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Hosted Projects - FS2 Required => FreeSpace Conversion => Topic started by: Blink41990 on September 02, 2009, 10:21:56 pm

Title: 3.6.10 mediavps in FS Port
Post by: Blink41990 on September 02, 2009, 10:21:56 pm
Hi I was wondering if it is possible to use the media vps that you can use in freespace 2 stock campaign in the freespace port.
Title: Re: 3.6.10 mediavps in FS Port
Post by: Galemp on September 02, 2009, 11:13:30 pm
It sure is! In fact we have a special VP file that upgrades the FSPort models.

You can download it here. (http://fsport.freespacemods.net/releases/fsport-mediavps.zip)

Unzip this to a new 'fsport-mediavps' directory in your FreeSpace2 folder. Be sure that you have the 3.6.10 MVPs installed in 'mediavps' and you're using a 3.6.10 build. If you're playing a mod that uses FSPort, add 'fsport-mediavps' to the mod.ini just before 'fsport' in the SecondaryMod line.
Title: Re: 3.6.10 mediavps in FS Port
Post by: Blink41990 on September 02, 2009, 11:43:37 pm
Thanks alot.
Title: Re: 3.6.10 mediavps in FS Port
Post by: Renegade on November 06, 2009, 05:44:35 pm
sorry but i am a little bit confused

If i try this:
 secondarylist = fsport,mediavps;
Game starts normal but not all new Models.

secondarylist = fsport-mediavps;
Game donĀ“t start Fsport and dont use new Models (no mediavps)

secondarylist = fsport,fsport-mediavps;
Game starts with fsport but without new Models.

i Tried this with Cardinal spear and Destiny of peace.

Only if i set in the launcher fsport-mediavps as mod then i have all the new models - but only aviable in Freespace the Great War, Op. Templar and Silent Threat.

Any any other Fsport mods like Cardinal spear i have only a handful new models lilke Hercules MK1, Ulysses and Loki (for example)

how i can fix this?? I like to play with all the new Models in all FSport Mods.

so i hope you understand my post here - my english is a little bit rusty gg.

Greetings Peter
Title: Re: 3.6.10 mediavps in FS Port
Post by: The E on November 06, 2009, 05:49:49 pm
You need to use -mod fsport-mediavps,fsport,mediavps .
Title: Re: 3.6.10 mediavps in FS Port
Post by: Renegade on November 06, 2009, 06:32:11 pm
Yeah it works properly now....

secondrylist = fsport-mediavps,fsport,mediavps;  Rockzz... yeah....

Very very thank you.

Greetings Peter

Title: Re: 3.6.10 mediavps in FS Port
Post by: Coneman on January 15, 2010, 05:53:10 pm
Okay i will now use this thread becuase i'm a bit confused, too ;)
Can someone give me an exactly description what i have to do if i want to play fsport with mediavps and fsport-mediavps?? Which mod do i have to select in the launcher and in which mod.ini do have to write this "secondarylist...blablabla..."
All the packages are downloaded and extracted in the right way...
Looking forward to your response :P

Title: Re: 3.6.10 mediavps in FS Port
Post by: The E on January 15, 2010, 06:01:20 pm
If you have downloaded and extracted all the data in the right way, then you should go to your fsport-mediavps folder, and save the following text as the mod.ini:

Code: [Select]
[launcher]
modname      = FSPort MediaVPs v3.1.1;
infotext     = Freespace Port Media VPs.  Requires FSPort 3.1.1 and standard Media VPs 3.6.10.;
website      = http://fsport.hard-light.net/;
forum        = http://www.hard-light.net/forums/index.php/board,170.0.html;

[multimod]
secondarylist = fsport,mediavps;
Title: Re: 3.6.10 mediavps in FS Port
Post by: Commander Zane on January 15, 2010, 06:02:39 pm
This is how my folders are set up, I have my FSPort, FSPort-Mediavps, and FSPort-STR, then in the mod folder for ST:R (So you get FS1 campaign and ST:R at the same time obviously), my multimod is set as so:

[multimod]
primarylist = fsport-mediavps;
secondarylist = fsport,mediavps;
Title: Re: 3.6.10 mediavps in FS Port
Post by: General Battuta on January 15, 2010, 06:42:56 pm
I think we need to find a way to enable multiple mod usage directly via the launcher in a sensible user-friendly way.
Title: Re: 3.6.10 mediavps in FS Port
Post by: Jeff Vader on January 16, 2010, 01:19:42 am
There's always the option of entering -mod fsport-mediavps,fsport,mediavps to the Custom flags field. Though I suppose people can have their opinions of the user-friendliness part.
Title: Re: 3.6.10 mediavps in FS Port
Post by: Thaeris on January 16, 2010, 08:28:23 pm
[multimod]
primarylist = fsport-mediavps;
secondarylist = fsport,mediavps;

Zane scores the bacon. ...Mmmm, bacon...

Regardless, that's the way I have it and the way it should be. If you have a Port mod, check the .ini file. If that dialogue isn't there, put it there. Then you'll be set!
Title: Re: 3.6.10 mediavps in FS Port
Post by: Havner on February 25, 2010, 10:18:21 am
And what's the difference between this:

Code: [Select]
[multimod]
primarylist = fsport-mediavps;
secondarylist = fsport,mediavps;

and this:

Code: [Select]
[multimod]
secondarylist = fsport-mediavps,fsport,mediavps;

I know that the first one will produce -mod fsport-mediavps,MODNAME,fsport,mediavps and the second -mod MODNAME,fsport-mediavps,fsport,mediavps but what's the real difference between them? Some sort of file loading order? In STR release thread it was recomended to use the first option. Which files take priority, the ones from the first listed mod or last? And what is the proper order for non str campaigns? Like some older fsport campaigns?
Title: Re: 3.6.10 mediavps in FS Port
Post by: The E on February 25, 2010, 10:22:16 am
Things loaded first will overwrite things loaded afterwards, which is why ST:R needs to be loaded with the fsport-mediavps in the primarylist (since it is built to be compatible with fsport).