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Hosted Projects - Standalone => Diaspora => Topic started by: Lt.Cannonfodder on October 06, 2008, 10:16:38 am

Title: The official Diaspora eyecandy thread
Post by: Lt.Cannonfodder on October 06, 2008, 10:16:38 am
Time to start a general thread for screenshots, wip shots, beaty renders etc.

Release 1 screens:
(http://i.imgur.com/Wr9CT.png)

(http://i.imgur.com/fawZG.jpg)

(http://i.imgur.com/LWKf1.jpg[lvlshot][lvlshot]http://i.imgur.com/dkOGd.jpg)

(http://i.imgur.com/jQSqU.jpg)

(http://i.imgur.com/4ew8P.jpg)

(http://i.imgur.com/YvRoG.jpg)

(http://i.imgur.com/4Vuod.jpg)

(http://i.imgur.com/d8kpT.jpg)

(http://i.imgur.com/xZPPr.jpg)


Old alpha screens:
(http://diaspora.hard-light.net/images/screens/screen_007_basestar.jpg)

(http://diaspora.hard-light.net/images/screens/screen_008_basestar.jpg)

(http://diaspora.hard-light.net/images/screens/screen_009_raptor_blackbird.jpg)

(http://diaspora.hard-light.net/images/screens/screen_010_viper_mk2.jpg)
Title: Re: The official Diaspora eyecandy thread
Post by: KaraBulut on October 07, 2008, 06:41:03 am
The quality of those ships can match the games made today.

Simply great job bravo.
Title: Re: The official Diaspora eyecandy thread
Post by: Colonol Dekker on October 07, 2008, 07:29:33 am
What the heck is that background arm in pic three?

I really should brush up on my bsg knowledge..... I only watched the original and the one with flying bikes :lol:
Title: Re: The official Diaspora eyecandy thread
Post by: Shade on October 07, 2008, 07:40:16 am
It's a basestar.
Title: Re: The official Diaspora eyecandy thread
Post by: aRaven on October 07, 2008, 08:15:12 am
looks better than BTRL :P
Title: Re: The official Diaspora eyecandy thread
Post by: colecampbell666 on October 07, 2008, 04:43:16 pm
So what ships didn't survive the egression? Both Battlestars, and what else?
Title: Re: The official Diaspora eyecandy thread
Post by: Shade on October 16, 2008, 11:54:57 am
More eyecandy:

(http://i38.tinypic.com/3307okn.jpg)

(http://i34.tinypic.com/2re34wi.jpg)
Title: Re: The official Diaspora eyecandy thread
Post by: Lt.Cannonfodder on October 21, 2008, 03:35:16 pm
Die Toasters! aka Colonial Missiles for wasting those nasty robots.

(http://i37.tinypic.com/343pzwk.png)

Modeling and texturing by myself and newman, some designs based on StarSlayer's drawings.
Title: Re: The official Diaspora eyecandy thread
Post by: Mongoose on October 21, 2008, 04:07:04 pm
Fantastic texturing on those things. :)
Title: Re: The official Diaspora eyecandy thread
Post by: CyrRei88 on October 22, 2008, 08:49:14 am
Man, that stuff looks amazing :eek: ;)
Title: Re: The official Diaspora eyecandy thread
Post by: General Battuta on October 22, 2008, 08:55:31 am
Shade, are those shots in-game?
Title: Re: The official Diaspora eyecandy thread
Post by: Echelon9 on October 22, 2008, 08:56:40 am
I love the little "Die Toasters" chalk mark on the texture of the large green bomb that looks a bit like a JDAM. Such attention to detail!
Title: Re: The official Diaspora eyecandy thread
Post by: Shade on October 22, 2008, 09:01:30 am
Everything but the render of the missiles is in-game. By the way, you should also check out Our ModDB Page (http://www.moddb.com/games/diaspora) where there are several more screenshots.
Title: Re: The official Diaspora eyecandy thread
Post by: Meleardil on October 22, 2008, 09:02:13 am
Shade, are those shots in-game?

All those shots are ingame... many of those ships just placeholders, not 100% finished.
Title: Re: The official Diaspora eyecandy thread
Post by: Stormkeeper on October 22, 2008, 10:48:36 am
When I saw those missiles, for 5 seconds there, I thought you were doing a modern war mod, not a BSG mod.
Title: Re: The official Diaspora eyecandy thread
Post by: General Battuta on October 22, 2008, 12:16:55 pm
Shade, are those shots in-game?

All those shots are ingame... many of those ships just placeholders, not 100% finished.

That's amazing.
Title: Re: The official Diaspora eyecandy thread
Post by: Enki on October 22, 2008, 12:23:30 pm
The are definitely reminiscent of US/NATO standard weapons, but that is the BSG style, reminiscent but slightly different. The texture grittiness is beautiful. I swear it looks like permanently grease-stained but washed-down weapons on a build cart down in the magazine after they have been shuffled from carrier to carrier over a few dozen deployment offload/onload cycles.  I even imagine I see glove shaped smudges!
Title: Re: The official Diaspora eyecandy thread
Post by: Lt.Cannonfodder on October 22, 2008, 10:42:47 pm
Enki's right, BSG tries to be fairly realistic or at least have an appearance of realism. The missiles are inspired by real life missiles, but are not direct replicas of any.
Title: Re: The official Diaspora eyecandy thread
Post by: FraktuRe on October 26, 2008, 05:55:06 am
Those are some mighty beautiful shots.

Shade, is that the colonial bolitho class from the early concept art of btrl? If so, <3



(btw it's cl1nt)
Title: Re: The official Diaspora eyecandy thread
Post by: karajorma on October 26, 2008, 06:11:01 am
The Colonial Bolitho, like the MK VIIe is based on a design by Starslayer. You'll be seeing a lot more of his designs in Diaspora.
Title: Re: The official Diaspora eyecandy thread
Post by: FraktuRe on October 26, 2008, 06:41:43 am
Yeah I found some more shots of it. A very pretty ship. All of the images i've seen so far have been gorgeous.
Title: Re: The official Diaspora eyecandy thread
Post by: lovemyjacket on October 27, 2008, 10:31:29 pm
Wow, just awesome. Amazing graphics that could easily rival many of the modern "high-graphics" games. And what,  FS2 is... 5 years old? Excellent work, if I do say so myself.
Title: Re: The official Diaspora eyecandy thread
Post by: General Battuta on October 27, 2008, 10:37:12 pm
Wow, just awesome. Amazing graphics that could easily rival many of the modern "high-graphics" games. And what,  FS2 is... 5 years old? Excellent work, if I do say so myself.

Try nine. Nearly a decade.
Title: Re: The official Diaspora eyecandy thread
Post by: Turey on October 27, 2008, 10:50:22 pm
Try nine. Nearly a decade.

Some of the code in the SCP codebase is over a decade old.
Title: Re: The official Diaspora eyecandy thread
Post by: KewlToyZ on October 28, 2008, 10:29:56 am
The nice thing about an older code base is of course stability and hardware demands.
Title: Re: The official Diaspora eyecandy thread
Post by: Echelon9 on October 28, 2008, 10:35:19 am
And prolific strcpy() and memcpy()'s...
Title: Re: The official Diaspora eyecandy thread
Post by: Lt.Cannonfodder on October 28, 2008, 01:08:51 pm
Couple of early shots, courtesy of Shade.

(http://diaspora.hard-light.net/images/screens/screen_011_heavy_raider.jpg)


(http://diaspora.hard-light.net/images/screens/screen_012_viper_mk7e.jpg)
Title: Re: The official Diaspora eyecandy thread
Post by: DragonClaw on October 28, 2008, 02:20:25 pm
Mmm pretty...
Title: Re: The official Diaspora eyecandy thread
Post by: General Battuta on October 28, 2008, 03:22:28 pm
Holy crap, that's absurdly gorgeous.

Er, is there any way I can get the Beyond the Red Line demo looking that good? Or is this a Diaspora/3.6.10/normal maps thing?
Title: Re: The official Diaspora eyecandy thread
Post by: Shade on October 28, 2008, 05:04:53 pm
No and yes, respectively.
Title: Re: The official Diaspora eyecandy thread
Post by: Rodo on October 28, 2008, 06:26:24 pm
this is top notch work here people, you are really putting an effort on this aren't you? ^^

can't wait to see this on game  ;)
Title: Re: The official Diaspora eyecandy thread
Post by: FraktuRe on October 28, 2008, 10:48:37 pm
That heavy raider is frakking gorgeous.

I can't work out what the ship in the 2nd pic is though >_>
Title: Re: The official Diaspora eyecandy thread
Post by: Fish on October 28, 2008, 10:56:40 pm
Viper Mk VII?
Title: Re: The official Diaspora eyecandy thread
Post by: Shade on October 28, 2008, 11:16:49 pm
It's the Mk-VIIe, a bomber varient of the Mk-VII, which can also be seen at the bottom right of the picture in This Post (http://www.hard-light.net/forums/index.php/topic,56784.msg1154939.html#msg1154939). Modeled by Wildcard based on a design by StarSlayer.
Title: Re: The official Diaspora eyecandy thread
Post by: TESLA on October 29, 2008, 09:03:44 am
oh yeah, that looks good  :D   :D

Sure its all good,

so back to a basic question -Will the Firefly be included?  :lol:
Title: Re: The official Diaspora eyecandy thread
Post by: Master_Drow on November 01, 2008, 09:17:50 am
I must say these are some of the best looking ships that I have ever seen.
Title: Re: The official Diaspora eyecandy thread
Post by: Rainman on November 01, 2008, 04:37:34 pm
WOW... i gotta say you guys made that naturally ugly cylon "Turkey" look sexy as hell. If it wasn't for the engine exhaust on the viper I'd swear it was from the series. That is seriously some amazing work. Are any plans in place to make improve the engine flames? That would add the finishing touches to the picture, make it look perfect. You guys are legendary btw. Now i gotta go clean up the drool all over hte keyboard  :lol:
Title: Re: The official Diaspora eyecandy thread
Post by: a50callovenote on November 03, 2008, 06:58:03 pm
You guys are doing one hell of a job on this game. lighting looks good. as stated before the only thing that is a sore is the thrusters. keep up the good work!
Title: Re: The official Diaspora eyecandy thread
Post by: KewlToyZ on November 03, 2008, 08:53:13 pm
You guys are doing one hell of a job on this game. lighting looks good. as stated before the only thing that is a sore is the thrusters. keep up the good work!
Can you direct me to the thread outlining your issues, I just wondered if it was similiar to my little snipe on retro's.
I did quite a bit of tweaking with my model on the thruster plumes (the glows are separate and not so critical)and found they could pretty much do anything I needed, I just wanted to look at adding retro plumes to the reverse engines. Of course that is more dependant on the SCP than it is Diaspora so my rambling is more spam here, sorry :D
Title: Re: The official Diaspora eyecandy thread
Post by: karajorma on November 04, 2008, 01:44:21 am
You guys are doing one hell of a job on this game. lighting looks good. as stated before the only thing that is a sore is the thrusters. keep up the good work!

They're placeholders that we're replacing anyway.
Title: Re: The official Diaspora eyecandy thread
Post by: a50callovenote on November 04, 2008, 07:25:32 pm
honestly my brother, Im speechless.  :)
Title: Re: The official Diaspora eyecandy thread
Post by: karajorma on December 03, 2008, 03:01:16 pm
DaBrain seems to have taken it into his head that you haven't seen enough of the Bolitho and took a bunch of pictures of it. Somehow I suspect you'll probably agree he was correct. ;)

(http://i33.tinypic.com/ixwmrn.jpg)
(http://i38.tinypic.com/30c96px.jpg)
(http://i36.tinypic.com/osbb4y.jpg)
(http://i36.tinypic.com/264p26u.jpg)
(http://i37.tinypic.com/sp7vp4.jpg)
(http://i34.tinypic.com/xf2pet.jpg)
(http://i38.tinypic.com/fy1icw.jpg)
(http://i34.tinypic.com/nplx68.jpg)
(http://i33.tinypic.com/nfmvs3.jpg)

He also took a few pictures mainly showcasing our new WIP explosions. They're still not done yet but they look pretty enough to show you.

(http://i34.tinypic.com/2vcj1h4.jpg)
(http://i36.tinypic.com/106znu8.jpg)
(http://i35.tinypic.com/105tx7r.jpg)
(http://i35.tinypic.com/2h7do2a.jpg)
(http://i35.tinypic.com/14c5qiw.jpg)
(http://i36.tinypic.com/5a5apy.jpg)
(http://i38.tinypic.com/28k3ihs.jpg)
Title: Re: The official Diaspora eyecandy thread
Post by: Fish on December 03, 2008, 03:08:26 pm
Very, very nice :)

2 inane thoughts:
* Wouldn't the Bolitho spin around crazily whilst firing those relatively massive guns? :P
* I want the weapon that gives the 'explosion' in the last picture! ;)
Title: Re: The official Diaspora eyecandy thread
Post by: General Battuta on December 03, 2008, 04:51:53 pm
aaaaaaaaaaaaaaa

My God, that's astounding.

I hope you've still got DaBrain's awesome blue-flare nuke detonation? The one that looks like the nukes from the show?
Title: Re: The official Diaspora eyecandy thread
Post by: On_Your_Six on December 03, 2008, 04:58:24 pm
Those shots are utterly stunning, amazing work!

The models look so incredibly solid.
Title: Re: The official Diaspora eyecandy thread
Post by: karajorma on December 03, 2008, 05:01:41 pm
I hope you've still got DaBrain's awesome blue-flare nuke detonation? The one that looks like the nukes from the show?

Yep. We do.
Title: Re: The official Diaspora eyecandy thread
Post by: Deckard on December 04, 2008, 11:37:15 am
Wellf.. I've to admitf thaft I'mf drooflingf abfundantly sfo it'sf difficult to tfalk... veryf imprefed, infdeed

P.S: Hopef thifs effect sftops soonf , damnf it! ;)
Title: Re: The official Diaspora eyecandy thread
Post by: Angreifer on December 04, 2008, 12:10:48 pm
Really amazing looking screens...just great work. I especially like the one with the basestar in the foreground, and an explosion in the distance; looks like it could be pre-rendered.
Title: Re: The official Diaspora eyecandy thread
Post by: Snagger on December 04, 2008, 03:00:57 pm
Incredible!  The explosions are especially good.  If you can find a way of giving the MkII's canopy a touch more transparency, then this is almost as good as the show,and seen in motion will be stunning. :eek2:
Title: Re: The official Diaspora eyecandy thread
Post by: karajorma on December 04, 2008, 03:17:37 pm
The canopy isn't transparent cause there's no pilot in there yet and we don't want that to be completely obvious :p When the pilot is added the canopy will be changed. :D
Title: Re: The official Diaspora eyecandy thread
Post by: carbine7 on December 04, 2008, 05:41:58 pm
ummm....let me just put it this way. PLACEHOLDERS??? :jaw: :jaw: :jaw: Is that possible? Great job guys!
Title: Re: The official Diaspora eyecandy thread
Post by: General Battuta on December 04, 2008, 05:55:27 pm
While we're nitpicking, is there any way to make the missile trails bigger and richer?
Title: Re: The official Diaspora eyecandy thread
Post by: Shade on December 04, 2008, 06:06:40 pm
Quote
ummm....let me just put it this way. PLACEHOLDERS???
Do note that we're only showing placeholders that are passably good looking. We have a few real uglies as well that you won't see until the finished versions :D

Quote
While we're nitpicking, is there any way to make the missile trails bigger and richer?
Yeah, those are going to be replaced. Along with a host of other placeholder effects we're using right now.
Title: Re: The official Diaspora eyecandy thread
Post by: swashmebuckle on December 04, 2008, 10:36:27 pm
These images are just glorious.  How can you wanna shoot something that's so beautiful?  If you don't make the models at least a tiny bit sucky I won't be able to hit anything.  Throw me a frakkin' bone, here.
Title: Re: The official Diaspora eyecandy thread
Post by: Ace on December 04, 2008, 11:14:31 pm
* I want the weapon that gives the 'explosion' in the last picture! ;)

Sorry, this is the wrong franchise for creating stars ;)
Title: Re: The official Diaspora eyecandy thread
Post by: Deckard on December 05, 2008, 11:19:13 am
By the way ( and now more than less seriously ) those engine glows do look very promising. BTW, the moddb's video has been taken in-game?.
Title: Re: The official Diaspora eyecandy thread
Post by: Shade on December 05, 2008, 11:35:53 am
No, that was prerendered to show off the ship some time before we got the model in-game. And in my opinion it actually looks better in game than in that video (and looking at DaBrain's screenshots I suspect you'll agree :)).
Title: Re: The official Diaspora eyecandy thread
Post by: Deckard on December 05, 2008, 11:58:53 am
Yup, the Bolitho looks awesome ;) . Those grey smoke trails looks good too, although the fater/denser they get rendered in the game then the better, IMHO.. :)
Title: Re: The official Diaspora eyecandy thread
Post by: Angelus on December 05, 2008, 03:28:48 pm
My first thought was " hey cool new screens, but why would they pre-render a scene...?", 'cause the Bolli screenshots looks like taken from a CGI scene.
And the new explosion... :eek2:









Title: Re: The official Diaspora eyecandy thread
Post by: Adalla on December 05, 2008, 07:10:00 pm
Fantastic screens.

My favorite are the red planet with that bomb-like ship on the foreground. That planet ROCKS! Perfect texturing and modeling/lighting, whoever did that, I worship you :P

Second favorite shot, is the Mark 7 flying toward an exploding Base Star. Those explosions look different than all other explosions. They look just like the ones from the show. Are those in-game or pre-rendered?

Finally, the Mark II looks goregous, except I feel the cockpit windows are too dark. They need to be more transparent and show the interior of the cockpit more :P

But really fantastic work guys. I cant wait to see some Battlestars! What's the word on those?
Title: Re: The official Diaspora eyecandy thread
Post by: Shade on December 05, 2008, 07:27:18 pm
1) The explosions are in-game.

2) It's likely to be a while yet before we can show off the battlestar you get in R1, and probably a while after that before the likes of Galactica herself. Such ships deserve better than to be shown off while still in the placeholder stage ;)
Title: Re: The official Diaspora eyecandy thread
Post by: karajorma on December 06, 2008, 02:58:32 am
Everything you see is in-game. Nothing is rendered or photoshopped. That really is how beautiful this game is. :)

The planet is CannonFodder's work (as are all the backgrounds in the game that you'll have seen so far. Later on you might start to see BoneMonkey's work). I've already explained what's going on with the Viper cockpits though. That's not the final look. :)

As for the battlestars....still WIP and nothing we can show off just yet. With the exception of the Theseus we have other priorities at the moment anyway.
Title: Re: The official Diaspora eyecandy thread
Post by: Adalla on December 06, 2008, 09:54:02 pm
Of course, the Galactica deserves special treatment :) I agree 100% :)

As for the explosions, the reason I asked is because I noticed the explosions on the basestar (with the Mark 7 in the shot) seemed of better quality (just like the TV show) than the others. Maybe the distance from the explosions makes a difference? Or I'm probably just seeing things :P

Cause those base star explosions are incredible.
Title: Re: The official Diaspora eyecandy thread
Post by: Shade on December 06, 2008, 10:28:52 pm
Actually, those are new effects created by DaBrain very recently, so they are indeed of higher quality :)
Title: Re: The official Diaspora eyecandy thread
Post by: Adalla on December 07, 2008, 02:29:21 pm
Well, kudos to DaBrain then! Superb job!
Title: Re: The official Diaspora eyecandy thread
Post by: IceFire on December 07, 2008, 09:38:37 pm
Looks great folks!  I keep drooling away at everything you release! :)
Title: Re: The official Diaspora eyecandy thread
Post by: SGT_R22eR on December 08, 2008, 06:13:45 pm
Got to say DaBrainès work on the Bolitho is amazing, along with the other ships.

Also, good luck on the project, I am behind you.
Title: Re: The official Diaspora eyecandy thread
Post by: eliex on December 14, 2008, 12:58:36 am
Checked out the first few pages and looks brilliant. Keep it up!  :)
Title: Re: The official Diaspora eyecandy thread
Post by: Flaser on December 19, 2008, 11:00:45 am
I really like the Bolitho, it is ship with a sound concept - a gunboat, that is a small ship with a big gun.
Of course it will be chewed up pretty fast in any capship engagements, but as a raider or escort it more than has the punch to ruin any bloody privateer's day.

However there's one thing I don't like about the model: The forward dorsal gun.
This ship already has two over-sized turrets, and I would find even them "unlikely", but the current placement (ventral right and dorsal left side) actually makes it believable, since half of the whole hull can be alloted to servicing a turret each.

On the forward turret there is no such space available. Remember, these big honking guns are more than the turret! You need magazine space, loading mechanisms and the motors to turn the thing....all in all those things take up just as much if not more space than the turret itself.

(http://upload.wikimedia.org/wikipedia/commons/d/db/Animated_gun_turret.gif)

If you still want "more" guns on the ship (which is alredy pretty overpowered, when you realize a ship of galactica's immeasurable bulk only has a dozen of them) I suggest you go with a spinal mounted weapon...but then again you'd have a very different ship, more of a front line skirmisher than an escort ship.

Never the less the Bolitho will be hard pressed for magazine space and even with "all corners cut" it won't have the magazine endurance for fleet engagements.
Title: Re: The official Diaspora eyecandy thread
Post by: Shade on December 19, 2008, 11:04:39 am
The front gun is different, though. While it looks like a turret, it is actually a fixed forward battery, which frees up a lot of space.

[Edit] You've pretty much nailed its role though. It's not intended to have a large magazine capacity for the heavy guns. It's supposed to be able to lay down some hurt fast, to deal with a threat before much damage is done, but it is not designed to do this for very long. This actually goes very well with the escort role as BSG civilian ships are very easy to destroy, and you'll have to swat any threats out of the sky very quickly indeed. And yeah, given this, while it may on occasion be useful as support for larger vessels, you can't put it on the front line and expect it to do more than be a fighter deterrent after the first 30 minutes. It's just not intended for that.
Title: Re: The official Diaspora eyecandy thread
Post by: StarSlayer on December 19, 2008, 11:21:11 am
As Shade mentioned the bow gun is actually pretty much fixed alleviating a chunk of the turret infrastructure.  But yeah, I admit I did sorta lean more towards the rule of cool on her, then i usually tend to.  On the other hand she isn't meant to stand in the battle line though so having a small magazine isn't quite as big an issue.  The ship is more based off the old Sloop of War of the days of sail then anything else, carrying dispatches beyond wireless range, anti piracy, customs checks, SAR, force recon and escort are her bread and butter.  When the signal goes out for "Form line of battle, close action" she probably shouldn't be complying if she doesn't have to:D
Title: Re: The official Diaspora eyecandy thread
Post by: Heartofthewolf on December 19, 2008, 11:25:14 am
Also, BSG guns are rail cannon, MAC type things right? obviously they would still need a magazine of rounds, but the mechanisms would be smaller. for example, no charge for actually shooting the round, because its all magnetic. plus, if the gun fires at a muzzle velocity around 5% the speed of light or so (which, correct me if im wrong, but rail cannons are supposed to do something like that) then the size of the round itself wouldnt need to be very big; small round at 5% c = same force as much bigger round at slower velocities. therefore, you could store more in a smaller space.
Title: Re: The official Diaspora eyecandy thread
Post by: CaptJosh on December 19, 2008, 11:27:16 am
You're confusing railguns with gauss guns. A railgun uses electrical resistance to fire its projectiles. A coil gun uses electromagnets.
Title: Re: The official Diaspora eyecandy thread
Post by: Shade on December 19, 2008, 11:29:30 am
Railguns or Coilguns can fire projectiles at any speed, really, fast or slow. Just depends on how much current you feed into them. 0.05c seems far too fast compared to what we see in the series though.
Title: Re: The official Diaspora eyecandy thread
Post by: Heartofthewolf on December 19, 2008, 11:37:55 am
Ok, i stand corrected. yet, BSG guns are some kind of magnetically accellerated gun, right? no chemical propellant at all?
Title: Re: The official Diaspora eyecandy thread
Post by: Shade on December 19, 2008, 11:45:17 am
We know the vipers use regular cartriges with projectile and propellant, as they're seen on screen. Capital ship weapons though? Can't remember if it's ever specifically stated how they work. They do show muzzle blasts though, so I'd guess that they too use propellant.
Title: Re: The official Diaspora eyecandy thread
Post by: CaptJosh on December 19, 2008, 11:50:18 am
Generally speaking, it is cheaper to make propellant than to power coil guns or rail guns.
Title: Re: The official Diaspora eyecandy thread
Post by: Meleardil on December 19, 2008, 01:34:21 pm
AA enemy suppression guns are rail guns on Galactica. The big canons are chemically propelled.  ...so it seems. Watch Ragnar Battle. Watch closely.
Title: Re: The official Diaspora eyecandy thread
Post by: MarkN on December 20, 2008, 05:55:43 am
Enemy suppresion guns being electromagnetic makes sense, as theoretically such a weapon can have multiple shots in the barrel seperately as only the 4 or 5 coils nearest a shot affect it, so you can have an incredible rate of fire or a longer barrel (this allows for greater muzzle velocity and greater accuraccy). As for costs, if you have a 'cheap' power source (I'm not sure if Tylium counts), a E-M gun is much cheaper then conventional explosives even though it is less efficient.

