Hard Light Productions Forums

FreeSpace Releases => Asset Releases => Topic started by: esarai on July 15, 2009, 11:59:45 pm

Title: TF-13 Kvasir Advanced Superiority Fighter
Post by: esarai on July 15, 2009, 11:59:45 pm
(http://i279.photobucket.com/albums/kk124/esaraisaiea/KvasirFinal2.jpg)
(http://i279.photobucket.com/albums/kk124/esaraisaiea/KvasirFinal1.jpg)
(http://i279.photobucket.com/albums/kk124/esaraisaiea/KvasirFinal4.jpg)
(http://i279.photobucket.com/albums/kk124/esaraisaiea/KvasirFinal3.jpg)

Let me simply add that it is my very good honor to present this, and you may get it here:
http://www.mediafire.com/?sharekey=054fabcab3c1012c19747bd91027d4dd7af5d669382eab81 (http://www.mediafire.com/?sharekey=054fabcab3c1012c19747bd91027d4dd7af5d669382eab81)

UPDATE!!!  Kvasir is now on FSMods:
http://www.freespacemods.net/download.php?view.568 (http://www.freespacemods.net/download.php?view.568)
Title: Re: TF-13 Kvasir Advanced Superiority Fighter
Post by: Enigmatic Entity on July 16, 2009, 12:29:16 am
A Terran Dragon, nice... :yes:
Title: Re: TF-13 Kvasir Advanced Superiority Fighter
Post by: Flipside on July 16, 2009, 12:46:35 am
Nice...Looks kind of like the Pegasus with the 'I am here' blue glow covered over with armour.
Title: Re: TF-13 Kvasir Advanced Superiority Fighter
Post by: Sushi on July 16, 2009, 01:51:11 am
Wonderful! Any chance of putting this on fsmods (http://www.freespacemods.net) too? It'll increase the odds of people finding it when they're browsing through all of the ship models that are there.
Title: Re: TF-13 Kvasir Advanced Superiority Fighter
Post by: peterv on July 16, 2009, 03:29:33 am
A lovely new fast looking toy. Thanks Esarai   :cool:
Title: Re: TF-13 Kvasir Advanced Superiority Fighter
Post by: TrashMan on July 16, 2009, 06:15:38 am
What this puppy needs now is a normal map :)
Title: Re: TF-13 Kvasir Advanced Superiority Fighter
Post by: Dragon on July 16, 2009, 06:27:25 am
I'm already working on it, though I also need to finish [Classified].  :)
Fortunately Kvasir have only one texture, so it will not take very long.
Title: Re: TF-13 Kvasir Advanced Superiority Fighter
Post by: Spoon on July 16, 2009, 06:57:02 am
Very nice! Like the texture job as well  :yes:
Title: Re: TF-13 Kvasir Advanced Superiority Fighter
Post by: TacOne on July 16, 2009, 07:50:08 am
Yeeesss!
This looks very good.
I haven't tested it in-game yet, but in PCS it looks awesome.
Title: Re: TF-13 Kvasir Advanced Superiority Fighter
Post by: Commander Zane on July 16, 2009, 07:53:47 am
I can see Jadehawk making more skins of this like the Ezechiel.
Title: Re: TF-13 Kvasir Advanced Superiority Fighter
Post by: Getter Robo G on July 16, 2009, 07:57:24 pm
My desire for this craft has only increased with the release of the latest pics...  ;7

I so want to put this into my GTVA/OBSG story arc. I had some ideas for a hybrid viper design, but so far hadn't come up with much. There was a VF-1a/Viper cross proposed, but that would be WAY down the line many arcs later on.
Title: Re: TF-13 Kvasir Advanced Superiority Fighter
Post by: General Battuta on July 16, 2009, 08:20:17 pm
Getter.

Read the damn post.

