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Off-Topic Discussion => Gaming Discussion => Topic started by: Dilmah G on May 26, 2009, 03:41:05 am

Title: Modern Warfare 2 Gameplay Trailer
Post by: Dilmah G on May 26, 2009, 03:41:05 am
OHMAGOD!

http://www.youtube.com/watch?v=_XZLjsdhQL8
Title: Re: Modern Warfare 2 Gameplay Trailer
Post by: Fury on May 26, 2009, 04:23:59 am
I've never played CoD but this trailer is so cinematic I really doubt actual gameplay is like that. Unless it's a movie. :p
Title: Re: Modern Warfare 2 Gameplay Trailer
Post by: Dilmah G on May 26, 2009, 04:27:14 am
Regardless, it still looks cooool :)
Title: Re: Modern Warfare 2 Gameplay Trailer
Post by: Fineus on May 26, 2009, 04:56:06 am
It looks cool, and rather scripted! I'm hoping it was just the movie but the graphics didn't look entirely stunning. If anything it looked exactly the same engine as the original Modern Warfare. Not that there was anything wrong with that and it still looks great today but still...
Title: Re: Modern Warfare 2 Gameplay Trailer
Post by: Rodo on May 26, 2009, 06:11:11 am
I've played COD 4 Modern warfare myself...
The game is just like any other but it has certain times where this "cinematics" give a little something to the story.

Personaly I think this is the best 1st person shooter I've ever seen so far, not just because of the graphics, the story is good....it's missions are interesting and the gameplay, also the IA of the enemies is quite interesting.

I would buy a second version, even if it came with no graphics improvement at all and it would be just new story.
Title: Re: Modern Warfare 2 Gameplay Trailer
Post by: Dilmah G on May 26, 2009, 06:36:35 am
Yeah, but the story seems tacked on this time. I mean, we had no mention of this dude in he previous game.
Title: Re: Modern Warfare 2 Gameplay Trailer
Post by: Vidmaster on May 26, 2009, 01:15:50 pm
well, the Ultranationalist's are not just one guy.

This game will be awesome. Fact.
Title: Re: Modern Warfare 2 Gameplay Trailer
Post by: Scotty on May 26, 2009, 01:25:47 pm
Quote
I've never played CoD but this trailer is so cinematic I really doubt actual gameplay is like that.

If you check the full trailer at modernwarfare2.com, you can actually see one of the "checkpoint reached" messages in the corner about halfway through  :lol:

Quote
we had no mention of this dude in he previous game

And we had nothing on
Spoiler:
his kid except him sitting in a jeep at the beginning until you run him down and he kills himself.
  Fairly important bit of plot there.
Title: Re: Modern Warfare 2 Gameplay Trailer
Post by: General Battuta on May 26, 2009, 02:19:32 pm
I've never played CoD but this trailer is so cinematic I really doubt actual gameplay is like that. Unless it's a movie. :p

As they mentioned earlier, this does appear to be actual gameplay (though no doubt shot from different angles and chopped up rather cinematically.

I just hope they fix the endless-enemy-wave respawns that made the first game's campaign so incredibly annoying and unrealistic.
Title: Re: Modern Warfare 2 Gameplay Trailer
Post by: Fineus on May 26, 2009, 02:24:58 pm
I read somewhere that they have indeed fixed that. I can't back it up with the actual text tho I'm afraid. Here's hoping what I read is on the money.
Title: Re: Modern Warfare 2 Gameplay Trailer
Post by: Snail on May 26, 2009, 03:38:48 pm
For some reason the screenshots look better than the video. Hopefully it's just the video being weird...

Other than that, looks like a blast.
Title: Re: Modern Warfare 2 Gameplay Trailer
Post by: Ransom on May 27, 2009, 02:49:12 am
Pretty excited about this. IW's CoD games are the only war shooters I care for.
Title: Re: Modern Warfare 2 Gameplay Trailer
Post by: Dilmah G on May 27, 2009, 03:23:51 am
Quote
we had no mention of this dude in he previous game

And we had nothing on
Spoiler:
his kid except him sitting in a jeep at the beginning until you run him down and he kills himself.
 Fairly important bit of plot there.

