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General FreeSpace => FreeSpace Discussion => Topic started by: Spidey- on January 01, 2011, 02:07:48 am

Title: Freespace Open Trailer
Post by: Spidey- on January 01, 2011, 02:07:48 am
Happy New Year Everyone!

So I was playing BP2 and was inspired by the fantastic and atmospheric final cinematic to do something myself. This is my first crack at doing anything in FRED, so it took quite a while to put together. And now it's finally finished!

This is an in-game cutscene trailer with no post-changes. I wanted to see how far I could take the cutscene SEXPs. It could use some more polishing, but it's finally at a state I feel comfortable releasing. So here's a look at the result.

http://www.youtube.com/watch?v=xhAR8rWPluQ (http://www.youtube.com/watch?v=xhAR8rWPluQ)

This was made using stock assets and MediaVPs 3.6.12
I apologize for the poor framerate and encoding. FRAPs is terrible on my laptop--I had to do a lot of audio resyncing afterwards. I assure you it looks much better in-game at 1080p. Perhaps I could get someone with a proper rig here to FRAPS it at 1080p

And of course I will be releasing the actual mod so you can all view it with your preferred settings.

Cheers everyone!

Release-------------------------------------------------------------------------------------------

Voila! Here you go.http://www.megaupload.com/?d=X39I79D5 (http://www.megaupload.com/?d=X39I79D5)
The modded table in the mediaVP data is just to get rid of some flaring. Let me know if you've got a better way of doing it.
Otherwise, just extract into respective folders.

Flag Settings:
-ambient_factor 0 -ogl_spec 50 -spec_exp 15 -spec_point 1.1 -spec_static 1.7 -spec_tube 1.5 -bloom_intensity 100

Post-Processing:
Fury's Pack (strong)

In-game settings:
-set music 3-4 notches more than sound; set voice off (there might be some jump speech)

For FRAPSing, my laptop is a Core i7 720QM, 8gbDDR3 RAM, 1G ATI 5870 Mobile (equiv 5770) and it chugs, so you'll need something a little better.
A couple of people mentioned they could record it in 1080p. Please note, a.i. being what it is, each shot is not 100% consistent in terms of composition so you might have to run it a couple times to get the best version. This also allows for some neat or humorous surprises.

Anyways, I look forward to seeing everyone's own version. I guess this cutscene is now in beta :p
Title: Re: Freespace Open Trailer
Post by: FUBAR-BDHR on January 01, 2011, 02:30:20 am
Quote
http://Freespace Open Trailer

Fail on the link.   :lol:
Title: Re: Freespace Open Trailer
Post by: Black Wolf on January 01, 2011, 03:56:28 am
:jaw:

That's incredibly epic. Very well done, two thumbs way up!
Title: Re: Freespace Open Trailer
Post by: Dilmah G on January 01, 2011, 04:19:07 am
WOW.

That was amazing, dude! Bloody good job! :D

I really love the use of mission audio, it really gave the shots themselves a kick of epic, to them. ****e, we should show this to all the new board members, I reckon.

Hell, the use of audio was probably the best I've seen.
Title: Re: Freespace Open Trailer
Post by: X3N0-Life-Form on January 01, 2011, 05:17:52 am
In sense win in here.
Title: Re: Freespace Open Trailer
Post by: Satellight on January 01, 2011, 05:19:46 am
Good gift for the new year...
Thank you  :yes:
Title: Re: Freespace Open Trailer
Post by: Fury on January 01, 2011, 05:22:16 am
The trailer does look and sound good. My only issue with it is that it's a mix of canon and fanon. There should be plenty of canon events in FS1 and FS2 to build a good trailer, a trailer doesn't have to encompass a single event like this does. Besides of that, I believe recording the same cutscene with retail assets only would drive the point to home how much FSO exactly has improved. Without a comparison, people won't necessarily know the difference if they don't know FS2.
Title: Re: Freespace Open Trailer
Post by: Spoon on January 01, 2011, 06:10:11 am
(http://img819.imageshack.us/img819/9496/41942597360b3d3edfeb.jpg)
Title: Re: Freespace Open Trailer
Post by: CommanderDJ on January 01, 2011, 06:11:43 am
HOLY ****! THIS WAS ****ING EPIC! I agree with Dilmah, the use of audio was ****ing brilliant. The cutscenes in themselves were like a movie trailer, the AI actually looked like it could kill something, and... wow, man. You win a hundred internets for this. Seriously. This improved my day a crapload.
Title: Re: Freespace Open Trailer
Post by: Shade on January 01, 2011, 06:27:04 am
Epic. And even knowing exactly what FSO can do, it's still hard to believe that was in-game footage - The composition is good enough to make you question it. Superb job :yes:
Title: Re: Freespace Open Trailer
Post by: carn1x on January 01, 2011, 06:37:01 am
This is fantastic!

http://www.reddit.com/r/gaming/comments/euiwj/freespace_open_trailer_an_example_of_what_the/
Title: Re: Freespace Open Trailer
Post by: The E on January 01, 2011, 06:44:16 am
(http://i650.photobucket.com/albums/uu230/SirJuggles/SealOfApproval.jpg)

Seriously, dude. That was bloody awesome. So awesome, in fact, that I just had to post it on moddb.
Title: Re: Freespace Open Trailer
Post by: Snail on January 01, 2011, 07:03:52 am
Very cool.
Title: Re: Freespace Open Trailer
Post by: Rodo on January 01, 2011, 07:42:41 am
Nice use of retail wav files, I congratulate you on a job well done pilot :yes:
Title: Re: Freespace Open Trailer
Post by: MatthTheGeek on January 01, 2011, 07:47:48 am
Crap. As if I didn't have enough reasons to buy a new comp yet. This has a smell of awesomeness I haven't smelled since WiH.
Title: Re: Freespace Open Trailer
Post by: T-LoW on January 01, 2011, 08:12:03 am
I first thought: Man, nice rework of the FS-Intro, but then- :eek:

Astounding work here, Sir!
Title: Re: Freespace Open Trailer
Post by: CSA-DarthVader on January 01, 2011, 08:12:44 am
yeah... i think i teared up a bit....  A winner is most definitely you
Title: Re: Freespace Open Trailer
Post by: Nyctaeus on January 01, 2011, 08:27:57 am
Awesome! :D Nice interpretation of FS1 intro :).
Title: Re: Freespace Open Trailer
Post by: TrashMan on January 01, 2011, 09:11:48 am
(http://files.sharenator.com/chuck_norris_approved_Life_Hacks_and_Infos-s500x500-89561-580.jpg)

(http://4.bp.blogspot.com/_9hJs2J1RW1Y/TQmIThApm4I/AAAAAAAAAP4/3vS9SXkb0zM/s1600/Full+of+win.jpg)

(http://i204.photobucket.com/albums/bb198/BtX_NEO/full_of_win.jpg)
Title: Re: Freespace Open Trailer
Post by: Sir_Brizz on January 01, 2011, 09:19:02 am
Wow! Impressive work, I love how it shows off all the best features of the Upgrade projects.
Title: Re: Freespace Open Trailer
Post by: MatthTheGeek on January 01, 2011, 09:30:36 am
Lacks Zods.
Title: Re: Freespace Open Trailer
Post by: Jeff Vader on January 01, 2011, 09:32:46 am
(http://koti.mbnet.fi/reiler/potatoes.gif)

Nah, srlsy, That was kool.
Title: Re: Freespace Open Trailer
Post by: Vip on January 01, 2011, 11:09:07 am
Oh. My. God. The amount of win in this trailer is beyond any scale. Screw the fact that it's almost completely fanon, it's awesome anyway. I was totally blown away by the camera angles and such, I didn't even know such a thing was possible.
Title: Re: Freespace Open Trailer
Post by: TopAce on January 01, 2011, 11:11:39 am
The angles are very possible to make. The camera motions too. But you need a lot of time and even more patience to get it all working correctly.
Title: Re: Freespace Open Trailer
Post by: Mort on January 01, 2011, 11:14:42 am
Thats bloody amazing!
Title: Re: Freespace Open Trailer
Post by: Aurora Paradox on January 01, 2011, 11:52:40 am
That was amazing.  You certainly know how to ring in the New Year Spidey-.
Title: Re: Freespace Open Trailer
Post by: Hades on January 01, 2011, 12:23:44 pm
That's awesome, though I notice you don't have the latest 3.6.12 patch, I'd definitely suggest getting it and switching the Lucifer's forward guns to LReds.

Link. (http://www.hard-light.net/forums/index.php?topic=70736.msg1450659#msg1450659)
Title: Re: Freespace Open Trailer
Post by: T-LoW on January 01, 2011, 12:39:45 pm
Why even LReds? Shouldn't it be the orange Flux-Canons (the Hades uses them too). I only see them in the FS1-Campaign. Everything FS2-related campaigns use "normal" beams. I don't like this fact. Flux canons on a Luci - nothing else!
Title: Re: Freespace Open Trailer
Post by: Hades on January 01, 2011, 12:42:19 pm
Why even LReds? Shouldn't it be the orange Flux-Canons (the Hades uses them too). I only see them in the FS1-Campaign. Everything FS2-related campaigns use "normal" beams. I don't like this fact. Flux canons on a Luci - nothing else!
He's using un-modded MVPs which is why there's FS2 ships to begin with
Title: Re: Freespace Open Trailer
Post by: T-LoW on January 01, 2011, 12:59:19 pm
I mean that Flux-canons should be standard on the Lucifer.

Oh and like MTG says - there are no Vasudans to be seen in your video. These two are the only flaws imho :)
Title: Re: Freespace Open Trailer
Post by: MatthTheGeek on January 01, 2011, 01:25:59 pm
Yeah. You can't be showing the awesomeness of the MVPs without showing the Hattie. And TBH, given than a Hecate has nothing to do anywhere near capship engagements, you easily see where I'd suggest you to put a Hattie.
Title: Re: Freespace Open Trailer
Post by: Spidey- on January 01, 2011, 01:27:47 pm
My only issue with it is that it's a mix of canon and fanon. There should be plenty of canon events in FS1 and FS2 to build a good trailer, a trailer doesn't have to encompass a single event like this does.

I know what you mean. Unfortunately, none of the canon events really have this many ships going at it at the same time, nor do they have the density of chatter. It is one mission file and I'm not sure you can swap backgrounds so readily. In either case, the object limit has already been reached so swaping out for a location of equal scale isn't feasible. Anyways, the trailer isn't meant to establish canon or fanon. It's meant to be evocative rather than expository.

That's awesome, though I notice you don't have the latest 3.6.12 patch, I'd definitely suggest getting it and switching the Lucifer's forward guns to LReds.
Thanks, I'll take a look at it. The nice part of having this thing as a FRED mission is that it's easy to swap out assets and effects.

Oh and like MTG says - there are no Vasudans to be seen in your video. These two are the only flaws imho :)
I'm just racist that way...
Hah, there were a number of reasons I chose not to use vasudans. The main reason being that it would've made the thing too complicated, given the short timeframe. It's more impactful to have a polar Terran vs bad ass mutherf(#$&@#* alienz conflict. As well, the necessary accompanying audio for vasudans would have been confusing and less exciting.

I'm glad people enjoy it. I hadn't anticipated how long it would take until I was far too invested to just abandon it.
To all you FREDers out there, I applaud you. After this project, I have a huge appreciation for what you guys do. There're some pretty annoying constraints to deal with for sure. Some of the camera SEXPs can be pretty wonky. Coders, thanks for making this possible. Sure, a lot of things need improvement, but I'm not complaining. You guys are awesome!
Title: Re: Freespace Open Trailer
Post by: peterv on January 01, 2011, 01:36:28 pm
Great job and a very usefull guide for ingame cut - scenes  :yes: :yes: :yes:
Title: Re: Freespace Open Trailer
Post by: MatthTheGeek on January 01, 2011, 01:43:48 pm
It's more impactful to have a polar Terran vs bad ass mutherf(#$&@#* alienz conflict. As well, the necessary accompanying audio for vasudans would have been confusing and less exciting.
Not really, first because the alliance between the Terran and Vasudans is very important in FS2, and secondly because the most beautiful ships in the GTVA are definitely Vasudans, and given that this video is supposed to show the visual awesomeness of FSO + FSU, you are voluntarily restraining yourself from most of this awesomeness.
Title: Re: Freespace Open Trailer
Post by: potterman28wxcv on January 01, 2011, 02:04:13 pm
Well, this was.. great, beautiful, perfect !

I just love when the Herc is hunted by the Lucifer  :p
Title: Re: Freespace Open Trailer
Post by: Droid803 on January 01, 2011, 02:14:21 pm
Screamin' win.
Now make one with zods.

Actually, maybe that should wait for the Typhon and the Sath :P
Title: Re: Freespace Open Trailer
Post by: Unknown Target on January 01, 2011, 02:35:40 pm
I think all the people complaining about canon vs. fanon...seriously, is it a good TRAILER? People who see this will either A) have no appreciation of Freespace and think "wow, this is awesome, let me try this", or B) think "hey, that's not how it happened but this is cool anyway".

