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Hosted Projects - FS2 Required => Inferno => Topic started by: ShadowGorrath on February 12, 2008, 12:01:02 pm

Title: RELEASED - Discussion of an upgrade to Sol:A History
Post by: ShadowGorrath on February 12, 2008, 12:01:02 pm
EDIT- You might think 'OH NO, HE'S AT IT AGAIN!', but yes, I'm working on a patch. Look at this post- http://www.hard-light.net/forums/index.php/topic,52159.msg1109408.html#msg1109408 (http://www.hard-light.net/forums/index.php/topic,52159.msg1109408.html#msg1109408) -to see what'll be included.

This upgrade is now released. Scroll down for the download link. Please comment on it and everything. I want feedback.  ;)

---Why did I do this upgrade?

Many reasons. Main one- I want to experiment a little before I continue on my own mod. Second- I think Sol: A History was a very good campaign- second in position after Blue Planet, in my opinion, but it had bad looking bakgrounds. I think it deserves more, even though it was created when there weren't all those SCP graphical features.

---Original Progress:

RELEASED

Replacing backgrounds - got a new Saturn. Didn't get a background image of Pluto though, so decided to leave it as it is. If you have a good image of Pluto, please share with me.

HUD - got permission from one mod to use it. Already in-game.

Command head ani's - got permission from one mod to use them. Already in.

New main-hall - new main-hall in-game. Decided to keep the Mediavp pre-load screen.

New explosions and shockwave - in-game

Edited/upgraded final mission - Done

HTL JCD Majesty - as requested, done and in-game. However I left the original Orion's shinemaps. Look on page 5 for a screenshot. Unfortunately, I think I "broke" the mipmaps... So if anyone has a problem with it, I'll have to remake it.

New Weapon effects - got from Earth Defense demo, thanks to Shiv. I think I finished replacing the missiles. Avenger and Prometheus replaced.

Replace Earth model with a background image - this will take a long time...

Fix Mercury placement - Done.

Return background divides - done

Add an asteroid field skybox to missions in the asteroid field - The bitmap and skybox are mixed in some missions. Others have only the bitmap.

New Thruster effects - from Earth Defense. White ones to suit the EA.

MediaVp subspace effects - forgot to mention these. Overwrite Inferno's ugly old subspace effect.

Write a readme with credits - necessary if I want to release it.

Archive - not a VP cause, well, easier to patch errors, and I couldn't handle any VP makers. Done though.

Find a good hosting site - freespacemods.net

---Things I would like to do/upgrade but probably won't:
Nameplates,
Improve EA ship textures,
Normal maps, shinemaps for EA ships,
Better looking Valkyrie and HTL support ship ( this one is possible, but would be a seperate download )
New Pluto ( wait for 2015 ),
Voice acting ( impossible, and even more impossible for me alone to do it ).

Why I wrote this list? No idea. Maybe I'd get help on this one and then could make it?

---Questions/Suggestions?

What else you'd like to be upgraded/improved in Sol: A History? What do you want to know more about it?

---My questions:

I might start making a patch, but  have no idea what else needs to be done. If you want something else, I might put it in via patch. But no promises. Now I just wanna relax and start making a Shivan campaign.

------------------------------
2008-03-17 RELEASE


GET IT WHILE IT'S HOT! http://www.freespacemods.net/download.php?view.108 (http://www.freespacemods.net/download.php?view.108)

THANKS TO BLUE PLANET, EARTH DEFENCE, INFERNO: ALLIANCE, TERRAN-VASUDAN WAR PROJECT AND OTHERS WHO ALLOWED THEIR STUFF TO BE INCLUDED HERE !

P.S. I need someone to tell if they have any problems with the Majesty.
Title: Re: Discussion of an upgrade to Sol:A History
Post by: Tinman on February 12, 2008, 12:05:16 pm
 :yes:

u/l pics!  :D
Title: Re: Discussion of an upgrade to Sol:A History
Post by: ShadowGorrath on February 12, 2008, 12:59:14 pm
I hope these won't spoil anything.

Oh and you should see why I need new asteroid field background image.



[attachment deleted by ninja]
Title: Re: Discussion of an upgrade to Sol:A History
Post by: Snail on February 12, 2008, 03:54:05 pm
For the asteroids I recommend using the "starfield2.pof" skybox from the INFA release.
Title: Re: Discussion of an upgrade to Sol:A History
Post by: Mobius on February 14, 2008, 04:06:14 pm
Is the compatability with INFA SA going to screw up? Is it possible to do something?
Title: Re: Discussion of an upgrade to Sol:A History
Post by: Snail on February 14, 2008, 04:51:50 pm
Is the compatability with INFA SA going to screw up? Is it possible to do something?

What do you mean?
Title: Re: Discussion of an upgrade to Sol:A History
Post by: Mobius on February 15, 2008, 01:37:51 pm
Well INFA1 takes place in a FS1 environment and S:AH uses EA stuff. I'm worried about the compatability and the "harmony".
Title: Re: Discussion of an upgrade to Sol:A History
Post by: Snail on February 15, 2008, 01:39:59 pm
What does it matter? INFA1 is INF-canon, S:AH is not. It's not our job to keep compatibility or try to keep S:AH INF-canon.
Title: Re: Discussion of an upgrade to Sol:A History
Post by: Mobius on February 15, 2008, 01:43:08 pm
I think it's our job to make one of the best FS campaigns ever look better. There's some INFA related stuff that isn't INF canon, I don't know why we can't go for S:AH!
Title: Re: Discussion of an upgrade to Sol:A History
Post by: Snail on February 15, 2008, 02:35:35 pm
There's some INFA related stuff that isn't INF canon

What? But INFA is inf-canon! Inconsistent!
Title: Re: Discussion of an upgrade to Sol:A History
Post by: Mobius on February 15, 2008, 02:39:05 pm
You know what I'm refering to(Shadows of...*cough* *cough*). That will be in INFA... even if it isn't INF canon.

And S:AH is a classic...what do we need to make it INFA compatible?
Title: Re: Discussion of an upgrade to Sol:A History
Post by: Snail on February 15, 2008, 02:41:48 pm
To avoid confusion and possible chaos, SOTGW should not be released within the same download as the main campaign, but in a separate thread, at least.
Title: Re: Discussion of an upgrade to Sol:A History
Post by: Mobius on February 15, 2008, 02:45:37 pm
That is going to happen for obvious reasons.

That's, anyway, a nice example of not-strictly-INFA-related stuff that is good enough to attract some attention. S:AH is a great campaigns everyone knows...why wouldn't we make it INFA compatible?
Title: Re: Discussion of an upgrade to Sol:A History
Post by: ShadowGorrath on February 15, 2008, 02:46:38 pm
SOTGW ?

Anyway, INFA is INF-canon, S:AH is INFR1-canon.

Also note, I will post an update as soon as I find a way to fix my PC ( writing from my phone now ). Graphics will be better than original SAH, but I need your suggestions/requests for it.

It's just a way I am trying to contribute to the community.
Title: Re: Discussion of an upgrade to Sol:A History
Post by: Mobius on February 15, 2008, 02:48:34 pm
?

S:AH isn't INFR1 canon!
Title: Re: Discussion of an upgrade to Sol:A History
Post by: Snail on February 15, 2008, 02:51:12 pm
...why wouldn't we make it INFA compatible?

Well IMO, parts of it weren't that great... I mean, the first campaign was epic, atmospheric, with excellent mission design... But the other ones... Not so much. Don't get me wrong, they were great campaigns, but, I dunno, the later ones were just a bit 'empty.' IMO, of course.

Anyway, INFA is INF-canon, S:AH is INFR1-canon.

Actually it's not... But I guess since nothing is going to be developed on INFR1 what is generally accepted is INFR1-canon.
Title: Re: Discussion of an upgrade to Sol:A History
Post by: Mobius on February 15, 2008, 02:53:09 pm
Well IMO, parts of it weren't that great... I mean, the first campaign was epic, atmospheric, with excellent mission design... But the other ones... Not so much. Don't get me wrong, they were great campaigns, but, I dunno, the later ones were just a bit 'empty.' IMO, of course.

Fully or partially great, it should be INFA compatible.
Title: Re: Discussion of an upgrade to Sol:A History
Post by: Snail on February 15, 2008, 02:54:35 pm
You do it then. :P
Title: Re: Discussion of an upgrade to Sol:A History
Post by: ShadowGorrath on February 15, 2008, 02:59:52 pm
I protest ! SAH is my working field, for now.

And making it compatible with INFA would be pointles and unnecessary- it needs ONLY INFR1 files. INFA wouldn't change a thing, after I'm done with SAH ;)
Title: Re: Discussion of an upgrade to Sol:A History
Post by: Mobius on February 15, 2008, 03:02:24 pm
Oh really, Snail? I work on INFA and on S:AH while you...have a rest? :P

I protest ! SAH is my working field, for now.

