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Off-Topic Discussion => Gaming Discussion => Topic started by: Liberator on April 21, 2009, 12:05:41 pm

Title: Mass Effect
Post by: Liberator on April 21, 2009, 12:05:41 pm
Just finished this really rather well done game, which BTW is much better on PC.  The end is kinda predictable, but on the whole very enjoyable.

So what did you guys think of it?
Title: Re: Mass Effect
Post by: Fury on April 21, 2009, 12:17:14 pm
Great game. Didn't like the side-missions which were all pretty much identical. There's a new PC patch coming up soonish (hopefully this month), patch notes are not know yet (at least last time I checked).
Title: Re: Mass Effect
Post by: Ransom on April 21, 2009, 12:46:19 pm
It was interesting the way BioWare used the characters in this game. They're effectively tools for developing Shepard's personality as much as they are characters in their own right. That said, I enjoyed Garrus. I liked that you had a direct influence on his development over the course of the story.

Story was the usual galactic cycle affair, but convention's nothing surprising coming from BioWare. They do it well.
Title: Re: Mass Effect
Post by: Vidmaster on April 21, 2009, 02:25:33 pm
awesome game. Very very very cinematic.
Like it a lot, one of my favorits.

Every time I play a Bioware RPG, I learn lots of things about myself since in my first run, I always play like I would act if I were that character now, making my decisions quick and intuitive.
And lets just say that the whole Virmire plot was incredible.

Boring uncharted worlds side quests aside, the main plot was awesome, the world realistic and believable, the characters natural and (dis)likeable, battles tense and the music fitting. Not to mention incredible dialogue system and sharp writing. It wasn't just "I am evil, **** off!" but a lot more complex and often racist. Great good old WC3 spirit there.
What more can you ask for?

Well, MassEffect 2 and 3 just as good with character import included. Please Bioware, give us another great saga just like Baldur's Gate, only this time with real "carry-overs".
Especially since you alter the galactic society in various ways over the course of ME.
Title: Re: Mass Effect
Post by: NGTM-1R on April 21, 2009, 03:01:31 pm
I have to admit, the more I play the game, the more I am in awe of Tali's shotgun skills. I wish I was that good with it.

I was actually rather a fan of the exploratory aspect of it, nor did I find the side missions terribly identical (at least at lower levels; rolling in with L60 characters it ought to be boring, when you are the Ultimate Badass everyone is by definition not able to deal with you) but I think the tactical one got shorted. If you spend some time in some of the combat environments, you start to realize that this game could had much impressive combat (I've seen a lot of sniper spots that aren't much use...), but the AI wasn't designed for it.

The world was immensely well-thought-out. The level of detail work that went into the game is seriously impressive.
Title: Re: Mass Effect
Post by: CP5670 on April 21, 2009, 04:13:55 pm
I liked this game a lot overall. It was essentially a case of a great story and atmosphere with mediocre gameplay though.

These are some comments from a post I made on another forum:

Quote
The story has tons of detail and they obviously put a lot of effort into fleshing out the universe. Some of the dialogue is very well written and there is a wide range of things you can say in conversations. It's worth playing just for the atmosphere. The story is not particularly realistic though and is very reminiscent of Star Wars, essentially a fantasy that happens to be set in space.

The base game is very short, with only five or six main missions. There are numerous side quests but most of them are quite tedious, since they reuse the exact same level design over and over again. I did them just to see the final conversations associated with them. The game can actually be dramatically improved by binding the Unreal engine's slomo command to a key to speed up the game. Your guy moves very slowly by default and there is no way to upgrade your speed, so you end up wasting a lot of time just running around between places. I found the game far more enjoyable after I started using this. My total time was 32 hours after doing all of the side quests except for the ones about finding minerals, although the actual time was less since I went through all the boring parts on quad speed.

The combat in general is very easy, and I only remember two or three parts near the beginning that posed any challenge at all. Your squad mates are totally worthless in combat, even if you keep upgrading their equipment, but you can easily handle everything on your own so it doesn't matter.

