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Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on March 18, 2009, 03:08:59 am

Title: Nightly (Linux): 18 Mar 2009 - Revision 5106
Post by: SirKnightly on March 18, 2009, 03:08:59 am
Here is the nightly for Linux on 18 Mar 2009 - Revision 5106

fso-LINUX-20090318_r5106.tar.bz2 (http://swc.fs2downloads.com/builds/LINUX/fso-LINUX-20090318_r5106.tar.bz2)
MD5Sum (http://swc.fs2downloads.com/builds/LINUX/fso-LINUX-20090318_r5106.md5)

Code: [Select]
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r5101 | karajorma | 2009-03-17 12:44:28 -0500 (Tue, 17 Mar 2009) | 1 line
Changed paths:
   M /trunk/fs2_open/code/parse/sexp.cpp

Fix a series of bugs with generic subsystem types and non-standard names in the ship model.
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r5103 | karajorma | 2009-03-17 15:14:31 -0500 (Tue, 17 Mar 2009) | 1 line
Changed paths:
   M /trunk/fs2_open/code/network/multimsgs.cpp

Fix Mantis 1486 (Pressing F4 crashes multiplayer)
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r5104 | karajorma | 2009-03-17 15:20:48 -0500 (Tue, 17 Mar 2009) | 1 line
Changed paths:
   M /trunk/fs2_open/code/network/multimsgs.cpp

Various fixes needed to allow multiplayer to use over 255 weapons.
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r5105 | karajorma | 2009-03-17 15:25:36 -0500 (Tue, 17 Mar 2009) | 1 line
Changed paths:
   M /trunk/fs2_open/code/cfile/cfilesystem.cpp
   M /trunk/fs2_open/code/network/multi.h
   M /trunk/fs2_open/code/network/multimsgs.cpp
   M /trunk/fs2_open/code/network/multimsgs.h

Fix multiplayer for Inferno builds.
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r5106 | karajorma | 2009-03-17 15:28:41 -0500 (Tue, 17 Mar 2009) | 1 line
Changed paths:
   M /trunk/fs2_open/code/ai/aicode.cpp
   M /trunk/fs2_open/code/network/multimsgs.cpp
   M /trunk/fs2_open/code/network/multimsgs.h
   M /trunk/fs2_open/code/parse/sexp.cpp
   M /trunk/fs2_open/code/ship/ship.cpp
   M /trunk/fs2_open/code/ship/ship.h

Fix Mantis 1661 (Ships leaving via the fighter bay don't disappear on multiplayer clients).
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