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Off-Topic Discussion => Gaming Discussion => Topic started by: Mongoose on October 11, 2010, 10:03:02 pm

Title: HLP TF2 redux?
Post by: Mongoose on October 11, 2010, 10:03:02 pm
So I've been really tearing into Team Fortress 2 over the last month or so for the first time since I bought it, and I've been having a ton of fun with it.  I know we tried to pull off a HLP TF2 get-together a long while back, and a few people showed up, so how's about we give it another shot?  I can show off my now-I-know-how-the-hell-this-game-works skillz. :p
Title: Re: HLP TF2 redux?
Post by: BloodEagle on October 11, 2010, 10:07:28 pm
Valve turned TF2 into WoW. :/
Title: Re: HLP TF2 redux?
Post by: Axem on October 11, 2010, 10:30:08 pm
Only they made it fun. :)

I'm in!
Title: Re: HLP TF2 redux?
Post by: Mongoose on October 11, 2010, 10:33:38 pm
Valve turned TF2 into WoW. :/
lolwut
Title: Re: HLP TF2 redux?
Post by: General Battuta on October 11, 2010, 11:16:16 pm
I'm in too!
Title: Re: HLP TF2 redux?
Post by: redsniper on October 11, 2010, 11:33:29 pm
I'd like to...
Title: Re: HLP TF2 redux?
Post by: Kolgena on October 11, 2010, 11:37:22 pm
I'm interested. I suck terribly at it though, with like, 4 hours logged into the game, ever.
Title: Re: HLP TF2 redux?
Post by: Mongoose on October 12, 2010, 03:28:49 pm
Sweet, I'm glad that there wound up being more interest beyond myself. :p I guess the next step is figuring out when and how to do this.  I'd imagine that the weekend would probably work best for most people; I'm usually free for most of it myself.  As far as servers go, I have a few regular hangouts I've been frequenting during my playing time, though fitting everyone into the same one might be a bit dicey.  Maybe someone out there with an extra rig would even be able to host something specifically for us.
Title: Re: HLP TF2 redux?
Post by: General Battuta on October 12, 2010, 03:37:14 pm
I just want everyone to know that on voice chat I either scream like a little girl or drone 'lolololololololololo'
Title: Re: HLP TF2 redux?
Post by: Scourge of Ages on October 12, 2010, 03:37:39 pm
Whoever is in charge of the HLP group should just hold an Steam event every few days or whatever. It makes a little notice pop up for all the members of the group, and a tidy link to join it. He could probably sync it up to other groups' events and use their servers, or just randomly hijack one...
I'm not exactly clear on how events work, so I'm just throwing ideas here.
Title: Re: HLP TF2 redux?
Post by: Mongoose on October 12, 2010, 05:54:00 pm
That would be great too, if it's possible.  I've literally been playing every single day I can (nothing beats being three years late to the party, right?), so I'd definitely jump in whenever something was scheduled.
Title: Re: HLP TF2 redux?
Post by: Axem on October 12, 2010, 07:08:41 pm
Ok, so I set up an event for this Saturday at 12PM CST (we can be flexible at the actual starting time). We'll meet in group chat and decide what server to invade and stuff.

Hope to see you there! :)
Title: Re: HLP TF2 redux?
Post by: NGTM-1R on October 12, 2010, 11:18:25 pm
This would require me purchasing TF2, which is Not Gonna Happen.
Title: Re: HLP TF2 redux?
Post by: Ravenholme on October 13, 2010, 03:21:56 am
Ok, so I set up an event for this Saturday at 12PM CST (we can be flexible at the actual starting time). We'll meet in group chat and decide what server to invade and stuff.

Hope to see you there! :)
I'd be up for that, if I can make it I will
Title: Re: HLP TF2 redux?
Post by: BloodEagle on October 13, 2010, 09:36:23 am
This would require me purchasing TF2, which is Not Gonna Happen.

You can buy Trading Fortress 2 for the approximate cost of two of the new items!  :rolleyes:
Title: Re: HLP TF2 redux?
Post by: -Joshua- on October 13, 2010, 09:50:16 am
This would require me purchasing TF2, which is Not Gonna Happen.

You can buy Trading Fortress 2 for the approximate cost of two of the new items!  :rolleyes:

Which you can also get for free by simply plaing the game, which is weirdness.
Title: Re: HLP TF2 redux?
Post by: BloodEagle on October 13, 2010, 10:20:41 am
This would require me purchasing TF2, which is Not Gonna Happen.

You can buy Trading Fortress 2 for the approximate cost of two of the new items!  :rolleyes:

Which you can also get for free by simply plaing the game, which is weirdness.

