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Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on July 16, 2009, 03:11:02 am

Title: Nightly (Linux): 16 Jul 2009 - Revision 5443
Post by: SirKnightly on July 16, 2009, 03:11:02 am
Here is the nightly for Linux on 16 Jul 2009 - Revision 5443

fso-LINUX-20090716_r5443.tar.bz2 (http://swc.fs2downloads.com/builds/LINUX/fso-LINUX-20090716_r5443.tar.bz2)
MD5Sum (http://swc.fs2downloads.com/builds/LINUX/fso-LINUX-20090716_r5443.md5)

Code: [Select]
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r5438 | karajorma | 2009-07-15 10:19:31 -0500 (Wed, 15 Jul 2009) | 1 line
Changed paths:
   M /trunk/fs2_open/code/mission/missionmessage.cpp

Really need to remove the mission stuff from those too.
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r5439 | Sushi | 2009-07-15 14:29:49 -0500 (Wed, 15 Jul 2009) | 1 line
Changed paths:
   M /trunk/fs2_open/code/ai/ai_profiles.cpp
   M /trunk/fs2_open/code/ai/ai_profiles.h
   M /trunk/fs2_open/code/ai/aicode.cpp
   M /trunk/fs2_open/code/globalincs/def_files.cpp

Added burst-fire for ballistic primaries (controlled with the $Primary Ammo Burst Multiplier flag in AI_Profiles).
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r5440 | Sushi | 2009-07-15 16:23:46 -0500 (Wed, 15 Jul 2009) | 1 line
Changed paths:
   M /trunk/fs2_open/code/globalincs/def_files.cpp
   M /trunk/fs2_open/code/ship/ship.cpp
   M /trunk/fs2_open/code/ship/ship.h
   M /trunk/fs2_open/code/ship/shiphit.cpp

Added $Vaporize Percent Chance flag to objecttypes.tbl and ships.tbl. This flag (which takes a value between 0 and 1) allows ships to sometimes explode instantly instead of going through a death roll.
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r5442 | karajorma | 2009-07-15 16:49:15 -0500 (Wed, 15 Jul 2009) | 1 line
Changed paths:
   M /trunk/fs2_open/code/ai/ai_profiles.h
   M /trunk/fs2_open/code/ai/aicode.cpp

Fix a couple of typos other people made. One minor, one not so minor.
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