Hard Light Productions Forums

Hosted Projects - FS2 Required => Inferno => Topic started by: Chiss on January 25, 2008, 08:12:21 am

Title: Some Q:s about Inferno
Post by: Chiss on January 25, 2008, 08:12:21 am
Hello, everybody on HL!

I am a newbie to this site but do really enjoy the Inferno (R1) campaign. I had some questions:

1. What is the Gargant?
2. Where can i find pictures of the Gargant?
3. What is the purpose of the SI Hara (the big freaky thing with no weapon emplacements what so ever)?
4. How can I upload my, for example, missions to HL?


And, finally:

5. Where can I get full info on the IR1 ships? The Tech Room does'nt have descriptions for all of them.
6. My Tech Room Weapons Database shuts down FS2 directly, and I cannot view anything. Can you help me?
Title: Re: Some Q:s about Inferno
Post by: Snail on January 25, 2008, 09:12:59 am
1. What is the Gargant?

An obscenely large Shivan juggernaut. (38.7km to be exact)

2. Where can i find pictures of the Gargant?

Right here.

(http://inferno.hard-light.net/GargSpam01.jpg)
(http://inferno.hard-light.net/GargSpam02.jpg)

3. What is the purpose of the SI Hara (the big freaky thing with no weapon emplacements what so ever)?

An extremely large Shivan colony IIRC. It's not in the latest (as of yet unreleased) version of the mod.

4. How can I upload my, for example, missions to HL?

Upload them to Hades Combine (http://www.hades-combine.com).

For a temporary hosting, under "Additional Options" you can attach files to your post, but they will eventually be deleted after 20 or so days.

5. Where can I get full info on the IR1 ships? The Tech Room does'nt have descriptions for all of them.

Tech Room is the only place nowadays. There used to be a Ship Listing on the Inferno site but it was deleted.

6. My Tech Room Weapons Database shuts down FS2 directly, and I cannot view anything. Can you help me?

Everybody gets that error. The only way is to go and get the FreeSpace Open (Source Code Project, SCP). The best way to get it is from Turey's Installer (http://www.hard-light.net/forums/index.php/topic,42854.0.html) which installs everything needed for FreeSpace 2. However, if you download that, some parts of Inferno will stop working. To solve SOME of these problems, not all, download the Inferno patch (http://www.fileplanet.com/dl.aspx?/3dactionplanet/hlp/hosted/inferno/infr1scpv10.exe). Some things in Inferno may still not work, however, but upgrading to SCP is highly recommended nonetheless.


And have a nice day.
Title: Re: Some Q:s about Inferno
Post by: Androgeos Exeunt on January 26, 2008, 09:52:23 pm
Snail, you forgot to fire the USilv at newcomers...

:welcomesilver:

That's for Chiss.

And, uhh, Snail, are you a beta tester for INF_SCP or something?

Where can i find pictures of the Gargant?

The menu picture of INFR1 is a picture of the SH Gargant in Earth orbit. To get a quick picture of it, move your mouse all the way to the bottom-right of the screen, press the Print Screen button on your keyboard, then go to Paint and press CTRL+V.
Title: Re: Some Q:s about Inferno
Post by: Dark Hunter on January 26, 2008, 10:49:20 pm
He's on the Inferno: Alliance team... and somehow got his hands on a couple of piccys from the main Inferno project (like those featuring the Gargant).

Seriously, Snail, this has been irritating me: where did you get those pics? I've never seen the thread they were originally posted in, and I don't think you were ever on the main Inferno staff were you?
Title: Re: Some Q:s about Inferno
Post by: Dysko on January 27, 2008, 02:21:46 am
He's on the Inferno: Alliance team... and somehow got his hands on a couple of piccys from the main Inferno project (like those featuring the Gargant).

Seriously, Snail, this has been irritating me: where did you get those pics? I've never seen the thread they were originally posted in, and I don't think you were ever on the main Inferno staff were you?
AFAIK, Woo released these pictures on the public Inferno forum. I remember seeing them some months ago. Snail hasn't stolen them. I think :nervous:
Title: Re: Some Q:s about Inferno
Post by: Snail on January 27, 2008, 04:18:16 am
Seriously, Snail, this has been irritating me: where did you get those pics? I've never seen the thread they were originally posted in, and I don't think you were ever on the main Inferno staff were you?

From the public forum. The only pictures that were not released on the public forum before were the 4 Inferno alliance pictures I posted in the INFA Eyecandy thread. The rest were posted right here in the open. I was just bored enough to go find them.
Title: Re: Some Q:s about Inferno
Post by: Chiss on January 27, 2008, 07:20:54 am
Yeah and one more thing...