There's a download link for the ship at the bottom. In convenient .vp format, with tables.
Title: Re: TF-13 Kvasir Advanced Superiority Fighter
Post by: Moonred on July 16, 2009, 08:25:23 pm
Its look perfect ._.
Title: Re: TF-13 Kvasir Advanced Superiority Fighter
Post by: Commander Zane on July 16, 2009, 08:29:44 pm
Anyone else just getting a glow for the added Prometheus Cannon projectiles?
Title: Re: TF-13 Kvasir Advanced Superiority Fighter
Post by: Getter Robo G on July 16, 2009, 09:05:12 pm
General Battua:  While I am going blind, I do thank you for pointing out the link.
I honestly didn't see it. (The only way I can surf the net now - meaning forums - is with an negative black with green letters background). I take any ribbing about that in good fun...

However, you do not have permission to dole out another's models when the author is still contactable.
Hence my post was valid. I was not just asking for the model, I was also asking PERMISSION to use it for my purposes as I detailed.

Not every author jumps when I ask for model usage (either to convert to FS2, or just for my fanfic, or some other effort that strikes my fancy).

After all, we wouldn't want someone making an angry post about not asking for permission. (like that's never happened before). Happened to me twice here in Seven years (might be a bit before your time).

Do a search for SAAB or USS Scorpion.  One time was not my fault, the other was, both were unintentional though...

Nuff said.
Title: Re: TF-13 Kvasir Advanced Superiority Fighter
Post by: General Battuta on July 16, 2009, 09:07:43 pm
It's released for public usage, my friend. He wouldn't have thrown up a wide-open download link otherwise.

Sorry if I gave offense, however.
Title: Re: TF-13 Kvasir Advanced Superiority Fighter
Post by: esarai on July 16, 2009, 11:49:43 pm
Alrighty then. 

Getter Robo G, feel free.

And for future reference, any mod may use Kvasir.  Just let me know if you are going to use it.  Deal? (and no steal, plz).

And Dragon, when you finish the normal maps, could you PM me with a DL link so I can update the pack?

Thanks to everyone for the support and feedback!
Title: Re: TF-13 Kvasir Advanced Superiority Fighter
Post by: sigtau on July 16, 2009, 11:58:01 pm
 :eek2:

WANT

*downloads*

Quite possibly one of the best user-made ships I have ever seen.

I'll surely be using it.
Title: Re: TF-13 Kvasir Advanced Superiority Fighter
Post by: wistler on July 17, 2009, 06:44:29 am
That is a fantastic ship you've made, you should be proud.
Title: Re: TF-13 Kvasir Advanced Superiority Fighter
Post by: Commander Zane on July 17, 2009, 08:00:18 am
Anyone else just getting a glow for the added Prometheus Cannon projectiles?
Again, I repeat this because nobody said anything.

Prometheus X and Prometheus XF have the blue glow effect but no projectile.
Title: Re: TF-13 Kvasir Advanced Superiority Fighter
Post by: Qent on July 17, 2009, 10:50:40 am
Anyone else just getting a glow for the added Prometheus Cannon projectiles?
Again, I repeat this because nobody said anything.

Prometheus X and Prometheus XF have the blue glow effect but no projectile.
I get the same. laserglow02E is not present.

Although the lasers are really not the focus of the package.
Title: Re: TF-13 Kvasir Advanced Superiority Fighter
Post by: Commander Zane on July 17, 2009, 01:25:30 pm
No, but it's part of the .vp and thus I feel it should be noted.
Title: Re: TF-13 Kvasir Advanced Superiority Fighter
Post by: esarai on July 17, 2009, 02:31:45 pm
So indeed, LaserGlow02E was missing form the VP.

UPDATE!!!  the VP now includes that laser glow and has been reuploaded.  If you already DL'd the VP and can't be arsed to do it again, the effect is in the DL folder.  

http://www.mediafire.com/?sharekey=054fabcab3c1012c19747bd91027d4dd7af5d669382eab81 (http://www.mediafire.com/?sharekey=054fabcab3c1012c19747bd91027d4dd7af5d669382eab81)

Have fun!

