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Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on September 29, 2008, 02:04:52 am
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Here is the nightly for Windows on 29 Sep 2008 - Revision 4839
fso-WIN-20080929_r4839.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-20080929_r4839.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-20080929_r4839.md5)
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r4836 | Goober5000 | 2008-09-28 14:28:22 -0500 (Sun, 28 Sep 2008) | 1 line
Changed paths:
M /trunk/fs2_open/code/parse/sexp.h
make CAR and CDR fail-safe
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r4837 | Goober5000 | 2008-09-28 15:58:28 -0500 (Sun, 28 Sep 2008) | 1 line
Changed paths:
M /trunk/fs2_open/code/ai/ai_profiles.cpp
M /trunk/fs2_open/code/ai/ai_profiles.h
M /trunk/fs2_open/code/ai/aicode.cpp
M /trunk/fs2_open/code/globalincs/def_files.cpp
add Keldor's fix for Mantis #1779
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r4838 | Goober5000 | 2008-09-28 18:05:03 -0500 (Sun, 28 Sep 2008) | 2 lines
Changed paths:
M /trunk/fs2_open/code/fred2/fred.rc
M /trunk/fs2_open/code/fred2/freddoc.cpp
M /trunk/fs2_open/code/fred2/management.cpp
M /trunk/fs2_open/code/fred2/management.h
M /trunk/fs2_open/code/fred2/missionsave.cpp
M /trunk/fs2_open/code/fred2/resource.h
M /trunk/fs2_open/code/fred2/shipeditordlg.cpp
M /trunk/fs2_open/code/fred2/shipeditordlg.h
M /trunk/fs2_open/code/fred2/shipflagsdlg.cpp
M /trunk/fs2_open/code/fred2/shipflagsdlg.h
M /trunk/fs2_open/code/fred2/voiceactingmanager.cpp
M /trunk/fs2_open/code/hud/hudbrackets.cpp
M /trunk/fs2_open/code/hud/hudtarget.cpp
M /trunk/fs2_open/code/hud/hudtarget.h
M /trunk/fs2_open/code/hud/hudtargetbox.cpp
M /trunk/fs2_open/code/mission/missionmessage.cpp
M /trunk/fs2_open/code/mission/missionparse.cpp
M /trunk/fs2_open/code/mission/missionparse.h
M /trunk/fs2_open/code/ship/ship.cpp
M /trunk/fs2_open/code/ship/ship.h
redo the callsign feature to be independent of the alt name
(fixes Mantis #1785)
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r4839 | Goober5000 | 2008-09-28 23:47:23 -0500 (Sun, 28 Sep 2008) | 2 lines
Changed paths:
M /trunk/fs2_open/code/hud/hudbrackets.cpp
M /trunk/fs2_open/code/hud/hudtarget.cpp
M /trunk/fs2_open/code/hud/hudtarget.h
M /trunk/fs2_open/code/hud/hudtargetbox.cpp
M /trunk/fs2_open/code/mission/missionmessage.cpp
uninitialized pointer bugfix and cleanup to hud_stuff_ship_name / hud_stuff_ship_class
send messages with ship class rather than ship name if ship name is hidden
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Is anyone else having a problem in the campaign missions of this just locking up during paging in a mission?