I tried watching that video, but it was making me a little sick. And I don't get sick watching games, but all the unnecessary rolling that pilot was doing was just hitting me.
Their webpage features a fighter with a very.. ahhh... familiar design style...
Yup, it's great fun.
Very hard though compared to Freespace 2.
Yup, it's great fun.
Very hard though compared to Freespace 2.
Piece of Cake compared to FS2 Insane :) hehe
Kidding aside...
From my (admittedly limited) experience everytime the game appears to get too hard... you are not using the strike mode right, needs some practice ;)
The Multitarget missiles and autotargeting guns can be insanely powerful when used correctly and I suspect the missions are designed with that in mind.
Popping into Mech/Strike Mode and unleashing a can of whoopa** that obliterates a corvette or an entire squadron of fighters in a single salvo, then switching back to fighter mode and zooming away with afterburners before you get hit too much is certainly one of the most awesome features of the game heh :)
can anyone report on play with a joystick? i'm thinking about this, but if it doesn't play well with a joystick i'll pass. i REALLY don't like flying with a mouse/keyboard.
40 minutes spend on this game, still not past mission 1 due to the game giving up on life and crashing to desktop. Patch didnt resolve anything. (Though you can now reverse the Y axis with mouse and keyboard)
Controls feel kind of Freelancer-ish, skybox looks pretty. Not much more I can say so far really.
Hmph. I can't seem to get the strike suit down, but the bomber-mission-that-was-fun I did on my first try with a big stupid grin on my face. So many missiles. :D
I found the issue. Apparantly the GTX570 is undervoltaged for DX11 games. I had to up the voltage to 1.050 (from its stock 0.988) before it would run without crashes. Crazy.40 minutes spend on this game, still not past mission 1 due to the game giving up on life and crashing to desktop. Patch didnt resolve anything. (Though you can now reverse the Y axis with mouse and keyboard)
Controls feel kind of Freelancer-ish, skybox looks pretty. Not much more I can say so far really.
Drivers and all up to date? Just asking... because the game is rock solid for me. Not a single crash in hours of playing.
Running a HD7970 on an Intel I7 rig.
It's a great game. It can be repetitive, as RPS mentioned, but honestly I haven't had any problems with that fact.
Frankly... I dunno. If killing fighters or defanding cruisers (in completely different missions with different objectives that often require different approaches due to the amount and type of enemies present at once) is "repetitive" nowadays ... then those reviewers would call FS2 repetitive as well. I somehow find that thought offensive :pFS2 _is_ repetitive after a point. Especially when a good thousand user-made missions have done the very same mission styles that retail did, over and over again, with a few variations.
Frankly... I dunno. If killing fighters or defanding cruisers (in completely different missions with different objectives that often require different approaches due to the amount and type of enemies present at once) is "repetitive" nowadays ... then those reviewers would call FS2 repetitive as well. I somehow find that thought offensive :pFS2 _is_ repetitive after a point. Especially when a good thousand user-made missions have done the very same mission styles that retail did, over and over again, with a few variations.
No I'm pretty sure that the Dynasty Warriors games actually are repetitive.
And they're doing their job by pointing that out.
And you're crapping on them for it when it's not a value judgement.
... I'm a space core astronaut and I approve this game. Minus the part where I get pissed off by being shot a lot flying a bomber (because I don't know if there is a "target what's beating me up" button). And I wish there were more... dynamic foes to blow up.
... if there is an enemy squadron in your way simply hold down the fire button, spew fire and forget missiles in their general direction and watch the explosions.
So I never got past the first mission where you get the Strike Suit, I should reinstall and finish the game really. But I noticed that there is now a sequel of sorts. Strike Suit Infinity and it's 50% off for owners of the Zero in Steam.
Thanks for the heads-up; I had been waiting for this to go on sale!! I did not get the whole bundle, but I did pick up SSZ and Strike Suit Infinity, both half off.
so what is infinity exactly? sounded something like an arena mode with endless enemies. i don't want to pay for that if so.It's fun.
It's fun.
so what is infinity exactly? sounded something like an arena mode with endless enemies. i don't want to pay for that if so.
That's kind of a broad question. What exactly did you think was poorly designed about Zero?It's fun.
Probably, but is it better designed than Zero?
That's kind of a broad question. What exactly did you think was poorly designed about Zero?
Probably the same things everyone else who made commentary on the subject did; difficulty spikesDifficulty is pretty steady in infinity, it gets progressively harder. You just aren't allowed to die or your whole run ends (which can get kinda sour, I did great up till level 14 when I had an accidental run in with a torpedo). The later levels especially get balls hard.
poor balance in generalThere are some issues when it comes to reinforcements. Interceptors and Fighters are a complete waste of credits for example. You'll be in luck if they ever get a kill in and I'm unsure on how the devs didn't notice how much better a frigate is in the anti fighter roll. There's also that you get half the credits back at the end of the mission for every surviving ally. Your fighters are very likely not going to be alive at the end of the mission.
overlapping controls for Strike and Pursuit modes that don't do the same things with the same keys.I don't get how this is a complaint. I have absolutely no issue with this and I think that the people that complain about this are just dumb and bad and terrible (people and gamers)
To that I'd add that Strike mode in general is pretty disappointing and the only functionality of worth it appears to offer is the multi-lock missiles for coping with inbound torpedo salvos or warship turrets. Otherwise its penchant for absorbing more fire than Pursuit mode tends to outweigh any benefits.Strike mode is actually prrretty amazing. If you are absorbing more fire in strike suit mode than in pur suit mode (teehee), you are doing it wrong. Strike mode gets so much extra mobility, dashing back forth left and right allows you to pretty much avoid 90% of the enemy fire. It's turning rate is also incredible, I often use it to just achieve a quick 180. Make a strafing run on a capital ship, afterburn away, transform, twirl around, transform again, strrrrrrafe like you wanna win.
Also the multi-stage escort missions do not appear to reference other stages for the condition of the ship being escorted.Well rejoice, there are no escort missions in Infi (though if you have capitalships on the field you'll spend quite a bit of time defending them)
And it makes me amazingly mad, too, because a lot of this game is a combination of all that was good and fun from Freelancer and FreeSpace, and then it goes off the rails into frustrating bull****.Well if you really found SSZ that incredibly frustrating then you might still not like Infi either. Despite its flaws I had quite a bit of fun with SSZ.
I don't get how this is a complaint. I have absolutely no issue with this and I think that the people that complain about this are just dumb and bad and terrible (people and gamers)
overlapping controls for Strike and Pursuit modes that don't do the same things with the same keys.I don't get how this is a complaint. I have absolutely no issue with this and I think that the people that complain about this are just dumb and bad and terrible (people and gamers)
Maybe!I don't get how this is a complaint. I have absolutely no issue with this and I think that the people that complain about this are just dumb and bad and terrible (people and gamers)
Probably because you're a terrible egomaniac who thinks of nobody else.
I haven't had trouble with it either, but it's still dumb.But it's not slow at all! You can double tap in any direction and dash the hell out of dodge and there is literally no reason not to keep dashing. Your autoaim crosshair is HUUUUGE in strike mode so its not like your aim is going to suffer a lot. And if you really need to get out, then there is nothing preventing you from transforming, afterburning then transform again, twirl around and unleash hell. It's an incredibly simple concept. Even the slow marauder can dash like mad.
But seriously, there are enough keys on the keyboard not to overlap functions, even within easy reach. You spend a few missions getting people used to the way a non-Strike craft performs and then take away their boost and change it for a rapid reorientation. It's blindingly obvious somebody is going to get screwed by this, so I can only assume the game designers were dicks and intended that.
As for Strike mode, it's slow, and that's why it eats shells. Pursuit can always choose to screw-this-I'm-out and boost out of a bad fight.
SPOON: "You just aren't allowed to die or your whole run ends"You unlock up till the mission that you've played so far but when you start from say, mission 10. You'll never gonna have as much reinforcement points to spend then when you would have started at mission 1 and spend your points more wisely (and intercepted every shuttle)
So does that mean you have to start back at Lv1 and can't replay the later levels?
Sounds like playing Xtreme mode on Dynasty Warriors 4 Xtreme Legends or Dynasty Warriors 5 Xtreme Legends. Lucky for me I never liked Xtreme Mode anyway.
If this is so, can you cheat and quit out so you can play the level again? The DWXLs don't let you, they delete your save when you start the mission. You can of course get round this by copying your save file :cool:
there's no easy way to target turrets on a cap ship if they aren't an objective.
As for Strike mode, it's slow, and that's why it eats shells. Pursuit can always choose to screw-this-I'm-out and boost out of a bad fight.
getting towards the end and it's getting less fun. enemy swarm tactics and strike mode missile spam is wearing thin. so is the insane amount of (unmarked) beam turrets that need to be destroyed to protect your ship while that's not even your supposed objective.
You do realize how the the dodge (double tap) in strike mode works, do you ? ;) Because your sentence only makes sense if you haven't figured it out yet heh.
... what I think still throws some people off with the Strikesuit games is that pretty much any other Space Sim teaches us that the players power is rather limited because he is only in a single fighter and therefore his impact on the battle has to be rather limited as well. This is also while socalled "Battle of endor missions" are usually frowned uppon, because the player in his single fighter doesn't have the tools to really affect the outcome of such huge battles.SSZ is very much like Project Sylpheed and not so much like Freespace in that regard.
Well... in Strikesuit you pilot the single most powerful unit in the game, by far. You do have the tools and ... you are expected to use them to singlehandedly swing the battle in your favor.
It's a rather different approach. I wouldn't call it better or worse, but it certainly is very very "different" in that I can see it causing trouble to people who don't acknowledge that difference.
.... since when do especially Freespace players need to be told to kill beam turrets because they hurt your capital ships?
Frankly, disarming capital ships should be as natural as intercepting torpedos or taking out heavy fighters/bombers attacking your capships...
whenwillwod2bereleased?Never!
Could you post a vid of your exploits on this forum, please?A whole run from mission 1 to 18 (and beyond) takes like 3+ hours. Is there anything specific you'd like to see me do? Or do you just wish to observe me being absolutely stunningly awesome in this game? I could in theory record a whole run (assuming I don't die a silly death... like a run in with a kamikaze drone that has already been shot down gibs me instantly)
[yt]bUo1PgKksgw[/yt]