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Hosted Projects - Standalone => Wings of Dawn => WoD Archive => Topic started by: AndrewofDoom on January 25, 2011, 12:23:48 pm

Title: Wings of Dawn Multiplayer?
Post by: AndrewofDoom on January 25, 2011, 12:23:48 pm
I'm curious. If I were to start a project to bring Wings of Dawn into multiplayer, would anyone be interested in joining or at the very least contributing something to it? Because I do feel like I want to show the Ray III E is master fighter. It's my hope in this is to have every race in WoD be playable for multi except for Cyrvans and Aleyurians (who both are ridiculously overpowered, meanwhile the Hertak fighters only need to have a reduction in hitpoints to be balanced).

But, yeah, who would want to give it a go?

Totally not in response to WiH multiplayer project!

UPDATE:

https://subversion.assembla.com/svn/wod-multi/trunk

Okay, so here's the svn link for the WoD multiplayer project. It's a bit of a WIP, and the balance is very questionable still. Comes with 5 Dogfight missions and one TvT mission.

This project is over. No more.
Title: Re: Wings of Dawn Multiplayer?
Post by: MatthTheGeek on January 25, 2011, 12:39:57 pm
I'm all for it.
Title: Re: Wings of Dawn Multiplayer?
Post by: Deadly in a Shadow on January 25, 2011, 01:05:45 pm

Would be weird but yes, I would test too.
Title: Re: Wings of Dawn Multiplayer?
Post by: SpardaSon21 on January 25, 2011, 01:15:16 pm
I wouldn't mind testing some WoD multiplayer.
Title: Re: Wings of Dawn Multiplayer?
Post by: Dragon on January 25, 2011, 05:08:56 pm
Cyrvans would most likely have better balance in WoD2.
Right now, they only have one ship.
Title: Re: Wings of Dawn Multiplayer?
Post by: SpardaSon21 on January 25, 2011, 05:46:27 pm
That doesn't matter when that one ship can turn on a dime, outrun anything else, regenerate hitpoints, and carry more firepower than a Ray-W.
Title: Re: Wings of Dawn Multiplayer?
Post by: Droid803 on January 25, 2011, 05:52:27 pm
Its balanced if you make it have to fly out of an exploding Hertak Flagship every time it respawns during a dogfight.
Title: Re: Wings of Dawn Multiplayer?
Post by: Rodo on January 25, 2011, 08:30:52 pm
I want to be in a Nordera fighter.

No, really... that's not a good idea, but I'm all in for some WoD multi sometime.
Title: Re: Wings of Dawn Multiplayer?
Post by: ssmit132 on January 26, 2011, 05:41:12 am
YEARGH!!!

Depends if you don't have targeting if you're in a Nordera ship.
Title: Re: Wings of Dawn Multiplayer?
Post by: ION3 on January 26, 2011, 07:52:37 am
The furangle are supposed to be overpoewred, too in WOD2. And the cordi are propably underpowered.
Title: Re: Wings of Dawn Multiplayer?
Post by: AndrewofDoom on January 26, 2011, 08:27:46 am
The furangle are supposed to be overpoewred, too in WOD2. And the cordi are propably underpowered.

The two Fura'ngle fighters in WoD aren't really all that powerful, but rather are quite normal in terms of firepower.

Wings of Dawn 2, on the other hand....  :shaking:

