Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Kazan on July 30, 2007, 08:45:26 pm

Title: SCP Dev Roadmap (outdated)
Post by: Kazan on July 30, 2007, 08:45:26 pm
Update:  The following list currently only serves as a reminder of features we'd like to add some day.  Original version numbers have been removed, just consider the groupings as possible milestones.  Expect a more accurate milestone list down the line.

I'm going to start this based upon what taylor said - we can then try to add things into the schedule in discussion (similiar to my PCS2 roadmap thread) - let's try to roadmap in "Required bugfixes as well"

color statuses
Tweaking - for when you've commited it and are just finishing off little adjustments
Done/Fixed - for when it's completely done


Features:

Bugfixes:

Features:
Bugfixes:


Features:


Bugfixes:


Unscheduled
Features:

Bugfixes:



please list additions to appropriate (.10, .11, 3.7, unscheduled) for yourself and any corrections if i put anything in the wrong place or it needs to be marked with a status
Title: Re: SCP Dev Roadmap
Post by: Inquisitor on August 06, 2007, 08:51:00 am
Please discuss features or comment on this plan, or other bugs in new threads. Keep this purely for updates.

Discuss it generally, here:
http://www.hard-light.net/forums/index.php/topic,48706.0.html

Specific features probably should get their own threads.
Title: Re: SCP Dev Roadmap
Post by: KeldorKatarn on June 21, 2009, 06:06:36 pm
Quote
surface-shields would emit shield-hit ani [Rqst: WCS]

This is no longer needed. At least not by Saga.
Title: Re: SCP Dev Roadmap
Post by: chief1983 on June 21, 2009, 11:10:00 pm
I think there have been other mods that could make use of it.  I know FotG would like it.
Title: Re: SCP Dev Roadmap
Post by: Goober5000 on June 21, 2009, 11:31:33 pm
So would FSPort.  But I spent quite some time several months ago studying the shield impact code, and couldn't figure out how to make it apply to shield-less ships. :(  The code seems heavily intertwined with the actual model shield mesh.
Title: Re: SCP Dev Roadmap
Post by: Wanderer on June 22, 2009, 02:56:45 am
I wrote a bit a code which replaced the surface shield effects with alternate impact effects (ie. if ship had shields the impacts appeared as shield effect like 'explosions' glued to the local hit position). But that is not the same as having the effect spread around the ship like the shield effect does.