You mean that you've found something other than violet paint and ManCo crates?  Freaking RNG.
Title: Re: HLP TF2 redux?
Post by: esarai on October 13, 2010, 10:40:44 am
I'm down with eet.
Title: Re: HLP TF2 redux?
Post by: Mongoose on October 13, 2010, 11:51:58 pm
Which you can also get for free by simply plaing the game, which is weirdness.
Or you can, like, use the simple crafting recipes.  Which all of the new weapons have. :p

This would require me purchasing TF2, which is Not Gonna Happen.
booooooo
Title: Re: HLP TF2 redux?
Post by: BloodEagle on October 16, 2010, 12:01:36 pm
Where are all of you bastards?  :confused:
Title: Re: HLP TF2 redux?
Post by: mxlm on October 16, 2010, 12:27:30 pm
That was pretty lame, guys. You had twice the number of players as the opposing team, and none of you were willing to switch.
Title: Re: HLP TF2 redux?
Post by: Mongoose on October 16, 2010, 01:38:00 pm
That was only for the one round; things evened out after that.  Besides, the server auto-balance should really take care of that sort of thing way before it gets that bad.

Anyway, that was pretty fun, albeit a bit short-lived.  We need to get enough people together to populate most of a server ourselves, though.  Someone else around here has to own the game. :p
Title: Re: HLP TF2 redux?
Post by: mxlm on October 16, 2010, 03:54:14 pm
That was only for the one round; things evened out after that. 
You weren't willing to be on the outnumbered team for only the one round, so I'm not sure why you'd expect me to be.
Title: Re: HLP TF2 redux?
Post by: Mongoose on October 16, 2010, 04:15:13 pm
Woah, take it easy.  The truth is that I never even really think about team balance when I'm playing TF2, because the server usually does a good enough job of keeping things auto-balanced that you don't have to think about it.  This is the only time I'd ever seen a server stay that lopsided for that long; I kept waiting for it to boot some of us over to the other team.  I wasn't deliberately not changing to keep the team stacked (hell, I wasn't even getting many kills there myself), and I doubt anyone else was either.
Title: Re: HLP TF2 redux?
Post by: mxlm on October 16, 2010, 04:36:25 pm
Woah, take it easy.

...
Title: Re: HLP TF2 redux?
Post by: Mongoose on October 16, 2010, 04:58:28 pm
You came across as sounding a bit hostile there.  I apologize if I read you wrong.
Title: Re: HLP TF2 redux?
Post by: mxlm on October 16, 2010, 06:43:51 pm
Thank you.
Title: Re: HLP TF2 redux?
Post by: Mongoose on October 18, 2010, 02:03:13 pm
So as a fun follow-up story, I was playing in a random server later in the day, and I finally got the chance to experience the Hoodoo Self-Propelled Bomb Cart bug.  It's hard to defend against a cart when it has a mind of its own and makes it all the way to the last point before setup time ends. :lol: I think our team was far more amused by it than annoyed that we "lost," though.
Title: Re: HLP TF2 redux?
Post by: General Battuta on October 18, 2010, 02:12:58 pm
I played on a server where the cart was a horse. What up with that?
Title: Re: HLP TF2 redux?
Post by: Mongoose on October 18, 2010, 02:57:39 pm
I guess they didn't put the cart before the horse.
Title: Re: HLP TF2 redux?
Post by: sigtau on October 18, 2010, 04:12:20 pm
I guess they didn't put the cart before the horse.

http://www.instantrimshot.com/
Title: Re: HLP TF2 redux?
Post by: Scourge of Ages on October 19, 2010, 03:48:38 am
http://www.instantrimshot.com/
Surely you mean http://instantrimshot.com/index.php?sound=rimshot&play=true
Title: Re: HLP TF2 redux?
Post by: Mongoose on October 25, 2010, 06:12:18 pm
Okay, so I think I'm starting to love CTF on Turbine.  I've had two of my best experiences in the game over the past few days there.  The first was by far my best round as a Scout, in which I managed to pull off the Triple Steal achievement by capturing the intelligence all three times.  The amazing thing was, only one of them involved me picking up the intelligence after someone else had died, and on the last one, I snagged No-Hitter by not even having to fire a shot. It's fantastic having a Heavy-Medic pair on your team who manages to camp in the enemy's vents and keeps announcing right when they're ready to go Uber and drop in. :D

In the second, which just happened a few hours ago, my team was playing back on its heels for most of the match and was down 1-0 with under a minute left.  Finally, someone managed to push in and grab the enemy intel just before time expired, triggering Overtime.  What followed was a non-stop madhouse of grabbing and dropping for the next few minutes, at the end of which our team somehow managed to win 3-2.  I even managed to grab the last capture somehow. :p
Title: Re: HLP TF2 redux?
Post by: MP-Ryan on October 25, 2010, 08:20:55 pm
Battuta kind of got his ass handed to him on my favourite server yesterday :P

Anyway, if anyone's ever looking for me, I can be found here:  64.34.184.221:27015
Title: Re: HLP TF2 redux?
Post by: General Battuta on October 25, 2010, 08:29:23 pm
Yeah I ran into MP-Ryan in the middle of an awful TF2 night and ragequitted shortly after.