And making it compatible with INFA would be pointles and unnecessary- it needs ONLY INFR1 files. INFA wouldn't change a thing, after I'm done with SAH ;)

It also needs some FS1-ish files and backgrounds it might share with INFA, without considering the graphics...
Title: Re: Discussion of an upgrade to Sol:A History
Post by: Snail on February 15, 2008, 03:03:14 pm
Oh really, Snail? I work on INFA and on S:AH while you...have a rest? :P

Yes, since I really don't care ab00t porting SAH to INFA. :ha:

INFA wouldn't change a thing, after I'm done with SAH ;)

Meaning what? (goes all red)
Title: Re: Discussion of an upgrade to Sol:A History
Post by: Jeff Vader on February 15, 2008, 03:06:10 pm
"Mobius, finish S:AH and INFA, complete all projects under FSCRP, welcome all the n00bs and pick a fight with the administrators. The rest of you, take five."
Title: Re: Discussion of an upgrade to Sol:A History
Post by: ShadowGorrath on February 15, 2008, 03:07:11 pm
Meaning that I'm porting some INFA effects to SAH. And with mediavps as standart issue, SAH will look good.

By the way, SAH has the FS1 stuff in it already.
Title: Re: Discussion of an upgrade to Sol:A History
Post by: Mobius on February 15, 2008, 03:11:53 pm
Then work on INFA, Snail... you're actually on vacation!

"Mobius, finish S:AH and INFA, complete all projects under FSCRP, welcome all the n00bs and pick a fight with the administrators. The rest of you, take five."

:wtf:

Meaning that I'm porting some INFA effects to SAH. And with mediavps as standart issue, SAH will look good.

By the way, SAH has the FS1 stuff in it already.

Effects from INFA...many of which have been replaced  :rolleyes:

And the FS1 stuff is different, too! Look at the high poly models!!!
Title: Re: Discussion of an upgrade to Sol:A History
Post by: ShadowGorrath on February 15, 2008, 03:14:39 pm
None that aren't in the mediavps

And it doesn't matter that INFASA replaced original effects. INFA ones looked good enough.
Title: Re: Discussion of an upgrade to Sol:A History
Post by: Snail on February 15, 2008, 03:34:09 pm
Then work on INFA, Snail... you're actually on vacation!

I would think up of an excuse, but I'm too lazy to even do that. :p
Title: Re: Discussion of an upgrade to Sol:A History
Post by: Mobius on February 15, 2008, 03:41:56 pm
None that aren't in the mediavps

And it doesn't matter that INFASA replaced original effects. INFA ones looked good enough.

Well, no. And you forget revamped EA stuff, do you think the old EA textures are acceptable? :rolleyes:
Title: Re: Discussion of an upgrade to Sol:A History
Post by: Snail on February 15, 2008, 04:02:50 pm
Well, no. And you forget revamped EA stuff, do you think the old EA textures are acceptable? :rolleyes:

Yeah, the old ones sucked now that I look at them. :lol:
Title: Re: Discussion of an upgrade to Sol:A History
Post by: ShadowGorrath on February 15, 2008, 04:04:56 pm
And what do you suggest? Wait for INFASA or INFA2, or even INFSCP for EA textures? I am not a texturer anyway, so I doubt I'll change the textures ( I might though ).
Title: Re: Discussion of an upgrade to Sol:A History
Post by: Mobius on February 15, 2008, 04:06:22 pm
But they're going to be released with INFA2, not INFA1. That would be a problem!
Title: Re: Discussion of an upgrade to Sol:A History
Post by: Snail on February 15, 2008, 04:07:50 pm
And what do you suggest? Wait for INFASA or INFA2, or even INFSCP for EA textures? I am not a texturer anyway, so I doubt I'll change the textures ( I might though ).

INFA2 seems like a distant dream... A mirage on the horizon, or like whispers in a sea of screams...

Damn I really shouldn't right that down. If someone read that they might commit suicide.
Title: Re: Discussion of an upgrade to Sol:A History
Post by: Mobius on February 15, 2008, 04:51:46 pm
We need just one additional FREDder to get INFA1 done soon...
Title: Re: Discussion of an upgrade to Sol:A History
Post by: Snail on February 15, 2008, 04:59:17 pm
Yeah wut happened to Qwer? He's like a plot event. Appears and then drifts off as quickly as it came.
Title: Re: Discussion of an upgrade to Sol:A History
Post by: Mobius on February 15, 2008, 05:01:58 pm
What about you? You were supposed to FRED.
Title: Re: Discussion of an upgrade to Sol:A History
Post by: ShadowGorrath on March 02, 2008, 06:02:31 am
Hey, I'm back.

Slight information update. Check first post.
Title: Re: Discussion of an upgrade to Sol:A History
Post by: Mobius on March 02, 2008, 06:18:12 am
Saturn and Pluto background? Are they in the new INFA package? :)

Do you really need a new main hall? The INFR1 one was good :yes:
Title: Re: Discussion of an upgrade to Sol:A History
Post by: ShadowGorrath on March 02, 2008, 06:21:52 am
I need a much better Pluto and Saturn than the ones in INFA or TVWP.

And I wouldn't need a new main-hall, if there was a Gargant or Shivans in SAH.
Title: Re: Discussion of an upgrade to Sol:A History
Post by: Mobius on March 02, 2008, 06:57:19 am
You're exaggerating, those bitmaps are ok.

As for the main hall...S:AH is an INFR1 campaign, don't forget it... ;)
Title: Re: Discussion of an upgrade to Sol:A History
Post by: ShadowGorrath on March 02, 2008, 09:38:50 am
You should see how Saturn and Pluto look. Well, Pluto is default, but Saturn- the one from INFA or TVWP look the same and aren't good enough.

And about the main-hall - I know, but as long as there are no Shivans in SAH, there mustn't be a Gargant on the mainhall. How can you have a huge Shivan ship on the main-hall, if noone knows it even exists at that time ?
Title: Re: Discussion of an upgrade to Sol:A History
Post by: Mobius on March 02, 2008, 09:42:22 am
In that case I don't know how to help you out with those bitmap.

S:AH is supposed to run with INFR1 unless you're going to make it standalone...I don't see why it shouldn't have the default INFR1 main hall. People don't add new main halls to their FS2 era campaigns in which the player is based on an Orion and not a Hecate.
Title: Re: Discussion of an upgrade to Sol:A History
Post by: ShadowGorrath on March 02, 2008, 09:45:52 am
Eh ? And the player is based on an Orion only for a short while. So I'll just make a new picture that looks right for a SAH campaign, and not Inferno. It can be in the same style as INFR1 one though.
Title: Re: Discussion of an upgrade to Sol:A History
Post by: Mobius on March 02, 2008, 09:57:50 am
You're basically separating S:AH from INFR1?
Title: Re: Discussion of an upgrade to Sol:A History
Post by: ShadowGorrath on March 02, 2008, 10:34:54 am
No. But I'm replacing some INFR1 ugly effects with mediavp or other mod effects. SAH will still need INFR1. Though, it may be possible to seperate it, but why do so? Only unnecessary MBs and headaches when trying to seperate them.
Title: Re: Discussion of an upgrade to Sol:A History
Post by: Mobius on March 02, 2008, 10:52:39 am
See if you can come out with an original main hall but don't let it delay the release of the upgrade :)
Title: Re: Discussion of an upgrade to Sol:A History
Post by: ShadowGorrath on March 02, 2008, 12:02:31 pm
Ok, I've just finished it, and gonna test it now. Unfortunately, the original image used in it isn't mine  :( , so that's why I made it so quickly.
Title: Re: Discussion of an upgrade to Sol:A History
Post by: blowfish on March 02, 2008, 12:16:16 pm
It might make sense to redo the JCD Majesty based on the HTL Orion.
Title: Re: Discussion of an upgrade to Sol:A History
Post by: ShadowGorrath on March 02, 2008, 12:36:59 pm
If that's a request, then I'll add it to the to-do list.

Also, updating the main page cause the new main-hall works.

And another thing that didn't get answered - what are those background divisions good for ? What are they doing?

By the way, if I get enough support for this, it might get finished this week.
Title: Re: Discussion of an upgrade to Sol:A History
Post by: Mobius on March 02, 2008, 12:47:49 pm
Pic, pic!!! ;7
Title: Re: Discussion of an upgrade to Sol:A History
Post by: blowfish on March 02, 2008, 12:49:19 pm
Well, I guess that was a request.