As for the railgun vs. coilgun argument, almost all depictions of 'railguns' I have seen have actually been coilguns.
Title: Re: The official Diaspora eyecandy thread
Post by: Snagger on December 20, 2008, 08:06:35 am
You'd need an awful lot of energy to use that many EM rail guns.  The Royal Navy's two new carriers, just having their keels laid now, will have provision made for retrofit of rail gun aircraft catapults and arrestor gear (it'll be needed when they finally realise the F35B will never work and switch to the F35C), but the spaces in the deck are to be left void and plated over - the ships will be conventionally powered, and as such won't have the capacity to power the catapults; they'd only be able to operate if the ships get nuclear power.  I can't see why we don't go down that route - our subs are all nuclear now, ever since we sold the Upholders and got rid of our brown water capability.
Title: Re: The official Diaspora eyecandy thread
Post by: CaptJosh on December 20, 2008, 12:45:51 pm
MarkN, that's because people are idiots and don't know the difference. A rail gun is rather much simpler than a coil gun or other form of MAC. A conductive projectile with a high electrical resistance is placed between two rails. High voltage current is applied. The projectile, due to its high resistance, accelerates down the rails until it's flung out the end. Major drawbacks are the same as with a chemically propelled projectile weapon's barrel, wear and tear. A coil gun or other magnetic acceleration cannon is at least an order of magnitude more complex.
Title: Re: The official Diaspora eyecandy thread
Post by: Snagger on December 20, 2008, 02:31:06 pm
MarkN, that's because people are idiots and don't know the difference.
That's a harsh coment to make, isn't it?  If someone doesn't understand one element of what you know, they're an idiot?  I bet there are a lot of experts out there in other fields that you have no knowledge of, but wouldn't categorise you ans an idiot, beins a little more adult and less arrogant than to make such vitriolic remarks. :rolleyes:
Title: Re: The official Diaspora eyecandy thread
Post by: Meleardil on December 20, 2008, 06:46:54 pm
Whoever is giving detailed speech about something he has not the faintest clue how that works IS an idiot. No smoothing required.
Title: Re: The official Diaspora eyecandy thread
Post by: General Battuta on December 20, 2008, 10:10:26 pm
Calling folks idiots is generally a bad plan on the internets.
Title: Re: The official Diaspora eyecandy thread
Post by: Fish on December 20, 2008, 11:05:52 pm
Dudes, thread topic. Have the courtesy to take your other discussions elsewhere.
Title: Re: The official Diaspora eyecandy thread
Post by: Vip on December 21, 2008, 02:05:22 am
Generally speaking, going offtopic is not welcome. So, the Almighty Devs of Diaspora, perhaps in accordance to the topic, could we get a few new eyecandies ? Pwetty pweese...
Title: Re: The official Diaspora eyecandy thread
Post by: BigDamnHero on December 21, 2008, 04:09:43 pm
The more eyecandy they give us the more time is taken away from R1.

... and I want R1 :D
Title: Re: The official Diaspora eyecandy thread
Post by: karajorma on December 21, 2008, 04:19:47 pm
I don't think a few screenshots a week are really that big a distraction. If you can't spare 5 minutes to press the PrintScreen button a few times while testing, convert to jpg/png and upload then you're obviously doing something wrong. :D There are things that can easily become a distraction from making a release (arguing/explaining on the forums, PR work/pimping etc) but a simple screenshot update shouldn't ever be one for a well run project. :p

So if we don't update for a while it will mean that either we have nothing new we haven't already shown you several times (We can't build new ships every week after all. A lot of our work is to do with balancing and mission building) or we're up to something big.

Guess which one we're doing now. ;)
Title: Re: The official Diaspora eyecandy thread
Post by: BoneMonkey on December 21, 2008, 04:23:35 pm
Its not the fun one.
Title: Re: The official Diaspora eyecandy thread
Post by: BigDamnHero on December 21, 2008, 04:31:40 pm
Dang... masters of suspense!!
Title: Re: The official Diaspora eyecandy thread
Post by: Thaeris on February 10, 2009, 01:56:55 am
Hmmm... I was just browsing through the old project (aka Beyond the Red Line), and I'm wondering about the light rendering. It just seems that it was somehow... more substantial in BtRL. Is there a reason for this?

-Thaeris
Title: Re: The official Diaspora eyecandy thread
Post by: Lt.Cannonfodder on February 10, 2009, 03:14:51 am
I'm not sure what you mean by substantial.

The lightning in the game is affected greatly by various command line settings. We for example tend to prefer low ambient light levels that leave much of the ships not directly hit by sunlight in the dark, increasing the dramatic contrast. That, and it better hides the fact some of our ships still have placeholder textures in place  :p

Changing the command line settings is easy enough however, so everyone can tweak them to their liking when the game is out.
Title: Re: The official Diaspora eyecandy thread
Post by: Kazan on March 06, 2009, 11:10:10 pm
[re:trailers]

Quicktime?

QUICKTIME?!

what's wrong with you.. use a STANDARD friggen mp4 container...
Title: Re: The official Diaspora eyecandy thread
Post by: Zacam on March 07, 2009, 12:31:25 am
MediaPlayer Classic with good old K-Lite MegaCodec plays Quicktime just fine. OS X plays them. I think a few linux players support it too.

And I think QT _is_ an actual standards listed format. Just may not be popular.

Me, I like Theora. And at least it's not MKV.

Mind, this isn't a serious post, I'm just heckling Kazan a touch since he's been absent a while. :D
Title: Re: The official Diaspora eyecandy thread
Post by: Lt.Cannonfodder on March 07, 2009, 12:33:32 am
Because .mov can be played easily enough on most computers. Almost everyone has quicktime (or alternatives) installed.
Title: Re: The official Diaspora eyecandy thread
Post by: karajorma on March 07, 2009, 06:33:05 am
Besides it was the only thing I could get Adobe Premier to export properly. :D
Title: Re: The official Diaspora eyecandy thread
Post by: Kazan on March 07, 2009, 09:23:54 am
Because .mov can be played easily enough on most computers. Almost everyone has quicktime (or alternatives) installed.

so can the mp4 and mpg containers since they're open standards

i detest having to install proprietary apple bull****

I didn't have quicktime installed, i had to install it simply to watch those trailers

the idea that .mov is somehow more widely supported that TRUE standard containers is simply silly.

Besides it was the only thing I could get Adobe Premier to export properly. :D

use VLC?
Title: Re: The official Diaspora eyecandy thread
Post by: karajorma on March 07, 2009, 09:33:55 am
To export a movie from a program? :confused:

Besides, you've got the HD youtube videos if you don't want to use Quicktime.
Title: Re: The official Diaspora eyecandy thread
Post by: Kazan on March 07, 2009, 10:40:50 am
To export a movie from a program? :confused:
to convert it to a format that isn't proprietary pants
Title: Re: The official Diaspora eyecandy thread
Post by: karajorma on March 07, 2009, 11:24:14 am
With loss of quality since it's been re-encoded.
Title: Re: The official Diaspora eyecandy thread
Post by: Lt.Cannonfodder on March 07, 2009, 11:27:16 am
so can the mp4 and mpg containers since they're open standards
Which also tend to require installation of certain codecs and/or players. That's something quite a few people don't really know how to do. It's likely that if they have any player installed apart from the default WMP, it's quicktime.

Quote
i detest having to install proprietary apple bull****
I dislike it too (wtf is up with their lack of support for 64bit OS?), but I tend to use MPC or VLC for just about everything I need anyway, including movs.

Quote
the idea that .mov is somehow more widely supported that TRUE standard containers is simply silly.
Far from silly. We've had loads of trouble at work when we've sent out preview animations to clients who in turn have reported being unable to play the video. Hell, one even couldn't get an mpeg1 to play. Sorenson3 or h264 encoded mov files, despite their faults, really have proven to be formats with an acceptable compromise of quality and playability on average person's computer.
Title: Re: The official Diaspora eyecandy thread
Post by: Kazan on March 07, 2009, 01:43:09 pm
With loss of quality since it's been re-encoded.

only if you use a crappy encoder ... good transcoders can loose no quality ... i have a ffmpeg transcode script on my DVR that converts from source to Xvid/ac3 and one MPEG2 sources there is no noticable loss of quality

transcode quality problems only occur when your transcode program is **** or you're moving to a lower quality encoding

h264 encoded

.mp4 container, .mpg container,  .avi container, .mkv container, .nuv container

(in order of obscurity from least to most)
Title: Re: The official Diaspora eyecandy thread
Post by: Mongoose on March 07, 2009, 09:19:07 pm
i detest having to install proprietary apple bull****
So install free bull**** (http://www.free-codecs.com/download/quicktime_alternative.htm) and be done with it.  :p

(Or better yet, use The KMPlayer (http://www.kmplayer.com/forums/forums.php), which I believe should be able to handle QT files without any external codecs at all.)
Title: Re: The official Diaspora eyecandy thread
Post by: Ghost on March 27, 2009, 02:31:22 am
There is a considerable lack of eye-candy in this eye-candy thread.
Title: Re: The official Diaspora eyecandy thread
Post by: Ramjet on April 18, 2009, 06:13:46 pm
Hi all, trust we all had a great easter?

checking back to see if there have been any new updates/vids/screenshots etc?

The current batch of screenies have circulated my desktop at both home and work a thousand times by now (and generated some interest with work collegues at the same time too).

Doesn't matter if they are of the same ships, just different angles and backgrounds more and less ships etc.. even some high action MP combat screenies would rock!

Keep up the good work.

Rammy
Title: Re: The official Diaspora eyecandy thread
Post by: General Battuta on April 18, 2009, 06:22:09 pm
Have you been reading the developer blog?
Title: Re: The official Diaspora eyecandy thread
Post by: Ramjet on April 18, 2009, 06:40:01 pm
oh, lol caught with my pants down... hahahah I now see thats moved from the main forum and in a subheading up at the top of the page.

I'm up to date on the blog as of a couple months ago..... brb looks like I got me some reading :) sweet

EDIT: Wowza.. top work on those models. It's getting pretty close to the CGI quality these days :D

I thought I'd find the Screenies in the Eyecandy departent here, but are they all now updated in the blogs rendering this thread obsolete?

Title: Re: The official Diaspora eyecandy thread
Post by: karajorma on April 19, 2009, 03:54:40 am
We'll post screenshots in here whenever we just take some new ones and don't have much in the way of comments about them. The blog is used whenever we have something to say about what we're posting.

In addition the eye candy thread tends to mainly be for in-game shots and the last few blog entries were WIP ones.
Title: Re: The official Diaspora eyecandy thread
Post by: Ramjet on April 21, 2009, 07:26:08 pm
It's the in-game shots that may the best desktop wallpapers :)

Can never have too many of those... I love seeing chaotic raider attacks with 20+ missles all weaving across the screen.
Title: Re: The official Diaspora eyecandy thread
Post by: Fury on May 08, 2009, 03:22:00 am
(Or better yet, use The KMPlayer (http://www.kmplayer.com/forums/forums.php), which I believe should be able to handle QT files without any external codecs at all.)
No, just no. KMPlayer does not respect the GPL license and have made themselves on FFmpeg's Hall of Shame. If you don't like VLC, the best stand-alone player alternative is SMPlayer.
http://smplayer.sourceforge.net/
Title: Re: The official Diaspora eyecandy thread
Post by: Mongoose on May 08, 2009, 12:58:00 pm
I could honestly give a fig less what licenses it does or doesn't respect, so long as it works well and looks shiny. :p
Title: Re: The official Diaspora eyecandy thread
Post by: karajorma on May 08, 2009, 01:33:16 pm
If they  don't have the integrity to respect the license, you might want to wonder what else they don't respect.
Title: Re: The official Diaspora eyecandy thread
Post by: Mongoose on May 08, 2009, 02:20:51 pm
If they  don't have the integrity to respect the license, you might want to wonder what else they don't respect.
At least as far as you believe CNet, it's clean (http://download.cnet.com/The-KMPlayer/3000-13632_4-10659939.html) spyware-wise.  And according to a quick search, there's some back-and-forth as to whether or not their code usage actually qualifies as a GPL violation at all.  In any case, I've used the player for a good two years now, and the only issue I've ever experienced with it is a slight cosmetic one involving .mkv softsubs, for which CCCP (http://cccp-project.net/) is the preferred option anyway.  As in all things, YMMV.
Title: Re: The official Diaspora eyecandy thread
Post by: aRaven on May 08, 2009, 05:40:49 pm
i want screenies! or the first release!
Title: Re: The official Diaspora eyecandy thread
Post by: General Battuta on May 08, 2009, 05:41:19 pm
Shouldn't you want them to keep working hard instead of taking screenshots?
Title: Re: The official Diaspora eyecandy thread
Post by: karajorma on May 08, 2009, 06:45:03 pm
I've never bought the whole "We're too busy to take screenshots" argument some games and mods use to justify a lack of updates. It takes only a couple of minutes to take a few shots while playtesting and upload them so a refusal to do so on those grounds always suggests a deeper problem to me.

For us the reason for no graphical updates is more a combination of

1) Wanting to keep stuff fresh in the release (by not showing pics of everything until you're no longer impressed).
2) Waiting for the heavy hitters to be finalised (i.e pictures of the new Basestar and Sobek class battlestar will come once they are textured and in-game).
3) Spending a lot more time recently on gameplay and code changes/features.

Trust me, there is a lot of stuff going on behind the scenes in the last couple of weeks but unfortunately it's nothing we can take screenshots of.
Title: Re: The official Diaspora eyecandy thread
Post by: Bilal18 on May 13, 2009, 02:56:01 pm
I giggle like a little school girl whenever i come on this website..im just so giddy with all the excitement haha. Keep up the great work guys!
Title: Re: The official Diaspora eyecandy thread
Post by: Bobboau on May 18, 2009, 06:13:47 am
this is one of those one-page-of-eyecandy-36-pages-of-talk eyecandy threads isn't it?
Title: Re: The official Diaspora eyecandy thread
Post by: FraktuRe on May 18, 2009, 09:38:05 am
I think karajarma should post eye candy of himself.
Title: Re: The official Diaspora eyecandy thread
Post by: aRaven on May 18, 2009, 09:56:01 am
a gay vibe starts to emerge...
Title: Re: The official Diaspora eyecandy thread
Post by: YIIMM on May 18, 2009, 02:23:31 pm
a gay vibe starts to emerge...

Heaven forbid any women should be members.

Well, I'm not one of them, regardless.
Title: Re: The official Diaspora eyecandy thread
Post by: newman on May 18, 2009, 04:31:15 pm
Yes! Let's turn this thread into a discussion on emancipation, taking a critical look at the modern day's battlestar galactica fan's sexual innuendo still being gender - biased. That's the way this thread should go.  :yes:
Title: Re: The official Diaspora eyecandy thread
Post by: chief1983 on May 18, 2009, 04:49:15 pm
I for one am more opposed to women _having_ members than _being_ members.
Title: Re: The official Diaspora eyecandy thread
Post by: YIIMM on May 18, 2009, 05:24:05 pm
Yes! Let's turn this thread into a discussion on emancipation, taking a critical look at the modern day's battlestar galactica fan's sexual innuendo still being gender - biased. That's the way this thread should go.  :yes:

You really shouldn't take me that seriously.
Title: Re: The official Diaspora eyecandy thread
Post by: Flipside on May 18, 2009, 05:26:28 pm
Heh, either way, I think I'm going to be doing some splitting of this thread when I have time, it's kind of wandered off course.
Title: Re: The official Diaspora eyecandy thread
Post by: Lt.Cannonfodder on June 06, 2009, 04:13:01 pm
*throws a bone

(http://i44.tinypic.com/erhba0.png)

New starfield and new sun effects. Not like most people are gonna notice them, but meh, I'm happy  :P
Title: Re: The official Diaspora eyecandy thread
Post by: Rodo on June 06, 2009, 04:53:23 pm
well damn me! the Viper has some missiles mounted too... and it looks really good.

the sun and starfield also look great, what do you mean about people not noticing it? the sun was the first change I noticed ^^
Title: Re: The official Diaspora eyecandy thread
Post by: Angreifer on June 06, 2009, 10:16:04 pm
That sun looks great...and the Viper is just wow. As far as thrown bones go, that was a good one. Thanks for the new desktop background.  :D
Title: Re: The official Diaspora eyecandy thread
Post by: Mobius on June 07, 2009, 04:32:38 am
The sun is great... I'm not a big fan of that kind of starfield maps, though, but who cares? :)
Title: Re: The official Diaspora eyecandy thread
Post by: Meleardil on June 07, 2009, 05:04:00 am
I prefer this kind of starfield... more realistic, and closer to BSG too. I don't like those colorful, two dozen nebulae, planet, moon and supernova remnant in every direction type superbackgrounds.  :ick: If I want a day in Disneyland, I will go there... no need to emulate it on my computer.
Title: Re: The official Diaspora eyecandy thread
Post by: Mobius on June 07, 2009, 06:42:02 am
No doubt that kind of background is very BSG-ish and it should remain as it is... but backgrounds full of nebulae are "artistically" superior.
Title: Re: The official Diaspora eyecandy thread
Post by: Fish on June 07, 2009, 07:24:11 am
Well, Lt. C has already shown off a few skybox textures that are more your style, Mobius ;)

BSG-wise, fancy nebulae and 'open' starfields each feature in the show, so it's good to see effort being made to give attention to all aspects without neglect in favour of sheer 'artistic superiority'.
Title: Re: The official Diaspora eyecandy thread
Post by: aRaven on June 07, 2009, 08:39:08 am
goddamnit! do want!!

the thrusters could be better/ have more details though
Title: Re: The official Diaspora eyecandy thread
Post by: Lt.Cannonfodder on June 07, 2009, 09:17:41 am
They will be when someone gets around to do them.
Title: Re: The official Diaspora eyecandy thread
Post by: Jangiri on June 08, 2009, 08:37:10 am
woah damn. shiny lighting. $D
Title: Re: The official Diaspora eyecandy thread
Post by: Narvi on June 08, 2009, 11:12:48 am
Will those missiles be launchable? As in we can see them flying off the Viper and they stay off? for the remainder of the mission?
Title: Re: The official Diaspora eyecandy thread
Post by: StarSlayer on June 08, 2009, 11:15:54 am
Will those missiles be launchable? As in we can see them flying off the Viper and they stay off? for the remainder of the mission?

They did in BTRL :D
Title: Re: The official Diaspora eyecandy thread
Post by: General Battuta on June 08, 2009, 12:13:57 pm
That feature's definitely in other Freespace Open campaigns, so I can't imagine why it wouldn't be in Diaspora.
Title: Re: The official Diaspora eyecandy thread
Post by: Narvi on June 08, 2009, 12:32:07 pm
Will those missiles be launchable? As in we can see them flying off the Viper and they stay off? for the remainder of the mission?

They did in BTRL :D

BTRL had missiles.

What.
Title: Re: The official Diaspora eyecandy thread
Post by: General Battuta on June 08, 2009, 12:38:39 pm
Never played any of the gauntlet missions?
Title: Re: The official Diaspora eyecandy thread
Post by: Narvi on June 08, 2009, 01:25:37 pm
There were gauntlet missions?
Title: Re: The official Diaspora eyecandy thread
Post by: Mobius on June 08, 2009, 01:27:58 pm
He may be refering to some custom made gauntlet missions, but I'm not sure. I have several of them. :)
Title: Re: The official Diaspora eyecandy thread
Post by: karajorma on June 08, 2009, 01:49:34 pm
No he isn't. BtRL had a bunch of multiplayer missions where the player could use missiles as well as KEWs.
Title: Re: The official Diaspora eyecandy thread
Post by: General Battuta on June 08, 2009, 02:12:52 pm
Yep. They came with the original release.

You could just host your own server and play them if you wanted. The missiles were a good time.
Title: Re: The official Diaspora eyecandy thread
Post by: Enker on June 08, 2009, 07:56:48 pm
Will those missiles be launchable? As in we can see them flying off the Viper and they stay off? for the remainder of the mission?

They did in BTRL :D

BTRL had missiles.

What.
They were even in the training mission.
Title: Re: The official Diaspora eyecandy thread
Post by: Lt.Cannonfodder on June 08, 2009, 11:26:19 pm
Will those missiles be launchable? As in we can see them flying off the Viper and they stay off? for the remainder of the mission?
I could just say yes, but this is more fun.

(http://i43.tinypic.com/2u73trl.jpg)
Title: Re: The official Diaspora eyecandy thread
Post by: General Battuta on June 08, 2009, 11:45:59 pm
That actually makes it look kind of like the missile model is still on the wing.
Title: Re: The official Diaspora eyecandy thread
Post by: Lt.Cannonfodder on June 09, 2009, 01:36:45 am
It isn't :p
Title: Re: The official Diaspora eyecandy thread
Post by: General Battuta on June 09, 2009, 01:42:55 am
I'm confused. The Viper appears to have six missiles on the wings, with a seventh in flight. Are the two outboard missile pylons doubles, with the right pylon already having fired one, and the left pylon currently firing another? Leaving a single on each outboard pylon?
Title: Re: The official Diaspora eyecandy thread
Post by: Lt.Cannonfodder on June 09, 2009, 02:30:30 am
I had already fired one missile and the screenshot is of the second launch.
Title: Re: The official Diaspora eyecandy thread
Post by: General Battuta on June 09, 2009, 08:34:57 am
Gotcha. Sorry about that.
Title: Re: The official Diaspora eyecandy thread
Post by: eldain on June 10, 2009, 09:57:25 am
Looks way better than the rockets in BTRL, :yes: I wondered at the time will they ever fix these terrible rockets,
cause I hated being blown to smithereens by rockets which were twice as fast, and which never seemed to miss me even though I made 360 barrel rolls with thrusters on max in the opposite direction.. :mad:

Will you all find the time to alter this?, and will the cylon nukes have the nice distinctive red glow i so much like?

last question, earlier on I was told that we wouldn't be able to shoot rockets, like it is often done in the series.
At the time it was said it had something to do with the freespace code diffrence between rockets and bombs, is that going to change?

cheers martin (eldain)

(pencils are not only for picking my nose)
Title: Re: The official Diaspora eyecandy thread
Post by: Meleardil on June 10, 2009, 10:03:10 am
Weird...I was able to dodge those rockets most of the time without CM's (on medium). Perhaps because my Darkwing training. Actually I found them very weak, and I was on the side making them stronger. Than the tabler guys told me that it is supposed to be "easy to avoid" on easy and "nearly impossible to escape" on insane, which made me convinced.
Title: Re: The official Diaspora eyecandy thread
Post by: karajorma on June 10, 2009, 10:37:10 am
I don't know what you mean by not being able to shoot rockets eldain. The combat raptor certainly shots them.
Title: Re: The official Diaspora eyecandy thread
Post by: Angelus on June 10, 2009, 11:22:50 am
I don't know what you mean by not being able to shoot rockets eldain. The combat raptor certainly shots them.

Me thinks he meant to shoot down missiles.
Title: Re: The official Diaspora eyecandy thread
Post by: General Battuta on June 10, 2009, 11:33:24 am
Looks way better than the rockets in BTRL, :yes: I wondered at the time will they ever fix these terrible rockets,
cause I hated being blown to smithereens by rockets which were twice as fast, and which never seemed to miss me even though I made 360 barrel rolls with thrusters on max in the opposite direction.. :mad:

Will you all find the time to alter this?, and will the cylon nukes have the nice distinctive red glow i so much like?

You shouldn't have any trouble dodging missiles if you wait until the last second (when the 'beep beep beep' is really frantic), jink hard, and pop a countermeasure.

Quote
last question, earlier on I was told that we wouldn't be able to shoot rockets, like it is often done in the series.
At the time it was said it had something to do with the freespace code diffrence between rockets and bombs, is that going to change?

Any weapon with the 'bomb' flag you'll be able to shoot down. This will probably include nukes, but (just guessing here!) not fighter-to-fighter missiles. The Diaspora team itself would have to address that.

