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Off-Topic Discussion => Gaming Discussion => Topic started by: The E on June 28, 2011, 09:26:19 am

Title: Guild Wars 2
Post by: The E on June 28, 2011, 09:26:19 am
So, anyone planning on getting into this one?
Title: Re: Guild Wars 2
Post by: Grizzly on June 28, 2011, 09:43:02 am
I actually had some random tidbit in me saying that I should probably try it out.

Then again, I will probably not be able to sink a lot of time into it, which apperently is vital for long term MMO enjoyment.
Title: Re: Guild Wars 2
Post by: SpardaSon21 on June 28, 2011, 09:54:27 am
Am I planning on buying a high-quality MMO with no monthly fees and a minimum of grinding?  Yes!
Title: Re: Guild Wars 2
Post by: NGTM-1R on June 28, 2011, 12:27:18 pm
Am I planning on buying a high-quality MMO with no monthly fees and a minimum of grinding?  Yes!

I'm pretty sure you're talking about something else.
Title: Re: Guild Wars 2
Post by: SpardaSon21 on June 28, 2011, 12:28:52 pm
So what, is Guild Wars 2 going to charge monthly fees and have a huge level cap?  I heard they were going to use the same model Guild Wars 1 did.
Title: Re: Guild Wars 2
Post by: NGTM-1R on June 28, 2011, 12:51:49 pm
So what, is Guild Wars 2 going to charge monthly fees and have a huge level cap?  I heard they were going to use the same model Guild Wars 1 did.

You may be the first person I've heard suggest that GW1 wasn't grindy, though.
Title: Re: Guild Wars 2
Post by: SpardaSon21 on June 28, 2011, 02:38:05 pm
Compared to something like WoW it was certainly less of a grind.  The level cap in Guild Wars is only 20, and you can level up somewhat quickly doing story quests instead of randomly going out into the woods and hitting things with swords.
Title: Re: Guild Wars 2
Post by: Mikes on June 28, 2011, 05:39:23 pm
You may be the first person I've heard suggest that GW1 wasn't grindy, though.

Name one other MMO where you can enjoy every single bit of content, including endgame dungeons and competitive PvP, without having to grind for one minute. ;)

Grind in Guildwars has always been purely optional. It's still rather unique in that respect.

If you fail to see the rather huge difference to mainstream MMO's you kinda missed one of the main features of the game.
Title: Re: Guild Wars 2
Post by: Fury on June 08, 2012, 03:38:22 am
I pre-purchased GW2 a while ago and this weekend will be the first beta event I will be participating in.

The interesting thing is that the whole game consists of only two files. A compressed gw2.dat file that contains all game assets, currently sitting at 15.3 GB. And gw2.exe, the launcher that downloads updates and launches the game. There are two additional files created when the launcher is ran, chrome.log and Gw2.tmp. Both are usually empty.

The interesting thing is how GW2 uses single humongous file for assets. Seems to work very well for them. Since this beta is not under NDA, I'll be reporting my impressions on the beta weekend later.
Title: Re: Guild Wars 2
Post by: MatthTheGeek on June 08, 2012, 03:44:22 am
The interesting thing is that the whole game consists of only two files. A compressed gw2.dat file that contains all game assets, currently sitting at 15.3 GB. And gw2.exe, the launcher that downloads updates and launches the game. There are two additional files created when the launcher is ran, chrome.log and Gw2.tmp. Both are usually empty.

The interesting thing is how GW2 uses single humongous file for assets. Seems to work very well for them.
Not a new concept. For example, the Homeworld games do that, for the most part. There's usually a bunch of folders with config files and dlls all around though.
Title: Re: Guild Wars 2
Post by: Fury on June 09, 2012, 12:39:02 pm
My lvl 10 charr engineer posing in the Black Citadel.
(http://i.imgur.com/yEgZU.jpg)

So far GW2 is very good MMO. It is definitely the next generation of MMO's, developers really have taken their time to see what was wrong in previous MMO's and made a lot of gameplay improvements. And best of all, no monthly fee.
Title: Re: Guild Wars 2
Post by: SpardaSon21 on June 09, 2012, 01:36:15 pm
Spoon and I are currently testing out new races and classes, and right now we're both Charr.  He's an Engineer, I'm a Thief, and we're both trying use as much dakka as we can.  The Charr starting area happens to be much better than the Norn one we were in previously, which could be a copy/paste from World of Warcraft.

I'm SpardaSon.9834 by the way if any of you want to friend me.
Title: Re: Guild Wars 2
Post by: pecenipicek on June 09, 2012, 01:46:06 pm
i'm honestly a bit disappointed as they took a good chunk of the **** form aion and transposed it into GW. **** you, i want my inventory and char equip screens on the same damn screen!



the game is very fun so far, but the (at least human) starting area and quests are a huge, messy blur of confusion, screaming like a maniac and running the **** away really really fast.
Title: Re: Guild Wars 2
Post by: Spoon on June 09, 2012, 06:47:59 pm
The real fun in this game is imho the RvRvR
Title: Re: Guild Wars 2
Post by: pecenipicek on June 28, 2012, 12:33:06 pm
In other news, the game launches 28th August 2012. link (http://www.arena.net/blog/announcing-the-guild-wars-2-launch-date)
Title: Re: Guild Wars 2
Post by: azile0 on June 30, 2012, 10:18:52 pm
I've been playing all of the beta weekends and I enjoy the game so far. Just finished the Iron Legion Charr Engineer storyline, but I'm waiting for the Sylvari to available so I can play a Sylv Ranger or Guardian. I do enjoy that they have removed the holy trinity of MMOs, the fully voiced conversations and branching storylines. The Charr Engie even gets some defense missions (which I am a sucker  for) and was overall very fun.
Title: Re: Guild Wars 2
Post by: pecenipicek on July 01, 2012, 07:02:56 am
I've been playing all of the beta weekends and I enjoy the game so far. Just finished the Iron Legion Charr Engineer storyline, but I'm waiting for the Sylvari to available so I can play a Sylv Ranger or Guardian. I do enjoy that they have removed the holy trinity of MMOs, the fully voiced conversations and branching storylines. The Charr Engie even gets some defense missions (which I am a sucker  for) and was overall very fun.
you are aware that when the full game comes, you're losing the beta characters?
Title: Re: Guild Wars 2
Post by: azile0 on July 04, 2012, 01:18:43 pm
Of course. When do you ever get to keep beta characters? I don't mind re-starting, it comes with the territory.
Title: Re: Guild Wars 2
Post by: QuantumDelta on July 04, 2012, 06:24:53 pm
If you think the holy trinity being removed is going to make 'raids' in any way less min-maxy you're so very sorely mistaken.
As for games that did competitive pvp / end game content with minimal grinding; Neocron. Pretty much end of list.
Title: Re: Guild Wars 2
Post by: Spoon on July 04, 2012, 08:27:53 pm
It's not about less min-maxy, its about not having an entire 'raid group' being dependent on a single role being present.
In WoW you can't even start if you don't have the resident tank with all the latest epics and specs in the group. Or the healer not being available for the weekend.

http://youtu.be/3xGDL6QVL-8?hd=1
Title: Re: Guild Wars 2
Post by: QuantumDelta on July 05, 2012, 03:49:22 am
People will still feel this way when they want to make solid progress. There will still be classes, or abilities that are felt to be almost required, even if the bar is lowered, even if you could 'do it without them'.
Title: Re: Guild Wars 2
Post by: Spoon on July 05, 2012, 06:40:17 am
I'm sure there will be a few people like that.
I'm also sure there will be a few people that will like it and people that won't like it.

What of it?
Title: Re: Guild Wars 2
Post by: Fury on July 05, 2012, 08:47:38 am
As long as ArenanaNet does their balancing somewhat right, there will be no classes that are "needed" or are "weak". Within a class there may be abilities and whatever that aren't quite up to the bar certainly, this leads to min-maxing within the classes. But no matter what class you play, you're always welcome to any group. This is unlike in WoW, where you need certain number of tanks, healers and then remaining spots are filled with dps and you're left out because you don't play the right class.

GW2 beta has already shown that GW2 balancing was still far from ready. I suspect it'll take months of balancing after release not to make any of the classes or abilities better than others, or weaker than others. In fact, it's a continuing process in all multiplayer games.

GW2 does not have WoW-like threat mechanics and the whole combat is a lot more dynamic. Unfortunately I did not have a chance to experience this myself during the last beta, which was my first.

I can however say with confidence that GW2 is definitely an evolution of MMORPG into a good direction, ArenaNet has done so many things right that were downright annoying in other MMORPG's like WoW. The question is, are they up to the challenge? That we will know roughly a year after the release. Thankfully GW2 does not have subscriptions, so it's not a huge loss if the game tanks despite all the promise it shows.


QD is still right, there will be plenty of min-maxing but I hope all classes are perfectly viable for anything ArenaNet decides to throw at players. No matter what class you like to play. you can enjoy all content without worrying about holy trinity setup.
Title: Re: Guild Wars 2
Post by: Mikes on July 05, 2012, 12:46:10 pm
People will still feel this way when they want to make solid progress. There will still be classes, or abilities that are felt to be almost required, even if the bar is lowered, even if you could 'do it without them'.

Their stated goal is that classes vary in style... but, depending on their build, can all perform the same functions - just in very different ways.


That is pretty much the opposite of games that follow the "holy trinity model" (i.e. almost all other games), which specifically splits up classes into "tanks, healers and dps".
Don't expect your experiences with those games to be of much value for judging of how GW2 will work. ;) The whole combat system is also hugely different... and relies much more on actual player input...  instead of using character "stats" as a crutch, like those older games.


Your assessment is still true of course... people being stupid, there will still be some people who insist that you "have to have class x y and z" in a group...  call them the GW2 noobs who do not know better yet. ;)
Title: Re: Guild Wars 2
Post by: pecenipicek on July 05, 2012, 02:55:29 pm
i know that i will be minion mastering my way to the top in GW2, same as i did in GW1...
Title: Re: Guild Wars 2
Post by: QuantumDelta on July 05, 2012, 02:59:31 pm
People will still feel this way when they want to make solid progress. There will still be classes, or abilities that are felt to be almost required, even if the bar is lowered, even if you could 'do it without them'.

Their stated goal is that classes vary in style... but, depending on their build, can all perform the same functions - just in very different ways.


That is pretty much the opposite of games that follow the "holy trinity model" (i.e. almost all other games), which specifically splits up classes into "tanks, healers and dps".
Don't expect your experiences with those games to be of much value for judging of how GW2 will work. ;) The whole combat system is also hugely different... and relies much more on actual player input...  instead of using character "stats" as a crutch, like those older games.


You'd actually be surprised to know then, I imagine, that both EQ2 and WoW said multiple times at several stages of the games lifespans almost exactly your first sentence ;x
Title: Re: Guild Wars 2
Post by: Spoon on July 05, 2012, 04:19:31 pm
And what are you trying to say with that exactly?
Title: Re: Guild Wars 2
Post by: QuantumDelta on July 05, 2012, 04:28:09 pm
"Holy trinity" or not, all games make that claim :x
WoW has like ... what? 33 viable talent trees now, each with different potential specs within now?
EQ and similar games go way beyond that.
You will find however that only very few of those specs are 'truly' viable if you want to be 'world competitive'. No matter what a game claims in it's diversity there will always be a most optimum set up.
So, while I applaud GW2 for trying to do something ....well can't even say new, because other games have done it, but making a point of saying it's different. They are more than likely going to end up with the same deal as every other MMO.
Certain stats will be better than others, certain talents will be better than others, certain classes will be better than others.
Those who want to push the game as hard as they can as fast as they can will do a lot of math to work out which those are, and use them exclusively, and anyone who uses anything else will be 'lesser players' or 'casuals' or 'noobs'.