Also regarding the earth model, I would fully recommend using a background bitmap.  That earth model tends to look bad.
Title: Re: Discussion of an upgrade to Sol:A History
Post by: Mobius on March 02, 2008, 12:53:04 pm
INFA has two of them.
Title: Re: Discussion of an upgrade to Sol:A History
Post by: ShadowGorrath on March 02, 2008, 01:02:48 pm
I'll upload a pic of it tomorrow. And I think that there was a texture update for the Earth model.
Title: Re: Discussion of an upgrade to Sol:A History
Post by: Mobius on March 02, 2008, 01:06:09 pm
Use bitmaps and forget the model ;)
Title: Re: Discussion of an upgrade to Sol:A History
Post by: Snail on March 02, 2008, 01:09:28 pm
Planet models, IMO, are generally a bad idea.
Title: Re: Discussion of an upgrade to Sol:A History
Post by: ShadowGorrath on March 02, 2008, 01:10:01 pm
That will take a while ... Replacing all missions that had an Earth model in them ... Damn ...

Well, I'll just use background bitmaps from Blue Planet. However, this presents a slight problem that Mercury is giving me now - the sun is at a different spot than the background has a highlight. For example- I have Mercury and the sun in-front of it, but it looks like you're on Mercury's dark side.
Title: Re: Discussion of an upgrade to Sol:A History
Post by: blowfish on March 02, 2008, 01:13:42 pm
I would be ok if you just move the bitmaps around so that they make sense.  It won't change the mission that much.
Title: Re: Discussion of an upgrade to Sol:A History
Post by: Mobius on March 02, 2008, 01:14:46 pm
Eh? Replacing Earth models with Earth bitmaps...I can't think of something easier to do ;)
Title: Re: Discussion of an upgrade to Sol:A History
Post by: Snail on March 02, 2008, 01:19:20 pm
Eh? Replacing Earth models with Earth bitmaps...I can't think of something easier to do ;)

I agree.
Title: Re: Discussion of an upgrade to Sol:A History
Post by: ShadowGorrath on March 03, 2008, 12:30:41 pm
That's what you think so. I need to check all 40 missions for the Earth model. Then load it, somehow find out where the model is ( from memory probably, cause you can't see it because of the distance and size ) and then put up a background image.

AND I'm still waiting for an answer to what are those divisions to background images in FRED ?

Also, I'm uploading the new main-hall image as I promised. Scaled and in a lower quality ( 90% jpg ) to bring a better "effect" in-game. That is, unless you hate it.

EDIT: Decided to keep the mediavp pre-load screen. And, I hope you like the new main-hall ;)

[attachment deleted by ninja]
Title: Re: Discussion of an upgrade to Sol:A History
Post by: Koth on March 03, 2008, 12:32:22 pm
Looks nice! :yes:
Title: Re: Discussion of an upgrade to Sol:A History
Post by: Mobius on March 03, 2008, 01:22:10 pm
Formidable! Keep it up!

Changing the divisions changes the bitmap, I use it make planets have a more regular shape.
Title: Re: Discussion of an upgrade to Sol:A History
Post by: Snail on March 03, 2008, 03:08:43 pm
Whoah wait a second where'd you get the new EA maps? AFAIK those are only in INFA2... Or did they get released by freespaceking. And I'm not sure it's a good idea replacing Tereus destroyers with Ryujins.
Title: Re: Discussion of an upgrade to Sol:A History
Post by: Woomeister on March 03, 2008, 05:42:26 pm
Looks like the WIP TTILE02. The rest are the old R1 textures we don't use anymore.
Title: Re: Discussion of an upgrade to Sol:A History
Post by: Woolie Wool on March 03, 2008, 05:47:32 pm
I think he got the two Ryujins from an INF SCP screenshot.
Title: Re: Discussion of an upgrade to Sol:A History
Post by: Mobius on March 03, 2008, 05:47:42 pm
Do you think it's the case to release the upgraded EA tiles? Only them, of course...
Title: Re: Discussion of an upgrade to Sol:A History
Post by: ShadowGorrath on March 04, 2008, 02:54:48 am
I thought that they were called EAD Tereus? Were the names changed since INFR1 ?

Anyway, yes - they are from pictures.

And yes - it'd be great if you'd release the EA tiles/textures. Would look much better and make it easier for me to retexture the Majesty.

By the way, I just made the final list of what needs to be done. But I'm in school, so can't update it. Also, if I get permission for something, you'll see even more new stuff.
Title: Re: Discussion of an upgrade to Sol:A History
Post by: Colonol Dekker on March 04, 2008, 03:10:53 am
@ shadowgorrath.
You know instead of "looking" for the earth model you could just click the ship list button. :) by the way while i'm here- guys is the UEFr ryjiin (sp?) from blue planet one of your ships? :confused:
Title: Re: Discussion of an upgrade to Sol:A History
Post by: ShadowGorrath on March 04, 2008, 05:52:33 am
The UEFr Ryujin. It's too beautiful to be from Inferno. If seriously though, I think it's made by StratComm.
Title: Re: Discussion of an upgrade to Sol:A History
Post by: blowfish on March 04, 2008, 08:39:03 am
Actually, its made by --Steve-O--
Title: Re: Discussion of an upgrade to Sol:A History
Post by: Woolie Wool on March 04, 2008, 08:58:27 am
The EAD Ryujin, if that's what you're talking about, is based on Venom's ITD Ryujin from the defunct Over the Top project. The EAD Tereus is an older, smaller version of the model and still used in Inferno.
Title: Re: Discussion of an upgrade to Sol:A History
Post by: blowfish on March 04, 2008, 09:08:02 am
I think they're talking about the UEFg Karuna, from Blue Planet,which was called Renjian in one mission.
Title: Re: Discussion of an upgrade to Sol:A History
Post by: Colonol Dekker on March 04, 2008, 11:46:43 am
That's the one. I just wondered if it had some kin/was part of a fleet pack. It's gorgeous. :d
Title: Re: Discussion of an upgrade to Sol:A History
Post by: Darius on March 05, 2008, 02:29:31 am
It's part of Steve-O's fleet pack for the new race he's developing...the frigate isn't actually finished, but is a beta that he loaned to someone that I also managed to snag. :)
Title: Re: Discussion of an upgrade to Sol:A History
Post by: Colonol Dekker on March 05, 2008, 04:14:53 pm
I get a Nexus / Omega destroyer feel from it. Hope the rest fit with the feel. I'm seriously looking forward to the next gen of SCP fleetpacks. I'm inspired to go back to my janus mod from 2001.
Title: Re: Discussion of an upgrade to Sol:A History
Post by: ShadowGorrath on March 09, 2008, 11:55:08 am
Sorry haven't updated for a while, it's been a pretty annoying and both lazy week. At least I made the final list of what needs to be done...

Anyway, if the INF SCP team would release the upgraded EA textures/tiles/whatever, I'd put it into the upgrade for SAH. But I think that it's the same as trying to have an alliance with the Shivans.

I'll probably write the final list and an update tomorrow.
Title: Re: Discussion of an upgrade to Sol:A History
Post by: Snail on March 09, 2008, 12:30:24 pm
Anyway, if the INF SCP team would release the upgraded EA textures/tiles/whatever, I'd put it into the upgrade for SAH. But I think that it's the same as trying to have an alliance with the Shivans.

I'm probably going to get kicked off the team for this, but here you go.

[attachment deleted by ninja]
Title: Re: Discussion of an upgrade to Sol:A History
Post by: Woolie Wool on March 09, 2008, 01:11:56 pm
/me can't believe his eyes.

/me downloads.

/me should have known better.


"Alpha, the EAD MSPaint is warping in. Take it out!"
Title: Re: Discussion of an upgrade to Sol:A History
Post by: Flaming_Sword on March 10, 2008, 07:10:58 am
As long as everyone is paying attention (and me not knowing who was active nor wanting to start a new thread), would any Inferno team members object to me including Inferno stuff in the shivan mod i'm making? (oddly enough, it'll be mostly vasudan stuff that I'll be wanting to grab :P)
Title: Re: Discussion of an upgrade to Sol:A History
Post by: Woomeister on March 11, 2008, 04:26:57 am
Go ahead
Title: Re: Discussion of an upgrade to Sol:A History
Post by: ShadowGorrath on March 12, 2008, 04:05:19 am
Ok, if enough people convince me before I get back from school, I'll post the update.
Title: Re: Discussion of an upgrade to Sol:A History
Post by: Colonol Dekker on March 12, 2008, 08:06:42 am
GAh, for the first time in yonks i've felt to go back and play S:AH and now its up the spout :(


Do i need a patch for this like INFR1 or what  :confused:
Title: Re: Discussion of an upgrade to Sol:A History
Post by: ShadowGorrath on March 12, 2008, 11:14:32 am
Update

And INFR1 should have the SCP patch. But this upgrade will be the full S:AH, so you won't have to worry about anything else :P
Title: Re: Discussion of an upgrade to Sol:A History
Post by: ShadowGorrath on March 14, 2008, 09:53:10 am
Retextured an Orion in an attempt of the JCD Majesty. You tell me if you like it and if it should be included in the upgrade. Hope it is good enough.

