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General FreeSpace => FreeSpace Discussion => Topic started by: Jake Logan on March 12, 2001, 09:14:00 pm

Title: Effectiveness of enemy fighters
Post by: Jake Logan on March 12, 2001, 09:14:00 pm
it seems rather odd that one fighter can make 20 kills in one mission. how in the world could the shivans have beat us up so badly if the fighters are so easy to kill? this goes for the enemy vasudan and NTF fighters as well. the whole thing is sort of one sided, don't you think?
Title: Effectiveness of enemy fighters
Post by: Setekh on March 12, 2001, 09:33:00 pm
Actually, I'd really like itt if, like the hostiles, we had several wings of reinforcements. That would make it more realistic - as we find it easy to get rid of the enemy, they will find it equally as easy to take us out. The reinforcements on both sides should balance out.
Title: Effectiveness of enemy fighters
Post by: Jake Logan on March 12, 2001, 09:37:00 pm
that makes sense. but the greek alphabet only goes so high  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
Title: Effectiveness of enemy fighters
Post by: NeoHunter on March 12, 2001, 11:54:00 pm
Make your own wings then. I got a few:

Red Wing
Green Wing
Blue Wing
Blue-Black Wing
Yellow Wing
Gold Wing
Lion Wing
Blade Wing
Skull Wing

 (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif) (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif) (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)

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Long Live The Fighters!!!

Do or do not. There is no try - Master Yoda

Yub yub Commander! - Major Wes Janson

GTD Excellence ("http://freespace.volitionwatch.com/excellence")
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Upcoming campaign: Fury Storm
Title: Effectiveness of enemy fighters
Post by: Jabu on March 13, 2001, 07:38:00 am
Rogue wing owns j00!
Title: Effectiveness of enemy fighters
Post by: Shrike on March 13, 2001, 12:13:00 pm
Zero Wing.
Title: Effectiveness of enemy fighters
Post by: Fineus on March 13, 2001, 12:53:00 pm
Supar A1 0wns _|00 4 eva black lion tiger god lightning flying pumas wing!

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Title: Effectiveness of enemy fighters
Post by: Sushi on March 13, 2001, 01:04:00 pm
I've wondered about that...then I discovered that it helps to bump the skill level up a couple of notches. Doesn't seem so easy then...  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)



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Sushi- the OTHER white meat!
Title: Effectiveness of enemy fighters
Post by: Setekh on March 13, 2001, 02:08:00 pm
Unfortunately, I've adapted to playing Insane all the time. Maybe I should fool around with the AI.tbl and make them harder.  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Title: Effectiveness of enemy fighters
Post by: The Claw on March 13, 2001, 02:16:00 pm
To make it harder, edit the ships .tbl and remove all shielding systems from terran ships, and fly like we used to in the Great War. Well, the first part of it anyways.

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supernova, ya think it's over but the supernova don't stop" PM5K
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Title: Effectiveness of enemy fighters
Post by: Setekh on March 13, 2001, 02:20:00 pm
Ouch... Okay, I'll give it a shot. Let's see how far I get - no shields on Insane...  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/eek.gif)  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
Title: Effectiveness of enemy fighters
Post by: Darklord on March 13, 2001, 02:36:00 pm
Good luck!
Title: Effectiveness of enemy fighters
Post by: Sushi on March 13, 2001, 02:49:00 pm
Hmmm...maybe I'm just behind, but killing Shivan fighters on insane is pretty danged tough. Dodging them isn't so bad, but good luck trying to do both at once...

Then again, I've been doing my serious dogfighting with all the fighters moving at twice the default speed.  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif) Maybe that has disturbed my judgement.


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Sushi- the OTHER white meat!
Title: Effectiveness of enemy fighters
Post by: Setekh on March 13, 2001, 06:20:00 pm
Nah, fighters aren't so bad. You get to using your missiles more efficiently and you get more satisfaction from taking every ship down. What's really hard is taking out the four main cannons and the back cannon of the Sathanas - all on insane - that is hard.  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif) I did that once - very proud  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
Title: Effectiveness of enemy fighters
Post by: NeoHunter on March 13, 2001, 07:17:00 pm
Can we make our own AI level beyond General like let's say, "Crazy NeoHunter"? Everything is maxed out.