The Earth Model is kind of weird... When I make one in FRED, only the description shows up, ie no model.
In-mission, I can target it but i don't see it unless in the left-corner desc window.

WHAT'S THE PROBLEM??  :confused:
Title: Re: Some Q:s about Inferno
Post by: Chiss on January 27, 2008, 07:27:31 am
...and an another thing.. I've got some problems with my Internet (solved approximately september, I am right now writing from a public library) and I can´t download FSOpen (never had it, anyway). Do you have any suggestions on pages where I might download it in without immidieate access to Internet?
Title: Re: Some Q:s about Inferno
Post by: Dysko on January 27, 2008, 07:32:48 am
Yeah and one more thing...

The Earth Model is kind of weird... When I make one in FRED, only the description shows up, ie no model.
In-mission, I can target it but i don't see it unless in the left-corner desc window.

WHAT'S THE PROBLEM??  :confused:
The model is so big that your ship is almost surely WITHIN the model.
Title: Re: Some Q:s about Inferno
Post by: Chiss on January 27, 2008, 07:40:53 am
Right... I'll test it.

Now can you be nice and answer the second question as well?
Title: Re: Some Q:s about Inferno
Post by: Snail on January 27, 2008, 07:56:44 am
...and an another thing.. I've got some problems with my Internet (solved approximately september, I am right now writing from a public library) and I can´t download FSOpen (never had it, anyway). Do you have any suggestions on pages where I might download it in without immidieate access to Internet?

All you need is the .exes which are very small.
Title: Re: Some Q:s about Inferno
Post by: Dysko on January 27, 2008, 02:33:28 pm
You can find the official 3.6.9 release here (http://www.hard-light.net/forums/index.php/topic,44291.0.html), but there are also more recent unofficial releases here (http://www.hard-light.net/forums/index.php/board,97.0.html).

If you download FSOpen, remember that you'll need the SCP patch to make INFR1 work under FSO (you can find it on the bottom of this page (http://inferno.hard-light.net/R1.htm)).
Title: Re: Some Q:s about Inferno
Post by: ShadowGorrath on January 29, 2008, 12:26:35 pm
In those pictures, is it a model or a background image of the Earth?

And sweet Gargant *drools*. But that ship is overkill.

And, in INFR1 background image, what planet is it? Because I really don't think it's Earth.
Title: Re: Some Q:s about Inferno
Post by: Androgeos Exeunt on January 30, 2008, 03:20:36 am
In those pictures, is it a model or a background image of the Earth?

And sweet Gargant *drools*. But that ship is overkill.

And, in INFR1 background image, what planet is it? Because I really don't think it's Earth.

I think someone in the INF team did claim that it was Earth, but after such a long period of time, I'm no longer certain.

Since this thread is about some Inferno questions, I think I'll post one. Has the Icanus changed from INFR1 to INF_SCP? The pictures Snail posted tells me that only the single USilv turret has been replaced by many Usilv turrets.
Title: Re: Some Q:s about Inferno
Post by: Woomeister on January 30, 2008, 03:29:57 am
Has the Icanus changed from INFR1 to INF_SCP? The pictures Snail posted tells me that only the single USilv turret has been replaced by many Usilv turrets.
No, I was using a Sexp to make the one turret fire many times a second.
Title: Re: Some Q:s about Inferno
Post by: ShadowGorrath on January 30, 2008, 05:20:21 am
Doesn't look like the Earth ( in INFR1 main-hall )

And the Icanus is firing multiple USilv beams, probably because it can barely scratch the Gargant normally.
Title: Re: Some Q:s about Inferno
Post by: Admiral_Stones on January 30, 2008, 12:03:06 pm
The gargant looks like a ridiculously overlenghtened Sathanas :wtf:
Title: Re: Some Q:s about Inferno
Post by: Mustang19 on January 30, 2008, 12:23:22 pm
Exactly. Many people ask for the model, but it would be simple enough to make one yourself. It's a stretched Sath with a few added frills.
Title: Re: Some Q:s about Inferno
Post by: Snail on January 30, 2008, 01:14:23 pm
This is incorrect. It is actually a mirrored and flipped version of the pre-R1 Gigas.

