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Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on November 24, 2008, 03:56:50 pm
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Here is the nightly for Linux on 24 Nov 2008 - Revision 4960
fso-LINUX-20081124_r4960.tar.bz2 (http://swc.fs2downloads.com/builds/LINUX/fso-LINUX-20081124_r4960.tar.bz2)
MD5Sum (http://swc.fs2downloads.com/builds/LINUX/fso-LINUX-20081124_r4960.md5)
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r4957 | phreak | 2008-11-22 14:56:30 -0600 (Sat, 22 Nov 2008) | 1 line
Changed paths:
M /trunk/fs2_open/code/graphics/2d.cpp
Add some preprocessor macros to aid in debugging. Nothing is on by default, but when enabled, the macros will force windowed mode at various resolutions.
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r4958 | Goober5000 | 2008-11-23 18:01:00 -0600 (Sun, 23 Nov 2008) | 3 lines
Changed paths:
M /trunk/fs2_open/code/ai/aigoals.cpp
prevent form-on-wing goals from overriding everything else
this should fix the AI bug that revision 2170 applied to all wings (not just starting wings)
this should also fix the bug where Alpha wing couldn't be issued orders via sexp, even in retail
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r4959 | Goober5000 | 2008-11-23 20:13:13 -0600 (Sun, 23 Nov 2008) | 1 line
Changed paths:
M /trunk/fs2_open/code/parse/sexp.cpp
if a ship or weapon is allowed, allow all its # equivalents (further insurance against the Interceptor#Weak problem)
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r4960 | Goober5000 | 2008-11-23 20:35:20 -0600 (Sun, 23 Nov 2008) | 1 line
Changed paths:
M /trunk/fs2_open/code/ai/ai_profiles.cpp
M /trunk/fs2_open/code/ai/ai_profiles.h
M /trunk/fs2_open/code/globalincs/def_files.cpp
M /trunk/fs2_open/code/weapon/weapons.cpp
add ai_profiles flag for Mantis #1422
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