Title: Re: The official Diaspora eyecandy thread
Post by: colecampbell666 on June 10, 2009, 02:02:32 pm
cheers martin (eldain)

(pencils are not only for picking my nose)
You can put your tagline in a signature, Profile>Forum Profile Information.
Title: Re: The official Diaspora eyecandy thread
Post by: eldain on June 10, 2009, 03:05:47 pm
Erratum:  I indeed meant shoot down,

The being shot down by missiles was most often during games made by others than the btrl devs. Games where you are shot simultaneously by five different raiders..... next to that it will probably come down to more training in the first release  ;)
(although changing the difficulty would also help of course)

Last but not least, I loved the nuke explosion(I thought it was in the 2 trailer) will those weapons include tearing battlestars/ capships into two pieces?
I would enjoy seeing sixes float past me after a basestar was turned into a nice smoking football of debris....

martin


PS/ thanks for the tip on tag lines, much appreciated...
Title: Re: The official Diaspora eyecandy thread
Post by: Rainman on June 10, 2009, 04:54:47 pm
Weird...I was able to dodge those rockets most of the time without CM's (on medium). Perhaps because my Darkwing training. Actually I found them very weak, and I was on the side making them stronger. Than the tabler guys told me that it is supposed to be "easy to avoid" on easy and "nearly impossible to escape" on insane, which made me convinced.

Completely agree... I felt the missiles were just about useless unless I'm going head on with an enemy, in which case i switched on double fire, kept playing with the side thrusters so he'd miss, and then pop two right in the cockpit when it was too late for him to avoid them. The thing that bothered me the most is that i would feel like one missile should end a tiny fighter like the viper or raider fairly quickly, and they were way too weak in btrl.

Avoiding missiles was a joke, I almost felt like they were circle fight starters because they forced me to pull a high G turn so that they would follow me a lot slower, and then drop a countermeasure if they kept following.
Title: Re: The official Diaspora eyecandy thread
Post by: General Battuta on June 10, 2009, 05:00:42 pm
It seems like they're more effective on Insane, so maybe you should turn the difficulty up?
Title: Re: The official Diaspora eyecandy thread
Post by: StarSlayer on June 10, 2009, 09:19:29 pm
To be honest I think with BTRL we were concerned about it turning into a set of missile engagements as opposed to a gun fight which is BSG's bread and butter.  Even though I personally thought air defense missiles should be insta kill on solid hits and should be relatively accurate, it came down to a gameplay decision that 2ndaries take a back seat to ze gun show.  As for them being more deadly in insane I don't recall too many being fired at me but setting up a hit on a raider usually entailed launching a missile, observing which way the quarry flushed then "deflection shooting" the second missile to where I thought they would go.
Title: Re: The official Diaspora eyecandy thread
Post by: Rodo on June 11, 2009, 08:41:31 pm
so a missile hit is not a killer? you could at least make it 90% of the times deadly right..?
Title: Re: The official Diaspora eyecandy thread
Post by: StarSlayer on June 12, 2009, 01:02:56 am
so a missile hit is not a killer? you could at least make it 90% of the times deadly right..?

Wrong forum to ask about BTRL's missile capabilities i'm afraid
Title: Re: The official Diaspora eyecandy thread
Post by: Mobius on June 12, 2009, 03:36:00 pm
Why would you base dogfights on missiles? They would be less a) exciting and b) close to the show.
Title: Re: The official Diaspora eyecandy thread
Post by: Rodo on June 12, 2009, 07:11:26 pm
Why would you base dogfights on missiles? They would be less a) exciting and b) close to the show.

I'm not saying making them the center of the dogfight... I'm saying give them importance as you can carry only a couple of this, they should be used carefully and as so they should make a difference... if not why bothering in loading a viper with explosive tubes on the outer hull that can explode on enemy fire impact?
Title: Re: The official Diaspora eyecandy thread
Post by: chief1983 on June 12, 2009, 08:31:35 pm
I'd probably go in guns only.  Honestly, I can't see them being too effective as an anti-fighter weapon, and still not getting out of hand.  I mean if the kill count in multi is low, then it means it's probably getting boring, and if it's high, then you'll be respawning often enough that you'll keep bringing more missiles into the fight.  So if they are effective, you can bet your ass you'll be unloading them as quickly as is useful every respawn.  And like you said, if they weren't effective, I wouldn't load them out.  Ship would weigh more, explosive as you said, an overall waste of ammo when the fighter does blow up.  Don't load out with weapons you can't effectively use.  This is why XvT back in the day rarely had missiles in dogfights, most of them were primaries only.  Shame that was so difficult to do in FS.
Title: Re: The official Diaspora eyecandy thread
Post by: Rainman on June 13, 2009, 07:31:41 am
Great point. For me the solution would be to load out less missiles, because when there are 8 loaded on a fighter that respawns frequently it undoubtedly leads to a mostly missile fight, as explained above. I think a pair of highly effective missiles is more like it. This means most of the fighting is done with guns, and the missiles are employed strategically when they would count and not just thrown around so they don't go to waste.

And also, i think there should be a stockpile in the battlestar, and depending on the mission, that is the loadout you get. If it is a multiplayer mission based on "33" or one of those engagements, 0-2 missiles should be used per fighter. If it is the ground attack mission on the tylium station, a full load of 8 should be used. This is becaus of mission requirements and the number of fighters being used, so less missiles to go around per fighter in 33 while more in other missions.

The only thing i hated was when i felt like the missiles under the wings were useless and the only reason to use them is to make an enemy nervous and put him on the defensive.

And about the insane level, that is the level i was playing on. I would go for a gauntlet with a wing of ai fighters on my side, they would all die by the second round and I would be forced into a circle fight as 2 wings of raiders attack me at a time. The funny thing is all other raider wings just sat still And waited for the two wings engaging me to get destroyed before they would come in. I would be flying around them and they were just chilling.
Title: Re: The official Diaspora eyecandy thread
Post by: chief1983 on June 13, 2009, 12:46:18 pm
Another thought, don't replenish secondaries when you respawn.  You have 8 missiles for the whole mission.  Period.
Title: Re: The official Diaspora eyecandy thread
Post by: aRaven on June 14, 2009, 10:33:14 am
wow...another thread gone off topic
Title: Re: The official Diaspora eyecandy thread
Post by: Rainman on June 14, 2009, 12:08:35 pm
wow...another thread gone off topic

Hey there was eye candy somewhere up there a page back... we're not completely off topic. Besides, these are some good ideas being thrown around.
Title: Re: The official Diaspora eyecandy thread
Post by: Lt.Cannonfodder on July 11, 2009, 01:05:37 pm
Because I'm mean and like to tease people.

(http://i32.tinypic.com/29zdlki.png)

What's this? Something I'm working with but not telling. Ha!
Title: Re: The official Diaspora eyecandy thread
Post by: Narvi on July 11, 2009, 01:26:06 pm
It's a rock.

I feel so anticipatory. :P
Title: Re: The official Diaspora eyecandy thread
Post by: Lt.Cannonfodder on July 11, 2009, 01:43:23 pm
Aww, you guessed it too soon!  :(
Title: Re: The official Diaspora eyecandy thread
Post by: YIIMM on July 11, 2009, 02:44:34 pm
It's Orion too.
Title: Re: The official Diaspora eyecandy thread
Post by: jdjtcagle on July 11, 2009, 05:07:06 pm
How cooool!  I had this idea a while back... "why don't we have a skybox with our constelations?"  :yes:
Title: Re: The official Diaspora eyecandy thread
Post by: Thaeris on July 11, 2009, 09:30:38 pm
Unfortunately, a skybox from the perspective of Earth's surface is rather unrealistic. Of course, the closer you are to the planet, the less so this will become... The problem is that stars of course are not aligned in an ideal 2D pattern; that's obvious. A free program like Celestia might help in the process of rendering skyboxes-if you know the general location the mission will take place in within or near a given system, you can go to that location in celestia and generate a render from looking around and taking pictures, possibly...

-Thaeris
Title: Re: The official Diaspora eyecandy thread
Post by: Lt.Cannonfodder on July 11, 2009, 11:32:14 pm
To answer you guys about the Orion: http://darthmojo.wordpress.com/2009/03/26/my-god-it-full-of-the-wrong-stars/
Title: Re: The official Diaspora eyecandy thread
Post by: FraktuRe on July 11, 2009, 11:37:06 pm
Looks like you're creating a cutscene where we fly over the rock and zoom towards a battlestar, as a homage to the miniseries.
Title: Re: The official Diaspora eyecandy thread
Post by: jdjtcagle on July 11, 2009, 11:44:58 pm
Yeah I've read that article...  It's still cool to see the constellations even if they are random
Title: Re: The official Diaspora eyecandy thread
Post by: Lt.Cannonfodder on July 12, 2009, 12:03:05 am
Looks like you're creating a cutscene where we fly over the rock and zoom towards a battlestar, as a homage to the miniseries.
Sharp mind, this one has.
Title: Re: The official Diaspora eyecandy thread
Post by: FraktuRe on July 12, 2009, 08:19:47 am
I'm no stranger to reading into things.
Title: Re: The official Diaspora eyecandy thread
Post by: Lt.Cannonfodder on July 16, 2009, 11:17:32 am
Who wants to guess how much fun it's to place and animate potentially hundreds of Raiders?

(http://i26.tinypic.com/2d6siko.jpg)
Title: Re: The official Diaspora eyecandy thread
Post by: Morwen on July 16, 2009, 11:33:17 am
fancy!

So why are all of the decent space-related videos rendered in LW? I've seen a whole bunch of LW space battle videos on youtube but most of the max ones look like they are made by 10 year olds :( Does lightwave have some kind of secret magic gimmick?
Title: Re: The official Diaspora eyecandy thread
Post by: Lt.Cannonfodder on July 16, 2009, 11:50:38 am
Nonesense, great space-related videos can and have been made with other apps.

Thing is though that people interested in making space scenes have a tendency to pick up their 3d software based on what was used for making the effects in their favorite scifi show, be it B5, Trek, BSG or Firefly. And when a large portion of the userbase likes to make space scenes, chances are some really good ones appear every now and then.
Title: Re: The official Diaspora eyecandy thread
Post by: Angelus on July 16, 2009, 01:21:55 pm
Who wants to guess how much fun it's to place and animate potentially hundreds of Raiders?

*snip*

A preview for the Diaspora intro vid?!? :nervous:

[answers rethorical question]
So far i've moved only 2 objects on a 3rd, but that was pretty...lets just say time consuming.
To do that with hundreds of Raiders...i think it's a Battlestar-sized PITA, but the result will make it worthwhile. :)
[/anwers rethorical question]
Title: Re: The official Diaspora eyecandy thread
Post by: Thaeris on July 16, 2009, 10:15:03 pm
Who wants to guess how much fun it's to place and animate potentially hundreds of Raiders?

[Applies to t= 0:58 to 1:00]: http://www.youtube.com/watch?v=kCpjgl2baLs

Tee hee, Brutus.

-Thaeris
Title: Re: The official Diaspora eyecandy thread
Post by: Deckard on July 17, 2009, 10:38:58 am
Hey there LTCannonfodder,

On the chunk you are working on.. I'd say.. man if you can not play with instances plus some script to slightly vary that/those hundred/s of animations for all those raiders then.. wow.. anyways.. you'll deserve a good bottle of OWAN once you got it all done!. =)

On the damn big asteroid ( or moon.. in case it orbits a planet out there...) I'll admit that looks very very good. Also the background which definitely shows Orion.

In the words of the Master Yoda..: "Impressive this is going to look"
Title: Re: The official Diaspora eyecandy thread
Post by: Sushi on July 18, 2009, 07:44:41 pm
Screenshots! Get 'em while they're hot! :D

EDIT: Moved hosting to imageshack since it was being slow.

First, a nice shot of a Raider wing attacking a transport (unfortunately, with the HUD on):
(http://img161.imageshack.us/img161/4825/diaspora1.png)

Next, some screenies from an epic furball with nearly 100 ships:
(http://img161.imageshack.us/img161/5714/diaspora2.png)
(http://img169.imageshack.us/img169/4810/diaspora3.png)
(http://img43.imageshack.us/img43/4106/diaspora4.png)

The last one is my favorite. :)
Title: Re: The official Diaspora eyecandy thread
Post by: colecampbell666 on July 18, 2009, 07:47:44 pm
Lots of missiles.
Title: Re: The official Diaspora eyecandy thread
Post by: The E on July 18, 2009, 07:49:20 pm
Nice pics. But you might want to host them somewhere with a bit more bandwidth....
Title: Re: The official Diaspora eyecandy thread
Post by: Lt.Cannonfodder on July 18, 2009, 10:50:06 pm
Erm, yea, I really should fix that starfield in the planet skyboxes.
Title: Re: The official Diaspora eyecandy thread
Post by: Lt.Cannonfodder on August 09, 2009, 07:53:33 am
Nighteyes has been working on some nice engine glows for us, amongst other things. All credit for the screenshots go to him.

(http://img193.imageshack.us/img193/6765/screen0423.jpg)

(http://img36.imageshack.us/img36/5228/screen0433.jpg)

(http://img33.imageshack.us/img33/126/screen0447.jpg)
Title: Re: The official Diaspora eyecandy thread
Post by: Rodo on August 09, 2009, 09:15:20 am
now that's more like an engine glow to me ^^

nice work this looks really fancy :D

and the star effect me likes too.. is that new? or maybe I think it's new because I woke up too early today  :nervous:

yeah... too early in the morning for me  :p
Title: Re: The official Diaspora eyecandy thread
Post by: Colonol Dekker on August 09, 2009, 11:25:20 am
So, thats what LW 9.5 look slike :yes:


Oh... nice ships by the way  ;)
Title: Re: The official Diaspora eyecandy thread
Post by: Sidestep on August 09, 2009, 12:09:45 pm
All looks very slick, nice work guys   :)
Title: Re: The official Diaspora eyecandy thread
Post by: FraktuRe on August 09, 2009, 11:55:06 pm
There appears to be some sort of gorgeous explosion in front of the colonial movers.
Title: Re: The official Diaspora eyecandy thread
Post by: Master_Drow on August 10, 2009, 12:56:52 am
Looking good.
Title: Re: The official Diaspora eyecandy thread
Post by: ark2010 on August 10, 2009, 09:26:38 am
Wow... gimme gimme gimme... please  ;7

Looking awe-inspiring - can't wait to play it!
Just started the series again from the mini-series with a friend, i'm starting to twitch with excitement.
Title: Re: The official Diaspora eyecandy thread
Post by: Colonol Dekker on August 10, 2009, 04:42:54 pm
I've still not seen any of it......... :nervous:
Title: Re: The official Diaspora eyecandy thread
Post by: Bilal18 on August 11, 2009, 11:03:21 am
Looks so so good guys, keep up the good work :D
Title: Re: The official Diaspora eyecandy thread
Post by: Demitri on August 19, 2009, 04:34:52 am
I have had the second last pic as my desktop wallpaper for the last week and a half and have only just realised that the rez ship is in it as well!

Looking good btw :yes:
Title: Re: The official Diaspora eyecandy thread
Post by: Lt.Cannonfodder on August 22, 2009, 02:31:05 pm
And the next exciting thing to drool at is.... a rock!

(http://i31.tinypic.com/23wp37d.png)
Title: Re: The official Diaspora eyecandy thread
Post by: NGTM-1R on August 22, 2009, 03:29:54 pm
Retextured turd.
Title: Re: The official Diaspora eyecandy thread
Post by: Sidestep on August 22, 2009, 04:00:14 pm
I like it.

Very.... rocky.
Title: Re: The official Diaspora eyecandy thread
Post by: Rodo on August 22, 2009, 05:13:30 pm
A peanut rock!

I wanna crash it with my loki :drevil:

(yeah I know... well then with my viper)
Title: Re: The official Diaspora eyecandy thread
Post by: Nighteyes on August 24, 2009, 02:23:48 pm
There is nothing like drooling over a rock after all :P
Title: Re: The official Diaspora eyecandy thread
Post by: chief1983 on August 24, 2009, 02:26:03 pm
Looks like Kessel.
Title: Re: The official Diaspora eyecandy thread
Post by: Draco429 on August 25, 2009, 10:22:50 pm
I still think it's cool that I'm hard-pressed to prove that is indeed a render and not a rock. :D
Title: Re: The official Diaspora eyecandy thread
Post by: Jangiri on August 27, 2009, 02:17:32 am
there is no debate about that fact that is is a very nice looking peanut shaped rock to run viper's(loki's) into.
Title: Re: The official Diaspora eyecandy thread
Post by: Rodo on August 27, 2009, 06:44:19 am
there is no debate about that fact that is is a very nice looking peanut shaped rock to run viper's(loki's) into.


 :yes:

speaking of rocks, you guys are planning on making a custom asteroid battles right?, you know something like the BtRL had, with a good looking skybox and some enormous rocks floating around.
Title: Re: The official Diaspora eyecandy thread
Post by: Jangiri on August 29, 2009, 08:08:45 pm
i'm into rock dockfights. but this time i would enjoy the aded challenge of actually having to dodge rocks
Title: Re: The official Diaspora eyecandy thread
Post by: Ace on August 29, 2009, 09:42:17 pm
Here's a pic of it in-game.

For a sense of scale, it's about 2km or so in length.

[attachment deleted by Tolwyn]
Title: Re: The official Diaspora eyecandy thread
Post by: Angreifer on August 29, 2009, 09:50:49 pm
And so it was, that the only thing that stood between humanity and its own demise, was a giant space rock. Looks pretty though!
Title: Re: The official Diaspora eyecandy thread
Post by: FraktuRe on August 29, 2009, 10:04:16 pm
My god, it's full of giant turderoids.
Title: Re: The official Diaspora eyecandy thread
Post by: Colonol Dekker on August 30, 2009, 07:09:59 am
Pretty bluie lazzorrs. yes:


Title: Re: The official Diaspora eyecandy thread
Post by: Narvi on August 30, 2009, 08:48:08 am
Pretty bluie lazzorrs. yes:




Those aren't lazzorrs. This is gritty real scifi.

Those are railgun tracers.  :drevil:
Title: Re: The official Diaspora eyecandy thread
Post by: Colonol Dekker on August 30, 2009, 08:49:53 am
Pretty blue lazzorrs. railgun tracers. :yes:




 :p
Title: Re: The official Diaspora eyecandy thread
Post by: Ace on August 30, 2009, 12:04:59 pm
Pretty bluie lazzorrs. yes:




Those aren't lazzorrs. This is gritty real scifi.

Minus the wizard.
Title: Re: The official Diaspora eyecandy thread
Post by: Narvi on August 30, 2009, 02:23:33 pm
BSG has God instead.  :drevil:
Title: Re: The official Diaspora eyecandy thread
Post by: NGTM-1R on August 30, 2009, 03:50:53 pm
After Season 3, gritty yes, real not so much. :P
Title: Re: The official Diaspora eyecandy thread
Post by: Vidmaster on December 29, 2009, 06:44:59 pm
STATUS UPDATE PEOPLE?
Title: Re: The official Diaspora eyecandy thread
Post by: Fish on December 30, 2009, 03:33:46 am
It's alive. Just no new pictures lately, as the work has been going into coding and other things.

The development team members explain what's going on in this thread (http://www.hard-light.net/forums/index.php?topic=66914.msg1327454#msg1327454).
Title: Re: The official Diaspora eyecandy thread
Post by: tikey on January 04, 2010, 09:19:09 am
STATUS UPDATE PEOPLE?

I'm fine, thank you. Just came back from the beach. Nothing else actually worthwhile to mention.
Title: Re: The official Diaspora eyecandy thread
Post by: karajorma on January 11, 2010, 08:34:30 am
Managed to catch this image of the muzzle flash on the Bolitho while I was taking pictures for the dev blog post and I thought it was worth posting.

(http://www.diaspora-game.com/images/screens/devblog/screen0192.jpg)
Title: Re: The official Diaspora eyecandy thread
Post by: Demitri on January 11, 2010, 08:52:28 am
HUZZAH!!!! NEW EYECANDY IN THE EYECANDY THREAD!!!!!!!!!!!!!!

and what eyecandy it is too :yes:
Title: Re: The official Diaspora eyecandy thread
Post by: Master_Drow on January 11, 2010, 07:15:03 pm
pretty.
Title: Re: The official Diaspora eyecandy thread
Post by: Rodo on January 11, 2010, 07:37:36 pm
pretty.

 :nod:
Title: Re: The official Diaspora eyecandy thread
Post by: Ace on January 11, 2010, 08:07:16 pm
Eyecandy for the eyecandy thread! Skulls for the skull throne!  :mad2:
Title: Re: The official Diaspora eyecandy thread
Post by: FraktuRe on January 11, 2010, 08:50:46 pm
I want to make romance explosion with the Bolitho.
Title: Re: The official Diaspora eyecandy thread
Post by: Black_Magic on February 01, 2010, 06:21:55 am
Yummmmmmmmmmmmm
Title: Re: The official Diaspora eyecandy thread
Post by: Thaeris on February 12, 2010, 06:32:03 pm
Any work added to the Viper cockpits, Kara and team?
Title: Re: The official Diaspora eyecandy thread
Post by: karajorma on February 12, 2010, 07:38:42 pm
Nothing we're ready to show off yet.
Title: Re: The official Diaspora eyecandy thread
Post by: Lt.Cannonfodder on February 21, 2010, 02:20:58 pm
DaBrain has been doing some nifty texturing work recently.

(http://i46.tinypic.com/2pysvev.png)

And yea, he makes the rest of us look bad and we all hate him for it.
Title: Re: The official Diaspora eyecandy thread
Post by: Thaeris on February 21, 2010, 02:22:26 pm
Nice. Could you lvlshot that one?
Title: Re: The official Diaspora eyecandy thread
Post by: Colonol Dekker on February 21, 2010, 04:50:06 pm
I'm not even that familiar with the show, but i still wallpapered this. For sheer technical skill warrants i must.
Title: Re: The official Diaspora eyecandy thread
Post by: Thaeris on February 21, 2010, 06:03:27 pm
Do you think we could get a comparison shot between this one and the original Raider as seen in the series?
Title: Re: The official Diaspora eyecandy thread
Post by: Draco429 on February 21, 2010, 06:32:18 pm
And maybe of the old BtRL raider, too?
Title: Re: The official Diaspora eyecandy thread
Post by: Rodo on February 21, 2010, 09:08:15 pm
That looks very very good, nice work DaBrain :yes:

I surrender to your skills and patience, texturing is by far the hardest and most annoying work I had to do so far.
Title: Re: The official Diaspora eyecandy thread
Post by: karajorma on February 22, 2010, 12:06:28 am
Do you think we could get a comparison shot between this one and the original Raider as seen in the series?

Since I'm lazy.

Here's the original:

http://en.battlestarwiki.org/wiki/File:Raider_head..jpg



Here's the retconned version:

http://en.battlestarwiki.org/wiki/File:Raider_retcon.jpg
Title: Re: The official Diaspora eyecandy thread
Post by: General Battuta on February 22, 2010, 01:06:13 am
It really annoys me how much better the Zoic one looks.
Title: Re: The official Diaspora eyecandy thread
Post by: chief1983 on February 22, 2010, 01:09:49 am
Zoic was f'ing amazing and I'll stab the bastard who thinks otherwise.
Title: Re: The official Diaspora eyecandy thread
Post by: StarSlayer on February 22, 2010, 01:43:38 pm
It's testament to DaB's skill that his version doesn't look comical like the in house Raider.  I'm always confused as to why they went about replacing the old models with utter dren.  Seems like every time I see stills from season three and four I can't help but cringe.
Title: Re: The official Diaspora eyecandy thread
Post by: FreespacePilot2010 on February 22, 2010, 02:36:51 pm
Quote
Zoic was f'ing amazing and I'll stab the bastard who thinks otherwise.

Dont tell that to Darth Mojo.Hell get pissed.Have any of you read his blog?Theres some interesting stuff on it.
Title: Re: The official Diaspora eyecandy thread
Post by: The E on February 22, 2010, 02:40:07 pm
No, it would be very, very strange indeed for people working on a game set in the BSG universe to read things that deal with ship models used on the show. No, they probably just make it all up in their own heads or something. God forbid they use external sources for their research.


