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Off-Topic Discussion => Gaming Discussion => Topic started by: TrashMan on November 23, 2011, 01:09:46 am

Title: SW: TOR
Post by: TrashMan on November 23, 2011, 01:09:46 am
Anyone here got into Beta?

I did two days ago, but the servers are so clogged I can't even login. The game is a 20GB download (the one I cannot even start because I can't login! :mad: ).
By the time I download and start the game, the beta will be over....
Title: Re: SW: TOR
Post by: Scotty on November 23, 2011, 02:20:01 am
I'm in the beta for this weekend.  Client is downloading right now.  Be sure you've properly activated your account, or you won't be able to start the download.
Title: Re: SW: TOR
Post by: TwentyPercentCooler on November 23, 2011, 02:37:00 am
I was in the test two weekends ago as well as this one. I've had zero problems logging in and/or downloading the client. I was pretty pleasantly surprised by the game the other weekend. The only thing I can say about the launcher is it can be a bit finicky. And yeah, they're making you add security questions to your account, so if you haven't done that, the launcher will reject you.
Title: Re: SW: TOR
Post by: TrashMan on November 23, 2011, 02:42:11 am
I'm just worried that by the time I validate everything and download teh game, the beta will be over :P

I tried multiple times yesterday to change my password and go trough the entire validation process. The site either had so much traffic I timed out, or it was undergoing mantainance....
Title: Re: SW: TOR
Post by: Veers on November 23, 2011, 06:10:38 am
I just received an email saying I can participate, but I wont. the 20GB download is well above my 8GB monthly limit (which sux), and I doubt I'd make a 'good' tester.

Between RL (ie, Work and Sleep). I have BF3, Oblivion and AC:Revelations to play.

Just a tad busy atm :) Have fun!
Title: Re: SW: TOR
Post by: Mikes on November 23, 2011, 01:15:24 pm
Sadly... TOR can pretty much be summed up by "Is a standard Bioware story enough to make you put up with what is essentially a mediocre WoW clone gameplaywise.

Having nothing but contempt for the traditional MMO formula and its failings I'll stay in a Galaxy far far away from that one. ;)
Title: Re: SW: TOR
Post by: Patriot on November 23, 2011, 01:35:30 pm
I got into beta as well, hurray :3
Title: Re: SW: TOR
Post by: TwentyPercentCooler on November 24, 2011, 12:07:06 am
Sadly... TOR can pretty much be summed up by "Is a standard Bioware story enough to make you put up with what is essentially a mediocre WoW clone gameplaywise.

Having nothing but contempt for the traditional MMO formula and its failings I'll stay in a Galaxy far far away from that one. ;)

Yeah, it's really nothing we haven't seen before mechanics-wise. To me, though, there's something oddly compelling about it. I love the voice acting and I actually really like the quests. BioWare put a lot of effort into trying to make them at least mildly interesting and I find myself not skipping the voiceovers, so I actually hear and understand what I'm doing. Not to say that other MMOs don't provide background on the quests - it's just usually in the form of text. I love reading, but if I'm gonna read something, I might as well just pick up a good book.

I might not play it long-term, depending on how good the endgame content is, but I'm at least going to play through all of the class quests. Really, when you look at how much time it takes to complete them, I'd probably be getting a great amount of gameplay time for the money (instead of paying $60 for a 4-hour campaign, narf). I'm not antisocial or anything, but I like the option to faff about by myself if I want to.
Title: Re: SW: TOR
Post by: TrashMan on November 26, 2011, 01:20:18 pm
Heh...Been playing it for 2 hours now.

Not sold.
Story is better than most (if not all) other MMO's, the quests are better,  the presentations is great, the voice acting is great.
BUT
the basic gameplay is WoW clone. You still wait for a guy to re-span after being killed by another player running around. In the part of the story/setting where is jsut doesn't mesh well.
You still go around grinding and doing fetch quests. You still gather pointelss loot. You still have no impact on your characters attributes (only skills)
MEh.
Title: Re: SW: TOR
Post by: TwentyPercentCooler on November 28, 2011, 12:45:10 am
Heh...Been playing it for 2 hours now.

Not sold.
Story is better than most (if not all) other MMO's, the quests are better,  the presentations is great, the voice acting is great.
BUT
the basic gameplay is WoW clone. You still wait for a guy to re-span after being killed by another player running around. In the part of the story/setting where is jsut doesn't mesh well.
You still go around grinding and doing fetch quests. You still gather pointelss loot. You still have no impact on your characters attributes (only skills)
MEh.

My biggest gripe was that some of the alignment choices were completely bananas, especially as a Jedi. Light side Jedi Knight dialogue is just crammed with so much naive, gushing sincerity. It actually helped me understand why I never actually liked the Star Wars movies. The Jedi aren't awesome heroes, they're a bunch of yakking fools.

I found the Trooper storyline to be the best, tbh. The alignment options are pretty excellent; sometimes the best choice (practically) isn't the right choice (morally).
Title: Re: SW: TOR
Post by: TrashMan on November 28, 2011, 01:20:21 am
I'm playing trooper too. Unfortunately, the typical mechanics (starting with a broek wooden swrod and grinding your way up to the Ultimate Swords of Awesomeness) don't work well here.

"OH, Welcome seargent! As a new member of the Elite Specs Ops Havoc squad we will now send you into battle armed with this t-shirt and this old musket we nicked fro msome museum. Destroy al lresistance in the enemy vilalge. Good luck!"

The story is the only thing that keeps me playing so far.
It certanly isn't the game mechanics. I hate em.
Title: Re: SW: TOR
Post by: TwentyPercentCooler on November 28, 2011, 10:00:27 am
I'm playing trooper too. Unfortunately, the typical mechanics (starting with a broek wooden swrod and grinding your way up to the Ultimate Swords of Awesomeness) don't work well here.

"OH, Welcome seargent! As a new member of the Elite Specs Ops Havoc squad we will now send you into battle armed with this t-shirt and this old musket we nicked fro msome museum. Destroy al lresistance in the enemy vilalge. Good luck!"

The story is the only thing that keeps me playing so far.
It certanly isn't the game mechanics. I hate em.

Actually, I thought it was a bit of fridge brilliance with the way things turned out. Don't read unless you're done with Ord Mantell.

