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General FreeSpace => FreeSpace Discussion => Topic started by: Krallis on March 19, 2008, 01:03:05 pm

Title: Favourite Cap ship
Post by: Krallis on March 19, 2008, 01:03:05 pm
I think I got them all.  :p
Title: Re: Favourite Cap ship
Post by: Colonol Dekker on March 19, 2008, 01:03:55 pm
Aten :p
Title: Re: Favourite Cap ship
Post by: Jeff Vader on March 19, 2008, 01:12:03 pm
That, and there are a few typos (nitpicking again):

Hatsheput Hatshepsut
Aeolous Aeolus

And you've presented the most devastating insult possible towards the Lilith (it is so not like the Cain).

Edit: Mentu is missing as well.
Title: Re: Favourite Cap ship
Post by: jdjtcagle on March 19, 2008, 01:21:17 pm
Arcadia
Title: Re: Favourite Cap ship
Post by: Krallis on March 19, 2008, 01:22:40 pm
Shhh, tell know one. Oh and Lilith and Cain, Lilith has igger guns, but as far as I can see that's about it.
Title: Re: Favourite Cap ship
Post by: Krallis on March 19, 2008, 01:23:24 pm
Arcadia

I DID, put Arcadia in.
Title: Re: Favourite Cap ship
Post by: Mischief Maker on March 19, 2008, 01:26:05 pm
No Typhon?
Title: Re: Favourite Cap ship
Post by: Jeff Vader on March 19, 2008, 01:27:10 pm
Shhh, tell know one. Oh and Lilith and Cain, Lilith has igger guns, but as far as I can see that's about it.
I'm telling everyone! Wait here.

And the difference between a Cain and a Lilith... Lilith can kick some serious arse.
Title: Re: Favourite Cap ship
Post by: blowfish on March 19, 2008, 01:40:00 pm
Also the Litith has practically 4x the HP of a Cain
Title: Re: Favourite Cap ship
Post by: jdjtcagle on March 19, 2008, 01:45:03 pm
Arcadia

I DID, put Arcadia in.

I know, I chose Arcadia :P

It's the un-sung hero of Freespace
Title: Re: Favourite Cap ship
Post by: Colonol Dekker on March 19, 2008, 01:46:59 pm
Different table entry = different ship ;7
The Aten is pants but it looks so sleek :)
Title: Re: Favourite Cap ship
Post by: MechMantis on March 19, 2008, 02:55:45 pm
Hey, another poll thread!


Deimos. It's a nasty ship that'll ruin your day. I've also been pondering turning the thing into a strike carrier, at the expense of some anti-cap ship capabilities. It'd certainly be cheaper than the Hecates and...


Orions. This is another fine fine ship. Maybe it's due to my rose-colored glasses, but it just seems more... imposing than the Hecate. That and it has a proper runway, which is always a plus for a carrier-type ship in my mind.
Title: Re: Favourite Cap ship
Post by: Mobius on March 19, 2008, 03:00:38 pm
A true fan doesn't like a ship in particular :P
Title: Re: Favourite Cap ship
Post by: TrashMan on March 19, 2008, 03:03:10 pm
Voted for Orion and Demon.
Title: Re: Favourite Cap ship
Post by: Hades on March 19, 2008, 03:10:29 pm
Orion and Lucifer. (Both have to be HT&L :P)
Title: Re: Favourite Cap ship
Post by: Jeff Vader on March 19, 2008, 03:17:46 pm
Fenris, Aten and Mentu.
Title: Re: Favourite Cap ship
Post by: Colonol Dekker on March 19, 2008, 03:22:00 pm
Mento - polo - golf
Title: Re: Favourite Cap ship
Post by: Zoltan on March 19, 2008, 03:22:11 pm
I voted for Deimos and Lucifer.
Title: Re: Favourite Cap ship
Post by: nvsblmnc on March 19, 2008, 03:26:49 pm
Where's the Hecate?

If it were there, I'd go for a Hecate / Ravana combo.

But it isn't so I won't...
Title: Re: Favourite Cap ship
Post by: Retsof on March 19, 2008, 05:13:53 pm
Aeolus and Diemos, the two " :eek2: Oh CRAP" ships of FS2
Title: Re: Favourite Cap ship
Post by: AlphaOne on March 19, 2008, 05:24:45 pm
Well its tough to say what the favorite cap ship is since i have so many. Orion,Hecate, Iceni, Hatshepsut, Sobek Deimos Ravana They all have theyr goodpoints and theyr badpoints. The Demon i dont like since well lets just say that ships is like an Orion with its beams on steroids or something.

An ideal warship would be an Orion or Iceni with shivan beams....!

The Orion is the Beste representative of terran might and glory. That ship gives you goosebumps when you see it.   

The Hecate looks kinda more powerfull and awesome but its weaponty sucks big time.

The Iceni well now the Iceni is the Iceni super fast super strong hull and an awesome can of woopass . But it really needs shivan beam cannons or faster firing beam cannons  by at least 50% in order to be truely deadly.

The Hattie well cool ship i like it but somehow doesnt really inpire fear to me not ion the way the Orion does or the Deimos.

The Sobek that ship is sleek and deadly i mean its like a beutiful butterfly that say "Come on closer i wont bite " then gives you the hurt of your life.

The Ravana well the Ravana is the ravana come at it in anithing larger then a bommber from the front and you are toasted my fired. Come at it with anithing smaller then a cruiser from the flanks or the rear and you will win very hard(time wise)i mean that thing can be taken down by a cruiser from the flanks or the rear.


The deimos and the Aeolus are like "Oh man id rather be fighting shivans then those 2 beasts.

I mean the only real fault with the Deimos and the Aeolus are again they beam cannons that are much too weak. Other then that......well....they kick asss.
Title: Re: Favourite Cap ship
Post by: lenard27 on March 19, 2008, 05:25:25 pm
Aeolus and Diemos, the two " :eek2: Oh CRAP" ships of FS2

Haha, my thoughts (and votes) exactly
Title: Re: Favourite Cap ship
Post by: Colonol Dekker on March 19, 2008, 05:29:18 pm
When AlphaOne wrote "beautiful butterfly" about the Sobek i read it and immediatly thought of Alien Resurrection and lolled. :lol:
Title: Re: Favourite Cap ship
Post by: Androgeos Exeunt on March 19, 2008, 07:29:04 pm
My favourite ships are (in order; since I only had two options, I chose the first two): Sathanas, Aeolus, Rakshasa, Iceni, Colossus, Ravana, Lucifer, Sobek, Hatshepsut, Demon, Hecate, Moloch, Orion, Hades, Deimos, Leviathan, Mentu, Cain, Fenris, Lilith and Aten.
Title: Re: Favourite Cap ship
Post by: Mars on March 19, 2008, 07:52:31 pm
Back in the day the Fenris was a cool ship, the Orff especially. They wandered contested systems and projected power, defended cargo depots, took out assets... but beams made them decidedly uncool.

The Deimos corvette is just a nice ship; like a modern version of the Fenris. I want to go watch a BSG inspired movie about the crew of one.

The Orion is the coolest from a 2.1 kilometers of whoop ass point of view.

The Aeolus is pretty cool too. It's two puny beams make me sad though.
Title: Re: Favourite Cap ship
Post by: AlphaOne on March 19, 2008, 08:10:03 pm
The ORION IS the PRIDE of the GTA ! And will forewer stand as a simbol of terran might and kindness.

Why kindness cuz when faced with an enemy he has but 2 choises he either surenders and lives his life in prison or He faces the Orion. I call that mercifull and simple. And since only and Idiot (or the shivans) would dare challenge the mighty Orion Most of the time the enemy surrenders or rather should surrender. The fact that the Orion makes the enemy face the 2 most simple and ONLY choices sparing him the anguish and torment of thinking too much well i call that mercifull.


I mean what if he gets a brain tumor or goes bananas fropm all the stres of tryng to figure out what to do? :P
Title: Re: Favourite Cap ship
Post by: blowfish on March 19, 2008, 08:25:45 pm
:wtf:  That's not quite the kindest thing to do.
Title: Re: Favourite Cap ship
Post by: AlphaOne on March 19, 2008, 08:51:09 pm
sure it is whats better for the enemy to go bananas from stres or to die/surrender depending on his convictions. I mean it simplifies the number of choices he has to consider .
Title: Re: Favourite Cap ship
Post by: blowfish on March 19, 2008, 08:55:45 pm
And how frequently will the enemy actually go bananas?
Title: Re: Favourite Cap ship
Post by: AlphaOne on March 19, 2008, 09:10:26 pm
Well  when you have the mother of all terran warships guns glowing and ready to fire heading straight for you , you dont actualy have time to go bananas since you are either dead 5 seconds later or you surrender. As for gooing bananas an enemy that is hunted and put under cosntants preaure and stress will crack and go play ina sand box. It all depends. However the Orion can be used in a mission of mercy to help bring peace to the suffreing ...eternal peace that is.

Bu that the Orion bring to the battlefield and not just the battlefield is that sence of pride and safety. For a while at least. while it is reasuring to know the most powerfull GTVA wearships is parked outside your station you normaly get a bit scared when that ships doesnt seem to leave... ! As the famous quote says .

Hell the Orion doesnt even have to fire a single shot at the enemy or enter combat the fact that it is THE symbol of terran might and tech skill is enough to make most enemyes think twice before taking it on. Exept for the shivans and well the fanatics.

Also there is somethin sexi about that boxy looking 2 km long monster...dont ask me what i wasnt my idea  MY GF said that the boxy grey'sh/blue'ish looking thing is kinda sexy in a strange way.


So can we get any more females around these here places to veryfi this testament...??Frankly i believe my GF is gooing chuchu with this one but hey what do I know ...... So seriously any more females around here??? Even vasudan ones would do just fine.
Title: Re: Favourite Cap ship
Post by: blowfish on March 19, 2008, 09:16:34 pm
Even vasudan ones would do just fine.

:lol:  Do we have any canon evidence that Vasudans even have gender?
Title: Re: Favourite Cap ship
Post by: AlphaOne on March 19, 2008, 09:26:23 pm
umm shhhhhh dont go there or you will get the most horrific and disturbing picture posted in here. I mean i had to go to caounceling for 2 weeks just to loose th fear of gooing near a terran woman . That thing was out of this world. I mean ive seen some pretty sick stuff but that just beats them all.

On the other hand ...reember the post with the mercy missions of the Orion? We can always have an Orion beamazoid the frack out of the author of that picture and the picture itself . I mean that would be mercifull woudnt it???
Title: Re: Favourite Cap ship
Post by: blowfish on March 19, 2008, 09:30:28 pm
I think I've seen that picture :shaking:
Title: Re: Favourite Cap ship
Post by: Hades on March 19, 2008, 09:35:02 pm
I think I've seen that picture :shaking:
Thats why I see through my hands.
Title: Re: Favourite Cap ship
Post by: Gamma_Draconis on March 19, 2008, 09:37:29 pm
Funny, when I look at the Orion, I see an old ship ready to be mothballed as soon as a newer destroyer comes out.
Title: Re: Favourite Cap ship
Post by: AlphaOne on March 19, 2008, 09:47:05 pm
pagan , you out to be burnt to the pole. Heretic :P Are we sure hjes not a shivan in dequise i mean he is G_D the infamous sistem where all the evil is seeded :P :))) I think he deserves to be forced to look at the THING.....for a few hours perhaps have a THING do belly dances for him??
Title: Re: Favourite Cap ship
Post by: ShadowGorrath on March 20, 2008, 05:20:56 am
ALL OF THEM, EXCEPT FOR THE VASUDAN ONES !

But if only two, then definetly the Orion and the Lucifer.
Title: Re: Favourite Cap ship
Post by: Tantalus53 on March 20, 2008, 06:29:57 am
Ravana 'caus thats a fine lookin' ship, and no other destroyer beats out its forward firepower.

Orion, because its just awesome like that.. and ide rather have an Orion comeing in for backup than a Hecate.
Title: Re: Favourite Cap ship
Post by: Titan on March 20, 2008, 06:57:38 am
Aeolus and Diemos, the two " :eek2: Oh CRAP" ships of FS2

Haha, my thoughts (and votes) exactly

Ditto, though the Orion is a close third...  :nod:
Title: Re: Favourite Cap ship
Post by: ShadowGorrath on March 20, 2008, 08:37:04 am
If this wasn't necessaraly canon, I would have chosen the GTD Titan ...
Title: Re: Favourite Cap ship
Post by: Woolie Wool on March 20, 2008, 09:32:56 am
I think I've seen that picture :shaking:
Thats why I see through my hands.

You have stigmata? :wtf:

Go contact your local Catholic priest immediately so you can become a saint. :lol:
Title: Re: Favourite Cap ship
Post by: Snail on March 20, 2008, 10:33:07 am
Go contact your local Catholic priest immediately so you can become a saint. :lol:

What happened to that Oliver Cromwell bloke anyway? He would be useful right around now.
Title: Re: Favourite Cap ship
Post by: The Spac on March 20, 2008, 10:51:29 am
I am going with the Sobek I have one on my background right now and it's a sleek looking ship that can dish out some hurt.
Title: Re: Favourite Cap ship
Post by: BengalTiger on March 20, 2008, 11:16:36 am
GVD Hatshepsut for being really balanced in terms of offense/defense weapons, and for really heavy armor.

GTC Aeolus for being the best cruiser in the game (that is most balanced, because it looses 3 out of 4 fights vs the Lilith)

And both ships for loooking nice.
Title: Re: Favourite Cap ship
Post by: asyikarea51 on March 20, 2008, 11:54:01 am
The more I look at the Orion and think of the storyline, the more it actually looks outdated to me with its blue colour.

No favourite capital ship, due to our ability to actually edit the tables, and very easily at that. :doubt:
Title: Re: Favourite Cap ship
Post by: Droid803 on March 20, 2008, 12:56:57 pm
Shivan: SCv Moloch (which isn't on the poll!) It may be a useless piece of turd with only 3 SReds and only being able to fire one of them at a time and has horrid subsystem armor, but it looks cool, like a giant fish. I like its design better than all the other Shivan craft and all the GTVA craft, actually. It looks awesome.

Terran: NTF Iceni. The fastest ship that actually has anti-warship beam cannons - three BGreens - more firepower than the Hades, meaning it can outrun and/or outgun virtually every single ship in the game. Everything it doesn't outgun, it can outrun. The table isn't very accurate about its armament, though. In the only mission you actually see it in heavy combat (Rebels and Renegades, was it?), it has AAA beams. Plus, it looks like a fat, boxy, fish with undersized fins. (and it has a smiley face)   :P
(see this image from HTL Iceni thread: (http://img214.imageshack.us/img214/2603/saphah27aa.th.jpg))


Vasudan: GVCv Sobek. OMG! Another fish!
Title: Re: Favourite Cap ship
Post by: spartan_0214 on March 20, 2008, 12:59:51 pm
Definitely the Deimos, 1) cause it looks cool 2) its got a great armament (assuming the target isn't behind it) 3) Remember JAD, anyone?
Title: Re: Favourite Cap ship
Post by: Kie99 on March 20, 2008, 01:32:00 pm
The Deimos has a special place in my heart after Sync and Homesick.
Title: Re: Favourite Cap ship
Post by: spartan_0214 on March 20, 2008, 03:14:11 pm
Same here. Man, Sync was creepy. So was Transcend.
Title: Re: Favourite Cap ship
Post by: Jeff Vader on March 20, 2008, 03:16:41 pm
Sync wasn't creepy. Exciting, yes, but not creepy. Transcend, on the other hand, was ****-in-pants-most-of-the-time.
Title: Re: Favourite Cap ship
Post by: Hades on March 20, 2008, 04:23:32 pm
Sync wasn't creepy. Exciting, yes, but not creepy. Transcend, on the other hand, was ****-in-pants-most-of-the-time.
And using the laptops touch mouse makes it even worse... :ick:
Title: Re: Favourite Cap ship
Post by: FS2_playa613 on March 20, 2008, 06:14:14 pm
Even vasudan ones would do just fine.

:lol:  Do we have any canon evidence that Vasudans even have gender?
aside from the abomination, yes.  Listen to your vasudan wingmates, there is one with a more feminine sounding voice than the others. I think it is the voice that responds with "By your command" when ordered

Me personally, I like the ravana and the Sath the best cuz of the sheer intimidation one felt when they were introduced.  The Rav just jumps in, completely invisible to you, and annihilates a deimos in one blast, severely damaging the other.  The sath utterly shreds the sobek on introduction, and remains"the monster in the mist" for a while, before blowing away the Phoenecia(sp?).  The second sath destroys the Psamtik in seconds, before another one procedes so effotlessly blow away the Collossus in an awe inspiring one sided battle.   Not to mention DIVE DIVE DIVE
Title: Re: Favourite Cap ship
Post by: blowfish on March 20, 2008, 06:16:19 pm
But differences in voice do not necessarily indicate different genders.  Even if they did have gender, we have no evidence to suggest that one gender would have a lower voice than the other.  These are aliens, after all.
Title: Re: Favourite Cap ship
Post by: Jeff Vader on March 20, 2008, 06:17:20 pm
Even vasudan ones would do just fine.

:lol:  Do we have any canon evidence that Vasudans even have gender?
aside from the abomination, yes.  Listen t your vasudan wingmates, there is one with a more feminine sounding voice than the others. I think it is the voice that responds with "By your command" when ordered
Then again, can you state that Vasudans have more than one gender just because in FS2 some Vasudans have a 'feminine' voice? Because that's not actually the Vasudans' voice but the translator/voice synthesizer/whatnot. What if it's just and upgrade made by the Terrans who got sick of listening to the same monotonic voice every time a Vasudan spoke?
Title: Re: Favourite Cap ship
Post by: Retsof on March 20, 2008, 08:35:29 pm
Well, just by looking, Vasudans are built rather similar to Humans.  That would lead you to believe that they operate on the same biological principles that we do.
Title: Re: Favourite Cap ship
Post by: Colonol Dekker on March 20, 2008, 08:59:57 pm
Bah, i'd kick off if i met a Zod. They walk round nekkid too much. How's a scientist meant to develop shields in the fs1 cutscene with a load of alien wing wang flappin about? For the record though i do tend to believe the female translator reflects a female speaker. Albeit in a synthesised voice. :)
Title: Re: Favourite Cap ship
Post by: The Spac on March 21, 2008, 12:02:34 am
Yes the translator in FS1 was all common with the same sound, but in FS2 all the Zods have different voices to give them some individuality.
Title: Re: Favourite Cap ship
Post by: Colonol Dekker on March 21, 2008, 05:33:22 am
:yes:
Your name=genius :wakka:
I forgot what this thread was originally about. . . .
Title: Re: Favourite Cap ship
Post by: admiral_wolf on March 21, 2008, 07:45:12 am
The Orion.

Simply because not only I command the greatest one ever built, but also because it can hold it's own against practically anything it comes across.  The Hecate is nothing compared to the sleek lines of the Galatea crusing through a colonised system as the worlds below salute the efforts of the GTA.
Title: Re: Favourite Cap ship
Post by: Snail on March 21, 2008, 07:52:57 am
Simply because not only I command the greatest one ever built, but also because it can hold it's own against practically anything it comes across.

Except a Sathanas, of which the Shivans have 80.
Title: Re: Favourite Cap ship
Post by: blowfish on March 21, 2008, 10:04:38 am
A Ravana would pretty much PWN an orion too...
Title: Re: Favourite Cap ship
Post by: Jeff Vader on March 21, 2008, 10:09:59 am
Unless, of course, the Orion manages to sneak up and surprise the Ravana from behind.
Title: Re: Favourite Cap ship
Post by: The Spac on March 21, 2008, 10:37:14 am
Gotta love it, someone always brings up the unless it sneaks up from behind. I have yet to see this in any user made campaign. So I am wondering does this even ever happen or is it just a theoretical situation :-D
Title: Re: Favourite Cap ship
Post by: Jeff Vader on March 21, 2008, 10:40:55 am
I think it's just theory at this point, but why not? The Ravana pwnz everything in front of it because of how the weapons are placed, so it's just natural to assume that it won't survive an attack from behind.
Title: Re: Favourite Cap ship
Post by: Snail on March 21, 2008, 10:46:07 am
I think it's just theory at this point, but why not? The Ravana pwnz everything in front of it because of how the weapons are placed, so it's just natural to assume that it won't survive an attack from behind.

Turn.
Title: Re: Favourite Cap ship
Post by: Jeff Vader on March 21, 2008, 10:52:52 am
I think it's just theory at this point, but why not? The Ravana pwnz everything in front of it because of how the weapons are placed, so it's just natural to assume that it won't survive an attack from behind.

Turn.
Still takes time.
Title: Re: Favourite Cap ship
Post by: The Spac on March 21, 2008, 11:29:43 am
I think it's just theory at this point, but why not? The Ravana pwnz everything in front of it because of how the weapons are placed, so it's just natural to assume that it won't survive an attack from behind.

Turn.
Still takes time.

Helm, Engage subspace drives, same coords, just turn us around.

lmao I think I'm gonna use this in one of my campaigns I am fiddling with.
Title: Re: Favourite Cap ship
Post by: AlphaOne on March 21, 2008, 04:44:16 pm
well the ravana wa taken down by a wing of bommbers and a covette so...that saya a lot about the all powerfull shivan destroyer. Actualy the Demon ios a much better destroyer then the ravana because of its all round firepower.

Ppl remember the fact that the true power of the GTVA are its fighter/bommber compliments and tacttics.

The Orion is one of the Best destroyers in game because it can dish out considereable amount of damage  from its beam while at the same time unleash bommber and fighters to take out enemy ships.

Basicly a rvana can be defanged so easy its almost ridiculous. And its larger fighterbay doesnt actualy help her that much. The orion can stand its ground against almost anyhting in game. The Vasudan Hatshepsut is a close second almost on equal footing with the Orion.
Title: Re: Favourite Cap ship
Post by: BengalTiger on March 21, 2008, 06:59:58 pm
Actually Hattie beats Orion...
Make a simple mission, Orion vs Hatshepsut, rotate them into a random heading, beam free all and watch the fight.
And I don't have to say that the Orion's antibomber defenses suck... :p
Title: Re: Favourite Cap ship
Post by: AlphaOne on March 21, 2008, 07:05:51 pm
Are you on drugs or somethin??? The orion ca bring to bear at least 2 BGreens and 1 or  2 terslashers while the hattie is lucky if it can get 2 slashers to fire at the Orion. So how can a Hattie beat and Orion? Hell even head on the Hattie would lose 1 BGreen and 1 slasher agains what 3 or 4 BGreens and 2 slashers???


Also the fact that the Orions antifighter/bommber defences is true !
Title: Re: Favourite Cap ship
Post by: blowfish on March 21, 2008, 07:15:58 pm
The Hatshepsut doesn't have Slashers.  See here

Orion:
3 BGreen
3 TerSlash

Hatshepsut:
3BVas
1 SVas

The Orion has a little more firepower (I am pretty sure an SVas is better than a TerSlash), but the Hatty has more HP.  It definitely depends on the angle.  If the Orion is above the Hatshepsut, the Orion will be murdered.  But most other sides are considerably weaker.
Title: Re: Favourite Cap ship
Post by: BengalTiger on March 21, 2008, 07:35:18 pm
The Hatshepsut can use:
3x BVas when the target is above, 2 BVas+ 1SVas forward, 1 to 3 BVas, and sometimes SVas against targets on it's sides, 1 BVas to the rear, and 1 SVas against targets below.
When the target gets closer than 2 000 meters away, there are 5 Fusion mortars that can open fire if it's in the field of view.
Below 1400 meters 11 Standard Flak guns could join the fun (and Flak shells do 200 hull damage per second- vs 173 Maxim- IF the flak bullet explodes less than 20 meters away from it's target- not really hard against a destroyer).

The Orion wins easily only if it's below the Hat, assuming that the 2 Fusion Mortars below the nose don't kill it's BGreens (and sometimes they do), unless it's lucky enough to disarm a BVas or two...
Title: Re: Favourite Cap ship
Post by: AlphaOne on March 21, 2008, 07:50:00 pm
Ups sorry was thinking about the Hecate.

Wasnt there a mission done by someone with and Orion vs. a Hattie? The orion won 3 to the Hatties 2 ??
Title: Re: Favourite Cap ship
Post by: BengalTiger on March 22, 2008, 09:01:46 am
Well, when I did my test the ships were randomly placed and rotated every time and given a single order to attack each other. Here's how the last one looked like:
(http://img206.imageshack.us/img206/7766/beztytuudq2.jpg)

Hatshepsut generally wins (3 wins, 1 loss, 1 tie with both ships killed), it once had 48%HP left after the fight.

Therefore:
the Hattie has a heavy firepower advantage above the Orion more/less like the Orion is superior to the Hecate.

P.S. But comparing the Orion with a GVD Typhon (so the ships are from the same era) I don't have to say who pwns who... ;)
Title: Re: Favourite Cap ship
Post by: The Spac on March 22, 2008, 09:37:54 am
Can't believe you were testing that. Good to know tho I like Vasudan ships mostly well theri Capital ships anyway and their heavy fighter. :)
Title: Re: Favourite Cap ship
Post by: Hades on March 22, 2008, 09:40:29 am
But don't dislike the Orion for not being able to destroy a Hatsheput because for gods sake it is over 50+ ****ing years. :P
Title: Re: Favourite Cap ship
Post by: Polpolion on March 22, 2008, 10:05:49 am
The Hippocrates owns everyone. It can flak the Aeolus to death, it can Piranha the Deimos to death, it can beam the sathanas to death, it can do it all. You can't beat the Hippocrates.

You see, :v: had to tone the Hippocrates down, because in the mission "The Sixth Wonder", it kept on going traitor and blowing up enif station, the hawkwood, the cato, and even the colossus when it jumped in. So they toned it down to a medical cruiser's role.
Title: Re: Favourite Cap ship
Post by: Jeff Vader on March 22, 2008, 10:58:36 am
The Hippocrates owns everyone. It can flak the Aeolus to death, it can Piranha the Deimos to death, it can beam the sathanas to death, it can do it all. You can't beat the Hippocrates.

You see, :v: had to tone the Hippocrates down, because in the mission "The Sixth Wonder", it kept on going traitor and blowing up enif station, the hawkwood, the cato, and even the colossus when it jumped in. So they toned it down to a medical cruiser's role.
I'm guessing the original High Noon was something along the lines of "The Colossus and the Sathanas prepare for a final showdown when suddenly Chuck Norris a Hippocrates class ship jumps on the scene and pwnz everyone".
Title: Re: Favourite Cap ship
Post by: TrashMan on March 22, 2008, 11:03:21 am
You know, they did say the Orion was partially designed by Chuck Norris.. that's why it pwns.
Title: Re: Favourite Cap ship
Post by: Snail on March 22, 2008, 11:14:11 am
You know, they did say the Orion was partially designed by Chuck Norris.. that's why it pwns.

DAMN! There goes my campaign!!
Title: Re: Favourite Cap ship
Post by: Colonol Dekker on March 22, 2008, 11:16:48 am
The GTM governor schwarzenegger will own you all. . . . . . . . .*adds to campaign to do list*
Title: Re: Favourite Cap ship
Post by: Hades on March 22, 2008, 11:21:03 am
Why does everyone do these stupid jokes about Chuck Norris? All he is, is an actor. He is just a ****ing normal human being. Stop the damned jokes already.
Title: Re: Favourite Cap ship
Post by: Colonol Dekker on March 22, 2008, 11:22:19 am
*chin punch*
Title: Re: Favourite Cap ship
Post by: Jeff Vader on March 22, 2008, 11:22:28 am
Thou shalt not mock thee Norris.
Title: Re: Favourite Cap ship
Post by: The Spac on March 22, 2008, 11:37:50 am
Each Orion is one of CN fingers.
Title: Re: Favourite Cap ship
Post by: Colonol Dekker on March 22, 2008, 11:53:58 am
Don't say what the collossus is. . . . <aten for the win> :warp:
Title: Re: Favourite Cap ship
Post by: Ghostavo on March 22, 2008, 01:18:41 pm
The Hatshepsut.

From the very beginning of the game when it destroyed the Belisarius.