Numbers in the picture:
1. No lighting.
2. Engine effects
3. Top view with specular.

And comment please  :nod:

EDIT: But for some reason it needs more virtual memory than the stadart GTD Orion. My framerate droped when I viewed it up close.

[attachment deleted by ninja]
Title: Re: Discussion of an upgrade to Sol:A History
Post by: Snail on March 14, 2008, 10:26:09 am
Nice. :yes:
Title: Re: Discussion of an upgrade to Sol:A History
Post by: ShadowGorrath on March 14, 2008, 01:32:13 pm
So, should I leave it in S:AH, keep the old JCD Majesty, or try to make a new one ( which I'd hate to do again ).

Oh, and specular maps are blue.
Title: Re: Discussion of an upgrade to Sol:A History
Post by: Snail on March 14, 2008, 02:07:25 pm
Make the shine maps match the regular maps, then add it in.
Title: Re: Discussion of an upgrade to Sol:A History
Post by: ShadowGorrath on March 14, 2008, 04:25:33 pm
Dunno... The blue/violet shinemaps look kinda good... Adds colour variety. On the other hand you all might think it looks unrealistic, though different surfaces can reflect differently coloured than the surface light. I need more people opinions, though currently it seems that Snail's the only one who's replying here...
Title: Re: Discussion of an upgrade to Sol:A History
Post by: blowfish on March 14, 2008, 05:25:07 pm
Maybe just make them less blue...

Nice work though.
Title: Re: Discussion of an upgrade to Sol:A History
Post by: ShadowGorrath on March 15, 2008, 07:57:38 am
Another update  :eek2:

I really got to stop doing them... Telling every single thing that I do for this upgrade...

Comments, thoughts, ideas?
Title: Re: Discussion of an upgrade to Sol:A History
Post by: Tinman on March 15, 2008, 01:36:37 pm
Great work!! Keep it up, ShadowGorrath!  :yes:

From my point of view a lot of people are interested in this project and are eager to d/l the final work...  :nod:
Title: Re: Discussion of an upgrade to Sol:A History
Post by: Mobius on March 15, 2008, 01:37:52 pm
Uhm...what about the campaign? Is there something FRED 2 Open can do to improve it?
Title: Re: Discussion of an upgrade to Sol:A History
Post by: ShadowGorrath on March 15, 2008, 02:12:30 pm
Well, I don't really think that the campaign needs editing/improving, as it's great the way it is. Except for the backgrounds, which I am nearing completion of fully replacing/improving :)

The only thing that the campaign will be missing after this will be voice acting, which is very hard to do for a 40 mission campaign.
Title: Re: Discussion of an upgrade to Sol:A History
Post by: Mobius on March 15, 2008, 02:20:00 pm
I agree. Are you going to use nebulae in Sol?
Title: Re: Discussion of an upgrade to Sol:A History
Post by: ShadowGorrath on March 15, 2008, 02:30:27 pm
No. Sol doesn't have nebulas neither in FS, nor in Inferno. Though you'll get a standart-issue Starfield.pof and an asteroid skybox for missions in asteroid fields.
Title: Re: Discussion of an upgrade to Sol:A History
Post by: Snail on March 15, 2008, 02:44:20 pm
No. Sol doesn't have nebulas neither in FS, nor in Inferno. Though you'll get a standart-issue Starfield.pof and an asteroid skybox for missions in asteroid fields.

The only reason there are no nebulae is probably because Woo/whoever was too lazy to add them. :P

Title: Re: Discussion of an upgrade to Sol:A History
Post by: Mobius on March 15, 2008, 03:32:34 pm
Speaking of Sol...there are no nebulae in Inferno but there are some in FreeSpace 1. Watch the final cutscene. They're similar to the ones already seen in Colony Wars.
Title: Re: Discussion of an upgrade to Sol:A History
Post by: asyikarea51 on March 15, 2008, 11:52:56 pm
:yes:

But same sentiment, if it's grey then let it be all grey, I guess... should get the dull military feel spot-on imho. :D
Title: Re: Discussion of an upgrade to Sol:A History
Post by: Kie99 on March 16, 2008, 09:17:52 am
That Majesty's really nice :yes:
Title: Re: Discussion of an upgrade to Sol:A History
Post by: ShadowGorrath on March 16, 2008, 09:56:11 am
Updated the first page. Again...

Not secretive/mysterious at all... Damn
Title: Re: Discussion of an upgrade to Sol:A History
Post by: Woomeister on March 16, 2008, 12:40:53 pm

The only reason there are no nebulae is probably because Woo/whoever was too lazy to add them. :P
No, it was agreed by the original R1 team and has stuck since then.
Title: Re: Discussion of an upgrade to Sol:A History
Post by: Snail on March 16, 2008, 12:45:05 pm
Oh, sorry...
Title: Re: Discussion of an upgrade to Sol:A History
Post by: ShadowGorrath on March 17, 2008, 07:06:45 am
Unless I missed something, it's done.

Enjoy the release !
Title: Re: RELEASED - Discussion of an upgrade to Sol:A History
Post by: asyikarea51 on March 17, 2008, 12:14:49 pm
Had to edit the supplied mod.ini entry to get the menu working properly.

No mood to play it, lol, finished the original a long time ago and forgot all about it already. :lol: I was actually half-expecting to see fancy stuff like shinemaps and whatnot on the EA ships but well, can't be too demanding. Anyways I notice you're using the standard Valkyrie and Centaur, I think I have the released HTL Centaur here, need to check first, if I have it, you want it sent your way so that you can update the pack? (My Valkyrie comes from INFA though.) :)
Title: Re: RELEASED - Discussion of an upgrade to Sol:A History
Post by: ShadowGorrath on March 17, 2008, 12:18:41 pm
What was wrong with the mod.ini ?

And it would be good if you did give me those HTL models. That might mean a patch being started.

And about the textures, as I said before, I am no texturer ( for now, hopefully ), so I can't really do much about it. I could just copy the aeolus or some other grey/silver ship shinemaps and apply on the EA warships, but I doubt it would work out. Unless someone states otherwise.
Title: Re: RELEASED - Discussion of an upgrade to Sol:A History
Post by: asyikarea51 on March 17, 2008, 12:23:53 pm
:wtf: That was fast.

Well, my Inferno R1 folder is named differently, so I had to change the "culprit" line in mod.ini to get the menu working properly. It shouldn't be too much of a problem for those who know what they're doing. :)

Let me check my folders. Filefront kinda sucks but it's the only host I can rely on...
Title: Re: RELEASED - Discussion of an upgrade to Sol:A History
Post by: Mobius on March 17, 2008, 02:22:01 pm
It's a tradition. I'm not going to change it.
Title: Re: RELEASED - Discussion of an upgrade to Sol:A History
Post by: blowfish on March 17, 2008, 04:13:44 pm
 :mad: Thing is taking forever to download!  Nice job getting it done so quickly though.  I wasn't expecting it to be done for a while. :yes:
Title: Re: RELEASED - Discussion of an upgrade to Sol:A History
Post by: Mobius on March 17, 2008, 04:20:12 pm
Please highlight this! :D
Title: Re: RELEASED - Discussion of an upgrade to Sol:A History
Post by: Mobius on March 17, 2008, 04:51:55 pm
That's what I got:

Error: The following species are missing icon info in icons.tbl:
GTVA Vasudan
Hammer of Light
Shivan
Ancient

File:J:\src\cvs\fs2_open_3_6_9.final\code\Mission\MissionBriefCommon.cpp
Line: 731
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
------------------------------------------------------------------



What about it?
Title: Re: RELEASED - Discussion of an upgrade to Sol:A History
Post by: blowfish on March 17, 2008, 05:40:18 pm
Forgot about nameplates...
Title: Re: RELEASED - Discussion of an upgrade to Sol:A History
Post by: Mobius on March 17, 2008, 05:46:50 pm
Ask Nelson :D
Title: Re: RELEASED - Discussion of an upgrade to Sol:A History
Post by: Mongoose on March 17, 2008, 06:53:04 pm
Ooh, I'll have to give this a shot (along with about 20 or other so backlogged campaigns).  I've been wanting to try out S:AH for a long time. :)

(Oh, and regarding your checklist on the front page, I don't think you're going to have much luck getting an actual image of Pluto, considering that this (http://apod.nasa.gov/apod/image/0103/pluto_sri.jpg) is the highest-resolution image we have of it at this point.  If you're willing to wait until 2015, the New Horizons mission should provide you with some better source material. :p)
Title: Re: RELEASED - Discussion of an upgrade to Sol:A History
Post by: ShadowGorrath on March 18, 2008, 03:03:21 am
No, the Pluto image used in S:AH came from a 512x512 jpg picture. So size is the same.

And the nameplates... To be honest, there would be a hell lot of them, and I don't really know how to add them to certain ships ( nor how to add them at all ).