That said, there's an authenticity and naturalness to the Zoic stuff that the later seasons just lack, never mind the random redesigning they did of ships that didn't really need a redesign in the first place.
Title: Re: The official Diaspora eyecandy thread
Post by: General Battuta on February 22, 2010, 02:42:26 pm
Quite so. Something about the Zoic models feels more believable.
Title: Re: The official Diaspora eyecandy thread
Post by: FreespacePilot2010 on February 22, 2010, 02:45:41 pm
One reason is that zoics models wernt as shiny looking.Which made them more realistic.I think the retconned raider should be considered a MarkIII or MarkIIE.Because thats what it really is.Though I did like in houses tos centurions.As well as there awesome tos basestars and raiders.Which they did do a great job on.
Title: Re: The official Diaspora eyecandy thread
Post by: newman on February 22, 2010, 03:20:34 pm
The raider wasn't technically retconned, as iirc they kept using the old one alongside the new one. So it's basically an advanced raider. Which is what it's going to be in the game. Simple as that.
Title: Re: The official Diaspora eyecandy thread
Post by: Angelus on February 22, 2010, 03:25:49 pm
Zoics Centurions looked, imo, far better then the Inhouse ones. It's not the shape, it's...the Inhouse were less "chromy" then Zoic ones ( can't describe it, they just look wrong to me ) maybe it's just a different lighting they used, but still.

The Razor versions of the TOS stuff looks cool ( still dunno what to think about fully plated Galactica class Battlestars, though  :blah: ), no question. So do some of the new effects they introduced in season 3+4.
Inhouse had a soft spot for bloomy effects, which looks cool in some scenes and in others not
Zoics work is better.
Title: Re: The official Diaspora eyecandy thread
Post by: YIIMM on February 23, 2010, 02:16:49 am
The raider wasn't technically retconned, as iirc they kept using the old one alongside the new one. So it's basically an advanced raider. Which is what it's going to be in the game. Simple as that.

I know that was definitely the case with the MkVII's, but are there any shots of the original (Zoic) raiders next to the newer design?
Title: Re: The official Diaspora eyecandy thread
Post by: David cgc on February 23, 2010, 08:10:48 pm
I don't believe so (unless you count a very, very brief shot of the full-sized raider prop getting brain surgery in an early season 4 ep. And if you count that as evidence, you may as well say it was a separate design the whole time, considering how different it was from the original CG version). And since the retconned raider was seen in several miniseries-era flashbacks (starting with it's debut), it seems like a tough case to make that it's an upgrade.

Of course, I seem to be in the minority here. The only pre-retcon design I like better than it's successor is the Viper Mark VII. Well, and I preferred the retconned centurions when they still had their giant claws, before they got their comically small humanoid hands for the last couple episodes.
Title: Re: The official Diaspora eyecandy thread
Post by: FraktuRe on February 23, 2010, 11:42:02 pm
They still have claws, but they can fold in the claws :P
Title: Re: The official Diaspora eyecandy thread
Post by: newman on February 24, 2010, 05:22:14 am
If you want to retcon something and pretend the old version never existed, you might want to edit it out of the intro :P In any event, I don't see how can having both versions instead of just one bother anyone. More fighter variety is good.
Title: Re: The official Diaspora eyecandy thread
Post by: Revan on February 24, 2010, 09:09:53 am
More fighter variety is good.
Full Ack!
Title: Re: The official Diaspora eyecandy thread
Post by: Locutus of Borg on February 25, 2010, 03:03:37 pm
Well, let's just make up an explanation.

The Cylons realized that the humans could blow up a resurrection ship, so they built newer raiders with more memory capacity so that they wouldn't need to die a few times to have a lot of experience.

[/bsing]
Title: Re: The official Diaspora eye candy thread
Post by: Kurtz on February 26, 2010, 09:14:26 pm
I really like these new raiders, but I prefer the originals, they are more elegant and I think they seem more alive. But I didn't see them in-game so maybe I'm wrong.
Title: Re: The official Diaspora eyecandy thread
Post by: torc on March 04, 2010, 03:12:35 am
am i the only one that prefere inhouse ships? the background of the battle too is better than the old one... and i really love mkVII E
Title: Re: The official Diaspora eyecandy thread
Post by: CooperHawkes on March 04, 2010, 03:30:35 am
Blasphemy!

seriously, dont start the "why zoic is better than the inhouse-team"-discussion. You could fill pages and the result would always be zoic > inhouse.
Title: Re: The official Diaspora eyecandy thread
Post by: torc on March 05, 2010, 09:28:53 am
frack you!!!!  ;)  ;)  ;)
Title: Re: The official Diaspora eyecandy thread
Post by: Angelus on March 05, 2010, 01:29:54 pm
am i the only one that prefere inhouse ships? the background of the battle too is better than the old one...


(http://i653.photobucket.com/albums/uu258/_Angelus_/Centurion%20Says/No2.png)
Title: Re: The official Diaspora eyecandy thread
Post by: Thaeris on March 05, 2010, 03:38:13 pm
I'd like to see that Mk. VIIE with a nuke attached, if that's possible...

 :D
Title: Re: The official Diaspora eyecandy thread
Post by: karajorma on March 05, 2010, 06:21:04 pm
am i the only one that prefere inhouse ships? the background of the battle too is better than the old one... and i really love mkVII E

Which MK VIIe? The Diaspora MK VIIe is our own design and isn't something seen in the show.
Title: Re: The official Diaspora eyecandy thread
Post by: torc on March 06, 2010, 07:42:54 am
the viper mk vII-e i knew that was the modified viper seen in inhouse cgi (see maelstrom episode)...
Title: Re: The official Diaspora eyecandy thread
Post by: newman on March 06, 2010, 09:21:45 am
AFAIK that's not the VII-E, it's a retconed normal mkVII
Title: Re: The official Diaspora eyecandy thread
Post by: Thaeris on March 06, 2010, 11:39:01 am
There's no two-seat Vipers in the new BSG as far as I know, so it's definately not a strike fighter variant. I'd say Mk.VI or Mk.VIII would be a possible title for the retconned "advanced" Viper.

I'd still like to see bombs on a Viper, though...  :nervous:
Title: Re: The official Diaspora eyecandy thread
Post by: newman on March 06, 2010, 12:17:54 pm
I'd say Mk.VI or Mk.VIII would be a possible title for the retconned "advanced" Viper.

It's just not different enough to call it that. It's simply a retcon, one among the many inhouse did.
Title: Re: The official Diaspora eyecandy thread
Post by: Thaeris on March 06, 2010, 12:37:12 pm
Well, from some images in-series, I'd assume the Viper Mk.III wasn't that much different from the Mk.II. The cockpit diagram presented to the trainee pilots was that of the Mk.III cockpit, after all.
Title: Re: The official Diaspora eyecandy thread
Post by: newman on March 06, 2010, 12:48:25 pm
Huh? Nothing regarding the viper mk3 was ever seen in the show.
Title: Re: The official Diaspora eyecandy thread
Post by: Thaeris on March 06, 2010, 12:50:39 pm
First or second season I think: you never actually see the Mk.III's hull, but you see the cockpit diagram. This is when Thrace is training the new pilots. Also, it's been a pretty long time since I've seen the series. I could be remembering something improperly... But I don't think so.
Title: Re: The official Diaspora eyecandy thread
Post by: newman on March 06, 2010, 12:54:17 pm
I distinctly remember Starbuck showing them the Viper mk2 and saying that they've never flown anything like it "...so don't think you have". All the trainees were trained on the mk2's, showing them diagrams of a mk3 cockpit would be silly in two ways: 1) why show people the cockpit of a fighter version they'll never fly, since they're trained on the mk2's, and 2) showing a mk3 cockpit would mean they have to make the mk3 cockpit first. Just for that? What's the point, when they never show the mk3 viper and already have the mk2 ready?
Pretty sure you remembered it wrong. Nothing regarding the mk3 was ever seen in the show.
Title: Re: The official Diaspora eyecandy thread
Post by: General Battuta on March 06, 2010, 01:19:58 pm
First or second season I think: you never actually see the Mk.III's hull, but you see the cockpit diagram. This is when Thrace is training the new pilots. Also, it's been a pretty long time since I've seen the series. I could be remembering something improperly... But I don't think so.

That was the Mark II.

The only Vipers ever mentioned or seen in the show were the Mark II and the Mark VII.
Title: Re: The official Diaspora eyecandy thread
Post by: Snagger on March 06, 2010, 02:30:23 pm
am i the only one that prefere inhouse ships? the background of the battle too is better than the old one... and i really love mkVII E
Yes, you are the only one.  All of the retcons were awful, be they Vipers, Centurions, Raiders or Basestars.  The in-house team had terrible taste and there was no reason to screw up what were wonderful designs.
Title: Re: The official Diaspora eyecandy thread
Post by: newman on March 06, 2010, 02:52:44 pm
All of the retcons were awful, be they Vipers, Centurions, Raiders or Basestars.  The in-house team had terrible taste and there was no reason to screw up what were wonderful designs.

Whoever doesn't share that opinion is wrong. Plain and simple :P
Title: Re: The official Diaspora eyecandy thread
Post by: torc on March 09, 2010, 05:08:02 pm
as you wish...  :confused:
@karajorma: take a look at this one: http://www.timeslipcreations.com/Catalog_Sci-Fi_Ships_001.html
...that's why i believed the viper mk VII-E was the inhouse version.  :).
any pics of your new viper?  :)
Title: Re: The official Diaspora eyecandy thread
Post by: Angelus on March 10, 2010, 04:01:59 pm
as you wish...  :confused:
@karajorma: take a look at this one: http://www.timeslipcreations.com/Catalog_Sci-Fi_Ships_001.html
...that's why i believed the viper mk VII-E was the inhouse version.  :).
any pics of your new viper?  :)


That's the Viper MkVII design we saw in the show, no clue why the people on that site assume it's a MkVIIE.
Either they used real military Planes as example for that naming, or they are BtrL fans, 'cause the MKVIIE is a older design by Starslayer, which was introduced years back on GW, Starslayers MkVII is a 2 seater/ Bomber, though.

He should sue them for stealing tha names. :P
Title: Re: The official Diaspora eyecandy thread
Post by: torc on March 18, 2010, 04:58:11 pm
maybe another little video trailer of the theseus or basestar or viper (or whatever you want  :p ) must be great for our hearts   ;)
Title: Re: The official Diaspora eyecandy thread
Post by: karajorma on March 18, 2010, 10:09:22 pm
Funny you should say that. I was planning to upload some pics I took earlier this week anyway.

(http://www.diaspora-game.com/images/screens/screen_016_raider.png)
(http://www.diaspora-game.com/images/screens/screen_017_raider.png)
(http://www.diaspora-game.com/images/screens/screen_018_raider.png)
(http://www.diaspora-game.com/images/screens/screen_019_raider.png)
(http://www.diaspora-game.com/images/screens/screen_020_heavy_raider.png)
(http://www.diaspora-game.com/images/screens/screen_021_heavy_raider.png)
(http://www.diaspora-game.com/images/screens/screen_022_mk_vii.png)
(http://www.diaspora-game.com/images/screens/screen_023_raider.png)



Title: Re: The official Diaspora eyecandy thread
Post by: Fish on March 18, 2010, 10:42:08 pm
Ohh, that's pretty :)
Title: Re: The official Diaspora eyecandy thread
Post by: FraktuRe on March 19, 2010, 02:29:06 am
How do you expect me to blow stuff up when all I want to do is sit there and look at the pretty ships.
Title: Re: The official Diaspora eyecandy thread
Post by: General Battuta on March 19, 2010, 02:39:52 am
It's the skyboxes that get me. Lord.
Title: Re: The official Diaspora eyecandy thread
Post by: Master_Drow on March 19, 2010, 06:33:05 am
well it looks like im going to have to upgrade my cpu, gpu, ram, graphics card, and just about anything else on my comp just to start this game.

But you know what it will TOTALLY be worth it. :D
Title: Re: The official Diaspora eyecandy thread
Post by: karajorma on March 19, 2010, 06:48:55 am
I wouldn't be too certain unless your PC is really old/poor. Minimum specs for Diaspora are still surprisingly low.
Title: Re: The official Diaspora eyecandy thread
Post by: Kurtz on March 19, 2010, 07:21:14 am
The fire effect est great.

My PC can run Fallout 3 and Oblivion, do you think it's ok for Diaspora?
Title: Re: The official Diaspora eyecandy thread
Post by: karajorma on March 19, 2010, 07:24:46 am
Covered in the FAQ actually.

Quote
Will I need a super powerful PC to run the game?

Anything moderately powerful from the last few years should run the game well but the absolute minimum specs required for the engine have proved to be pretty low actually. If your computer can run most modern games it will run Diaspora.
Title: Re: The official Diaspora eyecandy thread
Post by: Kurtz on March 19, 2010, 08:08:14 am
Ok i'm sorry. :)
Title: Re: The official Diaspora eyecandy thread
Post by: torc on March 19, 2010, 03:16:07 pm
i read in your mind karajorma  :D i think next week you should release the game  :pimp:
p.s:as i see you love to fly with raiders  :D but the inhouse version of the viper mk VII will be available? (the raider seems the 2nd version or am i wrong?)
Title: Re: The official Diaspora eyecandy thread
Post by: StarSlayer on March 19, 2010, 03:46:17 pm
i read in your mind karajorma  :D i think next week you should release the game  :pimp:
p.s:as i see you love to fly with raiders  :D but the inhouse version of the viper mk VII will be available? (the raider seems the 2nd version or am i wrong?)

For R1?  Not unless a modeled, UV'd, textured, tabled one suddenly appears from hammer space.  Personally I'm not particularly chomping at the bit to see it made either, looks like a VII crossbred with a dustbuster.
Title: Re: The official Diaspora eyecandy thread
Post by: torc on March 19, 2010, 03:56:56 pm
as i ever said, for me the inhouse MKVII is the best viper of all times and i already know that many people of this forum don't agree  :( .
anyway those are my (BAD) tastes  ;)  and for me too makes no difference the presence of the inhouse viper  ;)
however, i think this must be a little improvement to bring the mod near to the complete BSG opera...this is simply my point of view and i repeat :after all is the same: mine was just a question :)
Title: Re: The official Diaspora eyecandy thread
Post by: SpardaSon21 on March 19, 2010, 04:23:49 pm
What the heck is "hammer space" StarSlayer?  I know you are talking about the model appearing out of thin air, but why the term "hammer space"?
Title: Re: The official Diaspora eyecandy thread
Post by: The E on March 19, 2010, 04:26:10 pm
Say goodbye to your day, SpardaSon (http://tvtropes.org/pmwiki/pmwiki.php/Main/Hammerspace)
Title: Re: The official Diaspora eyecandy thread
Post by: Mongoose on March 19, 2010, 04:41:01 pm
Nooooooooo...
Title: Re: The official Diaspora eyecandy thread
Post by: newman on March 19, 2010, 06:00:27 pm
I still think the inhouse mk7 is a retcon and not a sub-variant. As in, they pretended that was the same one we've been seeing so far and it always looked like that. Whatever the case I very much doubt it will appear in R1, as we already have the zoic variant and need to spend time on other stuff so we can roll r1 out already.
Title: Re: The official Diaspora eyecandy thread
Post by: Kurtz on March 19, 2010, 06:21:30 pm
Some questions :

Who or what is Zoic?
And what is the inhouse version?  :)
Title: Re: The official Diaspora eyecandy thread
Post by: Angelus on March 19, 2010, 06:47:50 pm
Some questions :

Who or what is Zoic?
And what is the inhouse version?  :)

Zoic was the company responsible for all the CGI shots of BSG, a inhouse team took over later.
I guess you know what a MkVII from season one looks like, here's the MVII variant by inhouse:

http://en.battlestarwiki.org/wiki/File:Viper_Mk_VII_Retcon_Profile.jpg


I do believe that the inhouse Viper is a variant as both Vipers were seen together on screen.
Title: Re: The official Diaspora eyecandy thread
Post by: Rodo on March 19, 2010, 07:18:43 pm
fuuuu... nice shots.

Oh man, this one will surely make some headz turn FS2's way right?
Title: Re: The official Diaspora eyecandy thread
Post by: Kurtz on March 20, 2010, 06:26:20 am
Some questions :

Who or what is Zoic?
And what is the inhouse version?  :)

Zoic was the company responsible for all the CGI shots of BSG, a inhouse team took over later.
I guess you know what a MkVII from season one looks like, here's the MVII variant by inhouse:

http://en.battlestarwiki.org/wiki/File:Viper_Mk_VII_Retcon_Profile.jpg


I do believe that the inhouse Viper is a variant as both Vipers were seen together on screen.

Ok, thanks for your answers.
Title: Re: The official Diaspora eyecandy thread
Post by: SGT_R22eR on March 22, 2010, 02:07:38 pm
i read in your mind karajorma  :D i think next week you should release the game  :pimp:
p.s:as i see you love to fly with raiders  :D but the inhouse version of the viper mk VII will be available? (the raider seems the 2nd version or am i wrong?)

For R1?  Not unless a modeled, UV'd, textured, tabled one suddenly appears from hammer space.  Personally I'm not particularly chomping at the bit to see it made either, looks like a VII crossbred with a dustbuster.

 :lol:   I couldn't even think of a better way to describe it....  :lol:
Title: Re: The official Diaspora eyecandy thread
Post by: Colonol Dekker on March 22, 2010, 04:59:52 pm
So far i've seen one page in an eyecandy thread, without any eyecandy. :p
Title: Re: The official Diaspora eyecandy thread
Post by: Wolfy on March 22, 2010, 08:22:35 pm
So far i've seen one page in an eyecandy thread, without any eyecandy. :p

There'll be eyecandy when Eyecandy is ready. in the mean time, there's always Chocolate ^^
Title: Re: The official Diaspora eyecandy thread
Post by: karajorma on March 22, 2010, 11:49:59 pm
What are you complaining about? I posted new pics less than a week ago!
Title: Re: The official Diaspora eyecandy thread
Post by: Colonol Dekker on March 23, 2010, 12:36:23 am
I'm joshing ya, ;) i've not done a single screen yet myself.
 
Title: Re: The official Diaspora eyecandy thread
Post by: KewlToyZ on March 24, 2010, 03:59:15 pm
That Raider image was a beauty.
I like the way the model appears to have some FOV tweaks to make the scenery a bit more open and wall eyed.
Title: Re: The official Diaspora eyecandy thread
Post by: Wolfy on March 24, 2010, 04:09:03 pm
What are you complaining about? I posted new pics less than a week ago!

And very nice they where too :D
Title: Re: The official Diaspora eyecandy thread
Post by: Lt.Cannonfodder on June 26, 2010, 12:25:53 am
A doodle.

(http://i49.tinypic.com/2u4r8ug.jpg)
Title: Re: The official Diaspora eyecandy thread
Post by: kedrednael on June 26, 2010, 08:58:38 am
Oo that nebula is a beauty  :)  :D
Could it get a red light source like a sun or explosion, than the schips flying there would look even more real.
I mean like the 4th picture from page 14.
Title: Re: The official Diaspora eyecandy thread
Post by: Lt.Cannonfodder on June 28, 2010, 01:27:49 am
Moar doodles.

(http://i45.tinypic.com/22yzk4.jpg)
Title: Re: The official Diaspora eyecandy thread
Post by: NGTM-1R on June 28, 2010, 01:52:29 am
You got dead cylon goop on the rings.
Title: Re: The official Diaspora eyecandy thread
Post by: Bilal18 on June 28, 2010, 04:46:30 am
Those screenshots are jaw-droppingly wonderful. Excellent work guys. Very much looking forward to getting my hands on this :)
Title: Re: The official Diaspora eyecandy thread
Post by: Sidestep on June 28, 2010, 12:05:59 pm
Moar doodles.

(http://i45.tinypic.com/22yzk4.jpg)

Beautiful scenery.
The Viper looks very lonely in the expanse of stunning space.
Title: Re: The official Diaspora eyecandy thread
Post by: Angelus on June 28, 2010, 02:02:10 pm
...which makes the two Basestars in the Background even more menacing in this scene.
Title: Re: The official Diaspora eyecandy thread
Post by: Mobius on June 29, 2010, 11:21:40 am
I guess you used a model file for that planet, right?
Title: Re: The official Diaspora eyecandy thread
Post by: The E on June 29, 2010, 11:23:07 am
Why would you want to do that, if you can make an awesome skybox instead?

3D planets on the scale depicted there are at best impractical in FSO.
Title: Re: The official Diaspora eyecandy thread
Post by: General Battuta on June 29, 2010, 12:38:26 pm
It's a skybox, and by god what a skybox.
Title: Re: The official Diaspora eyecandy thread
Post by: Mobius on June 29, 2010, 01:43:29 pm
It's the ring's 3D effect which led me to suspect that. Besides, there are skyboxes which make use of planet models...
Title: Re: The official Diaspora eyecandy thread
Post by: Shade on June 29, 2010, 02:16:37 pm
There are. But this is not one of them.
Title: Re: The official Diaspora eyecandy thread
Post by: chapel on July 09, 2010, 07:54:48 am
Can we haz MOAR?...

j/k

I've been a long time lurker, just wanted to chime in and say... OMFG! I am a massive fan of the BSG universe and of BTRL (I'm aware of the history between it and Diaspora). Just wanted to thank you the team for the effort you're putting into this and like all the others am drooling for RC1 (or is it just R1?).

waiting patiently...

whiskey aka chapel
Title: Re: The official Diaspora eyecandy thread
Post by: Shade on July 09, 2010, 08:02:12 am
Quote
Can we haz MOAR?...
Yes. No promise on when though :p

And it is R1. RC would stand for Release Candidate, and as such would be an internal version for testing which would only be released as R1 if it was found sufficiently stable, balanced and awesome.

As for the rest, great to see people are interested in what we do, and posts like yours are much appreciated :)
Title: Re: The official Diaspora eyecandy thread
Post by: Lt.Cannonfodder on July 09, 2010, 11:49:39 am
Distractions, bad distractions!

(http://i32.tinypic.com/29y5f5z.jpg)
Title: Re: The official Diaspora eyecandy thread
Post by: Aardwolf on July 09, 2010, 12:41:55 pm
But do you have a cursor yet?
Title: Re: The official Diaspora eyecandy thread
Post by: NGTM-1R on July 09, 2010, 03:54:49 pm
But do you have a cursor yet?

They use a small version of the Viper model.
Title: Re: The official Diaspora eyecandy thread
Post by: Sushi on July 09, 2010, 07:25:56 pm
But do you have a cursor yet?

They use a small version of the Viper model.

What is this? A spaceship for ants?!

It needs to be at least three times bigger!
Title: Re: The official Diaspora eyecandy thread
Post by: StarSlayer on July 09, 2010, 08:16:26 pm
But do you have a cursor yet?

They use a small version of the Viper model.

What is this? A spaceship for ants?!

It needs to be at least three times bigger!
javascript:void(0);


How can we be expected to teach nuggets to learn how to fly if they can't even fit inside the fighter?!
Title: Re: The official Diaspora eyecandy thread
Post by: Lt.Cannonfodder on July 22, 2010, 04:24:17 pm
So sleepy now.

(http://i28.tinypic.com/2a8rul5.png)
Title: Re: The official Diaspora eyecandy thread
Post by: Colonol Dekker on July 22, 2010, 04:31:19 pm
Yawn.
 
Is that the best you can do?
:nervous:
Title: Re: The official Diaspora eyecandy thread
Post by: Lt.Cannonfodder on July 22, 2010, 04:35:10 pm
Yes.

Think I'll go delete the whole thing since it's not good enough for you.
Title: Re: The official Diaspora eyecandy thread
Post by: The E on July 22, 2010, 04:37:13 pm
Ignore Dekker, it's looking awesome.

Might I assume this to be a render for a cutscene or ani?
Title: Re: The official Diaspora eyecandy thread
Post by: Colonol Dekker on July 22, 2010, 04:39:49 pm
Chill Lt I think it's the sexysoup(c) really. :)
 
 
I've never said a bad thing about this mod ;)
Title: Re: The official Diaspora eyecandy thread
Post by: Lt.Cannonfodder on July 22, 2010, 04:45:22 pm
Yea, cutscene it is. Intro actually.

Should get back to work with interface but I like doing cutscenes a lot more :P
Title: Re: The official Diaspora eyecandy thread
Post by: Rodo on July 22, 2010, 11:02:12 pm
****, that's a really cool shot.
Title: Re: The official Diaspora eyecandy thread
Post by: ktistai228 on July 23, 2010, 12:33:31 am
for a second there I actually thought it was a screenshot from the series...
wait.. I'm still thinking that!!!
Title: Re: The official Diaspora eyecandy thread
Post by: Lt.Cannonfodder on July 23, 2010, 01:56:07 am
You should. Everything apart from the models is done exactly the way it was done in the show.
Title: Re: The official Diaspora eyecandy thread
Post by: Fish on July 23, 2010, 04:39:00 am
That's fantastic!