I'm not saying GW2 is going to be bad, I'm not even saying it's going to be exactly the same as every other MMO, I'm just saying, ya know, based on the track record, even for games that have desperately tried not to become this, it will be like this, in some way shape or form.
So, try not to buy into the marketing.
Title: Re: Guild Wars 2
Post by: pecenipicek on July 05, 2012, 04:53:51 pm
have you played GW1 or tried the GW2 beta? if not, then stop "debating" as you obviously have no idea what you are talking about.
Title: Re: Guild Wars 2
Post by: QuantumDelta on July 05, 2012, 04:56:54 pm
Yes.
Yes.
You didn't do much PvP I guess?
Title: Re: Guild Wars 2
Post by: pecenipicek on July 05, 2012, 05:02:51 pm
Yes.
Yes.
You didn't do much PvP I guess?
PvP sucks? In the 5 years i've been playing GW1 i havent had any joy in it. Pretty much anything else was tons more fun.


also, let us not mention the lovely cluster**** that is AB, especially when its AB weekend.


the only good thing about PvP in GW1 was that it was totally and utterly optional, you werent forced into it.
Title: Re: Guild Wars 2
Post by: QuantumDelta on July 05, 2012, 05:32:39 pm
Well, the point is mostly that in GW1 that's more or less the only 'hard' stuff.. where you need to minmax.. I don't really know what GW2 will have planned for 'end game' but from the things they've said it'll be a bit more interesting than GW1, which will probably mean a bit more of a hardcore pve community, which, will probably mean harder content, which will probably mean 'optimum' characters.

I don't necessarily believe a game should be either side of that equation but it is pretty zero sum, either the stuff is easy and it doesn't matter what gear or spec or class you are, or the content is hard, and there will always be a 'best' way to go about it.
If you're casual, then who cares?
Title: Re: Guild Wars 2
Post by: Spoon on July 05, 2012, 05:51:01 pm
This just in: Nobody here cares.
Nobody is planning on making this game into a career I dont think. So trying to argue what the 'hardcore' and 'competitive' players might or might not do, or might or might not like seems like an futility. Since you are probably the only one here who has this endless urge to take every game SUPER SERIOUS.  :p
Title: Re: Guild Wars 2
Post by: pecenipicek on July 05, 2012, 06:02:00 pm
This just in: Nobody here cares.
Nobody is planning on making this game into a career I dont think. So trying to argue what the 'hardcore' and 'competitive' players might or might not do, or might or might not like seems like an futility. Since you are probably the only one here who has this endless urge to take every game SUPER SERIOUS.  :p
This. A thousand times this.
Title: Re: Guild Wars 2
Post by: QuantumDelta on July 05, 2012, 06:27:18 pm
In most games the 'hardcore gamers' are followed, like sheep, by the noobs (read; not casuals).
*shrugs* I doubt I'll go hardcore in for GW2 unless the PvP is /amazing/ this time around :p
Title: Re: Guild Wars 2
Post by: SpardaSon21 on July 05, 2012, 07:31:36 pm
I just had fun shooting **** with Spoon in the last beta as a couple of Charr gunslingers, so I'll care less about min-maxing and more about whatever lets me have the most fun.
Title: Re: Guild Wars 2
Post by: Fury on July 05, 2012, 11:29:46 pm
Exactly. The whole point of playing games is to have fun. Since there's no subscription fees, you feel less burdened by having to play to get your money's worth. Screw hardcore and competitive playing.
Title: Re: Guild Wars 2
Post by: Mikes on July 06, 2012, 12:11:49 am
People will still feel this way when they want to make solid progress. There will still be classes, or abilities that are felt to be almost required, even if the bar is lowered, even if you could 'do it without them'.

Their stated goal is that classes vary in style... but, depending on their build, can all perform the same functions - just in very different ways.


That is pretty much the opposite of games that follow the "holy trinity model" (i.e. almost all other games), which specifically splits up classes into "tanks, healers and dps".
Don't expect your experiences with those games to be of much value for judging of how GW2 will work. ;) The whole combat system is also hugely different... and relies much more on actual player input...  instead of using character "stats" as a crutch, like those older games.


You'd actually be surprised to know then, I imagine, that both EQ2 and WoW said multiple times at several stages of the games lifespans almost exactly your first sentence ;x

Except that this is simple false. EQ and WoW very clearly ask for tanks, healers and dps in groups. They only offer you different ways of becoming healer, tank or DPS.... but you are always more or less forced to specialize.

Guildwars 2 in theory and practice allows every single class to be customized into any role you see fit, makes it effective not to overspecialize but instead perform multiple roles within a single build, and also emphasizes player skill to an extend that really stands out in the usually stat driven MMORPG genre.

If you haven't tried it... you should. Arena Net has been rather radically different from the "mainstream MMO crowd" for over 7 years now - and they are certainly living up to that with GW2 as well.

Compared to what makes this game innovative - the way classes are handled are frankly only a minor contribution though... to me ... the biggest difference... is that this is actually pretty much the first MMORPG that is build from the ground up to *promote* player cooperation in PvE. That... and eliminating mandatory grind, which I kind of consider a requirement for my games these days. ;)
If you know the genre... and think about these two parts long and hard... you will begin to realize just how much of a big deal that is.

Arena Net isn't just shaking the foundations of the genre (i.e. forced grind, player competition for loot/kills, etc.) ... they completely turned them upside down.
In previous MMORPGs I always felt that our group of people managed to have fun together... despite the underlaying gameplay. Finally... we can scratch that last part.
Title: Re: Guild Wars 2
Post by: ShivanSpS on July 11, 2012, 01:54:58 am
It still seems worse than Rift Class and Souls model, that is pretty much excellent compared to the lame wow fixed class/talent model... well Rift is a wow copy, but it fixed most of the bad things on it (but not all).
Also no world pvp on GW2 is very bad too.
Title: Re: Guild Wars 2
Post by: Fury on July 11, 2012, 02:18:01 am
I played Rift for a while and it was still about holy trinity system and not too big a departure from WoW now that it too allows switching between multiple specs, so I don't really see where you're coming from. GW2 has world vs world pvp as well as structure pvp. Some time after release there will be guild vs guild pvp too.
Title: Re: Guild Wars 2
Post by: ShivanSpS on July 11, 2012, 02:49:47 am
Yeah but its still better than wow and his static world, Rift has invasions, mobs can take quest hubs and from there spawn more mob etc, still GW2 improved that by a LOT.