Spoiler:
Your CO of Havok squad was actually probably hoping you'd get KIA, since he couldn't be sure what kinda reaction you'd have to the defection. His exasperation when you confront him is basically a "Good god why aren't you dead yet?" Sending you to do incredibly dangerous stuff solo with almost no tactical support isn't usually something that happens in the military unless someone's trying to make you dead.
Title: Re: SW: TOR
Post by: Gortef on November 28, 2011, 10:47:12 am
Storywise the game is indeed nice, playing solo feels like playing another solid BioWare RPG game. Which is nice.

I just would have preferred Tabula Rasa styled combat, meaning a 3rd Person shooter. Also TR had one of the best monster spawning system, they came from somewhere -bushes, trees, dropships etc.- instead of just appearing from nothingness.

But anyway, I don't feel like I wasted my money when Pre Ordering. It's still a rather nice MMO.
Title: Re: SW: TOR
Post by: QuantumDelta on November 28, 2011, 07:34:04 pm
Game mechanics still need a hell of a lot more polish, game needs smoothing out at the edges and graphics that could have been brought out on a machine AFTER the N64 would be nice.
Not that I'd be that bothered about the graphics if the gameplay was as smooth and polished as WoWs (There I said it, is it too much to expect after the game's been out years?).
Title: Re: SW: TOR
Post by: TrashMan on November 29, 2011, 01:50:59 am
I'm playing trooper too. Unfortunately, the typical mechanics (starting with a broek wooden swrod and grinding your way up to the Ultimate Swords of Awesomeness) don't work well here.

"OH, Welcome seargent! As a new member of the Elite Specs Ops Havoc squad we will now send you into battle armed with this t-shirt and this old musket we nicked fro msome museum. Destroy al lresistance in the enemy vilalge. Good luck!"

The story is the only thing that keeps me playing so far.
It certanly isn't the game mechanics. I hate em.

Actually, I thought it was a bit of fridge brilliance with the way things turned out. Don't read unless you're done with Ord Mantell.

Spoiler:
Your CO of Havok squad was actually probably hoping you'd get KIA, since he couldn't be sure what kinda reaction you'd have to the defection. His exasperation when you confront him is basically a "Good god why aren't you dead yet?" Sending you to do incredibly dangerous stuff solo with almost no tactical support isn't usually something that happens in the military unless someone's trying to make you dead.

That's not fridge brilliance. For one - it stands out like a sore thumb, it isn't done, and it's very suspicious.
For another, at the end of the prologue you see he didn't expect you to come following - hence no reason to kill you. He clearly didn't want to kill you.
Title: Re: SW: TOR
Post by: -Sara- on December 07, 2011, 07:33:38 am
Tried beta, played a lot like WoW, did like the storytelling a lot.

It's main strenght is probably the narrative factor and voice casting and it seems to me that wrapping 'KOTOR 3' into a MMO shell is a genius solution: for drawing in enough income through subscriptions to keep pumping new storyline content into the game by adding chapters/acts. Unfortunately unless the gameplay becomes more unique, milking the story-cow will work for 3-4 years and people grow tired when new chapters/acts are derivations of excisting storylines.

I half expect Lucasarts uses SWTOR as an intermission, while silently creating some absolutely and insanely HUGE Star Wars old-trilogy immersive world when the 3D movies and the live-action series are broadcasted in a few years. A bit of second-life, but minus the furries and pr0n, where you can be and become anything you wish. George Lucas always had a bit of megalomania when it comes to productions (and hey, we got to admit it, the Star Wars franchise stands immensely strong with it's constant refreshing while Star Trek has largely come and gone: they kept beating a dead horse and a reboot is usually desperation when a franchise is too dead to renew). I'd totally expect some anything-is-possible Star Wars world in the time of the old trilogy. He wanted Star Wars Galaxies to become that and technology was too limited to deliver the promise (SWG was delayed many times, trying in vain to add more immersive elements).

It'd be a win-win situation. Bioware hopes to earn a lot of money through SWTOR (they probably went way over budget) and Lucas(arts) makes sure Star Wars stays in the spotlights, now with his Clone Wars series AND now SWTOR. You'll see. ;)
Title: Re: SW: TOR
Post by: TwentyPercentCooler on December 07, 2011, 02:49:03 pm
I agree that the gameplay needs a little work but the problem with that is that everyone compares it to an MMO that's now over 7 years old and has had an immense amount of time to be polished. WoW was just as much of a mess mechanics-wise as TOR is when it was released, maybe even more so. It's really one of the main reasons so many recent MMOs have failed. Everyone expects brand new games to have 5+ years of polish and it's just not possible.

What I'm encouraged by about TOR is that level of communication between the devs and players. They're not "everyman" devs but they do seem willing to listen to reasonable suggestions and I have no doubt that with the level of investment they have into this game, they want to see it succeed (not because they love us, of course, but because improving the game will make people stick around and keep paying). I'm willing to give them a chance to do that. Really, TOR is about as polished a release as I've seen in a while. I've been in the betas for several MMOs and played a great many of them after release.
Title: Re: SW: TOR
Post by: TrashMan on December 07, 2011, 03:02:12 pm
Wow is a "mess" machanics-wise now too.

All MMO's follow the same stale underlying formula... I yearn for the day it gets broken.
Title: Re: SW: TOR
Post by: QuantumDelta on December 07, 2011, 03:46:23 pm
The ones that broke it all failed, just FYI.
Title: Re: SW: TOR
Post by: LordMelvin on December 07, 2011, 03:49:16 pm
Wow is a "mess" machanics-wise now too.

All MMO's but EVE follow the same stale underlying formula... I yearn for the day it gets broken.

ftfy
Title: Re: SW: TOR
Post by: TrashMan on December 07, 2011, 04:07:43 pm
The ones that broke it all failed, just FYI.

Then they broke it in the wrong way....
there's a reason I avoid MMO's like a plauge.
Title: Re: SW: TOR
Post by: QuantumDelta on December 07, 2011, 04:53:34 pm
They didn't, they were really quite charming, and some, amazingly brilliant games, but they just didn't take off, or get sustainable subscriptions.
Title: Re: SW: TOR
Post by: NGTM-1R on December 07, 2011, 05:09:05 pm
They didn't, they were really quite charming, and some, amazingly brilliant games, but they just didn't take off, or get sustainable subscriptions.

