Hard Light Productions Forums

Off-Topic Discussion => Gaming Discussion => Topic started by: Fineus on August 16, 2012, 08:02:51 am

Title: Minecraft, Part 2
Post by: Fineus on August 16, 2012, 08:02:51 am
As the last thread reached critical mass at 200 pages, I've closed it and started a new one. The original can be found here (for reference:)

http://www.hard-light.net/forums/index.php?topic=73227.0

This thread will encompass active play in Minecraft. Feel free to discuss the game, the server and so on but keep drama / personal issues to a minimum.

SERVER UPDATE 2018/02/01:

Oooooooooooooaky. Been a while. Things. I'm real sorry guys new EMR rollout to a 16k comp hospital is NOT fun.

1) No server is not dead, its copied and moved because my server rack is up! Copying the VMDKs to my server box now, then a quick config check to be sure it's on the right port, and then fire it up. I should be able to update it to the newest version as soon as I'm back from my workout, so within 8 hours of now.

2) New IP will be KG2Sys.com:25564. Yes this is personal hosted. No you don't need to worry about impacting the network. I'll add a nice pic to the bottom or something, but YES, it is on a RAID array and backed up, because I'm not a pleb. Need someone to edit that OP.

3) Man you guys don't like hitting people up on steam if there's problems. I know I got at least a couple of ya on there.

4) I'll be attempting to upload all copies of the HLP server(s) and providing download links. This one will be a while, as those are some big files.


Old server info:

Alright, we moved.

Server IP: 167.114.118.102
Server Port: 25565
Server Version: 1.8.6 (but will soon allow 1.7.10 and 1.6.4 to join for Forge servers)

New Server Selection Menu currently has 5 servers, 3 of them active;

Creative; Gamemode 1, no special powers, lots of TP.
Survival; Gamemode 0, no special powers, lots of TP.
Hard-light; Gamemode 0, you know what it's like.
Plots; 200x200 plots, full GM1 and Worldedit powers in plot. up to 4 claimable plots and they can merge. Coming soon.
Factions; GM0 PVP. Duh. Coming soon.

Other servers that may be available Eventually™;
Tekkit 1.6.4
Custom Forge Heavy Pack Creative on 1.7.10
Custom Forge Heavy Pack Survival on 1.7.10
Custom Forge Light Pack Survival on 1.7.10
All legacy worlds, from OCN, Vert, HLP and Play, on 1.8.6, GM3 only.
Kit PVP on 1.8.6
Minigames (IE, Quake, Spleef, etc) on 1.8.6
Hardcore on 1.8.6




Chat changed. All user now default to Global chat. Global chat is shared between every active world. It follows a simple chat format;

(http://i.imgur.com/ZwtybDQ.png)


That gives you two buttons and a name before chat.  One lets you ignore the player quickly, and the other lets you msg them quickly;

(http://i.imgur.com/0RsCgnQ.png)


In the case of Ignore player, if the user is Staff, it will instead be /helpop. At least on the Lobby (will expand) we allow unlimited use for Nicknames and nickname colors! Some things have been removed, namely player spam. We found better ways.

New Tab system. Looks like this now;

(http://i.imgur.com/H65CDhK.png)


And I made you guys your own logo since you aren't under Vert anymore;

(http://i.imgur.com/ApkqnoB.jpg)


Don't kill me, I know it's not as nice as the real HLP logo...



Also, here are links for the old world for those so inclined:

Most recent version: http://bpmulti.fsmods.net/Kyad/Gargamel/gargamel.7z (http://bpmulti.fsmods.net/Kyad/Gargamel/gargamel.7z) (1.6 GB)

TrashMan's stripped-down version: http://www.mediafire.com/?ca28p4ydcyjqso3 (http://www.mediafire.com/?ca28p4ydcyjqso3) (170 MB)
Title: Re: Minecraft, Part 2
Post by: pecenipicek on August 16, 2012, 08:57:41 am
In other news, i've got a tekkit server running on minecraft.egzodus.com:25566

i have no clue how well or not it works so far, so instability might be around.


also, the technic launcher is failing epicly for me, at installing the tekkit stuff.
[edit]its broken due to 1.3.2 mc update, gotta wait for the downgrade patch to be punted. if anyone has the launcher working atm and can get into tekkit, do try, please.
Title: Re: Minecraft, Part 2
Post by: Pred the Penguin on August 16, 2012, 09:27:28 am
If anyone follows Etho, or anyone else on the Mindcrack server, they just started posting videos of a new Ultra Hardcore season.

For those of you who don't what that entails, the way they play ultra hardcore is basically a free-for-all match with no regenerating health. If you lose hearts, the only way to get them back is with golden apples and other stuff with special recipes to make them harder to obtain. In the case of golden apples, 8 gold ingots are require instead of nuggets.

Anyway, just wanted to gauge the interest in such competitive play here. 
Title: Re: Minecraft, Part 2
Post by: Alex Heartnet on August 16, 2012, 09:34:53 am
No health regen seems a bit beyond most of the players here.  This isn't to say that we can't have competitive play, but it just won't be ultra hardcore.

Although, that does sound interesting to watch, thanks!
Title: Re: Minecraft, Part 2
Post by: MatthTheGeek on August 16, 2012, 09:40:14 am
Could be on another server. I have the feeling that most players here just want to build cool stuff while having just enough difficulty to not be completely frustrating, but may indulge more hardcore gameplay in a wholly different context. I do not know if we have the resources to host yet another server though.

Basically, build cool stuff on one side, play hardcore on the other side.
Title: Re: Minecraft, Part 2
Post by: Alex Heartnet on August 16, 2012, 09:48:53 am
A good compromise might be doing something unusual with the otherwise normal minecraft terrain, such as replacing all the water on the map with lava.  Those kind of changes add an extra element of danger without making it too difficult to build stuff.
Title: Re: Minecraft, Part 2
Post by: Pred the Penguin on August 16, 2012, 10:27:56 am
I agree that putting players under constant threat under regular basis while they build and explore in Minecraft is probably not what we're looking for.

What I meant by my original post was occasionally hosting matches where we get to vent some of our frustrations on each other show off some of our Minecraft skills with some friendly competitive play. :nervous:

Personally, I would never be able play on server any more than temporary that's filled with lava. I would just die every minute. :P
Title: Re: Minecraft, Part 2
Post by: Alex Heartnet on August 16, 2012, 10:53:02 am
For that kind of competative play, this particular custom map (http://www.minecraftforum.net/topic/191908-ctmcollection-vechs-super-hostile-series/#AnchorCapture1) immediately comes to mind.  Sure, we could spend time building an arena beforehand.  But if we don't wish to spend time doing that, there are custom maps for this sort of thing.

From a quick look of the map, this does seem like a fun mix of building, destroying, and PvP.
Title: Re: Minecraft, Part 2
Post by: Pred the Penguin on August 16, 2012, 11:00:27 am
Yup, I was thinking of CTM maps, too. Those would be great for people who want more than straight up PvP like ultra hardcore.
Title: Re: Minecraft, Part 2
Post by: pecenipicek on August 16, 2012, 11:07:28 am
technic launcher has been updated and tekkit can roll.
Title: Re: Minecraft, Part 2
Post by: Akalabeth Angel on August 16, 2012, 11:56:26 am
If anyone follows Etho, or anyone else on the Mindcrack server, they just started posting videos of a new Ultra Hardcore season.

For those of you who don't what that entails, the way they play ultra hardcore is basically a free-for-all match with no regenerating health. If you lose hearts, the only way to get them back is with golden apples and other stuff with special recipes to make them harder to obtain. In the case of golden apples, 8 gold ingots are require instead of nuggets.

Anyway, just wanted to gauge the interest in such competitive play here. 

Eh . . . seems a bit much to me. Though I wouldn't mind just standard health rules on Qaz's server. I got the impression it was denuded a bit already as I couldn't starve to death but instead only went down to half hearts or thereabouts. Also I didn't get the impression that cave spiders ever poisoned me either.
Title: Re: Minecraft, Part 2
Post by: Alex Heartnet on August 16, 2012, 12:31:50 pm
Eh . . . seems a bit much to me. Though I wouldn't mind just standard health rules on Qaz's server. I got the impression it was denuded a bit already as I couldn't starve to death but instead only went down to half hearts or thereabouts. Also I didn't get the impression that cave spiders ever poisoned me either.

That sounds exactly like vanilla easy difficulty.  Cave spiders can't poison you, and you can't completely starve to death on Easy.
Title: Re: Minecraft, Part 2
Post by: Akalabeth Angel on August 16, 2012, 12:39:33 pm
Eh . . . seems a bit much to me. Though I wouldn't mind just standard health rules on Qaz's server. I got the impression it was denuded a bit already as I couldn't starve to death but instead only went down to half hearts or thereabouts. Also I didn't get the impression that cave spiders ever poisoned me either.

That sounds exactly like vanilla easy difficulty.  Cave spiders can't poison you, and you can't completely starve to death on Easy.

Is that a server setting? Or am I doing something wrong on my end?
Title: Re: Minecraft, Part 2
Post by: pecenipicek on August 16, 2012, 12:41:55 pm
Eh . . . seems a bit much to me. Though I wouldn't mind just standard health rules on Qaz's server. I got the impression it was denuded a bit already as I couldn't starve to death but instead only went down to half hearts or thereabouts. Also I didn't get the impression that cave spiders ever poisoned me either.

That sounds exactly like vanilla easy difficulty.  Cave spiders can't poison you, and you can't completely starve to death on Easy.

Is that a server setting? Or am I doing something wrong on my end?
yes. one of them updates i dont know when allowed server difficulty switches from 0 ( peaceful) to 3 (hardest).

thing is, noone ever bothered to mention that much, so most servers had it set at 1 which is ssp's easy difficulty iirc.
Title: Re: Minecraft, Part 2
Post by: Akalabeth Angel on August 16, 2012, 01:14:49 pm
Looking at the wiki, I would recommend putting it on normal difficulty. Seems like a balance of challenge and accesibility. Hard difficulty would probably put off a lot of players from playing. Still won't starve to death of course at Normal, but hard looks a little nasty.
Title: Re: Minecraft, Part 2
Post by: Akalabeth Angel on August 17, 2012, 04:52:27 pm
A surprisingly good Minecraft parody-song by Yogscast:
http://www.youtube.com/watch?v=gqELqRCnW6g
Title: Re: Minecraft, Part 2
Post by: Flipside on August 17, 2012, 09:03:03 pm
Early explorations in pecis Tekkit server are going well, central base is established, looking rather homely for an area that will probably look like the aftermath of a 1980's Anime after a few weeks, we've struck oil, and now a pipeline pumps it back to base for refining, the only downside being it's in a different chunk to the base, so someone needs to stand next to the oil well for it to work ;)

Hopefully the well/refinery combination will provide enough fuel for our short-term quarrying requirements.

We've got basic Alchemy and EMC-based stuff up and running, so I think our next big challenge is creating a self-organizing storage area :)
Title: Re: Minecraft, Part 2
Post by: Killer Whale on August 18, 2012, 02:55:31 am
So Flipside and I were just capping an oil well, when one of the steam engines went off. But explosions don't damage blocks due to an anti-creeper plugin, so the offending steam engine just kept exploding until someone managed to hit it with a pick. Weird as heck, a sustainable explosion. Someone should utilize that for energy or something
Title: Re: Minecraft, Part 2
Post by: Flipside on August 18, 2012, 03:18:05 am
Just to let you know, got booted and can't get back into Minecraft.net at the moment :/
Title: Re: Minecraft, Part 2
Post by: deathfun on August 18, 2012, 03:43:41 am
Just to let you know, got booted and can't get back into Minecraft.net at the moment :/

Nor can I
The devil is going on?
Title: Re: Minecraft, Part 2
Post by: pecenipicek on August 18, 2012, 03:45:38 am
yeah, i cant connect either. and i just freshly woke up dammit!
****in login servers!
can i arse the two of you (you and yoko) to get on skype in the meantime anyhow?
Title: Re: Minecraft, Part 2
Post by: Killer Whale on August 18, 2012, 03:48:35 am
I'm still on, somehow
Title: Re: Minecraft, Part 2
Post by: pecenipicek on August 18, 2012, 03:49:50 am
i just managed to log in, so...
Title: Re: Minecraft, Part 2
Post by: deathfun on August 18, 2012, 06:21:38 am
yeah, i cant connect either. and i just freshly woke up dammit!
****in login servers!
can i arse the two of you (you and yoko) to get on skype in the meantime anyhow?

But not me? Okay, I see how it is D:
Title: Re: Minecraft, Part 2
Post by: TrashMan on August 18, 2012, 02:01:48 pm
Quote
Backed up and ready to set up a torrent, still trying to figure out best way of doing so though.

Not sure torrenting is hte best option.

You could try sites/services like MediFire, FilePlanet and other ...problem is, they usually have a file size limit unless you pay. That limit is rarely over 100MB, so you'd have to break the wrold into multile files (last I heard the world was 1 GB in size)

I don't think there is a third option....
Title: Re: Minecraft, Part 2
Post by: MatthTheGeek on August 18, 2012, 02:13:09 pm
What's wrong with torrenting a perfectly legal file ? As long as there's at least one seed with 100% of the file constantly up, that is.
Title: Re: Minecraft, Part 2
Post by: achtung on August 18, 2012, 02:35:29 pm
I'll probably just host it for convenience.
Title: Re: Minecraft, Part 2
Post by: Akalabeth Angel on August 18, 2012, 03:31:57 pm
Qaz's server is still not-public correct? Not complaining just curious. Haven't even upgraded to 1.3 myself yet
Title: Re: Minecraft, Part 2
Post by: achtung on August 18, 2012, 04:19:54 pm
Qaz's server is still not-public correct? Not complaining just curious. Haven't even upgraded to 1.3 myself yet
Not yet, but will be soon.

Also, here is a link for the old world for those so inclined.

Link (http://www.nukelol.com/downloads/games/minecraft/qazwsx_gargamel_world.zip)

Size: 1.6GB

md5sum: 44ddeb114e55442260b7b56982dd5e98
Title: Re: Minecraft, Part 2
Post by: qazwsx on August 18, 2012, 04:22:00 pm
Qaz's server is still not-public correct? Not complaining just curious. Haven't even upgraded to 1.3 myself yet
Not yet, but will be soon.

Also, here is a link for the old world for those so inclined.

Link (http://www.nukelol.com/downloads/games/minecraft/qazwsx_gargamel_world.zip)

md5sum: 44ddeb114e55442260b7b56982dd5e98

requesting this to be added to opening post please.

EDIT: I also apologize in advance for how awfuly this server is set up.
Title: Re: Minecraft, Part 2
Post by: deathfun on August 18, 2012, 04:31:30 pm
How's it awfully set up?
Title: Re: Minecraft, Part 2
Post by: TrashMan on August 18, 2012, 04:32:07 pm
Requested page cannot be found....

Also a question - is this hte "trimmed" version of the world (explored areas with nothing in it removed) or the full one?
Title: Re: Minecraft, Part 2
Post by: achtung on August 18, 2012, 04:43:08 pm
Link now works, had to make a minor alteration.
Title: Re: Minecraft, Part 2
Post by: Akalabeth Angel on August 18, 2012, 05:31:41 pm
How's it awfully set up?

I think he's just saying it's taking longer than he would prefer
Title: Re: Minecraft, Part 2
Post by: achtung on August 18, 2012, 06:15:15 pm
He's saying the folder structure is a mess.
Title: Re: Minecraft, Part 2
Post by: Retsof on August 18, 2012, 09:34:23 pm
Just tired to login to... whoever's server had the fenris.  It says I'm not whitelisted...
Title: Re: Minecraft, Part 2
Post by: achtung on August 18, 2012, 11:25:47 pm
Just tired to login to... whoever's server had the fenris.  It says I'm not whitelisted...
Server may likely be up some time tomorrow for the general public. Just have to work out some plugin issues.
Title: Re: Minecraft, Part 2
Post by: Grimper on August 19, 2012, 12:45:55 am
What's wrong with torrenting a perfectly legal file ? As long as there's at least one seed with 100% of the file constantly up, that is.