But still i like the fact that in Rift, there are 4 basic classes, and 8 souls for each, and players pick 3 at will, and can have saved diferent sets and exchange the sets on the field off combat, thats pretty much has the same effect that "every class can do anything", except maybe for the warriors healing others, still there is a support soul on the warrior tree too.
In wow, i see a druid, warlod, mage, etc, i know there is at best 3 options of what it can do. In Rift you see a Warrior, Cleric, Mage or Rogue, and well... 3 souls out of 8 options, you have absolutely no idea of what it is, or what it can do. And all class have a healing/support soul. Compared to WoW, its like the entire Paladin/Warrior/Priest/Mage/Warlod/etc class has been reduced to a single soul in Rift.

But Rift is still attached to the common MMO elements, thats why im looking forward to GW2.

Ill explore the class system in the last GW2 beta to do a proper comparison.
Title: Re: Guild Wars 2
Post by: pecenipicek on July 21, 2012, 09:00:39 pm
I am at a loss for words. Female Asura Warrior -.-
(http://i.imgur.com/ZMLeX.jpg)

ITS A MICKY MOUSE!
Title: Re: Guild Wars 2
Post by: Spoon on July 21, 2012, 09:33:41 pm
lolol

Asura's is such a dumb race, I wonder who it needs to appeal to exactly.
Speaking of which, trying a leaf people mesmer this weekend
(http://img41.imageshack.us/img41/666/gw035c.jpg)
I kind of have a complaint about the writing with these guys. In that it feels exactly the same as the writing for the human story line...
These plant people act and feel way too... human. To the point that occasional I forget I'm suppose to be playing something that is not human.
Title: Re: Guild Wars 2
Post by: pecenipicek on July 21, 2012, 09:41:35 pm
me and my mrs are going as norn. no discussion. we're on gunnar's hold atm, for a lack of any idea on which world to be...
Title: Re: Guild Wars 2
Post by: Spoon on July 21, 2012, 09:53:23 pm
The norn starting area was kind of boring WoW-ish last BWE though...
I enjoyed cruising through the Char and Human ones more.
Title: Re: Guild Wars 2
Post by: pecenipicek on July 21, 2012, 09:58:39 pm
ugh. human starter was annoying and a bit too fast for my liking. also, i'm missing the "zoom into first person" thing... as for the charr... they can burn as far as i care.
Title: Re: Guild Wars 2
Post by: Spoon on July 21, 2012, 10:11:56 pm
i'm missing the "zoom into first person" thing...
Confirmed by the devs that this will be included eventually (probably on release)
Title: Re: Guild Wars 2
Post by: pecenipicek on July 22, 2012, 08:34:32 am
i'm missing the "zoom into first person" thing...
Confirmed by the devs that this will be included eventually (probably on release)
woo.
Title: Re: Guild Wars 2
Post by: Mikes on July 22, 2012, 11:03:18 am
These plant people act and feel way too... human. To the point that occasional I forget I'm suppose to be playing something that is not human.

Considering their origin, that actually makes sense. The oldest sylvari is some 20-30 years old when GW2 starts. They are completely new to this world and their culture and ethics are supposed to imitate someone elses. If anything they are even more curious than humans and rather naive towards anything that is new to them (and mostly everything is new to them when they emerge from the tree.)
They also feed back their experiences to their tree and to the yet unwakened still dreaming sylvari, which will have these experiences to draw on when in turn they emerge into the world.

Perfect race for roleplaying an innocent/demented bloodthirsty psychopath :)

Quote
In the Guild Wars Special edition from PC Gamer (October 2007), it was revealed that the tree found in Arbor Bay is effectively the origin of the Sylvari.

Ronan, a Shining Blade agent, brought a strange seed he found in a cave during the war to home, but when he finds its hometown razed, decides to plant it and never again fight.

Ronan stayed on this place from then on, possibly as a caretaker.

Later it is revealed that Ventari abandons his previous home and joins Ronan on this new post, creating a new refuge for Centaurs and humans, while the pale tree grew at the center of it. However, their good intentions ultimately fail and first Ronan, and then Ventari, died.

However, before his death Ventari carves a tablet with his teachings, and passes on in 1165 AE. Hundreds of years later the first Sylvari sprout from the tree.

After they were born, all Sylvari became attracted to the tablet left by Ventari, and it's unclear if the tablet itself or the spirit of Ventari shaped their ethics, but what is clear is that the Ventari Tablet is their most precious relic, and that its influence guides their every move. 
Title: Re: Guild Wars 2
Post by: Spoon on July 22, 2012, 05:07:51 pm
Hmmm interesting indeed.
This doesn't become very apparant when just playing the game as one though.


WvWvW was fun today, lots of large scale battles. Reinforcing castles with siege equipment, attacks and counter attacks.
(http://img809.imageshack.us/img809/4287/gw041c.jpg)
"The enemy is at our doorsteps, fire the arrowcarts.... FIRE ALL OF THEM!"

(http://img208.imageshack.us/img208/5844/gw043a.jpg)
"The enemy is massing, what are these ruffians planning?"

Highlight was when our server managed to secure a good foothold in the french server's realm. Even though we were getting attacked by the french on the right and by the other server on the left. Because the other server realized that they couldnt break our hold on our super fortified tower, they broke off and headed north for french holdings there. So we were free to break through the french lines on our right flank and attack their keep. A large portion of our army attacked the front gate, to no avail. While a commando group of people went up the mountain trail and erected siege weapons to take the wall down there. When we were finally spotted by the french defenders, it was already too late and we bursted through the wall, hit the second gate hard and fast and took the keep for our own.
Title: Re: Guild Wars 2
Post by: pecenipicek on July 23, 2012, 05:13:05 pm
In other news i've managed to collect all the 30 HoM rewards today. woo, ready for gw2 completely and goodbye to gw1 after almost 3 years.
Title: Re: Guild Wars 2
Post by: Fury on August 11, 2012, 12:22:00 pm
There's a nice countdown timer in the official GW2 site for those who have pre-purchased the game. :)
https://www.guildwars2.com/en/

Less than 13d and 16h to go.
Title: Re: Guild Wars 2
Post by: Spoon on August 11, 2012, 01:22:04 pm
Oh my
Title: Re: Guild Wars 2
Post by: SpardaSon21 on August 16, 2012, 06:37:53 pm
Since HLP has splinter groups in ME3 and MechWarrior: Living Legends, we need a guild for this game as well.