That's what I got:

Error: The following species are missing icon info in icons.tbl:
GTVA Vasudan
Hammer of Light
Shivan
Ancient

File:J:\src\cvs\fs2_open_3_6_9.final\code\Mission\MissionBriefCommon.cpp
Line: 731
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
------------------------------------------------------------------



What about it?


Ok, this one get's a WTH. Do you get it when opening the tech room inteligence section?
Title: Re: RELEASED - Discussion of an upgrade to Sol:A History
Post by: Mobius on March 18, 2008, 02:10:39 pm
I get it when I run FreeSpace...
Title: Re: RELEASED - Discussion of an upgrade to Sol:A History
Post by: ShadowGorrath on March 18, 2008, 02:31:21 pm
Which Inferno Release 1 do you have ? Light version, or full ?

And are you using mediavps? With mv_core ?
Note that I used 3.6.10 beta mediavps with a 3.6.10 exe, which resulted in no errors whatsoever.

And last thing I can suggest is to run it with 3d ship selection feature on. I can't think of anything else . :(

And, does anyone else have this error ?
Title: Re: RELEASED - Discussion of an upgrade to Sol:A History
Post by: Mobius on March 18, 2008, 03:02:58 pm
I tried the original INFR1+SCP Patch and your INFR1 upgrade...I got the same result.

I don't have 3.6.10 MVPs&FS Open 3.6.10. The first one is difficult for me to DL(that German site doesn't like me) and I can't find the second one(the only 3.6.10 build I have is INF).
Title: Re: RELEASED - Discussion of an upgrade to Sol:A History
Post by: ShadowGorrath on March 18, 2008, 03:22:02 pm
I'm starting to get the picture . . .
Didn't you read the ReadMe instructions?

Anyway:
1. Make a folder and call it SAH.
2. Extract the Data, all it's subfolders, the mod.ini and SAH.bmp from the downloaded archive to the new empy SAH folder.
3.Make sure that Inferno and it's patch are in a folder called INFR1.
4.Make sure your mediavps are in a folder called mediavps.

Now, after you done that, reselect the SAH as a mod in the launcher and try again . Should work .

P.S. I'll reply only tommorow, cause I'm writing this from a phone.
Title: Re: RELEASED - Discussion of an upgrade to Sol:A History
Post by: Mobius on March 18, 2008, 03:58:33 pm
I don't even need to try that...those are the settings I already have.
Title: Re: RELEASED - Discussion of an upgrade to Sol:A History
Post by: ShadowGorrath on March 18, 2008, 04:24:04 pm
Then wth ? It only has a problem with the icons/tech room intelligence entries from Inferno. I think.
Title: Re: RELEASED - Discussion of an upgrade to Sol:A History
Post by: Mobius on March 18, 2008, 04:39:01 pm
Link to FS Open 3.6.10, please...
Title: Re: RELEASED - Discussion of an upgrade to Sol:A History
Post by: ShadowGorrath on March 19, 2008, 03:12:03 am
Here : http://www.hard-light.net/forums/index.php/topic,50258.0.html (http://www.hard-light.net/forums/index.php/topic,50258.0.html)

Other than that, I doubt I can really help, as I don't have this error. In fact, I don't have any errors.
Title: Re: RELEASED - Discussion of an upgrade to Sol:A History
Post by: Mobius on March 19, 2008, 11:40:45 am
Thanks :yes:
Title: Re: RELEASED - Discussion of an upgrade to Sol:A History
Post by: ShadowGorrath on March 19, 2008, 12:21:02 pm
Tell me if it works
Title: Re: RELEASED - Discussion of an upgrade to Sol:A History
Post by: Mobius on March 19, 2008, 01:55:42 pm
Yay, it works! :D
Title: Re: RELEASED - Discussion of an upgrade to Sol:A History
Post by: aurora_energy on March 20, 2008, 06:19:33 am
how does that work... isnt the hedicate still operational after capella?
Title: Re: RELEASED - Discussion of an upgrade to Sol:A History
Post by: ShadowGorrath on March 20, 2008, 06:21:56 am
how does that work... isnt the hedicate still operational after capella?

What... are... you... talking... about ?

Yay, it works! :D

Good to hear. So the exe fixed it? Seems it might become necessary...
Title: Re: RELEASED - Discussion of an upgrade to Sol:A History
Post by: Mobius on March 20, 2008, 11:19:27 am
Strange...the problem returns when I place the contents of your patch inside the INFR1 folder...
Title: Re: RELEASED - Discussion of an upgrade to Sol:A History
Post by: ShadowGorrath on March 20, 2008, 11:45:15 am
That's cause you don't place it in the INFR1 folder

You extract it to an empty folder, and make sure that INFR1 folder is called INFR1. And that you have mediavps.

And thought it's an Upgrade, it doesn't need the original SAH.
Title: Re: RELEASED - Discussion of an upgrade to Sol:A History
Post by: Mobius on March 20, 2008, 11:48:28 am
Ops, my mistake...by "your watch" I meant your INFR1 Patch. That seems to be the problem.
Title: Re: RELEASED - Discussion of an upgrade to Sol:A History
Post by: ShadowGorrath on March 20, 2008, 11:50:08 am
. . .

Now seriously, you have some twisted PC or INFR1 or something? Cause noone else I know has those problems...
Title: Re: RELEASED - Discussion of an upgrade to Sol:A History
Post by: asyikarea51 on March 20, 2008, 12:00:35 pm
IMO the word "upgrade" makes it less obvious that it's a mod on its own. First I thought I had to extract it to my current S:AH folder, then I looked at the contents... tables? missions?

I think you get the idea as to what I did by then. :)

(In an attempt to post: "Warning - while you were typing 128 new replies have been posted. You may wish to review your post." :wtf:)
Title: Re: RELEASED - Discussion of an upgrade to Sol:A History
Post by: ShadowGorrath on March 20, 2008, 12:09:47 pm
. . .2

And yea, I figured that people would get confused. At first it was an upgrade that you simply had to extract to SAH. But since then it grew and prospered.
Title: Re: RELEASED - Discussion of an upgrade to Sol:A History
Post by: Mobius on March 20, 2008, 12:15:06 pm
That's what I have:

BR_SAH folder(your package), INFR1 folder(Main mod, Woo's SCP patch, your patch), mediavps.

I'm using FS Open 3.6.10.
Title: Re: RELEASED - Discussion of an upgrade to Sol:A History
Post by: ShadowGorrath on March 20, 2008, 12:33:51 pm
1.My SAH folder ( named SAH ) [ with the mod.ini and everything from my package, BUT NOT THE ORIGINAL SAH FROM BLAISE RUSSEL ! ];
2.Inferno Release 1 folder ( named INFR1 ) [ INFR1 full and SCP patch in it NOTHING MORE ];
3.Mediavps ( named Mediavps ) [ PREFERABLE 3.6.10 ] .
Title: Re: RELEASED - Discussion of an upgrade to Sol:A History
Post by: Mobius on March 20, 2008, 12:48:47 pm
BR's original S:AH files have been eliminated.

They're the same...only difference being the mediavps(but I wonder how they're connected to the icons.tbl of a MOD).
Title: Re: RELEASED - Discussion of an upgrade to Sol:A History
Post by: colecampbell666 on April 20, 2008, 04:06:34 pm
Is my HUD supposed to look like this?

[attachment deleted by ninja]
Title: Re: RELEASED - Discussion of an upgrade to Sol:A History
Post by: Snail on April 20, 2008, 04:08:22 pm
Yeah, he swiped the HUD from TVWP.
Title: Re: RELEASED - Discussion of an upgrade to Sol:A History
Post by: colecampbell666 on April 20, 2008, 04:14:10 pm
Cool. And what's that symbol in your sig?
Title: Re: RELEASED - Discussion of an upgrade to Sol:A History
Post by: Snail on April 20, 2008, 04:15:54 pm
A whole load of them.
Title: Re: RELEASED - Discussion of an upgrade to Sol:A History
Post by: colecampbell666 on April 20, 2008, 04:18:29 pm
Cool.
Title: Re: RELEASED - Discussion of an upgrade to Sol:A History
Post by: ShadowGorrath on April 21, 2008, 06:13:56 am
The HUD looks really nice. Especially when you change it's colour to white with light cyan colour. That's why I added it. But I'm thinking of changing it to the BtRL one, because the TVWP HUD has errors.
Title: Re: RELEASED - Discussion of an upgrade to Sol:A History
Post by: colecampbell666 on April 21, 2008, 04:59:35 pm
You mean like the energy gauge being under the HUD?
Title: Re: RELEASED - Discussion of an upgrade to Sol:A History
Post by: ShadowGorrath on April 21, 2008, 11:20:01 pm
I meant that the targetting reticle being a bit inaccurate. Anyway, it has errors, so as good as it looks, I'll change it into a BtRL one.
Title: Re: RELEASED - Discussion of an upgrade to Sol:A History
Post by: colecampbell666 on April 22, 2008, 04:12:57 pm
I'd say change it once you get new fighters, a.k.a the Claymore.
Title: Re: RELEASED - Discussion of an upgrade to Sol:A History
Post by: ShadowGorrath on April 22, 2008, 11:37:18 pm
And I can do that how exactly? It doesn't depend on campaigns on what HUD are they gonna use, because they always use the one supplied in the mod pack, or the default one.
Title: Re: RELEASED - Discussion of an upgrade to Sol:A History
Post by: colecampbell666 on April 23, 2008, 10:27:45 am
Make two separate mods, S:AH: Prelude, and S:AH.
Title: Re: RELEASED - Discussion of an upgrade to Sol:A History
Post by: ShadowGorrath on April 23, 2008, 10:36:25 am
Not worth it. Really. Besides, it would mean more headaches for the more inexperienced people.
Title: Re: RELEASED - Discussion of an upgrade to Sol:A History
Post by: Mobius on April 23, 2008, 12:23:41 pm
I agree.

