Very, very nice. Extremely useful for fredders. We need more utility stuff like this.
Very, very nice. Extremely useful for fredders. We need more utility stuff like this.
Very, very nice. Extremely useful for fredders. We need more utility stuff like this.
I know, and agree. I have more in the pipeline, mostly for Frontlines and TI, but it'd be nice if I weren't the only one. Come on people! We need dockyards, and cargo platforms, and tugs, and tenders, and mining drones, and customs stations, and research outposts, and drydocks, and freighters! Lots and lots of freighters! And transports, and shuttles, and cargo containers, and courier ships, and... stuff! Lotsa random, cool, useful, civillian stuff! Your FREDders will love you for it.
Seriously, all of my civvy stuff has been created solely because I reach a point in a mission where I think "I really need this particular, specific piece of infrastructure", and so off I go and make it. There must have been hundreds of times when FREDders who can't also mod get to that point and then just have to stop because there's nothing for them to use. We should consider doing something about that.
Well if you hit a point in a mission where you don't have an asset to fill a role you either change the mission or get creative, like Derelict did with its asteroid base.
Well if you hit a point in a mission where you don't have an asset to fill a role you either change the mission or get creative, like Derelict did with its asteroid base.
Or you could search other mods, total conversions, modeldumps, freespacemods and other sites. There's enough of everything in different styles to make several new factions (species?), and probably a few more with simple reskins.
P.S. The above post is NOT meant to discourage from building new models, especially civilian/utility ones.
Or you could search other mods, total conversions, modeldumps, freespacemods and other sites. There's enough of everything in different styles to make several new factions (species?), and probably a few more with simple reskins.
Ah, never mind. If people want to make civvy stuff, they will. In the meantime, I've got a new cargo platform coming up, and a gas cannister, and possibly the tug to go with it, although that still needs a lot of texture work. We'll see how it goes.Oooh, sounds cool. Hopefully other people will join in.
Not to mention the fact that many models have become obsolete over the years, and using them now would result in complaints. Therefore, fresh models are always welcome. :)I do think that there are more than enough Terran destroyers around, though.
Yeah, some categories are more privileged than others, but if someone comes out with a new destroyer I'm going to appreciate his effort regardless of the number of fan-made destroyers. :)Indeed. More ships are always welcome, but I think people should be encouraged to make useful things rather than more of the same ubership stuff.
Well, yes, you can look, but I guarantee you there's stuff that just doesn't exist in them - see if you can find a fighter dock anywhere other than this, for a vey obvious example.Would a rescaled
yes, that is cheating considering he's talking about original models and it doesn't even look like a fighter dockWell, yes, you can look, but I guarantee you there's stuff that just doesn't exist in them - see if you can find a fighter dock anywhere other than this, for a vey obvious example.Would a rescaledand retexturedGanymede be considered cheating?
Why the "Dk" if the Ganymede has "I" on its name? :)
$Name: Cargo Platform
$Short name: TPForm1
$Species: Terran
+Tech Description: Cargo Platform.
$end_multi_text
$POF file: Platform1.pof
$Detail distance: (0, 300, 500, 1300)
$Show damage: YES
$Density: 1
$Damp: 0.2
$Rotdamp: 0.2
$Max Velocity: 0.0, 0.0, 0.0
$Rotation time: 20.0, 20.0, 20.0
$Rear Velocity: 0.0
$Forward accel: 0.0
$Forward decel: 0.0
$Slide accel: 0.0
$Slide decel: 0.0
$Expl inner rad: 50.0
$Expl outer rad: 100.0
$Expl damage: 10.0
$Expl blast: 100.0
$Expl Propagates: NO
$Shockwave Speed: 0.0
$Default PBanks: ()
$Default SBanks: ()
$SBank Capacity: ()
$Shields: 0
$Power Output: 0.0
$Max Oclk Speed: 0.0
$Max Weapon Eng: 0.0
$Hitpoints: 5000
$Flags: ( "drydock" )
$AI Class: none
$Afterburner: NO
$Countermeasures: 0
$Scan time: 2000
$EngineSnd: -1
$Closeup_pos: 0.0, 0.0, -363
$Closeup_zoom: 0.55
$Score: 0
I could imagine a tug-like ship towing one of these around, or perhaps a few joined together. A sort of alternative cargo conveyance system.That actually sounds like an awesome idea. Like real-life freight ships, carrying more than one cargo container (granted, the TC-TRI is about the size of a modern-day aircraft carrier, but still).
Oh cool. The picture is very ... atmosphereic :pimp:
Question about feasibility though--is it possible to have free floating things in gas giants? I was under the impression that there are constant winds in excess of a couple hundred miles per hour.