Hard Light Productions Forums

General FreeSpace => Multiplayer => Topic started by: bigchunk1 on February 12, 2011, 03:32:06 am

Title: BP:WIH Multiplayer Test #2
Post by: bigchunk1 on February 12, 2011, 03:32:06 am
The test has concluded. Thanks to everyone who participated.

For all of you who missed the first one and all those who would like to give it another go. The WIH multiplayer project is going to have another test in the near future.

(http://i1178.photobucket.com/albums/x380/Brandon_Rehayem/fs2_open_3_6_13r_INF-20101212_r2011-02-1200-43-54-49.jpg)
(http://i1178.photobucket.com/albums/x380/Brandon_Rehayem/fs2_open_3_6_13r_INF-20101212_r2011-02-1201-29-23-04.jpg)
(http://i1178.photobucket.com/albums/x380/Brandon_Rehayem/fs2_open_3_6_13r_INF-20101212_r2011-02-1201-54-24-21.jpg)
(http://i1178.photobucket.com/albums/x380/Brandon_Rehayem/fs2_open_3_6_13r_INF-20101212_r2011-02-1201-54-55-68.jpg)

The multiplayer pack already has dogfights, TvT missions, and a virtually complete coop mission. We are also experimenting with player controlled capitol ships in both TvT missions and coop missions.

A few new game modes have been implemented, such as Escalation dogfight where players upgrade to a more powerful ship every time they are killed, and Fleet Battle where players can command capitol ships and call in and direct fighter reinforcements to harass the opposing team. (Experimental!)

Last test went really well with 10 or so members participating in a single game. We would like to see that kind of turnout again. Players who can host multiplayer games are extra welcome!!!

Once again, the time and date of this next test will be determined by a consensus between the interested players. If you are interested in participating in Test #2, send me a PM or simply reply to this thread. Just like last time I will update this post with a list of people who would like to participate in the test. Once enough players have joined up, we will pick a time.

Might make it
Planning on coming
Testers:
test concluded


Edit: It is highly likely we will be using build 6832 for testing. It's the most recent multiplayer compatible build.

http://www.hard-light.net/forums/index.php/topic,73203.0.html

Be sure to have 6832r (non-debug) if you don't already.
Title: Re: BP:WIH Multiplayer Test #2
Post by: FSHero on February 25, 2011, 05:51:22 am
Hi dude, I think I joined your multiplayer test of WiH a couple of weeks ago. FSOSara (Kinky) was hosting. She hosted a colossal 12 player game!

I would very much like to test it again; I'm usually free from Friday 18:00 GMT to Sunday 23:00 GMT.

Also, one of the developers wanted feedback on improvements; I'm happy to give some, but I can't remember where he set up the thread!
Title: Re: BP:WIH Multiplayer Test #2
Post by: bigchunk1 on February 26, 2011, 01:09:13 pm
Glad you liked it! Last test was a great help for improving the project as many testers provided detailed feedback. Your input would be much appreciated as well.

You can comment here as a reply

on the WIH multiplayer thread:
http://www.hard-light.net/forums/index.php?topic=73966.0

Or the WIH multiplayer balance thread:
http://www.hard-light.net/forums/index.php?topic=74391.0

At this rate,  multiplayer tests have been once a month, so the next test is looking to be sometime in mid or late march. Check the forums to keep yourself posted!