The graphics are subpar for such a recent game, despite the relatively poor performance. A few areas have good artwork but it generally looks very similar to Unreal 2, a 2003 game. There are a number of bugs and stability issues as well. Some of the music was quite nice though.
Title: Re: Mass Effect
Post by: phatosealpha on April 21, 2009, 04:26:54 pm
It wasn't bad.  The main quest was good, the side quests needed work....

but dear god, the interface.  The interface.
Title: Re: Mass Effect
Post by: Hippo on April 21, 2009, 04:32:16 pm
i slept with ashley!

i'll leave my opinion as 'anxiously awaiting the sequel'
Title: Re: Mass Effect
Post by: MP-Ryan on April 21, 2009, 05:12:57 pm
I quite enjoyed Mass Effect, but I had a few major nitpicks that drove me absolutely crazy.
1.  Combat.  Yes, it's an RPG, but the combat model didn't have to suck quite so bad.  In fact, a first-person mode for combat would have made it infinitely better to begin with.
2.  Tedium.  Most of the transition between story points was drive here, shoot Geth.  Drive there, shoot more Geth.  Shoot a few Rachni just to add a little interest.  Aha, drive there, now shoot more Geth.  Wash, rinse, repeat.  It got really tedious.
3.  Level design.  Seriously - how hard would it have been to hire ONE FREAKIN' GUY to mix up the level design on the non-plot worlds?  It was simply disappointing how they re-used everything.  This was probably my biggest pet peeve.
4.  The Interface.  While level design was my biggest pet peeve, the interface was the thing that had me wanting to quit playing.  Seriously, what moron designed that inventory system?  Especially the barter system, good grief.  150 items and no way to sort them, AND they don't even display alphabetically.  Made me want to shoot the damn merchant.  Except... oh right, I can't.  BLARGH!
5.  Elevators.  I played this on the PC and the elevator rides were ridiculous.  I can only imagine the pain of console players.
6.  Annoying inability to save during combat.  OK, I know, it makes it tougher and more of an accomplishment to get through battles, but I got really tired of cleaning out an entire room only to have some jackass with a shotgun+carnage come running around a corner, through my allies, and blast me twice in the face before I could get a Barrier up.  THAT bugged me.

Those things aside, there were a couple things I thought were done quite well.
1.  The leveling system.  After playing Oblivion after Mass Effect, it made me really appreciate how they handled levelling up.  While Oblivion's system may be a little more realistic (practicing skills increases proficiency in those skills), I'm not looking for realism in an RPG.  I want immersiveness.  Being able to actually customize my character as I played through according to my wishes rather than because I had to use one particular weapon was a serious blessing, and it makes you much more involved in who your character becomes (I was a Vanguard, and I maxed out my Biotics pretty quickly, most notably Throw and Lift, which are infinitely useful if fighting Geth Colossi on the ground, as I did frequently for the extra XP :P)
2.  Freedom.  After the introductory levels, you can pretty much go anywhere and do whatever you please - but, you might get your ass kicked because you aren't quite the galactic badass you become 3/4 of the way through the main plot.  I lost count of how many times I died on Phoenix trying to rescue Wrex's armour while at level 4 (it was the first planet I visited after the Citadel).
3.  Integration of companions.  Mass Effect was my first party-based RPG, and I had always stayed away from the genre previously because the idea of managing a party didn't appeal to me.  Mass Effect let me play it like I played through Deus Ex and System Shock 2, which are my two favorite games of all time because of the combined FPS and RPG elements.  Companions were integrated into the story and missions, BUT I didn't have to micromanage their abilities.  That said, I would have liked a little more control over them than the interface allowed simply because I wasn't toting a sniper rifle and some missions got really frustrating because they didn't follow orders well.  Fortunately, I upgraded my pistol as much as possible and the marksman ability made up for the lack of sniping.
Title: Re: Mass Effect
Post by: CP5670 on April 21, 2009, 06:00:49 pm
Quote
6.  Annoying inability to save during combat.  OK, I know, it makes it tougher and more of an accomplishment to get through battles, but I got really tired of cleaning out an entire room only to have some jackass with a shotgun+carnage come running around a corner, through my allies, and blast me twice in the face before I could get a Barrier up.  THAT bugged me.

The worst part about this is that the game sometimes glitched and considered you to be in combat when a lone enemy guy was somewhere a mile away and wasn't attacking you. The only way to get through these situations was to go over there and take him out. Although the game was so easy that it didn't cause much frustration in practice.