Literally, AND figuratively.
Title: Re: The official Diaspora eyecandy thread
Post by: Demitri on July 23, 2010, 07:00:44 am
Cant make it out quite clearly, what's the battlestar lurking in the background? Or should I say, what type of battlestar is that in the background?
Title: Re: The official Diaspora eyecandy thread
Post by: newman on July 23, 2010, 07:04:41 am
Cant make it out quite clearly, what's the battlestar lurking in the background? Or should I say, what type of battlestar is that in the background?

That'd be the Sobek Class battlestar Theseus.
Title: Re: The official Diaspora eyecandy thread
Post by: [Wolf]Maverick on July 23, 2010, 07:29:57 am
Great Shot, keep up the great work.
I hope we see some release (demo, trailer, intro) in the forseeable future.

Mav
Title: Re: The official Diaspora eyecandy thread
Post by: Demitri on July 23, 2010, 07:32:53 am
That'd be the Sobek Class battlestar Theseus.
Ah! I did wonder that but wasn't sure as it looked very similar to the Galactica-type battlestar. Anyhoo, awesome work folks. As always!
Title: Re: The official Diaspora eyecandy thread
Post by: Lt.Cannonfodder on July 23, 2010, 10:09:58 am
We'll show off more of Theseus a bit later on, I'm pretty sure you guys are gonna love it :)
Title: Re: The official Diaspora eyecandy thread
Post by: Sushi on July 23, 2010, 03:38:22 pm
We'll show off more of Theseus a bit later on, I'm pretty sure you guys are gonna love it :)

Definitely. Bring extra pants, and maybe some ready-to-inhale oxygen.
Title: Re: The official Diaspora eyecandy thread
Post by: Angreifer on July 23, 2010, 04:21:07 pm
That shot is freakin' awesome. I seriously thought it was a screen cap from the series. Well done! Sooo looking forward to the finished product.
Title: Re: The official Diaspora eyecandy thread
Post by: kedrednael on July 24, 2010, 02:55:42 am
it's incredible  :), the only way to tell this is not a screen from the show is because the galactica isn't in it but the Theseus.
But I thought the freespace engine wasn't able to show dynamic shadows. like you see here on the basestars.
Title: Re: The official Diaspora eyecandy thread
Post by: Ace on July 24, 2010, 04:10:38 am
That's from the intro cutscene, but in-game film grain effects and such can also be done.
Title: Re: The official Diaspora eyecandy thread
Post by: Master_Drow on July 24, 2010, 07:15:28 am
ok these photos are seriously getting "lifelike", well more like series like. But that is fraking amazing! Can't wait to play!
Title: Re: The official Diaspora eyecandy thread
Post by: KewlToyZ on July 25, 2010, 09:09:35 pm
Those models are sickeningly awesome. beautiful work guys!!
Title: Re: The official Diaspora eyecandy thread
Post by: Reprobator on July 26, 2010, 03:41:00 am
Awesome is the word ! :yes:
Title: Re: The official Diaspora eyecandy thread
Post by: Snagger on July 31, 2010, 10:43:11 am
Astonishing - truly on par with screen captures from the show.  Obviously, you won't apply the grainy effect in-game, but if the visuals are anything like that, it's going to embarrass a lot of professional games writers.
Title: Re: The official Diaspora eyecandy thread
Post by: newman on July 31, 2010, 10:45:09 am
Obviously, you won't apply the grainy effect in-game, but if the visuals are anything like that, it's going to embarrass a lot of professional games writers.

It's not that obvious tbh. I hear it's quite possible to pull it off as a post processing thing in the engine. Whether or not we end up really doing it I can't say for sure, but it's not impossible.
Title: Re: The official Diaspora eyecandy thread
Post by: Lt.Cannonfodder on July 31, 2010, 11:21:09 am
Post processing effects are possible and something we'd dearly love to have, but at the moment we can't make use of them. From what I gathered the only coder working on post processing left some time ago and no one has picked up the work after him, meaning there's no one to fix bugs and maintain the code.
Title: Re: The official Diaspora eyecandy thread
Post by: Mobius on July 31, 2010, 11:29:27 am
Uh? Who's that?
Title: Re: The official Diaspora eyecandy thread
Post by: General Battuta on July 31, 2010, 11:35:15 am
Uh? Who's that?

Hery.
Title: Re: The official Diaspora eyecandy thread
Post by: newman on July 31, 2010, 11:52:02 am
Well, yea, I'm just saying it's not impossible in theory. Just probably won't happen any time soon..
Title: Re: The official Diaspora eyecandy thread
Post by: Mobius on July 31, 2010, 11:58:13 am
Hery.

Just used the "search members" function. All I have to say is: :(.
Title: Re: The official Diaspora eyecandy thread
Post by: NGTM-1R on July 31, 2010, 06:29:29 pm
It's not that obvious tbh. I hear it's quite possible to pull it off as a post processing thing in the engine. Whether or not we end up really doing it I can't say for sure, but it's not impossible.

Maybe not to you, but they did it in ME1 and it drove me insane when it was turned on.
Title: Re: The official Diaspora eyecandy thread
Post by: Deckard on August 11, 2010, 03:38:49 pm
So sleepy now.

(http://i28.tinypic.com/2a8rul5.png)

That's a damn cool screen capture, man!!. I want MOAR! :D
Title: Re: The official Diaspora eyecandy thread
Post by: torc on August 11, 2010, 03:42:52 pm
So sleepy now.

(http://i28.tinypic.com/2a8rul5.png)

That's a damn cool screen capture, man!!. I want MOAR! :D

love post processing!!!!
just another question... is there any new pics about cockpits? i'd like to see some mk VII internal  :)
Title: Re: The official Diaspora eyecandy thread
Post by: newman on August 11, 2010, 05:30:49 pm
So would I :) When it's done, we'll post shots. Should be soon but it depends a lot on how much real life (tm) gets in the way.
Title: Re: The official Diaspora eyecandy thread
Post by: torc on August 11, 2010, 05:49:03 pm
thanks for the answer newman.
Title: Re: The official Diaspora eyecandy thread
Post by: Aardwolf on August 14, 2010, 04:40:47 pm
Those aren't ingame, those are renders from their opening cutscene.

Amirite?
Title: Re: The official Diaspora eyecandy thread
Post by: torc on August 14, 2010, 05:24:54 pm
i know aardwolf, hope will be implemented one day in game too  :yes:
Title: Re: The official Diaspora eyecandy thread
Post by: Lt.Cannonfodder on August 15, 2010, 11:07:36 pm
(http://i38.tinypic.com/1zbf3as.png)

Damn greebles...
Title: Re: The official Diaspora eyecandy thread
Post by: kedrednael on August 17, 2010, 06:32:29 am
NICE  :D ;) :)
can't wait to see it with textures  :p
will we be able to land on the hangar deck?
Title: Re: The official Diaspora eyecandy thread
Post by: newman on August 17, 2010, 06:42:11 am
NICE  :D ;) :)
can't wait to see it with textures  :p
will we be able to land on the hangar deck?

Don't see why not if the plot calls for it. It'll certainly be physically possible.
Title: Re: The official Diaspora eyecandy thread
Post by: Lt.Cannonfodder on August 17, 2010, 07:06:28 am
I wouldn't recommend it though since I was planning on putting this on the hangar wall (NSFW): http://www.cracked.com/blog/wp-content/uploads/2010/06/burt-reynolds.jpg
Title: Re: The official Diaspora eyecandy thread
Post by: kedrednael on August 18, 2010, 06:38:58 am
I wouldn't recommend it though since I was planning on putting this on the hangar wall (NSFW): http://www.cracked.com/blog/wp-content/uploads/2010/06/burt-reynolds.jpg

I'll never land in that hangar bay!  :ick:

lol
Title: Re: The official Diaspora eyecandy thread
Post by: General Battuta on August 18, 2010, 11:49:44 am
I wouldn't recommend it though since I was planning on putting this on the hangar wall (NSFW): http://www.cracked.com/blog/wp-content/uploads/2010/06/burt-reynolds.jpg


ooooh baby
Title: Re: The official Diaspora eyecandy thread
Post by: StarSlayer on August 18, 2010, 12:03:12 pm
I wouldn't recommend it though since I was planning on putting this on the hangar wall (NSFW): http://www.cracked.com/blog/wp-content/uploads/2010/06/burt-reynolds.jpg

You neglected to mention we're skinning one of the Colonial Movers containers like this:
(http://2.bp.blogspot.com/_g6OB3VDfHew/TC4iMPKFwoI/AAAAAAAAANk/KqhMp6lkbPQ/s1600/snowman+rig+2.jpg)
Title: Re: The official Diaspora eyecandy thread
Post by: Lt.Cannonfodder on August 18, 2010, 01:05:16 pm
That's too mild. I'd rather emotionally cripple people for life with our easter eggs.
Title: Re: The official Diaspora eyecandy thread
Post by: Rodo on August 18, 2010, 01:36:39 pm
nooooouuu! my eyes hurt!!!
Title: Re: The official Diaspora eyecandy thread
Post by: StarSlayer on August 18, 2010, 03:05:14 pm
That's too mild. I'd rather emotionally cripple people for life with our easter eggs.

It's from "Smokey and the Bandit" (http://en.wikipedia.org/wiki/Smokey_and_the_Bandit) you uncultured neobarb.   How on earth your country garnered best nation in the world I can only guess.  :P
Title: Re: The official Diaspora eyecandy thread
Post by: chief1983 on August 18, 2010, 03:11:40 pm
Love that movie.
Title: Re: The official Diaspora eyecandy thread
Post by: kedrednael on September 21, 2010, 12:53:22 pm
any screenies this last moth??  :nervous: :shaking: :wtf: :o
nothing happend this month, is the project slowing down a bit or are you just doing something else than making stuff that makes making screenies possible?
Title: Re: The official Diaspora eyecandy thread
Post by: newman on September 21, 2010, 01:08:13 pm
A lot is going on, be patient.
Title: Re: The official Diaspora eyecandy thread
Post by: MR_T3D on September 21, 2010, 03:52:54 pm
A lot is going on, be patient.
I figure you're pretty damn close to release, aren't you...
Title: Re: The official Diaspora eyecandy thread
Post by: General Battuta on September 21, 2010, 04:04:07 pm
A lot is going on, be patient.
I figure you're pretty damn close to release, aren't you...

No. I'm sure we'll hear when they are.
Title: Re: The official Diaspora eyecandy thread
Post by: karajorma on September 21, 2010, 09:50:24 pm
We're still building ships and models for R1. In general if you haven't seen it yet, that's cause it's not done yet. So since you've only seen the Raptor cockpit that should give you a clue about other things we still need.

We're not intentionally keeping people in the dark here. Whenever we have something done we'll show it off. When we get close you'll know cause you'll hear us talk about the beta test, multiplayer testing and voice acting.
Title: Re: The official Diaspora eyecandy thread
Post by: kedrednael on September 22, 2010, 07:35:24 am
We're still building ships and models for R1. In general if you haven't seen it yet, that's cause it's not done yet. So since you've only seen the Raptor cockpit that should give you a clue about other things we still need.

We're not intentionally keeping people in the dark here. Whenever we have something done we'll show it off. When we get close you'll know cause you'll hear us talk about the beta test, multiplayer testing and voice acting.

okay, ty for the information and quick responce.
Title: Re: The official Diaspora eyecandy thread
Post by: SpardaSon21 on September 22, 2010, 11:39:40 am
We're still building ships and models for R1. In general if you haven't seen it yet, that's cause it's not done yet. So since you've only seen the Raptor cockpit that should give you a clue about other things we still need.

We're not intentionally keeping people in the dark here. Whenever we have something done we'll show it off. When we get close you'll know cause you'll hear us talk about the beta test, multiplayer testing and voice acting.
You aren't going to be waiting for 3.6.14 to be released, are you? :P
Title: Re: The official Diaspora eyecandy thread
Post by: chief1983 on September 22, 2010, 02:26:28 pm
The next SCP release probably won't be as far off as you think.
Title: Re: The official Diaspora eyecandy thread
Post by: ethaninja on October 04, 2010, 12:09:37 am
Die Toasters! aka Colonial Missiles for wasting those nasty robots.

(http://i37.tinypic.com/343pzwk.png)

Modeling and texturing by myself and newman, some designs based on StarSlayer's drawings.

What did you use to make that realisticy metal texture on the missiles and bombs?
Title: Re: The official Diaspora eyecandy thread
Post by: Lt.Cannonfodder on October 04, 2010, 01:35:11 am
Combination of knowing what you are doing in both Photoshop and Lightwave. There's really no special trick :)
Title: Re: The official Diaspora eyecandy thread
Post by: newman on October 04, 2010, 03:42:13 am
Oi, one of those was done in max :P
Title: Re: The official Diaspora eyecandy thread
Post by: eldain on October 05, 2010, 02:27:43 am
did I mention I etched the metal pieces and welded them together...

Title: Re: The official Diaspora eyecandy thread
Post by: newman on October 05, 2010, 03:09:45 am
In an alternate reality, sure. In this one you haven't had anything to do with any of the missiles above :P
Title: Re: The official Diaspora eyecandy thread
Post by: Lt.Cannonfodder on October 05, 2010, 11:19:18 am
Oi, one of those was done in max :P
Yes, but the cool render is from LW :P
Title: Re: The official Diaspora eyecandy thread
Post by: newman on October 05, 2010, 12:04:24 pm
And that LW was run on windows. So really, all credit for most of Diaspora work should go to Bill :D
Title: Re: The official Diaspora eyecandy thread
Post by: Lt.Cannonfodder on October 05, 2010, 12:30:10 pm
I'd rather take the said credit thank you very much.

Though you did help a bit.
Title: Re: The official Diaspora eyecandy thread
Post by: ethaninja on October 06, 2010, 12:45:48 am
Combination of knowing what you are doing in both Photoshop and Lightwave. There's really no special trick :)

That's amazing ;D
I so can't wait for all this to be release.
Title: Re: The official Diaspora eyecandy thread
Post by: FUBAR-BDHR on October 06, 2010, 01:29:10 am
Just remember you 2 they are nothing but eye candy sitting on a shelf without us converters and tablers :P
Title: Re: The official Diaspora eyecandy thread
Post by: newman on October 06, 2010, 03:18:41 am
Though you did help a bit.

You'd better be talking about the missiles. Or I'll have my ships nuke you :P

Just remember you 2 they are nothing but eye candy sitting on a shelf without us converters and tablers :P

Wait, I thought this game was cf's and my own personal portfolio, with the rest of the stuff being just a necessary evil?
Title: Re: The official Diaspora eyecandy thread
Post by: Sushi on October 23, 2010, 01:52:43 pm
It's been too long without pics.

(http://img408.imageshack.us/img408/4787/screen0011c.png)
(http://img294.imageshack.us/img294/411/screen0025.png)
(http://img227.imageshack.us/img227/6155/screen0035.png)
Title: Re: The official Diaspora eyecandy thread
Post by: Thaeris on October 23, 2010, 03:09:28 pm
If I may make a request, can we see a shot of how the Viper cockpits are coming along?

 ;7
Title: Re: The official Diaspora eyecandy thread
Post by: Fish on October 24, 2010, 02:25:08 am
Those missile trails are great!
Title: Re: The official Diaspora eyecandy thread
Post by: Rodo on October 24, 2010, 03:27:46 pm
There's something funny about that orange-ish explotion on the first and second shots, I recon it should look better as an animation right?

btw, loving the planet background :yes:
Title: Re: The official Diaspora eyecandy thread
Post by: General Battuta on October 24, 2010, 03:34:37 pm
btw, loving the planet background :yes:

skybox power
Title: Re: The official Diaspora eyecandy thread
Post by: ethaninja on October 25, 2010, 07:28:53 pm
btw, loving the planet background :yes:

skybox power

Those Skyboxs are the biggest tease. It makes me really wish I could fly there :P
Title: Re: The official Diaspora eyecandy thread
Post by: kedrednael on October 28, 2010, 02:50:04 pm
Oooo nice :)
Lots of rockets,
Is that the destruction of the colonies? There are lights on the nice planet.
Title: Re: The official Diaspora eyecandy thread
Post by: Mobius on November 15, 2010, 11:49:00 am
Take a look at the WIP Diaspora Gallery (http://www.gamesource.it/console/pc/Scheda/Diaspora/Galleria/)! :)
Title: Re: The official Diaspora eyecandy thread
Post by: Hades on November 15, 2010, 03:49:48 pm
That looks really nice.

BTW, have you Diaspora guys managed to get Hobbes on the line for that Demosthenes ship of his for use in Diaspora yet?
Title: mk7 Cockpit
Post by: newman on December 06, 2010, 08:47:40 am
There's been a lot of questions about the mark 7 cockpit progress, and finally we're at a point where we can show something. The original model was done by Nighteyes, we set a polycount and he did the model very well inside those limits. However, when we were looking at that 8k model we decided that it needs a more flexible poly limit - the reasoning behind this was that firstly, there can only ever be one of these rendered in a mission at any given point, and secondly, unlike ships you will always see it from a very close range. Since this is the mk7 cockpit, it will definitely be one of the things the player will be staring a lot at, so we felt the need to make it look as detailed as possible; a few thousand tris more would make little difference in the long run. Unfortunately by that time Nighteyes was too busy to continue working on it so I took over and did the upgrades - modeling credits go to Nighteyes with some modifications by me. I also fully unwrapped it and it's ready for texturing, which I plan to have done as soon as possible.
In the mean time, enjoy this quick render of the finished mesh:

(http://i53.tinypic.com/2nqhauf.jpg)
Title: Re: The official Diaspora eyecandy thread
Post by: torc on December 06, 2010, 09:52:02 am
simply great!!!!!!!! is perfect!!!
Title: Re: The official Diaspora eyecandy thread
Post by: Rodo on December 06, 2010, 10:00:15 am
This cockpit is so..... **** YEAH!
Title: Re: The official Diaspora eyecandy thread
Post by: Thaeris on December 06, 2010, 11:14:13 am
Thank you very kindly for posting this.  :D

Though we might be a ways off from producing cockpits for Stellar Assault, our current plan is to make fairly substantial use of normal maps in ours so as to keep the poly count down. Thus, we can have a very high poly model for generating the maps, and a lower poly in-game model which would ideally be indistinguishable from the complex version with the addition of the normal maps. Are you planning on taking such a course of action with your cockpits?
Title: Re: The official Diaspora eyecandy thread
Post by: Shade on December 06, 2010, 11:19:35 am
Normal maps will definitely be used to smooth it our further, but the mesh itself will nonetheless be fairly high-poly. This is allowable since, as newman mentioned, there will only ever be one on-screen at any given time, but that one will be seen up close and personal. So we we can afford to lavish polys on a cockpit which might be overdoing it for a fighter of which you might have twenty on-screen at once, and we're doing just that.
Title: Re: The official Diaspora eyecandy thread
Post by: Satellight on December 06, 2010, 11:23:04 am
(http://img408.imageshack.us/img408/4787/screen0011c.png)

I especially like the explosions on this picture. Very good job.  :yes:
Title: Re: The official Diaspora eyecandy thread
Post by: newman on December 06, 2010, 11:41:34 am
Thank you very kindly for posting this.  :D

Though we might be a ways off from producing cockpits for Stellar Assault, our current plan is to make fairly substantial use of normal maps in ours so as to keep the poly count down. Thus, we can have a very high poly model for generating the maps, and a lower poly in-game model which would ideally be indistinguishable from the complex version with the addition of the normal maps. Are you planning on taking such a course of action with your cockpits?

Yep. But there's one thing you should be aware of, and that is that normal maps aren't omnipotent. Especially in something like the cockpit - where a lot of elements either won't be lit directly or they'll be glowmapped  (which will, to some extent, cover up the normals on those sections). I'm planning on modeling high detail on certain parts of the cockpit and baking the normals for it, but it's a good idea to have a fairly detailed mesh on which you'll bake it to in the first place. Like I said, cockpits are a special category - unlike ships where even 10m distance is considered close, you see details starting from 20-30 cm away from you. Guess my point is, yes keep the polycount reasonable but also be aware that cockpits aren't the best place to skimp on polygons too much. There can only ever be one at a time in a mission - if you make it 5,000 tris lighter than it should be it won't look good and you won't have made much of a difference fps wise either.
Title: Re: The official Diaspora eyecandy thread
Post by: Thaeris on December 06, 2010, 11:43:36 am
Thank you both, Newman and Shade. I'll be sure to keep an eye on this, as we'll (SAFSO) be working on this at some point ourselves.

 :cool:
Title: Re: The official Diaspora eyecandy thread
Post by: torc on December 06, 2010, 04:30:41 pm
now it's time for a in-game cockpit vid!  ;)
Title: Re: The official Diaspora eyecandy thread
Post by: newman on December 06, 2010, 04:34:23 pm
Um.. yea. Probably a good idea to texture the thing first :)
Title: Re: The official Diaspora eyecandy thread
Post by: kedrednael on December 07, 2010, 02:03:11 pm
Verry nice cockpit, but shouldn't there be room for the pilots legs? and maybe some rudder pedals? I  haven't got any pictures of BSG viper cocpits of course so if it's like in the show it's great.
Title: Re: The official Diaspora eyecandy thread
Post by: kedrednael on December 07, 2010, 02:07:51 pm
I just saw the 3th diaspora trailer, verry impressive!
It looks great. Will all the flyable ships have dradis in their cockpits?
Title: Re: The official Diaspora eyecandy thread
Post by: torc on December 07, 2010, 02:57:01 pm
Um.. yea. Probably a good idea to texture the thing first :)
i'm just tired to see btrl track ir cockpit view and i've never liked the raptors  :hopping:
(not yours raptor...is amazing!) :D  :D
Title: Re: The official Diaspora eyecandy thread
Post by: newman on December 07, 2010, 03:46:42 pm
I just saw the 3th diaspora trailer, verry impressive!
It looks great. Will all the flyable ships have dradis in their cockpits?

Yep, same as you saw with the raptor - all colonial craft will have a dradis display like that. Glad you liked the trailer.
Title: Re: The official Diaspora eyecandy thread
Post by: karajorma on December 07, 2010, 06:58:15 pm
i'm just tired to see btrl track ir cockpit view and i've never liked the raptors  :hopping:
(not yours raptor...is amazing!) :D  :D


Ummm. BtRL never released the raptor.
Title: Re: The official Diaspora eyecandy thread
Post by: torc on December 08, 2010, 04:10:14 am
no kara, i've never liked the raptor in the series.... i wad kidding  :)
what about the  mk II cockpit development? and we'll see the blackbird too in the R1?
Title: Re: The official Diaspora eyecandy thread
Post by: newman on December 08, 2010, 04:50:18 am
no kara, i've never liked the raptor in the series.... i wad kidding  :)
what about the  mk II cockpit development? and we'll see the blackbird too in the R1?

Easy there cowboy, whole point of episodic releases is that we don't do everything in the first one :) There probably won't be a blackbird in R1, that ship has a very limited use. In single player it can only ever be used in a Galactica based campaign, in the missions we saw it fly in the show - there was only one ever built and it was pretty short lived at that, thanks to Lee not watching where he's driving. There will be a Blackbird eventually, but there'd be little point in having it until we're ready with the Galactica campaign.
The mk2 cockpit.. there aren't that many active artists here so there's little chance of both mk2 and mk7 cockpits being done at the same time, you'll have to be a bit more patient for it. We'd like to have it in R1, but there is a chance we might cut it out if it's not ready in time for the release; the mk2 viper isn't used in the R1 single player campaign (it will be available for multi though) so we probably won't be delaying R1 just on account of that cockpit. We're still hoping it'll make it in, though - if not, it'll be introduced in R2.
Title: Re: The official Diaspora eyecandy thread
Post by: StarSlayer on December 08, 2010, 08:52:12 am
In single player it can only ever be used in a Galactica based campaign, in the missions we saw it fly in the show - there was only one ever built and it was pretty short lived at that, thanks to Lee not watching where he's driving.

I just realized LĂ©Ă©mo's got a track record of breaking things that are given to him.  He managed to get a third of Husker's MK II blown to hell at Ragnar, totaled the Blackbird at the Rez and of course T-boned that Baseship with the Pegasus.  No way he's getting vehicle insurance.

