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Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on August 28, 2009, 04:09:42 am
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Here is the nightly for OS X on 28 Aug 2009 - Revision 5545
fso-OSX-20090828_r5545.tgz (http://swc.fs2downloads.com/builds/OSX/fso-OSX-20090828_r5545.tgz)
MD5Sum (http://swc.fs2downloads.com/builds/OSX/fso-OSX-20090828_r5545.md5)
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r5542 | Wanderer | 2009-08-27 10:34:51 -0500 (Thu, 27 Aug 2009) | 1 line
Changed paths:
M /trunk/fs2_open/code/hud/hud.cpp
Fix for mantis 1986
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r5543 | karajorma | 2009-08-27 19:04:25 -0500 (Thu, 27 Aug 2009) | 1 line
Changed paths:
M /trunk/fs2_open/code/ai/aicode.cpp
Don't bother with any other AI checks for afterburner use when the ship doesn't even have an afterburner. Might fix Mantis 1982.
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r5544 | Wanderer | 2009-08-28 02:53:45 -0500 (Fri, 28 Aug 2009) | 1 line
Changed paths:
M /trunk/fs2_open/code/parse/lua.cpp
M /trunk/fs2_open/code/parse/sexp.cpp
M /trunk/fs2_open/code/parse/sexp.h
runsexp debug console functions - runsexp lua scripting functions
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r5545 | karajorma | 2009-08-28 02:59:31 -0500 (Fri, 28 Aug 2009) | 1 line
Changed paths:
M /trunk/fs2_open/code/object/collideweaponweapon.cpp
M /trunk/fs2_open/code/weapon/weapon.h
M /trunk/fs2_open/code/weapon/weapons.cpp
Allow bombs to use their actual radius when working out collisions rather than doubling it.
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