Hard Light Productions Forums

Hosted Projects - Standalone => The Babylon Project => Topic started by: GunHawK on August 31, 2010, 06:03:44 am

Title: Capships don't use beamweapons
Post by: GunHawK on August 31, 2010, 06:03:44 am
Hello,

I just found this game, and I have to pay tribute to the whole team. Great work!

But I have a problem with the latest DVD Version 1.0 (3.4b).

All capships aren't capable to fire their beam weapons except the Mimbari. For example, the shadow battle ship doesn't fire anything, or the Omega class has only its pulse cannons.  In the editor the weapon tab shows that they should have beam turrets, but the ships don't use them.

What's wrong?

Greetings
Title: Re: Capships don't use beamweapons
Post by: The E on August 31, 2010, 06:05:15 am
If you are making your own missions, make sure you either beam-free all ships in the mission, or check the "All ships beam-freed by default" checkbox in the mission specs editor.
Title: Re: Capships don't use beamweapons
Post by: 0rph3u5 on August 31, 2010, 09:32:05 am
Easiest way is to check the mission flag (the second thing The E said)

also: some beam cannons are also restricted to certain vectors.... esspecially on such special case ships like the Battlecrap - so they have to be placed and/or moved accordingly for the best "special effects" which might not happen with standard-AI orders
Title: Re: Capships don't use beamweapons
Post by: GunHawK on August 31, 2010, 11:48:54 am
Thank you for the fast help. :)

 I will test it.

So "beam free" means that the AI is allowed to use the beam weapon at will, right?
Title: Re: Capships don't use beamweapons
Post by: The E on August 31, 2010, 11:50:12 am
Yep.
Title: Re: Capships don't use beamweapons
Post by: Trivial Psychic on August 31, 2010, 08:28:15 pm
So "beam free" means that the AI is allowed to use the beam weapon at will, right?
Actually, beam-free will only unlock specific turrets that you specify in the sexp usage.  Beam-free-all will unlock all beam turrets on a specified ship (I can't recall, but you might be able name more than one ship with a single usage of the sexp, by selecting the sexp after you've named the first ship, and right-clicking on the sexp, and if the option of "add data" shows up in the drop-down menu, then you can).  The "all ships beam free by default" checkbox (as stated) will unlock beams on any beam-equipped ship in the mission as soon as it arrives.  I believe though that it is possible to fire a beam without unlocking a beam, by using fire-beam sexp.
Title: Re: Capships don't use beamweapons
Post by: GunHawK on September 01, 2010, 11:54:22 am
Hurray, it works!   :cool: Thanks!