Right now, I've got the tables set up (I haven't really made many changes, mainly giving the Nordera a minor speed buff weapons buff and giving the Ravager a major hitpoints nerf and a small weapons buff.), I'm just making some test missions right now for Dogfight and TvT. I also seemed to have hit the weapons limit when making D variants for all the guns. =/
Title: Re: Wings of Dawn Multiplayer?
Post by: -Norbert- on January 26, 2011, 11:04:14 am
Since you have to make changes to the ships, why not make it a seperate mod folder that references the original WoD folder and overwrites the weapons?
That way you could change the ships and weapons without interfering with campaign balance, since the original files stay untouched.
Title: Re: Wings of Dawn Multiplayer?
Post by: General Battuta on January 26, 2011, 11:05:07 am
That's how the WiH multi package works and it is excellent. I suggest doing just that (and I believe AoD is planning to.)
Title: Re: Wings of Dawn Multiplayer?
Post by: -Norbert- on January 26, 2011, 11:08:38 am
But if he does it that way, why is there a need to create D-variants of weapons in the first place?
Title: Re: Wings of Dawn Multiplayer?
Post by: General Battuta on January 26, 2011, 11:11:59 am
So you can have co-op missions with the singleplayer balance and dogfight missions with the D variant.
Title: Re: Wings of Dawn Multiplayer?
Post by: -Norbert- on January 26, 2011, 04:08:17 pm
Okay, good argument. It's been too long since I played FS2 online.

And you run into this cap even when not "D-ing" the weapons of the Aedesians and Cyrvans? Any chance this cap can be enlarged or even removed by the SCP people?
Title: Re: Wings of Dawn Multiplayer?
Post by: AndrewofDoom on January 26, 2011, 04:15:52 pm
Yes, I'm using modular tables and have it as its own mod.

I think I found (possibly) the real issue now. I was dumb and forgot an $end_multitext at the end of one of the weapon descriptions and it parsed the whole table below it (or at least tried.). Now, I'm going to try doing it all over again *sigh*. Thankfully, I only yoinked my own multiplayer test missions from another mod  finished just the Dogfight missions.

To be honest, though, I don't really want to do Coop missions, but I have made it in a way that if someone wants to make a coop mission, they can.
Title: Re: Wings of Dawn Multiplayer?
Post by: Dragon on January 26, 2011, 04:52:13 pm
Wait, maybe you can include Cyrvans by seriously nerfing their weapons in Dogfights.
Afterall, that's what -D variants are for.
They could have superior agility and speed, but all their weapon would be peashooters in dogfight.
Title: Re: Wings of Dawn Multiplayer?
Post by: Droid803 on January 26, 2011, 07:08:25 pm
Wait, so you didn't hit the weapon limit, but just screwed up? :lol:
Still a good idea to only "fix" what's actually broken.
Title: Re: Wings of Dawn Multiplayer?
Post by: SpardaSon21 on January 26, 2011, 07:45:35 pm
Wait, maybe you can include Cyrvans by seriously nerfing their weapons in Dogfights.
Afterall, that's what -D variants are for.
They could have superior agility and speed, but all their weapon would be peashooters in dogfight.
Just make them like 40k's Space Elves and give the weapons crappy range and the fighters flimsy hulls.
Title: Re: Wings of Dawn Multiplayer?
Post by: bigchunk1 on January 26, 2011, 08:08:36 pm
I took the liberty of making a TvT mission NWTR style for WoD multiplayer. You can select every single playable ship/weapon except for the Prometheus frame* (See below).

http://www.mediafire.com/?2ddxoekta12kj45 place this file (.fs2) in Wings Of Dawn/data/missions
Login with a multiplayer configured pilot and setup a game on IRC. (See multiplayer thread if you don't know how to do this.)

Me, Shade, and Archaic gave it a test...
(http://i1178.photobucket.com/albums/x380/Brandon_Rehayem/fs2_open_3_6_13r_INF-20101212_r2011-01-2619-15-52-60.jpg)
(http://i1178.photobucket.com/albums/x380/Brandon_Rehayem/fs2_open_3_6_13r_INF-20101212_r2011-01-2619-12-48-86.jpg)
(http://i1178.photobucket.com/albums/x380/Brandon_Rehayem/fs2_open_3_6_13r_INF-20101212_r2011-01-2619-17-28-18.jpg)
(http://i1178.photobucket.com/albums/x380/Brandon_Rehayem/fs2_open_3_6_13r_INF-20101212_r2011-01-2619-14-39-01.jpg)

*Unfortunately, when we tried out the Prometheus frame, the game crashed the instant the beams were fired. Thus shattering my dreams of a prometheus frame 3v1 'juggernaut' style game.