Nitpick nitpick.
Title: Re: Freespace Open Trailer
Post by: Liberator on January 01, 2011, 04:15:57 pm
This is flipping awesome.  It's a brilliant trailer.  Use of the audio is perfect.
Title: Re: Freespace Open Trailer
Post by: CKid on January 01, 2011, 05:09:37 pm
I just love the way the two perseus fighters fly at 2:56
Title: Re: Freespace Open Trailer
Post by: Qent on January 01, 2011, 05:48:07 pm
Looks and sounds great.

This seems to me to be a trailer for the engine and effects, not FS2; canon vs. fanon is irrelevant.
Title: Re: Freespace Open Trailer
Post by: Tyrian on January 01, 2011, 09:10:43 pm
I'm sitting at my i7-920, GTX285 rig with 6GB of RAM and a brand new 1080p monitor I got for Christmas.  :D  If you give me the mission file, a link to a FRAPS-equivalent program, and some directions, I might be able to encode it for you.
Title: Re: Freespace Open Trailer
Post by: Pred the Penguin on January 02, 2011, 02:54:50 am
Comm chatter sounds a little messy. Maybe create static and lower the volume of fighter pilot comms?
Otherwise very awesome trailer! Battlegroup jumping in gave me shivers... :yes:
I definitely making one with Vasudan assets. :nod:

BTW, we need to get everyone of Hard-Light to watch it and like it on Youtube.
Title: Re: Freespace Open Trailer
Post by: Dilmah G on January 02, 2011, 03:16:14 am
Actually, the com chatter was the part that I liked. But I think I know what you're getting at here, and I think the addition of static in very sparse amounts might be alright, but I don't think the audio would be too audible if turned down in addition to static.
Title: Re: Freespace Open Trailer
Post by: Mura on January 02, 2011, 04:11:36 am
I did tear up a bit when I first watched it from the sheer awesome this is.

But I'm also a big pansy, it seems. Great work, Spidey-!
Title: Re: Freespace Open Trailer
Post by: Androgeos Exeunt on January 02, 2011, 04:52:06 am
The camera movements are great, and I thought the scene was pretty well thought out. The comms chatter was nice; it makes the atmosphere all the more realistic and convincing. The music is ... what can I say? It's as fitting as it gets.

However, I have only one complaint, although that's not so much of a complaint as it is a comment considering that you were inspired by BP2: I do not see any Vasudan ships.

The Vasudans play an integral part in FreeSpace as much as the Terrans and Shivans do. Both the Thoth and Hatshepsut have already been overhauled with normal maps and, given the scale of the furball in the video, were probably ideal as deployments. As much as I like this video for so many reasons, the fact that there are no Vasudans in it (as far as I can tell) and that it was uploaded as a trailer of FS2_Open is something I just cannot ignore, and which I think is the only thing that gives this video a mark or two down.

Overall, it is a good video, and I cannot claim that I can do any better (not even my screenshots can match up; I cannot say more for a moving picture), but it is missing one important element if is to be titled appropriately. That element is the Vasudans.

That, at least, is my take on it.
Title: Re: Freespace Open Trailer
Post by: TrashMan on January 02, 2011, 07:25:05 am
Admins, grant this man a appropriate title..something like "Lord of Cutscenes"

His work is ..GLORIOUS. Seriously, you need to hire yourself out to mod pojects.
Title: Re: Freespace Open Trailer
Post by: karajorma on January 02, 2011, 07:39:40 am
Way to guarantee he won't get a custom title. :p
Title: Re: Freespace Open Trailer
Post by: Kie99 on January 02, 2011, 08:01:20 am
That really is exceptional, great use of audio.
Title: Re: Freespace Open Trailer
Post by: Mobius on January 02, 2011, 08:13:11 am
The video's been promoted on ModDB, too. I think it'd be nice to upload it there instead of creating news with the link to the video on it. Just a suggestion.

About the relative lack of Vasudans, I have to agree with Androgeos.
Title: Re: Freespace Open Trailer
Post by: Androgeos Exeunt on January 02, 2011, 08:22:16 am
Admins, grant this man a appropriate title..something like "Lord of Cutscenes"

His work is ..GLORIOUS. Seriously, you need to hire yourself out to mod pojects.

Mjn already has "Cutscene Master".
Title: Re: Freespace Open Trailer
Post by: Mobius on January 02, 2011, 08:26:24 am
What about Cutscene Apprentice, then?
Title: Re: Freespace Open Trailer
Post by: Androgeos Exeunt on January 02, 2011, 08:28:14 am
Nah, leave it to the admins. If they think he deserves a nice title, he will get it without us noticing.

I've linked the video to the Facebook wall. Darius and Dekker have seen it as well.
Title: Re: Freespace Open Trailer
Post by: Inglonias on January 02, 2011, 12:12:22 pm
I'm being a nitpicker here and saying that there were no Herc 2s at Riviera, no Hecates, no Rakshasas, etc...

But the trailer is teh epix!

EDIT: I updated the FSOpen wikipedia article with a link to this trailer at the bottom. I called it a fan-made trailer, though.
Title: Re: Freespace Open Trailer
Post by: Mobius on January 02, 2011, 01:28:27 pm
That's what it is, a fan-made trailer. :)
Title: Re: Freespace Open Trailer
Post by: TrashMan on January 02, 2011, 02:21:42 pm
What about Cutscene Apprentice, then?

Cutscenator?
Title: Re: Freespace Open Trailer
Post by: Shug Pheri on January 02, 2011, 04:29:36 pm
Before I say anything, that was awesome!  :D

While I sat and watched this amazing coordinated piece of holy epicness, one thought came to mind. What if, when the shivans have jumped in and nearly obliterated everything into spacedust, and all hope seems to be lost for the humans, a huge fleet of vesudan warships jumps in, engaging the cluster of shivan ships before they have the oppertunity to destroy the surviving human forces. The engagement unfolds into a breathtaking battle.
The human defences should be a bit stronger in this event of course, just to introduce watchers to the Terrans as well. 

Don't get me wrong, the video was EPIC!  :)   
I just saw this as an option to include the Vesudans in the vid.  ;)
Title: Re: Freespace Open Trailer
Post by: IronBeer on January 02, 2011, 07:00:12 pm
Way to go, Spidey! I've personally been hoping for an epic PR trailer for FSO for some time- you've certainly hit the ball out of the park!  :yes:
Title: Re: Freespace Open Trailer
Post by: Marcov on January 03, 2011, 06:49:18 am
That Lilith scared the **** outta all ships in the area and forced them to flee, that's why it's the only one left in the ending :p.

That was, seriously, the best FreeSpace cutscene I've seen so far, it outranks any other from both fanon and canon, and...I think that requires more skill to make than a BoE mission.

Still, it gives us a perfect example of how making cutscenes out of the game can produce total awesomeness.

Say, maybe we could create an entire movie by stacking 'em up.

P.S. how long did it take you to make that?

I think I'll make my own.  :drevil:
Title: Re: Freespace Open Trailer
Post by: Gortef on January 03, 2011, 07:24:23 am
That was really really good. Great job! :yes:

It was also fun trying to spot and recognize the wav files :D
Title: Re: Freespace Open Trailer
Post by: Spidey- on January 03, 2011, 02:33:44 pm
I think all the people complaining about canon vs. fanon...seriously, is it a good TRAILER? People who see this will either A) have no appreciation of Freespace and think "wow, this is awesome, let me try this", or B) think "hey, that's not how it happened but this is cool anyway".

Thanks man, you got it exactly. When I thought this up, it was a sort've homage/what-if situation and something for people who've never seen FS before. I really liked the intensity of the original intro and wanted to play off of that. I used FS2 ships simply because they look better (I actually like the Hecate over Orion but Typhon over Hatty, though they all look great with the Upgrade Project).
Anyways you don't want to hear about all the little design decisions I made. What you really want to hear is that I'll be releasing the mod by the end of the week so you can all play around with it to your heart's content :D

Cheers!
Title: Re: Freespace Open Trailer
Post by: noodlezombie on January 03, 2011, 02:38:48 pm
I know I've essentially exiled myself from this community because of my past displays of quite staggering idiocy (things I now deeply regret), but I felt like signing in and posting because it seems like some people just don't 'get' this video. Complaining that it's not an accurate recreation of any particular mission is pointless, because it's obviously (to me anyway) not meant to be. It's a fantastic intro to the world of FreeSpace because it's basically a condensed version of the entire FS saga: Shivans show up and unleash copious amounts of rape, all hope seems lost, then the GTVA returns with a whole new generation of ships and weapons, they meet with great initial success, but then the tide turns again (represented by the Hecate going down) and they survive only due to extreme sacrifices (corvette ramming a Lucifer while audio from the Colossus plays). The video ends with a shot of a Shivan ship warping out, indicating the threat is still out there and the story unfinished.

As for the lack of Vasudans, yeah, some Vasudan ships thrown in here and there would have been nice, but let's just be honest here: while important from a story-telling perspective (it is called the gtVa after all) in the actual games the Vasudans were mostly restricted to the sidelines. Humans did most of the fighting and showed up in the most missions, and it was of course glorious human super-man Alpha 1 who ultimately saves the day in both games. They may give lots of lip-service to the wars being won (well...survived anyway) due to an alliance, but it was always the humans who we see doing most of the fighting and dying.

The only real criticisms I have for the video itself are that it would have been nice if the doomed pilot was flying the same ship he was in the FS1 intro, there's a rather clumsy edit at about 2:34, and, like Spidey- himself said, the frame-rate could be better (though it's still pretty damn good and it's not terribly noticeable for the most part).

That's all, now I'll go back to never posting because I'm a nonce who can't play nice.
Title: Re: Freespace Open Trailer
Post by: General Battuta on January 03, 2011, 02:42:31 pm
Actually you aren't an idiot and your criticisms were often pretty valid it's just that your standards were stratospherically high and therefore intensely frustrating.  :blah: You would probably be fine if you wanted to keep on posting, just be aware that the creators are very close to the audience here and thus you, personally, have a really big impact on their morale.

And yeah I agree with your post
Title: Re: Freespace Open Trailer
Post by: MatthTheGeek on January 03, 2011, 03:28:48 pm
No offence, but I have to say that this whole paragraph about the Vasudans is a whole lot of non-sense though. Why do you think we don't see as many Vasudans as Terrans, for you ? Maybe it's because you're a Terran pilot, in a Terran squadron, based on a Terran carrier, involved in Terran fleet engagements ? And remember that fluff-wise, the Vasudans nearly held the whole GTVA by themselves during the reconstruction, are the one who initiated the Colossus project, and that at least they have a REAL new-gen destroyer class. They are just miles ahead of the Terrans from most viewpoints.

Sorry, but this is not specifically pointed at you noodlezombie, this is something I needed to say. This Zod hateness that is going around here is very disappointing, to say the least, and has been going on for too long.
Title: Re: Freespace Open Trailer
Post by: Shivan Hunter on January 03, 2011, 04:01:21 pm
Thing about Terrans vs. Zods for me at least is that the Vasudans have some awesome-looking ships. Let's face it, the Hatshepsut, and to a lesser degree the Aten look better than their Terran counterparts. In a video focused on how epic FS looks, showing off those models is important. The symbolism is crap; it's about what looks good.
Title: Re: Freespace Open Trailer
Post by: noodlezombie on January 03, 2011, 04:23:41 pm
My only real opinion on the Vasudans is that I hate almost every one of their fighters (how they fly I mean, not how they look. I dread Vasudan missions generally). And since this is a game where you spend all your time flying fighters...

And yeah, you are flying as a Terran and so most of your missions will be Terran heavy, but in both FS games it seems like every significant mission is flown by Alpha 1 and his fellow humans, maybe occasionally with a token wing of Vasudans along for the ride. Oh, sure the briefings will go on and on about other battles and such, but in the end all that stuff really just seems like it's in support of the missions Alpha 1 flies. Another victim of gameplay vs storytelling.
Title: Re: Freespace Open Trailer
Post by: karajorma on January 03, 2011, 07:34:54 pm
I'd hardly call the destruction of the first Sathanas insignificant. :p

Sure Alpha 1 was there but everyone else on your wing was Vasudan.



As for why the Vasudans aren't in the trailer. It would have been a distraction to hear Vasudan voices there. The trailer is partially aimed at newbies and a humans vs aliens trailer doesn't give away that the Vasudans quickly become allies.
Title: Re: Freespace Open Trailer
Post by: Shivan Hunter on January 03, 2011, 08:39:00 pm
My only real opinion on the Vasudans is that I hate almost every one of their fighters (how they fly I mean, not how they look. I dread Vasudan missions generally). And since this is a game where you spend all your time flying fighters...

Oh cmon I'm sure they're armored with several entire layers of paper :P

As for why the Vasudans aren't in the trailer. It would have been a distraction to hear Vasudan voices there. The trailer is partially aimed at newbies and a humans vs aliens trailer doesn't give away that the Vasudans quickly become allies.

