Hard Light Productions Forums

Modding, Mission Design, and Coding => The FRED Workshop => Topic started by: Dilmah G on May 04, 2009, 06:01:22 am

Title: RELEASE- The Knights of Alrukabi Teaser/Trailer
Post by: Dilmah G on May 04, 2009, 06:01:22 am
(http://i608.photobucket.com/albums/tt165/DilmahG/launcher.jpg)

Fear is met and destroyed with courage.        James Bell


Introduction: The GTVA wages war on two fronts. Offensives into Sirius from Alpha Centuri and Deneb have been met by stiff resistance, until Special Operations Command devise a daring operation- With a 90% Chance of Failure, success would shatter the spine of NTF command in Sirius. Their Mission: Strike Alrukabi

Alrukabi: An alteration of Alrukaba, an alternate name for the Sirius System.

Team:
- eliex, FREDer and Tester (And from whom the trailer's inspiration comes from)
- Commander Zane, Tester
- BlackMan aka Dilmah G (The dude who FREDed the cutscene :P without committing a single felony)

Trailer is exactly that, created as an in-mission cutscene, accessible via the tech-room database.

http://freespacemods.net/download.php?view.543

Feedback very welcome :D


Title: Re: RELEASE- The Knights of Alrukabi Teaser/Trailer
Post by: dragonsniper on May 04, 2009, 07:23:42 am
Cool. Downloading now. :yes:
Title: Re: RELEASE- The Knights of Alrukabi Teaser/Trailer
Post by: FreeSpaceFreak on May 06, 2009, 03:40:26 pm
Impressive. This must be one of the first cutscenes with an actual dogfight in it :yes:
Title: Re: RELEASE- The Knights of Alrukabi Teaser/Trailer
Post by: Dilmah G on May 07, 2009, 03:24:32 am
Well, a dogfight that was the main focus of the cutscene :P Thanks
Title: Re: RELEASE- The Knights of Alrukabi Teaser/Trailer
Post by: NGTM-1R on May 07, 2009, 06:45:12 am
Impressive. This must be one of the first cutscenes with an actual dogfight in it :yes:

That honor goes to a little-known campaign (whose name I cannot remember) which had a cutscene opener for every mission. Sorry. :P
Title: Re: RELEASE- The Knights of Alrukabi Teaser/Trailer
Post by: Dilmah G on May 07, 2009, 06:57:01 am
That sounds like a pretty cool campaign :P
Title: Re: RELEASE- The Knights of Alrukabi Teaser/Trailer
Post by: NGTM-1R on May 07, 2009, 07:03:28 am
That sounds like a pretty cool campaign :P

Not really. It wasn't actively bad, mind you...just boring.
Title: Re: RELEASE- The Knights of Alrukabi Teaser/Trailer
Post by: maelstrom0511 on May 07, 2009, 10:49:05 am
hmmm the clip was really good. kinda vague, but cool. was the last few seconds, with that large ship warping in supposed to be slow motion? if it was, it looked cool. if not, then that computer has lag issues.

Title: Re: RELEASE- The Knights of Alrukabi Teaser/Trailer
Post by: eliex on May 08, 2009, 01:53:39 am
was the last few seconds, with that large ship warping in supposed to be slow motion? if it was, it looked cool. if not, then that computer has lag issues.

Ya, it was deliberate to emphasize the appearance of the Hecate.  :P
Title: Re: RELEASE- The Knights of Alrukabi Teaser/Trailer
Post by: Rodo on May 08, 2009, 07:54:43 am
I didn't knew the NTF had Hecate class ships, do they?
Title: Re: RELEASE- The Knights of Alrukabi Teaser/Trailer
Post by: Dilmah G on May 08, 2009, 08:12:12 am
They do now :P They've been used in a few user-made campaigns as part of the NTF, Flames of War for example.
Title: Re: RELEASE- The Knights of Alrukabi Teaser/Trailer
Post by: maelstrom0511 on May 08, 2009, 09:04:32 am
was the last few seconds, with that large ship warping in supposed to be slow motion? if it was, it looked cool. if not, then that computer has lag issues.

Ya, it was deliberate to emphasize the appearance of the Hecate.  :P

OK good... well it did its job then  :P

Title: Re: RELEASE- The Knights of Alrukabi Teaser/Trailer
Post by: Dilmah G on May 08, 2009, 09:07:58 am
Yeah, it was eliex's idea :P I had to tweak it a bit to get it working right, it used to take about 25 seconds for the whole thing to unfold at first from the beat slow-mo hits, but as you can see we fine tuned it.
Title: Re: RELEASE- The Knights of Alrukabi Teaser/Trailer
Post by: maelstrom0511 on May 08, 2009, 10:18:23 am
It was an excellent idea... it was a good teaser. When exactly is supposed to take place?
Title: Re: RELEASE- The Knights of Alrukabi Teaser/Trailer
Post by: Dilmah G on May 08, 2009, 11:44:13 am
Thanks, well if you're referring to the events in the actual trailer well... the scouts get pwned obviously :P It'll all make sense when it's released :)
Title: Re: RELEASE- The Knights of Alrukabi Teaser/Trailer
Post by: maelstrom0511 on May 08, 2009, 11:56:10 am
ok i can wait... how far along is it???  ;7
Title: Re: RELEASE- The Knights of Alrukabi Teaser/Trailer
Post by: eliex on May 08, 2009, 04:14:20 pm
Hmm, the mission department is about half way through; the majority of the missions are complete but require final bugfixing.
There are some deliberations, and might take longer if the campaign is ever going to be VA'ed although it is unlikely.

TKOA's project head, Dilmah G is quite busy thoroughly testing WiH, but progress is steady.  :)
Title: Re: RELEASE- The Knights of Alrukabi Teaser/Trailer
Post by: maelstrom0511 on May 08, 2009, 04:56:58 pm
 :sigh: if you say so...
Title: Re: RELEASE- The Knights of Alrukabi Teaser/Trailer
Post by: Droid803 on May 08, 2009, 07:01:55 pm
ok i can wait... how far along is it???  ;7

When it's done.  :)

That doesn't make much sense.
He didn't ask when will it be done.
He asked how far along is it - as in, what you got done :P
Title: Re: RELEASE- The Knights of Alrukabi Teaser/Trailer
Post by: eliex on May 08, 2009, 07:27:13 pm
That doesn't make much sense.
He didn't ask when will it be done.
He asked how far along is it - as in, what you got done :P

Fixed.  :D
Title: Re: RELEASE- The Knights of Alrukabi Teaser/Trailer
Post by: Droid803 on May 08, 2009, 07:33:37 pm
When you quoted my post, I kept looking for what you fixed in it.
Then I realized you edited your post. :D

Ooh, so it's almost done. I'll be waiting for it then :P
Title: Re: RELEASE- The Knights of Alrukabi Teaser/Trailer
Post by: Dilmah G on May 08, 2009, 08:25:46 pm
Hmm, the mission department is about half way through; the majority of the missions are complete but require final bugfixing.
There are some deliberations, and might take longer if the campaign is ever going to be VA'ed although it is unlikely.

TKOA's project head, Dilmah G is quite busy thoroughly testing WiH, but progress is steady.  :)


Yeah eliex got it right on, VA-ing is a VERY long process so we'll eliminate that for the moment. Even though it's a mini campaign (less than 10 missions) we're putting 100% into it to get it relatively bug-free and ironed-out by release :D