The ships/weapons open many new interesting options, but it might not be exactly balanced for multi. Use this mission to experiment with WoD multiplayer and get a sense of how it might shape into a multiplayer mod.
Title: Re: Wings of Dawn Multiplayer?
Post by: AndrewofDoom on January 26, 2011, 08:17:47 pm
https://subversion.assembla.com/svn/wod-multi/trunk

Okay, so here's the svn link for the WoD multiplayer project. It's a bit of a WIP, and the balance is very questionable still. Comes with 5 Dogfight missions and one TvT mission.

Now, the next thing is to get ourselves huddled together to we can do some live fire testing. So, I'm setting a date to be on this Saturday at 8:00 PM GMT. How many of you bozos can show up? Though, it may be wise to show up to our little known IRC channel known as #WoD (Which is also one Espernet with #hard-light) around 1 or 2 hours prior to the event if possible  just so I have a head count...and I know if someone is here who isn't behind a NAT router. In the meantime, I may try to squeeze some impromptu games sometime inbetween.

Also, I hate you bigchunk. Leaving me out of the loop of your works. <_<

Whatever, I will add your mission to the list after I swap out the stuff for the PvP balanced ones in the loadout...and it's done.
Title: Re: Wings of Dawn Multiplayer?
Post by: bigchunk1 on January 26, 2011, 09:50:27 pm
...Also, I hate you bigchunk. Leaving me out of the loop of your works. <_<

Spontaneity is a daemon very few of us can control.

The helm is yours good sir, I just flicked some hot coals into the boiler.
Title: Re: Wings of Dawn Multiplayer?
Post by: Shade on January 27, 2011, 03:47:07 am
Quote
*Unfortunately, when we tried out the Prometheus frame, the game crashed the instant the beams were fired. Thus shattering my dreams of a prometheus frame 3v1 'juggernaut' style game.

The prometheus frame ought to be able to work, though. TBP has used ships with player beams in multi for a long time, and the BP multi project has shown that beam turrets also work well enough. So whatever's crashing it, it's probably fixable. Guess it comes down to running a debug build and getting some logs to see what exactly is going on.
Title: Re: Wings of Dawn Multiplayer?
Post by: Shade on January 27, 2011, 06:28:52 pm
Bit of video from early in the testing this evening: Youtube (http://www.youtube.com/watch?v=pdGFXc55lcg)
Title: Re: Wings of Dawn Multiplayer?
Post by: bigchunk1 on January 27, 2011, 08:58:06 pm
(http://i1178.photobucket.com/albums/x380/Brandon_Rehayem/fs2_open_3_6_13d_INF-20101212_r2011-01-2717-09-47-41.jpg)
(http://i1178.photobucket.com/albums/x380/Brandon_Rehayem/fs2_open_3_6_13d_INF-20101212_r2011-01-2717-09-57-24.jpg)
(http://i1178.photobucket.com/albums/x380/Brandon_Rehayem/fs2_open_3_6_13d_INF-20101212_r2011-01-2717-10-36-75.jpg)
(http://i1178.photobucket.com/albums/x380/Brandon_Rehayem/fs2_open_3_6_13r_INF-20101212_r2011-01-2717-28-44-75.jpg)
(http://i1178.photobucket.com/albums/x380/Brandon_Rehayem/fs2_open_3_6_13r_INF-20101212_r2011-01-2717-26-57-00.jpg)
(http://i1178.photobucket.com/albums/x380/Brandon_Rehayem/fs2_open_3_6_13r_INF-20101212_r2011-01-2717-26-46-22.jpg)
(http://i1178.photobucket.com/albums/x380/Brandon_Rehayem/fs2_open_3_6_13r_INF-20101212_r2011-01-2717-22-58-78.jpg)
(http://i1178.photobucket.com/albums/x380/Brandon_Rehayem/fs2_open_3_6_13r_INF-20101212_r2011-01-2717-23-01-02.jpg)
Title: Re: Wings of Dawn Multiplayer?
Post by: Spoon on January 28, 2011, 07:36:42 am
Completely unbalanced (but that's no suprise since I never had any multi ambitions with WoD) but quite fun regardless  :p
Title: Re: Wings of Dawn Multiplayer?
Post by: Shade on January 28, 2011, 01:36:27 pm
Balance issues are in part due to there being no limitation on available ships (or, for that matter, loadout) in the current missions. Which is fine for testing purposes, but once this gets to a more final state, missions should be built around sets of ships which more-or-less match up with each other.