Oh, and also, I'm willing to bet that Woomeister has done some upgrading to the model since its original creation. I still think that some modifications could be made... ;7
Title: Re: Some Q:s about Inferno
Post by: G0atmaster on January 30, 2008, 06:29:38 pm
What's a gigas again?  Is that the big, giant ship that leaves you on a cliffhanger at the end of R1?  If not, what's that ship?  Is it replaced by the Gargant in SCP?
Title: Re: Some Q:s about Inferno
Post by: blowfish on January 30, 2008, 07:14:07 pm
Yes, the gigas is that ridiculously large ship that warps in at the end of R1, and no, I don't think it is replaced — the Gargant is something different entirely (the Gargant is much larger).
Title: Re: Some Q:s about Inferno
Post by: Androgeos Exeunt on January 30, 2008, 08:11:41 pm
Oh. How big is the Gargant anyway? The Icanus looks like a cruiser compared to it...as if the Icanus wasn't big enough. :wtf:
Title: Re: Some Q:s about Inferno
Post by: blowfish on January 30, 2008, 09:15:26 pm
Oh. How big is the Gargant anyway? The Icanus looks like a cruiser compared to it...as if the Icanus wasn't big enough. :wtf:

38.7km to be exact
Title: Re: Some Q:s about Inferno
Post by: G0atmaster on January 31, 2008, 12:52:38 pm
38.7?!! I hope there aren't any subsystem-specific missions involving it!  That'd take a year to fly across!!!
Title: Re: Some Q:s about Inferno
Post by: blowfish on January 31, 2008, 05:33:26 pm
38.7?!! I hope there aren't any subsystem-specific missions involving it!  That'd take a year to fly across!!!

I doubt that there will be.  IIRC the Icanus main beam barely scratches its turrets, and I doubt that bombs would do much better.
Title: Re: Some Q:s about Inferno
Post by: Dark Hunter on January 31, 2008, 05:36:09 pm
In other words, the Gargant isn't a warship, it's a plot device.

I'm still eager to see what the Inferno team does with it...
Title: Re: Some Q:s about Inferno
Post by: Androgeos Exeunt on January 31, 2008, 06:25:29 pm
Ah, and one more thing about the Gargant which I remembered from some old information: it cannot be disabled.
Title: Re: Some Q:s about Inferno
Post by: blowfish on January 31, 2008, 07:09:54 pm
Oh yeah ... it doesn't have any engine subsystems or thrusters.  It just ... moves.
Title: Re: Some Q:s about Inferno
Post by: ShadowGorrath on February 01, 2008, 06:57:25 am
And I thought that the Gargant's "overkill" level couldn't get larger ...  :doubt:
Title: Re: Some Q:s about Inferno
Post by: Snail on February 01, 2008, 07:47:04 am
38.7km to be exact

Actually it's 37.8km, not 38.7km... Oopsies! ;)

Oh yeah ... it doesn't have any engine subsystems or thrusters.  It just ... moves.

And shoots, and kills...
Title: Re: Some Q:s about Inferno
Post by: blowfish on February 01, 2008, 09:50:03 am
Oh yeah ... it doesn't have any engine subsystems or thrusters.  It just ... moves.

And shoots, and kills...

That too.
Title: Re: Some Q:s about Inferno
Post by: Androgeos Exeunt on February 02, 2008, 12:14:31 am
Pertaining to it shooting and killing...where are its beam turrets? Everywhere?
Title: Re: Some Q:s about Inferno
Post by: blowfish on February 02, 2008, 12:18:40 am
Yeah, basically.  You can see a few in the pictures (one is targeted), but I would bet that there are four uber-mega-destructo beams on the arms (I don't know though).  I have heard it can easily lay waste to entire fleets only with its rear beams though.
Title: Re: Some Q:s about Inferno
Post by: Mobius on February 02, 2008, 05:43:32 pm
Yeah and one more thing...

The Earth Model is kind of weird... When I make one in FRED, only the description shows up, ie no model.
In-mission, I can target it but i don't see it unless in the left-corner desc window.

WHAT'S THE PROBLEM??  :confused:

:welcomesilver:

∞ Welcome to the HLPBB from me, too!!!

FRED doesn't render the model when it is the way too big(like Earth). ∞
Title: Re: Some Q:s about Inferno
Post by: Jeff Vader on February 02, 2008, 05:46:02 pm
Mitä vittua Um, dude. What's up with you and those rolled eights at the beginning and the end of your posts? Again something that'll make you special? Mitä vittua
Title: Re: Some Q:s about Inferno
Post by: Mobius on February 02, 2008, 05:47:35 pm
∞ What do you expect from someone called Mobius? :P ∞
Title: Re: Some Q:s about Inferno
Post by: General Battuta on February 02, 2008, 05:47:42 pm
They're infinity loops. Which he probably chose because they're kind of like Mobius strips.

Also, they are just making me want to disable signatures. I think I will.
Title: Re: Some Q:s about Inferno
Post by: Mobius on February 02, 2008, 05:50:51 pm
∞ No problem as long as they're not automatically disabled for newcomers. Links for The FAQTM are a must around here. ∞
Title: Re: Some Q:s about Inferno
Post by: Jeff Vader on February 02, 2008, 05:51:20 pm
They're infinity loops. Which he probably chose because they're kind of like Mobius strips.