Also, the vp has been submitted to FSMods, so stay tuned!
Title: Re: TF-13 Kvasir Advanced Superiority Fighter
Post by: Kobrar44 on July 17, 2009, 02:47:28 pm
IMPRESSIVE. Such a simple shape and awesome effect... I wish I had such good imagination.
Title: Re: TF-13 Kvasir Advanced Superiority Fighter
Post by: Asteroth on July 17, 2009, 06:31:01 pm
First off, a very well done model, I'm loving it. But one gripe I have with it is that the 'intakes' at the top left and right cut into the model. Using PCS i looked inside and saw this and it made me frown. I may, admittedly, be new to modeling, but I don't like it when things like that are intersecting, as opposed to being actually part of the ship, as it should be.
Title: Re: TF-13 Kvasir Advanced Superiority Fighter
Post by: esarai on July 17, 2009, 07:33:33 pm
@Asteroth: Thanks for the comments.  I'm not entirely certain I get what you mean.  I know the piece you're talking about, but those intakes are part of the model.  I could see it if you meant the engines are not manifold, as in they don't share collinear edges with the hull of the ship. 

If indeed that is what you meant, I understand your concern exactly.  I used to have a compulsion to ensure all my models were manifold. It took me around a year to learn that manifold meshes were not a critical piece of modeling, and could actually cause reduced in-game performance.  As long as non-manifold pieces intersect and do not leave holes, a model is acceptable and will work in-game without causing any strange errors.  Making models manifold, especially on higher detail models, tends to drive the face-count up without adding any additional detail to the model.  The downside of this is that the model consumes more processor power without bringing any extra eye-candy to the game. 

Thanks for your concern and support!

@Kobrar44:  Thanks!
Title: Re: TF-13 Kvasir Advanced Superiority Fighter
Post by: Getter Robo G on July 17, 2009, 07:35:38 pm
I too have a minor nitpick.

From the pics (they always look dark to me, it's just me), you can't see the ventral secondary guns. In MV you can see like 14 of them!!! Why do you need so many on a small fighter?.

Now if you got a bomber varient I can understand but then you'd make sort of a beveled missle PORT with raised tube openings or just a missle tube TEXTURE on that flat surface.

There is no need to actually have 14 separate tubes for your secondaries unless you're making a render quality model. (waste of polys).

Plus when you fire them it only shoots 2 at a time cause you got the harpoon as your defualt secondary, the other 12 guns aren't used until they cycle through each firing.

If I may suggest changing out the actual barrels you got down there out for something like this recessed into the hull:

(http://i22.photobucket.com/albums/b321/Star-Dragon/modding%20FS2/missiletxtexample.jpg)

Something like this: (http://i22.photobucket.com/albums/b321/Star-Dragon/modding%20FS2/missiletxtexample2.jpg)

Ignore the red dot for now (it glows, like for a indicator for sensor beam or just armed activation)
(This is a snippet from the HTL Athena, FYI)

You can rotate it 90 degress to the side and make it horizontal, copy it and make multiple banks, ect.

All that does is eliminate the need to actually model secondaries, once you created the actual housing for them and game the firing area a flat surface to cover over with the texture.

Like on that fighter you made I semi-converted that looks like it has two RL MRL's mounted on it like it's going to launch a massive missile spam on some poor cap ship! :)



[EDIT]: I apologise. You're tubes are recessed. For some reason I saw them as external... I made it a cob and can see it clearly now. It looked different in MV and I didn't look at it in solid mode, just Texture and wire frame. WF mode can often looks different than the actual model.

I can't restore geometry or patch holes since I am not a modler (just an occasional "kit-basher").

 
Title: Re: TF-13 Kvasir Advanced Superiority Fighter
Post by: Asteroth on July 18, 2009, 03:27:17 am
@Asteroth: Thanks for the comments.  I'm not entirely certain I get what you mean.  I know the piece you're talking about, but those intakes are part of the model.  I could see it if you meant the engines are not manifold, as in they don't share collinear edges with the hull of the ship. 

