Just something i have noticed with the capture the Pandora in the asteroid field... Does the Pandora always self destruc when you destroy the fighter escort first with other people or is that just me...
I even loved the hyperspace mission where you run into the Shadow vessel, sends chills down my spine.
im having trouble in one of the missions where you have to disable the pandora but after you finish the mission the big cash tell you to get within 300 meters for it to jump well i do that and i dont go in the jumppoint and im stuck in dead space how do i fix this is it a glitch or is it someting that was not complete? Hints would be nice
and YES this time my ship DID jump
Just something i have noticed with the capture the Pandora in the asteroid field... Does the Pandora always self destruc when you destroy the fighter escort first with other people or is that just me...
That's just you or more likely your wingman: The pandora explodes if you destroy one of the tanks ( FULL OF QUANTIUM 40! :shaking: ) or destroy the tankers engines (they overheat->melting process reaches tanks->boom).
There is one rare bug left in the mission, if you take out the pandora first and THEN destroy the escort, the cash jumps in WHILE launching the Adventure and blockades its way. I will do something about that when I get the chance, but like I said it's an unlikely bug.I even loved the hyperspace mission where you run into the Shadow vessel, sends chills down my spine.
ever tried doing "a keffer" ? ;) if you know B5, you will know what I am talking about...im having trouble in one of the missions where you have to disable the pandora but after you finish the mission the big cash tell you to get within 300 meters for it to jump well i do that and i dont go in the jumppoint and im stuck in dead space how do i fix this is it a glitch or is it someting that was not complete? Hints would be nice
That's a bug which is fixed by now. Please redownload. Again, I apologise for that silly mistake. Both testers had a working version, but it appears that I removed the possibility to complete the mission afterwars, so blame me. :nervous:and YES this time my ship DID jump
see above. :wtf:
When you've ironed out the few bugs...Like I said, it's my first campaign. And it actually includes the first mission I ever fredded. Even better, I have not fredded anything else than the missions for FH2259 (and the FH2260 ones). Learned a lot, I think the next installment is going to have less bugs. And I hope the second update takes care of them now.
I hope you will write more campaigns for us die hard B5 fansIt was awefull to search for all the dates :sigh: . But now, it' not breaking canon. Even better, it includes canon and the amount of included canon will increase in the future. Just try the FH2260 teaser ;)
you need to do some serious :pimp:ing.like voiceacting ? hm, maybe :blah: could be worth a try. By the way, there is actually ONE SINGLE voice acted line in m2! I love hide and seek, so "Go search for it! (don't cheat and look in the vp :doubt:)"
What a great campaign!thx. I am proud of it.
And praised be You, mighty Vidmaster.thx, too. Actually, I am in the campaign. Multiple times :D (... yes, also in the Credits...). AGAIN: Go search for me. A little hint: woreship me by shooting all of my incarnations down :lol:
okay people, I got the problem. I couldn't reproduce the bug because I had the working version in the missions folder, which overrides the Mission in the vp.
In that version, there is a failing script based on "has departed" but the vp mission is based on a "waypoints are done" with a delay. The waypoint idea proofed to be buggy so I changed it, but like I said, by accident, there is the wrong version in the vp.
mission 5:
actually, it is intended that you cannot jump, but the mission should end 3 seconds after the capships open the jumppoint.
I am deeply ashamed to admit, that apparently, during the addition of an new dialog line after Macfie and Orph tested, I used copy and paste over the "finish" event, therefore that mission cannot be finished at the moment :mad: :mad: :mad: :sigh:
I upload a working version right away.
but: double line? I guess you cannot tell me which one in which mission?
Is there any way to continue to mission 3 without completing mission 2? I tried just waiting for the Brakiri cruiser to jump to get a fail, because the Narn cruiser and fighters decimate me, all wings, and Cash in 30-50 seconds on Very Easy. But I am constantly put to briefing for mission 2 :(.
I played through all other campaigns, and only on two occasions I had to use the invincibility cheat. But this campaign is so totally hard :(. Mission 2 is impossible to beat on Very Easy even with invincibility (Cash gets destroyed).
You know that if you really want to cheat you can make ships invincible by going "` + shift + i" when you have them targeted right?Now I know that, thanks :). I'll try that the next time.
Fail the mission 5 times in a row.I did :). And it brought me back to the same briefing :(.
You should be getting the "Skip this mission" option.
Actually there was a bug in the code that resulted in skipping a mission not skipping it. It's fixed in 3.6.12 but until that is final TBP can't use 3.6.12 builds as I need to update Zathras for them.Yeah, I noticed that in the Earth-Brakiri War. I just couldn't pass the asteroid mission. And skipping caused replay. I'm using 3.6.9, and indeed, I tried the 12 build, but some error appeared.
( cap-waypoint-speed "CR Salz" 20 )
( cap-waypoint-speed "CR Kuemmel" 20 )
( cap-waypoint-speed "CR Thymian" 20 )
( cap-waypoint-speed "CR Pfeffer" 20 )
( cap-waypoint-speed "CR Sellerie" 20 )
( cap-waypoint-speed "CR Lauch" 20 )