Hard Light Productions Forums
Hosted Projects - Standalone => Diaspora => Topic started by: General Battuta on July 09, 2010, 07:28:26 pm
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*hem hem*
dear diaspora gods
with the assistance of Axem, who is privy to the subsequently linked material, might we one day dare dream of rendering the Bolitho or a yet mightier warship flyable in the context of special missions, in a manner akin to this? (http://www.hard-light.net/forums/index.php?topic=25406.msg1389528#msg1389528)
i would happily volunteer to undertake the endeavor myself upon release
truly this would satiate my wildest daydreamings
:nervous:
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Nifty, its been a while since Axem's shown me something like this. To bad we won't have a Thanatos class Dreadstar available for R1, cuz that would be fun to drive :D
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It was my work, actually. But The_E and Axem could probably replicate it.
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The thing i was thinking of was years ago and involved driving a Fenris.
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I fully endorse this product and/or service. Or, in this case, idea.
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With the Theseus or Pegasus under my direct control, flying through the endless darkness of space chewing Cylon Raiders and nom nom nom-ing Basestars in a single mission... i like that thought.
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Damn, now I'll have to model the CICs as well as cockpits. Also, 1000th post, yay me.
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Damn, now I'll have to model the CICs as well as cockpits. Also, 1000th post, yay me.
I hope you guys have RTT fot the Dradis, 'cause that's what we would rely on in cockpitmode. :P
Seriously though, i would be AWESOME to have CIC's for all major Battleship, not as cockpits for ingame usage but as Render assets.
Very low priority, i know...maybe someday... :nervous:
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I hope you guys have RTT fot the Dradis, 'cause that's what we would rely on in cockpitmode. :P
..yes.
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I hope you guys have RTT fot the Dradis, 'cause that's what we would rely on in cockpitmode. :P
..yes.
:)
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maybe in release 2, please don't delay release 1 to implement this, i'd cry. but that would be totally awesome
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maybe in release 2, please don't delay release 1 to implement this, i'd cry. but that would be totally awesome
It's already implemented over in Blue Planet. We could have something up and running a week after R1 release.
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@ General Battuta
Is there any video of this in action or is it just screen shots?
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You might be able to experience it for yourself, mate. ;)
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@ General Battuta
Is there any video of this in action or is it just screen shots?
I can grab a vid, but you'll get to check it out yourself pretty soon-ish if all goes well.
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You might be able to experience it for yourself, mate. ;)
@ General Battuta
Is there any video of this in action or is it just screen shots?
I can grab a vid, but you'll get to check it out yourself pretty soon-ish if all goes well.
I'm going to hold the two of you to that! :P
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So us mere mortals have to wait? Unless . . . . . YOU'RE CLOSE TO RELEASE?!?
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BP2 is very close to release. I can't speak for Diaspora, except to salivate.
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For us, not what I'd call close to release. Still, we're starting to see some light at the end of the tunnel :)
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At the risk of voicing a cliche...
That's just the train.
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At the risk of voicing a cliche...
That's just the train.
Or a flamethrower.
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Hurry up and release R1 already! This type of feature can be in a patch.
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Hurry up and release R1 already! This type of feature can be in a patch.
Are you talking about Blue Planet or Diaspora?
Because in both cases, this type of feature is not slowing down development. It's not even related to Diaspora development, and it's a side project for those members of BP not involved in texturing the last model that needs to be finished.
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We're wating on ONE MODEL???
For the love of the baby Ewoks, STICK A CHECK MAP ON IT AND WE'LL MAKE DO :shaking:
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it's one model that is rather close to completion. Trust Esarai to ge the job done.
At any rate, that is enough BP talk in the Diaspora board, clear?
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I could stand to hear a little more...
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Are you talking about Blue Planet or Diaspora?
This is the Diaspora thread so what do you think?
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Are you talking about Blue Planet or Diaspora?
This is the Diaspora thread so what do you think?
I don't know, it's a thread about Blue Planet features in Diaspora, both of them are working on an R1, and you're asking for somebody to 'hurry up and release r1' since 'this type of feature can be in a patch'. Given that the discussion here already centered around making this happen after Diaspora R1, your comments only really make sense with regard to BP.
So what do you think?
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Think about this for a minute GB. BP already has its R1 up. Why would I be asking to hurry up on releasing the BP R1 if it was already up?
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Think about this for a minute GB. BP already has its R1 up. Why would I be asking to hurry up on releasing the BP R1 if it was already up?
Ah, I see the confusion. Not to be pedantic, but Blue Planet: War in Heaven's Release 1 is essentially complete, but has not yet been disgorged.
The beautiful beautiful butterfly that is Diaspora R1 has been released...to our dreams. *wistful sigh*
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Isnt Age of Aquarius the 1st release of BP? Im confused now.
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Isnt Age of Aquarius the 1st release of BP? Im confused now.
Yep. The confusion here is that the first half of War in Heaven, BP2, is War in Heaven R1.
Aaaaanyway. Back on topic, what kind of abilities would you guys want to see on Diaspora capships?
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Abilities we have experimented with with some success are things like ECM bursts that disrupt enemy weaponry, health regen (due to your crew doing emergency repairs and such), scans to temporarily boost your damage output, active armoring to boost your armor a bit against an incoming storm of bombs and such.
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Gun boost, overdrive for the main battery turrets basically. There are hints in 33 that Galactica handles her shells in a fashion to make this possible.
If they go with locked subsystem values (and I kind of think they will, it's hard to justify regen in BSG) you could have subsystem regeneration to represent the D/C teams going around setting up casuality power and the like.
