Hard Light Productions Forums

Hosted Projects - Standalone => Diaspora => Topic started by: General Battuta on July 09, 2010, 07:28:26 pm

Title: very meek and not at all ridiculous notion
Post by: General Battuta on July 09, 2010, 07:28:26 pm
*hem hem*

dear diaspora gods

with the assistance of Axem, who is privy to the subsequently linked material, might we one day dare dream of rendering the Bolitho or a yet mightier warship flyable in the context of special missions, in a manner akin to this? (http://www.hard-light.net/forums/index.php?topic=25406.msg1389528#msg1389528)

i would happily volunteer to undertake the endeavor myself upon release

truly this would satiate my wildest daydreamings

:nervous:
Title: Re: very meek and not at all ridiculous notion
Post by: StarSlayer on July 09, 2010, 08:29:31 pm
Nifty, its been a while since Axem's shown me something like this.  To bad we won't have a Thanatos class Dreadstar available for R1, cuz that would be fun to drive :D
Title: Re: very meek and not at all ridiculous notion
Post by: General Battuta on July 09, 2010, 08:37:52 pm
It was my work, actually. But The_E and Axem could probably replicate it.
Title: Re: very meek and not at all ridiculous notion
Post by: StarSlayer on July 09, 2010, 08:46:48 pm
The thing i was thinking of was years ago and involved driving a Fenris. 
Title: Re: very meek and not at all ridiculous notion
Post by: Shade on July 10, 2010, 12:32:11 am
I fully endorse this product and/or service. Or, in this case, idea.
Title: Re: very meek and not at all ridiculous notion
Post by: Angelus on July 10, 2010, 05:54:41 am
With the Theseus or Pegasus under my direct control, flying through the endless darkness of space chewing Cylon Raiders and nom nom nom-ing Basestars in a single mission... i like that thought.
Title: Re: very meek and not at all ridiculous notion
Post by: newman on July 10, 2010, 05:56:47 am
Damn, now I'll have to model the CICs as well as cockpits. Also, 1000th post, yay me.
Title: Re: very meek and not at all ridiculous notion
Post by: Angelus on July 10, 2010, 06:25:05 am
Damn, now I'll have to model the CICs as well as cockpits. Also, 1000th post, yay me.

I hope you guys have RTT fot the Dradis, 'cause that's what we would rely on in cockpitmode.  :P

Seriously though, i would be AWESOME to have CIC's for all major Battleship, not as cockpits for ingame usage but as Render assets.
Very low priority, i know...maybe someday...
:nervous:

Title: Re: very meek and not at all ridiculous notion
Post by: newman on July 10, 2010, 07:20:10 am
I hope you guys have RTT fot the Dradis, 'cause that's what we would rely on in cockpitmode.  :P


..yes.
Title: Re: very meek and not at all ridiculous notion
Post by: Echelon9 on July 10, 2010, 09:07:08 pm
I hope you guys have RTT fot the Dradis, 'cause that's what we would rely on in cockpitmode.  :P


..yes.
:)
Title: Re: very meek and not at all ridiculous notion
Post by: Jangiri on July 13, 2010, 12:52:28 am
maybe in release 2, please don't delay release 1 to implement this, i'd cry. but that would be totally awesome
Title: Re: very meek and not at all ridiculous notion
Post by: General Battuta on July 13, 2010, 01:27:34 am
maybe in release 2, please don't delay release 1 to implement this, i'd cry. but that would be totally awesome

It's already implemented over in Blue Planet. We could have something up and running a week after R1 release.
Title: Re: very meek and not at all ridiculous notion
Post by: Demitri on July 13, 2010, 05:05:28 am
@ General Battuta

Is there any video of this in action or is it just screen shots?
Title: Re: very meek and not at all ridiculous notion
Post by: Dilmah G on July 13, 2010, 10:50:48 am
You might be able to experience it for yourself, mate. ;)
Title: Re: very meek and not at all ridiculous notion
Post by: General Battuta on July 13, 2010, 12:34:00 pm
@ General Battuta

Is there any video of this in action or is it just screen shots?

