Hard Light Productions Forums

Hosted Projects - FS2 Required => FreeSpace Conversion => Topic started by: Ace Pace on April 06, 2002, 02:55:03 am

Title: astroid field in mission 2
Post by: Ace Pace on April 06, 2002, 02:55:03 am
the astroid  field was so empty that you could fly a sathana without hitting anything, can you up the dennsity?

just got the port.
Title: astroid field in mission 2
Post by: Galemp on April 06, 2002, 04:09:19 pm
I've tried, but it's just making it look funny. A million tiny little asteroids boucing around, no big ones. Perhaps I could make it an Active field, would that make a difference?
Title: astroid field in mission 2
Post by: Ace Pace on April 07, 2002, 07:54:39 am
yes it would , as you need an active field for big astroids as actives are supposeds to go after caps, but still many little onesm are better then field which looks aritificial.
Title: astroid field in mission 2
Post by: vadar_1 on April 07, 2002, 01:20:17 pm
active field would be alot better, since you don't have any bigships in the mission it would have no negative effects. Also, why didn't you include any of the voices in the port? I woulda gladly downloaded another 80 megs to hear them talk.
Title: astroid field in mission 2
Post by: Galemp on April 07, 2002, 06:46:14 pm
NYAAAA. :p Buy Freespace, get the voice and animations, see the cutscenes, support Volition, etc.
Title: astroid field in mission 2
Post by: WMCoolmon on April 07, 2002, 10:15:02 pm
If you want the voices, just open up FS1's VP and extract the files to the appropriate folders in FS2/Data/Voices :nod:
Works great :nod:
Title: astroid field in mission 2
Post by: IceFire on April 07, 2002, 10:27:00 pm
FS1 only had Active Asteroid fields....so this would probably mirror the effect that existed before.
Title: astroid field in mission 2
Post by: Ace Pace on April 29, 2002, 02:26:55 pm
well tryed it , did some better things, at least more astroids, I don't care about big or small, the avrage astroid in THIS soler system is smaller then 50 meters.
Title: astroid field in mission 2
Post by: Tar-Palantir on May 08, 2002, 02:12:43 pm
Have you tried opening the mission in word pad and increasing the number of asteroids to something like 750 or so. FRED2 automatically limits you to something like 256, which does not produce dense asteroid fields. I've yet to do any testing about this so it might not work. Still, worth a try. Also FRED will probably reset the number if you open the asteroid field editor.
Title: astroid field in mission 2
Post by: killadonuts on May 15, 2002, 01:48:30 pm
Quote
Originally posted by WMCoolmon
If you want the voices, just open up FS1's VP and extract the files to the appropriate folders in FS2/Data/Voices :nod:
Works great :nod:

But don't the missions have to be scripted to play them?
Title: astroid field in mission 2
Post by: killadonuts on May 15, 2002, 01:51:20 pm
Quote
Originally posted by GalacticEmperor
NYAAAA. :p Buy Freespace, get the voice and animations, see the cutscenes, support Volition, etc.

Yeah right, Out of $10.00  how much do you think Volition gets?
It has to go through the local store, Interscrew gets their piece of the pie and then finally makes its way to Volition. By that time theres not enough to buy a stick of gum.
Title: astroid field in mission 2
Post by: Galemp on May 17, 2002, 10:09:57 am
Quote
Originally posted by killadonuts

But don't the missions have to be scripted to play them?


They already are! If it doesn't find the WAV it asks for, it doesn't play anything.