Besides me, who will be interested in a HLP guild for GW2?
Title: Re: Guild Wars 2
Post by: Fury on August 17, 2012, 01:09:16 am
Yeah sure. According to the wiki, the only requirement to create a guild is 1 silver coin. Apparently doesn't require signed rosters like WoW does, so as soon as 1s is collected, a guild can be created.

I don't think it matters who creates the guild, but I can offer to do that for us.

Of course, the guild might never be big enough to do some of the content with just guild members. But we can worry about that later.
Title: Re: Guild Wars 2
Post by: SpardaSon21 on August 17, 2012, 10:52:07 am
That's fine, as long as we get the HLP logo on our cloaks.
Title: Re: Guild Wars 2
Post by: Fury on August 18, 2012, 02:19:05 am
Well, I think we forgot something quite obvious. We'll be split between US and EU servers as well, which further diminishes our numbers. GW2 allows players to play on other continent's servers, but considering lag, is it a smart choice?
Title: Re: Guild Wars 2
Post by: MatthTheGeek on August 18, 2012, 02:45:27 am
Does lag matter that much in that kind of game ? It's not a shooter game.
Title: Re: Guild Wars 2
Post by: Fury on August 18, 2012, 03:42:32 am
Actually it does. Avoiding enemy attacks is a core mechanic of combat in GW2. If lag is too high, you'd be dodging attacks too late. There would also be noticeable delay in using abilities/spells/whatever, which would be detrimental to combat.

That said, I have no idea how much of a lag there would be in practice. It might be very much playable despite server being in another continent.


Quote
By default, we display the worlds that are hosted in your regional data center, but you will be able to select a home world from either region at this time. So, for example, if you are a European player who prefers to play on the North American worlds, you’re free to do so.

At launch, players will be able to transfer between worlds freely. However, once server populations have largely settled and stabilized, world transfers will be restricted to once a week and cost a variable amount of gems based on the population of the world being transferred to.
https://www.guildwars2.com/en/news/a-world-of-choice-the-regions-of-guild-wars-2/
Title: Re: Guild Wars 2
Post by: pecenipicek on August 18, 2012, 03:54:10 am
well, i've spent most of my GW1 playing time on american servers sooo....

the lag sometimes got bad, above 500ms, and that made the game a bit jumpy, but otherwise...
Title: Re: Guild Wars 2
Post by: Mikes on August 18, 2012, 04:23:29 am
From the soundtrack: Fear not this Night by Jeremy Soule (ft. Asja): http://www.youtube.com/watch?v=qOMQxVtbkik

Amazing :)
Title: Re: Guild Wars 2
Post by: Mikes on August 18, 2012, 06:42:21 am
Does lag matter that much in that kind of game ? It's not a shooter game.

Depends on what and how you play... in GW1, playing a dedicated interrupter using arrows or spells in an attempt to interrupt enemy spells and actions that have, depending on the action, 0.5, 1 or 2 second cast times.... yes it can matter a whole lot if you try to react on a skill to skill / spell by spell basis. ;)

On the other hand top of the line PvP gameplay often was about anticipating an opponents action more than reacting to it. ("oh he stopped running, guess he ll cast a spell next" or "oh look his teammate is going down fast, if he doesn t cast his big heal right now it's over." or "he always uses that skill right after he uses this skill... let's see if he does it again". et cetera)

Also keep in mind that you can dodge projectiles in real time simply by moving out of the way in GW1 and GW2 as well. In most MMOs that is not possible.

So the answer is kinda yes and no. ;)
Title: Re: Guild Wars 2
Post by: SpardaSon21 on August 18, 2012, 12:55:00 pm
Spoon played on an American server with me during the beta and he didn't have any lag issues.
Title: Re: Guild Wars 2
Post by: Spoon on August 18, 2012, 05:04:51 pm
Spoon played on an American server with me during the beta and he didn't have any lag issues.
It was kinda hard to tell, since the whole server it self was kinda crapping out at times. It was playable though, not as responsive as an EU server for me, but pretty playable.
Title: Re: Guild Wars 2
Post by: Fury on August 19, 2012, 12:59:58 am
I guess there's nothing to lose by trying an US server, since we can move for free if it is not good enough. Next we need to pick a server for us. Next link contains list of servers:
https://www.guildwars2.com/en/news/introducing-the-worlds-of-guild-wars-2/

I vote Gate of Madness. ;)
Title: Re: Guild Wars 2
Post by: pecenipicek on August 19, 2012, 04:04:33 am
I guess there's nothing to lose by trying an US server, since we can move for free if it is not good enough. Next we need to pick a server for us. Next link contains list of servers:
https://www.guildwars2.com/en/news/introducing-the-worlds-of-guild-wars-2/

I vote Gate of Madness. ;)
i vote we actually wait and see which servers will have space on the 25th, and act accordingly.

also, as a side note, you can count in 2 more players for the HLP guild, namely my mrs. and me.
Title: Re: Guild Wars 2
Post by: Fury on August 19, 2012, 04:49:43 am
Beta and stress test characters are wiped prior to going live. So all servers should be pretty much empty on the 25th.