That's true.

I read somewhere that they have indeed fixed that. I can't back it up with the actual text tho I'm afraid. Here's hoping what I read is on the money.
Yeah... in COD4 you could sit in the same spot for an hour wasting your ammunition on these dudes until it was safe to move up, which it wasn't. The game basically forced you to assume leadership and run into the hail of fire, with the AI following behind, something annoying but something I also liked.

Pretty excited about this. IW's CoD games are the only war shooters I care for.

Well BiA: Hell's Highway was awesome IMO and the GRAW series was also pretty fun to play. CoD: WaW was... alright, wasn't as revolutionary as COD4 though.
Title: Re: Modern Warfare 2 Gameplay Trailer
Post by: Knight Templar on May 27, 2009, 03:47:50 am
I've never played CoD but this trailer is so cinematic I really doubt actual gameplay is like that. Unless it's a movie. :p
I just hope they fix the endless-enemy-wave respawns that made the first game's campaign so incredibly annoying and unrealistic.

You realize that's been the entirety of the CoD single-player franchise since like, forever? You kill, run, gun, move up. In that order. It's semi-similar to realistic infantry warfare in that you generally have to outflank the enemy and capture specific locations / objectives in order to truly impact a battle. It's entirely dissimilar in that it is still a video game and encourages Rambo-syndrome because despite all the upgrades in graphics and setting, your teammate's AI is still absolutely retarded. Not to mention that every hostile on the map within LOS of you will move to shoot at you and ignore your buddies (rightly so, because they're doing jack ****.)

Irritating, but fun.
Title: Re: Modern Warfare 2 Gameplay Trailer
Post by: General Battuta on May 27, 2009, 08:54:20 am
I've never played CoD but this trailer is so cinematic I really doubt actual gameplay is like that. Unless it's a movie. :p
I just hope they fix the endless-enemy-wave respawns that made the first game's campaign so incredibly annoying and unrealistic.

You realize that's been the entirety of the CoD single-player franchise since like, forever? You kill, run, gun, move up. In that order. It's semi-similar to realistic infantry warfare in that you generally have to outflank the enemy and capture specific locations / objectives in order to truly impact a battle. It's entirely dissimilar in that it is still a video game and encourages Rambo-syndrome because despite all the upgrades in graphics and setting, your teammate's AI is still absolutely retarded. Not to mention that every hostile on the map within LOS of you will move to shoot at you and ignore your buddies (rightly so, because they're doing jack ****.)

Irritating, but fun.

The infinite-respawns thing started in CoD2, and I haven't liked it since.

Combined with the aimbot AI, it makes for an exasperating experience on higher difficulties (since AI actors can fire perfectly aimed shots from the hip literally the moment they come from corners.)

This is one area where CoD could really stand to learn from Halo. The AI needs to be given senses, just like the player, instead of being able to aim through walls.
Title: Re: Modern Warfare 2 Gameplay Trailer
Post by: StarSlayer on May 27, 2009, 12:55:09 pm
I've never played CoD but this trailer is so cinematic I really doubt actual gameplay is like that. Unless it's a movie. :p
I just hope they fix the endless-enemy-wave respawns that made the first game's campaign so incredibly annoying and unrealistic.

You realize that's been the entirety of the CoD single-player franchise since like, forever? You kill, run, gun, move up. In that order. It's semi-similar to realistic infantry warfare in that you generally have to outflank the enemy and capture specific locations / objectives in order to truly impact a battle. It's entirely dissimilar in that it is still a video game and encourages Rambo-syndrome because despite all the upgrades in graphics and setting, your teammate's AI is still absolutely retarded. Not to mention that every hostile on the map within LOS of you will move to shoot at you and ignore your buddies (rightly so, because they're doing jack ****.)

Irritating, but fun.

The infinite-respawns thing started in CoD2, and I haven't liked it since.

Combined with the aimbot AI, it makes for an exasperating experience on higher difficulties (since AI actors can fire perfectly aimed shots from the hip literally the moment they come from corners.)

This is one area where CoD could really stand to learn from Halo. The AI needs to be given senses, just like the player, instead of being able to aim through walls.

...or be able to toss spot on grenades like they were all Dan Marino.  I can't count the number of times in World at War were I would stop for a minute to pick off guys with a Garand only to suddenly have about five grenades land right on my person from guys 60 yards away without line of sight.  The respawn syndrome was extremely tedious in WaW, there were a few parts that were absolutely absurd trying to get through. 
Title: Re: Modern Warfare 2 Gameplay Trailer
Post by: General Battuta on May 27, 2009, 01:26:59 pm
Right. And, at least in CoD4, your vision would blur for a moment if you got hit by a grenade. I remember being totally unable to aim because of five or six grenades bouncing off my head - for militia members or Ultranationalist grunts, they're fine throws!
Title: Re: Modern Warfare 2 Gameplay Trailer
Post by: Scotty on May 27, 2009, 02:06:24 pm
I think they fixed the endless enemies in some parts of World at War.  The Bad Guys stop coming after a while if all you do is peek around a corner and pop them in the head for about 15 minutes.  Granted, the game then becomes the definition of tedious, but it makes getting through on veteran (:ick:) just that much easier.  A notable part would be
Spoiler:
When you are trying to take the Peleliu airfield, you come up to a building with two machine guns mounted on sandbags.  Roebuck tells you to get the rifle grenades to take out the gunners.  The Bad Guys stopped coming around the five minute mark.
When nobody is shooting at you, it becomes immensely easier to complete your objectives.

EDIT:
Quote from: Dilmah G
CoD6 was... alright

 :confused:
Title: Re: Modern Warfare 2 Gameplay Trailer
Post by: Dilmah G on May 28, 2009, 03:33:37 am
Ooops, edited
Title: Re: Modern Warfare 2 Gameplay Trailer
Post by: Snail on May 28, 2009, 02:57:14 pm
I think the infinite respawning thing could work in some places, but in others it just doesn't work.
Title: Re: Modern Warfare 2 Gameplay Trailer
Post by: Fineus on May 28, 2009, 03:11:09 pm
Can you think of anything specific Snail?

I'm replaying Modern Warfare at the moment and am at the stage in the single player where (as a US trooper) you're trying to help extract a forward team from a city just before a nuke goes off. There's this small courtyard you have to cross with a bulldozer and a shipping crate in it and the enemies keep coming unless you make a run for it and somehow don't get killed. Point being that at first they're inserted by gunships that drop about 8 troops each - it's easily possible to kill 2 or 3 times that in a short period of space and still they come. It all gets a little bit silly after a while!
Title: Re: Modern Warfare 2 Gameplay Trailer
Post by: StarSlayer on May 28, 2009, 03:25:37 pm
Can you think of anything specific Snail?

I'm replaying Modern Warfare at the moment and am at the stage in the single player where (as a US trooper) you're trying to help extract a forward team from a city just before a nuke goes off. There's this small courtyard you have to cross with a bulldozer and a shipping crate in it and the enemies keep coming unless you make a run for it and somehow don't get killed. Point being that at first they're inserted by gunships that drop about 8 troops each - it's easily possible to kill 2 or 3 times that in a short period of space and still they come. It all gets a little bit silly after a while!

Its especially silly if you pop both Mi-8s with your m203 before anybody finishes fast roping.   :blah:
Title: Re: Modern Warfare 2 Gameplay Trailer
Post by: MR_T3D on May 28, 2009, 03:44:58 pm
Can you think of anything specific Snail?