Was not fun. Thinking I may need to drop this game as spy just makes me rage too much.
Title: Re: HLP TF2 redux?
Post by: Hades on October 25, 2010, 08:36:42 pm
Yeah I ran into MP-Ryan in the middle of an awful TF2 night and ragequitted shortly after.

Was not fun. Thinking I may need to drop this game as spy just makes me rage too much.
Then... play a different class? :P
Title: Re: HLP TF2 redux?
Post by: General Battuta on October 25, 2010, 08:42:18 pm
Yeah I ran into MP-Ryan in the middle of an awful TF2 night and ragequitted shortly after.

Was not fun. Thinking I may need to drop this game as spy just makes me rage too much.
Then... play a different class? :P

NO
Title: Re: HLP TF2 redux?
Post by: MP-Ryan on October 25, 2010, 08:54:08 pm
NO

As an alternative, you could try not running straight into the Pyro with the sombrero and a wicked penchant for using his axetinguisher.  You're survivability would probably increase dramatically :P  I was totally going to taunt after my third kill on you, but then I saw your score and felt sorry for you  ;)

In fairness, you hit the server when it was full of regulars who are all certified Payload fanatics and regularly spy-check for some of the most irritating ****ers with knives I've ever seen in the game.  If you're coming from a regular pub, you don't have much of a chance.
Title: Re: HLP TF2 redux?
Post by: General Battuta on October 25, 2010, 09:02:28 pm
I'd been playing for hours at that point and was well into a miserable self-punishing rut of cyclic failure and self-blame leading to even worse performance. I'm not really up for critiques of my playstyle right now.
Title: Re: HLP TF2 redux?
Post by: Mongoose on October 25, 2010, 10:12:38 pm
I've had plenty of playing sessions when I can't seem to accomplish **** and keep getting sniped/backstabbed/demospammed every time I set foot out of spawn.  Sometimes it doesn't matter which class I switch to; I just continuously get wrecked.  The only thing you can really do when that happens is to grit your teeth, keep grinding it out, and learn from your deaths to see what does and doesn't work.  What makes the game worth playing are those moments like the ones I described above, when everything seems to magically come together and I'm having a ridiculous amount of fun.  It can be a round when I'm dominating as whatever class I'm playing, or just one where the people using voice chat are tossing some hilarious banter back and forth...either way, that's the reason why the game has hooked me like this.
Title: Re: HLP TF2 redux?
Post by: General Battuta on October 25, 2010, 10:21:00 pm
The problem is that I am a very good FPS player and most servers keep track of aggregated kill/death ratio.
Title: Re: HLP TF2 redux?
Post by: Mongoose on October 26, 2010, 04:15:07 pm
TF2 is really the first FPS I've played in an online setting, but I sort of get the impression that general FPS skills may not translate quite as well to it than to other games in the genre.  The mix of classes and their different abilities mean that you have a lot more to worry about in a one-on-one match-up, let alone a group fight.  And I don't really think that classes like the Pyro or Demoman have much of a direct analogue to other games in terms of their primary functions.  General FPS skills will definitely help you with individual actions, like playing as Sniper or knowing where to aim the Soldier's rockets, but there's definitely a unique skillset too.
Title: Re: HLP TF2 redux?
Post by: General Battuta on October 26, 2010, 04:41:56 pm
I have been playing this game for two years now, thank you. I am well aware of how TF2 relates to other FPS games. I am pissy at it right now and am not likely to be talked out of it. My last comment was about the general FPS fixation on kill/death and how that data is available to taunt me.
Title: Re: HLP TF2 redux?
Post by: Mongoose on October 26, 2010, 05:53:49 pm
Woah, okay.  I didn't mean anything by it.  I'll keep my tongue firmly bitten.
Title: Re: HLP TF2 redux?
Post by: Mongoose on October 28, 2010, 05:16:43 pm
In lighter news, woo Halloween event!  The new event map is a riot, mostly because no one's really playing it seriously...as soon as the random gift drops or the boss appears, everyone drops everything and goes running around after it. I managed to get most of the stuff I missed from last year's Halloween, so now I just need to go for that paper Saxton Hale mask.
Title: Re: HLP TF2 redux?
Post by: Axem on October 28, 2010, 05:26:36 pm
inb4TF2isnowWoW