Coz for those of us at university/college, torrenting is usually blocked.
Title: Re: Minecraft, Part 2
Post by: deathfun on August 19, 2012, 03:19:36 am
What's wrong with torrenting a perfectly legal file ? As long as there's at least one seed with 100% of the file constantly up, that is.

Coz for those of us at university/college, torrenting is usually blocked.

Really? That's quite interesting actually
How exactly do they manage to do that...
Title: Re: Minecraft, Part 2
Post by: TrashMan on August 19, 2012, 04:36:47 am
Does anyone know ih the latest World build works with 1.3.1?
Title: Re: Minecraft, Part 2
Post by: pecenipicek on August 19, 2012, 04:39:10 am
i see no idea why it wouldnt, honestly.
Title: Re: Minecraft, Part 2
Post by: TrashMan on August 19, 2012, 05:46:44 am
UPs....I meant World Edit.
Title: Re: Minecraft, Part 2
Post by: qazwsx on August 19, 2012, 06:28:05 am
UPs....I meant World Edit.
Yeah, it works, if you plan on using the client side plugin to show region selections, I suggest using dev builds of worldedit as I think the release build doesn't work too well with the client plugin.
Title: Re: Minecraft, Part 2
Post by: Grimper on August 19, 2012, 07:17:43 am
Really? That's quite interesting actually
How exactly do they manage to do that...

Guessing it's something to do with port blocking but I dunno exactly. I've been looking for workarounds (via google, don't know much about networking myself) but havn't found anything yet, since most of them involve getting into the router settings which are password protected. If you have something I'm all ears.

On the other hand, we have a p2p file sharing network running on the LAN which contains a ton of pirated games, movies and TV series which I can download at 10mb/s...so that makes up for not being able to torrent somewhat :p
Title: Re: Minecraft, Part 2
Post by: Mefustae on August 19, 2012, 07:45:55 am
the only downside being it's in a different chunk to the base, so someone needs to stand next to the oil well for it to work ;)

Why not use a world anchor (http://thetekkit.wikia.com/wiki/World_Anchor) at your oil rig?
Title: Re: Minecraft, Part 2
Post by: TrashMan on August 19, 2012, 10:53:29 am
UPs....I meant World Edit.
Yeah, it works, if you plan on using the client side plugin to show region selections, I suggest using dev builds of worldedit as I think the release build doesn't work too well with the client plugin.


Can't make heads or tails of it.
Got the 4.7 version, but the instructions may as well be written in spanish. lol

Oh well..the map is working...2 gigs just the overworld. :O .. we have been busy indeed
Title: Re: Minecraft, Part 2
Post by: Mongoose on August 19, 2012, 02:25:08 pm
Y'know, if anyone starts making major changes to the old map on their own, we'll have to set up an SVN or something to share the wealth. :p

I reorganized the OP a bit to make it more readable, and I ditched the info about that Necrogami server, since no one was using it, and I don't think it was up anyways.  I threw in Swantz's link to the old map, too.
Title: Re: Minecraft, Part 2
Post by: TrashMan on August 19, 2012, 02:55:54 pm
I've been fiddling a bit with the old map..still can't tell if this is the trimmed verison. Didn't go exploring, was just checking to see if everything was OK.

Once I figure out how to install and work World Edit I'll trim it, optimize it and maybe re-upload it.
Title: Re: Minecraft, Part 2
Post by: Polpolion on August 19, 2012, 03:06:15 pm
I've been looking for workarounds (via google, don't know much about networking myself) but havn't found anything yet, since most of them involve getting into the router settings which are password protected. If you have something I'm all ears.
this is a great way to get expelled, fyi
Title: Re: Minecraft, Part 2
Post by: qazwsx on August 19, 2012, 03:59:57 pm
SERVER IS UP NAO KTHXBAI.
Title: Re: Minecraft, Part 2
Post by: Retsof on August 19, 2012, 07:47:43 pm
Okay, the Mineception idea was pretty good.
Title: Re: Minecraft, Part 2
Post by: Grimper on August 20, 2012, 02:07:59 am
Slight problem though. Can't use any beds in the old world since they are guarded by doors which we can't open coz we are "not permitted to build". Also can't use the rail network since we can't get carts out of chests or push buttons.

Besides that it seems pretty good so far, the starter toolkit was a nice touch. And getting the old map in couldn't have been easy so congrats on a job well done ^^
Title: Re: Minecraft, Part 2
Post by: Mongoose on August 20, 2012, 02:32:28 am
Speaking of Runecraft, is that transport-pad thingy supposed to be working?  Because either it isn't, or I have no freaking clue which block to right-click. :p

Also either someone griefed the storehouse on the old map just before we switched, or else that chunk got borked during the back-up.  I'd check on Swantz's copy, but holy crap 3 GB unzipped. :eek2:
Title: Re: Minecraft, Part 2
Post by: Grimper on August 20, 2012, 02:59:58 am
Speaking of Runecraft, is that transport-pad thingy supposed to be working?  Because either it isn't, or I have no freaking clue which block to right-click. :p

You have to right click on the exposed side of the block not the top of it :3
Title: Re: Minecraft, Part 2
Post by: qazwsx on August 20, 2012, 08:47:08 am
Speaking of Runecraft, is that transport-pad thingy supposed to be working?  Because either it isn't, or I have no freaking clue which block to right-click. :p

Also either someone griefed the storehouse on the old map just before we switched, or else that chunk got borked during the back-up.  I'd check on Swantz's copy, but holy crap 3 GB unzipped. :eek2:
Can you see why I wanted to set up a torrent? :P
Title: Re: Minecraft, Part 2
Post by: achtung on August 20, 2012, 09:38:08 am
Speaking of Runecraft, is that transport-pad thingy supposed to be working?  Because either it isn't, or I have no freaking clue which block to right-click. :p

Also either someone griefed the storehouse on the old map just before we switched, or else that chunk got borked during the back-up.  I'd check on Swantz's copy, but holy crap 3 GB unzipped. :eek2:
Can you see why I wanted to set up a torrent? :P

The storehouse was griefed.
Title: Re: Minecraft, Part 2
Post by: Akalabeth Angel on August 20, 2012, 01:09:28 pm
SERVER IS UP NAO KTHXBAI.

Cool. I hope the spawn village has some boats
Title: Re: Minecraft, Part 2
Post by: Mongoose on August 20, 2012, 01:19:29 pm
I don't suppose anyone has a backup lying around, do they?  I mean, it doesn't even really matter on the server, but even throwing those few chunks up would be great.
Title: Re: Minecraft, Part 2
Post by: Retsof on August 20, 2012, 05:22:26 pm
By the way, I've set up shop in the mountains next to a large crevasse.  Fell free to come explore.
(http://i1023.photobucket.com/albums/af356/Retsof90/place.png)
Title: Re: Minecraft, Part 2
Post by: deathfun on August 20, 2012, 05:32:20 pm
I be creeping that photo
Title: Re: Minecraft, Part 2
Post by: butter_pat_head on August 20, 2012, 05:52:25 pm
Unless anybody else has a better idea, I (rather unimaginatively) name this island 'Block and Hook'  :D

Btw, are there any plans on adding in the old chest (and possibly door) locking mechanism we had on the old world?

[attachment removed and sold on the black market]
Title: Re: Minecraft, Part 2
Post by: achtung on August 20, 2012, 06:33:08 pm
Unless anybody else has a better idea, I (rather unimaginatively) name this island 'Block and Hook'  :D

Btw, are there any plans on adding in the old chest (and possibly door) locking mechanism we had on the old world?

Isla Del Funtapaz

Read the sign!

EDIT: Just had it pointed out that you may have boated/swam there instead of using the telepad. But I claimed that island on launch. Probably should've made that post about it during testing. =/ You can see my walkway and the sign in the dynmap image there. It's on the smaller tip.
Title: Re: Minecraft, Part 2
Post by: Polpolion on August 20, 2012, 09:14:58 pm
What exactly are the rules for teleporters? Does Swantz get a teleporter to his personal island because he made the teleporter, or just because why not? FWIW I think it's kind of hard to claim an island for yourself and have the teleporter right there for the public. :nervous:
Title: Re: Minecraft, Part 2
Post by: achtung on August 20, 2012, 09:27:02 pm
What exactly are the rules for teleporters? Does Swantz get a teleporter to his personal island because he made the teleporter, or just because why not? FWIW I think it's kind of hard to claim an island for yourself and have the teleporter right there for the public. :nervous:

You can create a teleporter in the telepad hub area if you wish. As long as you can create a structure of the same type. And the island isn't very big, and there is another just north of spawn island. I would move to that one just to be nice, but someone has already started building there as well.
Title: Re: Minecraft, Part 2
Post by: Akalabeth Angel on August 20, 2012, 10:45:44 pm
Are there some mods in play I should be reading up on? Runecraft?
Title: Re: Minecraft, Part 2
Post by: achtung on August 20, 2012, 10:52:08 pm
Are there some mods in play I should be reading up on? Runecraft?
Runecraft would be a good idea, yes.
Title: Re: Minecraft, Part 2
Post by: Polpolion on August 20, 2012, 11:51:05 pm
I've got a neat little fortification at x=88, y=70, z=919. Check it out if you're in the neighborhood area.
Title: Re: Minecraft, Part 2
Post by: Akalabeth Angel on August 21, 2012, 02:03:56 am
What's the deal with the old map? I made a bed to set my spawn and when I lay down a second or two later I was at the spawn in the old map. Didn't know how to get back (so logged off and back on again).

Also does anyone know what's up with the passive mobs in this version? Will they respawn? Or will the world become depopulated without farming again? Just wondering because I'm hiding in a hole in the ground at half a heart and I'm gonna need to kill some stuff to fill my belly.
Title: Re: Minecraft, Part 2
Post by: Mongoose on August 21, 2012, 02:20:27 am
Passive mobs always have a low chance of respawning, but honestly, with the inclusion of breeding, there's pretty much no physical way that people won't get the animals they need.
Title: Re: Minecraft, Part 2
Post by: KyadCK on August 21, 2012, 03:41:22 am
What's the deal with the old map? I made a bed to set my spawn and when I lay down a second or two later I was at the spawn in the old map. Didn't know how to get back (so logged off and back on again).

 :pimp:

Also does anyone know what's up with the passive mobs in this version? Will they respawn? Or will the world become depopulated without farming again? Just wondering because I'm hiding in a hole in the ground at half a heart and I'm gonna need to kill some stuff to fill my belly.

You'll probably have to breed them.
Title: Re: Minecraft, Part 2
Post by: butter_pat_head on August 21, 2012, 04:03:18 am
Unless anybody else has a better idea, I (rather unimaginatively) name this island 'Block and Hook'  :D

Btw, are there any plans on adding in the old chest (and possibly door) locking mechanism we had on the old world?

Isla Del Funtapaz

Read the sign!

EDIT: Just had it pointed out that you may have boated/swam there instead of using the telepad. But I claimed that island on launch. Probably should've made that post about it during testing. =/ You can see my walkway and the sign in the dynmap image there. It's on the smaller tip.

I can see it but I must admit when I first eyeballed the island from the dynamap I was zoomed out enough that I didn't spot your small construction and yes, I did swim straight from spawn.  I have found another suitable island (albeit much farther away) which has a area of mountains with a similar shape and make a equally unimaginative name for it.  ;)  I'm going to lay torches along it's coast to mark it.  On the way to your island I passed one that was similarly lit.  I ignored it simply because I thought 'somebody else must have claimed it'  :rolleyes:

In my defence tho, I did walk around the entire block area of you island and found no sign of claim and I didn't bother to check the hook part cause I simply thought that all the good stuff was in the block part.  I wasn't even planning on touching the hook; my build was going to be quite unobtrusive, my complex not going above the majority of the surrounding geography meaning anybody who passed by the island in a boat would probably have no clue my structure was there...  The other island I found probably won't even see legitimately see another player once I move there...  Its a shame there aren't many more of those interesting looking islands in the currently known world.

Title: Re: Minecraft, Part 2
Post by: Akalabeth Angel on August 21, 2012, 05:22:06 am
Passive mobs always have a low chance of respawning, but honestly, with the inclusion of breeding, there's pretty much no physical way that people won't get the animals they need.

Well, the only danger is that I kill them all before I start growing wheat. Though I threw down a farm, so, that shouldn't be an issue now. Hopefully.

What's the deal with the old map? I made a bed to set my spawn and when I lay down a second or two later I was at the spawn in the old map. Didn't know how to get back (so logged off and back on again).

 :pimp:

Oh well, guess I can't sleep the night away on the server anymore. Which usually isn't a problem, but when I'm hiding in my cave at half a heart I usually want to wait until daytime to gather.

Are there some mods in play I should be reading up on? Runecraft?
Runecraft would be a good idea, yes.

Yeah, that looks complicated. Think I'll just ignore it for now.
Is that the only mod in use?
Title: Re: Minecraft, Part 2
Post by: achtung on August 21, 2012, 12:30:01 pm
Unless anybody else has a better idea, I (rather unimaginatively) name this island 'Block and Hook'  :D

Btw, are there any plans on adding in the old chest (and possibly door) locking mechanism we had on the old world?

Isla Del Funtapaz

Read the sign!

EDIT: Just had it pointed out that you may have boated/swam there instead of using the telepad. But I claimed that island on launch. Probably should've made that post about it during testing. =/ You can see my walkway and the sign in the dynmap image there. It's on the smaller tip.

I can see it but I must admit when I first eyeballed the island from the dynamap I was zoomed out enough that I didn't spot your small construction and yes, I did swim straight from spawn.  I have found another suitable island (albeit much farther away) which has a area of mountains with a similar shape and make a equally unimaginative name for it.  ;)  I'm going to lay torches along it's coast to mark it.  On the way to your island I passed one that was similarly lit.  I ignored it simply because I thought 'somebody else must have claimed it'  :rolleyes:

In my defence tho, I did walk around the entire block area of you island and found no sign of claim and I didn't bother to check the hook part cause I simply thought that all the good stuff was in the block part.  I wasn't even planning on touching the hook; my build was going to be quite unobtrusive, my complex not going above the majority of the surrounding geography meaning anybody who passed by the island in a boat would probably have no clue my structure was there...  The other island I found probably won't even see legitimately see another player once I move there...  Its a shame there aren't many more of those interesting looking islands in the currently known world.



Just build a telepad to it at the hub. People will show up that way. I'll help, and or even build it for you if you like.
Title: Re: Minecraft, Part 2
Post by: butter_pat_head on August 21, 2012, 01:31:27 pm
Just build a telepad to it at the hub. People will show up that way. I'll help, and or even build it for you if you like.

Thanks for the offer but I havn't even got to my new island yet, let alone have anything worth seeing. ^_^

Also, why is it I've been able to swim across most of the map without needing a single bite of food and as soon as I hit dry land I'm practically starving?
Title: Re: Minecraft, Part 2
Post by: Venicius on August 21, 2012, 02:07:58 pm
when we use a bed are we supposed to end up back at the old world?
Title: Re: Minecraft, Part 2
Post by: Polpolion on August 21, 2012, 02:10:35 pm
yes
Title: Re: Minecraft, Part 2
Post by: Akalabeth Angel on August 21, 2012, 02:37:02 pm
Just build a telepad to it at the hub. People will show up that way. I'll help, and or even build it for you if you like.

Thanks for the offer but I havn't even got to my new island yet, let alone have anything worth seeing. ^_^

Also, why is it I've been able to swim across most of the map without needing a single bite of food and as soon as I hit dry land I'm practically starving?

I think that's a bug/feature. Back on the old world in 1.2 or whatever I'd boat for like half an hour and wouldn't need any food. I don't know why that is.
Title: Re: Minecraft, Part 2
Post by: Akalabeth Angel on August 21, 2012, 04:28:00 pm
Btw, nice job to whoever thought up the spawn island. Having the players all wake up in a little beach-side hut and being introduced to the rules, etcetera in signs was well done.