If indeed that is what you meant, I understand your concern exactly.  I used to have a compulsion to ensure all my models were manifold. It took me around a year to learn that manifold meshes were not a critical piece of modeling, and could actually cause reduced in-game performance.  As long as non-manifold pieces intersect and do not leave holes, a model is acceptable and will work in-game without causing any strange errors.  Making models manifold, especially on higher detail models, tends to drive the face-count up without adding any additional detail to the model.  The downside of this is that the model consumes more processor power without bringing any extra eye-candy to the game. 

Thanks for your concern and support!

I believe we are indeed talking about the same thing. It's still a rather minor gripe and will probably work fine, it just peeves me a bit is all. And I know what you mean  about more faces, I actually had a terrible time trying to make two peices be part of the same mesh, shot the poly count up, and could have been easily avoided if I just intersected them. It was a peeve of my brother's, who brought me into modeling, which beld over into me. Again, no biggie, just wondering if it was intentional.
Title: Re: TF-13 Kvasir Advanced Superiority Fighter
Post by: Tinman on July 18, 2009, 03:46:17 am
this one is a real beauty  :yes: :yes:
Title: Re: TF-13 Kvasir Advanced Superiority Fighter
Post by: esarai on July 18, 2009, 11:54:25 am
Thanks again everyone.  

Getter, you're probably right, the tubes might be overkill.  I figured with current systems and the drive for HTL that it wouldn't be a problem.  If it is, people should let me know so I can fix it.

Asteroth, yep, it was completely intentional.

Tinman, thanks!

UPDATE!!!  Kvasir is now on FSMods!   http://www.freespacemods.net/download.php?view.568 (http://www.freespacemods.net/download.php?view.568)
Title: Re: TF-13 Kvasir Advanced Superiority Fighter
Post by: Sushi on July 18, 2009, 02:24:41 pm
Getter, you're probably right, the tubes might be overkill.  I figured with current systems and the drive for HTL that it wouldn't be a problem.  If it is, people should let me know so I can fix it.

You're right that it probably isn't really a problem. :) Remember, though: the lower-poly your ships are, the more of them someone can potentially stuff into a mission without causing slowdowns. :D
Title: Re: TF-13 Kvasir Advanced Superiority Fighter
Post by: Bob-san on July 19, 2009, 12:02:47 am
That looks great. How many primary & secondary weapon points does it have? To me, it looks much more like a fast gunfighter. Reminds me of the Pegasus of course, with a big dose of Star Wars' Jedi Starfighter (Delta-7 iirc).
Title: Re: TF-13 Kvasir Advanced Superiority Fighter
Post by: esarai on July 19, 2009, 12:19:19 am
Thanks!  It has 6 primary ports spread among 3 banks, and 12-14 (can't remember which) missile points in one bank.  You nailed it in one--a fast gunfighter is exactly what it is. 

Heh, I see what you mean about it looking similar to the Pegasus.  And I never really considered what spawned this.  Nice description of it!
Title: Re: TF-13 Kvasir Advanced Superiority Fighter
Post by: Getter Robo G on July 19, 2009, 04:30:59 am
It had a a very nice "multiversal" appeal.

Meaning it reminds some peopel of a SW fighter (or even a Venator in my case), a Viper, or many other types of ships. The point isn't what inspired it, the real point is that you pulled it off nicely!
Title: Re: TF-13 Kvasir Advanced Superiority Fighter
Post by: ssmit132 on July 19, 2009, 06:15:46 am
This is a awesome looking fighter. Great job, esarai!
Title: Re: TF-13 Kvasir Advanced Superiority Fighter
Post by: Bob-san on July 19, 2009, 10:12:31 am
I'll put it like this; it's a generic design, but generic designs are rather lacking. Sort of the "I can't decide if this is cheap or expensive" look. I'll be downloading it in a bit and messing around with it, I guess. Perhaps replace the Perseus with this and see how FS2 missions play out. :P
Title: Re: TF-13 Kvasir Advanced Superiority Fighter
Post by: Timerlane on April 20, 2010, 11:23:51 pm
Sorry for the bump, but after seeing the nice screen for this ship in the FS Celebration thread, and the normal map in the FS modding forum (http://www.hard-light.net/forums/index.php?topic=69067.0), I thought I'd track down that fighter(and figure others will/might have the same issue).

