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Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on January 12, 2010, 01:00:59 am

Title: Nightly (Windows): 11 Jan 2010 - Revision 5812
Post by: SirKnightly on January 12, 2010, 01:00:59 am
Here is the nightly for Windows on 11 Jan 2010 - Revision 5812

Group: SSE2
fso-WIN-SSE2-20100111_r5812.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-SSE2-20100111_r5812.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-SSE2-20100111_r5812.md5)

Group: Standard
fso-WIN-Standard-20100111_r5812.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Standard-20100111_r5812.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Standard-20100111_r5812.md5)

Group: Inferno_SSE
fso-WIN-Inferno_SSE-20100111_r5812.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE-20100111_r5812.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE-20100111_r5812.md5)

Group: Inferno_SSE2
fso-WIN-Inferno_SSE2-20100111_r5812.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE2-20100111_r5812.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE2-20100111_r5812.md5)

Code: [Select]
------------------------------------------------------------------------
r5778 | Goober5000 | 2010-01-05 19:18:31 -0600 (Tue, 05 Jan 2010) | 3 lines
Changed paths:
   D /trunk/fs2_open/code/ExternalDLL
   A /trunk/fs2_open/code/external_dll (from /trunk/fs2_open/code/ExternalDLL:5777)
   M /trunk/fs2_open/code/external_dll/trackirpublic.h
   M /trunk/fs2_open/code/freespace2/freespace.cpp
   M /trunk/fs2_open/code/parse/lua.cpp
   M /trunk/fs2_open/code/playerman/playercontrol.cpp
   M /trunk/fs2_open/projects/MSVC_2008/code.vcproj
   M /trunk/fs2_open/projects/Xcode/FS2_Open.xcodeproj/project.pbxproj

change ExternalDLL to external_dll for cross-platform friendliness
(yes there aren't any errors currently, but this has been a convention since the beginning of cross-platform compatibility)
vcproj and xcode projects are updated accordingly
------------------------------------------------------------------------
r5779 | Goober5000 | 2010-01-05 19:21:35 -0600 (Tue, 05 Jan 2010) | 2 lines
Changed paths:
   M /trunk/fs2_open/projects/MSVC_6/code.dsp

add external_dll files to VC6 project
alphabetize the project modules at the same time
------------------------------------------------------------------------
r5785 | Echelon9 | 2010-01-06 06:10:24 -0600 (Wed, 06 Jan 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/projects/Xcode/FS2_Open.xcodeproj/project.pbxproj

Complete update to Xcode project file
------------------------------------------------------------------------
r5786 | portej05 | 2010-01-06 11:03:13 -0600 (Wed, 06 Jan 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/projects/MSVC_2008/Fred2.vcproj
   M /trunk/fs2_open/projects/MSVC_2008/Freespace2.vcproj

Remove trackir directory from VS2008 solutions
------------------------------------------------------------------------
r5787 | taylor | 2010-01-06 20:48:31 -0600 (Wed, 06 Jan 2010) | 2 lines
Changed paths:
   M /trunk/fs2_open/code/Makefile.am
   M /trunk/fs2_open/code/external_dll/externalcode.h
   M /trunk/fs2_open/code/external_dll/trackirpublic.h

fix broken trackir compiling on non-Windows
eol fixage
------------------------------------------------------------------------
r5788 | chief1983 | 2010-01-06 22:16:44 -0600 (Wed, 06 Jan 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/code/fred2/fredview.cpp
   M /trunk/fs2_open/code/ship/ship.cpp

Fix for Mantis #1934: Secondaries now work when changing from a ship that had none, and FRED won't complain when you can't equip secondaries to a ship.
------------------------------------------------------------------------
r5789 | chief1983 | 2010-01-06 22:48:25 -0600 (Wed, 06 Jan 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/projects/Xcode/FS2_Open.xcodeproj/project.pbxproj

Fix Xcode compiling for reals, tested to currently work.
------------------------------------------------------------------------
r5790 | Wanderer | 2010-01-07 09:23:25 -0600 (Thu, 07 Jan 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/code/parse/lua.cpp

model:checkRayCollision lua function to allowed certain collision checks be done with lua
------------------------------------------------------------------------
r5791 | Echelon9 | 2010-01-07 11:21:44 -0600 (Thu, 07 Jan 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/code/mission/missiontraining.cpp

Revert r5760 training_message_queue changes
------------------------------------------------------------------------
r5792 | Echelon9 | 2010-01-07 11:30:44 -0600 (Thu, 07 Jan 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/code/autopilot/autopilot.cpp
   M /trunk/fs2_open/code/mission/missiontraining.h
   M /trunk/fs2_open/code/parse/sexp.cpp

Complete reversion
------------------------------------------------------------------------
r5802 | Wanderer | 2010-01-09 14:12:03 -0600 (Sat, 09 Jan 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/code/ai/aicode.cpp

fix for a case when player dies before his weapons hit the target (target hit by ghost)
------------------------------------------------------------------------
r5803 | Echelon9 | 2010-01-10 02:08:26 -0600 (Sun, 10 Jan 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/projects/Xcode/FS2_Open.xcodeproj/project.pbxproj