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Long Live The Fighters!!!

Do or do not. There is no try - Master Yoda

Yub yub Commander! - Major Wes Janson

GTD Excellence ("http://freespace.volitionwatch.com/excellence")
NeoHunter<                 [b][email protected][/b]                               >                  

Upcoming campaign: Fury Storm
Title: Effectiveness of enemy fighters
Post by: Setekh on March 13, 2001, 08:04:00 pm
Sure, dig up the ai.tbl and you can make almost as many new ones as you want.  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Title: Effectiveness of enemy fighters
Post by: Darklord on March 14, 2001, 01:04:00 pm
Like "Completly Stupid Dumbass"?  I might win!
Title: Effectiveness of enemy fighters
Post by: Setekh on March 14, 2001, 04:19:00 pm
Sure, you can do that  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif) There's some interesting opportunities in there. There's a courage factor, aiming factor, etc. etc. - you can make sniper pilots who are bad at controlling their ships, so they can hit things far away but can't dodge much. Or you can have green pilots that run away at the first sight of danger (cowards - I think there is already an AI class for this).
Title: Effectiveness of enemy fighters
Post by: Space Cowboy on March 14, 2001, 07:00:00 pm
Well, I wouldn't be so quick to say that the Freespace AI program sucks. After all, it really does depend on the difficulty level you have it set to. When I first increased the difficulty level from very easy to easy, I found out very quickly not to do cirten things, like charge a Shivan Corvette in a Serepiet fighter, or to make a half ***  attempt at dodging even the lowley terran turret. I also found out that once you start to crank up the difficulty level, the AI program stops drinking and flying and actually starts to aim well enough to hit the broadside of a barn!
And if you are a Setekh and find the game too easy for you on insane, and are tired of kicking the crap out of newbies in squabble war, try telling one of your wings of fighters to go hide in the fighter bay and see if having several more fighters shooting fire up your ***  dosen't make the mission a little harder!  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)

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Title: Effectiveness of enemy fighters
Post by: Setekh on March 14, 2001, 09:00:00 pm
 
Quote
Originally posted by Space Cowboy:
And if you are a Setekh and find the game too easy for you on insane, and are tired of kicking the crap out of newbies in squabble war, try telling one of your wings of fighters to go hide in the fighter bay and see if having several more fighters shooting fire up your ***  dosen't make the mission a little harder!   (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)

LOL  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif)  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/lol.gif)

I might take that suggestion up actually.  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
Title: Effectiveness of enemy fighters
Post by: NeoHunter on March 14, 2001, 11:43:00 pm
Maybe I'll remake that Tormentor mission where Alpah 1 is the only GTVA force blockadiing the node and send it to Setekh. Hahaha (http://dynamic.gamespy.com/~freespace/ubb/noncgi/lol.gif)

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Long Live The Fighters!!!

Do or do not. There is no try - Master Yoda

Yub yub Commander! - Major Wes Janson

GTD Excellence  ("http://freespace.volitionwatch.com/excellence") Webmaster
NeoHunter<                   [b][email protected][/b]                                 >                  

Upcoming campaign: Fury Storm
Title: Effectiveness of enemy fighters
Post by: Setekh on March 15, 2001, 02:04:00 am
Heheh - nah, just add more capships and corvettes on both sides (not at the same time though, hehe) - I just need the destruction to last a bit longer  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
Title: Effectiveness of enemy fighters
Post by: NeoHunter on March 15, 2001, 03:19:00 am
Oh as the mission name implies, I could make all the Shivans come after you and torment you. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)

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Long Live The Fighters!!!

Do or do not. There is no try - Master Yoda

Yub yub Commander! - Major Wes Janson

GTD Excellence  ("http://freespace.volitionwatch.com/excellence") Webmaster
NeoHunter<                   [b][email protected][/b]                                 >                  

Upcoming campaign: Fury Storm