I've never tried the Wing Commander mod. This seems like a good time to give it a go. :yes:
Uh, there's a missing "g" in the highlight... :(
While it is good to see new WCS content out here, I didn't like this one much. Not enough atmosphere, IMHO. No in-mission banter (yes, I know, it isn't the same without voice acting, but even if you have to read it off the screen, it helps with the whole Wing Commander feeling), no command briefings (It would have been nice to know just why the carrier jumps from one system to the next), extremely dry and really uninformative debriefings...
The missions themselves were alright, but without the aforementioned bits of fluff, they did feel rather lifeless.
I look forward to seeing your work, but I am getting this error
Error: bp0c1.fs2(line 187:
Error: Required token = [#Wings] or [$Name:], found [+Score: 2000] .
File:J:\src\cvs\fs2_open_3_6_9.final\code\Parse\PARSELO.CPP
^^^^^^^^^
If you are talking about this (http://www.hard-light.net/images/highlights/wcs-campaign_release.png), no I didn't! :hopping: In fact, I complained about the missing G when I first saw the image.Uh, there's a missing "g" in the highlight... :(
Blame Goober. He made that highlight image.
Tinman, anything in particular that's special about your OS X builds? The current RC2 set for OS X includes an Inferno set. Have you done anything special with the code in terms of bugfixes, or any customizations to the project files? Or, is there anything in particular wrong with the builds made by either myself or Echelon?
#ifdef __APPLE__
#ifdef WCSAGA
char *Osreg_user_dir = "Library/WCS Prologue"; // WCS
#elif TBP
char *Osreg_user_dir = "Library/TheBabylonProject"; // TBP
#else
char *Osreg_user_dir = "Library/FS2_Open"; // FS2_Open
#endif
I can't advance in some mission, I return and it said failed.
Some transport needs to be escorted from a station, then some capship jumps in with fighter and bomber escorts. [...]
I personally prefer limited story interactions. Part of what made the original WC so great was that plot details were left by-and-large to player imagination.
no, there are no Nav points on the radar (hmm, kind of a bug) :nervous:
Error: bp0c1.fs2(line 187:
Error: Required token = [#Wings] or [$Name:], found [+Score: 2000].
File:J:/src/cvs/fs2_open_3_6_9.final/code/Parse/PARSELO.CPP
Line: 659
[This filename points to the location of a file on the computer that built this
Executable]
Call stack:
--------------------------------------------------------
--------------------------------------------------------