The version in the VP works fine for the most part, but seems to trigger some odd behavior in regards to support ships. I checked the mediafire link in the first post, and noticed a slightly newer POF('TF-13_KvasirR8.pof', instead of the 'TF-13_KvasirR6.pof' in the VP). I extracted and edited the relevant TBM to reflect the name change, and added the model and TBM in the appropriate folders.

Long story-short, when trying to view the ship(F3), or in the Tech room, I get a CTD/hang and, my FS2_Open.log reports it can't open a texture 'blue_herc_glow_2', which is the last thing recorded(I presume that means it's missing). I googled and ran forum-wide searches for several variations of 'blue herc glow', (and, of course, 'kvasir'), to no real effect.

So, to ask: Does 'blue_herc_glow_2' belong to another particular user-made ship(or is it perhaps part of MV_Advanced)? I obviously looked (http://www.hard-light.net/wiki/index.php/User-made_Ships) for other Herc-named ships (http://www.hard-light.net/wiki/index.php/GTF_Hercules_Mk3), to no avail, either.
Title: Re: TF-13 Kvasir Advanced Superiority Fighter
Post by: General Battuta on April 20, 2010, 11:35:52 pm
Let me check the version we have in Blue Planet for the support ship issue. Maybe we've got a fixed-up one.
Title: Re: TF-13 Kvasir Advanced Superiority Fighter
Post by: ShadowGorrath on April 20, 2010, 11:44:27 pm
I fixed it for DFS
Title: Re: TF-13 Kvasir Advanced Superiority Fighter
Post by: IronBeer on April 20, 2010, 11:54:21 pm
Downloaded, and tucked away. Nice little gem there, esarai.  :yes:

Should I actually use it in something for public consumption, I'll let you know.
Title: Re: TF-13 Kvasir Advanced Superiority Fighter
Post by: Shivan Hunter on April 20, 2010, 11:57:27 pm
[00:58:05] <DarthGeek> it has........................................................ one path. And where the frak is it. It has no parent selected, and no points. wtf
[00:58:15] <DarthGeek> definitely a path issue
[00:58:20] <Hades> yeah, so totally not path related

So yeah. Just autogen paths in PCS2, I'll let you know if it works.

[EDIT]

"ai_find_path tring to find a path (5) that doesn't exist, on ship Alpha 1".

Hmmmm. I was hoping to get some Diff EQ studying done, but... duty calls. :P

[EDIT2] hmmm. It didn't save the paths. Wtf. frakking PCS2

[EDIT3] Paths saved, testing

[EDIT3.14] Yeah, works now. I'd upload the POF but srsly, it's just a matter of autogenerating the paths in PCS2. One warning- make sure that you click on something, like selecting another path or another control on the right side of PCS2, after autogenerating the paths. If you don't, they won't get saved for some reason. :/ that's PCS2 for ya
Title: Re: TF-13 Kvasir Advanced Superiority Fighter
Post by: Thaeris on April 21, 2010, 10:20:13 am
 :wtf:

This is in BP? It doesn't look very UEF-ey, so I assume it must be for the GTVA?  ;7
Title: Re: TF-13 Kvasir Advanced Superiority Fighter
Post by: General Battuta on April 21, 2010, 10:25:23 am
Yep, it's called the Atalanta.
Title: Re: TF-13 Kvasir Advanced Superiority Fighter
Post by: Thaeris on April 21, 2010, 10:42:40 am
Yep, it's called the Atalanta.

Surley, you could have found a more impressive title?

 :P
Title: Re: TF-13 Kvasir Advanced Superiority Fighter
Post by: General Battuta on April 21, 2010, 11:05:00 am
Yep, it's called the Atalanta.

Surley, you could have found a more impressive title?

 :P

Excuse me? Do you know any Greek mythology? Are you familiar with how Terran fighters in FreeSpace are generally named?

Your next post will be a qualifying exam to determine whether or not you're a clod.
Title: Re: TF-13 Kvasir Advanced Superiority Fighter
Post by: Thaeris on April 21, 2010, 11:21:20 am
Excuse me? Do you know any Greek mythology? Are you familiar with how Terran fighters in FreeSpace are generally named?

Your next post will be a qualifying exam to determine whether or not you're a clod.

Well naw, but GTF Atlanta does sound a little dull.

...However, I must admit that I can't seem to think of a pertinent Greek title at the moment to offer up as an alternate suggestion. I will note, however, that Norse titles have been canonically used in the case of the Loki - limiting yourself to Greek titles is not required.
Title: Re: TF-13 Kvasir Advanced Superiority Fighter
Post by: General Battuta on April 21, 2010, 11:23:35 am
It's not called the Atlanta.  Pay attention!

It's already named after a Greek hero, just like basically every other Terran fighter.

p.s. you're not a clod, you just need glasses!
Title: Re: TF-13 Kvasir Advanced Superiority Fighter
Post by: Timerlane on April 21, 2010, 11:34:30 am
The name works for me, but OTOH, I might expect a procession of people 'reporting' that you misspelled 'Atlanta'(though I could be being overly pessimistic). EDIT: As which just sort of happened. :lol:

I did think this ship had a sort of Raynor-ish style to it, and thus could fit in BP.

Admittedly, I had no idea what PCS2 was yesterday(I had tinkered with weapon points in ModelView a long time ago), but I'm having no luck getting it to do anything on either of my (admittedly low-ish end)computers without crashing. Technically, I can get it to save, and found the path autogen button, but the new paths don't seem to stick at all(the Path branch only shows the same path01 it had at the beginning), even before saving.

At the very least, I know I can wait for WiH and grab it out of there(though I'd also love to try consolidating the four 'wing' guns into a single bank).
Title: Re: TF-13 Kvasir Advanced Superiority Fighter
Post by: Shivan Hunter on April 21, 2010, 12:42:34 pm
Again, PCS2 is weird sucks. It won't save the paths if you try to save the POF directly after generating paths. Click on something else, like another control or something, until you see those faint red blobs signifying path radii.

About the crashing- not sure what you can do there, as PCS2 is relatively stable for me. Again, it's probably a byproduct of the fact that PCS2 sucks.
Title: Re: TF-13 Kvasir Advanced Superiority Fighter
Post by: Spoon on April 21, 2010, 02:35:04 pm
Again, PCS2 is weird sucks. It won't save the paths if you try to save the POF directly after generating paths. Click on something else, like another control or something, until you see those faint red blobs signifying path radii.

About the crashing- not sure what you can do there, as PCS2 is relatively stable for me. Again, it's probably a byproduct of the fact that PCS2 sucks.
Autogenerating paths takes time.
Title: Re: TF-13 Kvasir Advanced Superiority Fighter
Post by: Timerlane on April 21, 2010, 02:57:58 pm
Again, PCS2 is weird sucks. It won't save the paths if you try to save the POF directly after generating paths. Click on something else, like another control or something, until you see those faint red blobs signifying path radii.
Actually, from what I can tell, that is what seems to do it. I can't display gun missile/points, eye points, or docking points(or pretty much anything besides textures) without an error shutting the program down. From trying to open some other POFs, the fact that the Kvasir has no path points to display is probably the only reason I can even click on the Paths branch. Either I'm missing something really important, or...I don't know what.

EDIT: Haha!
Autogenerating paths takes time.
And you just gave me a sort of workaround(for the paths, anyway). I don't need to see the paths, I just need the program to put them in.

When I waited a while after doing the auto-gen(and had switched away to the Header branch), I noticed that selecting the Paths branch caused the program to crash. I noticed the same thing happens when I open a POF that already has valid paths, and click on the Paths branch.

A little while later, fridge logic kicks in(along with your comment), and I realized it did make the paths for me that time, and it did so without freezing. So I auto-gen'd, switched away to the Header branch, waited a bit, and then expanded the Paths branch(without 'selecting' it). Six paths are now listed. I have yet to try it out in-game, but as far as I can tell, that seems to have done the trick.