Then the Ravana for it's assymetrical beauty. :)

well the ravana wa taken down by a wing of bommbers and a covette so...that saya a lot about the all powerfull shivan destroyer.

Yeah, I mean it just destroyed at least a destroyer and a corvette before that mission and it still took a cruiser down and engaged a corvette and yet another cruiser not to mention fighter and bomber wings from the rest of the fleet, how weak. :rolleyes:
Title: Re: Favourite Cap ship
Post by: admiral_wolf on March 22, 2008, 07:41:52 pm
Simply because not only I command the greatest one ever built, but also because it can hold it's own against practically anything it comes across.

Except a Sathanas, of which the Shivans have 80.

Thankfully I will never meet one!  Unless of course I meet a special Doctor with his young female assistant.
Title: Re: Favourite Cap ship
Post by: Zoltan on March 22, 2008, 07:53:06 pm
Thankfully I will never meet one!  Unless of course I meet a special Doctor with his young female assistant.

Who? :D
Title: Re: Favourite Cap ship
Post by: Colonol Dekker on March 22, 2008, 07:57:09 pm
Piper all the way. Nothing against Jones- just that Piper's got em out on itv2 :D
Title: Re: Favourite Cap ship
Post by: Polpolion on March 22, 2008, 08:19:21 pm
You know, they did say the Orion was partially designed by Chuck Norris.. that's why it pwns.

Not quite. Chuck Norris in fact designed the Raa, the most feeble ship in the game. Compared to the Orion, Chuck Norris' creation is like pus from a blister, while the Orion is antibiotics. Of course, in this specific analogy, the Hippocrates would proportionately have to be a 900 million gigaton 6 warhead MIRV.
Title: Re: Favourite Cap ship
Post by: Colonol Dekker on March 22, 2008, 08:24:51 pm
You mean a nine thousand teratonne etc.
(I've no idea what comes next before the tirade of true correction)
Title: Re: Favourite Cap ship
Post by: Polpolion on March 22, 2008, 08:35:27 pm
You mean a nine thousand teratonne etc.
(I've no idea what comes next before the tirade of true correction)

Bigger numbers and smaller units make things sound more impressive than they actually are.  :(
Title: Re: Favourite Cap ship
Post by: Mars on March 22, 2008, 09:41:13 pm
tera = 1012
Title: Re: Favourite Cap ship
Post by: AlphaOne on March 23, 2008, 06:45:01 am
I still dont get how the Orions's 3 heavy beams got pawned by the Hatties 2 beams 1 heavy and one small since i can imagine that from a side to side position the Hattie is only able to bring to bear 2 beams max??

Anyway Gotta give credit to the thing i mean dont get me wrong its a superb ship much better then the Hecate IMO  . Perhaps it managed to beat the Orion thanx to its 30 or 50k more hp??


Anyway the ravana managed to take down those by surprise then the other ones because GTVA command decided to bet on  a sheer volume of firepower and take the ravana head on no special tactics.

Anyway the easyness with which the ravana can be disarmed is ridiculous. Anyway the Iceni is not so different from the ravana aside from the fact it doesnt have a fighterbay and its much smaller and faster. I mean the Iceni is designed for offence . And i happen to believ it was designed by Xena the warrior princess :P
Title: Re: Favourite Cap ship
Post by: Akalabeth Angel on March 23, 2008, 06:51:35 am
Top dog's the Sobek. Nothing's sweeter than that sexy killing machine.

Next I picked the Lilith, partially because I think I read the book and enjoyed it, but the Lilith is a dinky little cruiser that can rip GTVA ships a new one far and wide. Though I think we only saw one in the main FS2 Campaign, such a pity. And when we did see it, most people were flying Ares loaded to the brim with Trebs so it wasn't that big a deal.


I don't know why everyone's crazy about the Orion though? The things admittedly a little ugly. I've never had any great love for it, in either FS1 or 2. Though I prefer it to the Hecate by a long shot. If I had to pick a Terran ship I'd probably go with the Leviathan. I hate fighting against those things, Aeolus? Whatever. Damn Levy's got 4 AAAf beams. Those things are murder. Though AAAf beams in general are painful. One of the hardest missions for me in FS2 is Fient, Parry, Riposte! Of course the only Levy is a friendly, but having to go near couple of Fenris in a Perseus isn't my idea of a good time. Especially when my wingmen are a bunch of losers who get killed in short order.
Title: Re: Favourite Cap ship
Post by: Akalabeth Angel on March 23, 2008, 06:54:16 am
Anyway the easyness with which the ravana can be disarmed is ridiculous. Anyway the Iceni is not so different from the ravana aside from the fact it doesnt have a fighterbay and its much smaller and faster. I mean the Iceni is designed for offence . And i happen to believ it was designed by Xena the warrior princess :P

    Meh, the Iceni's a plot device. Not a ship.
    How else can one explain it's seemingly random weapon placement? Assymetrical layout of BGreens? What the hell.
Title: Re: Favourite Cap ship
Post by: MechMantis on March 23, 2008, 07:54:46 am
I don't know why everyone's crazy about the Orion though? The things admittedly a little ugly. I've never had any great love for it, in either FS1 or 2. Though I prefer it to the Hecate by a long shot. If I had to pick a Terran ship I'd probably go with the Leviathan. I hate fighting against those things, Aeolus? Whatever. Damn Levy's got 4 AAAf beams. Those things are murder. Though AAAf beams in general are painful. One of the hardest missions for me in FS2 is Fient, Parry, Riposte! Of course the only Levy is a friendly, but having to go near couple of Fenris in a Perseus isn't my idea of a good time. Especially when my wingmen are a bunch of losers who get killed in short order.



The Orion is pragmatic at heart. "We don't care how it looks, just so long as it Blows. Things. Up. I mean, yeah, the design is blocky, but what FS1 era Terran ship isn't?


If the Leviathan was faster than the Colossus, my opinion of it would be a little higher.
Title: Re: Favourite Cap ship
Post by: TrashMan on March 23, 2008, 09:09:48 am
Yeah, I mean it just destroyed at least a destroyer and a corvette before that mission and it still took a cruiser down and engaged a corvette and yet another cruiser not to mention fighter and bomber wings from the rest of the fleet, how weak. :rolleyes:

Technicely, we never saw it destroy those ships. WE don't know how that battle went. Was the GTVA fleet attacked by the Ravana head-on? Were they ambushed by swarms of fighters and bombers, weakened, and then attacked by the Ravana from behind?

To me this is the most plausable scenario, since there's no way a Ravana can take on a Orion head-on (or a fleet for that matter) without taking considerable damage itself. Yet the Ravana in the mission was at 100%. Either [V] didn't care about relism or the GTVA ships never managed to fire back - meaning there were either disarmed or crippled and ambushed.
Title: Re: Favourite Cap ship
Post by: blowfish on March 23, 2008, 10:21:38 am
If you don't know the right way to attack a Ravana (which the GTVA didn't), it can be death.  If you do, it will go down very quickly.
Title: Re: Favourite Cap ship
Post by: Ghostavo on March 23, 2008, 10:27:37 am
Yeah, I mean it just destroyed at least a destroyer and a corvette before that mission and it still took a cruiser down and engaged a corvette and yet another cruiser not to mention fighter and bomber wings from the rest of the fleet, how weak. :rolleyes:

Technicely, we never saw it destroy those ships. WE don't know how that battle went. Was the GTVA fleet attacked by the Ravana head-on? Were they ambushed by swarms of fighters and bombers, weakened, and then attacked by the Ravana from behind?

To me this is the most plausable scenario, since there's no way a Ravana can take on a Orion head-on (or a fleet for that matter) without taking considerable damage itself. Yet the Ravana in the mission was at 100%. Either [V] didn't care about relism or the GTVA ships never managed to fire back - meaning there were either disarmed or crippled and ambushed.

It still destroyed those ships, that's the point in question. The command brief said those ships were destroyed and that's final. Not to mention that the fleet was at that time on alert as a corvette had already been destroyed. Even if the outcome depended on various tactics it might have used, those tactics are only possible because of the superiority of the Ravana, which again is the point in question. There was only a ship in the entire game that we've seen survive a barrage and it still was heavily damaged, the Colossus. It's about 3 times it's size in length and if we go by the Colossus cutscene it has over 12 times it's volume (I assume the Lucifer is bigger than the Ravana).

Anyway the ravana managed to take down those by surprise then the other ones because GTVA command decided to bet on  a sheer volume of firepower and take the ravana head on no special tactics.

Anyway the easyness with which the ravana can be disarmed is ridiculous.

In the first sentence I assume you confirm the superiority of the Ravana in terms of... well... everything since you have to resort to "special tactics".

The second sentence is Alpha 1 syndrome.
Title: Re: Favourite Cap ship
Post by: Mars on March 23, 2008, 11:30:13 am
If somone with a scoped bolt-action rifle and someone with a semi-auto shotgun got in a gun fight at 2,000 yards, who would win?

That doesn't mean that the rifle is better in all scenerios, it just means it's better at long range.

Just because the Ravana got the jump on the 3rd fleet doesn't mean that the ships involved were inferior, just equipped for different scenerios.

The game plot definitely speaks very highly of the Ravana, but the mission design suggests otherwise.
Title: Re: Favourite Cap ship
Post by: Nuclear1 on March 23, 2008, 11:53:38 am
Plus I think certain people in here are looking at this from an omniscient standpoint. It's not as if Terran Command can open FRED and press K repeatedly to find where the Ravana's turrets were. Was it maybe a bad idea to not recon the Ravana before attacking it? Sure.

The Ravana's tech room description says it does an excellent job blowing away corvettes and cruisers head-on, which is probably what its meant to do: deliver a lot of firepower on the initial run and have that be it.
Title: Re: Favourite Cap ship
Post by: Gamma_Draconis on March 23, 2008, 04:00:24 pm
Don't forget, the Ravana was in the nebula. The GTVA ships probably had trouble acquiring target while the Ravana was pounding away at them.
Title: Re: Favourite Cap ship
Post by: AlphaOne on March 23, 2008, 07:07:31 pm
Actualy GTVA ships never saw what hit them when the ravana first appeared. The GTVA at that point in time did noty deploy the awacs and the large cap ships were relying on sensor data sent back by the pilots of the fighter/bomber wings deployed.

You dont believe me? Go play the game.

It was only after the GTVA deployed the AWACS ships that they were able to penetrate the nebula environment to a degree and see what was around them and even then not too clear at very long ranges.

Also need i remind that the shivans have more advanced subspace tech?? I mean that would explay how they are able to deploy a Lilith cruiser just a few hundred meter outside of its beam cannon firing range. At the same time the GTVA had problems getting a ship within 10 km of another ships at some point in the game.  Also the shivas already had a pretty extensive knoledge of the nebula and its secrets. The GTVA was just starting to scratch the surface. Even so the GTVA managed in a very short amount of time to explore realatively deep in the nebula and at the same time gather enough rare gasees as to start production of the Prometheus canons.

Production of these cannons was discontinued shortly after the Sol node colapsed because they did not have any raw materials to work with since the only place they could be found before was in the Sol sistem.

Also please note that the shivan warships such as the ravana are not overwhealming because they have larger hangar bays or more advanced sensors or subspace tech but becuase the beam cannons are ridiculously overpowered . The bigges one of all beeing the BFReed. However the GTVA is fast gaining ground in this area with beam cannons such as the Mjolnir the second most powerfull beam cannon in the game. It already has more advanced fighters and it has already proven that it can improve on shivan tech.

Also the Orion may be boxy and stuff but it is the thing that says:  "terrans built this motherfraking thing and we are gonna kick you arse if ya mess with us . Unless you are the shivans in which case would you pretty please take some cookies and go home??? They are chocolate cookies and Xena has offered to give away free autographs on your Miss Shiva 2365 posters. "
Title: Re: Favourite Cap ship
Post by: Ghostavo on March 23, 2008, 07:30:40 pm
I find it amusing that people are trying to excuse the Ravana from being superior by saying it's superior or the other ships were inferior.

Of course it has better tech, if it hadn't it wouldn't be superior in the first place! You can try as much as you like to come up with excuses such as "If it hadn't got those beams/shields/weapons/whatever, it would be worse/better/whatever.". The technology involved in a ship will also be part of it's design. If it hadn't got those characteristics what would be the point of designing a ship like that? If a Sathanas didn't have beam technology what would be the point of those 4 arms? If the Pegasus didn't have stealth would it even be survivable in battle? Those questions don't and cannot make sense because, like I said before, the technology involved is part of their design. So yes, the Ravana is superior thanks to the technology used in it, which is masterfully put into action as soon as it appears in the theater of war, end of story.
Title: Re: Favourite Cap ship
Post by: Droid803 on March 23, 2008, 08:22:35 pm
Who the hell said that the GTD Delacroix is an Orion!? For all we know, it could be a Hecate (or some other unmentioned class of Terran destroyer). In which case, the Ravana would have it for lunch, especially if it were a Hecate and was attacked from the rear/side where it hasn't got a single beam cannon to fire back with.

The Ravana is a purely offensive weapon. Having it try to guard something (or even itself) is futile, since it was never meant to do that. It is meant to jump in, roast a ship, then jump out. Preferably before its beam cannons are destroyed. It works WONDERS doing that job (well, assuming there are no omniscient fighter pilots who know exactly where it will jump in and take out its beams the moment it does).
If the Shivans needed a destroyer to defend something, I think they would use a Demon...

During The Great Hunt (FS2), the Shivans used the Ravana well. Jump in, roast a corvette, jump out. Although, on the complete opposite side of the spectrum, in the next mission (Slaying Ravana) the Ravana was retarded. It sat there, and sat there, and died.
Title: Re: Favourite Cap ship
Post by: AlphaOne on March 23, 2008, 09:21:14 pm
On the next mission as far as i can rmember the Ravana was unable to leave the field of engagement due to it beeing disabled i believe. But im not too sure about that.

Also ppl here dont think the ravana is an inferior ships to terran shisp hell if anithing its more advanced subspace tech and beam cannons prove it is a superior ship but only to a point and in a very specialized way.

When considering if a ships is superior or not we or at least I try to view all of its + and - add them all up and try to do an acurate asumption on how it will perform.

For example the Ravana is THE BEST offensive ship destroyer class that is in the entire game. There is no doubght about that. The only other ships that is as formidable in offensive capabilaties is the
Iceni but that is another class of ships and another story altoghether.

However because the Ravana is purely and offensive ship that relies heavely on ambushing the enemy and destroyng it before it knows what hit him it is incredibly vulnerable to ambushes itself . It has close to 0 defensive capabilaties and niot to mention it has poor armour around its subsitems which mean just one lucky shot and the ravana is disabled and unable to leave the battlefield as it should do.


We are looking at ships in an overall category. asigning them qualifications based on the overall performance etc. at least I do.

Then i split the ships into each specific slot wih is better overall which has and emphasis on defence which on offence etc.

Both in overall and defensive capabilaties the Ravana scores poor to below average but it scores very high in PURE lightning ambushes against enemy assets. Get inj fast destroy the designated objective in one salvo perhaps 2 then get out before it can take any damage. However such a tactic is a very risky one and such a design is useless when you are put on the defensive even in the slightes because of you total inabilaty to stryke back at the enemy in an efective manner .

Overall for example the Orion scores very well in defensive actions is scose below average because of its lack of adequate aaaf defences. Altough they are better then the Ravanas they are not that powerfull as the Hecates for example but they are a LOT better the what the Ravana can hit you with.
also it scores very high in offensive capabilaties due to its very powerfull beam weaponry(someone still has to explain to me how the Hattie with less firepower managed to take down the Orion with 2 times the amoun of heavy beam cannons that it can bring to bear on one target) .

So the Orion would be considered by some The best destroyer in game however it is second best because the Demon has imilar aaf abilaties and overall capabilaties but its superior beam cannons means it has more of a bite to it then the Orion.

Also IMO the Hattie is also second in game. It has more Hp therefore it can take the field  and hold it much longer. It has good beam cannons firepower altough not as good as the Orion. It has good aaaf capabilaties therefore in theory it should be above the Orion but because its weaponry is only good if you are coming from above and rm the front in order to bring its full battery of beam cannons at you well it would have a harder time dealing with everithing .

The Hecate is 3'rd because of its adequate beam cannons firepower. Very good aaaf defences and superior command an control capabilaties as well as having a very large fighterbay.
However the Hecate is only usefull when it does not engage enemy units head on since it doesnt really have the power to take them down  however should it be necesary it could coordinate with its bommber pilots to take out multiple warhips in case of an emergency with the Bommbers taking out the weaponry and disabling the enemy warships while the Hecate does the best it can to take out the ships with the beam cannons however this is much more of a support role then a absolute design feature.

Now do you see why some of us believe the ravana is not such a good destroyer because every other destroyer in game aide form the typhon has at least 2 different things that it can do very well or at least adequate. Hoever this is open to speculation and the tipe of battle that you are fighting. But this should not be the prime reason for clasification but rather just one more reason to take into consideration.


Title: Re: Favourite Cap ship
Post by: Nuclear1 on March 23, 2008, 09:58:27 pm
The Orion can pretty much dominate in any circumstance. The Hatshepsut takes second simply because it's brimming with anti-capital and anti-fighter death.
Title: Re: Favourite Cap ship
Post by: blowfish on March 23, 2008, 10:06:06 pm
It is meant to jump in, roast a ship, then jump out. Preferably before its beam cannons are destroyed. It works WONDERS doing that job (well, assuming there are no omniscient fighter pilots who know exactly where it will jump in and take out its beams the moment it does).

You know, my first impulse when a hostile Ravana jumps in is to take out its main beams.  That kinda got me in trouble a while ago, when I was playing a mission where the Ravana had to destroy something for the mission to progress...

The Orion can pretty much dominate in any circumstance. The Hatshepsut takes second simply because it's brimming with anti-capital and anti-fighter death.

I'm pretty sure that a Ravana facing an Orion will win, all other things being equal (eg. no fighters or other warships involved).  If all of an Orion's firepower was focused on one side, it might be able to kill the Ravana about the same time as the Ravana killed it.  But the Orion would probably die normally.  The LRed is just so much more effective than the BGreen (because of refire rate).
Title: Re: Favourite Cap ship
Post by: AlphaOne on March 23, 2008, 11:01:10 pm
Actualy its not the refire rate that is a murder but the sheer time period at which that thing keeps firing 10 seconds as oposed the the BGreens 3 seconds. But youa re correct the sheer refire rate is a killer. 5 seconds to refire was it???

However should all thing be equal then an Orion would have to be sideways to a Ravana . Or at the worst slightly in its line of fire before moving to the side and sticking there and hammering the ravana for dear life.

However all things considered a fair fight is anithing but normal in Fs since we see shivans using theyr favorite tactic ambush and destroy then jump out before they can get hit in any significat manner.


The Hattie is again a superb ship however due to its well lest just say its belly is wide oped for torute.... and leave it at that. Just add a few more beam cannons to the Hattie even 2 more BVas and 1 more slasher would do wonders for that shisp and it could beccome the most powerfull destroyer in game . I mean when facing a Ravana it could bring to beam what...6 or 7 beam cannons of which 5 would be BVas and the other Vas slashers....! And with its increased HP it could probably atke out a Ravana. I mean it would only have one more heavy beam cannon then the Orion. And well since we know the fishies can do it thanx to theyr superior reactors it should not be much of a problem.
Title: Re: Favourite Cap ship
Post by: blowfish on March 23, 2008, 11:08:32 pm
Actualy its not the refire rate that is a murder but the sheer time period at which that thing keeps firing 10 seconds as oposed the the BGreens 3 seconds. But youa re correct the sheer refire rate is a killer. 5 seconds to refire was it???

:wtf: BGreen fires for 4 seconds and waits 30 seconds, LRed fires for 7 seconds and waits 10 seconds.
Title: Re: Favourite Cap ship
Post by: Droid803 on March 24, 2008, 12:13:24 am
You know, my first impulse when a hostile Ravana jumps in is to take out its main beams.  That kinda got me in trouble a while ago, when I was playing a mission where the Ravana had to destroy something for the mission to progress...

Well, the FREDer should have used fire-beam and have what is supposed to die self destruct. Most foolproof way to get what needs to die to die. Even if they player does something unexpected, the ship will still blow itself up :D But yes, the Ravana's main beams could use a slight armor buff to the cannons. Although, when the cannons are ghost and untargetable... Ravanas can be so f*ckign annoying, as demonstrated when I tried to play blue planet with ghost Ravanas.

LReds barely need to recharge at all...lol. It does, however, have a lower sustained damage rating (not that it matters).



Title: Re: Favourite Cap ship
Post by: AlphaOne on March 24, 2008, 12:22:07 am
Must of mistaken all the stats there! :D And as you pointed out it doesnt matter if it has less sustained gamage the fact that it can last longer and fire faster means it does a hell of a lot more dammage.
Title: Re: Favourite Cap ship
Post by: blowfish on March 24, 2008, 12:25:02 am
You guys have your terminology wrong.  Sustained damage takes into account refire rate and beam lifetime.  I think you're talking about just plain old damage/sec (at least that's the terminology the wiki uses).
Title: Re: Favourite Cap ship
Post by: MP-Ryan on March 24, 2008, 01:15:07 am
This poll fails.  No Charbydis.
Title: Re: Favourite Cap ship
Post by: Admiral_Stones on March 24, 2008, 03:16:24 am
Actually, the Ravana would be useful in a node blockage, because most of it's Firepower is located on the front (Where the node is).
Title: Re: Favourite Cap ship
Post by: AlphaOne on March 24, 2008, 04:19:45 am
Well not unless you can somehow make its beam cannons impervious to trebs. Otherwise it is pretty much useless agains fighter/bommber assaults.
Title: Re: Favourite Cap ship
Post by: Mobius on March 24, 2008, 04:26:51 am
:wtf: BGreen fires for 4 seconds and waits 30 seconds, LRed fires for 7 seconds and waits 10 seconds.

:wtf:

Actually, the Ravana would be useful in a node blockage, because most of it's Firepower is located on the front (Where the node is).

You underestimate its speed and turn capacity.
Title: Re: Favourite Cap ship
Post by: MP-Ryan on March 24, 2008, 04:36:01 am
You underestimate its speed and turn capacity.

We really do need to get that Warzone re-release going.  You gents almost done with the cutscene?
Title: Re: Favourite Cap ship
Post by: TrashMan on March 24, 2008, 05:25:14 am
I find it amusing that people are trying to excuse the Ravana from being superior by saying it's superior or the other ships were inferior.

Of course it has better tech, if it hadn't it wouldn't be superior in the first place! You can try as much as you like to come up with excuses such as "If it hadn't got those beams/shields/weapons/whatever, it would be worse/better/whatever.". The technology involved in a ship will also be part of it's design. If it hadn't got those characteristics what would be the point of designing a ship like that? If a Sathanas didn't have beam technology what would be the point of those 4 arms? If the Pegasus didn't have stealth would it even be survivable in battle? Those questions don't and cannot make sense because, like I said before, the technology involved is part of their design. So yes, the Ravana is superior thanks to the technology used in it, which is masterfully put into action as soon as it appears in the theater of war, end of story.

OK Ghostavo..make this little test..

FRED a mission where a Ravana and Orion duke it out.. Run it a few times.. Now add a few more GTVA ships to the fray - a corvette and a cruiser. Go exchange the Orion with a Hecate if it makes you feel any better. Run it again.

Then tell me how many HP is has left (if it's left alive at all).

Purely statisticely, the Ravana is a excellent killing machine, but it's not THAT great. The GTVA fleet was ambushed. That's the only explanation for the defeat.
Title: Re: Favourite Cap ship
Post by: Ghostavo on March 24, 2008, 05:51:35 am
That's a variation of Alpha 1 Syndrome.

I can FRED the Lucifer taking damage from any weapon in the game. Just because it can be FRED'd doesn't mean it's canon. On the other hand the destruction of most of that fleet at the hands of the Ravana is. Ambushed, took by surprised, whatever makes you feel better, it happened. I've already said, its superior technology is what made that even possible. No other ship in the game could have done that (except possibly the Lucifer which you never encounter and the Sathanas for obvious reasons).

That was the point I was trying to convey. I know it's not perfect, but it's better than the insulting remarks I first found in this thread that it was destroyed just by a corvette and some wings.
Title: Re: Favourite Cap ship
Post by: TrashMan on March 24, 2008, 07:31:47 am
Nah, it's called COMMON SENSE.

It said that the GTD Delacroix was destroyed and the other ships in the battlegroup damaged.
Exactly how was the Delacroix destroyed? How badly are the other ships damaged?

we don't know, so don't presume your extrapolation that the Ravan pawned them all head on is correct.

It most probably launched a massive fighter/bomber attack to cripple the ships, take out subsystems/turrets or just plain do some damage. With the pitiful sensor range the GTVA had, shivan bombers could pounce right on top of GTVA ships.
and one the ships are busy with the bombers and damaged a bit, the Ravana jumps in from behind and ass-rapes the Delacroix. Other GTVA ships jump away, the ravana never fireing a shot at them, all damage from bombers. A very plausable scenario, no? It also explains why the ravana isn't damaged in the following mission.


Now, a Orion can do the same thing to a ravana - cripple/weaken it with a massed bomber/fighter attack, jump from behind and finish it off. By your logic the Orion is then superior.
Title: Re: Favourite Cap ship
Post by: Mars on March 24, 2008, 08:15:30 am
It takes out one destroyer and a corvette, not the entire fleet.

It then gets completely destroyed by a corvette and a wing of bombers.

That is canon
Title: Re: Favourite Cap ship
Post by: Ghostavo on March 24, 2008, 08:45:24 am
The missions where it appeared it was the GTVA trying to figure out where the bomber and fighter wings were coming from, hence the agressive movements with those two corvettes. One of the corvettes gets fried and the other one immediatly jumps out. Then we see that the fleet is trying to destroy the Ravana and in spite of its efforts the Ravana manages to take out a destroyer. Only after much fighting and casualties does the GTVA manage to destroy it.

Quote
This is Lieutenant Samsa. The allied attack against the SD Ravana has deteriorated. We've lost the GTD Delacroix, and the surviving warships in the battle group are damaged. Petrarch is scrambling the 107th to assist. Command will also sortie the GVC Somtus and the GTC Yakiba. Once they cross the subspace portal, we will move them into position.

As you can see It specifically says that the attack on the Ravana caused the destruction of the destroyer and the damage on the rest of the battle group. It could have been its fighters giving the final blow, it could have been the easter bunny for all I care, the cause for its downfall was the Ravana as stated. No ammount of whinning will change that. And no, the Orion could not do what the Ravana does. Can the Orion destroy a Deimos in seconds? Can the Orion heavily damage the Colossus like the Ravana did in Their Finest Hour? No.
 
TrashMan, answer me this, do you consider the Ravana inferior to any non-shivan destroyer? This is all I'm trying to prove, that the Ravana is superior. The plot certainly says so, so I dunno what you are trying to prove.
Title: Re: Favourite Cap ship
Post by: Krallis on March 24, 2008, 08:59:26 am
Well, just by looking, Vasudans are built rather similar to Humans.  That would lead you to believe that they operate on the same biological principles that we do.

Apart from the fact they dont appear to have much flesh in the bit of their arms that connect shoulder to elbow. It's like they just have the bones there.
Title: Re: Favourite Cap ship
Post by: Colonol Dekker on March 24, 2008, 10:43:52 am
That's why they're called aliens :) they're bipedal and have two eyes. Same as most invertibrates. Although the lack of Zod nipple gives out the impression that they don't feed their young on milk.
Title: Re: Favourite Cap ship
Post by: Snail on March 24, 2008, 11:08:19 am
That's why they're called aliens :) they're bipedal and have two eyes. Same as most invertibrates. Although the lack of Zod nipple gives out the impression that they don't feed their young on milk.

By that logic they don't pee or **** either.
Title: Re: Favourite Cap ship
Post by: Colonol Dekker on March 24, 2008, 11:13:55 am
Maybe they sweat it out like that alien from American Dad.
Title: Re: Favourite Cap ship
Post by: TrashMan on March 24, 2008, 11:56:24 am
As you can see It specifically says that the attack on the Ravana caused the destruction of the destroyer and the damage on the rest of the battle group. It could have been its fighters giving the final blow, it could have been the easter bunny for all I care, the cause for its downfall was the Ravana as stated. No ammount of whinning will change that. And no, the Orion could not do what the Ravana does. Can the Orion destroy a Deimos in seconds? Can the Orion heavily damage the Colossus like the Ravana did in Their Finest Hour? No.
 
