by: Snail on March 11, 2007, 04:53:32 am
Aye. That was cool having those shockwaves from just fighters. Too bad the next wings didn't blow up like that though.