Anyway I think it's fun. Getting Saxton Hale mask seems excessive (craft 1 of each paper bag mask), however that skull hat almost seems worth it... Almost. 4 refined + haunted metal? Geez.
Title: Re: HLP TF2 redux?
Post by: Mongoose on October 28, 2010, 05:36:45 pm
Yeah, I've yet to actually get even a single refined metal myself, much less multiple ones. :p I have the haunted metal already, so if I go for anything, it'd probably be the special weapon, since that just costs two refined.  (I just have to hope that you can still craft it after Halloween ends...)  The Saxton Hale mask isn't all that bad, provided you spend enough time in the level and luck into a few presents; it's easy to trade away duplicates for ones you don't have, too, since everyone's looking for them. It does wind up turning the server I've been in into a massive Scout-fest, though. :p
Title: Re: HLP TF2 redux?
Post by: BloodEagle on October 28, 2010, 09:10:21 pm
The weapon is just the Eyelander, with a different skin.  And there's no telling whether or not they'll let you use it between Halloween events.
Title: Re: HLP TF2 redux?
Post by: Mongoose on October 28, 2010, 10:07:17 pm
The special hats (and the Saxton Hale bag) are already confirmed as being wearable year-round, so I'd assume the weapon is the same deal.  Valve isn't going to make expensive-to-craft items that only apply for two weeks, as no one would bother crafting them then. :p
Title: Re: HLP TF2 redux?
Post by: NGTM-1R on October 29, 2010, 12:03:33 am
Valve isn't going to make expensive-to-craft items that only apply for two weeks, as no one would bother crafting them then. :p

As my KoL and EVE experience tell me...oh yes they would, if they could make the bragging rights displayable. :P
Title: Re: HLP TF2 redux?
Post by: Mongoose on October 29, 2010, 12:33:31 am
Well (A) those aren't Valve, and (B) we know that it's not the case anyway. :p
Title: Re: HLP TF2 redux?
Post by: BloodEagle on October 29, 2010, 03:14:39 pm
The special hats (and the Saxton Hale bag) are already confirmed as being wearable year-round, so I'd assume the weapon is the same deal.  Valve isn't going to make expensive-to-craft items that only apply for two weeks, as no one would bother crafting them then. :p

Only two of the four hats are available year-round.  Kind of a gip, since it's random which one you get, and since you can buy them).  But, you know, whatever.
Title: Re: HLP TF2 redux?
Post by: Mongoose on October 29, 2010, 09:38:17 pm
Those two are wearable year-round, but can only be bought/crafted during the Halloween event.
Title: Re: HLP TF2 redux?
Post by: BloodEagle on October 29, 2010, 09:50:51 pm
Oh.  ....  My bad!  :nervous:
Title: Re: HLP TF2 redux?
Post by: Mongoose on November 04, 2010, 08:33:28 pm
Another bump-a-lumpa, for great justice.  If I had any sort of gaming blag, I'd post these musings there, but you guys are stuck with them instead. :p

First off, thanks to a bit of help from a certain beer-loving Admiral, I managed to finally craft that damn Saxton Hale mask.  It's nice to be having fun with the game again as opposed to spending several hours a day running around Mann Manor.

I'm usually not all that great as Demo, getting more of my kills from random spamming than anything else, but the other night I had what had to be my best round as that class.  I was paying Payload on Badwater, and it felt like almost all of my shots were hitting their marks.  I was legitimately nailing people in the air all over the place, and I had a couple of very successful Ubers.  It's a rare thing for me to get in that kind of zone in any game, so I enjoy the hell out of it when it does happen.  I also had a great night as Spy in Well CTF, to the point where it was the first time I felt like I was truly "spying."  I had the Cloak & Dagger equipped, and the map layout was perfect for sneaking from corner to corner, working my way all the way to the intel; I think I took a good 3 or 4 minutes the two times I pulled it off.  There's something extremely amusing about sitting cloaked in the enemy base for a few minutes and watching the lone Engineer scurry back and forth, never suspecting that I'm about to run up and sap the hell out of his sentry.  :drevil:

Finally, Valve managed to get me to pre-order this (http://www.youtube.com/watch?v=w6HN3TsI8cw) just for the sake of getting a bonus hat.  I think they've got me. :p