TrashMan, answer me this, do you consider the Ravana inferior to any non-shivan destroyer? This is all I'm trying to prove, that the Ravana is superior. The plot certainly says so, so I dunno what you are trying to prove.

What I'm trying to prove is that you're jumping to conclusions.
Ship A destroying ship B from an ambush does NOT prove ships A's superiority in any way, shape of form.

And yes, the Orion can do what the Ravana does.

No, the Ravana didn't heavily damage the Colossuss. It was heavily damage at the start of the mission.
The Collie took it out rather quick every time I played, ravana doing only 5-6% damage or so.
Title: Re: Favourite Cap ship
Post by: Jeff Vader on March 24, 2008, 12:02:45 pm
No, the Ravana didn't heavily damage the Colossuss. It was heavily damage at the start of the mission.
The Collie took it out rather quick every time I played, ravana doing only 5-6% damage or so.
Be that as it may, but nonetheless after taking out the Beast did the CO/comm officer/random dude inform the Command that "The Ravana is going down, but we've sustained critical damage.". Either yet another inconsistency or it was meant storywise that the Beast would cause damage to the Colossus.
Title: Re: Favourite Cap ship
Post by: The Spac on March 24, 2008, 12:04:02 pm
The Colossus was designed to be a super destroyer eliminator a role which it fills very well. I think this is one reason why Sathanas had the label Juggernaught instead of the standard SD like you would of expected. The Colossus being a SD and Jugggie being next class up, instead of the Sathanas being a "very powerful super destroyer"
Title: Re: Favourite Cap ship
Post by: Jeff Vader on March 24, 2008, 12:06:55 pm
We can also take a look at what 'juggernaut' actually means (http://en.wikipedia.org/wiki/Juggernaut). Whereas the Collie was meant as an ultimate defensive method against the Shivans, the Sathanas was concidered quite unstoppable due to its forward-facing firepower. If there was something blocking its way, it would merely shoot its way through.
Title: Re: Favourite Cap ship
Post by: Ghostavo on March 24, 2008, 12:15:41 pm
What I'm trying to prove is that you're jumping to conclusions.
Ship A destroying ship B from an ambush does NOT prove ships A's superiority in any way, shape of form.

And yes, the Orion can do what the Ravana does.

No, the Ravana didn't heavily damage the Colossuss. It was heavily damage at the start of the mission.
The Collie took it out rather quick every time I played, ravana doing only 5-6% damage or so.

Stop trying to avoid the question, do you consider the Ravana superior to any non-shivan destroyers or not?

I'm not jumping to conclusions, you are the one who's meandering around the point. Yes, it's fighter and bombers complements could somehow cripple and destroy parts of an entire battlegroup despite said battlegroup already encountering those same fighter and bomber complements (they were searching for their source). Somehow those same complements only began fightning (as opposed to annoy which seems to be their primary function or at least is what you seem to suggest) when the fleet discovered/encountered the Ravana. The Ravana played a pivotal role in the operation in spite of what you may struggle to come up with.

Second, no the Orion cannot do what the Ravana can. As shown by Lobo, the Ravana heavily damaged the Colossus, like it or not, it's in the plot. For the Orion the only mission where it tries to even damage the Colossus it was trying to ram it.

Again, so that you stop trying to avoid the question, do you consider the Ravana superior to any non-shivan destroyers or not?
Title: Re: Favourite Cap ship
Post by: Kopachris on March 24, 2008, 12:20:32 pm
Colossus and Sathanas all the way!  Battle of the titans, oh yeah!
Title: Re: Favourite Cap ship
Post by: Snail on March 24, 2008, 12:23:21 pm
Colossus and Sathanas all the way!  Battle of the titans, oh yeah!

More like battle of the cowboys, it was called High Noon. :P
Title: Re: Favourite Cap ship
Post by: Colonol Dekker on March 24, 2008, 12:55:07 pm
That was just a generic statement. We all know the orion - demon fest is "clash of the titans"
Title: Re: Favourite Cap ship
Post by: TrashMan on March 24, 2008, 05:16:12 pm
Stop trying to avoid the question, do you consider the Ravana superior to any non-shivan destroyers or not?

No.


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I'm not jumping to conclusions, you are the one who's meandering around the point. Yes, it's fighter and bombers complements could somehow cripple and destroy parts of an entire battlegroup despite said battlegroup already encountering those same fighter and bomber complements (they were searching for their source). Somehow those same complements only began fightning (as opposed to annoy which seems to be their primary function or at least is what you seem to suggest) when the fleet discovered/encountered the Ravana. The Ravana played a pivotal role in the operation in spite of what you may struggle to come up with.

Second, no the Orion cannot do what the Ravana can. As shown by Lobo, the Ravana heavily damaged the Colossus, like it or not, it's in the plot. For the Orion the only mission where it tries to even damage the Colossus it was trying to ram it.

And again, you're making conclusions without knowing how the battle played out.
If the Ravana attacked the Orion from the rear, in a surprise ambush explain to me how that proves a superiority of a ship class.

And yes, the Orion can do what a ravana can.. Go ahead, FRED a mission with some fighters attacking the Ravana and then a while later a Orion jumping out behind it in optimal fireing position. The Ravan would be lucky to get a shot off before dying.

And for your information the NTD Repulse did more damage to the Collie than the Ravana did.. the Collie lost around 10-20% of his HP in that mission every time I played it.
Title: Re: Favourite Cap ship
Post by: Ghostavo on March 24, 2008, 05:27:29 pm
Stop trying to avoid the question, do you consider the Ravana superior to any non-shivan destroyers or not?

No.

Was that so hard to answer?

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Quote
I'm not jumping to conclusions, you are the one who's meandering around the point. Yes, it's fighter and bombers complements could somehow cripple and destroy parts of an entire battlegroup despite said battlegroup already encountering those same fighter and bomber complements (they were searching for their source). Somehow those same complements only began fightning (as opposed to annoy which seems to be their primary function or at least is what you seem to suggest) when the fleet discovered/encountered the Ravana. The Ravana played a pivotal role in the operation in spite of what you may struggle to come up with.

Second, no the Orion cannot do what the Ravana can. As shown by Lobo, the Ravana heavily damaged the Colossus, like it or not, it's in the plot. For the Orion the only mission where it tries to even damage the Colossus it was trying to ram it.

And again, you're making conclusions without knowing how the battle played out.
If the Ravana attacked the Orion from the rear, in a surprise ambush explain to me how that proves a superiority of a ship class.

And yes, the Orion can do what a ravana can.. Go ahead, FRED a mission with some fighters attacking the Ravana and then a while later a Orion jumping out behind it in optimal fireing position. The Ravan would be lucky to get a shot off before dying.

And for your information the NTD Repulse did more damage to the Collie than the Ravana did.. the Collie lost around 10-20% of his HP in that mission every time I played it.

No, you are the one making wild speculations. You are the one repeatedly saying the Ravana ambushed the destroyer. You are the one repeatedly saying the fighters and bombers did most of the work despite of their presence even before the Ravana revealed itself. I'm not the one making conclusions, you are.
Title: Re: Favourite Cap ship
Post by: Colonol Dekker on March 24, 2008, 05:32:46 pm
This discussion is like a broken pencil. What's your favourite? Not what's wrong/right with the Ravanna. (Especially when the demons superior lol)
Title: Re: Favourite Cap ship
Post by: blowfish on March 24, 2008, 05:36:39 pm
The Orion and Ravana both seem to be anti-capital weapons.  They both have lots of firepower (though the Ravana might have a little more), but all of the Ravana's firepower is focused forward, while the Orion has it spread around its hull.  I am pretty sure that in a duel from their strongest angles (the Ravana facing the Orion and the Orion's port side facing the Ravana), the Ravana would win.  The Ravana was built as an purely offensive weapon, if put in any other situation it will die quickly.
Title: Re: Favourite Cap ship
Post by: Androgeos Exeunt on March 25, 2008, 01:18:54 am
The Orion and Ravana both seem to be anti-capital weapons.  They both have lots of firepower (though the Ravana might have a little more), but all of the Ravana's firepower is focused forward, while the Orion has it spread around its hull.  I am pretty sure that in a duel from their strongest angles (the Ravana facing the Orion and the Orion's port side facing the Ravana), the Ravana would win.  The Ravana was built as an purely offensive weapon, if put in any other situation it will die quickly.

The Ravana would win only because it has it has a large profile to hit. If you were to put them on a broadside battle, I'm pretty confident that the Orion will be victorious. I mean, just look at this...

(http://upload.wikimedia.org/wikipedia/en/5/53/FreeSpace_2_Beam-Combat-Anim.gif)
Title: Re: Favourite Cap ship
Post by: AlphaOne on March 25, 2008, 04:25:17 am
Whoa Whoa Whoa there. Since when the hell did a Rvana managed to severely damage the Colie. Does anyone even rmember the Fact the the Collie was at 80% already? Also If i remember corectly it saya that a Rvana and its fighter/bommber complemenet managed to damage the Collie well basicly it took out its fighterbay. also the Collie was under heavy fire there for a while from both cap ships and fighter/bommbers if i remember correctly.

As far as i can tell you coult Throw 3 Ravanas at once at a Collie and it would still win hands down asuming the battle involves just beams. If it involves fighter and bommber then the battle is even easier for the Collie since the Collie actualy does have AAAF defences where as the Ravana has none. Well it does have something they are hust too weak to be even considered . Hell the Orion has better AAAF defences then the Ravana.


Also it is unfair to say a ship is superior to the other if you are not giving them both the same advantages in field test. The Orion is Superior simply because it can take out more then one ship at one time because of its broadside firepower.As i said the Ravana is the BEST offensive destroyer calss warship in game. The BEST destroyer in gmae not even close. In fact i consider the Demon to be superior to the Ravana.

Also when comparing the Ravana to another warship please dont compare it to the Hecate. Its just not fair. The Hecate is not a front line heavy action in your face destroyer. It was never meant to be. And you can see that from its design and massive fighter/bomber capacity.

Also i dont really care if a weapon in game was Freded sexp'ed or whatever if it was used in game then there should be at least the posibilaty that such a weapon is canon.

Why am i sayng this?? well i have 2 words for you "Surrender Belisarius " ! You know what im talking about.

Also as far as i can tell an Orion can take out a corvette as seen above really fast .


As for the Whole profile thing we have seen beam cannons miss their targets so i was wondering how a Ravana would do against an Iceni and its 3 BGreens . Slim profile fast and agile....masive forward firepower....!
Title: Re: Favourite Cap ship
Post by: Jeff Vader on March 25, 2008, 05:14:25 am
Whoa Whoa Whoa there. Since when the hell did a Rvana managed to severely damage the Colie. Does anyone even rmember the Fact the the Collie was at 80% already?
Like we discussed on the previous page...
Quote from: The dialogue of "Their Finest Hour"
"The Ravana is going down, but we've sustained critical damage."
Like it or lump it, the CO/whatever of the Colossus stated that part after the Beast went down. It very much implies that the Beast caused quite a bit of damage to the Colossus. We all know that the Colossus was damaged and we all know the Beast didn't damage it really much, but nonetheless, in-game dialogue (something I often concider canon) states that the Colossus took critical damage from the short battle with the Beast. That is what we were discussing here.

But occasionally this "Which ship is better?" comparison tends to get out of hands. We can create all sorts of scenarios. We can have a Cain and a huge pile o' fighters/bombers attacking an Orion in such a way that the bombers disarm/disable the Orion, the fighters provide cover against the Orion's fighters and the Cain just blasts away. If it succeeds, the scenario (yet again) proves that the Cain is superior to the Orion.

It's not just the stats. The environment and the tactics have a surprising amount of influence to the outcome of a battle.
Title: Re: Favourite Cap ship
Post by: Ghostavo on March 25, 2008, 06:32:22 am
Also it is unfair to say a ship is superior to the other if you are not giving them both the same advantages in field test. The Orion is Superior simply because it can take out more then one ship at one time because of its broadside firepower.As i said the Ravana is the BEST offensive destroyer calss warship in game. The BEST destroyer in gmae not even close. In fact i consider the Demon to be superior to the Ravana.

Like I said before, best non-shivan destroyer. The Ravana doesn't need to engage multiple ships, it can just obliderate one and go on to the next!  ;) Now in all seriousness, I consider the Ravana above all those capital ships because of it's sensors, weapons and general awesomeness.

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Also when comparing the Ravana to another warship please dont compare it to the Hecate. Its just not fair. The Hecate is not a front line heavy action in your face destroyer. It was never meant to be. And you can see that from its design and massive fighter/bomber capacity.
I didn't? I compared it to any destroyer in the GTVA (in particular the Orion because it was the one being shoved around as an example).

Quote
Also i dont really care if a weapon in game was Freded sexp'ed or whatever if it was used in game then there should be at least the posibilaty that such a weapon is canon.

Why am i sayng this?? well i have 2 words for you "Surrender Belisarius " ! You know what im talking about.

Yes, the Hatshepsut owns as well.  :D But it's light-years ahead of any other GTVA destroyer. See my first post in this thread.  :p

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Also as far as i can tell an Orion can take out a corvette as seen above really fast .

I still withhold my judgement regarding that.

Quote
As for the Whole profile thing we have seen beam cannons miss their targets so i was wondering how a Ravana would do against an Iceni and its 3 BGreens . Slim profile fast and agile....masive forward firepower....!

It managed to hit a Deimos head on, which has a much smaller profile than the Iceni. The Iceni wouldn't stand a chance.
Title: Re: Favourite Cap ship
Post by: AlphaOne on March 25, 2008, 07:10:36 am
Which is what i was saing on a previous page regarding the way we take into account everithing that is a + and a - on warship and based on all those stats we can conclude if it is a good of bad warship. Dont feel like explaining it again so go through my previous posts.

Also If that is the case then the Vasudan do actualy have BF beams as we can see from the mission "Surrender Belisarius" . And if that is the Case then actualy the Vasudans have the mother of all beams   well at least from the GTVA POV. because the BFVas or whatever its called would produce just a weee bit under the dammage of a BFGreen but it has a faster refire rate then the BFGreen then the vasudans actualy have more powerfull beams. Oh you get my point.


Also the Iceni is also a canon ship in this case and can no be considered as a one of plot line ship . But rather as an actual ship. The fact that we dont see it ingame with the GTVA is something else. Dont want to start off on a path this way.

Again The Ravana is only superior in 1 of the 3 different aspects of how i view warships and how most ppl here tend to analize warhips and say hat one is better then the other.

Noone is sayng that the Ravana is not a kickarse offensive destroyer when engaging cap ships HEADON . However the Ravana is pretty much useless at anithing other then engaging capships headon.

Also dont go around sayng that a Ravana can just Obliterate a Capship and then just move on to the next cuz you see things are not so simple. The Orion and pretty much any other GTVA ship can just snipe the Ravana from outside its beam cannons range. Now how superior is the Ravana ???

Also by the time the Ravana gets into range and asuming it does get in range in time and asuming it can by some miralcle take out the enemy before it goes down what do you thinjk the other warship is dooing?? Beaming it to pieces or even better manouvering out of its field of fire.

The Ravana lost its edge in the nebula as soon as the GTVA was actualy able to see what was in there. As soon as the GTVA managed to do that they didnt even bother to send in a destroyer they just bommbed it to pieces. That was the first and only smart thing i saw the GTVA Command do...actualy it was not GTVA command it was Petrach but that is another thing.

Title: Re: Favourite Cap ship
Post by: Kopachris on March 25, 2008, 07:46:29 am
If this thread has turned into Orion vs. Ravana, Orion wins.  Well, actually, I don't know because I use BFRed to kill the Ravana ;)
Title: Re: Favourite Cap ship
Post by: blowfish on March 25, 2008, 09:30:48 am
The Orion and Ravana both seem to be anti-capital weapons.  They both have lots of firepower (though the Ravana might have a little more), but all of the Ravana's firepower is focused forward, while the Orion has it spread around its hull.  I am pretty sure that in a duel from their strongest angles (the Ravana facing the Orion and the Orion's port side facing the Ravana), the Ravana would win.  The Ravana was built as an purely offensive weapon, if put in any other situation it will die quickly.

The Ravana would win only because it has it has a large profile to hit. If you were to put them on a broadside battle, I'm pretty confident that the Orion will be victorious. I mean, just look at this...

Why don't you actually try this.  If the Ravana is facing the Orion's port side, the Ravana has 2 LReds and 2 SReds, and the Orion has 2 BGreens and 2 TerSlashers.  The SRed is probably superior to the TerSlash, but the LRed is more than 150% as effective as the BGreen (in sustained damage per second).  And target profile on the Orion doesn't really matter since the Ravana uses direct firing beams (not slashers).  While I doubt that the Ravana would be in good shape when this battle was over, it would still win.
Title: Re: Favourite Cap ship
Post by: Fozzy on March 25, 2008, 09:34:35 am
The Aeolus rocks.  :D:yes:
Title: Re: Favourite Cap ship
Post by: Admiral_Stones on March 25, 2008, 09:50:06 am
Which is what i was saing on a previous page regarding the way we take into account everithing that is a + and a - on warship and based on all those stats we can conclude if it is a good of bad warship. Dont feel like explaining it again so go through my previous posts.

Also If that is the case then the Vasudan do actualy have BF beams as we can see from the mission "Surrender Belisarius" . And if that is the Case then actualy the Vasudans have the mother of all beams   well at least from the GTVA POV. because the BFVas or whatever its called would produce just a weee bit under the dammage of a BFGreen but it has a faster refire rate then the BFGreen then the vasudans actualy have more powerfull beams. Oh you get my point.


Also the Iceni is also a canon ship in this case and can no be considered as a one of plot line ship . But rather as an actual ship. The fact that we dont see it ingame with the GTVA is something else. Dont want to start off on a path this way.

Again The Ravana is only superior in 1 of the 3 different aspects of how i view warships and how most ppl here tend to analize warhips and say hat one is better then the other.

Noone is sayng that the Ravana is not a kickarse offensive destroyer when engaging cap ships HEADON . However the Ravana is pretty much useless at anithing other then engaging capships headon.

Also dont go around sayng that a Ravana can just Obliterate a Capship and then just move on to the next cuz you see things are not so simple. The Orion and pretty much any other GTVA ship can just snipe the Ravana from outside its beam cannons range. Now how superior is the Ravana ???

Also by the time the Ravana gets into range and asuming it does get in range in time and asuming it can by some miralcle take out the enemy before it goes down what do you thinjk the other warship is dooing?? Beaming it to pieces or even better manouvering out of its field of fire.

The Ravana lost its edge in the nebula as soon as the GTVA was actualy able to see what was in there. As soon as the GTVA managed to do that they didnt even bother to send in a destroyer they just bommbed it to pieces. That was the first and only smart thing i saw the GTVA Command do...actualy it was not GTVA command it was Petrach but that is another thing.



Vasudans don't have a BF beam. Their biggest one is the BVas.
Title: Re: Favourite Cap ship
Post by: BengalTiger on March 25, 2008, 11:41:52 am
Vasudans don't have a BF beam. Their biggest one is the BVas.

Tell that to the Belisarius.
Title: Re: Favourite Cap ship
Post by: AlphaOne on March 25, 2008, 12:20:55 pm
Exactly tell that to the Belisarius. Does anyone remember  at what % of its life was the Belisarius when it was destroyerd by the Belisarius?

Title: Re: Favourite Cap ship
Post by: blowfish on March 25, 2008, 12:25:09 pm
It was at 24%, and a BVas is more than enough to do that much damage to a Deimos (BVas = ~22000 hp per shot, 80000 hp (Deimos) x 25% = 20000 hp).
Title: Re: Favourite Cap ship
Post by: Admiral_Stones on March 25, 2008, 12:28:39 pm
Hum? Maybe SEXPs?
The BVas does 22385 dmg, wheras the Deimos has 80000 hit points.
a) it was SEXP'd for a more cinematic effect or
b) the Psamtik was given a stronger beam for a more cinematic effect.
Can't find any entry on a BFVas though.

Title: Re: Favourite Cap ship
Post by: AlphaOne on March 25, 2008, 01:06:03 pm
Well i do remember there was a discusion about this and it was pretty clear that the specific incident with the more powerfull BVas was not standard beam cannons for Vasudans or something like that. Either way should the Vasudans achieve such powerfull beams through overloading and stuff similar to what the Collie did with its beams then i must say that the Vasudans actualy have a kickarse beam cannon even if it not something that can be used on a regular basis.

However should that be the case then i believe we have seen the second most powerfull ship mounted beam canon in game. If that is the case then wohoo for the zods .

Also does anyone elsee fleet that the Hattie is undergunned?? I for one cand shake this feeling that the Hatie could of used at least 2 more beam canons. But that is just me. I mean that ship looks like its naked considering it only has 4 beam cannons (?) .
Title: Re: Favourite Cap ship
Post by: Mars on March 25, 2008, 01:07:31 pm
The bvas that killed the bellisarius was just a bvas
Title: Re: Favourite Cap ship
Post by: AlphaOne on March 25, 2008, 01:29:53 pm
Are you sure??? I seem to remember it beeing a hell of a lot more thick and longer then normal not to mention it seemed to go on for more then a sec or 2 like the Bgreens oki i know its a more then 1 or 2 seconds of sustained fire rate for the Bgreen nevermind that it just seemed to stay on longer..that is all.
Title: Re: Favourite Cap ship
Post by: The Spac on March 25, 2008, 01:35:56 pm
It being the first beam you ever see I would rekon alot of people remember it being bigger. :-D
Title: Re: Favourite Cap ship
Post by: AlphaOne on March 25, 2008, 01:59:17 pm
Dont phrase it like that is sounds.....strange .......! Errr..... nevermind. This reminds me of the boo.....err...!

Anyway anyone else wanna jump in here and give us the total damage output of the beam from the Psamtik during the Belisarius mission???
Title: Re: Favourite Cap ship
Post by: Ghostavo on March 25, 2008, 02:05:17 pm
Which is what i was saing on a previous page regarding the way we take into account everithing that is a + and a - on warship and based on all those stats we can conclude if it is a good of bad warship. Dont feel like explaining it again so go through my previous posts.

Also If that is the case then the Vasudan do actualy have BF beams as we can see from the mission "Surrender Belisarius" . And if that is the Case then actualy the Vasudans have the mother of all beams   well at least from the GTVA POV. because the BFVas or whatever its called would produce just a weee bit under the dammage of a BFGreen but it has a faster refire rate then the BFGreen then the vasudans actualy have more powerfull beams. Oh you get my point.

(...)

Again The Ravana is only superior in 1 of the 3 different aspects of how i view warships and how most ppl here tend to analize warhips and say hat one is better then the other.

Noone is sayng that the Ravana is not a kickarse offensive destroyer when engaging cap ships HEADON . However the Ravana is pretty much useless at anithing other then engaging capships headon.

Also dont go around sayng that a Ravana can just Obliterate a Capship and then just move on to the next cuz you see things are not so simple. The Orion and pretty much any other GTVA ship can just snipe the Ravana from outside its beam cannons range. Now how superior is the Ravana ???

Also by the time the Ravana gets into range and asuming it does get in range in time and asuming it can by some miralcle take out the enemy before it goes down what do you thinjk the other warship is dooing?? Beaming it to pieces or even better manouvering out of its field of fire.

The Ravana lost its edge in the nebula as soon as the GTVA was actualy able to see what was in there. As soon as the GTVA managed to do that they didnt even bother to send in a destroyer they just bommbed it to pieces. That was the first and only smart thing i saw the GTVA Command do...actualy it was not GTVA command it was Petrach but that is another thing.

The Ravana will still be superior in any capital ship engagement. And before you start that it's only good when it's on the offensive/defensive/whatever, you must realize that its technology (sensors in this case, which is part of its design) was what enabled it to be on the offensive. The GTVA only found where it was after it blew a corvette right in front of them. Even when they found out where it was, it still blew up a destroyer and damaged a large part of the fleet. So if by that is what you mean losing it's edge, I'm scared to think of what it could do (and how in particular) if it kept it's edge.

Regarding beam range, I'm not sure what you mean since I'm pretty sure that the beam range of most (all?) shivan beams lie somewhere between equal and superior when compared to its GTVA counterparts.

Quote
Also the Iceni is also a canon ship in this case and can no be considered as a one of plot line ship . But rather as an actual ship. The fact that we dont see it ingame with the GTVA is something else. Dont want to start off on a path this way.

I'm not sure if I understand you but sure, I'll be sure not to start off on a path that way... I think. :confused:
Title: Re: Favourite Cap ship
Post by: blowfish on March 25, 2008, 03:44:51 pm
Hum? Maybe SEXPs?
The BVas does 22385 dmg, wheras the Deimos has 80000 hit points.
a) it was SEXP'd for a more cinematic effect or
b) the Psamtik was given a stronger beam for a more cinematic effect.
Can't find any entry on a BFVas though.



I said it before, and I'll say it again, in all caps this time just to make sure you understand.

THE BELESARIUS WAS AT 24% HULL INTEGRITY.
Title: Re: Favourite Cap ship
Post by: Admiral_Stones on March 25, 2008, 03:50:34 pm
Hum? Maybe SEXPs?
The BVas does 22385 dmg, wheras the Deimos has 80000 hit points.
a) it was SEXP'd for a more cinematic effect or
b) the Psamtik was given a stronger beam for a more cinematic effect.
Can't find any entry on a BFVas though.



I SAID IT BEFORE, AND I'LL SAY IT AGAIN, IN ALL CAPS THIS TIME JUST TO MAKE SURE YOU UNDERSTAND.

THE BELESARIUS WAS AT 24% HULL INTEGRITY.
Corrected.
Title: Re: Favourite Cap ship
Post by: Kopachris on March 25, 2008, 07:03:14 pm
Best capship?  A Pegasus fighter using cheat codes.  Technically not a cap, but you can't argue with BFReds.
Title: Re: Favourite Cap ship
Post by: Mars on March 25, 2008, 10:37:18 pm
Apparrently the best cap ship is whatever Ghostavo says it is because he can make up a great story about super sensors... with no canon evience.

However, with no evidence to the contrary, I'd say his argument is pretty safe...


permenently safe
Title: Re: Favourite Cap ship
Post by: Nuclear1 on March 26, 2008, 12:12:56 am
The Belisarius had 24% of its hull left.

1/4 of 80000 is 20000 (ie Belisarius at 25%). BVas does 22000ish damage. That's more than 25% of the Belisarius hull integrity, and therefore more than the 24 it was at.

The Psamtik used a BVas with one fire-beam SEXP to destroy the Belisarius. However, if by some freak accident the Belisarius isn't destroyed by the beam, there is a self-destruct SEXP to ensure it does blow up. Its timed to go during the last second or so of the beam to make it look believable.

So technically, a Hatshepsut could waste 25% of a Deimos hull with one shot, and usually 50% if the Deimos is anywhere higher than it (two BVas cannons at least)
Title: Re: Favourite Cap ship
Post by: Hellstryker on March 26, 2008, 12:21:43 am
Aeolus and Iceni. The Aeolus because it just plain rapes everything its size or smaller, and the iceni because it has the firepower of an orion on the hull of a corvette
Title: Re: Favourite Cap ship
Post by: Admiral_Stones on March 26, 2008, 06:19:59 am
Hum? I wanna see a Aeolus raping a Lilith without ass-raped itself by a humongous LRed.
Title: Re: Favourite Cap ship
Post by: BengalTiger on March 26, 2008, 01:50:12 pm
A few times it worked for me- the Aeolus beamed the Lilith's BFred and then proceeded to flak it to a long and painfull death.
If the first salvo of beams doesn't kill the BFred, the Aeoulus any cruiser can kiss it's @$$ goodbye, it's just that the Aeolus does huge enough damage with all it's flak guns that it can actually get into a balanced fight when the Lilith has the one turret less.
Title: Re: Favourite Cap ship
Post by: Snail on March 26, 2008, 03:30:03 pm
A few times it worked for me- the Aeolus beamed the Lilith's BFred and then proceeded to flak it to a long and painfull death.
If the first salvo of beams doesn't kill the BFred, the Aeoulus any cruiser can kiss it's @$$ goodbye, it's just that the Aeolus does huge enough damage with all it's flak guns that it can actually get into a balanced fight when the Lilith has the one turret less.