On 25th I want to play, not wait up to a day to organize server selection here.
Title: Re: Guild Wars 2
Post by: pecenipicek on August 19, 2012, 04:55:55 am
i know, just saying. whatever the general consensus will be, i'm up for it.
Title: Re: Guild Wars 2
Post by: Fury on August 24, 2012, 08:49:42 am
I've created an irc-channel for us in espernet. #hlp-gw2
Title: Re: Guild Wars 2
Post by: MatthTheGeek on August 24, 2012, 09:28:28 am
Alright, I'm buying it this evening. As far as Fury and I could tell, I should be able to be on murican servers as home server, AND play with my sister in French servers as a guest player (guests can quest and stuff but can't WvWvW), with the same characters. Which is as awesome as it gets.
Title: Re: Guild Wars 2
Post by: pecenipicek on August 24, 2012, 09:37:07 am
gloriousness.

For the record, and for anyone who gives a rats arse, one of my char names will be Vrga Of Doom, so you can friend me via that one.


now, i truly hope we'll all be able to hop on to Gate Of Madness.


As a side note, anyone have any ideas for the guild name?
Title: Re: Guild Wars 2
Post by: Fury on August 24, 2012, 09:49:16 am
As a side note, anyone have any ideas for the guild name?
Hard Light Productions, duh?
Title: Re: Guild Wars 2
Post by: pecenipicek on August 24, 2012, 10:03:05 am
As a side note, anyone have any ideas for the guild name?
Hard Light Productions, duh?
well, there's the ever popular Harrdy Light Boys i've heard tossed around somewhere? :p
Title: Re: Guild Wars 2
Post by: MatthTheGeek on August 24, 2012, 10:09:32 am
Harrdy Light Boys
Wut.
Title: Re: Guild Wars 2
Post by: pecenipicek on August 24, 2012, 10:10:01 am
Harrdy Light Boys
Wut.
methinks it was before my time somewhere somewhen.
Title: Re: Guild Wars 2
Post by: QuantumDelta on August 24, 2012, 12:04:40 pm
Hard Light (Clan) is probably fine :P
Title: Re: Guild Wars 2
Post by: Mikes on August 24, 2012, 03:38:08 pm
I guess there's nothing to lose by trying an US server, since we can move for free if it is not good enough. Next we need to pick a server for us. Next link contains list of servers:
https://www.guildwars2.com/en/news/introducing-the-worlds-of-guild-wars-2/

I vote Gate of Madness. ;)

Keep in mind that you can also always "guest visit" any server with a character for PvE and structured PvP, so even if people end up on different servers they can easily hook up to do stuff together (and everything that is accomplished carries over as if you were playing on your regular server).

The only restriction is that, while guesting, you can not participate in server vs. server based PvP, i.e. what they call "World vs World vs World or WvWvW in short"  - but anything else is fair game.

GW2's server structure is much more flexible in that regard than your run of the mill MMO. (where the only option to switch servers - if it exists at all - is usually a permanent transfer for a fee.)
Title: Re: Guild Wars 2
Post by: Fury on August 24, 2012, 10:16:25 pm
Very true, but according to the GW2 wiki and news posts, that particular feature is not available at launch. The guesting system as they call it, is coming sometime later.
Title: Re: Guild Wars 2
Post by: Fury on August 25, 2012, 12:03:27 am
Alright, a guild has been created on Gate of Madness. It's been named Hard Light. I left Productions out because it looked kinda silly with it there.

Post your character names here or in the irc channel so I can invite you folks.
Title: Re: Guild Wars 2
Post by: SpardaSon21 on August 25, 2012, 01:01:11 am
Created an Elementalist named Alistair The Mage.  Add me please.

EDIT: And we're now moving to Anvil Rock because Gate of Madness is already filled.
Title: Re: Guild Wars 2
Post by: Fury on August 25, 2012, 01:25:20 am
We have moved to Anvil Rock because Gate of Madness became soon full.
Title: Re: Guild Wars 2
Post by: pecenipicek on August 25, 2012, 04:30:00 am
how many folks do we have on american server compared to european?
Title: Re: Guild Wars 2
Post by: SpardaSon21 on August 25, 2012, 05:42:58 pm
Considering the only ones that appear in #hlp-gw2 are Spoon, MatthTheGeek, Fury, and I, that's one American and three Europeans.  Of course, at this point the U.S. servers are crammed to the gills so the only option left to us is a European one.
Title: Re: Guild Wars 2
Post by: Fury on August 25, 2012, 11:30:13 pm
Devs increased US server population caps. But they're still all currently in high population. European servers still have servers left in low and medium capacities.

Should I assume that you guys are planning to move over to an european server?
Title: Re: Guild Wars 2
Post by: QuantumDelta on August 25, 2012, 11:59:26 pm
Quite a lot of my RL buddies are playing on desolation afaik..
Not that at this point it's starting to feel like I'm going to know people on every freaking server or anything ¬.¬
Title: Re: Guild Wars 2
Post by: pecenipicek on August 26, 2012, 04:40:26 am
Considering the only ones that appear in #hlp-gw2 are Spoon, MatthTheGeek, Fury, and I, that's one American and three Europeans.  Of course, at this point the U.S. servers are crammed to the gills so the only option left to us is a European one.
make that 5, me and my gf will be on as well.
Title: Re: Guild Wars 2
Post by: SpardaSon21 on August 26, 2012, 12:00:31 pm
Since the U.S. servers are in such bad shape and the EU ones still have room, let's head over to Ring of Fire and bug Spoon.
Title: Re: Guild Wars 2
Post by: Spoon on August 26, 2012, 04:04:06 pm
I have this bug with guilds, no matter how many times I hit the join button, it simply won't let me in :/
Title: Re: Guild Wars 2
Post by: MatthTheGeek on August 26, 2012, 04:12:16 pm
And here we thought you were hating us :(

EDIT: I've kicked you and resent the invite, just in case. You never know, it might work !
Title: Re: Guild Wars 2
Post by: WouterSmitssm on August 26, 2012, 04:26:36 pm
i trying to play tormorow
i hope that the game is bug free
but i hope that there's more cheracthers to play
first quest was very easy
does someone knows whats an easyiest class is
Title: Re: Guild Wars 2
Post by: SpardaSon21 on August 26, 2012, 05:36:34 pm
Now that server populations are improving, can we just pick one and stay there?  I'm currently on Anvil Rock.  Where is everyone else?
Title: Re: Guild Wars 2
Post by: pecenipicek on August 26, 2012, 07:41:41 pm
Mayra and me moved over to Gunnar's Hold and we plan on staying there. it wasnt too bad on the anvil rock for us, but it did get noticeably laggy at important moments, often resulting in death.
Title: Re: Guild Wars 2
Post by: SpardaSon21 on August 27, 2012, 04:12:04 pm
Okay, everyone including me is now on Ring of Fire, and qazwsx has given us permission to use his Mumble server for voice chat.