I mock you with internet spaceships.
Title: Re: SW: TOR
Post by: Mongoose on December 07, 2011, 05:18:24 pm
The ones that broke it all failed, just FYI.

Then they broke it in the wrong way....
there's a reason I avoid MMO's like a plauge.
You do, but millions of others obviously don't.
Title: Re: SW: TOR
Post by: TrashMan on December 08, 2011, 04:44:09 am
And millions of other don't play FS.

Do you have a point, other than millions of people wouldn't know quality/greatness if it run them over with a Orion?
Title: Re: SW: TOR
Post by: newman on December 08, 2011, 08:13:33 am
Point is, the companies that develop this kind of thing are in it for the profit. They have a proven formula that they know works, or they could try to make a deviation from the established path and risk ending up like those other failed MMOs. I'm not defending this principle, just saying there's a reason why companies like to stick to established profitable ways. Making ground-breaking, trend setting stuff is risky business. Which is part of the reason why you'll always have more "following the established formula" types of products than the other ones. I think Bioware's been pretty honest in what they're doing. They never hid the fact game mechanics of SW TOR were WoW-like. They're also not hiding the fact that they'll charge you just as much as any new AAA game for just the basic edition and even more for the special/collector's/whatever they call it. And then charge you a monthly fee after that. So they told you what the game will be like, and they told you what will it cost. If you want a WoW style SW MMO, and if you find the payment scheme remotely fair, then knock yourself out.
For me, the answer is a big "hell no" on both counts.
Title: Re: SW: TOR
Post by: Mongoose on December 08, 2011, 12:20:59 pm
Pretty much that.  To say they're "wrong" for following a model that is proven to work is pretty absurd.
Title: Re: SW: TOR
Post by: QuantumDelta on December 08, 2011, 12:37:19 pm
I haven't looked to see what TORs payment scheme will be, but honestly, when playing an MMORPG I have ALWAYS spent far, far, far less on games and not noticed it (until I realise I have an extra 600+GBP in my bank :P), over the course of the years that I've been playing them.
Title: Re: SW: TOR
Post by: TwentyPercentCooler on December 08, 2011, 01:35:15 pm
I haven't looked to see what TORs payment scheme will be, but honestly, when playing an MMORPG I have ALWAYS spent far, far, far less on games and not noticed it (until I realise I have an extra 600+GBP in my bank :P), over the course of the years that I've been playing them.

It's funny - everyone likes to complain about the subscription fees, but really. I dare you to find me better entertainment for the value. It's not easy. People have no problem paying $10 at a theater to see a 2 hour movie, but getting 50 hours a month out of an MMO (and that would be a pretty casual playing schedule) is bad?

Never understood it. MMOs are one of the least expensive hobbies one could possibly have.

I will be buying SWTOR when it comes out. I'd like to see where BioWare is going with it; I've always liked the Old Republic universe. Plus I totally have a thing for Jennifer Hale's voice.
Title: Re: SW: TOR
Post by: TrashMan on December 08, 2011, 02:51:51 pm
It's funny - everyone likes to complain about the subscription fees, but really. I dare you to find me better entertainment for the value. It's not easy. People have no problem paying $10 at a theater to see a 2 hour movie, but getting 50 hours a month out of an MMO (and that would be a pretty casual playing schedule) is bad?

Never understood it. MMOs are one of the least expensive hobbies one could possibly have.

That's easy.
Want a list or maybe I can PM you a powerpoint slideshow?

Adn yeah..with games like Skyrim, Minecraft, FS, and many FP?s-es....who need monthly fees?
Title: Re: SW: TOR
Post by: TwentyPercentCooler on December 08, 2011, 05:55:31 pm
It's funny - everyone likes to complain about the subscription fees, but really. I dare you to find me better entertainment for the value. It's not easy. People have no problem paying $10 at a theater to see a 2 hour movie, but getting 50 hours a month out of an MMO (and that would be a pretty casual playing schedule) is bad?

Never understood it. MMOs are one of the least expensive hobbies one could possibly have.

That's easy.
Want a list or maybe I can PM you a powerpoint slideshow?

Adn yeah..with games like Skyrim, Minecraft, FS, and many FP?s-es....who need monthly fees?

Okay, okay, for the truly pedantic, I know there are plenty of things to do that don't cost anything. My point was that it's just silly to complain about subscription fees. Most peoples' hobbies are much more expensive. I like to play casual pick-up ice hockey games...it's probably an order of magnitude more expensive than playing an MMO. Safety equipment's a *****.

I just wish people would just come out and say MMOs aren't their thing instead of pretending that the subscription is ruining a good game for them or something. It's disingenuous.
Title: Re: SW: TOR
Post by: BloodEagle on December 08, 2011, 06:40:08 pm
Personally, I think it's strange to pay someone so that you can have a second job.
Title: Re: SW: TOR
Post by: Mikes on December 08, 2011, 07:34:18 pm
Personally, I think it's strange to pay someone so that you can have a second job.

It's not strange, it's a very human, if stupid thing to do. ;) (But hardly the only stupid/exploitive business scheme that people fall for)

Everything you need to know about MMO's in a nutshell: http://www.cracked.com/article_18461_5-creepy-ways-video-games-are-trying-to-get-you-addicted.html

When you consider MMOs you need to be aware that mechanics wise these games (i.e. refering to Everquest and all its clones including WoW and TOR) have much more in common with gambling than with what is usually understood as "gaming" in the rest of the (non MMO) computer game industry. I.e. they tend to be played for the "joy of getting (virtual) rewards", rather than the (in those games usually rather simplistic and repetitive) gameplay experience.

Yes MMOs work... but they work by exploiting the player. I.e. nothing else but applied behaviorism/conditioning in order to make money... and frankly, I  find it kind of disgusting to her people infer that "because these games sell" the companies behind them were "doing something right".

You could as well cheer on the gambling or tabacco industry in my eyes - except at least those guys aren't allowed to sell their crap to minors anymore.