This is why the RTF can't have nice things.
Title: Re: The official Diaspora eyecandy thread
Post by: newman on December 08, 2010, 09:08:28 am
Yea seems Lee was in a "who's a bigger screw-up" competition with Starbuck.. and won :P
Title: Re: The official Diaspora eyecandy thread
Post by: torc on December 08, 2010, 12:07:18 pm
thanks for the info newman  :) however your cockpit are awesome! i'll wait the release  :yes:
Title: Re: mk7 Cockpit
Post by: Dermeister on December 12, 2010, 12:56:28 pm
I got 1 question about the cockpit render....how do colonials adjust engine settings? i canot for the life of me find the damn throtel... is this somthing you guys fergot? or will ad later or is it in there just we cant see it cause of camera angle?
Title: Re: mk7 Cockpit
Post by: newman on December 12, 2010, 01:11:47 pm
I got 1 question about the cockpit render....how do colonials adjust engine settings? i canot for the life of me find the damn throtel... is this somthing you guys fergot? or will ad later or is it in there just we cant see it cause of camera angle?

At first I thought there wasn't one either, then there were suggestions it was controlled by the pedals.. but it's actually visible in the quicktime vr vid they released of it some time ago. And no, you can't see it because of the angle.
Title: Re: mk7 Cockpit
Post by: Dermeister on December 12, 2010, 01:19:00 pm
I got 1 question about the cockpit render....how do colonials adjust engine settings? i canot for the life of me find the damn throtel... is this somthing you guys fergot? or will ad later or is it in there just we cant see it cause of camera angle?

At first I thought there wasn't one either, then there were suggestions it was controlled by the pedals.. but it's actually visible in the quicktime vr vid they released of it some time ago. And no, you can't see it because of the angle.

Allright that's cool :) cause pedals would be rudders.. for yaw but then in space u use yaw a lot  so who knows how they'd set this up all i know is in fs2 i setup my yaw on my rudders and u use a hat switch for up down left right and joystick for pitch and roll much like a f16 basically yes I'm a fighter Jockey well in flight Sims lol
Title: Re: The official Diaspora eyecandy thread
Post by: Angelus on December 12, 2010, 01:37:57 pm
Well, the MkII has thrusterpedals.
Title: Re: The official Diaspora eyecandy thread
Post by: torc on December 12, 2010, 01:40:55 pm
i remember the throttle system in scar episode...when strarbuck glides for see behind her  :nod:
Title: Re: The official Diaspora eyecandy thread
Post by: Dermeister on December 12, 2010, 04:26:49 pm
Well, the MkII has thrusterpedals.

Must be weird to pilot....
Title: Re: The official Diaspora eyecandy thread
Post by: Thaeris on December 12, 2010, 04:36:53 pm
Not necessarily. What thrusters do those pedals control?
Title: Re: The official Diaspora eyecandy thread
Post by: torc on December 12, 2010, 04:55:26 pm
i remember viper mkII have throttle too... take a look at some image of the cockpit on google  :)
Title: Re: The official Diaspora eyecandy thread
Post by: newman on December 12, 2010, 04:59:02 pm
Took this shot from one of the quicktime VR videos they used to have on the sci fi website:

(http://i54.tinypic.com/qzirl3.jpg)

Doesn't look too ergonomic to me but it might be the throttle. This is the early version of the cockpit so they might have replaced it with something more sensible later - preferably something that can control power for each engine separately.
At any rate, I was never a fan of the thruster pedal theory. It's a fighter, not a damn car.
Title: Re: The official Diaspora eyecandy thread
Post by: torc on December 12, 2010, 05:05:08 pm

At any rate, I was never a fan of the thruster pedal theory. It's a fighter, not a damn car.

Agree... Viper McRae dirt II  :)
Title: Re: The official Diaspora eyecandy thread
Post by: Dermeister on December 13, 2010, 09:31:34 am
Took this shot from one of the quicktime VR videos they used to have on the sci fi website:

(http://i54.tinypic.com/qzirl3.jpg)

Doesn't look too ergonomic to me but it might be the throttle. This is the early version of the cockpit so they might have replaced it with something more sensible later - preferably something that can control power for each engine separately.
At any rate, I was never a fan of the thruster pedal theory. It's a fighter, not a damn car.
Thats exacly my thoughts

Plus that joystick.. i had AN exact same joystick... years ago its a pc stick look at the base... its square a real joystick  in a fighter that uses a stick between the legs dosent have that square base so im thinkign they just did not have a throtel stick at the time and the show had to go on so they dint put 1 but now if you look at thrustmaster cougars ect throtels are easy to find  so they prolly added it later.
Title: Re: The official Diaspora eyecandy thread
Post by: torc on December 13, 2010, 10:56:54 am
is an f 15 eagle replica stick...anyway doesn't matter: i like to think viper have throttle  :)
Title: Re: The official Diaspora eyecandy thread
Post by: Thaeris on December 13, 2010, 10:59:05 am
Speaking of the Mk II cockpit, I recall there was some good progress being made on that model. A picture isn't needed here, but it would be nice to hear that some progress has been made.

 ;)
Title: Re: The official Diaspora eyecandy thread
Post by: newman on December 13, 2010, 11:06:30 am
Speaking of the Mk II cockpit, I recall there was some good progress being made on that model. A picture isn't needed here, but it would be nice to hear that some progress has been made.

 ;)

No progress has been made on that. Can't be everywhere at once :)
Title: Re: The official Diaspora eyecandy thread
Post by: Thaeris on December 13, 2010, 11:14:49 am
It happens, good Sir. And thank you for the response!
Title: Re: The official Diaspora eyecandy thread
Post by: newman on December 13, 2010, 11:20:36 am
No probs. We're still hoping we won't have to cut out the mark 2 cockpit out of r1.
Title: Re: The official Diaspora eyecandy thread
Post by: Snagger on December 13, 2010, 11:33:30 am
People criticise me for making parallels between our real technology and BSG's fictional technology.  You could rationalise it any way you like - they have different conventions for flight controls than we are used to, based on out atmospheric fighters, or more simply that the production team didn't think as hard about it as the fans do, but that can't be a throttle lever - it's too far aft for a start and doesn't have the kind of grip required for a primary flight control of a high-g craft.  Levers of that nature and in that position in real aircraft tend to be emergency controls, like emergency engine shut-down levers or standby hydraulics gear lowering.

As for thrust being controlled by pedals, I always assumed that Kara's pedal movements were for her yawing turn to face the raiders, not for throttle control.  Mind you, there is that line in the mini-series where Kara rams Lee's Viper to save him at Ragnar; "Kicking-in the burn!", which gives credence to the thrust pedal theory...

I don't think the controls were ever really made clear in the show and were probably never defined by the prop or production team, just using a joystick with rudimentary movements instead, a bit like in "Galaxy Quest".
Title: Re: The official Diaspora eyecandy thread
Post by: Angelus on December 13, 2010, 11:47:43 am
People criticise me for making parallels between our real technology and BSG's fictional technology.  You could rationalise it any way you like - they have different conventions for flight controls than we are used to, based on out atmospheric fighters, or more simply that the production team didn't think as hard about it as the fans do, but that can't be a throttle lever - it's too far aft for a start and doesn't have the kind of grip required for a primary flight control of a high-g craft.  Levers of that nature and in that position in real aircraft tend to be emergency controls, like emergency engine shut-down levers or standby hydraulics gear lowering.

As for thrust being controlled by pedals, I always assumed that Kara's pedal movements were for her yawing turn to face the raiders, not for throttle control.  Mind you, there is that line in the mini-series where Kara rams Lee's Viper to save him at Ragnar; "Kicking-in the burn!", which gives credence to the thrust pedal theory...

I don't think the controls were ever really made clear in the show and were probably never defined by the prop or production team, just using a joystick with rudimentary movements instead, a bit like in "Galaxy Quest".


the show contradicts itself occasionally. I guess this happens, when you doing it "rule of cool" style.
In "Hand of God", Adama tells Starbuck, that she wont fly the mission, as her knee wont take it.
"The thruster pedal, requires so much force to activate... you have to jam the pedal near the firewall for x seconds...or you die...".

In the same episode, Apollo uses his joystick, to activate reverse thrust.

So both are "canon", though i like the thruster stick on the left side better then pedals.
Title: Re: The official Diaspora eyecandy thread
Post by: newman on December 13, 2010, 11:52:22 am
Bottom line, I'm doing an accurate canon one the way it looked like in the show. If someone wants to think something is a throttle, they're welcome to. Same goes for anyone who wants to think thrust is controlled by a pedal :)
Title: Re: The official Diaspora eyecandy thread
Post by: Thaeris on December 13, 2010, 12:05:00 pm
In the original BSG, there were "Turbo" and reverse thrust buttons on the top of the stick - that might explain some things there.

Also, we might assume that the stick, which does not presumably have a twist axis in the show (and I can't think of a real-world aircraft that has a twist stick) will roll and pitch the fighter. In most aircraft, the rudder pedals also act as brakes, so keep in mind that pedals are "multi-axis" in themselves. Although several different set-ups can be envisioned or described, it's entirely possible that rudder pedals could be employed as a throttling device. In fact, such a mechanism would direcly translate to a differential thrusting set-up, allowing the Viper to pull complex maneuvers which by means of the RCS alone might not be possible.

That said, the stick might affect the roll and pitch RCS while also delivering pitch differential thrust under certain flight limits or extremes (such as in trying to re-align the relative flight vector). Meanwhile, pedals, by using the "toe" push might induce the yaw RCS, while using the actual translation of the pedal might work on the primary throttle. In such a case, there would need to be a means of making differential thrust in yaw a conscientious consideration, and not an accidental case of not pushing hard enough on both pedals at the same time. And that's only one possible control scheme, but it does make sense if you allow it do be considered critically. If that is the case with controls, I'd want translational controls (lateral and vertical thrust) to be managed on the left console where our mystery lever is located.
Title: Re: The official Diaspora eyecandy thread
Post by: torc on December 13, 2010, 12:22:29 pm
i think you can bind your controls like freespace!  :)
Anyway i think we have to assume that BSG is really inspired at the real air forces... so i think show contradict itself because the needs of the productions (pulling a stick for stop the viper is more ''easy'' to make understand the message at audience)  :nod:
Title: Re: The official Diaspora eyecandy thread
Post by: Dermeister on December 13, 2010, 02:10:27 pm
Yea i really think that probably it was left to the actors discretion as long as it looked cool and got the mesage across.... because i don't think the producers cared or knew anything about flying any how lol but come on in the most common sense it would make sense to have a throttle.... its why our real planes use it its the easyest and most common sense to do it.

But i mean this is just talking for talking if you are trying to copy the pit from the show then it doesn't look like it has a throttle stick but maybe they dint have time or the money to put 1 in in any case it doesn't matter .... 1 observation led to this huge discussion lol
Title: Re: The official Diaspora eyecandy thread
Post by: Angreifer on December 13, 2010, 02:40:56 pm
I'm going with the "it was never defined" theory. RDM had stated that BSG was never going to try to explain the technology of the universe too in-depth; the producers and writers didn't want the show bogged down by gadget talk like Star Trek. How does DRADIS work, or FTL, or even the throttle control on a Viper? No one knows, and probably never will; it just wasn't pertinent to the story.
Title: Re: The official Diaspora eyecandy thread
Post by: CooperHawkes on December 13, 2010, 03:28:32 pm
I see two possible solutions right now:

1. We somehow turn this into a fully fleshed out physics debate, that ultimately leads to topics like "how much force can the average human knee withstand?", "Is the awesomeness-factor of the Adama Maneuver directly related to the coolness-factor of the namegiver's mustache? Or is it exponential higher?", "Would a Viper even get out of its launch tube if Fat Lee was piloting it?" and so on...

2. We do it like the writers/producers/cutters/whomever did: We Don't Care. There were joysticks pushed to pitch the Vipers upwards. Joysticks pulled to engage afterburners. The only scene i can recall, where they really cared, was Starbuck disengaging engines to turn around in "Scar". Everything else was just someone pushing, turning, moving or bending something in the cockpit.

Ooh, i've got a third solution: we discuss what kind of controls a Viper would actually NEED to be piloted the way it is portraied in the series. I own an X-52 and pedals and i had a hard time when i tried to setup the controls like they are in the show (despite the fact, that we just don't have enough information to do that). Like Thaeris said, the sticks in the show don't seem to have a twist, so roll has to go another stick-axis or to the pedals. As the show is inspired by real world aircrafts, it goes to the stick, yaw to the pedals. And the latheral trhusters? Hm... show's sticks only have a 4-point coolie hat, damn thats not good, can't go upwards and sideways at the same time, blabla, and so on and so forth. I gave up on it and set them up like i like them.

And the fourth solution out of the two:
Praise the modelers! Cause they are doing a good job on bringing the cockpit/s into the game, like its/they are seen in the show ;).
Title: Re: The official Diaspora eyecandy thread
Post by: Snagger on December 13, 2010, 04:15:50 pm
In the original BSG, there were "Turbo" and reverse thrust buttons on the top of the stick - that might explain some things there.

Also, we might assume that the stick, which does not presumably have a twist axis in the show (and I can't think of a real-world aircraft that has a twist stick) will roll and pitch the fighter. In most aircraft, the rudder pedals also act as brakes, so keep in mind that pedals are "multi-axis" in themselves. Although several different set-ups can be envisioned or described, it's entirely possible that rudder pedals could be employed as a throttling device. In fact, such a mechanism would direcly translate to a differential thrusting set-up, allowing the Viper to pull complex maneuvers which by means of the RCS alone might not be possible.

That said, the stick might affect the roll and pitch RCS while also delivering pitch differential thrust under certain flight limits or extremes (such as in trying to re-align the relative flight vector). Meanwhile, pedals, by using the "toe" push might induce the yaw RCS, while using the actual translation of the pedal might work on the primary throttle. In such a case, there would need to be a means of making differential thrust in yaw a conscientious consideration, and not an accidental case of not pushing hard enough on both pedals at the same time. And that's only one possible control scheme, but it does make sense if you allow it do be considered critically. If that is the case with controls, I'd want translational controls (lateral and vertical thrust) to be managed on the left console where our mystery lever is located.
Brakes on pedals are not limited to fighter planes - almost all aeroplanes have their WHEEL brakes independently operated by the tops of the rudder pedals, exceptions being very rare indeed (limited to aircraft that have no wheel brakes).

As for no aircraft having twist-grip joysticks, the Space Shuttle had exactly this system for its orbital control thrusters, and I think the Apollo mission Command Modules and LEMs had them too.  Real space craft controls  trump aeroplane controls in this debate, I think!
Title: Re: The official Diaspora eyecandy thread
Post by: Snagger on December 13, 2010, 04:17:46 pm
In the original BSG, there were "Turbo" and reverse thrust buttons on the top of the stick - that might explain some things there.

Also, we might assume that the stick, which does not presumably have a twist axis in the show (and I can't think of a real-world aircraft that has a twist stick) will roll and pitch the fighter. In most aircraft, the rudder pedals also act as brakes, so keep in mind that pedals are "multi-axis" in themselves. Although several different set-ups can be envisioned or described, it's entirely possible that rudder pedals could be employed as a throttling device. In fact, such a mechanism would direcly translate to a differential thrusting set-up, allowing the Viper to pull complex maneuvers which by means of the RCS alone might not be possible.

That said, the stick might affect the roll and pitch RCS while also delivering pitch differential thrust under certain flight limits or extremes (such as in trying to re-align the relative flight vector). Meanwhile, pedals, by using the "toe" push might induce the yaw RCS, while using the actual translation of the pedal might work on the primary throttle. In such a case, there would need to be a means of making differential thrust in yaw a conscientious consideration, and not an accidental case of not pushing hard enough on both pedals at the same time. And that's only one possible control scheme, but it does make sense if you allow it do be considered critically. If that is the case with controls, I'd want translational controls (lateral and vertical thrust) to be managed on the left console where our mystery lever is located.
Brakes on pedals are not limited to fighter planes - almost all aeroplanes have their WHEEL brakes independently operated by the tops of the rudder pedals, exceptions being very rare indeed (limited to aircraft that have no wheel brakes).  Airbrakes are activated on fast jets by switches on the throttle handle, while spoilers on large aircraft are operated by levers adjacent to the throttles.

As for no aircraft having twist-grip joysticks, the Space Shuttle had exactly this system for its orbital control thrusters, and I think the Apollo mission Command Modules and LEMs had them too.  Separate sticks are used for translational and rotational movements.  Real space craft controls  trump aeroplane controls in this debate, I think!
Title: Re: The official Diaspora eyecandy thread
Post by: Dermeister on December 13, 2010, 04:33:24 pm
I see two possible solutions right now:

1. We somehow turn this into a fully fleshed out physics debate, that ultimately leads to topics like "how much force can the average human knee withstand?", "Is the awesomeness-factor of the Adama Maneuver directly related to the coolness-factor of the namegiver's mustache? Or is it exponential higher?", "Would a Viper even get out of its launch tube if Fat Lee was piloting it?" and so on...

2. We do it like the writers/producers/cutters/whomever did: We Don't Care. There were joysticks pushed to pitch the Vipers upwards. Joysticks pulled to engage afterburners. The only scene i can recall, where they really cared, was Starbuck disengaging engines to turn around in "Scar". Everything else was just someone pushing, turning, moving or bending something in the cockpit.

Ooh, i've got a third solution: we discuss what kind of controls a Viper would actually NEED to be piloted the way it is portraied in the series. I own an X-52 and pedals and i had a hard time when i tried to setup the controls like they are in the show (despite the fact, that we just don't have enough information to do that). Like Thaeris said, the sticks in the show don't seem to have a twist, so roll has to go another stick-axis or to the pedals. As the show is inspired by real world aircrafts, it goes to the stick, yaw to the pedals. And the latheral trhusters? Hm... show's sticks only have a 4-point coolie hat, damn thats not good, can't go upwards and sideways at the same time, blabla, and so on and so forth. I gave up on it and set them up like i like them.

And the fourth solution out of the two:
Praise the modelers! Cause they are doing a good job on bringing the cockpit/s into the game, like its/they are seen in the show ;).

LOL yea i got a x45 i got a hat on my throttle and my stick i got 2 hats 8 ways... up down left right its enough  in BTRL i had found something that worked awesome yaw on rudders roll on stick so its doable just like you say no 1 knows how its supposed to be in the show now that was not the debate i wanted to get into when i first asked about the throttle i just wanted to know if in the finished prodict they will add a throttle or if it was meant not to have 1... that's all lol i dint want to start a huge debate >_<!
Title: Re: The official Diaspora eyecandy thread
Post by: chief1983 on December 13, 2010, 04:33:37 pm
Snagger, I think you hit quote instead of modify.
Title: Re: The official Diaspora eyecandy thread
Post by: kedrednael on December 14, 2010, 10:09:51 am
To control a viper in real life I think there should be:
1 joystick for roll, pitch up and down
another joystick for sideways and upward movements
a throttle lever for the main engines.
maybe a button on a joystick for emergency brakes (and Turbo  ;)).
Rudder pedals for jaw.
Some buttons for computer help. (for help gliding, and such things)
And of course switches for engine controls, radio, DRADIS, logs, guncams, weapons.

I always lolled at the indicators in the BSG show, there are analog altimeters and stuff like that. For a fighter in space  :lol:

In WWI there were a lot of different controls. Some airplanes jawed when you moved the stick sideways,
Some pitched up with a lever, and controlled the engine power with the stick.
Because the BSG universe has nothing to do with ordinairy earth like planes the controls could be very different than the planes we have today. I just hope we can change the controls from diaspora and then I'm happy with it  :nod:
Title: Re: The official Diaspora eyecandy thread
Post by: Thaeris on December 14, 2010, 10:13:42 am
Ohhh...

This is getting really off-topic, but until we get some more pictures... :D

Anyway, I recall the differences in controls from very early aircraft (such as Curtiss and Wright control schemes), but never thought about how late those differences persisted into WWI. Interesting...
Title: Re: The official Diaspora eyecandy thread
Post by: Dermeister on December 14, 2010, 03:02:30 pm
THere is a reason why controls haven ot changed in modern planes.. because its what use humans are used to and what works best its standard so that  it feels like a plane 1 plane to the other id imagen vipers must have theyr standards aswell.
Title: Re: The official Diaspora eyecandy thread
Post by: Snagger on December 15, 2010, 04:01:30 pm
Snagger, I think you hit quote instead of modify.
Yep... bugger!
Title: Re: The official Diaspora eyecandy thread
Post by: Snagger on December 15, 2010, 04:07:11 pm
THere is a reason why controls haven ot changed in modern planes.. because its what use humans are used to and what works best its standard so that  it feels like a plane 1 plane to the other id imagen vipers must have theyr standards aswell.
Absolutely - the controls in all modern aeroplanes have the same configurations, ust like all modern cars (excepting manual and automatic transmissions), helicopters and so on.  Interestingly, even though the Airbus fly-by-wire system uses a similar configuration of stick, thrust levers and rudder pedals, all given the same axis as other aircraft, the mere manner in which the FBW operates, keeping attitude constant unless a pilot input is made (automatically compensating for gusts, trim changes, thrust asymmetry and even applying up elevator in the turn) initially causes considerable handling problems for pilots converting on to type, so strong are the motor function imprints on pilots.  Vipers, Raptors and other small craft would need to have a similar control system configuration in all variants for that very reason, even though their individual characteristics would vary like different aeroplanes do.
Title: Re: The official Diaspora eyecandy thread
Post by: Lt.Cannonfodder on December 19, 2010, 10:46:39 am
This should be new to those who know what it is. Click for insane sized version.

(http://diaspora.hard-light.net/images/wip/interface_pilot_selection_02.png)
Title: Re: The official Diaspora eyecandy thread
Post by: General Battuta on December 19, 2010, 10:47:48 am
YAY. Gorgeous. Except -

Man, I was all for the girl when I heard about it, but now that I see it, maybe cut the girl.
Title: Re: The official Diaspora eyecandy thread
Post by: Lt.Cannonfodder on December 19, 2010, 11:33:08 am
The girl is still a subject of debate and I already have a version done without it. Either way you'll only see it if you play at resolutions like 1920x1200.
Title: Re: The official Diaspora eyecandy thread
Post by: Mobius on December 19, 2010, 12:51:32 pm
There should be more pics there IMHO, as shown in the show. Adding just 1 seems out of place.

[Edit by Shade] Colour tags removed. Again. It's not very polite to use a colour that's unreadable, ya know?
Title: Re: The official Diaspora eyecandy thread
Post by: Rodo on December 19, 2010, 02:31:53 pm
oh cool pilot screen!
Title: Re: The official Diaspora eyecandy thread
Post by: KewlToyZ on December 19, 2010, 02:47:49 pm
After looking through the gallery something I noticed right away, the MKII viper seems to have a more substantial elegance to the model.
Its frakkin beautiful guys!! Watching trailer 3 the new HUD looks so much more canon and intensely more useful!
Title: Re: The official Diaspora eyecandy thread
Post by: torc on December 19, 2010, 03:48:37 pm
very good...as always  :yes:
Title: Re: The official Diaspora eyecandy thread
Post by: WOLF_Angel on December 20, 2010, 11:18:27 pm
Also, we might assume that the stick, which does not presumably have a twist axis in the show (and I can't think of a real-world aircraft that has a twist stick) will roll and pitch the fighter.

Unless I am mistaken, the space shuttles do for controlling thrusters in the nose.
Title: Re: The official Diaspora eyecandy thread
Post by: Dermeister on December 21, 2010, 12:39:46 pm
THere is a reason why controls haven ot changed in modern planes.. because its what use humans are used to and what works best its standard so that  it feels like a plane 1 plane to the other id imagen vipers must have theyr standards aswell.
Absolutely - the controls in all modern aeroplanes have the same configurations, ust like all modern cars (excepting manual and automatic transmissions), helicopters and so on.  Interestingly, even though the Airbus fly-by-wire system uses a similar configuration of stick, thrust levers and rudder pedals, all given the same axis as other aircraft, the mere manner in which the FBW operates, keeping attitude constant unless a pilot input is made (automatically compensating for gusts, trim changes, thrust asymmetry and even applying up elevator in the turn) initially causes considerable handling problems for pilots converting on to type, so strong are the motor function imprints on pilots.  Vipers, Raptors and other small craft would need to have a similar control system configuration in all variants for that very reason, even though their individual characteristics would vary like different aeroplanes do.
ALl New fighter planes have that now the f16 fighting falcon was the first to use that tech i dont think the f15 has it nore the f18 but the f35 does the f22 the Raffale the Eurofighter...im probably missing a few but my al ltime favourite is the F16C Block 50/52 AKA as the viper its original name is the fighting falcon but pilots call it a viper i think thats where the original BSG took theyr name for the vipers because at the time the f16 had just come out.I remmber reading this somewhere years ago.