With the removal of final Direct3D references, there are no remaining uses of the NO_DIRECT3D definition in the code base
------------------------------------------------------------------------
r5804 | Wanderer | 2010-01-10 14:59:31 -0600 (Sun, 10 Jan 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/code/io/keycontrol.cpp
   M /trunk/fs2_open/code/parse/lua.cpp
   M /trunk/fs2_open/code/playerman/player.h
   M /trunk/fs2_open/code/playerman/playercontrol.cpp

lua access & related functions to enable player button controls to be operated via scripting
------------------------------------------------------------------------
r5805 | Wanderer | 2010-01-11 04:38:00 -0600 (Mon, 11 Jan 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/code/model/modelread.cpp
   M /trunk/fs2_open/code/ship/shipfx.cpp

Fix for subsystem existing without table entries. Rewrote old disabled warnings related to this issue.
------------------------------------------------------------------------
r5806 | Wanderer | 2010-01-11 04:39:40 -0600 (Mon, 11 Jan 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/code/parse/lua.cpp
   M /trunk/fs2_open/code/playerman/playercontrol.cpp

Enable missing controls lua control info. Force fireprimary lua function to work regardless of stream status of the weapons.
------------------------------------------------------------------------
r5809 | Wanderer | 2010-01-11 15:15:27 -0600 (Mon, 11 Jan 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/code/model/modelread.cpp

make sure the debug data is only used in debug builds (not initialized in release builds)
------------------------------------------------------------------------


Title: Re: Nightly (Windows): 11 Jan 2010 - Revision 5812
Post by: Aardwolf on January 14, 2010, 02:58:14 am
What does "complete reversion" refer to here?
Title: Re: Nightly (Windows): 11 Jan 2010 - Revision 5812
Post by: Colonol Dekker on January 14, 2010, 03:33:54 am
What's the .sum file for?
Title: Re: Nightly (Windows): 11 Jan 2010 - Revision 5812
Post by: Echelon9 on January 14, 2010, 08:44:34 am
What does "complete reversion" refer to here?
A feature to enable a dynamic training message queue was removed while it undergoes further testing.
Title: Re: Nightly (Windows): 11 Jan 2010 - Revision 5812
Post by: Zacam on January 14, 2010, 11:13:52 am
What's the .sum file for?

At a guess, it's a basic text file that lists the checksum of the file so that you can use a validator such as (in FireFox Download Manager) MD5 Hasher, or in Windows as a shell extension, HashTab to verify that you have the complete file as it was compiled/compressed.
Title: Re: Nightly (Windows): 11 Jan 2010 - Revision 5812
Post by: Colonol Dekker on January 14, 2010, 03:03:44 pm
Okie dokie.
 
Thanks for the response :)
Title: Re: Nightly (Windows): 11 Jan 2010 - Revision 5812
Post by: chief1983 on January 14, 2010, 03:04:24 pm
Yup, it makes it possible for you to know if there was a corrupted download or not basically.  Haven't heard too many reports of that from this server, but you never know.
Title: Re: Nightly (Windows): 11 Jan 2010 - Revision 5812
Post by: Stilljoe7 on January 15, 2010, 12:57:17 am
Turning on post-processing with this build is causing a CTD as soon as I commit to a mission. Build 5758 works fine; this build works without post-processing.
fs2_open.log attached...
Title: Re: Nightly (Windows): 11 Jan 2010 - Revision 5812
Post by: The E on January 15, 2010, 07:12:09 am
fs2_open.log attached...

Where?
Title: Re: Nightly (Windows): 11 Jan 2010 - Revision 5812
Post by: Stilljoe7 on January 15, 2010, 10:54:17 am
Damn. Attached this time.

[attachment deleted by admin]
Title: Re: Nightly (Windows): 11 Jan 2010 - Revision 5812
Post by: Zacam on January 15, 2010, 12:46:31 pm
Huh. The post processing shaders are not present.

Unlike when the normal shaders are not present, it's actually causing a full fail instead of a silent "can't find, not loading" message.

FSU_and-PostProc_Shaders.7z (http://zacam.ueuo.com/fsu/FSU_and-PostProc_Shaders.7z)

*.sdr to go in to $\effects, the .TBL to go into $\tables where '$' is either fleespace2\data or freespace2\mediavps\data

EDIT: Confirmed and Mantised as Issue 2093 (http://scp.indiegames.us/mantis/view.php?id=2093)
Title: Re: Nightly (Windows): 11 Jan 2010 - Revision 5812
Post by: Stilljoe7 on January 15, 2010, 05:51:33 pm
That got it, thanks.
Title: Re: Nightly (Windows): 11 Jan 2010 - Revision 5812
Post by: Zacam on January 15, 2010, 09:12:14 pm
Update on the Mantis Issue: Hery has posted to mantis a non-inferno build that resolves the problem, .patch will be forthcoming soon.

Thank you for reporting the problem.