I can grab a vid, but you'll get to check it out yourself pretty soon-ish if all goes well.
Title: Re: very meek and not at all ridiculous notion
Post by: Demitri on July 13, 2010, 12:38:11 pm
You might be able to experience it for yourself, mate. ;)
@ General Battuta

Is there any video of this in action or is it just screen shots?

I can grab a vid, but you'll get to check it out yourself pretty soon-ish if all goes well.
I'm going to hold the two of you to that! :P
Title: Re: very meek and not at all ridiculous notion
Post by: Colonol Dekker on July 13, 2010, 01:33:42 pm
So us mere mortals have to wait? Unless . . . . . YOU'RE CLOSE TO RELEASE?!?
Title: Re: very meek and not at all ridiculous notion
Post by: General Battuta on July 13, 2010, 02:03:04 pm
BP2 is very close to release. I can't speak for Diaspora, except to salivate.
Title: Re: very meek and not at all ridiculous notion
Post by: Shade on July 13, 2010, 02:59:31 pm
For us, not what I'd call close to release. Still, we're starting to see some light at the end of the tunnel :)
Title: Re: very meek and not at all ridiculous notion
Post by: Lt.Cannonfodder on July 14, 2010, 01:40:57 am
At the risk of voicing a cliche...

That's just the train.
Title: Re: very meek and not at all ridiculous notion
Post by: Ravenholme on July 14, 2010, 09:47:35 am
At the risk of voicing a cliche...

That's just the train.

Or a flamethrower.
Title: Re: very meek and not at all ridiculous notion
Post by: FreespacePilot2010 on July 14, 2010, 02:24:57 pm
Hurry up and release R1 already! This type of feature can be in a patch.
Title: Re: very meek and not at all ridiculous notion
Post by: General Battuta on July 14, 2010, 02:28:30 pm
Hurry up and release R1 already! This type of feature can be in a patch.

Are you talking about Blue Planet or Diaspora?

Because in both cases, this type of feature is not slowing down development. It's not even related to Diaspora development, and it's a side project for those members of BP not involved in texturing the last model that needs to be finished.
Title: Re: very meek and not at all ridiculous notion
Post by: Colonol Dekker on July 14, 2010, 03:26:41 pm
We're wating on ONE MODEL???




For the love of the baby Ewoks, STICK A CHECK MAP ON IT AND WE'LL MAKE DO :shaking:
Title: Re: very meek and not at all ridiculous notion
Post by: The E on July 14, 2010, 03:30:18 pm
it's one model that is rather close to completion. Trust Esarai to ge the job done.

At any rate, that is enough BP talk in the Diaspora board, clear?
Title: Re: very meek and not at all ridiculous notion
Post by: StarSlayer on July 14, 2010, 05:54:41 pm
 I could stand to hear a little more...
Title: Re: very meek and not at all ridiculous notion
Post by: FreespacePilot2010 on July 14, 2010, 06:41:44 pm
Quote
Are you talking about Blue Planet or Diaspora?
This is the Diaspora thread so what do you think?
Title: Re: very meek and not at all ridiculous notion
Post by: General Battuta on July 14, 2010, 06:44:30 pm
Quote
Are you talking about Blue Planet or Diaspora?
This is the Diaspora thread so what do you think?

I don't know, it's a thread about Blue Planet features in Diaspora, both of them are working on an R1, and you're asking for somebody to 'hurry up and release r1' since 'this type of feature can be in a patch'. Given that the discussion here already centered around making this happen after Diaspora R1, your comments only really make sense with regard to BP.