You make a good point, but I think the potential for epic overshadows any possible spoiling (the cease-fire happens a few missions into FS1, it's not exactly a secret). Just seeing the Hattie (or Typhon once it's HTL'd) there would be quite impressive, and maybe on Orion as well... for all the bickering that's done about the Orion, its design is much better than the Hecate's in the first place.
Title: Re: Freespace Open Trailer
Post by: Spoon on January 03, 2011, 09:02:36 pm
I know I've essentially exiled myself from this community because of my past displays of quite staggering idiocy (things I now deeply regret)
Don't worry noodle, I still think you are an idiot.
Title: Re: Freespace Open Trailer
Post by: Marcov on January 03, 2011, 09:24:35 pm
Spidey, I'm afriad I'll have to steal your talent  :drevil:

To do that, I'm guessing how you did it.

I think you FREDded it to make up the visuals, and perhaps used moviemaker (or a similar program) to add the sounds? That'll serve as a good strategy to make those kinds of cutscenes, right?

I tried making a cutscene with sounds like that, but I think it would be really hard trying to time the "play sound from file" SEXPs perfectly, so I think moviemaker will be an easier way to settle it.

EDIT:

EDIT: I do think it's an already classic intro cutscene, especially because it looks exactly like the ships ingame. Whether you add the zods or not, add an Orion or not, it still is a perfectly made video.

Although on the extreme, perhaps this isn't particularly aimed to be for advertisment purposes. I mean, think that you're a newbie; you see a super-awesome spacebattle;

"wow, look! There's a frantic pilot trying to make it to a huge space station! Oh no! Some alien mothership comes out of a big hole! Oh good, the humans are here, and they fight them off...well, they don't exactly win, but it's an awesome battle indeed!"

Maybe, yes, because of its awesome effects and all, people who don't know the game will be entertained and, perhaps even willing to get the game itself, but ultimately they will need to read the actual story. I mean, as someone who's ignorant of the FreeSpace saga and its dramatic FSO megamod, you'll probably see it as "yeah, a really nice-looking spacebattle, just like in Star Wars movies...", so it might well rank alongside space battles in movies themselves (e.g. Battle of Endor to an extent), but the people who'll really be amazed at this are the older guys, those who've played FS through and through, those who've downloaded the latest MEDIAVPS, since it, undoubtedly, looks more awesome than awesome, it's classic, dramatic and all. It's perfect!!! - for a FreeSpace ingame battle.
Title: Re: Freespace Open Trailer
Post by: Kolgena on January 03, 2011, 11:00:24 pm
Good Pretty ****ing amazing. But slap some light post-processing on it for more win. I know it's not part of the stock MVPs, but it'd be nice to show off an engine capability.
Title: Re: Freespace Open Trailer
Post by: Col. Fishguts on January 04, 2011, 07:51:29 am
That's ****ing awesome :yes:
You know there was this stickied thread to make a FSO pimpage video for years but nothing came ever from that.
And now you drop this gem which shows off a LOT of the work that went in to FSO and the mediaVPs over the last years in less than 4 minutes, for that I salute you.  ...*goes off spamming youtube link everywhere*
Title: Re: Freespace Open Trailer
Post by: Pred the Penguin on January 04, 2011, 08:15:53 am
I remember that thread. I was just starting to look into it when I promptly abandoned the web for RL reasons... that or I'm a lazy ass.

The amount of time and patience that goes into this kind of work is also very commendable.
Title: Re: Freespace Open Trailer
Post by: Firartix on January 05, 2011, 05:05:58 am
.......  viewed it on some netbook without sound on 360p.... but it still look damn good :s
i guess i'll have to check it on my desktop pc when a re-frapsed version with some wtfbbq comp will get released!

Now, i know what i can link to people that don't know about SCP. I used to show them the Helios video, and sometimes something from Diaspora or Wings.

EDIT: oh and, yes, add all the post-proc you can, it's just sooo shiny ! :(
Title: Re: Freespace Open Trailer
Post by: Scourge of Ages on January 06, 2011, 02:43:25 am
I can't say much except that I was completely blown away by how great and professional that looked! I hate to use the word because it's been seriously overused, but I can say without any reservations that your trailer was truly EPIC.

The best part was thinking to myself: "You know, they made an HTL Apollo, that probably would have worked better if you were trying to re-create the original cuscene. Annnd, there goes the station, yep. Wonder what he's going to show nex- HOLY CARP WHAT'S THOSE SHIPS JUMPING IN?????" And then sitting in stunned silence until the end.
Title: Re: Freespace Open Trailer
Post by: Androgeos Exeunt on January 06, 2011, 02:49:57 am
To be honest, I really like the way the cutscene ran its course. I certainly didn't expect the Terrans to send in a fleet to protect the Arcadia. To be honest, I didn't even think about the absence of the Vasudans until right after the cutscene ended.

That, and the ancient spelling and spacing error at the end aside, I thought it was a great trailer.
Title: Re: Freespace Open Trailer
Post by: mjn.mixael on January 06, 2011, 09:23:30 am
That'll do nicely! Good work.

Can we let this sticky die now? http://www.hard-light.net/forums/index.php?topic=36921.0 (http://www.hard-light.net/forums/index.php?topic=36921.0)
Title: Re: Freespace Open Trailer
Post by: General Battuta on January 06, 2011, 09:25:18 am
done
Title: Re: Freespace Open Trailer
Post by: Titan on January 06, 2011, 09:28:37 am
Add the HTL Hathesput when it's done. It's a sexy beast  :P
Title: Re: Freespace Open Trailer
Post by: General Battuta on January 06, 2011, 09:31:00 am
Add the HTL Hathesput when it's done. It's a sexy beast  :P

this is the second time you've said this and I don't think you understand that the HTL Hatshepsut is done and in the 3.6.12 MVPs and we're all playing with it
Title: Re: Freespace Open Trailer
Post by: T-LoW on January 06, 2011, 09:37:57 am
Isn't there a small texture bug with the light maps? Oh and it's missing glowpoints IIRC :D
Title: Re: Freespace Open Trailer
Post by: TacOne on January 07, 2011, 03:04:18 am
Just saw this, and it was awesome, hands down.

All I'm going to suggest is that you make another video, exactly the same, but without the  MVPs, for contrast.
Then, for even more awesome, make another one with the vanilla video up to about where the terran fleet jumps in, then cut to the MVP video to really smack people in the gob.
Title: Re: Freespace Open Trailer
Post by: Kolgena on January 07, 2011, 03:16:02 pm
Isn't there a small texture bug with the light maps? Oh and it's missing glowpoints IIRC :D

Glow maps are fixed as of the latest patch. I don't know anything about glowpoints though.
Title: Re: Freespace Open Trailer
Post by: Zacam on January 07, 2011, 11:50:18 pm

The only one thing that I saw missing was a representation of the Beam Piercing effect.

Otherwise...absolutely. Awesome. with a side of Awesome.
Title: Re: Freespace Open Trailer
Post by: Hades on January 08, 2011, 12:09:17 am
Isn't there a small texture bug with the light maps? Oh and it's missing glowpoints IIRC :D
Not for long, I've been meaning to go and add glow-points to the Hatshepsut, as well as other Vasudan ships. I have already done the Satis, though.
(http://filesmelt.com/dl/satis.png)
Title: Re: Freespace Open Trailer
Post by: Solatar on January 08, 2011, 01:09:09 am
I didn't notice the lack of Vasudans because I couldn't see through the SHEER FREAKING AWESOME.

I honestly did NOT expect to see the huge Terran fleet jump in.  I was watching the FS1 intro for all I knew, and then BAM!, **** gets real.  I was delighted.

Little late to the party, but I just got around to seeing this. I feel like any criticism I could offer would invariably be of the "what I would have done" kind, which is completely useless. Damn good job. :yes:
Title: Re: Freespace Open Trailer
Post by: Androgeos Exeunt on January 08, 2011, 04:12:19 am
I feel like any criticism I could offer would invariably be of the "what I would have done" kind, which is completely useless.

Really? You can always put it across in a very civil manner. No one will murder you for stating your opinions.
Title: Re: Freespace Open Trailer
Post by: 134th Barracudas on January 08, 2011, 08:51:42 am
Epic win.

P.S.: Should I worry if I can remember exactly where every single voice comes from?
Title: Re: Freespace Open Trailer
Post by: Rodo on January 08, 2011, 08:54:44 am
No, unless you go out and when people ask you something you reply with any of those lines.
Title: Re: Freespace Open Trailer
Post by: BlackDove on January 08, 2011, 08:58:27 am
Fantastic work.

The only problem I have with it, again a mistake pretty much everyone does, is using jerked off music that everyone and their mother used in their AMV's and trailers for just about everything else. Cheapens the entire experience once you can connect a piece of music to everything. Makes it derivative.

Other than that, the camera work is superb, the audio insofar as the voiceovers go and their meshing is fantastic and on point, and the actual action that's transpiring is simple and stellar, delivers a clear message.

Superb.
Title: Re: Freespace Open Trailer
Post by: Androgeos Exeunt on January 08, 2011, 10:16:10 am
/me wonders what BlackDove has to say about Sara's Helios.
Title: Re: Freespace Open Trailer
Post by: TrashMan on January 08, 2011, 10:48:38 am
The only problem I have with it, again a mistake pretty much everyone does, is using jerked off music that everyone and their mother used in their AMV's and trailers for just about everything else. Cheapens the entire experience once you can connect a piece of music to everything. Makes it derivative.

I don't give a f*** who used the music on what before. Music is excellent, trailer is excellent.

Everything else is irrelevant.
Title: Re: Freespace Open Trailer
Post by: General Battuta on January 08, 2011, 10:53:07 am
The only problem I have with it, again a mistake pretty much everyone does, is using jerked off music that everyone and their mother used in their AMV's and trailers for just about everything else. Cheapens the entire experience once you can connect a piece of music to everything. Makes it derivative.

I don't give a f*** who used the music on what before. Music is excellent, trailer is excellent.

Everything else is irrelevant.

No I'm sorry he is totally correct, if this music used that ****ing Requiem for a Tower business I would vomit x 125215
Title: Re: Freespace Open Trailer
Post by: BlackDove on January 08, 2011, 11:57:41 am
Requiem for a Tower is a good and the de facto usual example/symptom of this problem.

Not that I don't understand that it's difficult to find fitting music that is also good, and hasn't been whored out by everyone else.

When you make your thing, you want it to be grand and epic and you go in with the best intentions at heart, as you liked the popular music piece, but the problem is so did everyone else and they beat you to the punch so many times, that the (experienced) general consciousness is reeling from the shock.

Anyway, this shouldn't really diminish all that much from the video.

I thought pretty much everything else in the video was fantastic. The vision for creating it and the editing in particular (camera shots) stand out. We've seen this stuff time and time before, but when we see it, it's usually in the bigger budget films where people get paid well to do it, and while it may be an overused effect to dramatize large scale space violence, it doesn't change the fact that it fits more or less perfectly with Freespace (as a distillation of the general experience).

It's very nice. I enjoyed it. Especially the thematic throwback to the FS1 intro, but changed so that it's got an ebb and flow of futile resistance from the Terran side, essentially being a chronicle for the entire Freespace series.

Funnily enough, Vasudans aren't present, which is somewhat of a humorous state of affairs, on several levels, for several reasons.
Title: Re: Freespace Open Trailer
Post by: Kolgena on January 08, 2011, 12:01:50 pm
If we're to introduce Vasudans, I'd say make a second trailer. This one's good as is, and it might be confusing to people when they hear snippets of translated Vasudan speech in the epic radio chatter near the end. They also might not recognize that the Vasudan ships aren't actually Terran.
Title: Re: Freespace Open Trailer
Post by: BlackDove on January 08, 2011, 12:20:40 pm
No, no, I wasn't suggesting revisions.

I just found it humorous.

You can draw some interesting... parallels.
Title: Re: Freespace Open Trailer
Post by: Scotty on January 08, 2011, 01:16:20 pm
 :jaw:

That has to be the best handling of fighter combat in a cutscene that I've ever seen.  Props to you, sir.
Title: Re: Freespace Open Trailer
Post by: varsaigen on January 08, 2011, 04:03:20 pm
Amazing. It was absolutely amazing. I clicked the link, expecting an ok presentation, as I've seen other people do for their freespace trailers, but this one blew me away! It was captivating, energetic, and truly encompassed the gravity of the game.

Something I have never seen anyone do ingame was the multiple voices of the fight, all talking at once. Such a thing as taking turns to talk is unrealistic, but this brought it to life, and rose it all to a grander scale than I thought the video would go to.

But I am left wondering why there was a Lilith/Cain cruiser warping out at the end. What purpose does it serve? I guess that is one mystery the Shivans may never reveal.

With all this in mind: Fantastic work. I am still feeling the epicness of it even now.
Title: Re: Freespace Open Trailer
Post by: Spidey- on January 08, 2011, 04:23:05 pm
The only one thing that I saw missing was a representation of the Beam Piercing effect.
It makes a cameo when the Lucifer takes out the Triton

btw, first post updated with release
Title: Re: Freespace Open Trailer
Post by: BlackDove on January 08, 2011, 08:21:25 pm
Anyways, I look forward to seeing everyone's own version. I guess this cutscene is now in beta

Test Pass One. (http://www.youtube.com/watch?v=GRODtVCqE54&hd=1)

Tube needs to process the video, which may take some time until it shows the 1080 version (says about 30min). But that's the link it will be on.