The Lilith doesn't have a BFRed, it's got an LRed. The Lilith is pretty useless when you disable the LRed anyway. It's just as badly armed as the Cain, save for replacing the Shivan Turret Lasers with Shivan Mega or Shivan Heavy Lasers.
Title: Re: Favourite Cap ship
Post by: BengalTiger on March 26, 2008, 04:45:06 pm
The Lilith doesn't have a BFRed, it's got an LRed. The Lilith is pretty useless when you disable the LRed anyway. It's just as badly armed as the Cain, save for replacing the Shivan Turret Lasers with Shivan Mega or Shivan Heavy Lasers.

Crap... my mistake, Real LifeTM kept me busy enough not to think about what type of evil red beam the Lilith has when I was browsing through the forum...

Either way- take the LRed from the Lilith and it's target practice.
Take any single turret from an Aeolus and it'll flak you up.
Title: Re: Favourite Cap ship
Post by: Snail on March 26, 2008, 04:47:33 pm
Take any single turret from an Aeolus and it'll flak you up.

Yes, the Aeolus has no particular complete weak points that are exploitable, though the Lilith does.
Title: Re: Favourite Cap ship
Post by: Ghostavo on March 26, 2008, 06:41:10 pm
Apparrently the best cap ship is whatever Ghostavo says it is because he can make up a great story about super sensors... with no canon evience.

However, with no evidence to the contrary, I'd say his argument is pretty safe...


permenently safe

You're seriously going to argue that the Shivans don't have better sensors than the GTVA?  :wtf:

I'm not making up a story, I'm just using what information the campaign gives us. So if you're going to argue it's about incredulous things, complain at the plot.
Title: Re: Favourite Cap ship
Post by: Mars on March 26, 2008, 06:51:16 pm
No where does it say shivan sensors are superior.

The ravana is said to be tasked with destroying smaller ships.
Title: Re: Favourite Cap ship
Post by: Snail on March 26, 2008, 06:55:36 pm
No where does it say shivan sensors are superior.

Well the fact that they can't be targetted in FS1 does seem to imply that.
Title: Re: Favourite Cap ship
Post by: Ghostavo on March 26, 2008, 06:57:27 pm
No where does it say shivan sensors are superior.

The ravana is said to be tasked with destroying smaller ships.


Besides the fact that they seem to always find you in the nebula whenever they want but the oposite can't be said?
Title: Re: Favourite Cap ship
Post by: Colonol Dekker on March 26, 2008, 07:07:47 pm
Cough, AWACs are kind of effective as proved by the gas  miner assault and tracking the Ravanna in the dirt place. :)
Title: Re: Favourite Cap ship
Post by: Desert Tyrant on March 26, 2008, 08:01:24 pm
Cough, AWACs are kind of effective as proved by the gas  miner assault and tracking the Ravanna in the dirt place. :)

AWACS wasn't deployed by the GTVA until after the Ravana was destroyed. (It was first deployed in the SOC mission where you have to escort the Argo out of system.  The specific ship was the GTA Hamako in that mission.  I wish I could remember the mission name.)
Title: Re: Favourite Cap ship
Post by: blowfish on March 26, 2008, 08:02:14 pm
"Love the Treason..."
Title: Re: Favourite Cap ship
Post by: Desert Tyrant on March 26, 2008, 08:03:53 pm
"Love the Treason..."

That's the one.  Thanks. :)
Title: Re: Favourite Cap ship
Post by: Jeff Vader on March 27, 2008, 04:41:48 am
Indeed. And the first "official" deployment, or at least the first test in a nebula environment, was in "Battle of the Wilderness".
Title: Re: Favourite Cap ship
Post by: Ghostavo on March 27, 2008, 05:35:51 am
Cough, AWACs are kind of effective as proved by the gas  miner assault and tracking the Ravanna in the dirt place. :)

And how many kilometers it could effectively detect ships?  :doubt:

If the gas mining assault is any indication it failed to detect a 6 kilometer ship!

Also note that it was a special ship who's only purpose was to act as a detection device.
Title: Re: Favourite Cap ship
Post by: AlphaOne on March 27, 2008, 05:51:04 am
People seem to forget that the Ravana Jumped in meaning it jumped from another location exited subspace and fired on the Corvette. They did detect it but it was too late for the first corvette to flee the battlefield since there wasnt enough time to activate its jump drives.

Also the nebula was huge. The AWACS was not suposed to scan all the nebula just increase the sensor range of the GTVA within a designated area. So stop making these kinds of acusation regarding the sensor iferiority of the GTVA. sure the GTVA sensors were not up to the task as the shivan ones but then again the shivans had time to develop sensors that would work in the nebula environment.

As for the Ravana i give up it seems that no logical arguement is gooing to work. That ship is inferior in many ways. However its one thing that makes it superior is its offensive  forward firepower . thats it . Nothing more nothing less.
Title: Re: Favourite Cap ship
Post by: Jeff Vader on March 27, 2008, 05:58:02 am
People seem to forget that the Ravana Jumped in meaning it jumped from another location exited subspace and fired on the Corvette. They did detect it but it was too late for the first corvette to flee the battlefield since there wasnt enough time to activate its jump drives.

Also the nebula was huge. The AWACS was not suposed to scan all the nebula just increase the sensor range of the GTVA within a designated area. So stop making these kinds of acusation regarding the sensor iferiority of the GTVA. sure the GTVA sensors were not up to the task as the shivan ones but then again the shivans had time to develop sensors that would work in the nebula environment.
:wtf: I... hope you're not mixing two or more missions up. No AWACS was present when the Lysander and Actium were searching for the Ravana. So there wasn't even the slightest chance they could have detected it early enough for a successful retreat. A Terran AWACS was present in the aforementioned "Battle of the Wilderness" as well as "A Game of TAG", providing some edge for the GTVA in the nebula. Later during the gas miner assault, there was a Vasudan AWACS, once again being useful. But there is not telling how far the Sathanas was before it jumped to the battle scene. Even if the AWACS rocks, as they say, the nebula might still win against it on longer distances.
Title: Re: Favourite Cap ship
Post by: AlphaOne on March 27, 2008, 07:03:30 am
Of course the Nebula would win against it at longer ranges such a fact was never in argue  what was in arguement was the fact that ppl seem to believe that if you have an AWACS in the area you should be able to detect any and all hostile forces in an entire nebula or sistem for that matter. Wrong.

Also unless shivans can actualy micro jump from 20 km away to the GTVA ships presence the shivans were pretty far out.
Title: Re: Favourite Cap ship
Post by: Kopachris on March 27, 2008, 07:23:05 am
AWACS is of no use to me.  I can't fire that far, after all.  I just look at my radar and head for the simmering red blips.
Title: Re: Favourite Cap ship
Post by: Grizzly on March 27, 2008, 07:26:04 am
Aeoulus, I always thought of making an Aeolus with Vesudan weaponry (since there wasn't any terran replacement avaible).

And off-course the Hatsheput, the very first capship I saw in the game.

Quote
AWACS is of no use to me.  I can't fire that far, after all.  I just look at my radar and head for the simmering red blips.

AWACS also has a lot of shimmering red blibs. The problem is that the "old" ones appear only 6 kilometers out, and the "new" ones.... Much farther.

Do not underestimate the value of technical support. It will be the last mistake you'll ever make.
Title: Re: Favourite Cap ship
Post by: Colonol Dekker on March 27, 2008, 08:18:29 am
Alpha One,

Just wanted to say, those last few posts are a marked improvement on spelling and grammar  :yes:
(serious :))



Of course the Nebula would win against it at longer ranges such a fact was never in argue  what was in arguement was the fact that ppl seem to believe that if you have an AWACS in the area you should be able to detect any and all hostile forces in an entire nebula or sistem for that matter. Wrong.

I agree, If a normal detection range without AWACS in a heavier/dender part = 0.3K (hypothetically speaking) and the AWACs boosts it to 5K, i'm happy  :D
Title: Re: Favourite Cap ship
Post by: Kopachris on March 27, 2008, 07:52:56 pm
Do not underestimate the value of technical support. It will be the last mistake you'll ever make.
Try telling that to my middle school.  No matter what you say, what you argue, they won't pay a 15 year old $14 per hour for part-time technical support.  They won't pay me anything, even though I do just as much work as the district IT person does at my school.  Then there's the thing about grades.  Most kids' parents at my school give them some kind of reward (once, I heard $100 cash, other time I heard a laptop(!)) for getting straight A's.  I'm expected to get straight A's.  I get a B+ in Algebra 2 (a grade ahead), and they say I'm slacking and scold me.  Ah, well.  If it'll help me get into Stanford.
Title: Re: Favourite Cap ship
Post by: Admiral_Stones on March 28, 2008, 08:17:06 am
I hear you bro, I hear you.
Title: Re: Favourite Cap ship
Post by: Ghostavo on March 28, 2008, 04:44:03 pm
Also the nebula was huge. The AWACS was not suposed to scan all the nebula just increase the sensor range of the GTVA within a designated area. So stop making these kinds of acusation regarding the sensor iferiority of the GTVA. sure the GTVA sensors were not up to the task as the shivan ones but then again the shivans had time to develop sensors that would work in the nebula environment.

I'm getting confused as to what you are arguing about. You tell me to stop making acusations regarding the sensor inferiority of the GTVA followed by telling that the GTVA were not up to the task as the Shivan ones?  :wtf:

They might have taken 3 billion years to develop those sensors while the GTVA's might have been a 3 minute job, but that's not the point. Their sensors are better, that's what's being argued.

Title: Re: Favourite Cap ship
Post by: Grogs on March 28, 2008, 04:57:55 pm
on a less argumentative (spelling?) note, an old school orion or the Hatsheput
Title: Re: Favourite Cap ship
Post by: Kie99 on March 28, 2008, 05:31:52 pm
on a less argumentative (spelling?) note, an old school orion or the Hatsheput

Hatsheput has beams, Orion doesn't, no contest.
Title: Re: Favourite Cap ship
Post by: Kopachris on March 28, 2008, 06:05:48 pm
on a less argumentative (spelling?) note, an old school orion or the Hatsheput

Just to make life a little easier for you, Firefox has a built-in spell-checker.  (argumentative was spelled correctly, btw ;))
Title: Re: Favourite Cap ship
Post by: Killer Whale on March 29, 2008, 01:02:34 am
 I don't like the nebula, i only play nebula missions so i can get to the next one, visual detection and auto targetting is my favourite sort, but doesn't work in a nebula. I just target an incoming hostile (by tapping b, e, or h [in that order on importance]) and burn towards it, but that leaves my wingmates behind, and i always bear the brunt of the defences, but they are the ones that get killed (?!)!!
 As to ravana or orion, well, they are better in certain situations. If a ravana was defending an area, and an orion with bombers jumped in behind it. The orion would probably win. If the ravana jumped the orion, unless alpha 1 and his ability to see the future was there, the ravana would almost certainly win. If they went head on, fighters and bombers ahead, it would be pretty close (if they started out of range i'd guess orion, if they started within range i'd guess ravana, but seeing as alpha 1 in a terran and the orion is terran, it might not work out that way), if the orion was defending an area, and the ravana jumped in broadside, the ravana would win but recieve damage, if.... You could go on for ages. They are good in their own ways, you can't compare an apple and an orange, but if you call them fruit (ergo, in a certain situation) you can.

 I think the sobek is a fantastic combat ship. It's armour is quite strong for it's size, and it can dish out damage just the same. It can hold it's ground for quite a while, and if deployed correctly, can prove a dire threat to any and all destroyers (against a sath, there are just a couple of anit-wareship beams on it's backside to take it out). If deployed with alpha 1 arriving beforehand, it can proove a terrible threat to any warship (not sure about collie though). I choose it as my favourite ship, for it's small size, and suprising firepower.

 The Sathanas Juggernaut is a truly dreadfull ship. It's four main beam cannons can rip through almost anything infront of it, and in charging through node to node, it is a superior threat. It can easily tear down blockades and shred any warship the GTVA has in front of it. But it's weakness is it's less protected body, which compared to it's foreward weaponry, is terrible. But to take one down is a victory to be joyfull for, and i love watching them blow up. Defeating multiple juggernauts is a very triumphant experience. So i choose this as my second favourite FS2 warship because i love blowing them up!! Which is quite a task.
Title: Re: Favourite Cap ship
Post by: Snail on March 29, 2008, 02:52:24 am
I don't like the nebula, i only play nebula missions so i can get to the next one, visual detection and auto targetting is my favourite sort, but doesn't work in a nebula. I just target an incoming hostile (by tapping b, e, or h [in that order on importance]) and burn towards it, but that leaves my wingmates behind, and i always bear the brunt of the defences, but they are the ones that get killed (?!)!!

If you like visual confirmation you could try using the [Y] key. It targets stuff in your reticle.

I think the sobek is a fantastic combat ship. It's armour is quite strong for it's size, and it can dish out damage just the same. It can hold it's ground for quite a while, and if deployed correctly, can prove a dire threat to any and all destroyers (against a sath, there are just a couple of anit-wareship beams on it's backside to take it out). If deployed with alpha 1 arriving beforehand, it can proove a terrible threat to any warship (not sure about collie though). I choose it as my favourite ship, for it's small size, and suprising firepower.

The Sobek ain't that good. Sure, it has 5,000 more hitpoints than the Deimos, but that doesn't count for much. The Deimos is better than it in many other respects. The Sobek has only 2 very exposed anti-cap beam cannons which means, disable those two, the Sobek's a sittin' duck. The Deimos has 4 beam cannons which means it's a lot harder to disarm it.

The Sathanas Juggernaut is a truly dreadfull ship. It's four main beam cannons can rip through almost anything infront of it, and in charging through node to node, it is a superior threat. It can easily tear down blockades and shred any warship the GTVA has in front of it. But it's weakness is it's less protected body, which compared to it's foreward weaponry, is terrible. But to take one down is a victory to be joyfull for, and i love watching them blow up. Defeating multiple juggernauts is a very triumphant experience. So i choose this as my second favourite FS2 warship because i love blowing them up!! Which is quite a task.

The problem with all your "Jump Behind Sathanas And We Win Hands Down" tactic is that even if you do damage the Sathanas a lot with your Fenris' LTerSlashes, it'll just turn around and vape you before you've done any significant damage.
Title: Re: Favourite Cap ship
Post by: Admiral_Stones on March 29, 2008, 05:45:19 am
So you just fly broadside, always turn with the Sath and let Blob Turrets, AAAf and the Fusion Mortar do the job.
Title: Re: Favourite Cap ship
Post by: Snail on March 29, 2008, 05:46:37 am
The Sath can turn faster than you can move, I would think.
Title: Re: Favourite Cap ship
Post by: Droid803 on March 29, 2008, 11:34:36 am
Since when did the Sobek have 85000 HP? I've always though all corvettes had 80000 (Aside from the Iceni).

The main thing that makes the Sobek better than the Deimos is its raw forward anti-capital firepower. The Sobek has 2 Vslash as opposed to two 2 TerSlash, but its got gaping blind-spots in anti-captial (anywhere but front), and antifighter (bottom).

And yea, the Sath probably turns faster than you can move, partially because its so huge.
Title: Re: Favourite Cap ship
Post by: Kopachris on March 29, 2008, 11:42:48 am
And yea, the Sath probably turns faster than you can move, partially because its so huge.

If the Sathanas was smaller, but turned at the same rate, it would take longer to turn.  Because it's so big, the ends are turning dramatically faster than the middle.  In other words, yes... I think.
Title: Re: Favourite Cap ship
Post by: Admiral_Stones on March 29, 2008, 11:51:11 am
Oh yea. Darn lever laws.

Anyway, if it is close enough the Fenris might manage to fly in between the BFRed spikes...
Title: Re: Favourite Cap ship
Post by: AlphaOne on March 30, 2008, 04:15:36 pm
The Flack canons in the front will tear you appart. Also it is important to note that a Sobek is also smaller then the Deimos if im not mistaken.

As for the Hattie i believe it is a bit larger then the Orion and the Hecate.
Title: Re: Favourite Cap ship
Post by: Killer Whale on April 09, 2008, 05:12:42 am
Oh yea. Darn lever laws.

Anyway, if it is close enough the Fenris might manage to fly in between the BFRed spikes...
What about an orion, or a corvette, a bomber wing could quickly take out those flaks (in that case, alpha one could brutalize flaks and beams in a few minutes [15, 20, 25? Less, more?] and a head on confrontation with a hecate or typhoon and the destroyer would PWN the juggernaut!!)
Title: Re: Favourite Cap ship
Post by: Admiral_Stones on April 09, 2008, 07:01:14 am
Oh yea. Darn lever laws.

Anyway, if it is close enough the Fenris might manage to fly in between the BFRed spikes...
What about an orion, or a corvette, a bomber wing could quickly take out those flaks (in that case, alpha one could brutalize flaks and beams in a few minutes [15, 20, 25? Less, more?] and a head on confrontation with a hecate or typhoon and the destroyer would PWN the juggernaut!!)

a) Typhon.

Hmm. What if the Sathanas repeatedly microjumps and crashes into the Orion/Hecate/Typhoon with 200 m/s speed?
Title: Re: Favourite Cap ship
Post by: Mars on April 09, 2008, 02:45:02 pm
Nothing in the game has ever shown the ability to microjump
Title: Re: Favourite Cap ship
Post by: Snail on April 09, 2008, 02:46:01 pm
Inferno is invading people's minds? Ahahahaha...
Title: Re: Favourite Cap ship
Post by: Gamma_Draconis on April 09, 2008, 09:13:15 pm
Inferno is invading people's minds? Ahahahaha...

Sounds alot more like JAD.
Title: Re: Favourite Cap ship
Post by: Admiral_Stones on April 10, 2008, 07:26:24 am
Nothing in the game has ever shown the ability to microjump

Well, all it gotta do is a 200 meter intrasystem jump, ram it's claws up the victims ass and fire those BFReds.
Title: Re: Favourite Cap ship
Post by: Colonol Dekker on April 10, 2008, 07:31:05 am
I'm glad Shivans don't run customs.
Title: Re: Favourite Cap ship
Post by: Snail on April 10, 2008, 09:29:32 am
Nothing in the game has ever shown the ability to microjump

Well, all it gotta do is a 200 meter intrasystem jump, ram it's claws up the victims ass and fire those BFReds.

How do you know it's possible. It could be too precise to be possible.
Title: Re: Favourite Cap ship
Post by: Admiral_Stones on April 10, 2008, 09:45:28 am
Bah. And the others bashed me for not understanding some silly joke :rolleyes:

So, they get out all shivans aboard and command them to push the sath until it speeds up to 200 m/s (which is, like seen on some ST bonus video, quite possible)
Title: Re: Favourite Cap ship
Post by: Snail on April 10, 2008, 12:33:37 pm
(which is, like seen on some ST bonus video, quite possible)

Which one?
Title: Re: Favourite Cap ship
Post by: Admiral_Stones on April 10, 2008, 01:17:34 pm
Well, I'm not sure if it IS from ST, but some video shows a Shivan jumping on a terran transport or so and slicing it open. Okay, maybe not SO canon.
Title: Re: Favourite Cap ship
Post by: Snail on April 10, 2008, 01:18:28 pm
So, what would the Shivans push against?
Title: Re: Favourite Cap ship
Post by: Admiral_Stones on April 10, 2008, 01:25:05 pm
Well. If they can make huge forceful leaps and kill transports, why shouldn't they be able to get behind the Sathanas and give it that small boost.
Maybe they have a methan ejecting drive, we don't really know much about sheevees.
Title: Re: Favourite Cap ship
Post by: Snail on April 10, 2008, 01:27:48 pm
Jumps. You can't jump off nothing. Besides, FS doesn't use newtonain physics anyway so none of this would work. Even if it did, I'm sure the massive engines of the Sathanas can provide more thrust than a few thousand Shivans.
Title: Re: Favourite Cap ship
Post by: blowfish on April 10, 2008, 01:28:31 pm
That was a Thoth, IIRC.
Title: Re: Favourite Cap ship
Post by: Snail on April 10, 2008, 01:29:40 pm
Yeah, and all the Shivan did was just smash the cockpit. The Shivan didn't rip it in half or anything.
Title: Re: Favourite Cap ship
Post by: Admiral_Stones on April 10, 2008, 01:39:05 pm
Ah. OK then.
Title: Re: Favourite Cap ship
Post by: Killer Whale on April 11, 2008, 03:58:42 am
Doesn't matter, if the sath was travelling at 1 m/p/s and managed to impact a freighter, the shear (seer, sheer, chear...) size advantage over the freighter would mean enough power to completely PWN the freighter. Think of a slow moving ship colliding with a car. It's own momentum will keep it going even if the ships engines fail (well, depending on the resistance, and how far the car was from the beach).
Title: Re: Favourite Cap ship
Post by: dan7564 on April 11, 2008, 05:47:49 am
Voted for the sobek first, looks tottaly sweet, and the fact that it was designed to take on cap ships bigger than it gives it a, bring it on attitude. nothing like seeing its vslash licking a destroyer, like a huge samurai slash across it.

i put my other vote for the iceni but i would have prefered to vote for either the moloch or the Typhon first which arn't even there, the moloch is hell cool and has its own fiher bay, and the typhon is also hell cool and real tough probably tougher than the orian in the great war.

Loved taking down the anvil, unfortunaly the titan has some core week points, shot two harbingers as one of its back turrets, if you get the right one you take out the turet the two on the other side and one or two improtant subsystems if i remeber corectly. but looking at the art work for hte typhon when its all lit up in my FS:GW case it looks so sweet and coulerful. I was always a fan o the PVd pinnacle and PVD Hope.
Title: Re: Favourite Cap ship
Post by: Snail on April 11, 2008, 08:41:30 am
The Moloch is the weakest corvette in the game. 3 SReds and no SAAA... Just a few blobbers, missile lobbers and flak poopers. And they never actually launch fighters in the main campaign.
Title: Re: Favourite Cap ship
Post by: Clawandfang on April 11, 2008, 09:28:01 am
Maybe they just launch fighters when your back is turned.... heh. Even a weak corvette is still a fair adversary though.
Title: Re: Favourite Cap ship
Post by: FreeSpaceFreak on April 11, 2008, 11:04:56 am
Maybe they just launch fighters when your back is turned.... heh. Even a weak corvette is still a fair adversary though.
For a single fighter, yes. I think the Moloch is weak because it needs internal space for its fighterbay. Therefore it can't carry as much reactors as the other Shivan ships.
Title: Re: Favourite Cap ship
Post by: BengalTiger on April 12, 2008, 05:11:20 am
Think of the Moloch as a Shivan mini-Hecate and it isn't a bad ship.
Title: Re: Favourite Cap ship
Post by: Mars on April 12, 2008, 10:47:00 am
The Moloch can take out any cruiser in the game, including the rather powerful Aeolus and Rakshasa. The Moloch can also attack a destroyer, supported by wings of fighters and bombers, and have a fair chance of taking it out

Basically it does everything a corvette should, it just isn't as effective as the Deimos or Sobek in some cases.

Keep in mind a Moloch can easily take out a Deimos or Sobek if they're at longer range.
Title: Re: Favourite Cap ship
Post by: blowfish on April 12, 2008, 11:14:35 am
I doubt that a Moloch could take a Lilith.
Title: Re: Favourite Cap ship
Post by: Droid803 on April 12, 2008, 11:20:01 am
I doubt an Orion can take a Lilith... (it does kill it, but its usually killed in the process...or is left with less that 10%)
Title: Re: Favourite Cap ship
Post by: Mars on April 12, 2008, 04:26:54 pm
Depends on how the Orion and the Lilith are positioned.
Title: Re: Favourite Cap ship
Post by: blowfish on April 12, 2008, 05:22:04 pm
Depends on how the Orion and the Lilith are positioned.

You could say that for almost any warship duel.
Title: Re: Favourite Cap ship
Post by: Kie99 on April 12, 2008, 05:54:00 pm
Coming towards each other head to head the Lilith usually wins.
Title: Re: Favourite Cap ship
Post by: Snail on April 12, 2008, 06:15:17 pm
Broadside the Lilith would probably get disarmed.
Title: Re: Favourite Cap ship
Post by: Kie99 on April 12, 2008, 07:17:17 pm
It's still quite funny to see this comparatively tiny ship blowing an Orion to hell while shrugging off about 3 concurrent beam hits towards the end.
Title: Re: Favourite Cap ship
Post by: AlphaOne on April 12, 2008, 07:37:20 pm
Hold on ppl dont go around bashing the Orion or ani other cap ship when compared to the Lilith. I mean that thins is a god damn cruiser but has destroyer class weaponry on it. I mean the beam cannon on that blasted thing is just too powerfull.

Also if you wanna be fair then give the Aeolous 2 LRBG that should make things about even in terms of actual beam dammage output. Why 2? Because the LRed can outshoot any of its similar weapons from the GTVA what 3 times in a row ????

Also the Moloch is well like the Hecate ment to do everithing just nothing in a reasonably good way.

The Hecate is an OK destroyer but it should of had a LOT more fighters and bommber on it in order to be a true C7C destroyer or at least provide a sensor advantage over other warships. But anyway what we should see is a massive increase in HP for alliance warships in order to make them more durable in front of shivan beam cannons.


Also i wanted to vote at some point for the Leviathan. Why? Well because that thing slow as it may be is still one of the most powerfull cruisers in game when considering its 4 AAAf beams. crap i dont think even a Deimos has that many AAAf beams.

And its OLd and i mean really old. That thing is as old as the Fenris almost. The fact that is still in service with the GTVA is a sign of its simple robust reliable and powerfull design.

Hell its no use getting to the battlefield faster if you arive there and you have nothing to shoot at the enemy with. And lets just say taking on 2 Levi's withouth the added help of a Maxim or a Treb is well suicide ppl. Those AAAF beams can tear you up fater then you realize what hit you.
Title: Re: Favourite Cap ship
Post by: blowfish on April 12, 2008, 08:06:37 pm
Also the Moloch is well like the Hecate ment to do everithing just nothing in a reasonably good way.

The Hecate has perhaps the best anti-fighter defenses of any destroyer in the game (the Hattie comes close though).  It has rather weak anti-warship weaponry though.

crap i dont think even a Deimos has that many AAAf beams.

The Deimos does have 4 anti-fighter beams.  One on each side and two on the back of the second engine pod.  The Leviathan's are better placed, however.
Title: Re: Favourite Cap ship
Post by: Akalabeth Angel on April 12, 2008, 08:23:07 pm
Hold on ppl dont go around bashing the Orion or ani other cap ship when compared to the Lilith. I mean that thins is a god damn cruiser but has destroyer class weaponry on it. I mean the beam cannon on that blasted thing is just too powerfull.

Also if you wanna be fair then give the Aeolous 2 LRBG that should make things about even in terms of actual beam dammage output. Why 2? Because the LRed can outshoot any of its similar weapons from the GTVA what 3 times in a row ????

    Fair? What's that? Is that what you buy to get on a bus?
    The Lilith isn't "too" powerful, it's just powerful. Because of course, it's Shivan.
    Though I don't know why anyone complains about the Lilith anyway, I think we only ever see one in the main FS2 campaign. It may be powerful but it's also bloody rare, far more rare than fan-made campaigns tend to make out.
Title: Re: Favourite Cap ship
Post by: Droid803 on April 12, 2008, 08:37:28 pm
The SC Hela (Their Finest Hour) is the only canon FS2 Lilith.
Title: Re: Favourite Cap ship
Post by: AlphaOne on April 12, 2008, 10:48:54 pm
The Hecate may have the best AAAF for a destroyer that is but it doesnt hold a candle to other warships.

Also the Hattie has more heavy beam cannons that the Hecate i think it has 3 Bvas as oposed to the Hecates 1 Bgreen . And that is mounted in the front. Other then that it just has the plain old Slasher type beams.

Also since the Lilith is cannon i dont even care if we see just one of them in the main campaign we can asume there are lots more out there. and with a cruiser that can turn a Hecate into nothing fast i say that ship is pretty powerfull. Perhaps it wont be able to take out a Hattie but i think it can take out an Orion before the Orion has time to take it out. Or at least inflinct huge damage to even the mighty Orion.

I mean ppl the Lilith has a fricking LRed mounted on it. Thats like mounting a Mjolnir on a Leviathan or a Aeolus. Now that would be awesome. Also is it just me or is taking out the Aeolus harder then taking out a Deimos??? I mean ive had more trouble with that cruiser then with a full blown corvette. The shivan corvette i dont even bother with it since i can choose just about any spot i want hammer away fast its aaaf defences and stuff and just hammer it into submision. The Cain is even more useless. The Ravana well the Ravana can be disarmed ridiculously fast and easy almost as easy as i can disarm an Orion.

I believe the Demon is a bit harder to disarm and take out and should be considered a greather threat to GTVA then the Ravana since well if the ravana doesnt come in really close to take out your warship fast then well you can rest asured that it will get either destroyed or disarmed really fast and all it will have are its fighter/bommber stored on board. And if youhappen to have a Deimos near you well lets just say all those fighters and bommbers will be pretty much useless.
Title: Re: Favourite Cap ship
Post by: blowfish on April 12, 2008, 10:54:44 pm
Also is it just me or is taking out the Aeolus harder then taking out a Deimos??? I mean ive had more trouble with that cruiser then with a full blown corvette.

I've noticed this too.  The Deimos does have better anti-fighter defenses (statistically speaking), but it is much larger and the way they are spread on the hull means that you will only be facing a couple of dangerous turrets at a time.  The way the defenses are laid out on the Aeolus, you usually have 3 flak guns and 1 AAAf shooting at you.  The fact that it is smaller means that its blind spots are smaller too.
Title: Re: Favourite Cap ship
Post by: Droid803 on April 12, 2008, 11:12:14 pm
Every ship has gaping blind spots if you know where to hide.
Except the Aeolus. You need to MAKE that blind spot by destroying the side-mounted AAAf and Flak Cannon and assuming their position. Then, you can hide there and pound its brains out. But that's Alpha 1 syndrome. No sane pilot flies that close to a ship and parks there. Especially not when you need to be going in all guns blazing at full burn to stand a chance of survival.

A Leviathan is worse though. Yea sure, no flaks, but the AAAf turrets are TINY. Its virtually impossible to hit them with primaries...meaning you have to waste a missile.

The Deimos's upper surface is virtually undefended. THTs are not a threat unless you have no shields, which shouldn't happen since no flaks are pointed that way.
Title: Re: Favourite Cap ship
Post by: blowfish on April 12, 2008, 11:17:49 pm
I find that the Aeolus has a small blind spot a few hundred meters directly behind it (right outside the engine wash).  Its difficult to get perfectly into it, as if you're off by just a few meters, you will have flak gunz and AAA beamz hammering you.
Title: Re: Favourite Cap ship
Post by: AlphaOne on April 12, 2008, 11:42:31 pm
yeah i know about thst spot too but its a real pain the the royal behind to make it all the way there safely. Also the main advantage of the Deimos is the fact that it can take much more of a pounding then the Aeolus. If you wanna go by the numbers and asign the most deadly warships in Fs2 to a normal sized ship that would be Deimos. even with its slasher beams it still can dish out a somewhat adequate amount of dammage and its aaaf defences cand pound both small and large ships alike.

So in a way the Deimos is the most deadly of all Fs2 non-jugg size warships.

At least that is my opinion.

However i also believe the Hecate to be the best allround destroyer in game . Seconded by the demon.
Title: Re: Favourite Cap ship
Post by: blowfish on April 12, 2008, 11:57:56 pm
I'd have to go with the Hatshepsut.  Its anti-warship weaponry isn't as good as the Orion and its anti-fighter weaponry isn't as good as the Hecate, but it is a good balance between the two.  Plus, it has the most hitpoints of any GTVA destroyer.
Title: Re: Favourite Cap ship
Post by: MT on April 12, 2008, 11:58:46 pm
The front 45 degrees cone of the Deimos is defended by only 2 TTs. Those are easy to toast with Tempests and Subachs in a fighter. If you are in a bomber, you can ignore those 2 and continue with your bombing runs. Just make sure you get out of the way when it jumps out.

The Hecate has disgustingly bad weapon arrangements, not to mention a bunch of slashes that can't take down a Moloch on its own. The Hatshepsut may have 2 AAAf less, its 11 std flak is better than the mix of 10 the Hecate has, and with a smaller surface area to defend. Not to mention the Hatshepsut has more HP.
Title: Re: Favourite Cap ship
Post by: Mars on April 13, 2008, 12:36:07 am
The Lilith, to be fair, is said to be exceedingly rare in the FS1 tech room
Title: Re: Favourite Cap ship
Post by: Killer Whale on April 13, 2008, 04:15:31 am
Hatsesput, Hecate, Orion, Typhoon, Sobek, Leviathon, Leviathon, Mentu, Aten, Alpha, Deimos. Pointing to node. Rakshasa jumps in. Alpha 1 engages. Juggernaut jumps in behind whole group and PWNS almost everything. Alpha 1 destroys juggernaut an hour or two later.

I'm making that situation, can anyone tell me how to make it downloadable from the net? (not the bit about alpha 1 destroying the jugg though)

End, 1st place bomber, 2nd place Jugg, 3rd place Hatsesput or the one that's furthest away.
Title: Re: Favourite Cap ship
Post by: Jeff Vader on April 13, 2008, 04:18:32 am
 :wtf: Upload it somewhere? Sounds kinda boring, no offense. If you mean that Alpha 1 singlehandedly takes out a jugg, that is. Believe me. I've done it.
Title: Re: Favourite Cap ship
Post by: Killer Whale on April 13, 2008, 04:23:33 am
Alpha one is not supposed to be able to take out anything that large, but would be able to. I'll remember to make the jugg jump out in the end or make it invunreble so that doesn't happen.

And if you think it seems boring, everyone needs to start somewhere, even the great Turey was once an FS2 modding Noob.
Title: Re: Favourite Cap ship
Post by: Snail on April 13, 2008, 05:14:26 am
Alpha one is not supposed to be able to take out anything that large, but would be able to. I'll remember to make the jugg jump out in the end or make it invunreble so that doesn't happen.
Yeah but using it in a campaign is a sign of utterly stupid mission design. Remember mission 2 of DEM? "Kill all the Lucifers. This is my first mission i hope u liek it"
Title: Re: Favourite Cap ship
Post by: Killer Whale on April 13, 2008, 05:45:51 am
No i don't remember that mission. Show me how to download it. And it would be nice if someone showed me how someone might be able to download a mission/campaign of mine.
Title: Re: Favourite Cap ship
Post by: Jeff Vader on April 13, 2008, 06:05:52 am
Yeah but using it in a campaign is a sign of utterly stupid mission design ****ing dimwitted. Remember mission 2 of DEM? "Kill all the Lucifer's. This is my first mission i hope u liek it :) :) :)"
Fixed.

And if you think it seems boring, everyone needs to start somewhere, even the great Turey was once an FS2 modding Noob.
Yes, but most people (hopefully) practice in silence, starting with the simple "destroy one enemy wing and one cruiser" missions and then further developing their skills. They are only concerned about releasing their missions when they actually believe they've achieved something "non-noobish" in the field of mission design. And how much has Turey modded, anyways? To me he is only the Installer Dude (and I mean it in the most positive way imaginable).

No i don't remember that mission. Show me how to download it. And it would be nice if someone showed me how someone might be able to download a mission/campaign of mine.
Search for Deus Ex Machina and download it. Pretty much the same as with downloading anything else.

As I already stated: If you want people to download your mission:
- upload it somewhere
- attach it to one of your posts
- share it via torrent or something
Title: Re: Favourite Cap ship
Post by: Kie99 on April 13, 2008, 07:39:20 am
The Aelous was an absolute bastard to take out in Homesick.
Title: Re: Favourite Cap ship
Post by: BengalTiger on April 13, 2008, 09:38:58 am
I have to disagree with those who claim the GTC Leviathan is the deadliest anti-strike craft platform.
The reason is 2 well placed Stiletto II's which make a whole side safe.
The same 2 S. II's will only make an Aeolus angry, and that is IF the bombs make it through the flak (which sometimes works better at killing bombs than Terran Turrets and AAAf's).
Title: Re: Favourite Cap ship
Post by: Snail on April 13, 2008, 09:49:54 am
2 Stilettos? Where?
Title: Re: Favourite Cap ship
Post by: BengalTiger on April 13, 2008, 09:59:08 am
Aimed at neighboring AAA guns.
Title: Re: Favourite Cap ship
Post by: Mars on April 13, 2008, 10:12:48 am
Also AAA can only deal with (in the case of a Leviathan) four fighters at a time, while flak can make an entire area inaccessable.

Anyone who played the Freespace 2 Demo on insane and remember how much of a ***** that Moloch was to take out, just because of a flak and a couple laser turrets?
Title: Re: Favourite Cap ship
Post by: Snail on April 13, 2008, 02:07:35 pm
Anyone who played the Freespace 2 Demo on insane and remember how much of a ***** that Moloch was to take out, just because of a flak and a couple laser turrets?
Heh, I converted it to single player and tried on my own. I tried beating it 10 times on medium or hard but couldn't. :D
Title: Re: Favourite Cap ship
Post by: Akalabeth Angel on April 13, 2008, 03:55:02 pm
I have to disagree with those who claim the GTC Leviathan is the deadliest anti-strike craft platform.
The reason is 2 well placed Stiletto II's which make a whole side safe.

   Er, yeah. 2 Stillettos which the Leviathan will promptly shoot down unless you're close enough to get shot to pieces in the first place.
Title: Re: Favourite Cap ship
Post by: Kie99 on April 13, 2008, 07:22:13 pm
Trebuchets.
Title: Re: Favourite Cap ship
Post by: blowfish on April 13, 2008, 07:25:29 pm
Trebuchets are your friends. :nod:
Title: Re: Favourite Cap ship
Post by: Droid803 on April 13, 2008, 08:05:15 pm
Trebuchets are the anti-everything weapon.
I can treb out all of the aeolus's turrets too >.>
Title: Re: Favourite Cap ship
Post by: blowfish on April 13, 2008, 08:11:06 pm
You can treb out anything's turrets (unless the turrets mount Trebuchets themselves :nervous:, but that almost never happens, and they would probably be pretty easy to evade anyway).  They can even be useful in some situations against slower fighters.
Title: Re: Favourite Cap ship
Post by: Killer Whale on April 14, 2008, 03:47:00 am
Modded missiles.

Faster than a speeding beam cannon

More powerfull than a BFRed

Able to bend juggernauts, planets (well, a sphere with millions of hitpoints), and supercapitals with one hit

though that would be pretty boring. Trebuchets take a long time taking out a juggernauts BFReds or subsystems. For that, call in a helios, cyclops, or stilleto (i don't think stilletos are that good personally)
Title: Re: Favourite Cap ship
Post by: blowfish on April 14, 2008, 09:59:00 am
Stilettos actually do less Subsystem damage than Trebuchets IIRC.
Title: Re: Favourite Cap ship
Post by: AlphaOne on April 14, 2008, 04:32:21 pm
Also one tiny little detail the Treb's Styletos and Maxim are all terran weapons which are ment to be used against shivans. You remember the shivans the big galactic bad guys with a whoping load of jugg's ??!!

Also please let us not forget thet the Collie has more beam cannons then the Stahani and if all those beam cannons were facing one side or something like that the Jugg would go down so fast it would make the shivans spin theyr heads. I mean you would have like what 12 or so overloaded LRBG of BFG shooting all at one against a jugg . I dont care if the jugg has 4 BFReds it can not sustain that much punnishment for very long it would take what 2 or 3 salvos to take out the jugg? Asuming the Collie can keep on for that long.



Anyway what i really miss in the FS universe is some sort of monitor class ship beeing available to the GTVA in massive numbers. You know like the ones in Babylon5 i believe they were calleed WhiteStars or something like that those things were awesome. Imagine having a few hundred of those things available for the GTVA to engage shivan fleets toghether with the larger capships. Awesome no?
Title: Re: Favourite Cap ship
Post by: Mars on April 14, 2008, 07:33:22 pm
Treb and maxim are lame weapons IMHO
Title: Re: Favourite Cap ship
Post by: blowfish on April 14, 2008, 07:36:31 pm
Better than getting your hull ripped to shreds by flak guns and anti-fighter beams.
Title: Re: Favourite Cap ship
Post by: Killer Whale on April 14, 2008, 09:25:35 pm
Treb and maxim are lame weapons IMHO
I welcome you my opposite.
Title: Re: Favourite Cap ship
Post by: FreeSpaceFreak on April 15, 2008, 09:46:46 am
Also please let us not forget thet the Collie has more beam cannons then the Stahani and if all those beam cannons were facing one side or something like that the Jugg would go down so fast it would make the shivans spin theyr heads. I mean you would have like what 12 or so overloaded LRBG of BFG shooting all at one against a jugg . I dont care if the jugg has 4 BFReds it can not sustain that much punnishment for very long it would take what 2 or 3 salvos to take out the jugg? Asuming the Collie can keep on for that long.
A Sath destroys the Collie in about a minute, assuming it's on the 'correct' side. All the Collie's beams together don NOT match those 4 BFReds. No way.
Title: Re: Favourite Cap ship
Post by: Mars on April 15, 2008, 07:33:59 pm
BFred sustained damage per second: 4756
BFGreen sD/s:                                   1072

1 BFRed= 4.4 BFGreens
Title: Re: Favourite Cap ship
Post by: Droid803 on April 15, 2008, 07:56:53 pm
If that is right, then...
4 BFReds = 17.6 BFGreens

Colossus has 13 beam turrets. (7 TerSlash 6 BGreen)
Even if you overdrive every single one of them to BFGreen (or LRBGreen), and they are all on the same side, the Sathanas will still come out on top. (Colly and Sath have same HP)
Title: Re: Favourite Cap ship
Post by: Hades on April 15, 2008, 08:00:24 pm
Actually...
Quote
$Name:                     BFGreen

$Model File:               none             ; laser1-1.pof
@Laser Bitmap:               laserglow01
@Laser Color:               0, 255, 54
@Laser Length:               0.0
@Laser Head Radius:            0.3
@Laser Tail Radius:            0.3
$Mass:                          100.0
$Velocity:                      1600.0            ;; speed of the weapon (initially) -- may or may not change
$Fire Wait:                     35.0            ;; in seconds
$Damage:                        1900            ;; NOTE: for beam weapons this is kind of a "continuous" damage applied every few fractions of a second that the beam is on.
$Armor Factor:                  1.0
$Shield Factor:                 1.0
$Subsystem Factor:              1.0
$Lifetime:                      30.0            ;; How long this thing lives
$Energy Consumed:               0.30            ;; Energy used when fired
$Cargo Size:                    0.0                ;; Amount of space taken up in weapon cargo
$Homing:                        NO
$LaunchSnd:                     125                ;; The sound it makes when fired
$ImpactSnd:                     88                 ;; The sound it makes when it hits something
+Weapon Range:               4000            ;; Limit to range at which weapon will actively target object
$Flags:                         ("Big Ship" "huge" "beam" "supercap")
$Icon:                          icongun05
$Anim:                          LoadGun07
$Impact Explosion:              ExpMissileHit1
$Impact Explosion Radius:       120.0
$BeamInfo:
   +Type:                  0               ;; 0 - 4 are valid #'s
   +Life:                    4.0               ;; how long it lasts once the beam is actually firing
   +Warmup:                 5000            ;; warmup time in ms
   +Warmdown:               3500            ;; warmdown time in ms
   +Radius:                 160.0            ;; muzzle glow radius in meters
   +PCount:               25               ;; particles spewed every interval
   +PRadius:               1.4               ;; particle radius
   +PAngle:               60.0            ;; angle of the random "cone" where the particles are generated
   +PAni:                  particleexp01      ;; particle ani
   +Miss Factor:            1.0 1.1 1.2 1.3 1.4            ;; magic # - higher == miss more (only really applicable to type 0 and type 3 beams)
   +BeamSound:               148               ;; the looping beam-firing sound
   +WarmupSound:            155               ;; associated warmup sound
   +WarmdownSound:            160               ;; associated warmdown sound
   +Muzzleglow:            beamglow3         ;; muzzle glow bitmap
   +Shots:                  0               ;; only used for TYPE 3 beams
   +ShrinkFactor:            0.1         ;; what percentage of lifetime where beam starts shrinking (0.1 == 10% life left)
   +ShrinkPct:               1.8         ;; what percentage of max width we subtract per second
   $Section:                              ;; one section of the beam (you can have up to 5)
      +Width:               40               ;; width of the section
      +Texture:            beam-red         ;; texture for this section
      +RGBA Inner:         255 255 255 255      ;; rgba values (only for non-textured beam compiles)
      +RGBA Outer:         150 150 150 10      ;; rgba values (only for non-textured beam compiles)
      +Flicker:            0.0               ;; how much it flickers (0.0 to 1.0)
      +Zadd:               4.0               ;; hehe
   $Section:                              ;; one section of the beam
      +Width:               50               ;; width of the section
      +Texture:            beam-green2         ;; texture for this section
      +RGBA Inner:         160 160 0 255      ;; rgba values (only for non-textured beam compiles)
      +RGBA Outer:         60 60 0 10         ;; rgba values (only for non-textured beam compiles)
      +Flicker:            0.45            ;; how much it flickers (0.0 to 1.0)
      +Zadd:               3.0               ;; hehe
   $Section:                              ;; one section of the beam (you can have up to 5)
      +Width:               60.0            ;; width of the section
      +Texture:            beam-green         ;; texture for this section
      +RGBA Inner:         255 255 255 255      ;; rgba values (only for non-textured beam compiles)
      +RGBA Outer:         150 150 150 10      ;; rgba values (only for non-textured beam compiles)
      +Flicker:            0.4               ;; how much it flickers (0.0 to 1.0)
      +Zadd:               2.0               ;; hehe
   $Section:                              ;; one section of the beam
      +Width:               90.0            ;; width of the section
      +Texture:            beam-green3         ;; texture for this section
      +RGBA Inner:         255 0 0 255         ;; rgba values (only for non-textured beam compiles)
      +RGBA Outer:         60 0 0 10         ;; rgba values (only for non-textured beam compiles)
      +Flicker:            0.5               ;; how much it flickers (0.0 to 1.0)
      +Zadd:               0.0               ;; hehe
Title: Re: Favourite Cap ship
Post by: Zoltan on April 15, 2008, 08:04:12 pm
Actually...

Actually...
Quote
$Name:                     BFGreen

$Model File:               none             ; laser1-1.pof
@Laser Bitmap:               laserglow01
@Laser Color:               0, 255, 54
@Laser Length:               0.0
@Laser Head Radius:            0.3
@Laser Tail Radius:            0.3
$Mass:                          100.0
$Velocity:                      1600.0            ;; speed of the weapon (initially) -- may or may not change
$Fire Wait:                     35.0            ;; in seconds
$Damage:                        1900         ;; NOTE: for beam weapons this is kind of a "continuous" damage applied every few fractions of a second that the beam is on.
$Armor Factor:                  1.0
$Shield Factor:                 1.0
$Subsystem Factor:              1.0
$Lifetime:                      30.0            ;; How long this thing lives
$Energy Consumed:               0.30            ;; Energy used when fired
$Cargo Size:                    0.0                ;; Amount of space taken up in weapon cargo
$Homing:                        NO
$LaunchSnd:                     125                ;; The sound it makes when fired
$ImpactSnd:                     88                 ;; The sound it makes when it hits something
+Weapon Range:               4000            ;; Limit to range at which weapon will actively target object
$Flags:                         ("Big Ship" "huge" "beam" "supercap")
$Icon:                          icongun05
$Anim:                          LoadGun07
$Impact Explosion:              ExpMissileHit1
$Impact Explosion Radius:       120.0
$BeamInfo:
   +Type:                  0               ;; 0 - 4 are valid #'s
   +Life:                    4.0               ;; how long it lasts once the beam is actually firing
   +Warmup:                 5000            ;; warmup time in ms
   +Warmdown:               3500            ;; warmdown time in ms
   +Radius:                 160.0            ;; muzzle glow radius in meters
   +PCount:               25               ;; particles spewed every interval
   +PRadius:               1.4               ;; particle radius
   +PAngle:               60.0            ;; angle of the random "cone" where the particles are generated
   +PAni:                  particleexp01      ;; particle ani
   +Miss Factor:            1.0 1.1 1.2 1.3 1.4            ;; magic # - higher == miss more (only really applicable to type 0 and type 3 beams)
   +BeamSound:               148               ;; the looping beam-firing sound
   +WarmupSound:            155               ;; associated warmup sound
   +WarmdownSound:            160               ;; associated warmdown sound
   +Muzzleglow:            beamglow3         ;; muzzle glow bitmap
   +Shots:                  0               ;; only used for TYPE 3 beams
   +ShrinkFactor:            0.1         ;; what percentage of lifetime where beam starts shrinking (0.1 == 10% life left)
   +ShrinkPct:               1.8         ;; what percentage of max width we subtract per second
   $Section:                              ;; one section of the beam (you can have up to 5)
      +Width:               40               ;; width of the section
      +Texture:            beam-red         ;; texture for this section
      +RGBA Inner:         255 255 255 255      ;; rgba values (only for non-textured beam compiles)
      +RGBA Outer:         150 150 150 10      ;; rgba values (only for non-textured beam compiles)
      +Flicker:            0.0               ;; how much it flickers (0.0 to 1.0)
      +Zadd:               4.0               ;; hehe
   $Section:                              ;; one section of the beam
      +Width:               50               ;; width of the section
      +Texture:            beam-green2         ;; texture for this section
      +RGBA Inner:         160 160 0 255      ;; rgba values (only for non-textured beam compiles)
      +RGBA Outer:         60 60 0 10         ;; rgba values (only for non-textured beam compiles)
      +Flicker:            0.45            ;; how much it flickers (0.0 to 1.0)
      +Zadd:               3.0               ;; hehe
   $Section:                              ;; one section of the beam (you can have up to 5)
      +Width:               60.0            ;; width of the section
      +Texture:            beam-green         ;; texture for this section
      +RGBA Inner:         255 255 255 255      ;; rgba values (only for non-textured beam compiles)
      +RGBA Outer:         150 150 150 10      ;; rgba values (only for non-textured beam compiles)
      +Flicker:            0.4               ;; how much it flickers (0.0 to 1.0)
      +Zadd:               2.0               ;; hehe
   $Section:                              ;; one section of the beam
      +Width:               90.0            ;; width of the section
      +Texture:            beam-green3         ;; texture for this section
      +RGBA Inner:         255 0 0 255         ;; rgba values (only for non-textured beam compiles)
      +RGBA Outer:         60 0 0 10         ;; rgba values (only for non-textured beam compiles)
      +Flicker:            0.5               ;; how much it flickers (0.0 to 1.0)
      +Zadd:               0.0               ;; hehe
Title: Re: Favourite Cap ship
Post by: Mars on April 15, 2008, 08:15:31 pm
The Damage value is not the measure of damage.

Beams are unusual that way.

Sustained damage / second is the amount of damage a beam would do in an average second if it were fired indefinitely (including when it's not firing between shots)
Title: Re: Favourite Cap ship
Post by: Droid803 on April 15, 2008, 08:52:46 pm
BFRed waits for 10 seconds and fires for 7, and has a damage rating of 2100
BFGreen waits for 35 seconds and fires for 4, and has a damage rating of 1900

It's clear to see which one is superior... Assume the damage rating is applied every second. (I know its not really like that, but it scales properly)
The BFRed would do 14700 per shot, while the BFGreen 7600 - BFRed outdamages per pulse by about 1.9x
And that is disregarding the much longer fire wait the BFGreen has.
Title: Re: Favourite Cap ship
Post by: blowfish on April 15, 2008, 09:36:56 pm
Damage is applied about 5.5 times per second, just so you know.
Title: Re: Favourite Cap ship
Post by: Droid803 on April 15, 2008, 10:21:37 pm
Doesn't matter though, the BFRed will still do 1.9 times the damage of the BFGreen per shot, and reload 3.5 times faster.
Title: Re: Favourite Cap ship
Post by: Mars on April 15, 2008, 10:43:58 pm
Doesn't matter though, the BFRed will still do 1.9 times the damage of the BFGreen per shot, and reload 3.5 times faster.
That doesn't matter...

The BFred still does 4.4 X the sustained damage of the BFgreen,

Now can we talk about something involving cap ships please
Title: Re: Favourite Cap ship
Post by: blowfish on April 15, 2008, 10:46:39 pm
Now can we talk about something involving cap ships please

My capship PWNS ur capship!
Title: Re: Favourite Cap ship
Post by: Colonol Dekker on April 16, 2008, 09:49:24 am
 :wtf: What's your capship...............

Title: Re: Favourite Cap ship
Post by: blowfish on April 16, 2008, 09:52:10 am
Never mind, I was just spamming.
Title: Re: Favourite Cap ship
Post by: Colonol Dekker on April 16, 2008, 10:09:32 am
No no no,

That came out wrong i must stop using wtf, but the smiley matched my confooseld expression.

Whiich cap-ship did you pick........ *coughsobek*
Title: Re: Favourite Cap ship
Post by: blowfish on April 16, 2008, 10:15:45 am
:nervous:

If I could change my vote, I would.
Title: Re: Favourite Cap ship
Post by: AlphaOne on April 16, 2008, 10:42:27 pm
Wtf so youre telling me that the collie with 6 or 7 LRbg which are the equivalent of BFGreens would still come down second? No way what about the time differential of the amount of time it takes the jugg to close the gap in efective fire range?? The Collie could in theory come out on top .


anyway Sobeks are really not suposed to go against Deimos class corvettes. I mean they are from different time periods and have totaly different roles or rather the Deimos is more of a aaaf cap ship support ship while the sobek altough it has all those things it is more of a offensive ship mean to go head on with enemy cruisers. It is not suposed to engage anithing as large as a corvette altough it can do that.

Also the Sobek is rather smaller i believe and has a much smaller volume then the Deimos.  Its also more sleek and dangerous looking. i mean when first you see such a thing you think wtf? what will that thing do shoot me down with its engine exaust ? then it opens fire with those beam cannosn and then you get a rude awakening. The deimos is there also but it has a slightly diffrent role IMo and the time difference is showing in favor of the Deimos IMO.
Title: Re: Favourite Cap ship
Post by: Droid803 on April 16, 2008, 11:44:23 pm
Wtf so youre telling me that the collie with 6 or 7 LRbg which are the equivalent of BFGreens would still come down second? No way what about the time differential of the amount of time it takes the jugg to close the gap in efective fire range?? The Collie could in theory come out on top .
13 LRBGreens do less damage than 4 BFReds. With only 6/7, there is no fight.
The difference in firing range between LRBG and BFR is 600m. The Sath's prongs reach that far...
---
Sobeks do go against Deimos corvettes, however. The NTF Rebellion. Sobeks are capable of handling the Deimoses provided they are in front.

Title: Re: Favourite Cap ship
Post by: Mars on April 16, 2008, 11:48:50 pm
Please tell me how the Sobek and Deimos differ in what they're supposed to do? They're designed to do similar things: hunt cruisers, help take out destroyers.


The Sobek looks like a scaley phallic object whereas the Deimos looks like a heavily armed and armored brick... the Deimos wins the intimidation factor.
Title: Re: Favourite Cap ship
Post by: blowfish on April 16, 2008, 11:59:09 pm
The Sobek only has two anti-cap beams to the Deimos's 4, but they are more powerful (more forward firepower).  I have heard that the Deimos's anti-fighter defenses are better, however, in my experience, they are very spread out and can be avoided if you are careful.  The Sobek is all but undefended on its underside, but it is death if you are above it. IIRC the Sobek is older than the Deimos.
Title: Re: Favourite Cap ship
Post by: Mars on April 17, 2008, 12:08:13 am
I was replying to this:
...have totaly different roles...
he said
anyway Sobeks are really not suposed to go against Deimos class corvettes. I mean they are from different time periods and have totaly different roles or rather the Deimos is more of a aaaf cap ship support ship while the sobek altough it has all those things it is more of a offensive ship mean to go head on with enemy cruisers.
but in game their roles appear identical, as they are sent into similar situations and against the same targets (just about everything)
Title: Re: Favourite Cap ship
Post by: Akalabeth Angel on April 17, 2008, 01:39:30 am
The Sobek and Deimos do the same job, they're both corvettes, designed to fill the same role. The only difference is that:

The Sobek is a Vasudan design
The Deimos is a Terran design

When one or the other came out is irrelevant in my opinion. They were both introduced in FS2 and are therefore contemporary with one another.