I'm replaying Modern Warfare at the moment and am at the stage in the single player where (as a US trooper) you're trying to help extract a forward team from a city just before a nuke goes off. There's this small courtyard you have to cross with a bulldozer and a shipping crate in it and the enemies keep coming unless you make a run for it and somehow don't get killed. Point being that at first they're inserted by gunships that drop about 8 troops each - it's easily possible to kill 2 or 3 times that in a short period of space and still they come. It all gets a little bit silly after a while!

Its especially silly if you pop both Mi-8s with your m203 before anybody finishes fast roping.   :blah:
you reaslly need to abuse the throwback feature and smokey nades for that bit...
Title: Re: Modern Warfare 2 Gameplay Trailer
Post by: VPR on May 28, 2009, 05:16:16 pm
I agree that endless respawns made COD4 a chore in places and it almost killed it for me in several places while playing at Veteran difficulty. IW did a good job with the rest of the game such as the sniper level (which was in my opinion the strongest part of the campaign) but come on is an endless respawning of enemies really the best way to challenge the player?

Clearly they need to spend more time on making the AI more varied and intelligent (as mentioned by others) as I personally couldn't see this method having much positive impact on the gameplay. When I began playing at Veteran difficulty it's drawbacks coupled with the aimbot reflexes of the AI stuck out like a sore thumb in places and was nothing less than infuriating at times. It amplified the impression that something was lacking somewhere for this to be used so often and it just felt like the developers couldn't be bothered to engage the player intelligently when the difficulty needed to be ramped up during a level. Quickly it ended up feeling cheap and I guess it was used to try to cover up the AI's discrepancies much like in COD2. I hope MW2 steps away from it but I do doubt it actually will.

Being my cynical self for a moment this sadly seems to be a trend these days, graphical detail and effects get the focus of attention while other areas such as AI usually gets ignored at the expense of gameplay but then again good AI doesn't make enticing screenshots or preview videos does it?
Title: Re: Modern Warfare 2 Gameplay Trailer
Post by: redsniper on May 28, 2009, 09:33:00 pm
The only shooter that has impressed me with AI recently was FEAR...
Title: Re: Modern Warfare 2 Gameplay Trailer
Post by: Rodo on May 28, 2009, 09:37:58 pm
The only shooter that has impressed me with AI recently was FEAR...

it still remains as the worst shooter ever (own opinion)
Title: Re: Modern Warfare 2 Gameplay Trailer
Post by: Javito1986 on May 29, 2009, 12:21:00 pm
Two points!

1) That trailer is all gameplay. The gameplay is seen from different angles other than the player character's pov but that's about it. Go watch CoD4's opening intro and take note of how the gameplay footage is also shot from different angles, that's pretty much the same style used in the MW2 trailer.

2) Infinity Ward confirmed that infinitely respawning enemies are out for MW2.
Title: Re: Modern Warfare 2 Gameplay Trailer
Post by: MR_T3D on May 29, 2009, 02:45:49 pm
Two points!

1) That trailer is all gameplay. The gameplay is seen from different angles other than the player character's pov but that's about it. Go watch CoD4's opening intro and take note of how the gameplay footage is also shot from different angles, that's pretty much the same style used in the MW2 trailer.