There's a bunch of **** wrong with it, not to mention the quick and dirty Xvid encoding I did, but it was 2am when I started, and now after I've uploaded a 2gig video to youtube, and converted the file, it's 2:45, so fixing **** (doing the whole thing over again properly with filters) will have to come tomorrow.

Some stuff on your end - the credits at the end cut out on 1080 for some reason, I assume it's an aspect ratio problem, you may want to fix that in the mission or wherever, or give me a modified file.

Some other things like the Hecate cutting off also has a negative impact on the flow of the whole thing (doesn't stick around long enough for us to see it actually explode - at least I couldn't get it to when I ran it) - actually that may be fine - whatever. Also the fighter beams firing as the lilith/cain jumps out at the end, sounds in the background. That's just weird.

There are a couple of problems on my end. It will happen once or twice that the capture process will stutter, yet it won't be reproduced a second time (meaning, running it a second or third time will have the parts that stuttered not be affected at all - I reckon it's the writing to disk, partitioning the file). This I reckon is fixable by just doing it over and over again until it's all smooth, so that's not much of an issue.

Anyway, it's a quick and dirty first try.
Title: Re: Freespace Open Trailer
Post by: WhiteFox on January 09, 2011, 03:59:33 am
Dude ! Thats the Best Video i have ever seen!  Keep going! Nice work =D
Title: Re: Freespace Open Trailer
Post by: TrashMan on January 09, 2011, 06:50:02 am
The only problem I have with it, again a mistake pretty much everyone does, is using jerked off music that everyone and their mother used in their AMV's and trailers for just about everything else. Cheapens the entire experience once you can connect a piece of music to everything. Makes it derivative.

I don't give a f*** who used the music on what before. Music is excellent, trailer is excellent.

Everything else is irrelevant.

No I'm sorry he is totally correct, if this music used that ****ing Requiem for a Tower business I would vomit x 125215

Then vomit. Your loss.

Good music is good music, regardless how many times it's used. You might suffer from saturation, but that's hardly a problem with the song itself..and one that can be fixed.
Title: Re: Freespace Open Trailer
Post by: Pred the Penguin on January 09, 2011, 09:31:04 am
No songs from FS itself that fit bill?
Title: Re: Freespace Open Trailer
Post by: Dilmah G on January 09, 2011, 09:38:10 am
The only problem I have with it, again a mistake pretty much everyone does, is using jerked off music that everyone and their mother used in their AMV's and trailers for just about everything else. Cheapens the entire experience once you can connect a piece of music to everything. Makes it derivative.

I don't give a f*** who used the music on what before. Music is excellent, trailer is excellent.

Everything else is irrelevant.

No I'm sorry he is totally correct, if this music used that ****ing Requiem for a Tower business I would vomit x 125215

Then vomit. Your loss.

Good music is good music, regardless how many times it's used. You might suffer from saturation, but that's hardly a problem with the song itself..and one that can be fixed.
Yeah, but unfortunately good music can be used so many different times that it becomes associated with roundabout ****tiness and thus the oomph-factor is lost. :(
Title: Re: Freespace Open Trailer
Post by: Shivan Hunter on January 09, 2011, 09:57:42 am
The only problem I have with it, again a mistake pretty much everyone does, is using jerked off music that everyone and their mother used in their AMV's and trailers for just about everything else. Cheapens the entire experience once you can connect a piece of music to everything. Makes it derivative.

I don't give a f*** who used the music on what before. Music is excellent, trailer is excellent.

Everything else is irrelevant.

No I'm sorry he is totally correct, if this music used that ****ing Requiem for a Tower business I would vomit x 125215

Then vomit. Your loss.

Good music is good music, regardless how many times it's used. You might suffer from saturation, but that's hardly a problem with the song itself..and one that can be fixed.

Sure it can be fixed. Don't use it. There's plenty of good, epic-sounding music out there.
Title: Re: Freespace Open Trailer
Post by: BlackDove on January 09, 2011, 02:02:40 pm
Second test. (http://www.youtube.com/watch?v=qTIBv1JQwAo&hd=1)

Encoding was done somewhat better, framerate is better as well, and I flipped off post processing. Looks better this way as the subspace portals aren't just bright white lights with blue edges anymore, but actually look like they're supposed to. There's also much better definition on pretty much everything going on. I forgot to force full AA though, will try that out the next go around.

Youtube's been horrible all day today, wouldn't let me upload.
Title: Re: Freespace Open Trailer
Post by: lostllama on January 09, 2011, 02:23:58 pm
An amazing video.

I hope this doesn't come across as nitpicking, but is it just me or does that Argo leaving the Arcadia's docking ring collide with that Poseidon heading in the opposite direction, at about 1:05?

It doesn't ruin it, in fact I'm viewing it for about the fourth time and I only just noticed.
Title: Re: Freespace Open Trailer
Post by: TrashMan on January 09, 2011, 02:26:56 pm

Sure it can be fixed. Don't use it. There's plenty of good, epic-sounding music out there.

There's 2 other ways of fixing it:

1. Fix your own mindset

2. Keep away from the song for a while
Title: Re: Freespace Open Trailer
Post by: BlackDove on January 09, 2011, 02:34:52 pm
While the scene looks much better with full AA on, I can't get it to go fully smooth without at least a few notable twitches as the LOD's shift farther and closer.

Hmmms. I'll try lowering the AA, as it's on max allowed right now (32x with 8x supersampling)

edit: Nope. And it'll only do it with Fraps on. At predetermined places. When it's off it doesn't twitch. Belch.
Title: Re: Freespace Open Trailer
Post by: Liberator on January 09, 2011, 04:05:28 pm
One small thing I noticed, during the scene with the two Perseus rolling and firing hornets or something, they don't come screaming up from the bottom of the frame at full afterburner like they do in the first one.
Title: Re: Freespace Open Trailer
Post by: BlackDove on January 09, 2011, 04:18:41 pm
Luck of the draw.

Every time you run the "trailer", or the mission more specifically, the things that happen are marginally different.

Title: Re: Freespace Open Trailer
Post by: Kolgena on January 09, 2011, 04:24:58 pm
I wouldn't worry about AA. I still think you should use post-processing though. Don't use the preset "light" though, if you think that's too heavy. I'd suggest something like bloom 85, saturation .63, contrast 1.08, film grain 0.18. Gives it more flavor without obscuring things too much. (Of course, those are the values I play with paired with my own light settings, so they might look like ass on your setup)

Tweak the numbers around until something works. The contrast flag especially can really make a scene look better.
Title: Re: Freespace Open Trailer
Post by: General Battuta on January 09, 2011, 05:00:29 pm
This forum stole hundreds of hours of my work life
Title: Re: Freespace Open Trailer
Post by: Flipside on January 09, 2011, 05:12:43 pm
It's still doing it to me :p
Title: Re: Freespace Open Trailer
Post by: Goober5000 on January 09, 2011, 05:42:25 pm
From what I have discovered, this means "This Forum is run by Monkeys". If this is indeed some kind of insult, at least have the courage to do it in English.
I think TrashMan has a right to his opinion.  Putting it in Latin makes it funnier. :)
Title: Re: Freespace Open Trailer
Post by: Spidey- on January 09, 2011, 05:51:18 pm
Second test. (http://www.youtube.com/watch?v=qTIBv1JQwAo&hd=1)

Encoding was done somewhat better, framerate is better as well, and I flipped off post processing. Looks better this way as the subspace portals aren't just bright white lights with blue edges anymore, but actually look like they're supposed to. There's also much better definition on pretty much everything going on. I forgot to force full AA though, will try that out the next go around.

Youtube's been horrible all day today, wouldn't let me upload.

yeah, it looks like you're having the same problem I was having with FRAPS--the audio desyncs more and more as the cutscene progresses. I looked up some solutions online, but none worked for me. You might try them though. I ended up resyncing by compressing the video length to the corresponding audio cues shot by shot. I wouldn't worry about AA, especially at high res, 4x vs 8x is not really different, let alone 32x. I also do prefer some desaturation and film grain. The edited nebulae effects are optimized for bloom, so if you want them brighter, just use the originals, they're the same, just diff brightness.
Title: Re: Freespace Open Trailer
Post by: Polpolion on January 09, 2011, 09:15:49 pm
Just watched the video, ignoring every other post due to lazy will commence immediately. I thought the voice overs were a bit much. Hearing everyone shouting like that from so many different missions thrown into one mission was just a little... lulz inducing. Everything else was really cool. I was particularly impressed with the way you worked with the viewing angles and ship positioning.

EDIT: Just read the first post, this is really impressive for being one of the first things you tried to do in FRED.
Title: Re: Freespace Open Trailer
Post by: pecenipicek on January 10, 2011, 09:14:50 am
adding this again since an overeager mod split my original post :p (nhf flipside :D )

Also, noone noticed how those Artemises stop and jerk around a bit when the Rakshasa eats them bombs?



also, the logos at the end, before the cain got cut off a bit.


also, with the cain, there's a  stray green beam around the upper left part. near the edge :D
Title: Re: Freespace Open Trailer
Post by: Ranger1 on January 10, 2011, 11:27:42 am
Great video.  I like how it looks like the Terran's scrambled the nearest assets rather than the best suited ones(a Hecate in a fleet engagement....LMAO).  I love the part when the camera starts flying in from above as the fighter formations are closing in on each other as the Hecate's flak opens up.  The camera flying through the beam fire was great too.
Title: Re: Freespace Open Trailer
Post by: Solatar on January 10, 2011, 11:40:46 am
Quote

Good music is good music, regardless how many times it's used. You might suffer from saturation, but that's hardly a problem with the song itself..and one that can be fixed.

I agree with you, but the fact that Lux Aeterna is so damn repetitive in and of itself doesn't help its case when used over and over. :D 

I don't know how you got the Perseus to do that barrel roll, but it was the coolest thing ever...
Title: Re: Freespace Open Trailer
Post by: Cpt. Ritter on January 10, 2011, 12:55:20 pm
Epic, 'nuff said.
Title: Re: Freespace Open Trailer
Post by: FSW on January 10, 2011, 06:31:53 pm
My thoughts:

The visuals and the event scripting are impressive, and show off the engine improvements quite successfully.

I'm not so keen on the audio. The music seems inappropriate (both for Freespace and for the depicted events), and the radio chatter is a mess (perhaps intentional, but distracting).
Title: Re: Freespace Open Trailer
Post by: Kolgena on January 10, 2011, 07:43:57 pm
I kinda liked the radio chatter, although it was a little bit of a lolstorm for me since I knew exactly where each of the quotes came from. I'm guessing for someone new to the franchise, it would be a pretty big wad of epic coated in winsauce.

I couldn't hear the music over the rest of the awesome. Guess it wasn't too distracting/out of place for me at least.
Title: Re: Freespace Open Trailer
Post by: Qent on January 10, 2011, 07:57:49 pm
Movie trailers take clips out of context all the time. :P
Title: Re: Freespace Open Trailer
Post by: Spidey- on January 10, 2011, 09:13:22 pm
Well, now that the mission is released, feel free to change it however you like! I'm curious to see what other people's preferences are.

I also noticed part of the nebula is in front of the planet. You can just move the "newplanet1" to the bottom of the background editor list.
Also, I couldn't get the end title images to work across all resolutions, so you'd have to tweak them yourselves for your given resolution--they're under 'titlecut', 'title2', and 'list' at the bottom of the events editor
Title: Re: Freespace Open Trailer
Post by: Kolgena on January 10, 2011, 10:39:12 pm
Movie trailers take clips out of context all the time. :P

I was so very disappointed when I heard DIVE DIVE DIVE HIT YOUR BURNERS PILOT because it's supposed to be a ****-your-pants/spill-the-coffee moment in-game.
Title: Re: Freespace Open Trailer
Post by: sigtau on January 11, 2011, 11:39:12 am
Movie trailers take clips out of context all the time. :P

I was so very disappointed when I heard DIVE DIVE DIVE HIT YOUR BURNERS PILOT because it's supposed to be a ****-your-pants/spill-the-coffee moment in-game.

Then I guess it's not bad that I lol'd a bit when I heard 'EVADE EVADE EVADE, GET OUT OF THERE, GET OUT OF THERE!'

Also, this trailer makes me **** my pants with 'epic' every time I watch it.
Title: Re: Freespace Open Trailer
Post by: Androgeos Exeunt on January 11, 2011, 11:42:26 am
The evade line was never used in SP, was it?
Title: Re: Freespace Open Trailer
Post by: sigtau on January 11, 2011, 11:48:12 am
The evade line was never used in SP, was it?

No, I just found it while scouring the VP files one time.
Title: Re: Freespace Open Trailer
Post by: Hippo on January 11, 2011, 03:47:17 pm
 :eek2: :yes:
Title: Re: Freespace Open Trailer
Post by: Pred the Penguin on January 12, 2011, 04:48:37 am
...The music seems inappropriate (both for Freespace and for the depicted events)...
I agree it's kinda overused but I felt it fit pretty well.
Care to elaborate? Just curious...
Title: Re: Freespace Open Trailer
Post by: FSW on January 12, 2011, 07:53:22 am
...The music seems inappropriate (both for Freespace and for the depicted events)...
I agree it's kinda overused but I felt it fit pretty well.
Care to elaborate? Just curious...
I didn't want to spend several paragraphs railing on a minor aspect of Spidey's otherwise-impressive hard work. However, since you asked:

My criticism applies specifically to the battle music. The event depicted is a huge, chaotic space battle, and I feel that the music should feel more exciting and urgent. The music in Spidey's trailer is slow-paced, slow-building, epic, heroic, and triumphant throughout the battle, no matter what is happening on-screen.