Also: The old Everquest parody on http://progressquest.com/ is still as valid today when looking at WoW or TOR than it was during the time Everquest was popular, because at the core these games are really pretty much all the same: Persistant stat building/acquiring items, to give you the illusion of neverending progress and achievement. That's what gets people hooked and that's why anyone keeps playing them past a certain point despite the blatant repetitive design that those games force on you. (... which is what is supposed to keep you paying and playing.... i.e. "busy" so you never reach the end of "progress" and ask "WTF am i doing here collecting 50 orc noses by killing the same orcs over and over by the pressing the same simplistic 3 button sequence over and over and over.!?!?!?!".)
Title: Re: SW: TOR
Post by: QuantumDelta on December 08, 2011, 09:12:11 pm


Adn yeah..with games like Skyrim, Minecraft, FS, and many FP?s-es....who need monthly fees?
FS only lasted this long cuz of multi and then mods.
Skyrim lasted 100 hours.
Minecraft isn't my kinda thing.
Battlefield 3 is probably a noteworthy exception... ...but generally...


Very few of them will come even remotely close to the GBP/Hour that WoW or Neocron got for me.

My final wow /played was insane.. considering I was close to 1 year before TBC came out.. :P
Title: Re: SW: TOR
Post by: Mikes on December 08, 2011, 10:16:00 pm
Very few of them will come even remotely close to the GBP/Hour that WoW or Neocron got for me.

My final wow /played was insane.. considering I was close to 1 year before TBC came out.. :P

Insane is how much repetition and how  little unique content (in comparison) that time played means in WoW/MMOs in general.

Imagine you had spent your subscription fee on other games: The amount of unique gameplay experiences and storylines that you missed out in favor of the huge amounts of drudgery and repetition found in WoW, is truly mindboggling, if you ever stop to think about it.
Title: Re: SW: TOR
Post by: TwentyPercentCooler on December 09, 2011, 12:05:01 am
Very few of them will come even remotely close to the GBP/Hour that WoW or Neocron got for me.

My final wow /played was insane.. considering I was close to 1 year before TBC came out.. :P

Insane is how much repetition and how  little unique content (in comparison) that time played means in WoW/MMOs in general.

Imagine you had spent your subscription fee on other games: The amount of unique gameplay experiences and storylines that you missed out in favor of the huge amounts of drudgery and repetition found in WoW, is truly mindboggling, if you ever stop to think about it.

It's only drudgery and repetition if you think it is. And you're forgetting about the most important part of an MMO - the middle M. I played WoW for four years because I was in an awesome guild with awesome people who enriched the game experience for me. If you use your imagination, the repetition goes down. Sick of the raid dungeon? Try doing it drunk, or without pants (in the game, IN THE GAME). I enjoyed my time playing because working together with people I liked to meet common goals was fun. When the game stopped being fun and really did start to feel like a grind, I quit. It's pretty simple.  :D

As far as storylines and gameplay experiences go, SWTOR may be an MMO but it's still a BioWare game. The class questlines are full of content and the voice acting makes a difference. Once everyone finishes those quests, then we'll see if BioWare can pull this off.
Title: Re: SW: TOR
Post by: TrashMan on December 09, 2011, 04:11:28 am
That's easy.
Want a list or maybe I can PM you a powerpoint slideshow?

Adn yeah..with games like Skyrim, Minecraft, FS, and many FP?s-es....who need monthly fees?

Okay, okay, for the truly pedantic, I know there are plenty of things to do that don't cost anything. My point was that it's just silly to complain about subscription fees. Most peoples' hobbies are much more expensive. I like to play casual pick-up ice hockey games...it's probably an order of magnitude more expensive than playing an MMO. Safety equipment's a *****.

I just wish people would just come out and say MMOs aren't their thing instead of pretending that the subscription is ruining a good game for them or something. It's disingenuous.


I'm comparing a computer game to otehr computer games.
You're comparing it to other things, but that's kinda pointless. You can easily fine more expensive "hobbies". And I can easily find cheaper ones.

My point is that there are games that can give you everything a MMO gives you, for a fraction of the cost.
Title: Re: SW: TOR
Post by: TrashMan on December 09, 2011, 04:31:02 am
Quote from: TwentyPercentCooler link=topic=79109.msg1569250#msg1569250 date=1323410701

It's only drudgery and repetition if you think it is. [b
And you're forgetting about the most important part of an MMO - the middle M. I played WoW for four years because I was in an awesome guild with awesome people who enriched the game experience for me.[/b]

You can flig s*** with a bunch of good freinds and it will be fun. It's not fun because of the s*** flinging activity, it's fun because of the friends. And you can get friends outside of MMO's too.
Plenty of games have multi or co-op, and it doesn't require monthly subscriptions or grinding.

Quote
If you use your imagination, the repetition goes down. Sick of the raid dungeon? Try doing it drunk, or without pants (in the game, IN THE GAME).

If I wanted to use my imagination I woudl read a book or go to sleep and dream.
That you have to use imagination to mediate the drudgerry is a bad sign.
Title: Re: SW: TOR
Post by: TrashMan on December 09, 2011, 04:33:22 am


Adn yeah..with games like Skyrim, Minecraft, FS, and many FP?s-es....who need monthly fees?
FS only lasted this long cuz of multi and then mods.
Skyrim lasted 100 hours.
Minecraft isn't my kinda thing.
Battlefield 3 is probably a noteworthy exception... ...but generally...


Very few of them will come even remotely close to the GBP/Hour that WoW or Neocron got for me.

And none will close to the money you spent.

That toal time spent could have been easily distributed between multiple different game, offering multiple different experiences - for the same (if not lesser) cost.

Also, mods are part of the game.
Title: Re: SW: TOR
Post by: Hades on December 09, 2011, 05:20:45 am

It's only drudgery and repetition if you think it is. And you're forgetting about the most important part of an MMO - the middle M. I played WoW for four years because I was in an awesome guild with awesome people who enriched the game experience for me.

You can flig s*** with a bunch of good freinds and it will be fun. It's not fun because of the s*** flinging activity, it's fun because of the friends. And you can get friends outside of MMO's too.
Actually flinging **** is fun because the looks people give you when you fling **** at them, 'cause they're not expecting to be walking to work or whatever and have someone come out of McDonalds or something and fling **** at them. It's absolutely delightful.

Also god damn Trashman learn how to put more than one quote in a post so you don't have to triple post.

Quote
And none will close to the money you spent.

That toal time spent could have been easily distributed between multiple different game, offering multiple different experiences - for the same (if not lesser) cost.
Like this. I've got two different quotes in my post, *****.

Also that's an opinion, QD's experience differs quite a bit and you can't really argue that he got more enjoyment and had more hours/dollar playing a subscription game over buying regular games.
Title: Re: SW: TOR
Post by: TwentyPercentCooler on December 10, 2011, 03:05:57 am
If MMOs aren't your thing, TrashMan, no one's forcing you to play them. But some of us happen to enjoy them for our own reasons. As I mentioned in my previous post, I played WoW for so long because I was with a great group of people and we enjoyed the game together. Plus, I was on a role-playing server and we were a pretty active force in the role-playing community. We didn't use our imaginations to cover up some terrible crap, we used our imaginations to build our own stories and our own world within the world, so to speak. Blizzard (mostly) gave us the tools and the sandbox, we made it ours. That just can't happen in a single-player RPG like Skyrim or Oblivion (which, for the record, I strongly dislike, even with mods); sure, there's a story in those games, but it's not being shared with other people, which, in my mind, is kind of the point of an MMO in the first place. My point is, I didn't think that I was being subjected to "drudgery," and when I eventually did start to feel that way, I quit the game, pure and simple.
Title: Re: SW: TOR
Post by: newman on December 10, 2011, 04:23:55 am
The fact that 10$ a month really isn't a lot considering entertainment prices is true. I could certainly afford that, it's not an issue. What is the issue, for me, is the annoyance this causes me. Do I try some other game now? Do I read a book? But, I already paid for this month's subscription, and an inner voice is saying it's inefficient to not use it. Plus another monthly bill kinda is annoying. But even putting all that aside, ok, they're charging 10$ (or whatever) a month and we've accepted that. I still don't think it's fair to charge 55€ (according to their site) for just the basic edition of the game, not when you're going to keep charging people. I bought Skyrim for roughly that much, iirc, and it's mine. I don't have to keep paying for the pleasure of playing it.

A fair scheme, for me, is either a one-time higher price like this then no subscription fees, or a game that gets most of it's revenue from subscription fees but is pretty cheap to buy initially. You could charge for DLC and small addon content, I guess, but at that price the game is yours and you should be able to play it for a while no matter what. Or you get the game cheap and pay an additional fee per month. I still think Guild Wars had the best payment scheme of all; you bought the game and it was yours forever. Every once in a while they released a huge add-on that added a whole continent and more classes, etc, and if you wanted to join in on that fun you'd have to buy it. They didn't annoy the player with monthly subscriptions, while avoiding the f2p pitfall of trying to sifon an additional 2 cents off a player at every turn, because he wanted a 2% stronger weapon.
Title: Re: SW: TOR
Post by: Mikes on December 10, 2011, 05:03:19 am
... once you take that first step and acknowledge that sh*t is still sh*t... even when you do it with other people... you can't really go back to MMOs anymore.

Anyways, MMOs are dead, long live Coop gaming. That's what I do now with the people I used to play MMOs with anyways... and guess what? A game with proper gameplay is helluva lot more fun to enjoy with friends.
Title: Re: SW: TOR
Post by: QuantumDelta on December 10, 2011, 06:39:52 am
Coop gaming?
What the actual ****.
Coop is boring as balls, you play through once, or twice, get all the stupid little achievements and work out the crappy gimmicks (in 5 minutes) that are 'designed to keep your attention (for x hours)' and then you're done. gimme TvT objective based, team-work required combat.

MMOs are far from dead.
If a game ever manages to recreate what I had in Neocron without being MMO, I'll accept your bull, until then, just shut up. You could not be more wrong.
Title: Re: SW: TOR
Post by: MatthTheGeek on December 10, 2011, 07:07:41 am
Random question : why haven't we seen a console MMO yet ?
Title: Re: SW: TOR
Post by: QuantumDelta on December 10, 2011, 07:26:29 am
Technically possible, but only from this generation of console onwards, some software houses have said they wanna do it, but no one has really gone for it yet.

Technologically, for the things that MMOs traditionally abuse on the PC (in terms of hardware) the console is still inferior (basically; RAM, HDD access speed, and CPU, in that order).

I would suggest that any console MMO would currently be quite weak in both visuals and scope on the current gen consoles compared to their PC counterparts, the big, current PC ones, certainly would never work on the console.
Title: Re: SW: TOR
Post by: Mikes on December 10, 2011, 07:29:31 am
Coop gaming?
What the actual ****.
Coop is boring as balls, you play through once, or twice, get all the stupid little achievements and work out the crappy gimmicks (in 5 minutes) that are 'designed to keep your attention (for x hours)' and then you're done. gimme TvT objective based, team-work required combat.

MMOs are far from dead.
If a game ever manages to recreate what I had in Neocron without being MMO, I'll accept your bull, until then, just shut up. You could not be more wrong.

See...  we actually enjoy what we play, we don't "work" for stuff.

When you are part of a community that isn't shackled to a single game, it gives you the freedom to plan which games you want to play together, i.e. which specific game with what group of people.
When you are done,... you move on to whatever else you want to play  then. Why would we "work" for anything in *GAMES* ;)? It's about enjoying the game together.

I realize that may be kind of hard to grasp for people absorbed in MMO gaming. Been there, done that, so I do know exactly how it feels. The point is...  you don't even realize on how much you are missing out on until you wake up, take stock and analyze what you actually *do* in that precious precious MMO for hours on end. It's a somewhat sobering experience.
Title: Re: SW: TOR
Post by: QuantumDelta on December 10, 2011, 07:33:12 am
You're projecting.
And replacing one kind of grind with another.

Coops do not last long enough to be worth money, and while they don't generally have repetitive content they are typically quite similar to dungeons and raids in MMOs.
I was talking more like Battlefield games, or perhaps even Battlegrounds in games like WoW.
Coop is terribad, and I have never found an exception beyond games like Time Crisis.
Title: Re: SW: TOR
Post by: Mikes on December 10, 2011, 07:50:19 am
You're projecting.
And replacing one kind of grind with another.

Coops do not last long enough to be worth money, and while they don't generally have repetitive content they are typically quite similar to dungeons and raids in MMOs.
I was talking more like Battlefield games, or perhaps even Battlegrounds in games like WoW.
Coop is terribad, and I have never found an exception beyond games like Time Crisis.

