Hard Light Productions Forums
Off-Topic Discussion => Gaming Discussion => Topic started by: Charismatic on April 22, 2010, 11:22:06 pm
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No further news eh? I know a few years back there was some talk about a next decent game.... but have not heard anything since.
I saw in the Decent splitted thread that PXO half 1 became outrage entrtainment, and created D3 then got shut down....
Any chance on THQ making D4 or did it die with OE.
It has the "s". --Jeff Vader
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Well as far as Inteplay's site is concerned they have the IP so probably not.
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I just read through:
http://en.wikipedia.org/wiki/Descent_%28video_game%29
Around that time, Volition also began work on Descent 4, but development was canceled in 2000, owing mostly to disappointing sales of Descent 3.[citation needed] Descent 4 may have been originally planned as a prequel to Descent, and reportedly served as a basis for the first-person shooter Red Faction. Similarities include a reference to a "humans first" strike in Descent's opening briefing, and plot points such as nanotechnology, an evil faceless corporation, and the virus they are attempting to harness. Mike Kulas (president of Volition) stated in an interview that the Red Faction and Descent universes are strictly separate, however he did admit that code intended for Descent 4 had been used in Red Faction.
So I was partially right...they were going to make it. So im guessing Decent 4 has become the new Freespace 3?
"Not gonna happen, so quit mentioning it" ?
Anyone know if theirs reasonable hope for the future? Because as far as i know, THQ isnt doing too bad..
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Well since Interplay just released Decent for the Wii there is always hope but that would have to do well and assuming it does will any games made be for the PC or just console? Of course the real question is can they even make it or is it like FS2 with both companies owning rights?
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Link 2 the interplay wii decent thing plz.
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http://interplay.com/forums/viewtopic.php?f=9&t=4242
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Decent 4? I thought the number 2 was pretty decent myself...
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Descent 2 was the best.
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I've not played any of that series. Was there any revalation about that :v: project X in the end?
Could be related :)
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Descent 2 was the best.
...for single player. D3 had more fun multiplayer, IMO.
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considering 3 actually had a lobby system, yeah. i had a brief stint of playing on parallax round about the same time i first got FS2, but i was trash.
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Descent 2 was the best.
...for single player. D3 had more fun multiplayer, IMO.
I would say D3 was better on both fronts. The levels and objectives were a lot more interesting.
However, D2 has had much more longevity due to the excellent user-made mission packs that were made (and still continue to be made) for it. When I want to play a 6DOF shooter, I usually go to D2X-XL and not D3. D3 never had more than a handful of custom singleplayer levels, and I've only seen two or three that were comparable in quality to the Outrage levels.
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Descent 3 didn't have the Pyro-GX, instant fail on all magnitudes for me.
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Descent 3 didn't have the Pyro-GX, instant fail on all magnitudes for me.
the expansion did, but they made it purple and retarded.
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i never noticed a difference in the pyros to be honest.
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The Pyro-GL was crap, the GX was epic, just nod and agree with me. :P
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The GX is by far the most badass design ever.
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Yes, yes it is. :nod:
Which is why I modded my FS2 installation to allow me to fly it in the campaign. :p
I would say D3 was better on both fronts. The levels and objectives were a lot more interesting.
Ewww... no, I have to disagree. The objectives are the things that I utterly despise from that game. ****ing unintuitive BS that I often wasted hours flying around pressing random buttons and whatnot because I could never figure out what in the hell I was supposed to DO! :mad:
The only good objective in that game was the level where you had to protect the reactors from the robots. Just because it was an awesome reversal of roles from previous games.
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Ewww... no, I have to disagree. The objectives are the things that I utterly despise from that game. ****ing unintuitive BS that I often wasted hours flying around pressing random buttons and whatnot because I could never figure out what in the hell I was supposed to DO! :mad:
Really? The Guide-Bot was just about always able to lead you to the exact location of each objective, which more often than not was a single switch or destroyable object. With the exception of one or two more complex instances I can think of that did require a bit of guesswork (and one of those, level 14, had some clues in the form of personnel log entries), everything was fairly straightforward. D3 may have had some flaws in terms of story integration and overall execution, but at least it was more varied and interesting than another 30-level "keys-reactor-exit" slog.
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Yeah, you could always use the Guidebot, and you had a list and description of all the objectives in the automap/HUD screen. The only puzzle I remember being confused by was the priest icon maze in level 6, and I figured that out after a while.
D3 actually feels like a modern FPS because of this variety in levels and objectives, and would stack up very well against any game today in that respect. D2 is very good but definitely feels like a product of its times, coming from the early days of 3D games when generic levels and simple objectives were the norm. In fact, many of the best D2 level designers tried to do something different than the keys-reactor-exit routine within the (very limited) framework of the engine. D2X-XL is now giving designers some more options.
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The Pyro-GL was crap, the GX was epic, just nod and agree with me. :P
are you guys talking looks or performance? cuz i thought they all behaved the same way. didn't even realize they were named differently to be honest.
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the GL lacked the additional missile racks.
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And the GL looks nowhere near as rugged.
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The GL:
(http://www.nfz.v8web.com/content/logos/pyrogl.gif)
The GX:
(http://www.prepare4descent.net/pyrogx.jpg)
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I think the GX was closer to the Magnum in terms of actual speed, but I can't deny the GX does look more impressive(even moreso compared to the cutscene versions of the GL that had the guns pushed all the way to the ends of the wings, and a skinnier fuselage).