Yeah the Sobek is blind on the underside.
So is the Aten
So is the Hatshepsut
Only the Typhon has an anti-cap beam mounted on the Ventral side.


Meanwhile the Deimos has a forward concentration of firepower, and with other firepower spread out to the sides.
So does the Fenris
So does the Leviathan
So does the Hecate
So does the Orion

Anyone see a pattern?
Title: Re: Favourite Cap ship
Post by: blowfish on April 17, 2008, 01:48:07 am
The Orion has more power on its broadsides than forward.  And the Deimos only has half its firepower forward.  Also, the Hatshepsut isn't completely blind to capships on its underside.  It has a single SVas there.  And I was talking more about anti-fighter defenses anyway (though most Vasudan ships have a lack of those on their undersides as well).
Title: Re: Favourite Cap ship
Post by: Akalabeth Angel on April 17, 2008, 02:14:20 am
The Orion has more power on its broadsides than forward.  And the Deimos only has half its firepower forward.  Also, the Hatshepsut isn't completely blind to capships on its underside.  It has a single SVas there.  And I was talking more about anti-fighter defenses anyway (though most Vasudan ships have a lack of those on their undersides as well).

     You're right about the Orion but the point stands. The Deimos still has 2-3 beams firing at any target forward as compared to one on the sides, therefore forward concentration. Oh, the Aeolus too. I thought the Hat's SVas was on the rear not the ventral side but I could be wrong as I've seldom fought against it, if ever. One of the most underused ships in FS2 and when it is used you can't bloody well see it in the nebula anyway.
     As for the Sobek/Deimos, one's a Vasudan design, ones a Terran. That's the difference.
Title: Re: Favourite Cap ship
Post by: Droid803 on April 17, 2008, 02:54:44 am
The Orion has more power on its broadsides than forward.  And the Deimos only has half its firepower forward.  Also, the Hatshepsut isn't completely blind to capships on its underside.  It has a single SVas there.  And I was talking more about anti-fighter defenses anyway (though most Vasudan ships have a lack of those on their undersides as well).

Which also happens to be the only SVas mounted on any ship in the game.
Its on the single little thing on the bottom. The rear turret is a BVas.
Title: Re: Favourite Cap ship
Post by: ShadowGorrath on April 17, 2008, 02:59:56 am
Deimos is still considered the most effective corvette.
Title: Re: Favourite Cap ship
Post by: blowfish on April 17, 2008, 08:48:55 am
The Deimos still has 2-3 beams firing at any target forward as compared to one on the sides, therefore forward concentration. Oh, the Aeolus too. I thought the Hat's SVas was on the rear not the ventral side but I could be wrong as I've seldom fought against it, if ever. One of the most underused ships in FS2 and when it is used you can't bloody well see it in the nebula anyway.

The Deimos can frequently bring two of its beams to bear in a broadside (in my experience).  And about the Hatshepsut - that's what I though for a while too.  Until I looked and discovered that all of its top beam turrets are BVas and its ventral beam is SVas.
Title: Re: Favourite Cap ship
Post by: Droid803 on April 17, 2008, 04:45:31 pm
The Deimos can bring a MAXIMUM of two beams to bear on any given target, same with the Sobek.

The Deimos has blind spots to the top and front (blobs only), while the Sobek is blind on the bottom (blobs and flak).
Title: Re: Favourite Cap ship
Post by: Mars on April 17, 2008, 04:50:50 pm
I think that Volition intentionally kept certain ugly ships (Hecate, Ravana, Hatshepsut) mostly hidden in the Nebula. FSU has of course rendered this unnessesary
Title: Re: Favourite Cap ship
Post by: Akalabeth Angel on April 18, 2008, 02:49:36 am
I think that Volition intentionally kept certain ugly ships (Hecate, Ravana, Hatshepsut) mostly hidden in the Nebula. FSU has of course rendered this unnessesary

       Eh . . that's subjective.
       If the nebula was used to cover ugly ships, why aren't there any Orions in the nebula :P
Title: Re: Favourite Cap ship
Post by: Jeff Vader on April 18, 2008, 03:15:24 am
I think that Volition intentionally kept certain ugly ships (Hecate, Ravana, Hatshepsut) mostly hidden in the Nebula. FSU has of course rendered this unnessesary

       Eh . . that's subjective.
       If the nebula was used to cover ugly ships, why aren't there any Orions in the nebula :P
That is subjective. I think the Hecate looks sorta cool. More modern than the Orion. Less blocky. Not bad at all.
Title: Re: Favourite Cap ship
Post by: blowfish on April 18, 2008, 08:40:01 am
The HTL Hecate looks really cool actually.
Title: Re: Favourite Cap ship
Post by: AlphaOne on April 18, 2008, 09:18:05 am
Well as i remember from the tech room the Sobek was designed by the vasudans in order to counter the huge numbers of shivan cruisers. Instead of gooing with upgrading other cruisers or stuff they simply went to the drawing boards and build a ship for that pourpuse.

The Deimos was designed to replace the cruiser class altoghether and provide powerfull heavy beam cannons support to large cap ships as well and be a very powerfull aaaf platform in order to provide much needed assistance to the cap ships in war opperations, especialy regarding the shivans who have a nasty habbit of swarming the enemy with fighters/bommbers.

So basicly the Deimos is the GTVA's most succesfull jack of all trades so far. Sure this statement can be argued but a Deimos can prove to be a very serious threat to an enemy cap ships provided it has some bommber support.

The Sobek can be that with just its beam cannons provided it doesnt get blown to pieces before that by bommbers and stuff.

I will divert your attention that simply because these 2 corvettes the Sobek and the Deimos can do pretty much the same things doesnt mean they were suposed to do them well its just dumb luck they are able to perform that well . However they both have weaknesses the Sobek has its weaker aaaf defences when compared to the Deimos while the Deimos has its weaker beam cannons as oposed to the Sobek.

Each can do a job perfect and both can do all the other jobs well. But they can noit both do the same job perfect. That is why they are diffrerent.
Title: Re: Favourite Cap ship
Post by: Colonol Dekker on April 18, 2008, 10:15:40 am
That's a load of arse, Have you (forgive the mental image) tried coming up behind a Sobek on hard?
It's Ultra's are bloody awful.........
Title: Re: Favourite Cap ship
Post by: Jeff Vader on April 18, 2008, 10:28:42 am
Have you (forgive the mental image) tried coming up behind a Sobek on hard?
I humbly thank you for this. I will forever be unable to get that image out of my head.

But yeah. That Sobek is one hell of a ***** if you try to take it on from behind.
Title: Re: Favourite Cap ship
Post by: Hades on April 18, 2008, 11:09:05 am
Have you (forgive the mental image) tried coming up behind a Sobek on hard?
I humbly thank you for this. I will forever be unable to get that image out of my head.

But yeah. That Sobek is one hell of a ***** if you try to take it on from behind.
Or from the top; it would be better to attack it from below.
Title: Re: Favourite Cap ship
Post by: Colonol Dekker on April 18, 2008, 11:13:28 am
In an ideal world yes, but sometimes it's just more convenient, Ie it could be parked over an installation, Or it could be "do-waypoints-annoyingly_placed_path" in such a way that's its flank is always pointing at your fore......


In any case it's nice to "what if?" once in a while. ;)
Title: Re: Favourite Cap ship
Post by: AlphaOne on April 18, 2008, 03:19:39 pm
i still do not understand why ppl object to my description of the Deimos and the Sobek . I mean however you look at it the Sobek was clearly not designed to handle all the stuff a Deimos can handle which is loads of shivan fighters and bommbers . It can do that there is no doubht about it but the Deimos can do that a little better. However if i had to chose in an offensive battle a ship with which to engage head on enemy warships especialy loads of cruisers i would take the Sobek as oposed to the Deimos. I would take both of them for that matter but that is another thing.

I mean the Sobek can do more dammage from its beam then the Deimos can with its lame slasher beams. I believe the Sobek is armed with 2 Svas which are supperiro to shlashers no questions here.

In fact the only other cruiser that can pose a threat to the Sobek is the Lilith but that thing is well..its a thing appart.

The Deimos on the other hand is a fighter/bommber meat grinder much more so then the Sobek.
Title: Re: Favourite Cap ship
Post by: Snail on April 18, 2008, 03:21:48 pm
Wrong you are.

The Sobek is armed with VSlash beams.
Title: Re: Favourite Cap ship
Post by: AlphaOne on April 18, 2008, 03:35:51 pm
youre kidding me? Are you sure? I could of bet that those were Svas . Damn then how the hell is it so effective in a frontal assoult role??? Are terrans slashers that weak compared to theyr vasudan counterparts???
Title: Re: Favourite Cap ship
Post by: blowfish on April 18, 2008, 03:38:48 pm
VSlashers are much stronger than TerSlash beams (approximately 2.14 times as powerful).  The Sobek mounts VSlashers by default.
Title: Re: Favourite Cap ship
Post by: AlphaOne on April 18, 2008, 03:40:30 pm
Damn never actualy did the math for those beams. Hell if that is the case then just arm every ships that has terslasher beams with Vslasher beams and get it over with. I mean with such beams even the DEimos could be a threat to almost anithing out there. Sure its a threat now but it would be so much so with vasudan beams.
Title: Re: Favourite Cap ship
Post by: blowfish on April 18, 2008, 03:42:12 pm
Keep in mind that the Deimos mounts 4 TerSlashers, while the Sobek only mounts 2 VSlash.
Title: Re: Favourite Cap ship
Post by: AlphaOne on April 18, 2008, 03:50:43 pm
Yeah but the Deimos cant fire all 4 beam cannons at a single target it can only bring to bear 2 of them so that pretty much equal the odds .
Title: Re: Favourite Cap ship
Post by: blowfish on April 18, 2008, 04:05:46 pm
So its firepower is more spread out.  Still almost equivalent to that of the Sobek.  And I bet a Deimos could bring all of its beams to bear on a large target above and in front of it (haven't tested this though).
Title: Re: Favourite Cap ship
Post by: Droid803 on April 18, 2008, 05:35:13 pm
It can't. You can calculate it using the FOV's for the turrets. there's no way it can have all four onto one target.
Title: Re: Favourite Cap ship
Post by: Akalabeth Angel on April 18, 2008, 07:20:23 pm
Damn never actualy did the math for those beams. Hell if that is the case then just arm every ships that has terslasher beams with Vslasher beams and get it over with. I mean with such beams even the DEimos could be a threat to almost anithing out there. Sure its a threat now but it would be so much so with vasudan beams.


Hell why not throw LRBGreens on everything, the Colossus has those so why not everything else? The Hippocrates would be so kickass with a LRBGReen.
Title: Re: Favourite Cap ship
Post by: Droid803 on April 18, 2008, 07:28:04 pm
A Deimos mounting VSlash is a whole lot more believable than a Hippocrates mounting an LRBGreen.
First, the Deimos has a Vasudan reactor. I would believe Vasudan weapons function on Vasudan reactors.
Secondly, the Deimos is stated to output more power than any ship its size, the Sobek included. Therefore, it shouldn't be impossible to mount at least a pair VSlash, since that is what the Sobek mounts.

The Hippocrates mounting an LRBGreen makes no sense, since first, its a medical ship, not a Monitor, and I doubt its reactor provides enough power to operate a beam of that magnitude. (Of course, you can FRED it, but that doesn't mean anything. I can FRED a Watchdog with a BFRED).
Title: Re: Favourite Cap ship
Post by: Killer Whale on April 18, 2008, 10:20:57 pm
I can mod and fred an azreal to a billion hitpoints and fire beams that can destroy a juggernaut per second for an hour, doesn't mean anything. It's got a shivan reactor, doesn't mean it can PWN everything.
Title: Re: Favourite Cap ship
Post by: Akalabeth Angel on April 19, 2008, 02:52:16 am
A Deimos mounting VSlash is a whole lot more believable than a Hippocrates mounting an LRBGreen.
First, the Deimos has a Vasudan reactor. I would believe Vasudan weapons function on Vasudan reactors.
Secondly, the Deimos is stated to output more power than any ship its size, the Sobek included. Therefore, it shouldn't be impossible to mount at least a pair VSlash, since that is what the Sobek mounts.

The Hippocrates mounting an LRBGreen makes no sense, since first, its a medical ship, not a Monitor, and I doubt its reactor provides enough power to operate a beam of that magnitude. (Of course, you can FRED it, but that doesn't mean anything. I can FRED a Watchdog with a BFRED).

     The Deimos with Vasudan weapons makes as much sense as a hippocrates with a LRBGreen.
     The Deimos is a terran ship, therefore it mounts terran weapons. Is there a precedence for terran ships with vasudan weapons or vasudan ships with terran weapons? No. There are no ships which have weapons from the other side. So why would the Deimos and the VSlash be any different? And just because it's got a bigger reactor doesn't mean it can mount more guns than it's got. Would the designers make a ship with surplus power??? No. So no, you can't get two VSlash on there.
     And people might say "oh, well if the vasudans got better weapons then the terrans should use them." But who's to say they would? In world war 2 the British developed a great anti-tank gun in the 17pdr, but did the Americans use it? No. They look at it, tried to copy it to some degree perhaps, and then made their own guns. Just because the VSlash is a better weapon than the Terran slash doesnt mean that the Terrans will or could use it.

    If a person takes a deimos and throws VSlash on it then you're not playing Freespace you're playing "I took some ships and gave them some cooler guns, I told you this ship roxxors!".


    And for the record, not all Deimos Corvettes are armed with just 4 TerSlash beams. The Corvette in the mission where the Colossus is introduced is mounting a SGreen or something similar on one of it's ventral turrets. (And no, this doesnt give precendence for mounting Vasudan weapons on terran ships).
Title: Re: Favourite Cap ship
Post by: Zoltan on April 19, 2008, 03:00:01 am
     vasudan ships with terran weapons? No.

Seriously, you fail at life. Every, I repeat every, Vasudan capital ship mounts Terran weaponry.
Title: Re: Favourite Cap ship
Post by: Akalabeth Angel on April 19, 2008, 03:01:46 am
     vasudan ships with terran weapons? No.

Seriously, you fail at life. Every, I repeat every, Vasudan capital ship mounts Terran weaponry.

    Oh you mean stupid terran turrets and terran huge turrets? They don't really count.
    If you didn't look at the table file would you know they were terranturret and terran huge? No, you'd think it was "little yellow blob" and "big green blob" and that's it. So really, what terran guns are you talking about?

    As for flak and triple AAAf, who's to say who developed it. Unless there's something in the briefing to say otherwise.



Oh, and speaking of tables:
Quote
Deimos-class corvettes, such as the GTCv Actium, have proven one of the most worthwhile additions to the Terran fleet. These sleek, ultra-modern warships are the first products of a new era of ship design, maximising manoeuvrability and firepower.

            See that, Deimos "maximising firepower". Not "having lots of firepower, but there's still room for more if the Terran designers used VSlash instead."
Title: Re: Favourite Cap ship
Post by: Zoltan on April 19, 2008, 03:15:36 am
     vasudan ships with terran weapons? No.

Seriously, you fail at life. Every, I repeat every, Vasudan capital ship mounts Terran weaponry.

    Oh you mean stupid terran turrets and terran huge turrets? They don't really count.
    If you didn't look at the table file would you know they were terranturret and terran huge? No, you'd think it was "little yellow blob" and "big green blob" and that's it. So really, what terran guns are you talking about?

    As for flak and triple AAAf, who's to say who developed it. Unless there's something in the briefing to say otherwise.

Again, another terrible argument. Without going into the tables what would explicitly tell you that the VSlash is Vasudan? And once you did look, since according to you "Terran" means nothing then "V" must mean nothing as well.

Also, I just cannot understand why you think that replacing Terran weaponry with the equivalent (or less as some proposed) Vasudan weaponry on a ship where one of the major components is already of Vasudan design is as unreasonable as mounting the most powerful ship mounted GTVA weapon on a medical vessel...

In reply to your "maximising firepower" argument, have you ever played "A Game of TAG"?
Title: Re: Favourite Cap ship
Post by: Akalabeth Angel on April 19, 2008, 03:32:42 am
Again, another terrible argument. Without going into the tables what would explicitly tell you that the VSlash is Vasudan? And once you did look, since according to you "Terran" means nothing then "V" must mean nothing as well.

     UM, Becuase it's YELLOW. And all beams from Vasudan ships are YELLOW. And all beams from Terran ships are GREEN. Just as all ships from Shivan ships are RED? Really, did you even play the game? This stuff is thematic and plain common sense. If someone's playing FS2 for the first time and late in the campaign a terran ships fires a yellow beam, they're going to think "someone ****ed up, it should be firing a green beam."

Quote
Also, I just cannot understand why you think that replacing Terran weaponry with the equivalent (or less as some proposed) Vasudan weaponry on a ship where one of the major components is already of Vasudan design is as unreasonable as mounting the most powerful ship mounted GTVA weapon on a medical vessel...

     Super powerful weapons on Medical Frigates = Wrong
     Vasudan Weapons on Terran ships = Wrong
     Wrong = Wrong

     Now if someone wants to design some fancy new ship and say it's a hybrid design that mounts Vasudan weapons be my guest.
     But from a purely in-game perspective, vasudan fires yellow, terran fires green and shivans fire red. And anything contrary to that is wrong as established by the entire 30 missions of the CANON FS2 campaign.
Title: Re: Favourite Cap ship
Post by: Zoltan on April 19, 2008, 03:40:08 am
     UM, Becuase it's YELLOW. And all beams from Vasudan ships are YELLOW. And all beams from Terran ships are GREEN. Just as all ships from Shivan ships are RED? Really, did you even play the game? This stuff is thematic and plain common sense. If someone's playing FS2 for the first time and late in the campaign a terran ships fires a yellow beam, they're going to think "someone ****ed up, it should be firing a green beam."

     Now if someone wants to design some fancy new ship and say it's a hybrid design that mounts Vasudan weapons be my guest.
     But from a purely in-game perspective, vasudan fires yellow, terran fires green and shivans fire red. And anything contrary to that is wrong as established by the entire 30 missions of the CANON FS2 campaign.

So Terran Turrets are actually Vasudan? Well that is certainly a revelation. :rolleyes:

Also you just gave precedence for why it would be easy to recognize that Vasudans use Terran weapons in the form of Terran Huge Turrets.

Also, technically the Deimos is a hybrid, so...
Title: Re: Favourite Cap ship
Post by: Mars on April 19, 2008, 09:35:14 am
Honestly if all the evidence you have is that Terran Turrets are yellow, you have a really shakey argument there
Title: Re: Favourite Cap ship
Post by: Droid803 on April 19, 2008, 11:53:04 am
My entire point was to say that the Deimos is designed by both Terrans and Vasudans, with the Vasudans designing the reactors, meaning, it has a Vasudan power grid. It actually makes more sense for it to mount VSlash than TerSlash, since the hull may be Terran, the crew may be Terran, but the power plant is Vasudan, and from the Typhon/Hatshepsut description, the power plant has a lot to do with beams. The Deimos isn't strictly a Terran vessel.

The Colossus could fire Yellow beams as well. It's also a hybrid.

Speaking of Tables:
Quote
their Vasudan-designed reactor core provides more energy per ton than any other allied ship class.
Title: Re: Favourite Cap ship
Post by: Akalabeth Angel on April 19, 2008, 02:09:15 pm
So Terran Turrets are actually Vasudan? Well that is certainly a revelation. :rolleyes:

Also you just gave precedence for why it would be easy to recognize that Vasudans use Terran weapons in the form of Terran Huge Turrets.

Also, technically the Deimos is a hybrid, so...

     Er, wow. Do you have any argument beyond "why not?"
     Let me give you a little history lesson. Back in the day there was a game called "Freespace 1". In Freespace 1, vasudan and terran capital ships didn't have beams. They had two types of turrets, turrets that fired little yellow blobs and turrets that fired big green blobs. They weren't vasudan turrets, and they werent terran turrets, they were simply ship turrets. That's what capital ships fired. Similarly, terran and vasudan fighters fired the same gun, the ML-16. Though of course, without going OUTSIDE the game, the player flying his ship would never know that they are actually the same guns. Nor would they know that the turrets were named "TerranTurret". The only thing they might realize the Vasudan ship missile weapon (Flux Mortar) was different than the Terran one since they have different firing cycles.

But as of Freespace 1, from an in-universe player's perspective we have we have:
Non-Shivan Ship Weapons:
   Little yellow blob
   Big Green blob
   Missiles

    Then we get Freespace 2, and right from the first mission, "Surrender Belisarius" we see that terran ships (Deimos) fire green beams, while the Vasudan ships (Hatshepsut) fire yellow beams. And oddly enough, as we continue to play the game we continue to see this happen . . Vasudan ships always fire yellow, terrans always fire green. Then the Colossus comes along, and what's the first thing we learn about it? It's got a terran captain, or at least, when it talks, some human guy's on the comm and not a Vasudan. So, it fires green beams. Later on, we learn it's a joint project but in the game it's a largely terran weapon . . . heck it even has Neo-terran saboteurs on it to help the Iceni escape through the Knossos. And some other weapons are introduced but, they're used by both so it's not really a big deal.

So as of Freespace 2, from again an in-universe player's perspective we have:
Non-Shivan Ship Weapons:
   Little yellow blob
   Big Green blob
   Missiles
   Flak Guns
   Blue anti-fighter beams

   And on top of that there's:
Vasudan Beams:
   Yellow/Gold ship-to-ship beams

Terran Beams:
   Green ship-to-ship beams
   
   And that's about it.


   As for the Deimos reactors, it's quite frankly irrelevant if they're Vasudan designed. A reactor is a reactor. This isn't magic the gathering where Vasudan reactors give yellow mana to fire yellow beams, and terran reactors give green mana to fire green beams. They all simply give power. And the only thing that piece of fluff tells you is that the Vasudans and Terrans are co-operating more closely and involved in more joint-development projects.


   So go ahead and FRED a mission where the Deimos has VSlash, you'll have everyone who plays it thinking "Why the hell does the terran corvette have vasudan weapons on it?". Some people will even ask why, most will probably just roll their eyes and enjoy the mission a little less than they would have otherwise.
Title: Re: Favourite Cap ship
Post by: ShadowGorrath on April 19, 2008, 03:32:54 pm
Vasudans in FS1 had vasudan light lasers.

As for the Colossus talking-guy. Remember the mission where you had to escort the Aquitane ? The guy from the Aquitane, who talked to the pilots wasn't Petrarch. So the commanding admiral of the Colossus can be a vasudan. And those "NTF saboteurs" were SOC operatives, not NTF. You can understand that if you pay attention to the whole Iceni operations- SOC needed info on ETAK so the Iceni had to survive.
Title: Re: Favourite Cap ship
Post by: Droid803 on April 19, 2008, 03:36:39 pm
   As for the Deimos reactors, it's quite frankly irrelevant if they're Vasudan designed. A reactor is a reactor. This isn't magic the gathering where Vasudan reactors give yellow mana to fire yellow beams, and terran reactors give green mana to fire green beams. They all simply give power. And the only thing that piece of fluff tells you is that the Vasudans and Terrans are co-operating more closely and involved in more joint-development projects.

I would beg to differ:
(http://resources.wizards.com/Magic/Cards/10E/EN/Card129730.jpg)
 :lol:

---
errr...never mind...
Yea, surei t makes more sense to the new player, but we're talking about possibility, not "does it happen in the game".
Sure, it'd look a little funny, but theoretically, it would work.
Title: Re: Favourite Cap ship
Post by: blowfish on April 19, 2008, 03:39:43 pm
And those "NTF saboteurs" were SOC operatives, not NTF.

We don't know that for sure.  It seems probable that the GTVI wanted the Colossus's weapons to be inoperational when the Iceni arrived, but the saboteurs could have been NTF that the GTVI knew was there, but did nothing about, or partially NTF and partially SOC operatives (who gave the NTF guys access to the Colossus), though given how important they thought ETAK was, it seems that SOC had some involvement in the sabotage.
Title: Re: Favourite Cap ship
Post by: Akalabeth Angel on April 19, 2008, 04:01:09 pm
Vasudans in FS1 had vasudan light lasers.

As for the Colossus talking-guy. Remember the mission where you had to escort the Aquitane ? The guy from the Aquitane, who talked to the pilots wasn't Petrarch. So the commanding admiral of the Colossus can be a vasudan. And those "NTF saboteurs" were SOC operatives, not NTF. You can understand that if you pay attention to the whole Iceni operations- SOC needed info on ETAK so the Iceni had to survive.

      The Colossus may have a Vasudan commander but it has a terran face as a representative. Therefore it's terran.
      As for the saboteurs, it's unconfirmed who they were. Remember than it was Command that gave Alpha flight the wrong co-ordinates to intercept the Iceni, and command that pulled the blockade allowing the ships to escape . .. and yet later it was command who was pissed that the Colossus wasn't doing its job. So basically, it's looking like Command initially allows the Iceni to escape and in a later mission the Iceni escaping wasn't a part of the plan. Or so it seems. Maybe the command guy is a good actor, who knows.
Title: Re: Favourite Cap ship
Post by: ShadowGorrath on April 19, 2008, 04:25:06 pm
It's SOC ! They probably changed the coordinates at the last second. And as for the blockade- SOC probably ordered to reprioritize it somewhere else, so Command was outranked by SOC and had to comply.
Title: Re: Favourite Cap ship
Post by: blowfish on April 19, 2008, 04:26:29 pm
I think command knows what's going on...
Title: Re: Favourite Cap ship
Post by: Akalabeth Angel on April 19, 2008, 05:25:01 pm
It's SOC ! They probably changed the coordinates at the last second. And as for the blockade- SOC probably ordered to reprioritize it somewhere else, so Command was outranked by SOC and had to comply.

    How can Command be outranked by SOC? Command is Command, there's no level above command because if there was then Command would no longer in Command.
    I haven't played it in a while, but I'm guessing SOC (ie Special Operations Command) is simply the black ops section of Command and while undoubtable separate from normal operations, they are still subordinate to the overall Command hierarchy.

    The idea that SOC is some separate uber powerful organization controlling everything behind the scenes is a lie perpetuated by fan-based campaigns. Because really, what do we REALLY know about SOC?

1. They plant agents into enemy forces to act as spies
2. They're full of elite pilots and as such receive the new fighters first.
3. They have access to at least one AWACs and the new troop transports (though not necessarily on an unlimited basis)
4. They've flown at least one mission using captured Mara fighters
5. Some pilots who fly with the SOC are not "in for life" and are transferred back to regular duty between operations.


      Whereas other ideas like SOC having a fleet, or even any non-fighter ships permanently assigned to them, or them having any authority over command is simply a bunch of fantasy created by aspiring campaign creators.
Title: Re: Favourite Cap ship
Post by: Snail on April 19, 2008, 05:28:25 pm
    The idea that SOC is some separate uber powerful organization controlling everything behind the scenes is a lie perpetuated by fan-based campaigns.
I believe that was the case for the GTI and the GTA. I hope STR makes the GTI more badass. ;7
Title: Re: Favourite Cap ship
Post by: ShadowGorrath on April 19, 2008, 05:42:07 pm
SOC got Erinyes BEFORE they were even announced by the GTVA to public. SOC is SPECIAL OPERATIONS COMMAND. The name itself states that they are higher in rank than normal Command.
Title: Re: Favourite Cap ship
Post by: Akalabeth Angel on April 19, 2008, 06:22:24 pm
SOC got Erinyes BEFORE they were even announced by the GTVA to public. SOC is SPECIAL OPERATIONS COMMAND. The name itself states that they are higher in rank than normal Command.