So what do you think?
Title: Re: very meek and not at all ridiculous notion
Post by: FreespacePilot2010 on July 14, 2010, 06:48:35 pm
Think about this for a minute GB. BP already has its R1 up. Why would I be asking to hurry up on releasing the BP R1 if it was already up?
Title: Re: very meek and not at all ridiculous notion
Post by: General Battuta on July 14, 2010, 06:51:14 pm
Think about this for a minute GB. BP already has its R1 up. Why would I be asking to hurry up on releasing the BP R1 if it was already up?

Ah, I see the confusion. Not to be pedantic, but Blue Planet: War in Heaven's Release 1 is essentially complete, but has not yet been disgorged.

The beautiful beautiful butterfly that is Diaspora R1 has been released...to our dreams. *wistful sigh*
Title: Re: very meek and not at all ridiculous notion
Post by: FreespacePilot2010 on July 14, 2010, 06:53:02 pm
Isnt Age of Aquarius the 1st release of BP? Im confused now.
Title: Re: very meek and not at all ridiculous notion
Post by: General Battuta on July 14, 2010, 06:55:15 pm
Isnt Age of Aquarius the 1st release of BP? Im confused now.

Yep. The confusion here is that the first half of War in Heaven, BP2, is War in Heaven R1.

Aaaaanyway. Back on topic, what kind of abilities would you guys want to see on Diaspora capships?
Title: Re: very meek and not at all ridiculous notion
Post by: The E on July 14, 2010, 07:01:02 pm
Abilities we have experimented with with some success are things like ECM bursts that disrupt enemy weaponry, health regen (due to your crew doing emergency repairs and such), scans to temporarily boost your damage output, active armoring to boost your armor a bit against an incoming storm of bombs and such.
Title: Re: very meek and not at all ridiculous notion
Post by: NGTM-1R on July 14, 2010, 08:35:53 pm
Gun boost, overdrive for the main battery turrets basically. There are hints in 33 that Galactica handles her shells in a fashion to make this possible.

If they go with locked subsystem values (and I kind of think they will, it's hard to justify regen in BSG) you could have subsystem regeneration to represent the D/C teams going around setting up casuality power and the like.

I feel uncomfortable suggesting anything else without much knowledge of shipboard operations in BSG.
Title: Re: very meek and not at all ridiculous notion
Post by: General Battuta on July 14, 2010, 08:38:13 pm
Both of those could definitely be pulled off.
Title: Re: very meek and not at all ridiculous notion
Post by: Colonol Dekker on July 15, 2010, 03:17:54 am
FULL POWAH TO ENGINES!
 
 
That and emergency hard turn to avoid potential incoming.
 
Also would like to see potential to order smaller caps to shield the bigger ones like the movie air force one.
 
That and ramming speed too.
 
Can't think of any more.
Title: Re: very meek and not at all ridiculous notion
Post by: newman on July 15, 2010, 03:20:40 am
You should be able to tell your fighter squadrons what to do. Launch, order them around, and recall them back. Send them on BARCAP, wild weasel, space superiority, etc.
Title: Re: very meek and not at all ridiculous notion
Post by: ryanbran87 on July 15, 2010, 03:36:21 am
I think it would be nice to be able to Like Newman said order the fighters around.  Like for instance you set your ship to engage a 240o firing arc of flak and have the fighters plug the "hole" so to speak.... if you know what I mean.

"Stay the frak out of Galactica's firing solution"..... if that is even remotely possible

That and the whole ya know... Spear a toaster ship.... with a ship as big as it is..... that would be fun..... eh?
Title: Re: very meek and not at all ridiculous notion
Post by: General Battuta on July 15, 2010, 10:38:24 am
You should be able to tell your fighter squadrons what to do. Launch, order them around, and recall them back. Send them on BARCAP, wild weasel, space superiority, etc.