As for the elevators, the speed hack I described made those a lot more tolerable.
Title: Re: Mass Effect
Post by: haloboy100 on April 21, 2009, 06:55:11 pm
I guess I'm just really patient or really easy to impress, because I never minded the elevators, and I actually loved the exploration side missions because of the very freelancer-esque feel I got from them and how fluently the Mako handled. ***** at it's unrealistic traction all you want, I'm buying a "Mako Mountain Climbing Team" T-Shirt (yes, they actually sell those (http://store.bioware.com/products/mass_effect/tshirt_mako.html)). The fact that every single damned installation is reused pissed me off though, and they even use the same music the whole time.

On the note of music, though, I loved the music in this game. I especially love the music you hear while on the last planet (the Prothean one). It reminds me of trance but has a completely epic (and suiting) feeling to it. The credit music is also amazing. Indie rock bands rule. :P

I really don't get the sleeping with Ashley thing. I explored all dialogue opportunities with her, and it still came as pretty obnoxious and random when all of a sudden you're having sex with her before the final battle.
Title: Re: Mass Effect
Post by: TrashMan on April 21, 2009, 07:05:31 pm
*SNIP*


Graphics were sub-par? WTF????
I now officially hate you.
Title: Re: Mass Effect
Post by: MP-Ryan on April 21, 2009, 07:10:36 pm
*SNIP*


Graphics were sub-par? WTF????
I now officially hate you.

I was also fairly disappointed with the graphical effects.  For a game that was brand-new and made my PC whimper a little, it didn't deliver much in the way of "wow."
Title: Re: Mass Effect
Post by: haloboy100 on April 21, 2009, 07:20:35 pm
I don't expect every game to set off fireworks in the graphics department, but at least the artistic design, I thought, was original. For some obscure reason, I just love the look of the Normandy.

Oh, and as for the poll, where's Joker? He's my favorite character! He is voiced by Seth Green, after all.  :(
Title: Re: Mass Effect
Post by: CP5670 on April 21, 2009, 11:19:40 pm
Quote
Graphics were sub-par? WTF????
I now officially hate you.

You must not have played much else in the last few years. After you disable those nasty film grain and frame smoothing effects, the lighting and character models make the game look very similar to Unreal 2 or UT2004, but with much lower framerates.
Title: Re: Mass Effect
Post by: haloboy100 on April 21, 2009, 11:36:39 pm
Well, it is, after all, built with the Unreal 3 engine.
Title: Re: Mass Effect
Post by: Ransom on April 21, 2009, 11:46:39 pm
I liked the film grain.

It's true the visuals aren't a technical marvel, but the art design is solid. It didn't feel dated to me. If anything, my biggest issue with the visuals were that there was only one model per gender of each species. They were all clones with different heads screwed on.
Title: Re: Mass Effect
Post by: CP5670 on April 22, 2009, 12:09:22 am
That actually applies to most of the ME aliens in general. They are all just humans with different heads screwed on. :D
Title: Re: Mass Effect
Post by: haloboy100 on April 22, 2009, 12:12:00 am
That actually applies to most of the ME aliens in general. They are all just humans with different heads screwed on. :D
So are aliens in pretty much all science fiction. :rolleyes:
You can't blame Bioware, though; just continuing their tradition of taking something typical and making it great. :D
Title: Re: Mass Effect
Post by: CP5670 on April 22, 2009, 12:14:37 am
That actually applies to most of the ME aliens in general. They are all just humans with different heads screwed on. :D
So are aliens in pretty much all science fiction. :rolleyes:

How about the Shivans? :p

You're right that this is a common problem in sci-fi, but the ME ones were particularly generic. They not only looked like humans, but talked and behaved like humans in just about every way.
Title: Re: Mass Effect
Post by: haloboy100 on April 22, 2009, 12:16:46 am
How about the Shivans? :p

You're right that this is a common problem in sci-fi, but the ME ones were particularly generic. They not only looked like humans, but talked and behaved like humans in just about every way.
Just like star wars. Yet, look at how well that did? ;7

You are right about the Shivans, definitely. That's why they are the single alien species that I've ever liked.
Title: Re: Mass Effect
Post by: Ransom on April 22, 2009, 02:11:09 am
There's a couple of exceptions. I forget what they were called, but the ones that spoke in a monotone were kind of interesting. The Rachni and the Thorian, as well.