    The hell it does.
    The name says they're in Command of Special Operations. PERIOD.
    And yeah, big deal on the Erinyes. How long did the United States have the F-117 Stealth Bomber before it was announced to the public? You've been watching the discovery channel too much if you think militaries tell the world about all their new toys. Here's quote from Wikipedia:

Quote
The Lockheed F-117 Nighthawk is a stealth ground attack aircraft operated solely by the United States Air Force. The F-117A's first flight was in 1981, and it achieved Initial Operational Capability status in October 1983.[1] The F-117A came out of secrecy and was revealed to the world in November 1988.[2]

     Incase you missed it, the F-117A became an operational fighter in 1983. Then it was revealed to the world FIVE YEARS LATER. Having the Erinyes operational in a limited capacity before becoming wide-spread knowledge is status quo, not "proof that the SOC roxxors, omg yay!"



      Let me give you another real-world example.
      In Afrika in World War 2 there was the British/Commonwealth army which had a bunch of tanks and infantry guys, etcetera etcetera. Then aside from them, there was the Red Devils, basically british paratroopers/commandos who didn't do much parachuting but instead rode around the desert in trucks, behind enemy lines, scouting and shooting the crap out of German supply trucks and generally were a big nuisance, etcetera.
      So on the one hand, you have the normal military. Which is doing it's job as per normal, fighting the german and italian panzers across the desert. Then you have the Commandos, who are contributing to the larger war effort but are largely doing their own thing, acting autonomously etcetera.

       Now in terms of freespace, the Red Devil Commandos would be the SOC. And the rest of the Brits would be the normal GTVA military. They're both working under Command, and both working towards the same goal but the SOC/Commando operations are not standard operations, they're SPECIAL OPERATIONS which benefit the larger war effort but are largely removed from regular fighting. They don't give orders to anyone, but they have their own separate and subordinate command structure.


       So in a nutshell, SOC is a tool of Command. Just a special tool, because they're specialized in convert ops. But for the sake of secrecy and efficiency, they have their own special command structure subordinate to command but outside the regular military.

       Because really, what are the SOC missions? There are basically ONLY two kinds:
1. Reconnaissance behind enemy lines through infiltration (posing as NTF, posing as Shivan)
2. Extraction of reconnaissance members

       Though perhaps the one mission with enemy fighters exploding everywhere would count as a "raid" of sorts.


       Infact, I just remembered something. You think Command is Subordinate to SOC?
       Remember the mission, where you're flying along and your NTF buddies think you're a spy so they tell you to attack some civilian transport? What happens if you do attack it? Command says your a traitor basically and basically wants to kill you. NOW, if you as SOC were really above command, couldn't you attack that transport without problems? You're SOC, you can do what you want. Oh wait, no, you can't do what you want . . .because Command is in Command not the SOC.
Title: Re: Favourite Cap ship
Post by: blowfish on April 19, 2008, 07:28:55 pm
I actually wonder how high up the chain of command the character we know as "Command" is ... he certainly seems to know what's going on, and appears to have authority over just about everyone we meet.  Regardless, I'm sure he is below someone though (namely the Security Council).
Title: Re: Favourite Cap ship
Post by: Mars on April 19, 2008, 11:21:55 pm
He's one in a long line of black Volition characters that know everything: See Red Faction
Title: Re: Favourite Cap ship
Post by: Droid803 on April 19, 2008, 11:25:15 pm
Ahah...so, that's who he is!
Title: Re: Favourite Cap ship
Post by: Akalabeth Angel on April 19, 2008, 11:26:05 pm
He's one in a long line of black Volition characters that know everything: See Red Faction

    Would you rather Morpheus from the Matrix was giving you orders, or Forrest Gump? Even though Command's head is a little small for Morpheus :P
Title: Re: Favourite Cap ship
Post by: Mars on April 19, 2008, 11:27:45 pm
No, I'm just saying he bears a striking resembelence.

Hendrix's voice was much higher however,
Title: Re: Favourite Cap ship
Post by: Gamma_Draconis on April 20, 2008, 01:12:20 am
I would say SOC works separately from Command. Then again, with the GTI Rebellion, there a chance the GTVI and SOC were putted on a leash. Though I'd still like to think that SOC works independently from Command.

Also, I never really understood why the GTI rebelled. I mean, what was their motive?
Title: Re: Favourite Cap ship
Post by: blowfish on April 20, 2008, 01:38:27 am
I don't think :v: has given us an answer to that, but I believe that ST:R will attempt to answer that question.
Title: Re: Favourite Cap ship
Post by: ShadowGorrath on April 20, 2008, 03:00:36 am
SOC and GTVI answer only to the security council. Same does command. So if you don't like to agree with me that SOC is higher in rank than command, than at least agree that they are the same rank. But SOC still get's special permissions and stuff.
Title: Re: Favourite Cap ship
Post by: Akalabeth Angel on April 20, 2008, 03:20:04 am
SOC and GTVI answer only to the security council. Same does command. So if you don't like to agree with me that SOC is higher in rank than command, than at least agree that they are the same rank. But SOC still get's special permissions and stuff.

        You have any in-game evidence?
        I'll agree when I see it, not before.
Title: Re: Favourite Cap ship
Post by: ShadowGorrath on April 20, 2008, 03:35:49 am
*sigh*

The structure of GTVA. Who else can Command answer to other than the Security Council? And SOC with GTVI get special permissions cause they're working on different things - something that needs special permissions.
Title: Re: Favourite Cap ship
Post by: Mobius on April 20, 2008, 03:38:39 am
Giving the importance of their missions I guess they take precedence.

Many things in FS are stereotyped, search elsewhere what the game doesn't say.
Title: Re: Favourite Cap ship
Post by: Snail on April 20, 2008, 04:47:03 am
        You have any in-game evidence?
        I'll agree when I see it, not before.
In-game evidence is not needed. It's common sense.

32 years ago, you just had a full-scale rebellion led by your intelligence-gathering service (Hades rebellion). It completely destabilized the entire GTA from that point, and that government collapsed in on itself.

Now that you've rebuilt, do you go and create your own separate government for your military taskforce? No. The military is led by the Security Council, which is a civilian thing. The politicians control the military. The military don't control themselves. Seriously. :rolleyes:
Title: Re: Favourite Cap ship
Post by: Akalabeth Angel on April 20, 2008, 06:09:22 am
*sigh*

The structure of GTVA. Who else can Command answer to other than the Security Council? And SOC with GTVI get special permissions cause they're working on different things - something that needs special permissions.

     So in other words, your answer is "no, I have no evidence that SOC has the same rank as Command". Thanks for your enlightening OPINION. Quote time:

Quote
BETAC dismantled the governments of the Terran blocs and recognized the General Assembly, the Security Council, and the Vasudan Imperium as the supreme authorities of Terran-Vasudan space.

Under BETAC, the Vasudans and the Terrans maintain separate fleets under a single command structure. A warship is designated GT or GV, indicating whether it is Galactic Terran or Galactic Vasudan. The two species openly exchange information and technology, and the most recent fighters and bombers can be modified to accommodate pilots of either species.

     What does this tell us, there is Vasudan and Terran fleets and the command structure that goes with it but ultimately they're all under one Command structure.

Quote
You have volunteered for a covert assignment with Special Operations Command (SOC), in conjunction with Galactic Terran-Vasudan Intelligence (GTVI).

     What does  tell us? That the SOC is not a part of the GTVI. The GTVI is an intelligence gathering service, they're probably not a military force persay but instead are a special branch answerable to the security council. However this makes it clear that the SOC is not GTVI, but rather for the duration of your mission the SOC is working with the GTVI.

And from that same mission:
Quote
We are working with the full cooperation of Vasudan Tactical Command and the Terran 6th Fleet. The probability that you will engage allied fighters will be minimal.
     
    Now what does this tell us? First it tells us that the Vasudans have a sub-command level below the overall black-dude Command guy. There's strategic GTVA Command, and Tactical Vasudan Command. Now in the briefing, why does it say Vasudan Command but not Terran Tactical Command? Why the Terran 6th Fleet? Oh maybe it's because the SOC is a terran organisation (we only ever see Terran pilots, Terran ships, etcetera in support of the SOC). And another big thing . . . the 6th fleet and the Vasudans are co-operating. As in, they're equal partners in playing their part in this operation (even though some Vasudans later screw it up). Just as the 6th fleet is a branch of the Terran command structure, so is the SOC.

    So uh, NO. The SOC does not outrank command, it does not have the same rank as command.
    The SOC is sub-service of Terran Tactical Command, just as the Terran 6th Fleet is under Terran Command, and the rest of the Terran fleets. Terran Tactical Command is itself subordinate to overall GTVA Command (ie the black guy). And GTVA is answerable only to the security Council. And on occasion, or in times of need, the SOC may work with the GTVI which is itself only answerable to the security council. And at times maybe the GTVI can trump the military Command but the SOC? No, don't think so.


    So with regards to the Colossus, did SOC operatives sabotage the Colossus? Not a chance.
    Did GTVI operatives sabotage the Colossus? Probably.


Snail said:
Quote
Now that you've rebuilt, do you go and create your own separate government for your military taskforce? No. The military is led by the Security Council, which is a civilian thing. The politicians control the military. The military don't control themselves. Seriously.

    Incase it's not already abundantly clear, you misread the point of my post.

 
Title: Re: Favourite Cap ship
Post by: Snail on April 20, 2008, 06:11:42 am
GTVA
Security Council - General Assembly - Vasudan Imperium


Case closed. The SOC does not outrank command.
Title: Re: Favourite Cap ship
Post by: ShadowGorrath on April 20, 2008, 06:15:59 am
*slaps head*

Come on... SOC is SPECIAL OPERATIONS. That means it's SPECIAL. SPECIAL things tend to get more than REGULAR. And working in cooperation with those things - means they are about the same rank. But SOC or GTVI still get to pull more strings.
Title: Re: Favourite Cap ship
Post by: Snail on April 20, 2008, 06:16:51 am
So the command structure is:

GTVA
Security Council - General Assembly - Vasudan Imperium - Super Dooper Special Operations Command
Title: Re: Favourite Cap ship
Post by: Akalabeth Angel on April 20, 2008, 06:20:03 am
*slaps head*

Come on... SOC is SPECIAL OPERATIONS. That means it's SPECIAL. SPECIAL things tend to get more than REGULAR. And working in cooperation with those things - means they are about the same rank. But SOC or GTVI still get to pull more strings.

       GTVI pulls strings, SOC FOLLOWS ORDERS.
       Special means IRREGULAR. What exactly is a Special mission:

Quote
Missions with the Special Operations Command are carried out deep in enemy territory, with minimal logistical support. Our behind-the-lines activities include infiltration, sabotage, surgical strikes, and intelligence gathering.

       Not "Missions with Special Operations Command are whatever the hell we want, because we outrank Command and go joy riding in new toys and Command's our ***** because we have the word special in our name."
Title: Re: Favourite Cap ship
Post by: Snail on April 20, 2008, 06:21:53 am
       GTVI pulls strings, SOC FOLLOWS ORDERS.
       Special means IRREGULAR. What exactly is a Special mission:
I think it's more like the Security Council control the GTVI who pull the strings, who make the SOC do **** (ie. Politicians say "We authorize xxyy", the GTVI gets the plans down, and the SOC executes the missions)

       Not "Missions with Special Operations Command are whatever the hell we want, because we outrank Command and go joy riding in new toys and Command's our ***** because we have the word special in our name."
Agreed.
Title: Re: Favourite Cap ship
Post by: Akalabeth Angel on April 20, 2008, 06:29:01 am
Look at it another way, what exactly does Special Operations do? As it says, they go behind enemy lines, gather intelligence, etcetera.

Okay, so we have the GTVI which is the intelligence branch for the entire Alliance
And we have overall military Command which is the entire force of the Terrans and Vasudans put together

So what exactly does the SOC do that gives them the right to have even the same level of authority as either of these organisations? They have good pilots, and fly 'special missions'?? Whoop-de-doo. There's no reason for them to have any sort of authority. They're inferior to the GTVI as an intelligence force because they're a bunch of elite pilots who've taken a few acting classes but still don't even know how to set detonators without reading the instructions. And they're inferior to GTVA Command because they're a bunch of elite pilots in super-cool but militarily-pathetic fighter craft when compared to what, the combined power of a dozen or more GTVA Fleets?

So why, would they answer only to the security council? If they were actually a part of the GTVI, sure, then maybe. But the Command Briefing makes it clear they are NOT GTVI. Therefore, they must be subordinate to GTVA Command because there's no other place for them. They quite honestly have NO business talking directly to the security council because they have NOTHING to offer that isn't already abundantly covered by either the GTVI or Command. However, as a regular tool of Command for special missions, and as a potential tool for GTVI they have a place in the overall command structure.
Title: Re: Favourite Cap ship
Post by: ShadowGorrath on April 20, 2008, 06:29:50 am
                                                                GTVA
                        Security Council - General Assembly - Vasudan Imperium
                       /         \         \___________________/
                    SOC      Command                     |
                                                               GTVI

That's how I see it. Might be mistaking, but oh well...

SOC, GTVI and Command are about the same rank. They take their own roles. But SOC are the ones that do it with GTVI that let Bosch escape. SOC disabled the beam cannons on the Colossus, but either Command didn't know of it, or they didn't expect it like this. Or just didn't try to give the suspision cause of the other few things ( attack on Bosch's frigate, with the coordinates wrong; etc. ).

Ok, I'll stop now. I see this has got off topic, and just to say "OMG YOU'RE WRONG". If you want to continue this discussion, make a new thread and do so without me.
Title: Re: Favourite Cap ship
Post by: Snail on April 20, 2008, 06:33:44 am
Ok, I'll stop now. I see this has got off topic, and just to say "OMG YOU'RE WRONG". If you want to continue this discussion, make a new thread and do so without me.
You're just saying that because you know you've pulled a Mobius.

IMO Head-CM1 is just some idiot in Capella looking at a real-time view screen and saying "Incoming jump signature! Hostile configuration!" Command command, as in command command command, is a guy sitting in Beta Aquilae in a semi-circular room mouthing off about current events and what they should do.
Title: Re: Favourite Cap ship
Post by: blowfish on April 20, 2008, 12:44:49 pm
SOC, GTVI and Command are about the same rank.

IIRC SOC is a division of the GTVI.
Title: Re: Favourite Cap ship
Post by: Mars on April 20, 2008, 01:18:45 pm
SOC is Special operations, saying that they're above command is like saying Delta Force is above the pentagon
Title: Re: Favourite Cap ship
Post by: Snail on April 20, 2008, 01:23:05 pm
Mr. Shadow is just having one of those "SOC is cool, they should be completely independent" moments.
Title: Re: Favourite Cap ship
Post by: ShadowGorrath on April 20, 2008, 02:13:12 pm
No, I'm just saying that SOC is doing their different missions without needing permission/confirmation from regular Command.
Title: Re: Favourite Cap ship
Post by: Snail on April 20, 2008, 02:59:00 pm
No, I'm just saying that SOC is doing their different missions without needing permission/confirmation from regular Command.
And that's just silly.
Title: Re: Favourite Cap ship
Post by: Akalabeth Angel on April 20, 2008, 03:19:14 pm
SOC, GTVI and Command are about the same rank.

IIRC SOC is a division of the GTVI.

      And you don't remember correctly because as I quoted, for the missions with the SOC it stated that the SOC is working in conjunction with the GTVI. Conjunction means they're separate to begin with.
Title: Re: Favourite Cap ship
Post by: Akalabeth Angel on April 20, 2008, 03:38:34 pm
No, I'm just saying that SOC is doing their different missions without needing permission/confirmation from regular Command.

      Everytime Alpha 1 does an SOC mission he volunteers for it.
      How many people are going to volunteer to sabotage their own flagship?
      If as an SOC operative, Alpha 1 destroys a civilian transport and is consequently executed by GTVA Command. Then any volunteer SOC operative who's sabotaging the collossus will be guilty of TREASON and will be likewise executed. How many people do you think are going to do that? Willing to die for the sake of letting the hated enemy get away just so the GTVI can learn a bit more about eTAK?  They'd learn a ****load more about eTAK if they captured the Iceni. Not let it get away.

      And more importantly, how many SOC missions that Alpha 1 flies are in direct opposition to the GTVA? None. The SOC mission are not anything remotely even like going against your own forces. The only time you fight your own forces is when some Vasudan admiral decides he's going to take out Bosch on his own.
   
      Now why exactly does that Admiral even know about your mission? The Vasudan Admiral knows what you're doing, where you're doing it and at what time but he attacks anyway. Most militaries work on a need to know basis so why is some Vasudan admiral down the chain of command aware of ALL the details of your mission? If the SOC was separate from Command and not above or beyond it in authority would some Vasudan punk down the line know all that stuff? I seriously doubt it. Rather Command saw fit to tell him, because of course, Command is in Command.
Title: Re: Favourite Cap ship
Post by: ShadowGorrath on April 20, 2008, 05:10:08 pm
Replay the SOC mission where Vasudans attack. Though they were rogue.

And anyway, I don't care. It just got way off topic, just for you all to say that I'm wrong.
Title: Re: Favourite Cap ship
Post by: Akalabeth Angel on April 20, 2008, 05:12:03 pm
Replay the SOC mission where Vasudans attack. Though they were rogue.

      Exactly, the Vasudans were going against Command not the SOC. Rogue, renegades, etcetera. Snipes says so himself in both the mission and the debriefing.
Title: Re: Favourite Cap ship
Post by: AlphaOne on April 20, 2008, 07:04:04 pm
A.A. you seriously need to take a good doze of common sense and milatary and inteligence reality. Dude for the love of god our own milatary has an inteligence branch. Hell the parliament hell most of the hdea military general and admirals  had no idea of the missions of some of these agents untill one of them was killed. and the first to learn about it was the chief of the milatary and the president and of course the dude in charge of the inteligence brank of the army. Hell these guis are only ansewreble to 3 or 4 ppl in the entire milatary and political sistem. Not even the misnitry of defence can order the guy around.

Hell these guis outposition almost all of the generals the entire parliament gouverment and inteligence services in the country.

So how the hell can you say that SOC operatives are in lower ranking then the GTVA command. Sure in theory perhaps they are but in reality they would probably only aswer to a handfull of ppl. that is all. the same goes for the GTVI altogh the GTVI would actualy be answerable to alot more ppl then the SOC .

Also for all those ppl who believe inteligence services are always under controll i say to you bull*** you obviously have no clue as to what an inteligence branch is.  As one of the retired inteligence generals said on TV once "You can not establish a inteligence service that you expect to give you results and do its job in a proper way and expect to have controll over it. The ppl. who believe such a thing are idiots and should just keep theyr mouth shut and be happy they can sleep well at night. Noone will ever fully controll its inteligence service . Ppl. have tried and the results are more then questionable "

this is an aproximated quote about 70% accurate since i had to aproximate some of the words . But this litle speach was tatood into my memory after i heard it.

What you want more proof of this common sense? take a closer look at the CIA and whole lot of other inteligence services.

Oh yeah and for a real life comparison between GTVI and SOC take a closer look at our own inteligence services the SRI and SIE just to name 2 of them . They are both under control by a special comission of the parliament and are suposed to give regural reports on the activities they do . However the Amy has its own Inteligence service yet noone has ever heard of it or its dealings hell the only time i heard of it was when the president admited that a special operative from the inteligence services was killed in action. By corelation everyone could se who he was talking about since it was just one death.

Also as far as vasudans use yellow and terrans use green there might be something a bit more then that. For example we know that vasudans or rather we can conclude that vasudans are usualy more adept at certain things versus the terrans such as reactors that provide more power then theyr terran counterparts.

This however could also prove to be that they build more expensive reactors??

Also as far as beams go even though the Hattie is a brand new destroyer class even more new then the Hecate as one would conclude it has less beam cannons the the Orion . However we do know that Vasudan beams have a shorter recharge period and IIRC about 1 second more of fire time as oposed the theyr terran counterparts. However they could also be needing more power then the terran beams. How much more? well not a hell of a lot more since that wouldnt make any sence and also vasudan warships would not be able to mount suh heavy aaaf defences as oposed to some of their terran counterparts.

The Deimos is at least in part a result of cooperation between the Vasudans and the Terrans.

The Collie was one such example but the Collie is an exception here since neither side could of afforded the pricetag on that thing on their own  i supose.

Also ppl seem to forget about other ships that are able and usualy carry both terran and vasudan weapon sistems such as the missile sistems on both vasudan and terran fighters/bommbers and lets not forge the main cannons such as the Promethious??

So with all due repect saying that a Deimos would be unable to mount vasudan beams is ridiculous .

The Deimos was designed to maximize firepower the same can be said if it mounted Vasudan beams.

Hoever if from a technical POV it would be possible and hell even more then reasonable it would be rather difficult from a political POV.

Title: Re: Favourite Cap ship
Post by: blowfish on April 20, 2008, 07:19:05 pm
Not sure how relevant it is, but remember that it is Command who tells you that you have outlived your usefulness as a deep cover operative.
Title: Re: Favourite Cap ship
Post by: Akalabeth Angel on April 20, 2008, 07:19:39 pm
So how the hell can you say that SOC operatives are in lower ranking then the GTVA command. Sure in theory perhaps they are but in reality they would probably only aswer to a handfull of ppl. that is all. the same goes for the GTVI altogh the GTVI would actualy be answerable to alot more ppl then the SOC .

       Right, they answer to a handful of people . .. a handful of people in GTVA Command
       Thanks for agreeing with me, though you could've done it with a few less words.
     
Quote
So with all due repect saying that a Deimos would be unable to mount vasudan beams is ridiculous .

The Deimos was designed to maximize firepower the same can be said if it mounted Vasudan beams.

       Sure you can put VSlash on the Deimos, if you rip out a half dozen other weapons and retrofit half the hull. If you think "oh, I'll just swap the four TerSlash for VSlash" then no, you can't, because that's just a load of of munchkin  bull****.
Title: Re: Favourite Cap ship
Post by: AlphaOne on April 20, 2008, 07:53:13 pm
So basicly you are saing that 2 species that probably even worked toghether at some point or another to develop beam cannons would use such totaly different methods of achieving the same thing that you would have to rebuild more then half the ship?

Are you for real? Need i remind you that the Collie even if it was a joint effort which must of used the more powerfull vasudan designed reactors and power sistems would only be able to mount vasudan beams right?

Also since the deimos powersistems are vasudan in origin then the Deimos by your own logic should only be able to mount vasufan beams. and that the vasudan designed powergrid would not be able to opperate anithing other then vasudan weapons. Also it is interesting to note how you completely went for what suited you best and leaving out the tyni little detail about the fighters and bommbers.

Or are you gooing to tell me that the Prometheus is actualy a joint effort by both  vasudans and terrans since we alreay know it to be pure terran weapon. Or how about the Subackh or many other weapons that are terran.

Also a hand full of ppl does not make the SOC directly answerable to GTVA command it just mean that GTVA Command will have to be notified at some point in time about various operations should the need for support from GTVA command be required. Also the fact that they should informe GTVA command about some things would most likely mean you would have a person who is more or less resposible for aproving these things (im talking about support to the SOC when they ask for it) . Also the other ppl informed would most likely be one or more then one ppl of the GTVA security council and one or more ppl from the vasudan imperium . That is all.

This beeing said i clearely state that unlike GTVI who are more or less under more rigid chains of command (though i wouldnt bet on it) the SOC can bypass the entire GTVA Command and go directly to the "president" if you want or the chief of staff if they have to and report only to them. Does that make things clear for you?


Some of the ppl. here seem to suffer from the GTI rebelion sindrome . Also im willing to bet most of the ppl here actualy believe that their countries inteligence service actualy reports everithing it does to the parliament or something like that. If you do believe such a thing then let me say this to you :Reality is  very different thing.

Also simply because the SOC asks for volunteers doesnt mean it could not recruit its own ppl . For all we know it already has its own ppl. Even Alpha1 is a SOC opperative once he accepted the initial mission. Its just that there would be no point in parading you as and SOC opperative since you would be more or less useless then. Also the voluntering is because they do not want to order someone to go a suicide mission someone that would turn tail and run at the first sign of trouble. They simply ask for those that are insane enough to actualy agree to go on these missions. Im actualy suprised they managed to get a hold of so many dont you?
Title: Re: Favourite Cap ship
Post by: blowfish on April 20, 2008, 08:12:46 pm
Reactors generate power.  Nothing else.  Using a Vasudan reactor does not mean a ship has to mount vasudan beams.  Terran Ships use Terran beams because Terrans prefer to use Terran components (its probably easier to integrate them with all of the other systems, like fire control too).  The Deimos could, in theory, mount VSlash beams, but my guess is that those more powerful beams consume more power, meaning that the Deimos could only mount two of them, where it can mount 4 TerSlashers (people consider the TerSlash and VSlash equivalent, but they are really not).
Title: Re: Favourite Cap ship
Post by: AlphaOne on April 20, 2008, 08:19:41 pm
Actualy i happedn to agree with you on this one in part. I do believe that there is somewhat of power differential between the vasudan beams and the terran beams however i do not believe it to be that great that it would mean the Deimos would have to reduce to half its beam cannons. Perhaps one would dissapear .

Also i happen to agree with some tech deificulties here. However im sure they could or rathery they can be avoided if you happen to adapt terran circuits to operate with vasudan sistems. I'm ure its not imposible. Hell if that were the case then the Colllie should not exist.

Perhaps terran beams are also a bit less expensive as oposed to the vasudan ones. Also theres is also the political fator to be inclueded.
Title: Re: Favourite Cap ship
Post by: Droid803 on April 20, 2008, 08:22:39 pm
All Terran beams are weaker than their Vasudan counterpart. If the ships are designed jointly, Terran beams must be cheaper or something, since there's no reason to use them otherwise. (Other than more beams vs. less beams).

SVas >>>>>>>>>> SGreen
VSlash>>TerSlash
BVas>BGreen

Also simply because the SOC asks for volunteers doesnt mean it could not recruit its own ppl . For all we know it already has its own ppl. Even Alpha1 is a SOC opperative once he accepted the initial mission. Its just that there would be no point in parading you as and SOC opperative since you would be more or less useless then. Also the voluntering is because they do not want to order someone to go a suicide mission someone that would turn tail and run at the first sign of trouble. They simply ask for those that are insane enough to actualy agree to go on these missions. Im actualy suprised they managed to get a hold of so many dont you?

The SOC asks Alpha 1 to volunteer because Alpha 1 is (supposed to be) a good/very good/godly pilot.
Title: Re: Favourite Cap ship
Post by: Akalabeth Angel on April 20, 2008, 08:24:51 pm
So basicly you are saing that 2 species that probably even worked toghether at some point or another to develop beam cannons would use such totaly different methods of achieving the same thing that you would have to rebuild more then half the ship?

      What the hell are you on about?
      Who cares who designed the reactor, power is power. Haven't I said that already?
      I'm saying Vasudan Slash Beams are BIGGER, more POWERFUL and REQUIRE MORE REACTOR POWER. You can't fit a beam weapon that probably requires at least 50% more space and who knows how much MORE power into the same space as another weapon. Capital ships aren't fighters where you just throw a new weapon into the slot, they're large ships designed with specific weapons as part of the primary armament. If you change that armament, such as removing smaller TerSlash beams and installing larger, more hungry, VSlash beams then you need to rework the hull because the hull's structure wasn't designed to fit that big of a component into that small of space.

     If that's not clear, here's a analogy. You have a computer, it comes with a 17" monitor. You custom build a desk to fit your computer, and in your desk is a hole which is just big enough for a 17" monitor to fit into. Then you go to your friends house, your friend has a 21" monitor . . . you think "wow, my FSOpen would look better on that than my ****ty monitor" so you go out and buy a 21". But guess what, the 21" doesn't fit in your desk. You're going to have to cut a bigger a whole in your desk to fit it in there.
      It's the same with the Deimos, the Deimos' hull is designed to carry TerSlash. You can't just put in Vslash without reworking the hull to make the clearly larger weapons even fit in there. Then you'll need more power, what are you going to put in? an even bigger reactor? Or are you going to have to divert power from other weapons? Nothing comes for free.

Quote
This beeing said i clearely state that unlike GTVI who are more or less under more rigid chains of command (though i wouldnt bet on it) the SOC can bypass the entire GTVA Command and go directly to the "president" if you want or the chief of staff if they have to and report only to them. Does that make things clear for you?