ON that note thats a nice screen i love the embiance you guys are goign for the girl feels out of place maybe put a wife instead? somthign to lift up troop morale? like in ww2 they had pin up girls? because the little girl looks sooo out of place there.
Title: Re: The official Diaspora eyecandy thread
Post by: swashmebuckle on December 21, 2010, 01:44:02 pm
Wow, that pilot select screen looks...real :yes:
The girl is still a subject of debate and I already have a version done without it. Either way you'll only see it if you play at resolutions like 1920x1200.
Can the interface support image resolutions other than 1024x768 and 640x480 or is this just planning for the hopefully not-too-distant future?
Title: Re: The official Diaspora eyecandy thread
Post by: Shade on December 21, 2010, 02:43:39 pm
We have a bit of a novel idea on how to handle different resolutions in the interface, which should allow for pretty much any permutation of resolutions above a minimum of 1024*768. I'll leave it to LtCannonfodder to give the details if he wants, though, since he came up with it.

However, you might actually infer it from his previous post if you think a bit ;)
Title: Re: The official Diaspora eyecandy thread
Post by: BravoElement504 on December 21, 2010, 02:55:17 pm
Took this shot from one of the quicktime VR videos they used to have on the sci fi website:

(http://i54.tinypic.com/qzirl3.jpg)

Doesn't look too ergonomic to me but it might be the throttle. This is the early version of the cockpit so they might have replaced it with something more sensible later - preferably something that can control power for each engine separately.
At any rate, I was never a fan of the thruster pedal theory. It's a fighter, not a damn car.
What happened to the keyboard for sending messages as seen during the recon of the res ship?
Title: Re: The official Diaspora eyecandy thread
Post by: Shade on December 21, 2010, 03:01:08 pm
That there's the Mk-II Viper. Starbuck flew the Blackbird when she reconned the Resurrection Ship. So, it's in a different cockpit.
Title: Re: The official Diaspora eyecandy thread
Post by: BravoElement504 on December 21, 2010, 03:06:08 pm
Thx m8.
Title: Re: The official Diaspora eyecandy thread
Post by: Angelus on December 21, 2010, 03:13:15 pm
yeah, the MkII has a jog dial for letter input.  :P
Title: Re: The official Diaspora eyecandy thread
Post by: Nighteyes on December 28, 2010, 08:53:01 am
Just noticed most of the screenshots here are very outdated, so here are some new ones:
(http://img9.imageshack.us/img9/948/screen1559.jpg)

(http://img522.imageshack.us/img522/6724/screen1568.jpg)

(http://img217.imageshack.us/img217/7991/screen1572.jpg)
Title: Re: The official Diaspora eyecandy thread
Post by: torc on December 28, 2010, 08:56:59 am
OH MY GOD..... OUTSTANDING GUYS....mk VII is incredible!!!! :pimp: :yes: :yes: :yes:
Title: Re: The official Diaspora eyecandy thread
Post by: Satellight on December 28, 2010, 09:06:04 am
Well-detailled.
Shiny.
Explosive.

First words coming to my mind. I like you guys  :yes:

And when I will PLAY Diaspora, I will LOVE you
Title: Re: The official Diaspora eyecandy thread
Post by: Rodo on December 28, 2010, 09:20:43 am
Die you frakking Cylon!
Title: Re: The official Diaspora eyecandy thread
Post by: peterv on December 28, 2010, 09:34:54 am
FINISH DIASPORA AND JOIN FSU ASAP.  :hopping:
Title: Re: The official Diaspora eyecandy thread
Post by: torc on December 28, 2010, 01:17:30 pm
iìve noticed there's no shadows...is the engine able to handle them?
Title: Re: The official Diaspora eyecandy thread
Post by: Hades on December 28, 2010, 01:18:54 pm
There are sadly no shadows currently in the source code.
Title: Re: The official Diaspora eyecandy thread
Post by: newman on December 28, 2010, 01:23:58 pm
Which is why we bake them into the textures where appropriate. Dynamic shadows.. not so much.
Title: Re: The official Diaspora eyecandy thread
Post by: torc on December 28, 2010, 01:31:56 pm
thanks for the info  :) after what i've seen you did with p.processing i think shadows is the only thing to add... all the work of this community is frackin' awesome  ;)
Title: Re: The official Diaspora eyecandy thread
Post by: Snagger on December 29, 2010, 03:37:13 pm
Those shots are absolutely stunning.  With the grainy effect added as was done on some previous shots, it'd look like a show screen-shot.  This outclasses almost every game I have ever seen - your talents are astonishing.

There - an on-topic post! :ick:
Title: Re: The official Diaspora eyecandy thread
Post by: Lt.Cannonfodder on December 30, 2010, 01:18:21 am
Working on some new full nebula graphics. Not happy with them yet and I'll probably rework them a bit at some point.

(http://i53.tinypic.com/j7yr00.png)
Title: Re: The official Diaspora eyecandy thread
Post by: Deckard on December 30, 2010, 09:27:33 am
Yay! =).
Title: Re: The official Diaspora eyecandy thread
Post by: Master_Drow on December 30, 2010, 09:51:32 pm
If shadows are not able to be done for the cockpit, I wonder if it would be possible to turn down the light level. As of right now it would feel like flying a hospital room, all white a sterile. Not really white here, but it feels like it lacks emotion, that it is just plain, and with it taking up so much screen space I feel that it might detract from the sheer awe that the game is going for. Just my opinion anyway.
Title: Re: The official Diaspora eyecandy thread
Post by: CommanderDJ on December 30, 2010, 11:35:37 pm
That nebula looks ominous...
Title: Re: The official Diaspora eyecandy thread
Post by: Lt.Cannonfodder on December 30, 2010, 11:52:20 pm
While I actually agree that the cockpit textures could be a touch darker, we are already running into issues with compression artifacts. The darker your texture is, the more you see of those ugly artifacts. Now, we might consider using png instead of dds just this once but we are already kinda pushing the limits when it comes to performance and have to be really careful. Something to consider though.
Title: Re: The official Diaspora eyecandy thread
Post by: csm101 on January 05, 2011, 11:23:01 am
guys

i am a official die hard fan of galactica. i have followed you guys since the start of this  (and the other project) we wont mention!!  let me just say that the way this is turning out - you guys could earn a lot of doh outta this as all i can say is id buy it the way it looks just now - never mind when finished.  well done the lot of ya and if you need testers on beta  im your man  he he!   well done again

we are all behind you
so say we all
Title: Re: The official Diaspora eyecandy thread
Post by: karajorma on January 05, 2011, 11:45:34 pm
You can mention BtRL if you want. I've always said that the BtRL Demo is still our child....even if we didn't get custody. :p
Title: Re: The official Diaspora eyecandy thread
Post by: Master_Drow on January 06, 2011, 12:26:55 am
If the cockpit does not need to be dynamic (other than the dradis) then why is it a 3D model? Why not just make a really good 2D image (from the 3D, don't want to waist the work) and "paste" it over the screen. Might be able to save a few FPS that way.

I have no idea how the FS engine does anything so I'm not sure if this even worth mentioning, just putting it out there.
Title: Re: The official Diaspora eyecandy thread
Post by: Sushi on January 06, 2011, 12:36:27 am
If the cockpit does not need to be dynamic (other than the dradis) then why is it a 3D model? Why not just make a really good 2D image (from the 3D, don't want to waist the work) and "paste" it over the screen. Might be able to save a few FPS that way.

I have no idea how the FS engine does anything so I'm not sure if this even worth mentioning, just putting it out there.

The nice thing about doing it this way is that you can look around the cockpit. This isn't obvious from the still screenshots, but as you change views (especially with padlock) or if you're lucky enough to have TrackIR, you can see the cockpit all around you. It also changes lighting as you rotate. 3d looks way cooler, believe us. :)
Title: Re: The official Diaspora eyecandy thread
Post by: newman on January 06, 2011, 03:13:14 am
Looking around the cockpit was always an option. Also, it's not 1992 anymore.

This isn't obvious from the still screenshots, but as you change views (especially with padlock) or if you're lucky enough to have TrackIR, you can see the cockpit all around you.

Actually you can see your view turned in two of the shots we posted. He can get an idea looking at those. There's also some older trailers that use the raptor cockpit that demonstrate this quite well.
Title: Re: The official Diaspora eyecandy thread
Post by: torc on January 06, 2011, 04:00:14 am
2d cockpit sucks...  :no:
however do you think a next gen pc could run the game preety smoothly?
i'm buying an ati 5850 on an amd x4 970 black edition...is enough?
Title: Re: The official Diaspora eyecandy thread
Post by: karajorma on January 06, 2011, 05:22:47 am
If a reasonably specced next gen PC can't run the game we'd have to start wondering who we were aiming the game at. :p

Can't say anything about that particular model though as I rarely stay up to date on hardware.
Title: Re: The official Diaspora eyecandy thread
Post by: torc on January 06, 2011, 06:16:15 am
yeah...you're right...  :) mine was just a stupid question
Title: Re: The official Diaspora eyecandy thread
Post by: Master_Drow on January 09, 2011, 02:27:31 pm
Wow I had totally forgot that you could look to the left and right in the game. It is not a function that I use very often. Thanks for setting me straight.
Title: Re: The official Diaspora eyecandy thread
Post by: newman on January 09, 2011, 03:57:09 pm
Wow I had totally forgot that you could look to the left and right in the game. It is not a function that I use very often. Thanks for setting me straight.

You can do way more than look left and right. Using a key command called "padlock view", or using trackIR, you can look in any direction. With trackIR you can even move your eyepoint a bit. Check out our trailers, trackIR is used extensively in them.
Title: Re: The official Diaspora eyecandy thread
Post by: Davros on January 13, 2011, 07:45:23 am
If the cockpit does not need to be dynamic (other than the dradis)

why is it called dradis
Title: Re: The official Diaspora eyecandy thread
Post by: Flipside on January 13, 2011, 08:04:15 am
Probably stands for something, like Tardis :)

E.g. Dynamic Radiological Alarm Detection and Information System
Title: Re: The official Diaspora eyecandy thread
Post by: Commander Zane on January 13, 2011, 08:28:43 am
Direction, RAnge, DIStance. :D
Title: Re: The official Diaspora eyecandy thread
Post by: General Battuta on January 13, 2011, 08:32:00 am
Direction, RAnge, DIStance. :D

I think this is the canonical one but it makes no sense at all.
Title: Re: The official Diaspora eyecandy thread
Post by: Flipside on January 13, 2011, 08:33:52 am
I was just thinking "Isn't range the same thing is distance?"

If this becomes a matter of debate I'll split it off :)
Title: Re: The official Diaspora eyecandy thread
Post by: Shade on January 13, 2011, 08:35:54 am
It was designed by the department of redundancy department.
Title: Re: The official Diaspora eyecandy thread
Post by: Rodo on January 13, 2011, 09:10:44 am
It was designed by the department of redundancy department.

The one that cuts the edges on the paperwork?
Title: Re: The official Diaspora eyecandy thread
Post by: David cgc on January 15, 2011, 04:30:44 pm
I was just thinking "Isn't range the same thing is distance?"

If this becomes a matter of debate I'll split it off :)

Someone once suggested that it was "really' Direction, RAnge, DIScrimincation, since all the DRADIS readouts identify which ship is what.
Title: Re: The official Diaspora eyecandy thread
Post by: Ace on January 15, 2011, 04:47:23 pm
The only thing we discriminate against are Cylons.
Title: Re: The official Diaspora eyecandy thread
Post by: newman on January 15, 2011, 05:12:53 pm
The only thing we discriminate against are Cylons.

Not so much. Cylon chicks vs human chicks? Forget about it :P
Title: Re: The official Diaspora eyecandy thread
Post by: SpardaSon21 on January 15, 2011, 05:56:26 pm
I thought it was more of an affirmative action policy, myself.  First in line to be sent out the airlock and all.
Title: Re: The official Diaspora eyecandy thread
Post by: BravoElement504 on January 16, 2011, 01:22:42 am
I love it. My mouth dropped open a long time ago with the whole project, all involved. And enjoyed the child that you never see. Not to
mention the very sounds of the wireless communications. I wish I understood how to tweak out the codex and play with the quality to
parallel and equal what I was hearing in the headsets that I use.  I can hardly wait for this to be completed.  Keep up the nice work
guys.  I wonder if Teamspeak 3 can do it? Hmmmm?
Title: Re: The official Diaspora eyecandy thread
Post by: Felix 039 on February 10, 2011, 11:43:32 pm
The girl is still a subject of debate and I already have a version done without it. Either way you'll only see it if you play at resolutions like 1920x1200.
Swap the girl with Kara  :drevil:
Title: Re: The official Diaspora eyecandy thread
Post by: Duxter on February 13, 2011, 09:09:08 pm
TO NICE :) Viper look really great can we have a cockpit view in other mods and ships?
Title: Re: The official Diaspora eyecandy thread
Post by: karajorma on February 13, 2011, 09:37:46 pm
The FS2_Open engine supports cockpits so any game using the engine can have them but they are a lot of work so many don't bother with them.
Title: Re: The official Diaspora eyecandy thread
Post by: BravoElement504 on February 14, 2011, 01:59:39 am
Probably stands for something, like Tardis :)

E.g. Dynamic Radiological Alarm Detection and Information System

Flipside, I totally think you hit the nail on the head with your answer about what does dradis means.
Title: Re: The official Diaspora eyecandy thread
Post by: FraktuRe on February 14, 2011, 02:08:29 am
^Well that's a pretty good explanation, certainly better than the actual canon Direction RAnge DIStance.
Title: Re: The official Diaspora eyecandy thread
Post by: BravoElement504 on February 14, 2011, 02:10:23 am
I also agree.  For a moment I had the feeling that you may have had a peek in one of those binders in the CIC with the corners cut off.
P.S. Can hardly wait to see this program running on my computer. Really looking fantastic guys. Hope I don't die of depression waiting
on it's release though.
Title: Re: The official Diaspora eyecandy thread
Post by: LordMelvin on May 06, 2011, 04:05:37 pm
Any chance of new pretties?
Title: Re: The official Diaspora eyecandy thread
Post by: karajorma on May 06, 2011, 06:59:05 pm
I'm sure someone can be talked into taking some sooner or later. We'll have to see what we haven't shown you pictures of already. :D
Title: Re: The official Diaspora eyecandy thread
Post by: Ace on May 28, 2011, 05:20:17 pm
(http://www.arbitrary-level.net/graphics/screen0802.png)

(http://www.arbitrary-level.net/graphics/screen0824.png)

(http://www.arbitrary-level.net/graphics/screen0849.png)

(http://www.arbitrary-level.net/graphics/screen0866.png)

(http://www.arbitrary-level.net/graphics/screen0670.png)

(http://www.arbitrary-level.net/graphics/screen0676.png)

(http://www.arbitrary-level.net/graphics/screen0685.png)

Here's some new images showing off FXAA!
Title: Re: The official Diaspora eyecandy thread
Post by: Commander Zane on May 28, 2011, 05:28:24 pm
None of them are displayed.
Title: Re: The official Diaspora eyecandy thread
Post by: Rodo on May 28, 2011, 06:30:24 pm
oh nouss!! I'm forbidden :C
Title: Re: The official Diaspora eyecandy thread
Post by: FraktuRe on May 28, 2011, 11:29:15 pm
Holy missiles on a custom viper batman!
Title: Re: The official Diaspora eyecandy thread
Post by: Fish on May 29, 2011, 02:17:06 am
Yeahhhh!   :D
Title: Re: The official Diaspora eyecandy thread
Post by: Commander Zane on May 29, 2011, 07:18:53 am
*Commander Zane's lower jaw falls off.*
Title: Re: The official Diaspora eyecandy thread
Post by: kev11106 on May 29, 2011, 07:27:56 pm
O.K., you're officially killing me now...

That having been said, to quote Valerie Perrine, "I know I'm gonna get wrapped in the mouth for this...", but the color palette feels too warm and cartoony. If it's a limitation of the lighting in the engine or the engine's original "lens filter" then that's that. If not, I can understand why you all would want to differentiate from any work you might have done in the past, but to me, it just doesn't look like Moore's Galactica. Have you guys seen the Futuremark teaser vid they dropped a couple of days ago?http://www.youtube.com/watch?v=FXsLRmKCwGQ&feature=player_embedded (http://www.youtube.com/watch?v=FXsLRmKCwGQ&feature=player_embedded)  To me, that's a lot closer to the mark. Again, one man's opinion.

So uhh...  does playing devil"s advocate mean that I can't download when you guys are ready(he said with a Michael Jeter guffaw and grin)?
Title: Re: The official Diaspora eyecandy thread
Post by: Commander Zane on May 29, 2011, 07:38:24 pm
I'm assuming you're talking about the third segment, which looks a lot more colorful and bright than what is shown on Diaspora.

The screens would be much darker if it had no emissive lighting tagged.
Title: Re: The official Diaspora eyecandy thread
Post by: Shade on May 29, 2011, 07:44:27 pm
The warm colours seen in some of those new screenshots are actually the result of the lighting, not the actual colours of the ships themselves. And the lighting varies based both on what is happening in the mission (explosions, for example, will light things up) and based on what type of star the mission takes place near: Red star = red light, yellow star = yellow light, and so on. In a setting around, say, a white or a blue star, the colours would be far colder than those seen here.
Title: Re: The official Diaspora eyecandy thread
Post by: karajorma on May 29, 2011, 08:49:13 pm
Also bear in mind that a lot of show is grainy film footage meant to look like exterior cameras. Looks great in cutscenes but it would look odd for the universe to look like that from a Viper cockpit. :)
Title: Re: The official Diaspora eyecandy thread
Post by: Ypoknons on May 30, 2011, 07:23:39 am
You can always let people know how to adjust saturation in post-processing.
Title: Re: The official Diaspora eyecandy thread
Post by: Commander Zane on May 30, 2011, 08:06:02 am
You can always let people know how to adjust saturation in post-processing.
http://www.hard-light.net/forums/index.php?topic=72883.msg1439589#msg1439589
It could be a little more public than being lost in the Blue Planet subforum, but there's the how-to.
Title: Re: The official Diaspora eyecandy thread
Post by: kedrednael on May 30, 2011, 08:20:17 am

These are the best screenshots I've ever seen with the free space engine  ;) Really nice work!!
I think it looks like a finished high budget game (except for real shadows :ick:)
Is that a basestar blowing up in the first picture? I can see a lot of large debries, can we break them all of seperately like in the fourth trailer?
I really like the change of colours in battle or calm space.

BTW what's up with the vertical rudder from the markVII in the last picture? it doesn't seem to be there, and it has things around the wings!, is it a new surprise viper version?
Title: Re: The official Diaspora eyecandy thread
Post by: Commander Zane on May 30, 2011, 08:27:02 am
My guess is an ECW Viper variant.
Nevermind all that, apparently looks are deceiving.
Title: Re: The official Diaspora eyecandy thread
Post by: General Battuta on May 30, 2011, 08:32:42 am
It could just be the VII-E.
Title: Re: The official Diaspora eyecandy thread
Post by: Commander Zane on May 30, 2011, 08:49:41 am
Doubtful, the Viper in the screenshot has A. Less of a vertical stabilizer than the Malestrom Viper Mk. VII, B. The pods on the wings are shown going all the way through instead of stopping half-way, and C. There's small ventral fins that neither Mk. VII model had.
Looks like I've been tricked.
Title: Re: The official Diaspora eyecandy thread
Post by: General Battuta on May 30, 2011, 08:51:32 am
The VII-E is unique to Diaspora, it's not from the show.
Title: Re: The official Diaspora eyecandy thread
Post by: Commander Zane on May 30, 2011, 08:59:22 am
Good thing there's the dev log to see the post with the ship.
God it hardly looks like a bomber other than being bigger. :blah:
Title: Re: The official Diaspora eyecandy thread
Post by: Ypoknons on May 30, 2011, 09:02:26 am
http://www.hard-light.net/forums/index.php?topic=72883.msg1439589#msg1439589
It could be a little more public than being lost in the Blue Planet subforum, but there's the how-to.
Yep, put that in some FAQ or something.

Q: No enough GRIMDARK. How do I make things more depressing????
A: ...
Title: Re: The official Diaspora eyecandy thread
Post by: Angelus on May 30, 2011, 02:09:57 pm
How do I make things more depressing????

[out of context]by pretending, the release date is in 2 years, counting from now on...works for me [/out of context]
Title: Re: The official Diaspora eyecandy thread
Post by: kedrednael on June 30, 2011, 02:07:42 pm
It's been a month since the last screeny, could we pleaaaaaaaassssse get another one  :nervous:?
Title: Re: The official Diaspora eyecandy thread
Post by: newman on June 30, 2011, 02:15:44 pm
It's actually been only 12 days since the last update, check the dev blog. It's a sub forum so I guess some people miss it.
Title: Re: The official Diaspora eyecandy thread
Post by: kedrednael on June 30, 2011, 02:37:30 pm
It's actually been only 12 days since the last update, check the dev blog. It's a sub forum so I guess some people miss it.

o yea, you're right. sorry. I liked that update btw.
Title: Re: The official Diaspora eyecandy thread
Post by: VPR on July 04, 2011, 11:46:33 am
Not got much to say other than this is looking well worth the wait. Hopefully the gameplay will match the visuals. ;)
Title: Re: The official Diaspora eyecandy thread
Post by: CrazyMonk on July 08, 2011, 01:45:26 pm
Can we get some more info on progress?
Title: Re: The official Diaspora eyecandy thread
Post by: ShivanSpS on October 22, 2011, 07:22:04 pm
This should be new to those who know what it is. Click for insane sized version.

(http://diaspora.hard-light.net/images/wip/interface_pilot_selection_02.png)

A Nicki Clyne picture will fit in there just fine :P
Title: Re: The official Diaspora eyecandy thread
Post by: Woolie Wool on December 12, 2011, 02:56:54 pm
Direction, RAnge, DIStance. :D

I think this is the canonical one but it makes no sense at all.

Probably because the English-speaking actors would have a hard time with DVEDIS. :D

Spoiler:
Direction, VElocity, DIStance
Title: Re: The official Diaspora eyecandy thread
Post by: The E on December 12, 2011, 03:35:38 pm
DRADIS was a term grandfathered in from the original show. The "Direction/Range/Distance" thing was AFAIK a backronym.
Title: Re: The official Diaspora eyecandy thread
Post by: Aether on March 28, 2012, 06:52:04 pm
This should be new to those who know what it is. Click for insane sized version.

(http://diaspora.hard-light.net/images/wip/interface_pilot_selection_02.png)

A Nicki Clyne picture will fit in there just fine :P


It's probably way too late to do anything about it but I thought the picture of the guy on his knees (the one the pilots all touch before going out on mission in the TV series) would be a nice feature to have there.

Regardless, can't wait for this to come out!
Title: Re: The official Diaspora eyecandy thread
Post by: Aether on March 28, 2012, 06:55:02 pm
http://en.battlestarwiki.org/wiki/File:Lest_we_forget.jpg

This is the one I mean by the way  ;)
Title: Re: The official Diaspora eyecandy thread
Post by: WOLF_Angel on March 28, 2012, 10:57:35 pm
This should be new to those who know what it is. Click for insane sized version.

(http://diaspora.hard-light.net/images/wip/interface_pilot_selection_02.png)

Okay is it just me or does she look like Newt from Aliens?
Title: Re: The official Diaspora eyecandy thread
Post by: CooperHawkes on March 28, 2012, 11:45:11 pm
its just you. really (http://www.best-horror-movies.com/images/Aliens-newt.jpg).
Title: Re: The official Diaspora eyecandy thread
Post by: newman on March 29, 2012, 01:09:38 am
She's out anyway.
Title: Re: The official Diaspora eyecandy thread
Post by: Aether on March 29, 2012, 06:47:19 am
Just out of curiosity, is there anything you've replaced it with or is it just the screen without a photo?

Either way, I'm taken aback by how sharp the graphics are for the console.

Well done!  :D   :yes:
Title: Re: The official Diaspora eyecandy thread
Post by: newman on March 29, 2012, 06:56:08 am
The entire interface was worked on a lot since then.
Title: Re: The official Diaspora eyecandy thread
Post by: Aether on March 29, 2012, 02:06:56 pm
Cool! Looking forward to seeing it!
Title: Re: The official Diaspora eyecandy thread
Post by: Cerebus on September 10, 2012, 01:08:12 am
made a few videos starting with a launch to convince members of another forum I frequent to get on board, pretty good ones too (though 30 seconds as I'm too cheap to buy fraps)

http://www.youtube.com/watch?v=fLSEJTspLyU&feature=youtu.be
http://www.youtube.com/watch?v=haXTr2Z9Osg&feature=youtu.be
http://www.youtube.com/watch?v=5Ea7zyoX9Go&feature=youtu.be
http://www.youtube.com/watch?v=w6ad2-9lWQ4&feature=youtu.be
http://www.youtube.com/watch?v=9K9PEk3RCcA&feature=youtu.be
http://www.youtube.com/watch?v=2i8iGIvMKgw&feature=youtu.be
http://www.youtube.com/watch?v=wTd9y6qvDlk&feature=youtu.be
http://www.youtube.com/watch?v=EHSU9CWTcmc&feature=youtu.be
Title: Re: The official Diaspora eyecandy thread
Post by: Ace on September 10, 2012, 01:13:09 am
Cool! Looking forward to seeing it!

As in the current interface isn't the scripted one shown in that screen.

Now if we can find a dedicated 2d artist and scripter who wouldn't take work away from the rest of the team working on the interface some more might be worth it...
Title: Re: The official Diaspora eyecandy thread
Post by: Mr Ekko on September 11, 2012, 03:31:11 pm
Die Toasters! aka Colonial Missiles for wasting those nasty robots.

(http://i37.tinypic.com/343pzwk.png)

Modeling and texturing by myself and newman, some designs based on StarSlayer's drawings.

One question for producers tho, why do you need fins in space?!?? :)))))
Title: Re: The official Diaspora eyecandy thread
Post by: StarSlayer on September 11, 2012, 03:33:54 pm
Vipers are aerospace. 
Title: Re: The official Diaspora eyecandy thread
Post by: SpardaSon21 on September 11, 2012, 03:33:59 pm
Vipers can fly in atmosphere, and missiles need fins in an atmosphere, so they're probably there in case Vipers need to shoot missiles and drop bombs while in an atmosphere.
Title: Re: The official Diaspora eyecandy thread
Post by: Rodo on September 11, 2012, 04:34:25 pm
and rule of cool.
Title: Re: The official Diaspora eyecandy thread
Post by: MetalDestroyer on September 11, 2012, 10:17:25 pm
A short preview of a single player mission played as Cylon raider :p

http://www.youtube.com/watch?v=7A22hHPWEvg
Title: Re: The official Diaspora eyecandy thread
Post by: newman on September 12, 2012, 12:34:52 pm
A short preview of a single player mission played as Cylon raider :p

http://www.youtube.com/watch?v=7A22hHPWEvg

Video looks interesting - you should put that mission up in the "3rd Party Missions, Mods & Campaigns" section.
Title: Re: The official Diaspora eyecandy thread
Post by: MetalDestroyer on September 12, 2012, 01:11:19 pm
I will. Just need time to polish and find some ideas. For now, it's just a skirmish mission with nothing intended.
Title: Re: The official Diaspora eyecandy thread
Post by: Aether on September 15, 2012, 11:03:55 pm
I seem to recall there being a screenshot of all the medals you can attain in the pilots stats section, but it seems to have disappeared.

Any chance we could see it again?

Oh, and maybe this is because I haven't played the game enough but... How does one get promoted in the game? The Ensign medal is mocking me all the time and crippling my already feeble self-esteem :lol:
Title: Re: The official Diaspora eyecandy thread
Post by: karajorma on September 16, 2012, 12:06:57 am
You get points for killing things. Kill enough things and you'll get lots of points. That said, we might need to rethink the points because you can't kill capital ships in this game.
Title: Re: The official Diaspora eyecandy thread
Post by: Aether on September 16, 2012, 02:43:37 am
In that case I'll begin the long (short?) road to becoming a Captain ;)

Might just FRED a simple mission and arm myself to the teeth with Nukes to rise quickly and re-establish my delicate ego. :D

On a side note, you should add a DEV medal for yourselves for the Multiplayer pilots. That way people will be browsing through pilots stats, take a look at your shiny badass medal and bow down before you! :lol:
Title: Re: The official Diaspora eyecandy thread
Post by: Nightstorm on September 27, 2012, 02:42:38 pm
Hi,

That last R1 screen shot shows a MKII!  Was that snuck in there someplace for custom missions?

Thanks
Title: Re: The official Diaspora eyecandy thread
Post by: rscaper1070 on September 27, 2012, 02:51:10 pm
We won't be able to fly the MkII until we meet up with the Galactica. I think newman is still working his magic on the cockpit. I can't wait to see what he comes up with. :)
Title: Re: The official Diaspora eyecandy thread
Post by: MatthTheGeek on September 27, 2012, 03:07:38 pm
You get points for killing things. Kill enough things and you'll get lots of points. That said, we might need to rethink the points because you can't kill capital ships in this game.
Give me a raider and nukes.
Title: Re: The official Diaspora eyecandy thread
Post by: karajorma on September 27, 2012, 08:37:36 pm
Hi,

That last R1 screen shot shows a MKII!  Was that snuck in there someplace for custom missions?

Thanks

That was a rendered cutscene. The MK II isn't in R1. I assure that if it was, someone would have spotted it by now. :)
Title: Re: The official Diaspora eyecandy thread
Post by: MaximumOverdrive on September 27, 2012, 10:16:26 pm
quick question, what is the control called in the options that allows free camera movement inside the cockpit like in this trailer, or otherwise how do I do it?  http://youtu.be/J8YjXIPwmW4
Title: Re: The official Diaspora eyecandy thread
Post by: Swifty on September 27, 2012, 10:55:18 pm
You need a TrackIR device. If you want to look at your current target, you can use Target Padlock View which is Shift+Alt+D
Title: Re: The official Diaspora eyecandy thread
Post by: Parias on September 27, 2012, 11:27:58 pm
You need a TrackIR device. If you want to look at your current target, you can use Target Padlock View which is Shift+Alt+D

Can't you also hold down... what was it, Numpad 0 and move your joystick to get this?
Title: Re: The official Diaspora eyecandy thread
Post by: Swifty on September 27, 2012, 11:47:09 pm
It doesn't work in the build we're using. It was taken out when I implemented TrackIR. It may return once that code gets sorted out.
Title: Re: The official Diaspora eyecandy thread
Post by: Nightstorm on September 28, 2012, 07:29:31 am
Hi,

That last R1 screen shot shows a MKII!  Was that snuck in there someplace for custom missions?

Thanks

That was a rendered cutscene. The MK II isn't in R1. I assure that if it was, someone would have spotted it by now. :)

Yea I knew I hadn't seen it any place.  And it totally makes sense why there would be no MKII's in R1.  Why would a semi-modern Battlestar have access to 40 year old fighters unless it was a flying museum?  Still, I too can't wait to see that MKII cockpit and fly one, 40 year old viper or no.  What would be really cool at some point down the road, to be able to use assets from the first Cylon war and recreate those scenes from Razor.  Where we've got the old style baseships and raiders and MKII's are shiny and new.  As well as the Columbia class with fully operational flight pods.

I'm sure that's already been brought up by someone before though.
Title: Re: The official Diaspora eyecandy thread
Post by: karajorma on September 28, 2012, 08:07:23 am
That's all planned.

Hell, the team are eager to do the 1st CW. We don't have our hands tied there by the CNP so we can do a lot more.
Title: Re: The official Diaspora eyecandy thread
Post by: Nightstorm on September 28, 2012, 11:15:08 am
That's awesome news. :D

If "Blood and Chrome" doesn't make it to air, than the fan base can make it ourselves!
Title: Re: The official Diaspora eyecandy thread
Post by: David cgc on September 28, 2012, 01:59:16 pm
There is just enough in that leaked teaser from the beginning of the year to add in some extra fun stuff (the war-era raptors, with their crazy square engines, the aviation grey Viper IIs, a smaller Colonial warship that kind of reminds me of the Bolitho frigate, and a new basestar that's just a TOS Basestar with a Razor Basestar embedded into it), even if they never air the damn thing. Which is endlessly frustrating to me, since from all accounts, it's totally finished (Drexler said the effects were done at the beginning of the year, and Bear confirmed he recorded the score, and music is pretty near the end of the production process).
Title: Re: The official Diaspora eyecandy thread
Post by: Ace on September 28, 2012, 05:50:16 pm
As kara said, we all have big plans for the first war, but we need people to make those art assets. *hint hint*
Title: Re: The official Diaspora eyecandy thread
Post by: newman on September 29, 2012, 06:12:08 am
We're not doing that bad now with a few new artists, but we always focus on the next release. So 1CW assets are planned after other priorities are done.
Of course, more hands would help us get there sooner :)
Title: Re: The official Diaspora eyecandy thread
Post by: Cerebus on October 02, 2012, 07:37:27 pm
For some reason Fraps was recording what I was playing (music), so I pulled these, being that the music being played was freely available for download they shouldnt take them down, or if they do, I can get em back up.

http://www.youtube.com/watch?v=NFiP12tOTfg&feature=youtu.be

http://www.youtube.com/watch?v=DhWvXkh4bxI&feature=youtu.be

http://www.youtube.com/watch?v=68-K4iy8sw4&feature=youtu.be

http://www.youtube.com/watch?v=6Qf55s2MiTE&feature=youtu.be

http://www.youtube.com/watch?v=9qkcCWdw_eM&feature=youtu.be

http://www.youtube.com/watch?v=YpNHDFBL5JI&feature=youtu.be

http://www.youtube.com/watch?v=bU9K_ezAr6M&feature=youtu.be

http://www.youtube.com/watch?v=LJ5QDaA7rhE&feature=youtu.be

http://www.youtube.com/watch?v=-dsGSLBmo3E&feature=youtu.be

http://www.youtube.com/watch?v=X0xCeU17LiY&feature=youtu.be

http://www.youtube.com/watch?v=TZwxXORTcnY&feature=youtu.be

http://www.youtube.com/watch?v=FaLbv1MRzvc&feature=youtu.be

http://www.youtube.com/watch?v=TQhaNUHvt8c&feature=youtu.be

http://www.youtube.com/watch?v=9GRZPbNg-Uw&feature=youtu.be

http://www.youtube.com/watch?v=CAzOnc-h3T0&feature=youtu.be
Title: Re: The official Diaspora eyecandy thread
Post by: Revan on October 03, 2012, 11:55:26 am
We won't be able to fly the MkII until we meet up with the Galactica.
Are there any Plans for the other Viper Types? MK III to VI?
Title: Re: The official Diaspora eyecandy thread
Post by: newman on October 03, 2012, 12:32:33 pm
There are lots of plans, but we do need to keep some cards close to our chest - otherwise it'll be tough to surprise anyone with anything. I'll just point out that the assumption there won't be a Mk.II in the game until we release the Galactica campaign could be quite wrong :)
Title: Re: The official Diaspora eyecandy thread
Post by: Nightstorm on October 14, 2012, 08:56:21 am
I was curuious if the MKII rendered scene in R1 is using the MKII model that will be available at some point?  That was a very nice touch by the way.  Awesome tie in.
Title: Re: The official Diaspora eyecandy thread
Post by: Kobrar44 on November 13, 2013, 07:31:47 pm
I don't know how many of BSG folks follow the rest of HLP here, and there has been little activity here for quite some time, so take a look at this[clicking on the image will take you to the whole thread]:
(http://i.imgur.com/9Ja1zIL.jpg) (http://www.hard-light.net/forums/index.php?topic=86061.0)
Title: Re: The official Diaspora eyecandy thread
Post by: kedrednael on April 06, 2014, 07:40:25 am
Hi all,
Here are some of my screenshots of diaspora!
One is edited a little bit in photoshop.


Fall of men:

(http://i1375.photobucket.com/albums/ag457/kedrednael/Battlestar%20galactica/FS2_Open_Diaspora_R12014-03-2400-49-01-75_zps0ee0ca76.png) (http://s1375.photobucket.com/user/kedrednael/media/Battlestar%20galactica/FS2_Open_Diaspora_R12014-03-2400-49-01-75_zps0ee0ca76.png.html)

(http://i1375.photobucket.com/albums/ag457/kedrednael/Battlestar%20galactica/FS2_Open_Diaspora_R12014-03-2400-51-35-91_zpsf0715f4b.png) (http://s1375.photobucket.com/user/kedrednael/media/Battlestar%20galactica/FS2_Open_Diaspora_R12014-03-2400-51-35-91_zpsf0715f4b.png.html)

(http://i1375.photobucket.com/albums/ag457/kedrednael/Battlestar%20galactica/FS2_Open_Diaspora_R12014-03-2400-50-24-24_zpsd66334f3.png) (http://s1375.photobucket.com/user/kedrednael/media/Battlestar%20galactica/FS2_Open_Diaspora_R12014-03-2400-50-24-24_zpsd66334f3.png.html)

(http://i1375.photobucket.com/albums/ag457/kedrednael/Battlestar%20galactica/FS2_Open_Diaspora_R12014-03-2400-49-27-39_zps37a52867.png) (http://s1375.photobucket.com/user/kedrednael/media/Battlestar%20galactica/FS2_Open_Diaspora_R12014-03-2400-49-27-39_zps37a52867.png.html)

(http://i1375.photobucket.com/albums/ag457/kedrednael/Battlestar%20galactica/FS2_Open_Diaspora_R12014-03-2400-51-51-32_zps923cf064.png) (http://s1375.photobucket.com/user/kedrednael/media/Battlestar%20galactica/FS2_Open_Diaspora_R12014-03-2400-51-51-32_zps923cf064.png.html)

The static camera after you die, can give a nice view of the developing battle sometimes :P

(http://i1375.photobucket.com/albums/ag457/kedrednael/Battlestar%20galactica/fs2_open_Diaspora_R12014-03-0823-02-28-87_zpsc60f443c.jpg) (http://s1375.photobucket.com/user/kedrednael/media/Battlestar%20galactica/fs2_open_Diaspora_R12014-03-0823-02-28-87_zpsc60f443c.jpg.html)

(http://i1375.photobucket.com/albums/ag457/kedrednael/Battlestar%20galactica/FS2_Open_Diaspora_R12013-01-1123-28-10-80bmp_zpsc7e9199d.jpg) (http://s1375.photobucket.com/user/kedrednael/media/Battlestar%20galactica/FS2_Open_Diaspora_R12013-01-1123-28-10-80bmp_zpsc7e9199d.jpg.html)

Dogfight of my 5th Asheron mission.

(http://i1375.photobucket.com/albums/ag457/kedrednael/Battlestar%20galactica/fs2_open_Diaspora_R12014-03-0221-11-33-91_zpsbdaf108c.png) (http://s1375.photobucket.com/user/kedrednael/media/Battlestar%20galactica/fs2_open_Diaspora_R12014-03-0221-11-33-91_zpsbdaf108c.png.html)

(http://i1375.photobucket.com/albums/ag457/kedrednael/Battlestar%20galactica/fs2_open_Diaspora_R12014-03-0221-10-54-11_zpsd1fc78cb.png) (http://s1375.photobucket.com/user/kedrednael/media/Battlestar%20galactica/fs2_open_Diaspora_R12014-03-0221-10-54-11_zpsd1fc78cb.png.html)

(http://i1375.photobucket.com/albums/ag457/kedrednael/Battlestar%20galactica/fs2_open_Diaspora_R12014-03-0221-11-19-96_zpsb54bd9bc.png) (http://s1375.photobucket.com/user/kedrednael/media/Battlestar%20galactica/fs2_open_Diaspora_R12014-03-0221-11-19-96_zpsb54bd9bc.png.html)

(http://i1375.photobucket.com/albums/ag457/kedrednael/Battlestar%20galactica/fs2_open_Diaspora_R12014-03-0221-11-12-51_zps1e019425.png) (http://s1375.photobucket.com/user/kedrednael/media/Battlestar%20galactica/fs2_open_Diaspora_R12014-03-0221-11-12-51_zps1e019425.png.html)

And some of the survivors (starting to jump away).

(http://i1375.photobucket.com/albums/ag457/kedrednael/Battlestar%20galactica/FS2_Open_Diaspora_R12014-03-2300-12-10-30_zps68b7e0da.jpg) (http://s1375.photobucket.com/user/kedrednael/media/Battlestar%20galactica/FS2_Open_Diaspora_R12014-03-2300-12-10-30_zps68b7e0da.jpg.html)
Title: Re: The official Diaspora eyecandy thread
Post by: jherndon on June 01, 2014, 10:41:52 am
In the eyecandy thread, I noticed the Viper MkII.....is it possible this is available for the game?  I only have the Raptor and MkVII....please advise
Title: Re: The official Diaspora eyecandy thread
Post by: karajorma on June 01, 2014, 10:17:19 pm
It isn't in the game yet because it lacks a cockpit at the moment. We plan to give it one and release it but other things are higher priority (or much easier). The problem with the MK II is that it has a completely different cockpit to the MK VII or Raptor cockpits we already have. Unlike the MK VIIe or Stealthstar.
Title: Re: The official Diaspora eyecandy thread
Post by: Bryan See on October 08, 2016, 11:27:17 am
The PBR capability has long been added to FSOpen, and why aren't guys showing Diaspora in full PBR and HDR? Are any of the models PBR-ready?
Title: Re: The official Diaspora eyecandy thread
Post by: deathspeed on October 08, 2016, 01:31:28 pm
I think the team is still hard a work on the next release, "End of Line" Worthy of Survival (http://www.hard-light.net/forums/index.php?topic=90564.0).  I for one am much more interested in this additional content than in them taking the time to make this already gorgeous game prettier.  In the heat of battle I don't have time to notice the graphical difference anyway.  I play for fun, not for screenshots.  :)
Title: Re: The official Diaspora eyecandy thread
Post by: karajorma on October 08, 2016, 09:45:51 pm
Deathspeed is correct. At the moment the main priority is the missions.

But that doesn't mean that we won't try upgrading the models at some point.
Title: Re: The official Diaspora eyecandy thread
Post by: karajorma on February 17, 2017, 05:33:27 am
Well it's been much too long since I posted something here. So enjoy.

(http://diaspora.fs2downloads.com/Images/screen0013.jpg)
(http://diaspora.fs2downloads.com/Images/screen0037.jpg)
(http://diaspora.fs2downloads.com/Images/screen0042.jpg)
(http://diaspora.fs2downloads.com/Images/screen0052.jpg)
(http://diaspora.fs2downloads.com/Images/screen0067.jpg)
(http://diaspora.fs2downloads.com/Images/screen0084.jpg)
Title: Re: The official Diaspora eyecandy thread
Post by: Grizzly on February 17, 2017, 05:59:47 am
Oh wow that looks good. BSG's aesthetic always looked appealing, but those last two shots really take the cake. These could be part of the show if it wasn't for the dead-center focal point.
Title: Re: The official Diaspora eyecandy thread
Post by: Mammothtank on February 17, 2017, 06:01:32 am
Oooooooooooh. 

:jaw:
Title: Re: The official Diaspora eyecandy thread
Post by: Crashdown117 on February 17, 2017, 06:05:45 am
That new Cylon fighter (Interceptor maybe?) looks great, it's elegant and appears to be fast at the same time.  Also nice comparison shot with the two battlestars. Finally something to fill the gap between giant carrier capships and rather small frigates. Can't wait to launch from her tubes  ;7
Title: Re: The official Diaspora eyecandy thread
Post by: karajorma on February 17, 2017, 06:36:35 am
The Cylon Acolyte is actually bigger than the Bolitho. It's more of a destroyer while the Bolitho is a frigate.

But yes, like the Bolitho it's there to fill in the gaps between the fighters and the massive capital ships.
Title: Re: The official Diaspora eyecandy thread
Post by: Nyctaeus on February 17, 2017, 06:42:01 am
That kick butts, sir :yes:! And that new Cylon warship... Just sooo good!
Title: Re: The official Diaspora eyecandy thread
Post by: X3N0-Life-Form on February 17, 2017, 07:07:13 am
These look amazing. It always amazes me that FSO is capable of looking that good.  :yes:
Title: Re: The official Diaspora eyecandy thread
Post by: emark4 on February 17, 2017, 08:35:56 am
Deathspeed is correct. At the moment the main priority is the missions.

But that doesn't mean that we won't try upgrading the models at some point.

soooo, any chance of new ships to pilot aside from the Mk 7 and the raptor? Fan made Starfighters  perhaps? Did anyone like, model the mk 2 cockpit yet?
Title: Re: The official Diaspora eyecandy thread
Post by: StarSlayer on February 17, 2017, 08:56:52 am
Great to see the Acolyte out and about.  :yes:
Title: Re: The official Diaspora eyecandy thread
Post by: karajorma on February 17, 2017, 09:02:53 am
Deathspeed is correct. At the moment the main priority is the missions.

But that doesn't mean that we won't try upgrading the models at some point.

soooo, any chance of new ships to pilot aside from the Mk 7 and the raptor? Fan made Starfighters  perhaps? Did anyone like, model the mk 2 cockpit yet?

Still waiting on cockpits unfortunately. When we get some work done on cockpits it will give us quite a few new ships actually.
Title: Re: The official Diaspora eyecandy thread
Post by: Col. Fishguts on February 17, 2017, 02:29:46 pm
Hawt! I take it this is with PBR? The lighting on the Valkyrie is gorgeous!
Title: Re: The official Diaspora eyecandy thread
Post by: niffiwan on February 17, 2017, 07:40:37 pm
awesome, love dem pics!
Title: Re: The official Diaspora eyecandy thread
Post by: AdmiralRalwood on February 17, 2017, 08:11:55 pm
I see you're challenging niffiwan for the "king of the TC screenshots" title.
Title: Re: The official Diaspora eyecandy thread
Post by: chief1983 on February 17, 2017, 08:12:48 pm
Gotta love some friendly competition :)
Title: Re: The official Diaspora eyecandy thread
Post by: niffiwan on February 17, 2017, 08:17:09 pm
I see you're challenging niffiwan for the "king of the TC screenshots" title.

:lol: 

BPC is almost a TC, and Darius has been slaying me quite handily :) (and damn, I'd like to be able to assemble some of my shots the way he's done his)
Title: Re: The official Diaspora eyecandy thread
Post by: Nightstorm on February 17, 2017, 08:55:37 pm
These look great!  Can't wait to be able to see these ships in action!
Title: Re: The official Diaspora eyecandy thread
Post by: Dain on February 20, 2017, 01:46:43 pm
Marvellous, it's like a Lilith and a baseship had a baby.

Valkyrie looks gorgeous as well.
Title: Re: The official Diaspora eyecandy thread
Post by: Bryan See on February 24, 2017, 12:05:07 pm
Very cool, indeed.
Title: Re: The official Diaspora eyecandy thread
Post by: karajorma on February 25, 2017, 03:26:50 am
A duel between a (hopelessly mismatched) Bolitho class frigate and a Cylon Acolyte class destroyer.

(http://diaspora.fs2downloads.com/Images/screen0115.jpg)
(http://diaspora.fs2downloads.com/Images/screen0221.jpg)

Title: Re: The official Diaspora eyecandy thread
Post by: Snax on March 09, 2017, 02:58:46 pm
OMG just woaw.

That Valkyrie-class battlestar looks so futuristic and stealthy !
Title: Re: The official Diaspora eyecandy thread
Post by: Mammothtank on March 09, 2017, 09:53:52 pm
Hnnnnnnng, I know right? That Valkyrie.  :o
Title: Re: The official Diaspora eyecandy thread
Post by: Darklord42 on March 18, 2017, 12:56:30 pm
As oppose to the space ship that isn't futuristic? :p
Title: Re: The official Diaspora eyecandy thread
Post by: Fish on May 18, 2017, 05:31:38 am
It warms my heart to see life in this project :)
Title: Re: The official Diaspora eyecandy thread
Post by: Mobius on May 18, 2017, 07:23:13 am
I haven't followed you for a long while for a number of reasons, but I'm glad you're still delivering state of the art content. I will definitely check this board out more often. Glad to know you're developing many new designs, as well - I always thought BSG lacked the variety many other sci-fi continuities had. :yes:
Title: Re: The official Diaspora eyecandy thread
Post by: Nightstorm on May 18, 2017, 07:45:35 am
Yes things are still happening :)  I'm very excited about the future for this project!
Title: Re: The official Diaspora eyecandy thread
Post by: KewlToyZ on March 23, 2019, 12:03:51 am
All I got to say is it's amazing! I took an IT Director job in DC for 7 years and had no time to play anymore.
I just got through Shattered Armistice and it's frakking awesome!
Title: Re: The official Diaspora eyecandy thread
Post by: Bryan See on March 24, 2019, 02:42:35 pm
Me too, but I got a lot of Android app development lately... Looking forward to the new release though :)
Title: Re: The official Diaspora eyecandy thread
Post by: KewlToyZ on March 25, 2019, 12:13:38 am
I went through and dug up where I left off with a Stealthstar model....
I got a lot of work to do with the texturing and conversions yet from Rhinoceros 5.
So far I got Max 9 and Deep Exploration along with all of the old FS modeling tools installed.
Now I'm just going to plink around trying to get a handle on the process again.  :D

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