Also, they are just making me want to disable signatures. I think I will.
Yeah, I know. I was just asking impolitely, since now I wish I could edit my profile to automatically clean any colours and excess symbols from posts.

What do you expect from someone called Mobius? :P ∞[/color][/i]
Mitä vittua I expect you to loop around the one and the same day/other period of time forever and ever. Mitä vittua
Title: Re: Some Q:s about Inferno
Post by: Mobius on February 02, 2008, 05:54:53 pm
∞ Sure. My missions, my postcount, relationships, love stuff, saved game data...I restart everything from zero :nod:

It's a curse and I accept it :nod: ∞
Title: Re: Some Q:s about Inferno
Post by: Admiral Edivad on February 03, 2008, 06:34:54 am
saved game data...I restart everything from zero :nod:

tell me it's a joke...
Title: Re: Some Q:s about Inferno
Post by: Chiss on February 03, 2008, 08:14:55 am
I had more q:s about Inferno R2...

1. Are there any Terran or Vasudan ships in IR2 that can RIVAL the Gigas?
2. Is the Het-Ka going to show up in IR2?
3. Does the Gargant posess any exclusive superweapon (for example BFRed on the original FS2 Sathanas)?


Finally, i would like to give some advise when you make missions for IR1 (that's what I'm doing):

NEVER UNDERESTIMATE A KISMAT DESTROYER!
Title: Re: Some Q:s about Inferno
Post by: Snail on February 03, 2008, 08:31:11 am
Yeah, basically.  You can see a few in the pictures (one is targeted), but I would bet that there are four uber-mega-destructo beams on the arms (I don't know though).  I have heard it can easily lay waste to entire fleets only with its rear beams though.

Incorrect, the Gargant has ONE tiny subspace weapon on the front. I've pestered Woo to add Super Ultra Mega Beams on the spikes but he can't be bothered (nor does he have the time).

I had more q:s about Inferno R2...

It's not called Inferno R2. Inferno R2 is canceled and will not be released. It's now called Inferno SCP.

1. Are there any Terran or Vasudan ships in IR2 that can RIVAL the Gigas?

The Earth Alliance's Icanus super juggernaut (included in Inferno Release 1) is the same size as the Gigas and has a weapon capable of neutralizing it with two shots. The Vasudans have a flagship about the size of a juggernaut but nobody has seen it (Woo's kept it very secret so far).

2. Is the Het-Ka going to show up in IR2?

No, they have the aforementioned jug-sized flagship. However, the Het-Ka will appear as an extra (unused... Don't say anything, Mobius ;)) ship in INFASA.

3. Does the Gargant posess any exclusive superweapon (for example BFRed on the original FS2 Sathanas)?

It might, but if it does nobody knows except for Woomeister. :blah:

NEVER UNDERESTIMATE A KISMAT DESTROYER!

The Kismat is in Inferno SCP, too... And it's got new teeth. ;7
Title: Re: Some Q:s about Inferno
Post by: General Battuta on February 03, 2008, 11:19:22 am
Two shots?

That's a bit anticlimactic.
Title: Re: Some Q:s about Inferno
Post by: Mobius on February 03, 2008, 01:58:31 pm
saved game data...I restart everything from zero :nod:

tell me it's a joke...

It isn't...Ace Combat 2, Final Fantasy VII, FreeSpace 2 and many other games... :blah:

No, they have the aforementioned jug-sized flagship. However, the Het-Ka will appear as an extra (unused... Don't say anything, Mobius ;)) ship in INFASA.

Oh yeah... :rolleyes:


Anyway...

What's the Vasudan flagship you talked about? I thought the Secat-Hor(Sechat-Hor, whatever) was the only one.

It's probable that the Gargant won't appear in INF SCP so it will be released separately.

The spikes of the Gargant? Look...they're not quite good for beam cannons.
Title: Re: Some Q:s about Inferno
Post by: blowfish on February 03, 2008, 03:05:14 pm
Yeah, I guess the ends of those arms are a little too close together to put beam cannons on and still have it look good.
Title: Re: Some Q:s about Inferno
Post by: Mobius on February 03, 2008, 03:11:03 pm
In fact they're more a decoration than something useful(maybe they have something to do with the subspace weapon and/or they're the remnants of the original "stretched Sathanas" concept that is the base of the Gargant and the old Gigas).
Title: Re: Some Q:s about Inferno
Post by: Chiss on February 04, 2008, 03:19:48 am
Btw I installed FSopen yesterday it turned out pretty good

Will Inferno SCP feature the next chapters of the campaign?

