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General FreeSpace => FreeSpace Discussion => Topic started by: Dranon on February 15, 2002, 12:31:49 pm

Title: Alternate Universe campaign...
Post by: Dranon on February 15, 2002, 12:31:49 pm
I was wondering if anyone had done something similar to this...  I haven't been able to find any myself, but i haven't been around fs2 that long...

Basically it starts 5 years after The Capella supernova.   Alpha 1 is assigned to a research station to help test new technologies (after all Alpha 1 is such a cool and elite guy... :D ).   During the testing of an improved jumpdrive (much more compact, less power required, for cap ships) something goes wrong.  The ship jumps (which happens to be the Aquitaine), but does not come out anywere near where it is supposed too.  In fact as far as command can tell, it does not come out in terran/vasudan space at all.  There has been no contact from them since the jump.  

Alpha 1, being his elite special self, is ordered by command to take a squadron of fighters with him in a modified freighter, which has the improved jumpdrive on it as well, and find the Aquitaine.  The exact settings of the first jump are recreated and the freighter jumps, with Alpha 1 aboard.  When the freighter comes out of subspace, it seems to be in the same place, but no station, and no contact with command.

It turns out that the jumpdrive caused the ships to jump to an alternate universe, where the Lucifer was NOT destroyed, and the remnants of the Vasudans and Terrans are on the constant run from shivan ships.

This campaign would require minimal mods (a new beam (primitive terran/vasudan beam), a new fighter or two (for alpha 1 of course), and modified ships (weapons changed)).

Let me know if this is a decent idea...
Title: Re: Alternate Universe campaign...
Post by: Neon on February 15, 2002, 07:37:23 pm
It's a good one, though lot's of campaings based on alternate universes and dimensions are on mission designers mind :)
Title: Alternate Universe campaign...
Post by: an0n on February 15, 2002, 07:41:30 pm
Might I remind you that they knew how to kill the Lucifer and even if it had survived to wipe out Earth they woulda just killed it on its way back to DS.
Title: Alternate Universe campaign...
Post by: ^Graff on February 15, 2002, 07:45:55 pm
Not necessarily.  The PVD Prophecy could have destroyed the Bastion, and with it covering the jump node, no other GTA of PVN ships could have entered the node to kill Lucy on its way back.  Plus, there was probably another Shivan destroyer in the area(where do you think that all those shivan fighters were coming from as you ran for the node?)
Title: Alternate Universe campaign...
Post by: an0n on February 15, 2002, 07:50:10 pm
It woulda been taken out sooner or later. They coulda just crashed a destroyer into it in subspace.
Title: Alternate Universe campaign...
Post by: ^Graff on February 15, 2002, 07:55:16 pm
True, but maybe Lucy would have called for reinforcements if it was heavily damaged by the Bastion's strike force?  Then you might have had another one to deal with.
Title: Re: Alternate Universe campaign...
Post by: Crazy_Ivan80 on February 15, 2002, 08:05:21 pm
Quote
Originally posted by Dranon
I was wondering if anyone had done something similar to this...  I haven't been able to find any myself, but i haven't been around fs2 that long...

Basically it starts 5 years after The Capella supernova.   Alpha 1 is assigned to a research station to help test new technologies (after all Alpha 1 is such a cool and elite guy... :D ).   During the testing of an improved jumpdrive (much more compact, less power required, for cap ships) something goes wrong.  The ship jumps (which happens to be the Aquitaine), but does not come out anywere near where it is supposed too.  In fact as far as command can tell, it does not come out in terran/vasudan space at all.  There has been no contact from them since the jump.  

Alpha 1, being his elite special self, is ordered by command to take a squadron of fighters with him in a modified freighter, which has the improved jumpdrive on it as well, and find the Aquitaine.  The exact settings of the first jump are recreated and the freighter jumps, with Alpha 1 aboard.  When the freighter comes out of subspace, it seems to be in the same place, but no station, and no contact with command.

It turns out that the jumpdrive caused the ships to jump to an alternate universe, where the Lucifer was NOT destroyed, and the remnants of the Vasudans and Terrans are on the constant run from shivan ships.

This campaign would require minimal mods (a new beam (primitive terran/vasudan beam), a new fighter or two (for alpha 1 of course), and modified ships (weapons changed)).

Let me know if this is a decent idea...



Heh, sounds familiar to me.
Several months ago I had been thinking along similar ways.
Nothing so fancy as your experiment, but just the end of the 2nd war gone wrong. Nobody stopped the shivans at Capella and they came through. The GTVA trying to delay them to get as many people out as possible... You get my drift.

You idea is better. Go for it I'd say.
You'll only have to make sure that there aren't lose ends on your alternative timeline.
Title: Alternate Universe campaign...
Post by: an0n on February 15, 2002, 08:05:47 pm
Lets just say that I'mm completely right and leave it at that. :D
Title: Alternate Universe campaign...
Post by: LAW ENFORCER on February 15, 2002, 08:42:43 pm
the first bit, at least, sounds farmilaier to farscape, lost in space, some space game with a 'X' in it. Pretty common...
Title: Alternate Universe campaign...
Post by: Black Wolf on February 15, 2002, 11:47:37 pm
I had a similar idea a few days ago, but mine worked through an experimental Ancient knossos varient that the GTVA uncovered. It would lead into a universe where the Vasudans had won the TV war, the GTI had never encountered and provoked the Shivans, and the Great war never happened. The Vasudans were now running the galaxy, trying to fend off Terran rebels, completely unaware of the Shivans existence. Their weapons were a sort of cross between FS1 and 2, no beams, but a sort of VSL (Vasudan Super Laser) and some very powerful, huge missiles (like ICBM size). The arrival of a fully operational, fully beamed hecate messed things up a little, though. The crux was of the campaign was to be thus - The dimensional knossos dropped them off in some out of the way system, and they begin exploring, eventually running into hostile vasudans, who they absolutely destroy with beams and advanced fighters (Ares, Erinyes etc.) They then meet some terran rebels, who assume they are some sort of new rebel faction, and they ally with each other, the rebels intending to use beams to overthrow the Vasudans, the GTVA crew hoping to find a way back home. The player then goes through a series of missions, both for the rebels and the captain of his ship. Eventually, they return home through the Gamma Drac Knossos, but this alerts the Shivans to their prescence, and they begin pouring into the GTVAs dimension. Eventually, GTVA command decides to destroy the interdimensional knossos and the campaign ends.

BTW, if anyone else wants to do this, go ahead. I'm not intending to use the idea any time soon.
Title: Alternate Universe campaign...
Post by: Dranon on February 16, 2002, 12:42:12 am
I'm well aware that Command knew how to destroy the Luci.  I'm still working on this though idea though.

I will start it soon, but as i'm currently also working on 158th, it will be a bit before i start it.  This will give me time to work out the idea more.
Title: Alternate Universe campaign...
Post by: LtNarol on February 16, 2002, 12:59:49 am
you know, if you want the campaign to be part of the 158th collection, i can help you with it and so can the rest of my staff if they havent signed up for your campaign already.  Plus i got some very talented people from Ursa Pride Productions who can take care of a lot of the voice acting and some animations.  (im also a modeler so i can make the fighters you need)  just a thought.

Title: Alternate Universe campaign...
Post by: Dranon on February 16, 2002, 02:41:49 am
I'll wait for a little bit.  I want to at least get most of the ITN stuff done before i start on my own stuff.  Maybe in a month or so i will start it.
Title: Alternate Universe campaign...
Post by: Ulundel on February 16, 2002, 11:35:06 am
Idea's good, reeeeeeeeeeealy good!!! :D
Title: Alternate Universe campaign...
Post by: Setekh on March 13, 2002, 06:56:45 am
Hah! Found it! This is the other 'Alternate' campaign I'd remembered. Shazam. :)
Title: Re: Re: Alternate Universe campaign...
Post by: Raven2001 on March 13, 2002, 09:26:41 am
Quote
Originally posted by Neon
It's a good one, though lot's of campaings based on alternate universes and dimensions are on mission designers mind :)


Yeah, thank you very much dude! :P

Yeah, my campaign also goes around alternate universes, but it is much more complex, and tries to explain some things that happen in FS (*HINT* Capella *HINT*)... :)
Title: Alternate Universe campaign...
Post by: Dranon on March 13, 2002, 11:20:48 am
I will be starting work on this in the next week or two.  I'll probably have a website in the 158th area for it soon.
Title: Alternate Universe campaign...
Post by: Vertigo1 on March 13, 2002, 01:25:14 pm
This sounds like a good idea to me.  Do I get issued my Perseus yet or do I have to wait in line?
Title: Alternate Universe campaign...
Post by: Unknown Target on March 13, 2002, 01:34:13 pm
It's kind funny, X: Beyond the Frontier had you be the person that warped accidentally:D;):p
Title: Alternate Universe campaign...
Post by: Setekh on March 14, 2002, 05:30:50 am
Quote
Originally posted by Dranon
I will be starting work on this in the next week or two.  I'll probably have a website in the 158th area for it soon.


You don't say! Wow, that's neat. :)
Title: Alternate Universe campaign...
Post by: Stunaep on March 14, 2002, 01:35:16 pm
Sure there are many alternate time-line campaigns out there, but so far the number of them released is 0  . So I want it.

BTW, if anyone wishes to argue about the released campaigns, please post a link ;)
Title: Alternate Universe campaign...
Post by: Galemp on March 14, 2002, 06:48:43 pm
:thepimp: Awful lot of alternate universe campaigns going around since the Port came out... :D
Title: Alternate Universe campaign...
Post by: HeX on March 14, 2002, 06:50:35 pm
Quote
Originally posted by GalacticEmperor
:thepimp: Awful lot of alternate universe campaigns going around since the Port came out... :D


Funny thing is that when I made AP I didn't even know about Port. :D

Onh has to love it when things seem to fall in one's lap. :)
Title: Alternate Universe campaign...
Post by: Setekh on March 15, 2002, 06:59:31 am
Quote
Originally posted by HeX
Onh has to love it when things seem to fall in one's lap. :)


:nod:

HLP tends to do that to you. (Things falling into your lap, that is.)
Title: Alternate Universe campaign...
Post by: Black Wolf on March 15, 2002, 08:46:04 am
Quote
Originally posted by Setekh


:nod:

HLP tends to do that to you. (Things falling into your lap, that is.)


How's that? Pimping HLP...on HLP :p
Title: Alternate Universe campaign...
Post by: Setekh on March 16, 2002, 12:37:20 am
I kid you not... it truly does... :)