Hard Light Productions Forums
Hosted Projects - FS2 Required => Blue Planet => Topic started by: Aardwolf on July 06, 2009, 10:50:24 am
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(http://blueplanet.hard-light.net/diomedes.jpg)
From the GTVA tech database.
Is this going to be in WiH?
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Lvlshotted :D
Yes it is. So far it is, anyway :)
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That's another one of StratComm's ships isn't it?
Nice. Seeing how it's got a fighter bay, I guess that'll give the GTVA a strategic advantage in Sol. Can't wait to blow a few up.
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Isn't that a modified GTMf Sparta?
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Yes, but it's upgunned.
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IN THE FUTURE
THE GTVA HAS ONLY GRAY PAINT
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IN THE FUTURE
THE GTVA HAS ONLY GRAY PAINT
Got bored of blue is my guess.
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IN THE FUTURE
THE GTVA HAS ONLY GRAY PAINT
Got bored of blue is my guess.
either that or ran out of blue painting the Orions and Arcadias
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:lol:
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Maybe they should refill on the tan. That must have run out after painting the entire Colossus.
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First mission of WiH: Escort paint.
By paint I mean enemies.
By escort I mean DESTROY.
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Nah, see, if they paint them gray, nobody can tell where the recent battle damage was because of unpainted replacement plating.
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Wouldn't work for the UEF ships given the active-armor polymer stains.
Yes we ripped off HarJel. :p
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Two things:
1. Where is the fighterbay on that ship?
2. Is it just me, or is the back of it taken from the Argo?
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The fighterbay is above the engines. You can see the hump. The engines are indeed quite Argo-esque but they look sweet in-game.
And I hate fighting this ship with a burning passion.
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So it's an aft-mounted fighterbay, like the Moloch's?
Tough armament?
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The energy flak and pulse weapons are bad, the AAAf beams have great coverage, but the worst part is the TerSlashBlue's. Get between it and its target and you'll be vaporized by an unpredictable beam swipe.
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Any weaknesses us fighter pilots will have a chance of exploiting?
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Old Wing Commander capship trick. :)
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Translation for the non-WC'ers? (er go myself)
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every ship has a weekness, and if it does not have it, then it's baddly designed for FS universe campaigns.
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Old Wing Commander capship trick. :)
Uh...let me see if I remember...it's been a while. :p
Shoot it lots? (WC1)
Stay just outside its range to get torpedo lockon before making the divebombing run? (WC2)
Hide in the fighterbay and shoot it from there? (WC3)
Didn't play WC4 or WC5.
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Send in the frikken sharks with the frikken lasers stuck to their heads.
Or just send in 10 Lao Tze's and shoot it with the BFG strapped to the front.
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Go in with a coherent strike package - fighters loaded with swarm missiles, gunships with torpedoes - catch the Diomedes with its jump drive cold, swarm it to overwhelm the fighter escort, and you'll be okay. Like all capships (back to World War II) or even modern-day tanks it's an incredibly potent platform if positioned correctly and supported well but it needs cover from the fighters/infantry.
Assuming it doesn't pull in a standby squadron from a GTVA carrier or an Aeolus/Deimos tag-team to save its arse.
Most of those tricks won't work too well for various reason (shoot it lots hits the 'bigship' flag; it's hard to lock torpedoes because of AAAf; the ship will be maneuvering so the fighterbay will move). You really have to go in as a team, but it's not an ubership. Just tactically well-leveraged.
All that aside, it's a strike corvette, designed either to hit the enemy (so it wouldn't be on the defensive and you might not have a strike package ready) or to provide flank security for GTVA gunlines (in which case it has a destroyer sortieing escorts.)
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;-)