Title: Re: Some Q:s about Inferno
Post by: Chiss on February 04, 2008, 03:21:12 am
And can you give the approximate release date??
Title: Re: Some Q:s about Inferno
Post by: Androgeos Exeunt on February 04, 2008, 05:07:36 am
I think the release date for INF_SCP is "when it's done". And, uh, Chiss, there's a little Modify button in your posts which you can use to make amendments. Double-posting is frowned upon.
Title: Re: Some Q:s about Inferno
Post by: Chiss on February 05, 2008, 02:19:44 am
Eeeh sorry about that   

Anyway, i've got an issue with FRED2- the Inferno models do not show up (the original FS2 SCP models are the only ones)

And can I convert a Inferno FS2 mission to SCP?

Title: Re: Some Q:s about Inferno
Post by: blowfish on February 05, 2008, 11:41:26 am
Aren't all of the SCPed missions in the SCP patch?
Title: Re: Some Q:s about Inferno
Post by: Dark Hunter on February 05, 2008, 02:55:28 pm
Anyway, i've got an issue with FRED2- the Inferno models do not show up (the original FS2 SCP models are the only ones)

The Launcher's mod option does not affect FRED. To tell FRED to load a mod, you have to use a command-line option. Create a shortcut to FRED, then right-click the shortcut and select "Properties". Under the target box (the one that shows where the program is located) put -mod <name of mod folder>. Accessing the program through that shortcut will cause FRED to load things from the mod, rather than FS2 itself.
Title: Re: Some Q:s about Inferno
Post by: G0atmaster on February 06, 2008, 03:43:34 pm
Two shots?

That's a bit anticlimactic.


Hence the spawning of the Gargant.
Title: Re: Some Q:s about Inferno
Post by: Dark Hunter on February 06, 2008, 06:24:22 pm
Which takes ∞ shots to kill... :nervous:
Title: Re: Some Q:s about Inferno
Post by: blowfish on February 06, 2008, 09:30:46 pm
Which takes ∞ shots to kill... :nervous:

Well I'm sure it can be killed, but I'd imagine it would be like trying to kill a Sathanas with Subachs ... it would take forever, and will probably have killed you before you finish.  For the purposes of Inferno it will probably be invulnerable most of the time anyway.
Title: Re: Some Q:s about Inferno
Post by: Dark Hunter on February 06, 2008, 10:05:44 pm
Ah, but you can't kill a Sath with Subachs.

Your analogy fails. :p
Title: Re: Some Q:s about Inferno
Post by: blowfish on February 06, 2008, 10:12:56 pm
Ah, but you can't kill a Sath with Subachs.

Your analogy fails. :p

In SCP you can, the last percent just takes forever (on top of the forever it would take anyway).
Title: Re: Some Q:s about Inferno
Post by: G0atmaster on February 07, 2008, 02:14:32 pm
Which takes ∞ shots to kill... :nervous:

Hence the development of... Meson warheads?  IDK...  I would say subspace beams, but I seem to recall hearing that was caused by someone being too lazy to make a new beam effect.

I do remember one campaign, I can't for the life of me remember which one, but it involved a beam being focused through some sort of meson apparatus, which made it like 6.52x10350 times more powerful or something like that.
Title: Re: Some Q:s about Inferno
Post by: Jeff Vader on February 07, 2008, 02:22:46 pm
I do remember one campaign, I can't for the life of me remember which one, but it involved a beam being focused through some sort of meson apparatus, which made it like 6.52x10350 times more powerful or something like that.
...huh? Oh, you mean the Gorgon cannon in Derelict that rerouted the explosive power of a Meson warhead's explosion through polar tachyon grid and some other Star Trek technobabble to create a beam of ultimate destruction.
Title: Re: Some Q:s about Inferno
Post by: Admiral_Stones on February 07, 2008, 02:31:18 pm
Real men don't need technobabble. The only true way to redirect the force of a explosion is to put the explosive into a cannon barrel. Okay, you'll need ultra strong walls of near-fusion density diamonds to withstand Meson bomb, but hey, it MANLY.
Title: Re: Some Q:s about Inferno
Post by: Jeff Vader on February 07, 2008, 02:35:14 pm
A real man would have taken all those Shivan capital ships out on his own, with a crowbar on one hand and a pint on the other.
Title: Re: Some Q:s about Inferno
Post by: Woomeister on February 07, 2008, 06:37:34 pm
A real man would have taken all those Shivan capital ships out on his own, with a crowbar on one hand and a pint on the other.
without spilling the pint
Title: Re: Some Q:s about Inferno
Post by: Snail on February 08, 2008, 01:33:01 pm
Oh yeah... :rolleyes:


Anyway...

What's the Vasudan flagship you talked about? I thought the Secat-Hor(Sechat-Hor, whatever) was the only one.

It's probable that the Gargant won't appear in INF SCP so it will be released separately.

The spikes of the Gargant? Look...they're not quite good for beam cannons.


