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Community Projects => The FreeSpace Upgrade Project => Topic started by: The Dagger on May 26, 2012, 09:42:25 am

Title: GVF Ptah [RE-RELEASED]
Post by: The Dagger on May 26, 2012, 09:42:25 am
After a long time sitting in my TODO list, the revisited Ptah is done:


Download: Mediafire (https://www.mediafire.com/?585n78d9tjg2ccn)

Original Post:
------------------------------------------------------------------------------------------------------------------------
So, the thing is I love Vasudan crafts.
I've been working on this one since I ended the Seth, and I think it's going well, but I'd like to hear your opinions. The engine section is not done yet and I believe it will take time as I'm not really sure at what the original is going for.
Screenshot time!

(http://i1169.photobucket.com/albums/r503/Dagguerreotype/Ptah/Ptah0.png)

I think the orginal front view is a bit dull, so I tried to make it look sharper.
I've also raised the cockpit glass a bit because the downward angle it had made no sense to me. I'll put a sitting pilot to keep the eyepoint lower position though.

(http://i1169.photobucket.com/albums/r503/Dagguerreotype/Ptah/Ptah1.png)

(http://i1169.photobucket.com/albums/r503/Dagguerreotype/Ptah/Ptah2.png)

(http://i1169.photobucket.com/albums/r503/Dagguerreotype/Ptah/Ptah3.png)

- The Dagger
Title: Re: GVF Ptah [WIP]
Post by: SypheDMar on May 26, 2012, 09:45:18 am
Woah. :eek2: It looks vastly improved.
Title: Re: GVF Ptah [WIP]
Post by: Dragon on May 26, 2012, 10:04:32 am
Looks lovely, but there's one thing:
Missile launchers and Guns:
(http://img6.imageshack.us/img6/6571/ptah1.png)
I only see two recesses that could be gun banks, but not a hint of missiles.
Otherwise, great ship.
Title: Re: GVF Ptah [WIP]
Post by: The Dagger on May 26, 2012, 10:08:21 am
Those guns will get proper detailing latter, don't worry.
Title: Re: GVF Ptah [WIP]
Post by: Nyctaeus on May 26, 2012, 10:12:44 am
As good as Your Seth :yes: or even better :D
Title: Re: GVF Ptah [WIP]
Post by: mjn.mixael on May 26, 2012, 10:25:29 am
Dang dude. Fantastic work.

What's the ship that has the standing Vasudan cockpit? I know there's a Ulysses variant around with the standing Vasudan.
Title: Re: GVF Ptah [WIP]
Post by: DireWolf on May 26, 2012, 10:34:22 am
IIRC, its the Bakha.

Edit: Confirmed.
Title: Re: GVF Ptah [WIP]
Post by: mjn.mixael on May 26, 2012, 10:39:55 am
You misunderstand. I'm talking about a ship that is HTL'd and actually already has the "standard" Vasudan cockpit modelled for a front facing cockpit like the Ptah has. I'm pretty sure the PVF Ulysses is in FSPort-MediaVPs... but I can't check right now.
Title: Re: GVF Ptah [WIP]
Post by: Droid803 on May 26, 2012, 10:52:51 am
The Bahka is HTL'd...
Title: Re: GVF Ptah [WIP]
Post by: The Dagger on May 26, 2012, 11:09:56 am
I can confirm the Bakha is HTL'ed and has a standing vasudan as a pilot. I didn't check if it uses the TVCockpit.dds texture though.
However I made a standing vasudan from the sitting one I had to check my pilot's size due to this thread: http://www.hard-light.net/forums/index.php?topic=80875.0 (http://www.hard-light.net/forums/index.php?topic=80875.0). It's 2.5 m height. I can send it to you if you want, it uses the TVCockpit texture.
Title: Re: GVF Ptah [WIP]
Post by: Kolgena on May 26, 2012, 12:22:05 pm
As good as Your Seth :yes: or even better :D

Basically this.

Things to consider that have nothing to do with the engine:

The two blue lights on either side of the fighter didn't get recesses, though the lights on the dorsal surface did. It's worth considering adding recesses on the side for the lights as well.

The brown plates seem to cover up a tech/machinery/"greeble" texture on the retail. The gaps between your plates (the ones on the dorsal surface of the two side wing things) kind of angle down and to the tail end, which doesn't really let you put a techy texture in the "cracks" later. This suggestion would only apply if you intend on having the fighter showing off most of its innards like retail does.

Tbh, I've always thought the retail fighter looked like turds. I'm sure you could throw anything together for the engine and it would still look better.
Title: Re: GVF Ptah [WIP]
Post by: Mongoose on May 26, 2012, 12:26:37 pm
The Ptah's one of those ships that I almost forget exists, but this is a nice go at it.
Title: Re: GVF Ptah [WIP]
Post by: Kolgena on May 26, 2012, 12:30:24 pm
Well, you're forced to fly one when you scan the Ravana, and you have the option of flying one in Flaming Sword. This fighter is as deserving as the pegasus for an upgrade.
Title: Re: GVF Ptah [WIP]
Post by: Rodo on May 26, 2012, 04:15:38 pm
oh my!

:yes:
Title: Re: GVF Ptah [WIP]
Post by: Trivial Psychic on May 26, 2012, 05:15:17 pm
Well, you're forced to fly one when you scan the Ravana, and you have the option of flying one in Flaming Sword. This fighter is as deserving as the pegasus for an upgrade.
Ah, it wasn't the Ravana you were scanning in that mission... it was something, bigger... a lot, bigger.
Title: Re: GVF Ptah [WIP]
Post by: Kolgena on May 26, 2012, 05:19:44 pm
Haha, my bad. Meant Sathanas
Title: Re: GVF Ptah [WIP]
Post by: Hades on May 26, 2012, 05:25:30 pm
Very good work! Definitely a well done model, sir.

However, I do have one criticism, the middle, top tail's tip looks a bit too flimsy and somewhat odd, as it looks like it's just baring hanging on there. I think it needs a bit of beefing up, perhaps continue the side scaling thing to the end there?

(http://i293.photobucket.com/albums/mm56/HLPHades/Ptah3.png?t=1338071025)

Sort of something like this. Or perhaps end the tail itself in more of a point like the side wings.
Title: Re: GVF Ptah [WIP]
Post by: mjn.mixael on May 26, 2012, 08:06:57 pm
The Bahka is HTL'd...

I stand corrected. I checked the Wiki and it doesn't have any info about the HTL, so I assumed it wasn't.
Title: Re: GVF Ptah [WIP]
Post by: Rampage on May 26, 2012, 08:16:00 pm
Excellent, sir!!

R
Title: Re: GVF Ptah [WIP]
Post by: The Dagger on May 26, 2012, 09:22:27 pm
Thanks everyone your comments. :)

@Kolgena:
I'll recess those side lights. However, I have to say I don't like the techy gray texture between plates. They didn't bothered me, but then I saw the original texture. It looks as they just didn't try too hard and decided to draw some scales over a greeble background. It looks hackish. I'll keep the outside of the ship cleaner, and let the machinery stay in the middle.

@Hades:
Yes, that lower part is missing. I'm not good with greebles so I'm leaving those exposed machinery parts for the end.
Title: Re: GVF Ptah [WIP]
Post by: z64555 on May 26, 2012, 10:35:22 pm
@Hades:
Yes, that lower part is missing. I'm not good with greebles so I'm leaving those exposed machinery parts for the end.

Comparing your model with the side of the original, I think I would have done the same thing (leave it for exposed machinery)
Title: Re: GVF Ptah [WIP]
Post by: BrotherBryon on May 27, 2012, 02:26:18 am
Holy **** that is good, looking forward to the finished project.
Title: Re: GVF Ptah [WIP]
Post by: The Dagger on May 28, 2012, 02:07:23 pm
I've been working in the engine section:

(http://i1169.photobucket.com/albums/r503/Dagguerreotype/Ptah/Ptah-engine.png)

Now I have to fill all those "expose machinery" sections... wish me luck.
Title: Re: GVF Ptah [WIP]
Post by: sigtau on May 28, 2012, 03:10:56 pm
It's a good start for the engines.  The hooked shape looks very Vasudan-y, and hopefully, the exposed machinery parts will also reflect this.

Keep it up! :yes:
Title: Re: GVF Ptah [WIP]
Post by: zoidburger on May 28, 2012, 04:23:58 pm
A very nice remake of an already extremely cool ship, and faithful to the original. Excellent work  :yes:

Viel Erfolg für den Rest.
Title: Re: GVF Ptah [WIP]
Post by: Rodo on May 28, 2012, 04:34:48 pm
Looks good.

Damn, I can't seem to find anything wrong to say from your work so far.

I feel useless.
Title: Re: GVF Ptah [WIP]
Post by: The Dagger on May 29, 2012, 09:59:08 am
Well, if you have a good concept on vasudan machinery, it would be quite usefull.
All I seem to get is a bunch of bubble shapes surrounded by cables... And I don't like it.
Maybe I should go for a more organic look, as in the Hatshepsut's "head" and "rib cage".
Title: Re: GVF Ptah [WIP]
Post by: Rodo on May 29, 2012, 10:26:58 am
Maybe taking a look at the mainhall from the Psamtik?

On the concept art for the Ptah the machinery exposed part is not that evident, seems covered by hull plating:

(http://www.hard-light.net/wiki/images/Concept_gvf_ptah_2.jpg)
Title: Re: GVF Ptah [WIP]
Post by: MatthTheGeek on May 29, 2012, 10:43:18 am
:v: themselves have proven many times they were able to build and expand upon their own concept arts instead of just outright copying them. Don't consider the concept art as a word of god ; when you have to choose for the HTL ship, you remain closer to the retail model than to the concept art, as only the retail model really reflects the way :v: eventually chose the ship to look like, as opposed to their early concept they built from afterward.
Title: Re: GVF Ptah [WIP]
Post by: Kolgena on May 29, 2012, 11:30:04 am
Agreed. The Ptah wouldnt' look as good without exposed machinery in my opinion. It'd be like if the Pegasus had real plating instead of exposed internals.
Title: Re: GVF Ptah [WIP]
Post by: The Dagger on May 29, 2012, 11:34:12 am
I agree with Matth here,  :v-old: concepts are just the first stage of model design.
Most of it even looks cartoonish, and I think there was a lot of creative work done to build the models into their final form.
And finally, where is the vasudan hall image? (I mean which vp and filename)
Title: Re: GVF Ptah [WIP]
Post by: Kolgena on May 29, 2012, 11:50:08 am
It'll be in one of the retail .vps. sparky_fs2.vp if I remember correctly, under interface. It'll be in a bunch of pieces though I think. Probably easiest to find it if you sort by file size, which should filter out all the buttons and cursors and stuff.
Title: Re: GVF Ptah [WIP]
Post by: mjn.mixael on May 29, 2012, 11:55:18 am
2_VHall.pcx which is located in sparky_hi_fs2.vp
Title: Re: GVF Ptah [WIP]
Post by: The Dagger on June 07, 2012, 04:32:15 pm
Hmm, this thread is lingering... must put screenshots!

I think I've redone the underside of that top part from scratch 5 times already... :nono:
This time I'm liking it more than the others though...

(http://i1169.photobucket.com/albums/r503/Dagguerreotype/Ptah/Ptah4.png)

The inner part of "wings" is yet to be started...

And a little sideview:

(http://i1169.photobucket.com/albums/r503/Dagguerreotype/Ptah/Ptah5.png)

(Yeah, I know, missile tubes still not there)
I'll go back to work now.
Title: Re: GVF Ptah [WIP]
Post by: Rodo on June 07, 2012, 04:42:39 pm
You got it pal, you got it.  :yes:
Title: Re: GVF Ptah [WIP]
Post by: Oddgrim on June 07, 2012, 05:53:37 pm
indeed, looking mighty fine from here. c:
Title: Re: GVF Ptah [WIP]
Post by: sigtau on June 08, 2012, 10:00:38 am
Pure win.
Title: Re: GVF Ptah [WIP]
Post by: Hades on June 09, 2012, 05:32:51 am
i love you
Title: Re: GVF Ptah [WIP]
Post by: CommanderDJ on June 09, 2012, 07:12:34 am
DAT SHIP.
Title: Re: GVF Ptah [WIP]
Post by: Raven2001 on June 09, 2012, 07:51:48 am
I'm loving it Dagger, looking great from a design as well as technical perspective!

However, there's a couple of details that are throwing me off:
- First is the cockpit, in your version it is looking very long, as oposed to the original. The good thing about the original cockpit shape is that it gives the Ptah a sort of agressive "stance", something that IMO gets lost in your interpretation, sadly.
- The gun pods look more triangular in the original (green lines in the attached image). Again, helps with the agressive stance.

[attachment deleted by a ninja]
Title: Re: GVF Ptah [WIP]
Post by: The Dagger on June 09, 2012, 12:20:13 pm
However, there's a couple of details that are throwing me off:
- First is the cockpit, in your version it is looking very long, as opposed to the original. The good thing about the original cockpit shape is that it gives the Ptah a sort of aggressive "stance", something that IMO gets lost in your interpretation, sadly.

Weeell, we may have a problem here because I've made that on purpose because I think that it gives it a MORE aggressive look.
The retail Ptah's cockpit glass points downward too much to my taste.
This is how I see the situation: the original cockpit glass is facing downward too much. Mine is more centered. Here's a picture:

(http://i1169.photobucket.com/albums/r503/Dagguerreotype/Ptah/Ptah7.png)

The arrows represent the eyepoint. Mine is higher 'cause it's on my pilot eyelevel. And I can't get the pilot lower without parts of him going through the hull.  ;)

So I don't think I'll be changing that.

On the other hand,
- The gun pods look more triangular in the original (green lines in the attached image). Again, helps with the aggressive stance.

I'll give the triangular shape a try when I get to detailing the firing points.

Thanks for your suggestions!
Title: Re: GVF Ptah [WIP]
Post by: Dragon on June 09, 2012, 12:30:44 pm
I like your approach. There's no way a pilot could fit into the retail Ptah.
Title: Re: GVF Ptah [WIP]
Post by: The Dagger on June 10, 2012, 08:55:17 am
I've finally finished closing the wing section.
The mesh is nearly complete. Still TODO: Cockpit, Detailing.
Mesh is at 7.5k tris.

(http://i1169.photobucket.com/albums/r503/Dagguerreotype/Ptah/Ptah8.png)
Title: Re: GVF Ptah [WIP]
Post by: Ulala on June 10, 2012, 02:23:51 pm
Smexy. Well done sir, I'm truly impressed.
Title: Re: GVF Ptah [WIP]
Post by: The Dagger on June 12, 2012, 04:18:24 pm
(http://i1169.photobucket.com/albums/r503/Dagguerreotype/Ptah/Vasudan_ready.png)

He says we're ready to UVMap and I agree. Hopefully, this project will be over in less than two weeks.
Title: Re: GVF Ptah [WIP]
Post by: Dragon on June 12, 2012, 04:34:03 pm
Looks very good. I like it. :yes:
Title: Re: GVF Ptah [WIP]
Post by: Crybertrance on June 13, 2012, 07:51:56 am
Looks great so far, keep up the good work!
Title: Re: GVF Ptah [WIP]
Post by: Skarab on June 13, 2012, 03:21:59 pm
I wonder if anyone will get around to a hi-poly volition bravo's ship

edit:  that's a joke by the way, though it would be pretty funny to see.
Title: Re: GVF Ptah [WIP]
Post by: Oddgrim on June 13, 2012, 05:40:48 pm
I wonder if anyone will get around to a hi-poly volition bravo's ship

edit:  that's a joke by the way, though it would be pretty funny to see.


will probably never happen .. :P

Looking good the dagger, Texturing is one of the fun parts! c:

Title: Re: GVF Ptah [WIP]
Post by: Kolgena on June 13, 2012, 06:06:04 pm
I wonder if anyone will get around to a hi-poly volition bravo's ship

edit:  that's a joke by the way, though it would be pretty funny to see.


will probably never happen .. :P

Looking good the dagger, Texturing is one of the fun parts! c:



At least make one without big holes in it--- wait. Does the volition bravos need the tile texture compatibility VP to draw properly?
Title: Re: GVF Ptah [WIP]
Post by: Hades on June 13, 2012, 06:10:11 pm
At least make one without big holes in it--- wait. Does the volition bravos need the tile texture compatibility VP to draw properly?
No, I believe that was due to some oddity in the textures themselves that the engine couldn't render them on the model correctly, I reported this to the FSU ages ago but I don't remember if it was fixed or not. I'll take a look.

EDIT: Yes, it has been fixed in the SVN.
Title: Re: GVF Ptah [WIP]
Post by: Mongoose on June 13, 2012, 06:40:03 pm
I wonder if anyone will get around to a hi-poly volition bravo's ship

edit:  that's a joke by the way, though it would be pretty funny to see.


will probably never happen .. :P
Oh, I'm sure it'll happen eventually.  I remember talk of someone wanting to do an upgraded model with SCP members' pictures as the pirate faces. :p
Title: Re: GVF Ptah [WIP]
Post by: Skarab on June 13, 2012, 08:33:47 pm
I unfortunately don't know the first thing about modelling, or I'd take a stab at it myself for no other reason to have something a little off the beaten path.  I can imagine the hilarity if it was used in a new version of the "Just Another  Day" mod.
Title: Re: GVF Ptah [WIP]
Post by: mjn.mixael on June 13, 2012, 09:45:37 pm
I've already started one... :nervous:
Title: Re: GVF Ptah [WIP]
Post by: Skarab on June 14, 2012, 09:00:48 pm
Screenshots are it's all lies!

Edit:  if you do that, might I suggest a separate thread.  We don't need people thinking the Ptah is a space sail boat.
Title: Re: GVF Ptah [WIP]
Post by: The Dagger on June 15, 2012, 01:39:04 pm
Well... I don't think you'll find much vasudan or shivan HTL ships with Google, but there are plenty of high quality XVIII century ships out there. An that's all I have to say about the Volition Bravos.

In any case, this is the last mention I want to hear of that ship in this thread... :p
Title: Re: GVF Ptah [WIP]
Post by: The Dagger on June 20, 2012, 02:03:24 pm
Progress!

(http://i1169.photobucket.com/albums/r503/Dagguerreotype/Ptah/Ptah-text-wip.png)

For the record, that image shows no lighting. There's still plenty of work to do...
Title: Re: GVF Ptah [WIP]
Post by: Oddgrim on June 20, 2012, 02:11:32 pm
I do like what I see so far, nice blend of colours! but do be aware of don't keeping the brown panels too dark to prevent it becoming chocolatey c: Keepp up the good work.
Title: Re: GVF Ptah [WIP]
Post by: The Dagger on June 20, 2012, 02:20:04 pm
Thank you.
I'll have to experiment with the shine map in order to get the original's feeling.
The original texture has really intense contrast. As it is now, I think I'll give it a dark diffuse and a brighter shine.
Title: Re: GVF Ptah [WIP]
Post by: SkycladGuardian on June 20, 2012, 03:16:39 pm
I really like the general direction of the texture, but it looks like you use a cell-shading filter or something... it looks a little bit odd... :wtf:
Title: Re: GVF Ptah [WIP]
Post by: Thaeris on June 20, 2012, 05:03:38 pm
I think the canopy looks a bit too wide, and it did have a bit of framing on it. It might be too late to change this now, but you might look into that.
Title: Re: GVF Ptah [WIP]
Post by: The Dagger on June 29, 2012, 06:26:09 pm
RL is getting in the way of progress...
However, here's a pic to show this is still alive.
(http://i1169.photobucket.com/albums/r503/Dagguerreotype/Ptah/Ptah-wip.png)
Title: Re: GVF Ptah [WIP]
Post by: Kolgena on June 29, 2012, 06:33:31 pm
The glass may look better as pure black/dark grey diffuse map with appropriate transparency paired with a blue specular map. I've always thought that glass with a colored diffuse has looked tacky in freespace. (Gold glass being yellow, etc)

Otherwise, looking good!
Title: Re: GVF Ptah [WIP]
Post by: mjn.mixael on June 30, 2012, 12:44:23 am
I don't think you can accurately judge the glass from this type of render. It's clearly a 'no-lighting' or 'flat-lighting' render.
Title: Re: GVF Ptah [WIP]
Post by: The Dagger on June 30, 2012, 04:01:54 am
That's a PCS2 render. Ingame the glass looks totally different, but the lack of shinemap for now makes the rest look akward.
Title: Re: GVF Ptah [WIP]
Post by: Oddgrim on June 30, 2012, 09:59:45 am
This looks fairly promising, has some nice bits of machinery painting underneath ,keep it up. c:
Title: Re: GVF Ptah [WIP]
Post by: The Dagger on July 01, 2012, 05:38:16 pm
Well, I think the diffuse and normal are ready to go...
Next, glowmaps and debris.

In-game shot:
(http://i1169.photobucket.com/albums/r503/Dagguerreotype/Ptah/Ptah-wip-2.png)
( I'll retouch the glass a bit )

PCS2 shot:
(http://i1169.photobucket.com/albums/r503/Dagguerreotype/Ptah/Ptah-wip-3.png)
( Because in the Model lab, it just looks black :banghead: Damn lighting! )

This is taking longer than I like it to be.
But I hope it will be over soon...
Title: Re: GVF Ptah [WIP]
Post by: Rampage on July 01, 2012, 09:01:54 pm
:yes:

R
Title: Re: GVF Ptah [WIP]
Post by: Rodo on July 01, 2012, 09:09:14 pm
That looks quite good man, nice job.
Title: Re: GVF Ptah [WIP]
Post by: T-LoW on July 02, 2012, 07:39:40 am
That's smokin'! What awesome modelling and texturing!
Title: Re: GVF Ptah [WIP]
Post by: The Dagger on July 02, 2012, 04:11:34 pm
Thanks guys! I apreciate the comments and support!
Can't wait to end this one so I can model again.  :P
(I have a VERY strict one-model-at-a-time personal policy)
Title: Re: GVF Ptah [WIP]
Post by: z64555 on July 02, 2012, 04:18:29 pm
 :yes:
Title: Re: GVF Ptah [WIP]
Post by: Beskargam on July 20, 2012, 12:49:13 am
hey how is this coming?
Title: Re: GVF Ptah [WIP]
Post by: The Dagger on July 20, 2012, 04:57:06 am
RL is stopping me from working. It's currently the end of the fiscal year in here in France and I've been burried in paperwork and reports for the last month. I've mouved too, so that doesn't help. I think the worst part is over, so I'll work on this this weekend.
Title: Re: GVF Ptah [WIP]
Post by: Samus on July 24, 2012, 06:55:20 pm
Looks good hope to see your models in te next builds
Title: Re: GVF Ptah [WIP]
Post by: fightermedic on July 26, 2012, 03:02:46 pm
Another great model :)
Title: Re: GVF Ptah [WIP]
Post by: The Dagger on July 27, 2012, 06:15:10 pm
I finally had some time to work on this. I'm pretty happy with it, now it only lacks shields and debris.

(http://i1169.photobucket.com/albums/r503/Dagguerreotype/Ptah/Ptah.png)

Ingame image. I had to reduce the thrusters a little but that's a pretty nice effect though.
Title: Re: GVF Ptah [WIP]
Post by: Beskargam on July 27, 2012, 07:20:06 pm
beautiful! also did anybody else see a face with a helmet when they first saw this pic? :nervous:

edit:woo 100 posts
Title: Re: GVF Ptah [WIP]
Post by: Nyctaeus on July 27, 2012, 08:22:13 pm
This is totaly awesome :yes:!
Title: Re: GVF Ptah [WIP]
Post by: BrotherBryon on July 27, 2012, 10:53:41 pm
Very nice
Title: Re: GVF Ptah [WIP]
Post by: Rampage on July 27, 2012, 11:39:44 pm
Speechlessly fantastic!!

R
Title: Re: GVF Ptah [WIP]
Post by: Oddgrim on July 28, 2012, 04:21:30 am
The dagger you are a big tease, showing a progress screen shot and all we see is engine glows! :p
But good show, looking forward to the final result.
Title: Re: GVF Ptah [RELEASED]
Post by: The Dagger on August 04, 2012, 12:28:58 pm
Finally, I've finished this one. Download link on first page. I hope you like it!
I'm taking a trip for a week, but after that I'm on hollidays and I'll start with the Sekhmet.

EDIT: grammar correction
Title: Re: GVF Ptah [RELEASED]
Post by: mjn.mixael on August 04, 2012, 06:13:01 pm
Nice job! I've added this to our testing folder for the next MediaVPs as well.
Title: Re: GVF Ptah [RELEASED]
Post by: Oddgrim on August 05, 2012, 01:55:47 am
woo! afraid I can't test it right now since , airport. Wiil take a looksie when I get home. c:
Title: Re: GVF Ptah [RELEASED]
Post by: Col.Hornet on August 06, 2012, 06:02:21 pm
Hello everyone. This model is a great piece of work :D  FS i getting prettier and  prettier with every refreshed ship
Title: Re: GVF Ptah [RELEASED]
Post by: Oddgrim on August 06, 2012, 06:24:04 pm
Okey the dragon it's a great release! I love the model and the textures are good, but heres my gripes with it.
The normal map is non existent, You can't tell the difference when its on or off. (except on some highlights) And it really makes the texture flat.
This is appear ant when you view it from below where the less good texturing really stand out. And  instead of the normals enchant the good bits, it regrettably makes the flaws stand out.
Lods1-3 and debris has no smoothing, I don't know how much this reflects on the visual aspect  but I think it's small a oversight that could be easily fixed. c: Finally no table file, remember to include it in your text release.
Again I really like this model but fixing these minor flaws would make it so much better.



Title: Re: GVF Ptah [RELEASED]
Post by: Rampage on August 06, 2012, 07:07:14 pm
Finally no table file, remember to include it in your text release.

Can't you just use the retail tbl entry?  I'm assuming that everybody has access to it.  Or do you mean a .TBM?

R
Title: Re: GVF Ptah [RELEASED]
Post by: mjn.mixael on August 06, 2012, 08:28:47 pm
The way he released it, it didn't require a .tbl or .tbm.
Title: Re: GVF Ptah [RELEASED]
Post by: FreeSpaceFreak on August 07, 2012, 01:16:38 pm
Congrats on the release of one sweet-looking ship! Many kudos on taking the effort to get it all the way from nothing to in-game, too :yes:

Hello everyone. This model is a great piece of work :D  FS i getting prettier and  prettier with every refreshed ship

This is the HLPBB Carl. Moderators, stand clear of friendly newbies. All batteries, fire at will!

(http://s15.postimage.org/apbzrvbuz/awbeam2_green.gif)
Title: Re: GVF Ptah [RELEASED]
Post by: Kolgena on August 09, 2012, 01:08:54 pm
There is a strange lighting artifact I'm seeing in the model viewer and in-game. I suspect you might have left a vertical pane of glass cutting straight through the middle of the cockpit, dividing it into left and right halves.
Title: Re: GVF Ptah [RELEASED]
Post by: The Dagger on August 13, 2012, 03:49:00 am
Ok, I'm back from hollydays and I'll address the issues you have stated in the best way I can.
I didn't put a tbm cause this model overrides the old one (it has the same name, if you just put it in the models directory, it works fine).
Should I put a TBM?
Title: Re: GVF Ptah [RELEASED]
Post by: MatthTheGeek on August 13, 2012, 03:52:00 am
Nah, tbm is required only when there are stuff like subsystem name changes, new subsystems, etc. If no table changes are required then it's all fine.
Title: Re: GVF Ptah [RELEASED]
Post by: Oddgrim on August 13, 2012, 04:20:03 am
yeah sorry my bad about that tbm file. :1
Title: Re: GVF Ptah [RE-WIP]
Post by: The Dagger on September 30, 2012, 05:04:10 pm
Quote
Warning: this topic has not been posted in for at least 30 days.
Unless you're sure you want to reply, please consider starting a new topic.
I can necro my own thread if I want to!  :doubt:

So, I'm reworking this fighter 'cause I felt the some parts where too low quality. I thought I could work it out with a good texture, but no :nono:
Plus, I have polies to spare.

Ptah (View in 3D (http://p3d.in/LnR22))
(http://p3d.in/model_data/snapshot/LnR22) (http://p3d.in/LnR22)

Title: Re: GVF Ptah [RELEASED]
Post by: SypheDMar on September 30, 2012, 05:22:15 pm
That is amazing.
Title: Re: GVF Ptah [RELEASED]
Post by: Rampage on September 30, 2012, 06:22:20 pm
Get Oddgrim to texture it for you.

R
Title: Re: GVF Ptah [RELEASED]
Post by: Kobrar44 on September 30, 2012, 06:35:01 pm
Don't doubt his own skill.
As for the model,  :yes:
Title: Re: GVF Ptah [RELEASED]
Post by: Raven2001 on October 01, 2012, 07:30:04 am
Looks way better! However, I think that there's no point in having those super deatiled engine nozzles. They are simply too small for that to be noticed, not to mention they will be hidden by the engine glows.
No problem in using that for normal map projection though :)
Title: Re: GVF Ptah [RELEASED]
Post by: bkd86 on October 01, 2012, 09:16:47 am
Looks great! Looks like you have some verts sticking out from your underneath detail ;)
Title: Re: GVF Ptah [RELEASED]
Post by: The Dagger on October 01, 2012, 12:26:17 pm
@Raven2001: I agree those nozzles are overkill... I'll simplify that thing if the necessity arises, but for the moment it doesn't hurt to leave them. After all, it's easier to remove polies than to add them.

@Rampage: I'd like to give texturing a try myself. If Oddgrim wants to volunteer, I'll leave it to him, but I think he has other projects going on.

I'll try to make updates on the model as I work on it, firstly because it forces me to keep working and secondly 'cause I'm an attention whore :p.
Title: Re: GVF Ptah [RELEASED]
Post by: mjn.mixael on October 04, 2012, 07:52:32 pm
I doubt your poly count is high enough to warrant removing detail that you've already added.
Title: Re: GVF Ptah [RELEASED]
Post by: The Dagger on October 10, 2012, 05:01:24 pm
Well... now I'm at 18k tris so it's time to stop. That includes the hi-poly pilot.

(http://i1169.photobucket.com/albums/r503/Dagguerreotype/Ptah/remake.png)

p3d link (http://p3d.in/LnR22)

There's some stuff I don't like so much but if I keep at this I'll never end...
Title: Re: GVF Ptah [RELEASED]
Post by: Kolgena on October 10, 2012, 05:18:49 pm
Sweet. Now we have a sick LOD1 AND LOD0.
Title: Re: GVF Ptah [RELEASED]
Post by: mjn.mixael on October 10, 2012, 06:06:00 pm
I highly doubt the original 'lod0' is low enough poly to warrant being lod1.
Title: Re: GVF Ptah [RELEASED]
Post by: guitarfan01 on October 25, 2012, 08:32:57 pm
The older one is great.  The new one is droolworthy.
Title: Re: GVF Ptah [RELEASED]
Post by: SypheDMar on October 28, 2012, 01:56:26 pm
That is amazing!
Title: Re: GVF Ptah [RELEASED]
Post by: The Dagger on November 13, 2012, 06:19:44 pm
Hi and thanks for the comments!
It took long but I'm finally done with my texturing practice on the Seth. I've also included Oddgrim's awesome-looking pilot.

Retextured Seth:
Seth (textures at 1024 x 1024) (View in 3D (http://p3d.in/gw1xp))
(http://p3d.in/model_data/snapshot/gw1xp) (http://p3d.in/gw1xp)
Download (textures at 4096 x 4096):
http://www.mediafire.com/?1pv1fw8l5w3nrg3 (http://www.mediafire.com/?1pv1fw8l5w3nrg3)

(http://i1169.photobucket.com/albums/r503/Dagguerreotype/Seth/rerelease.png)

I'll get the Ptah's textures started as soon as work allows me to.
Title: Re: GVF Ptah [RELEASED]
Post by: An4ximandros on November 13, 2012, 06:32:53 pm
(http://forums.freedomstudios.net/images/smilies/durr.gif)

Awesome!
Title: Re: GVF Ptah [RELEASED]
Post by: Rodo on November 13, 2012, 08:19:41 pm
It's full of win!
Title: Re: GVF Ptah [RE-RELEASED]
Post by: The Dagger on March 03, 2015, 06:11:45 pm
Bumpage for Re-Release. See first post. It only took me 2.5 years! :blah:
It was getting annoying to have this thing half finished so I textured it. Now back to BWO...
Title: Re: GVF Ptah [RE-RELEASED]
Post by: mjn.mixael on March 12, 2015, 10:07:01 am
Tagged for inclusion in the MediaVPs.