Frankly... rather sounds like you have no idea what you are talking about. ;)

Which games with full Coop Campaigns have you actually played?
If done right, it's an experience as rewarding as a well designed singleplayer game, only better, because you can play it together with friends.

I mean... just this fall/winter we did Portal 2, Magicka, Saints Row 3... and now Trine 2 is coming up. There is no MMO on the market that could offer an experience to even remotely compare to that...  frankly, not even to a single one of the aforementioned games, with MMO gameplay being so outright simplistic and repetitive. If you take the grind away there is surprisingly little content left in MMOs... and sorry... but I am way past the point where I would let anyone use grind to fool me into feeling some sort of *achievement*.

With huge amounts of grind being mandatory in MMOs... so people can play for hours on hours on hours on end without running out of "content", I simply don't even see the point of playing at all: "Content/Time spent playing" - wise MMOs are by design the worst games you will ever play. ... they have to be... to keep all those kids with too much time on their hands busy *fulltime* ...  no single developer could keep up with designing quality content for that demographic...  but in order to collect that monthly fee, they have to *somehow* .... hence, the sorry grind ridden state that mainstream MMOs are currently in.
Title: Re: SW: TOR
Post by: QuantumDelta on December 10, 2011, 09:29:14 am
Portal 2 wasn't hard enough, was done in one sitting, magicka was the same gameplay as any basic 10+ year old mmo from before full 3D MMOs, Saints Row 3 I haven't tried yet in fairness, Trine 2 is going to be much the same as failicka.

MMO gameplay is not necessarily simple, though often relatively repetitive, but it's about the same as wandering around a dungeon CASTINGFIREBALL.

Grind isn't mandatory in MMOs, Neocron's grind was over in less than a day from lv1 to cap if you weren't a useless noob, after that it was all outpost battles and awesome extras, mostly PvP related.
WoWs content, especially if you were on the bleeding edge (which, is where I always was if I could help it, top 0.5% of the raiding community) was actually extremely hard, with everything needing to be mathed out or executed exactly, with very little margin for error.
You should have seen C'Thun, M'uru, Kael'Thas, Illidan or Archimonde pre-nerf, or all the hard-wall fights before people overgeared them.

You are spouting pointless stereotypical comments from an obviously uneducated or inexperienced view point, because MMOs can, and do have EVERYTHING any normal game has, and then more often than not include it in a social context.
The time I spent playing WoW, I do not regret and did not feel was 'pointless time', and the vast majority of it was spent being one of the PvPers that created many of my servers rank14s.

The act of grinding is also often obscured most of the time by either storyline driven content or team based content, it only tends to be grindy on transitional stages, which, people who do power-play basically skip, if you complete content so far ahead of time that you're waiting for more, you simply stop playing, or, in a game as big as wow, you go do other stuff (PvP/Achievements/etc).

Frankly there are MMOs where grind is the only thing going, but that doesn't mean they all are, not by a long shot.

So yea, no.
Title: Re: SW: TOR
Post by: Scotty on December 10, 2011, 02:30:44 pm
How about everyone in here stop arguing their opinion on different style and formats of games as if they were undeniable fact and we all go back to enjoying whatever the **** it is we enjoy, hmmm?
Title: Re: SW: TOR
Post by: Mefustae on December 10, 2011, 04:02:08 pm
Trine 2 is going to be much the same as failicka.

Failicka? Oh, you're so witty sir. You've made my day. Certianly, nobody has ever thought to merge to term 'fail' with the name of another thing thought to have failed. You should do standup! Or, at the very least, write a blog that nobody reads. You have made my day, sir. You have made my day.
Title: Re: SW: TOR
Post by: Hades on December 10, 2011, 04:06:22 pm
How about everyone in here stop arguing their opinion on different style and formats of games as if they were undeniable fact and we all go back to enjoying whatever the **** it is we enjoy, hmmm?
Seriously. QD, you like MMOs, that's absolutely fantastic. Mikes, you like co-op games, power to ya. Trashman, you like being Trashman, which I'd compliment if I were a liar.

Let's all get back to business and back to the topic at hand, being ToR, instead of bickering over game genre taste.
Title: Re: SW: TOR
Post by: LordMelvin on December 10, 2011, 06:49:30 pm
Let's all get back to business and back to the topic at hand, being ToR, instead of bickering over game genre taste.

But the open beta weekend closed back up, so what is there to discuss that's on topic right now?

Also, if I'm gonna play an em em oh, I'm gonna play an em em oh that doesn't have to divide itself up by shard, but that's just me.
Title: Re: SW: TOR
Post by: QuantumDelta on December 10, 2011, 07:25:20 pm
Neocron was one such MMO! :D
Well, for the most part, the 'shards' were all regional..
Title: Re: SW: TOR
Post by: Mikes on December 10, 2011, 09:35:15 pm
Portal 2 wasn't hard enough, was done in one sitting, magicka was the same gameplay as any basic 10+ year old mmo from before full 3D MMOs , Saints Row 3 I haven't tried yet in fairness, Trine 2 is going to be much the same as failicka.

Let's say you might want to analyze gameplay a little bit more.

You are spouting pointless stereotypical comments from an obviously uneducated or inexperienced view point, because MMOs can, and do have EVERYTHING any normal game has, and then more often than not include it in a social context.

Everything a normal game has?;) How long do you think WoW would last if they took the rewards away, mh?
Frankly... they have literally nothing that makes them worth playing (certainly not for as long as people keep playing)... other than the hooks of achievement and peer pressure.
With MMO's it's not the actual (repetitive, simplistic) gameplay, but the metagameplay, that gets people hooked... and the Meta is sadly still more or less the same as this: http://progressquest.com/.
The much lauded "social context" ironically also provides the reinforcement mechanisms.

How long would almost all of the current MMO's last if they had to compete on the merits of the actual gameplay experience?
Ask yourself honestly.

As for that lame comment about my "credentials"... I doubt many people have more MMO experience under their belt... as there were quite few MMOs before Everquest's release and boy I did play quite heavily, not just EQ but much of what came after. Take it from someone who's been there and who's seen the same thing in many fellow players over the years... most educated people with some rudimentary psychology knowledge eventually wake up to what MMO's are and how they work.