2) Infinity Ward confirmed that infinitely respawning enemies are out for MW2.
'there's a hard limit of 1000 enemies/mission, save for the last one, which we'll cap out at 20,000, but that one will be time-limited, anyway'
Title: Re: Modern Warfare 2 Gameplay Trailer
Post by: Dilmah G on May 29, 2009, 08:34:36 pm
*Drool...*
Title: Re: Modern Warfare 2 Gameplay Trailer
Post by: colecampbell666 on May 29, 2009, 09:01:17 pm
I liked CoD4, I didn't notice the infinite enemies thing, but I always moved up regardless.
Title: Re: Modern Warfare 2 Gameplay Trailer
Post by: Scotty on May 29, 2009, 10:46:42 pm
Biggest example (to me) was that F*CKING TV STATION on Veteran!  They don't.  Stop.  Coming.  Until you run headlong to the other side of the room and hole up in the hallway.  THEN you have to wait for the rest of them TO DIE(!) before you can go on any further.  I must have killed 500 bad guys in that fight alone!
Title: Re: Modern Warfare 2 Gameplay Trailer
Post by: Dilmah G on May 29, 2009, 10:49:11 pm
Yeah, I usually found shortcuts for most of those levels, in the TV station you make a bee-line to the right corner, giving you cover from the guys on the second floor but a prime spot for grenade showers. stay low and you can move to the corridor easy enough, as long as you throw back grenades.
Title: Re: Modern Warfare 2 Gameplay Trailer
Post by: Snail on May 30, 2009, 04:40:01 am
I'm replaying Modern Warfare at the moment and am at the stage in the single player where (as a US trooper) you're trying to help extract a forward team from a city just before a nuke goes off. There's this small courtyard you have to cross with a bulldozer and a shipping crate in it and the enemies keep coming unless you make a run for it and somehow don't get killed. Point being that at first they're inserted by gunships that drop about 8 troops each - it's easily possible to kill 2 or 3 times that in a short period of space and still they come. It all gets a little bit silly after a while!
Yeah, I remember that part. I was not able to finish Shock and Awe on Veteran because of it.

But, I think infinite respawning would work on places like Heat, where you're holding off what's supposed to be an inexhaustible army and they just keep coming. IMO it worked very well there.
Title: Re: Modern Warfare 2 Gameplay Trailer
Post by: Dilmah G on May 30, 2009, 04:44:09 am
Yeah. Man... Shock and Awe was a *****, even on hardened. I got past it on vet... with some perseverance. I also found a shortcut for there. There are two marines behind a cargo container on the right, you hang with them after M203-ing the Helos, take out the guys on the roof of the two storey building, back in cover, suppress gunners in both windows (a few shots should do it), then switch to pistol and neutralise the tango in the doorway of the building and run forward, capping any tangos on your left, then get the hell in. :P Takes some practice and a few tries, ultimately it works for me.
Title: Re: Modern Warfare 2 Gameplay Trailer
Post by: Snail on May 30, 2009, 05:49:31 am
I tried that; got swamped by grenades.
Title: Re: Modern Warfare 2 Gameplay Trailer
Post by: Dilmah G on May 30, 2009, 05:57:59 am
Yes, that's why you have to be fast, as soon as you grenade the helos sprint to the cargo boxes. Regardless, it still takes a few attempts.
Title: Re: Modern Warfare 2 Gameplay Trailer
Post by: Scotty on May 30, 2009, 01:29:42 pm
Yeah, I hated that one too.  Next up on the difficulty scale is One Shot, One Kill.  I can't recall the number of times I got killed as the chopper was landing.  Then they make you do half the battle AGAIN!  I found that there is this nice open ground behind the bumper cars that works fairly well.  The bad guys can't jump the fence, so make sure to stay behind a tree (they always aim for center of mass :) ) and cap the bad guys that walk around, then throw back grenades.

However, there isn't another level that I have found in any game that rivals the epilogue mission.
Title: Re: Modern Warfare 2 Gameplay Trailer
Post by: Javito1986 on May 30, 2009, 01:54:24 pm
Beating CoD4 on Veteran is probably the hardest thing I've done in gaming. The toughest missions are 'One Shot, One Kill', 'Heat', and 'No Fighting in the War Room'. But once you beat them on Veteran you'd be surprised how easy the game is on Hardened. I replayed CoD4 a few weeks ago on hardened difficulty just for fun and I had no problem clearing One Shot, One Kill's last battle for instance.

The absolute hardest mission is the Epilogue on veteran. The Mile High Club achievement is probably the achievement I'm most proud of having. 60 seconds to get through all those terrorists and save the hostage? Wow that was nearly impossible.