It could cause headache to experienced people, too.
Title: Re: RELEASED - Discussion of an upgrade to Sol:A History
Post by: Snail on April 23, 2008, 02:42:06 pm
I agree.

It could cause headache to experienced people, too.


That would be stupid experienced people, then. How hard is it to install a mod?
Title: Re: RELEASED - Discussion of an upgrade to Sol:A History
Post by: Mobius on April 23, 2008, 02:49:29 pm
Anyone can virtually mess a folder.
Title: Re: RELEASED - Discussion of an upgrade to Sol:A History
Post by: ShadowGorrath on April 23, 2008, 03:27:21 pm
Yes. And anyway, why would you seperate mod packs, use double the amount of disk space, and have to switch through mods with rebooting the game, just for a different HUD ?
Title: Re: RELEASED - Discussion of an upgrade to Sol:A History
Post by: Mobius on April 23, 2008, 03:41:44 pm
Well, you could simply create a "hud.vp" file and tell the player to place it in the SAH folder when necessary.
Title: Re: RELEASED - Discussion of an upgrade to Sol:A History
Post by: ShadowGorrath on April 23, 2008, 05:06:57 pm
I don't really trust newbies to even know how to do THAT. Trust me, I really doubt that new people can know how to manage FS2, all because my confidence in them vanished after I had to spend 2 hours explaining how to use torrents.

And originally I was going to have everything in a VP, but no VP maker worked.
And besides, logically, noone would bother on putting a new HUD after completing 2 campaigns. But I guess I can have an optional download of the retail HUD if someone doesn't want the BtRL one.
Title: Re: RELEASED - Discussion of an upgrade to Sol:A History
Post by: Mobius on April 23, 2008, 05:10:44 pm
Suggestion: live the actual HUD :)
Title: Re: RELEASED - Discussion of an upgrade to Sol:A History
Post by: colecampbell666 on April 23, 2008, 05:41:37 pm
What?
Title: Re: RELEASED - Discussion of an upgrade to Sol:A History
Post by: Mobius on April 23, 2008, 05:47:13 pm
leave*
Title: Re: RELEASED - Discussion of an upgrade to Sol:A History
Post by: Droid803 on April 23, 2008, 06:46:26 pm
I don't really trust newbies to even know how to do THAT. Trust me, I really doubt that new people can know how to manage FS2, all because my confidence in them vanished after I had to spend 2 hours explaining how to use torrents.

Then you can have it there by default, and the people that don't like it can delete it...isn't that easier?
Title: Re: RELEASED - Discussion of an upgrade to Sol:A History
Post by: colecampbell666 on April 23, 2008, 07:23:45 pm
I think that Mob has the right idea.
Title: Re: RELEASED - Discussion of an upgrade to Sol:A History
Post by: ShadowGorrath on April 24, 2008, 12:31:53 am
Leave the original ? Nah. SAH needs a different one, cause of EA. And besides, I wanted it to look different.

By the way, does anyone have the very old mediavp thruster effects, the ones that 'Twist of Fate' use? *hint*
Title: Re: RELEASED - Discussion of an upgrade to Sol:A History
Post by: Droid803 on April 24, 2008, 04:27:34 pm
You mean, the Teal one? I want that one too...
Title: Re: RELEASED - Discussion of an upgrade to Sol:A History
Post by: Cobra on April 24, 2008, 10:33:28 pm
Okay, um. I don't like the use of the TVWP HUD here, it's totally out of place. And why in God's name did you use the Earth Defence weapons effects? :wtf:

At least I can play it now, though. Excellent work on refurbishing it. :)
Title: Re: RELEASED - Discussion of an upgrade to Sol:A History
Post by: ShadowGorrath on April 24, 2008, 11:37:46 pm
I'll change the HUD to the BtRL one, as soon as I get permission to use it.

As for the weapon effects - they look good. Loved the Earth Defence effects and the mod itself. Etc.
Title: Re: RELEASED - Discussion of an upgrade to Sol:A History
Post by: Droid803 on June 28, 2008, 12:45:35 pm
Warning: this topic has not been posted in for at least 30 days.
Unless you're sure you want to reply, please consider starting a new topic.

I don't care.

I was bored and glowpointed the INFR1 EA fleet and made shinemaps.
If you want them, go ahead. If you don't I don't mind either :P

DL Here (http://files.filefront.com/GlowpointEArar/;10839224;/fileinfo.html)
Title: Re: RELEASED - Discussion of an upgrade to Sol:A History
Post by: ShadowGorrath on June 28, 2008, 12:48:30 pm
Um... Can someone mirror them please ?  :nervous: Filefront hates me...  :(
Title: Re: RELEASED - Discussion of an upgrade to Sol:A History
Post by: Droid803 on June 28, 2008, 12:53:24 pm
Oh, ur sorry...
Mediafire (http://www.mediafire.com/?ygy0jlm4pan) any better?
Title: Re: RELEASED - Discussion of an upgrade to Sol:A History
Post by: ShadowGorrath on June 28, 2008, 12:59:02 pm
Quote
The quickkey you provided for file download was invalid. This is usually caused because the file is no longer stored on Mediafire. This occurs when the file is removed by the originating user or Mediafire.

Can you upload it to rapidshare or something? The internets is against me  :shaking:

EDIT: Never mind, used a different hacking program browser and downloaded it ^^

EDIT Mk2: To people still interested in this, I am planing an 'Upgraded Upgrade to SAH TM'. Which includes:

Valkyrie with a cockpit
HTL Centaur
Missions near planets with Sol planet skyboxes
Updated capital ship weapon effects according to Prometheus and Avenger
Updated missions by the 'FreeSpace Campaign Restoration Project' - NOT FINISHED, YET
Shine and glow mapped EA ships - NOT ALL, YET
Syphon track from BluePlanet to replace the old low-quality Syphon track from INFR1
EANB Windrose? Or whatever it's called
And more :)

EDIT Mk3: Updated the list, even thought I doubt people really bother to read it... Green is for things in-game. Others appear as white as I'm too lazy to do the same rainbow as in the first post.
Title: Re: RELEASED - Discussion of an upgrade to Sol:A History
Post by: asyikarea51 on June 30, 2008, 06:06:24 am
Great stuff! Obviously won't win true HTL ships and the like but still worth it.

I like the orange lights - gives it a Terran feel, but at the same time it's telling you that there's something different about these Terrans. Most of the time with the GTVA I think of the colour blue, likewise the Shivans have their red...
Title: Re: RELEASED - Discussion of an upgrade to Sol:A History
Post by: Molybdenum on July 10, 2008, 11:11:04 am
I has a crash.

Code: [Select]
Error: Could not load in main hall mask '2_MainScreen-M'!

(This error most likely means that you are missing required 1024x768 interface art.)
File:J:\src\cvs\fs2_open_3_6_9.final\code\MenuUI\MainHallMenu.cpp
Line: 1106
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
------------------------------------------------------------------

Right after I launch after starting scene. I am using 3.6.10 media VP in my 3.6.9 build recent.
Title: Re: RELEASED - Discussion of an upgrade to Sol:A History
Post by: Jeff Vader on July 10, 2008, 11:16:24 am
I has a crash.
I can has cheezburger?

Sorry. To business. Do you have sparky_hi_fs2.vp in your \freespace2\ folder. Or does this mod include its own interface art?
Title: Re: RELEASED - Discussion of an upgrade to Sol:A History
Post by: ShadowGorrath on July 10, 2008, 11:20:03 am
No. His problem is with the mask file. The reason- he either doesn't have InfernoR1, or it is in a different folder than the entry in the mod.ini

Either get Inferno R1 or rename your Inferno folder to INFR1. Depending on your situation. Then it will work just fine.
Title: Re: RELEASED - Discussion of an upgrade to Sol:A History
Post by: Droid803 on July 10, 2008, 11:58:14 am
Which EA ships still need shine/glowmapping/glowpointing? The fighters?
Title: Re: RELEASED - Discussion of an upgrade to Sol:A History
Post by: ShadowGorrath on July 10, 2008, 12:00:25 pm
Fighters and some of the capital ships. Don't remember which ones, but I can check.