To be fair though... MMO's are not the worst (not by a long shot) exploitive game around anymore. That honor goes to the more recent webbased "social games" like Farmville, where gameplay takes yet another nosedive in favor of achievement and peer pressure. Same basic idea though: You use reward schemes / operant conditioning  to get away with (cheaply) producing lots of repetitive low quality content to keep people playing (and paying.)


How about everyone in here stop arguing their opinion on different style and formats of games as if they were undeniable fact and we all go back to enjoying whatever the **** it is we enjoy, hmmm?
Seriously. QD, you like MMOs, that's absolutely fantastic. Mikes, you like co-op games, power to ya. Trashman, you like being Trashman, which I'd compliment if I were a liar.

Let's all get back to business and back to the topic at hand, being ToR, instead of bickering over game genre taste.

It's more that I like "gaming" in general, but find that (traditional/typical) MMO's violate the very premise of good gameplay for above mentioned reasons.

As far as TOR goes I was simply hugely disappointed that Bioware still copied the same old paradigm with all its flaws.
They bolted a story onto it, true enough, and that may to some degree be a saving grace... if you could enjoy the story on it's own merits without dealing with the rotten MMO core beneath... yet somehow I doubt you will be able to. The whole point of MMO mechanics is to stretch out the content that you do have to take as long as possible to consume.

Not that I am misunderstood: I do not dislike the idea of MMOs in general. The contrary actually... I find games with huge communities and the possibility of social interaction hugely appealing. What i loathe is what passes as gameplay in current mainstream MMOs: i.e. using applied behavorism as a substitute for quality content. Worse, as far as gameplay goes the genre has become so utterly stagnant that it almost feels like dealing with the same game in a different "skin" everytime a new MMO gets released.

To my knowledge there is only one company trying to do anything different at this stage, Arena Net with Guildwars 2, and I'll buy their game on grounds of supporting innovation - even if I end up disliking that as well.

My folly is this... for about 20 years I have looked for a "massively multiplayer online (roleplaying) game" that is "worth playing" together with my friends - on merits of gameplay - and none of us have found it.
What we did find is the same greedy exploitive gameplay mechanic in pretty much everything that calls itself "MMO" these days.... and, thankfully, a world of non - MMO multiplayer games very much worth playing together. ;)
Title: Re: SW: TOR
Post by: QuantumDelta on December 11, 2011, 06:40:01 am
Portal 2 wasn't hard enough, was done in one sitting, magicka was the same gameplay as any basic 10+ year old mmo from before full 3D MMOs , Saints Row 3 I haven't tried yet in fairness, Trine 2 is going to be much the same as failicka.

Let's say you might want to analyze gameplay a little bit more.
Nope, it's terribad. Same game play as any crappy dungeon crawler with a few gimmicks (that honestly, detract from the experience after the novelty wears off) and some movie references (which were appreciated but gets old so damn fast).
You are spouting pointless stereotypical comments from an obviously uneducated or inexperienced view point, because MMOs can, and do have EVERYTHING any normal game has, and then more often than not include it in a social context.

Everything a normal game has?;) How long do you think WoW would last if they took the rewards away, mh?
Frankly... they have literally nothing that makes them worth playing (certainly not for as long as people keep playing)... other than the hooks of achievement and peer pressure.
With MMO's it's not the actual (repetitive, simplistic) gameplay, but the metagameplay, that gets people hooked... and the Meta is sadly still more or less the same as this: http://progressquest.com/.
The much lauded "social context" ironically also provides the reinforcement mechanisms.

How long would almost all of the current MMO's last if they had to compete on the merits of the actual gameplay experience?
Ask yourself honestly.

As for that lame comment about my "credentials"... I doubt many people have more MMO experience under their belt... as there were quite few MMOs before Everquest's release and boy I did play quite heavily, not just EQ but much of what came after. Take it from someone who's been there and who's seen the same thing in many fellow players over the years... most educated people with some rudimentary psychology knowledge eventually wake up to what MMO's are and how they work.

To be fair though... MMO's are not the worst (not by a long shot) exploitive game around anymore. That honor goes to the more recent webbased "social games" like Farmville, where gameplay takes yet another nosedive in favor of achievement and peer pressure. Same basic idea though: You use reward schemes / operant conditioning  to get away with (cheaply) producing lots of repetitive low quality content to keep people playing (and paying.)
Heh, you really wanna compare gaming experience to me..?
AC, UO, AO,  WoW, NC, BP, RF, TR, FF, DaoC, STO, Eve, RO,  SWG, GW1, JG, Lineage, LOTRO, PSU, Planeshift, EQ, Rift, RS, SB, TOR (Beta only obviously), AoC, Vendetta, Aion, and countless MUDs.
If there are no numbers it's because I played the entire series of those games.
So, having played pretty much all the MMORPGs ever made worth playing at any point in their existence, I can honestly tell you that the best ones were the PvP focused, well balanced, and rounded ones, especially the ones which weren't tuned for 1on1 balance, but group vs group or clan/alliance vs clan/alliance balance.
More than 70% of my time on WoW was spent PvPing, early, in the open world, later in the massive battles that  broke out spontaneously (and on my server became self-sustaining x_X) in the open world, city raids, and then battleground organised PvP raids, Neocron was more like 90%, DaoC and Aion close to 100%, I really wish TR had been more successful with a bit more polish it had sooooooo much potential, especially seen by those high enough to start thinking about PvP.
Sadly I don't really see this being a great thing in TOR at the moment, as the gameplay isn't smooth enough and certainly not variable enough for PvP to be interesting.
Everything else was a downtime/sidequest in all of the games, the few PvE only ones on that list lasted significantly less playtime before I got bored, but some of them had their own appeal.

Competitive gaming, it's the only thing worth attention.
It's the only thing that'll genuinely test you.
Coop games are everything that's lesser and/or wrong about MMOs concentrated into the only thing you can do.



It's more that I like "gaming" in general, but find that (traditional/typical) MMO's violate the very premise of good gameplay for above mentioned reasons.

As far as TOR goes I was simply hugely disappointed that Bioware still copied the same old paradigm with all its flaws.
They bolted a story onto it, true enough, and that may to some degree be a saving grace... if you could enjoy the story on it's own merits without dealing with the rotten MMO core beneath... yet somehow I doubt you will be able to. The whole point of MMO mechanics is to stretch out the content that you do have to take as long as possible to consume.