The Asari were a bit silly in that they were pretty much humans with blue skin, but Mass Effect's supposed to be a bit of a homage to old sci-fi so I wonder if it wasn't deliberate.
Title: Re: Mass Effect
Post by: Vidmaster on April 22, 2009, 02:35:04 am
no idea why sb would call this game ugly...       ...it looks good (PC!) and runs superb.

Combat boring? No idea here too. Although my Soldier character had no problem at all in the last part of the game, I admit that. Guess I just had too big guns with the right powerups  :)  Seriously, I played on normal and there are 3 difficulty levels above that, I guess challenge is sufficiant then.

I thought the alien design was good too. Even the Asari. They were blue, had some kind of tentacles as hair and fulfilled the primitive demands of a male's brain !just kidding!, no that Unisex idea was okay.
Seriously, a lot better than StarTrek forehead props! :nod:    (*cough* Bajorans, *cough* Vulcans, *cough* Alien-of-the-Week, ...)
Title: Re: Mass Effect
Post by: -Joshua- on April 22, 2009, 05:52:19 am
That actually applies to most of the ME aliens in general. They are all just humans with different heads screwed on. :D
So are aliens in pretty much all science fiction. :rolleyes:

How about the Shivans? :p

You're right that this is a common problem in sci-fi, but the ME ones were particularly generic. They not only looked like humans, but talked and behaved like humans in just about every way.

Isn't that a point that Kaidan makes in one of the conversations?
Title: Re: Mass Effect
Post by: Ransom on April 22, 2009, 06:30:43 am
don't be ridiculous nobody talks to kaidan
Title: Re: Mass Effect
Post by: TrashMan on April 22, 2009, 08:00:07 am
You must not have played much else in the last few years. After you disable those nasty film grain and frame smoothing effects, the lighting and character models make the game look very similar to Unreal 2 or UT2004, but with much lower framerates.

No, I'm just not a spoiled graphics whore. The graphics of ME was great. Not uber-extra spectacular, but then again it doesn't have to be.
Too many games focus so much on looks they forget gameplay anyway. For me, the game only has to look "good enough".
Title: Re: Mass Effect
Post by: TrashMan on April 22, 2009, 08:02:22 am
That actually applies to most of the ME aliens in general. They are all just humans with different heads screwed on. :D
So are aliens in pretty much all science fiction. :rolleyes:

Try Sword of the Stars. You get 6 races which are very original (and have many interesting twists and AMAZING background. The details to which the writer went are amazing.)
Title: Re: Mass Effect
Post by: haloboy100 on April 22, 2009, 09:11:14 am
don't be ridiculous nobody talks to kaidan
I did. :(

You actually find out some rather interesting background to how he got his biotic certification.
Title: Re: Mass Effect
Post by: CP5670 on April 22, 2009, 10:53:50 am
Quote
No, I'm just not a spoiled graphics whore. The graphics of ME was great. Not uber-extra spectacular, but then again it doesn't have to be.
Too many games focus so much on looks they forget gameplay anyway. For me, the game only has to look "good enough".

It's one thing to say that the graphics didn't inhibit the quality of the game (which I agree with), but quite another to claim that they were "great." :p

Although as I said earlier, ME didn't have much in the way of gameplay either. This game was all about the story.

Quote
There's a couple of exceptions. I forget what they were called, but the ones that spoke in a monotone were kind of interesting. The Rachni and the Thorian, as well.

I think you're referring the Elcor, those elephant-like things.

The Thorian was indeed very cool.
Title: Re: Mass Effect
Post by: Liberator on April 22, 2009, 11:57:56 am
don't be ridiculous nobody talks to kaidan

it's kinda silly to take 2 sentinels anywhere...

I always try and figure out what "D&D classes" Bioware is designing a character to be, Soldier = Warrior and so forth, in my mind a Seninel, you know the Tech/Biotic one with pistols and light armor, would be a Mage/Cleric/Thief multiclass.

Title: Re: Mass Effect
Post by: Vidmaster on April 22, 2009, 01:52:54 pm
don't be ridiculous nobody talks to kaidan

 :confused: :confused: :confused:
guess it's a joke...

how to really enjoy a game from Bioware without getting to know you fellow crew?
Title: Re: Mass Effect
Post by: Ransom on April 23, 2009, 12:50:59 am
A lot of people disliked Kaidan because he reminded them too much of Carth from KotOR. I'm not one of them, but I do think he's one of the less interesting characters.
Title: Re: Mass Effect
Post by: General Battuta on April 23, 2009, 12:54:52 am
Yeah, he whined about his childhood a lot, but his voice actor and animation did a good job of making him seem like he had hidden depth.

