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Modding, Mission Design, and Coding => FS2 Open Tools => Topic started by: Scooby_Doo on December 03, 2011, 04:47:50 pm

Title: Properties with Paths
Post by: Scooby_Doo on December 03, 2011, 04:47:50 pm
How do you apply path point radius and path $Parent property entries to a path with dae?  I've tried creating a child under "path" called "properties" and a grandchild called "$Parent=dockpoint1", but this just messes up the dock paths (it adds a (0.0.0) path point).


Oh... and is it possible to set the path points radius too?
Title: Re: Properties with Paths
Post by: Spicious on December 03, 2011, 06:11:59 pm
Parent your path to the helper of whatever you want it parented to.

Set the size of the path points?
Title: Re: Properties with Paths
Post by: Scooby_Doo on December 03, 2011, 09:59:41 pm
The physical linkage works perfectly... it's the path's property called "parent".   I assume it tells the engine what object/subsystem this path is for or visa versa.

edit: I think there's more problems going on than just that.  I import a docking port (2 points) with dae, load it up with fred and it docks at a completely wrong angle.  Now I delete that dock port and redo it manually and everythings ok.  :confused:
Title: Re: Properties with Paths
Post by: Scooby_Doo on December 04, 2011, 05:05:56 am
Got the docking issue resolved, or at least a work-around. 



It appears that the pcs2 importer stores some incorrect stuff in memory, but not in the pof file.  Just have to figure out how to preserve path's "Parent" property value (not hierarchal parent) 
Title: Re: Properties with Paths
Post by: Spicious on December 13, 2011, 02:19:39 am
Do you have a reproducible example of this?