I feel uncomfortable suggesting anything else without much knowledge of shipboard operations in BSG.
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Both of those could definitely be pulled off.
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FULL POWAH TO ENGINES!
That and emergency hard turn to avoid potential incoming.
Also would like to see potential to order smaller caps to shield the bigger ones like the movie air force one.
That and ramming speed too.
Can't think of any more.
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You should be able to tell your fighter squadrons what to do. Launch, order them around, and recall them back. Send them on BARCAP, wild weasel, space superiority, etc.
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I think it would be nice to be able to Like Newman said order the fighters around. Like for instance you set your ship to engage a 240o firing arc of flak and have the fighters plug the "hole" so to speak.... if you know what I mean.
"Stay the frak out of Galactica's firing solution"..... if that is even remotely possible
That and the whole ya know... Spear a toaster ship.... with a ship as big as it is..... that would be fun..... eh?
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You should be able to tell your fighter squadrons what to do. Launch, order them around, and recall them back. Send them on BARCAP, wild weasel, space superiority, etc.
Launching isn't currently supported as wings refuse to arrive from player fighterbays. :( You can give them all the orders you can give regular FS2 fighters, of course, and we have a (fairly trivial) method to give orders to whole squadrons instead of individual wings.
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I just realized I could probably fly a Pillager with this. I'm giddy with the commerce raiding opportunities...
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Ramming should be doable simply using engine physics, but it would be ugly. You could have an ability to enable the 'kamikaze' flag, but you'd die in the process.
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It'd be good for a mission ending act of heroism kinda thing.
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What about an abandon ship command? Either at less than ten percent hull or anytime?
It'd spawn evac pods which carry over experience and key personnel?
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You should be able to tell your fighter squadrons what to do. Launch, order them around, and recall them back. Send them on BARCAP, wild weasel, space superiority, etc.
Sounds like an RTS game.
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Sounds like an RTS game.
And being able to command a capship sounds like a Derek Smart game. Doesn't mean it is :P
Fact of the matter is, if it's to be done it needs to be done properly. In BSG's case, controlling fighters is pretty much a necessary part of commanding a battlestar.
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I could set up BARCAP commands if you ordered the wing to, for instance, attack a nav buoy. They'd then follow a waypoint path...but without dynamic waypointmovement I can't see how to keep it around your ship.
A simple 'guard me' command would be easier.
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Well even a set of basic commands like "fly there", "attack this", "guard me", "guard this", and "come back home" would be awesome...
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Isn't there a stay near ai order?
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Well even a set of basic commands like "fly there", "attack this", "guard me", "guard this", and "come back home" would be awesome...
How are those different from the usual commands you can give to fighters, though? Those would of course be available.
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Depending on the ship you could do something with setting weapon/ammo types.
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Depending on the ship you could do something with setting weapon/ammo types.
Definitely. As well as swapping the ship's AI class - although it's a player ship, the AI class still governs turret weapon fire rates.
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Which, you know, would have it's uses as well. "All batteries, go to rapid fire" and all that.
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What about get xyz and manipulate ships coordinates to put nav bouys at the player caps compass points?
Bit hackish I know but :s
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What about get xyz and manipulate ships coordinates to put nav bouys at the player caps compass points?
Bit hackish I know but :s
What would the nav buoys be for? For the ships to attack in sequence, mimicking waypoints?
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Well even a set of basic commands like "fly there", "attack this", "guard me", "guard this", and "come back home" would be awesome...
How are those different from the usual commands you can give to fighters, though? Those would of course be available.
They're probably really not. I just model and texture ships. You lot are the experts on this :P
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What about get xyz and manipulate ships coordinates to put nav bouys at the player caps compass points?
Bit hackish I know but :s
What would the nav buoys be for? For the ships to attack in sequence, mimicking waypoints?
Think- INBOUND!
Port astern!
Bulldog wing cover our seven!
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What about get xyz and manipulate ships coordinates to put nav bouys at the player caps compass points?
Bit hackish I know but :s
What would the nav buoys be for? For the ships to attack in sequence, mimicking waypoints?
Think- INBOUND!
Port astern!
Bulldog wing cover our seven!
That could definitely be arranged, though I imagine you'd only have six buoys, one at each compass point and then one 'up' and 'down'.
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I meant the eight standard. But it'd only make a difference out at further ranges on reflection.
Thank Jads giant space lobster mission for the inspiration.
Or the one where I nick the bouy from the moving Hecate.
Whichever's appropriate.
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Well, from a literal perspective, it is a real-time tactical command game-- an RTT. The big distinction between the two genres (as I see it) is that in an RTS there's a lot more unit-building, base-building, etc., whereas an RTT generally focuses on the units you have available to you. Of course in a typical RTS or RTT you're not in the fray, you're viewing from a distance, with a magical invisible-and-invulnerable flying camera of some sort.
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Well whatever it is, it's damn fun.
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Isn't there a stay near ai order?
Oh, so it's not just me? I remember that used to be a command I could give the support craft (along with stay away), but it's not in the comms menu. Either I'm crazy or I'm not sure when that went away; there have been a lot of releases since I started playing.
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Isn't there a stay near ai order?
Oh, so it's not just me? I remember that used to be a command I could give the support craft (along with stay away), but it's not in the comms menu. Either I'm crazy or I'm not sure when that went away; there have been a lot of releases since I started playing.
It's a command you can give to the support ship but nothing else.
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I've used in on fighters in TBP. You may have to enable it in ai_profiles.
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You can give it via FRED, but what I'm saying is it's not available in the command menu.
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For support ships, are you sure? I can give similar orders, stay away, come near me, etc.
I N G A M E :cool: