Hard Light Productions Forums

General FreeSpace => Multiplayer => Topic started by: colecampbell666 on August 20, 2007, 01:47:46 pm

Title: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: colecampbell666 on August 20, 2007, 01:47:46 pm
If you want to get started using FS2NetD, you will need to read this (http://www.game-warden.com/forum/showthread.php?t=267). You only need to forward your ports to host, not to join games.

YOU CANNOT JOIN WHILE A GAME IS IN PROGRESS!

DO NOT PLAY WITH 3.6.8Z MEDIAVPS IF YOU WANT TO SAVE STATS!

If you are using a 3.6.10 build you need to be using either an XT build, one dated 6/17/08 or after or use this config (http://www.hard-light.net/forums/index.php?action=dlattach;topic=54560.0;attach=6019) file

3.6.10 also does not store stats if the 3.6.10 MediaVPs are used


If you are going to be hosting a game with a 3.6.10 build please post what build you are using.  Although the host and client don't need to be running the same build why chance it. 

When you are done, your settings should look something like this (http://i16.tinypic.com/4uxjng3.jpg).

If you want to host first read this (http://www.hard-light.net/forums/index.php/topic,48884.0.html).

This (http://www.voipuser.org/software/pftwin.zip) will let you test your UDP port forwarding.

This tool (http://www.anetchat.prv.pl/freespace) Enables you to see which games are being played. Both files must be in the same folder!

If you have a low end PC, or just want to play with friends, this (https://secure.logmein.com/products/hamachi/vpn.asp?lang=en) utility is useful for IP (direct link) games.
Network: FSOPEN
Password: galatea

You can see your rankings and what games are going on here (http://fs2netd.game-warden.com/).

You need the multiplayer mission pack (http://www.hard-light.net/forums/index.php/topic,45919.0.html) to play or host. 

If you want to use a mod or conversion such as Inferno or BtRL notify me by PM.
 
All times are in GMT.  Click here (http://www.google.ca/search?q=gmt+time&ie=utf-8&oe=utf-8&aq=t&rls=org.mozilla:en-US:official&client=firefox-a) to see the current time in GMT.)

If you have to cancel, notify me by PM as soon as you can.

Schedule of Upcoming Games:

------FIXED GAMES------ (Scheduled)
Host: colecampbell666/jedimasterseth, Every Saturday, 8 PM
     Server Location: Nova Scotia, Canada/London, England

Host: Unknown, Every Thursday, 8 PM
     Server Location: Unknown
     The Babylon Project Game

Host: jedimasterseth, Every Wednesday, 9 PM
     Server Location: London, England
Host: BSGPilots, Every Friday, 6 PM
     Server Location: Unknown
     Beyond the Red Line Game

Host: BSGPilots, Every Saturday, 6 PM
     Server Location: Unknown
     Beyond the Red Line Game




-----Current Hosts-----

Host: colecampbell666
     Server Location: Nova Scotia, Canada

Host: CP5670
     Server Location: Maryland, USA / New Jersey, USA

Host: Shade
     Server Location: Denmark

Host: jedimasterseth
     Server Location: London, England

Title: Re: Multiplayer Schedule
Post by: CP5670 on August 20, 2007, 02:10:22 pm
I think it would easier if we just used the first post of the existing thread for this. I will update it. I wanted to merge the topics and put this post at the top, but it seems that it can only sort the posts according to their times.
Title: Re: Multiplayer Schedule
Post by: colecampbell666 on August 20, 2007, 02:28:38 pm
Could you actually make this the topic, as I'm doing most of the organizing. (Although you and jr2 have helped a lot) I would like to be able to edit the calendar.
Title: Re: Multiplayer Schedule
Post by: CP5670 on August 20, 2007, 02:41:35 pm
Fine. I suppose VC hasn't been in the other thread for a while now anyway, so I'll switch the discussion over to here. I brought it in line with what's in the other thread, but you'll need to maintain the schedule.
Title: Re: Multiplayer Schedule
Post by: colecampbell666 on August 20, 2007, 04:13:11 pm
CP5670's game should be starting soon.
Title: Re: Multiplayer Schedule
Post by: CP5670 on August 20, 2007, 04:14:14 pm
I'll start it up in a few minutes. Just setting a few things up.
Title: Re: Multiplayer Schedule
Post by: colecampbell666 on August 20, 2007, 04:16:27 pm
Mayhem is hosting a game now.
Title: Re: Multiplayer Schedule
Post by: colecampbell666 on August 20, 2007, 04:20:25 pm
Posted on Game Warden.
Title: Re: Multiplayer Schedule
Post by: colecampbell666 on August 20, 2007, 05:38:25 pm
My game is starting a bit late, should be up now.

EDIT: When I try to "Join as observer" I get a debug error.
Title: Re: Multiplayer Schedule
Post by: colecampbell666 on August 20, 2007, 06:57:02 pm
First night I deem a success! :yes2: :D :yes:
Title: Re: Multiplayer Schedule
Post by: CP5670 on August 20, 2007, 10:32:46 pm
Indeed. At one point I actually had nine people in the game. :yes: I think we got some people outside of this forum too.

Not sure if I'll have time to play tomorrow, but I will be there for at least the Wednesday and Saturday games.

How many of you are available to play after 3:00 AM GMT, by the way? I find it more convenient to play/host after that point, but I'm thinking we'll end up getting less people than the 10:00 PM time (which also accomodates Europeans to some degree).
Title: Re: Multiplayer Schedule
Post by: Mayhem on August 21, 2007, 05:53:26 am
Flying a bomber on insanity-level is equal to signing your death sentence. :D

But overall, it was quite enjoyable, albeit flawed by several cases of "hacked files", so no stats could be saved. What brings me straight to the point: I fear i have no opportunity to get rid of that: I tried every solution i came across in the according topic (http://www.game-warden.com/forum/showthread.php?t=267), and even my logfile shows that the checksums of the tables are identical - everything should be fine, yet it isn't.

So i'd suggest you to add a hint to my game on sunday, that stats won't be saved for known reasons. Maybe i should make this into a pure newbie-game anyway - i felt a bit overwhelmed yesterday by the sheer difficulty level.
Title: Re: Multiplayer Schedule
Post by: colecampbell666 on August 21, 2007, 07:38:46 am
Flying a bomber on insanity-level is equal to signing your death sentence. :D

But overall, it was quite enjoyable, albeit flawed by several cases of "hacked files", so no stats could be saved. What brings me straight to the point: I fear i have no opportunity to get rid of that: I tried every solution i came across in the according topic (http://www.game-warden.com/forum/showthread.php?t=267), and even my logfile shows that the checksums of the tables are identical - everything should be fine, yet it isn't.

So i'd suggest you to add a hint to my game on sunday, that stats won't be saved for known reasons. Maybe i should make this into a pure newbie-game anyway - i felt a bit overwhelmed yesterday by the sheer difficulty level.

Made some changes to reflect what you said, among others.
Title: Re: Multiplayer Schedule
Post by: Super Nova on August 21, 2007, 09:28:32 am
Flying a bomber on insanity-level is equal to signing your death sentence. :D

But overall, it was quite enjoyable, albeit flawed by several cases of "hacked files", so no stats could be saved. What brings me straight to the point: I fear i have no opportunity to get rid of that: I tried every solution i came across in the according topic (http://www.game-warden.com/forum/showthread.php?t=267), and even my logfile shows that the checksums of the tables are identical - everything should be fine, yet it isn't.

So i'd suggest you to add a hint to my game on sunday, that stats won't be saved for known reasons. Maybe i should make this into a pure newbie-game anyway - i felt a bit overwhelmed yesterday by the sheer difficulty level.

By "logfile" did you also check tvalid.cfg?
Title: Re: Multiplayer Schedule
Post by: BloodEagle on August 21, 2007, 02:18:36 pm
It saves stats as long as you don't have hacked tables, so only you would be affected by that.

Did you use Turey's installer? If not, you probably have old media-vps.
Title: Re: Multiplayer Schedule
Post by: Shade on August 21, 2007, 05:37:22 pm
This sounds interesting. Might drop by for tonight's game and give you another target to shoot at if I'm still up and about when people start logging on, which unless my calculations are off should be soon-ish :)
Title: Re: Multiplayer Schedule
Post by: Bob-san on August 21, 2007, 06:23:49 pm
I'd come but my FS2 rig isn't on the net. Have fun guys!
Title: Re: Multiplayer Schedule
Post by: colecampbell666 on August 21, 2007, 06:47:00 pm
My games starting now. Sorry for the delay but my geocaching hike today lasted for longer than expected.
Title: Re: Multiplayer Schedule
Post by: Shade on August 22, 2007, 08:16:33 am
Heh. Like 5 minutes after I decide to hit the sack. Well, next time :)
Title: Re: Multiplayer Schedule
Post by: CP5670 on August 22, 2007, 10:50:14 am
You can join us tonight if you're free. I will be starting at the same time I did on Monday. If we get that many people again, we can try some of the tougher missions and get their medals.

On a side note, everyone should get the multiplayer mission pack in here (http://www.hard-light.net/forums/index.php/topic,45919.0.html) if you haven't already. This will speed things up for everyone and reduce the possibility of xfer disconnects.
Title: Re: Multiplayer Schedule
Post by: Mayhem on August 22, 2007, 11:24:31 am
One more update: I just did a new installation (basic stuff only) via Turey's installer, purely for MP-purposes, and it fixed the "hacked tables"-problem. The according hint can be deleted then. :P
Title: Re: Multiplayer Schedule
Post by: CP5670 on August 22, 2007, 04:15:10 pm
I'm going to be running about 10 minutes late, but will start up a game shortly.

[edit] okay, the game will be up momentarily.
Title: Re: Multiplayer Schedule
Post by: Hades on August 22, 2007, 04:39:02 pm
I just got this bug were i lost contact with server and then it said I was still in there when I tryed to join.
Title: Re: Multiplayer Schedule
Post by: CP5670 on August 22, 2007, 05:39:42 pm
We only got three or four people this time, but still had some good games. If anyone is interested, I can host a game on the 25th at the same time (in addition to BloodEagle's game later on) to make up for it. We should get a lot more people on a weekend. I'm actually rather surprised that we got so many on Monday.
Title: Re: Multiplayer Schedule
Post by: Shade on August 22, 2007, 06:01:16 pm
Was good fun even with 3-4 players, and I'll certainly be trying to find time for more of these in the future :)
Title: Re: Multiplayer Schedule
Post by: CP5670 on August 23, 2007, 11:36:39 pm
We should have a nice crowd on Saturday, which has been our main game day for the last few weeks. I'll be there at both of the sessions.
Title: Re: Multiplayer Schedule
Post by: BloodEagle on August 24, 2007, 02:49:40 am
To anyone who hosts, make sure you create a new game after every mission. If you don't, two nasty bugs can occur.
Title: Re: Multiplayer Schedule
Post by: colecampbell666 on August 24, 2007, 07:34:39 am
All in all it's going great, but we still only have 4 servers. I think the main problem is the portforwarding one, but no one knows that there is a fix.
Title: Re: Multiplayer Schedule
Post by: Shade on August 24, 2007, 09:51:39 am
Yeah, generally it's fixable. Only people who are victims of NAT or in a DMZ should be entirely unable to host. For everyone else who might want to host I'll gladly try to walk them through their firewall problems over IRC.

As for lack of servers, I might be able to host as well (on a Euro-friendly timeslot, like 8-9pm GMT), I just need to take stock of my post-summer work hours first so I can be sure which days I'll be up to it. Will post in the other thread once I get that ironed out. I can say one thing already though - It won't be on fridays :p It's not even 5pm yet and I already feel like crashing in my bed and sleeping for 16 hours straight.
Title: Re: Multiplayer Schedule
Post by: Mav on August 24, 2007, 12:03:15 pm
Hi :) . I'll possibly try to join tomorrow morning - if I'm not sleeping that is.
As for timezone, I'm GMT +1, I think (Germany).

Hosting isn't that good on my side, as my PC's rather old and also somewhat unstable currently (so please don't wonder should I suddenly drop out... and eventually even not be able to join again :sigh: ).

Still - nice to see this coordination :) . Already tried playing FSNetD, but usually didn't find too many games... Oh, and stat saving likely won't work for me either way - no idea why :nervous: .
Title: Re: Multiplayer Schedule
Post by: Shade on August 24, 2007, 12:41:38 pm
Quote
Oh, and stat saving likely won't work for me either way - no idea why
Rogue tables (even ones such as the stars.tbl for lightspeed's nebulae) and/or incompatible mediavps. Safe thing to do is grab the mission vps from the sticky, make a seperate mod directory with just those, and use that as a mod when playing online. That way, all factors other than the data directory are taken out of the equation.

Plus, one or two of the mediavp models are suspected of problems that affect balance (and not in your favour), so it takes care of that issue too.
Title: Re: Multiplayer Schedule
Post by: BloodEagle on August 24, 2007, 03:48:55 pm
I just noticed something. Since I'm GMT -5, it should be read as Sundays from 3-7am. I always forget to move the days forward.
Title: Re: Multiplayer Schedule
Post by: jr2 on August 24, 2007, 04:54:58 pm
Hmm.  (Sorry I haven't gotten back to you, cole...)  This week has been rather bad for free time, but I have the weekend off.  So, prolly on Saturday, (EST or GMT -5) I'll be available around 8PM on... but you already have a host for that time slot, so I guess I'll play... :drevil: unless there are too many players; then I could host as well.  ;)  Anyways, I'll check back tomorrow (Saturday).
Title: Re: Multiplayer Schedule
Post by: CP5670 on August 24, 2007, 10:41:49 pm
Cole is going to be away for a few days, so I'll be updating the schedule in the meantime. We will probably be sticking with weekends for now anyway.

Also, I will be moving on September 8 and have no idea what the internet connection there will be like, so I don't know how well I can host after then. I will still be able to use my current connection every now and then (whenever I'm at my parents' house).

One more update: I just did a new installation (basic stuff only) via Turey's installer, purely for MP-purposes, and it fixed the "hacked tables"-problem. The according hint can be deleted then. :P

Okay, done.

Quote
I just noticed something. Since I'm GMT -5, it should be read as Sundays from 3-7am. I always forget to move the days forward.

Fixed. I tend to mess up on that myself. :p
Title: Re: Multiplayer Schedule
Post by: CP5670 on August 25, 2007, 04:02:56 pm
Just a heads-up, we'll be starting in about 15 minutes.

[edit] Starting now.
Title: Re: Multiplayer Schedule
Post by: Super Nova on August 25, 2007, 04:11:16 pm
I am getting a better internet connection tomorrow.
Title: Re: Multiplayer Schedule
Post by: Shade on August 25, 2007, 06:14:29 pm
That was really fun :) And CP, that mission of yours is crazy. First time I've run out of respawns, though half of those were due to the AI camping the respawn point :p
Title: Re: Multiplayer Schedule
Post by: Hades on August 25, 2007, 06:15:47 pm
And the like 60 fighters in the screen at oen time. :P
Title: Re: Multiplayer Schedule
Post by: Snail on August 25, 2007, 06:17:46 pm
Something freaky just happened. My computer crashed, for some strange reason. I started it back up and tried to join the game again as observer. FreeSpace crashed on me and it says "FreeSpace has encountered an error and must close blablabla." Then I tried again, and then it said "cannot join because another person is trying to join the game at this time. Try again later". Then, after a while, it said "Join request rejected because identical player is already playing." For the rest of the Sirius blockade mission, it did that for me. Then, after the game had ended and I turned off my Laptop, it said "Online Users: Snail"... :wtf:
Title: Re: Multiplayer Schedule
Post by: Shade on August 25, 2007, 06:19:22 pm
Quote
And the like 60 fighters in the screen at oen time.
And yet we nearly had it. Just gotta be a bit faster at taking out the main turrets on the heavier warships and we keep the corvette alive. 5% more health when the final destroyer jumps in and we got it.

[Edit] Also interesting to note that in the beginning, we actually had more players there than the game supports. And this stuff is only just getting started :)
Title: Re: Multiplayer Schedule
Post by: Snail on August 25, 2007, 06:23:16 pm
[Edit] Also interesting to note that in the beginning, we actually had more players there than the game supports. And this stuff is only just getting started :)

Could this be the reason why my computer suddenly died?
Title: Re: Multiplayer Schedule
Post by: Shade on August 25, 2007, 06:26:19 pm
Doubt it, since they just joined as obs instead and everything was fine.
Title: Re: Multiplayer Schedule
Post by: Snail on August 25, 2007, 06:27:46 pm
Any idea why it crashed? I think it may have... Overheated. :shaking:
Title: Re: Multiplayer Schedule
Post by: Shade on August 25, 2007, 06:32:16 pm
Did you get any error message or was it a complete shutdown? Because I haven't heard of any MP bugs that could cause the latter, whereas there are a couple of 'normal' crash bugs in mantis. So if it's the latter, heat sounds likely.
Title: Re: Multiplayer Schedule
Post by: Snail on August 25, 2007, 06:34:03 pm
Meh, I think it was an overheat
Title: Re: Multiplayer Schedule
Post by: Shade on August 25, 2007, 06:40:38 pm
Well... next time, bring ice.
Title: Re: Multiplayer Schedule
Post by: Snail on August 25, 2007, 06:45:44 pm
I did but it melted. (seriously)
Title: Re: Multiplayer Schedule
Post by: Shade on August 25, 2007, 06:52:11 pm
Hmm, you might be able to downclock the CPU a bit then, that can really help heat issues. Even a few hundred Mhz can make a significant difference. And reduce detail settings a bit too so the video card won't make up for it. Oh, and bring more ice, too :p
Title: Re: Multiplayer Schedule
Post by: CP5670 on August 25, 2007, 07:24:07 pm
That was really fun :) And CP, that mission of yours is crazy. First time I've run out of respawns, though half of those were due to the AI camping the respawn point :p

I guess I am becoming infamous for this kind of thing. :nervous: On the plus side though, you can rack up kills very quickly when the Vasudans swarm that respawn area. I ended up with 59.

Quote
And yet we nearly had it. Just gotta be a bit faster at taking out the main turrets on the heavier warships and we keep the corvette alive. 5% more health when the final destroyer jumps in and we got it.

[Edit] Also interesting to note that in the beginning, we actually had more players there than the game supports. And this stuff is only just getting started :)

We actually did very well, as that mission and the OOG medal is supposed to be one of the toughest to get among the validated ones. There should generally be one person focusing solely on defending the corvette after it arrives (first taking down the Bakhas and later the beam cannons), but I forgot about that when the Hatshepsut initially refused to show up.

And yeah, it was great to see so many people. We can try a dogfight next time we get that many. There will be another session later tonight, so hopefully we'll get a nice turnout again.

I'll check which missions give medals and under what conditions they do so before we play next time.

Quote
Something freaky just happened. My computer crashed, for some strange reason. I started it back up and tried to join the game again as observer. FreeSpace crashed on me and it says "FreeSpace has encountered an error and must close blablabla." Then I tried again, and then it said "cannot join because another person is trying to join the game at this time. Try again later". Then, after a while, it said "Join request rejected because identical player is already playing." For the rest of the Sirius blockade mission, it did that for me. Then, after the game had ended and I turned off my Laptop, it said "Online Users: Snail"...

The double user thing is a known problem. In any case, the ingame joining feature is unfinished and doesn't quite work at this point. I think the game is not supposed to let you do it at all, actually.

Quote
Meh, I think it was an overheat

Post your system specs. There are various programs available to monitor hardware temperatures. We can check if anything looks off the wall.
Title: Re: Multiplayer Schedule
Post by: Shade on August 25, 2007, 07:31:03 pm
Quote
I guess I am becoming infamous for this kind of thing.
It was also one of the most fun missions, because it was so hectic. So it's a good kind of crazy.

Quote
I ended up with 59
Wow. I think I had 4 fighter and 1 warship kills, plus assists on the remaining warships. And all but one of the fighters were just trebs I lobbed off while getting into bombing range, though I did dogfight one because the bastard wouldn't leave me alone :p

Quote
There will be another session later tonight, so hopefully we'll get a nice turnout again.
Really? I better take a quick nap then so I can play again, having too much fun with these sessions to miss it. Just having someone to ***** at when you get rammed by an arriving capship makes such a difference ;)

[Edit] Ah, the 3am one... guess that would be tonight for you. Tomorrow for me.
Title: Re: Multiplayer Schedule
Post by: Snail on August 25, 2007, 07:50:40 pm
Any word on those black boxes around the bombers? That was bothering me...
Title: Re: Multiplayer Schedule
Post by: BloodEagle on August 25, 2007, 09:09:28 pm
On the plus side though, you can rack up kills very quickly when the Vasudans swarm that respawn area. I ended up with 59.

DISCLAIMER: This is only possible if you are the host, or are playing at an LAN party.

----

@ Snail, did you try running the game without one side of the case?
Title: Re: Multiplayer Schedule
Post by: BloodEagle on August 25, 2007, 09:34:04 pm
I've had my server up for 20 minutes, should I just shut it down?

::EDIT::

For making an ornery Cajun wait more than twenty minutes, Command is proud to present you with The Medal of Tardy Bravado.

I'll make an image for it later.
Title: Re: Multiplayer Schedule
Post by: Polpolion on August 25, 2007, 09:59:49 pm
Cole, what did you do with the games I put in at the end of August?
Title: Re: Multiplayer Schedule
Post by: CP5670 on August 25, 2007, 11:13:23 pm
Sorry, I got tied up with something earlier. I can see your game and will join once it ends.

On the plus side though, you can rack up kills very quickly when the Vasudans swarm that respawn area. I ended up with 59.

DISCLAIMER: This is only possible if you are the host, or are playing at an LAN party.

It depends on the latency. It's still mostly possible if your ping is consistently below about 80, as that makes the primary weapon lead distance fairly small and easy to get used to.

Quote
Cole, what did you do with the games I put in at the end of August?

I think he's away right now. Just post your times here and I'll add them to the schedule.
Title: Re: Multiplayer Schedule
Post by: asyikarea51 on August 25, 2007, 11:46:33 pm
Do you guys allow spectators, or not at all because of lag?

:)

I can't play anything above Medium, hence the question... plus it's almost lunch time here as at the time of typing XD
Title: Re: Multiplayer Schedule
Post by: Snail on August 26, 2007, 01:13:48 am
I can't play above "Very Easy" but I still joined in. :nervous:
Title: Re: Multiplayer Schedule
Post by: asyikarea51 on August 26, 2007, 01:20:45 am
Yeah well, actually I don't feel like playing. More like I want to watch a couple matches, see how HLPers really fly and the like. :D

Another one of those Sunday afternoons... :P
Title: Re: Multiplayer Schedule
Post by: Snail on August 26, 2007, 01:45:01 am
Hey! There's a game on right now! How dare you not tell anyone. :p

Bad on you, BloodEagle!

You know it's not exactly a battle "night" if it's at 7AM in the morning (well, 3AM).

Oh, well, I missed it. :o
Title: Re: Multiplayer Schedule
Post by: Shade on August 26, 2007, 02:03:24 am
There was a game on for pretty much the last 5 hours straight :p Oh, and if you feel like being obs, just join. It's open to all, and obs don't count towards the 8 player limit in coop games.
Title: Re: Multiplayer Schedule
Post by: BloodEagle on August 26, 2007, 03:00:50 am
I just finished making a list of all the medals, PM me if you want it.
Title: Re: Multiplayer Schedule
Post by: CP5670 on August 26, 2007, 03:03:29 am
Just post it here. That could come in handy.
Title: Re: Multiplayer Schedule
Post by: BloodEagle on August 26, 2007, 03:06:53 am
Code: [Select]
{=============================================================================}
{File Name-----Mission Name-------------Skill----Medal------------------------}
{=============================================================================}
{CapMis_M01----Exodus-------------------Hard-----Meritorious Unit Commendation}
{=============================================================================}
{Lone_M01------Vega's War---------------Hard-----Meritorious Unit Commendation}
{=============================================================================}
{M_FE----------First Exodus-------------Hard-----Meritorious Unit Commendation}
{=============================================================================}
{cet_m09-------Red & Black Allover------Hard-----Allied Defense Citation------}
{=============================================================================}
{TSBandit_M01--Knife Fight--------------Hard-----Allied Defense Citation------}
{=============================================================================}
{cet_m07-------Checkmate----------------Hard-----Medal of Valor---------------}
{=============================================================================}
{fs2mc1--------FS2 Black Omega----------Medium---Medal of Valor---------------}
{=============================================================================}
{Odd_M01-------Pre-Emptive NTF Strike---Hard-----Medal of Valor---------------}
{=============================================================================}
{cet_m04-------Lurkers at the Gate------Hard-----SOC Unit Crest---------------}
{=============================================================================}
{m_itld--------Into the Lion's Den------Hard-----SOC Unit Crest---------------}
{=============================================================================}
{Talon_M01-----Installation Assault-----Hard-----SOC Unit Crest---------------}
{=============================================================================}
{cet_m02-------Hell's Kitchen-----------Hard-----Nebula Campaign Victory Star-}
{=============================================================================}
{M_07----------Vasudan Assault 2--------Hard-----Distinguished Flying Cross---}
{=============================================================================}
{Guard_M01-----Through the Iron Gate----Hard-----Epsilon Pegasi Liberation----}
{=============================================================================}
{x_cold_sword--The Cold Sword-----------Medium---NTF Campaign Victory Star----}
{=============================================================================}
{cet_m01-------Touch of Fate------------Hard-----Imperial Order of Vasuda-----}
{=============================================================================}
{cet_m06-------The Die is Cast----------Hard-----SOC Service Medallion--------}
{=============================================================================}
{Odd_M03-------Rebel's Bluff------------Hard-----GTVA Legion of Honor---------}
{=============================================================================}
{Odd_M02-------Codename Robin Hood------Hard-----Intelligence Cross-----------}
{=============================================================================}
{m_sb----------Sirius Blockade----------Hard-----Order of Galatea-------------}
{=============================================================================}
{Lone_M02------STV Gauntlet-------------Insane---Wings------------------------}
{=============================================================================}
Title: Re: Multiplayer Schedule
Post by: CP5670 on August 26, 2007, 03:11:43 am
It looks like STV's wings medal is the only one that actually requires the difficulty to be insane. A bit ironic, since that's the crappiest medal in the main campaign. :p

We should be able to get some of those next time, now that we know which missions have them. It's a good idea to check the exact conditions under which the medals are awarded before we start playing.
Title: Re: Multiplayer Schedule
Post by: BloodEagle on August 26, 2007, 03:17:11 am
STV is actually easier than some of the others (cet_m01/m02), the reason we didn't get it earlier was simply because there weren't enough people.
Title: Re: Multiplayer Schedule
Post by: CP5670 on August 26, 2007, 03:21:49 am
Those didn't seem all that bad to me either, considering that we went into them without really knowing what to do. I think we can get those medals (particularly the Hell's Kitchen one) if we try them again with more players, at least six or so, and a specific plan of action.
Title: Re: Multiplayer Schedule
Post by: Shade on August 26, 2007, 06:08:15 am
Definitely. First tries with 3-4 people aren't really something we should expect medals from.

Hell's Kitchen seems all about positioning, need to be in the right place at the right time to disarm and tag the baddies before they can do much damage and you're good to go. I mean, I came across the Ravana by accident - I saw fighter beams going off from the friendly corvettes, all aimed at the same area, and wondered what they were shooting at, so I went and had a look. But even then I nearly managed to tag it before it opened fire, so if one of us had actually been there when it arrived, we'd had plenty of time to kill the front beams.

By the way, I found it really helpful when people who spotted a bomber or priority target (like escape pods) arriving made a quick shout about it. It's easy to get caught up chasing fighters and miss the arrival of more dangerous targets, so it helped me get on the job faster than I otherwise would have. Keep doing that.
Title: Re: Multiplayer Schedule
Post by: asyikarea51 on August 26, 2007, 01:13:14 pm
I actually missed a chance to jump on as an observer while I was away on lunch. But it doesn't matter anyway; oddly enough, my ping was rather high at 180 when I did a Speedtest run at the server closest to where I am (~50 mi etc).

2000-3000 down and 200-250 up. =\

Then I pinged a Canadian server... 600+ ping, ouch. =/

If I use the MediaVPs and jump on as an observer, would the stats still be affected and therefore I have to turn them off? Also, are players able to hear observer chatter? :doubt:
Title: Re: Multiplayer Schedule
Post by: Shade on August 26, 2007, 02:08:43 pm
Something came up, so I won't be on for a while tonight. Have fun :)
Title: Re: Multiplayer Schedule
Post by: BloodEagle on August 26, 2007, 02:21:43 pm
If I use the MediaVPs and jump on as an observer, would the stats still be affected and therefore I have to turn them off? Also, are players able to hear observer chatter? :doubt:

You don't gain points as an observer, so your stats wouldn't be affected.

And, yes, observers can communicate with players.
Title: Re: Multiplayer Schedule
Post by: Polpolion on August 26, 2007, 03:48:50 pm
Quote
Cole, what did you do with the games I put in at the end of August?

I think he's away right now. Just post your times here and I'll add them to the schedule.

Here is the original schedule I wrote up. I don't know if he just ignored it or changed it a lot, though.

------AUGUST-----
****
20th - 5PM GMT  EUROPE GAME
Host: none
****
22nd - 10PM GMT NORTH/SOUTH AMERICA GAME
Host: CP5670
****
23rd - 11AM GMT AUSTRALIA GAME
Host: none
****
25th - 11AM GMT AUSTRALIA GAME
Host: none
9:30PM GMT N/S AMERICA AND EUROPE GAME
Host: none
****
28th - 7PM GMT EUROPE
Host: none
****
31st - 1AM GMT N/S AMERICA  *NOTE* GMT-7,6,5,4,3,2 causes this game to be on the 30th.
Host: none
****


I will not be in town next week (19th to 25th) so if someone wants to do this for the week, post here and then contact that person to have them put you as host.



I was going to be doing this for September too, but it appears that cole thought by "for the week" I really meant "forever". :(
Title: Re: Multiplayer Schedule
Post by: asyikarea51 on August 26, 2007, 11:58:17 pm
When I mentioned stats, I was thinking of everyone in the server though (not just my stats), but thanks either way.

Reason being, whenever I play multi (not sure if MvP obs can actually affect the stats of the actual pilots, but I'm playing safe here :)), I don't care for the points so I play with the MediaVPs on, but the problem is when there's players who want tallied stats and then I have to give way (I'll gladly turn them off though :)).
Title: Re: Multiplayer Schedule
Post by: CP5670 on August 27, 2007, 12:01:41 am
Quote
Definitely. First tries with 3-4 people aren't really something we should expect medals from.

Hell's Kitchen seems all about positioning, need to be in the right place at the right time to disarm and tag the baddies before they can do much damage and you're good to go. I mean, I came across the Ravana by accident - I saw fighter beams going off from the friendly corvettes, all aimed at the same area, and wondered what they were shooting at, so I went and had a look. But even then I nearly managed to tag it before it opened fire, so if one of us had actually been there when it arrived, we'd had plenty of time to kill the front beams.

By the way, I found it really helpful when people who spotted a bomber or priority target (like escape pods) arriving made a quick shout about it. It's easy to get caught up chasing fighters and miss the arrival of more dangerous targets, so it helped me get on the job faster than I otherwise would have. Keep doing that.

I also found myself getting lost a lot in that mission and just went anywhere I could detect enemy fighters. It's probably a good idea to glance over the ship locations in the editor, so we have a better idea of where everything is. I'll keep sending the warning messages as needed.

Quote
Here is the original schedule I wrote up. I don't know if he just ignored it or changed it a lot, though.

Well, that has no new games on it and is outdated now. The basic format we have is the same. Are you planning to host one or something?

I will have time to play in the middle of this week, but we should probably just stick to weekends to get the maximum number of people. I won't be here on Friday and possibly Saturday morning, but will be back in time for the Saturday game. I might start a bit earlier (maybe 9:00 or 9:30) to give us more time to play, although I will hold off updating the schedule just yet as I don't know exactly when I will return home.
Title: Re: Multiplayer Schedule
Post by: Polpolion on August 27, 2007, 10:43:26 am
Quote
Here is the original schedule I wrote up. I don't know if he just ignored it or changed it a lot, though.

Well, that has no new games on it and is outdated now. The basic format we have is the same. Are you planning to host one or something?

I will have time to play in the middle of this week, but we should probably just stick to weekends to get the maximum number of people. I won't be here on Friday and possibly Saturday morning, but will be back in time for the Saturday game. I might start a bit earlier (maybe 9:00 or 9:30) to give us more time to play, although I will hold off updating the schedule just yet as I don't know exactly when I will return home.

What happened to the 28th and 31st? Or are you canceling them because you can't get hosts/not on weekend?
Title: Re: Multiplayer Schedule
Post by: CP5670 on August 27, 2007, 10:52:47 am
Not sure what you're talking about. We never had games scheduled on those days, although I can certainly add them to the calendar if people are interested.

I can come/host on the 28th if several people are going to be around, but so far our experience has generally been that more people come on the weekends. The 9-10PM time also seems to be optimal, as that allows people from several different timezones to play. The 31st is out for me personally as I won't be home at all that day.
Title: Re: Multiplayer Schedule
Post by: Shade on August 27, 2007, 11:05:56 am
I can make 28th for an hour or two, as long as the games start early-ish. 9-10pm GMT would work. Fridays like the 31st are almost always out for me, as that is by far the hardest day of the week where I work, typically a 10-12 hour day, and I'm not capable of much besides eating and sleeping after one of those.
Title: Re: Multiplayer Schedule
Post by: Shade on August 27, 2007, 11:33:43 am
By the way, BloodEagle, that list you made with the medal missions and required difficulty would make a nice addition to the wiki's MP section. Mind if I add it in?
Title: Re: Multiplayer Schedule
Post by: Polpolion on August 27, 2007, 01:16:04 pm
Not sure what you're talking about. We never had games scheduled on those days, although I can certainly add them to the calendar if people are interested.

:wtf:


Quote
------AUGUST-----
****
20th - 5PM GMT  EUROPE GAME
Host: none
****
22nd - 10PM GMT NORTH/SOUTH AMERICA GAME
Host: CP5670
****
23rd - 11AM GMT AUSTRALIA GAME
Host: none
****
25th - 11AM GMT AUSTRALIA GAME
Host: none
9:30PM GMT N/S AMERICA AND EUROPE GAME
Host: none
****
28th - 7PM GMT EUROPE
Host: none
****
31st - 1AM GMT N/S AMERICA  *NOTE* GMT-7,6,5,4,3,2 causes this game to be on the 30th.
Host: none
****


Why are people ignoring my posts here? First I propose my idea here. Barely any response. Then I post a schedule, fix it up, and have to go on vacation for a week. When I come back, someone has completely usurped this thing and started acting like they're doing all the work. Either you guys are ignoring me and didn't see me post it or you guys are ignoring me and claiming all the credit :confused:.
Title: Re: Multiplayer Schedule
Post by: CP5670 on August 27, 2007, 01:26:31 pm
Well, those are just random days and times. I thought that was a sample of the basic idea. If we haven't got a host or players, there is no point in putting them up on the first post.

Who is this "someone" and what exactly is the work? Credit for what? The schedule on the first post is nothing more than a simple way for us to keep track of upcoming games. I think you are making it into something more elaborate than it needs to be.
Title: Re: Multiplayer Schedule
Post by: Polpolion on August 27, 2007, 02:46:50 pm
Well, those are just random days and times. I thought that was a sample of the basic idea. If we haven't got a host or players, there is no point in putting them up on the first post.

Who is this "someone" and what exactly is the work? Credit for what? The schedule on the first post is nothing more than a simple way for us to keep track of upcoming games. I think you are making it into something more elaborate than it needs to be.

:blah:

...

That's what I though happened. Oh well, go continue with the schedule.
Title: Re: Multiplayer Schedule
Post by: CP5670 on August 27, 2007, 04:23:56 pm
:wtf:

I don't know what you are complaining about, but whatever. If you have a problem, we can discuss it over PMs. Let's get back on topic here.
Title: Re: Multiplayer Schedule
Post by: colecampbell666 on August 27, 2007, 06:52:13 pm
Sorry, sizzler. I thought that that was just a sample, and that you were waiting for people to host on those days.

EDIT: Shade, it looks like you want to host, post in the other topic with your stats.
Title: Re: Multiplayer Schedule
Post by: BloodEagle on August 27, 2007, 08:12:28 pm
Mind if I add it in?

Nope.
Title: Re: Multiplayer Schedule
Post by: Shade on August 27, 2007, 10:57:20 pm
Quote
Shade, it looks like you want to host, post in the other topic with your stats.
I will, once I've got a less fluid schedule to work with :) Well, actually, posting the stats now can't hurt I guess. I'll do that, even if I'm not sure when I'll be hosting yet.
Title: Re: Multiplayer Schedule
Post by: Super Nova on August 28, 2007, 01:13:18 pm
The game is on.
Title: Re: Multiplayer Schedule
Post by: Shade on August 28, 2007, 01:17:52 pm
Will be an hour or so before I'm done with dinner and can join you, if it's still going. Just about to put it on the table.
Title: Re: Multiplayer Schedule
Post by: CP5670 on August 28, 2007, 01:26:55 pm
It's somewhat early for me, but I might be able to come in a little while if you're still playing.

I can't see your game though. You might not have forwarded the port correctly.
Title: Re: Multiplayer Schedule
Post by: Super Nova on August 28, 2007, 01:29:21 pm
Odd, it may have something to do with me switching ISPs.

Then again, someone named "mad dog" joined earlier and then left.

EDIT: Well, we managed to get the Wings and the Nebula Star.
Title: Re: Multiplayer Schedule
Post by: CP5670 on August 28, 2007, 03:50:42 pm
Apparently you need to have the port forwarded even as a client. It makes no sense, but I could only see your game after I did that on my end.

Anyway, that STV gauntlet run was easily the best game I've had since the PXO days. Absolutely hair raising near the end. :D I thought it was a lost cause when only two of us were left and both Shivan cruisers were at full strength. In general, leading the fighters away (for the previous cruiser waves as well) seems to be a very good tactic in that mission. We can probably beat it much more comfortably if someone does that each time.
Title: Re: Multiplayer Schedule
Post by: Shade on August 28, 2007, 04:17:53 pm
Certainly took you long enough to finish that :p And just as I go to make some tea, it drops into debriefing... but the next game made up for it even though I think I've had enough of nebula missions for a few days :)
Title: Re: Multiplayer Schedule
Post by: goldman22 on August 28, 2007, 04:37:53 pm
ill be there

------AUGUST------
28th
Host: Super Nova, 7 PM
     Difficulty: Hard-Insane
    Server Location: Virginia, USA
Title: Re: Multiplayer Schedule
Post by: BloodEagle on August 28, 2007, 06:18:18 pm
All times are listed using GMT, the server isn't up anymore.
Title: Re: Multiplayer Schedule
Post by: jr2 on August 29, 2007, 09:40:08 am
------AUGUST------[/color]
31st
****

Hmm, ok, I should be available to host like 3AM - 6AM or so (10PM 30th - 1AM 31st EST)  If being available earlier or later would help, then let me know what times would be good for you (in GMT), and I'll see what I can do if there are enough of you overlapping a certain time.  I"ve got that day off; I just need to know when to hit the hay so I can get up (I work night shift).
Title: Re: Multiplayer Schedule
Post by: colecampbell666 on August 29, 2007, 09:41:19 am
Whatever works for you. Where do you live?
Title: Re: Multiplayer Schedule
Post by: jr2 on August 29, 2007, 09:42:51 am
New York (not City).
Title: Re: Multiplayer Schedule
Post by: colecampbell666 on August 29, 2007, 09:43:30 am
What difficulty?
Title: Re: Multiplayer Schedule
Post by: jr2 on August 29, 2007, 09:45:37 am
I don't care... :doubt: I suck anyways.  Whatever difficulty most ppl want, or I'll put it in-between if there's a range of wants.
Title: Re: Multiplayer Schedule
Post by: colecampbell666 on August 29, 2007, 09:49:47 am
You choose. Most people like medium+.
Title: Re: Multiplayer Schedule
Post by: colecampbell666 on August 29, 2007, 09:50:27 am
Do what you want.
Title: Re: Multiplayer Schedule
Post by: jr2 on August 29, 2007, 09:56:21 am
kk... I'll set it to medium, unless someone wants otherwise, then we'll compromise based on what the other players besides myself want (ie, I don't care what I play on, we'll compromise between the other players).

Bear in mind this is my first time hosting, so I'll be clueless beyond forwarding my ports.  IE, I have no idea how to select missions.  I have the multi missions + voice files from Turey's, so I should be set there, I think.
Title: Re: Multiplayer Schedule
Post by: Shade on August 29, 2007, 10:08:46 am
Heh, I might actually be able to make that game for an hour or so. All I have to do is get out of bed an hour before normal. I doubt I'd be terribly effective at 4am in the morning, but I can always draw fire away from people who are actually awake :p
Title: Re: Multiplayer Schedule
Post by: jr2 on August 29, 2007, 10:45:55 am
Hmm.  If there are enough ppl like you, I could just stay hosting for awhile longer... I'll be awake until like 7A EST / 12P GMT anyways.
Title: Re: Multiplayer Schedule
Post by: CP5670 on August 29, 2007, 11:31:20 am
I pushed my Saturday game back by a hour (to 9:00 PM) to give us more time to play, so we can take advantage of the high activity around that period.

Also, I don't think it's really necessary to assign difficulty ratings to these sessions. The difficulty level is usually just determined by consensus as jr2 says, and it's a good idea for newcomers to play with experienced people anyway, so they pick up the methods and tactics faster.
Title: Re: Multiplayer Schedule
Post by: BloodEagle on August 30, 2007, 09:31:46 pm
****
31st
Host: jr2, 3-6 AM
     Difficulty: Unknown
     Server Location: New York
****

So... where is it?
Title: Re: Multiplayer Schedule
Post by: jr2 on August 30, 2007, 09:32:30 pm
***, srry, I"m late... didn't realize the time
Title: Re: Multiplayer Schedule
Post by: BloodEagle on August 30, 2007, 09:33:34 pm
That was a fast reply!  :eek2:
Title: Re: Multiplayer Schedule
Post by: jr2 on August 30, 2007, 09:35:11 pm
And, I have a problem... my CPU is at 100%, and won't go down.... :mad:  Hang on a min...
Title: Re: Multiplayer Schedule
Post by: jr2 on August 30, 2007, 09:42:49 pm
Is anyone else waiting?
Title: Re: Multiplayer Schedule
Post by: BloodEagle on August 30, 2007, 09:43:41 pm
Not anymore.  :p
Title: Re: Multiplayer Schedule
Post by: jr2 on August 30, 2007, 09:48:08 pm
Figures... my compy is lagging so hard I'm having a hard time posting, and my typing lags behind like three words... I have a nice little process, PID 4, mem usage 28K, called "System", that I haven't seen before... dang it all.  I'm starting to wonder if a CD I played didn't have some copy protection spyware built in, not sure... This compy was working perfectly 12 hours ago, dang it...

Anyways, I'm really sorry, guys, if I can get this fixed, I will host... ugh, I hate spyware. And I have Windows Defender, AVG Anit-Spware, Spybot Search and Destroy, and Lavasoft Ad-Aware... and I usually know what I'm doing.  But, today of all days.... :(
Title: Re: Multiplayer Schedule
Post by: BloodEagle on August 30, 2007, 10:07:39 pm
http://www.microsoft.com/technet/sysinternals/utilities/processexplorer.mspx
Title: Re: Multiplayer Schedule
Post by: jr2 on August 30, 2007, 10:17:25 pm
Ya, I have that... and, for some odd reason, I'd forgotten that "System" is indeed normal... I restarted, and now my CPU is normal...  :blah: anybody still wanna go?  I'll fire it up if so.  ;7   Srry again for the delay.
Title: Re: Multiplayer Schedule
Post by: Turey on August 30, 2007, 10:27:41 pm
I'll play.
Title: Re: Multiplayer Schedule
Post by: jr2 on August 30, 2007, 10:33:05 pm
server is now up  :D

EDIT: k, now between games... will be back up in a few mins
/me wishes in-game joining worked
Title: Re: Multiplayer Schedule
Post by: jr2 on August 30, 2007, 11:15:20 pm
sleek, if you read this... it wasn't me.  :/

EDIT: back up... I had to restart FS2.
Title: Re: Multiplayer Schedule
Post by: Shade on August 31, 2007, 07:31:53 am
Ah, that explains it. I got up, checked for games, and went to bed again when there wasn't any... I'm not really the waiting sort when it's that early :p Hopefully I'll catch the next one :)
Title: Re: Multiplayer Schedule
Post by: jr2 on August 31, 2007, 04:01:17 pm
Sorry.  :(
Title: Re: Multiplayer Schedule
Post by: CP5670 on September 01, 2007, 01:54:02 pm
We should be able to get a few more medals this time. I looked over a couple of the missions and think I know what to do.

The game will start in a little over a hour, by the way.
Title: Re: Multiplayer Schedule
Post by: Hades on September 01, 2007, 01:54:36 pm
I will be there.
Title: Re: Multiplayer Schedule
Post by: Shade on September 01, 2007, 01:57:34 pm
Already took a nap and got me some snacks ready, so I'm good to go for an all-nighter :)
Title: Re: Multiplayer Schedule
Post by: CP5670 on September 01, 2007, 03:01:17 pm
The game's going up now.
Title: Re: Multiplayer Schedule
Post by: Super Nova on September 01, 2007, 03:08:57 pm
I can see Scholl's game, but not yours.
Title: Re: Multiplayer Schedule
Post by: Shade on September 01, 2007, 03:09:42 pm
Can't see your game, although it shows up on the FS2Net website. Did you mess with any firewall settings by chance?
Title: Re: Multiplayer Schedule
Post by: CP5670 on September 01, 2007, 03:10:27 pm
Let me double check. I guessed there might be something up with that when nobody showed up.

[edit] Try now. It seems to show up from my other machine.
Title: Re: Multiplayer Schedule
Post by: Hades on September 01, 2007, 03:10:50 pm
I cannot get on because when I tryed to get to the Join screen, FS2 froze.I might be able to fix it.
Title: Re: Multiplayer Schedule
Post by: Super Nova on September 01, 2007, 03:13:27 pm
Let me double check. I guessed there might be something up with that when nobody showed up.

[edit] Try now. It seems to show up from my other machine.

I still can not see the game.
Title: Re: Multiplayer Schedule
Post by: Shade on September 01, 2007, 03:14:28 pm
Me neither.
Title: Re: Multiplayer Schedule
Post by: Hades on September 01, 2007, 03:16:43 pm
I fixed it and I do not see it.
Title: Re: Multiplayer Schedule
Post by: Super Nova on September 01, 2007, 03:17:55 pm
Looked at the server listings on the site, and your game seems to be ready. However, I still do not see your game.

EDIT: Still not there. :( I give up.
Title: Re: Multiplayer Schedule
Post by: Snail on September 01, 2007, 05:21:33 pm
I wish I had time. :(
Title: Re: Multiplayer Schedule
Post by: BloodEagle on September 01, 2007, 09:05:05 pm
2nd
Host: BloodEagle, 3-7 AM (approx.)
     Difficulty: Hard-Insane

Drink Bosch Beer!
Title: Re: Multiplayer Schedule
Post by: BloodEagle on September 01, 2007, 10:02:21 pm
For making an ornery Cajun wait more than twenty minutes, Command is proud to present you with The Medal of Tardy Bravado.

I'll make an image for it later.

(http://img.photobucket.com/albums/v74/GenoStar/tardybravado.png)
Title: Re: Multiplayer Schedule
Post by: CP5670 on September 01, 2007, 10:59:08 pm
There was some strange issue with my router earlier. I had the port forwarded for all of my computers at once, which it didn't seem to like for some reason. Once that was fixed, we were able to play for four hours straight. :D

I see that you're currently in a game. I will join once it's over.
Title: Re: Multiplayer Schedule
Post by: CP5670 on September 02, 2007, 12:07:23 am
We had a few nice games just now but the peak time of activity definitely seems to be around 10:00 GMT, when we often get 8 players. Is anyone interested in having another game today (9/2) around then? This might be the last weekend for a while on which I'll be able to host.
Title: Re: Multiplayer Schedule
Post by: BS403 on September 02, 2007, 12:17:50 am
I tryed to jion your game but fs gave me a bunch of invalid ship name errors. Do you know why? do i need a different build?
Title: Re: Multiplayer Schedule
Post by: CP5670 on September 02, 2007, 12:21:36 am
You're probably using some mod, which needs to be disabled. It will only work with retail FS2 data and without media VPs.
Title: Re: Multiplayer Schedule
Post by: jr2 on September 02, 2007, 12:36:27 am
We had a few nice games just now but the peak time of activity definitely seems to be around 10:00 GMT, when we often get 8 players. Is anyone interested in having another game today (9/2) around then? This might be the last weekend for a while on which I'll be able to host.

That's 10:00 or 22:00?  (AM or PM?)
Title: Re: Multiplayer Schedule
Post by: CP5670 on September 02, 2007, 12:37:47 am
PM. Similar time as yesterday.
Title: Re: Multiplayer Schedule
Post by: jr2 on September 02, 2007, 12:41:17 am
Hmm.  I might be able to host at that time on the 3rd, I'll have to check... I'm not entirely sure though, but I should know by sometime tomorrow.
Title: Re: Multiplayer Schedule
Post by: Shade on September 02, 2007, 05:49:52 am
I can be there at the same time tonight, as well as probably Mayhem's a bit earlier. I kinda slept through BloodEagle's game, unfortunately... my one hour nap turned into a 10 hour nap, so I guess I was more tired after 4 hours of playing than I thought.
Title: Re: Multiplayer Schedule
Post by: Mayhem on September 02, 2007, 06:55:30 am
Sorry, guys, but i fear time trips me up for tonight - i fear i'll be unable to host my game, but I'll let cole know when i'm ready to host again.

Again, sorry. Have a good time anyway!  :yes:
Title: Re: Multiplayer Schedule
Post by: sleek on September 02, 2007, 07:00:48 am
sleek, if you read this... it wasn't me.  :/

EDIT: back up... I had to restart FS2.

Wasn't you ? Holy royal ****. Who was it ?
Title: Re: Multiplayer Schedule
Post by: Mobius on September 02, 2007, 07:42:24 am
:welcomesilver:

EDIT: Welcome to the HLPBB   :cool:

There are many things to do here...be active everywhere.
Title: Re: Multiplayer Schedule
Post by: CP5670 on September 02, 2007, 09:10:57 am
Sorry, guys, but i fear time trips me up for tonight - i fear i'll be unable to host my game, but I'll let cole know when i'm ready to host again.

Again, sorry. Have a good time anyway!  :yes:

I can take over a bit later anyway. I'll remove your game and add mine there.

It would be nice to have one last big game here before I move, since I don't know how often I will come back after next Friday or what my internet connection there will be like (it's a free T1 provided by the apartment company, but it's shared and I've heard some complaints about its reliability).
Title: Re: Multiplayer Schedule
Post by: BS403 on September 02, 2007, 09:38:03 am
You're probably using some mod, which needs to be disabled. It will only work with retail FS2 data and without media VPs.

I wasn't using any mod. I even deleted the tables folders just to be safe.  I gave me an invalid ship or wing(i'm not sure) and the name was GTD saratoga and a few others.
Title: Re: Multiplayer Schedule
Post by: jr2 on September 02, 2007, 11:48:24 am
sleek, if you read this... it wasn't me.  :/

EDIT: back up... I had to restart FS2.

Wasn't you ? Holy royal ****. Who was it ?

No, no, I meant, when you got "kicked" off the server, it wasn't me, it was the server kicking both of us... I wasn't sure how the server would have worded its diconnect to you, so I didn't want you to think I'd kicked you or some nonsense like that.

Oh, and since you decided to fly by my viewscreen...  ;7

:welcomeblue::welcomeblue::welcomeblue::welcomeblue::welcomeblue::welcomeblue::welcomeblue::welcomeblue::welcomeblue::welcomeblue::welcomeblue::welcomeblue::welcomeblue::welcomeblue::welcomeblue::welcomeblue::welcomeblue::welcomeblue::welcomeblue::welcomeblue::welcomeblue::welcomeblue::welcomeblue::welcomeblue::welcomeblue::welcomeblue::welcomeblue::welcomeblue::welcomeblue::welcomeblue::welcomeblue::welcomeblue::welcomeblue::welcomeblue::welcomeblue::welcomeblue::welcomeblue::welcomeblue::welcomeblue::welcomeblue::welcomeblue::welcomeblue::welcomeblue::welcomeblue::welcomeblue::welcomeblue::welcomeblue::welcomeblue::welcomeblue::welcomeblue::welcomeblue::welcomeblue::welcomeblue::welcomeblue::welcomeblue::welcomeblue::welcomeblue::welcomeblue::welcomeblue::welcomeblue::welcomeblue::welcomeblue::welcomeblue::welcomeblue::welcomeblue::welcomeblue::welcomeblue::welcomeblue::welcomeblue::welcomeblue::welcomeblue::welcomeblue::welcomeblue::welcomeblue::welcomeblue::welcomeblue::welcomeblue::welcomeblue::welcomeblue::welcomeblue::welcomeblue::welcomeblue::welcomeblue::welcomeblue::welcomeblue::welcomeblue::welcomeblue::welcomeblue::welcomeblue::welcomeblue::welcomeblue::welcomeblue::welcomeblue::welcomeblue::welcomeblue::welcomeblue::welcomeblue::welcomeblue::welcomeblue::welcomeblue::welcomeblue::welcomeblue::welcomeblue::welcomeblue::welcomeblue::welcomeblue::welcomeblue::welcomeblue::welcomeblue::welcomeblue::welcomeblue::welcomeblue::welcomeblue::welcomeblue::welcomeblue::welcomeblue::welcomeblue::welcomeblue::welcomeblue::welcomeblue::welcomeblue::welcomeblue::welcomeblue::welcomeblue::welcomeblue::welcomeblue::welcomeblue::welcomeblue::welcomeblue::welcomeblue::welcomeblue::welcomeblue::welcomeblue::welcomeblue::welcomeblue::welcomeblue::welcomeblue::welcomeblue::welcomeblue::welcomeblue::welcomeblue::welcomeblue::welcomeblue::welcomeblue::welcomeblue::welcomeblue::welcomeblue::welcomeblue::welcomeblue::welcomeblue::welcomeblue::welcomeblue::welcomeblue::welcomeblue::welcomeblue::welcomeblue::welcomeblue::welcomeblue::welcomeblue::welcomeblue::welcomeblue::welcomeblue::welcomeblue::welcomeblue::welcomeblue::welcomeblue::welcomeblue::welcomeblue::welcomeblue::welcomeblue::welcomeblue::welcomeblue::welcomeblue::welcomeblue::welcomeblue::welcomeblue::welcomeblue::welcomeblue::welcomeblue::welcomeblue::welcomeblue::welcomeblue::welcomeblue::welcomeblue::welcomeblue::welcomeblue::welcomeblue::welcomeblue::welcomeblue::welcomeblue:
Title: Re: Multiplayer Schedule
Post by: CP5670 on September 02, 2007, 04:03:24 pm
I'll start in a few minutes.
Title: Re: Multiplayer Schedule
Post by: jr2 on September 03, 2007, 07:31:28 pm
Hmm, ok, if anyone is interested in a mult match, I should be able to host... post what time here... it is now 9/4/07 1:30 AM GMT (9/3/07 8:30 PM EST)
Title: Re: Multiplayer Schedule
Post by: Hades on September 03, 2007, 07:58:23 pm
What about now?I have 1 hour.
Title: Re: Multiplayer Schedule
Post by: jr2 on September 03, 2007, 08:13:53 pm
Hmm.  OK, let fire it up... how long do you want to wait for ppl to join?
Title: Re: Multiplayer Schedule
Post by: Hades on September 03, 2007, 08:27:35 pm
like 5 minutes.
Title: Re: Multiplayer Schedule
Post by: jr2 on September 03, 2007, 08:29:28 pm
It's up, you can join now, I'll leave it open for 5 mins.  Join now!
Title: Re: Multiplayer Schedule
Post by: Hades on September 03, 2007, 08:29:56 pm
Already there as Death.
Title: Re: Multiplayer Schedule
Post by: jr2 on September 03, 2007, 09:06:24 pm
Hmm, that was fun... but we all lost.  :doubt:  Bats FTW, I guess.  :ick:
Title: Re: Multiplayer Schedule
Post by: sleek on September 04, 2007, 12:50:48 am
SCP todo:

1) automatic map/campaign rotation
2) standalone server, with rcon / remote admin capability
3) proper in-game joining

Then we can have a nice 24/7 server. No schedules needed.
I used to play tremulous ( tremulous.net ) which has all these features. It's all good until the game became too popular and all the tards started flocking in.

Pardon the OT and let the old man reminisce the golden days okay ?  :D
Title: Re: Multiplayer Schedule
Post by: MercFox1 on September 04, 2007, 12:59:18 am
Going to start a midnight game if anyone is looking for one.

Name: Endless War
Map: Forward Edge Battle Area
Time: 2:03 AM - Eastern Standard Time, 9/4/2007
Comments: Hopefully I can find some people, but it's 2AM EST (I'm a night owl)... so maybe, maybe not. If no-one joins in 30 minutes from this post, I'm going to bed.
Title: Re: Multiplayer Schedule
Post by: jr2 on September 04, 2007, 01:00:33 am
I still play Tremulous (http://tremulous.net), and v 3.6.10 of FSO will have standalone servers fixed... hopefully in-game joining, and auto map rotation, too.  :D
Title: Re: Multiplayer Schedule
Post by: jr2 on September 04, 2007, 01:01:13 am
@MercFox1: can you join the HLP IRC server?
Title: Re: Multiplayer Schedule
Post by: MercFox1 on September 04, 2007, 01:05:22 am
@MercFox1: can you join the HLP IRC server?

Ooohh, maybe. Hold on, I need to grab an IRC client; new PC and all, still haven't brought it up to snuff.

Check my update above, BTW.

Oh, and JR2, check your messages. I'm too lazy to go finding the IRC info. :p
Title: Re: Multiplayer Schedule
Post by: sleek on September 04, 2007, 01:06:39 am
which irc server and channel ? you guys have so many idk which one to join.
Title: Re: Multiplayer Schedule
Post by: jr2 on September 04, 2007, 01:08:20 am
If you are using FireFox, get the ChatZilla plugin (https://addons.mozilla.org/en-US/firefox/addon/16)... ;)

@sleek: irc://irc.esper.net/hard-light

EDIT: Just click the link at the top of this page.  :p

EDIT2: Anyone else wanna join?  C'mon... :D
Title: Re: Multiplayer Schedule
Post by: jr2 on September 04, 2007, 03:23:31 am
For reference, your options should look like this:

(http://i16.tinypic.com/4uxjng3.jpg)
Title: Re: Multiplayer Schedule
Post by: colecampbell666 on September 04, 2007, 07:06:56 am
MercFox1, if hosting is going to become a regular thing for you, please post in this (http://www.hard-light.net/forums/index.php/topic,48884.0.html) topic.
Title: Re: Multiplayer Schedule
Post by: Shade on September 06, 2007, 01:18:27 pm
Put me down for a game at 7 to 9pm GMT on saturday (the 8th). Will probably play on intermediate, but will crank it up to hard/insane if there are enough people to go for medals. US people should be prepared for a bit more latency than usual since I'm located in Europe - But hey, it won't be any worse than what I'm coping with when playing in CP's or BE's games :p
Title: Re: Multiplayer Schedule
Post by: Fozzy on September 06, 2007, 03:51:02 pm
Is there anyone intrested in playing a Multiplayer BTRL game
Title: Re: Multiplayer Schedule
Post by: Turey on September 06, 2007, 04:06:08 pm
Is there anyone intrested in playing a Multiplayer BTRL game

I tend to host quite a few of them around this time of day. In fact, I have one up right now.
Title: Re: Multiplayer Schedule
Post by: BloodEagle on September 06, 2007, 07:01:08 pm
Because some jerk (*cough* {303}Psychoo *cough*) bumped me off of the first page, I'll be hosting for a while. Starting now.
Title: Re: Multiplayer Schedule
Post by: colecampbell666 on September 06, 2007, 07:14:59 pm
Fozzy, could you please post your system specs in the other topic, and then I can display your games on the calendar.
Title: Re: Multiplayer Schedule
Post by: BloodEagle on September 06, 2007, 07:23:33 pm
Does anyone know what the [level up sound] is going on with FS2Net? It seems to be kicking everyone after a seemingly random amount of time.

(http://img.photobucket.com/albums/v74/GenoStar/the.png)

Sadly, it doesn't give you 2x the points.  :drevil:
Title: Re: Multiplayer Schedule
Post by: jr2 on September 07, 2007, 03:03:47 am
Ya, if you don't Launch the game like within 5-10 mins, it will kick you or freeze you.  :confused:
Title: Re: Multiplayer Schedule
Post by: Psychoo on September 07, 2007, 04:25:26 am
Im hosting games every day and I neved had this problem.  :p I'm hosting from 7 pm GTM +2 (Polish time) to late night, so...  see You in Space!  :cool:
Title: Re: Multiplayer Schedule
Post by: jr2 on September 07, 2007, 07:31:32 am
Try chatting (while selecting the mission) with the folks; don't hit "Commit" to a mission for 10 mins, just to test.  I bet it kicks you.  :p
Title: Re: Multiplayer Schedule
Post by: Shade on September 08, 2007, 01:01:13 pm
Game going up shortly.

[Edit] It's up. Sorry for the delay, I kinda overlooked the fact that I had a 3.6.10 test build selected, so had to restart.

[Again] Well, that was fun :) Played some games, got a medal for some people, failed to get a medal for supernova due to a buggy mission though... hopefully we can do that another time. And then got owned badly a couple of times in TvT games :p
Title: Re: Multiplayer Schedule
Post by: jr2 on September 08, 2007, 05:22:04 pm
You guys should post on the IRC when you're having a round.  :p  I missed it!
Title: Re: Multiplayer Schedule
Post by: CP5670 on September 08, 2007, 05:31:20 pm
I don't think I'll have time to play this weekend as I am in the process of moving, but I should be able to join you next time.
Title: Re: Multiplayer Schedule
Post by: Shade on September 08, 2007, 05:47:15 pm
Quote
You guys should post on the IRC when you're having a round. :p  I missed it!
I'll try to remember to make a quick shout when I host another time. Wouldn't have done much good today, though - We were hitting the player limit as it were. That is something I would have considered highly unlikely to happen just two months ago, but it's been happening a lot lately. Enough, in fact, that the limit is actually starting to... hurt. A little bit. MP gaming is definitely picking up.
Title: Re: Multiplayer Schedule
Post by: jr2 on September 08, 2007, 05:51:06 pm
:nod: Good, this is!  ;)
Title: Re: Multiplayer Schedule
Post by: jr2 on September 08, 2007, 06:20:51 pm
I can host from 8PM EST (1AM GMT) to ? (I'll being hanging around IRC, let me know if you want to play... when we get enough, we'll launch ;) ).

I might have to take an hour break at some point; I'll post here if I have to do so.

Hey, while you're here, check this out: The Mean Kitty Song (http://www.youtube.com/watch?v=Qit3ALTelOo).  :lol:
Title: Re: Multiplayer Schedule
Post by: colecampbell666 on September 08, 2007, 07:12:44 pm
Hey, while you're here, check this out: The Mean Kitty Song (http://www.youtube.com/watch?v=Qit3ALTelOo).  :lol:
:yes2: :lol: :yes:
Title: Re: Multiplayer Schedule
Post by: jr2 on September 08, 2007, 07:19:38 pm
2 online so far, + myself... both new, I think, not sure... one has played BtRL before, the other is on his first game.
Title: Re: Multiplayer Schedule
Post by: karajorma on September 09, 2007, 05:29:11 pm
Since you lot play often can you do me a favour?

Run this (http://www.freespacefaq.com/Misc-Downloads/Freespace2MultiplayerTestBuild.7z) build. It's 3.6.9 Official plus an extra error message so it shouldn't give you any trouble. After you're done check multi.log for any occurrence of the word "popupdead", especially if you ran into the double respawn popup bug.

I'm pretty suspicious that a hack in that code is the cause of that one but I want to see if that code is being called at any other time.
Title: Re: Multiplayer Schedule
Post by: Fozzy on September 09, 2007, 05:48:36 pm
will that build work for BTRL
Title: Re: Multiplayer Schedule
Post by: jr2 on September 09, 2007, 09:20:03 pm
... And, does that build have the -cap_object_update 0 option?  I've been using a BtRL build; I'd like to have that option.  :) 

Oh, and I noticed (well, Huggybaby noticed) in the "Experimental" options "Allow in-game joining"... does this work?  What are the problems with it?

BTW, I'm hosting tonight... (3 AM GMT - ?)... I"m on IRC until around 12 PM GMT.  If you want to play, get on IRC (see my sig), and drop me a line starting with my nick (jr2) so that it'll beep at me and get my attention.  ;)

eg:

Quote
jr2, you there?

At which point I'll hear a beep and come find you.  :)
Title: Re: Multiplayer Schedule
Post by: karajorma on September 10, 2007, 01:34:50 am
Nope since 3.6.9 didn't have that feature but I can get you a BtRL build that does. It will have a few more changes from the version that shipped with the game though.

EDIT : Here you go (http://www.freespacefaq.com/Misc-Downloads/BtRLPopupdeadReportingBuild.7z).


Title: Re: Multiplayer Schedule
Post by: jr2 on September 10, 2007, 02:18:36 am
Now that you mention it, the BtRL build (and, I"m sure, the 3.6.9) did sometimes have two respawn popups...  I'll check for you when I host.
Title: Re: Multiplayer Schedule
Post by: jr2 on September 10, 2007, 02:39:59 am
Umm... just started up that build, logged in as a server, after the CRCs validated, I hit the Windows key to minimize FS2 like I always do, and this is what I got:

Quote
Error: Unable to swap buffers
Error code: 0
File:D:\C++\Freespace\fs2_open 3.6.9\code\graphics\gropengl.cpp
Line: 1650
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
------------------------------------------------------------------


Karajorma, you need to read the note I made in multi.log before the line beginning with 09/10 03:19:52~

[attachment deleted by admin]
Title: Re: Multiplayer Schedule
Post by: karajorma on September 10, 2007, 02:51:23 am
Absolutely none of that is anything to do with me you know.

You don't get that with the original BtRL builds? And why are you running with Transcend active?
Title: Re: Multiplayer Schedule
Post by: jr2 on September 10, 2007, 03:27:12 am
1) No, I didn't get that.
2) Because I'm not??

EDIT: Wait.  Umm... is the fs2_open.log created when running under a normal (non-debug) build?  If its not, then that log is from an eon ago.  The multi.log, however, was created when I ran the non-debug build, and it was 123 MB in size, filled with those lines.  :wtf:
Title: Re: Multiplayer Schedule
Post by: karajorma on September 10, 2007, 05:26:49 am
Are you sure that's the right multi.log? If you run multi using the media VPs the correct one will be in \mediavps\Data not \Data
Title: Re: Multiplayer Schedule
Post by: jr2 on September 10, 2007, 06:07:08 am
I wasn't using mediavps.
Title: Re: Multiplayer Schedule
Post by: karajorma on September 10, 2007, 07:09:55 am
Try using both builds again. Taylor may have updated the CRCs for FS2 missions and that could be the issue. I'm pretty sure I haven't touched that area of the code since the first BtRL build. So unless Turey has done something to cause this I don't know where it came from.
Title: Re: Multiplayer Schedule
Post by: Shade on September 10, 2007, 12:49:29 pm
The CRCs have been updated, but only to allow a few mission pack missions that had somehow not been included in the list of missions validated for FS2Net. So no changes to existing CRCs. That all happened within the last 48 hours or so. Now, the massive sized multi.log is a problem I have encountered too a while ago, so that is unrelated to any CRC changes. It's also in my experience completely fixed in taylor's Xt builds.
Title: Re: Multiplayer Schedule
Post by: karajorma on September 10, 2007, 01:50:35 pm
Yeah I just tested it and got the exact same response with the original BtRL build.

If it's fixed I won't worry about it. The popupdead thing is something you should worry about though. I'll be removing that hack soon since I'm pretty suspicious it's the cause of the double respawn bug. If it is being called at any other time though now's the time to tell me. Since if you only tell me later it will be after you've been playing a game on 3.6.10 and suddenly found you couldn't respawn.
Title: Re: Multiplayer Schedule
Post by: Shade on September 10, 2007, 01:58:31 pm
I'll make sure to run that build next time I'm playing an MP game. And try to talk the others into doing so as well. So if you can keep it in until after next weekend, you should have at least some test data to work with.
Title: Re: Multiplayer Schedule
Post by: CP5670 on September 12, 2007, 04:41:37 am
It turns out the free connection at my new apartment is so crappy that I'm probably going to pay for a cable line here anyway, so I should be able to host from either of my connections soon. The worst thing about it is that their firewall seems to be blocking the Comcast SMTP server, so I can't send any emails off my main account. :p

If anyone is interested, I can host a game on Friday evening or possibly Saturday morning (well, the morning here) from my old location. If not, I should still be able to join the usual Saturday evening game as a normal player. This new connection feels as slow and unresponsive as dialup, but I can manage.
Title: Re: Multiplayer Schedule
Post by: jr2 on September 12, 2007, 08:45:20 am
Hmm.  Are you going to have both connections (old place & new) on indefinitely?  If so, when we get stand-alone server fixed... ;7
Title: Re: Multiplayer Schedule
Post by: CP5670 on September 12, 2007, 11:08:52 am
Yes, I was thinking the same thing. I'll probably be going back to my parents' house every two or three weekends (it's a three hour drive), so I can set up something from there. Maybe I can use that rig I keep for old games, which hardly gets any use anyway and is easily fast enough for a standalone.
Title: Re: Multiplayer Schedule
Post by: karajorma on September 13, 2007, 12:21:28 pm
If no one is getting the popupdead message I'll remove the hack and submit the code to CVS.
Title: Re: Multiplayer Schedule
Post by: colecampbell666 on September 13, 2007, 12:55:12 pm
Are you interested in hosting, Kara?
Title: Re: Multiplayer Schedule
Post by: Shade on September 13, 2007, 12:55:30 pm
Quote
If no one is getting the popupdead message I'll remove the hack and submit the code to CVS.
Can you wait until after Saturday? That's our big game day, and I'm not sure if many people have actually been testing it out much yet. I certainly know I haven't played any games during the week, simply haven't had the time.

However, you might want to ask Psychoo - He's been hosting games most days, and getting a decent attendence both from his 303 squadron as well as others (his games are open to all, which is nice. They're damn nasty to play against, though, which is not so nice :p), so if he or any of his participants have been using your build without problems then that should more than cover it as far as testing goes.

[Edit] In fact they're probably playing right now (tend to start around this time, they're mostly Polish so ahead of GMT) so you could even log onto FS2Net and ask them if they'd be willing to use your test build (if they aren't already) if you're short on test data.
Title: Re: Multiplayer Schedule
Post by: karajorma on September 13, 2007, 12:57:37 pm
Are you interested in hosting, Kara?

Not really. I very rarely play online except for bug testing purposes.
Title: Re: Multiplayer Schedule
Post by: colecampbell666 on September 13, 2007, 12:57:53 pm
Where can I find him? If he hosts everyday then I will put him on the calendar.
Quote
If no one is getting the popupdead message I'll remove the hack and submit the code to CVS.
Can you wait until after Saturday? That's our big game day, and I'm not sure if many people have actually been testing it out much yet. I certainly know I haven't played any games during the week, simply haven't had the time.

However, you might want to ask Psychoo - He's been hosting games most days, and getting a decent attendence both from his 303 squadron as well as others (his games are open to all, which is nice. They're damn nasty to play against, though, which is not so nice :p), so if he or any of his participants have been using your build without problems then that should more than cover it as far as testing goes.
Where can I find him? If he hosts everyday then I will put him on the calendar.
Title: Re: Multiplayer Schedule
Post by: Shade on September 13, 2007, 01:03:44 pm
On FS2Net. Right now :p He posted about it some time ago: http://www.hard-light.net/forums/index.php/topic,49012.msg1002030.html#msg1002030.

By the way, slightly edited my last post to add more info. Just mentioning it so we avoid confusion with your quote.

[Edit] Oh and:
Quote
Not really. I very rarely play online except for bug testing purposes.
Pity, it's a blast :) Some of those coop missions can get incredibly tense and exciting, when everything is hitting the fan. A few of them are also conspicuously poorly FREDded though, so you'd probably be screaming at the heavens in disbelief at how these things ever got validated few times... I know I did :p
Title: Re: Multiplayer Schedule
Post by: karajorma on September 13, 2007, 01:22:09 pm
To be honest I don't play FS2 (or BtRL etc.) except for bug testing often either. I don't think I've played a game in 2-3 months. Ironically enough that one was online. :)


I'm sure I'll get bitten by the bug again sooner or later and go through another period of furiously playing the game again sooner or later. :)
Title: Re: Multiplayer Schedule
Post by: Shade on September 13, 2007, 01:51:08 pm
I know what you mean. I don't really do SP much at the moment, in fact the only campaign I've played since new year is PI. Have a huge backlog on them, but sooner or later I'll get 'bit' again and tear through a ton of them in no time flat :) Just like I recently got bitten by MP games and now play them whenever I have time - And two months ago I didn't even know how to chat in multiplayer :p
Title: Re: Multiplayer Schedule
Post by: jr2 on September 14, 2007, 12:37:05 am
Multi server up.. (in a minute) ...any takers?
Title: Re: Multiplayer Schedule
Post by: jr2 on September 14, 2007, 12:44:08 am
Multi server up.
Title: Re: Multiplayer Schedule
Post by: colecampbell666 on September 15, 2007, 09:44:32 am
I have had the same problem with my multi.log file being almost 100MB. When this happened I had been using both the BtRL launcher from the demo and 3.6.9 launcher 5.5c. I started by playing against a friend, me on my laptop and them him on my desktop, hosting. He was using the BtRL launcher and I was using the standard one. We finished playing due to a myriad of errors such as "A pilot with this name is already ingame". We stopped and I tried to host a game when Hippo's server went down, and then went onto his when it came back up. He couldn't play from my laptop and had to get home so I just played on Hippo's. I started getting the double respawn message, I would click it after dying and then it would appear under my HUD afterwards. That stopped appearing after a while and I played as usual, and then had to go.
Title: Re: Multiplayer Schedule
Post by: Shade on September 15, 2007, 11:01:06 am
About the game I'm hosting tonight: It will be mostly (if not entirely) coop missions, since I expect Psychoo to be hosting at around the same time and he tends to focus on TvT and dogfight. That way people can pick the game type they prefer :) That said, if 7 out of 8 people start telling me they want to play TvT, we will of course do that :p
Title: Re: Multiplayer Schedule
Post by: karajorma on September 15, 2007, 11:07:37 am
@cole. If you're getting the double respawn bug check your log for the word I told you to (popupdead). Telling me you got the bug doesn't help me at all. What I need to know is if when you get that bug you also get the message in the log.

Whatever that code is doing it's a hack. Which means I am going to remove it. I'd rather know what it's doing first though. :)
Title: Re: Multiplayer Schedule
Post by: colecampbell666 on September 15, 2007, 11:28:37 am
09/14 15:34:59~   Missions Completetion: Got Additional 0 bytes

That makes up 90% of the log.

popupdead does not appear.
Title: Re: Multiplayer Schedule
Post by: Shade on September 15, 2007, 11:42:52 am
Ah, that kind of bloat. It seems to be fixed in Taylor's Xt builds, so for now I'd consider it nothing to worry about since it doesn't affect gameplay.
Title: Re: Multiplayer Schedule
Post by: castor on September 15, 2007, 01:41:24 pm
As long as you got a few gigs of hard drive space to spare when hosting a night ;)
Title: Re: Multiplayer Schedule
Post by: Shade on September 15, 2007, 01:46:24 pm
True. Good thing gigabytes come dirt cheap these days. Also, game going up in 15 minutes! Be there or be... elsewhere :p

[Edit] And running, it is. Please use Kara's popupdead build if you can. Testing = good, and it won't affect gameplay.
Title: Re: Multiplayer Schedule
Post by: castor on September 15, 2007, 02:02:01 pm
Startin up the engines..
Title: Re: Multiplayer Schedule
Post by: BloodEagle on September 15, 2007, 02:03:31 pm
I have had the same problem with my multi.log file being almost 100MB.

That's nothing.
(http://img.photobucket.com/albums/v74/GenoStar/woot.png)
I once had it go over 2.4GB.

We finished playing due to a myriad of errors such as "A pilot with this name is already ingame".

That's why you restart the server, instead of hitting the 'accept' button.
Title: Re: Multiplayer Schedule
Post by: CP5670 on September 15, 2007, 02:53:06 pm
Quote
[Edit] And running, it is. Please use Kara's popupdead build if you can. Testing = good, and it won't affect gameplay.

I'll try to come in a hour or so. Need to go out right now. Is the "Tantalus 53" your game?
Title: Re: Multiplayer Schedule
Post by: Shade on September 15, 2007, 02:55:54 pm
Sorta - He wanted to try hosting, so I said fine since it's a good connection. So it's the one I'm in and I'll go back to hosting if he leaves.
Title: Re: Multiplayer Schedule
Post by: colecampbell666 on September 15, 2007, 03:13:06 pm
Quote
[Edit] And running, it is. Please use Kara's popupdead build if you can. Testing = good, and it won't affect gameplay.

I'll try to come in a hour or so. Need to go out right now. Is the "Tantalus 53" your game?
I'm pretty sure that he was on yesterday afternoon, too.
Title: Re: Multiplayer Schedule
Post by: Shade on September 15, 2007, 08:19:24 pm
Kara: In 10 games and nearly 1 GB of log files, I managed one hit of your popupdead check. If you need it, I can attach the part of the log where it appears.

As for tonight's games, they went great :) Good showing, a good medal harvest and several promotions for various people. All in all, an excellent night :) Except for my occasional crashing, but thankfully it was only during the forming stages and never in-mission.
Title: Re: Multiplayer Schedule
Post by: colecampbell666 on September 15, 2007, 08:31:41 pm
This 'ere error is retarded.  My hard sail is at at about 1/10th capacity on account o' it is, like th' rest o' me computer, dyin'.  If I had a 2GB log it would crash me HDD.
Title: Re: Multiplayer Schedule
Post by: CP5670 on September 16, 2007, 12:16:37 am
Kara: In 10 games and nearly 1 GB of log files, I managed one hit of your popupdead check. If you need it, I can attach the part of the log where it appears.

As for tonight's games, they went great :) Good showing, a good medal harvest and several promotions for various people. All in all, an excellent night :) Except for my occasional crashing, but thankfully it was only during the forming stages and never in-mission.

We came remarkably close to beating Touch of Fate and should be able to do it with five or six people (and a better connection on my end) next time. That pretty much only leaves the two Oddball missions (Robin Hood and Rebel's Bluff) along with mine for a full medal case. Robin Hood though is either the hardest mission in the package or we're not approaching it the right way, as we couldn't even do it with eight people last time.
Title: Re: Multiplayer Schedule
Post by: karajorma on September 16, 2007, 02:38:49 am
Did you actually hit a double respawn at about that time?
Title: Re: Multiplayer Schedule
Post by: Shade on September 16, 2007, 05:53:14 am
CP: Yeah, we did surprisingly well on that mission. As for medals, you may be close to a full case (as am I, I'm only short the SOC Crest compared to you. Beat STV Gauntlet yesterday after you left :)), but with the amount of people showing up for games now I think we can be pretty sure that we'll have something to aim at for quite a while yet ;)

Kara: Yes. Died, clicked respawn, got moved to the respawn point and got my HUD back, but had to click respawn a second time to actually get back to flying since I had no control and the respawn window was still there.

Title: Re: Multiplayer Schedule
Post by: colecampbell666 on September 16, 2007, 08:37:33 am
@Shade and kara: I get the double respawn but no popupdead.

@CP5670: Try playing earlier in the afternoon. At one point with Hippo hosting we had 11 players.
Title: Re: Multiplayer Schedule
Post by: karajorma on September 16, 2007, 08:47:35 am
@Shade and kara: I get the double respawn but no popupdead.

Well, back to the drawing board.  :hopping:
Title: Re: Multiplayer Schedule
Post by: castor on September 16, 2007, 01:20:28 pm
This reminds me of a curious screenshot I got the last night (cet_m03.fs2)...
(http://www.joskus.jossain.com/screen1595.png)
Lesson of the day: never get on the way of a departing Sathanas :D
Title: Re: Multiplayer Schedule
Post by: Shade on September 16, 2007, 02:00:16 pm
Man, we tried that too, and we nearly had it. Bastard jumped at 20% :(
Title: Re: Multiplayer Schedule
Post by: colecampbell666 on September 16, 2007, 05:15:58 pm
What, did you get pinged 100km by the Sathanas?
Title: Re: Multiplayer Schedule
Post by: CP5670 on September 17, 2007, 01:49:49 am
Quote
CP: Yeah, we did surprisingly well on that mission. As for medals, you may be close to a full case (as am I, I'm only short the SOC Crest compared to you. Beat STV Gauntlet yesterday after you left :)), but with the amount of people showing up for games now I think we can be pretty sure that we'll have something to aim at for quite a while yet ;)

Yes, I don't think we'll run out of stuff to do for a long time. I would eventually like to have beaten all of the co-op missions once, medal or not. I think there are something around 70 of them in total. :p

Quote
@CP5670: Try playing earlier in the afternoon. At one point with Hippo hosting we had 11 players.

The limit for co-op missions is 8 anyway.

Quote
What, did you get pinged 100km by the Sathanas?

He must have. You sometimes don't die in multiplayer due to lag effects when a capital ship knocks you away, but just go really far instead. :D
Title: Re: Multiplayer Schedule
Post by: karajorma on September 17, 2007, 02:50:32 am
The limit for co-op missions is 8 anyway.

Has anyone actually built a 12 player mission to test this? Cause I have but I never managed to get more than 8 players online at once. I know all the [V] missions are set to 8 or lower but I've certainly never seen anything in the code that suggests the limit for coop is anything less than MULTI_MAX_PLAYERS (which is 12).
Title: Re: Multiplayer Schedule
Post by: CP5670 on September 17, 2007, 03:25:56 am
I hosted a co-op mission with three starting wings at some point (I think it was Dragon's Teeth) and I couldn't move any of the players over to Gamma, so it seems that 8 is in fact the limit.
Title: Re: Multiplayer Schedule
Post by: karajorma on September 17, 2007, 03:41:35 am
All of the currently released missions for multi are 8 player or less with the exception of FS2 - Black Omega. So it's no wonder you can't move anything to Gamma wing. None of them are marked Player Start.
Title: Re: Multiplayer Schedule
Post by: Shade on September 17, 2007, 08:14:49 am
Quote
I would eventually like to have beaten all of the co-op missions once, medal or not. I think there are something around 70 of them in total.
That sounds like a fun challenge. A very difficult one, but fun :)
Title: Re: Multiplayer Schedule
Post by: castor on September 17, 2007, 11:14:34 am
What, did you get pinged 100km by the Sathanas?
Exactly! And right after the collision my Boa was speeding way past 1000 m/s :D
Title: Re: Multiplayer Schedule
Post by: karajorma on September 17, 2007, 01:02:53 pm
Had  you just respawned? Cause you're actually invulnerable for a few seconds after you respawn (as long as you don't fire).
Title: Re: Multiplayer Schedule
Post by: castor on September 17, 2007, 02:03:15 pm
IIRC, nope. At one moment, I was pumping Helios'es at Nergal, in the next, I was moving ahead at warp speed and the Nergal was gone.
A somewhat surreal experience.. :) Probably some kind of a lag effect, like CP suggested above.
I've been "teleported" like this a few times before (already with the retail version), but I don't remember gaining such speeds back then :eek: (maybe I just didn't pay attention).
Title: Re: Multiplayer Schedule
Post by: CP5670 on September 17, 2007, 11:33:31 pm
All of the currently released missions for multi are 8 player or less with the exception of FS2 - Black Omega. So it's no wonder you can't move anything to Gamma wing. None of them are marked Player Start.

We can give that mission another go at our next session and check if it works with over 8 people. What does it show for the number of players in the mission selection screen?

Actually, that mission can be easily completed with two people and is way too easy considering it gives you a medal. Seems like a straight port of the singleplayer version. I'm not sure if it was ever validated on PXO.

Also, I'm getting a new connection here on Wednesday, so I should probably be able to host next time. I got a combined cable TV/internet package even though I almost never watch TV, since Comcast apparently charges more for the internet service by itself (of the same speed) than the package. :wtf:
Title: Re: Multiplayer Schedule
Post by: karajorma on September 18, 2007, 03:34:11 am
Yeah it looks like a straight port of the FS1 mission but it's set up for 12 players and shows that on the mission screen.

I think the fact that :v: never made a 12 player coop mission makes people think it can't be done but that could just be a bad assumption.
Title: Re: Multiplayer Schedule
Post by: CP5670 on September 19, 2007, 04:39:16 pm
Okay, I have my new internet connection set up. The cable guy was quite a dunce, putting some dysfunctional software on my computer and apparently bashing up my new desk (I wasn't home at the time), but this connection is quite nice. I'm getting roughly triple the speeds of the connection I used to host on from Rockville, even though the service plan is the same.

I'll put myself down at 9PM GMT for the coming Saturday once this pirate thing is gone. I currently can't edit the post without screwing it up. :p
Title: Re: Multiplayer Schedule
Post by: jr2 on September 20, 2007, 01:39:34 am
:lol: Avast!  Pirate Day! :lol:
Title: Re: Multiplayer Schedule
Post by: CP5670 on September 22, 2007, 02:33:04 pm
Just FYI, my game will start in about 30 minutes.
Title: Re: Multiplayer Schedule
Post by: Super Nova on September 22, 2007, 03:04:33 pm
I can not see your game.
Title: Re: Multiplayer Schedule
Post by: Shade on September 22, 2007, 03:07:08 pm
Same. Firewall/router is mocking you again. Make it pay ;)
Title: Re: Multiplayer Schedule
Post by: CP5670 on September 22, 2007, 03:11:08 pm
Okay, I'll try again. If it still doesn't work, that router is going out of here for now, as it's half broken anyway.
Title: Re: Multiplayer Schedule
Post by: Super Nova on September 22, 2007, 03:13:36 pm
Still not there.
Title: Re: Multiplayer Schedule
Post by: Shade on September 22, 2007, 03:14:47 pm
No go.

[Edit] Still, it's a good sign. Last time you had router problems, we got medals :p
Title: Re: Multiplayer Schedule
Post by: CP5670 on September 22, 2007, 03:21:27 pm
I can't imagine what's blocking it. It seems to be failing without the router as well, and I have no firewall software running. I haven't hosted off this machine before and might not be able to fix it right away. Does anyone else want to take over for now?
Title: Re: Multiplayer Schedule
Post by: Shade on September 22, 2007, 03:23:15 pm
Sure, I'll take it. Give me a minute and it should be up.

[Edit] Up, the server is.
Title: Re: Multiplayer Schedule
Post by: BloodEagle on September 22, 2007, 03:49:27 pm
I probably won't be able to host tonight, just giving you a heads-up.
Title: Re: Multiplayer Schedule
Post by: jr2 on September 22, 2007, 07:41:37 pm
Soon as my hard disk gets done defragging, I'll be able to... let me know if you want to join; I'll be on IRC (link at the top of this page, see my sig for instructions if you don't know how)... if I'm not on IRC, then I've dropped out for about a minute, and will re-appear shortly.  K?  ;)
Title: Re: Multiplayer Schedule
Post by: CP5670 on September 23, 2007, 07:48:33 am
I got my port forwarding issues fixed, hopefully for good. It's basically time to buy a new router. I'll check it again just before I host next time.

Also, I found a nice little program (http://www.voipuser.org/port_forward_tester.html) that tests the port forwarding for you. It may come in handy for other people too.
Title: Re: Multiplayer Schedule
Post by: Shade on September 23, 2007, 12:18:33 pm
Well, cet_m01 is starting to annoy me, so I took a look at it in FRED to look for clues as well as any loopholes we might exploit next time we try. And thankfully there are a few things.

First off, the reinforcements that we kinda didn't know we had look like they could be a huge help. It's a wing of 4 Thoths armed with Prom S and Trebs, with 6 waves. That right there is a huge help, the ships and loadout are tailor made for escort which is exactly what we need.

Second, all but one of the enemy wings have no wing threshold. This won't be of much use for the bombers since they'll be killed by capships anyway, but if we could reduce on or two of the 20 wave fighter wings to 1 fighter and leave it alive, it could take a lot of heat off our backs.

Finally, it looks like there's about a 1 in 3 chance that the enemy Leviathan cruiser (Fenrir) will actually defect and join our side. Needless to say, adding 4 AAA beams not to mention a non-essential target to take heat of the Shai would be a huge help, but since it's random we just need to get lucky.

Oh, and one other thing. The massive waves of fighters are not due to us losing, they always appear. It's simply because more and more wings have their arrival cues satisfied, while older wings have a massive number of waves and are practically unkillable. So by the end, we have 4 wings of fighters with 15-20 waves in addition to any that are just arriving. Which is why trying to keep one or two of those waves crippled by exploiting the lack of a wave threshold might be a lot of help.

[Edit] Forgot to mention this: None of the bomber wings (Gebo, Nauthiz & Fehu) have an impossible number of waves, so if we concentrate on them as they arrive we should be able to wipe them out for good. So we should definitely ignore fighters in favour of bombers, since many of the fighter wings have a huge number of waves and will just keep coming.
Title: Re: Multiplayer Schedule
Post by: karajorma on September 23, 2007, 12:25:45 pm
I always love it when people take apart Cetanu's missions. There's always so much going on behind the scenes :)
Title: Re: Multiplayer Schedule
Post by: Shade on September 23, 2007, 12:28:54 pm
Have lost to it thrice now, so getting kinda desperate. Enough is enough :p
Title: Re: Multiplayer Schedule
Post by: CP5670 on September 23, 2007, 12:53:37 pm
I think we know enough about the mission now to get the IOV medal next week (unless anyone is interested in playing later today). You still get the medal if you call in the reinforcement wing, right?

The Fenrir thing is interesting and I think I've seen it happen at some point. It may have been in the PXO days. I don't think it will make much of a difference either way, as the ship poses no threat after its main beam is gone and the enemy fighters don't usually stray that far.

Check out Codename Robin Hood (Odd_M02) as well. That one seemed to be harder to me, probably the hardest of any of the missions I've played so far, and the fact that it has some AI bugs doesn't help.

Also, karajorma, it's increasingly looking like 12 players in co-op are in fact possible. We fell just short yesterday, getting only 8, but players can be moved to Gamma without any problems. It's a pity that Black Omega mission is so stupidly easy. If activity with this picks up some more, I might make a decent 12 player one myself as I have some ideas for one.
Title: Re: Multiplayer Schedule
Post by: Psychoo on September 23, 2007, 01:11:46 pm
Easiest way to complete ToF:
Debeam Hades (front and tower main beams ASAP, before they shot) and other NTF capitals as soon as they arrive.
Order AI ignore Urd and eliminate all waves of Nauthiz when Orion is still alive. Mission will be easier later.
At the end debeam Skuld and Ygrda and mission is won.
I suggest playing it in 2- 4 players, there is additional wing of bombers armed with Helios when there is a lot of players (I dont remember the treshold).
Important: Host always should be the one that eliminates bombers and bombs. It's almost impossible do destroy bombs by other players.
Persolally I prefer playing ToF in pair - one player is debeaming capitals (and he may bomb as well) while the other (host) kills bombers.
ToF is easy mission, but sometimes a bit of luck is needed to complete it. :)
Title: Re: Multiplayer Schedule
Post by: Shade on September 23, 2007, 01:12:52 pm
Quote
You still get the medal if you call in the reinforcement wing, right?
Yep. Just need the Shai and the Renenet to survive. I might be up for one or two games tonight to give it a shot, but I won't be playing until 3am like yesterday :p

And I'll make sure to take a look at odd_m02 before next saturday and see if there's anything we've missed. Not the only seemingly impossible mission around though - cet_m09 is downright insane, but thankfully that medal isn't unique.

[Edit] Psychoo: Thanks for the tip about the number of players, I had not noticed that :) No wonder we had trouble keeping the Shai alive at the end. It looks like if you have 4 players or less, they won't appear.
Title: Re: Multiplayer Schedule
Post by: CP5670 on September 26, 2007, 01:40:42 pm
I put myself down for the weekend again. I will be in Rockville and will host on my old connection and computer, so there should be no problems (although I have things fixed over here now too).

Note that this 10:00 PM game is at the same time as the last few, which were labeled for 9:00 PM. I had earlier forgotten that EST is currently GMT-4 and not GMT-5 due to daylight savings time. :p
Title: Re: Multiplayer Schedule
Post by: jr2 on September 27, 2007, 01:57:44 am
Ugh... no wonder everything's all messed up for my time.  :rolleyes:  I forgot that, too.
Title: Re: Multiplayer Schedule
Post by: Foxer on September 27, 2007, 09:24:46 am
Hey, I want to report myself as a host :).

Location is middle-europe, Poland. I'm hosting FS2 games only (no Mods or TCs).
Techs: FS2 Open's 3.6.9, 2048 KB/s down, 512 KB/s up.
See you in space.
Title: Re: Multiplayer Schedule
Post by: colecampbell666 on September 27, 2007, 01:06:23 pm
Hey, I want to report myself as a host :).

Location is middle-europe, Poland. I'm hosting FS2 games only (no Mods or TCs).
Techs: FS2 Open's 3.6.9, 2048 KB/s down, 512 KB/s up.
See you in space.

If you want to host first read this (http://www.hard-light.net/forums/index.php/topic,48884.0.html).

Just makes things easier to keep track of. Post in the topic I linked to. This is also because I need more info than you gave me. Thanks! :D
Title: Re: Multiplayer Schedule
Post by: Shade on September 28, 2007, 02:19:40 pm
Very short notice, I know, but I only just decided to do it. I'm going to host a few games tonight, starting approximately now. Not going to be playing all night (well probably, but who knows?), but there's nothing on TV and so I feel like a little FS2 instead.
Title: Re: Multiplayer Schedule
Post by: CP5670 on September 29, 2007, 02:39:25 pm
I'm going to be starting my game about 15 minutes late, as I have some things to take care of first. I'll verify in advance that the port forwarding is working correctly this time.
Title: Re: Multiplayer Schedule
Post by: Hades on September 29, 2007, 03:10:28 pm
Hey I might play, but don't get mad if i lag, my internet has been lagging for 2 days. :(
And i am on a new mouse.(Old one malfunctioned).
Title: Re: Multiplayer Schedule
Post by: BloodEagle on September 29, 2007, 09:57:22 pm
Server is up.
Title: Re: Multiplayer Schedule
Post by: CP5670 on September 29, 2007, 11:09:18 pm
I guess I missed your game. Did anyone else show up?

It's just as well, as FS2Net has been a PITA to work with today, much more so than usual. I wasn't able to host a single game without getting a CTD when I started the game. Shade got them too but only about 50% of the time, so we were still able to get a few good games in.
Title: Re: Multiplayer Schedule
Post by: BloodEagle on September 29, 2007, 11:34:09 pm
One other person joined, he left during the first game.
Title: Re: Multiplayer Schedule
Post by: Shade on September 30, 2007, 02:34:06 pm
Anyone up for a few games later tonight? I've got a late start tomorrow so I'm willing to host if there's interest, and hopefully with less problems than we had yesterday :p
Title: Re: Multiplayer Schedule
Post by: Hades on September 30, 2007, 02:45:04 pm
Yes like when the host started FS2 shut down for him. :blah:
I will join.
Title: Re: Multiplayer Schedule
Post by: Shade on September 30, 2007, 03:29:23 pm
Excellent :) Will try to start about half an hour from now, then.
Title: Re: Multiplayer Schedule
Post by: colecampbell666 on September 30, 2007, 03:30:22 pm
I'll put your game up. How long ill it run?
Title: Re: Multiplayer Schedule
Post by: CP5670 on September 30, 2007, 03:39:25 pm
I should be able to come for a while. Hopefully we won't run into that crash on mission start issue again. I can try hosting if needed, as I'm back in Princeton now and have my main computer available.
Title: Re: Multiplayer Schedule
Post by: colecampbell666 on September 30, 2007, 03:40:11 pm
Now?
Title: Re: Multiplayer Schedule
Post by: CP5670 on September 30, 2007, 03:46:49 pm
Well, I meant if it doesn't work for him.
Title: Re: Multiplayer Schedule
Post by: Shade on September 30, 2007, 03:56:45 pm
Starting the game now.
Title: Re: Multiplayer Schedule
Post by: jr2 on October 01, 2007, 01:58:59 am
I should be able to host on 10/02/07 at 1:00 AM GMT (10/01/07 at 9:00 PM EST)... If I'm not there, I'll probably be about an hour late... :/  But I will be there.  If I can, I'll try to be half an hour early.  Use this (http://www.hard-light.net/forums/index.php/topic,49793.0.html) notifier app for FS... you can configure it to make a sound when something is typed...
Title: Re: Multiplayer Schedule
Post by: colecampbell666 on October 01, 2007, 01:13:02 pm
Game addifieded!...ed. :nervous:
Title: Re: Multiplayer Schedule
Post by: Shade on October 01, 2007, 07:58:31 pm
This would be in about 5 minutes, correct? The whole mess with summer time always confuses me when I do time zone conversions, there's like 5 different possible results from any given time in GMT, depending on who you ask :p

[Edit] Never mind, just got my question answered.
Title: Re: Multiplayer Schedule
Post by: jr2 on October 01, 2007, 08:12:52 pm
/me waits to toast ppl with his new XBOX 360 controller + Logitech LX 710 keyboard / laser mouse combo... ;7  The game has been up for 10 mins.. :sigh:
Title: Re: Multiplayer Schedule
Post by: Hades on October 01, 2007, 08:14:46 pm
Hold on, i am coming!
Title: Re: Multiplayer Schedule
Post by: Shade on October 02, 2007, 02:21:29 pm
I've got another late start tomorrow, so I'm going to start up a server around 10pm GMT (a bit over 2.5 hours from the time of this post) and see if anyone shows. Will only be playing for a couple of hours though, no all-nighters on weekdays ;)

[Edit] Well, I guess it was a bit overly optimistic to hope for a good showing on a crummy tuesday evening :p 15 mins past now and noone but me around, so I'm going to cancel it. Thankfully I'm also in the middle of a good book, so I don't mind :)
Title: Re: Multiplayer Schedule
Post by: CP5670 on October 03, 2007, 12:31:49 pm
I probably won't have time to play this until the weekend.

I'll do a few test games this time just before my scheduled game on Saturday to make sure things work. I don't want to be wasting time for some reason or another again. :p
Title: Re: Multiplayer Schedule
Post by: colecampbell666 on October 03, 2007, 01:13:40 pm
Thankfully I'm also in the middle of a good book, so I don't mind :)
Reading makes your brain more think.  :nervous:
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: jr2 on October 04, 2007, 01:32:34 am
I've got this weekend off (10/06 & 10/07 EST).... I just need to figure out some times... I know I'll be available from 10/07 1:00 AM GMT and 10/08 1:00 AM GMT, but I'd like to be able to host when ppl are actually on.. :p  So, what time do people get on?
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: Shade on October 04, 2007, 03:37:21 am
I won't be on at all sunday through friday. I'll be in a hotel somewhere in Scotland ;) Usually though, 9pm GMT and onward is my preferred time to play.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: colecampbell666 on October 04, 2007, 12:56:38 pm
Use the FS2Net Games Viewer. Psychoo is on and he'd probably have a pretty good idea. IRC channel is irc.maxgaming.net #Lobby_20.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: Shade on October 05, 2007, 04:20:53 pm
Going to start up a server in about 45mins (10pm GMT), in case anyone feels like a few games. And I just finished my book, so you better join... or I shall taunt you using a bad french accent and/or launch cows at you with a catapult :p

(or possibly just take the server down again, in case I can't be arsed with the previous options)
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: colecampbell666 on October 05, 2007, 04:45:16 pm
And kitchen implements. And we shall retaliate with a GIANT WOODEN RABBIT!

Addified.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: Shade on October 05, 2007, 04:50:44 pm
Quote
GIANT WOODEN RABBIT
That's so what I'm gonna call the game ;)

[Edit] Up and running, as of now.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: colecampbell666 on October 05, 2007, 07:55:14 pm
Or maybe a badger.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: CP5670 on October 06, 2007, 02:31:32 pm
I'll start in about half an hour. I loaded four or five test games by myself and it never crashed this time, so hopefully we won't run into that annoying problem today. :p
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: BloodEagle on October 06, 2007, 06:01:22 pm
I won't be hosting tonight.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: jr2 on October 06, 2007, 09:59:44 pm
I will be... I think... unless something happens.. little situation @ home, not sure how it will turn out.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: CP5670 on October 06, 2007, 11:43:39 pm
We finally beat Touch of Fate in the earlier session after struggling with it for the last few weekends. I guess it's not that bad if you know exactly what to do, especially early on with that Hades. That only leaves Robin Hood, which is easier (as long as it's coordinated properly) but probably more annoying due to all the bugs in it. :p
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: jr2 on October 07, 2007, 12:06:24 am
Am helping someone get his FS2 set up... someone told him he couldn't run it because his processor was too fast....
/me pukes.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: CP5670 on October 13, 2007, 02:58:34 pm
I'll start in a few minutes, after I do a test game to make sure things work.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: BloodEagle on October 13, 2007, 03:29:11 pm
I'm officially canceling all of my scheduled games until further notice.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: colecampbell666 on October 13, 2007, 03:50:29 pm
Am helping someone get his FS2 set up... someone told him he couldn't run it because his processor was too fast....
/me pukes.
How did he come to this conclusion?
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: jr2 on October 13, 2007, 04:28:20 pm
No clue.  :doubt:
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: CP5670 on October 14, 2007, 12:38:47 am
I removed BloodEagle's game from the "fixed games" list. It doesn't make any sense to have it there if it's not running regularly. :p

My games run pretty much every Saturday at the same time, but I usually can't say for sure whether I will be free on a given weekend more than a few days in advance, so I will keep putting them in the main schedule for now.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: CP5670 on October 20, 2007, 03:02:34 pm
I'll start a game up shortly. I might end it early if there aren't enough players. This seems to be a busy time of the year for most people judging from the "last flight" section of the rankings, but hopefully there will still be a decent crowd.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: Shade on October 20, 2007, 07:28:09 pm
Good run this evening. Much better showing than last saturday, and even managed to get a few medals for people in addition to having fun :) Just so all the no-shows can see what they're missing - Busy time of the year or not ;)
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: CP5670 on October 21, 2007, 12:24:34 am
Yeah, several new guys came today. Always good to see the multiplayer community expanding.

Robin Hood still continues to confound us though. The friendly AI in that mission has some of the most irritating behavior I've ever encountered in FS2. At least I now know that you can't equip them with decent primaries or bombs. :p
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: colecampbell666 on November 01, 2007, 01:00:02 pm
Wow! It's been 20 days since I updated the calendar. I forget about it if no one posts in the topic!
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: CP5670 on November 01, 2007, 01:22:54 pm
The day-by-day part of it has pretty much served its purpose anyway, at least for now. We've settled into a regular schedule of having the games at 10:00 GMT on Saturdays, with either me or Shade hosting, and there is very little activity during the rest of the week at this time of the year.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: colecampbell666 on November 01, 2007, 02:35:06 pm
You now have a fixed game.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: CP5670 on November 01, 2007, 02:44:46 pm
Looks good. I removed Psychoo's game from the fixed list though. He hasn't played at all for nearly a month, much less hosted.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: CP5670 on November 03, 2007, 02:52:41 pm
Just FYI, I'll be starting late by about 15 minutes today. I got back home a bit later than I expected and need to do some stuff.

[edit] Looks like nobody is available today in any case. If you want to play a bit later, post here. I'll check the thread every now and then.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: Shade on November 03, 2007, 05:26:00 pm
Been around, but there's noone else I've seen. Might be the summer/winter time change that's messing it up (we actually only just hit 10pm GMT 15 minutes ago :p), but then again people might just be busy.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: colecampbell666 on November 03, 2007, 05:27:50 pm
You have DST in Denmark? For some odd reason I was thinking that it was only a North American thing. I must be off of it.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: Shade on November 03, 2007, 05:34:26 pm
Oh certainly. How could we possibly not have something that continually serves to confuse? Wouldn't want to feel left out, now would we? Still, bought me an extra hour of sleep between saturday and sunday, which was rather nice.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: CP5670 on November 03, 2007, 05:44:29 pm
Quote
Been around, but there's noone else I've seen. Might be the summer/winter time change that's messing it up (we actually only just hit 10pm GMT 15 minutes ago ), but then again people might just be busy.

Probably a combination of both. I saw one guy online (on the website) a little before I hosted, but nobody joined so I quit after 10 minutes or so.

To make things more confusing, the DST dates have changed this year for most of the US and Canada. Windows apparently doesn't know this and has been automatically setting the clocks on my computers back a week in advance. :p
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: Shade on November 03, 2007, 05:57:44 pm
Doesn't look like there would have been anyone besides you and me playing tonight anyway, so I guess if we had to pick a week for time-confusion this one would be a good choice for minimum impact.

I have been watching the website for hours because I was uncertain what people would interpret as 10pm, and I've seen noone online at all. I even missed your game but that was just due to me slacking and not reading about the 15 minute delay until well after the fact, and thus assuming that I'd got the time wrong due to the potential for confusion when noone was around :p

On another note, being that I was working today (I hate working saturdays...), the prospect of actually sleeping during the night for a change doesn't sound so bad :)
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: colecampbell666 on November 03, 2007, 06:20:47 pm

To make things more confusing, the DST dates have changed this year for most of the US and Canada. Windows apparently doesn't know this and has been automatically setting the clocks on my computers back a week in advance. :p
My GPS did that a week ago when I was in the middle of nowhere.  :hopping:
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: Shade on November 10, 2007, 11:27:17 am
Let's try to avoid letting the time confuse everything this time round. In that interest... what time is it, and how long until the game? Because there are too many possible interpretations even for such a simple question :p
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: CP5670 on November 10, 2007, 01:56:07 pm
It's about 8:00 GMT as of this post, which now corresponds to 3:00 EST, so it's about two hours until the game at 10:00 GMT. Note that this is a hour later than we used to start playing, although 5:00 EST was generally the peak time back then so it might be better to just keep it like this, at least until the thanksgiving weekend (when presumably more people will come).
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: Snail on November 10, 2007, 05:10:04 pm
DAMN IT

That ****ing sensative escape key strikes again! :hopping: :hopping: :mad: :hopping: :hopping:
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: jr2 on November 10, 2007, 07:53:37 pm
There needs to be a confirmation box when you have the choice to respawn, and you hit escape... should I post in The Source Code Project?
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: Snail on November 10, 2007, 08:05:02 pm
Definitely.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: jr2 on November 10, 2007, 08:17:03 pm
Done (http://www.hard-light.net/forums/index.php/topic,50446.0.html)... be sure to vote in the poll.  :rolleyes:  I couldn't create a normal topic.  :lol:
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: CP5670 on November 17, 2007, 12:46:26 pm
Since we had a good crowd last weekend, I'm going to go back to starting at 4:00 EST like we used to, which gives us more time to play. Note that this now corresponds to 9:00 GMT, not 10:00 GMT, and the first post has been updated to reflect this.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: castor on November 17, 2007, 04:17:28 pm
So.. CP5670 has agem on NOW! Join pls :)
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: Shade on November 18, 2007, 02:24:23 pm
What a night. After weeks of banging our collective heads against a wall on odd_m02 with anything up to 7 players, we *finally* got it today... with only 3 people :p And that wasn't the only thing that worked out great - In fact, we were pretty much leading a charmed life all evening and even fared somewhat decently with 4 people on a mission that's damn near impossible without a full 8.

Also had a decent turnout, hitting 5 people for a while. Still a far cry from the number of people who were playing during the holidays, but 5 isn't bad :)
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: colecampbell666 on November 18, 2007, 03:51:56 pm
Wait till Christmas season.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: CP5670 on November 24, 2007, 12:12:48 pm
I've seen a number of people playing over the last few days with the Thanksgiving break, so we should probably get more people than usual today. Starting time is the same as last week.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: Shade on November 24, 2007, 03:14:43 pm
We're starting up now. Come one, come all, and join the fun :)
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: colecampbell666 on November 24, 2007, 03:24:38 pm
I'll see if I can.

EDIT: Good game, I had to leave halfway through. Maybe a mod next week? BtRL?
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: Alexis on November 25, 2007, 05:19:34 pm
Hi all, I'm a complete newbie to the boards and thats because I've only just managed to get a copy of FS2 onto the same machine with internet on :)

I got FS2 as a xmas present in 1999 after my brother, father and I had breathlessly awaited this masterpiece afte playing the demo with wild abandon. We played it for years on our one machine that had the spec to run it, unfortunately the hard drive we had was a 1Gb hard drive and since FS2 had to share it with windows there were times where we had to uninstall it (Ugh) and share it with UT.

Now I have 8Mb broadband... and its been so long since the games release that nobody seems to play it anymore...

So if you guys are still around, and the movement on these boards indicates so, I'll be keeping an eye out for a sign... and I'll be there! :D
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: Shade on November 25, 2007, 05:59:37 pm
We're playing every saturday at 9pm GMT - Just show up and you're more than welcome to join the fun :)
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: colecampbell666 on November 25, 2007, 06:27:50 pm
I suggest that you get FS2_Open (http://www.hard-light.net/forums/index.php/topic,47045.0.html) if you haven't already. You need it to play multiplayer.

There are many other games going on besides that of Shade and CP, I host sometimes and many other people will just start up a game. There are several mods, such as Wing Commander Saga and Battlestar Galactica played on FS2 multiplayer, try them all. Oh, and don't make an account at PXO, make one at fs2netd.game-warden.com

Just because my calendar isn't always updated doesn't mean there isn't a game going on, the FS2 Game Viewer can help you there.

AND Alexis,
                  :welcomeorange:
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: Shade on December 01, 2007, 03:10:35 pm
Starting up about now for any who want tin on the fun :)
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: Snail on December 01, 2007, 03:22:37 pm
Damn it... I was too late. :(
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: castor on December 01, 2007, 03:28:21 pm
What is? They're on now :)
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: Aphil on December 01, 2007, 04:17:57 pm
Heh Once I get Open up and running you can expect to have me shootin it up with you guys ^_^ Also is the new multiplayer have lag like PXO? I know thiers always a little lag no matter what but is it lower then what we had with PXO?
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: colecampbell666 on December 01, 2007, 04:21:26 pm
Depends on the host, and for the most part, no. Remember, the server needs donations, though.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: Aphil on December 01, 2007, 04:25:04 pm
Well atleast we won't have that EVIL fire lag... I hated when my missles locked and took 5 seconds to launch and by then my target was out of my LOS :'( (LOS= Line Of Sight)
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: Snail on December 02, 2007, 02:58:57 pm
My internet burped last night. Did you guys get the intel cross?
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: Shade on December 02, 2007, 04:08:25 pm
Yeah, we managed it. Terrible luck to lose connection that late in the mission :( At least we seem to pretty much have that mission down by now, so it should not be too much of a problem to do it again next time if you need the medal :)
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: CP5670 on December 03, 2007, 12:27:40 pm
Yeah, I think we know the strategy cold by now. It should be easy to do it again if needed.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: Shade on December 03, 2007, 03:00:30 pm
It's actually kinda sad that the main trick to winning it is simply to take the AIs completely out of the equation. That and abusing the Myrm's ability to carry helios, and it is practically in the bag.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: CP5670 on December 03, 2007, 05:08:41 pm
The funny thing is that many of those multiplayer missions are written with these tricks in mind and expect players to make use of them. I think the braindead AI is just a bug, but the Myrmidon bombers may well be intentional. :p
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: Aphil on December 08, 2007, 01:00:24 pm
Can someone host a game please... I'm really bored and have tried for 4 weeks to fix FSO and now I have! I really wanna play :)
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: CP5670 on December 08, 2007, 02:05:05 pm
Check in another hour. We'll be starting our weekly game at that time.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: Aphil on December 08, 2007, 02:07:47 pm
Yay weekly games! You do accept people with low spec comps right? heh I hope I don't lag too much... Internets highspeed though ^_^
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: castor on December 08, 2007, 02:38:54 pm
It shouldn't be a problem. As long as you can get it to run the comp specs don't matter too much :)
By the way, you might want to take a look at Shades multiplayer pages at FS Wiki, if you didn't yet: http://www.hard-light.net/wiki/index.php/Multiplayer_Getting_Started_Guide
Its good to check at least the "In-Game Preparation" part.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: Aphil on December 08, 2007, 02:41:10 pm
Ok thanks :) I can't wait I'v been trying to fix FSO for 4 weeks and I finally got it fixed and I wanna play multi!
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: colecampbell666 on December 08, 2007, 02:49:32 pm
How long 'til the game?
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: Shade on December 08, 2007, 02:50:14 pm
10 minutes.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: Aphil on December 08, 2007, 02:51:13 pm
Yay ^_^ Are we doing several games? or just one big game?
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: Shade on December 08, 2007, 02:54:18 pm
No fixed number - We usually play for around 4 hours, so as many games as will fit into that time.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: Aphil on December 08, 2007, 02:55:04 pm
AWSOME! I am one happy player! 4 weeks of trying to fix this and it will all pay off with 4 hours of FUN!
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: colecampbell666 on December 08, 2007, 02:55:20 pm
Wow. I usually stay in 'till nine or ten.

EDIT: Get on the FS2Net Game Viewer.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: Aphil on December 08, 2007, 02:59:20 pm
Everyone go to the Viewer :)
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: colecampbell666 on December 08, 2007, 02:59:48 pm
Everyone go to the Viewer :)
OMG SHADE GET ON THE VIEWER!!!1!11!1!
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: Aphil on December 08, 2007, 03:01:09 pm
Woot its time! Time for the big game!
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: Shade on December 08, 2007, 03:02:54 pm
I don't use the viewer :p I'm far too much of a control freak when it comes to my computer for that, so I do it the old fashioned way of running Freespace Open and then clicking on the ready room...
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: Aphil on December 08, 2007, 03:04:34 pm
Lol ^_^ Well I hope we all have a nice fun game of kill the shivans :D
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: colecampbell666 on December 08, 2007, 03:05:36 pm
Lol ^_^ Well I hope we all have a nice fun game of kill the shivans each other :D
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: Shade on December 08, 2007, 03:05:48 pm
Oh, we will :) And Vasudans... and Terrans. I see no reason to discriminate :p

[Edit] Well, we tend to concentrate on Coop, but even so, "friendly" fire has been known to happen occationally :p
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: Aphil on December 08, 2007, 03:06:58 pm
Lolz :) Go a LITTLE bit easy on me I am not used to Player vs Player... I am usually good when I'm in a team but not solo :(
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: CP5670 on December 08, 2007, 03:07:51 pm
I need to verify my ports, as the server that port tester program connects to is down. I'll start it in a few minutes.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: Aphil on December 08, 2007, 03:09:21 pm
Woot! I can't wait to play! this day RULES!
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: CP5670 on December 08, 2007, 03:16:20 pm
It seems like I might be having some issues. I'll start up a game but I'm not sure if it will work. Post here if you can't see it.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: Shade on December 08, 2007, 03:21:32 pm
And it's running.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: castor on December 08, 2007, 03:39:42 pm
Just in case, here is the list of standard VP files for FS2 -- anything else will give you the "Hacked tables" warning on MP.
Code: [Select]
Root_fs2.vp
smarty_fs2.vp
sparky_fs2.vp
sparky_hi_fs2.vp
stu_fs2.vp
tango1_fs2.vp
tango2_fs2.vp
tango3_fs2.vp
warble_fs2.vp
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: Aphil on December 08, 2007, 03:59:17 pm
:'( It says I am missing some ship designs or w/e :'(
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: colecampbell666 on December 08, 2007, 06:11:35 pm
Good game. I always need to quit after a few cause we eat at that time.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: jr2 on December 08, 2007, 06:55:29 pm
For reference, your options should look like this:

(http://i16.tinypic.com/4uxjng3.jpg)

EDIT: cole, should I make a version of this pic that you can stick in the front page?  If so, did I get everything right, or are there some options that need changing?  - srry, that was already done, silly me.  :sigh:
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: colecampbell666 on December 08, 2007, 07:11:26 pm
You showed me that months ago. Look at my first post.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: jr2 on December 08, 2007, 07:38:45 pm
Oh... you're right, sorry, I forgot.  :rolleyes:  I thought perhaps Aphil's problem was he couldn't get a mission that you guys were playing.. OK, Aphil, can you follow the instructions under Troubleshoot FS2: MD5, as well as Post FS2 Tree, in my sig?
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: Aphil on December 08, 2007, 08:31:54 pm
Alright I will :)

Ok heres the text it gave me.



[attachment deleted by admin]
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: colecampbell666 on December 08, 2007, 09:03:30 pm
NEVER use D3D. D3D is no longer supported and is as slow as hell.

EDIT: Wow. Lots of errors.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: Aphil on December 08, 2007, 09:07:31 pm
Well that ****ty OpenGL won't work good either... The mous is all screwed up and I can't see **** in a dogfight... literally its all black except for my hud...
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: colecampbell666 on December 08, 2007, 09:19:25 pm
There was something about animated cursors not working. You'd be better off posting in the SCP forum.

I'm going to bed now. I'll try to help in the morning.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: CP5670 on December 08, 2007, 10:36:14 pm
Good game. I always need to quit after a few cause we eat at that time.

I usually just eat sometime during the games. Today it was during that STV Gauntlet run, after I dropped out and became an observer. There was plenty of time for it, as Shade and Castor seemed to have tons of respawns left even though the rest of us were dead. :D

I generally need to stop playing by around 8:15 EST / 1:15 GMT, as I'm used to sleeping in two four-hour shifts, one from about 8:20 to 12:00 my time, and find that I oversleep or can't sleep at all if I wait too long. :p

On a side note, I would suggest you remove the ASCII graphics in that signature. It's making your posts annoying to read or scroll through, including the schedule. :p There is a reason signature images are disabled around here.

Quote
Well that ****ty OpenGL won't work good either... The mous is all screwed up and I can't see **** in a dogfight... literally its all black except for my hud...

Make sure your video card drivers are up to date. There is probably not much you can do beyond that, as it's obviously related to the age of your hardware in some way. You might be best off waiting until you get that new computer in two weeks, which should fix all of your problems.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: Aphil on December 09, 2007, 09:50:25 am
IF I even get one... its all dependant on how my parents feel about how I do in school >.<
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: colecampbell666 on December 09, 2007, 10:48:12 am
One thing that you may want to do is look on NCIX.com. They have HUGE savings on right now. 4 Gb of DDR2-800 for 110$.

On a side note, I would suggest you remove the ASCII graphics in that signature. It's making your posts annoying to read or scroll through, including the schedule. :p There is a reason signature images are disabled around here.
I spent two hours making that!
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: CP5670 on December 09, 2007, 11:23:04 am
Well, it's pretty obnoxiously large and colorful considering that it's in all of your posts. :p Make the thing smaller, at least.

I looked over that Breaking the Seal mission in the editor. Disabling the Sathanas won't work, since there are repair-subsystem events that bring its engines back up when it's supposed to leave. It basically leaves at either the 29 minute mark in the mission or if a another condition come first: 18 minutes after its arrival minus one minute per player, with one minute gained if the nav is destroyed and another minute for the engines. I think the 29 minute condition has usually come first for us though. This is essentially a four player mission, as the Seraphims (which make it just about impossible) only come when more are present. I think three bombers and one fighter should be able to do it if things are coordinated correctly. The other enemy fighters don't pose much of a threat and the Sathanas isn't well armed in the front once those flak turrets are gone.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: colecampbell666 on December 09, 2007, 11:25:32 am
Maybe next week?
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: Shade on December 09, 2007, 11:28:14 am
Disabling the engines probably isn't worth it, as it takes more than a minute just to get to the main engine at the rear, but the nav system is near the front so there's no reason not to hit that. Another thing about the mission is that we might as well call in the Hecate immediately. If the corvette survives, it has a repeating beam-fire event on a beefed-up turret to help kill the Sathanas, so having the destroyer there to draw fire as early as possible could be handy.

By the way, by some miracle of fate I've been given tomorrow off, so if anyone feels like playing again tonight I'd be up for giving it another go :)
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: colecampbell666 on December 09, 2007, 03:19:50 pm
I'm up.

EDIT: What's your system specs? I can host too, as it would probably be faster, as I live near the US, and most people come from there.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: colecampbell666 on December 09, 2007, 03:44:21 pm
There's a game on right now.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: CP5670 on December 09, 2007, 03:59:10 pm
I'm pretty tied up with work today unfortunately, although I might drop in later for a game or two if you're still playing.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: Shade on December 09, 2007, 04:57:20 pm
Cole had to go so done for now, but I'll be up and around for several hours yet if you feel like a few games later :) I'm 3k away from overtaking tom on the rankings... doing that would feel good considering how much grief his build has cost everyone :p

[Edit] And I just noticed you're less that 10k from the #1 spot... talk about incentive ;)
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: colecampbell666 on December 09, 2007, 05:04:14 pm
Great game, our third guy was also having FSO problems.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: Shade on December 09, 2007, 05:08:53 pm
Yeah, was a good game, but it would be better if it weren't so biased towards the host. Once it came down to 1 on 1 it was just plain unfair. I do wonder if those capships would ever have died if we had stuck around long enough though :p
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: Shade on December 10, 2007, 02:40:48 pm
I feel like playing some more (plus, I slept until 1pm today so I can afford being up a bit later than usual on a weekday ;)), so I'll host a few games starting around 10pm GMT if anyone is interested. That's a little less than 1 1/2 hours from now.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: colecampbell666 on December 10, 2007, 03:37:02 pm
Might be able to.

(game is in a half-hour)
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: Shade on December 12, 2007, 10:33:33 am
So I sprained my ankle today. It hurts a lot and I can barely make it to the fridge in one stretch. That's bad  :( However, my work involves tons of walking and running up and down stairs which means I've no choice but to stay at home until it mends itself. At home wiith my computer. That's good. A computer which has a working FS2 install and fast internet access. That's shiny :)

What I'm getting at here is that there's a considerable risk of me running games at random times for the next 3-4 days until my ankle can once again passably imitate the particular type of movement known as a 'step'. So pay attention to the FS2Net website or the game viewer if you're interested in some weekday FS2 multi-gaming. Now, there's also a considerable risk of me flying rather worse than usual due to the awkward position the joystick needs to be in to allow me to put my leg up on the table, but hey, one can't have it all.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: colecampbell666 on December 12, 2007, 04:39:27 pm
So I sprained my ancle today. It hurts a lot and I can barely make it to the fridge in one stretch. That's bad  :( However, my work involves tons of walking and running up and down stairs which means I've no choice but to stay at home until it mends itself. At home wiith my computer. That's good. A computer which has a working FS2 install and fast internet access. That's shiny :)

What I'm getting at here is that there's a considerable risk of me running games at random times for the next 3-4 days until my ancle can once again passably imitate the particular type of movement known as a 'step'. So pay attention to the FS2Net website or the game viewer if you're interested in some weekday FS2 multi-gaming. Now, there's also a considerable risk of me flying rather worse than usual due to the awkward position the joystick needs to be in to allow me to put my leg up on the table, but hey, one can't have it all.
I thought that you said uncle! :lol: What job do you have?
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: Aphil on December 12, 2007, 05:39:04 pm
Shade I will play :) you host I join? I will go easy on you :) I shouldn't crash aslong as its just you and me and not many enemies... a team vs team mission is good for me :)
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: Shade on December 12, 2007, 05:59:06 pm
Quote
What job do you have?
I work in the postal service. 8 hours a day in a combination of standing, running, biking and stairclimbing... not exactly the best thing for a sprained ankle :p

[Edit] Oh, and I may host a few games later on (like, an hour from now maybe), but right now I'm more concerned with getting some food prepared and with doing some paperwork (PS. paperwork should be banned. I hate that ****).
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: Aphil on December 12, 2007, 06:01:02 pm
Lol ouch... Get better soon and remember: If I am online HLP I will ALWAYS be willing to play multiplayer. Oh and Shade what time is it where you are? its 7 PM atm EST... just wondering since you said you MIGHT host a game tonight and your tonight might be my midnight...
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: CP5670 on December 12, 2007, 11:11:29 pm
So I sprained my ankle today. It hurts a lot and I can barely make it to the fridge in one stretch. That's bad  :( However, my work involves tons of walking and running up and down stairs which means I've no choice but to stay at home until it mends itself. At home wiith my computer. That's good. A computer which has a working FS2 install and fast internet access. That's shiny :)

What I'm getting at here is that there's a considerable risk of me running games at random times for the next 3-4 days until my ankle can once again passably imitate the particular type of movement known as a 'step'. So pay attention to the FS2Net website or the game viewer if you're interested in some weekday FS2 multi-gaming. Now, there's also a considerable risk of me flying rather worse than usual due to the awkward position the joystick needs to be in to allow me to put my leg up on the table, but hey, one can't have it all.

Sucks to hear that. Although it's always nice to get a few days off. :)

I'm going to be getting increasingly busy over the next few weeks, in the lead up to my qualifying exam on January 10. I should still have time for the Saturday games (except maybe the weekend just before it), but probably not much more often than that until the exam is over. I might make an exception during the holiday period though if we're expecting to get high activity, as it's always a lot of fun to have 6 or more people playing at once.

On a side note, I might be getting a better internet connection here after that exam. They wired the apartments here for the Verizon FiOS service today. I'm currently on a Comcast cable line and it's working well for the most part, but it's on the expensive side (comes with cable TV which I don't use at all, but buying the internet alone is actually more expensive for some odd reason) and FiOS has much better upload speeds in particular, which is useful to have for hosting games.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: Shade on December 13, 2007, 07:46:55 am
There's no risk of anyone catching up to you, so I'd say you're safe to concentrate on your exam :) Besides, that stuff is important. It's nothing like the saturday games anyway, it'll just be one or two games here and there, probably with very few people, nothing at all like 4 hours of concentrated gaming.

Oh, another thing. Interesting tidbit: Gaming is the best painkiller I know of. Once I immerse myself in a good game, real-world pain just doesn't register :p The type of game really doesn't matter either, as long as it's good enough to keep my attention locked. Who needs pills, anyway? I bet it's healthier too instead of pumping myself full of medication.

Quote
comes with cable TV which I don't use at all
Heh, I've got the exact same attitude towards cable TV. I have it, but I don't use it. Here, it's not a matter of a cable line being cheaper along with TV though, it's simply a matter of it only being available period if you've got cable TV already. And since I can't opt out of cable TV where I live, it's the best choice for the money. In fact, just about the only times I use my TV is when Great Big Disasters happen somewhere in the world, or to watch DVDs. For everything else, like news, weather, etc., I use the computer.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: colecampbell666 on December 13, 2007, 01:24:44 pm
Heh, I've got the exact same attitude towards cable TV. I have it, but I don't use it. Here, it's not a matter of a cable line being cheaper along with TV though, it's simply a matter of it only being available period if you've got cable TV already. And since I can't opt out of cable TV where I live, it's the best choice for the money. In fact, just about the only times I use my TV is when Great Big Disasters happen somewhere in the world, or to watch DVDs. For everything else, like news, weather, etc., I use the computer.
We get satellite. It's 80$, but we share the bill with my uncle, who is on the same plan, so we only pay 40$. Bell doesn't actually approve of this, but my dad works for them and they screw him over every day, so he doesn't have any qualms about screwing them over. ;7 And what's more, when we stopped paying for cable, Eastlink forgot to disconnect it and we've had free cable for 2 years.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: CP5670 on December 14, 2007, 12:02:36 pm
Well, I'm stuck at home today too, but for a different reason. My glasses broke in the morning when I was cleaning them.  :mad: I've wasted over four hours trying tape or glue the frame together again, but it's a lost cause. I'm almost blind without them and can't drive anywhere to get them fixed, so I've asked a neighbor to drop me at a nearby mall and am waiting for her to arrive. I have no idea if the store there can do anything about it, but it's worth a try.

Hopefully I can somehow get them fixed or replaced by tomorrow, as I certainly can't play games in this state (or study for that matter). I can post stuff on forums, but I have to put my face up to the monitor to see what I'm typing. :p

This frame is a complete piece of trash. Despite being quite expensive, it has broken at least five times in some way or another since I've had it. Titanium construction my ass. :doubt:
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: Shade on December 14, 2007, 12:11:21 pm
Ouch. I'd rather be limping than blind. I guess that if it worst comes to worst, you could always just forget about the frame and tape the actual lenses in front of your eyes... it would look bloody ridiculous but at least it would let you study :p
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: colecampbell666 on December 14, 2007, 01:23:51 pm
True.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: CP5670 on December 14, 2007, 02:12:55 pm
Ouch. I'd rather be limping than blind. I guess that if it worst comes to worst, you could always just forget about the frame and tape the actual lenses in front of your eyes... it would look bloody ridiculous but at least it would let you study :p

Believe it or not, I tried exactly that for a while, but I couldn't get the lenses to line up the same way on both eyes, so things looked a bit different out of each eye and it was just making me dizzy. :p

I ended up just buying a new frame. It set me back by $190 and has a few minor issues, but it was the only one that happened to fit my lenses perfectly and I have a month to return it. I know a place near my parents' house where they can fix these things, so I can take the old one there the next time I go over there. At least that solves the immediate problem and I can actually play at the usual time tomorrow.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: jr2 on December 14, 2007, 05:56:07 pm
Here ya go (http://www.krampf.com/experiments/Science_Experiment37.html).  Hold your glass to your face to watch the vid.  Emergency glasses.  Tell me if it works.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: Shade on December 14, 2007, 06:34:07 pm
Neat, tried it and it actually works. I knew the effect on light when it passes through a small hole but I never thought of this application for it.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: CP5670 on December 14, 2007, 06:48:03 pm
I tried that but it doesn't do much for me (it works to some extent but not nearly enough to be of any practical use). Maybe my focus without glasses is too poor for it to have much of an effect, as it's something around 20:1200. I guess I make up for it by being highly sensitive to framerates and colors though. :p
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: CP5670 on December 15, 2007, 02:59:58 pm
The weekend game is starting in a few minutes.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: Aphil on December 15, 2007, 10:39:34 pm
Wow I just had the best game ever with HBK... I also got 120+ kills... WOot! Not in 1 game though but in some gauntlets and stuff :) I am so happy
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: jr2 on December 15, 2007, 10:54:11 pm
;)  :yes:  I'm happy for ya, bro!!  :yes:  :D
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: CP5670 on December 15, 2007, 10:58:46 pm
We ended up having a great crowd for most of today, something that looked unlikely at first.

Wow I just had the best game ever with HBK... I also got 120+ kills... WOot! Not in 1 game though but in some gauntlets and stuff :) I am so happy

Good to hear. :)

I think it's actually possible to get that in one game in a couple of the missions. Breaking the Seal (the Sathanas one) is one candidate, as I've managed 111 in that. (mostly out of the slow moving Seraphims, so non-hosts can probably do it too)
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: Aphil on December 16, 2007, 08:54:20 am
I'm not in it for the kills... I just want to have fun :) I am an ace now but I am sure most of you guys are too :) We even got a medal in one mission :D
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: colecampbell666 on December 16, 2007, 09:17:59 am
How did you get 111 kills?
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: Aphil on December 16, 2007, 09:19:17 am
120+ kills... I did some Gauntlets and I hunted things down :) Most of it happoened in Direct IP though with my friend since he can't host in Fsnet and neither can I so unfourtunatly most of them arn't showed on the rankings page

P.S Cole come to the Fs2Net Game viewer chat plz :D I wanna talk to you thier
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: colecampbell666 on December 16, 2007, 09:37:42 am
Having a game now.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: colecampbell666 on December 16, 2007, 10:28:21 am
Good game, Aphil seems to have problems when there are more than 2 players.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: colecampbell666 on December 18, 2007, 03:51:07 pm
I removed the calendar because it's never used, and added Aphil's Hamachi IP thingy.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: Aphil on December 18, 2007, 04:18:19 pm
:D Coolz :)
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: Shade on December 22, 2007, 07:42:05 pm
So, we finally managed to get that Sathanas in Breaking the Seal. Good run this evening :) Of course, we also managed to fail at deliberately failing a mission :p
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: CP5670 on December 22, 2007, 10:16:11 pm
I guess it's just as well. I took a closer look at the Colossus mission and it apparently does not stay around for more than a minute or so, which wouldn't be nearly enough time to disable it. :p

We did great in Breaking the Seal though. Like many of the other Cetanu missions, it's not all that hard if you have the right strategy going into it. I think that 10% thing with the Tereus that someone mentioned should allow for a comfortable win.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: colecampbell666 on December 23, 2007, 09:15:31 am
I was decorating last night, couldn't come.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: Shade on December 23, 2007, 12:16:02 pm
I'll be hosting a few games tonight, starting around 10pm GMT (an hour later than the saturday games).
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: colecampbell666 on December 23, 2007, 12:35:28 pm
So I'll probably be there.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: captain-custard on December 23, 2007, 01:20:33 pm
thats great i had to go and get drunk last night so i couldnt play, javascript:void(0);i just wish i could host but long cables and substandard materials mean if i want to host id be better doing it by letter...
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: captain-custard on December 28, 2007, 07:50:59 am
any one playing tonite or this weekend? crosses fingers and hopes ,
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: colecampbell666 on December 28, 2007, 09:24:11 am
Tomorrow night.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: jr2 on December 29, 2007, 02:35:33 am
Time?  I wanna try for this one.. no promises, but.. ;7
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: Shade on December 29, 2007, 06:31:55 am
First page, first post...
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: colecampbell666 on December 29, 2007, 09:58:05 am
I won't make it; I'm at my grandparents house for new years.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: Hades on December 29, 2007, 11:01:16 am
Wow CP5670 has 10 times my points.  :eek2:
I need to play more.
I will probably be there unless the **** hits the fan. :p
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: captain-custard on December 29, 2007, 02:52:04 pm
javascript:void(0); prays for lots of ppl
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: captain-custard on December 29, 2007, 02:54:02 pm
who's hosting ?, heres 3 of us now!, i cant so ...........................
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: colecampbell666 on December 31, 2007, 12:39:27 pm
javascript:void(0); prays for lots of ppl
You don't copy what it says when you mouse over the icon, you click the icon.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: captain-custard on December 31, 2007, 12:55:41 pm
what like this :D and not like this javascript:void(0); hell thats so much easier lol  :lol:
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: CP5670 on January 03, 2008, 10:58:02 am
I'm going to be busy this weekend preparing for my exam, so Shade will be taking over. I might drop in for a game or two at some point, but I certainly won't be able to play for four hours as usual. The following Saturday will be a different story though. :)
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: colecampbell666 on January 03, 2008, 01:32:13 pm
I might actually be able to make it! :D :nod:
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: captain-custard on January 03, 2008, 02:46:52 pm
i hope the weather calms down a little and hopefuly ill be there , big winds and threat of snow do nothing to help my clockwork connection. see ya later
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: colecampbell666 on January 03, 2008, 02:52:08 pm
Where're you at?

EDIT: Oh...
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: captain-custard on January 03, 2008, 03:04:32 pm
i live i a forest a little more than half way up a mountain and its a one way road, the telephone cable is 12km to the nearest router box so if its windy or if it snows for some unkown reason my connextion goes s l o w............. but soon i hope they renew the cables and i will hav 8 mega minimum and maybe the possibility of 20 mega , starts drooling ..................
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: colecampbell666 on January 03, 2008, 03:10:51 pm
8 mega minimum and maybe the possibility of 20 mega , starts drooling ..................
I doubt that'd happen, I know it wouldn't happen to my house, and if you're in the middle of the woods...
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: captain-custard on January 03, 2008, 03:29:43 pm
they have to renew the lines,there are about 45 lines to renew here and there talking about attatching us to the only router that has space left for additional lines and its only 8km from here and has 20mega so with distance and new lines we should get between 8 and 20mega, so ill pray at te moment if i look at my ip it says i can have 2 mega but only 1mega is possible so it sucks..........
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: captain-custard on January 05, 2008, 10:44:04 am
tonite?; anyone here ?
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: Shade on January 05, 2008, 12:10:35 pm
My game will be starting at 9pm GMT. But keep your eyes on the FS2NET website, likely as not someone be playing well before that.