Never managed to bang him, though. I somehow accidentally ended up with Liara again on my Renegade playthrough.

A major disappointment was the characterization of the Reapers. Sovereign gave a very long expository speech. They should know that villains who do that don't stay threatening for long.

Should've taken a page from the Shivan playbook.
Title: Re: Mass Effect
Post by: Vidmaster on April 23, 2009, 05:30:42 am
I liked the Reapers (although the idea wasn't all that new) and the Sov's speech.
Especially since it was so surprising
Spoiler:
when battling through Saren's base. I was expecting Saren not the evil ship.
  :)

Also, that's just so Bioware. Also on Virmire, when Saren shows up, there is this incredible cutscene where the descents from the heaves  :lol: raining death upon our heroes only to be engaged in a conversation afterwards.  :)
ME's endgame is great and has lot's of tension, maybe just a bit too easy.

Okay Ransom, I agree. Sb like Tali'Zorah nar Rayya (puh!) is more interesting. Still, Kaidan is anything else but a flat character, ME's most generic character would actually be Ashley Williams I guess.
Still, her voice-actress delivers her agressive-sarcastic lines very well and like the rest of the game, she is very well written. Or maybe Wrex? Also not a very unique person, the looks aside.
Title: Re: Mass Effect
Post by: haloboy100 on April 23, 2009, 09:18:08 am
I found Wrex's stories really interesting, actually.

A lot of people disliked Kaidan because he reminded them too much of Carth from KotOR. I'm not one of them, but I do think he's one of the less interesting characters.
That's actually why I liked him. Carth was a really cool character IMHO. He seemed like the most logistical one in conversations. Kaiden seems like a more emotional incarnation of Carth, but I still liked him.

Actually...now that you think of it;
Tali reminds me of Visas somehow (probably because you can't see her face) and Wrex's stories remind me of Canderous. But that's just pulling archetypes out of the air. I second the shottie mention with Tali, though. She definitely doesn't seem so fragile when you kick ass with one of those spectre shotties :P

Ashley Williams was probably my most disliked character. She has no real story, no cause, no real purpose other than to bone you near the end of the game. I never used her in mission once, and even with me taking every dialogue opportunity with her, I felt no emotional build up at all.
Title: Re: Mass Effect
Post by: General Battuta on April 23, 2009, 09:19:59 am
If you play as an anti-human renegade she becomes a pretty key character.
Title: Re: Mass Effect
Post by: Vidmaster on April 23, 2009, 10:13:37 am
Yeah, she is the "ordinary marine girl"-type  :lol:   But how the hell can you play ANTI-HUMAN in this game?   :D

And you can still argue with her as a paragon. Weird. On my first playthrough (the special thing about that see above!), I was on the best way of finishing the romance sidequest with her and then killed her off on Virmire.
The game shocked me with the decision and I didn't think but just chose what felt right and it was Kaidan...  :confused:
One of these "Oh my god what did I just do?" moments. Maybe because she seems so though and Kaidan not? Protect the weak? Like I said, I often learn things about myself on my first playthrough.
Title: Re: Mass Effect
Post by: CP5670 on April 23, 2009, 10:59:34 am
I left her there too, just because I was starting to find her annoying by that point. :p

I don't think any of the characters are boring and they all had interesting things to say. As actual fighters though, they are all more or less useless. I took Wrex on missions frequently since he was the only one who didn't die in every other fight early on. They became more capable later in the game, but I was unstoppable by myself by that stage, so it didn't matter.
Title: Re: Mass Effect
Post by: Vidmaster on April 23, 2009, 12:56:58 pm
yeah, pretty much
Title: Re: Mass Effect
Post by: TrashMan on April 23, 2009, 12:59:44 pm
Ashley can be pretty devastating herself in combat. She's a soldier, and than means lot's of skill points in guns, lots of HP and very good armor. I specialized her in sniper rifles. She was a godsend, especially when those irritating wall hoppers were around.
Title: Re: Mass Effect
Post by: General Battuta on April 23, 2009, 01:03:32 pm
I gotta agree with NGTM-1R. Tali was...something else with that shotgun.
Title: Re: Mass Effect
Post by: Scotty on April 23, 2009, 06:00:02 pm
I always start out using Ashley and Kaidan and then only switch when I get Tali, then bye-bye Kaidan.  About Ashley, has anyone actually explored everything she has to say?  It gets more interesting after main mission 3 (4?)  Before the last one at least.

That, and I like Tali's backstory.  I usually play as either a soldier or a biotic, so I can either have two soldiers (Opened can of whoop-ass, right there, especially past lvl 50, even on Insane difficulty) or one of each, which makes skill based stuff a LOT easier.
Title: Re: Mass Effect
Post by: haloboy100 on April 23, 2009, 06:06:03 pm
I always start out using Ashley and Kaidan and then only switch when I get Tali, then bye-bye Kaidan.  About Ashley, has anyone actually explored everything she has to say?  It gets more interesting after main mission 3 (4?)  Before the last one at least.
I did, and I just always hated how one-dimensional Ashley's character was. The only thing I remember her telling me was something about a High school boyfriend problem...
Title: Re: Mass Effect
Post by: Scotty on April 23, 2009, 06:29:12 pm
Her sister.  She also reads poetry :p.
Title: Re: Mass Effect
Post by: TrashMan on April 24, 2009, 06:42:24 am
To me it's opposite. I found all characters interesting.

Ashely was one of the more interesting ones...altough I didn't like her poetry recitals. I find it strange that people describe her as one-dimensional.
Title: Re: Mass Effect
Post by: haloboy100 on April 24, 2009, 09:10:59 am
It's only because I never got anything interesting out of her.

All the other characters I loved. Especially Joker, because he's closest to who I'd probably end up being in a story like that :P
Title: Re: Mass Effect
Post by: CP5670 on April 24, 2009, 12:32:24 pm
Her sister.  She also reads poetry :p.

I think that was her dad actually. I told her the poetry was crap. :p
Title: Re: Mass Effect
Post by: Scotty on April 24, 2009, 10:06:29 pm
Her sister.  She also reads poetry :p.

I think that was her dad actually. I told her the poetry was crap. :p

Her dad had a high-school boyfriend problem? (:lol:)

EDIT:  damn typos.
Title: Re: Mass Effect
Post by: CP5670 on April 24, 2009, 11:50:14 pm
I meant that it was her dad's poetry. (I think, can't remember for sure)
Title: Re: Mass Effect
Post by: Scotty on April 25, 2009, 12:06:34 am
No, I'm pretty sure she quotes "O, Captain, My Captain" at least once.  I would be very surprised if that was her dad's.

Back to the original:  Yeah, she's basically a moving wooden plank for half the game, but she gets more interesting.  That's character development.  :p
Title: Re: Mass Effect
Post by: NGTM-1R on April 25, 2009, 03:37:54 am
I meant that it was her dad's poetry. (I think, can't remember for sure)

Her dad was Tennyson? (The first one she recites was "Ulysses", and she's not bad at it.)
Title: Re: Mass Effect
Post by: Mefustae on April 26, 2009, 06:16:13 am
I definitely liked Tali's backstory and character the best out of the whole ensemble. Probably because I really, really dug the history of the Quarians in general.

That said, I almost always took Ashley with me on missions. Having a soldier with you, even if you're already playing as a soldier, just makes life so much easier later on.

Right now, I'm on my second playthrough (Game+) with my soldier. Just finished Ferros and i'm already level 53, going for the character achievements with Ashley and Tali. Level X Spectre weapons kick serious ass. Although I'm worried that, since I only remembered to change the difficulty to Hardcore right before I finished Eden Prime (literally as I was walking towards the probe, but before the cutscene triggered), I might not get the achievement for it.

Great game, can't wait for the sequel.