For example, in retail FS2 multi there are several sets of dogfight missions, split into light, medium and heavy fighters. Plus a few which allow everything for when people just want some mindless wacky fun rather than a balanced battle. Team vs Team is a bit more tricky since you want to leave the door open for teams to make tactical decisions like keeping two people in light and agile fighters to harrass the enemy close up while two people in heavies gun them down from slightly longer range, but even here some kind of culling of the available fighters would do a lot to reduce balance problems. Even just getting rid of the top-2 super agile and top-2 ultra overpowered ships would go a long way towards making TvTs a more balanced experience, while keeping enough variation to allow for tactical play.
Title: Re: Wings of Dawn Multiplayer?
Post by: AndrewofDoom on January 30, 2011, 11:46:12 am
So, yesterday's scheduled multiplayer match didn't happen, mainly in part because of my failure to make it obvious to everyone here. So, let's try it again:

There will be another scheduled multiplayer match for Wings of Dawn mutliplayer on Thursday, February 3rd at 8 PM GMT and Saturday February 5th at 8 PM GMT.

Please attend either of them or both.  Though, it may be wise to show up to our little known IRC channel known as #WoD (Which is also one Espernet with #hard-light) around 1 or 2 hours prior to the event if possible  just so I have a head count...and I know if someone is here who isn't behind a NAT router. In the meantime, I may try to squeeze some impromptu games sometime inbetween.

 I would also like if someone could FRED more missions (esp. Coop) instead of just leaving me here to do all the FRED work. =(
Title: Re: Wings of Dawn Multiplayer?
Post by: Shade on January 30, 2011, 12:03:53 pm
I'll try to help with the testing, but already FREDding for two projects and I really can't fit in the time for a 3rd. Or a 4th (since I'm also helping with BP multi testing when I can).

However, to save time on coop missions, you could look into taking some of the most difficult single player WoD missions and converting them to 4-8 player coops: For a quick and dirty conversion, just increase enemy AI classes by one level (where possible), increase wing threshold by one for some or all hostile wings with several waves, and up the wave count by a couple for some or all of the hostile wings. Then turn any originally AI-controlled friendly fighters into player fighters (up to a maximum of eight - twelve players requires more drastic measures), and you have a coop. It'll still need some fine tuning to balance properly, but it should be in the ballpark.

Alternatively, do some gauntlet missions. Those are simple enough in concept that you can get the framework for even a BIG one done in a day, and provide for good, mindless coop fun.
Title: Re: Wings of Dawn Multiplayer?
Post by: AndrewofDoom on February 23, 2011, 11:31:32 pm
Okay, I'm done. This is over. This is just a giant generator of stress for me. My (lack of) actions has just lead this project down the wrong path to destruction and as whole makes Wings of Dawn look bad. I, for one, am ashamed at my lack of action and any action I took was counterproductive towards the goal of this project. For those who were willing to help me, thank you, but I feel I'm better as a worker rather than a manager. If someone else wants to take up this project, I'll be more than happy to give you administrator rights to the svn and work under you, but until someone does, I shall officially declare this project dead.
Title: Re: Wings of Dawn Multiplayer?
Post by: General Battuta on February 23, 2011, 11:33:34 pm
 :blah:
Title: Re: Wings of Dawn Multiplayer?
Post by: Quanto on February 26, 2011, 09:35:44 am
What brought on that declaration?
Title: Re: Wings of Dawn Multiplayer?
Post by: Droid803 on February 26, 2011, 11:26:25 am
'cause he couldn't get anyone to test with him