EDIT:

Ships that need shinemaps:
EASD Nemesis
All EA fighters and bombers
Chronos ( does not concern other people unless done voluntary )
Phobos moon instalation ( does not concern other people unless done voluntary )
Deimos moon instalation ( does not concern other people unless done voluntary )

The Nemesis needs a retexture overall...
Title: Re: RELEASED - Discussion of an upgrade to Sol:A History
Post by: Droid803 on July 10, 2008, 12:26:43 pm
The EASD Nemesis's UV Map is hella messed up.
Its already 2048x2048, and it still comes up blurry :(
Actually, it looks better using the original, non-scp patch nemesis (except then the turrets aren't all nice).

That's the main reason I didn't mess around with it. I'll get to shinemapping and glowpointing the Fighters. Shouldn't take too long :P
Title: Re: RELEASED - Discussion of an upgrade to Sol:A History
Post by: ShadowGorrath on July 10, 2008, 12:42:06 pm
Well, the Nemesis is seen only in 1 mission in SAH, so I don't think it's a problem.
Title: Re: RELEASED - Discussion of an upgrade to Sol:A History
Post by: Droid803 on July 10, 2008, 01:41:58 pm
I got the Claymores mark 1 and 2 done, as well as the Gagana.
I've got to go somewhere, and I'll finish the Stentor and Peregrine once I'm back.

Get! (http://www.mediafire.com/?xdw430jubob)
Title: Re: RELEASED - Discussion of an upgrade to Sol:A History
Post by: ShadowGorrath on July 10, 2008, 01:44:11 pm
Thanks. You're really bringing life to EA vessels.
Title: Re: RELEASED - Discussion of an upgrade to Sol:A History
Post by: Snail on July 10, 2008, 05:48:42 pm
Thanks. You're really bringing life to EA vessels.
FreeSpaceKing did that ages ago. :P
Title: Re: RELEASED - Discussion of an upgrade to Sol:A History
Post by: Droid803 on July 10, 2008, 06:08:45 pm
Sadly, those are on lockdown until INFASA or INFSCP is released. Which may be a good year or so. (or at the very least a few months).

EDIT: Stentor and Peregrine done.
Get! (http://www.mediafire.com/?sxfbbothbxz)
Title: Re: RELEASED - Discussion of an upgrade to Sol:A History
Post by: ShadowGorrath on July 11, 2008, 04:37:59 am
Thanks. You're really bringing life to EA vessels.
FreeSpaceKing did that ages ago. :P

But they are not released. What isn't released doesn't count. Droid803's maps win by default. :p

Sadly, those are on lockdown until INFASA or INFSCP is released. Which may be a good year or so. (or at the very least a few months).

EDIT: Stentor and Peregrine done.
Get! (http://www.mediafire.com/?sxfbbothbxz)

Downloading now :)
Title: Re: RELEASED - Discussion of an upgrade to Sol:A History
Post by: Molybdenum on July 11, 2008, 04:10:55 pm
Been playing this for a while and ...Ugh! Some of these missions minor FRED flaws scream for fixing. While you're at upgrading. Simply adding some enemy ship to the escort list would make this campaign much better to play. I am posting this right after failing "Ambush" in the second campaign about ten times. It would be a nice quick-paced semi-difficult mission if not for the fact that the three cruisers you need to stop from escaping are normal targets and you can't cycle through them quickly. One always escaped when i thought all of them were disabled. The mission takes place in a cargo depot with a shietload of containers which are hostile for no good reason which ruins the mission and makes it an trip to frustration, annoyance and failure. All of which would be avoided by ticking three squares in FRED  :) .
Title: Re: RELEASED - Discussion of an upgrade to Sol:A History
Post by: Snail on July 11, 2008, 04:28:47 pm
Pressing H won't highlight cargo containers, only enemy ships while pressing Y will target any ship in your center reticle,
Title: Re: RELEASED - Discussion of an upgrade to Sol:A History
Post by: Phoenova on July 17, 2008, 11:19:59 pm
That modded HUD...  :no:

The lines in the center are distracting, and you can hardly see the bars for engine/weapon energy. 

Otherwise, great job  :D.  I forgot how hard the undercover mission attacking the convoy was. 
Title: Re: RELEASED - Discussion of an upgrade to Sol:A History
Post by: Droid803 on July 17, 2008, 11:49:05 pm
Oh that one borders on impossible. (well, for me at least)
I kept getting killed by the Faustuses. Their damn Interceptor launchers keep pwning me.
Oh, and the fact that the Herc has holes in its shield mesh don't help. Ended up cheating.

The next one is much easier. Because the Medusa actually has a functioning shield.
Title: Re: RELEASED - Discussion of an upgrade to Sol:A History
Post by: ShadowGorrath on July 18, 2008, 04:16:50 am
The HUD will be changed
Title: Re: RELEASED - Discussion of an upgrade to Sol:A History
Post by: Snail on July 18, 2008, 05:33:43 am
The one where you had to kill the cruisers but not the civilians was extremely annoying.
Title: Re: RELEASED - Discussion of an upgrade to Sol:A History
Post by: colecampbell666 on July 18, 2008, 07:16:20 am
In the mission defeating the convoy, fly to the rear of it, never coming within 4500 meters. Once directly at the rear, target the nearest ship, and have your wingmen do the same. Keep moving up the line, defeating it. Makes it easy.
Title: Re: RELEASED - Discussion of an upgrade to Sol:A History
Post by: Phoenova on July 20, 2008, 04:21:02 pm
The one where you had to kill the cruisers but not the civilians was extremely annoying.

Indeed, I played that one late at night and failed it about 3 or 4 times before I realized the first cruiser I was bombing was a civilian cruiser, which confused me why a bunch of civilians would have a military cruiser :wtf:
Title: Re: RELEASED - Discussion of an upgrade to Sol:A History
Post by: Droid803 on July 20, 2008, 04:41:58 pm
I'm convinced the one where you escort the Zealous as it attacks a Lycaon is impossible.
No matter what I do, the two JC cruisers vaporize the Corvette as soon as they jump in. :(
I get yelled at for failing, but uh...they kinda open fire as they're coming out of subspace...so there's nothing I can do.
Title: Re: RELEASED - Discussion of an upgrade to Sol:A History
Post by: Kie99 on July 30, 2008, 09:49:02 am
The Engine Wash on the Tereus is absolutely monstrous.
Title: Re: RELEASED - Discussion of an upgrade to Sol:A History
Post by: colecampbell666 on July 30, 2008, 10:13:46 am
I'm convinced the one where you escort the Zealous as it attacks a Lycaon is impossible.
No matter what I do, the two JC cruisers vaporize the Corvette as soon as they jump in. :(
I get yelled at for failing, but uh...they kinda open fire as they're coming out of subspace...so there's nothing I can do.
That one was hard, I remember, but you have to play it again and again to hone your timing. Go to full burn and destroy the missile turret on the installation, and then get the cruisers.
Title: Re: RELEASED - Discussion of an upgrade to Sol:A History
Post by: Droid803 on July 30, 2008, 12:36:20 pm
The Engine Wash on the Tereus is absolutely monstrous.

Go to the POF and shorten the normals.
The updated POF with the glowpoints should have that fixed since I can't stand it myself (getting thrown around in circles, I mean).
Title: Re: RELEASED - Discussion of an upgrade to Sol:A History
Post by: ShadowGorrath on July 30, 2008, 01:31:39 pm
In conclusion- don't fly into the engine flames.
Title: Re: RELEASED - Discussion of an upgrade to Sol:A History
Post by: Kie99 on August 04, 2008, 01:39:57 pm
The Engine Wash on the Tereus is absolutely monstrous.

Go to the POF and shorten the normals.
The updated POF with the glowpoints should have that fixed since I can't stand it myself (getting thrown around in circles, I mean).

No idea how to do that...finished the campaign already anyway though.

In conclusion- don't fly into the engine flames.

:rolleyes:

If you go beside the ship near it's rear end you get thrown about, the point is it's much too large.
Title: Re: RELEASED - Discussion of an upgrade to Sol:A History
Post by: Snail on August 04, 2008, 11:36:00 pm
It's a known problem.
Title: Re: RELEASED - Discussion of an upgrade to Sol:A History
Post by: Delta_07 on August 14, 2008, 12:34:18 pm
About the EA fighters, can someone add cockpits to the models, like in the INFA HTL pack? I'd do it if I know how to model...
Title: Re: RELEASED - Discussion of an upgrade to Sol:A History
Post by: ShadowGorrath on August 14, 2008, 01:09:10 pm
What bothers me the most and takes the top priority are the Claymore 2 and Peregrine fire points. I'll look into the EA ships when I'm back.
Title: Re: RELEASED - Discussion of an upgrade to Sol:A History
Post by: Droid803 on August 14, 2008, 01:11:17 pm
Peregrine has a centerline one, at least.
The Claymore II's are absolutely horrible.