The Mumble server is on 184.22.118.104:64738.

Qazwsx, if you're reading this, can we get a channel for GW2 please?
Title: Re: Guild Wars 2
Post by: pecenipicek on August 31, 2012, 03:51:09 am
In other GW2 news, digital sales from buy.guildwars2.com have been postponed.
Quote from: http://www.facebook.com/GuildWars2/posts/10151098751069209
Ensuring the best possible play experience for our fans is our highest priority. We’ve said before that we would be willing to temporarily disable first-party digital sales if we felt our high player concurrency may compromise player experiences. We have now reached that point.

Effective immediately we have disabled sales via buy.guildwars2.com. To be clear, box and digital sales are still available via our retail partners. We are tracking our concurrency closely while expanding our infrastructure. We’ll re-enable first-party digital sales as soon as we feel that we can do so safely. ~RB2

On one hand, anyone who was thinking of buying through them directly is out of luck at the moment, on the other hand, this is bloody awesome considering the shenanigans we've been putting up with since the 25th...

and in related news: general GW2 status (http://www.reddit.com/r/Guildwars2/comments/z3qqm/guild_wars_2_status_thursday_august_30/), Karma Weapons exploit (http://www.reddit.com/r/Guildwars2/comments/z44ml/karma_weapons_exploit/)

My overall respect for Anet has risen over the past few days, despite some frustration over not being able to play the game all that well, what with the trading post not working and the mail system being stuffed into the ****ter as well for the time being, due to account farmers...
Title: Re: Guild Wars 2
Post by: Mikes on November 17, 2012, 09:06:17 pm
Just as a headsup, if anyone is still thinking of getting this.

It appears they are just pulling one of the biggest bait and switches in game design history, See: http://www.guildwars2guru.com/topic/74916-ascended-items/ for an overview.

Synopsis: 3 months after release we are seeing a new gear tier with better stats and lots of grind attached - which simply does not compute given their advertised design philosophy and "MMO Manifesto". GW2 community is not amused.

Just sad how a company with a 7+ year track record of sticking to its guns - no matter what - goes ahead and pi**es it all away 3 months after releasing the long awaited sequel.

Personally... I'll keep an eye on it to see how the whole mess turns out, but looks like I've been had - big time lol.



Anyone else may proceed to enjoy what appears to be shaping up to be one of the biggest flamefests in gaming history. - Make sure to bring popcorn.

The thread on their official forums is up to 10.000 posts and 200 pages now.
Title: Re: Guild Wars 2
Post by: pecenipicek on November 18, 2012, 05:22:31 am
have you seen the cluster**** that yesterdays "event" was? i honestly wanted to strangle somebody.
Title: Re: Guild Wars 2
Post by: Spoon on November 19, 2012, 05:42:41 am
have you seen the cluster**** that yesterdays "event" was? i honestly wanted to strangle somebody.
I missed the event on sunday because I was there when the event on friday happened. Which was one big lagfest followed by a quest with npc's that bugged out. When they 'fixed' said npc's next day with a patch, it was only for a few hours before they bugged up again.
Couldn't even complete the event quest. So I gave up on the event as a whole.
Title: Re: Guild Wars 2
Post by: pecenipicek on November 19, 2012, 11:17:49 am
have you seen the cluster**** that yesterdays "event" was? i honestly wanted to strangle somebody.
I missed the event on sunday because I was there when the event on friday happened. Which was one big lagfest followed by a quest with npc's that bugged out. When they 'fixed' said npc's next day with a patch, it was only for a few hours before they bugged up again.
Couldn't even complete the event quest. So I gave up on the event as a whole.
oh i've had a couple of heart attacks during yesterdays event. like "disconnect in the middle of whacking ancinet karka, recconect into a overflow where it was killed already..."
Title: Re: Guild Wars 2
Post by: BloodEagle on November 19, 2012, 02:10:42 pm
I gave up on the game on the 28th of October, when they introduced a patch that limited me (and a few thousand others) to 5fps (I normally can get between 45-60fps, depending on the number of enemies on the screen), and then failed to say ANYTHING about it in the technical support threads.

They clearly don't give a damn about their userbase.
Title: Re: Guild Wars 2
Post by: Mikes on November 19, 2012, 02:53:25 pm
I gave up on the game on the 28th of October, when they introduced a patch that limited me (and a few thousand others) to 5fps (I normally can get between 45-60fps, depending on the number of enemies on the screen), and then failed to say ANYTHING about it in the technical support threads.

They clearly don't give a damn about their userbase.

Now I m curious what kind of rig you are running.

Newest drivers and all as well I suppose?
Title: Re: Guild Wars 2
Post by: BloodEagle on November 20, 2012, 01:10:38 am
Now I m curious what kind of rig you are running.

Newest drivers and all as well I suppose?

Windows 7 Professional 64-bit
AMD Phenom II X4 965 (3.4ghz quad core)
ASUS GeForce GTX 560ti DCII (w/ 1GB GDDR5)
Kingston 4GB PC310600 DDR3 1333mhz (I regret not getting another 4GB)

And I stop updating GPU drivers when I find a stable version, lest I fall into the pit of despair that is YouTube videos locking up my system.
Title: Re: Guild Wars 2
Post by: pecenipicek on November 20, 2012, 04:37:10 am
Now I m curious what kind of rig you are running.

Newest drivers and all as well I suppose?

Windows 7 Professional 64-bit
AMD Phenom II X4 965 (3.4ghz quad core)
ASUS GeForce GTX 560ti DCII (w/ 1GB GDDR5)
Kingston 4GB PC310600 DDR3 1333mhz (I regret not getting another 4GB)

And I stop updating GPU drivers when I find a stable version, lest I fall into the pit of despair that is YouTube videos locking up my system.
i'm gonna tell you to try downgrading your drivers then, i'm running the game on a i7 860, 4 gigs of ddr3 1333 ram, nvidia gtx260, win 7 ultimate x64, and whilst i do get the occasional slowdown its usually when there's metric ****tons of **** going on at the screen at once. most of the time my fps is around 46-55. and i dont keep all the stuff at "high", except for textures.

i did have iffyness in the beta with certain nvidia drivers and that was slow as ****, but the game itself warned you. have you tried contacting their support team through the proper channels here (http://support.guildwars2.com)
Title: Re: Guild Wars 2
Post by: Mikes on November 20, 2012, 09:52:58 am
Now I m curious what kind of rig you are running.

Newest drivers and all as well I suppose?

Windows 7 Professional 64-bit
AMD Phenom II X4 965 (3.4ghz quad core)
ASUS GeForce GTX 560ti DCII (w/ 1GB GDDR5)
Kingston 4GB PC310600 DDR3 1333mhz (I regret not getting another 4GB)

And I stop updating GPU drivers when I find a stable version, lest I fall into the pit of despair that is YouTube videos locking up my system.

Might be the CPU. I have roughly 60+ frames with an 1st gen I7 and a 7970 Vapor-X right now.
The same graphic card with a Q9650 in my backup comp struggles to produce 20-30 frames.
Title: Re: Guild Wars 2
Post by: BloodEagle on November 20, 2012, 02:24:12 pm
Did you guys completely miss what I said?

Hmmm.  I'll insert some clarification into my quote.

I gave up on the game on the 28th of October, when they introduced a patch that limited me (and a few thousand others) to 5fps [on the lowest settings] (I normally can get between 45-60fps [on the highest settings, with it capped at 60fps]], depending on the number of enemies on the screen), and then failed to say ANYTHING about it in the technical support threads.

They clearly don't give a damn about their userbase.

My rig ran the game just fine, even in WvWvW, despite the sloppiness of their rendering pipeline.

This has absolutely nothing to do with my end.  And it is very likely that the issue has already been solved in one of their Rockvember patches,  I just don't care anymore.  Their complete failure to address a game-crippling issue for days after its introduction, along with the rest of their patch shenanigans, has completely turned me off from the game.

I'm mainly watching it at this point to see its death throes.
Title: Re: Guild Wars 2
Post by: pecenipicek on November 20, 2012, 02:38:58 pm
Did you guys completely miss what I said?

Hmmm.  I'll insert some clarification into my quote.

I gave up on the game on the 28th of October, when they introduced a patch that limited me (and a few thousand others) to 5fps [on the lowest settings] (I normally can get between 45-60fps [on the highest settings, with it capped at 60fps]], depending on the number of enemies on the screen), and then failed to say ANYTHING about it in the technical support threads.

They clearly don't give a damn about their userbase.

My rig ran the game just fine, even in WvWvW, despite the sloppiness of their rendering pipeline.

This has absolutely nothing to do with my end.  And it is very likely that the issue has already been solved in one of their Rockvember patches,  I just don't care anymore.  Their complete failure to address a game-crippling issue for days after its introduction, along with the rest of their patch shenanigans, has completely turned me off from the game.

I'm mainly watching it at this point to see its death throes.
riding on your high-horse, gotcha.
Title: Re: Guild Wars 2
Post by: Mikes on November 20, 2012, 04:24:11 pm
Did you guys completely miss what I said?

Hmmm.  I'll insert some clarification into my quote.

I gave up on the game on the 28th of October, when they introduced a patch that limited me (and a few thousand others) to 5fps [on the lowest settings] (I normally can get between 45-60fps [on the highest settings, with it capped at 60fps]], depending on the number of enemies on the screen), and then failed to say ANYTHING about it in the technical support threads.

They clearly don't give a damn about their userbase.

My rig ran the game just fine, even in WvWvW, despite the sloppiness of their rendering pipeline.

This has absolutely nothing to do with my end.  And it is very likely that the issue has already been solved in one of their Rockvember patches,  I just don't care anymore.  Their complete failure to address a game-crippling issue for days after its introduction, along with the rest of their patch shenanigans, has completely turned me off from the game.

I'm mainly watching it at this point to see its death throes.

If the game will be in its death throes, then because of above mentioned ascended gear debacle, not because it doesn't run on your computer (anymore). Sorry bro, was just trying to help ;)
Title: Re: Guild Wars 2
Post by: TrashMan on November 21, 2012, 08:38:06 am
Quote from: BloodEagle
This has absolutely nothing to do with my end.  And it is very likely that the issue has already been solved in one of their Rockvember patches,  I just don't care anymore.  Their complete failure to address a game-crippling issue for days after its introduction, along with the rest of their patch shenanigans, has completely turned me off from the game.

I'm mainly watching it at this point to see its death throes.

Wow. The horror of horrors. A bug that wasn't resovled in 5 seconds.
Poor you had to wait a few days to play.
The world trully ended.

People are such drama queens over bugs these days.
Title: Re: Guild Wars 2
Post by: BloodEagle on November 21, 2012, 01:23:26 pm
I'm rather surprised at all of the backlash I'm getting over my opinion that talking to your user base is a good thing™ and ignoring them is a bad thing™.

I'm more surprised (though I suppose I shouldn't be) at the fact that most of the responses clearly failed to read the entirety of my short little post.  My decision and opinion has nothing to do with the bug or the game.

You'd think I'd insulted someone's mother, or something.
Title: Re: Guild Wars 2
Post by: redsniper on November 21, 2012, 06:31:23 pm
You'd think I'd insulted someone's mother, or something.

Worse than that, you made a post on HLP!

/me runs.
Title: Re: Guild Wars 2
Post by: Mort on November 22, 2012, 03:26:22 am
I wanted to buy this but it's sold out everywhere. Urgh