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Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on January 03, 2009, 03:04:24 pm

Title: Nightly (Windows): 03 Jan 2009 - Revision 5029
Post by: SirKnightly on January 03, 2009, 03:04:24 pm
Here is the nightly for Windows on 03 Jan 2009 - Revision 5029

fso-WIN-20090103_r5029.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-20090103_r5029.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-20090103_r5029.md5)

Code: [Select]
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r5025 | chief1983 | 2009-01-02 20:36:22 -0600 (Fri, 02 Jan 2009) | 1 line
Changed paths:
   M /trunk/fs2_open/code/weapon/beam.cpp

Fix for fighter beams from Taylor's 3610 patch
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r5026 | chief1983 | 2009-01-02 20:36:59 -0600 (Fri, 02 Jan 2009) | 1 line
Changed paths:
   M /trunk/fs2_open/code/cutscene/mveplayer.cpp
   M /trunk/fs2_open/code/cutscene/oggplayer.cpp

Fix for movie playback from Taylor's 3610 patch
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r5027 | chief1983 | 2009-01-02 20:37:45 -0600 (Fri, 02 Jan 2009) | 1 line
Changed paths:
   M /trunk/fs2_open/code/network/stand_gui.cpp

Standalone GUI minimize from Taylor's 3610 patch
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r5028 | chief1983 | 2009-01-02 20:39:11 -0600 (Fri, 02 Jan 2009) | 1 line
Changed paths:
   M /trunk/fs2_open/code/graphics/gropengl.cpp
   M /trunk/fs2_open/code/graphics/gropengllight.cpp
   M /trunk/fs2_open/code/graphics/gropengllight.h
   M /trunk/fs2_open/code/graphics/gropenglstate.cpp
   M /trunk/fs2_open/code/graphics/gropenglstate.h
   M /trunk/fs2_open/code/graphics/gropengltexture.cpp
   M /trunk/fs2_open/code/graphics/gropengltnl.cpp

OpenGL tweaks from Taylor's 3610 patch and a big fix for OS X graphics - Thanks Echelon9!
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r5029 | karajorma | 2009-01-03 08:54:15 -0600 (Sat, 03 Jan 2009) | 1 line
Changed paths:
   M /trunk/fs2_open/code/fred2/fred.rc
   M /trunk/fs2_open/code/fred2/fredview.cpp
   M /trunk/fs2_open/code/fred2/fredview.h
   M /trunk/fs2_open/code/fred2/missionsave.cpp
   M /trunk/fs2_open/code/fred2/resource.h

Add a 3rd save format to FRED thereby making the current forward compatibility of save game optional.
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Title: Re: Nightly (Windows): 03 Jan 2009 - Revision 5029
Post by: captain-custard on January 03, 2009, 03:07:35 pm
thanks guys
Title: Re: Nightly (Windows): 03 Jan 2009 - Revision 5029
Post by: captain-custard on January 03, 2009, 03:47:53 pm
just tried this in multiplayer is there many differences between this and the taylor build (29th december 5020) as i get a lot lower fps in this one (taylor build 30min 120max) this build 29 min 100 max
Title: Re: Nightly (Windows): 03 Jan 2009 - Revision 5029
Post by: chief1983 on January 04, 2009, 02:04:33 am
There shouldn't be, I just committed the same code that was in that build to SVN.  There only a couple other commits and most of those have been FRED related, and related to initial orders.  Other than that it should have been identical.
Title: Re: Nightly (Windows): 03 Jan 2009 - Revision 5029
Post by: captain-custard on January 04, 2009, 03:42:18 am
ok will retry after defraging my drives maybe that will speed things up a little.....;....