For example, I thought that the first exchange of fire between fighters should have coincided with a shift in tone. Also, "we have lost the Phoenicia" is visually depicted as a more significant event than the preceding and following shots, but it occurs without drama, while the music is still building up. The visual and auditory cues are incongruent.

There was one part that did fit: the crescendo right at the end when the Deimos is about to ram the Lucifer. Exciting!

Visual-auditory incongruence can sometimes be a powerful artistic tool, adding poignance if the audience is already emotionally invested. It didn't work in this four-minute tech demo. Also, subjectively, if I close my eyes, the piece just sounds inherently un-space-battle-y.
Title: Re: Freespace Open Trailer
Post by: Spidey- on January 12, 2011, 12:59:48 pm
While I respect your preference in music, I do feel it fits. In fact I was inspired by certain sections and designed the shots around the music.
Your criticism does apply to a some shots, but not all. Let me explain how I laid it out for myself.

0:00-0:28 Violin section, tragic; outpost massacre; 2 key beats aligned with explosions

0:29-0:43 Tonal shift to uptempo, brewing anticipation; allied forces jump in, initial orders; in on first heavy beat, out on drumroll

0:44-1:11 Vocals appear, establishing main theme--> increased excitement (but not heroic, there is a rise and fall that forbodes the coming losses); fighters begin engagement (topdown of wings closing) acts as a visual trasition from brewing to frantic dogfighting--for the most part, the connotation is negative, allied fighters are outmatched, and the measured music (budam chi) fits it.
There were a number of heavy beats that I tried to key the shots to in this section to varying degrees of success, I'll address this later. The bomber shot transitions from dogfighting to capship engagements. The rakshasa blowing is keyed to the crescendo.

1:12-1:40 Full on, dialed-to-eleven epicness; visually we transition to the full scale of the battle with a bang (on the bang). In the first shot we see most of the ships, beams and flak flying everywhere, ****'s blowing up, etc. 1:12 is therefore both the aural and visual climax. The loss of the phoenicia, i don't think is any more or any less significant than the first shot. I think the first shot actually is more dramatic. In any case, the fall of the Phoenicia is keyed(approximately) to a mournful fall in the melody at 1:22 and the following perseus chase at around the rise... okay I just checked the video and I mis-edited that when I was resyncing the audio, it's closer in the actual mission. And as you mentioned, the last three shots lead to the final crescendo. The music is dramatic, but a bit slower. Accordingly the camera moves are smooth and long (actually, i chose this music partly because such cameras and cuts are simpler). The penultimate shot on the cymbals I particularly enjoyed because I didn't expect it to look so good after just placing the ships, usually I'd have to script some behaviour. Anyways, that's that.

So, there are some limitations to FRED. I timed the shots using a modified time-elapsed sequencing (just a time variable that I added the length of each shot to). As such I could only make cuts in full second intervals, unless I fiddled with time compression (too much work for too little gain). Also, the shots ended up needing a minimum of 4 seconds: FSO doesn't look very good with super fast camera moves, that was the amount of time I needed to tell the story in a shot, and I didn't want to do so many shots. These two together make timing a little more difficult.

Subjectively, I do see space battles when I hear pounding orchestral nuggets of music.
While I do understand people's concerns about overuse, I do believe that the music was used appropriately in this case.
Of course, I'm open to suggestions. I don't think anyone has offered any yet for music.
Title: Re: Freespace Open Trailer
Post by: mmm99 on January 14, 2011, 12:07:11 am
dude don't worry about the music it was perfect it built the heart rate up with anticipation and gave me goose bumps  :eek2:when the allies came in then I wet my self when the dogfight began :eek:.
Title: Re: Freespace Open Trailer
Post by: Axel Wers on January 14, 2011, 02:55:00 am
Great video :D I am glad that this community exists, because FreeSpace games are my favourite games more than 12 years!
Title: Re: Freespace Open Trailer
Post by: Eolis on January 14, 2011, 03:33:56 am
I want to help too and there are good and bad thing:
-Seem I don't have desync sound problem with frap (seem)
-I have good FPS and good encoding
-But i have a strange problem with the first sound, it don't play at all  :confused:
-I can use any AA (and i find it better in 32x than in 4x)

Title: Re: Freespace Open Trailer
Post by: 666maslo666 on January 14, 2011, 04:16:30 am
Epic!!

Just include more FS1 ships and fighters (they have better desingns IMHO) and also Vasudans (Hatty!) in version 2.0 :P
Title: Re: Freespace Open Trailer
Post by: Eolis on January 15, 2011, 03:21:32 am
I resolve my strange sound issue.

http://www.youtube.com/watch?v=nd1fJJZa_jc (http://www.youtube.com/watch?v=nd1fJJZa_jc)

You need to fix the final screen for the 1080p since all icon get cut.
Title: Re: Freespace Open Trailer
Post by: PeterX on January 15, 2011, 05:59:51 am
Respct respect if it┬┤s HD or not HD,it consumed many hard work to rise up :yes: looks phenomenal. :cool:
Peter ;)
Title: Re: Freespace Open Trailer
Post by: pecenipicek on January 15, 2011, 06:03:06 am
sweet mother of satan, its even more awesome when viewed in mission form :D



as a side note, switching the hecate for a hattie yield very lovely visual results.
Title: Re: Freespace Open Trailer
Post by: crizza on January 17, 2011, 11:52:01 am
This is simply awesome.
I would love to actually play this  :nod:
Title: Re: Freespace Open Trailer
Post by: Gunteen6 on January 17, 2011, 05:07:36 pm
I resolve my strange sound issue.

http://www.youtube.com/watch?v=nd1fJJZa_jc (http://www.youtube.com/watch?v=nd1fJJZa_jc)

You need to fix the final screen for the 1080p since all icon get cut.

The 1080 there looked nice... but I felt that the gamma was a bit too low in this version. While it made the Shivan ships look fricken scary it also reduced the terran fighters in several shots to their engine glows.
Title: Re: Freespace Open Trailer
Post by: Getter Robo G on January 17, 2011, 05:25:25 pm
Spidey, you are a treasure!

I nearly cried, but not for Ash...   :)

Title: Re: Freespace Open Trailer
Post by: BlackDove on January 17, 2011, 06:11:52 pm
Weird thing happened; stuttering stopped. I must have needed a reboot or something.

Anyway, Eolis has a good version of it with bloom, so I won't be bothering with that, as I think it kills the scene by quite a bit (since you just can't see most of what's going on). I would of course have done it if he hadn't, since it's not my place to decide, but there's no reason why we can't have two versions. Everyone can decide what looks best for themselves. Also, some of the action that my run caught was great, especially the Deimos beaming the Lucy at the end and leaving the trail.

I ran full 32x AA and 8x Supersampling here (you can really notice the improvement in some places, like the fins on the Moloch for example, or the shimmering being removed from pretty much all edges).

It still needs to be processed, but it'll be up there eventually (I uploaded the 5gig stream raw copy).

Final Current Version (http://www.youtube.com/watch?v=remQgZTlFaQ)
Title: Re: Freespace Open Trailer
Post by: Qent on January 17, 2011, 07:33:30 pm
One thing that's just started bugging me is "Fire at will, pilots!" when the only fighters visible are Shivan.
Title: Re: Freespace Open Trailer
Post by: Kolgena on January 17, 2011, 07:49:52 pm
32xAA? Either Youtube completely trashed the quality by introducing heavy blocking artifacts, or the AA isn't being applied properly. The jagggggiiiieeeeess.

(Might also be the type of AA you're using. Is it edge detect? Frankly, I've never heard of 32x MSAA. Also, I'd be really sad if you gave up on post-processing. I think there was too much in the previous vids, but that doesn't mean we shouldn't use it. Light usage of bloom and filters can really do quite a bit, especially when it's in the region where you can't tell it's there unless it's being pointed out.)
Title: Re: Freespace Open Trailer
Post by: Jeryko on January 17, 2011, 07:52:49 pm
Pardon, if I missed it : BlackDove, what custom flags are you using?
Title: Re: Freespace Open Trailer
Post by: Eolis on January 17, 2011, 10:26:24 pm
I resolve my strange sound issue.

http://www.youtube.com/watch?v=nd1fJJZa_jc (http://www.youtube.com/watch?v=nd1fJJZa_jc)

You need to fix the final screen for the 1080p since all icon get cut.

The 1080 there looked nice... but I felt that the gamma was a bit too low in this version. While it made the Shivan ships look fricken scary it also reduced the terran fighters in several shots to their engine glows.


I feel the same about the gamma, i still search the best setting. I will also try to adapt the last screen for the 1080p.




Weird thing happened; stuttering stopped. I must have needed a reboot or something.

Anyway, Eolis has a good version of it with bloom, so I won't be bothering with that, as I think it kills the scene by quite a bit (since you just can't see most of what's going on). I would of course have done it if he hadn't, since it's not my place to decide, but there's no reason why we can't have two versions. Everyone can decide what looks best for themselves. Also, some of the action that my run caught was great, especially the Deimos beaming the Lucy at the end and leaving the trail.

I ran full 32x AA and 8x Supersampling here (you can really notice the improvement in some places, like the fins on the Moloch for example, or the shimmering being removed from pretty much all edges).

It still needs to be processed, but it'll be up there eventually (I uploaded the 5gig stream raw copy).

Final Current Version (http://www.youtube.com/watch?v=remQgZTlFaQ)


I think the nebula realy need more bloom. But i'm agree that the rest don't realy need. But for AA 32x i don't saw any improvement, and in fact, the most aliased part of the scene (the Herc II thruster ) still aliased even with 32x.
Title: Re: Freespace Open Trailer
Post by: Fury on January 17, 2011, 11:40:14 pm
Post processing and anti-aliasing do not work together. If you enable post processing, whatever settings you try to use in launcher or video card drivers control panel aren't applied. To use anti-aliasing, you must disable post processing in the launcher. Note that anti-aliasing settings in the launcher actually do nothing even if you don't have post processing enabled, they're broken.
Title: Re: Freespace Open Trailer
Post by: Droid803 on January 17, 2011, 11:46:46 pm
I heard a stray anti-fighter beam near the end.
Title: Re: Freespace Open Trailer
Post by: Aurora Paradox on January 17, 2011, 11:50:43 pm
Note that anti-aliasing settings in the launcher actually do nothing even if you don't have post processing enabled, they're broken.

I never knew that.  So, in order to activate anti-aliasing I have to do it in my NVIDIA control panel?
Title: Re: Freespace Open Trailer
Post by: BlackDove on January 18, 2011, 12:02:23 am
Just looked at the processed youtube video. Youtube does castrate the vid by quite a bit (in several different ways). I need to see if I can find a way around that.

You're right, the AA should be better (it is actually... but... I'll try to handle it).

I'll try working on it a bit more later today.
Title: Re: Freespace Open Trailer
Post by: Fury on January 18, 2011, 12:57:05 am
I never knew that.  So, in order to activate anti-aliasing I have to do it in my NVIDIA control panel?
Yes and those work only if you do not use post processing in FSO.
Title: Re: Freespace Open Trailer
Post by: Zacam on January 18, 2011, 06:31:20 am

Depends on the type of AA and how it's done.
I set mine to 16Q and as "Enhance the Applications Settings" and it works out just nicely.
Title: Re: Freespace Open Trailer
Post by: BlackDove on January 18, 2011, 10:42:31 am
Unfortunately, even though there are absolutely no jaggies on the source file, once it goes to youtube and gets processed there, jaggies appear.

This was the best I could do. (http://www.youtube.com/watch?v=kOWh142gBjA)

Attached are a few images to show what it looks like in the source video.



[attachment deleted by ninja]
Title: Re: Freespace Open Trailer
Post by: pecenipicek on January 18, 2011, 11:19:04 am
how the **** did you get the normal mapped ships to stop being full of jaggies?
Title: Re: Freespace Open Trailer
Post by: BlackDove on January 18, 2011, 11:45:41 am
Nvidia Control Panel > 3D Preferences > Choose the .exe you use to boot the game up> set the Anti Aliasing to "Override any application setting", plug Gamma to "on", the one below it to 8x supersampling, and the AA value underneath to 32x (I believe 16Q provides a slightly different effect, but I don't give a ****, since there's 0 aliasing at 32x).

This will eliminate all jaggying completely (perceived anyway - I'm sure if you zoomed in on the images above to 200-400%, you could make them out easily, I can even almost make them out without zooming in, but it's nearly imperceptible)

The video could probably use another pass, on increased brightness. For some reason, when FRAPS captures video, the lighting seems to take a negative notch (in all games).

I wish youtube could process it better (or I could know how/where to filter it so that the processing doesn't affect it as much as it does), but this'll be just about as good as I can get it to be.

edit: excluding recording it over and over and over again until everything in the shots plays out "perfectly".
Title: Re: Freespace Open Trailer
Post by: Androgeos Exeunt on January 18, 2011, 11:53:35 am
I'm looking at your current version now, BlackDove.

Did the Demon just ramkilled something? I see a small explosion... :drevil:
Title: Re: Freespace Open Trailer
Post by: BlackDove on January 18, 2011, 11:55:43 am
Yeah, I think it did. Probably the Herc2 debris or something.
Title: Re: Freespace Open Trailer
Post by: Felix 039 on January 19, 2011, 12:23:24 am
Felix thinks most stuff are crap, but this video is clearly not one of them. APPROVED!
 ;7 :yes:
Title: Re: Freespace Open Trailer
Post by: Jetmech Jr. on January 19, 2011, 02:48:57 am
So I was thinking of ways to spend my time while looking around youtube and talking to people on vent, when I noticed this trailer. I watched it, realized I hadn't been here in years, and by god, a lot's changed.

I missed this community. Damn good to see it still going, and STILL producing quality stuff like this video.  :nod:

Time to get to downloading.
Title: Re: Freespace Open Trailer
Post by: Eolis on January 19, 2011, 03:20:54 am
I'm looking at your current version now, BlackDove.

Did the Demon just ramkilled something? I see a small explosion... :drevil:

Actualy ramkilled happens a lot each time i run the mission (one time the moloch ramkill a whole wing) Difficult to obtain a good shot without ramkill here ... i'm unlucky.
Title: Re: Freespace Open Trailer
Post by: BlackDove on January 19, 2011, 06:13:22 am
Think the Demon ramkill was my first ramkill.

But yeah, if you're up for it, just keep doing it until you get it right.

I kind of like the ramkill.

DYNAMIC ENTRY *****. **** EXPLODES WHEN I COME IN. YEAH.
Title: Re: Freespace Open Trailer
Post by: ├╝bermetroid on January 21, 2011, 08:08:30 am
Nice!
Title: Re: Freespace Open Trailer
Post by: Androgeos Exeunt on January 21, 2011, 10:29:46 am
DYNAMIC ENTRY *****. **** EXPLODES WHEN I COME IN. YEAH.

:eek2:

That actually sounds like something a Demon might transmit if the Shivans spoke Terran standard.
Title: Re: Freespace Open Trailer
Post by: AdmiralRalwood on January 24, 2011, 02:20:54 pm
This is my first crack at doing anything in FRED
What.

I'll just... cry in a corner now...
Title: Re: Freespace Open Trailer
Post by: Brian Rubin on January 24, 2011, 02:28:24 pm
I'm gonna come out of lurking to say that this trailer is well done and ****ing epic. :)
Title: Re: Freespace Open Trailer
Post by: T-LoW on January 24, 2011, 03:35:04 pm
This is my first crack at doing anything in FRED
What.

I'll just... cry in a corner now...

Just rifle through spideys mission setup. It looks horribly complicated for a occasional FREDer like me - but if you take a closer look - it isn't - well at least not as complicated as the first look intends :P

I'm learning much from your trailer - thank you for enterteaching me, spidey :yes:
Title: Re: Freespace Open Trailer
Post by: Androgeos Exeunt on January 25, 2011, 12:00:02 pm
This is my first crack at doing anything in FRED

Do you know what was the result of Battuta's first attempts at doing stuff in fred2_open?

Spoiler:
Delenda Est

Great people do great things, and they get a shot in the arm if they are spurred by something.
Title: Re: Freespace Open Trailer
Post by: Brian Rubin on January 27, 2011, 05:18:26 pm
Dunno if this has been asked, but is there an HD version of this to download at all?
Title: Re: Freespace Open Trailer
Post by: Zacam on January 27, 2011, 06:13:20 pm

...
Youtube has HD's available for most (if not all) the videos. I don't think they are packaged in any way outside of that unless BlackDove made some.
Title: Re: Freespace Open Trailer
Post by: Kie99 on January 28, 2011, 05:32:44 am
You can download in HD from KeepVid.com if you have the YouTube URL
Title: Re: Freespace Open Trailer
Post by: Brian Rubin on January 28, 2011, 08:00:14 am
You can download in HD from KeepVid.com if you have the YouTube URL
Hey, that worked great. Thanks!
Title: Re: Freespace Open Trailer
Post by: Antares_Z13 on January 28, 2011, 11:57:20 am
This trailer is absolutely stunning in my opinion. Yet another powerful showing of the greatness that is Freespace...I love it.
Title: Re: Freespace Open Trailer
Post by: Brian Rubin on January 28, 2011, 12:19:08 pm
You can download in HD from KeepVid.com if you have the YouTube URL
So I used that site to download the highest definition version I could and just watched it on my HDTV. It looked fantastic. Nice work. :)
Title: Re: Freespace Open Trailer
Post by: BlackDove on February 01, 2011, 03:27:07 pm
Didn't look as good as it does in its RAW form (quite a lot is lost with YouTube's ****ty 5mb/s bitrate limit - and even when you save it at that, it still mangles it).

Here's a file size friendly (losless encode is about 2 gigs so <200mb is pretty good) format, with a lot more detail if you've got the eye for it. (http://www.mediafire.com/download.php?5m3rn99s16t0kgp)

I only know of MediaFire being semi-good for uploads. If you know of any better place, I can upload it there. Or you do it your own goddamn self.
Title: Re: Freespace Open Trailer
Post by: Brian Rubin on February 01, 2011, 06:50:04 pm
Thank You!!
Title: Re: Freespace Open Trailer
Post by: SirCumference on March 12, 2011, 07:06:45 pm
Does anyone know of I site besides YouTube that hosts this video?
Title: Re: Freespace Open Trailer
Post by: Demitri on March 13, 2011, 07:00:22 am
I know I'm very late to the party here but that was ****ing tremendous! I felt exactly the same way I did when I watched the FS1 intro for the first time. Hair standing up on the back of my neck, goosebumps etc. Excellent work! :yes:
Title: Re: Freespace Open Trailer
Post by: MatthTheGeek on March 13, 2011, 07:22:06 am
http://fr.xfire.com/video/42da8b/

Because we like Zods too.
Title: Re: Freespace Open Trailer
Post by: Commander Zane on March 13, 2011, 07:51:18 am
The Artemis launching its payload then abruptly stopping and drifting in reverse hurts the quality of the video a lot.
Title: Re: Freespace Open Trailer
Post by: Androgeos Exeunt on March 13, 2011, 08:27:42 am
http://fr.xfire.com/video/42da8b/

Because we like Zods too.

Subach fire at the start startled me.
Title: Re: Freespace Open Trailer
Post by: MatthTheGeek on March 13, 2011, 10:11:18 am
That's for me having primary fire bound to one of the key of the combination that starts capture.
Title: Re: Freespace Open Trailer
Post by: Kopachris on March 13, 2011, 12:11:22 pm
at first I was like "WTF?" but then I shat brix.
 :yes:
Title: Re: Freespace Open Trailer
Post by: DCFan on March 13, 2011, 04:31:17 pm
Charlie Sheen likes FreeSpace Open
Title: Re: Freespace Open Trailer
Post by: Marcov on March 14, 2011, 01:08:08 am
If you're keen enough, you'll notice the battle isn't really that large and destructive (with only one ship per class in the Shivan squadron) but the camera work was excellent, making it still eye-candy.
Title: Re: Freespace Open Trailer
Post by: FelixJim on March 18, 2011, 02:58:32 pm
First half, good.
Second half, ****ing epic.

EDIT: Is it just me, or does someone have Auto-Target enabled when the Lucy jumps in? </nitpick>
Title: Re: Freespace Open Trailer
Post by: Kinman on April 02, 2011, 05:27:43 pm
A few minutes ago, I was just surfing in the net reading this and that. Then I saw this thread an clicked the link, awaiting an average fanmade trailer. But then I was fully blown away. I think this is one of the best video game trailers I've ever seen. I really love your work, it's amazing.

I cross-read the thread and I've to say that - in my opinion - the musics fits great. And I'm a great fan of Two Steps From Hell.

Thank you very much for this great minutes!

Best regards,
Kinman
Title: Re: Freespace Open Trailer
Post by: UnendingRequiem on April 03, 2011, 11:48:52 pm
Looks pretty good so far.
Title: Re: Freespace Open Trailer
Post by: mjn.mixael on October 04, 2011, 04:17:38 pm
I'll necro this. Because it's awesome.

I cleaned up some minor things about it. (Audio clippings, removed radar sound effects from playing, etc.) I also optimized the mission a little bit by vanishing ships once they are no longer needed.

Once shadows get more reliable.. I'll FRAPs my own version.

Download (http://www.mediafire.com/?pjvoudwd9as5o2o)
Title: Re: Freespace Open Trailer
Post by: Akalabeth Angel on October 17, 2011, 06:46:33 am
Yeah that's some good stuff man.


http://fr.xfire.com/video/42da8b/

Because we like Zods too.

Subach fire at the start startled me.

I like the Zods but I must say I prefer the original trailer.
Also, I'm not sure if this is exclusive to this trailer, but seeing a shivan bomber bounce off the lucifer right before the deimos impact is a little . . . distracting and sort of spoils the mood.  :D
Title: Re: Freespace Open Trailer
Post by: MatthTheGeek on October 29, 2011, 08:10:43 am
 :bump:

By request on IRC, here (http://fr.xfire.com/video/4f8394/) is the version with retail graphics, for comparison's sake.

EDIT: Be advised that the visuals here will still be superior to what you get in retail, since built-in shaders always kick in (vid was taken with r7934). FSO is required though, since none of the cutscene sexps existed in retail.
Title: Re: Freespace Open Trailer
Post by: Trivial Psychic on October 29, 2011, 08:20:30 am
Once it gets a bit more polished (and perhaps less resource-intensive), I suspect that there'll be a big demand for this to be redone with Shadows.  ;7
Title: Re: Freespace Open Trailer
Post by: pecenipicek on October 29, 2011, 08:52:38 am
:bump:

By request on IRC, here (http://fr.xfire.com/video/4f8394/) is the version with retail graphics, for comparison's sake.

EDIT: Be advised that the visuals here will still be superior to what you get in retail, since built-in shaders always kick in (vid was taken with r7934). FSO is required though, since none of the cutscene sexps existed in retail.
niiice.

to be honest, when not in extra ultra-closeups, everything still stands visually quite strong.



except for the bloody lucifer.
Title: Re: Freespace Open Trailer
Post by: Rodo on October 29, 2011, 09:03:49 am
FS has come a long way since then, desho?
Title: Re: Freespace Open Trailer
Post by: mjn.mixael on October 29, 2011, 09:25:21 am
except for the bloody lucifer.

 :lol:
Title: Re: Freespace Open Trailer
Post by: Androgeos Exeunt on October 29, 2011, 11:25:21 am
Wow. Those SReds really don't fit in with the Lucy. I'm so used to seeing those two prongs fire thicker beams.
Title: Re: Freespace Open Trailer
Post by: crizza on May 29, 2012, 06:05:07 pm
I feel kind of bad necrothreading this but...
since the original link is for megaupload...is there anyone who can provide a functional download?
Title: Re: Freespace Open Trailer
Post by: mjn.mixael on May 31, 2012, 02:06:58 pm
I think this has everything in it. I haven't checked though. http://www.mediafire.com/?pjvoudwd9as5o2o (http://www.mediafire.com/?pjvoudwd9as5o2o)
Title: Re: Freespace Open Trailer
Post by: Vip on June 01, 2012, 07:53:28 pm
Just played it on my newly acquired MSI GT683DX. Jaw drop. It looks gorgeous in Full HD, with all the graphical options beefed up. And no lag AT ALL.
Title: Re: Freespace Open Trailer
Post by: Spidey- on June 28, 2012, 01:19:23 pm
If I get over 100,000 views, I'll do another one  ;7
(Time permitting of course)

http://www.youtube.com/watch?v=xhAR8rWPluQ&feature=plcp
Title: Re: Freespace Open Trailer
Post by: mjn.mixael on June 28, 2012, 01:39:48 pm
Only if it comes with Zods
Title: Re: Freespace Open Trailer
Post by: Spidey- on June 28, 2012, 02:27:25 pm
Of course!
Title: Re: Freespace Open Trailer
Post by: Trivial Psychic on June 28, 2012, 03:56:13 pm
The next one should have the new Arcadia.
Title: Re: Freespace Open Trailer
Post by: Ulala on June 30, 2012, 04:53:29 am
The next one should have the new Arcadia.

This. And in 1080p.  ;) <3
Title: Re: Freespace Open Trailer
Post by: Trivial Psychic on July 07, 2012, 09:02:14 am
Hi-Poly Arcadia AND Rakshasa are out.  Re-record time?
Title: Re: Freespace Open Trailer
Post by: Kobrar44 on July 07, 2012, 12:22:37 pm
wait for mvps
Title: Re: Freespace Open Trailer
Post by: Al-Rik on July 07, 2012, 03:18:17 pm
The next one should have the new Arcadia.

This. And in 1080p.  ;) <3
And can we haz download of the new video plz ?
Title: Re: Freespace Open Trailer
Post by: Crybertrance on July 08, 2012, 03:03:54 am
The next one should have the new Arcadia.

This. And in 1080p.  ;) <3
And can we haz download of the new video plz ?

You could download the HD Rakkie and the HD Arcadia, and just play the mission he provided (did he?)
Title: Re: Freespace Open Trailer
Post by: KyadCK on July 08, 2012, 02:16:32 pm
The next one should have the new Arcadia.

This. And in 1080p.  ;) <3
And can we haz download of the new video plz ?

You could download the HD Rakkie and the HD Arcadia, and just play the mission he provided (did he?)

He did. And mjn posted an updated version that fixed some things:
I'll necro this. Because it's awesome.

I cleaned up some minor things about it. (Audio clippings, removed radar sound effects from playing, etc.) I also optimized the mission a little bit by vanishing ships once they are no longer needed.

Once shadows get more reliable.. I'll FRAPs my own version.

Download (http://www.mediafire.com/?pjvoudwd9as5o2o)


Good news is, new Arcadia and Rak don't effect shadows recordings any different from old ones. Bad news is you have to use a very old build to get shadows. More good news is that it's very cool when you combine WiH shaders and Shadows, along with the new models. Can't wait for the next MVPs!  :yes:

(http://img827.imageshack.us/img827/1386/82922570.png)


Also, please please please get 100k views, I wan't to see another awesome cutscene mission!
Title: Re: Freespace Open Trailer
Post by: BlasterNT on July 08, 2012, 03:51:21 pm
Ouch, those Lucifer beams look like they took quite a nerfing. 
Title: Re: Freespace Open Trailer
Post by: Al-Rik on July 08, 2012, 04:36:10 pm
The next one should have the new Arcadia.

This. And in 1080p.  ;) <3
And can we haz download of the new video plz ?

You could download the HD Rakkie and the HD Arcadia, and just play the mission he provided (did he?)
No.

I would like to post this video on our next LAN-Party on the LCD Projector.
It's so ****ing epic, I want' to see it on the big screen. ;)
Title: Re: Freespace Open Trailer
Post by: mjn.mixael on July 08, 2012, 04:55:45 pm
I'll do you one better...

I'm uploading a version played off FSU's testing files. That includes all new HTL fighters both Terran and Shivan... as well as the Arcadia, Rak and a few miscellaneous others.
Title: Re: Freespace Open Trailer
Post by: Oddgrim on July 08, 2012, 05:01:07 pm
I'll do you one better...

I'm uploading a version played off FSU's testing files. That includes all new HTL fighters both Terran and Shivan... as well as the Arcadia, Rak and a few miscellaneous others.
hooray!
Title: Re: Freespace Open Trailer
Post by: mjn.mixael on July 08, 2012, 05:38:28 pm
http://www.youtube.com/watch?v=_140jxPitCk (http://www.youtube.com/watch?v=_140jxPitCk)
Title: Re: Freespace Open Trailer
Post by: mormon_boy on July 08, 2012, 05:55:10 pm
impressive

some parts were a little too dark but still very impressive
Title: Re: Freespace Open Trailer
Post by: KyadCK on July 08, 2012, 06:06:50 pm
http://www.youtube.com/watch?v=_140jxPitCk (http://www.youtube.com/watch?v=_140jxPitCk)

You got extremely lucky with those Perseus, I haven't been able to get them to do that even once in all the times I've run the mission  :lol:
Title: Re: Freespace Open Trailer
Post by: headdie on July 08, 2012, 06:16:22 pm
defiantly too dark overall but loving the new Arcadia
Title: Re: Freespace Open Trailer
Post by: pecenipicek on July 08, 2012, 06:31:01 pm
http://www.youtube.com/watch?v=_140jxPitCk (http://www.youtube.com/watch?v=_140jxPitCk)
god damn your audio sucks.
Title: Re: Freespace Open Trailer
Post by: Flipside on July 08, 2012, 06:54:35 pm
Too much gain, you're getting a lot of clipping on that audio. Graphically though, looks great.
Title: Re: Freespace Open Trailer
Post by: Ulala on July 08, 2012, 07:19:27 pm
The new Arcadia looks ****ing legit. :yes:
Title: Re: Freespace Open Trailer
Post by: mjn.mixael on July 08, 2012, 09:19:04 pm
The audio was fine out of my speakers, I blame FRAPS.
Title: Re: Freespace Open Trailer
Post by: jr2 on July 08, 2012, 11:04:15 pm
can you normalize the audio to like .. IDK 80% and re-up?
Title: Re: Freespace Open Trailer
Post by: mjn.mixael on July 08, 2012, 11:33:13 pm
Won't work, the clipping's in the source from FRAPS. Also, it's not worth that much time to me.
Title: Re: Freespace Open Trailer
Post by: sigtau on July 08, 2012, 11:45:10 pm
Aside from the already-mentioned issues with brightness and sound, it's still pretty incredible to see everything going into FSU right now.  The Arcadia is gorgeous.

[dream] If by some offchance the Boadicea makes it into the next Media VPs package, we won't have any more huge and fugly retail models anymore (seriously, whenever I turn to face the Boadicea in that mission, it's glaringly obvious how clay-like and polygonal it is compared to the surrounding awesome-quality asteroids--nothing but a pipe dream for now, though!) [/dream]

EDIT: Also, dat shockwave.
Title: Re: Freespace Open Trailer
Post by: el_magnifico on July 09, 2012, 12:03:30 am
Oh my God, seeing the Arcadia like that! :eek2: It felt like the first time I saw the Enterprise-D. Now it looks modern, stylish and powerful. That's the way an installation is supposed to look.

Now, if the Alliance would just upgrade its armor and armament... :lol:
Title: Re: Freespace Open Trailer
Post by: mormon_boy on July 09, 2012, 12:06:37 am
so as the all the old assets get replaced would we eventually see the day where the retail assets are unnecessary? i guess there would be more than just models that would be needed to do that right?
Title: Re: Freespace Open Trailer
Post by: mjn.mixael on July 09, 2012, 12:12:03 am
FSU's policy will to always require the retail data. We aren't in the business of replacing a valid FS2 install. Instead we highly encourage that you purchase a legit copy from gog.com if you haven't already.

FSU may replace most/all of the retail assets. We will not replace essential .tbl information, thus you will need an FS2 install... even in this hypothetical situation where FSU has replaced all of the retail assets. (That includes models, effects, interface, sounds, music, etc.... which is not likely).
Title: Re: Freespace Open Trailer
Post by: mormon_boy on July 09, 2012, 12:18:42 am
I already bought it. what i meant(and made an epic fail at saying) was that would we see the day where the retail vp's are a formality.
Title: Re: Freespace Open Trailer
Post by: mjn.mixael on July 09, 2012, 12:20:21 am
No, we will not see that day.

When and if FSU ever gets to a point where that might even be possible... we will still not include the necessary table data for the game to run.
Title: Re: Freespace Open Trailer
Post by: jr2 on July 09, 2012, 12:48:17 am
To be retail, the retail tables are necessary.  Since the only reason for including the retail tables seems to be avoiding purchasing the game, they won't be included.
Title: Re: Freespace Open Trailer
Post by: el_magnifico on July 09, 2012, 12:50:27 am
Besides, you would still need the mission files, wouldn't you?
Title: Re: Freespace Open Trailer
Post by: Mongoose on July 09, 2012, 01:00:23 am
I think all of the mission files are included in MV_Core, since they've had various tweaks applied to them, mostly in the realm of cosmetics like backgrounds.
Title: Re: Freespace Open Trailer
Post by: mormon_boy on July 09, 2012, 01:04:51 am
I didn't mean to suggest that fsu should try and go stand alone its just that some may see having to buy the game as a barrier of entry to get into modding. but onthe flipside they could just mod one of the standalones like WCS or TBP so yeah I'm tired and derpy i guess just ignore me.
Title: Re: Freespace Open Trailer
Post by: MatthTheGeek on July 09, 2012, 01:06:38 am
Yeah, right. 6$ to support the best game of all times is such a barrier to entry  :rolleyes:
Title: Re: Freespace Open Trailer
Post by: mormon_boy on July 09, 2012, 01:14:01 am
yeah i already convinced myself that my train of thought is stupid but i guess if i said it out loud i deserve to be the village idiot for a bit
Title: Re: Freespace Open Trailer
Post by: jr2 on July 09, 2012, 03:04:44 am
If $6 is too much:

a) Wait for a GOG sale
b) Pick it up in a bargain bin for about as much as a GOG sale
=
You pay about $3
If you can't get $3.... How are you on teh Internetz with a computer capable of running FSO in the first place?  Dude.  Take out someone's (not your parents, unless they are inclined to pay you for your chores) trash / mow their lawn, / shovel snow from their driveway for a week.  You'll end up with a lot more than $6 unless they are jackasses and pay you a dollar an hour.
Title: Re: Freespace Open Trailer
Post by: el_magnifico on July 09, 2012, 03:20:55 am
If $6 is too much:

a) Wait for a GOG sale
b) Pick it up in a bargain bin for about as much as a GOG sale
=
You pay about $3
If you can't get $3.... How are you on teh Internetz with a computer capable of running FSO in the first place?  Dude.  Take out someone's (not your parents, unless they are inclined to pay you for your chores) trash / mow their lawn, / shovel snow from their driveway for a week.  You'll end up with a lot more than $6 unless they are jackasses and pay you a dollar an hour.
Well, in many places it's not so much the price, but the impossibility to pay it. Yes, I know, GOG.com is available in every country, but us "second-world" citizens don't have it so easy when it comes to acquiring an international credit card (or in some cases, any credit card whatsoever).

Also, just as a reminder: keep in mind that those US$6 you treat so unkindly, while they are cheap for you and (even for) me, are pretty much a whole day of food in many parts of the world.

But yeah, GOG.com rocks and their games are quite a bargain indeed.
Title: Re: Freespace Open Trailer
Post by: headdie on July 09, 2012, 03:40:31 am
except they do paypal which works of wither card or bank account. 

tbh the only people who might have issues are those under the legal age to own a current account or equivalent because sometime convincing parents to buy computer games is not always easy lol
Title: Re: Freespace Open Trailer
Post by: el_magnifico on July 09, 2012, 03:51:33 am
except they do paypal which works of wither card or bank account. 

tbh the only people who might have issues are those under the legal age to own a current account or equivalent because sometime convincing parents to buy computer games is not always easy lol
Many people in countries like Argentina lack bank accounts too. The economy here has SERIOUSLY recovered, but old habits die hard, so many workers don't have a bank account either because:

A) While they have a job, officially they don't. It's done that way so that the employers can evade taxes and neglect their obligations to their employees.
B) They have a formal job, but they'll be damned if they trust the banks again after what happened in December 2001.

You see, you have to live in places like these to understand why people are so averse to the banking system.

EDIT: added "either".
Title: Re: Freespace Open Trailer
Post by: MatthTheGeek on July 09, 2012, 04:01:25 am
Well it's not exactly our job to fix the economy, make banks trustable or change the way GoG take their payments anyway. We're just in the business of making cool mods here.
Title: Re: Freespace Open Trailer
Post by: el_magnifico on July 09, 2012, 04:16:28 am
True. I just wanted to explain to him that there are many possible explanations for people not buying from GOG.com apart from them being cheap bastards.

Ok, where were we? Ah, yes! Beautiful Arcadia. Who did the model?
Title: Re: Freespace Open Trailer
Post by: karajorma on July 09, 2012, 04:22:51 am
Let's not forget that there are people in the world whose internet connection will not allow them to download a multi-gigabyte game (which is what you're getting if you want FSO).
Title: Re: Freespace Open Trailer
Post by: crizza on July 09, 2012, 05:06:42 am
Since I play around with the video myself.
Is the Lucifer invulnarable?
Title: Re: Freespace Open Trailer
Post by: mormon_boy on July 09, 2012, 07:28:45 am
True. I just wanted to explain to him that there are many possible explanations for people not buying from GOG.com apart from them being cheap bastards.

Ok, where were we? Ah, yes! Beautiful Arcadia. Who did the model?
you don't need to explain i already bought the game well before this conversation happened
Title: Re: Freespace Open Trailer
Post by: SypheDMar on July 09, 2012, 11:32:23 am
Also, please please please get 100k views, I wan't to see another awesome cutscene mission!
I'm trying!!!
Title: Re: Freespace Open Trailer
Post by: SirCumference on July 09, 2012, 01:58:31 pm
Speaking of racking up views, does anyone know how YouTube goes about counting them? Do you have to watch a video from beginning to end, or will just starting it qualify?
Title: Re: Freespace Open Trailer
Post by: KyadCK on July 09, 2012, 03:55:17 pm
Speaking of racking up views, does anyone know how YouTube goes about counting them? Do you have to watch a video from beginning to end, or will just starting it qualify?

I believe it's one view for every time you visit the web page.
Title: Re: Freespace Open Trailer
Post by: BlasterNT on July 09, 2012, 04:06:24 pm
It's actually tied to your user account/IP, I think, so if you watch multiple times, it's still just one view. 
Title: Re: Freespace Open Trailer
Post by: SypheDMar on July 09, 2012, 05:38:43 pm
Yup. What I've been doing is tweeting links to folks that might be interested.
Title: Re: Freespace Open Trailer
Post by: Ulala on July 09, 2012, 08:33:20 pm
Also, please please please get 100k views, I wan't to see another awesome cutscene mission!
I'm trying!!!

As am I.
Title: Re: Freespace Open Trailer
Post by: BlasterNT on July 09, 2012, 08:42:05 pm
Yeah, what happened to the beams in between
http://www.youtube.com/watch?v=xhAR8rWPluQ&feature=player_detailpage#t=86s

and

http://www.youtube.com/watch?v=_140jxPitCk&feature=player_detailpage#t=91s
?
Title: Re: Freespace Open Trailer
Post by: Commander Zane on July 09, 2012, 08:44:51 pm
Hades' revised beams?
Title: Re: Freespace Open Trailer
Post by: Spidey- on July 10, 2012, 10:51:15 pm
http://www.youtube.com/watch?v=_140jxPitCk (http://www.youtube.com/watch?v=_140jxPitCk)

You got extremely lucky with those Perseus, I haven't been able to get them to do that even once in all the times I've run the mission  :lol:

Haha! Agreed! That's exactly what they were set up to do, but sometimes the debris is not there or sometimes the fighters decide to do something else. It came together about once every 5 runs for me.
Title: Re: Freespace Open Trailer
Post by: BlasterNT on July 10, 2012, 11:34:55 pm
Will the AI barrel roll like that on it's own?  It looks rather cool. 
Title: Re: Freespace Open Trailer
Post by: mormon_boy on July 10, 2012, 11:48:56 pm
alpha1 do a barrel roll! :D
http://www.youtube.com/watch?v=_140jxPitCk&feature=player_detailpage#t=182s
do you mean the one at about 3:03?
Title: Re: Freespace Open Trailer
Post by: BlasterNT on July 11, 2012, 12:07:35 am
Yeah.  That's probably the awesomest thing I've seen an AI fighter do in FreeSpace
Title: Re: Freespace Open Trailer
Post by: Spidey- on July 11, 2012, 12:34:04 am
Will the AI barrel roll like that on it's own?  It looks rather cool. 

They're scripted to roll in counter directions while engaging the bomber in centre-screen. They're initially positioned just behind the camera and pointed in the right direction. The rest of the manoeuvring is AI driven. Actually, I had not initially intended the debris to be there, but when I ran it the first time, it was in the shot and made the AI do some pathfinding. So, I tweaked the positioning to give it a better chance of turning out like that.

I've been wondering what kind of video to do next. Another trailer? Something a little longer with original voice acting?
Title: Re: Freespace Open Trailer
Post by: mormon_boy on July 11, 2012, 01:03:26 am
i say do another trailer and either
a. the do the same thing but with the freespace2 intro.
b. recreate the mass effect battle of the citadel(or other famous sci-fi battle mass effect is just the most recent) with freespace ships
c. an original free-for-all with fleets from the different mods duking it out
Title: Re: Freespace Open Trailer
Post by: wolfen on July 13, 2012, 05:18:21 pm
As usual I find myself asking if there is anything better than Freespace, and again I find the answer without asking it here, the answer is..........................no there is nothing better than Freespace.
I don;t think its possible for you guys who make these mods and movie clips to do anything wrong either :)
Title: Re: Freespace Open Trailer
Post by: SypheDMar on July 15, 2012, 01:35:22 am
Will the AI barrel roll like that on it's own?  It looks rather cool. 

They're scripted to roll in counter directions while engaging the bomber in centre-screen. They're initially positioned just behind the camera and pointed in the right direction. The rest of the manoeuvring is AI driven. Actually, I had not initially intended the debris to be there, but when I ran it the first time, it was in the shot and made the AI do some pathfinding. So, I tweaked the positioning to give it a better chance of turning out like that.

I've been wondering what kind of video to do next. Another trailer? Something a little longer with original voice acting?
FS1 Terrans assets (NTF) vs a small force of FS1 Vasudans assets followed by FS2 Vasudans assets (GTVA) vs the same FS1 Terrans - to showcase technological and visual changes since retail.

Title: Re: Freespace Open Trailer
Post by: MatthTheGeek on July 15, 2012, 03:22:02 am
Ideally a trailer should showcase the gameplay, instead of showcasing the visuals. When you watch the previous trailer you think "ok that's shiny" but you have absolutely no idea what kind of game this is. Which sort of nullifies the point of a trailer, which is to attract players.
Title: Re: Freespace Open Trailer
Post by: pecenipicek on July 15, 2012, 07:33:28 am
well, thats the difference between a cinematic trailer and a gameplay trailer :p
Title: Re: Freespace Open Trailer
Post by: jr2 on July 15, 2012, 07:33:53 am
So you want a story.  Something that will reach into someone's chest and not drag them in (like visuals try to, which may not work), but actually convince them to dive through the picture frame into the waves for love of the story.  So... take parts of the two retail campaigns, the parts that immersed you in the story and had you playing the next mission not for more combat, but to find out what happened next / get revenge / whatever (parts that actually made you feel like a part of the universe) and put them into a sort of movie trailer.  Make the first part just enough to get them interested to enough to watch the whole trailer, (if it needs to be over-long, i.e. more than 3 minutes like a regular movie trailer), then go from there.
Title: Re: Freespace Open Trailer
Post by: Nohiki on July 15, 2012, 07:46:18 am
^That's not a trailer, that's spoiler :P

Anyone remember's this (http://www.youtube.com/watch?v=2qkwG2fuPUQ)? Crappy quality and just cutscenes and anis from the game, but hey it worked and the soundtrack was absolutely perfect.
Title: Re: Freespace Open Trailer
Post by: jr2 on July 15, 2012, 11:01:31 am
Umm, no, the same way movie trailers don't contain spoilers, they just contain enough hints to hook you so you want to know the whole story.  :P
Title: Re: Freespace Open Trailer
Post by: QuantumDelta on July 15, 2012, 11:35:38 am
http://www.youtube.com/watch?v=MbGNcoB2Y4I
What the hitch hiker's guide to the galaxy says about movie trailers.
Title: Re: Freespace Open Trailer
Post by: jr2 on July 15, 2012, 01:14:39 pm
http://en.wikipedia.org/wiki/Trailer_(promotion)   :P
Title: Re: Freespace Open Trailer
Post by: Nemesis6 on July 15, 2012, 01:30:24 pm
Ideally a trailer should showcase the gameplay, instead of showcasing the visuals. When you watch the previous trailer you think "ok that's shiny" but you have absolutely no idea what kind of game this is. Which sort of nullifies the point of a trailer, which is to attract players.

Don't underrestimate the appeal of visuals. In space sims, they're an absolute because they help immersion, which is part of the gameplay experience, at least for me.
Title: Re: Freespace Open Trailer
Post by: jr2 on July 15, 2012, 11:27:25 pm
Right but story makes it more than an interesting, interactive screensaver. ;)
Title: Re: Freespace Open Trailer
Post by: Beskargam on July 16, 2012, 12:45:18 am
I would argue that you really need more than story. A trailer needs a couple things. So it needs to explain what the piece is about or explain the plot some. equally important it needs to have an attention getter or something to hold the viewers interest; this could be some funny dialogue, an interesting idea, a cool scene, action sequence, or plot revel. It needs to give the viewer a reason to care which might be fulfilled by the attention getter and maybe something to unify the above themes.

Sorry for this, but gonna rag on the FreeSpace Movie trailer to illustrate the point. That trailer was an intriguing idea in how it was put together, but honestly wasn't as good as it could have been. It did nothing to enlighten the viewer to what the game/media was about. If I hadn't played the games, I wouldn't have a clue what it was about. I asked my sister for her summary of what it was about and her response was "Well. . .there are some ships. . ..and they're doing. . ..stuff". That pretty much all I got out of it as well. The trailer also lacked a full scale attention getter. The music served very very well as a unifying theme and partly as an attention getter, but after about 50 seconds in I'd lost interest because nothing was happening and the song couldn't keep me occupied that long. What would have alleviated both major issues in my opinion was some sequences of actually flying and shooting and explosions and fighting the shivans after the 35-40 second mark. Alternate between the action sequence and the solemn view of the iceni moving and Bosch's solemn viewing of whatever and portray that as a reflection on the war. Have the flying and shooting sequences mute so that the only sound is still twinkle twinkle little star, and try and illustrate a struggle against the shivans where humanity clearly isn't winning to fir the dark tone of the music.

Now to bring this back to the relevance of Spidey's Awesome Trailer and the elements in it. ok what does this trailer tell us? Its about space ships and a war.  humans are being attacked by evil looking ships and they are losing (i.e. all the stuff blowing up that isn't evil looking). the humans respond and put up a fight, but the outcome is uncertain though it looks slightly grimm with the deimos making a suicide run on the super big evil ship at the end. Now attention getter. that comes out right at the start as the tension is ratcheted up by the frantic sounding pilot as he freaks about about something. the shivans pop in, lots of cool explosions and dialogue that fits well with the scene. Basically Spidey's trailer hold the attention. now as a reason to care, there was an explenation at the start to "say freespace was a game in ...xxxxx""....dedicated modding community has worked on it since.. ...xxxxx".... and then you have the end with the "come see what you have been missing" bit encourage viewers to come visit the website.

tl;dr = spidey has an awesome trailer with all elements needed to make a good trailer

p.s. to the maker of the Freespace move trailer, sorry about picking apart your work and hating on it. I think It was actually really cool, and I know that I could not make a better trailer myself.
Title: Re: Freespace Open Trailer
Post by: mjn.mixael on July 16, 2012, 12:51:13 am
p.s. to the maker of the Freespace move trailer, sorry about picking apart your work and hating on it. I think It was actually really cool, and I know that I could not make a better trailer myself.

There's no reason to contradict yourself just to be nice... You may not have the technical skills to make a trailer, but you clearly have an idea of the elements a trailer requires in order to be a successful piece of advertising.
Title: Re: Freespace Open Trailer
Post by: Beskargam on July 16, 2012, 12:55:17 am
I'm not doing it just  to be nice. I honestly think that it is an interesting piece of work, and that it would have been fun to work on.  The concept for using twinkle twinkle was both brilliant and fit well with the the bosch and Icene scenes
Title: Re: Freespace Open Trailer
Post by: mjn.mixael on July 16, 2012, 12:57:28 am
Yeah.. until you hear the same verse/chorus again for the 4th time. The only reason that video is interesting, is because we know the context of the scenes.

Without that context it is, at best, a mood setting sci-fi montage.
Title: Re: Freespace Open Trailer
Post by: jr2 on July 16, 2012, 12:58:06 am
Eh, what I was getting at is graphics without story = nice, juicy hamburger with all of the fixings except.. the beef patty :wtf: .  Whereas, story without graphics = plain beef patty on a bun.  :blah:
Title: Re: Freespace Open Trailer
Post by: Beskargam on July 16, 2012, 01:17:39 am
Yeah.. until you hear the same verse/chorus again for the 4th time. The only reason that video is interesting, is because we know the context of the scenes.

Without that context it is, at best, a mood setting sci-fi montage.

I uh actually hadn't paid that much attention to the repetition/sameness, but Music in general always fades into the background for me. also who originally created that trailer? seeing as how work dried up and I have to much time on my hands till uni starts again, I kinda want to play around with it.
Title: Re: Freespace Open Trailer
Post by: karajorma on July 16, 2012, 05:48:49 pm
I always quite liked this (http://www.youtube.com/watch?v=e7b8Vx3AlPA) as a more action oriented trailer.

Choose a few more clips where you can hear people speaking and you'd give a good sense of the story too.
Title: Re: Freespace Open Trailer
Post by: jr2 on July 16, 2012, 11:09:51 pm
I like that one too, however, it makes it look like (to new players) FS is hopelessly complicated, with everything spinning around, blowing up, words flying across the screen, and target indicators switching, lock indicators flashing and beeping, and gauges all over the screen.  So they end up thinking "cool!... I'd never be able to do that!"  At least that's what I worry about.
Title: Re: Freespace Open Trailer
Post by: Beskargam on July 16, 2012, 11:42:08 pm
kinda derail, but what other memorable trailers have their been over the years?
Title: Re: Freespace Open Trailer
Post by: MatthTheGeek on July 17, 2012, 12:50:30 am
I like that one too, however, it makes it look like (to new players) FS is hopelessly complicated, with everything spinning around, blowing up, words flying across the screen, and target indicators switching, lock indicators flashing and beeping, and gauges all over the screen.  So they end up thinking "cool!... I'd never be able to do that!"  At least that's what I worry about.
Wut.

All that trailer shows is the player flying between cool explosions and beams. What is even remotely looking complicated in that.
Title: Re: Freespace Open Trailer
Post by: jr2 on July 17, 2012, 02:14:07 am
That's not complicated.  Trying to accomplish something whilst doing so would be, though, and usually you have some sort of mission to complete.  However, considering most FPS games have a ton of action going on while you are completing a mission, I suppose it's not a real issue at all.