Hard Light Productions Forums

General FreeSpace => Multiplayer => Topic started by: [DW]-Hunter on June 27, 2010, 03:40:55 pm

Title: Feature idea
Post by: [DW]-Hunter on June 27, 2010, 03:40:55 pm
A common problem in fs2 is that players are often too far apart to get a good ping. As a result, non seasoned FS2 players complain that they cannot cominsate for the lag, by leading ahead of the lead indicator. I propose as a feature, that you can enable in multi-features, a red second lead indicator in multi that calculates the ping into the equation for the lead indicator.
Title: Re: Feature idea
Post by: haloboy100 on June 27, 2010, 03:43:56 pm
If it were that easy, you could just replace the first lead indicator with the ping-compensated one in the first place.
Title: Re: Feature idea
Post by: [DW]-Hunter on June 27, 2010, 03:57:14 pm
well, I have no idea how well it would work out.... the ping doesnt update very frequently, i would think that if it spiked the lead indicator would be useless temporarily and it would be more of an issue... thats why i say have both...
Title: Re: Feature idea
Post by: Aardwolf on August 09, 2010, 01:59:25 pm
Wow, the second non-stickied thread in the Multi board, and it's not been posted in in over 30 days!

Making it accurately compensate for lag is effectively impossible. What you could do, however, is provide an indication of how inaccurate it is; blur/expand the indicator to indicate the range in which they might be by the next update, based on their ping.

Title: Re: Feature idea
Post by: QuantumDelta on August 10, 2010, 12:36:26 pm
That would be really ugly if they targeted a capitalship warping in >.>
Also a ***** with lights :<
Title: Re: Feature idea
Post by: Aardwolf on August 10, 2010, 08:09:16 pm
Huh? I just meant blur the indicator, not the SHIP >.<
Title: Re: Feature idea
Post by: QuantumDelta on August 11, 2010, 02:26:29 am
I was talking about the fact that it would get far more blurry the faster the ship is going, incoming cap ships = pretty fast :P
Title: Re: Feature idea
Post by: BlackDove on August 17, 2010, 06:29:12 pm
Just offset the current lead indicator for where you are supposed to be firing the primaries a couple of pixels ahead, so that when you fire, you overshoot.

Overshooting nails the target directly when you're the client and the target is in motion.

Obviously the problem is that this ****s you up in every single other situation when you're not the client, and another problem is that the rate of the overshoot is never constant and depends on the ping.

So yeah, I suggest they simply learn how to do it properly, like the rest of us had to.
Title: Re: Feature idea
Post by: Charismatic on September 20, 2010, 07:26:34 pm
Ping is ping for a reason. If you could accurately predict it we'd be able to fix it in general. But good idea tho. But making the super ping indicator would make ping useless (aka youd' be almost as good if not better with worse ping).
Title: Re: Feature idea
Post by: QuantumDelta on September 21, 2010, 04:16:16 am
Ping is ping for a reason. If you could accurately predict it we'd be able to fix it in general. But good idea tho. But making the super ping indicator would make ping useless (aka youd' be almost as good if not better with worse ping).
Good pilots are already.
Title: Re: Feature idea
Post by: [DW]-Hunter on October 28, 2010, 08:57:52 pm
predicting 50-120 ms pings is fine but when all you can get is 200 because all the hosts are on the other side of the planet its rediculous and you know it. The only use i am is a mediocre bomber when im pinging 250 on your host quantum. Phantom missiles are a *****...
Title: Re: Feature idea
Post by: z64555 on October 28, 2010, 09:32:45 pm
You could be talking about using probability...

A similar idea I had with the lead target indicator was to make a circle that would widen, meaning that aiming somewhere in the middle would score a hit. A smaller circle would mean a more accurate lead...