Nearly  :D
Title: Re: Modern Warfare 2 Gameplay Trailer
Post by: Scotty on May 30, 2009, 04:00:22 pm
Quote
The absolute hardest mission is the Epilogue on veteran. The Mile High Club achievement is probably the achievement I'm most proud of having. 60 seconds to get through all those terrorists and save the hostage? Wow that was nearly impossible.

Nearly :D 


Boy, do I know that one.  I managed to get it twice on two seperate files, so I have that acheivment twice.  It's what I'm most proud of for all my 15k gamerscore :pimp:.
Title: Re: Modern Warfare 2 Gameplay Trailer
Post by: StarSlayer on May 30, 2009, 08:55:31 pm
I just wrapped up Bad Company and quite frankly its was pretty damn fun.  I thought the gun play was a tad sloppier then I'm used to and the respawn/health system was a bit awkward but the visuals and more specifically the environment damage system was magnificent.   Being able to blow a whole in a wall to run through with a M203 is the bees knees, and having the building shielding you from an enemy tank suddenly blown to hell makes for some great oh **** moments.  I found the Kelly's Heroes esq story line was a nice deviation from the grim/dark of most FPS.  If I could get the environment damage model of the Bad Company Frostbyte engine with the shooting mechanics of Rainbow Six Vegas with the cinematography and storyline of COD4 I think I would have the perfect FPS for my tastes.
Title: Re: Modern Warfare 2 Gameplay Trailer
Post by: Scotty on May 30, 2009, 09:04:55 pm
My favorite part of BFBC is the sounds.  Guns CRACK, they don't just pop.
Title: Re: Modern Warfare 2 Gameplay Trailer
Post by: General Battuta on May 30, 2009, 09:05:44 pm
I believe they use something called 'High Dynamic Range Audio'.
Title: Re: Modern Warfare 2 Gameplay Trailer
Post by: MR_T3D on June 02, 2009, 03:23:58 pm
My favorite part of BFBC is the sounds.  Guns CRACK, they don't just pop.
even modern combat had great audio.
when i play COD4 some of the sounds do...sound.... like they are recycled straight out of COD2
espicially the explosions...
Title: Re: Modern Warfare 2 Gameplay Trailer
Post by: Rodo on June 07, 2009, 04:45:51 pm
you may have already seen this but OMG.. this guys are just geniuses! clicky (http://www.youtube.com/watch?v=AdqtMV8MTjc)
Title: Re: Modern Warfare 2 Gameplay Trailer
Post by: redsniper on June 07, 2009, 09:57:23 pm
Wait... Captain McTavish? Soap?!?! Am I to believe that your boss is going to be the guy from CoD 4?
Title: Re: Modern Warfare 2 Gameplay Trailer
Post by: StarSlayer on June 08, 2009, 12:08:42 am
Wait... Captain McTavish? Soap?!?! Am I to believe that your boss is going to be the guy from CoD 4?

Thats the word on the wire
Title: Re: Modern Warfare 2 Gameplay Trailer
Post by: Snail on June 08, 2009, 12:58:20 pm
Wait... Captain McTavish? Soap?!?! Am I to believe that your boss is going to be the guy from CoD 4?
Yeah, reminds me of CoD4 "All Ghillied Up" where you play as Captain (then Lieutenant) Price who is under the command of Captain MacMillan. It's like mentor-teaches-apprentice-teaches-mentor-teaches-apprentice.


Also worthy of note is that in that video Rodo linked, it uses the exact same music that "All Ghillied Up" used.
Title: Re: Modern Warfare 2 Gameplay Trailer
Post by: Rodo on June 08, 2009, 01:10:32 pm
good call... I was hoping for a new music pack coming from this guys... well it's still a long way till october.. I hope they change that also cause playing the game with the same music again would not feel as a "new" modern warfare release, just a new couple of missions.