Launching isn't currently supported as wings refuse to arrive from player fighterbays.  :( You can give them all the orders you can give regular FS2 fighters, of course, and we have a (fairly trivial) method to give orders to whole squadrons instead of individual wings.
Title: Re: very meek and not at all ridiculous notion
Post by: StarSlayer on July 15, 2010, 10:49:11 am
I just realized I could probably fly a Pillager with this.  I'm giddy with the commerce raiding opportunities...

Title: Re: very meek and not at all ridiculous notion
Post by: General Battuta on July 15, 2010, 10:50:59 am
Ramming should be doable simply using engine physics, but it would be ugly. You could have an ability to enable the 'kamikaze' flag, but you'd die in the process.
Title: Re: very meek and not at all ridiculous notion
Post by: Dilmah G on July 15, 2010, 10:53:41 am
It'd be good for a mission ending act of heroism kinda thing.
Title: Re: very meek and not at all ridiculous notion
Post by: Colonol Dekker on July 15, 2010, 12:23:46 pm
What about an abandon ship command? Either at less than ten percent hull or anytime?
It'd spawn evac pods which carry over experience and key personnel?
Title: Re: very meek and not at all ridiculous notion
Post by: FreespacePilot2010 on July 15, 2010, 03:55:49 pm
Quote
You should be able to tell your fighter squadrons what to do. Launch, order them around, and recall them back. Send them on BARCAP, wild weasel, space superiority, etc.

Sounds like an RTS game.
Title: Re: very meek and not at all ridiculous notion
Post by: newman on July 15, 2010, 03:59:00 pm
Sounds like an RTS game.


And being able to command a capship sounds like a Derek Smart game. Doesn't mean it is :P
Fact of the matter is, if it's to be done it needs to be done properly. In BSG's case, controlling fighters is pretty much a necessary part of commanding a battlestar.
Title: Re: very meek and not at all ridiculous notion
Post by: General Battuta on July 15, 2010, 04:05:20 pm
I could set up BARCAP commands if you ordered the wing to, for instance, attack a nav buoy. They'd then follow a waypoint path...but without dynamic waypointmovement I can't see how to keep it around your ship.

A simple 'guard me' command would be easier.
Title: Re: very meek and not at all ridiculous notion
Post by: newman on July 15, 2010, 04:17:13 pm
Well even a set of basic commands like "fly there", "attack this", "guard me", "guard this", and "come back home" would be awesome...
Title: Re: very meek and not at all ridiculous notion
Post by: FUBAR-BDHR on July 15, 2010, 04:17:44 pm
Isn't there a stay near ai order?
Title: Re: very meek and not at all ridiculous notion
Post by: General Battuta on July 15, 2010, 04:24:36 pm
Well even a set of basic commands like "fly there", "attack this", "guard me", "guard this", and "come back home" would be awesome...

How are those different from the usual commands you can give to fighters, though? Those would of course be available.
Title: Re: very meek and not at all ridiculous notion
Post by: FUBAR-BDHR on July 15, 2010, 05:49:45 pm
Depending on the ship you could do something with setting weapon/ammo types.
Title: Re: very meek and not at all ridiculous notion
Post by: General Battuta on July 15, 2010, 05:51:46 pm
Depending on the ship you could do something with setting weapon/ammo types.

Definitely. As well as swapping the ship's AI class - although it's a player ship, the AI class still governs turret weapon fire rates.
Title: Re: very meek and not at all ridiculous notion
Post by: The E on July 15, 2010, 05:55:07 pm
Which, you know, would have it's uses as well. "All batteries, go to rapid fire" and all that.
Title: Re: very meek and not at all ridiculous notion
Post by: Colonol Dekker on July 16, 2010, 02:05:36 am
What about get xyz and manipulate ships coordinates to put nav bouys at the player caps compass points?
 
Bit hackish I know but :s
Title: Re: very meek and not at all ridiculous notion
Post by: General Battuta on July 16, 2010, 02:07:09 am
What about get xyz and manipulate ships coordinates to put nav bouys at the player caps compass points?
 