[Edit] Fixed time - By 10pm GMT, I of course meant 9pm GMT :nervous:
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: Shade on January 05, 2008, 03:05:57 pm
Game is up and running.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: captain-custard on January 06, 2008, 02:27:21 pm
any one playing or want to play tonight, ;7
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: colecampbell666 on January 06, 2008, 02:47:44 pm
Maybe, I gotta re-download FSO, Stupid ****ing Linux... :mad: :hopping:
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: captain-custard on January 06, 2008, 02:56:12 pm
ok theres a few ppl hovering in fs2net looking for a host , i can only host 2/3 ppl max so........................................
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: colecampbell666 on January 06, 2008, 03:24:59 pm
Can't yet.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: captain-custard on January 06, 2008, 03:48:37 pm
no probs played a little , i can wait ;)
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: colecampbell666 on January 06, 2008, 03:55:48 pm
Can you wait 21/2 hours?
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: captain-custard on January 06, 2008, 03:59:15 pm
if im still awake yes  :lol: makes coffee
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: captain-custard on January 06, 2008, 04:00:10 pm
if u wanna chat im on fs2net
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: colecampbell666 on January 06, 2008, 05:07:39 pm
Gotta re-install it.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: colecampbell666 on January 06, 2008, 05:42:15 pm
Sorry guys, I can't host tonight. Linux is taking all of my FSO installing bandwidth. I...WILL...MAKE...IT...WORK!!!!!!!1!!!1!!!!!11!11!ONEONEONEELEVENELEVENELEVENTYSIXSIOXTWENTYTWO!!!121!
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: captain-custard on January 07, 2008, 04:07:24 pm
im sat in fs2net if any1 is interested......................
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: colecampbell666 on January 07, 2008, 04:36:07 pm
Not installed yet.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: captain-custard on January 09, 2008, 07:15:07 am
im online fom 9pm gmt if any one wants to play, i can host 3 or 4 ppl depending where you are in the world ..................
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: colecampbell666 on January 09, 2008, 01:22:36 pm
The Installer was broken last night and I didn't get everything, but I'm finishing now. I can probably host more, as I'm closer to the center of the universe. (USA)
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: captain-custard on January 09, 2008, 02:41:03 pm
ok , ill be around i leave fs2net open so if u log in ill join
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: captain-custard on January 09, 2008, 05:41:27 pm
5 ppl in fs2net any 1 wanna play? :D
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: captain-custard on January 12, 2008, 11:25:41 am
whos in tonite, passed a good week online with quite a few players each nite, heres hoping that theres someone online capable of hosting 5+ without death by lag ...............
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: Shade on January 12, 2008, 11:35:14 am
CP should probably be back for tonight's game, and if not, I'll be hosting again. Either way, 5+ players is not a problem :)
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: CP5670 on January 12, 2008, 11:54:42 am
Yes, I'm free to play today. My test didn't go as well as I had hoped, and I think I got rather unlucky. The format is oral, like a QA session in front of a couple of professors; I did exceptionally well on the first two subjects and as a result, seemed to get much harder questions on the two remaining areas, which I made a total mess of. I was doing it a year early though and I will get another chance in any case. There is no better way to wash off the disappointment than a few games here. :)
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: colecampbell666 on January 12, 2008, 02:33:44 pm
I'll be back around 9:30, 8:30 to you, CP.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: colecampbell666 on January 12, 2008, 08:00:20 pm
Oi! Where's me game?!?! I get 'ome from da t'eatre and t'eres nuttin' t'be found!
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: CP5670 on January 12, 2008, 11:17:44 pm
Sorry, we generally wrap things up around that time. Come next weekend.

By the way, we got a rare opportunity with nine players at one point in the game, and tried out the Black Omega mission, which is the only 12 player co-op mission in the list. The mission itself is a joke, but the game seemed to handle nine people perfectly well (one guy didn't appear to get the medal but that could be an unrelated issue, as I've seen it before with other people playing their first mission).

It's possible 12 player co-op has been supported ever since retail, but nobody knew about it until now. I remember some requests for 12 player co-op missions many years ago but I don't think any mission designers ever really considered the possibility. It was sort of taken for granted that co-op missions would have a max of 8 players.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: captain-custard on January 13, 2008, 02:02:45 am
just wanna say thanks 2 everyone , i had a great time last night , excellent work ppl for being there and making it possible to play with 9 ppl and thanks to the host who has a most excellent internet connection , lets try to be 12ppl for next week............. :D :D
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: Goober5000 on January 13, 2008, 06:05:48 pm
By the way, we got a rare opportunity with nine players at one point in the game, and tried out the Black Omega mission, which is the only 12 player co-op mission in the list. The mission itself is a joke, but the game seemed to handle nine people perfectly well (one guy didn't appear to get the medal but that could be an unrelated issue, as I've seen it before with other people playing their first mission).

It's possible 12 player co-op has been supported ever since retail, but nobody knew about it until now. I remember some requests for 12 player co-op missions many years ago but I don't think any mission designers ever really considered the possibility. It was sort of taken for granted that co-op missions would have a max of 8 players.

Cool.  CP, I nominate you to rebalance Black Omega for 12 players. :D
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: karajorma on January 14, 2008, 02:56:37 am
I've been saying for ages that I couldn't see anything in the code that limited you to 8 players in coop. :)
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: Shade on January 14, 2008, 07:27:36 am
It's nice that it works. I highly doubt that Black Omega is in any wat salvageble though... it's just too far gone to be worth the effort. Probably easier just to make a few new missions for 12 players and get their validation checksums added to the server.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: npsbre on January 14, 2008, 09:51:53 am
Yes, that was a great time, especially that epic 45-minute mission before the 9-player one, with the space station and disabling the transports followed by those waves of Erinyes.  Many thanks to CP5670 for hosting and everyone else who was there!  Despite having cut my PC gaming teeth in space sims years ago, I actually have never played online in any space sim until recently with FS2.  (No network in 1994 for WC:Armada and insufficient system specs for X-wing vs. Tie Fighter, among others.)  Anyway, great fun and I hope to be back for more (though maybe not next Saturday, unfortunately).
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: Shade on January 14, 2008, 12:26:13 pm
Epic indeed :) I'd say that's definitely our hardest won medal yet, 45 minutes of nonstop action with half the players being out of respawns at the end, hoping and praying that the rest can pull through to the end. What a rush :)

And it's all the more sweet a victory because we had to actually think and plan ahead to get it, setting out kill orders for the capships, designating who would disable which transports, picking strategic positions before taking the first shot, disarming ships then leaving them alone to concentrate on other targets, and drawing out the fight to kill off all the enemies before finally calling in our own transports. Rarely is there a need for that kind of battle planning in a game like this, but this mission called for it and everyone came through with a flawless performance. It feels really, really good to win after that much effort :D
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: Goober5000 on January 14, 2008, 09:37:05 pm
So that 45 minute one, which mission was it? :)
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: Shade on January 14, 2008, 10:38:34 pm
"The Die is Cast"
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: CP5670 on January 15, 2008, 06:44:12 pm
Quote
And it's all the more sweet a victory because we had to actually think and plan ahead to get it, setting out kill orders for the capships, designating who would disable which transports, picking strategic positions before taking the first shot, disarming ships then leaving them alone to concentrate on other targets, and drawing out the fight to kill off all the enemies before finally calling in our own transports. Rarely is there a need for that kind of battle planning in a game like this, but this mission called for it and everyone came through with a flawless performance. It feels really, really good to win after that much effort :D

Yes, that was the most satisfying run we've had in a while. :) I think we have easily spent at least 10 hours on that mission, considering how many times we had attempted it in the past. It's great to have all that effort finally pay off.

As for Black Omega, the existing version is a straight port of the FS1 campaign mission, which makes it ridiculously easy with multiple players and respawning (and it gives you a medal to boot, which devalues that medal in a sense). I'm actually not sure who made it or how it got validated here. I don't remember ever seeing it on PXO.

Some minor changes (remove all respawns and require it to be on hard or insane for the medal) would increase the difficulty to some degree, but it might be better to just start from scratch. I have had some ideas for a 12 player mission for a while now, so if last Saturday wasn't just a fluke and we continue to get that many people in the future, I will look into working on it.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: captain-custard on January 16, 2008, 03:39:31 am
i dont know if u have noticed; there are more and more nooobs every week getting interested in playing online , i see a lot in the week trying to work out how to login and setup in fs2net, and even the return of some old ones !!!!!!!    , For the noobs ( i include myself here) the saturday night game is such a great way  to understand how to play, with the experience of  cp5670, shade , hunter and many others , giving advice and hosting the missions. This gets us out of the dogfite zone that we play , not due to a lack of skill but more a lack of understanding.........

Finally i come to my real point  , is there anywhere in the forums a brief walk through of the multi missions? and is there any way i can play the multi missions alone just to get a feal of them and without having to be online , hope to see every one saturday night , and if ppl are interested in playing in the week pls post at the moment there are 4 or 5 ppl most nites in looking to play.........

cheers  :D one happy bunny
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: Shade on January 16, 2008, 05:01:26 am
Quote
is there anywhere in the forums a brief walk through of the multi missions?
No, but I'm actually working to eventually add something like that to the wiki. It's slow going though, since I don't have a lot of free time at the moment and what I've done so far is by no means ready for public viewing.

It won't be real walkthroughs though, rather it'll be a list of the validated missions showing an overview like max players, max respawns, which race's ships you're flying, and an estimate of the mission's difficulty. From that list you can then click through to individual articles on each mission (I won't do them all, but I'll get the key ones done before I add this stuff in - Probably most of the ones that also feature on the medal list at the very least) where you can find details like loadout options, an overview of what happens in the mission, and a veteran comments section that can be used for hints and advice on how to beat it.

But again, that's a ways off.

Quote
and is there any way i can play the multi missions alone just to get a feal of them and without having to be online
You can play them alone, but you do need to be online unless you feel like editing the mission files. Just host a game as normal and commit without waiting for other players, and you can play alone. The stats won't save, but you can practise all you like.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: karajorma on January 16, 2008, 10:03:45 am
If you turn off PXO from the multi-config options no one will even know you're doing it.

Just remember to turn it back on when you want to play with humans again. :D
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: captain-custard on January 19, 2008, 02:07:15 am
its officially saturday ppl

so the $64.000 question is ........................



will there be 12 ?

dust of ur joystick and be prepared
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: colecampbell666 on January 19, 2008, 09:46:04 am
I am going to be there. Period. I am going to wrench myself away from GMod.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: captain-custard on January 19, 2008, 02:54:08 pm
starting final launch sequence T - 10 minutes, ppl stand by
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: colecampbell666 on January 19, 2008, 04:55:34 pm
****! I have homework! ****!
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: Snail on January 19, 2008, 05:38:21 pm
Cook up a big game on the 9th. I'll be able to play hard all night long (yup, that's the day the school server lasts all night and half-term starts)... :p

I expect tea, silk curtains and fish upon my arrival! :P
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: Shade on January 19, 2008, 07:21:14 pm
Wouldn't have been room for any more players anyway. Insane turnout today. If this keeps up, we won't be playing anything but dogfights and Black Omega :p
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: CP5670 on January 19, 2008, 07:30:45 pm
That was quite interesting. I think that was the first time we consistently had a "problem" of too many people. :D It pretty much limited us to dogfights, apart from that crappy Black Omega mission. We could of course just split into multiple games but it's more fun to have everyone together.

I think I'll start working on that mission I mentioned, although it could be a while before it's done as I don't have a whole lot of time these days. For the moment, I think the best way to deal with this is to modify the missions that already have a gamma wing and make those player ships. I can think of at least two missions like this. This would have no impact on the balance with less than eight players, but would allow them to be playable in the few situations when we get more. They would obviously become a little easier in such situations but would be miles better than Black Omega.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: Mura on January 19, 2008, 07:39:19 pm
great play run, too bad i kept crashing or kept doing dumb mistakes (in the last one i selected return to bridge or whatever instead of respawn  :sigh: ).
Probably having more 12 people missions would be cool, i don't see a serious treat on balance for some missions since already some of them seem impossible to complete successfully in hard and insane  :P
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: FUBAR-BDHR on January 19, 2008, 08:02:59 pm
Had fun but everyone took off just as I was getting into it.  Had the 12 player TvT ready to try but FRED kept giving me a bogus error message. 

Modifying a few coop missions for 12 player should be too hard.  Toss in a few more enemy fighters, up the AI on some enemy turrets, maybe throw in an extra cruiser or 2 loaded with anti-fighter weapons.... 
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: Shade on January 19, 2008, 08:30:09 pm
Quote
For the moment, I think the best way to deal with this is to modify the missions that already have a gamma wing and make those player ships.
Yeah. It's a stopgap measure, but that's better than nothing :)

So anyway, to speed it along, I've made a very quick and probably very dirty 12 player conversion of R & B Allover. Only changes are that the reinforcement wing (Delta) has been replaced with a 3rd player wing (Gamma), the addition of a small extra wing of hostile ships that only appears when there are 9+ players, and small changes to the filename and description to tell it from the original. It's untested and possibly quite unbalanced with the higher player numbers, but here it is.

[attachment deleted by ninja]
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: colecampbell666 on January 19, 2008, 09:23:49 pm
What we need is missions with 16+ player support. That is, if this keeps up.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: captain-custard on January 19, 2008, 10:11:50 pm
what can i say  except excellent,
or alternatively.................

if you build it they will come


Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: CP5670 on January 19, 2008, 10:28:16 pm
Quote
Yeah. It's a stopgap measure, but that's better than nothing :)

So anyway, to speed it along, I've made a very quick and probably very dirty 12 player conversion of R & B Allover. Only changes are that the reinforcement wing (Delta) has been replaced with a 3rd player wing (Gamma), the addition of a small extra wing of hostile ships that only appears when there are 9+ players, and small changes to the filename and description to tell it from the original. It's untested and possibly quite unbalanced with the higher player numbers, but here it is.

I'll take a look at it. Just in the interests of changing the mission as little as possible, maybe you could keep the third wing from appearing at all unless there are more than 8 people. If the game calculates arrival cues before the mission starts (which I think it does), this should be easy to do.

Dragon's Teeth (fighteer-m01) and Vega's War (lone_m01) have an existing gamma wing, which just needs to be made into player ships.

Do you know who runs the FS2Net server? We would need to contact them to validate anything. We could perhaps also tell them to remove Black Omega while they're at it, since I'm almost certain that mission was never validated on PXO.

Quote
What we need is missions with 16+ player support. That is, if this keeps up.

I think 12 players is an actual limit with the netcode. The game code only supports 12 players in co-op anyway, if for no other reason than that you can't fit more than 12 ships on the selection screen.

A 16 player TvT should be possible in theory, but I have no idea if it would work.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: FUBAR-BDHR on January 19, 2008, 10:35:37 pm
Actually delta wing shows up on the selections screen if I remember correctly.  I don't remember if you can change load outs or not.  Pretty sure you can't assign players to that wing.  Might have to try just to be sure. 

I put the word out to the Drunks that still stop by to see if they can get in touch with Cet to modify a few of his missions. 

BTW is this an every Saturday event?  If so what time frame?
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: CP5670 on January 19, 2008, 10:44:37 pm
Yeah, pretty much. We play from 9:00 PM GMT to about 1:15 AM or so. That allows people from both North America and Europe to come. I would keep playing beyond that but I generally sleep around that time (my sleep times are weird :p), although if people want to keep going and a host is available, they are more than welcome to do so.

Delta wing can be made to appear there but it doesn't by default, and it needs to replace another wing. If you look at the "starting wings" section of FRED2, you will notice that there are only three wings available, which makes sense since there is no more space on the selection screen.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: Shade on January 19, 2008, 10:46:51 pm
Another one, this time The Die is Cast. Added a 3rd player wing, rebalanced by completely removing trebs from the loadout, which I suspect might almost make up for the extra players in this particular mission. Also removed the medal since it's one of the uniques and that shouldn't be changed by anything but a brand new mission.

Quote
Just in the interests of changing the mission as little as possible, maybe you could keep the third wing from appearing at all unless there are more than 8 people
Good idea, I'll take a look and see if that's possible. Not now though, too tired for real sexp wrangling, I can only do simple-minded slave labour like changing wing names and such ;)

Quote
Do you know who runs the FS2Net server? We would need to contact them to validate anything. We could perhaps also tell them to remove Black Omega while they're at it, since I'm almost certain that mission was never validated on PXO.
That would be taylor. But really, none of these conversions should be validated until we've given them several thorough playthroughs and have gotten the balance right. Once that's done though, a couple of PMs is probably all it will take, as the multi log for the host will show the needed validation checksums. Black Omega definitely has to go though, or at least change dramatically. Right now it's a disgrace :p

Quote
BTW is this an every Saturday event?  If so what time frame?
Yes. 9pm to 1am GMT, give or take a bit.

[attachment deleted by ninja]
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: CP5670 on January 19, 2008, 11:02:30 pm
Quote
Another one, this time The Die is Cast. Added a 3rd player wing, rebalanced by completely removing trebs from the loadout, which I suspect might almost make up for the extra players in this particular mission. Also removed the medal since it's one of the uniques and that shouldn't be changed by anything but a brand new mission.

I think the lack of trebuchets might make it impossible even with 12. :p Those are really essential in that one.

Quote
That would be taylor. But really, none of these conversions should be validated until we've given them several thorough playthroughs and have gotten the balance right. Once that's done though, a couple of PMs is probably all it will take, as the multi log for the host will show the needed validation checksums. Black Omega definitely has to go though, or at least change dramatically. Right now it's a disgrace

I would like to keep the changes to an absolute minimum for just this reason. It greatly reduces how much time we need to spend testing them. It's always best if we work with a mission that already has a third wing taken into account, since that basically needs no additional testing at all.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: FUBAR-BDHR on January 19, 2008, 11:19:22 pm
Well next week if we can get 2 more players a second server will be necessary anyways.  Hopefully the number will keep increasing.  One of the reasons I've been wanting to toss a couple of standalones up was for people to see that the game is actually working and have a place to join. 

Aren't stats being wiped anyways?  So whats the point of not testing missions?
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: CP5670 on January 19, 2008, 11:50:11 pm
The stats work fine as long as you don't use media VPs and rehost after every mission. It seems that the latter is needed anyway to avoid some other glitches.

I just went through the list of missions, looked for anything with a gamma wing (with a "true" arrival target), made those player ships and added a brief comment in the descriptions:
http://cp.nukelol.com/12player.zip

There were three missions like this, although only one has the full four fighters in gamma. I made no additional changes, as I think adding extra enemy wings and so on would have a much bigger impact on the mission and would require a fair bit of testing. As it stands, they shouldn't really need any testing at all. We could try them as well as the two posted earlier next time.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: FUBAR-BDHR on January 19, 2008, 11:57:35 pm
I meant the stats getting reset when the new code comes out. 
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: CP5670 on January 20, 2008, 12:09:22 am
I haven't heard about anything like that. The new code will bring back the PXO lobby but I think it's supposed to keep running on the FS2Net system (which works pretty well at this point), and it's a long ways off in any case.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: FUBAR-BDHR on January 20, 2008, 12:43:57 am
I thought it was new pilot code, old style PXO, FS2net stats gone since they won't be compatible.  Maybe it's changed since then I don't know.  I've just been waiting for 3.6.10 to come out.  Not even worried about 3.6.7 or stats.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: CP5670 on January 20, 2008, 01:10:55 am
FS2Net uses exactly the same stat format that PXO used to (which arguably has room for improvement, but that's how it is right now). The pilot changes are being made to address various bugs in SP campaigns related to red alert missions and pilot file corruption. I don't think they're supposed to affect online play at all.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: colecampbell666 on January 20, 2008, 07:31:18 am
Quote
What we need is missions with 16+ player support. That is, if this keeps up.
I think 12 players is an actual limit with the netcode. The game code only supports 12 players in co-op anyway, if for no other reason than that you can't fit more than 12 ships on the selection screen.
A 16 player TvT should be possible in theory, but I have no idea if it would work.
I meant to code it in.
/me looks at kara.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: Shade on January 20, 2008, 12:06:18 pm
Quote
I think the lack of trebuchets might make it impossible even with 12.
You might well be right. With maxims available and an ample supply of tempests though, I'm guessing that it's doable. Maybe :p
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: MP-Ryan on January 20, 2008, 12:12:26 pm
Is there a netcode update coming?  Because I gotta say, for a mouse/keyboard player that can't turn as quick as a joystick user at the best of times, the lag with a 130 ms ping really hurts your combat effectiveness :P
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: CP5670 on January 20, 2008, 12:58:23 pm
I have asked the coders to take a look at it. FS2 seems to suffer from lag effects more than most games I've played, even when the ping is relatively low. As far as the primary weapons go, a partial solution I had in mind was to have the lead indicator account for it, as described here (http://www.hard-light.net/forums/index.php/topic,49789.0.html).

One option may be to use a kind of hybrid server/P2P system, where some calculations are done on the client end. Descent 2 is like this for example, and the lag was not that much of an issue in that when we used to play it (and when it did come up, it was the same for everyone). However, such a thing may be difficult to add in and has a number of other disadvantages.

Actually, the funny thing was that even I was getting lag-like effects during that dogfight we played, like ramming resulting in instant death and ships jumping around too fast to aim at. :D
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: FUBAR-BDHR on January 20, 2008, 01:21:42 pm
Back when PXO was still around I use to be able to watch the ping and figure out how far to lead the lead indicator to get hits.  Primaries work just fine that way.  Only problem is when I started playing single player again I couldn't hit anything.  Once I got used to single now I have to learn multi again.  Give me a couple weeks of playing and I'll be deadly with my Ery and 8 kysers again.   :D
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: castor on January 20, 2008, 03:31:43 pm
It gets even more difficult now, when we got higher display resolutions and all kinds of funny aspect ratios.
But no, I'm not gonna switch it back to 640x480 ;)
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: CP5670 on January 20, 2008, 05:35:00 pm
I'm still using 4:3 like I used to, just a much bigger 4:3. :D

By the way, does anyone know if that multi.log bug been fixed in recent builds? I just happened to look at mine after two months and it had grown to a gigantic 4.6GB. I don't know how the game manages to write that much stuff without constant hard drive activity. :p

I guess even if it's fixed, I should stick with 3.6.9 to minimize compatibility problems.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: FUBAR-BDHR on January 20, 2008, 05:55:07 pm
I always did play in 1024x768.  Now that I do have a wide screen (27"  :D) half my computers are still at that resolution.  This one is at 1360x768 but I don't seem to notice in game.  My other computer that is set to wide screen drives me nuts trying to play.  Wonder how FS2_Open would look on my 50" monitor.  Tried retail on it and it looked terrible. http://fubar4.fubar.org/fubar/100_0473.jpg Of course it was when I first got the monitor and I was using my laptop.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: Shade on January 21, 2008, 11:12:36 am
Just had an idea for a larger gauntlet-type mission, probably 8 players but maybe more if it turns out hard enough, so I'll get working on that. The more missions we have that support higher player numbers, the better. Probably won't take that long to make as there's very little event wrangling in a gauntlet, so it might even be ready for some early testing by saturday :)

[Edit] It occurs to me that we should probably take all the new/modified mission talk to a new thread so we can comment on and discuss them without spamming this thread. Ah well, next time.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: captain-custard on January 22, 2008, 01:49:21 pm
hi just a quick question, anyone interested in a mid week game , 9pm gmt until midnight wednesday night? even if its just to dogfight ? ;)
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: colecampbell666 on January 22, 2008, 03:51:16 pm
Homework, once again.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: Mura on January 22, 2008, 03:57:45 pm
I might be interested, depending on the amount of homework or real life attending issues i might have :lol:
I am not much of a dogfighter (unless it's a flight sim, not a space sim) but i sure would like to have a play on mid-week
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: CP5670 on January 22, 2008, 04:30:56 pm
I don't have time to play more than once a week these days. If you can get some people together though, great. The more activity we get with this, the better.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: Shade on January 23, 2008, 07:54:46 am
I might (might being the operative word, I'm by no means certain) be able to log on for a game or two tonight, but I definitely won't be going past 11pm GMT even if I do.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: captain-custard on January 23, 2008, 08:59:10 am
cool if you can make it that would be great , id love to play missions but i just dont know enough about them to run them properly , it would be nice if someone there has a good connection ........ mine isnt lol
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: karajorma on January 23, 2008, 11:07:00 am
I think 12 players is an actual limit with the netcode. The game code only supports 12 players in co-op anyway, if for no other reason than that you can't fit more than 12 ships on the selection screen.
A 16 player TvT should be possible in theory, but I have no idea if it would work.
I meant to code it in.
/me looks at kara.

The game set a maximum of 16 connections (Players + Observers + Standalone). It also sets a maximum of 12 players in MULTI_MAX_PLAYERS and MAX_PLAYERS.

Theoretically it should be possible to support 24 TvT players without altering the interface (itself a massive task) but given that the game has 300+ references to MAX_PLAYERS I wouldn't feel safe bumping the limits unless I knew that I wouldn't immediately break coop and dogfight by causing it to stupid things like try to assign Delta and Epsilon wings (+ one other) to loadout slots that don't exist.

My suspicion is that it would and the amount of work required to bump the limits would very quickly spiral out of control.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: Shade on January 23, 2008, 02:53:47 pm
I'm gonna have to pass :( Just too tired tonight.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: captain-custard on January 23, 2008, 02:56:51 pm
ok im gunnaq hang thee fo a while see whos around,

its good to take time to rest..............
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: captain-custard on January 26, 2008, 12:21:44 am
its saturday ............ whose  here tonight?

 ;) :D ;) :D
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: FUBAR-BDHR on January 26, 2008, 01:50:20 pm
I'll probably be showing up around 7:00 EST or so if there is still a game going on.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: MP-Ryan on January 26, 2008, 03:13:36 pm
Anyone hosting?  I'll poke my nose in shortly.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: captain-custard on January 27, 2008, 04:02:51 am
thanks for a great time last night , i had great fun respawning lol,

was just wondering if there is anyway we can organise to get voice communication working even if its using a 3rd party software like teamspeak as an example............

 ;)
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: captain-custard on January 29, 2008, 03:06:29 pm
if any ones up for it im in to playing wednesday night 9pm gmt , a few people have said they will be there so if ur up for it ill c u there  :D
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: colecampbell666 on January 30, 2008, 08:54:22 am
For once I'm going to make it - I'm homework free! (sorta)
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: captain-custard on February 02, 2008, 11:49:26 am
 :nod:  :nod:  :nod:   its saturday ......yay    ;)  :D  ;)  :D  ;)  :D  ;)  :D  ;)  :D
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: Shade on February 02, 2008, 02:55:19 pm
Dammit. I'm about 30 mins from having an 8 player gauntlet mission completed and I only have 5 left in which to work on it before we start :p Ah well. Maybe if you guys don't mind a lack of briefing and a placeholder debriefing we can try it anyway and see how many mistakes I've made since I haven't had time to test it :p
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: MP-Ryan on February 02, 2008, 03:00:47 pm
*nods*

*waits*
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: CP5670 on February 02, 2008, 07:27:38 pm
Post it up here for next time. It sounds like we'll have a couple of new things to play then. :) I'll also get the two others you posted earlier and the one ShivanSpS mentioned.

I'll ask Taylor to put that Dragon's Teeth conversion up on the server as well, so there will be more than just Black Omega to play when we get a lot of people.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: captain-custard on February 02, 2008, 07:39:33 pm
cool more missions thats ace guys :D  ;)  :D  ;)  ;)
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: CP5670 on February 06, 2008, 12:28:33 am
The 12-player Dragon's Teeth should now be validated. :) This should clear up the immediate issue of having no real co-op to play when a lot of people come. If you don't have it, it's available here (http://cp.nukelol.com/fighteer-m01b.fs2).

At some in the future, we should probably look over the existing missions and fix the most glaring bugs in them (like the unprotected freighters in Robin Hood), and maybe also remove some stuff that doesn't really belong there (Black Omega and one or two others).
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: captain-custard on February 06, 2008, 03:56:07 am
its wednesday night if any one is free , even if its for bug testing a multi ill be online from 9pm gmt .........


 ;) :D ;) :D ;) :D
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: Shade on February 06, 2008, 06:58:39 am
Quote
At some in the future, we should probably look over the existing missions and fix the most glaring bugs in them (like the unprotected freighters in Robin Hood), and maybe also remove some stuff that doesn't really belong there (Black Omega and one or two others).
I'm with you on that. Most of those fixes are 5 minute jobs for bugs that should never have gotten through alpha-testing anyway :p

I'm also thinking that once we have the fixes done and the new/modified missions that are in the works are done and validated, we should compile a new VP instead of just releasing the missions seperately, and then get validation removed for unfixable/terminally flawed missions (*cough* Black Omega *cough*). Which reminds me, there's also some garbage in the current VP that doesn't belong there at all (at least 3 half-finished single player missions, for example), which is another good reason to just redo it from scratch.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: CP5670 on February 07, 2008, 03:20:43 pm
Yeah, we might as well recompile the VP once we have some of these things settled. The current one was made by Hunter, and as far as I can see he just packed up everything that happened to be in his missions folder. :p
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: MP-Ryan on February 09, 2008, 03:00:00 pm
*waits for Saturday game*
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: Hades on February 09, 2008, 03:03:22 pm
I will join you tonight hopefully. If I lag it is because of my Anti-Virus, which craped out on me a few weeks back... :ick:
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: CP5670 on February 09, 2008, 03:03:31 pm
I'll start it up in a few minutes. Just need to take care of something.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: Shade on February 09, 2008, 03:03:39 pm
Oops, almost forgot to post that gauntlet mission. It's barely changed from last week due to lack of any free time to improve it in, but at least I added a quick briefing which is mostly copy/pasted from STV gauntlet :p

[attachment deleted by ninja]
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: CP5670 on February 09, 2008, 03:06:54 pm
I was about to ask about that actually. I'm grabbing all the missions posted earlier in this thread before I start.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: MP-Ryan on February 09, 2008, 03:09:29 pm
Someone else has a game up but we're waiting for you, CP
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: CP5670 on February 09, 2008, 03:14:30 pm
Sorry for the delay, my mouse was acting funny and I had to reboot a few times to get it fixed. I'm starting it now.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: captain-custard on February 09, 2008, 03:15:56 pm
waits like a faithful puppie , ....; and no it wasnt me who crapped behind the sofa  :D ;) :D ;) :D ;)
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: Hades on February 09, 2008, 03:17:35 pm
For some reason I cannot see any servers...
EDIT: I might need the 3.6.10 files, **** now I am downloading them.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: FUBAR-BDHR on February 09, 2008, 04:08:01 pm
No you don't need the 3.6.10 files.  3.6.10 will not let you see FS2netD at all right now.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: Goober5000 on February 09, 2008, 05:34:52 pm
Anyone playing?  I can't see any servers either.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: Hades on February 09, 2008, 05:36:07 pm
Use the 3.6.9 build.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: Goober5000 on February 09, 2008, 05:37:27 pm
I am.

EDIT: Figured it out... apparently it's not possible to run multiplayer over a wireless card. :wtf:
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: colecampbell666 on February 10, 2008, 11:17:50 am
You mean a wireless network or something like 1X or EVDO?
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: Goober5000 on February 10, 2008, 12:02:34 pm
Wireless network.  At least mine.  Maybe there's a setting you can change to allow it; I didn't look too closely.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: colecampbell666 on February 10, 2008, 12:38:59 pm
My mom's laptop works fine.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: CP5670 on February 10, 2008, 12:40:27 pm
It should work. You may need to mess around with port settings somewhere though. Although wireless networks in general have a fairly high latency and are not ideal for gaming.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: MP-Ryan on February 10, 2008, 12:46:12 pm
It should work. You may need to mess around with port settings somewhere though. Although wireless networks in general have a fairly high latency and are not ideal for gaming.

They also tend to be prone to network burps, and periodically lose connection for less than a second.  While it wouldn't normally be noticeable, it tends to kill file transfers and I would suspect multiplayer gaming.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: taylor on February 10, 2008, 07:13:43 pm
@FUBAR-BDHR: 3.6.10 working fine with FS2NetD, it's just that it requires the new server to work and so everyone playing needs to use a 3.6.10 build in order for everybody to play.  The only times that it doesn't work is when no one bothers to tell me that the FS2NetD server stopped responding (crash, hang, etc.) and it goes unnoticed by me until I happen to check on it at some random point.

@Goober5000:  You were definitely logged on to the 3.6.10 server, since you somehow managed to trigger a code bug that created an endless loop issue.  ;)  I think that I managed to fix the bug now, so I guess it was a good thing that it messed up on you.  But it did make the server non-responsive, so give it another try since it really shouldn't matter whether you are running on a wireless card or not (unless it's a firewall issue).
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: Goober5000 on February 10, 2008, 07:40:17 pm
Kthx. :) I'll give it a try next multiplayer session.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: FUBAR-BDHR on February 10, 2008, 09:38:38 pm
@FUBAR-BDHR: 3.6.10 working fine with FS2NetD, it's just that it requires the new server to work and so everyone playing needs to use a 3.6.10 build in order for everybody to play.  The only times that it doesn't work is when no one bothers to tell me that the FS2NetD server stopped responding (crash, hang, etc.) and it goes unnoticed by me until I happen to check on it at some random point.

Could have sworn you told me the 3.6.10 build servers would not show up on FS2netD or was that just for the standalone test build you sent me eons ago?
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: taylor on February 10, 2008, 10:02:53 pm
Could have sworn you told me the 3.6.10 build servers would not show up on FS2netD or was that just for the standalone test build you sent me eons ago?
In early test builds there was a situation there, unless you are simply referring to the website.  The website can only list games from one daemon, but for normal builds there are two (one for 3.6.9 and one for 3.6.10).  Until 3.6.10 actually gets released (or usage of 3.6.9 multiplayer drops off, whichever comes first) I'm just leaving the website monitoring the 3.6.9 daemon.  That means active games from 3.6.10 don't show up on the website.  But, 3.6.10 also has the lobby, so you can just get in there and chat if you want while waiting to start up a game  (assuming there aren't any more bugs in that part of the code anyway).
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: FUBAR-BDHR on February 11, 2008, 02:03:16 am
Great I'll have to toss up a standalone or 2 tomorrow and see what happens.  Any particular build I should be using?
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: colecampbell666 on February 11, 2008, 08:15:26 am
.9
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: taylor on February 11, 2008, 08:24:13 am
Great I'll have to toss up a standalone or 2 tomorrow and see what happens.  Any particular build I should be using?
Just which ever one works best for you.  There will be a new Xt build this week which does address some bugs in the multiplayer code, but I can't say exactly what day that will get released.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: MP-Ryan on February 11, 2008, 12:11:45 pm
Great I'll have to toss up a standalone or 2 tomorrow and see what happens.  Any particular build I should be using?
Just which ever one works best for you.  There will be a new Xt build this week which does address some bugs in the multiplayer code, but I can't say exactly what day that will get released.

Can you remind us in the recent builds forum so we can grab it? =)
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: FUBAR-BDHR on February 11, 2008, 08:02:04 pm
OK there should be a standalone out there running the 10-28t build.  I'd like to know if anyone can see it.  It's on a computer I've never tested FS2 over the internet on.  Hoping I have it configured right. 
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: taylor on February 11, 2008, 08:33:51 pm
OK there should be a standalone out there running the 10-28t build.  I'd like to know if anyone can see it.  It's on a computer I've never tested FS2 over the internet on.  Hoping I have it configured right. 
Sorry, the daemon crashed almost right away.  :(

I restarted it with a new binary, in a debug session, to please try it again.  If it messes up this time then I'll be able to figure out where the bug is and fix it.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: FUBAR-BDHR on February 11, 2008, 08:40:07 pm
OK I restarted it. 
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: taylor on February 11, 2008, 09:31:12 pm
It crashed again, but I see where the problem is now.  I'm not quite sure what to do about it though.  It seems to crash whenever you select a mission, with it having an issue with the filename for the mission.  What is the mission you are trying to set and what is it's filename?
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: FUBAR-BDHR on February 11, 2008, 09:37:57 pm
You're probably going to shoot me for this one.  I only had one file in the mission folder and it was a test mission that didn't work.  Fixing now. 

OK real missions now. 

Also notice a possible problem.  The server shows up when I run TBP multi. 
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: taylor on February 11, 2008, 09:45:02 pm
Also notice a possible problem.  The server shows up when I run TBP multi. 
Anything running on the same daemon will show up, regardless of the mod in use.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: FUBAR-BDHR on February 11, 2008, 09:52:38 pm
OK I was able to create a game from one PC to the other with PXO turned on now.  Should have tried that in the first place.  Guess I should have used that old P3 866 I know it worked before.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: CP5670 on February 12, 2008, 09:50:40 pm
I would use one of 3.6.10 builds but I think that would only create problems at this point, since we get a number of people who aren't registered here and would suddenly have trouble joining. It's best to just stick with 3.6.9 for our regular sessions until the official 3.6.10 release.

I might have a slightly extended session next week if people are available and interested, maybe starting a hour early or something. I retook that exam today and came out perfectly this time. Best feeling I've had in a long time, and it frees up some time for me over the next week or two. :)
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: MP-Ryan on February 12, 2008, 11:42:21 pm
Alas, I'm at work this Saturday.  Someone take a morningstar for me! =)
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: taylor on February 13, 2008, 07:30:33 am
I would use one of 3.6.10 builds but I think that would only create problems at this point, since we get a number of people who aren't registered here and would suddenly have trouble joining. It's best to just stick with 3.6.9 for our regular sessions until the official 3.6.10 release.
After release is too late.  If you don't make full use of it now, and report any problems, then any problems you have with 3.6.10 now are only going to get worse when it's finally released.  I'm not saying that you should use it exclusively, but you need to use it as heavily as possible.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: colecampbell666 on February 13, 2008, 08:56:39 am
A question: I just got a second-hand IBM Deathstar from my dad's office. It's from March 2000 and it's 32 GB. How reliable (or unreliable) are these? I ask because that's where FSO would go.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: CP5670 on February 13, 2008, 12:53:12 pm
I would use one of 3.6.10 builds but I think that would only create problems at this point, since we get a number of people who aren't registered here and would suddenly have trouble joining. It's best to just stick with 3.6.9 for our regular sessions until the official 3.6.10 release.
After release is too late.  If you don't make full use of it now, and report any problems, then any problems you have with 3.6.10 now are only going to get worse when it's finally released.  I'm not saying that you should use it exclusively, but you need to use it as heavily as possible.

I see where you're coming from. What exactly happens if someone with 3.6.9 tries to join a 3.6.10 game? If they can at least get into the game, it would solve the problem since we could tell them to switch out their build right there. :)

At some point, you may want to have the website display servers from some designated 3.6.10 beta build though.

Quote
A question: I just got a second-hand IBM Deathstar from my dad's office. It's from March 2000 and it's 32 GB. How reliable (or unreliable) are these? I ask because that's where FSO would go.

Check what series it's from. If it's 60GXP or 75GXP, those are the bad ones. I have a dead one in my basement somewhere. The others should be okay.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: colecampbell666 on February 13, 2008, 01:03:32 pm
Check what series it's from. If it's 60GXP or 75GXP, those are the bad ones. I have a dead one in my basement somewhere. The others should be okay.
How do I find that? It's not on the label AFAICT.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: Shade on February 13, 2008, 03:04:14 pm
One solution we might use to get people to migrate to 3.6.10 would be for two people to each start a game, one that's the real game running 3.6.10, and another that's left up for 5 minutes before each mission running 3.6.9 solely for the purpose of telling people who join to grab 3.6.10 and join the real game. It would be a bit of a bother, certainly, but we'd only really need to do it for two weeks or so before the regulars are all using the new version. And if it means the quashing of bugs that might otherwise make it into 3.6.10, it'll be worth it in the end - Hell, I'll even volunteer to run the 'Help Desk' game.

Also, yeah, having the website display 3.6.10 instead of 3.6.9 would help too, since people often use that to see if they should bother logging on or not. Showing 0 people online when there's actually 7 people playing wouldn't help adoption.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: captain-custard on February 14, 2008, 03:47:29 am
id be really happy to let ppl know in the week that its time to change over to the 3.6.10 for the multiplayer , i can do this in fs2net, just this weeks a bit of a problem as im at my mums and because theres no internet im having to piggy back wifi connections , so i dont think ill be in this saturday for the game so good luck ppl ,  ;) :D :D ;) :D
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: jr2 on February 14, 2008, 08:03:17 am
I would use one of 3.6.10 builds but I think that would only create problems at this point, since we get a number of people who aren't registered here and would suddenly have trouble joining. It's best to just stick with 3.6.9 for our regular sessions until the official 3.6.10 release.
After release is too late.  If you don't make full use of it now, and report any problems, then any problems you have with 3.6.10 now are only going to get worse when it's finally released.  I'm not saying that you should use it exclusively, but you need to use it as heavily as possible.

Any way to make the website give a link to the 3.6.10 beta announcement?  With an offer that says "come help us test 3.6.10" or something?  IDK.. just something like that.. and put that notice wherever else FS2 online gamers congregate.

And, for future ref, shouldn't there be a way for the server to be set to give players a message?  ie "you are running 3.6.9 and the server is being hosted by 3.6.10 ... please check <insert FS2NetD website here> for more info."
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: taylor on February 15, 2008, 09:55:30 am
I just installed a new FS2NetD v.2 daemon version that allows it to also be displayed on the website.  It will now show up in the server list as "3.6.10 Test Server".  I also added in some more debugging code to try and track down the reason for the constant crashing (it all seems to be the same thing, just can't figure out exactly what triggers it).  The extra code should report exactly what the problem is, but should also try to recover from it so that the daemon doesn't crash as a result.

So, now there should be no more excuses to not be using the new builds/server. :)


Also, if you are sitting in the lobby then you will show up in the "Online Users" list on the website.  The server for the lobby and typical FS2NetD traffic is different however, so there is the possibility that the code will allow for a FS2NetD login to timeout if you sit in the lobby long enough.  If anyone notices that happening please let me know so that I can fix it.

Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: captain-custard on February 15, 2008, 10:15:11 am
is there any way to make this show up on the FS2net viewer, i can see me on the website but i dont see me on the viewer, i use the viewer because i can chat while waiting or have i read this wrong and i need to download a new fs2net viewer....; if so where do i get it,

and thanks for the new test zone thats great , and the babylon project link

 ;) :D ;) :D ;) :D
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: Shade on February 15, 2008, 11:15:58 am
I can't seem to get through to FS2Net when using a 3.6.10-based build. Do I need to change the port in the config file or something like that? I feel just like a noob again :p
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: taylor on February 15, 2008, 11:25:54 am
is there any way to make this show up on the FS2net viewer, i can see me on the website but i dont see me on the viewer, i use the viewer because i can chat while waiting or have i read this wrong and i need to download a new fs2net viewer....; if so where do i get it,
That's totally up to the person that does the viewer.


I can't seem to get through to FS2Net when using a 3.6.10-based build. Do I need to change the port in the config file or something like that? I feel just like a noob again :p
The old config file is ignored, and the current connection values are hard-coded in the test builds.  But, it does connect to a different IP address (technically just "hard-light.net"), so check that your firewall isn't blocking it.

Also, you said a "3.6.10-based" build, which I assume means that you aren't using one of my Xt builds.  There shouldn't be a problem with that since the code in CVS should be the same, but check with an Xt build just to be sure.  If it works with an Xt build but not a normal 3.6.10 build from CVS then let me know and I'll get that fixed this weekend.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: CP5670 on February 15, 2008, 11:41:42 am
Is there any particular build that we should be using?
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: Shade on February 15, 2008, 11:43:39 am
I used an Xt build, the 12-07 one which is marked as 3.6.10 - some of your older Xt's are marked as 3.6.9 which is the reason for the -based part. Anyway, I'll try it quick with my firewall turned off and see what happens.

[Edit] No go without the firewall. Multi.log below, what little there is:

Code: [Select]
FreeSpace Multi Log - Opened Fri, Feb 15, 2008  at 06:44PM
----
----
----


02/15 18:44:09~   psnet_init() detected lan connection
02/15 18:44:09~   psnet_get_ip() reports IP : 0.0.0.0

02/15 18:44:09~   Receive buffer set to 4096

02/15 18:44:09~   Send buffer set to 4096

02/15 18:44:09~   Error on IPX startup 10047

02/15 18:44:09~   Network
02/15 18:44:09~   Found no RAS connections
02/15 18:44:40~   In psnet_use_protocol()
02/15 18:44:40~   Psnet : TCP broadcast

02/15 18:44:40~   Psnet using - NET_TCP

02/15 18:44:40~   multi_level_init()
02/15 18:44:40~   Invalid socket id passed to nw_NewCloseSocket() -- -1
02/15 18:44:40~   Invalid socket id passed to nw_NewCloseSocket() -- -1
02/15 18:44:40~   Invalid socket id passed to nw_NewCloseSocket() -- -1
02/15 18:44:40~   Invalid socket id passed to nw_NewCloseSocket() -- -1
02/15 18:44:40~   Invalid socket id passed to nw_NewCloseSocket() -- -1
02/15 18:44:40~   Invalid socket id passed to nw_NewCloseSocket() -- -1
02/15 18:44:40~   Invalid socket id passed to nw_NewCloseSocket() -- -1
02/15 18:44:40~   Invalid socket id passed to nw_NewCloseSocket() -- -1
02/15 18:44:40~   Invalid socket id passed to nw_NewCloseSocket() -- -1
02/15 18:44:40~   Invalid socket id passed to nw_NewCloseSocket() -- -1
02/15 18:44:40~   Invalid socket id passed to nw_NewCloseSocket() -- -1
02/15 18:44:40~   Invalid socket id passed to nw_NewCloseSocket() -- -1
02/15 18:44:43~   Failure from gethostbyname() for host 'gt.pxo.net'


----
----
----
FreeSpace Multi Log - Closing on Fri, Feb 15, 2008  at 06:44PM

[Edit again] The 10-28 3.6.10 build lets me log on, and shows me in the 3.6.10 Beta category on the website. Still, I wonder why the newer build isn't playing ball. Do you have one that isn't 2 months old I could try? I can't find any newer than the 12-07 one.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: taylor on February 15, 2008, 02:07:50 pm
Is there any particular build that we should be using?
Whatever works.  The FS2NetD code in my Xt builds has been largely unchanged in almost a year, so it should work with any available Xt build.  Most any build tagged at "3.6.10" should also work.

[Edit again] The 10-28 3.6.10 build lets me log on, and shows me in the 3.6.10 Beta category on the website. Still, I wonder why the newer build isn't playing ball. Do you have one that isn't 2 months old I could try? I can't find any newer than the 12-07 one.
I'm not sure if this is it or not, but at some point I did change the Xt builds to work with the config file again.  It's possible that this is the problem, going by the log file, and the 10/28 build was probably right before the switch.  The config file is the same as with retail, meaning that it's "multi.cfg", so see if that file exists.  If so then you can either try removing it and the hard-coded values will be forced, or just try replacing it with the attach cfg instead.  Except for the addition of the "+server_port" option it's the same options as with retail.  All of the options are used, even if the specific feature happens to be disabled in the build you may be using, so it is important to have it all set properly.

If it still doesn't work after that let me know.

[attachment deleted by ninja]
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: Shade on February 15, 2008, 03:11:40 pm
Tried both with no multi.cfg and with the one you attached. Still can't connect, even with my firewall completely disabled. Multi.log is identical to the one above, except for missing "Failure from gethostbyname() for host 'gt.pxo.net'", and in case you're interested, the relevant part of fs2_open.log is below:

Code: [Select]
Got event GS_EVENT_MULTI_JOIN_GAME (18) in state GS_STATE_MAIN_MENU (1)
Frame  0 too long!!: frametime = 0.581 (0.581)
Frame  0 too long!!: frametime = 0.267 (0.267)
Received post for event GS_EVENT_MAIN_MENU during state transtition. Find Allender if you are unsure if this is bad.
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_MULTI_JOIN_GAME (14)

I also tried to mess around a bit and change the server IP address in multi.cfg from 64.92.160.252 back to the 3.6.9 address of 64.92.160.250, just to see if I could at least get some server response (even an error) using this build. And that does indeed connect, although it obviously throws the expected error and won't let me log onto the old server with this build.

Another thing - How do we enable the lobby? I remember seeing it at some point but hell if I can remember how, or for that matter find it again. Anyway, I've got some hours which were tentatively scheduled for some rare procrastination this evening, so if you need me for troubleshooting to get this figured out, I'll be around.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: Shade on February 15, 2008, 07:15:43 pm
Saw you put up new build. It fares somewhat better, getting me to the lobby (which is there now, so forget that question :)), but it dies on verifying username and password. Log below.

Code: [Select]
FreeSpace Multi Log - Opened Sat, Feb 16, 2008  at 01:59AM
----
----
----


02/16 01:59:40~   psnet_init() detected lan connection
02/16 01:59:40~   psnet_get_ip() reports IP : 0.0.0.0

02/16 01:59:40~   Receive buffer set to 4096

02/16 01:59:40~   Send buffer set to 4096

02/16 01:59:40~   Error on IPX startup 10047

02/16 01:59:40~   Network
02/16 01:59:40~   Found no RAS connections
02/16 01:59:47~   In psnet_use_protocol()
02/16 01:59:47~   Psnet : TCP broadcast

02/16 01:59:47~   Psnet using - NET_TCP

02/16 02:00:04~   FS2NetD ERROR:  UNKNOWN ERROR when fetching pilot data


----
----
----
FreeSpace Multi Log - Closing on Sat, Feb 16, 2008  at 02:00AM

I also tried putting in bogus info to see the reaction, and it dies in the same way, so I'm guessing it's just not recognizing the new pilot and login I made for testing purposes. I want to try it with my old pilot and login, but I'd like confirmation that the corruption bug that used to haunt post-3.6.9 builds is gone first.

It also won't initialize GLSL for me, for some reason (12-07 had the same problem by the way, 10-28 works and boy is it beautiful), but for now I don't care about that. Besides, it might just be a driver issue and I haven't had the time to experiment with different versions recently to see if that would fix it. Anyway, I can play without normal maps - I can't play if I can't log in. So that's what I care about right now.

[Edit] Oh, and firewall was turned off again when I tried the new build, just to be sure.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: taylor on February 15, 2008, 07:33:12 pm
The "UNKNOWN ERROR" there is basically just a timeout.  And the server had crashed again, so it's possible that was the cause.  I have the server daemon running in another gdb session, with more debugging info setup, so perhaps I can finally figure out where the problem is hiding (it's either a bum packet, or a memory overwrite somewhere).  I can't seem to trigger the crash locally though, which is kinda pissing me off.  :doubt:

Just give it another try and see if you get the same thing.  Even if it does timeout again it could still be a server-side issue.  But I'll keep working on it so long as people keep trying to use it. :)
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: Shade on February 15, 2008, 07:41:21 pm
Well that would explain it :) Trying again.

[Edit] It works! Minor peeve though - I'd like cancel on the game screen to drop you back to the lobby instead of back to the main hall, but hey, it works! I'm happy :) And I'll get back to you another time with the GLSL problem, since you're busy with bughunting the server (which I now intend to go and see if I can crash by doing something stupid).

[Edit 2] I can't seem to break it, either. Guess that's either good or bad depending on whether you need it to crash to find that bug or not :p Looks like all the basic stupidities are accounted for.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: taylor on February 16, 2008, 08:29:45 am
Minor peeve though - I'd like cancel on the game screen to drop you back to the lobby instead of back to the main hall, but hey, it works!
I'd prefer it that way too honestly.  I am trying to restore retail behavior on all of that though.  I asked before in the forums whether or not it went back to the lobby or the mainhall in retail and never got a straight answer.  I've got no problems changing it though.

Quote
I can't seem to break it, either. Guess that's either good or bad depending on whether you need it to crash to find that bug or not :p Looks like all the basic stupidities are accounted for.
Yeah, I do need it to break.  And of course, now it won't break.  :rolleyes: The fact that it hasn't seems to indicate that the problem is a memory overwrite though, since all of the extra debug info I added could easily have hidden a memory overwrite again, whereas a rogue packet should have demonstrated the same crashing.  I'll eyeball the code and hopefully get lucky.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: Shade on February 16, 2008, 11:47:55 am
Well, the server might get some more serious testing tonight, so maybe we'll crash it. At least, I'd certainly prefer to use 3.6.10 for our weekly games now that it's visible on the website even if it means a crash now and again :) The lobby alone would be worth the switch, not to mention the faster validation check on missions, the lack of a bloated multi.log, and all the behind the scenes improvements.

Speaking of which, do you have any objection to us pushing the 2-15 build into general use for this? It seems to be the only one with the lobby enabled, but I know it's got problems with scripting and was only intended for testing whether certain bugs had been fixed. Earlier builds will work (I went back and tried both 12-7 and 10-28, and both work now that the server is actually running :p), but the lobby is nice...

And as for a straight answer on the lobby/game screen transition, you have mine, and I can take a poll when we're playing tonight to see if we can get a consensus from those people who are actually going to be using it. I also suppose could be considered a simple question of logic - How many times per session are you likely to switch between game and loby versus how many times you are likely to want to go back to the main hall? And the answer seems pretty straightforward to me: The only time you want to return to the main hall is when you're done playing, so it will be once per session. Whereas you may often want to drop back into the lobby between games to see if anyone is idling in chat for the next game to start.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: CP5670 on February 16, 2008, 11:56:05 am
I think we should use 3.6.9 today for the last time, and tell everyone to get a 3.6.10 build for next week at the end of our session. This topic only came up two days ago and some people won't be aware the change yet.

We should also stick with the same 3.6.10 build to minimize compatibility problems. Taylor's 10/28 XT build (http://www.hard-light.net/forums/index.php/topic,50258.0.html) seems like the best choice from what I'm seeing, although I haven't been following the changes in builds that closely.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: Shade on February 16, 2008, 11:58:23 am
I guess that's a good idea. I just get all excited about having an actual lobby with actual chat in-game (it's even got the PXO logo and everything!), and now I don't want to go back to this cheap 3.6.9 crap we've been using so far :p
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: CP5670 on February 16, 2008, 12:02:43 pm
I would like to see that lobby too (will bring back many memories of PXO; I haven't seen it since 2001 :p), but at the same time I don't want us to lose players due to this or spend half an hour just trying to get everyone in the game.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: Shade on February 16, 2008, 12:08:21 pm
Well grab the 2-15 build and log on half an hour early, we can do a quick Vasudan Assault 2 to get those memories (and another DFC) going ;)
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: MP-Ryan on February 16, 2008, 12:27:07 pm
I think we should use 3.6.9 today for the last time, and tell everyone to get a 3.6.10 build for next week at the end of our session. This topic only came up two days ago and some people won't be aware the change yet.

We should also stick with the same 3.6.10 build to minimize compatibility problems. Taylor's 10/28 XT build (http://www.hard-light.net/forums/index.php/topic,50258.0.html) seems like the best choice from what I'm seeing, although I haven't been following the changes in builds that closely.

The 12/07 build runs better for many people.  I've been using it exclusivley except for multi.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: Shade on February 16, 2008, 01:20:24 pm
Not for me - Only 10-28 and earlier give me working normal maps. But it doesn't really matter, all of them log onto the 3.6.10 server just fine, so people can just use the version that works best for them until the final release supercedes them all.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: taylor on February 16, 2008, 01:53:05 pm
The lobby has been included with all Xt builds, though it was only activated by a cmdline option.  Part of the reason for it being disabled by default is that it's more interface work for modders since those would be required artwork.  If the art wasn't there then you would be unable to play any multi at all (with FS2NetD at least, only direct-connect would be usable). Another part of it is that the lobby had a tendency to die on people, either crashing the game outright, killing off the window and leaving the process running, or something similar.  The banner support was part of the problem, so that code has been temporarily disabled on all platforms, and another part was just some porting issues that should be totally resolved in the 2/15 build.  So, the cmdline option was removed and now the lobby screen is always used when PXO/FS2NetD is enabled.

The 2/15 build isn't really something you want to give out, unless you are really testing multi and the lobby code.  The lobby code in particular needs a ton of testing (I found it amazingly difficult to test IRC related issues with just one person ;)).  Otherwise the 2/15 build really shouldn't be used by anyone that values their pilot files, scripting support, or various other things.  I've already fixed several bugs since that build was released, and that wasn't even 24 hours ago.

But with the server crash still not being identified yet it would probably be better to use a 3.6.9 build for any real multi play for the time being.  We do need it heavily tested, but the crash makes server stability/availability highly suspect.


And regarding the shader issues Shade, you do have the shader pack, right?  The shaders are included with the 10/28 build, but I rewrote the code and shaders from scratch after that and the shaders can no longer be included in the build itself.  The newer code also checks for a couple of special NV and ATI extensions to know if your hardware supports SM3.0, in order for the shader code to actually work.  The log from a debug build should identify the problem though.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: Shade on February 16, 2008, 02:15:25 pm
Quote
The 2/15 build isn't really something you want to give out
Noted. No need for it anyway given the cmdline to enable the lobby on earlier builds.

Quote
I found it amazingly difficult to test IRC related issues with just one person
PM me if/when you need a second person for said testing, I'd be happy to oblige if it'll get everything working faster :) This also applies if you need extra people for any other kind of testing, by the way.

Quote
you do have the shader pack, right?
You know... I bet I don't. It makes sense for it to be some stupid, silly mistake like that. I've just been grabbing new builds as I saw them go up and trying them out, and I think 10-28 is the latest 'public' one (as in, posted in the recent builds forum) you've done. Thanks, one less worry :)

[Edit] You nailed the problem, normals are working again on all newer builds.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: taylor on February 16, 2008, 04:05:48 pm
Quote
I found it amazingly difficult to test IRC related issues with just one person
PM me if/when you need a second person for said testing, I'd be happy to oblige if it'll get everything working faster :) This also applies if you need extra people for any other kind of testing, by the way.
I really just need to do a lot of security type stuff, and to make sure that everything is sorted by channel correctly.  Security wise, you shouldn't be able to any sort of op status or anything, no file transfers, or any other typical IRC things.  For the channel setup we really need like 12+ people to jump on and see what happens.

You can test out basic IRC stuff from a normal IRC client as well, by connecting to fs2netd.game-warden.com:7117.  You shouldn't be able to get ops or anything else in there either (though DCC may actually work).  You also shouldn't be able to connect with certain usernames (like "taylor" or "volition" or "moderator").  If any of that stuff does actually work then let me know.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: captain-custard on February 19, 2008, 09:50:19 am
this is just so good at the moment all this work going into multiplayer , with babylon online now and 3.6.10

thanks you guys

truley amazing

 ;) :D ;) :D ;) :D

 :yes:
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: captain-custard on February 20, 2008, 05:46:54 am
if any one wants to play tonite 9pm gmt im up for it , 3.6.9 or 3.6.10 or babylon project

 ;) :D ;) :D ;) :D
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: colecampbell666 on February 20, 2008, 10:36:55 am
Added the weekly TBP game, need to know who/where the host is.

And about my HDD problem, the serial is JXFC0596.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: Shade on February 20, 2008, 12:36:26 pm
TBP, huh? That might be worth checking out, I've never flown a starfury in MP before :)
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: castor on February 20, 2008, 12:38:26 pm
cc, don't worry about the HDD. If it has lasted since 2000, it's probably gonna work for many years to come :)
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: colecampbell666 on February 20, 2008, 01:08:33 pm
I don't know if it has, I just got it last week, second hand.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: captain-custard on February 20, 2008, 05:28:45 pm
what ever you do dont drop it, my son dropped one of my 2.5" 160gb discs, i love him dearly but now its dead, grrr
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: colecampbell666 on February 20, 2008, 06:58:12 pm
I think that's what happened to my 160, Windows reads it as 32, and Linux reads it as 160 sometimes.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: karajorma on February 21, 2008, 03:08:06 am
Quote
You cannot format a volume larger than 32 gigabytes (GB) in size using the FAT32 file system during the Windows XP installation process. Windows XP can mount and support FAT32 volumes larger than 32 GB (subject to the other limits), but you cannot create a FAT32 volume larger than 32 GB by using the Format tool during Setup. If you need to format a volume that is larger than 32 GB, use the NTFS file system to format it. Another option is to start from a Microsoft Windows 98 or Microsoft Windows Millennium Edition (Me) Startup disk and use the Format tool included on the disk.

From here (http://support.microsoft.com/default.aspx?scid=KB;EN-US;Q314463&).

Sound familiar?
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: captain-custard on February 21, 2008, 06:19:22 am
you can also format as an ext 2 and then download IFS drives for windowsthen linux is happy and windows can read write to it .....................
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: colecampbell666 on February 21, 2008, 01:27:51 pm
Quote
You cannot format a volume larger than 32 gigabytes (GB) in size using the FAT32 file system during the Windows XP installation process. Windows XP can mount and support FAT32 volumes larger than 32 GB (subject to the other limits), but you cannot create a FAT32 volume larger than 32 GB by using the Format tool during Setup. If you need to format a volume that is larger than 32 GB, use the NTFS file system to format it. Another option is to start from a Microsoft Windows 98 or Microsoft Windows Millennium Edition (Me) Startup disk and use the Format tool included on the disk.

From here (http://support.microsoft.com/default.aspx?scid=KB;EN-US;Q314463&).

Sound familiar?
Believe me, I've tried that. (used Ubuntu ad Kubuntu instead of W98)
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: captain-custard on February 22, 2008, 06:14:27 am
back on subject is saturdays game a 3.6.9 or a 3.6.10 game , and is every one going to be there ?
and can some one explain the chat lobby thing
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: colecampbell666 on February 22, 2008, 08:36:22 am
What build should I use?
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: Shade on February 22, 2008, 02:09:37 pm
The build from today (02/22) is a good choice. It has the lobby enabled by default and doesn't have the most annoying bugs from 02/15, plus it also has a new fix for a pilot corruption issue. Link: http://icculus.org/~taylor/fso/willrobinson/Xt0222-win32.rar

If you want to run normal maps with that build, you will also need to download a shader pack. Those are the files starting with "sdr" on taylor's site, and to use them, just grab the latest one and drop the .vp into your mediaVPs directory, then select that as a mod. This is not needed to play multi, only to use normal maps.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: captain-custard on February 23, 2008, 05:07:48 am
tell me i can use this build, 3.6.10 20071028T  cus it works no bugs for me if not i will download other build 2/22   so where do the shader packs go etc .......

thanks

tonite
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: CP5670 on February 23, 2008, 01:40:29 pm
I can't get into FS2Net at all with that build. Is there something special I need to do with it? The 10/28 one works fine.

This 2/22 build has a few other bugs too, like the squad images not showing up in the barracks and the movies not scaling properly to fit the screen.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: captain-custard on February 23, 2008, 02:40:49 pm
i just tried the 2/22 build and i can get in ,and i c the chat irc , so so far so good , theres 20 minutes o go before the game im going to log in to fs 3.6.10 and ill be in the chat waiting if anybody is out there, .............
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: Shade on February 23, 2008, 02:54:15 pm
10/28 will work fine as well, you just have to enable the lobby manually. If you couldn't log on, the server had probably just crashed... I spent a long time (as evidenced by earlier in this thread) pulling out my hair because none of the 3.6.10 builds would work, until taylor said the server was down :p It's up now though.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: colecampbell666 on February 23, 2008, 02:58:41 pm
The game starts this early?

EDIT: You've got the time wrong, andicirk.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: captain-custard on February 23, 2008, 03:08:57 pm
its 9pm gmt normaly and now its 10pm at my house so its 9pm gmt
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: jedimasterseth on February 23, 2008, 04:01:01 pm
Hey shade and cps... its Flint!!

I cant get the game to work - maybe im installing the 3.6.10 engine wrong???
I took the files in:

http://icculus.org/~taylor/fso/willrobinson/Xt0222-win32.rar

and pasted them into the freespace folder.

and then selected the 2/22 build in the fs2 launcher???

But then i get an 'could not get proper pixel format for opengl32' error???

help me i want to play!!!

Flint
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: colecampbell666 on February 23, 2008, 04:14:55 pm
Update your video card drivers.

Download OpenAL.

If that fails:

Reinstall from your retail CDs if you have them.

Use Turey's installer over them.

Download the 2/22 build.

Put it in the root directory.

DO NOT USE 3.6.8 .VPs WITH 3.6.10 OR VICE VERSA.

Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: jedimasterseth on February 23, 2008, 04:17:31 pm
Thanx for ur reply Cole! If i select the 3.6.9 build it works fine. Do I really need to install everything again - it will take HOURS!!? Any easier way to goto 3.6.10??? Help!!

Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: colecampbell666 on February 23, 2008, 04:43:10 pm
You need 3.6.10 for tonight's game.

Try using a different build.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: jedimasterseth on February 23, 2008, 04:49:13 pm
get the following error:

Unable to get proper pixel format for OpenGL W32

Oh well not destined to play tonight...
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: colecampbell666 on February 23, 2008, 04:54:51 pm
Reinstall FS2 from CDs. Download only the 2/22 build. NOTHING ELSE. Install OpenAL and new video card drivers. This shouldn't take long.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: jedimasterseth on February 23, 2008, 05:14:38 pm
entered the debugger and it says i need to upgrade opoenGL from version 1.1 to 1.2. How do i do that! Thanks for ur patience Cole ur a star  :yes:
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: colecampbell666 on February 23, 2008, 05:22:46 pm
Download the latest video card drivers. Go to either ATi.com or NVidia.com .

If you don't know what card you have, get GPU-Z below.

http://www.techpowerup.com/downloads/979/mirrors.php

Can you post your system specs?
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: jedimasterseth on February 23, 2008, 05:29:59 pm
Here they are!!



AMD athalon
1.20Ghz
512MB Ram
Windows Xp Sp2
NVIDIA GeForce 2 MX Graphics Card

Thanks again Cole!
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: Shade on February 23, 2008, 05:39:15 pm
Update: We found a bunch of bugs so far tonight, so for now we're returning to 3.6.9 for the rest of the night so anyone with problems can still get a good night's play in.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: colecampbell666 on February 23, 2008, 05:40:11 pm
That's your problem, most likely. Your GPU is too old. If I am correct, 3.6.10 loses support for really old software.

Try this (http://www.nzone.com/object/nzone_downloads_winxp_2k_32bit_81.87.html) driver.

OK jedi, use 3.6.9.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: Hades on February 23, 2008, 07:38:22 pm
Cole I cannot see you game.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: colecampbell666 on February 23, 2008, 07:43:09 pm
I have to forward ports, I reset my router a few days ago.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: colecampbell666 on February 23, 2008, 08:19:55 pm
Great game again, I hosted about an hour after CP and Shade left. Funny, I couldn't see some players at times. (Captain Custard)
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: captain-custard on February 24, 2008, 02:51:39 am
Great game again, I hosted about an hour after CP and Shade left. Funny, I couldn't see some players at times. (Captain Custard)

i was hiding.......


forgot to say the first game we played was a shock to the system, playing with normal maps i had to respawn twice because i was so busy looking at the detail of the ship that was kicking my ass
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: feltoar on February 24, 2008, 02:56:53 am
Except for the lag (I relied entirely on missles) it was really good.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: captain-custard on February 24, 2008, 03:29:29 pm
mmmmm wtf , and i m probably in the wrong forum,............

ok here goes , my Fs worked fine all was well, but then...........


i played multi with 3.6.10 2/22 build,in game cp7650 reported a graphic bug ,  a slowing down of things, i didnt have this problem, i played with everything on and normal maps and mediavps, the3.6.10 ones, ( hang in there im getting to the point)

everything was great , played a few games in fs 3.6.10 then some in 3.6.9 all ok , no problems, turned my computer of and went to play a little single player with 3.6.10 2/22 then with 3.6.10 other one ,both with media vps on/off both with normal maps on/off, then with 3.6.9 old media vps and all have the same problem opening video slows down , bit like watching slide show then jumps forward , sound out of sink etc, any one else got this?,

system specs



xp professional  sp2
french

system version 5.1.2600

running on an acer 9410 laptop,

nvidia geoforce  7300


thanks , i would post in mantis but it still refuses to give me a password..........

Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: FUBAR-BDHR on February 24, 2008, 03:38:03 pm
I've got that problem with 3.6.10 on one PC but not with any other.  It's most likely that the drivers haven't been updated in quite awhile.  No problems with 3.6.9 though.  When was the last time you defragged?  Could there be something left over in the cache directory causing problems? 
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: captain-custard on February 24, 2008, 03:50:23 pm
my fs folder automatically defrags, can i just empty my cache ? which drivers?; also it was working perfectly b4 playing last night, mmmmmmm im sure its got something to do with 3.6.10 2/22 or the 3.6.10 network ..........;  but then again im crap at computer stuff
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: colecampbell666 on February 24, 2008, 04:45:56 pm
my fs folder automatically defrags, can i just empty my cache ? which drivers?; also it was working perfectly b4 playing last night, mmmmmmm im sure its got something to do with 3.6.10 2/22 or the 3.6.10 network ..........;  but then again im crap at computer stuff
You're stoned drunk.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: captain-custard on February 24, 2008, 04:55:51 pm
my fs folder automatically defrags, can i just empty my cache ? which drivers?; also it was working perfectly b4 playing last night, mmmmmmm im sure its got something to do with 3.6.10 2/22 or the 3.6.10 network ..........;  but then again im crap at computer stuff
You're stoned drunk.

ive got dirms gui to defrag fs as it works , i ask if i can empty the cache because maybe there is actually something of use in there

i say its something to do with 3.6.10/network or 3.6.10 /2/22 because everything was ok b4 hand,

 and as for drunk i wish i was

and as for the computer stuff , that is so true except for little bits of confused knowledge
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: FUBAR-BDHR on February 24, 2008, 05:20:00 pm
Well I believe the cache directory is just temporary info.  Just try renaming the directory just in case.  Then create an empty one.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: captain-custard on February 24, 2008, 05:29:55 pm
yeah i did that , no difference on opening cutscenes,  maybe the cutscene vp is corrupted, im going to go play a mission or 2  to see if the frame rate slows to a crawl, .... thanks
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: jedimasterseth on February 25, 2008, 05:14:43 pm
Hi Guys,

Am scheduling / hosting a game Tue 9pm GMT if anyone is interested... captain custard, feltoar, death, cole anyone!!

We'll be running some gauntlets and doind some dogs!!

FLINT  :hopping:
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: feltoar on February 26, 2008, 06:51:57 pm
9pm doesnt really work for me. That equals 8am for me. If I know you guys are going to stay late (like last game) then Ill make the effort to come along. There is one right now however Im uploading a large ass podcast at the moment.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: Shade on March 01, 2008, 05:04:20 am
About tonight's game: There's no new 3.6.10 build out, so I see no reason to refind the bugs we found last weekend. However, if noone minds I'd like just one game running 3.6.10 with in-game joining enabled in the launcher, as I'd like to try joining a game in progress and see how far it has come. And get a good, useful debug log after it crashes, probably :p
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: colecampbell666 on March 01, 2008, 08:44:14 am
Good with me. I'll be joining around 10:30 GMT.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: CP5670 on March 01, 2008, 01:10:14 pm
About tonight's game: There's no new 3.6.10 build out, so I see no reason to refind the bugs we found last weekend. However, if noone minds I'd like just one game running 3.6.10 with in-game joining enabled in the launcher, as I'd like to try joining a game in progress and see how far it has come. And get a good, useful debug log after it crashes, probably :p

Sounds good to me. That should probably only take a few minutes. Make sure you have the ingame joining command line flag enabled though. It may be necessary for both the host and clients to have it on.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: captain-custard on March 01, 2008, 01:17:07 pm
ok so 3.610 with ingame joining on , that works for me , see you there
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: karajorma on March 01, 2008, 01:57:20 pm
Sounds good to me. That should probably only take a few minutes. Make sure you have the ingame joining command line flag enabled though. It may be necessary for both the host and clients to have it on.

Only the server needs it. Won't hurt to have it turned on for a client though.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: Shade on March 01, 2008, 03:16:59 pm
Well, it still crashes. But at least the logs shoud help pinpoint the problem.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: colecampbell666 on March 01, 2008, 04:52:08 pm
Playing now?
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: Shade on March 01, 2008, 06:03:10 pm
Yes. But rarely check boards while playing so http://fs2netd.game-warden.com/ is a good site for finding out :)
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: jedimasterseth on March 01, 2008, 07:35:46 pm
Was a good game tonight CPS thanks for hosting! I'm gonna fgollow u round like a lil pup until I get 79/79 kills...
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: colecampbell666 on March 01, 2008, 07:41:16 pm
Yes. But rarely check boards while playing so http://fs2netd.game-warden.com/ is a good site for finding out :)
That's how I swing.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: MP-Ryan on March 01, 2008, 08:55:34 pm
Sorry I bowed out so early - I hit F4 in mission and it locked up the game... had to kill the process in the Task Manager.  Then, when I attempted to rejoin, I got about 50 mission bug errors so the join process kept timing out.  I think there are some problems with that mission.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: Mura on March 01, 2008, 09:01:03 pm
NNNOOOOoooooo i missed it  :(

ah well, i hope i can get to a multi game
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: karajorma on March 02, 2008, 02:37:37 am
How did the in-game joining go?
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: captain-custard on March 02, 2008, 02:41:33 am
thanks guys great games last night, i made commander and another medal, sorry i had to bow out so early it had been a very long weak of teaching, rehearsing and shows, hope im in better form next week.....


thanks..........
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: CP5670 on March 02, 2008, 03:00:58 am
How did the in-game joining go?

Same problem as 3.6.9 unfortunately. Shade said the game crashed for him at the end of the mission loading sequence, but he got a debug log from it. Hopefully it will be useful.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: Shade on March 02, 2008, 03:06:54 am
Yeah, CTD before I even got to ship selection. I've added all the logs and error messages to the already-existing mantis bug on it (bug 1244 (http://scp.indiegames.us/mantis/view.php?id=1244)).
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: jedimasterseth on March 05, 2008, 05:31:23 pm
Hey Cole, can u put me in on the calendar to host a regular game on wednesdays at 9pm GMT? Location: London England! We played just now and it worked fine! Thanks, much appreciated!
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: colecampbell666 on March 05, 2008, 05:43:00 pm
Already done days go.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: Shade on March 08, 2008, 05:21:29 am
Should have my new gauntlet mission ready for tonight. I've made lots of large and small changes based on the input from when we tested it a few weeks ago, so it should be getting close to a release version :)

[Edit] Saw a lot of mission transfers last time, so here's a zip with the three 12 player conversions and one accidental 8 player conversion in their most recent versions that I know of, and my own gauntlet in its new and improved version (probably not quite final, but it's close - I hope to get a full runthrough of it tonight) thrown in for good measure. Extract the zip to your freespace mission directory and you should be good to go for tonight.

[attachment deleted by ninja]
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: CP5670 on March 08, 2008, 10:58:31 am
Cool, I got the missions. :)

The Talon_m01b one can be dropped by the way. I had converted the Gamma wing in it into player ships, without realizing that it was originally only 6 players and I had only managed to bump it up to 8. :p

Also, one thing to keep in mind is that the annoying daylight savings time changes start tomorrow at midnight. Depending on where you live, this may actually happen during our games. Note that we will start playing exactly four hours from now.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: Shade on March 08, 2008, 12:08:11 pm
Ok, fixed the description of the zip :p
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: feltoar on March 08, 2008, 06:02:32 pm
Cool, I got the missions. :)

The Talon_m01b one can be dropped by the way. I had converted the Gamma wing in it into player ships, without realizing that it was originally only 6 players and I had only managed to bump it up to 8. :p

Also, one thing to keep in mind is that the annoying daylight savings time changes start tomorrow at midnight. Depending on where you live, this may actually happen during our games. Note that we will start playing exactly four hours from now.
Dont tell me your games are going to start being even earlier?! Yargh I just missed out on your last game this time :(
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: jedimasterseth on March 12, 2008, 05:50:58 pm
Hey CP, Shade! We got anything good planned for this Sat? Lookin forward to it!
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: CP5670 on March 15, 2008, 12:31:42 am
Pretty much the usual. Maybe we can give that Checkmate mission another try. I'm going to be a bit late today though and probably won't be available until around 5:00 EST (which still corresponds to 9:00 GMT by the way, due to the DST changes).
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: CP5670 on March 15, 2008, 04:00:36 pm
I'll start in a few minutes.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: captain-custard on March 16, 2008, 02:35:31 pm
sorry about not hanging around the other night was way to tired to play , ( hectic work schedule) but in the two or three gmes i did play i oticed that i was having hang problems when the server left to restart, maybe this had something to do with the fs2net server not validating things, but i seemed to gain a medal and it is still with me so .....

anyway i hope that im free this saturday, wednesday and thursday to play fs and tbp respectively
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: Shade on March 18, 2008, 12:43:54 pm
Lest I forget, here's the 1.0 version of the capital gauntlet mission. The escort list problem is fixed and there's a slight change to loadout (maxims are out, they gimped the cruisers too much and completely defeated the point of the cruisers being there in the first place), plus a little bit of polishing on the briefing, and with that I'm ready to call it done :)

[attachment deleted by ninja]
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: Shade on March 22, 2008, 11:57:02 am
I'm gonna grab a quick nap now as I'm close to falling unconcious in my chair, but I expect to have a new (and hopefully final, if the changes work out) version of the 12-player The Die is Cast as well as a 12-player conversion of Checkmate ready before we start tonight. So anyone who wants them should check back here before logging on.

[Edit] TDiC, not RH. Silly me.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: CP5670 on March 22, 2008, 12:08:51 pm
Lest I forget, here's the 1.0 version of the capital gauntlet mission. The escort list problem is fixed and there's a slight change to loadout (maxims are out, they gimped the cruisers too much and completely defeated the point of the cruisers being there in the first place), plus a little bit of polishing on the briefing, and with that I'm ready to call it done :)

Sounds good. One more run through it and it should be good for validation, although the server obviously needs to be fixed before that matters.

Are you using 15 or 20 respawns? Most of us had died 14-18 times when we last played it (on hard), and I for one could have probably tried harder to stay alive at some points and saved a few respawns. At the same time, bombers tend to die more often than fighters and 20 leaves some room for playing on insane.

I'll start at 9:00 GMT (5:00 EST) like I did last time. I have been increasingly busy these days and probably no longer have time to play for 4+ hours like we used to, but we can still get several games in.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: ShivanSpS on March 22, 2008, 06:56:37 pm
Art of War, multi coop mission.

I will put the details later.

Warning: This one hits the 100 ship limit at beginning.

There are version for both fsport and fs2.


[attachment deleted by ninja]
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: ShivanSpS on March 23, 2008, 05:25:29 pm
Remember when i told about a TVT Coop type mission? what i mean is something like this.

Is something that i made using the multi version of Crash of Titans 2, is not finish yet, it stills needs brief, debrief and comms for team 2 as long some other modifications, like as more bombers scape in the team 2, more bombers will apear for team 1, etc, but i not have time to finish it (if i going to do some freding it will be better to finish freding for my sp campaign), but is a good example to start with.

Team 1 will do the mission likely the original Crash of Titans 2, Team 2 is a Vasudan reserve squad volunted to create a divertion for the Bastion where the SD Nebiros is, the place where the Shivans are launching most of their wings.

[attachment deleted by ninja]
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: CP5670 on March 23, 2008, 11:55:26 pm
I see what you're talking about now, and I have had ideas for something like this too. However, it would be better if this could be done in the co-op framework. A TvT mission like this will result in various oddities like the other wing showing up as hostile and a winner being declared in the end, and you would have to select your team before you see the objectives or loadouts at all. The only reason it needs to be TvT is the respawn targets, which can be specified per team but not per wing. It probably shouldn't be too hard for the coders to add in that capability though, if we're seriously looking at building such missions.

I was thinking of having a 12 player mission somewhat like this, with two larger ships (corvette, freighter convoy, etc.) approaching a friendly installation from opposite directions but starting off very far away from it, 25km or more. Each wing would start near one large ship and defend it from various incoming enemies. As the mission progressed, the escorted ships (and the players) would all converge, allowing for some sort of large, final battle at the end. Your wing placement would determine which ship you start near, and the wing starting positions would be sufficiently far apart that you're forced to carry out the objectives for your specific wing until the ships get near the installation. That was essentially the generic mission idea I had in mind a few weeks ago, although I probably wouldn't have gotten it off the concept stage even if it was currently doable.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: FUBAR-BDHR on March 24, 2008, 12:10:33 am
I started work on a TvT Gauntlet for TBP.  When it's done I'm sure I could adapt it for FS2 quite easily.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: ShivanSpS on March 24, 2008, 04:42:16 am
I see what you're talking about now, and I have had ideas for something like this too. However, it would be better if this could be done in the co-op framework. A TvT mission like this will result in various oddities like the other wing showing up as hostile and a winner being declared in the end, and you would have to select your team before you see the objectives or loadouts at all. The only reason it needs to be TvT is the respawn targets, which can be specified per team but not per wing. It probably shouldn't be too hard for the coders to add in that capability though, if we're seriously looking at building such missions.

I was thinking of having a 12 player mission somewhat like this, with two larger ships (corvette, freighter convoy, etc.) approaching a friendly installation from opposite directions but starting off very far away from it, 25km or more. Each wing would start near one large ship and defend it from various incoming enemies. As the mission progressed, the escorted ships (and the players) would all converge, allowing for some sort of large, final battle at the end. Your wing placement would determine which ship you start near, and the wing starting positions would be sufficiently far apart that you're forced to carry out the objectives for your specific wing until the ships get near the installation. That was essentially the generic mission idea I had in mind a few weeks ago, although I probably wouldn't have gotten it off the concept stage even if it was currently doable.

Well it depends, if the mission is in two different parts of the universe for each team, it will be a lot better to use the TVT mode, the who win and who lose thing is not that important, and the orders to AI wings is a very important issue, in coop mode everyone can give orders to everyone, but that shouldn't be possible if the other wing is about 500km away, and the loadout and briefing is also a issue, using tvt you can set both groups to have different loadouts, briefing (and mission objectives), and as target the others are really not important, its careless if they are hostile. (actually i never tried to have both teams in as "friendly", i don't know what happens if i do that, one problem will be the comm orders to wings.

It will be good to have (in a future) a "group coop" type mode for multi missions, because actually these missions are not really TVT, and no a normal coop and its needs some things from tvt and coop modes as well some extra things... (a good way to disallow targeting for both players and AI outside certain range, and a easy way to have diferent backgrounds for each group(but this culd be too damn dificult to implement and some other issues) for example.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: Shade on March 24, 2008, 09:28:44 am
Here's the zip I promised to post just before the forums went down on saturday. Includes 12-player versions of Red & Black Allover, Checkmate and The Die is Cast (R&B has a balance tweak compared to last version which did nothing but increase the player number, hence its inclusion here), plus a version of Capital Gauntlet that actually includes an RTB directive. Just unzip to the data/missions dir and overwrite anything that's already there.

[attachment deleted by ninja]
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: CP5670 on March 24, 2008, 10:40:33 am
Well it depends, if the mission is in two different parts of the universe for each team, it will be a lot better to use the TVT mode, the who win and who lose thing is not that important, and the orders to AI wings is a very important issue, in coop mode everyone can give orders to everyone, but that shouldn't be possible if the other wing is about 500km away, and the loadout and briefing is also a issue, using tvt you can set both groups to have different loadouts, briefing (and mission objectives), and as target the others are really not important, its careless if they are hostile. (actually i never tried to have both teams in as "friendly", i don't know what happens if i do that, one problem will be the comm orders to wings.

Well, there needs to some communication and linked events between the two "groups" to make it interesting, or else you might as well just make two separate missions. The best way to deal with the AI orders might be to not allow them at all. They generally aren't needed if the AI is properly scripted anyway (as it should be). As for the team loadouts, if the mission contains a limited number of "valuable" ships, those could be set as the default ships for one wing, with no extras available. The wing positions are important in this sort of mission anyway and would be worked out in advance. Beyond that, this is not much of an issue in practice since everyone generally chooses the same two or three ships anyway.

Quote
Here's the zip I promised to post just before the forums went down on saturday. Includes 12-player versions of Red & Black Allover, Checkmate and The Die is Cast (R&B has a balance tweak compared to last version which did nothing but increase the player number, hence its inclusion here), plus a version of Capital Gauntlet that actually includes an RTB directive. Just unzip to the data/missions dir and overwrite anything that's already there.

Got it. Is that the only change you made in Capital Gauntlet? It looks good for validation in that case, and an RTB directive doesn't really require testing. I'll take a quick look at it in FRED2 and see if I can suggest anything else, but it seems to be more or less finished otherwise.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: Shade on March 24, 2008, 11:23:29 am
I also increased the wave interval for the shivan fighters during the Demon fight to make them last longer without bumping the difficulty, and removed the Ares from the loadout because it being there was actually an oversight on my part - This makes it a little bit harder for folks who like the Ares (like me), but shouldn't really affect it much in the grand scale of things. Oh, and I moved the briefing icons slightly so the highlight no longer overlaps the edge of the display area.

So anyway, yeah, I think it's ready for validation.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: CP5670 on March 24, 2008, 11:27:08 am
Actually, if you removed the Ares, we probably do need to retest it. :p I think that will alter the difficulty quite significantly and may put most people over the respawn limit, as the strength and gun energy of the Ares was what made up for the lack of long range weapons (Maxim and Trebuchet).
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: Shade on March 24, 2008, 11:33:33 am
Then we'll retest it :) Still, I think all that change really does is force us to be a bit more careful in not dogfighting inside range of capital ships. The Ares can stand up to flak and AAA beams for a while, which rather unbalances it compared to all other fighters that are available. Plus it's not available in STV, and I always intended the fighter selection to mirror that of STV.

By the way, I think cet_m06b and probably cet_m07b (it's hard enough to need no changes other than the extra player wing) are ready for validation, but cet_m09b (R&B Allover) could use a runthrough to see if it's too easy with 12 players as I don't think we've tried that one at all yet. All of these 12-player conversions have also had their medals removed so slight balance changes compared to the originals aren't really a problem.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: ShivanSpS on March 24, 2008, 11:40:29 am
Making two missions is always a simple option, but in this way you don't going to have some things like wherever Team 2 do will affect Team 1 chance of success...

Also most of the time we have a lot of people, and the number of big missions are limited.

Thats why will be good to have a new multi mode, something like "Team Coop".

I don't know how complicated will be, but (just given ideas to coders), take the TVT code, remove the who win/lose thing, also remove the team 1: Alpha, Beta, T2: Zeta, Theta, etc.... the rest could be the same as TVT with some adds:

-When you mark a ship as a "player" ship, you will also have to select if a ship of Team 1 or 2, (this is for removing the wing name need for teams as well it will fix the who can give orders to each AI)

-Comm menu will give orders to AI who are in your same team only (I'm not talking of Friendly, hostile, etc).

-Add a sexp to effectively disallow targeting and AI actions outside some range (to avoid targeting of ships too far away with radar = infinite and having AIs going to attack ships that are too far away).

-Add a "Use Team 1 data for Team 2", check box in brief, debrief, objectives and loadout.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: CP5670 on March 29, 2008, 01:06:16 pm
I think I have all the missions people posted during the last week. It would be good if everyone else downloads them too, so we don't waste time with xfer disconnects (especially people whose connections seem to be prone to it). We'll start three hours from now.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: Hades on March 29, 2008, 01:15:35 pm
Me and ED team members are having a meeting at the same time. Any chance that it could be moved 30 minutes either way?
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: colecampbell666 on March 29, 2008, 01:18:42 pm
Me and ED team members are having a meeting at the same time. Any chance that it could be moved 30 minutes either way?
Encyclopedia Dramatica Team Members?
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: Mobius on March 29, 2008, 01:20:39 pm
Earth Defence?
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: Hades on March 29, 2008, 01:25:05 pm
Earth Defence?
You get a cookie! :D
Cole not so much.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: CP5670 on March 29, 2008, 01:25:16 pm
Me and ED team members are having a meeting at the same time. Any chance that it could be moved 30 minutes either way?

Just join in when you're ready. We will be playing for a few hours anyway.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: Hades on March 29, 2008, 01:26:26 pm
Okay. :)
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: Mura on March 29, 2008, 02:24:58 pm
oh, missions... i hope i get them all since my hard drive decided this week to commit suicide now i have to redownload EVERYTHING.

Ah well, see ya there!
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: FUBAR-BDHR on March 29, 2008, 02:54:06 pm
Me and ED team members are having a meeting at the same time. Any chance that it could be moved 30 minutes either way?

Getting free samples of little blue pills?   :D
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: captain-custard on March 29, 2008, 04:07:35 pm
waits..............................
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: jedimasterseth on March 29, 2008, 07:33:26 pm
Good game guys! seems like the stats saved some of the time. Taylor - will PAY u to fix the stat server so it works everytime!
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: taylor on March 29, 2008, 08:31:28 pm
Taylor - will PAY u to fix the stat server so it works everytime!
Using a 3.6.10 build there shouldn't be a server-side reason for it not to work any longer.  If it doesn't work in 3.6.10 builds then it should be client-side, with missing CRCs for tables or the mission.  The multi.log file helps figure that out though, so if it doesn't work in a 3.6.10 build then send me that log file and I'll see what the problem might be.

It's not fixable in 3.6.9 builds any more than it already is though.  At least not without breaking compatibility (which is what I did for 3.6.10 builds).
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: CP5670 on March 29, 2008, 10:48:11 pm
As far as I could see, the stats were working fine today in 3.6.9. It saved for me every time except the capital gauntlet mission we did first, and that isn't validated yet. The last time we tried a 3.6.10 game, the stats weren't working at all and it didn't seem to recognize the players properly (clicking on someone else's pilot would give an error, "pilot not found" or something like that), but that was two weeks ago.

There was some other strange behavior today though, like the ships in Breaking the Seal leaving very quickly and apparently only on the host's end. I have seen timing glitches like this occur in the past, but they're rare and not easily reproducible. There were also two occasions on which one person (Flint and then Fubar) was dropped with a CTD right as we were jumping, although I don't know if that was just a freak thing or what.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: FUBAR-BDHR on March 29, 2008, 11:07:25 pm
I think I hit F4 to see if the ships were logged dead or no and locked up the time I dropped.  Didn't know you jumped.  Possible F4 on client side when host jumps bug?  Might have to look into that one.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: captain-custard on March 30, 2008, 01:09:10 am
Taylor - will PAY u to fix the stat server so it works everytime!
Using a 3.6.10 build there shouldn't be a server-side reason for it not to work any longer.  If it doesn't work in 3.6.10 builds then it should be client-side, with missing CRCs for tables or the mission.  The multi.log file helps figure that out though, so if it doesn't work in a 3.6.10 build then send me that log file and I'll see what the problem might be.

It's not fixable in 3.6.9 builds any more than it already is though.  At least not without breaking compatibility (which is what I did for 3.6.10 builds).

i still cant login to 3.6.10 here is my multi log from  last night(3.6.10 one try) 3.6.9 the game and this morning 3.6.10 with an error (probably a time out message) hope this helps......

[attachment deleted by ninja]
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: taylor on March 30, 2008, 01:35:22 am
i still cant login to 3.6.10 here is my multi log from  last night(3.6.10 one try) 3.6.9 the game and this morning 3.6.10 with an error (probably a time out message) hope this helps......
Give it another try, should work this time.  It was a memory allocation error but it should be properly squashed now.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: FUBAR-BDHR on March 31, 2008, 04:02:00 pm
I was just thinking about FS2 ports.  Now that the lobby is back do any other ports need to be opened up?  I remember retail required port 7117 as well. 
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: taylor on March 31, 2008, 04:07:57 pm
I was just thinking about FS2 ports.  Now that the lobby is back do any other ports need to be opened up?  I remember retail required port 7117 as well. 
Yeah, the lobby still uses 7117 (TCP).  I thought about changing that but decided against it.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: FUBAR-BDHR on April 02, 2008, 06:25:37 pm
Just tried clicking on Pilot info in the lobby.  The getting player stats window comes up and never goes away until you hit cancel. 
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: taylor on April 02, 2008, 07:04:02 pm
Just tried clicking on Pilot info in the lobby.  The getting player stats window comes up and never goes away until you hit cancel. 
Hmm, Mantis it and I'll take a look before the weekend.  The client-side code looks ok so I'm guess that something broke on the server side.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: FUBAR-BDHR on April 04, 2008, 09:05:25 pm
Has the multi log file size been fixed?  Just noticed that my standalone had a really high ping.  Checked and the log file was over 12meg.  Soon as I wiped it out the sever ping went back to 26.  I don't remember when I wiped it out last but even so that is quite big. 
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: taylor on April 04, 2008, 09:33:03 pm
Has the multi log file size been fixed?  Just noticed that my standalone had a really high ping.  Checked and the log file was over 12meg.  Soon as I wiped it out the sever ping went back to 26.  I don't remember when I wiped it out last but even so that is quite big. 
There are generic update messages that get sent every few minutes, so if you leave it running for a long time then you will get a pretty large log file before long.  I already have it on my list to tone those down a bit though.  Next time you get a really big file like that send a compressed copy my way and I'll double check that there isn't some new bug that needs to be dealt with.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: FUBAR-BDHR on April 04, 2008, 10:15:21 pm
Will do.  I'll let it run for a week and see how big it gets. 

What would happen if I deleted the multi.log while the server was up?  Thinking of scheduling an event say once a week to wipe it.  Not now of course but when things pick up. 

BTW I'm drinking in the lobby if anyone is up for a game.

Just had an idea/feature request for the multi.log.  What about doing a backup/delete every day at say 5am or something.  Something like FRED does.  A Multi.01 Multi.02 - Multi.09.  Makes a new log every time it's restarted or when the cleanup time hits. 
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: taylor on April 04, 2008, 10:23:26 pm
What would happen if I deleted the multi.log while the server was up?  Thinking of scheduling an event say once a week to wipe it.  Not now of course but when things pick up. 
Not sure really.  It will be an open file, so Windows may very well not let you delete/rename it, or even edit it for that matter.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: Shade on April 04, 2008, 11:42:32 pm
Indeed it won't, I've tried that a few times by accident.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: CP5670 on April 05, 2008, 12:34:28 pm
My internet connection is all messed up today and I can only get certain IPs to load. The server hosting HLP/GW/FS2Net is one of the broken domains. Hopefully Comcast will have this fixed by the time we play, as it's an area-wide problem, but otherwise I might not be able to come for today's game.

I'm posting this off the apartment's free connection, but this thing is slower than dialup and useless for gaming. :p

[edit] Looks like this is fixed, so I can play today. :)
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: CP5670 on April 08, 2008, 10:14:00 am
As we discussed during the games last time, it would be a good idea to have a separate thread for all the missions people have posted. They are currently scattered around this thread and not that easy to find, and I'm sure the rest of you are getting as tired of the failed ingame transfers as I am. :p

Also, how many of you have a connection (and a relatively central location) that can host the 8-10 people we generally get these days? I'm going to be quite busy with some real life things over the next few weeks and although I will host as usual next weekend, that will probably be my last game for a while. I was planning to retire from this soon anyway, as I've been playing for nine months now and have pretty much experienced everything it has to offer. I will still drop in every now and then but won't be hosting or playing on a regular basis. At the same time, activity has picked up sharply in the last few months and I wouldn't want that to change just because there is no suitable host anymore.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: colecampbell666 on April 08, 2008, 10:40:45 am
512 up, 2000 down. NS, Canada.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: CP5670 on April 11, 2008, 10:28:09 pm
Well, are you willing to host 3-4 hour games every weekend? You haven't been around much recently. Shade and a few others are regulars at our game sessions, but I'm not sure what their connections are like.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: Shade on April 12, 2008, 03:14:59 am
Mine's enough for the job, 1mb up/15mb down. On a related note, by the way, I may not make it this evening - I've gone and caught the flu so I'm basically feeling like crap, and I'm not too happy to spend more than half and hour or so out of bed... though admittedly gaming is one of the best things I know for distracting me from feeling sorry for myself, hence the 'may' ;)
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: captain-custard on April 12, 2008, 03:18:19 am
id love to host but my connection is way too low,  and thats not going to change in the near future......
on reading taylors replies to the server /stats problems would we be better of playing 3.6.10 ,as only some ppls stats save on 3.6.9, and officially 3.6.10 should save stats ...... im not sure it does though?
anyway i hope we get to play tonight as ive missed loads of games in the last 2 weeks
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: colecampbell666 on April 12, 2008, 07:33:33 am
Well, are you willing to host 3-4 hour games every weekend? You haven't been around much recently. Shade and a few others are regulars at our game sessions, but I'm not sure what their connections are like.
That's basically because of a ****load of OS problems, but I fixed them now. FSO is all set up. Which build should I use?
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: ShivanSpS on April 12, 2008, 03:21:32 pm
Just i think i have fixed the problems with the older version.

update: bombers delayed a bit more.



[attachment deleted by ninja]
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: jedimasterseth on April 12, 2008, 04:09:58 pm
Dear all, my demonic Windows (hello I'm Bill Gates the conman) OS has decided to crash and have lost all data and installs. Am postin this message from a linux live cd. Wont be able to come on 2nite - am really upset!! Have a good time :)

BTW, can freespace be installed on a Linux OS? Am using SimplyMepis 7.0

Flint

Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: CP5670 on April 12, 2008, 05:50:48 pm
We're getting a number of issues in 3.6.9, so I'm switching over to 3.6.10 for now like we decided. Does anyone know if is there a specific build you need to use? I tried the 3/21 build but it fails to connect.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: ShivanSpS on April 12, 2008, 05:52:08 pm
the 14xt one works...

Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: CP5670 on April 12, 2008, 05:54:10 pm
Okay, I'll try that one in a minute.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: ShivanSpS on April 12, 2008, 05:55:10 pm
BTW, re doanload art of war too, i have slowed the bomber wings, they where way too fast.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: CP5670 on April 12, 2008, 05:59:15 pm
I can start a game in it, but it won't let me into the lobby (it gets hung up on "logging into parallax online"). Is it working for you?

[edit] I'm going back to 3.6.9 for now so we don't lose any people. We'll decide what to do there.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: ShivanSpS on April 12, 2008, 06:02:01 pm
yeah we are 4 at the lobby right now.

EDIT: well how it dont let me to enter the lobby either.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: feltoar on April 12, 2008, 08:05:35 pm
Im being told I cannot connect to FS2netD servers.. :S
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: FUBAR-BDHR on April 12, 2008, 08:07:33 pm
What version of fs2_open you running?
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: jedimasterseth on April 16, 2008, 03:39:12 pm
Hey everyone, Im online n hostin a game, come on in for some fun...
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: captain-custard on April 16, 2008, 07:03:12 pm
I can start a game in it, but it won't let me into the lobby (it gets hung up on "logging into parallax online"). Is it working for you?

[edit] I'm going back to 3.6.9 for now so we don't lose any people. We'll decide what to do there.

the lobby takes ages to load up, it feels like it bugs but eventualy it loads , but it doesnt show any games just the ppl in the lobby, ( taylor can you check this)...... (and can you explain the media vps issue, in 3.6.10 if i use them my stats dont save , but then again my stats dont save in 3.6.9 without mediavps) ........


Hey everyone, Im online n hostin a game, come on in for some fun...


so your alive thats great flint.... sorry i wasnt there tonight i had a urgent need to get drunk and forget about life


but im over it now


so hopefuly see you saturday , ( if im ot there i apologise to all as there is a chance that ive got to help teach on a flying trapeze course........ and i wont know untill saturday morning if thats gunna happen, and at that point ill be offline for the weekend)



have fun...............................
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: castor on April 18, 2008, 04:35:57 pm
3.6.10 (rev. 4606) got stuck in login for me too, until I moved the multi.cfg out from the data folder.
I guess the cfg file got precedence over the hard coded settings, but has faulty content?

What actually should be there in the multi.cfg? I had this:

+user_server   64.92.160.252
+game_server   64.92.160.252
+server_port   12000
+chat_server   fs2netd.game-warden.com
+banner_url      http://fs2netd.game-warden.com/files/banners
+datarate      1000000000
+pxo         #lobby_20
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: Shade on April 19, 2008, 03:05:40 pm
Game starting now. Running 3.6.9 tonight.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: colecampbell666 on April 19, 2008, 09:55:46 pm
I got caught up playing TVWP.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: taylor on April 23, 2008, 02:17:16 pm
the lobby takes ages to load up, it feels like it bugs but eventualy it loads , but it doesnt show any games just the ppl in the lobby, ( taylor can you check this)...... (and can you explain the media vps issue, in 3.6.10 if i use them my stats dont save , but then again my stats dont save in 3.6.9 without mediavps) ........
There is a bug in the chat server that causes the lobby to take so long to load up.  It started after I made some changes to fix a couple of Mantis bugs, but I haven't been able to figure out why the changes that I made would have caused the problem.  I know that it's a pain, but nothing is really broken for anyone, so it hasn't been a priority to fix.  Once I get time I'll setup a local debug session and fix the problem, but I have gotten really swamped with work here recently so I haven't had a chance to really do much FSO related in a while.

The game count issue is the lobby was fixed, but it is easily messed up by slow-ish connections (anything more than 25ms, which is just about everybody).  I changed the code to fix that but I don't think that I have released a build with the updated fix yet.

For the stats, it still doesn't have any tbms added to the validation database.  3.6.10 does need to have CRCs for tbms, and not having them in the database will obviously mess it up.  I don't plan to add the tbms from the 3.6.10 MediaVPs until they go final, or I hear from DaBrain that no more tbm changes are going to be made.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: captain-custard on April 23, 2008, 02:22:20 pm
thanks taylor........................
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: colecampbell666 on April 23, 2008, 05:42:54 pm
Yeah. Thanks. Who cares if you made so many improvements to FS2NetD. THE CHAT SERVER IS SLOW. YOU ARE AN ASSHOLE!!

Anyway...
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: jedimasterseth on April 25, 2008, 02:30:27 am
*Snorts in indignation* - How dare anyone insult taylor the Lord, the Creator, our Saviour...
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: colecampbell666 on April 25, 2008, 10:36:47 am
*Snorts in indignation* - How dare anyone insult taylor the Lord, the Creator, our Saviour...
BUT THE CHAT SERVER IS SLOW!!!

BTW, what build tonight?
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: Shade on April 25, 2008, 11:03:03 am
3.6.10 for the regular saturday game, at least for a couple of missions. After that we may switch back to 3.6.9 if people are having problems, but we do have to try 3.6.10 first to keep finding any bugs hiding there before the final version is released. Especially as it's been a whie since we last used it and there could be all kinds of new and exciting things to go wrong this time that we've never seen before ;) Plus it doesn't bloat the host's multi.log, and runs the mission validation faster, both of which are niiiice.

Oh, and about the chat server, if I remember correctly then all you have to do is click cancel or hit escape while it's hanging on the login and you'll be shunted directly to the game lobby and avoid the wait.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: Shade on April 26, 2008, 03:04:54 pm
Game starting now, running 3.6.10. Andicirk and I just tested whether chief's builds play nice with Xt builds, and it looks like both can be used despite the naming confusion. So pick your poison as you see fit :)

[Edit] Oh, and confirmed that using escape to bypass the chat lobby still works, if you want to skip the wait there.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: GTSVA on April 26, 2008, 03:51:08 pm
Can't see it SHADE....
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: Shade on April 26, 2008, 06:26:25 pm
Sorry, didn't see this until now. You were probably using an old build, you need to use one from 2008 at the very least in order to see 3.6.10 games. Check this thread for more info: http://www.hard-light.net/forums/index.php/topic,53508.0.html

As for tonight's games, it looks like 3.6.10 has come a long way since last time we tried it. No game stopping bugs, server didn't do anything annoying and many more people had it working so we were even able to hit 8 people at one point. Did find a few bugs, but they were minor, and imo 3.6.10 is now clearly the better choice over 3.6.9 as the benefits definitely outweigh those little bugs still left.

Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: jedimasterseth on April 26, 2008, 06:28:56 pm
Hey all, me and Castor will be hosting next saturday's game (9pm GMT) cos Shade's away. Let me know if u want to do 3.6.10 or 3.6.9!

Flint
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: Shade on April 26, 2008, 06:33:14 pm
I'm actually away for two weeks, think I forgot to mention that. There is a small possibility I might be able to log on via laptop if my hotel on the day has wifi, but I definitely won't have the connection speed to host anything even if I can manage that.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: GTSVA on April 26, 2008, 06:34:29 pm
Oh..that's greaaaaaaaaat....

-AMIT
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: colecampbell666 on April 26, 2008, 07:21:29 pm
I might be able to host next. I went paintballing all day today, so I couldn't.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: GTSVA on April 26, 2008, 08:47:33 pm
I don't think I ever played with you Cole...only SHADE, HUNTER, SHIVANSpS,  Ff-Castor, Flint, Mura, Ryan, and one more person I forget...

EDIT: Oh yeah..can't forget Captain Custard..!!
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: colecampbell666 on April 26, 2008, 09:14:42 pm
Every week I'm like "Gonna play! Gonna play! Ain't nothin' gonna stop me!" And then I always end up doing something else.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: jedimasterseth on April 28, 2008, 02:07:05 pm
Aww shucks, Thanks for remembering me GT! Flint
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: captain-custard on May 03, 2008, 02:08:39 pm
hi ppl , just a quick one

whos hosting tonight and are we playing 3.6.9 or 3.6.10

see ya later........


ps, personally i think 3.6.10 is a good idea just to see if everyone is able to log in etc on the various linux/mac/windows builds that way ppl can report bugs and hopefully this way 3.6.10 will get released sooner than later .......
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: jedimasterseth on May 03, 2008, 03:06:45 pm
Hiya all, im on and hosting (CP and Shade are away tonight)! We'll be doin 3.6.9!! See y'all there!
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: Shadiusmax on May 03, 2008, 03:10:31 pm
On my way...
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: colecampbell666 on May 03, 2008, 06:47:38 pm
Still on?
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: GTSVA on May 03, 2008, 08:29:19 pm
DARN! I missed it....
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: jedimasterseth on May 10, 2008, 03:51:59 am
Dear All,

I will be hosting the game tonight cos Shade's away again. 9pm GMT! Does anyone wanna do 3.6.10 or shall I do 3.6.9!

See u tonight!

Flint
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: GTSVA on May 10, 2008, 08:18:19 am
Dear All,

I will be hosting the game tonight cos Shade's away again. 9pm GMT! Does anyone wanna do 3.6.10 or shall I do 3.6.9!

See u tonight!

Flint

O.o 3.6.9. I feel like getting more stats updated, but it's also up to the other playerz. 9pm GMT...Does that count as NEW YORK also???
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: MP-Ryan on May 10, 2008, 04:21:32 pm
GMT = Greenwich Mean Time.  Or roughly five hours ahead of New York, depending on the current daylight savings time rotation.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: colecampbell666 on May 10, 2008, 05:52:00 pm
I can host now. And guys, Flint is on .9, and chief is on .10, a.k.a you're missing each other. Will be hosting .10.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: colecampbell666 on May 10, 2008, 05:59:16 pm
I hung around for a few, if you want me, post here.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: jedimasterseth on May 10, 2008, 06:00:23 pm
Hi Hosted the game and got a couple of (new) ppl, but not many! Where was everyone!! Anyway, will be hosting next on wed night at 9pm GMT!

Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: feltoar on May 10, 2008, 07:39:15 pm
Im back, but it I wanted to sleep in :P

Is the game still running and why cant I connect to fs2net?
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: colecampbell666 on May 10, 2008, 07:42:38 pm
I can host now. Use 3.6.10.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: feltoar on May 10, 2008, 07:45:57 pm
For some reason I can only connect with 3.6.9
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: colecampbell666 on May 10, 2008, 07:48:45 pm
.9 it is.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: feltoar on May 10, 2008, 07:52:55 pm
Thanks, game is up for anyone still hanging around
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: GTSVA on May 10, 2008, 08:22:37 pm
DANG! Missed it again....0.0
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: colecampbell666 on May 10, 2008, 09:09:56 pm
No... I was playing until a minute ago. Good game feltoar.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: feltoar on May 10, 2008, 09:30:41 pm
No... I was playing until a minute ago. Good game feltoar.
Yea it was, until that Rashaka ruined it all at the end.

Just realised I couldnt connect because I wasnt using 0314 XT build. It hangs on "Logging into Parallax Online" but pressing ESC lets be get past to the lobby view.

Looks like we have some more players in the FS2Net chat room, may be looking at even more games
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: colecampbell666 on May 10, 2008, 09:36:06 pm
I can't now, G2G2B.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: captain-custard on May 11, 2008, 01:08:32 am
Hi guys , sorry that i wasnt there last night had a crisis at work , weve got a big show today and someone who didnt know what they were doing killed the mobile sound system , so i had to work until 2am......arrrgh

good news is i fixed the problem , i killed the sob who touched it and found a preamp in an old ampli and stuck them together ......and it works .....

see ya all in the week and if not then next saturday ................
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: GTSVA on May 11, 2008, 08:19:23 am
I hate NEBULA MISSIONS!!!!!!!!!! :mad2:
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: colecampbell666 on May 11, 2008, 10:41:37 am
Hi guys , sorry that i wasnt there last night had a crisis at work , weve got a big show today and someone who didnt know what they were doing killed the mobile sound system , so i had to work until 2am......arrrgh

good news is i fixed the problem , i killed the sob who touched it and found a preamp in an old ampli and stuck them together ......and it works .....

see ya all in the week and if not then next saturday ................
I thought you were a trapeze artist?
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: captain-custard on May 11, 2008, 02:22:52 pm
Quote
I thought you were a trapeze artist?

sort of ....

I'm a circus artist and teacher, this involves being able to do anything , my duties within the company i work for include .......

sound and lighting... electrical installations

mechanic and mechanical engineering ( design and fabrication of circus material) ( fixing the companies trucks)

welder

musician

acrobatic porter

juggler

trapeze ( performing, teaching, installation)

teacher and responsable for the content pedagogic of the school

formation of staff

etc etc etc


so as you can see the circus as a job is multi skilled and demands a huge commitment




Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: captain-custard on May 12, 2008, 01:55:58 pm
any one up for playing tonight , monday ( thanks for the update fubar) im on line , pm me or icq msn etc
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: jedimasterseth on May 14, 2008, 11:55:55 am
Hey guyz, anyone up for a game tonight?! (9pm GMT). C'mon Andii no excuses tonight, snot, temperamental P.A.s, baying lions, or disenchanted trapeze lines...

By the way, there seems to be a bug in the server such that only some ppl can see a forming game. Often if I restart the game more ppl can see it! weird... Anyone got any ideas?

Flint
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: GTSVA on May 14, 2008, 04:06:57 pm
What is 9PM GMT converted into NY time again? :nervous:
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: colecampbell666 on May 14, 2008, 04:45:34 pm
Take your time zone, subtract or add the number. For NY, I believe that it is GMT-5, a.k.a 9-5 = 4:00.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: GTSVA on May 14, 2008, 06:12:22 pm
Bah...I'm never home on 4 at a weekday...sorry FLINTo

Thanks Cole...
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: captain-custard on May 17, 2008, 08:12:13 am
hi every one , just a quick question , who is here tonight and who is hosting etc ......... there are a few more builds availible in the 3.6.10 world ..... chiefs 4618 and 4619 both save stats , i think there is a primary weapons problem still but there you go ....... there is a new mac build as well ..... linux users as far as i know there is no stat saving build availible for tonight unless some one posts it this afternoon

any way have fun and see you later , im on line most of the day so msn or icq me

ciao
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: captain-custard on May 17, 2008, 03:04:45 pm
ok im in 3.6.10 waiting if you want to join



ok sat there twiddling my thumbs , if ou decide to play pls msn or icq etc me
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: jedimasterseth on May 17, 2008, 03:56:35 pm
Hey andii! Just got home from the cricket! U still up for a game or two! Anyone else wanna play! Will host in 15. Shall I host 3.6.9 or 3.6.10?!! Flint
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: captain-custard on May 17, 2008, 04:07:35 pm
3.6.10 would be good as it saves stats now :nod:
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: jedimasterseth on May 17, 2008, 04:40:48 pm
c'mon chaps The Big Saturday Night Show has just begun.... (3.6.10)

Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: jedimasterseth on May 17, 2008, 04:46:18 pm
Yo CC u disappeared, come back in!
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: jedimasterseth on May 17, 2008, 05:59:50 pm
Man where have all u guyz gone - Mura, Shivansps, Cole, Fubar, Castor, Rookie... Been hostin Sat nite games but it only seems to be me and Captain Custard! Come on chaps!

Shade / CP - when're u guys coming back?
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: FUBAR-BDHR on May 17, 2008, 06:21:31 pm
I never did make many of the Saturday games.  Always too early for me. 
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: GTSVA on May 17, 2008, 08:03:04 pm
Man where have all u guyz gone - Mura, Shivansps, Cole, Fubar, Castor, Rookie... Been hostin Sat nite games but it only seems to be me and Captain Custard! Come on chaps!

Shade / CP - when're u guys coming back?


You forgot me and Hunter... ;)

Me ...I told you why..Hunter...he disappeared.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: castor on May 18, 2008, 05:35:04 am
I had planned to join, but ran to some problems with my mouse controls (not sure what update I did got me into this...)
Should be fixed for the next games anyway.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: Shade on May 18, 2008, 11:46:38 am
Quote
Shade / CP - when're u guys coming back?
Now! Though, as I've been up for 27 hours, 17+ of which were spent in the air, I absolutely must insist on getting some sleep before I start playing FS2 :p
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: ShivanSpS on May 20, 2008, 03:28:56 pm
University :(
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: CP5670 on May 21, 2008, 09:36:53 am
I'm around. I have been pretty swamped with work lately and haven't had time for much gaming at all, but I will see if I can drop in one of these weekends.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: colecampbell666 on May 23, 2008, 11:36:58 am
I just got back from a week long trip to Montréal. And Ottawa... And Québec City... I'll probably play tonight.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: captain-custard on May 24, 2008, 12:41:29 pm
who's playing tonight and just a quick question, is it going to be 9pm bst or 9pm gmt.........and are we using 3.6.10and if we are kara has a new build .....http://www.freespacefaq.com/Misc-Downloads/Builds/OrderPriorities.7z (http://www.freespacefaq.com/Misc-Downloads/Builds/OrderPriorities.7z)
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: jedimasterseth on May 24, 2008, 03:35:06 pm
hey everyone, andi! am hosting 3.6.10 right now...
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: jedimasterseth on May 24, 2008, 03:59:42 pm
COME ON GUYZ THE GAME'S ON COME ON IN!!!!!!

No Excuses!!! Mura, Shivanb, Rookie, everyone COME ON!

Flint

(3.6.10 remember)
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: ShivanSpS on May 24, 2008, 04:22:09 pm
Funny thing, i can see an active game in fs2net, but in running a 3.6.10 .exe and i cant see it ingame.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: colecampbell666 on May 24, 2008, 05:10:06 pm
I can play.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: jedimasterseth on May 24, 2008, 05:35:31 pm
well CC's hosting it now
can u see it?
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: colecampbell666 on May 24, 2008, 05:38:22 pm
No, I'm not. I have guests.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: colecampbell666 on May 24, 2008, 05:52:23 pm
DIVE! DIVE! DIVE! HIT YOUR KEYBOARDS PILOT!!!

a.k.a I'm hosting.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: GTSVA on May 24, 2008, 08:04:13 pm
So much for 5 minutes eh Flint?
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: feltoar on May 24, 2008, 08:05:12 pm
Damn, missed it all for another week. Dont think you guys can stay up another hour than you have been? :D :D :D :D
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: Shade on May 24, 2008, 08:46:13 pm
Ah dam it, I fell asleep before the game started. Sorry I wasn't there this time.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: colecampbell666 on May 24, 2008, 08:58:35 pm
Well, again next week. Might I suggest changing it to Sunday, I'm usually able to host then.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: Zulu-Echo14 on May 25, 2008, 12:52:59 pm
So wait, there are no constante servers? Only at those hours? Then how do I know if this thing is working? And how do I change to 3.6.10 and is it worth it. Another thing I want to ask that isn't related to this topic but I don't feel like creating a new one, is there some kind of mod that enhances joystick suport because when I use it it's loose and I can't keep it on the target, if not in what sensitivity and deadzone do you(you being guy that uses joystick) have these settings?
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: Shade on May 25, 2008, 12:57:45 pm
Whenever you click "Create Game", you start up a server which will then show up on the list for everyone to join. So whenever someone feels like playing, there will be a server, even if it's their own.

As for switching to 3.6.10, that's done in the launcher by selecting an executable that is designated as a 3.6.10-based build. Is it worth it? Depends. If you like pretty graphics, then yes it is. If you like gaining score, then no it isn't, because score won't save on 3.6.10 until the final version is out, and that could take some time yet.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: Zulu-Echo14 on May 25, 2008, 02:44:52 pm
So I go to the browser button on top of the launcher and change to fs2_open_3_6_10-20071007T ? I did that and the graphics don't look any differetn, and in which version do people play more?
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: colecampbell666 on May 25, 2008, 07:42:28 pm
You have to select your mod folder under the "MOD" tab as mediavps. And make sure that you have the 3.6.10 Beta MediaVPs.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: Zulu-Echo14 on May 30, 2008, 04:37:59 pm
When I try to join a server it says "You have been rejected because the game is not in an appropriate state to accept" what does that mean?
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: GTSVA on May 30, 2008, 05:01:25 pm
When I try to join a server it says "You have been rejected because the game is not in an appropriate state to accept" what does that mean?

It depends. You see...you will always receive that message when the server is : playing, briefing, or debriefing.

In game joining is not possible (at least at the moment I think). 

You can only join a server if it is forming.

HAH, how's that for helping people Lobo, Cole, and all you other helpers???? (I'm on my way :D)
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: colecampbell666 on May 30, 2008, 05:05:57 pm
When I try to join a server it says "You have been rejected because the game is not in an appropriate state to accept" what does that mean?

It depends. You see...you will always receive that message when the server is : playing, briefing, or debriefing.

In game joining is not possible (at least at the moment I think). 

You can only join a server if it is forming.

HAH, how's that for helping people Lobo, Cole, and all you other helpers???? (I'm on my way :D)
Good, but needs work.

You cannot join a game when it is in progress, as of now. You must join when it is in the forming stage, otherwise you will get a message, as will we (the players). If you keep trying, it spams us with failed join messages, and thus is quite annoying.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: captain-custard on May 30, 2008, 05:07:18 pm
When I try to join a server it says "You have been rejected because the game is not in an appropriate state to accept" what does that mean?

this means in one way or another the game has already started , so you will have to wait until they have finished or if they decide to restart the game so that you can join ...........
So I go to the browser button on top of the launcher and change to fs2_open_3_6_10-20071007T ? I did that and the graphics don't look any differetn, and in which version do people play more?

if your using media vps and an xt build you can also use the selection " use normal maps ", but this will mean you need a good computer/ graphics card because your framerate will drop , and if playing multiplayer your stats wont save,


for the latest multi builds look here

http://www.hard-light.net/forums/index.php/topic,53508.msg1082018.html#msg1082018 (http://www.hard-light.net/forums/index.php/topic,53508.msg1082018.html#msg1082018)

good luck.......


When I try to join a server it says "You have been rejected because the game is not in an appropriate state to accept" what does that mean?

It depends. You see...you will always receive that message when the server is : playing, briefing, or debriefing.

In game joining is not possible (at least at the moment I think). 

You can only join a server if it is forming.

HAH, how's that for helping people Lobo, Cole, and all you other helpers???? (I'm on my way :D)


maybe your on your way but im sure the straight jacket should be a little tighter







Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: GTSVA on May 30, 2008, 05:11:07 pm
Whats that supposed to mean? :wtf:   ( :()
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: colecampbell666 on May 30, 2008, 06:34:01 pm
A post you made in the FS3 thread.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: karajorma on May 31, 2008, 05:39:45 am
You can only join a server if it is forming.

In 3.6.10 builds those playing will get a message that someone knocked if they try to join a game which is already playing (or at least the server will. Can't remember if the players do). So if you're expected you might want to try to join once even though you won't succeed in order to let people know you're there.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: colecampbell666 on May 31, 2008, 08:22:14 am
You can only join a server if it is forming.

In 3.6.10 builds those playing will get a message that someone knocked if they try to join a game which is already playing (or at least the server will. Can't remember if the players do). So if you're expected you might want to try to join once even though you won't succeed in order to let people know you're there.
QFT. But don't try more than once or twice, or it will spam the game with 2 messages each time.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: GTSVA on May 31, 2008, 01:41:47 pm
 :sigh:
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: colecampbell666 on May 31, 2008, 01:42:38 pm
1:20 'till game time.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: jedimasterseth on May 31, 2008, 02:13:26 pm
Yo Bubs, sho's hosting the game tonight and what build!!! 
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: colecampbell666 on May 31, 2008, 02:31:04 pm
I'll host, 3.6.10.

I used this (http://www.freespacefaq.com/Misc-Downloads/Builds/OrderPriorities.7z) build last time, it worked good.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: jedimasterseth on May 31, 2008, 02:33:21 pm
okay - what time? got a couple of peeps on the games viewer. Shade seems to be on it too but unresponsive...
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: colecampbell666 on May 31, 2008, 02:34:49 pm
I can start now.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: colecampbell666 on May 31, 2008, 04:34:22 pm
I'll be back in 20 minutes.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: colecampbell666 on May 31, 2008, 04:59:39 pm
I can host.

And who's that Craig guy?

EDIT: We're using 3.6.9.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: jedimasterseth on May 31, 2008, 05:25:47 pm
Good game tonight guys. Good to see some new faces! Zulu, Pao, Surfer, Lama! Do come back next week. Also - good to see u back Shade!! We missed u!!

andi: played a match today, scored a quickfire 20!!

Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: colecampbell666 on May 31, 2008, 06:22:55 pm
Very good game, large turnout. Until Wednesday/Saturday, Adieu!
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: captain-custard on June 01, 2008, 02:44:27 am
sorry ppl i couldnt stay , weve been having monster thunderstorms and another one started , so  i had to shut down for a while the storm was right on top of us , after 15 minutes i was so glad that i had as the lightning grounded not far from the house...........

before i left the game last night was any one else having Lag/ ping problems....; mines was 300+ and normally its around 120/150 but this might have been because of the storms....


see ya later







Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: colecampbell666 on June 01, 2008, 06:51:19 am
No problems were had here. Of course, I was hosting.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: Mura on June 01, 2008, 10:07:17 pm
Ah, i miss coming for some multi action, but vacations will be soon, and i hope i can join you for some crazy flying (hopefully with not a ton of lag XP)
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: colecampbell666 on June 02, 2008, 02:49:31 pm
Does a dedicated server work yet?
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: colecampbell666 on June 09, 2008, 12:19:08 am
What happened to this week? I wasn't able to play, I had a huge project, but it doesn't look as if anyone did.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: Shade on June 09, 2008, 05:39:18 am
Well I was playing for a good two hours, dunno where everyone else was.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: Blue Lion on June 09, 2008, 06:58:31 pm
I logged on a few times, no names no games.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: colecampbell666 on June 09, 2008, 08:00:33 pm
Usually starts at around 8-9 GMT as stated. I think that everyone was away this week.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: GTSVA on June 09, 2008, 08:35:47 pm
Yeah..I was wondering..no one posted in this forum last Saturday... :nervous:
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: Shade on June 13, 2008, 02:25:07 pm
I won't be around to play this Saturday. Watching Le Mans for 24 hours straight :)
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: Mura on June 14, 2008, 01:02:10 pm
Mhhh... im wondering if there's gonna be game this saturday... it seems i might be able to join with no lag this time
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: GTSVA on June 14, 2008, 01:50:45 pm
Isn't today saturday? :confused:
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: GTSVA on June 14, 2008, 01:52:54 pm
I'm starting up a game now...meet me in the Fs2Net lobby if you are in...

Sorry for the double post..
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: FUBAR-BDHR on June 14, 2008, 04:22:30 pm
One day I have time to play and the only people on are in 3.6.9 and no games. 
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: Mura on June 14, 2008, 04:32:37 pm
where the heck were you? we were indeed online and played two games, but the second one got interrupted and didn't catch gtsva again...

EDIT: get in get in get in!!!!! let's play, there is life again, it seems we'll be playing 3.6.9, but don't trust me much, be on your toes, and please come!

EDIT2!: COME ON! i know there's people reading this, don't make me double post  :mad:
at least join game viewer or something... and i wonder where flint went....
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: jedimasterseth on June 14, 2008, 04:53:03 pm
Hey Chaps! Am hosting 3.6.9 if anyone is interested!!!
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: jedimasterseth on June 14, 2008, 05:21:49 pm
hallo? hallo? is anyone out there? calling on all interplanetary creatures. I think the server may be buggered cos noone can host / see anyone's games. HELP HELP!! Is there anybody out there? Cole! Shade! Cp (where have u gone btw)! Karajorma! Taylor! We still like freespace!

Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: GTSVA on June 14, 2008, 06:06:47 pm
IM here....where are you?
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: FUBAR-BDHR on June 14, 2008, 09:52:43 pm
It quit raining right after I posted that so I went back outside.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: colecampbell666 on June 16, 2008, 07:03:43 pm
CP has left for now, after he beat everyone.

I was camping.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: GTSVA on June 16, 2008, 08:01:15 pm
Sigh.... :sigh: When can we all meet once again? I haven't played Freespace in days.... :ick:
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: colecampbell666 on June 16, 2008, 08:31:43 pm
I'll have nothing this weekend; EXAMS WILL BE OVER!!!

W00T!
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: GTSVA on June 17, 2008, 12:42:13 pm
Im free also...
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: FUBAR-BDHR on June 17, 2008, 01:35:09 pm
Alright the newer 3.6.10 builds should be able to login to FS2netD again (thanks to Taylor for this).  Older XT build still work but if you are using a non XT build from before today you may need this config (http://www.hard-light.net/forums/index.php?action=dlattach;topic=54560.0;attach=6019) file. 

3.6.10 builds still have the same restrictions for MediaVPs.  You can use them but stats won't save. 

Also I think it would be a good idea to post the version you are using if you are hosting to keep everyone on the same page.  It's not required that you run the same build as the server but I think running the latest build possible that works on both server and client would help track down both old bugs and any new ones. 

Almost forgot it would also be helpful to post a link to the build for others to grab quickly. 
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: Mura on June 17, 2008, 11:36:39 pm
Thanks to an improvised hosting by Mig-29 (who i think is not in this forum yet) we had a little game today, was quite fun but needed more people...

I hope the saturday game happens, and that we all agree on a 3.6.10 build to check out.


EDIT: i've been wondering for a while... this seems to happen to me a lot, every time we end a game in 3.6.9 i get a "time out" from the server and my stats wont save... not using mediavps and i don't have the hacked tables message either... what could be the cause of this? i would like to get this fixed because i had the same promotion 5 times already and achieved double ace twice already and it wont save  :ick:
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: colecampbell666 on June 18, 2008, 01:13:15 pm
So what's a good build for Saturday? I'll probably be hosting.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: colecampbell666 on June 20, 2008, 07:18:16 pm
I'm going to rewrite the post, but am waiting on MatthewPapa for permission to use his FAQ.

Would a Multiplayer Portal on the Wiki be a good idea? Get rid of everything here except the calendar and a link to the Portal?
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: FUBAR-BDHR on June 20, 2008, 10:46:45 pm
Sounds like a good idea for 3.6.9 but I'm not sure about 3.6.10 since it can change a lot more.  Could always unsticky the current thread after the Wiki is ready and then make a new one with calendar, Wiki link, and 3.6.10 instructions. 

Been thinking about splitting the current thread just to eliminate all the junk anyway but haven't had the time.  A new one with all the needed info would be even better.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: Shade on June 20, 2008, 10:55:36 pm
Quote
Would a Multiplayer Portal on the Wiki be a good idea?
Perhaps first checking the wiki to see if there already is one and has been for nearly a year would be a good idea? ;)
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: FUBAR-BDHR on June 20, 2008, 10:59:42 pm
Yea but all that does is give a brief description and point you right back to the forums.  It would be nice if it had the full instructions for getting 3.6.9 running and then a link to instructions for newer builds which would be in this forum.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: Shade on June 20, 2008, 11:02:53 pm
Are we looking at the same page? (http://www.hard-light.net/wiki/index.php/Portal:Multiplayer)
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: FUBAR-BDHR on June 20, 2008, 11:17:54 pm
Yes.  Click on the FS2NetD link and you'll see what I am talking about.  Just a description of the service but no real instructions.  But I do see what you mean.  If you go to the technical section an click on getting started then you do get the info.  That needs to be referenced better in the Wiki for FS2netD. 

What if all the necessary info including the calendar was moved into the Wiki then referenced by a stickied thread.  Information for the game could still be posted in this forum.  One thread per game would probably be a better way to go than 43 pages of who knows what to sort through. 
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: Shade on June 21, 2008, 05:47:59 am
Sounds reasonable enough having a link to the guide in the FS2NetD article itself. Added :) And having the page for the calendar on the wiki sounds good to me too. Could link it from the community section of the nab bar so it's directly accessible from the portal as well as from a sticked thread here.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: GTSVA on June 22, 2008, 01:54:42 pm
You guys played yesterdai????
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: Shade on June 22, 2008, 02:00:59 pm
I didn't. And I probably won't until this european football championship is over heh. It's far too good to miss ;)
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: colecampbell666 on June 22, 2008, 02:05:43 pm
I went to a movie.

Anyone up for tonight?
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: Blue Lion on June 22, 2008, 02:25:24 pm
I might try to get in there for my first mission
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: Mura on June 22, 2008, 06:51:38 pm
well, i am up for tonight... but i am not sure what time....  could  you be more specific?  :D
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: GTSVA on June 22, 2008, 07:32:08 pm
I'm on now...
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: colecampbell666 on June 22, 2008, 08:25:19 pm
Dang. Just got home again, went ATVing. Sorry guys, I'll make it top priority next week.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: Mura on June 22, 2008, 08:32:20 pm
Well, if you are in the american continent, there are still enough players for it, hahaha, at least i think so if you aren't too tired of atv-ing, tho :b


Ps: Blue Lion is trying to host a game right now, but with little success... correction, with success! ;)
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: colecampbell666 on June 22, 2008, 08:34:41 pm
Naw, it's too late, my parents won't let me. I'm on the far East (NS).
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: GTSVA on June 23, 2008, 11:15:18 am
I saw Blue Lions game... but it was too late!!!!!!! :hopping:
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: colecampbell666 on June 23, 2008, 11:48:18 am
Nothing tonight. Anyone up?
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: GTSVA on June 23, 2008, 12:00:37 pm
I'm up now. You wanna host?
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: colecampbell666 on June 23, 2008, 12:07:48 pm
Not now, later today. Around 10 GMT.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: Blue Lion on June 23, 2008, 12:19:51 pm
I'll probably be hosting a game around 8pm est or so.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: GTSVA on June 23, 2008, 12:46:27 pm
Umm.....Does that count NYC time?  :confused:
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: Mura on June 23, 2008, 01:28:15 pm
ok, 10pm gmt -5 to NYC time (i think) makes it 5pm your time...
the other one is still 8pm since is in the same hour zone  :P

what build will you be using, cole?? so i can get the same one
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: colecampbell666 on June 23, 2008, 03:00:41 pm
Uh. No. 10 PM GMT is in an hour.

And reccomended 3.6.10 builds 1, in my signature.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: Blue Lion on June 23, 2008, 03:09:13 pm
I will be hosting in 3.6.9
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: colecampbell666 on June 23, 2008, 03:14:27 pm
Here's the scoop. I am going to mow the lawn, I'll be in at 10 for certain. It's starting to rain, and if it rains too heavy, I'll have to come in, ergo I'll host then and there.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: colecampbell666 on June 23, 2008, 04:03:29 pm
LET'S RIDE!!!
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: GTSVA on June 23, 2008, 04:04:03 pm
I'm READY!!! Hit the GV if you want to!


EDIT: COOOOOOOOOOOOOOOOOOOOOOLE....Where you at?
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: colecampbell666 on June 23, 2008, 04:17:10 pm
LOL. The exact time I quit to see where everyone is.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: GTSVA on June 23, 2008, 04:20:34 pm
...Are we playing or not and what build?

EDIT: Uhhhhhhhh I'm lost... :nervous:
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: colecampbell666 on June 23, 2008, 04:26:33 pm
http://www.freespacefaq.com/Misc-Downloads/Builds/OrderPriorities.7z
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: colecampbell666 on June 23, 2008, 04:56:52 pm
GTSVA, You'll have to fix that bug you're having.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: Mura on June 23, 2008, 05:13:28 pm
oh darn.... just when i tought you had done playing one game so i could join there's no one else... :/
not in 3.6.9 neither 3.6.10
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: colecampbell666 on June 23, 2008, 05:32:00 pm
Naw, can't play anymore.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: GTSVA on June 23, 2008, 05:36:58 pm
That was fast COLE...and Mura..can you play in 1- 1 1/2 hours?

EDIT: [email protected] Where the hell is everyone????/ I'm ready..someone host in the next hour okie? Kthxbai! ^^
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: Blue Lion on June 23, 2008, 07:49:30 pm
hosting games up now
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: GTSVA on June 23, 2008, 09:43:23 pm
Good game Ceze, Wedge, Blue Lion, and Tarantula. ;) :nod:
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: Blue Lion on June 23, 2008, 09:46:57 pm
Not bad for an ol fogie ;)
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: Tantalus53 on June 24, 2008, 10:12:56 am
Good game Ceze, Wedge, Blue Lion, and Tarantula. ;) :nod:

Hoi! I heard that!

Imma get you next time. Your on my hit list with Hippo.

And not so bad yourselves  :yes:
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: colecampbell666 on June 28, 2008, 02:53:27 pm
http://www.freespacefaq.com/Misc-Downloads/Builds/Scoring-Changes.7z

That is the build for this weekend. I'll be delayed by about 20 minutes, I'll start in 25.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: GTSVA on June 28, 2008, 06:48:27 pm
DAMN...I can't make it this time...sorry...
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: colecampbell666 on June 28, 2008, 07:28:22 pm
That's OK, I couldn't host anyway.

Wow. This has really fallen apart since CP left, and Flint is nowhere to be found. Shade hosts a lot, although he seems not to every week, and I barely make it.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: Shade on June 29, 2008, 06:37:34 am
It did this last summer as well. It's natural, people play more when it's cold and dark outside. There has also been a certain build confusion along with problems with the stats server, which hasn't made things better, but 3.6.10 seems to work fine now and stores stats as well, so that should eventually clear up. As for the reason I wasn't playing the last couple of weeks, that was due to the Euro 2008 football championship, which will cease to be an issue after this Sunday. I may still not make it every week, but I should make most :)

And besides, we got 5 people playing over the course of the evening, and there were another 5 playing BtRL at the same time, so fallen apart is not quite accurate ;)
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: captain-custard on June 29, 2008, 06:50:02 am
sorry guys for me not being in lately , have been on tour and have had shows every weekend for the last six weeks, i normaly dont have a show this saturday (unless one gets sold in the next few days)

i think aswell as the build confusion there has been a time confusion between bst and gmt and other timezone changes.........

so if there is any interest in a game this saturday ill try to be online at 9pm gmt.....

please im or mail me if ppl are going to be there,

later
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: colecampbell666 on June 29, 2008, 09:04:31 am
What happened to Flint?
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: Nemesis6 on June 29, 2008, 09:08:48 am
I wouldn't mind playing along. But what exact do I need? I've got the account, I can log into PXO. Are there any rules about what build or mediavps I can use or have to use? I've read up on it and I haven't found any definite answer. I know the first page explains it, but I wanna make sure it hasn't changed since then! Already using the XT build, with a mish-mash of the beta mediaVPS and the .9 version; I'm just using the new the new mv_assets that replaces mv_models and mv_textures. Would that be a problem?
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: colecampbell666 on June 29, 2008, 09:19:00 am
No, read this (http://www.game-warden.com/forum/showthread.php?t=267). You need an FS2NetD account, and FreeSpace Open. You need the 3.6.10 Beta MediaVPs, and a recent 3.6.10 build (of which Xt is not) to have stats save. I'd suggest the first recommended build in my signature.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: captain-custard on June 29, 2008, 11:15:53 am
i dont know what happened to flint , ill try and email him know , but it is summer and cricket season and if he is playing away games and then cerebrating the victory then theres little chance he will be in or in a fit condition to play saturday night ( taking from past experiences)
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: Nemesis6 on June 29, 2008, 11:19:34 am
Sorry, confused the PXO thingy - I did make an FS2net account, and I've logged on to check if it worked, and it did. I've gotten the latest mediaVPS now and tried the build you recommended... Surely it can't be that you have to play without normal maps to play multiplayer?  :wtf:
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: FUBAR-BDHR on June 29, 2008, 12:57:29 pm
The XT 03/14 build should work if you want normal maps.  Stats do not save with any MediaVP's enabled though. 
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: colecampbell666 on June 29, 2008, 07:54:50 pm
Yeah, in order for stats to save you have to use a recent build, of which 3/14 is not. I think that the newest kara build is the only legal one, having the new assist code.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: FUBAR-BDHR on June 29, 2008, 09:22:33 pm
I'm on now running that build (see the Saturday game thread I don't have a link right now).
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: karajorma on June 30, 2008, 03:02:04 am
Yeah, in order for stats to save you have to use a recent build, of which 3/14 is not. I think that the newest kara build is the only legal one, having the new assist code.

WMC's latest build (http://www.hard-light.net/forums/index.php/topic,54876.0.html) should also have it since the code for it is in SVN.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: jedimasterseth on June 30, 2008, 04:32:03 am
Hey Guys! It's Flint - I'm back :-) I got a bit fed up of noone turning upto the Saturday and Wednesday games!! What happened to the good old days with CP or Shade hosting! I'll be hosting a game tonight (Monday at 9pm BST / 10pm GMT / 9pm Europe Time) to start things off again for me! COME ALONG! I miss this ****....
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: Nemesis6 on June 30, 2008, 08:40:17 am
I'll certainly drop by. It'll be my first game though.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: captain-custard on June 30, 2008, 02:17:54 pm
flint to see you, mmmm confusion again with the hours ..... europe is always one hour in advance so 9pm bst is 10pm in europe;;;..
ill try to be there.....
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: Nemesis6 on June 30, 2008, 03:54:06 pm
I was under the impression that it would start at 11 PM in GMT + 1 where I'm located... got the time mixed up it seems.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: Nemesis6 on July 02, 2008, 09:26:32 am
So the game at 9PM today, That would be 7 PM in GMT+1 right? At least that's what timezoneconverter.com says.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: GruntOfAction on July 02, 2008, 10:57:58 am
Hey if I want to join a multiplayer thing could someone just paste what I have to do? If I were hosting I know I'd have to foward ports and such but how would I join someone's online game?
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: GTSVA on July 02, 2008, 12:22:30 pm
Didn't you even read the thread???
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: FUBAR-BDHR on July 03, 2008, 10:11:15 pm
I'll be drinking in the lobby for awhile if anyone is up for a few. 
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: GTSVA on July 03, 2008, 10:40:57 pm
I'll be drinking in the lobby for awhile if anyone is up for a few. 

Where you at?
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: FUBAR-BDHR on July 03, 2008, 10:41:35 pm
3.6.10 in the lobby

Using this build:  http://www.freespacefaq.com/Misc-Downloads/Builds/StandaloneFixes-1.7z
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: GTSVA on July 04, 2008, 08:04:21 am
3.6.10 in the lobby

Using this build:  http://www.freespacefaq.com/Misc-Downloads/Builds/StandaloneFixes-1.7z


Oh that lobby......I thought you meant GV...shi*..>.>
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: FUBAR-BDHR on July 04, 2008, 08:01:35 pm
Working on filling the lobby up with empties again tonight.  Drop by and enjoy some fireworks Shivan style. 
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: captain-custard on July 05, 2008, 02:07:18 pm
so a miracle.. its saturday night , im not working , i have a working internet connection and a computer that has freespace open installed and as up to date as im going to get, ..... so are we playing and if so at ....9pm bst or 9pm gmt or.......?

would love to play but cant be bothered waiting till midnight so if theres any one out there IM me (my icq isnt working), mail me etc.....

just so you can guess what time im on i posted this at 21:07 my time
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: Shade on July 05, 2008, 02:52:25 pm
I'll be starting a game up shortly, on the hour.

[Edit] The game is up and running.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: jedimasterseth on July 05, 2008, 03:32:27 pm
Hiya shade! is that 3.6.10!?
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: GTSVA on July 05, 2008, 03:42:09 pm
Hiya shade! is that 3.6.10!?

Yeah...what build?
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: Shade on July 05, 2008, 04:35:43 pm
Yeah, 3.6.10. I don't do 3.6.9 anymore, too buggy.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: jedimasterseth on July 05, 2008, 04:42:56 pm
anyone got the link to the scp forum for the latest build of 3.6.10?
struggling to find it - please paste here!
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: Shade on July 05, 2008, 05:47:27 pm
http://www.freespacefaq.com/Misc-Downloads/Builds/StandaloneFixes-1.7z
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: jedimasterseth on July 06, 2008, 03:14:21 am
Thanks Mr Mikkelsson!
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: GTSVA on July 06, 2008, 08:51:43 am
Lol...missed the game yesterdai...YOU GUYS TOOK TOO LONG!!! Then I got occupied...>.>
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: Shade on July 12, 2008, 02:28:54 pm
Starting a game up in about 30 minutes' time. A 3.6.10 build will be needed.

[Edit] And the game is up. Or possibly afoot.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: GTSVA on July 12, 2008, 06:00:46 pm
It would be easier if someone was in the GV...
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: captain-custard on July 13, 2008, 04:37:55 am
hi all, just a big "grrrrrrrrrr" i had some free time last night and guess what , got everything plugged in, got the right build already and bang huge thunderstorms , so lost my internet connection and by the time i got it back it was 3am lightning had taken out the phone system in my area.......... so i hope that next weekend im free and the weather is in my favour.....

if any one is playing in the week i have most evenings free .... so please IM me if im online would love to play.....

take care all ....later
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: Shade on July 18, 2008, 04:30:16 pm
I won't be able to host saturday as the PSU on my main computer died, and my other system doesn't have the horsepower to host. I can still play though if someone else does the hosting.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: jedimasterseth on July 19, 2008, 08:07:07 am
Hi Shade! I will host tonight at 8pm BST - I think that's 9pm GMT. Come along everyone! Fried computers or net connections will not be allowed as excuses! It will be 3.6.10 :-)

Iv had some probs with hosting on 3.6.10 at times - some unknown bug - if u dont see me i'll be on the fs2net games viewer as well!!

Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: jedimasterseth on July 19, 2008, 02:12:47 pm
Hey Guys!! Gonna setup the game in 10 min! So come along fool!
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: colecampbell666 on July 19, 2008, 02:30:22 pm
I will.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: Shade on July 19, 2008, 02:32:17 pm
Already there and waiting for you :) My GeForce 3 and I are gonna kick ass...
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: colecampbell666 on July 19, 2008, 02:50:10 pm
Flint? Here FlintyFlintyFlintyFlint!

NVM.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: captain-custard on July 19, 2008, 02:58:58 pm
hi ppl what build you using i just downloaded chiefs build but cant see any games up?, i will keep trying and checking here ....
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: castor on July 19, 2008, 03:00:56 pm
I'm using 4709. That chiefs build should be fine for 3.6.10.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: jedimasterseth on July 19, 2008, 03:14:29 pm
hey guys, bug in the 3.6.10 file reinstalled and am ready to go!!!!!
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: jedimasterseth on July 19, 2008, 06:13:38 pm
Good game tonight folks! Sugarcane... i mean castor was a kind and generous host! Shade - have u managed to fix ur comp yet!!!

CC: Dont work too hard sonny, we need all we can get to save us from the evil extra-solar perpetrators who WILL kill cricket and replace it with a quaiso-human sport...


Flint
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: GTSVA on July 20, 2008, 09:21:38 am
Rofl What the hell happened in here? :lol:
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: colecampbell666 on July 20, 2008, 10:32:43 am
He's telling andicirk that he has to kill any soccer players and keep cricket alive.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: GTSVA on July 20, 2008, 12:00:26 pm
He's telling andicirk that he has to kill any soccer players and keep cricket alive.

lol
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: Shade on July 22, 2008, 12:12:37 pm
Quote from: jedimasterseth
Shade - have u managed to fix ur comp yet!!!
Just now :) New PSU installed and working. And working quietly - I'm sitting right next to the box and I can not hear it. At all. And I cleaned the CPU heatsink while I had the box open anyway so it even runs cooler too :D
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: captain-custard on July 25, 2008, 11:59:44 am
hi guys just a quick one to say i cant make it saturday night im doing street shows at the avignon theatre festival, and wont be finished before 3am..... hope you have a great night and have fun

 ;)
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: GTSVA on July 25, 2008, 01:39:49 pm
hi guys just a quick one to say i cant make it saturday night im doing street shows at the avignon theatre festival, and wont be finished before 3am..... hope you have a great night and have fun

 ;)

YO!!! Do you play as andicirk?
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: captain-custard on July 25, 2008, 02:47:17 pm
hi guys just a quick one to say i cant make it saturday night im doing street shows at the avignon theatre festival, and wont be finished before 3am..... hope you have a great night and have fun

 ;)

YO!!! Do you play as andicirk?

no i dont ,

lol
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: GTSVA on July 25, 2008, 05:57:33 pm
hi guys just a quick one to say i cant make it saturday night im doing street shows at the avignon theatre festival, and wont be finished before 3am..... hope you have a great night and have fun

 ;)

YO!!! Do you play as andicirk?

no i dont ,

lol

So what do you play as??????
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: colecampbell666 on July 25, 2008, 06:22:26 pm
Captain Custard.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: GTSVA on July 25, 2008, 09:03:14 pm
Captain Custard.

Andicirk is Double C???


How come no one told me [email protected][email protected]$$%@!!????? :hopping: :jaw:
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: Jeff Vader on July 26, 2008, 02:53:54 am
You didn't ask. Now calm down. Think back to the etiquette around here. Less exclamation marks and question marks, please.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: Shade on July 26, 2008, 02:46:34 pm
Starting a game up in about 15 minutes. 3.6.10 like last time.

[Edit] Game's running.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: Mura on July 26, 2008, 05:12:24 pm
i guess i just freaking missed this...
It seems that FUBAR and someone else are still playing but protected :/

such a shame, i hope i get another game some other time
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: GTSVA on July 26, 2008, 05:13:36 pm
i guess i just freaking missed this...
It seems that FUBAR and someone else are still playing but protected :/

such a shame, i hope i get another game some other time

Same MuraMura...
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: FUBAR-BDHR on July 26, 2008, 05:49:48 pm
That's just my standalone server.  It shouldn't be password protected though. 
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: colecampbell666 on July 27, 2008, 08:41:20 pm
Standalone works?
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: GTSVA on July 27, 2008, 09:24:28 pm
Anyone up for a game??? I'll be waiting in the GV!!!
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: FUBAR-BDHR on July 27, 2008, 11:33:24 pm
Standalone works?

Not yet but Kara's working on it.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: colecampbell666 on July 28, 2008, 07:42:30 am
Yay! One more reason why kara's my favourite coder.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: GTSVA on August 13, 2008, 11:12:12 am
Hello... ?








:nervous:
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: captain-custard on August 13, 2008, 12:01:34 pm
hello ?  :nervous:

 :eek2:

 :wtf:

 :eek:

 :confused:

Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: GTSVA on August 13, 2008, 06:46:44 pm
No more games...? (Where's Flint and Shade)?
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: Shade on August 14, 2008, 01:52:34 am
I've been hosting games every Saturday at the usual time. All you have to do is show up :p
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: GTSVA on August 14, 2008, 09:20:50 am
OH.....people play with you?
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: Snail on August 15, 2008, 09:04:30 am
OH.....people play with you?
Yeah. I'm not a regular player of multi but I show up from time to time.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: colecampbell666 on August 15, 2008, 09:53:00 am
You aren't Shade.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: GTSVA on August 15, 2008, 11:14:10 am
You aren't Shade.

I lol'ed.  :lol:
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: captain-custard on August 16, 2008, 02:09:18 pm
waits patiently, drinks tea and hopes, online now icq n msn are working
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: Shade on August 16, 2008, 03:07:26 pm
I've been working today so I'm afraid I'm far too tired to play. I see there's already a game going though :)
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: captain-custard on August 16, 2008, 03:19:32 pm
there is a game but no thanks, ill wait to see if there are any other ppl then try n host a different game , dont like being threatened with being kicked because i want to test latest build with mediavps enabled ...... some one (maybe his parents) should spank falco for being so arrogant...

grrrr  :hopping: :mad: :mad: :mad:

winge finished
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: captain-custard on August 16, 2008, 03:37:07 pm
hosting,if any one wants to play
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: Snail on August 17, 2008, 01:48:58 am
You aren't Shade.
I ate his brain, though.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: colecampbell666 on August 17, 2008, 09:39:01 am
Mind regurgitating some of that? Sounds tasty.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: captain-custard on August 17, 2008, 11:37:40 am
some times i wish i could wipe ppl's profiles from fs2net , well just once really , please if anyone here is freinds or just knows falco , please break his , hands his hard drive and generally stop him from coming online.... last nite he was so abusive that one host kcked him and went password protected and i kicked him in the end and started as fast as i could so he couldnt rejoin , i play this game for fun bt at the same time i play to bug test and its just impossible with him ..... :hopping:



death to falco


or at least genital herpes*

*  if we can find a deaf prostitute


Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: GTSVA on August 17, 2008, 12:05:17 pm
some times i wish i could wipe ppl's profiles from fs2net , well just once really , please if anyone here is freinds or just knows falco , please break his , hands his hard drive and generally stop him from coming online.... last nite he was so abusive that one host kcked him and went password protected and i kicked him in the end and started as fast as i could so he couldnt rejoin , i play this game for fun bt at the same time i play to bug test and its just impossible with him ..... :hopping:



death to falco


or at least genital herpes*

*  if we can find a deaf prostitute




 :wtf: :wtf: :wtf:

I know a Falco......XD
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: colecampbell666 on August 17, 2008, 05:49:01 pm
Personally? In RL?
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: GTSVA on August 17, 2008, 08:01:58 pm
Personally? In RL?

NAWWWWW In Fsworld...lulpie :P
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: ninelives1 on August 18, 2008, 11:09:04 am
i just started trying multiplayer and i haave never seen a game going on.... is this normal... well anyway i'm hosting
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: colecampbell666 on August 18, 2008, 11:42:51 am
:welcomegreen:

If you had read the topic you'd know that games are only on at preset times. Until dedicated server support is implemented, it will stay this way.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: ninelives1 on August 18, 2008, 11:56:16 am
thats not very fun though if it's only likie 3 times aaweek
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: captain-custard on August 18, 2008, 11:59:04 am
mmm cole your info isnt totally correct there are games at organised times but there are a great many hit n miss games , just look in at te 3.6.10 server in fs2net and see if there is any one online or playing , ive manage to play a few times this week .....
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: Snail on August 27, 2008, 02:31:01 pm
Is there a game on tonight or am I dreeeeaming?
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: colecampbell666 on August 27, 2008, 03:07:52 pm
It's Wednesday, and Flint hasn't been around, and my PC isn't good for gaming, so...
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: Snail on August 27, 2008, 03:25:42 pm
:(
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: eliex on August 29, 2008, 06:14:40 am
I am going to try out FS2 Multiplayer now. Looks great!
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: GTSVA on August 29, 2008, 07:08:55 am
I am going to try out FS2 Multiplayer now. Looks great!

GOOD LUCK!
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: captain-custard on September 02, 2008, 05:38:43 am
im going to be online wenesday night from about 8pm gmt (9pm cet) if any one wats to play ill be there , if any one has a reasonable connection it will probably be better that you host , i hope to play a couple of games with everything on , so stats wont save after that ill play without media vps ....

hope to see you there...
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: colecampbell666 on September 02, 2008, 11:24:48 am
I'll play if I get my GPU fan by then.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: captain-custard on September 03, 2008, 02:06:00 pm
ok im up and hosting.... 8pm uk time 9pm central europe time ............;

may the fluffy bunnies be with you
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: GTSVA on September 08, 2008, 08:35:19 pm
Sigh.......school has started and no time for Multiplayer..ugh
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: captain-custard on September 10, 2008, 09:32:53 am
ill be online tonight from 7pm bst (6pm gmt  )8pm cet..... ifanyone wants to play im up for it ?........ pm or icq me .....
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: captain-custard on September 10, 2008, 12:59:18 pm
HOSTING
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: GTSVA on September 10, 2008, 02:03:46 pm
lol Double poster! I ban joo!  :lol:
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: FUBAR-BDHR on September 12, 2008, 08:08:01 pm
Anyone playing tonight?  I'll be hanging out in the lobby for awhile. 

Called it quits after over 3 hours of no one showing up.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: captain-custard on September 13, 2008, 12:17:49 pm
i the weather holds out ill be in , what time you going to play?
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: captain-custard on September 13, 2008, 02:03:22 pm
ok im online n hosting
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: captain-custard on September 17, 2008, 01:02:47 pm
im up for playing a few testing etc ,whatever if your ierested icq pm me ill be up for playing in one hour (8pm bst,7pm gmt)
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: GTSVA on September 17, 2008, 06:34:37 pm
Grr that's too early for us New Yorkers....>.> I'm still in school.... :(
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: FUBAR-BDHR on September 18, 2008, 07:10:13 pm
I'll be hanging out in the lobby for a while.  Want to play you can find me there. 
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this 'ere first!
Post by: captain-custard on September 19, 2008, 01:01:27 pm
ive got a free evening if anyone wants to play or test tonite my icq etc is on and ill be checking fs2dnet sometimes
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this 'ere first!
Post by: captain-custard on September 19, 2008, 01:19:17 pm
hosting...............
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this 'er
Post by: FUBAR-BDHR on September 19, 2008, 04:03:13 pm
I'll probably hit the lobby between 8 and 9 EST and hang out for a few hours. 
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: FUBAR-BDHR on September 26, 2008, 07:27:22 pm
Keg of beer in hand, headed for the lobby ---------->>>>>>>
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: GTSVA on September 27, 2008, 01:37:00 pm
Keg of beer in hand, headed for the lobby ---------->>>>>>>

I'm so confused as to what time you are playing and whatnot...
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: FUBAR-BDHR on September 27, 2008, 01:50:28 pm
Whenever I have time to play I post and go to the lobby to see if anyone else does.  I don't have a scheduled time.  Just look at the time on the post.  That was last night at about 7:30 PM EST. 
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: captain-custard on September 28, 2008, 04:23:35 am
well i wasn't  online last night ;(   took the chance to have one last party in the garden before the nights get too cold)

so ive missed my multiplayer fix , im hoping now that the days are drawing in that multiplayer starts to come back to life again, so we can finish bug testing and the 3.6.10 can finally be authenticated and we can all play using the same build,and save stats when using media vps........

so lets hope that we can bug test a little more and get our side of the job done as quickly as possible
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: jedimasterseth on September 28, 2008, 07:16:18 am
Dear All,

Hope u guyz v been okay. I've been / still am moving house so haven't been on! How's the 3.6.10 development going? As the nights draw in it will be freespace time soon for me again :-)

Best

Flint
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: captain-custard on September 28, 2008, 07:37:01 am
sneaking in on a sunday afternoon and then running out quick you will pay for your acts of treason young jedi
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: GTSVA on September 28, 2008, 01:10:24 pm
sneaking in on a sunday afternoon and then running out quick you will pay for your acts of treason young jedi

Me????
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: captain-custard on September 28, 2008, 01:12:55 pm
sneaking in on a sunday afternoon and then running out quick you will pay for your acts of treason young jedi

Me????


nope


Dear All,

Hope u guyz v been okay. I've been / still am moving house so haven't been on! How's the 3.6.10 development going? As the nights draw in it will be freespace time soon for me again :-)

Best

Flint


him
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: GTSVA on September 28, 2008, 07:34:45 pm
Okay Double C.  :D
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: captain-custard on October 01, 2008, 07:28:35 am
any one up for laying tonight , ill be home from work and ready to play at 9pm gmt ish , ( might be just a little later but not much )
would like to bug test a litle and play a little so if your up for it please post here
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: captain-custard on October 04, 2008, 11:09:38 am
its saturday......... multiplayer any one i coul do with a distraction that doesnt involve big lumps of metal (welding and cutting and shaping) but would love a distraction that does nvolve big lumpsof flying metal ( shooting, ramming and being shot n rammed)

so now the nights are closing in and the winters on its way lets get the multi side of 3.6.10 bug tested and finished
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: Mura on October 04, 2008, 02:26:04 pm
if i get the joystick to work and no one comes claiming for my soul to be somewhere else, you can count me in
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: GTSVA on October 06, 2008, 07:07:22 pm
SIGHZORS....Captain Custard, Fubar, Mura, do you guys get games with a considerable amount of people?
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: captain-custard on October 11, 2008, 02:12:11 pm
is any one up for playing tonight?
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: Goober5000 on October 11, 2008, 08:54:50 pm
Bleh, I can't connect to FS2NetD.  Has the configuration changed?  I haven't played in a while.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: FUBAR-BDHR on October 11, 2008, 08:57:36 pm
Somewhat.  Try a really recent build and see if you can connect.  If not check your multi.cfg as it's being used again.  Just rename it if you have one. 
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: Goober5000 on October 11, 2008, 09:00:38 pm
Yay, that worked.

Except, nobody is on, or even in the lobby. :(
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: Shade on October 12, 2008, 05:11:36 pm
We were afraid to get eated.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: GTSVA on October 16, 2008, 05:14:14 pm
Mr. GOOBER5000 sir!!! How/where did you make/get that awesome phoenix Medal (I think)? As for the rest you you.....I miss a good game of 8-10 people...
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: Turey on October 16, 2008, 05:48:46 pm
Mr. GOOBER5000 sir!!! How/where did you make/get that awesome phoenix Medal (I think)?

I believe it was given to him by a mister Aadarsh... :snipe:
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: GTSVA on October 17, 2008, 08:56:22 pm
Oh......it's still cool.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: Goober5000 on October 18, 2008, 12:44:55 am
In-universe, it's the GTI logo.

Out of universe, it was designed by a coworker, Tom Fetterolf (http://www.fetterolf.net), based on a concept by Volition (see the FS2 intro).
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: jedimasterseth on October 18, 2008, 06:34:55 am
Treason is Nigh! The Shivans are my Alma Matar. All hail the Lord Shiva! May the fury of a thousand suns burn upon you, oh andicirk Captain of The Custard-flavoured Mustard fields!....
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: GTSVA on October 18, 2008, 08:40:00 am
 :lol:

So anyways...I'll be in the GV if anyone wants to talk.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: Mura on October 22, 2008, 06:51:22 pm
i'm thinking about stealing that image Goober has and using it for my squad image in multi  ;7
But i don't know if it would work, i tried to make a custom one in .pcx and using the same green that's suposed to be "transparent" and it wouldn't work :( anyone can tell me how to make a proper squad image and where should i put it so it shows properly?
(so far i only get a blank space where the image should show and when i go online it says "loading image" to infinity)
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: GTSVA on October 22, 2008, 09:25:50 pm
Alas...I have uninstalled FS2SCP from my computer for it took up too much space. Oh well.... :doubt:
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: captain-custard on October 25, 2008, 10:42:17 am
alas my computer has uninstalled something and now refuses to run fs  :shaking:
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: GTSVA on October 25, 2008, 11:02:32 am
Alas...could this be the end of FS multiplayer? :confused:
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: captain-custard on October 25, 2008, 11:38:32 am
nah my paychecks next week so ill buy an external hd and put a new system on it and reinstall freespace and then ill be back
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: castor on October 25, 2008, 01:07:18 pm
Alas...could this be the end of FS multiplayer? :confused:
Yes, its the end #7035, give or take a few :)
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: FUBAR-BDHR on October 25, 2008, 01:09:45 pm
I should be there today.  Got to pick the last of the peppers for the year so I might be a bit late. 
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: Shade on October 25, 2008, 02:55:05 pm
Caught some stupid virus so I'm pretty effectively out of the game - Fever & shaking hands + Joystick do not a good combination make :(
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: captain-custard on October 26, 2008, 06:38:11 pm
Im Back  YaY.....
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: captain-custard on October 27, 2008, 01:47:59 pm
and hoping someone wants to play......
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: FUBAR-BDHR on October 27, 2008, 07:15:32 pm
Keep it on topic people.

I hope to get in a few missions later tonight.  Maybe a couple quick ones in about 15 minutes or so. 
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: captain-custard on October 28, 2008, 04:51:20 am
sorry  fubar i fell asleep watching the world(coughs) series on the net, ill be certainely online for wednesday night (fs) hopefully for thursday TBP, and if i have time tonight as well
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: shadowmann2330 on October 29, 2008, 11:22:08 pm
hi um i was wondering when is there a game for fs2 up? i mean i read the first post but i have no idea what to do as to join a game or what time it is there i am kinda lost and i really wanna play against a human
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: captain-custard on October 30, 2008, 01:45:03 pm
ok there are semi regular games saturday  night, and there at 9pm gmt ish; if you can work out what tilme thaty is at yours , google time gmt and do the maths, if not do whayt you just did and post that you want to play and hope other ppl are there,

there are 2 different ways to play , 3.6.9 which very few ppl play now and 3.6.10 wich more ppl seem to be playing , look in the nightly builds section and look for the newesgt build , you need to be running fs2_open not retail...

also if you havent already log on to fs2net and register your pilot , instructions are in first post .....

if you run other variants of fs like tbp there is a game tonite (thursdays at 8pm gmt)
ope to see you online

andi

aka captain custard
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: GTSVA on October 30, 2008, 05:51:53 pm
hi um i was wondering when is there a game for fs2 up? i mean i read the first post but i have no idea what to do as to join a game or what time it is there i am kinda lost and i really wanna play against a human

Haha, you said that like there are other species playing in FS2 multiplayer...   :lol:
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: captain-custard on October 31, 2008, 04:05:02 pm
anyone up for a game?
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: GTSVA on October 31, 2008, 06:54:22 pm
Isn't there an IRC chat channel; where a lotta people are chatting at the same time???
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: Shade on October 31, 2008, 06:57:32 pm
You can join the 3.6.10 chat lobby through an IRC client if that's what you mean. Idling there now myself. Not what you'd call a lot of people, though.

It's at irc://fs2netd.game-warden.com:7117/eleh
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: taylor on October 31, 2008, 07:13:41 pm
The best way to connect is just through the game itself though.  Connections via standard IRC clients was mainly just for testing and interest reasons, and will be disabled in a few months (poses too much of a security and maintenance problem otherwise).
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: captain-custard on November 01, 2008, 12:33:53 pm
anyone up for playing tonight , im on line so pm or icq me or post here , if not ill logg on near 8pm gmt
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: Shade on November 01, 2008, 12:47:25 pm
Might play few games yeah.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: captain-custard on November 01, 2008, 12:54:02 pm
that would be great becausze your connections better than mine .........
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: jedimasterseth on November 01, 2008, 01:26:34 pm
Hope y'all have a crackin nite! I still cant join in cos im moving house and my windows computer + joystick are snug in storage :-(
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: captain-custard on November 01, 2008, 01:33:42 pm
it works on linux as well and even on macs and maybe one day on your mp3 player ....pmsl
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: captain-custard on November 01, 2008, 03:00:57 pm
ok im heading into multi anyone who wants to play you know where it is
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: FUBAR-BDHR on November 01, 2008, 03:08:18 pm
Well I'm there but you aren't. 
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: GTSVA on November 04, 2008, 12:05:57 pm
The best way to connect is just through the game itself though.  Connections via standard IRC clients was mainly just for testing and interest reasons, and will be disabled in a few months (poses too much of a security and maintenance problem otherwise).

No because a while ago I was on the IRC channel there was like 15+ people in there chatting away. Soz...yeah...
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: captain-custard on November 04, 2008, 04:20:58 pm
if anyones up for playing tomorrow night( wednesday) then im up for it , i was wondering if there is anything we have not bug tested in 3..6.10?

if anyone knows of a mission or campaign we havent run through yet please post here

for fubar , is there a server thats better to test on for you and should we run a debug version?
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: FUBAR-BDHR on November 04, 2008, 04:25:48 pm
If you mean the standalones not really.  Both machines are identical except for the video card which shouldn't matter for a standalone anyway.  The only thing is try to keep track of what version people are running and what ever was happening at the time if a crash occurs.  Debug is up to you. 
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: captain-custard on November 04, 2008, 04:26:26 pm
thanks
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: Arkansaw on November 05, 2008, 01:31:58 pm

No because a while ago I was on the IRC channel there was like 15+ people in there chatting away. Soz...yeah...

I like the irc too....you can look at the logs to see what are the times with more pple around
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: Colonol Dekker on November 05, 2008, 02:13:53 pm
One day i'll be able to rekindle my Delirium wing skillz.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: GTSVA on November 06, 2008, 05:37:14 pm

No because a while ago I was on the IRC channel there was like 15+ people in there chatting away. Soz...yeah...

I like the irc too....you can look at the logs to see what are the times with more pple around

SOO WHATS THE THINGIE???
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: captain-custard on November 08, 2008, 12:43:47 pm
any one up for playing tonite? 3.6.10 
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: FUBAR-BDHR on November 08, 2008, 01:01:37 pm
Tonight yes.  This afternoon no.  That's Eastern time. 

I will be on tonight doing some multi testing in either FS2 or TBP. 
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: captain-custard on November 08, 2008, 01:12:13 pm
ok i need to write down fubar time so , in how many hours from now? ; whats your gmt+? mines gmt+1
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: FUBAR-BDHR on November 08, 2008, 01:14:31 pm
GMT -05:00  I usually start playing around Midnight GMT.  Might be a little earlier today. 
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: captain-custard on November 08, 2008, 01:16:58 pm
ok if im still alive ill be there
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: FUBAR-BDHR on November 09, 2008, 07:19:43 pm
Taylor has released another new test build for multi:  http://www.hard-light.net/forums/index.php/topic,57717.0.html

Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: DragonClaw on November 09, 2008, 09:07:46 pm
I'm hosting a 3.6.9 mediaVP standalone with that latest build if anyone wants to play on it... I'm downloading the latest 3.6.10 beta ones and will start another standalone with that soon.

(http://www.speedtest.net/result/353318617.png) (http://www.speedtest.net)

My upload is throttled on a per-connection basis so it's really much higher than the sites report. Let me know if anyone has any problems with it.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: FUBAR-BDHR on November 09, 2008, 09:29:01 pm
I'm hosting a 3.6.9 mediaVP standalone with that latest build if anyone wants to play on it... I'm downloading the latest 3.6.10 beta ones and will start another standalone with that soon.

My upload is throttled on a per-connection basis so it's really much higher than the sites report. Let me know if anyone has any problems with it.

Your server can't be seen.  It's showing up on FS2netD so it's most likely a firewall issue on your end. 
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: DragonClaw on November 09, 2008, 10:21:09 pm
Not sure what the deal is... I have all the ports forwarded correctly on my router(even put my machine on the DMZ) and have no problems hosting with other games.

Although I do get 'hacked tables' whenever I host straight from the game itself. I

Get this whenever I try the debug build.
Code: [Select]
Warning: Too many beam sections for weapon BFRed - max is 5
File: weapons.cpp
Line: 3027


Call stack:
------------------------------------------------------------------
    fs2_open-20081109-debug.exe 0091d59c()
    fs2_open-20081109-debug.exe 00987e51()
    fs2_open-20081109-debug.exe 0091fa25()
    fs2_open-20081109-debug.exe 0073137c()
    fs2_open-20081109-debug.exe 0073dd99()
    fs2_open-20081109-debug.exe 0073e10e()
    fs2_open-20081109-debug.exe 00c90f46()
    fs2_open-20081109-debug.exe 00c90dcf()
    kernel32.dll 765b4911()
    ntdll.dll 774ee4b6()
    ntdll.dll 774ee489()
------------------------------------------------------------------

I ignore the error and everything runs fine. Guess I'll keep trying new stuff. Only VPs I have in my main folder are the stock FS2 ones.

Edit:

Code: [Select]
11/09 23:31:00~   Starting netgame as Host/Server
11/09 23:31:00~   FS2NetD Table Check: 'mv_effects-sdf.tbm' -- INVALID (0x7616d113)!
11/09 23:31:00~   FS2NetD Table Check: 'mv_adveffects-sdf.tbm' -- INVALID (0x1eecee1)!
11/09 23:31:00~   FS2NetD Table Check: 'weapons.tbl' -- Valid!
11/09 23:31:00~   FS2NetD Table Check: 'mv_flak-wep.tbm' -- INVALID (0xae865688)!
11/09 23:31:00~   FS2NetD Table Check: 'mv_effects-wep.tbm' -- INVALID (0xa2026f1d)!
11/09 23:31:00~   FS2NetD Table Check: 'mv_tech-wep.tbm' -- INVALID (0xbf054414)!
11/09 23:31:00~   FS2NetD Table Check: 'mv_models-wep.tbm' -- INVALID (0x1d2df6f8)!
11/09 23:31:00~   FS2NetD Table Check: 'mv_missiles-wep.tbm' -- INVALID (0x5400182)!
11/09 23:31:00~   FS2NetD Table Check: 'mv_shockwave-wep.tbm' -- INVALID (0xcf718a87)!
11/09 23:31:00~   FS2NetD Table Check: 'mv_adveffects-wep.tbm' -- INVALID (0x82d96a6c)!
11/09 23:31:00~   FS2NetD Table Check: 'beams2-wep.tbm' -- INVALID (0x7e9d9c78)!
11/09 23:31:00~   FS2NetD Table Check: 'beams1-wep.tbm' -- INVALID (0x81e7219c)!
11/09 23:31:00~   FS2NetD Table Check: 'ships.tbl' -- Valid!
11/09 23:31:00~   FS2NetD Table Check: 'mv_trails-shp.tbm' -- INVALID (0xb5d94185)!
11/09 23:31:00~   FS2NetD Table Check: 'mv_turretangle-shp.tbm' -- INVALID (0xad86ffca)!
11/09 23:31:00~   FS2NetD Table Check: 'mv_tech-shp.tbm' -- INVALID (0x678156cb)!
11/09 23:31:00~   FS2NetD Table Check: 'mv_dragon-shp.tbm' -- INVALID (0x173cc0ae)!
11/09 23:31:00~   FS2NetD Table Check: 'mv_models-shp.tbm' -- INVALID (0xb3908f20)!
11/09 23:31:00~   FS2NetD Table Check: 'mv_shockwave-shp.tbm' -- INVALID (0x68852421)!


The culprits, everything but ships.tbl and weapons.tbl is trashed... I'm guessing there's new VPs besides the ones in the FSUP Beta Release thread?
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: FUBAR-BDHR on November 09, 2008, 10:41:39 pm
Make sure you don't have your IP masked in your firewall.  Even if the ports are forwarded the other players need to be able to see your computer on the net. 
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: DragonClaw on November 09, 2008, 11:07:53 pm
Still does it even if I have Windows Firewall turned completely off.

[edit]

It might be because I'm behind a router, my NIC is reporting an IP address of 192.168.1.123... , and the force IP address thing in the launcher just isn't working. So clients are trying to find my server by 192.168.1.123 rather than my real address that I put in Force IP address. I wish I had some way to verify
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: DragonClaw on November 09, 2008, 11:53:30 pm
Ok wtf I don't get this...

I can actually see my game on the list if I use the debug build, but I can't if I use the regular build(although the number of games in the lobby is 4, I can only see 3 games). It works this way no matter which build I use on the standalone. I don't see why it would act this way.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: FUBAR-BDHR on November 10, 2008, 01:24:03 am
You shouldn't have anything in force IP or port. 

What do you have in you multi.cfg and fs2open_pxo.cfg files?
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: DragonClaw on November 10, 2008, 01:43:48 am
multi.cfg

Code: [Select]
+user_server fs2netd.game-warden.com
+game_server fs2netd.game-warden.com
+chat_server fs2netd.game-warden.com
+rank_url fs2netd.game-warden.com
+create_url fs2netd.game-warden.com
+verify_url fs2netd.game-warden.com
+banner_url fs2netd.game-warden.com
+datarate 1000000000
+pxo #Eleh
+name DCs 3.6.10VP 110908 SA

and fs2open_pxo.cfg

Code: [Select]
fs2netd.game-warden.com
12000

Edit:

Well, going in the registry and deleting the force port and custom IP keys may have fixed it... I was able to see my game when I forced a different port on my client instance of FS2, though trying to join it crashed my game. Wasn't really expecting it to work. If anyone else can see it/join it let me know
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: Charismatic on November 10, 2008, 01:57:01 am
My god, according to first post, its gotten 10x more complicated then it was before. /head ache
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: karajorma on November 10, 2008, 02:59:17 am
Still does it even if I have Windows Firewall turned completely off.

[edit]

It might be because I'm behind a router, my NIC is reporting an IP address of 192.168.1.123... , and the force IP address thing in the launcher just isn't working. So clients are trying to find my server by 192.168.1.123 rather than my real address that I put in Force IP address. I wish I had some way to verify

Go to whatismyipaddress.com. That's where people are looking. You must ensure your router has forwarded all traffic on port 7808 to 192.168.1.123
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: FUBAR-BDHR on November 10, 2008, 12:49:00 pm
My god, according to first post, its gotten 10x more complicated then it was before. /head ache

Actually it hasn't.  This is only for running a standalones.  3.6.10 should work just fine otherwise even if you don't have a multi.cfg. 
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: captain-custard on November 10, 2008, 12:52:50 pm
ive got some free time tonight so if anyone wants to play in a couple of hours im up for it
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: FUBAR-BDHR on November 10, 2008, 06:15:22 pm
Heading to the lobby.  I'll be using Taylor's multi_test build from 11/09 http://www.hard-light.net/forums/index.php/topic,57717.0.html

If I don't answer give me a few minutes I'm doing some work while waiting and the tunes are too loud to here the lobby entry noise.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: GTSVA on November 10, 2008, 08:42:22 pm
Heading to the lobby.  I'll be using Taylor's multi_test build from 11/09 http://www.hard-light.net/forums/index.php/topic,57717.0.html

If I don't answer give me a few minutes I'm doing some work while waiting and the tunes are too loud to here the lobby entry noise.

There's a lobby entrance noise?.........omg...
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: FUBAR-BDHR on November 10, 2008, 09:18:46 pm
Try going into the lobby and see.

Anyway tonights games were fun and we had some great lobby chat.  Reminded me of the old days.  There was even a guest appearance by Carl.   :cool:

I'm still on for another couple of beers. 
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: Colonol Dekker on November 13, 2008, 06:56:44 am
Heading to the lobby.  I'll be using Taylor's multi_test build from 11/09 http://www.hard-light.net/forums/index.php/topic,57717.0.html

If I don't answer give me a few minutes I'm doing some work while waiting and the tunes are too loud to here the lobby entry noise.

There's a lobby entrance noise?.........omg...

:wtf: really, i don't remember that.....
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: GTSVA on November 13, 2008, 07:07:37 pm
Heading to the lobby.  I'll be using Taylor's multi_test build from 11/09 http://www.hard-light.net/forums/index.php/topic,57717.0.html

If I don't answer give me a few minutes I'm doing some work while waiting and the tunes are too loud to here the lobby entry noise.

There's a lobby entrance noise?.........omg...

:wtf: really, i don't remember that.....

Me too...
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: captain-custard on November 15, 2008, 12:31:02 pm
who is up for playing tonight and if yes ; at what time ?
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: GTSVA on November 16, 2008, 10:28:00 am
I really get confused. Hey Double C...I live in NYC..is that GMT-5?
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: captain-custard on November 16, 2008, 10:45:29 am
yep thats it or look here

http://wwp.greenwichmeantime.com/time-zone/usa/ (http://wwp.greenwichmeantime.com/time-zone/usa/)

Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: GTSVA on November 17, 2008, 06:34:20 pm
So where do you and Fubar live? ( I mean like time zone...) or something like that...
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: FUBAR-BDHR on November 17, 2008, 06:38:48 pm
So where do you and Fubar live? ( I mean like time zone...) or something like that...

GMT -05:00
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: GTSVA on November 17, 2008, 06:48:08 pm
So where do you and Fubar live? ( I mean like time zone...) or something like that...

GMT -05:00


So you live in my TIME ZONE...awesomeness...
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: FUBAR-BDHR on November 17, 2008, 06:56:21 pm
Yea and I'll be hanging out it the lobby shortly.  Just need to finish a months worth of dishes (90% beer mugs) and grab a beer. 
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: captain-custard on November 18, 2008, 12:30:56 pm
im gmt +1  france so theres 6 hrs difference between us so if you play a 7pm its 1am for me..............
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: Colonol Dekker on November 20, 2008, 10:54:46 am
Captain Custard le'francois?
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: captain-custard on November 20, 2008, 11:13:51 am
nah captain custard lives in france but is not a frenchy............


im well ......

human ,
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: FUBAR-BDHR on November 21, 2008, 07:15:10 pm
Heading to the lobby with a keg and a half. 
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: captain-custard on November 22, 2008, 12:56:31 pm
whos up for playing tonight?
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: captain-custard on November 22, 2008, 02:53:40 pm
grabs my beer and heads towards the lobby
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: captain-custard on November 23, 2008, 04:25:18 am
many apologies fubar , i fell asleep , thanks fort the couple of games anyway......
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: captain-custard on November 29, 2008, 05:46:06 am
so whos here tonight? and at what time..........
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: Titan on November 29, 2008, 07:02:14 am
i'm on eastern standard time, i just got fs2netd working, you up for around 2pm EST? (i think its 5 hours behind GMT)

EDIT: NVM, it'll have to be later, maybe 7pm or 8pm.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: captain-custard on November 29, 2008, 02:18:04 pm
darkness has fallen my children , europe slips into nether land , as the rain slowly turns to snow and the log fire hisses and crackles , the beer finds it place and the joystick trembles in anticipation ......

i wait for your presence so the ritual can begin....
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: captain-custard on November 29, 2008, 03:21:31 pm
sat in te lobby waiting for you guys to get your asses in gear
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: Titan on November 29, 2008, 05:38:46 pm
ready for another round? i'm getting bored  :p
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: GTSVA on November 30, 2008, 02:33:50 pm
Anyone played with [DW]-Hunter lately?
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: captain-custard on November 30, 2008, 02:46:20 pm
last night............
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: Titan on November 30, 2008, 03:26:16 pm
anyone on tonight?
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: captain-custard on November 30, 2008, 03:27:04 pm
if we can get a few more players im interested
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: Titan on November 30, 2008, 03:29:01 pm
i have until about 5:30 EST, then maybe an hour after 6.

well, i'm getting on now. If anyone wants to come, come.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: GTSVA on December 01, 2008, 05:08:45 pm
If Hunter does play...tell him to get on AIM more often!!!!!!!!!!!!!!

-Amit.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: captain-custard on December 06, 2008, 12:54:31 pm
hi ppl , any one up for playing tonight? if so what time?
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: jedimasterseth on December 06, 2008, 03:20:02 pm
hi andii. Im trying to install fso on my new computer. if im sucessful then i may be there in an hour!!
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: GTSVA on December 06, 2008, 07:39:24 pm
Yay Flinto is backo!  :pimp:
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: 134th Barracudas on December 10, 2008, 09:19:45 am
I'm going to play this evening... See ya soon
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: Titan on December 10, 2008, 03:34:53 pm
What time?


And on a side note, how do i change to the normal FSO server?
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: Colonol Dekker on December 10, 2008, 03:42:55 pm
RAWR I need to sort out multi...

Do you guys play Rebel intecpet>? Man i miss RI..... :sigh: :sigh:
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: Titan on December 10, 2008, 03:45:42 pm
i'll play with you. I'll use one of the stand alone servers, my internet connection isn't feeling well lately.

EDIT: Hang on, lemme change something in the launcher.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: Colonol Dekker on December 10, 2008, 03:50:22 pm
My banndwith is all taken up by various "downloads" :nervous: :o plus i'm squiffy" so i'd not be much aof an opponent.

Andn my connection speed is only 44kelobytes per second. So lag would make me die. :lol:
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: Titan on December 10, 2008, 03:51:09 pm
well, if you have a chance.... maybe i could mute the multi game running, then play single on another game...
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: Colonol Dekker on December 10, 2008, 03:54:04 pm
Noep sorry Titan, i'd love to get back on the horse as it were, but til i get a really fast connection to level the polaying field. It's gonna be counter productive on my end.

Soon come though, soon come..  ;7
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: Titan on December 10, 2008, 03:57:25 pm
meh, my suckiness will probably even it out. especially if we play on a higher difficulty level...
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: Colonol Dekker on December 10, 2008, 04:04:20 pm
Alll.... my bandwioth is being squh-weezed from my proxy right now... Anything else will drag my "system updates" to a halt.


Don't worry man, some one else will play soon....

Or i'll make all their GD texxt pink when i get back next week.....
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: Titan on December 10, 2008, 04:05:42 pm
meh...
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: GTSVA on December 10, 2008, 06:26:02 pm
o.O
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: captain-custard on December 13, 2008, 02:48:03 am
well ive got a show tonight its only 30km away so i might be in to play(after midnight gmt) but then again , with the icey weather i could end up being stuck so have fun every one..... cc
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: Snail on December 13, 2008, 09:06:13 am
Sorry, n00b question, but is there a game on tonight?
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: 134th Barracudas on December 13, 2008, 12:47:30 pm
I think yes, Snail... If I can, i'll play this evening :D
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: jedimasterseth on December 13, 2008, 01:46:10 pm
Hi all. After a 6 month haiatus, The Flint is back! I'm still setting up a fresh install on my new computer and will be on after 10pm GMT!

Come on all in guys! Andii - iv finally made it back - do come in for a game if ya can!

GTSVA - missed all u guyz too!

Flint
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: captain-custard on December 13, 2008, 04:01:47 pm
ok guys , sorry doesnt look like im going to make it back to my place for anotyher 3 or 4 hours and havent got my freespace computer with me nor my fs back up disc , and dont rteally want to try to play with a touchpad and a 7" screen , so if you do play have a fab time and dont get too excited , and ps , use the latest 3.6.10 knightly build and one of fubars standalone servers its easier that way ............

ps jedi , didnt england play well today , and  hope your ok you old fart.....
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: Mura on December 13, 2008, 04:24:16 pm
'kay, waiting at the lobby now, let's see who joins :)
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: Snail on December 13, 2008, 05:19:19 pm
****. I feel like an idiot. I've lost my FS2NetD password. Is there no way I can get it back?
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: Mura on December 13, 2008, 05:36:48 pm
Well... im not sure, and this is probably not it, but i don´t remember having a game-warden account, and used my fs2netd account at it and it worked... might that help you get your password back? i have no idea, but who knows? right? :rolleyes:
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: GTSVA on December 19, 2008, 03:06:38 am
Hai Snail and MURAMURA!
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: ssmit132 on December 19, 2008, 05:58:02 pm
I would like a little help, if you don't mind.  :)

Having got a broadband connection, I decided to try FSO multiplayer. I followed the instructions on the first post's link to Game Warden, and when I get to the lobby, it looks like this all the time:
(http://img68.imageshack.us/img68/866/screen4355ts2.jpg)
EVERY TIME I get the same four channels! Even when I moved the fs2open_pxo.cfg out of the way, I still get the same four. I am using fs2_open_3_6_10r-20081210_r4989.exe with the 3.6.10 MediaVPs. Is this proper behaviour, or have I done something wrong? Argh, I just read the first post again, is it because I am using fs2_open_3_6_10r-20081210_r4989.exe? Which build do you suggest?

Thanks.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: FUBAR-BDHR on December 19, 2008, 06:24:05 pm
That's what you are supposed to be seeing.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: ssmit132 on December 19, 2008, 06:47:22 pm
Okay, I was just wondering if I was supposed to see the same four channels every time. Thanks.

EDIT: So, for example, if I wanted to join the Saturday night game (Sunday morning here), it would be on one of those channels? (Eleh, Lenele, Wolong or Masad?) Or would a different channel show up?
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: Titan on December 19, 2008, 07:47:41 pm
so whos up for this weekend?
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: FUBAR-BDHR on December 19, 2008, 10:03:34 pm
Unfortunately I'll be too busy.  Xmas decorating contest is being judged Sunday and I'm the raining champ.  Still got a ton of stuff to do.  After Sunday I'll be back playing for a few months.  No schedule for taking them down.   Just needs to be done before spring.   Although if there's a 60 degree day in January I'll skip FS2 to go outside. 
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: captain-custard on December 20, 2008, 04:10:31 am
Okay, I was just wondering if I was supposed to see the same four channels every time. Thanks.

EDIT: So, for example, if I wanted to join the Saturday night game (Sunday morning here), it would be on one of those channels? (Eleh, Lenele, Wolong or Masad?) Or would a different channel show up?


at the bottom of the page there is a box marked games , click it there you will be presented with a server list , normally there are 2 freestanding servers ( fubars bar and grill and another for lmediavps , if you see something else there and it says forming in the server line , click it and click join , if  the game is in progress , try joining anyway , we are a polite bunch and will come and get you as such ,





as for the game tonight i should be there ,  if my hangover doesnt get any worse or i try to refeed it that is
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: ssmit132 on December 20, 2008, 06:04:33 am
So when I got to the screen I would click the Games button (in the very bottom-right corner), disregarding the thing at the top (with Eleh and all that), and I'll get a list of the games that you guys have on?

I don't wish to be a pain here, I just like to be sure on things. I look forward to playing if I'm not too late (I go on after 9 AM at my time which is +10 GMT IIRC).
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: Titan on December 20, 2008, 07:41:25 am
yeah, pretty much.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: captain-custard on December 20, 2008, 02:17:58 pm
ok im up 2 play tonight im online now so when you want pm , msn,icq, etc etc



im sat in the lobby right now
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: Titan on December 20, 2008, 08:41:05 pm
i would right now, but my parents are about to get home, and i'm about the throw up into the garbage can beside me

X_X
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: jedimasterseth on December 20, 2008, 09:09:44 pm
I wanted to play again 2nite, but for my continuing problems with obtaining Freespace2 retail.

I will keep trying to obtain a copy (GoG wont accept my or my wife's credit card and my 1999 FS2 retail box is 400 miles away in storage). I hope the open community nature of FSO remains in time to come. It is a very unique idea - in the crush of commercialism that is the games market.

Amen - I will stop preaching now
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: captain-custard on January 03, 2009, 07:06:40 am
tonight?


its  a new year so what is everyone up too , who wants to play?
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: captain-custard on January 03, 2009, 02:42:38 pm
wonders if anyone is coming out to play or should i just put the tv on
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: Mura on January 03, 2009, 04:42:37 pm
We need to find a way to make new people play in multiplayer... we are too few for it.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: GTSVA on January 04, 2009, 09:41:18 am
I gotta d-load SCP again.

I only kept my data files, everything else deleted.

Took up space and wasn't playing at the time.

I was most active from April to July...then people stopped playing-ish.

So i lost interest.

Now I feel like coming back.

XD
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: Sololop on January 05, 2009, 10:00:08 pm
After harassing my router for an hour and reading the instructions I am now multiplayer compatible. Wheee...

I await a session.

Question: Should I bother to haul out my dusty old PC mic or is keyboard communication possible
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: GTSVA on January 05, 2009, 10:56:24 pm
After harassing my router for an hour and reading the instructions I am now multiplayer compatible. Wheee...

I await a session.

Question: Should I bother to haul out my dusty old PC mic or is keyboard communication possible

I'm pretty certain that mic communication isn't available at the moment (correct me if I'm wrong), but during ingame, press 1 to type your message and press ENTER for your message to be seen by everyone.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: vp21ct on January 08, 2009, 10:15:19 pm
what are the codes/adresses/(i don't know what they are called) numbers thingies for the 3.6.10 test server
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: FUBAR-BDHR on January 08, 2009, 10:17:57 pm
Ports?  7808  UDP and TCP

Other than that to play you shouldn't need anything.   If your talking about the multi.cfg entries you don't need them.  Rename that file and the game will figure it out. 
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: vp21ct on January 09, 2009, 10:56:07 am
thank you (i should really brush up on my computer lingo more)
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: captain-custard on January 10, 2009, 03:36:52 am
so is any one interested in playing tonight ?

i should be in hlp or not far away ... for most of the night , early evening , so leave a message here or pm me
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: 134th Barracudas on January 10, 2009, 07:34:25 am
I am playing this evening... I'm hoping I'll not be alone...
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: captain-custard on January 10, 2009, 11:20:15 am
thats great i still hope that there is more than two of us......
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: captain-custard on January 10, 2009, 02:38:31 pm
heading into the lobby
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: captain-custard on January 10, 2009, 06:08:30 pm
thanks everyone for the games tonight it was great fun


and if anyone asks is the trade off between saving stats or playing with mvps worth it i say play with mvps it is beautiful out there...........






[attachment stolen by Slimey Goober]
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: FUBAR-BDHR on January 15, 2009, 07:24:13 pm
I'm on a get drunk and play fest tonight.  Anyone wants to do some multi (TBP or FS2) I'll be checking here every 10-15 minutes if I'm not in the lobby.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: GTSVA on January 16, 2009, 07:54:01 pm
I am the stupidest person in the world. I Deleted my SCP files a while ago and I just found out I need the retail to get it back. CRAP.........*shoots myself* :snipe:
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: captain-custard on January 17, 2009, 03:52:43 pm
im up for playing any time now as the servers are bk up so .... im on msn icq etc
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: Jeff Vader on January 17, 2009, 03:56:12 pm
I Deleted my SCP files a while ago and I just found out I need the retail to get it back.
Incorrect. You can download all the FSO stuff, including but not limited to the FSO builds, the Launcher, numerous user-made campaigns and mods and whatnot.

Just that none of those will work as such. Of course, you could install TBP and play that. They do multi as well.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: captain-custard on January 17, 2009, 03:57:46 pm
fubar i think your servers arent connected to fs2dnet atm or i crashed them sorry
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: FUBAR-BDHR on January 17, 2009, 04:11:14 pm
fubar i think your servers arent connected to fs2dnet atm or i crashed them sorry


I reset them shortly after FS2netD came back up.  I'll double check them though.

I tried resetting them again and I get a connect failed message. 
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: FUBAR-BDHR on January 17, 2009, 06:37:54 pm
They are up and running again.  I took the down time to make sure everything is up to date on both of them.  Exe is still a version or 2 behind but I haven't seen anything in the change log multi related lately so I'll get around to that in a day or 2.  Heck maybe even tonight.

Speaking of tonight I may be on playing in a little while.  If you don't see me leave a post I'll be checking between TBP testing.

Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: captain-custard on January 18, 2009, 03:15:54 pm
im free for a bit so if anyone is interested in playing

shout loud
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: captain-custard on January 21, 2009, 04:05:38 am
if any one is interested in a wednesday night game , ill be free at around
9:30pm gmt  22:30 cet tonight leave a message here......

later
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: captain-custard on January 21, 2009, 05:47:36 pm
withdraws his offer , takes his ball and goes to bed
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: Androgeos Exeunt on January 23, 2009, 09:09:56 am
I usually poke around on multi, but nobody ever seems to come online. No one except Turey, that is.

Quote from: THE FLOATING DISEMBODIED HEAD OF MARIO, Mario Teaches Typing 2
Where is everybody? Come back!
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: GTSVA on January 24, 2009, 06:20:00 am
I gotta get the retail game so I can play again!!!
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: captain-custard on January 24, 2009, 12:17:12 pm
i might be in but very late , 1am or so (gmt) see you later ; hf ,dw
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: captain-custard on January 31, 2009, 10:45:34 am
ok saturday night returns , is there anyone out there who wants to play ?
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: GTSVA on January 31, 2009, 11:14:57 am
Me....I WANT TO PLAY!!!! :hopping:
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: captain-custard on January 31, 2009, 06:04:48 pm
wow his is bad , no volunteers , (takes into consideration gtsva crippled build problem)

wanders of into the night shaking his head and muttering
 :sigh:
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: GTSVA on January 31, 2009, 07:10:25 pm
Shikata ga nai... :blah:
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: captain-custard on February 01, 2009, 05:26:06 pm
well i really hope that a few more ppl start showing there selves around here !


we need to bring back squadwars and seriously kick some life into multi player again
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: GTSVA on February 01, 2009, 05:49:29 pm
.....dot dot dot
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: Androgeos Exeunt on February 02, 2009, 04:42:35 am
.....dot dot dot

... ... ... ...
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: GTSVA on February 02, 2009, 06:24:34 am
I'll be flying Thursday and Friday and I will be on the GV so look out for me! AMIT is back!
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: GTSVA on February 05, 2009, 07:47:33 pm
Hello? I'm here GMT-5. FUBAR I KNOW YOU ARE IN THE SAME TIME ZONE AS ME!
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: captain-custard on February 07, 2009, 02:49:43 pm
sat around tonite if any one wants to play im in irc or icq msn etc .....later
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: captain-custard on February 07, 2009, 05:16:44 pm
heads off to sleep , nite ppl have fun
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: GTSVA on February 07, 2009, 06:52:36 pm
CRAP. I went to the Mall today. I woulda flown!
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: GTSVA on February 08, 2009, 08:25:32 pm
Waiting in the GV...anyone wanna fly?
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: FUBAR-BDHR on February 13, 2009, 07:21:58 pm
I'll be in the lobby in a few.  I really have the need to kill some things right now. 
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: FUBAR-BDHR on February 13, 2009, 08:17:57 pm
Alright we have 2 now lets get a real game going.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: Rhymes on February 18, 2009, 03:04:13 pm
Anybody want to play?  I've got a game forming.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: FUBAR-BDHR on February 18, 2009, 04:05:00 pm
It's a bit early for me but might be on in a couple of hours.  If I am going to play I'll be sitting in the lobby or have a game going. 
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: GTSVA on February 18, 2009, 04:48:59 pm
Give me a time?

Hey Fubar...are you usually free 10pm-1am NYC time? Hunter and I fly then.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: FUBAR-BDHR on February 18, 2009, 05:22:55 pm
Usually playing around that time when I'm playing. 
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: GTSVA on February 18, 2009, 05:43:42 pm
Okay...You'll find me and Hunter in the GV usually...on those times so please appear there. Thanks.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: GTSVA on February 18, 2009, 08:08:23 pm
Might be flying 11:00 EST or GMT or whatever you call it. Be on the lookout.

-AMIT
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: captain-custard on February 21, 2009, 09:34:51 am
well citizens of the world its saturday so get hold of your bits and get ready for someaction tonight,

i will be sat in the lobby tonight , or you can always pm me .... ill be in around  10pm gmt  ... if you want to make it a little later please post here (remembering that i am nearly as old as fubar and too many late nights are bad for my health   :lol:)


anyway would love to get a few ppl in for a game or 10 ... so its up to you!
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: GTSVA on February 21, 2009, 12:43:31 pm
I live in NYC remember....so...there might be a game with Fubar and Hunter and some others. 10-11 pm EST. Rhymes with PSYCH0 might be playing too. I'll be in the GV if you want to contact me.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: captain-custard on February 21, 2009, 12:57:32 pm
so i guess that is 3 or 4am my time


just a little later lol
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: GTSVA on February 21, 2009, 01:29:43 pm
Feel sorry for you.. :sigh:


SO YOU GONNA BE ON?
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: GTSVA on February 21, 2009, 08:19:42 pm
Yawn.  :o

Hey Captain Custard...you still awake?
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: GTSVA on February 21, 2009, 10:01:28 pm
Fubar? You there?
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: FUBAR-BDHR on February 21, 2009, 10:20:06 pm
Yea been playing for a few hours now.  Back to sitting in the lobby now.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: GTSVA on February 21, 2009, 10:23:38 pm
i'm waiting in the GV then..see u in the lobby in 5 maybe
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: captain-custard on February 22, 2009, 04:40:53 am
really sorry guys i fell asleep on the sofa...... got a few games in earlier on but then ............... :o
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: GTSVA on February 22, 2009, 06:49:33 am
That's alright. I managed to squeeze in 2 games with Fubar. Then I fell aspleepeppledsplsdp SLEEP too.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: Androgeos Exeunt on February 22, 2009, 08:13:01 am
I'm online and I see nobody.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: GTSVA on February 22, 2009, 10:05:31 am
Uhh...this was last night at 11PM EST.  :nervous:
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: GTSVA on February 22, 2009, 12:05:36 pm
This message is for Mura, CP, Flint, Shade, ColeCampbell and the rest of you people!

COME BACK TO MULTIPLAYER!
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: Androgeos Exeunt on February 22, 2009, 12:39:26 pm
Waww! I want to be shot down! All I ever did was to fight it out with Snail, and even then, he was at a disadvantage due to ping difference!
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: GTSVA on February 22, 2009, 01:03:45 pm
Once again...forecast reads low but certain chance of a game occurring tonight at 11PM EST.


Potential host: FUBAR-BDHR
Potential players: Amit (me)

Please register your name for tonight's game by posting below. Thanks.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: captain-custard on February 22, 2009, 02:04:01 pm
thats 4am for me , sulks in the corner
 :no:
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: GTSVA on February 22, 2009, 02:07:44 pm
You'll have your days...XD Don't fret Captain Custard.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: FUBAR-BDHR on February 22, 2009, 03:10:24 pm
Once again...forecast reads low but certain chance of a game occurring tonight at 11PM EST.


Potential host: FUBAR-BDHR
Potential players: Amit (me)

Please register your name for tonight's game by posting below. Thanks.

Doubt I will be hosting tonight.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: Rodo on February 22, 2009, 06:21:14 pm
someone up for some multi right now and willing to host?? I'll be waiting for the next hour if someone shows up-
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: GTSVA on February 22, 2009, 09:10:23 pm
Ahh. I can't tonight. Sorry peoples.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: captain-custard on February 22, 2009, 09:23:59 pm
throws wet fish at amit , i manage to sit up until 4am to play and you all get cold feet ...


just joking

ok hopefumly next time we can find a mutualy acceptable time to play and i can be awake

im of to sleep  :o

tc all
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: Androgeos Exeunt on February 22, 2009, 09:26:45 pm
/me STILL sees nobody on Multiplayer.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: GTSVA on February 23, 2009, 05:36:51 am
Did you really stay up andi?
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: Rodo on February 23, 2009, 05:39:24 am
I played a couple of minutes with Borracho, then we both loose the last mission and he talked to me in mission (which I don't know how to reply) so I disconected and when I came back he was gone, hope he's not mad :P

(Yesterday night)
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: Androgeos Exeunt on February 23, 2009, 11:03:01 am
You can send messages by pressing 1, I think.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: captain-custard on February 23, 2009, 11:03:59 am
Did you really stay up andi?

look at the post time..............i was in irc , i even watched nascar to stay awake ( and no one crashed or died, what kind of sport is that?)

anyway im sure well find a time to play soon

later
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: GTSVA on February 23, 2009, 06:06:55 pm
I feel like an idiot... :(
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: captain-custard on February 28, 2009, 12:47:28 pm
anyone playing tonight im sat in irc, or you can msn iq etc me
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: GTSVA on February 28, 2009, 02:17:17 pm
Busy this week. Maybe next weekend. I'll let you guys know...
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: jedimasterseth on February 28, 2009, 04:05:51 pm
im here andii. If I can get FS installed!
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: captain-custard on February 28, 2009, 04:50:49 pm
slaps the young jedi, where have you been and why havent you got it installed .... its been months
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: GTSVA on February 28, 2009, 05:57:29 pm
Teh Flint is back? Rejoice!!!!!!!!! Hey Flint..long time to seeeeeeeeeeeeeeee!!!!  :cool:
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: GTSVA on March 02, 2009, 09:20:37 am
Anyone for multi? I'll be in the GV for another 1:30 hours. Message me if you want to fly.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: dragonsniper on March 05, 2009, 03:21:42 pm
I'll be in for about 40 minutes or so (hope I set it up right :))
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: kingcayman on March 05, 2009, 05:11:28 pm
Brand new to FreeSpace !....  have had the disks for 10 years an never having got around to playing it! Question : Is there a thread dedicated to a Shedule for Multiplayer Games anywhere for FS2NetD? I keep visiting FS2NetD but nobody is around ?
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: captain-custard on March 05, 2009, 06:15:06 pm
there are a few scheduled games saturday night being one of those but the best bet is to post here  wgen you want to play and see who is up for a game or sit in the loby ......
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: GTSVA on March 06, 2009, 05:02:20 am
Yeah...
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: dragonsniper on March 06, 2009, 09:29:31 pm
In now. I'll be in for a while to.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: Sololop on March 06, 2009, 10:58:50 pm
Was on. Game froze pretty much at the debrief, and now I'm banned from the server.  :( Awh well. Thats what happens when your connection cuts in and out like mine does...
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: Androgeos Exeunt on March 07, 2009, 02:55:39 am
Ahh...I'm blitzed from playing too much multi. :D

Here are the screenshots I took of the lobbies as we waited for the games to begin.

(http://jwmwcw.blu.livefilestore.com/y1pplSCWaiVwiNDa3ItGA01poG0MLYvUyG-zP4nWg6P7wSDKORWiq1uXNQXlzEaSjXajsdMU6iPupzHmPV5Rw8FzQ/multi_001.png)

(http://jwmwcw.blu.livefilestore.com/y1pASCx4w3HzdSG8wad0seUl0Mnpq_iHQTPZ3dllCkcXd5-q7Ame1fvEMXJ898kBoFYu8bQ9E8D1s34G7EvxrOQiA/multi_002.png)

(http://jwmwcw.blu.livefilestore.com/y1pjpDqU3STdXUGHSuCnrkUF9gGlh8SifabLb8PSzAlLcdkss6obb4zViDskEFbfmTUVicTQaTYqFbKjsvHN0yxbQ/multi_003.png)

(http://jwmwcw.blu.livefilestore.com/y1p6AnJaGSPaOX5SY5wJXjGipU3SU9C1WN5kZ2IqFeLj90z6lJMvbEEY4h24lmyGC594BTRGdVbrwtK2_tOUQopAQ/multi_004.png)

(http://jwmwcw.blu.livefilestore.com/y1pCyOKS6-drySe0-2dXBOj5vk6uVy4hJmNlpgHDzR8Kdz5RVIR_m4LCoD29gAhfyc96z10FFfq2nm6z2r95GdfSQ/multi_005.png)
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: jedimasterseth on March 07, 2009, 04:48:36 am
Hi guys, I will be around for my comeback game tonight at 9pm GMT. Finally got FS installed. Can try a few games on 3.6.10 and 3.6.9 too! See u there! So Captain Custard, Shade, Mura, GTSVA, and all the rest of u... watch out!!
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: dragonsniper on March 07, 2009, 07:52:03 am
I'll be around for a couple hours. Although I won't be in the lobby the whole time, I'll check it every now and then :D

EDIT: 2 of us now (was 3, but he left.)
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: dragonsniper on March 07, 2009, 10:38:28 am
Just played, but they both left due to lag. May be on later tonight.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: GTSVA on March 07, 2009, 10:48:04 am
OHH MAN!!! SOO JEALOUS!!!!!
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: jedimasterseth on March 07, 2009, 01:07:41 pm
Hey can any of u guys help me get over this error:

Help: 'Unable to get proper pixel format for OpenGL W32!'

Topic: http://www.hard-light.net/forums/index.php/topic,61461.0.html

Alternatively I can try to install to Linux, but dunno how...

Tried the post by Lobo, ie copied the windows fs directory to linux, but then how the heck do u run the damn thing!

Flint

Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: dragonsniper on March 07, 2009, 01:17:06 pm
I'll be in and out of the lobby for a while, if anybody wants to join.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: captain-custard on March 07, 2009, 03:02:01 pm
im in the lobby
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: GTSVA on March 07, 2009, 03:45:30 pm
I guess I'll check.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: jedimasterseth on March 07, 2009, 03:55:49 pm
hi guys, which build of 3.6.10 do u recommend? / is stable?
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: jedimasterseth on March 07, 2009, 04:48:49 pm
ok im hosting 3.6.9, come in and play!!
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: GTSVA on March 07, 2009, 04:56:08 pm
ugh i tried.....
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: GTSVA on March 07, 2009, 04:56:37 pm
use the nightly build FLINT!
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: GTSVA on March 07, 2009, 06:02:16 pm
that was fun. I saw some old peoples and met new ones!
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: dragonsniper on March 07, 2009, 09:12:59 pm
use the nightly build FLINT!
He's tried. Some sort of OpenGL problem I think.

I'll be in the lobby for a while. Already played a couple of hours, but it's not enough. :D
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: GTSVA on March 07, 2009, 09:22:18 pm
Gah!
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: dragonsniper on March 07, 2009, 09:33:01 pm
Gah!? :nervous:


In the Lobby waiting.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: Androgeos Exeunt on March 08, 2009, 05:11:09 am
I may be online fifteen hours from now.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: captain-custard on March 08, 2009, 05:37:20 am
played a few games last night with varying success........

a couple of important things ........

if you want to play please get the multimission pack (link in first post of this thread)

if you host please forward ports 7808 and 7117 udp/tcp ( mine bugged last night so hades hosted)

other than that if you run mediavps (because you like the eyecandy) you will get a hacked tables and your stats wont save

use the latest nightly build (this is usually stable)

when finishing a game please dont press escape....... accept and when everyone does it will return this way the host doesnt have to cut the game (less chance of crashing the server)

if you get killed and are on observer mode , watch whats happening you might learn something ( instead of cutting and running)


ps

thanks fubar for the standalone they were very stable last night.... even with ppl cutting and running and hosts using the escape button

(but i had some missing shivan ships to shoot at ... target bracket and reticile but no ship but i think this was in one of the buggy missions ... lions den or... cant remember)



Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: GTSVA on March 08, 2009, 07:51:56 am
FUBAR SERVER GOD lawl
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: jedimasterseth on March 08, 2009, 08:14:47 am
Am hosting 3.6.9 tonight (sunday) at 10pm GMT. Come along!! Also will shoot for wednesdays. If I can get 3.6.10 to work, then andii and me can both host like the old days :-) Otherwise its 3.6.9 for me for now!!

Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: GTSVA on March 08, 2009, 08:48:39 am
Flinto, you can't use the latest nightly buildzors?

EDIT: You know what happened yesterday? While the others were flying, I saw Flint's game in 3.6.9, but when I tried to go to that 'place' to join games, it rendered UNABLE TO CONNECT or some crap. Weird eh?
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: jedimasterseth on March 08, 2009, 05:10:44 pm
oh well, lets try tonight if ur free :-)
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: GTSVA on March 08, 2009, 06:49:42 pm
Sorry...uber busy tonight..
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: Androgeos Exeunt on March 08, 2009, 09:34:38 pm
I'll be online for the next nine hours at least.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: Androgeos Exeunt on March 10, 2009, 12:13:42 am
Even more lobby mayhem.

(http://jwmwcw.blu.livefilestore.com/y1pMnCtbod6m2Be_O81Ctc1MECrcEtbf8VcovLrN8p55zsV0YvNURY_AolTBaWt4pwUCriY7y_DgSFLJ8MT9YzFHA/multi_006.png)
(http://jwmwcw.blu.livefilestore.com/y1pLaHrVkGJZs449jX9ufkQXaSBLCNJdcUSWR3BX6FwMb5MPzvGVR-LpPW_GSWGIrUTpONXOWVN1wMRmImW88qJ_Q/multi_007.png)
(http://jwmwcw.blu.livefilestore.com/y1pC0AjsyZ1Mzs_2a7R8BL7vENFS7MVxOhCuqq8o8sczWF45qxDIdNX4OmnknzNXwr3cQyzVpfYSYUhEe6Dsp2ejw/multi_008.png)
(http://jwmwcw.blu.livefilestore.com/y1pTfqWLbwCN-k4bhJqL8MLGsHtq7k2BGMUoZabjlAfpzvcAiiwQIHuF1YGfy5DF_h_BqMLyKCWHfVCbs7PKQ2AiA/multi_009.png)
(http://jwmwcw.blu.livefilestore.com/y1pagJIpWM2U9wrKwsLSvCUSH0tUtH3W3ZRCOquabCvyZuYbmPJcGUxfegTnaNntIg8SXrIs-f70C5_BjLyFyZoBQ/multi_010.png)
(http://jwmwcw.blu.livefilestore.com/y1pZIoqDVPcgGrUUVRBdVcRpBrCOjruZC13GEdujrpW25bE1Bmv3lj6bEDtrMF0C_r0a93sCa09D3UFpDqtgpGglw/multi_011.png)
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: dragonsniper on March 10, 2009, 07:56:59 pm
I'll be in and out of the lobby every couple of minutes for the next hour, unless someone shows up. :yes:
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: GTSVA on March 11, 2009, 10:26:47 am
Lawl pokeball.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: dragonsniper on March 14, 2009, 03:37:16 pm
Nobody was on last night :( so I'll probably be on for the next 30 minutes or so.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: captain-custard on March 21, 2009, 11:48:25 am
i dont know if any one is interested in playing tonight but i am , so if your up for it please download the most recent nightly build and post here .......;;
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: MOOSMUTZEL on March 27, 2009, 12:54:09 pm
hi, i wanna play 2, i downloaded the big file 1,4gb orso, do i need 2 download multiplayer missions ?
do i need 2 download this prog 2 view online games or is it included in the dl i did???
if anyone is using steam, can add me for playing, u should find me under MOOSMUTZEL2005    (or moosmutzel.2005 not sure ;)
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: castor on March 27, 2009, 02:35:22 pm
Dunno what you've downloaded, but you need at least these to play:

Root_fs2.vp
smarty_fs2.vp
sparky_fs2.vp
stu_fs2.vp
tango1_fs2.vp
tango2_fs2.vp
tango3_fs2.vp
warble_fs2.vp

..and the EXE.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: MOOSMUTZEL on March 27, 2009, 03:14:25 pm
i downloaded the 3.4final from this site /the 1,8 gb size dl ,
under which name can i download the files u named ?? (if needed)
--i mean the name of patch/update (s)


another question ;) is it possible 2 save missions or do i have restart every time ??,

thx
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: castor on March 27, 2009, 03:20:26 pm
Oh, its a TBP download? Then you should be fine with what you have (afaik).
Haven't played it online myself though, so can't help much..
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: FUBAR-BDHR on March 27, 2009, 03:53:43 pm
You can't save mission or campaign progress in multi. 

Everything you need for TBP multi can be found here:  http://www.hard-light.net/forums/index.php/topic,60643.0.html
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: Nemesis6 on April 04, 2009, 06:20:17 am
Seeing as this post hasn't been updated for some time, what are the possibilities for me here in GMT+1? Any regular games still being hosted?
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: GTSVA on April 04, 2009, 06:28:09 am
Bloopity Bloop. GMT+1? You're six hours ahead of me...WHY WHY WHY???????
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: 134th Barracudas on April 05, 2009, 08:30:51 am
Hey, guys! I looked for games on these last saturdays, but I found nothing. Are there still games going? And if yes, when? Please, reply via post or MP : )
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: colecampbell666 on April 05, 2009, 10:15:41 am
That post is very outdated, sadly, no one seems to play MP anymore. Once I get my PC back I think I'm going to try for a regular game schedule, and I'm going to rewrite that post.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: Androgeos Exeunt on April 05, 2009, 11:23:06 am
You may have a slightly higher chance of success if you use the HLP IRC channel. There's a link at the very top of this page.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: GTSVA on April 05, 2009, 01:46:49 pm
Yo the Hamachi thing...it's too full...¬¬
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: colecampbell666 on April 05, 2009, 05:03:24 pm
Yo the Hamachi thing...it's too full...¬¬
:wtf: Full? How?
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: captain-custard on April 06, 2009, 07:12:50 am
That post is very outdated, sadly, no one seems to play MP anymore. Once I get my PC back I think I'm going to try for a regular game schedule, and I'm going to rewrite that post.

there are quite a few ppl who play multiplayer these days some on 3.6.9 and some  on 3.6.10 the saturday night game still happens from time to time and evn 8 or more players , but as with all posts in the multiplayer section finding the information has become very hard .....;

so if some one wants to create a you need this and do this ,go here etc post then sticky and lock it it would make more sense , and with the server changes not that far away i believe more ppl will be there playing afterwards........;;


pm me if you need me im generaly playing multiplayer  on wednesday nights  7pm gmt, thursday nights (TBP) 8pm gmt , saturday nights 9pm gmt..;

please note that with the daylight saving times i am gmt+2  CEST central european summer time if that abreviation exists


if your are creating a new multiplayer info post please steal the gmt times list from TBP section as this might help ppl


later
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: Titan on April 06, 2009, 03:26:28 pm
anyone want to play me in half an hour?
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: GTSVA on April 06, 2009, 05:22:31 pm
Yo the Hamachi thing...it's too full...¬¬
:wtf: Full? How?

Wait no I got in....
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: Hades on April 18, 2009, 05:00:58 pm
There is a game up. The time that it is up is now. The time that you need to join is now. Join now!
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: dragonsniper on April 18, 2009, 05:19:29 pm
Cool. Be there in a bit.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: colecampbell666 on April 18, 2009, 05:25:16 pm
RC2?
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: captain-custard on April 18, 2009, 05:36:02 pm
yes
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: Mura on April 18, 2009, 05:40:03 pm
dragonsniper, you probably crashed due usage of another build, try to get the rc2 build :D
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: GTSVA on April 18, 2009, 08:44:37 pm
Ew there's a new build? *looks around for link....*
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: dragonsniper on April 18, 2009, 09:29:33 pm
dragonsniper, you probably crashed due usage of another build, try to get the rc2 build :D
Crashed the game, screwed up the graphics card until I rebooted and did some other funky stuff. It's fixed now, but it was a mess for a moment. Different build it is. :yes:
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: dragonsniper on May 02, 2009, 08:14:41 pm
I'll be in the lobby waiting for a while.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: Mura on May 14, 2009, 11:11:07 pm
Multi game going now, players wanted!
too late, you missed it
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: Androgeos Exeunt on May 15, 2009, 06:30:42 am
I didn't miss it; I was in school.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: GTSVA on May 15, 2009, 07:00:29 am
Sleeping... :(
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: The E on May 15, 2009, 10:05:34 am
There's a game up now.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: captain-custard on May 15, 2009, 10:08:18 am
but im naked and watching the teletubbies
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: Androgeos Exeunt on May 15, 2009, 10:49:21 am
but im naked and watching the teletubbies

Go and dress for dinner! :wtf:
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: GTSVA on May 15, 2009, 10:05:22 pm
 :wtf: :wtf:
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: jedimasterseth on May 25, 2009, 04:46:14 pm
Hey guyz, Im back with a new computer! I'll be hosting games every wed night at 9pm GMT! Be there!!!

Flint
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: jedimasterseth on May 29, 2009, 01:04:08 pm
Anyone up for multiplayer tonight? Friday...
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: captain-custard on May 29, 2009, 01:33:47 pm
young jedi , if your looking for ppl to play its worth trying in IRC to see who is there, a lot of games seem to pass by there
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: jedimasterseth on May 29, 2009, 03:11:22 pm
Young? That's an oxymoron! A jedi has to be at least >100 years old. Maybe u refer to urself oh padawan :-)
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: captain-custard on May 29, 2009, 03:28:49 pm
just to say atm the server is down as well lol
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: dragonsniper on May 29, 2009, 06:28:27 pm
I'll be in the lobby for a couple minutes if anybody wants to join.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: captain-custard on May 29, 2009, 06:33:48 pm
unless its been fixed the lobby is down along with the server.......
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: dragonsniper on May 29, 2009, 06:40:02 pm
Seems to work for me (using RC2.)
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: FUBAR-BDHR on May 29, 2009, 07:25:24 pm
It was fixed a little while ago.  Everyone say thanks Taylor. 
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: Rhymes on May 29, 2009, 07:27:47 pm
Thanks, Taylor!  :)
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: captain-custard on May 29, 2009, 07:28:01 pm
already did


lol
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: jedimasterseth on May 30, 2009, 02:04:45 pm
Hi guys! I will be on soon 3.6.10 to play some multiplayer!!! Unless someone else is hosting, i will! Got a brand new machine that i wanna try out. With the full mediavps and max graphics settings :-D
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: The E on May 30, 2009, 02:06:12 pm
Don't forget to get 3.6.10 RC3
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: jedimasterseth on May 30, 2009, 02:08:32 pm
Is there a Mac build / version?
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: The E on May 30, 2009, 02:09:37 pm
Yes (http://www.hard-light.net/forums/index.php/topic,63492.0.html).
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: jedimasterseth on May 30, 2009, 03:04:26 pm
ok im on chaps! Allez tout de suite!!
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: jedimasterseth on May 30, 2009, 04:03:45 pm
Hi all, 3.6.10 RC3 seems to have a bug! The lobby chat freezes! Anyway, am back ready to host with rc2... Come along!!!!
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: jedimasterseth on May 30, 2009, 06:28:41 pm
A good game tonight! Where are all u guys gone - shade, mura, cole, castor...

hosting next wed night 9pm gmt
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: colecampbell666 on May 30, 2009, 06:37:21 pm
Shade is AWOL, IDK about Mura and Castor, and I've been busy with TF2. I'll probably get back into it in a few days, try IRC (top of the page) if you want more of an audience.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: jedimasterseth on May 30, 2009, 07:12:07 pm
Pity. U guys reigned supreme. Captain custard is still there tho. Come along on wed night cole!
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: colecampbell666 on May 30, 2009, 07:24:02 pm
I will. You know you can host a dedicated server now, right?
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: jedimasterseth on May 30, 2009, 07:30:53 pm
Please explain sir! I've been away in the mountains...
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: colecampbell666 on May 30, 2009, 07:53:43 pm
I don't know the specifics, ask FUBAR. It has to do with the launcher option.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: FUBAR-BDHR on May 30, 2009, 08:23:40 pm
You mean run as standalone under the multiplayer options?  That's pretty much it.  You can do a multi.cfg file for the server name and other options but you don't need to.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: Hades on May 30, 2009, 11:05:27 pm

There is a game up. The time that it is up is now. The time that you need to join is now. Join now!
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: Androgeos Exeunt on May 31, 2009, 12:49:11 am
Too busy with real life to even go back to FS2 for a bit. Wait for mid-June.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: GTSVA on May 31, 2009, 08:05:06 am
You'll usually see me asking for multi sometimes.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: dragonsniper on June 01, 2009, 12:06:38 pm
I'll be in the lobby for a bit. For some odd reason, it won't let me host though...
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: captain-custard on June 01, 2009, 12:45:47 pm
you need RC3
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: The E on June 01, 2009, 12:52:57 pm
You'll also need to make sure ports 7117 and 7808 are open in your firewall.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: captain-custard on June 06, 2009, 02:46:27 pm
ok ladies and gentlemen , its about 20 minutes from 8pm GMT so a quick reminder to see if anyone is interested in some fs multi tonight....; ill be heading into the lobby in a little while so you can contact me there or in irc ..... let hope there are a few takers ...
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: jedimasterseth on June 11, 2009, 06:46:19 am
Hey Guys! Sorry missed Sat and yesterday's games... I dislocated my knee while playing a very boring game called cricket! Im back now tho and will be playing Sat...

Anyone up for a game today sometime?!!

Flint :pimp:
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: GTSVA on June 11, 2009, 05:16:56 pm
Hey Guys! Sorry missed Sat and yesterday's games... I dislocated my knee while playing a very boring game called cricket! Im back now tho and will be playing Sat...

Anyone up for a game today sometime?!!

Flint :pimp:

CRICKET's not boring!
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: jedimasterseth on June 13, 2009, 06:13:54 am
Hey guys, Multi on 2nite... 8pm GMT!!! Be there! Flint
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: GTSVA on June 13, 2009, 07:30:26 pm
Please check out the mibbit thingie!
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: 134th Barracudas on June 18, 2009, 06:12:32 am
Hey guys! Tonight there's the TBP game! Be there in great numbers!
Also remember that you MUST NOT come with any kind of MediaVPS or your stats won't be saved!
Remember also that to play you have to logon with your PXO account, as usual
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: jedimasterseth on June 20, 2009, 04:33:02 pm
Hey Guys, Tried playing tonight but the RC3 build kept freezing and I had to drop all the time! Anyway, hope it works next time!
Flint
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: jedimasterseth on June 20, 2009, 06:11:53 pm
Finally got it working!!! Kuras and Clonewolf were there - some brilliant games played Face /Off and some polish language game... See ya all wed + sat! Flint
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: Kinslayer on June 24, 2009, 06:12:20 pm
any one up for a game tonight
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: colecampbell666 on June 24, 2009, 06:16:00 pm
Let's a go! Git on IRC.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: Kinslayer on June 24, 2009, 06:22:30 pm
alright im on
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: colecampbell666 on June 24, 2009, 06:23:04 pm
Join Valkyrie. Turn off any mods.

Game on now!
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: Kinslayer on June 24, 2009, 06:30:08 pm
ok
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: Kinslayer on June 24, 2009, 06:37:00 pm
try it on a different channel
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: colecampbell666 on June 24, 2009, 06:54:32 pm
We're on now. Get RC3 in my sig.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: Androgeos Exeunt on June 24, 2009, 10:39:42 pm
We had a relatively good time on multi. Here are the screenshots of our chats:

Cobra thinks that the COMMAND key on a Mac is like a cloverleaf (he's right, actually), and then we talk about numbers:
(http://vaubiw.blu.livefilestore.com/y1peLkOCDPl0bUiEXv8HRyK3wnCIcMQG-a2QHg0tAmzGWQVZliacWYML1AqO1cLISMck57wYIgnn0ZUC6xBbC3UkhVp5glTm0zx/Day2_01.png)

Obligatory notification:
(http://vaubiw.blu.livefilestore.com/y1pq_bxLpOLLwMR_heTjakBtoERwWViT-8X4ckt92qOsSBokevgZCOUC6btOTT2p2QkiSkS718FcEwlvWinVlzxdGoIXvngnyCB/Day2_02.png)

Galemp thinks that an LRBBlue will crash the game for everyone:
(http://vaubiw.blu.livefilestore.com/y1pI1f-HopYFlpipa8BR-YSyjlDkokgYNJ9GdnldUkPVe8vuO04KPxoLYxmh5Me5qPAqQkSxmx7Lrlb2f116c_LTFMbxEWC9VpZ/Day2_03.png)

More talk about the LRBBlue:
(http://vaubiw.blu.livefilestore.com/y1pC21ORFSk_jyHOl3fUfMtbqgV7O1DN0--b_jsWxm5QmT9CVESDT6wX0ebDVQW-ZGv8gRc_74stj6ft4E4aaytzRjAAeRALb3s/Day2_04.png)

Cobra has a cat:
(http://vaubiw.blu.livefilestore.com/y1pUtO0WNBC34HExTwH1by7p_VvrwTkUJ_mipOULzfQugtHN-YLTb-B7bIZWzlHuCuL0DUP6EyDuPJW9Cf6Xpoxm2ZmOt45kkYd/Day2_05.png)

I gloat about my poor score while Hades tries to console Galemp for being AFK during the game:
(http://vaubiw.blu.livefilestore.com/y1p3etRwmxdEcJ5gfZXHtk0yx0HTzL2filsYYOEKk3lzrvxPF1ZSBK99RJtUVdX0j6YLdb4YQSCcrdkEzHx4_vg58ggloYYF2nQ/Day2_06.png)

I wonder what Hades is talking about:
(http://vaubiw.blu.livefilestore.com/y1pktssblUafOP3g4np9eij9mu-mMCwp8zblYzQofxOY-x1fhRACr3Y6Mqjg4UK4hrY9HpEls0XRur30pSQVDqIOIDYw5iuWeT6/Day2_07.png)

Cobra gets mad at Tantalus because the latter doesn't seem to be able to get FSPort working:
(http://vaubiw.blu.livefilestore.com/y1p4KUYjljBDWAUQmEWM4gpn5bIUcb_la3hWcPBHmrG0KbX2BYK0NfXeOk3jtaT0VFs-yuB5pTgrIIPKGc_C6oQ44QbmaCOUjeB/Day2_08.png)

And Galemp commits a fundamental error:
(http://vaubiw.blu.livefilestore.com/y1p4KUYjljBDWBjv8fWi774UqSznY-wNvYJnA_T8N40F2tgxgMcAL6HC3jabos7Zp_tjxfbFFS4HnnYI3_mY1ZihmwQDHawqe1_/Day2_09.png)
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: colecampbell666 on June 25, 2009, 09:56:37 am
Game on now. Join or die.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: GTSVA on June 25, 2009, 04:06:01 pm
NOT FAIR! I guess I'll see you guys later.  :) :) :)
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: colecampbell666 on June 25, 2009, 04:49:19 pm
Game on now.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: colecampbell666 on June 25, 2009, 08:45:41 pm
FSPort game on now, RC3.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: GTSVA on June 25, 2009, 10:09:36 pm
Yeahyeahyeah
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: colecampbell666 on June 25, 2009, 10:19:55 pm
FS2 now.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: colecampbell666 on June 26, 2009, 10:19:55 am
Game on right now, FreeSpace 2.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: jedimasterseth on June 27, 2009, 08:03:06 am
Big Game party on ronight at 8pm GMT / 4pm EST!!
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: GTSVA on June 27, 2009, 08:19:40 am
I'm SO freaking there!!!! Wait...4pm EST is my time right? (NYC)
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: Jeff Vader on June 27, 2009, 08:28:37 am
http://wwp.greenwichmeantime.com/
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: colecampbell666 on June 27, 2009, 09:24:29 am
So 5PM. I may make it.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: 134th Barracudas on June 27, 2009, 10:02:31 am
I'll be there, as usual = )
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: GTSVA on June 27, 2009, 10:30:20 am
I'm gonna assume it's 4pm my time. If not...I'll hit the IRC.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: colecampbell666 on June 27, 2009, 03:06:50 pm
Game in progress now.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: colecampbell666 on June 27, 2009, 09:38:13 pm
Moar game now. FS2.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: GTSVA on June 27, 2009, 09:40:32 pm
ahh
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: jedimasterseth on July 11, 2009, 05:40:37 pm
Where'd u go 2nite GTSVA?
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this fir
Post by: GTSVA on July 13, 2009, 01:27:03 pm
Busy my man.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: colecampbell666 on July 17, 2009, 04:10:39 pm
Back in black, maybe I'll play tomorrow night.
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: jedimasterseth on July 18, 2009, 03:34:37 pm
Hey guys! Come along to Multi now! :-)
Title: Re: Multiplayer Schedule + How To Get Started in FS2 Multiplayer - Read this first!
Post by: FUBAR-BDHR on July 19, 2009, 03:52:58 pm
Closed since 3.6.10 is final