Also simply because the SOC asks for volunteers doesnt mean it could not recruit its own ppl . For all we know it already has its own ppl. Even Alpha1 is a SOC opperative once he accepted the initial mission. Its just that there would be no point in parading you as and SOC opperative since you would be more or less useless then. Also the voluntering is because they do not want to order someone to go a suicide mission someone that would turn tail and run at the first sign of trouble. They simply ask for those that are insane enough to actualy agree to go on these missions. Im actualy suprised they managed to get a hold of so many dont you?

      Also because Freespace2 says one thing doesn't mean you can't go your own way on some wild fantasy about what the SOC is actually about. Alpha 1 is answerable to Command as an SOC operative. If he kills a civilian transport, Command executes him. That means he below Command. Period. You're not James Bond above and beyond the military and can do whatever the hell you want to keep your cover.
      Like blowfish or whoever said, is Delta Force above the Pentagon? Don't think so.  Canada has a unit Joint Task Force 2, they're also special ops. They're PART OF THE MILITARY BELOW THE NORMAL CHAIN OF COMMAND. What the hell does the President know? Answer only to the president? He's just some politician, he doesn't know crap about the military.
      Do you have any evidence, FROM THE GAME, that supports any of this crap? No, you don't. Meanwhile I've provided plenty of evidence to the contrary. So unless you can refute that, instead of spewing a bunch of meaningless drivel in long winded posts then really don't even bother responding.
       
      Get a hold of how many? 12 pilots?
      Do you know that most parachute companies in World War II were volunteer only? Do you know on D-Day parachute companies landed the night before, held bridges and the like with their only order to hold until relieved? Which means "stay, and fight to the last man until someone else comes and says you can go."
       In Afrika, units such as the Royal Artillery were ordered to stay and fight to the last man too . . . buncha guys with artillery guns surrounded by dozens of german tanks fighting and dying until none of them could fight anymore. Suicide missions are nothing new, and there are plenty of people who will volunteer to go on them if it will make a difference.
Title: Re: Favourite Cap ship
Post by: Droid803 on April 20, 2008, 08:27:11 pm
I recall there being figures of a VSlash doing 2.14x damage over TerSlash. Which means, it should use around 2x the power...
Unless, of course, the VSlash is more efficient (which can push the requirements to about equal)
Title: Re: Favourite Cap ship
Post by: AlphaOne on April 20, 2008, 08:34:12 pm
So basicly now you have proof of vasudan beam tech size power requirements the working of the SOC GTVI and GTVA high Command? Crap then i must have been playng a different game up untill now. Oh please feel free to teach us all the source of you valueble intel.

Geez you make my head hurt. Youre worse then....err......im not gonna say it.

For the love of god of course you fracking get executed by GTVA command because you killed a few thousand civilians. And as i recall that was one of the mission whre you actualy had support form the GTVA command. Also how the hell can you conlcude form that the the SOC is loweranked then Command? It just means that SOC operatives are subject to justice (if cought dooing unsactioned killing) just like anyone else. However i do not believe that they are gonna parade such a thing all over the buletin boards or list such a thing in the normal reports. Also did you ever stop and think about the fact that GTVA command might have been informed about the blasted thing by the SOC ?


Man before you start giving me arsecannon facts take the time and step out of the box.


Also regarding beam power req.'s just because a beam cannons does 2.4 times the dammage does not mean it would need 2 times the power. If we go by that logic the the Hattie really should not exist or be a hell of alot bigger. Sure they might have slightly different power req's but nothing that drastical. Perhaps 20 or 30% more power needs?
Title: Re: Favourite Cap ship
Post by: blowfish on April 20, 2008, 08:47:58 pm
Like blowfish or whoever said

Not me.
Title: Re: Favourite Cap ship
Post by: blowfish on April 20, 2008, 08:50:01 pm
This has gotten so crazy I've forgotten who is arguing what point.
Title: Re: Favourite Cap ship
Post by: Akalabeth Angel on April 20, 2008, 09:01:11 pm
    Wow AlphaOne, still no evidence. Thank for your continuing OPINION.

Quote
For the love of god of course you fracking get executed by GTVA command because you killed a few thousand civilians.

    So what? You said the SOC doesn't answer to Command, so why would Command execute you? If the SOC wasn't answerable to Command, then the SOC would execute you not GTVA Command. But the fact that Command executes you means that they're the ultimate authority in the matter.

Quote
So basicly now you have proof of vasudan beam tech size power requirements the working of the SOC GTVI and GTVA high Command? Crap then i must have been playng a different game up untill now. Oh please feel free to teach us all the source of you valueble intel.

Geez you make my head hurt.

      Sorry to infuse your head with common sense, I know such things don't react well with some people.
       Let's look at Freespace 2:

Fenris - LtTerSlash
Deimos - TerSlash
Orion - BGreen

       Do you see any trends? The wimpy weapons are on lighter ships, the powerful weapons are on larger ships. Thus, it's safe to say that more powerful weapons are bigger, and require more reactor power, limiting them to larger ships.
        In addition to that we have:

Sobek - 2 VSlash
Deimos - 4 TerSlash

       We know that deadlier weapons are bigger and require more power, so we know that by virtue of its damage the VSlash is bigger and requires more power than the TerSlash. We can also see that with two ships of comparable class, one ship only mounts two beam weapons while the other mounts four. This reinforces the idea that the VSlash is bigger.
       
        So simply put, if you try to stick a VSlash on a Deimos you're going to have to modify the hull. It's common sense.

Quote
Also regarding beam power req.'s just because a beam cannons does 2.4 times the dammage does not mean it would need 2 times the power. If we go by that logic the the Hattie really should not exist or be a hell of alot bigger. Sure they might have slightly different power req's but nothing that drastical. Perhaps 20 or 30% more power needs?

        Um, no, actually it does. In fact, more like it means that a beam cannon which does 2.4 times more damage requires AT LEAST 2.4 times more power. You think power comes for free? You stick in an extra 10% of power into a lightbulb and get an extra 50% of light? Sure, that's possible, except for that little thing called the PHYSICAL LAWS OF THE UNIVERSE. If ANYTHING, the VSlash require much MORE than 2.4 times more power because in general, power is lost in the translation. You can't create something out of nothing, not unless the two weapons do damage in drastically different ways but looks to me like they're both just beam weapons just of different calibres.
Title: Re: Favourite Cap ship
Post by: AlphaOne on April 20, 2008, 09:24:38 pm
You im just about to lose it here and call you....nevermind....it would be pointless. You give me that crap about OPINION then where the f**k is your god damn evidence? YOUR Common sence? I dont give a sh*t about your common sence. You want common sence then if that is the case the the Hattie should be one giant reactor in order to power its beams. The same for the Sobek which is half as big as the Deimos. Yet by some miracle of the fu***ng pixies it manages to have a impreve arsenal of weapons and beam cannons.


You tell me about how the fact that you get executed by GTVA command means you are answerable to them . Of course you are you blundering masochist since at that particular mission you dont have a reason not to be answerable since it was an unsactioned action by the SOC . For all they care you are a traitor and a mad man who just blew away a few thousand civilians. That fracking transport is under the fracking authority of GTVA Command is THEIR GOD DAMN BLASTED FRACKING PICES OF CRAP SHIP that you toasted and those ppl under the protection of the same fracking Command. Who the hell would want to be screaming at you the god damn shivans?????


Man you just dont get it do you??? Youre COMMON SENCE has proven to be as good as a bottle of milk that has been left out in the sun for 2 weeks in the middle of the desert.

I can not believe you actualy compared a god damn lightbulb with a fracking beam cannon. You are actualy comparing in order to prove your COMMON SENCE  species which have mastered how to travel the galaxy and their tech to a god damn lighbulb???!! Dudeeeeeeeeeeeeeeeeeeeeee!!!!!


You tell me about the laws of phisics ??? dude you have bombs that can dish out multiple gigatons of dammage . Those very same bombs should not produce any F*****G blast wave you blundering COMMON SENCE man. SPACE HAS NO GASSES FROM WHICH TO RESULT A DAMMNED BLAST WAVE.

most of tech in FS2 does not hold up to the laws of phisics .


Title: Re: Favourite Cap ship
Post by: Akalabeth Angel on April 20, 2008, 09:34:55 pm
You tell me about the laws of phisics ??? dude you have bombs that can dish out multiple gigatons of dammage . Those very same bombs should not produce any F*****G blast wave you blundering COMMON SENCE man. SPACE HAS NO GASSES FROM WHICH TO RESULT A DAMMNED BLAST WAVE.

most of tech in FS2 does not hold up to the laws of phisics .

    So . . . are you arguing for or against Magic Pixie power?
    Because you seem to be arguing for both sides.




PS - Btw, a beam cannon is like (or is) a LASER. (the LA is "Light Amplification") Which is pretty much like a flashlight which has a lightbulb inside, so . . . it's a good comparison.

     Thanks for coming out.

Title: Re: Favourite Cap ship
Post by: blowfish on April 20, 2008, 09:40:15 pm
Beam cannons are not lasers.  This has been discussed more times than an0n has posted :rolleyes: (well, not really). 
Title: Re: Favourite Cap ship
Post by: AlphaOne on April 20, 2008, 09:42:43 pm
You tell me about the laws of phisics ??? dude you have bombs that can dish out multiple gigatons of dammage . Those very same bombs should not produce any F*****G blast wave you blundering COMMON SENCE man. SPACE HAS NO GASSES FROM WHICH TO RESULT A DAMMNED BLAST WAVE.

most of tech in FS2 does not hold up to the laws of phisics .

    So . . . are you arguing for or against Magic Pixie power?
    Because you seem to be arguing for both sides.




PS - Btw, a beam cannon is like (or is) a LASER. (the LA is "Light Amplification") Which is pretty much like a flashlight which has a lightbulb inside, so . . . it's a good comparison.

     Thanks for coming out.



Hes joking right? Someone tell me hes actualy joking......

So by what feat of magic pixie did you actualy come to the conclusion that beam cannons are actualy Lasers.No this ia hve to hear since most of what we seen in game sugests that is not something as simple as lasers. No please give me the cannon for such statements . an im not even gonna go into disecting your comparison.


Also the point about the bombs was that in the FS universe.....ahh i give up now hes just acting stupid. He is acting isnt he?? Noone can be that one tracked and stubborn about things that make sence only to him. Right?
Title: Re: Favourite Cap ship
Post by: blowfish on April 20, 2008, 09:45:54 pm
Your both acting stupid and stubborn.  You both have some valid points and also some bullsh*t.
Title: Re: Favourite Cap ship
Post by: Akalabeth Angel on April 20, 2008, 09:46:42 pm
Beam cannons are not lasers.  This has been discussed more times than an0n has posted :rolleyes: (well, not really). 

    Regardless. Beam cannons still require energy and the laws of energy transfer still apply. That is, you put in some power, and you get out less power. The other energy turns into something else (ie heat) that you don't want:

http://www.bbc.co.uk/schools/gcsebitesize/physics/energy/energy_transfer_and_efficiencyrev4.shtml (http://www.bbc.co.uk/schools/gcsebitesize/physics/energy/energy_transfer_and_efficiencyrev4.shtml)

     to quote: "Note that the efficiency of a device will always be less than 100%."
     Thus, if you put in 100 energy, you will never get 100 energy in the form you want. It will be something less than that. And you certainly won't put in 100 energy and get 250 energy or something silly like that.  (or, 20% more energy for a gun doesn't give 240% more damage).
      I know you didn't say anything like that blowfish, but just stating it for the mases.


AlphaOne said:
Quote
So by what feat of magic pixie did you actualy come to the conclusion that beam cannons are actualy Lasers.No this ia hve to hear since most of what we seen in game sugests that is not something as simple as lasers. No please give me the cannon for such statements . an im not even gonna go into disecting your comparison.

    Whatever, they're not lasers. I don't really care what they are. They're still devices that utilize energy and as such they have less than 100% efficiency like everything else.
Title: Re: Favourite Cap ship
Post by: blowfish on April 20, 2008, 09:50:26 pm
But the VSlash could still be more efficient than the TerSlash.  But we know nothing for sure.  All the Canon evidence we have is that the Deimos mounts 4 slash beams, and the Sobek mounts 2, more powerful, slash beams.  We also know that Vasudan reactors are typically better than Terran reactors, though that doesn't really help us at all.
Title: Re: Favourite Cap ship
Post by: Akalabeth Angel on April 20, 2008, 09:55:29 pm
But the VSlash could still be more efficient than the TerSlash.  But we know nothing for sure.  All the Canon evidence we have is that the Deimos mounts 4 slash beams, and the Sobek mounts 2, more powerful, slash beams.  We also know that Vasudan reactors are typically better than Terran reactors, though that doesn't really help us at all.

      Of course it can be more efficient, but it still requires at least 240% (my bad) power as compared to the TerSlash. Not even accounting for losses in efficiency. Let's say the TerSlash has 50% efficiency so you put in 2 power and get out the 1 damage. Even if the VSlash has 60% efficiency to get out 2.4 damage you still need 4 power which is still 200% equivelant to the Terran Slash
Title: Re: Favourite Cap ship
Post by: Droid803 on April 20, 2008, 09:56:43 pm
But the VSlash could still be more efficient than the TerSlash.  But we know nothing for sure.  All the Canon evidence we have is that the Deimos mounts 4 slash beams, and the Sobek mounts 2, more powerful, slash beams.  We also know that Vasudan reactors are typically better than Terran reactors, though that doesn't really help us at all.

Exactly. The terslash could only be, say 20% efficient, while the Vslash is 80%. Then, it can do 2 times the damage, requiring only 1/2 the power.

This has gotten so crazy I've forgotten who is arguing what point.

At least it isn't april fools with all teh names siwtched that would have been epic.
Title: Re: Favourite Cap ship
Post by: AlphaOne on April 20, 2008, 09:57:12 pm
Well acording to what you said that should be correct actualy acording to todays phisics laws. But then again the actian is placed more then 200 years into the future.

Who sais they dont have the tech to obtain more power output that is more power directed in the form of heat or whatever at the enemy than the power they input into the actual weapon? Rmember these guis actualy go around in 6 km long vessels from one solar sistem to the other in just a few minutes.

The point was that you can not compare everithing to todays standarsds in tech phisics etc. Some things can be compared but some of them cant. Beam cannons are one such a device. The other would realtime comunication between you who are out beyond GTVA space and the GTVA . See something else that should be imposible but we just like to asume they have some sort of tiny device that enables them to do so. Cuz the power req's for such a device would have to be huge .
Title: Re: Favourite Cap ship
Post by: Akalabeth Angel on April 20, 2008, 10:00:01 pm
Well acording to what you said that should be correct actualy acording to todays phisics laws. But then again the actian is placed more then 200 years into the future.

      So you're saying in 200 years the Laws of Physics are going to change? The same laws of physics which have been in place the last 13.73 Billion years?
      Ohhhhhh . . . kay.

Quote
See something else that should be imposible but we just like to asume they have some sort of tiny device that enables them to do so.

       By tiny devices you mean magical pixies right?
Title: Re: Favourite Cap ship
Post by: Mars on April 20, 2008, 10:01:43 pm
But the VSlash could still be more efficient than the TerSlash.  But we know nothing for sure.  All the Canon evidence we have is that the Deimos mounts 4 slash beams, and the Sobek mounts 2, more powerful, slash beams.  We also know that Vasudan reactors are typically better than Terran reactors, though that doesn't really help us at all.
We actually don't know that Vasudan reactors are better than Terran reactors: All we know is that the Deimos has a very good reactor that is Vasudan.

Quote from: Tech Description
...their Vasudan-designed reactor core provides more energy per ton than any other allied ship class.

i.e. it's better than any other ship reactor in use by Terrans OR Vasudans.


     Of course it can be more efficient, but it still requires at least 240% (my bad) power as compared to the TerSlash. Not even accounting for losses in efficiency. Let's say the TerSlash has 50% efficiency so you put in 2 power and get out the 1 damage. Even if the VSlash has 60% efficiency to get out 2.4 damage you still need 4 power which is still 200% equivelant to the Terran Slash

Where the hell are you getting those numbers. There are more factors to consider than we even know. Maybe the Deimos uses a considerable amount of power for its anti-fighter screen... WE DON'T KNOW
Title: Re: Favourite Cap ship
Post by: blowfish on April 20, 2008, 10:03:26 pm
We actually don't know that Vasudan reactors are better than Terran reactors: All we know is that the Deimos has a very good reactor that is Vasudan.

You're right, we don't.  But it seems to be implied.
Title: Re: Favourite Cap ship
Post by: Akalabeth Angel on April 20, 2008, 10:05:22 pm
Where the hell are you getting those numbers. There are more factors to consider than we even know. Maybe the Deimos uses a considerable amount of power for its anti-fighter screen... WE DON'T KNOW

       I'm getting the hell those numbers from my head, to serve as a basic example.
       The AAAf doesn't factor into it, I'm talking about VSlash vs TSlash.
       And who knows maybe the AAAf does use a lot of power, and maybe if someone removed an AAAf the amount of free power would be enough for the VSlash. All I'm saying is that the VSlash needs more power than the TerSlash and is very likely larger in size.
Title: Re: Favourite Cap ship
Post by: Droid803 on April 20, 2008, 10:08:05 pm
The size of the turret looks the same to me...
Actually the TerSlash on a Deimos is much smaller than the TerSlash on the (non HTL) Orion, and much much smaller than the TerSlash on the HTL Hecate.

And, you can assume its going to use more power, but there's no real way of knowing.
Title: Re: Favourite Cap ship
Post by: AlphaOne on April 20, 2008, 10:09:39 pm
Well acording to what you said that should be correct actualy acording to todays phisics laws. But then again the actian is placed more then 200 years into the future.

      So you're saying in 200 years the Laws of Physics are going to change? The same laws of physics which have been in place the last 13.73 Billion years?
      Ohhhhhh . . . kay.

Quote
See something else that should be imposible but we just like to asume they have some sort of tiny device that enables them to do so.

       By tiny devices you mean magical pixies right?[=/b]

I give up. I actualy gave him proof of some of the things that dont make sence in FS2 in order to prove a point and that is that FS doesnt actualy go by the laws of phisics. then he bashes me with magical pixies.

Im not sayng the rules have to change im just sayng that perhaps they found out how to bend the rules or even ignore the rules of phisics through technological means. If you cant get that through your thinck head then you really should not be playng FS or even attempt to have a constructive arguement/debate over such a game.
Title: Re: Favourite Cap ship
Post by: blowfish on April 20, 2008, 10:10:30 pm
The size of the turret means nothing.

Let me just say this, because no one seems to notice.  :v: wasn't thinking about these things when they designed the ships, they were just trying to make cool designs that were balanced gameplay wise.  So anything we have to say about efficiency or size cannot possibly be right, because it's :v:'s universe.

EDIT: Oh, and magical pixie dustâ„¢ = the power behind everything in the freespace universe.  Its the only logical explanation :p
Title: Re: Favourite Cap ship
Post by: Droid803 on April 20, 2008, 10:16:27 pm
The size of the turret means nothing.

It does. It means how easy it is to hit and destroy.
The tiny size of the SReds on the Rakshasa count towards the ships pros, while the huge turrets on the Hecate count against it.
The HTL Orion is actually tougher than the non HTL one, since the size of the beam cannons decrease dramatically. I might take this up with the FSUP people, since the Orion's front turret also looks wrong.
Title: Re: Favourite Cap ship
Post by: blowfish on April 20, 2008, 10:18:49 pm
The size of the turret means nothing.

It does. It means how easy it is to hit and destroy.

Well, besides that :rolleyes:
Title: Re: Favourite Cap ship
Post by: Akalabeth Angel on April 20, 2008, 10:22:03 pm
I give up. I actualy gave him proof of some of the things that dont make sence in FS2 in order to prove a point and that is that FS doesnt actualy go by the laws of phisics. then he bashes me with magical pixies.

      There's a difference between bashing you and bashing your opinion.
      I don't think your a moron, I just disagree with your opinion.

Quote
Im not sayng the rules have to change im just sayng that perhaps they found out how to bend the rules or even ignore the rules of phisics through technological means. If you cant get that through your thinck head then you really should not be playng FS or even attempt to have a constructive arguement/debate over such a game.

       You can't ignore the laws of the physics. They're called the laws of physics for a reason, if you could bend or ignore them they'd be called the guidelines of physics.

       And to answer your question, no, I don't believe that a multigigaton bomb makes some pissy little shockwave. Nor do I believe that Tempests have anything other than a conventional yield (nor do I believe the BS numbers that the trekkies throw out). But one thing you should know is that space isn't a vacuum, it's just a medium where the particles are really spread far apart. And nukes still work in space, they just do less damage. Though they'd likely rely on their other properties to do damage rather than some large shockwave.

       If you're at all curious about how space combat would really be, here's a very interesting page on just that topic: http://www.projectrho.com/rocket/ (http://www.projectrho.com/rocket/)

Title: Re: Favourite Cap ship
Post by: AlphaOne on April 20, 2008, 10:31:36 pm
But come on dude youre not listening to what i say. I never said the laws of phisics shange or that they can be ignored at least not today with current tech means. But PERHAPS they have the tech that alows them real time comunication ever the distance of several thousand of lightyears.

A few decades back scientists actualy believed that gooing faster then the speed of sound is against the laws of phisics and that you would dies some horrible death in dooing so. dont knwo where i heard that i do know it was some stupid science show on Discovery channel.
Title: Re: Favourite Cap ship
Post by: Akalabeth Angel on April 20, 2008, 10:36:13 pm
The size of the turret means nothing.

Let me just say this, because no one seems to notice.  :v: wasn't thinking about these things when they designed the ships, they were just trying to make cool designs that were balanced gameplay wise.  So anything we have to say about efficiency or size cannot possibly be right, because it's :v:'s universe.

       Actually it can be right, because as much as Voltion's universe is different as our own it's still based heavily upon our own and as such has to follow some general rules in order to be believable. It's called suspension of disbelief, and once a certain line is crossed the player doesn't believe and gets ticked off or whatever. Volition doesn't want to tick off their players, they want them to enjoy the game and enjoy the universe.

   
        As an example, this is exactly what's happened to AlphaOne with regards to the Lilith. A ship of that size with a weapon of that power has broken his suspension of disbelief, and now he disbelieves it. More/less: "yeah, I believe this and this and this, but that cruiser is just bull****". There's nothing wrong with that, everyone has their own suspension of disbelief a little different. I mark it up to the Shivans being very very old and the Lilith being a symbol of their technological edge. But anyway, that's a topic for another thread.

        And that isn't meant as a personal insult to AlphaOne, it's just a good example of what I'm talking about.
Title: Re: Favourite Cap ship
Post by: blowfish on April 20, 2008, 10:40:55 pm
And that isn't meant as a personal insult to AlphaOne, it's just a good example of what I'm talking about.

Unfortunately it will probably be taken that way :rolleyes:
Title: Re: Favourite Cap ship
Post by: AlphaOne on April 20, 2008, 10:43:03 pm
Someone mark this in the callendar since im gonna do something i did not believe i would do and that is to partialy agree with him here. So.....ummm....(man this is hard) you are in part correct here and what you say actualy has some meaning to me.




















Man im gooing to wash my mouth with soup now i can believe i just said that.
Title: Re: Favourite Cap ship
Post by: Droid803 on April 20, 2008, 10:44:45 pm
So, what are your favorite cap ships? [/futile attempt to get back on topic]
Title: Re: Favourite Cap ship
Post by: AlphaOne on April 20, 2008, 10:45:45 pm
And that isn't meant as a personal insult to AlphaOne, it's just a good example of what I'm talking about.

Unfortunately it will probably be taken that way :rolleyes:


Oh come on now youre just mean now you meanie. I aint that stubborn or insulting unless i get really mad. which has only happened i think 2 or 3 times till now . So no it wont be taken up as an isult cuz i can just pick off what i like and dislike about his post :P
Title: Re: Favourite Cap ship
Post by: blowfish on April 20, 2008, 10:48:03 pm
Yeah, sorry about that.

Man im gooing to wash my mouth with soup now i can believe i just said that.

What kind of soup?
Title: Re: Favourite Cap ship
Post by: Akalabeth Angel on April 20, 2008, 10:48:17 pm
But come on dude youre not listening to what i say. I never said the laws of phisics shange or that they can be ignored at least not today with current tech means. But PERHAPS they have the tech that alows them real time comunication ever the distance of several thousand of lightyears.

      There's a difference between breaking theoretical boundaries and breaking established rules. We know, that energy transfer is inefficient. That's a given.

       You're talking about real-time communication, that's fine. We can assume this is achieved via Subspace . . . Freespace, unlike many other universes (ie Star Trek) actually has a possible solution to that BS. But circumventing the laws of physics in one universe by traversing to another doesn't change the laws in this universe.
Title: Re: Favourite Cap ship
Post by: Akalabeth Angel on April 20, 2008, 10:50:37 pm
So, what are your favorite cap ships? [/futile attempt to get back on topic]

Sobek and the Lilith  ;7

(which is how we got into this mess in the first)

These favourite ship threads crop up every week anyway, there's already a new one in this very forum! (minus a poll of course)
Title: Re: Favourite Cap ship
Post by: Droid803 on April 20, 2008, 10:54:17 pm
But that one includes custom ships :P

So, what are your favorite cap ships? [/futile attempt to get back on topic]

Sobek and the Lilith  ;7

(which is how we got into this mess in the first)

Oh...
Title: Re: Favourite Cap ship
Post by: blowfish on April 20, 2008, 10:59:24 pm
Sobek and the Lilith  ;7

Me too, though I would probably change Sobek to Hatshepsut if I could.

I like the Hatshepsut.  It has a striking design that looks cool.  It is balanced between anti-cap and anti-figher weaponry, and it has lots of HP.  It does, however, suffer from slightly poor weapons placement with regard to its beams, as its it possible it could be defenseless against a small target (like a Lilith ;) ) on its broadside.
Title: Re: Favourite Cap ship
Post by: Akalabeth Angel on April 20, 2008, 11:03:00 pm
Me too, though I would probably change Sobek to Hatshepsut if I could.

I like the Hatshepsut.  It has a striking design that looks cool.  It is balanced between anti-cap and anti-figher weaponry, and it has lots of HP.  It does, however, suffer from slightly poor weapons placement with regard to its beams, as its it possible it could be defenseless against a small target (like a Lilith ;) ) on its broadside.

        I never saw the Hatshepsut enough to fall in love with it.
        The Sobek on the other hand is far more common.
Title: Re: Favourite Cap ship
Post by: AlphaOne on April 21, 2008, 12:12:20 am
Yeah but the Hattie kinda reminds me of the sobek . I mean the Hattie looks like a Sobek that has suffered some plastic surgery and has been pumped up on steroids.  But they still look really awesome.


for that Fact the Hecate is one of the coolest ships . I mean thst ship just speaks of power raw power (too bad it actualy has close to none ...LOL now that is a bit awkward) . The Orion Is well how shall i say this. You have the pride of the GTA pumped up with new tech and weapons . I mean that ship just says to you "i wanna beam your world "  ! Its cool and scarry. Sure its a lot more scary in FS1 withouth the shields but what the hell i always feel a lot safer around an Orion the Close to Hecate at least when im sure il encounter some capships . Hoever the Hecate doesnt make me feel as safe as the Sobek or the Deimos when it comes to protection from fighters.


Hey i cant remember the mission where you are actualy told to duck behind the Sobek . Man i saw numerous shivan Mara's beeing chewed up and spit out so fast i was glad they IFF's were working properly. :)))

Thos aaaf beams from the Sobk can realllly ruin your day.


also the Hattie well teh Hattie may not look as scary as the other warshisp or at least i never considered it as scary however it does have a more imposing look to it and a rather how shall i put this more majestic look to it. Its the kinda ship that says hey hey look at me see how sexi i am while she blasts away at you with her BVas.

The Aeolus....errr........man there is NO SHIP that makes me feel more unconfortable other then the Collie and the Sath.

first time i played the game and went up against the Aeolus i was like what the hell is that another lame ass cruiser not to worry il just hit the burners and unleash a powerfull voley at its aaaf beams and that will be the on of it. boy was i wrong. I still have nightmares. I was dead so fast i didnt even have time to realize what hit me.

That ship is a pilots worse nightmare even more so then the Deimos .