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I like the look of the GX better too, but that's the cutscene model. The ingame model in D2 looks nothing like that. :p The D3 Black Pyro is essentially a GX, in any case.
are you guys talking looks or performance? cuz i thought they all behaved the same way. didn't even realize they were named differently to be honest.
D2 and D3 have slightly different handling characteristics, not related to the ships specifically. I used like D2's handling better (slower turning and acceleration, but faster speed) when D3 came out, but have no preference between them today.
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Yeah, it's hard to make a direct comparison between the ships, since both engines have a different overall feel to them. I think even the original Descent felt a bit different from D2, even though you were technically flying the same exact ship.
And that in-game GX model from D1 and D2 is a wonderful sign of the hardware limitations when it was made. Apparently, the poly-count budget didn't even allow for the inwards-angled rear fins. :p
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The GL:
(http://www.nfz.v8web.com/content/logos/pyrogl.gif)
The GX:
(http://www.prepare4descent.net/pyrogx.jpg)
Not sure it's fair to compare the cutscene model from D2 with the ingame model from D3...
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its the best I could find :p
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Not sure it's fair to compare the cutscene model from D2 with the ingame model from D3...
Well the model from D2 is the GX and the model from D3 is the GL. :p
And D2 got a high-poly cinematic model of the GX for in-game, D3 never got that for the GL, I believe that tells you something about how much the GL is (not) loved. :P
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I think the GX was closer to the Magnum in terms of actual speed, but I can't deny the GX does look more impressive(even moreso compared to the cutscene versions of the GL that had the guns pushed all the way to the ends of the wings, and a skinnier fuselage).
The GX was definitely heavier armed than the GL. However, it is nowhere near as heavy or slow as the Magnum. Good players who fly Magnums are either very good at playing Descent 3 or fine-tuning their controller sensitivities, although I suspect both.
I started off with the GL, and between it and the GX, the only real difference in specs that I note between both is the larger missile store of the GX. You can turn fast enough to face any attacker or pursuer in either the GX or GL, but when it comes to the Magnum, on default sensitivity/ramp settings, you can actually feel just how ponderous it is.
The D3 Black Pyro is essentially a GX, in any case.
Not really. The front design of the Black Pyro is completely different from the GX. They may have the same rear fins, but they're not the same. The GX is slightly slower, recalling from my D2 experience, but the BP has less stopping power than the GX and is less versatile when its armaments are taken into consideration.
The GX will always make me feel like I'm flying an agile block of metal. The GL and BP, on the other hand, makes me feel like I'm flying a durable piece of cardboard.
By the way, here are some fan-made GXes:
http://www.youtube.com/watch?v=gdLMV3BJ2k8
http://www.youtube.com/watch?v=sQJ-oTzB5D4
http://www.youtube.com/watch?v=E7f6bPW4_ZQ
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those last two looked hideous.
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those last two looked hideous.
You obviously haven't seen this (http://www.youtube.com/watch?v=1KJZVAtmY9c). :p
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Well yeah, MetalBeast's Pyro is the one that rules them all. :P
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http://www.youtube.com/watch?v=gdLMV3BJ2k8
Wow. I really haven't been keeping up on D2X-XL.
The GX was definitely heavier armed than the GL. However, it is nowhere near as heavy or slow as the Magnum. Good players who fly Magnums are either very good at playing Descent 3 or fine-tuning their controller sensitivities, although I suspect both.
I started off with the GL, and between it and the GX, the only real difference in specs that I note between both is the larger missile store of the GX. You can turn fast enough to face any attacker or pursuer in either the GX or GL, but when it comes to the Magnum, on default sensitivity/ramp settings, you can actually feel just how ponderous it is.
Mostly I meant in terms of being able to jump across a room(including afterburners). The D2 Pyro just doesn't do pursuit/retreat as easily(ugh, D2 Thiefbot).
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HSSSSSSSSSSSS
SSSSSSSSSSSSSSSORRY THOUGHT SSSSSSSSSSSSOMEONE WASSSSSSSSSS CALLING USSSSSSSSSSSS
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Not really. The front design of the Black Pyro is completely different from the GX. They may have the same rear fins, but they're not the same. The GX is slightly slower, recalling from my D2 experience, but the BP has less stopping power than the GX and is less versatile when its armaments are taken into consideration.
The GX will always make me feel like I'm flying an agile block of metal. The GL and BP, on the other hand, makes me feel like I'm flying a durable piece of cardboard.
They still look pretty similar overall. They have some connection in the plot, since the BP is a PTMC design like the GX. Maybe one is a newer version of the other.
The D2 GX feels different from any of the D3 ships simply due to how the games are designed. As I said before, the handling, speed and weapon changes are not differences between the ships as such, but between the games.
Wow. I really haven't been keeping up on D2X-XL.
The current versions are quite nice, and people are now making new level sets designed to take advantage of XL's capabilities. I played one recently called The Sphere and found it very impressive, far beyond anything else I've seen in D2.
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I keep running into game breaking bugs whenever I use it.
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If you've used an older version of XL before, try deleting all your player files and making a new one. This has fixed obscure issues for me several times in the past.
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i found the rebirth versions much easier to use than XL.
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I had D2X-XL installed on my MacBook for quite some time. I initially had problems playing it due to a very unstable frame rate caused by its incompetence at utilising dual-core technology. I eventually removed it altogether because I didn't play it often, and I don't have enough keys on my keyboard to do so properly. There was also no music.