But it'd really need to be rebalanced if you change the firing points.
Title: Re: RELEASED - Discussion of an upgrade to Sol:A History
Post by: ShadowGorrath on August 14, 2008, 01:44:59 pm
Already people complain about impossible missions. This would just make them less impossible. What I was thinking is to simply make them converge at some distance.

By the way, Droid803, I have a small request that'd be benefitial to both of us. Gonna try to PM it now, if HLP-lite can handle that.
Title: Re: RELEASED - Discussion of an upgrade to Sol:A History
Post by: Droid803 on August 14, 2008, 01:48:02 pm
Gun convergence? PCS2 can do that :)
Title: Re: RELEASED - Discussion of an upgrade to Sol:A History
Post by: Snail on August 14, 2008, 11:21:59 pm
Already people complain about impossible missions. This would just make them less impossible. What I was thinking is to simply make them converge at some distance.
That's what we've done with lots of INFA and INFA2 fighters. It works rather well, but it's harder to hit things at a distance.

About the EA fighters, can someone add cockpits to the models, like in the INFA HTL pack? I'd do it if I know how to model...
All INFSCP fighters and (some) bombers already have cockpits.
Title: Re: RELEASED - Discussion of an upgrade to Sol:A History
Post by: Javito1986 on August 28, 2009, 10:28:21 pm
Not sure where else to post this, apologies for the necro. I'm getting the following error every time I load this up:

(http://img391.imageshack.us/img391/7408/fs2open3610200908282225.png)


How can I make it go away so I can play SAH again?
Title: Re: RELEASED - Discussion of an upgrade to Sol:A History
Post by: Droid803 on August 28, 2009, 10:36:36 pm
Not sure where else to post this, apologies for the necro. I'm getting the following error every time I load this up:

*SNIP*

How can I make it go away so I can play SAH again?

Click OK. All those errors shouldn't effect gameplay, as I was able to complete it.
Title: Re: RELEASED - Discussion of an upgrade to Sol:A History
Post by: Javito1986 on August 29, 2009, 12:18:20 am
Really? Huh. I did play the first mission earlier but I didn't think much of it, I figured that error would only come into play in later chapters when the 'different' models show up. Bizarre!
Title: Re: RELEASED - Discussion of an upgrade to Sol:A History
Post by: ShadowGorrath on August 29, 2009, 06:11:29 am
If you do get Ulysses' everywhere, then there might be problems.
Title: Re: RELEASED - Discussion of an upgrade to Sol:A History
Post by: Droid803 on August 29, 2009, 12:47:39 pm
It could be because you named your INF R1 folder differently from how it is named in the mod.ini.
The only way to tell is to get to the end of the mission where the Tereus shows up. If it crashes at the end, then you know what's wrong (or you could just check).
Title: Re: RELEASED - Discussion of an upgrade to Sol:A History
Post by: The E on August 30, 2009, 04:07:53 pm
*Sigh* Run a debug build. Post the fs2_open.log file from your data folder here.
Title: Re: RELEASED - Discussion of an upgrade to Sol:A History
Post by: utops on February 27, 2010, 11:42:07 am
Code: [Select]
mv_music-mus.tbm(line 86:
Error: Missing required token: [#Soundtrack End]. Found [#SoundTrack Start]  instead.

ntdll.dll! KiFastSystemCallRet
kernel32.dll! WaitForSingleObjectEx + 67 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_6_11r_INF_SSE2-20100131_r5862.exe! <no symbol>
fs2_open_3_6_11r_INF_SSE2-20100131_r5862.exe! <no symbol>
Just after click Run in launcher.
Problem causing mediavps i supose. Im not familiar with technical side of SCP and mediavps and all tech characteristic in general,so pls help me i wanna play this mod i wanna see lucifer blowing on the sol side of jumpnode. maybe music_vp from older mediavps will help? Year ago i was able to play this with 3.6.9 mediavps or maybe 10 but in different form.. i do not remember this detail.
Edit:
Cut off MV_music kill a bug...
but now i miss  some space disco ?

Title: Re: RELEASED - Discussion of an upgrade to Sol:A History
Post by: Jeff Vader on February 27, 2010, 02:31:52 pm
Sounds similar to an issue with ASW, so let's try a similar fix. Download this (http://koti.mbnet.fi/reiler/FunkyFreeSpaceStuff/715517patch.vp) and palce it to your \solahistory\ folder.
Title: Re: RELEASED - Discussion of an upgrade to Sol:A History
Post by: utops on February 27, 2010, 06:18:36 pm
It works, thx Mr. Vader
Title: Re: RELEASED - Discussion of an upgrade to Sol:A History
Post by: Govenator on March 31, 2014, 11:09:13 am
Fun campaign! 

Lots of holes in the story/strategies that the EA uses, but there are so many missions and they are fun, that it makes up for it.

Title: Re: RELEASED - Discussion of an upgrade to Sol:A History
Post by: hxazgalor on November 17, 2014, 04:52:01 am
Sorry for the necro post :P will I need anything else besides FSOpen to play this campaign?
Title: Re: RELEASED - Discussion of an upgrade to Sol:A History
Post by: Dray2k on December 07, 2014, 03:57:43 pm
Man sometimes this Campaign seems a bit cheap. Like for instance why does the Tereus fly EXACTLY when command told her to like it can delay Subspace travel?

But its just so charming. It is something that not many campaign archive. "Shut up and fly, pilot." just makes me smile everytime. Anythingfrom the pilot talk to general mission design of blowing stuff stuff, ts just so fun. I play it once a year.
Title: Re: RELEASED - Discussion of an upgrade to Sol:A History
Post by: Macfie on December 07, 2014, 04:53:10 pm
Sorry for the necro post :P will I need anything else besides FSOpen to play this campaign?

Yes you also need the infernoR1 release.
http://www.freespacemods.net/download.php?view.95

you also need the InfernoR1 SCP patch 1.15
http://www.freespacemods.net/download.php?view.353

Title: Re: RELEASED - Discussion of an upgrade to Sol:A History
Post by: Dray2k on December 08, 2014, 09:00:57 pm
Oh god I didn't even noticed this thread was necrod recently. I only look inside these forums every 3 years or so so see whats going on and I just recently played through S:AH again.

Anyway I hope that the problem is resolved.
Title: Re: RELEASED - Discussion of an upgrade to Sol:A History
Post by: MitoPL on August 25, 2016, 12:57:44 pm
Sorry for bumping this, but...

Anyone got a mirror for INF R1 SCP patch and this upgraded campaign? I can download INF R1 from freespacemods.net, but the other two downloads are like "File not found".

Anyone...? :(
Title: Re: RELEASED - Discussion of an upgrade to Sol:A History
Post by: Nyctaeus on August 25, 2016, 01:59:41 pm
As for the campaign, I think I can help ya
[CLICK!] (http://www.mediafire.com/download/7cer84rc4s5n2r6/SAH.rar)
I'm not sure if it's gonna work with recent MVPs, the same as INFR1. I think you will have to find previous MVPs.

...and as for the INFR1 SCP patch, I think I've seen it on fsmods.
Title: Re: RELEASED - Discussion of an upgrade to Sol:A History
Post by: MitoPL on August 25, 2016, 03:12:52 pm
Thanks for the campaign! (Anyone thinking of updating the first post?)

And you mean this (http://www.freespacemods.net/e107_plugins/download/download.php?view.353)? Sorry, File Not Found. I'm unsure where to get the SCP patch from - there is only unpatched R1 on Freespace Files.

And I think that with all the files downloaded, I will manage somehow.
Title: Re: RELEASED - Discussion of an upgrade to Sol:A History
Post by: MitoPL on August 30, 2016, 10:41:07 am
Sorry for double-posting, but...

Alright, I think I looked through all the places on the Internet the SCP patch might be downloadable. So another question: could this campaign work with any other Inferno?
Title: Re: RELEASED - Discussion of an upgrade to Sol:A History
Post by: tomimaki on August 31, 2016, 01:30:02 pm
Here (http://www.mediafire.com/file/uq3q2nu1w5blw5q/infr1scpv1.15.rar) it is patch. :nervous:
Title: Re: RELEASED - Discussion of an upgrade to Sol:A History
Post by: MitoPL on August 31, 2016, 01:51:47 pm
Thank you very much, downloading now :P

I say someone go upload it on FSmods...