Bit hackish I know but :s

What would the nav buoys be for? For the ships to attack in sequence, mimicking waypoints?
Title: Re: very meek and not at all ridiculous notion
Post by: newman on July 16, 2010, 02:08:08 am
Well even a set of basic commands like "fly there", "attack this", "guard me", "guard this", and "come back home" would be awesome...

How are those different from the usual commands you can give to fighters, though? Those would of course be available.

They're probably really not. I just model and texture ships. You lot are the experts on this :P
Title: Re: very meek and not at all ridiculous notion
Post by: Colonol Dekker on July 16, 2010, 02:22:38 am
What about get xyz and manipulate ships coordinates to put nav bouys at the player caps compass points?
 
Bit hackish I know but :s

What would the nav buoys be for? For the ships to attack in sequence, mimicking waypoints?

 
 
Think- INBOUND!
 Port astern!
  Bulldog wing cover our seven!
Title: Re: very meek and not at all ridiculous notion
Post by: General Battuta on July 16, 2010, 02:36:33 am
What about get xyz and manipulate ships coordinates to put nav bouys at the player caps compass points?
 
Bit hackish I know but :s

What would the nav buoys be for? For the ships to attack in sequence, mimicking waypoints?

 
 
Think- INBOUND!
 Port astern!
  Bulldog wing cover our seven!

That could definitely be arranged, though I imagine you'd only have six buoys, one at each compass point and then one 'up' and 'down'.
Title: Re: very meek and not at all ridiculous notion
Post by: Colonol Dekker on July 16, 2010, 03:14:14 am
I meant the eight standard. But it'd only make a difference out at further ranges on reflection.
 
 
 
Thank Jads giant space lobster mission for the inspiration.
 
Or the one where I nick the bouy from the moving Hecate.
 
Whichever's appropriate.
 
Title: Re: very meek and not at all ridiculous notion
Post by: Aardwolf on July 17, 2010, 07:15:21 pm
Well, from a literal perspective, it is a real-time tactical command game-- an RTT. The big distinction between the two genres (as I see it) is that in an RTS there's a lot more unit-building, base-building, etc., whereas an RTT generally focuses on the units you have available to you. Of course in a typical RTS or RTT you're not in the fray, you're viewing from a distance, with a magical invisible-and-invulnerable flying camera of some sort.
Title: Re: very meek and not at all ridiculous notion
Post by: Dilmah G on July 17, 2010, 10:06:02 pm
Well whatever it is, it's damn fun.
Title: Re: very meek and not at all ridiculous notion
Post by: Renegade Paladin on July 18, 2010, 01:52:06 pm
Isn't there a stay near ai order?
Oh, so it's not just me?  I remember that used to be a command I could give the support craft (along with stay away), but it's not in the comms menu.  Either I'm crazy or I'm not sure when that went away; there have been a lot of releases since I started playing. 
Title: Re: very meek and not at all ridiculous notion
Post by: General Battuta on July 18, 2010, 01:54:36 pm
Isn't there a stay near ai order?
Oh, so it's not just me?  I remember that used to be a command I could give the support craft (along with stay away), but it's not in the comms menu.  Either I'm crazy or I'm not sure when that went away; there have been a lot of releases since I started playing. 

It's a command you can give to the support ship but nothing else.
Title: Re: very meek and not at all ridiculous notion
Post by: FUBAR-BDHR on July 18, 2010, 02:02:44 pm
I've used in on fighters in TBP.  You may have to enable it in ai_profiles. 
Title: Re: very meek and not at all ridiculous notion
Post by: General Battuta on July 18, 2010, 02:05:10 pm
You can give it via FRED, but what I'm saying is it's not available in the command menu.
Title: Re: very meek and not at all ridiculous notion
Post by: Colonol Dekker on July 18, 2010, 02:16:57 pm
For support ships, are you sure? I can give similar orders, stay away, come near me, etc.


I N  G A M E  :cool: