Hard Light Productions Forums

Off-Topic Discussion => Gaming Discussion => Topic started by: Beskargam on March 01, 2012, 08:43:46 pm

Title: Sins: Rebellion
Post by: Beskargam on March 01, 2012, 08:43:46 pm
So the beta for Sins of a Solar Empire: Rebellion came out to day for everybody who pre-ordered. anybody else played? pretty fun so far. The factions do indeed have different styles of play that are very different. though you only have access to the TEC sub factions. Titan ships are beastly. The new corvette class seems to be rather useless though. slightly handy but not useful late game, and since sins generally lasts a long time, pointless. the updated models and graphics look really nice as well. the new TEC capships are definitely intriguing. while they are heavy combat, they can "board" ships and structures to take them over. they also drastically improve other cap ships in most respects which is interesting. I think you can capture star bases using this method, but I haven't tested this yet. Loyalists seems to have a slight advantage in being able to build 2 star bases in each gravity well. will rebel faction tomorrow to see how they are.

As a precaution:
yes the game will require steam, please no discusion of steam. that occurs everywhere else and there is a thread devoted to it. (the great pile of steam i believe).
Title: Re: Sins: Rebellion
Post by: Commander Zane on March 01, 2012, 08:47:34 pm
Since I've seen little to zero news (Consistently! After MANY months of periodic check-ins!) about the development of Rebellion, I simply quit caring.
Primarily I looked for anything regarding the memory limit and if it was increased so I could actually play a large map with several factions without minidumping 30 minutes in because **** your 8GB of RAM I'm a game that ****s myself and crashes after exceeding 2GB.
Title: Re: Sins: Rebellion
Post by: Beskargam on March 01, 2012, 09:02:50 pm
From my understanding, this wasn't an issue for Trinity as of the last update. I haven't had any problems with the beta, but I don't know all the technical details to say much more on that

http://forums.impulsedriven.com/406435/page/3

contains change log. mentions this fix at the top.
Title: Re: Sins: Rebellion
Post by: SpardaSon21 on March 01, 2012, 09:18:28 pm
They've made further improvements for Rebellion, too.

I pre-ordered this, so I'm in the beta.  I'm really looking forwards to seeing how everything develops.
Title: Re: Sins: Rebellion
Post by: Firstdragon34 on March 03, 2012, 02:41:37 pm
I need to get back into Sins! Good memories. Gotta get this!  :D
Title: Re: Sins: Rebellion
Post by: Beskargam on June 13, 2012, 11:49:39 pm
this came out yesterday apparently. anybody playing/thoughts?
Title: Re: Sins: Rebellion
Post by: crizza on June 14, 2012, 06:02:52 am
Will get it if it's getting cheaper, owning the other Sins games I missed the Pre-order -.-
Title: Re: Sins: Rebellion
Post by: SpardaSon21 on June 14, 2012, 12:35:11 pm
Playing it, loving it, waiting for all the epic mod releases though.
Title: Re: Sins: Rebellion
Post by: Starman01 on June 14, 2012, 01:20:24 pm
Have seen it on Steam advertisment a few days back the first time. How can I imagine the game ? Does it contain all units introduced in the other games, or will I miss some content when switching from entranchment  to rebellion ? Maybe I would buy it, the original sins made quite some fun for me
Title: Re: Sins: Rebellion
Post by: SpardaSon21 on June 14, 2012, 01:25:56 pm
It contains all of the content from Sins, Entrenchment, and Diplomacy, plus additional features like Rebel and Loyalist factions, Titans, corvettes, an extra cap ship per race, and new researches for each faction that radically alter gameplay for them.  If you only have Entrenchment, it will be a good buy.
Title: Re: Sins: Rebellion
Post by: Starman01 on June 14, 2012, 01:27:34 pm
Sweat, then I will certainly give this a try once it's out. After all, it's another 6 weeks waiting for legends of pegasus and I could need something for in between :)
Title: Re: Sins: Rebellion
Post by: SpardaSon21 on June 14, 2012, 01:42:48 pm
Get your credit card ready since it came out on the 12th.
Title: Re: Sins: Rebellion
Post by: Starman01 on June 14, 2012, 03:13:21 pm
Even sweater :) I do not have a credit card, but luckily it's on steam (yes, steam aint that bad after all), so I can pay via paypal :D
Title: Re: Sins: Rebellion
Post by: SpardaSon21 on June 14, 2012, 03:33:16 pm
Well, actually, Rebellion is a Steamworks game so you're going to be stuck with Steam wherever you purchased it from.
Title: Re: Sins: Rebellion
Post by: Beskargam on June 14, 2012, 05:37:58 pm
the corvettes still seem kinda pointless. not even good cannon fodder. anybody found a good way to use them? Titans are a lot of fun to play with. So expensive. You really need another Titan to counter a Titan however. and AI doesn't use them to well.
Title: Re: Sins: Rebellion
Post by: SpardaSon21 on June 14, 2012, 06:53:03 pm
Corvettes are nastier than they look.  They're cheap, fast, have high alpha damage, take out strikecraft, and are effective against all armor types thanks to their damage type of Composite.  Use corvettes like Zerglings: critical mass them and overwhelm the enemy.
Title: Re: Sins: Rebellion
Post by: Beskargam on June 14, 2012, 07:20:50 pm
hmmm. I will give it a shot. question. Have you played as the advent yet? does their culture research LOWER the chance of phase missile block?
Title: Re: Sins: Rebellion
Post by: SpardaSon21 on June 14, 2012, 07:37:03 pm
No, I don't believe it does from my look at the coding.  The modifier used is "CultureChanceToIgnoreShieldsAsDamageTarget", which means that targets receiving damage have a -5% chance of the phase missiles going through.  It isn't very transparent, but that's how it looks.
Title: Re: Sins: Rebellion
Post by: Beskargam on June 14, 2012, 10:11:16 pm
huh. the wording is a bit confusing. thanks for clarifying that btw
Title: Re: Sins: Rebellion
Post by: SpardaSon21 on June 14, 2012, 10:40:37 pm
No problem.
Title: Re: Sins: Rebellion
Post by: NGTM-1R on June 14, 2012, 11:56:13 pm
I guess my big question is, once again, how vulnerable is this to long and boring midgames?
Title: Re: Sins: Rebellion
Post by: Beskargam on June 15, 2012, 12:45:00 am
depends on if you are doing single or multiplayer I think. Single can be depending on how you play. Multi usually isn't
Title: Re: Sins: Rebellion
Post by: SpardaSon21 on June 15, 2012, 12:10:18 pm
It all depends on map size, too.  Larger maps will slow to a crawl, and a map such as Dopplegangers where every player has his own star system will crawl too.  The smaller 1v1, 1v1v1, and 2v2 maps are all pretty small so there's a lot of conflict happening.
Title: Re: Sins: Rebellion
Post by: azile0 on June 27, 2012, 01:13:11 am
I just played a game with my friend on the Huge (Multi) map against six Unfair computer opponents. Let me tell you, it was brutal. We started in the same system, luckily. It was hell to secure just that for ourselves. I was TEC loyalists, he was Vas rebels. And once we purged the comps from our home system, we moved into the 'left' galaxy and found that two CPUs were duking it out there. We took over the planets immediately adjacent to the star and it was my job as the TEC to fortify the area while my friend moved in huge amounts of troops.

The arrangement was magical. The Vas rebels can establish Phase Nodes at each planet that let you travel anywhere in the star system, so long as the recipient planet also has a Phase Node. I was able to manufacture ships all across my empire and warp them directly to the star where my friend had a starbase with the Phase Node upgrade. Since the TEC loyalists are specialized for defense, I unloaded TWO starbases in each system as we conquered, essentially making it impervious to anything but a determined counter attack. It took us three days to finally capture the second star system and by then we were ready to invade the final star system. Two days later, we took that as well. We're both taking a break for a while but OH MY GOD that was fun.

If we have a Hamachi or other direct tunnel service, I would love to play with you guys via LAN.

Midgame is pretty frantic depending on your location. I was sandwiched between two AI and had to constantly make choices: build ships, or research? I usually chose ships to hold the fort while my friend researched the really heavy hitting ships and soon he sent in a huge fleet to relieve me. It's pretty amazing.

If any of you haven't bought this game yet, do so. It's selling comparably cheaper than a lot of big titles. Last I checked, Steam had it for $40.
Title: Re: Sins: Rebellion
Post by: Beskargam on June 27, 2012, 11:29:25 pm
why hamachi and not do the game over the internet?
Title: Re: Sins: Rebellion
Post by: Ravenholme on June 28, 2012, 10:57:05 am
why hamachi and not do the game over the internet?

Well in my case I often use Hamachi because it stops me having to work out and forward the ports for various games that I want to play.
Title: Re: Sins: Rebellion
Post by: SpardaSon21 on June 28, 2012, 01:16:58 pm
Sins doesn't actually need port forwarding, and hasn't for a while.
Title: Re: Sins: Rebellion
Post by: Beskargam on June 28, 2012, 05:13:14 pm
and they have this thing called alloy that you can clink on to help with hosting. For that matter I'd be willing to host a game
Title: Re: Sins: Rebellion
Post by: Droid803 on June 29, 2012, 06:01:15 pm
Just bought the game.
Anyone want to face a bunch of Unfair (or harder) AIs? :P

If not I could always bother my IRL friends.
Title: Re: Sins: Rebellion
Post by: Hades on June 29, 2012, 06:13:09 pm
Just bought the game.
Anyone want to face a bunch of Unfair (or harder) AIs? :P

If not I could always bother my IRL friends.
Yo sup I can prolly play it with you
Title: Re: Sins: Rebellion
Post by: azile0 on June 30, 2012, 09:14:33 pm
why hamachi and not do the game over the internet?

I have issues with latency when playing over the internet. My friends get it too, so we moved to direct tunnel programs like Hamachi. And we really only play with each other anyway, so it's easier to use a small program like that
Title: Re: Sins: Rebellion
Post by: Beskargam on June 30, 2012, 09:36:30 pm
Just bought the game.
Anyone want to face a bunch of Unfair (or harder) AIs? :P

If not I could always bother my IRL friends.

I would play
Title: Re: Sins: Rebellion
Post by: azile0 on June 30, 2012, 10:03:34 pm
Droid, Hades, Beskargam, if you folks are willing to run Hamachi, I'll join you. I just tried another internet game with my friends and my ping was astronomical, leading to a crash a few minutes in. Reloaded in Hamachi, and we ran fine.
Title: Re: Sins: Rebellion
Post by: Droid803 on July 01, 2012, 12:12:29 pm
I keep getting a MiniDump error on single player. It may have been in a 10-player (9 Unfair AI) FFA, but I even gave the game up to 4GB of VMem and it was only using about 1GB of RAM >.> I set its processor affinity to the first two cores as well... (Meaning I've basically followed all the known crash solutions), but I still get the MiniDump crash, 100% reproduce able on loading of the save file.

ARGH.

ANyhow, I do have Hamachi. You have a channel for this?
Title: Re: Sins: Rebellion
Post by: Beskargam on July 01, 2012, 01:28:28 pm
what exactly do I need to do to get hamachi up and running?
Title: Re: Sins: Rebellion
Post by: Droid803 on July 01, 2012, 05:52:41 pm
Just go download an install it, and then we a channel is created (by someone), they'd (presumably) put the info up here and you'd join it.
Then you can see whovere's hosting's IP as if they were on your LAN.
Title: Re: Sins: Rebellion
Post by: azile0 on July 02, 2012, 02:24:48 pm
I set up a Hamachi channel.

Server ID: SinzReb
Password: hardlight

Note that since I'm not buying a subscription the room can hold only 5 people.
Title: Re: Sins: Rebellion
Post by: Droid803 on July 02, 2012, 02:54:35 pm
joined!
will probably be able to play a game in 2 hours or so (gotta go for lunch)

If we have more than 5 we can always set up another channel, and have the host be in both. I think that works.
Title: Re: Sins: Rebellion
Post by: azile0 on July 02, 2012, 04:57:36 pm
Hopefully. Sorry for the delay, I've been doing yard work. Blackberry bushes have grown large enough that I can bring out the machete. :]
Title: Re: Sins: Rebellion
Post by: Droid803 on July 02, 2012, 05:44:12 pm
I'm okay anytime, just message me on hamachi or something.
Title: Re: Sins: Rebellion
Post by: Ravenholme on July 02, 2012, 07:40:00 pm
I'll join, a friend got me Sins for a birthday present :)
Title: Re: Sins: Rebellion
Post by: The E on July 03, 2012, 10:32:15 am
I also bought this recently on Steam.
Title: Re: Sins: Rebellion
Post by: bigchunk1 on July 03, 2012, 10:43:42 am
I've been on an addict streak playing this game. We should setup a multi. These games can run very long though.
Title: Re: Sins: Rebellion
Post by: The E on July 03, 2012, 11:06:15 am
Yes. Definitely not a quick 30-minute affair this.
Title: Re: Sins: Rebellion
Post by: Droid803 on July 03, 2012, 12:09:35 pm
Argh somebody's gotta fix those minidump CTDs >.>
Haven't finished a game yet because of them...
Title: Re: Sins: Rebellion
Post by: azile0 on July 03, 2012, 07:59:13 pm
I played a 4 player FFA today. I played Vas Rebs and allied with a TEC Loyalist mid-game because he was getting ganked by the other two players. We set up an epic network of phase stabilizers and starbases. At any one time, you could see at least three starbases flying between my Phase Net. We slowly pushed the other two players back with an impenetrable defense.

We played on a random Medium map, the game took about 3 hours.
Title: Re: Sins: Rebellion
Post by: NGTM-1R on July 03, 2012, 08:12:22 pm
What exactly have they changed from the Trinity? I'm considering buying, but I'd like detail and Steam's bad at it.
Title: Re: Sins: Rebellion
Post by: Mort on July 03, 2012, 08:39:24 pm
Is Rebellion stand-alone?
Title: Re: Sins: Rebellion
Post by: SpardaSon21 on July 03, 2012, 09:43:40 pm
NGTM-1R:  The new subfactions all play very differently, even when they share a race, and play styles from rushing to turtling to diplomacy are supported depending on faction choice.  The Titans are your generic superships that wreck fleets by themselves.  Corvettes are rapid skirmisher units.  The graphics got a major overhaul so everything's prettier than ever, and that's everything from particles to shaders, including shadows.  The added capital ships all have some nifty new features, and abilities now have four levels instead of the three they did in Trinity.  The new victory conditions are diverse, such as Research Victory being the tech-to-win condition and Occupation is the King of the Hill win condition, whereas Flagship is the Assassination victory and Last Capital Standing is where you're eliminated if your capital planet goes under.  The engine also got optimized for better performance, and there's all sorts of new stuff like buffs can now be dependent on other buffs and planets can be stripped for resources so modders will have a field day with it.

Mort: Yes, it is.
Title: Re: Sins: Rebellion
Post by: azile0 on July 04, 2012, 01:17:38 pm
And it's only $40. Beats out the competition, hands down.

Played a game with Droid last night, had good fun against 6 or so Unfair AI. After we had won the game, I had planned to assassinate the AI who we had allied with, but my game glitched out and my capital went under (we were playing last cap standing) so I was eliminated. Though I have recently found out why the game runs so horribly on my computer, even on the lowest graphical setting: It's not optimized for Windows XP. You need Windows 7 at least to run it well, and so that's just one more reason to upgrade. Siiiigh.
Title: Re: Sins: Rebellion
Post by: The E on July 09, 2012, 03:36:37 pm
Just managed to build my first Titan playing Advent Rebels. Sent it against a pirate base with a small escort fleet. No more pirate base. ALL THE BEAMSPAM!