Definite improvement over just spawning at an intersection of some jumbled metropolis
Title: Re: Minecraft, Part 2
Post by: Retsof on August 21, 2012, 05:21:52 pm
If I can get a teleporter to work I might try and set up a quarry in the desert.  Unless someone has already started building there.  Also, once I get a pen built I'll be in the market for some eggs...
Title: Re: Minecraft, Part 2
Post by: Akalabeth Angel on August 21, 2012, 05:56:56 pm
Are the teleporters user-specific or are they server-wide? Because if it's the latter, it will be hard to know what other markers people have used.
Title: Re: Minecraft, Part 2
Post by: FireSpawn on August 21, 2012, 06:23:25 pm
Just had a blast on the Skyland Pirates Server. It can get reaaaaaaally laggy sometimes, but being able to build giant wood+wool airships (if you can scrape enough wool together) is worth it. And all you need is a vanilla client. I'll be starting a faction on it soon enough, though I have no idea as to what to call it... :confused:
Title: Re: Minecraft, Part 2
Post by: achtung on August 21, 2012, 06:44:36 pm
Are the teleporters user-specific or are they server-wide? Because if it's the latter, it will be hard to know what other markers people have used.


They are server wide, waypoints can not be duplicated (it will spit out an error).
Title: Re: Minecraft, Part 2
Post by: Sandwich on August 21, 2012, 07:37:40 pm
And the island isn't very big, and there is another just north of spawn island. I would move to that one just to be nice, but someone has already started building there as well.

That would be moi. :)
Title: Re: Minecraft, Part 2
Post by: Akalabeth Angel on August 21, 2012, 07:59:14 pm
Are the teleporters user-specific or are they server-wide? Because if it's the latter, it will be hard to know what other markers people have used.


They are server wide, waypoints can not be duplicated (it will spit out an error).

So I take it multiple teleporters can then go to the same waypoint?
Title: Re: Minecraft, Part 2
Post by: IronBeer on August 21, 2012, 08:58:07 pm
Dunno if anybody's mentioned this, so I will: It appears that  there are some bugs attached to lava buckets. I grab a lava source block just fine, but placed lava goes invisible after just a second. Then, attempting to grab a water source block seems to "rewind" the lava blocks grabbed: the bucket will be full of lava again and a source block will go missing once more. Removing the bucket from the inventory does nothing productive and only seems to aggravate the problem.

...I may not have described the issue very eloquently, but I think something's messed up.
Title: Re: Minecraft, Part 2
Post by: achtung on August 21, 2012, 10:21:49 pm
Are the teleporters user-specific or are they server-wide? Because if it's the latter, it will be hard to know what other markers people have used.


They are server wide, waypoints can not be duplicated (it will spit out an error).

So I take it multiple teleporters can then go to the same waypoint?

Yes, you just have to input the correct block-code for each telepad.
Title: Re: Minecraft, Part 2
Post by: Akalabeth Angel on August 22, 2012, 04:39:41 am
So I can't confirm for myself, as I haven't died, but some other people are saying that normal bed-functionality is not working. Ie, they set their home via use of a bed, proceed to get themselves killed, and instead of spawning at the bed they instead spawn at the server spawn point.

Is this intentional? Or is it a short-term thing that is going to be rectified?

The server does say "home set" when a bed is used, but, this apparently does not work in practice.
Title: Re: Minecraft, Part 2
Post by: pecenipicek on August 22, 2012, 06:55:17 am
(http://egzodus.com/dir/overkill.png)

goddammit flipside XD
a mk1 collector is enough to power the ruddy things :p
Title: Re: Minecraft, Part 2
Post by: Venicius on August 22, 2012, 10:48:56 am
just use /home when you die.  I die a lot and that's what I do.
Title: Re: Minecraft, Part 2
Post by: Akalabeth Angel on August 22, 2012, 12:14:00 pm
Do the warp commands work? I'll have to give 'em a try. I don't want to walk a half an hour from the spawn every time I die.
Title: Re: Minecraft, Part 2
Post by: KyadCK on August 22, 2012, 03:30:52 pm
UPDATE:

Real World:
 -Lava buckets might be fixed, no one tested anything.

Dream World:
 - Building Enabled
 - MagicCarpet Enabled (/mc, /ml for light, /mc 3 or /mc 5 for size)
 - Item spawning Enabled (/i <item name or ID> <ammount>)
 - Enchanting commands Enabled (/enchant <name> <level>)
 - Warping Enabled
Title: Re: Minecraft, Part 2
Post by: Grimper on August 22, 2012, 04:31:10 pm
Dreamworld stuff is all working fine, thanks for that saves us a lot of trouble.

Lava buckets are still not working tho :(
Title: Re: Minecraft, Part 2
Post by: Flipside on August 22, 2012, 05:06:28 pm
(http://egzodus.com/dir/overkill.png)

goddammit flipside XD
a mk1 collector is enough to power the ruddy things :p

LOL I pulled the bucket from the converter and will let it run down for a while ;)
Title: Re: Minecraft, Part 2
Post by: FireSpawn on August 22, 2012, 06:31:15 pm
Aaaaand Qaz's server managed to make java go mad and usurp every last byte of memory in my rig, causing it to shut down one bit at a time.
Title: Re: Minecraft, Part 2
Post by: Mongoose on August 22, 2012, 06:35:38 pm
We are Minecraft. We will add your biological and technological distinctiveness to our own. Resistance is futile.
Title: Re: Minecraft, Part 2
Post by: deathfun on August 22, 2012, 06:36:16 pm
There's six people on Qaz's server
I haven't seen this many on ever
Title: Re: Minecraft, Part 2
Post by: Mongoose on August 22, 2012, 07:22:29 pm
Not that it's likely given the distance, but if no one else has taken it yet, I think I'll put in a claim for the decent-sized island around 3200, 1600.
Title: Re: Minecraft, Part 2
Post by: qazwsx on August 23, 2012, 04:07:48 am
Not that it's likely given the distance, but if no one else has taken it yet, I think I'll put in a claim for the decent-sized island around 3200, 1600.
Would you mind if I took the 3600, 1200 island? The one with the load of trees on to the north east of yours.
Title: Re: Minecraft, Part 2
Post by: deathfun on August 23, 2012, 05:54:10 am
So the server randomly went kaputz

Some socket error or something.


There's also a five island little formation at 325 325. I've basically surrounded the islands with Sugar Cane as they will be the ones I'm using
Title: Re: Minecraft, Part 2
Post by: Mongoose on August 23, 2012, 11:30:13 am
Not that it's likely given the distance, but if no one else has taken it yet, I think I'll put in a claim for the decent-sized island around 3200, 1600.
Would you mind if I took the 3600, 1200 island? The one with the load of trees on to the north east of yours.
Sure, that'd be fine. :) I was actually going to recommend that for anyone looking for an island setup.  There's also a good-sized desert island right next door that's free, though I totally call dibs on going Tomb Raider on the desert temple. :p
Title: Re: Minecraft, Part 2
Post by: Mura on August 23, 2012, 11:40:01 am
aww dammit, i claim the desert island, too bad the dibs on the temple were taken, tho :(

Kinda makes me not want it so much anymore XD
Title: Re: Minecraft, Part 2
Post by: butter_pat_head on August 23, 2012, 12:40:53 pm
Not that it's likely given the distance, but if no one else has taken it yet, I think I'll put in a claim for the decent-sized island around 3200, 1600.
Would you mind if I took the 3600, 1200 island? The one with the load of trees on to the north east of yours.
Sure, that'd be fine. :) I was actually going to recommend that for anyone looking for an island setup. 

I've settled on the larger of the two islands to the right of that desert island.
Quote
There's also a good-sized desert island right next door that's free, though I totally call dibs on going Tomb Raider on the desert temple. :p
Anybody actually bothered to explore one of these yet?  What are the traps like?  :nervous:
Title: Re: Minecraft, Part 2
Post by: achtung on August 23, 2012, 01:14:47 pm
Everyone wants an island. This will be very interesting.
Title: Re: Minecraft, Part 2
Post by: Alex Heartnet on August 23, 2012, 01:17:45 pm
Anybody actually bothered to explore one of these yet?  What are the traps like?  :nervous:
According to the wiki, the desert temple contains a basic 'landmine trap', which consists of a pressure plate on top of 9 TNT.  My experience with those is that breaking the pressure plate (by hand works fine) will safely disarm the trap, allowing you to take the TNT for yourself.  You'll be fine so long as you can locate the pressure plate before you step on it. Creeper explosions can also set off the trap (although probably not on this server), and if you hear a hissing sound you have a narrow window of opportunity to get to safety before the TNT goes off.

If you'd like, you could take me along, I've had lots of experience identifying, disarming, and (not) setting off these types of basic traps.
Title: Re: Minecraft, Part 2
Post by: deathfun on August 23, 2012, 03:14:56 pm
Everyone wants an island. This will be very interesting.

I WILL BUILD CANNONS TO DEFEND MY POSITION!
Title: Re: Minecraft, Part 2
Post by: Mongoose on August 23, 2012, 05:12:22 pm
aww dammit, i claim the desert island, too bad the dibs on the temple were taken, tho :(

Kinda makes me not want it so much anymore XD
I was semi-joking, but if you want that island anyway, it's all yours. :p

And yeah, there's a pressure plate in the middle of the hidden chamber that's linked to 9 TNT buried in the floor.  As I found out the hard way when fooling around in LAN mode with my brother.  *drop*...*ssss*...*BOOOOOOOOOOM!*
Title: Re: Minecraft, Part 2
Post by: Alex Heartnet on August 23, 2012, 06:50:58 pm
Rather then claiming an island, I decided I wanted to live off of a boathouse.

I WILL BUILD CANNONS TO DEFEND MY POSITION!

Good idea!  *Sets up TNT cannons within boathouse*
Title: Re: Minecraft, Part 2
Post by: FireSpawn on August 23, 2012, 07:35:06 pm
Construction is well under way to converting the floating island my crew and I claimed, into a fortress. Food and wool are set up (but could do with improving), and I planted a crazy amount of trees.
Now we only have to remain unnoticed until I can afford to protect the island, and are ready to face the two factions that became insta-enemies.
This I swear my crew will make it big, or we'll die trying!
Title: Re: Minecraft, Part 2
Post by: Flipside on August 23, 2012, 08:22:35 pm
I've jumped onto a peninsula of the continent since everyone was grabbing islands. Not a bad start, needs more melons and pumpkins, but at least found a jungle for cocoa. :)
Title: Re: Minecraft, Part 2
Post by: Mongoose on August 23, 2012, 10:10:26 pm
Oh right...if anyone doesn't have pine trees in their area, I'll probably have a decent amount of saplings before too long.
Title: Re: Minecraft, Part 2
Post by: achtung on August 23, 2012, 10:24:53 pm
Oh right...if anyone doesn't have pine trees in their area, I'll probably have a decent amount of saplings before too long.

I already snatched some of your trees.  I'll have some pumpkin seeds soon if anyone needs any.
Title: Re: Minecraft, Part 2
Post by: Scourge of Ages on August 23, 2012, 11:55:06 pm
I already snatched some of your trees.  I'll have some pumpkin seeds soon if anyone needs any.

Yes. Also I have a variety of saplings and tons of wheat seeds if anybody still needs some to get started.
Title: Re: Minecraft, Part 2
Post by: Alex Heartnet on August 24, 2012, 12:47:08 am
We should build a bunch of TNT cannons and dispensers loaded with fire charges, all aimed at the spawn island docks.  Make the waters around the docks really shallow, and see if we can't sink any boats.  :drevil:

I got a functional prototype at my boathouse, just have to actually gather the TNT for it.
Title: Re: Minecraft, Part 2
Post by: Scourge of Ages on August 24, 2012, 02:44:36 am
Hey IronBeer, beneath that desert village near your position, there's a fairly large cave system. I torched a bit of it, but I'll leave all the spoils to you. I build a staircase with a door to access the cave, it's near the village wheat farm.
Also I expanded the village wheat farm.
Title: Re: Minecraft, Part 2
Post by: IronBeer on August 24, 2012, 10:08:03 am
Hey IronBeer, beneath that desert village near your position, there's a fairly large cave system. I torched a bit of it, but I'll leave all the spoils to you. I build a staircase with a door to access the cave, it's near the village wheat farm.
Also I expanded the village wheat farm.
Awesome! Thanks for doing that. I'll try and go spelunk it later today.
Title: Re: Minecraft, Part 2
Post by: BritishShivans on August 24, 2012, 11:13:32 pm
That sounds interesting. I live on the swamp island near the teleporters. Ironbeer, do you mind if I came over for a look sometime?
Title: Re: Minecraft, Part 2
Post by: IronBeer on August 25, 2012, 02:33:54 am
That sounds interesting. I live on the swamp island near the teleporters. Ironbeer, do you mind if I came over for a look sometime?
Go for it. I haven't explored the whole system yet. It's pretty big, so it might take some time even for a few explorers.
Title: Re: Minecraft, Part 2
Post by: KyadCK on August 25, 2012, 06:41:14 am
UPDATE:

Real World:
 - Dieing will now spawn you at your bed.
 - Players who log onto the server for the first time now get some food with their starting kit.

Dream World:
 - TnT disabled. With the ability to spawn anything, it's griefer bait. May not be permanent.
______________________________________________________________ _________________________

REQUEST:

If you have a build in the dreamworld, PM me the cords so that I may set warps to them. Include a name if you don't just want it to be <your name><number>.
Title: Re: Minecraft, Part 2
Post by: HoundofDarkness on August 25, 2012, 07:05:39 am
I lost someone very special to me today.

[attachment removed and sold on the black market]
Title: Re: Minecraft, Part 2
Post by: FireSpawn on August 25, 2012, 01:03:26 pm
Got  all my rights revoked in skylands by an impatient op who expected me to remember building a 1x1 tower three days ago and miles from my floating island, instead of saying "See that tower there? You made it. By leaving it, you violated the rules."  I got randomly teleported to the dessert, and told that the op had better things to do, so I should hurry up. No explaination as to where I was or why I was there.

I wouldn't be so pissed if I was told why I was punished, instead of having to figure it out for myself. I didn't even get a warning.  :(

Oh well! I left my faction as it was was rising up and getting established so I'm just going to man up, take it on the chin and contest it. Even admins have their bad days, so I'm not going to hold it against the guy.
Title: Re: Minecraft, Part 2
Post by: Akalabeth Angel on August 25, 2012, 01:40:46 pm
Got  all my rights revoked in skylands by an impatient op who expected me to remember building a 1x1 tower three days ago and miles from my floating island, instead of saying "See that tower there? You made it. By leaving it, you violated the rules."  I got randomly teleported to the dessert, and told that the op had better things to do, so I should hurry up. No explaination as to where I was or why I was there.

I wish someone would teleport me to the dessert
Title: Re: Minecraft, Part 2
Post by: deathfun on August 25, 2012, 03:36:37 pm
Got  all my rights revoked in skylands by an impatient op who expected me to remember building a 1x1 tower three days ago and miles from my floating island, instead of saying "See that tower there? You made it. By leaving it, you violated the rules."  I got randomly teleported to the dessert, and told that the op had better things to do, so I should hurry up. No explaination as to where I was or why I was there.

I wish someone would teleport me to the dessert

I like dessert
Was it cake perchance?
Title: Re: Minecraft, Part 2
Post by: Retsof on August 25, 2012, 04:23:12 pm
This... could be a problem...
(http://i1023.photobucket.com/albums/af356/Retsof90/2012-08-25_152050.png)
Title: Re: Minecraft, Part 2
Post by: Mefustae on August 25, 2012, 05:13:59 pm
Get the redstone! GET IT!
Title: Re: Minecraft, Part 2
Post by: Alex Heartnet on August 25, 2012, 06:28:37 pm
I see multiple solutions to get that redstone.

Bucket of water, bridging, tunneling...

Some mixture of the above...
Title: Re: Minecraft, Part 2
Post by: Retsof on August 25, 2012, 08:47:47 pm
Actually, I bridged it, because I noticed the entrance to what turned out to be a very large abandoned mine complex on the other side.
Title: Re: Minecraft, Part 2
Post by: Aardwolf on August 25, 2012, 10:40:27 pm
Am I the only one who noticed the emeralds in the screenshot?
Title: Re: Minecraft, Part 2
Post by: deathfun on August 26, 2012, 03:37:43 am
Am I the only one who noticed the emeralds in the screenshot?

I haven't found a single emerald anywhere. It's disappointing

Also Pec, are you still running your server? I haven't picked it up on scan for ages
Title: Re: Minecraft, Part 2
Post by: TrashMan on August 26, 2012, 04:30:18 am
Question for you Qaz - I recall you have "trimmed" the world several times before, like during that big exploration boom.

How DID you get rid of all that explored landmass?
 I got World Edit to work and now I want ot cut down the world size a bit.
Title: Re: Minecraft, Part 2
Post by: pecenipicek on August 26, 2012, 04:40:57 am
Am I the only one who noticed the emeralds in the screenshot?

I haven't found a single emerald anywhere. It's disappointing

Also Pec, are you still running your server? I haven't picked it up on scan for ages
nope, running tekkit on the same address, port 25566
Title: Re: Minecraft, Part 2
Post by: deathfun on August 26, 2012, 05:31:45 am
Am I the only one who noticed the emeralds in the screenshot?

I haven't found a single emerald anywhere. It's disappointing

Also Pec, are you still running your server? I haven't picked it up on scan for ages
nope, running tekkit on the same address, port 25566

I guess my being halfway around the globe caught up to me
Title: Re: Minecraft, Part 2
Post by: FireSpawn on August 26, 2012, 11:13:05 am
FML. Just because I called an admin in minecraft on his poor professional conduct, I get called arrogant and spoken down to despite being nothing but civil and objective.
You know what? **** him and his servers.

Keep away from the MadRealms servers if you know what's good for you, as the moderator Zothen is a Grade A, throbbing great 30'x10' Cock. Don't even bother going to grief them.  The guy actually made me sick of minecraft for the time being, so I'm going to go bang my head against the wall in the hopes that it will be more productive than talking with Zothen.
Title: Re: Minecraft, Part 2
Post by: TrashMan on August 26, 2012, 11:36:26 am
Join the club....


And in other news, looking at the downloaded old world, it seems broken in many places. Either data corruption or griefing.
Easily visible already at spawn - part of hte buildings are missing pieces (mostly wood) or are damaged to borked in other ways.
Title: Re: Minecraft, Part 2
Post by: FireSpawn on August 26, 2012, 11:52:50 am
Join the club....


And in other news, looking at the downloaded old world, it seems broken in many places. Either data corruption or griefing.
Easily visible already at spawn - part of hte buildings are missing pieces (mostly wood) or are damaged to borked in other ways.

This is a new thread, so let's not bring up old wounds. I've had my vent, and there's a plethora of other servers and admins out there.
Title: Re: Minecraft, Part 2
Post by: Retsof on August 26, 2012, 12:47:21 pm
I haven't found a single emerald anywhere. It's disappointing
They only spawn in mountain biomes.
Title: Re: Minecraft, Part 2
Post by: Sandwich on August 26, 2012, 01:00:59 pm
I haven't found a single emerald anywhere. It's disappointing
They only spawn in mountain biomes.

That explains why I've found 5 so far in just a few branch mine tunnels... my island is an extreme mountain island. :p

Also, FWIW, I'm working on a full-scale mob farm in mid-ocean a few hundred blocks east of spawn. The dynmap shows minimal underground caves in that area, so rates should be good once I have things up and running.
Title: Re: Minecraft, Part 2
Post by: deathfun on August 26, 2012, 04:31:37 pm
I haven't found a single emerald anywhere. It's disappointing
They only spawn in mountain biomes.

That explains it
Title: Re: Minecraft, Part 2
Post by: Mongoose on August 26, 2012, 04:50:56 pm
And in other news, looking at the downloaded old world, it seems broken in many places. Either data corruption or griefing.
Easily visible already at spawn - part of hte buildings are missing pieces (mostly wood) or are damaged to borked in other ways.
Apparently the cliffs and storehouse at spawn were griefed right before we switched over.  I was bored enough to restore them as best I could in our dream world, though that doesn't help the offline version at all.  I was going to try something with Headdie's original house too, since a chunk error pretty much decimated it, but the poor thing has so much stuff gone that I can't really make heads or tails of how it was supposed to look in the first place.
Title: Re: Minecraft, Part 2
Post by: HoundofDarkness on August 27, 2012, 12:32:04 am
Five were met by three, whose fury were unlike any other's.   The battle lasted for hours and two fell, but when the sound arrows whistling through the air ceased, it was the five who stood victorious.

TL:DR

Venimus, Vidimus, Vincimus

[attachment removed and sold on the black market]
Title: Re: Minecraft, Part 2
Post by: TrashMan on August 27, 2012, 01:32:43 am
And in other news, looking at the downloaded old world, it seems broken in many places. Either data corruption or griefing.
Easily visible already at spawn - part of hte buildings are missing pieces (mostly wood) or are damaged to borked in other ways.
Apparently the cliffs and storehouse at spawn were griefed right before we switched over.  I was bored enough to restore them as best I could in our dream world, though that doesn't help the offline version at all.  I was going to try something with Headdie's original house too, since a chunk error pretty much decimated it, but the poor thing has so much stuff gone that I can't really make heads or tails of how it was supposed to look in the first place.

I suspected as much... Mostly wooden things burned down. Someone has been deliberately setting up fires. Something I was warning qaz about while the server was still up.
Altough I ran into non-wooden structures that seem deliberately giefed...that or chunk errors.

Eitehr way, I'm trying to fix things in my singleplayer copy, but I don't know exactly how half the stuff is supposed to look, so I ain't accomplishing much. At least New TrashMania is going well with World Edit. Finally the walls are complete.

I may upload the "new" world once I figure out how to trimm it.
Title: Re: Minecraft, Part 2
Post by: deathfun on August 27, 2012, 02:37:07 am
I'm assuming you're using MCEdit Trashman

This guy tried the same thing, but as per expected, didn't turn out
"I used WorldTrim v1.0. I tried MCEdit but it seemed like it deleted the blocks without deleting area if that makes sense. Plus it took forever and when I was done the file size was the same. WorldTrim v1.0 is a little tricky because it’s all command line but it works and it works fast, http://forums.bukkit.org/threads/admin-worldtrim-v1-0-removes-excess-chunks-from-your-world.21773/"

Title: Re: Minecraft, Part 2
Post by: qazwsx on August 27, 2012, 04:04:02 am
I'm assuming you're using MCEdit Trashman

This guy tried the same thing, but as per expected, didn't turn out
"I used WorldTrim v1.0. I tried MCEdit but it seemed like it deleted the blocks without deleting area if that makes sense. Plus it took forever and when I was done the file size was the same. WorldTrim v1.0 is a little tricky because it’s all command line but it works and it works fast, http://forums.bukkit.org/threads/admin-worldtrim-v1-0-removes-excess-chunks-from-your-world.21773/"


If you're using MCEdit, just use the "delete chunks" command rather than the delete command. Delete removes blocks, delete chunks removes the actual compressed chunk file.
Title: Re: Minecraft, Part 2
Post by: Akalabeth Angel on August 27, 2012, 05:53:57 am
Version 1.3 changed the falling damage, or seems to have.

According to the wiki, a player takes damage falling from 4 blocks. But experimenting tonight I didn't take damage until a 6 block fall (half a heart, when it should have been 1.5 hearts).

I don't know if this is a bug or if it's just a deliberate change that people don't seem to be aware of.
Title: Re: Minecraft, Part 2
Post by: KyadCK on August 27, 2012, 04:01:45 pm
UPDATE:

Real World:
 - Lava buckets now work.
Title: Re: Minecraft, Part 2
Post by: deathfun on August 27, 2012, 04:03:34 pm
UPDATE:

Real World:
 - Lava buckets now work.

Smelt ALL the things!
Title: Re: Minecraft, Part 2
Post by: JCDNWarrior on August 27, 2012, 04:57:31 pm
Five were met by three, whose fury were unlike any other's.   The battle lasted for hours and two fell, but when the sound arrows whistling through the air ceased, it was the five who stood victorious.

TL:DR

Venimus, Vidimus, Vincimus

Congrats guys! I wish I could've been here, my dad's birthday was today though so no time for Minecraft. :P Also good to know The End will be open for business in the future, I think I may want to sorta repeat what I did in the old server, except hopefully much better (its a fun challenge to build in a open void of nothingness in Survival).
Title: Re: Minecraft, Part 2
Post by: FireSpawn on August 27, 2012, 05:23:30 pm
Was playing on the Nomadcraft server and my faction allied with another that had VIPs (read: Donators) in it. They proceeded to use the alliance chat to track down our base in full enchanted diamond EVERYTHING, and stay next to the one bed the faction owned, killing us as we spawned. This lasted for quite some time, until we ran out of faction power and they torched the place (it was an arial jungle village in the making, with several hours constant work gone into it). After we moved and let a newbie into the faction to bolster our numbers and faction power, they accepted a teleport request for the head of the enemy faction RIGHT IN THE MIDDLE OF OUR UNFINISHED BASE. We didn't even have anything to take, it was just griefing at that point.
Title: Re: Minecraft, Part 2
Post by: Scourge of Ages on August 28, 2012, 02:51:13 pm
Since the server is running Runecraft, I thought I'd look it up and see what all was possible with that mod. There is a ton of stuff, and really, really interesting things, some that even seem way too powerful. (http://www.youtube.com/watch?v=Ry_qbHao6Es)

Are there any limits on the runes allowed on the server?

And is there - or will there be - some sort of central teleporter hub, like a rail station but with individual teleporters instead?
Title: Re: Minecraft, Part 2
Post by: KyadCK on August 28, 2012, 03:03:06 pm
Since the server is running Runecraft, I thought I'd look it up and see what all was possible with that mod. There is a ton of stuff, and really, really interesting things, some that even seem way too powerful. (http://www.youtube.com/watch?v=Ry_qbHao6Es)

Are there any limits on the runes allowed on the server?

Currently there is no limit. Unless people prove there needs to be one, there won't be.

And is there - or will there be - some sort of central teleporter hub, like a rail station but with individual teleporters instead?

There is. It's in the desert west of spawn island, viewable on dynmap.
Title: Re: Minecraft, Part 2
Post by: Akalabeth Angel on August 28, 2012, 03:15:15 pm
Version 1.3 changed the falling damage, or seems to have.

According to the wiki, a player takes damage falling from 4 blocks. But experimenting tonight I didn't take damage until a 6 block fall (half a heart, when it should have been 1.5 hearts).

I don't know if this is a bug or if it's just a deliberate change that people don't seem to be aware of.

Actually I suspect the server is just set up with reduced falling damage no?
Yesterday I fell from a height where I was sure I would have died but took paltry damage instead. I've heard Grimp surprised to have survived a fall as well which suggests I'm not the only one.

Either way, should come in handy when I'm building my towers hahaha
Title: Re: Minecraft, Part 2
Post by: Mongoose on August 28, 2012, 03:49:18 pm
Wow...when you check the wiki, there really is a ton of crazy stuff you can do with those runes.  The Bows of Light and Translocation seem especially fun.  It also looks like there's some sort of permissions list to disable certain runes, so that's an admin option if we want to get rid of some of the wackier ones.
Title: Re: Minecraft, Part 2
Post by: deathfun on August 28, 2012, 04:29:51 pm
Wow...when you check the wiki, there really is a ton of crazy stuff you can do with those runes.  The Bows of Light and Translocation seem especially fun.  It also looks like there's some sort of permissions list to disable certain runes, so that's an admin option if we want to get rid of some of the wackier ones.

Translocation
I just had a flashback of Unreal Tournament
Title: Re: Minecraft, Part 2
Post by: Mongoose on August 29, 2012, 12:09:24 am
Okay quarrying is very tedious work.  But since this is the first time I'm doing it, and the first time I'm attempting anything truly large-scale, I guess it's all part of the process.

And in the interest of full disclosure, I decided I might as well take my best crack at doing something with Headdie's original house on the old server after all.  I figured no one else would care either way, but I'm looking at it as something of an interesting forensic puzzle.  I mean, most of what was there is just a big square hole extending down to bedrock, so trying to figure out what was there based on a few remaining floating torches and slabs is a nice challenge.
Title: Re: Minecraft, Part 2
Post by: Akalabeth Angel on August 29, 2012, 01:03:10 am

"I don't like the look of that cloud!

(http://knossos.firenebula.com/minecraft/graphicsbug.jpg)
Title: Re: Minecraft, Part 2
Post by: headdie on August 29, 2012, 06:49:06 am
Okay quarrying is very tedious work.  But since this is the first time I'm doing it, and the first time I'm attempting anything truly large-scale, I guess it's all part of the process.

And in the interest of full disclosure, I decided I might as well take my best crack at doing something with Headdie's original house on the old server after all.  I figured no one else would care either way, but I'm looking at it as something of an interesting forensic puzzle.  I mean, most of what was there is just a big square hole extending down to bedrock, so trying to figure out what was there based on a few remaining floating torches and slabs is a nice challenge.


good luck with that :D
Title: Re: Minecraft, Part 2
Post by: Mongoose on August 29, 2012, 02:22:40 pm
Yeah, it's pretty much a big mess of open space and random floating things, so I have very little idea what I'm doing. :p
Title: Re: Minecraft, Part 2
Post by: headdie on August 29, 2012, 06:38:56 pm
To add to the confusion there was no real plan behind it so several paths intersect and some bits go off in illogical directions and some paths duplicate each other.  have fun because I have completely forgotten how it was laid out.
Title: Re: Minecraft, Part 2
Post by: Akalabeth Angel on August 29, 2012, 11:13:01 pm
By the way guys, that floating island thing of Hounds is being drawn all over the dynamap. I suspect every time it stopped it got added to the dynamap so now it shows up in about 12 different places.
Title: Re: Minecraft, Part 2
Post by: TrashMan on August 31, 2012, 12:18:01 pm
I'm assuming you're using MCEdit Trashman

This guy tried the same thing, but as per expected, didn't turn out
"I used WorldTrim v1.0. I tried MCEdit but it seemed like it deleted the blocks without deleting area if that makes sense. Plus it took forever and when I was done the file size was the same. WorldTrim v1.0 is a little tricky because it’s all command line but it works and it works fast, http://forums.bukkit.org/threads/admin-worldtrim-v1-0-removes-excess-chunks-from-your-world.21773/"


Unforunately I know nothing about java, so as it is I can't even start this program....
Title: Re: Minecraft, Part 2
Post by: deathfun on August 31, 2012, 03:43:36 pm
Then use the advice Qaz gave about MCEdit
Or is it MCEdit that you're talking about...
Title: Re: Minecraft, Part 2
Post by: qazwsx on August 31, 2012, 07:27:25 pm
Then use the advice Qaz gave about MCEdit
Or is it MCEdit that you're talking about...
I don't think it's MCEdit, MCEdit is this weird python backend thing.
Title: Re: Minecraft, Part 2
Post by: TrashMan on September 01, 2012, 03:33:39 am
Then use the advice Qaz gave about MCEdit
Or is it MCEdit that you're talking about...

No, it's world trim I'm talking about. Can't even get the bloody thing to start.
Tried starting if from command prompt (yes, with the correct path to it), but it can't seem to start it. Or is there some special prompt/terminal to use with java?
Title: Re: Minecraft, Part 2
Post by: deathfun on September 01, 2012, 04:43:28 am
Then use the advice Qaz gave about MCEdit
Or is it MCEdit that you're talking about...

No, it's world trim I'm talking about. Can't even get the bloody thing to start.
Tried starting if from command prompt (yes, with the correct path to it), but it can't seem to start it. Or is there some special prompt/terminal to use with java?

I'll reiterate: Use the advice Qaz gave you as it is with MCEdit, and very simple
Title: Re: Minecraft, Part 2
Post by: TrashMan on September 01, 2012, 06:19:59 am
HM..chekced it out. MC edit requires selecting all areas you want to delete. Given the size of the server that is a slow, slow process.

Word Trim is attractive because you just give it a trim command and a radious, and it deletes everything outside it. If only I could figure out how to get it to work :(
Title: Re: Minecraft, Part 2
Post by: headdie on September 01, 2012, 08:29:20 am
Thread need images from Qaz's server

(http://img826.imageshack.us/img826/5842/201203i.png)
My Current WiP a tower built out the bottom of a small lake (well more like a overgrown puddle), in the background you can see a Nether portal someone built or spawned randomly near by in the open

(http://img826.imageshack.us/img826/5390/201201.png)
My first serious structure on the renewed server and my current home a jungle wood hut and a near by NPC village, taken from the top of the WiP Tower

(http://img802.imageshack.us/img802/8197/201202o.png)
Sunset from the top of my WiP tower
Title: Re: Minecraft, Part 2
Post by: Pred the Penguin on September 01, 2012, 10:07:49 am
I would post pics if I had anything substantial to show. I do have a storeroom with a worked interior, but that's about all that's in any sort of finished state right now.
Title: Re: Minecraft, Part 2
Post by: headdie on September 01, 2012, 11:45:10 am
there is next to no decoration in either the house or the tower yet hence the exterior shots, though the tower has gained a few levels since
Title: Re: Minecraft, Part 2
Post by: Akalabeth Angel on September 01, 2012, 09:07:53 pm
Thread need images from Qaz's server

Yeah sure.

The central room for my Citadel (est date of completion: god knows when).

(http://knossos.firenebula.com/minecraft/citadel_centralroom.jpg)

I still need to install a fountain in the middle (need more lapis) and put some details on the cieling because it's a bit bland. Some of the areas are dark enough that mobs will spawn but I don't mind.
Title: Re: Minecraft, Part 2
Post by: achtung on September 02, 2012, 01:45:51 am
I've been doing lots and lots of resource gathering. I'll be doing construction after I've got a sizeable store. I'm considering an ocean platform at some point.
Title: Re: Minecraft, Part 2
Post by: Mongoose on September 02, 2012, 02:07:59 am
Well thanks for making most of us feel inadequate Angel. :p

All I really have to show for the moment, other than the generic boring starter house, is...a really freakin' big hole in the ground.  I have general plans for a Doom Fortress, but since I know I'll need a crap-load of materials for it, I just decided to start quarrying for the time being, and toy with design ideas while I work.
Title: Re: Minecraft, Part 2
Post by: Akalabeth Angel on September 02, 2012, 02:16:14 am
Well thanks for making most of us feel inadequate Angel. :p

Eh, all I did was show that my life was inadequate hahahah. (else how would I have so much time)
Either way, looking at other people's stuff should be inspiring not demoralizing. Hopefully anyway.
Title: Re: Minecraft, Part 2
Post by: Scourge of Ages on September 02, 2012, 02:21:56 am
(http://img16.imageshack.us/img16/3402/20120901133824.png)

Welcome to picturesque Casa del Scourge. Built in 2012 of the finest jungle lumber harvested from our very own jungle - responsibly, of course - and roofed with classic red-brick shingles, Casa del Scourge is the finest resort this side of the Boat Dock.

Situated about 2 kilometers due south of spawn, it sits on lovely rolling meadows on the border of a stately jungle. Beautiful white sand beaches are situated less than a minute's walk to the East, and to the North where a naturally formed cove is available to park your boats.

Nearby attractions include fishing (we have a pond so you can fish right from the roof!), farming, sheep shearing, cow tipping, pig husbandry, de-meloning and de-gourding in our underground grotto, spelunking, swimming, boating, lumberjacking, mining, crafting in our custom-built craft shack, and mortal combat with violent undead hordes (night-time only!).
Title: Re: Minecraft, Part 2
Post by: headdie on September 02, 2012, 04:37:35 am
Additional WiP, it's grown a bit

(http://img11.imageshack.us/img11/56/20c9e01.png)
Title: Re: Minecraft, Part 2
Post by: deathfun on September 02, 2012, 05:05:16 am
Not really anything crazy, just exteriors of a starting house and a mansion
Interiors and detail to follow, just hacking away at wood currently
(http://img825.imageshack.us/img825/9021/20120902025943.png)
(http://img822.imageshack.us/img822/4818/20120902030056.png)

I've another house similar to the first one on another island
Title: Re: Minecraft, Part 2
Post by: Pred the Penguin on September 02, 2012, 12:28:18 pm
My humble storage shack in the woods.
(http://img855.imageshack.us/img855/3578/20120902124452.png)
(http://img29.imageshack.us/img29/8775/20120902115823.png)
The inside
(http://img513.imageshack.us/img513/579/20120902115910.png)
(http://img14.imageshack.us/img14/4584/20120902115938.png)
Pathway to my zombie grinder.
(http://img163.imageshack.us/img163/5616/20120902122014.png)
An incomplete tower. One of many planned.
(http://img13.imageshack.us/img13/9749/20120902120050.png)
Title: Re: Minecraft, Part 2
Post by: deathfun on September 04, 2012, 05:47:36 am
Anyone getting an End of Stream error while trying to connect to Pecs server?
It's finally popping up on my end here, but I can never seem to connect despite all I've tried

Bah
Title: Re: Minecraft, Part 2
Post by: pecenipicek on September 04, 2012, 06:25:48 am
Anyone getting an End of Stream error while trying to connect to Pecs server?
It's finally popping up on my end here, but I can never seem to connect despite all I've tried

Bah
you do have the technic launcher with tekkit selected?
Title: Re: Minecraft, Part 2
Post by: deathfun on September 04, 2012, 07:06:40 am
Anyone getting an End of Stream error while trying to connect to Pecs server?
It's finally popping up on my end here, but I can never seem to connect despite all I've tried

Bah
you do have the technic launcher with tekkit selected?

That would do it...
...I feel rather unintelligent now

But I'll just blame the fact that 90% of the time I'm on Minecraft, I've been intoxicated...
Title: Re: Minecraft, Part 2
Post by: headdie on September 04, 2012, 07:09:14 am
Anyone getting an End of Stream error while trying to connect to Pecs server?
It's finally popping up on my end here, but I can never seem to connect despite all I've tried

Bah
you do have the technic launcher with tekkit selected?

That would do it...
...I feel rather unintelligent now

But I'll just blame the fact that 90% of the time I'm on Minecraft, I've been intoxicated...

good plan
Title: Re: Minecraft, Part 2
Post by: Turambar on September 04, 2012, 07:48:06 am
My citadel on Qaz's server is coming along nicely.  I put my enchanting table at the top of the tower.

(http://i.imgur.com/nzdcG.png)

(http://i.imgur.com/MKBsY.jpg)
Title: Re: Minecraft, Part 2
Post by: headdie on September 04, 2012, 07:49:34 am
that is some climb
Title: Re: Minecraft, Part 2
Post by: Pred the Penguin on September 04, 2012, 01:46:07 pm
In the 2 crisscrossing ravines, mineshafts, and very large cave systems under my area, I've found maybe a dozen spawners of all varieties and lots of emeralds and  but no diamond except the few I've nabbed from chests. Is this normal?! On dynamap the area just looks like a giant blue blob.  :wtf:
Title: Re: Minecraft, Part 2
Post by: Turambar on September 04, 2012, 03:07:36 pm
I only found diamonds once i started clearing out large areas near bedrock to get cobble for my giant tower dicks
Title: Re: Minecraft, Part 2
Post by: deathfun on September 04, 2012, 03:49:12 pm
I only found diamonds once i started clearing out large areas near bedrock to get cobble for my giant tower dicks

Ha! Looks awesome by the way

Although, now you've gone and made me inclined to build and oil rig after my islands are done
Title: Re: Minecraft, Part 2
Post by: Mongoose on September 04, 2012, 04:04:34 pm
In the 2 crisscrossing ravines, mineshafts, and very large cave systems under my area, I've found maybe a dozen spawners of all varieties and lots of emeralds and  but no diamond except the few I've nabbed from chests. Is this normal?! On dynamap the area just looks like a giant blue blob.  :wtf:
Yeah, diamonds are only found between levels 1 and 15, most commonly around level 12, and that's either the very bottom of or just below naturally-spawning cave systems.  This is why, despite the game insisting that emeralds are rarer than diamond, I've dug up about thirty of the former and ten of the latter. :p
Title: Re: Minecraft, Part 2
Post by: deathfun on September 04, 2012, 05:21:22 pm
In the 2 crisscrossing ravines, mineshafts, and very large cave systems under my area, I've found maybe a dozen spawners of all varieties and lots of emeralds and  but no diamond except the few I've nabbed from chests. Is this normal?! On dynamap the area just looks like a giant blue blob.  :wtf:
Yeah, diamonds are only found between levels 1 and 15, most commonly around level 12, and that's either the very bottom of or just below naturally-spawning cave systems.  This is why, despite the game insisting that emeralds are rarer than diamond, I've dug up about thirty of the former and ten of the latter. :p

They're rarer in regards to how many you could find in a world as they can only be found in one biome
Diamonds can be found in all biomes

I've zero emerald, but a stack of diamonds from my cave systems simply because I'm nowhere near a extreme hills biome
Title: Re: Minecraft, Part 2
Post by: Pred the Penguin on September 04, 2012, 09:05:10 pm
I'm near exclusively in an extreme hills biome. Maybe I should trade emeralds for diamonds. :drevil:
Title: Re: Minecraft, Part 2
Post by: Mongoose on September 04, 2012, 09:20:36 pm
Yeah, probably half of my island is extreme hills, and has a bunch of abandoned mineshafts to boot, so I've seen plenty in my caverns.  I don't think there's huge value in trading for them, though, since you can farm them from NPCs without a whole bunch of trouble.
Title: Re: Minecraft, Part 2
Post by: KyadCK on September 04, 2012, 11:47:00 pm
UPDATE:

Whole server:
 - Added a little something to make Pred and Mongoose happy.
Title: Re: Minecraft, Part 2
Post by: Mongoose on September 05, 2012, 12:07:56 am
wooooo

...oh hell, now I have to go mine a bunch of **** there.  FOR SCIENCE!
Title: Re: Minecraft, Part 2
Post by: Pred the Penguin on September 05, 2012, 03:50:51 pm
wooooo

...oh hell, now I have to go mine a bunch of **** there.  FOR SCIENCE!
Kyad is awesome. Now all your troubles are solved! Well at least one of them. :P
Title: Re: Minecraft, Part 2
Post by: Aardwolf on September 07, 2012, 09:36:25 pm
I just started playing qazwsx's server a couple days ago. Building a tower on a mount.
Title: Re: Minecraft, Part 2
Post by: deathfun on September 08, 2012, 08:23:18 am
After consulting with Kyad, I've managed to pull in four more players from an animation forum I frequent
You may see them around
Title: Re: Minecraft, Part 2
Post by: KyadCK on September 08, 2012, 12:07:28 pm
After consulting with Kyad, I've managed to pull in four more players from an animation forum I frequent
You may see them around

I'll be getting the ban hammer ready... 'just in case'.

Also, asking qaz too probably would have been a good idea.
Title: Re: Minecraft, Part 2
Post by: Pred the Penguin on September 08, 2012, 01:11:27 pm
I'll probably be off Minecraft for a month. Don't mess with me mountain on qaz's server! D:<







:P
Title: Re: Minecraft, Part 2
Post by: Mongoose on September 08, 2012, 01:48:40 pm
*plants vines everywhere* :drevil:
Title: Re: Minecraft, Part 2
Post by: deathfun on September 08, 2012, 05:15:21 pm
After consulting with Kyad, I've managed to pull in four more players from an animation forum I frequent
You may see them around

I'll be getting the ban hammer ready... 'just in case'.

Also, asking qaz too probably would have been a good idea.

Yes, it would have been to which I now realize I should have
Title: Re: Minecraft, Part 2
Post by: qazwsx on September 08, 2012, 08:37:39 pm
Well, given that I'm spending a load of time in the australian outback and am pretty much uncontactable, it would be a pain having to wait for me to get back to civilization, so yeah, I trust the other admins to make this sort of decision.
Title: Re: Minecraft, Part 2
Post by: KyadCK on September 08, 2012, 10:12:02 pm
Well, given that I'm spending a load of time in the australian outback and am pretty much uncontactable, it would be a pain having to wait for me to get back to civilization, so yeah, I trust the other admins to make this sort of decision.

But we have IRC, you respond eventually.  :P
Title: Re: Minecraft, Part 2
Post by: KyadCK on September 09, 2012, 02:14:15 am
UPDATE:

The End:
 - The EnderDragon is now on a respawn timer.
 - A Dragon will spawn once every 1-3 days.
 - Up to 3 dragons may be spawned at a time.
 - While new eggs, and XP, are dropped, new portals are not.
 - All players near the dragon when it dies gets full experience for the kill.

(Things in Italics may change at a later date)
Title: Re: Minecraft, Part 2
Post by: IronBeer on September 09, 2012, 02:36:46 pm
UPDATE:

The End:
 - The EnderDragon is now on a respawn timer.
 - A Dragon will spawn once every 1-3 days.
 - Up to 3 dragons may be spawned at a time.
 - While new eggs, and XP, are dropped, new portals are not.
 - All players near the dragon when it dies gets full experience for the kill.

(Things in Italics may change at a later date)

All the changes look good from where I'm sitting.
Title: Re: Minecraft, Part 2
Post by: Mongoose on September 10, 2012, 08:43:15 pm
Went Enderdragon hunting with Hound and tommoex.

Proceeded to die, lose all my stuff, and then die again after the dragons were defeated, making me lose all the experience I'd gained as well.

Not a successful trip.
Title: Re: Minecraft, Part 2
Post by: IronBeer on September 11, 2012, 12:18:53 am
Went Enderdragon hunting with Hound and tommoex.

Proceeded to die, lose all my stuff, and then die again after the dragons were defeated, making me lose all the experience I'd gained as well.

Not a successful trip.
Ask around about how the First Dragon Hunt went. C'mon, just ask somebody.  ;7
Title: Re: Minecraft, Part 2
Post by: Venicius on September 11, 2012, 12:41:56 pm
Ok...how did it go?

Title: Re: Minecraft, Part 2
Post by: Alex Heartnet on September 11, 2012, 07:44:29 pm
We had to fight three enderdragons who kept killing us at spawn.  A few people foolishly brought diamond gear along and lost it, as diamond gear doesn't protect against spawncamping enderdragons knocking people into the void.
Title: Re: Minecraft, Part 2
Post by: Mongoose on September 11, 2012, 09:19:14 pm
Heh, that's about how mine went.  Except I didn't fall into the void...I was just thrown like 100 meters to some little End-face cubbyhole, died there, and then had no idea where said hole was when I made it back.
Title: Re: Minecraft, Part 2
Post by: Alex Heartnet on September 12, 2012, 04:49:10 am
If we end up going up against three enderdragons again, maybe iron armor would be better to bring then diamond.  A full set of iron still provides a good deal of protection without being so extremely valuable.
Title: Re: Minecraft, Part 2
Post by: Sandwich on September 12, 2012, 05:54:09 am
Hey all, go edit your profile (http://www.hard-light.net/forums/index.php?action=profile;area=forumprofile) and fill out your Minecraft username, if you don't mind... I'm tired of forgetting who's who. :p (I still haven't implemented it's display in the forum yet, in case you're wondering.)

EDIT: Check it out!
     |
     |
     |
     |
     |
     |
     |
     |
<--
Title: Re: Minecraft, Part 2
Post by: headdie on September 12, 2012, 06:43:43 am
done ;)
Title: Re: Minecraft, Part 2
Post by: Sandwich on September 12, 2012, 07:36:19 am
Aaannd skin viewer added. :p
Title: Re: Minecraft, Part 2
Post by: headdie on September 12, 2012, 07:59:02 am
yep thats me
Title: Re: Minecraft, Part 2
Post by: Pred the Penguin on September 12, 2012, 12:48:00 pm
I think I need to redo my skin...
Title: Re: Minecraft, Part 2
Post by: Mongoose on September 12, 2012, 03:21:43 pm
Hey, at least you have a skin.  I'm still Steve. :p
Title: Re: Minecraft, Part 2
Post by: KyadCK on September 12, 2012, 03:31:10 pm
Alright, that's pretty cool Sandwich.
Title: Re: Minecraft, Part 2
Post by: Pred the Penguin on September 12, 2012, 03:43:19 pm
Hey, at least you have a skin.  I'm still Steve. :p
Get one!

Or make one like I did. :D
Title: Re: Minecraft, Part 2
Post by: headdie on September 12, 2012, 03:56:46 pm
I used a util on Newgrounds to do mine
Title: Re: Minecraft, Part 2
Post by: JCDNWarrior on September 12, 2012, 04:20:08 pm
Done. that's quite an impressive little addition to the forums in my opinion.

On the Minecraft front, in between of IRL and other things I'm working on, i'm building in the middle of a eternal winter continent which fits me just fine. Hoping to make a nice NPC town or small city surrounded by forests and mountainous paths.

By the way, Kyad just asked me to ask what everyone thinks of having a economy system which uses currency on the server. It's already ready but not activated. If sufficient people and of course Qaz want it then Kyad will implement it.
Title: Re: Minecraft, Part 2
Post by: Scourge of Ages on September 12, 2012, 04:46:59 pm
What kind of currency? Emeralds, gold, a whole new currency?
What kind of market? Central, remotely accessible, or will you still need to meet to transact? Market or auction house?

Anyway, it sounds interesting, I'd be up for it.
Title: Re: Minecraft, Part 2
Post by: rev_posix on September 12, 2012, 04:49:56 pm
What kind of currency? Emeralds, gold, a whole new currency?
What kind of market? Central, remotely accessible, or will you still need to meet to transact? Market or auction house?

Anyway, it sounds interesting, I'd be up for it.
Most economy plugins use an intangible item for currency, quite often represented by $.

You get more by selling things you mine, making deals with other players, etc, just like IRL.  I've seen some servers that rent plots for building or charge 'property taxes'  :P
Title: Re: Minecraft, Part 2
Post by: Mongoose on September 12, 2012, 04:50:56 pm
That all sounds depressingly like the real life I try to escape by playing Minecraft in the first place. :p
Title: Re: Minecraft, Part 2
Post by: Pred the Penguin on September 12, 2012, 04:52:10 pm
The only thing I'd be interested in is diamond...
Title: Re: Minecraft, Part 2
Post by: KyadCK on September 12, 2012, 05:26:44 pm
What kind of currency? Emeralds, gold, a whole new currency?
What kind of market? Central, remotely accessible, or will you still need to meet to transact? Market or auction house?

Anyway, it sounds interesting, I'd be up for it.

The only one I would even look into is the economy stuff built into Essentials, which we already run.

It would be "$" based, have commands for transferring cash, trade signs, etc.
Title: Re: Minecraft, Part 2
Post by: FireSpawn on September 12, 2012, 05:29:18 pm
Hey all, go edit your profile (http://www.hard-light.net/forums/index.php?action=profile;area=forumprofile) and fill out your Minecraft username, if you don't mind... I'm tired of forgetting who's who. :p (I still haven't implemented it's display in the forum yet, in case you're wondering.)

EDIT: Check it out!
     |
     |
     |
     |
     |
     |
     |
     |
<--
Are you a wizard? Because that is some heavy black magic voodoo ****, right there.
Title: Re: Minecraft, Part 2
Post by: deathfun on September 12, 2012, 05:51:37 pm
I concur
Pretty damned awesome

Lt. Ash for the win! (skin)

Hindsight, should really make that helmet an accessory... which didn't turn out as desired. Apparently it's destined not to work for me
Title: Re: Minecraft, Part 2
Post by: Sandwich on September 13, 2012, 04:54:14 am
Regarding the currency system, I'm not crazy about it TBH, but if we do it, I think it should definitely use emeralds, since that's what they're there for. Expanding their use beyond just villager trading into player trading seems only logical.

On the other hand, if the Allocator mod (http://www.minecraftforum.net/topic/200272-v132-pfaeffs-mod-ssp-v102-allocator-jump-pad-and-more/) is SMP/Bukkit compatible, I can create trading stations that prevent cheating. ;)
Title: Re: Minecraft, Part 2
Post by: -Sara- on September 13, 2012, 07:16:18 am
The queen of diamonds has found her password and is back. :P I won't play much though, busy with getting my own (RL) place and what not.

1.4 will allow for somewhat of a currency. You can get skulls which spawn bosses, which in turn allow you to get some kind of "End Star". With those you can build altars which buff your stats.
Title: Re: Minecraft, Part 2
Post by: deathfun on September 13, 2012, 07:28:22 am
The queen of diamonds has found her password and is back. :P I won't play much though, busy with getting my own (RL) place and what not.

1.4 will allow for somewhat of a currency. You can get skulls which spawn bosses, which in turn allow you to get some kind of "End Star". With those you can build altars which buff your stats.

Holy **** it's Sara
You better play much more once you're done with your whole real life place (whatever real life is, sounds boring. Does it have multiplayer?)
Title: Re: Minecraft, Part 2
Post by: -Sara- on September 13, 2012, 07:31:13 am
That's the whole point of reallife, if you spend enough time in it, it turns into multiplayer. :D
Title: Re: Minecraft, Part 2
Post by: Aardwolf on September 13, 2012, 12:34:17 pm
I was killed by one of Turambar's giant tower dicks. Holding shift doesn't keep me from falling off the side of stairs, apparently.
Title: Re: Minecraft, Part 2
Post by: Mongoose on September 13, 2012, 01:57:10 pm
Woo Sara!

And holy crap, I completely missed this Wither thing.  It looks...terrifying.  :shaking:
Title: Re: Minecraft, Part 2
Post by: FireSpawn on September 13, 2012, 02:17:33 pm
Woo Sara!

And holy crap, I completely missed this Wither thing.  It looks...terrifying.  :shaking:

Threeheaded purple dude? No match for my 9x9 TNT landmines of justice!
Title: Re: Minecraft, Part 2
Post by: Mura on September 13, 2012, 03:02:49 pm
Good god, craters everywhere, do we have TNT destruction enabled?
Title: Re: Minecraft, Part 2
Post by: Scourge of Ages on September 13, 2012, 03:07:50 pm
Good god, craters everywhere, do we have TNT destruction enabled?

Are they quite large and reverse dome-shaped? If so, they're likely the result of the rampant faith-runing that happened when it was revealed that faith-runing was a thing that could be done on the server.
Title: Re: Minecraft, Part 2
Post by: HoundofDarkness on September 13, 2012, 03:46:56 pm
I think a trial period for the trade system would be the best idea.
Title: Re: Minecraft, Part 2
Post by: KyadCK on September 13, 2012, 03:52:49 pm
Regarding the currency system, I'm not crazy about it TBH, but if we do it, I think it should definitely use emeralds, since that's what they're there for. Expanding their use beyond just villager trading into player trading seems only logical.

On the other hand, if the Allocator mod (http://www.minecraftforum.net/topic/200272-v132-pfaeffs-mod-ssp-v102-allocator-jump-pad-and-more/) is SMP/Bukkit compatible, I can create trading stations that prevent cheating. ;)

Emeralds are not currency, they are materials, and would the the same as someone trading cobble for dirt. This doesn't stop them from using it as if it's currency, like gold bars or diamond, but it isn't.

It creates items that do not use stock assets, thus requiring client-side mod. Not happening.
________________________________________

For those who do not understand how Essensials handles Economy, it does so like this.

Earning money:
 - Trading with other players in person.*
 - Selling items via Trade signs. Players will have access to Trade signs.**
 - Selling items via Buy signs. Only server will have Buy signs, and even then only for a few things like gold and diamonds.

Spending money:
 - Trading with another player in person.*
 - Buying items via Trade signs. Players will have access to Trade signs.**
 - Buying items via Sell signs. Only server will have Sell signs, and even then only for a few special things, If at all.

*:
 - Players use commands to give their money to the other player, while the other player drops the items as usual.
 - Both sides will get a text confirmation of the amount transferred.

**:
 - When a Trade sign is created, it takes the items you have for sale out of your inv.
 - To refill a sign, you right-click on it with what you have for sale.
 - To withdraw from a sign, right-click on it with your hand.
 - To get your stuff back from a sign, break it.
 - Syntax (http://ess.khhq.net/wiki/Sign_Tutorial#Trade_Sign).

There is no way to cheat the system besides either scamming another player, which, really, rule 1... and if an admin sets up a unlimited cash loop on accident. But since all there would be is a buy for gold/diamond/emerald, and a sell for... stuff that isnt gold/diamond/emerald, that is unlikely.
Title: Re: Minecraft, Part 2
Post by: -Sara- on September 13, 2012, 04:33:05 pm
Woo Sara!

And holy crap, I completely missed this Wither thing.  It looks...terrifying.  :shaking:

Threeheaded purple dude? No match for my 9x9 TNT landmines of justice!

He creates a huge explosion himself now when he spawns, scary!
Title: Re: Minecraft, Part 2
Post by: deathfun on September 13, 2012, 05:25:55 pm
Woo Sara!

And holy crap, I completely missed this Wither thing.  It looks...terrifying.  :shaking:

Threeheaded purple dude? No match for my 9x9 TNT landmines of justice!

He creates a huge explosion himself now when he spawns, scary!

He's no match for my dashing average looks and sub-par charm!
Title: Re: Minecraft, Part 2
Post by: TrashMan on September 14, 2012, 03:26:36 pm
Sara, you have been missed much.
Nice to have you back.
Alas, I can't play with you anymore :(

That said, I found a way to easily trim worlds...just delete high number files from the regions folders. the higherr the number, the further away from spawn...
Title: Re: Minecraft, Part 2
Post by: deathfun on September 14, 2012, 04:49:16 pm
Sara, you have been missed much.
Nice to have you back.
Alas, I can't play with you anymore :(

That said, I found a way to easily trim worlds...just delete high number files from the regions folders. the higherr the number, the further away from spawn...

That works too, but it removes the ability to be precise
Title: Re: Minecraft, Part 2
Post by: -Sara- on September 14, 2012, 08:52:04 pm
Thankies Trash and Mongoose.

Also runes are lots fun! Trying more tomorro
Title: Re: Minecraft, Part 2
Post by: KyadCK on September 16, 2012, 12:41:36 am
UPDATE:

Whole Server:
 - Minor updates to Essentials to reduce server load.
 - Qaz says no economy.
Title: Re: Minecraft, Part 2
Post by: Turambar on September 16, 2012, 11:26:45 am
(http://i.imgur.com/NQ0T5.jpg)

Definitely get good views from up here
Title: Re: Minecraft, Part 2
Post by: -Sara- on September 16, 2012, 07:01:24 pm
As I did previously, I'm giving away "Starter Kits" again to any new player who starts playing on Qaz's server!

The starter kit contains:

1x (http://media-mcw.cursecdn.com/e/ec/Grid_Iron_Helmet.png)(http://media-mcw.cursecdn.com/8/8d/Grid_Iron_Chestplate.png)(http://media-mcw.cursecdn.com/9/99/Grid_Iron_Leggings.png)(http://media-mcw.cursecdn.com/f/f5/Grid_Iron_Boots.png)
1x (http://media-mcw.cursecdn.com/1/1d/Grid_Iron_Axe.png) (http://media-mcw.cursecdn.com/1/1d/Grid_Iron_Pickaxe.png) (http://media-mcw.cursecdn.com/0/01/Grid_Iron_Shovel.png)
1x (http://media-mcw.cursecdn.com/8/81/Grid_Diamond_Sword.png)

64x(http://media-mcw.cursecdn.com/3/32/Grid_Torch.png)
2x (http://media-mcw.cursecdn.com/5/59/Grid_Boat.png)
1x (http://media-mcw.cursecdn.com/5/56/Grid_Ender_Chest.png)
1x (http://media-mcw.cursecdn.com/3/32/Grid_Clock.png)


1x (http://media-mcw.cursecdn.com/7/79/Grid_Crafting_Table.png)
1x (http://media-mcw.cursecdn.com/2/2e/Grid_Furnace.png)
16x (http://media-mcw.cursecdn.com/1/1c/Grid_Coal_%28Item%29.png)

1x (http://media-mcw.cursecdn.com/4/4e/Grid_Golden_Apple.png)
Title: Re: Minecraft, Part 2
Post by: Aardwolf on September 17, 2012, 01:13:35 am
In addition to the starter kit they already get? Why?
Title: Re: Minecraft, Part 2
Post by: deathfun on September 17, 2012, 04:26:30 am
BECAUSE SARA IS NICE STOP BEING SUCH A KILLJOY


EDIT: Sidenote here, anyone have any ideas as to why my hat thing doesn't like me? I've left some transparent blocks, placed it all in the right spot, etc etc
Dynmap shows my hat, but not my face... meanwhile ingame it shows my face, but not my hat

Bah
Title: Re: Minecraft, Part 2
Post by: FireSpawn on September 17, 2012, 05:54:42 am
All hail Queen Sara!
Long live the Queen!
Title: Re: Minecraft, Part 2
Post by: TrashMan on September 17, 2012, 07:52:22 am
Diamond sword? What's wrong with the good old steel one?

Title: Re: Minecraft, Part 2
Post by: CommanderDJ on September 17, 2012, 07:54:59 am
BECAUSE SARA IS NICE STOP BEING SUCH A KILLJOY
Title: Re: Minecraft, Part 2
Post by: KyadCK on September 17, 2012, 02:58:04 pm
EDIT: Sidenote here, anyone have any ideas as to why my hat thing doesn't like me? I've left some transparent blocks, placed it all in the right spot, etc etc
Dynmap shows my hat, but not my face... meanwhile ingame it shows my face, but not my hat

Dynmap has been known to steal hats. We knew this when we hired him, thinking that his hard work would outweigh the hat theft. Dynmap is also being docked pay for all missing hats, and that funding is what pays for the normal starter kit of half-assed tools made of rock and some dried up old beef.
Title: Re: Minecraft, Part 2
Post by: Nohiki on September 17, 2012, 03:07:04 pm
This kept me busy for the last 3 days. Soon to be accessible by the 'far west' TP.

(http://nohiki.ic.cz/gallery/MC/1.png)

(http://nohiki.ic.cz/gallery/MC/3.png)

Primary objective: Get rid of all stone: complete :P

If anyone wants to reserve a floor in the main tower, be it for living or just for the occasional visits, lemme now.

Facilities:
- Tower of rebirth: TP waypoint
- Tower of riches: Mine
- Administration tower: Signs everywhere
- Tower of fame: display your dragon eggs and stuff here
- Main tower: Living quarters, nether portal
- Spider grinder
- Cave spider grinder + XP farm
Title: Re: Minecraft, Part 2
Post by: deathfun on September 17, 2012, 03:34:21 pm
EDIT: Sidenote here, anyone have any ideas as to why my hat thing doesn't like me? I've left some transparent blocks, placed it all in the right spot, etc etc
Dynmap shows my hat, but not my face... meanwhile ingame it shows my face, but not my hat

Dynmap has been known to steal hats. We knew this when we hired him, thinking that his hard work would outweigh the hat theft. Dynmap is also being docked pay for all missing hats, and that funding is what pays for the normal starter kit of half-assed tools made of rock and some dried up old beef.

You crack me up xD
Title: Re: Minecraft, Part 2
Post by: -Sara- on September 18, 2012, 07:33:36 am
There's now a Public Enchanting Temple which can be accessed from the tele pads. It is the pad closest to the trade-forum building.

Diamond sword? What's wrong with the good old steel one?

They always break when there so happen to be 10 zombies surrounding you. They also hurt less.

This kept me busy for the last 3 days. Soon to be accessible by the 'far west' TP.

(http://nohiki.ic.cz/gallery/MC/1.png)

(http://nohiki.ic.cz/gallery/MC/3.png)

Primary objective: Get rid of all stone: complete :P

If anyone wants to reserve a floor in the main tower, be it for living or just for the occasional visits, lemme now.

Facilities:
- Tower of rebirth: TP waypoint
- Tower of riches: Mine
- Administration tower: Signs everywhere
- Tower of fame: display your dragon eggs and stuff here
- Main tower: Living quarters, nether portal
- Spider grinder
- Cave spider grinder + XP farm

It's a gothic mosque, that's new. :D I like it, very visible on the dynmap, X marks the spot.

In addition to the starter kit they already get? Why?

Because they will be more likely to sell their soul diamonds to me someday.
Title: Re: Minecraft, Part 2
Post by: Pred the Penguin on September 18, 2012, 11:30:22 am
But you have the get the diamonds for the swords in the first place....
Title: Re: Minecraft, Part 2
Post by: -Sara- on September 18, 2012, 12:27:08 pm
Pickaxe + Fortune 3 helps a lot.
Title: Re: Minecraft, Part 2
Post by: Pred the Penguin on September 18, 2012, 01:45:07 pm
Can I have a starter kit. :nervous:
Title: Re: Minecraft, Part 2
Post by: -Sara- on September 18, 2012, 03:11:56 pm
Sure! Will prep you one today.
Title: Re: Minecraft, Part 2
Post by: deathfun on September 18, 2012, 03:30:21 pm
Sure! Will prep you one today.

Can I have his ensuing soul? I'll keep it in a box for you for easier access
Title: Re: Minecraft, Part 2
Post by: Retsof on September 18, 2012, 06:37:29 pm
*skips a bunch*  Alright guys, I just got a headset (had to max the boost to make it audible) How do I make it work in MC?
Title: Re: Minecraft, Part 2
Post by: -Sara- on September 18, 2012, 07:20:00 pm
PRED! :)

There's a Starter Kit for you at the trade-forum/bazaar. Someone on the server can point you there, it's near the tele-pads. Follow the road.

I will PM you the password.
Title: Re: Minecraft, Part 2
Post by: Mongoose on September 18, 2012, 07:24:50 pm
*skips a bunch*  Alright guys, I just got a headset (had to max the boost to make it audible) How do I make it work in MC?
MC doesn't have any built-in voice chat, but people do use various types of external clients.  From the first post, we apparently have/had a Mumble server, but I'm not sure if anyone goes on it.
Title: Re: Minecraft, Part 2
Post by: Polpolion on September 18, 2012, 07:26:12 pm
since when do we have a trade-forum/bazaar

i need to play more, damn shoddy wireless card
Title: Re: Minecraft, Part 2
Post by: KyadCK on September 18, 2012, 07:32:09 pm
since when do we have a trade-forum/bazaar

i need to play more, damn shoddy wireless card

A few guys got it in their heads to make one when JC first started asking about an economy/trade system. I take it it's completed then?
Title: Re: Minecraft, Part 2
Post by: Mongoose on September 18, 2012, 07:59:17 pm
Yeah, there's a little marketplace structure just down a path from the telepad hub.  Maybe since we're not adding the economy mod, we could tweak it into a storehouse of sorts.
Title: Re: Minecraft, Part 2
Post by: Sandwich on September 19, 2012, 03:55:56 am
Would y'all mind voting for my t-shirt design, por favor? :pimp:

Score this design: "Hello, my name is Steve (http://www.threadless.com/submission/455425/Hello_my_name_is_Steve?utm_source=share&utm_medium=email&utm_content=Hello_my_name_is_Steve&utm_campaign=designstreetteam=Sandwiched)," to help it get printed on Threadless (http://www.threadless.com?utm_source=share&utm_medium=email&utm_content=Hello_my_name_is_Steve&utm_campaign=designstreetteam=Sandwiched)!

(http://media.threadless.com/subs/big/455425.jpg) (http://www.threadless.com/submission/455425/Hello_my_name_is_Steve?utm_source=share&utm_medium=email&utm_content=Hello_my_name_is_Steve&utm_campaign=designstreetteam=Sandwiched)
Title: Re: Minecraft, Part 2
Post by: -Sara- on September 19, 2012, 07:15:34 am
Voted! Come on people, he needs more votes, his score needs to rise. :)
Title: Re: Minecraft, Part 2
Post by: deathfun on September 19, 2012, 02:54:03 pm


Someone needs to design a pair of pants which has a diamond block right on the crotch

Title: Re: Minecraft, Part 2
Post by: achtung on September 20, 2012, 09:03:36 pm
Everyone building a teleporter at the hub should definitely consider building a two-way teleporter. It makes exploring much easier on the explorer.

Just place a waypoint under the telepad at both the hub, and your destination. Make your destination telepad go to the hub waypoint, and your hub telepad go to your destination waypoint.
Title: Re: Minecraft, Part 2
Post by: Nohiki on September 20, 2012, 11:51:33 pm
Tried that and for some reason it kept failing, but it ain't that hard to just go /spawn :P
Title: Re: Minecraft, Part 2
Post by: achtung on September 21, 2012, 12:15:08 am
Tried that and for some reason it kept failing, but it ain't that hard to just go /spawn :P

What error did you receive?
Title: Re: Minecraft, Part 2
Post by: Nohiki on September 21, 2012, 01:21:09 pm
Now it works perfectly. To be honest it was probably PEBKAC :P
Title: Re: Minecraft, Part 2
Post by: Mongoose on September 24, 2012, 12:17:32 am
I feel the need to relate something that happened to me on the server last night.  As I left my house in the morning and began to derp around my current work site, I caught a glimpse of a distant Enderman standing around doing nothing.  No big deal, as it was the middle of the day, and I wasn't looking right at him regardless.  So I turned around to go about my business, when all of a sudden the thing teleported right ****ing next to my face and then poofed away again.  I don't know if it was the late hour, or just that I wasn't expecting it to come anywhere near me, or what, but I shot up out of my chair so fast that my mouse flew out of my hand.  I haven't been scared by this game like that in a long time, and it felt pretty good. :D
Title: Re: Minecraft, Part 2
Post by: AtomicClucker on September 24, 2012, 12:21:17 am
Endermen get caught in my extensive mining tunnels. Only problem is that two block high tunnels and narrow stairs are an absolutely lethal combo to those dirt block thieves.
Title: Re: Minecraft, Part 2
Post by: qazwsx on September 24, 2012, 07:37:44 am
so, yeah, I'm back for a week but my internet sux
Title: Re: Minecraft, Part 2
Post by: -Sara- on September 28, 2012, 12:38:10 pm
With the whole Java compromise/exploit issue going on, and the .7 security update already being compromised now also, would playing Minecraft still be safe? It does use Java after all.
Title: Re: Minecraft, Part 2
Post by: Iss Mneur on September 28, 2012, 01:34:37 pm
Yes it is safe to continue using Minecraft.

The Java vulnerabilities are related to Java in the browser, called "Java Applets".  Unless you need Java in your browser because of your bank website or such things, just disable the java addon for your browser.

Minecraft is a standalone java application, it already, by design, has all of the access that the these vulnerabilities are allowing an applet to access.

Hopefully that made sense.

Title: Re: Minecraft, Part 2
Post by: -Sara- on September 28, 2012, 01:36:56 pm
Yes it is safe to continue using Minecraft.

The Java vulnerabilities are related to Java in the browser, called "Java Applets".  Unless you need Java in your browser because of your bank website or such things, just disable the java addon for your browser.

Minecraft is a standalone java application, it already, by design, has all of the access that the these vulnerabilities are allowing an applet to access.

Hopefully that made sense.

It does, thanks, I had indeed shut off the Java Applet already. Very few browser game or chat services still use one, I'm not keeping the Java in my browser on for those few tools.
Title: Re: Minecraft, Part 2
Post by: Mongoose on September 28, 2012, 03:11:02 pm
Hee, I love when two games I like get mashed together (http://onekone.deviantart.com/art/Lockdown-Furnace-MineKnights-329275423).
Title: Re: Minecraft, Part 2
Post by: Aardwolf on October 06, 2012, 05:32:49 pm
Pic of my place on qaz's server!

At night, so it's dark.

(http://i93.photobucket.com/albums/l77/Aardwolf001/Quick%20Illustrations/2012-10-06_182512.png)
Title: Re: Minecraft, Part 2
Post by: headdie on October 06, 2012, 05:36:05 pm
that is pretty sweet
Title: Re: Minecraft, Part 2
Post by: deathfun on October 06, 2012, 06:14:05 pm
*Stops building his Mansion*

**** this ****, I'm going to stick to something I'm good at...
...washing dishes
Title: Re: Minecraft, Part 2
Post by: Sandwich on October 07, 2012, 07:07:25 am
I built an Ender Ender (yes, Etho's design) in the End - a gravity grinder. ATM it's purely an Ender pearl farm, but once I expand it out a few stages, I'll raise the floor 1 block and make it an XP grinder as well.

I'm building it legit, so contributions of pistons, redstone torches, snow blocks, and cobblestone are appreciated. I used 64 snow blocks, 64 pistons, and 128 redstone torches for the smallest, inner ring of spawning area. The next ring will require 160 snow blocks & pistons, and 320 redstone torches. The 3rd ring (and probably the final one due to costs) will require 256 snow blocks & pistons, and 512 redstone torches.

Contributions can be left in the double-chest in the center of the Ender Ender (enter the end, and follow the 1m-wide path away from the island). If you contribute, feel free to take a stack of Ender pearls from that chest - it's got like 4-5 stacks. Otherwise, hang around and collect your own dang pearls. :p
Title: Re: Minecraft, Part 2
Post by: Mongoose on October 07, 2012, 02:35:50 pm
Half my island gets snow, so if I get bored at some point, I'll scoop some up for you.
Title: Re: Minecraft, Part 2
Post by: TrashMan on October 07, 2012, 03:04:50 pm
Seems like you guys are having fun there..

Very nice keep there. Reminds me of my first one. Very similar to that one.
Title: Re: Minecraft, Part 2
Post by: Sandwich on October 07, 2012, 06:33:57 pm
Any new and cool methods for tree farms these days?
Title: Re: Minecraft, Part 2
Post by: Scourge of Ages on October 08, 2012, 12:49:47 pm
Any new and cool methods for tree farms these days?

I don't know how "new" or "cool" it is, but you can get very dense payoff by planting four jungle saplings in a square pattern. They'll sometimes grow into a single, very tall tree. You just chop yourself a staircase to the top, then harvest your way back down. Very efficient.
Title: Re: Minecraft, Part 2
Post by: Pred the Penguin on October 08, 2012, 01:57:42 pm
Any new and cool methods for tree farms these days?
Use enchanted shovels on trees! Saves you resources, important if you use diamond. Also can save you inventory space.



... I've probably told everyone this a dozen times by now. :nervous:
Title: Re: Minecraft, Part 2
Post by: Sandwich on October 08, 2012, 02:16:20 pm
I don't know how "new" or "cool" it is, but you can get very dense payoff by planting four jungle saplings in a square pattern. They'll sometimes grow into a single, very tall tree. You just chop yourself a staircase to the top, then harvest your way back down. Very efficient.

Yup, I've done that, but instead of staircasing up, I just toss an ender pearl.

Use enchanted shovels on trees! Saves you resources, important if you use diamond. Also can save you inventory space.



... I've probably told everyone this a dozen times by now. :nervous:

You hadn't told me yet, but I watch Etho too, you know. :p
Title: Re: Minecraft, Part 2
Post by: Mongoose on October 08, 2012, 04:06:55 pm
I just use stone axes myself.  Easy and disposable. :p
Title: Re: Minecraft, Part 2
Post by: Pred the Penguin on October 08, 2012, 05:22:07 pm
But not fast enough... unless you enchant them?
I don't know how "new" or "cool" it is, but you can get very dense payoff by planting four jungle saplings in a square pattern. They'll sometimes grow into a single, very tall tree. You just chop yourself a staircase to the top, then harvest your way back down. Very efficient.

Yup, I've done that, but instead of staircasing up, I just toss an ender pearl.

Use enchanted shovels on trees! Saves you resources, important if you use diamond. Also can save you inventory space.



... I've probably told everyone this a dozen times by now. :nervous:

You hadn't told me yet, but I watch Etho too, you know. :p
Yeah, more directed at other people... :P
Title: Re: Minecraft, Part 2
Post by: AtomicClucker on October 08, 2012, 05:23:30 pm
I just use stone axes myself.  Easy and disposable. :p

Stone is good for many things, including cheap shovels. Now, someone needs to mod in baby seals then the shovel will have even greater value than merely digging dirt.
Title: Re: Minecraft, Part 2
Post by: Mongoose on October 08, 2012, 05:53:39 pm
Even though it admittedly takes longer, I pretty much always stick to stone tools when dealing with lengthy repetitive mining/digging.  If you're getting a ton of cobble anyway, you can simply make them as you go along, and it saves your iron and diamond for tasks they're required for or excel at.  I mean yeah, I have more than a stack of iron blocks, but I might wind up using some of those for decorations, and I need to keep myself armored, so there they sit for now.

Yeah, I'm a hoarder. :p
Title: Re: Minecraft, Part 2
Post by: Venicius on October 08, 2012, 08:16:03 pm
Anyone have any villagers in eggs they'd like to get rid of? 
Title: Re: Minecraft, Part 2
Post by: Mongoose on October 08, 2012, 08:29:34 pm
So that's where babies come from!
Title: Re: Minecraft, Part 2
Post by: Sandwich on October 09, 2012, 04:22:07 am
Yeah, I'm a hoarder. :p

I used to do just that as well, until enchantments. There's essentially no point in wasting an enchantment on anything but a diamond tool, and once you get an Efficiency IV, Unbreakable III diamond pick, you just can't waste time with anything else.
Title: Re: Minecraft, Part 2
Post by: KyadCK on October 10, 2012, 01:41:45 pm
Well I had some fun last night. Here's an MC server working on my Nexus7:
(http://imageshack.us/a/img17/6105/img20121010013229.jpg)
(http://imageshack.us/a/img338/5449/img20121010015133.jpg)
Title: Re: Minecraft, Part 2
Post by: pecenipicek on October 11, 2012, 03:49:02 am
Well I had some fun last night. Here's an MC server working on my Nexus7:
(http://imageshack.us/a/img17/6105/img20121010013229.jpg)
(http://imageshack.us/a/img338/5449/img20121010015133.jpg)
how long until it chokes itself out of ram? :p
Title: Re: Minecraft, Part 2
Post by: KyadCK on October 11, 2012, 04:14:21 am
Well I had some fun last night. Here's an MC server working on my Nexus7:
how long until it chokes itself out of ram? :p

It isn't even really playable as it is, It cant load enough chunks to fill out someone using far render distance :P

Still, this is with a 1.3 quad and 1GB of ram, which MC is sharing with android, Ubuntu, and a VNC server.

Give me my OneX+ with a 1.7 quad and 1gb, but run from just SSH... That'll do better. Oh, and Bukkit over stock MC server.  :D
Title: Re: Minecraft, Part 2
Post by: FireSpawn on October 11, 2012, 08:00:27 pm
We really need a Tekkit or Technic server, the amount of ****s & giggles and insane constructions would most likely overload the internet. I'd set one up myself, but I'm dirt poor and the moment three blocks get loaded at the same time my rig would most likely detonate in a rather spectacular way.
Title: Re: Minecraft, Part 2
Post by: deathfun on October 11, 2012, 08:41:29 pm
We really need a Tekkit or Technic server, the amount of ****s & giggles and insane constructions would most likely overload the internet. I'd set one up myself, but I'm dirt poor and the moment three blocks get loaded at the same time my rig would most likely detonate in a rather spectacular way.

Pec has one...
...it's running right now...
Title: Re: Minecraft, Part 2
Post by: pecenipicek on October 12, 2012, 03:06:04 am
and it has forestry mode that needs to be plunked into tekkit once you have it dl'ed.
Title: Re: Minecraft, Part 2
Post by: FireSpawn on October 12, 2012, 04:20:38 am
Pec's server uses tekkit? Sweet! But in my defence, it's a small post right under a MAHOOOOOSIVE one.  :P
Title: Re: Minecraft, Part 2
Post by: Flipside on October 12, 2012, 04:26:28 am
Heh, it also uses Forestry, you'll need to install the version here (http://thetekkit.wikia.com/wiki/Category:Forestry).

And before anyone starts about the previous problems between Tekkit and the Forestry creators, please note that it is, in fact between Tekkit and the Forestry creators.
Title: Re: Minecraft, Part 2
Post by: pecenipicek on October 12, 2012, 05:08:56 am
and the link is as always, minecraft.egzodus.com, both for the dynmap and the server itself.
Title: Re: Minecraft, Part 2
Post by: KyadCK on October 15, 2012, 11:27:04 pm
Alrighty, sorry for the downtime. Thank BeastNode's "Automated" update script. It worked flawedly.

