Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Max Sterling on March 22, 2009, 05:30:39 pm

Title: Figuring out ship shinyness!
Post by: Max Sterling on March 22, 2009, 05:30:39 pm
So okay,

If you all didn't know I'm using TrashMan's COTS ships for my web comic. I'm actually producing animations for it with FS2 because it just looks so awesome. Anyway, he's got a shiny ship in there, the Falcon. Boy, is it SHINY. I found a dds file that seemed to add the shininess, but I deleted it and the ship is still shiny!  :shaking: How do I get rid of this highly reflective problem? Thanks!

(Yes I looked in other directories just in case the file was lingering.)
Title: Re: Figuring out ship shinyness!
Post by: Hellstryker on March 22, 2009, 05:34:14 pm
It's still shiny after deleting the shinemap?  :wtf:
Title: Re: Figuring out ship shinyness!
Post by: Stormkeeper on March 22, 2009, 06:57:44 pm
... Wow. I guess the ship must be made of glass or something. :p

So technically speaking, beams will be useless against it, cause the beam'd get reflected?

But you sure you deleted the shinemap? What's the folder path for your maps/models ?
Title: Re: Figuring out ship shinyness!
Post by: Droid803 on March 22, 2009, 07:11:32 pm
Maybe he deleted the -normal map...
You should delete the -shine map if you don't want it shiny.

Alternatively, open the -shine map in GIMPhotoshopwhatever and fill the Alpha Channel Black.
I suspect that is the issue here...
Title: Re: Figuring out ship shinyness!
Post by: Aardwolf on March 22, 2009, 08:05:53 pm
IIRC if you delete the shine map it uses the diffuse map as the shine map.
Title: Re: Figuring out ship shinyness!
Post by: Jadehawk on March 22, 2009, 08:42:41 pm
Yup, making a black layer and saving it as a "yourfilenamehere"shine.dds will result in a nearly flat shine.
Title: Re: Figuring out ship shinyness!
Post by: Droid803 on March 22, 2009, 08:49:40 pm
You mean no shine at all.
Also, the game does not use the diffuse map as a shine map if one isn't present - it uses nothing.
Title: Re: Figuring out ship shinyness!
Post by: Max Sterling on March 22, 2009, 10:33:56 pm
Okay. I've probably still got a shine somewheres then, thanks! :)
Title: Re: Figuring out ship shinyness!
Post by: redsniper on March 24, 2009, 10:44:31 am
Pretty sure he's talking about the environment map guys. If the shine map has an alpha channel, make sure it's completely opaque, that is 100% alpha. This is a common problem really.