Not that I am misunderstood: I do not dislike the idea of MMOs in general. The contrary actually... I find games with huge communities and the possibility of social interaction hugely appealing. What i loathe is what passes as gameplay in current mainstream MMOs: i.e. using applied behavorism as a substitute for quality content. Worse, as far as gameplay goes the genre has become so utterly stagnant that it almost feels like dealing with the same game in a different "skin" everytime a new MMO gets released.

To my knowledge there is only one company trying to do anything different at this stage, Arena Net with Guildwars 2, and I'll buy their game on grounds of supporting innovation - even if I end up disliking that as well.

My folly is this... for about 20 years I have looked for a "massively multiplayer online (roleplaying) game" that is "worth playing" together with my friends - on merits of gameplay - and none of us have found it.
What we did find is the same greedy exploitive gameplay mechanic in pretty much everything that calls itself "MMO" these days.... and, thankfully, a world of non - MMO multiplayer games very much worth playing together. ;)

Your folly bad taste. Although on TOR I am likely to agree with you; for entirely different reasons.
If you want storyline, go read a book, if you want gameplay, find a GOOD gameplay game, not some convoluted idea that content = gameplay.

FreeSpace has gameplay.
Mods give it content.

I'm quite happy with the 1999 release even now, so long as I have people to play with/against. - That's the mark of amazing game play, games you really honestly want to continue playing.
I'd still be playing WoW now if it weren't for the fact that I was getting tired of the fact that blizzard were limiting my gameplay with silly rules.
I'd still be playing Neocron now if it weren't for the fact that it's mostly dead because the community never really hit critical mass in the first place. :<
Title: Re: SW: TOR
Post by: TrashMan on December 11, 2011, 06:55:32 am
Coop gaming?
What the actual ****.
Coop is boring as balls, you play through once, or twice, get all the stupid little achievements and work out the crappy gimmicks (in 5 minutes) that are 'designed to keep your attention (for x hours)' and then you're done. gimme TvT objective based, team-work required combat.

MMOs are far from dead.
If a game ever manages to recreate what I had in Neocron without being MMO, I'll accept your bull, until then, just shut up. You could not be more wrong.

Multiplayer games without grinding and monthy fees, games that don't require you to play constantly just so you can keep up >>>>> MMO's

MMO's are for tools. That's my story and I'm sticking to it.
Title: Re: SW: TOR
Post by: Hades on December 11, 2011, 08:53:57 am
MMO's are for tools. That's my story and I'm sticking to it.
Mmmmm, delicious irony.

Either way if you guys can't cool it, keep your opinions civilized, and reframe from flaming each other like a bunch of wee kids, I think this deserves a split lock.
Title: Re: SW: TOR
Post by: Ravenholme on December 11, 2011, 09:22:00 am
MMO's are for tools. That's my story and I'm sticking to it.
Mmmmm, delicious irony.

Either way if you guys can't cool it, keep your opinions civilized, and reframe from flaming each other like a bunch of wee kids, I think this deserves a split lock.

I'm with Hades on this, who is decidely not living up to his title :p
Title: Re: SW: TOR
Post by: bigchunk1 on December 11, 2011, 12:01:20 pm
I did some research on KOTOR and I'm fairly positive I am not getting it for many of the same reasons listed above: subscriptions, mmo grinding .etc. I missed out on the beta so I never actually got to try the game. The whole thing actually convinced me to download the sega genesis emulator 'gens' and since then I've been playing the sonic games on and off. Good good fun.

I'm just curious. How does shooting work in SW:TOR? Is it aimed like mass effect/fps or is it target based like an rts? And how much strategy goes into combat? PVP PVE and 'coop' (whatever that looks like).
Title: Re: SW: TOR
Post by: Scotty on December 11, 2011, 12:41:29 pm
Attacks are targeted.  There is no auto-attack, you have to keep pressing the basic attack button after the global cooldown to make every attack.  Abilities and the way ability costs work means that strategy is vital against higher level opponents and players, but pretty much irrelevent versus anything lower.  I've only played Jedi Knight and Bounty Hunter, and both work completely differently.  Knight builds up "focus" points with basic attacks and some other abilities, which are then spent to activate other abilities that do more damage/stun enemies/etc.  Bounty Hunter has a heat gauge that fills up with every non-basic attack.  If the heat gauge hits 100, you have to wait for it to dissipate (5 points per second) to conduct more combat abilities.  I thought it was fairly well balanced, even if it had me staring more at my global cooldown indicator than at the thing I was killing.
Title: Re: SW: TOR
Post by: Zacam on December 11, 2011, 03:10:12 pm
KotOR (as in "Knights of the Old Republic") and its sequel are not MMO's and there is no subscription to play them. There is also a decent amount of modding behind them.

SW:TOR is like KotOR, just always online/MMO'd as far as I can tell.
Title: Re: SW: TOR
Post by: Mikes on December 11, 2011, 03:55:21 pm
I thought it was fairly well balanced, even if it had me staring more at my global cooldown indicator than at the thing I was killing.

If that strikes you as kinda strange/fishy as far as "gameplay" goes then you would be perfectly right. (Get out while you still can? heh ;) )

I don't use words like "simplistic" or "reptitive" lightly when talking about MMO gameplay... and cooldown based skill/hotkey gameplay is exceptional on both accounts.

Matter of fact... most of the combat in mainstream MMOs can played just fine by looking almost exclusively at your skillbar, the healthbars (of your target and your group) and the minimap.
This actually gets worse in the MMOs that feature large raids for bossfights... as the huge majority of participants will either simply hit their "assist button" to target the same mob their raid leader or "main assist" is on and then commence to do their cooldown based "DPS rotation" (i.e. smack the same 2-4 keys over ... and over... and over again until the mob dies, then hit assist again, rinse and repeat.) while healers either do their "heal rotation" on the main tank or play the healthbar whackamole game when "spot healing". The only interruption to that monotony may come from some cue/pop up (possibly from an UI addon) that will tell you "oh noes Boss will do scary attack in x seconds, better move to spot y".

All the excitement of a military drill exercise...  i.e. leave your brain at the door. That's about it. And yeah, you will get yelled at just as much if you fail to jump when you get told to jump. ;)