I never finished DA. I got it for the pc after my 12th or so play through of Chaos Theory (way better), but had to reformat before the last mission in the JBA base. It was also running off a 12gb image, so daemon wasnt happy with me and it ran like **** (though maybe getting 0.5 fps is normal if you got similar results). I then bought it for the 360, but I've not been impressed enough by what i got out of it on the pc to bother replaying it.
I've stuck with Chaos Theory, because even after my 12th time through, I still found something new.
In the beginning of the MCAS bank, you can go in the front door instead of needing to repel through the roof, and once inside the front door, plant one of the emails that i was always 1 short of.
The only console Tom Clancy games i like are Rainbow 6, of which Vegas was top notch.
The new SC game sounds interesting, it seems to take a page from the Bourne movies with it's new "crowd stealth" element - i.e. rather than hiding in shadows, the game is about hiding in crowds and trying to disappear in them. Seems like an interesting, if radical, departure from standard SC. IIRC the plot was that after DA, you're a rouge agent and being hunted down, so you have to go into hiding much like Bourne.
They have become worse than EA at this point IMO. This game seriously pissed me off unlike anything else I've played in a long time. I must have spent as much time trying to find workarounds for the numerous showstopping bugs as actually playing the game. It could have been a pretty good game (although still a far cry from CT) if it weren't for this.
The new SC game sounds interesting, it seems to take a page from the Bourne movies with it's new "crowd stealth" element - i.e. rather than hiding in shadows, the game is about hiding in crowds and trying to disappear in them. Seems like an interesting, if radical, departure from standard SC. IIRC the plot was that after DA, you're a rouge agent and being hunted down, so you have to go into hiding much like Bourne.
The story looks like it might be good. All three endings go the way you described. However, I have heard that they want to remove the traditional SC gameplay based on light and darkness altogether. This would be in line with Ubi's recent track record of dumbing down well-established franchises. And there is also the "hero's instinct" thing, which simply sounds retarded. I thought that was some vandal's joke when I first saw it on wikipedia.