Nobody knows what this new Vasudan ship is. And the Sechat Thor was Woo's, like, first model or something.
Title: Re: Some Q:s about Inferno
Post by: Koth on February 08, 2008, 02:09:45 pm
And the Sechat Thor was Woo's, like, first model or something.

I remember that model and I also remember how it looked like  :shaking: .......
Title: Re: Some Q:s about Inferno
Post by: Dark Hunter on February 08, 2008, 09:39:00 pm
He just supersized an Aten and stuck the front end of a Sobek on it, IIRC.

Looked.... weird.
Title: Re: Some Q:s about Inferno
Post by: Woomeister on February 09, 2008, 04:04:31 am
Well it was 2001, and I had no idea what I was doing when it came to making things in TS1 :D
Title: Re: Some Q:s about Inferno
Post by: ShadowGorrath on February 11, 2008, 05:29:00 am
How did the older Gigas look like ?
Title: Re: Some Q:s about Inferno
Post by: Snail on February 11, 2008, 07:48:02 am
(http://img176.imageshack.us/img176/5378/prer1gigasec7.png)

You can download it here (http://www.fileplanet.com/hosteddl.aspx?3dactionplanet%2ffreespace%2finfoutakes1.zip)
Title: Re: Some Q:s about Inferno
Post by: ShadowGorrath on February 11, 2008, 11:37:52 am
With a little texture upgrade, would have been a much better Gigas.
Title: Re: Some Q:s about Inferno
Post by: Chiss on February 12, 2008, 04:37:13 am
Right, I got a couple of q:s on Inferno SCP, which seems a bit... unorthodox

1. Will INFSCP unfold in a PARALELL UNIVERSE?
2. Will the ship, weapons, planets, systems, and so on be the same (cuz the idea of FSAR was kinda... weird)
3. Will some of the ships and weapons used (or un-used) in IR1 be cut out from INFSCP (like the Het-Ka  :()?
4. Will INFSCP cover the first chapter of Inferno as well?
5. Which chapters will INFSCP contain?
6. How many new ships are planned?
7. what is the
* Notus
* Latona

And some off-subject questions...

8. I heard soemthing about... Cockpit models??!?
9. My Derelict SCP graphics seems to be FS2 Retail ones. Any suggestions?
10. (This sounds extermely noobish but still...) What is INFA??

And last, but not least, a message of minor importance...

I have finished making my planned SINGLE mission for INFSCP. it may not be a masterpiece but i'm still uploading it (soon enough) to HC
Title: Re: Some Q:s about Inferno
Post by: Jeff Vader on February 12, 2008, 09:36:11 am
9. My Derelict SCP graphics seems to be FS2 Retail ones. Any suggestions?
Choose from the following options:
a) Fix your mod.ini
b) Do a mod.ini
Title: Re: Some Q:s about Inferno
Post by: Snail on February 12, 2008, 10:27:15 am
1. Will INFSCP unfold in a PARALELL UNIVERSE?

Inferno SCP is completely different from Inferno Release 1 (Inferno Release 1 being the campaign which ended with the arrival of the SSJ Gigas, the 20km Shivan ship). But it's in the same universe as FreeSpace 2.

2. Will the ship, weapons, planets, systems, and so on be the same (cuz the idea of FSAR was kinda... weird)

Same as FreeSpace 2 and FreeSpace 1, but different from Inferno Release 1.

3. Will some of the ships and weapons used (or un-used) in IR1 be cut out from INFSCP (like the Het-Ka  :()?

Many ships have been removed from the modpack (notably the ones that sucked, like the GVCv Mandes) but many have also been retained (but heavily upgraded, with -shine and -glow maps).

4. Will INFSCP cover the first chapter of Inferno as well?

Yes, Inferno SCP Chapter 1 replaces Inferno Release 1 completely so the events of the EA-GTVA war are redone as well as the arrival of the Gigas.

5. Which chapters will INFSCP contain?

At the very least 3. Chapter 1 is the replacement for Inferno Release 1 and chronicles the EA-GTVA war as well as the reappearance of the Shivans. Chapter 2 and 3 (and a possible 4th Chapter) will be completely new.

6. How many new ships are planned?

More than 120.

7. what is the
* Notus
* Latona

The Notus is the largest bomber in the entire modpack.

(http://inferno.hard-light.net/Glory/032Notus.jpg)

The Latona is an Apollo-style fighter included in the next release of Inferno Alliance.

(http://inferno.hard-light.net/Glory/a2-01latona.jpg)

8. I heard soemthing about... Cockpit models??!?

Most fighters and bombers nowadays have a cockpit modelled into them. You can see the bugger flying the ship through the glass now. Most of the ships have cockpits in them in Inferno SCP, however, some of the larger bombers (like the Big 5 (http://inferno.hard-light.net/Big5.jpg) bombers) are so big that if they got cockpits the pilots would be the size of a house.

9. My Derelict SCP graphics seems to be FS2 Retail ones. Any suggestions?

Find your mod.ini, open it in notepad and find the line that says "secondrylist" or "secondrymod" (It should be misspelled there). Add in the name of the folder in which your mediavps are.

10. (This sounds extermely noobish but still...) What is INFA??

INFA, or Inferno Alliance, is the prologue to Inferno SCP. It chronicles what happened after Sol was cut off from the GTA after FS1. INFASA (Inferno Alliance Standalone) is the work-in progress revamp of Inferno Alliance. INFA2 is the sequel to Inferno Alliance Standalone.

I have finished making my planned SINGLE mission for INFSCP. it may not be a masterpiece but i'm still uploading it (soon enough) to HC

Sorry, but that's impossible since INFSCP has not been released yet. Note that the Patch to make INFR1 work on FreeSpace Open is NOT INFSCP, that's just a patch.



Title: Re: Some Q:s about Inferno
Post by: Snail on February 12, 2008, 10:36:54 am

Here's a little diagram to show you the different releases of Inferno. The three columns are completely different universes. Only the emboldened column in the middle is "inf-canon."

(http://img170.imageshack.us/img170/5589/infernostuffij5.png)
Title: Re: Some Q:s about Inferno
Post by: Androgeos Exeunt on February 12, 2008, 05:49:44 pm
That Notus looks good! :D

4. Will INFSCP cover the first chapter of Inferno as well?

Yes, Inferno SCP Chapter 1 replaces Inferno Release 1 completely so the events of the EA-GTVA war are redone as well as the arrival of the Gigas.

Spoiler:
Is that why the GTSD DOannes, the Odin Superdestroyer, replaced the Warlock-class Carrier GTCa Independence in the fight against the EASD Nemesis?
Title: Re: Some Q:s about Inferno
Post by: Snail on February 12, 2008, 05:53:12 pm
It's not called the Oannes anymore, it's called the Thor IIRC. But I may be wrong.
Title: Re: Some Q:s about Inferno
Post by: blowfish on February 12, 2008, 06:00:54 pm
I think I saw a screenshot somewhere where it was called Thor.

Oh and no offense, but that Notus thing is crying out for some more polygons and a better map job.
Title: Re: Some Q:s about Inferno
Post by: Snail on February 12, 2008, 06:01:29 pm
It's an old model from 2001 or something. :P
Title: Re: Some Q:s about Inferno
Post by: Androgeos Exeunt on February 12, 2008, 08:43:36 pm
It's not called the Oannes anymore, it's called the Thor IIRC. But I may be wrong.

Oh, it's spelt with an 'O', not a 'D'. I tend to confuse some letters here and there. :nervous:

Uh, what's IIRC?
Title: Re: Some Q:s about Inferno
Post by: Dark Hunter on February 12, 2008, 09:05:04 pm
"If I Recall Correctly"
Title: Re: Some Q:s about Inferno
Post by: blowfish on February 12, 2008, 09:20:42 pm
8. I heard soemthing about... Cockpit models??!?

Most fighters and bombers nowadays have a cockpit modelled into them. You can see the bugger flying the ship through the glass now. Most of the ships have cockpits in them in Inferno SCP, however, some of the larger bombers (like the Big 5 (http://inferno.hard-light.net/Big5.jpg) bombers) are so big that if they got cockpits the pilots would be the size of a house.


I think you could do something creative with the cockpits.  The most obvious thing would be to shrink the cockpit down somewhat.  Another thing you could do is to make it less of a cockpit and more of a room, with a few crewmembers inside it, similar to what TrashMan did with the Armageddon bomber, though perhaps on a larger scale.
Title: Re: Some Q:s about Inferno
Post by: Androgeos Exeunt on February 13, 2008, 01:38:09 am
/me suddenly realises how BIG the Notus is.

:jaw:
:eek2: :eek: :wtf:

Uhh, by the way, what's that Vasudan bomber and the bomber on the bottom-right called? I only recognise the Vindyachal, Notus and Jotun.
Title: Re: Some Q:s about Inferno
Post by: Snail on February 13, 2008, 10:02:12 am
Uhh, by the way, what's that Vasudan bomber and the bomber on the bottom-right called? I only recognise the Vindyachal, Notus and Jotun.
The Vasudan bomber is the GVB Setep and the other one is the EAB Holler (can be found on Hades combine). Both are the heaviest bombers for each faction.
Title: Re: Some Q:s about Inferno
Post by: Chiss on February 14, 2008, 04:49:55 am
I have finished making my planned SINGLE mission for INFSCP. it may not be a masterpiece but i'm still uploading it (soon enough) to HC

Sorry, but that's impossible since INFSCP has not been released yet. Note that the Patch to make INFR1 work on FreeSpace Open is NOT INFSCP, that's just a patch.




