Hard Light Productions Forums

General FreeSpace => FreeSpace Discussion => Topic started by: ShivanSpS on May 24, 2008, 01:24:28 pm

Title: ATI Catalyst 8.5 Adaptive AA support in OpenGL
Post by: ShivanSpS on May 24, 2008, 01:24:28 pm
Someone have tried if there any diference in FS2??? Adaptive AA should help a little with jaggies in the Orion for example...

I still dont have to test it...
Title: Re: ATI Catalyst 8.5 Adaptive AA support in OpenGL
Post by: Bob-san on May 24, 2008, 02:22:08 pm
I'll take a look at it if I remember. I have a HD3850, but I've not fired FS2 up in a while.
Title: Re: ATI Catalyst 8.5 Adaptive AA support in OpenGL
Post by: Polpolion on May 29, 2008, 11:44:38 am
I've tried it, but I'm not noticing much of a difference at all. Well, I'm not using the MVPs and I'm running at 1600x1200, so that may say something as well. BTW, this is with a 9550
Title: Re: ATI Catalyst 8.5 Adaptive AA support in OpenGL
Post by: CP5670 on May 29, 2008, 12:00:39 pm
Adaptive AA only operates on textures with transparent components. It usually won't do anything in FS2.
Title: Re: ATI Catalyst 8.5 Adaptive AA support in OpenGL
Post by: colecampbell666 on May 29, 2008, 08:33:00 pm
I can't use AA, but it does improve performance. (9550)