Edit: Just found something I certainly didn't notice on my first playthrough. I'm exploring a lovely, verdant green planet with a horrifyingly toxic atmosphere, and I stumble across a Prothean ruin with a floating, silvery Sphere in the centre. I activate it, and it's triggered by a trinket that the Asari Consort on the Citadel gave me for helping her out with that Septimus douche. Suddenly, I'm treated to the life of a Cro-Magnon on Earth during the Prothean observations, with Shepard experiencing it like that TNG ep "The Inner Light". It's obscure stuff like this that really blows me away.
Title: Re: Mass Effect
Post by: Vidmaster on April 26, 2009, 10:53:28 am
I'm exploring a lovely, verdant green planet with a horrifyingly toxic atmosphere, and I stumble across a Prothean ruin with a floating, silvery Sphere in the centre. I activate it, and it's triggered by a trinket that the Asari Consort on the Citadel gave me for helping her out with that Septimus douche. Suddenly, I'm treated to the life of a Cro-Magnon on Earth during the Prothean observations, with Shepard experiencing it like that TNG ep "The Inner Light". It's obscure stuff like this that really blows me away.

you can find this thing in various places. I found it on a green, nice world, on my first away trip actually. Gives a cool XP bonus.
Still, that sequence should have been a real side-quest, including you playing through that described sequence (including melee with a bone :lol:).

I found all characters interesting.

Same here. All. ALL. Even the Asari Consort pupil, the Volus Banker, that hidden AI, Sovereign, damn even the human ambassador. Come on, you need to have an asshole to hate too  :lol:.
Title: Re: Mass Effect
Post by: Scotty on April 26, 2009, 01:08:01 pm
Quote
Come on, you need to have an asshole to hate too 


And what an asshole he was.  Certainly vying for top asshole right behind Saren.
Title: Re: Mass Effect
Post by: General Battuta on April 26, 2009, 02:40:26 pm
Saren was a sexy man.
Title: Re: Mass Effect
Post by: Liberator on April 26, 2009, 06:13:22 pm
Granted I got in a hurry and didn't explore like I should've...but there's an actual AI somewhere?
Title: Re: Mass Effect
Post by: Ghostavo on April 26, 2009, 08:53:49 pm
It's a side quest on the Citadel. I didn't find the AI to be anything special really. Although I wasn't displeased with it's motives and objectives.
Title: Re: Mass Effect
Post by: Vidmaster on April 27, 2009, 08:13:56 am
No, it wasn't very special. But I liked the writing.

Hey, don't say anything wrong about Saren. Saren is cool. Good badguy, well developed despite only appearing four times. Has a bit of the Vader aura upon him...  :lol:
Title: Re: Mass Effect
Post by: haloboy100 on April 27, 2009, 11:59:39 am
To me Saren just came off as an idiot indoctrinated by Soverign. He was stupid easy to kill, as was everybody else in the game. :rolleyes:
Title: Re: Mass Effect
Post by: General Battuta on April 27, 2009, 12:01:58 pm
Did you go through the conversations with him? He's not an idiot at all. You can even persuade him into shooting himself in the head, which was awesome.
Title: Re: Mass Effect
Post by: haloboy100 on April 27, 2009, 12:03:04 pm
Did you go through the conversations with him? He's not an idiot at all. You can even persuade him into shooting himself in the head, which was awesome.
That's exactly what I did. That's what made him seem like an idiot, because of how easily I controlled him.

It's obscure stuff like this that really blows me away.
I still remember talking to Garrus about the organ doctor he had to chase down, and about how he would sell Krogan testicles for 10,000 credits each.

He then followed it up saying "that's 40,000 credits for a full set." :lol: :wtf:
Title: Re: Mass Effect
Post by: Ransom on April 27, 2009, 12:33:45 pm
That's exactly what I did. That's what made him seem like an idiot, because of how easily I controlled him.
That's more to do with Bioware's overly simplistic roleplaying than any issue with the character.
Title: Re: Mass Effect
Post by: Vidmaster on April 27, 2009, 01:26:32 pm
Yeah, (D&D) Charm works like this  :no:   Have enough points and you can do it with a click.
I know, it's not based on D&D calm down fanboys.

Don't forget that you can actually "turn" Kaidan to become a racist/renegade character with just a few points  ;)
This guy gets really extreme...
Title: Re: Mass Effect
Post by: NGTM-1R on April 27, 2009, 10:59:13 pm
It's a side quest on the Citadel. I didn't find the AI to be anything special really. Although I wasn't displeased with it's motives and objectives.

I rather liked your options though. You can defuse it the old-fashioned way...or turn and shoot the nearby power junction for brute-force hacking at its best.