Yeah sorry misspelled that one
I MEAN INFERNO RELEASE 1 WITH SCP PATCH


Eeeh and i can't help but to think about this every time I open FRED...

Who came up with the name Vindhyachal and what does it mean?
Title: Re: Some Q:s about Inferno
Post by: Snail on February 14, 2008, 06:32:34 am
Robin Varley made it up. It was a place where a certain avatar of Durga, called Sati, fell. It became a Hindu pilgrimage site later on.
Title: Re: Some Q:s about Inferno
Post by: Androgeos Exeunt on February 15, 2008, 02:28:51 am
...the name Vindhyachal...

Oh dear. So I've been misspelling it all this time. Two Hs? Hmmm... :wtf:

...but still, it's a nice name for an equally nice bomber.
Title: Re: Some Q:s about Inferno
Post by: Chiss on February 15, 2008, 04:51:06 am
Will INFSCP give answers to the following questions¨?

* The origin and purpose of Shivans
* The anatomy (and so on), ship design, etc of the Shivans
* The vasudan rogues whostole the Het-Ka
* Second layer of subspace ??
try to answer this without especially large spoilers
Title: Re: Some Q:s about Inferno
Post by: Snail on February 15, 2008, 09:34:58 am
* The origin and purpose of Shivans

No AFAIK

* The anatomy (and so on), ship design, etc of the Shivans

No AFAIK.

* The vasudan rogues whostole the Het-Ka

In the new (INFSCP) universe they don't exist anymore.

* Second layer of subspace ??

No AFAIK.


Note "AFAIK" since Rampage made a lot of new changes to the Inferno SCP campaign/universe which have not been disclosed to the public. So only senior staff members (only Woo and Rampage, really) know anything of the new changes.
Title: Re: Some Q:s about Inferno
Post by: Mobius on February 15, 2008, 01:17:03 pm
Well we changed INFA quite a lot. In case we join the INF SCP team more changes will come... ;7
Title: Re: Some Q:s about Inferno
Post by: Snail on February 15, 2008, 01:31:28 pm
If we join the INF SCP team, there would be dancing on the streets... Mainly me, of course...
Title: Re: Some Q:s about Inferno
Post by: Mobius on February 15, 2008, 01:41:24 pm
Well as soon as INFA1 is completed(giving the connections between INFA2 and INF SCP) we "might" start working on INF SCP.

Grammar check, Snail! Characterize, Snail! FRED, Snail!
Title: Re: Some Q:s about Inferno
Post by: Snail on February 15, 2008, 02:13:24 pm
Well as soon as INFA1 is completed(giving the connections between INFA2 and INF SCP) we "might" start working on INF SCP.

I don't believe so. We will probably continue work on the sequel to INFA, INFA2.

Grammar check, Snail! Characterize, Snail! FRED, Snail!

Oh, that's a good idea.
Title: Re: Some Q:s about Inferno
Post by: Mobius on February 15, 2008, 02:15:27 pm
1) I don't think so, giving the connections between INFA2 and INF SCP :P

2) Then work, I feel alone :(
Title: Huh?
Post by: Androgeos Exeunt on February 17, 2008, 04:32:51 pm
Well as soon as INFA1 is completed(giving the connections between INFA2 and INF SCP) we "might" start working on INF SCP.

INFA1 is already done, isn't it? Or is it different from INFA? :confused:
Title: Re: Some Q:s about Inferno
Post by: Mobius on February 17, 2008, 04:33:35 pm
It's different.

EDIT: It's a "betterized" version of the old one.
Title: Re: Some Q:s about Inferno
Post by: Androgeos Exeunt on February 17, 2008, 07:39:30 pm
Aah, I see. I thought the old one was quite good already. If INFA can be made better, I'd like to see how good it really is. ;)
Title: Re: Some Q:s about Inferno
Post by: Chiss on March 04, 2008, 06:24:19 am
Will it be possible to "convert" INFR1 (SCP patch) missions to INFSCP?
Title: Re: Some Q:s about Inferno
Post by: Woomeister on March 04, 2008, 06:48:49 am
Will it be possible to "convert" INFR1 (SCP patch) missions to INFSCP?
Not really, no
Title: Re: Some Q:s about Inferno
Post by: Mobius on March 04, 2008, 02:49:46 pm
I don't see the point in doing that, anyway. Inferno SCP is pretty different from INFR1, you risk breaking the balance. INFR1+patches+mediavps work fine, INF SCP can remain separate :)