EDIT2: Actually, the Paths list doesn't update until after you save, but you get the gist of it.

EDIT3: Oddly enough, the R6 version has the 'blue_herc_glow_2' texture message in the FS2_Open.log, too; it just doesn't choose to completely choke on the issue and CTD like the the R8 version does.
Title: Re: TF-13 Kvasir Advanced Superiority Fighter
Post by: esarai on April 22, 2010, 06:55:31 pm
If you want to look at path data, it sounds like you might need to find a copy of PCS2 RC2A, the only version I've encountered that is stable when handling path and point data on low-end hardware.  If you want to try this, let me know and I'll upload it to mediafire or something similar. 

Title: Re: TF-13 Kvasir Advanced Superiority Fighter
Post by: Shivan Hunter on April 22, 2010, 07:14:48 pm
...ok. I don't know what PCS2 version you guys have but mine's muuuuch more stable than that. Also, autogenerating paths (well, for something like that Kvasir that only has 6) does not take a long time. It took maybe 0.072 seconds when I just did it with the Kvasir.

My PCS2 version is "PCS 2.0.3 Stable (May 15 2008 17:42:39)" from the title bar, and it's worked fine for me. I was thinking about getting a newer version but if there's this much of an issue with stability I'm definitely sticking with what I have. I've never had a crash just by opening one of the controls/tabs/whatevers on the left pane- in fact I can't remember the last time PCS crashed for me.

:confused:
Title: Re: TF-13 Kvasir Advanced Superiority Fighter
Post by: Timerlane on April 22, 2010, 07:31:05 pm
I got the latest one off the sourgeforge site, which was 2.0.3 Stable(and the install filename matches your date). I did succeed in making the paths(F3 Ship Lab displays them, and support ships no longer rocket off sideways at 200m/s+), but obviously the ability to open and work with already-complete POFs would be better.
If you want to look at path data, it sounds like you might need to find a copy of PCS2 RC2A, the only version I've encountered that is stable when handling path and point data on low-end hardware.  If you want to try this, let me know and I'll upload it to mediafire or something similar. 
That would be appreciated. Thank you(and for making such a beautiful ship). :D
Title: Re: TF-13 Kvasir Advanced Superiority Fighter
Post by: Getter Robo G on April 23, 2010, 12:49:14 pm
So it's better than the one that comes with the SCP download installer in the tools folder?
Title: Re: TF-13 Kvasir Advanced Superiority Fighter
Post by: esarai on April 23, 2010, 06:35:27 pm
Not necessarily better, just more stable.  Something about drawing those glowing orbs in PCS2.0.3 causes a crash on crappy hardware. 

It's dangerous to open pofs alone! Take this:

http://www.mediafire.com/?ntjkjwmlnmn (http://www.mediafire.com/?ntjkjwmlnmn)
Title: Re: TF-13 Kvasir Advanced Superiority Fighter
Post by: Timerlane on April 24, 2010, 02:27:01 am
Worked like a charm(with the DLL pack from the RC2 thread (http://www.hard-light.net/forums/index.php/topic,51649.0.html)). Gunpoints, missile-points, docking points, paths, etc. all show up up fine, and not a crash in sight. :D Thanks again.
Title: Re: TF-13 Kvasir Advanced Superiority Fighter
Post by: esarai on April 24, 2010, 11:42:44 am
Sweet. 

Be careful of the inverted bounding box error.  When you save a pof from RC2A, the bounding box gets inverted, and this can cause strangeness in-game.  To fix it, open the pof in PCS 2.0.3 and go the "Data" dropdown menu.  Second item from the bottom is "Purge BSP Cache."  Click this, then resave the model and your bounding boxes will be a-ok.
Title: Re: TF-13 Kvasir Advanced Superiority Fighter
Post by: Getter Robo G on April 25, 2010, 03:13:29 pm
TY! That version works!  :yes:

Now forget I asked for it...

 :nervous: