Hard Light Productions Forums

General FreeSpace => FreeSpace Discussion => Topic started by: predator82 on May 27, 2011, 08:51:32 am

Title: "Realistic/Fair" Difficulty
Post by: predator82 on May 27, 2011, 08:51:32 am
Hi there...

Just installed FS2 again and updated to SCP3.6.12. For the next playthrough I'm trying to beat the shivans on "fair" terms, i.e. my ship takes as much damage, has as much energy etc. as everybody elses (= the AI pilots). Now... which setting would that be?
Title: Re: "Realistic/Fair" Difficulty
Post by: General Battuta on May 27, 2011, 08:53:03 am
Insane. Preferably with Fury AI.
Title: Re: "Realistic/Fair" Difficulty
Post by: X3N0-Life-Form on May 27, 2011, 08:59:59 am
What he said. There should be a topic on Freespace modding with the lastest version of the fury AI

EDIT - http://www.hard-light.net/forums/index.php?topic=76330.0
Title: Re: "Realistic/Fair" Difficulty
Post by: predator82 on May 27, 2011, 09:05:13 am
So ... every difficulty below insane gives your fighter boni? And I thought medium would be fair...
Title: Re: "Realistic/Fair" Difficulty
Post by: Fury on May 27, 2011, 09:09:50 am
Retail AI profile gives you 50% bonus to weapon recharge rate even on Insane difficulty. Everything else is equal on Insane though.
Title: Re: "Realistic/Fair" Difficulty
Post by: General Battuta on May 27, 2011, 09:18:59 am
So ... every difficulty below insane gives your fighter boni? And I thought medium would be fair...

Correct (though even Insane gives you some bonuses, as Fury said).
Title: Re: "Realistic/Fair" Difficulty
Post by: Dragon on May 27, 2011, 09:26:22 am
On the other hand, after seeing how AI attacks capships, I'm starting to doubt if they use up weapons energy at all.
AI is always cheating in a few places, such as not needing to lock missiles or having inhuman accuracy and perfect situational awareness.
Title: Re: "Realistic/Fair" Difficulty
Post by: Darius on May 27, 2011, 09:27:42 am
(http://blueplanet.hard-light.net/insanity2.jpg)
Title: Re: "Realistic/Fair" Difficulty
Post by: Spoon on May 27, 2011, 09:56:27 am
Steel battalion style!
Title: Re: "Realistic/Fair" Difficulty
Post by: Fury on May 27, 2011, 10:07:03 am
I'm starting to doubt if they use up weapons energy at all.
They do use weapons energy and can also deplete it.
Title: Re: "Realistic/Fair" Difficulty
Post by: Dragon on May 27, 2011, 10:13:28 am
They do?
Then why they're capable of pelting a capship with Maxims way longer than I am?
I've never noticed sustained Maxim or Kayser fire draining their power.
Title: Re: "Realistic/Fair" Difficulty
Post by: Snail on May 27, 2011, 10:14:36 am
I've seen it happen.
Title: Re: "Realistic/Fair" Difficulty
Post by: swashmebuckle on May 27, 2011, 11:15:31 am
Would it be realistically possible to have an Ai_profiles setting that forced AI ships to actually acquire aspect lock before launching aspect seekers?  Does the game not bother to calculate that sort of stuff for non-player ships?  It looks like most other things can be made "realistic" in the tables, as Fury's insane BP AI demonstrates.
Title: Re: "Realistic/Fair" Difficulty
Post by: Fury on May 27, 2011, 11:21:56 am
No it's not possible because one would have to create a method of simulating aspect lock indicator for AI controlled ships. That wouldn't be easy. AI however does use +Min Lock Time.
Title: Re: "Realistic/Fair" Difficulty
Post by: Dragon on May 27, 2011, 11:46:20 am
Perhaps an "AI Minimum Lock Time", which would only affect AI (could be calculated using how long, on average, a human player takes to lock a missile).
Title: Re: "Realistic/Fair" Difficulty
Post by: General Battuta on May 27, 2011, 11:47:09 am
Perhaps an "AI Minimum Lock Time", which would only affect AI (could be calculated using how long, on average, a human player takes to lock a missile).

dude

AI however does use +Min Lock Time.
Title: Re: "Realistic/Fair" Difficulty
Post by: Commander Zane on May 27, 2011, 01:03:43 pm
They do?
Then why they're capable of pelting a capship with Maxims way longer than I am?
I've never noticed sustained Maxim or Kayser fire draining their power.
That's how it seems for me as well.
Title: Re: "Realistic/Fair" Difficulty
Post by: AndrewofDoom on May 27, 2011, 06:53:41 pm
Perhaps an "AI Minimum Lock Time", which would only affect AI (could be calculated using how long, on average, a human player takes to lock a missile).

dude

AI however does use +Min Lock Time.

No. I think what's he trying to get at is trying to simulate the effect of an AI struggling to get a lock without it being at the players expense.
Title: Re: "Realistic/Fair" Difficulty
Post by: Dragon on May 27, 2011, 07:50:57 pm
Indeed, the idea is to have the value calculated on the average time it takes the player to aquire a lock, which is longer than minumum.
Perhaps it could also be slightly randomized.
Title: Re: "Realistic/Fair" Difficulty
Post by: Marcov on May 28, 2011, 12:27:43 am
I think Insane AI is as far as a realistic living junior pilot would go.
Title: Re: "Realistic/Fair" Difficulty
Post by: QuantumDelta on May 29, 2011, 05:58:39 pm
Insane AI basically have unlimited primary energy, as far as I know.....
Title: Re: "Realistic/Fair" Difficulty
Post by: Dragon on May 29, 2011, 06:40:13 pm
That's how it always seemed to me, despite player's recharge being lethargic at that level.
Title: Re: "Realistic/Fair" Difficulty
Post by: bigchunk1 on May 29, 2011, 06:41:49 pm
Aww, your fighter gets an advantage over AI fighters by default? And here I was thinking I was just that good...

@QD I'm pretty sure you're right. AI get restricted in the amount of shots they can take over time, their accuracy etc. I don't think they use energy in the same way the player does. I'm looking at the tables and I don't see any such figures. Seemed like they had more endurance with the maxim anyways...
Title: Re: "Realistic/Fair" Difficulty
Post by: Dragon on May 29, 2011, 06:43:12 pm
Could somebody take a look at the code an tell us exactly how it works?
Title: Re: "Realistic/Fair" Difficulty
Post by: Spoon on May 29, 2011, 06:59:41 pm
I'm 99.9% sure I've seen enemy a.i. fighters run out of energy.
Title: Re: "Realistic/Fair" Difficulty
Post by: Snail on May 29, 2011, 07:05:32 pm
I'm certain I have as well. It wasn't on Insane difficulty though.
Title: Re: "Realistic/Fair" Difficulty
Post by: X3N0-Life-Form on May 29, 2011, 07:59:46 pm
I thought they didn't bother giving the AI energy reserves and just reduced their refire rate depending on the difficulty or something like that. Not sure where I got that idea though.
Title: Re: "Realistic/Fair" Difficulty
Post by: NGTM-1R on May 29, 2011, 08:50:43 pm
I'm 99.9% sure I've seen enemy a.i. fighters run out of energy.

I don't think I've seen it happen to enemy or friendly fighters. I typically give friendlies heavy weapons I couldn't get away with using for specifically that reason.
Title: Re: "Realistic/Fair" Difficulty
Post by: Fury on May 30, 2011, 12:13:22 am
Just make a test mission, put in a hostile play-dead fenris and erinyes and give it maxim or kayser. Watch the results. I did exactly that after Dragon posted and it was apparent that the AI fighter ran out of primary energy. It is entirely different matter what mechanics are involved with primary energy on AI fighters.
Title: Re: "Realistic/Fair" Difficulty
Post by: Snail on May 30, 2011, 05:45:03 am
Well I've definitely seen them run out of energy but there might be some situations in which they can't... Or something I dunno.
Title: Re: "Realistic/Fair" Difficulty
Post by: G0atmaster on May 30, 2011, 05:59:11 am
Isn't it entirely plausible to assume that the AI, being a computer and all, can manipulate ship energy distribution far more effectively, moment-by-moment, than a human player?
Title: Re: "Realistic/Fair" Difficulty
Post by: Snail on May 30, 2011, 05:59:46 am
Isn't it entirely plausible to assume that the AI, being a computer and all, can manipulate ship energy distribution far more effectively, moment-by-moment, than a human player?
I'm not sure how much more effective diverting all energy to weapons can be in this case.
Title: Re: "Realistic/Fair" Difficulty
Post by: G0atmaster on May 30, 2011, 02:24:13 pm
Why not? It boosts weapon energy recovery, right?