UPDATE:
 - Bukkit Updated
 - LWC Updated
 - Dynmap Updated

UPDATE2:
 - Dynmap re-rendered from scratch. No more Lucy Hallucinations.
 - Dream world is now available on dynmap, but is not pre-rendered.
Title: Re: Minecraft, Part 2
Post by: HoundofDarkness on October 17, 2012, 02:24:29 pm
UPDATE2:
 - Dynmap re-rendered from scratch. No more Lucy Hallucinations.

YAY, now nobody can easily track where I move it.
Title: Re: Minecraft, Part 2
Post by: Pred the Penguin on October 17, 2012, 05:52:28 pm
I need to start playing minecraft again... I have my computer... just don't have the time :blah:
Title: Re: Minecraft, Part 2
Post by: TrashMan on October 18, 2012, 02:54:27 am
I need to start playing minecraft again... I have my computer... just don't have the time :blah:

I need to start playing minecraft again too. Didn't turn it on at all for some time.
Had other things to play and just not enough incentive.
Still haven't found a server I'm willing to join. :P
Title: Re: Minecraft, Part 2
Post by: KyadCK on October 18, 2012, 03:11:55 am
UPDATE2:
 - Dynmap re-rendered from scratch. No more Lucy Hallucinations.

YAY, now nobody can easily track where I move it.

Eh... No more old Lucy Hallucinations.
Title: Re: Minecraft, Part 2
Post by: Mongoose on October 18, 2012, 06:22:54 pm
Is there a way to stop the hallucinations from occurring in the first place?  Like, if I make changes to blocks in a certain location, dynmap will register those changes and update accordingly, because I'm obviously active in the same chunk where I'm working.  But with those ghost images, even if someone was standing in the same chunk where they appeared, dynmap never seemed to figure out, "Oh hey, there's nothing but air up there now, so I should change that."  Is that just because of some quirk in how dynmap works?
Title: Re: Minecraft, Part 2
Post by: Venicius on October 22, 2012, 12:38:30 pm
well...my minecraft capable computer has died (RIP) and I won't be on for a while...so anyone who needs wheat/melons/pumkins can harvest all they want as long as they replant it.  Just follow the that long road and you'll get to my village.
Title: Re: Minecraft, Part 2
Post by: Mongoose on October 22, 2012, 02:25:43 pm
Damn, that sucks. :( We'll keep an eye on things until you get back in business.
Title: Re: Minecraft, Part 2
Post by: deathfun on October 25, 2012, 05:10:45 am
Ohai 1.4. That there is a long list of stuff you went and did

Quote
    Improved server list
        Server IPs can now be hidden individually when editing or adding a server
        Server version is now displayed left of the connection bars
        Server ping tooltip now shows if the server and client have mismatching protocol versions
        Mismatching servers can't be joined
    Improved settings menu
        Renamed Chat Settings to Multiplayer Settings
        Added an option for cape-owners to hide their capes in-game
        Added Fullscreen and VSync toggles
    Improved F3 mode
        The piechart is now shown when using shift+F3 instead of vice versa
        Added the cardinal direction and the degree value to the f value indicating the direction the player is facing
        Now shows which chunk and where in that chunk the player is in on X and Z values
        Pressing P while holding F3 will toggle the auto-pause when the Minecraft window loses focus
        Pressing H while holding F3 will toggle detailed item descriptions, which additionally show item id, damage value, color code, tool/armor/weapon damage and map zoom level and scale on the tooltip
        Pressing T while holding F3 will reload the texture pack
    Updated language files

Gameplay

    Improved Multiplayer
        Spawn protection now is disabled if there's nothing in ops.txt
        Spawn protection radius can now be changed in the server.properties file
    Improved Creative inventory
        Items can now be cloned by using Pick Block on them - An item stack with the highest amount of items possible in it will be created
        Items can now be shift-clicked around on the survival inventory screen
    Improved General inventory
        Pressing the 1-9 hotkeys while hovering over an item will exchange that item with the one from the corresponding hotbar slot
        Status effects now cause the inventory window to be off-center regardless of screen aspect ratio
    Added & improved a few commands
        Added /difficulty command to change difficulty[1]
            /difficulty 0 = peaceful
            /difficulty 1 = easy
            /difficulty 2 = normal
            /difficulty 3 = hard
        Toggling PvP[2]
        Added /spawnpoint to change your own or other players' spawnpoint to where you are standing or to specified coordinates
            /spawnpoint <player> <x> <y> <z>
        Added /w, an alias for /tell
        Added /weather to change the current weather and optionally set the duration for the new weather
            /weather [clear | rain | thunder] <time>
        Added /gamerule <gamerule> <true/false> to look up and change gamerules regarding Command Block output
            /gamerule doFireTick - Whether fire should spread
            /gamerule doMobLoot - Whether mobs should drop items
            /gamerule doMobSpawning - Whether mobs should naturally spawn
            /gamerule doTileDrops - Whether blocks should have drops (does not work for paintings)
            /gamerule keepInventory - Whether the player should keep items in their inventory if they die.
            /gamerule mobGriefing - Whether creepers, endermen and withers should be able to change blocks.
        Added /clear to clear a specified player's entire inventory or remove only one block/item from it
        Changed /xp so it can be used to give and take entire experience levels by appending "L" to the number
        Changed /tp to work with relative coordinates
    Added command target selectors[3][4][5]
        Available selectors:
            @p - Closest player
            @a - All players
            @r - Random player
        Can have arguments specified in [] using the syntax x=0, where x is the argument
        Available arguments:
            x,y,z - Coordinates
            r - Range
            m - Gamemode
            l - Minumum experience level
            lm - Maximum experience level
            rm - Minimum range
        Special argument only usable with @a:
            c - the maximum count of players to return. Numbers below 0 will make it return the last x amount of entries
    Updated the sound engine
        Added sounds for placing Wood-, Stone-, Plant-, Sand- and Gravel-like blocks
        Added sounds for walking on Sand, Gravel, Soulsand, Grass and Stone
        Added sounds for zombies, skeletons, cows, pigs, spiders, endermen, ghasts, silverfish, magma cubes, wolves, the ender dragon, bats and the anvil.
        Added sounds for curing a zombie, infecting a villager and a remedy sound.
        Added sounds for setting things on fire and shearing sheep
        Added sounds for climbing ladders and riding minecarts
        Added a sound for levelling up which is played every 5 levels
        Added constant noise to liquids
    Improved Portals
        Mobs, items and projectiles now pass through them, preserving momentum[6][7][8]
        Entities will pass through instantly, but at a longer "cooldown"[9]
        Portals will allow fire burning entities like blazes to leave the Nether and potentially burn things[10]
        Portals will teleport an entity relative to where it entered[11][12]
        Players are now positioned correctly when going through Nether Portals
        Nether Portals are now instant for players in Creative mode
    Improved Adventure mode
        Blocks can now be mined with the proper tools
        Blocks can now be placed
    Improved Breeding
        Chickens now use seeds instead of wheat to breed[13]
        Pigs now use carrots instead of wheat to breed
    You can now restore a desolate village or create a completely new village[14]
    Added & changed many minor things
        Added Boss Names above boss health bars
        Experience is now awarded for fishing and breeding
        Worlds can now be re-created from the world selection screen
        Changed many items, improving item icon style to be more consistent
        Items spawned using /give are picked up almost instantly now
        Doors, trapdoors, levers and buttons are no longer triggerable with the left mouse button[15]
        Added an NBT tag for items to have lores
        Added an NBT tag for mobs to decide whether they can despawn
    Fixed many bugs
        Fixed /me command only working for ops
        Fixed /tell not working correctly
        Partially cured lighting glitches
        Fixed held items being colored when wearing tinted blocks/armor
        Fixed the second layer on skins not being placed correctly when sneaking
        Blazes now properly spawn in Nether Fortresses
        Fixed pets teleporting around randomly
        Fixed pvp-disabled servers still allowing players to set other players on fire using Fire Aspect enchanted swords
        Fixed entities in minecarts becoming invisible
        Fixed mobs randomly suffocating
        Fixed stairs, slabs & fences glitching visually sometimes
        Fixed mobs falling through blocks
        Fixed wet wolves looking way too scary

World Generation

    Customizable World generation[16]
    Made superflat worlds customizable[17][18]
        Are now made up of layers specified with block id, data value and height
        Biome can now be changed
        All generation settings are stored in a preset, which can be shared and re-used
        Terrain can now be decorated and structures other than villages can spawn
        Default presets:
            Classic Flat - 2;7,2x3,2;1;village
            Tunnelers' Dream - 2;7,230x1,5x3,2;3;stronghold,biome_1,decoration,dungeon,mineshaft
            Water World - 2;7,5x1,5x3,5x12,90x9;1;biome_1,village
            Overworld -2;7,59x1,3x3,2;1;stronghold,biome_1,village,decoration,dungeon,lake,mineshaft,lava_lake
            Snowy Kingdom - 2;7,59x1,3x3,2,78;12;biome_1,village
            Bottomless Pit - 2;2x4,3x3,2;1;biome_1,village
            Desert - 2;7,230x1,5x3,2;3;stronghold,biome_1,decoration,dungeon,mineshaft
            Redstone Ready -
        Preset format with example: 95;35:2;2x20;1;stronghold – 95 is the format version, followed by a semicolon and the layer information. Every new layer is separated by a comma and must consist of the block id (35) and can additionally have :2 appended to specify 2 as the data value. Before that, you can put 2x to specify that this layer should be put 2 times. After a semicolon follows the biome id. After another semicolon follow all structures to be generated, including their options.
    Added Witch Huts in swamps[19]
    Silverfish blocks now rarely generate in Extreme Hills biomes
        On average, nearly one Silverfish block is generated per Extreme Hills chunk
    Carrots and potatoes can now be found growing in villages [20]

Blocks & Items

    Command blocks
        Runs editable commands when triggered by redstone
        Intended for adventure maps
        Can only be edited by OPs, as long as enable-command-block in server.properties is enabled
        Only obtainable using /give playername 137[21][22]
        Can operate in silent mode where it doesn't display commands in the chat box. [23]
    Beacons
        Intended as an endgame block
        Continuously glows and gives a selected status effect to players within 16 blocks while beaming a beacon of light directly upwards (as bright as glowstone)
        Activated by building a solid pyramid of iron/gold/emerald/diamond blocks underneath and selecting an effect
            The cheapest configuration requires 9 blocks, while the best configuration requires 164 blocks
        Has to be directly exposed to skylight to work
        Building square platforms of increasing size and the same material per layer will activate it and increase range and status effect selection
        Viable materials are iron, gold, diamond and emerald blocks
        Changing selected status effects costs 1 emerald, diamond, gold ingot or iron ingot
        Unlockable effects, with increasing amount of required layers of blocks required:
            Speed and Haste
            Resistance and Jump Boost
            Strength
        When all 4 layers of blocks underneath are built correctly, a second status effect can be chosen
            This second status effect is Regeneration or tier II of the previously chosen effect
        Effects given by the Beacon will have less intrusive particles than others on the screen, such as those of potions
    Anvils[24]
        Used for repairing and combining enchanted items as well as for renaming any item/block for experience levels
        Tools can also be repaired using one piece of their material
        Enchantments that are the same are upgraded by one level as long as they are both the same level and the higher level exists
        Conflicting enchantments will be removed and only the first one will be kept
        Becomes damaged from using and dropping it - Damage persists in inventory and splits up into 3 categories: Anvil, Slightly Damaged Anvil & Very Damaged Anvil
        Can be placed in 4 orientations, but can't be moved by pistons
        Experience level cost depends on enchantment levels & rarities, whether the item will be renamed and whether the item has been used with an anvil before - Maximum experience level cost is 39 levels, unless in Creative mode[25]
            For a more detailed explanation on how enchantments are combined using the anvil, see the Anvil mechanics page
        Is affected by gravity and does 1 heart of damage to mobs and players it falls on per block it fell, excluding the first one - Players killed by a falling anvil cause the death message "Player was squashed by a falling anvil" to appear in chat
        Certain blocks are destroyed when an anvil falls on them: levers, buttons, torches, redstone torches, redstone repeaters, flower pots, rails & mob heads
    Mob Spawners
        Added a few NBT tags to change a few key spawning rules
        Range can now be changed
        Maximum amount of spawned entities within spawning range can now be changed
        Horizontal spawning radius can now be changed
        Spawned mobs can wear and carry any items and blocks as well as have a custom drop rate of held items
        Added an NBT tag for mobs to decide whether they can despawn
        Added an NBT tag for mobs to decide whether they are invincible
    Repeaters
        Can now be locked by powering their sides with another repeater
        When locked, they show a little bedrock barrier in place of the delay indicator torch and won't change their output signal
    Flower Pots [26]
        Lets players plant all kinds of saplings, mushrooms, flowers, cacti, dead shrubs and ferns [27]
        Using pick block on it gives the potted plant
        Right-click it with something to plant it, hit it to get both back
    Cobblestone Walls [28]
        Available in cobblestone and moss stone variants
        Behave like fences - Connect to each other, to other blocks and to fence gates & have a 1.5 blocks high collision box
        Have a different, higher shape in corners and when blocks are placed on them
    Wooden logs
        Changed placement: Instead of facing the player, it will face the surface it is placed on
        Place it on the side of a block to get a sideways log.
        Place it on the top or bottom of a block to get a topside log.
    Stairs
        Now connect to other stairs to form corner stairs [29]
    Item Frames [30]
        All items and blocks can be framed [31]
        Clocks, compasses and maps function - Maps show only one marker, the frame itself [32][33][34]
        Mounted maps show markers on copies of that map
        Using pick block on it gives the framed item/block, but only works in Creative
    Paintings
        Added Wither painting
    Mob Heads [35]
        Are very rarely dropped when mobs are killed by players
        Only drop from Wither Skeletons, but also exist for creepers, zombies, skeletons and players
        Can be put on the ground in 16 orientations and hung on walls
        Can be worn
        Using external editors or mods player skulls can be assigned to specific players - They then have tooltip "Player's Head"
            Add the NBT tag "SkullOwner" -> (player name) on the skull items.
    Trapdoors
        Can now be placed on the top half of blocks [36]
        Placement works similar to that of slabs and stairs
    Buttons
        Now stays active for 0.2 seconds longer
        New crafting recipe – Only 1 stone block required
    Wooden Buttons
        Additionally can be activated by arrows
        Requires 1 wooden plank to craft
    Fire
        Now spreads more aggressively depending on difficulty[37]
    Saplings
        Decreased hitbox size
    TNT
        Is now triggered by flaming arrows
    Potatoes
        Can be planted on hydrated soil and drop 1-4 potatoes when fully grown
        Can be grown instantly using bonemeal
        Can be Smelted to receive a baked potato
        Rarely drop poisoned potatoes
        Potatoes give 0.5 hunger points, poisoned potatoes give 1 hunger point and have a chance to poison you, baked potatoes give 3 hunger points
    Carrots
        Can be planted on hydrated soil and drop 2-4 carrots when fully grown
        Can be grown instantly using bonemeal
        Can be crafted surrounded with 8 gold nuggets to get a golden carrot
        Carrots give 2 hunger points, golden carrots give 3 hunger points
    Carrot on a Stick
        Used to control pigs
        When held, it dictates the direction pigs players are riding will head in
        Nearby pigs flock towards players holding it
        Slowly loses durability when riding pigs
        Pigs start slow but end up going about 5 blocks per second[38]
        Can be right-clicked to give the pig a short speed boost - This takes up a chunk of the durability
        The pigs ‘eat’ the carrot eventually, leaving the player a fishing rod and will require another carrot to continue riding. [39][40]
        To craft, the carrot must be placed at a diagonal below the fishing rod[41]
    Pumpkin Pie [42]
        Restores 4 hunger points
        The crafting recipe is shapeless: assemble a Pumpkin, Egg and Sugar into the crafting inventory
    Nether Star
        Drops from Withers
        Used to craft the Beacon
        Glows like an enchanted item
    Night Vision Potion
        Brewed by adding a Golden Carrot to an Awkward Potion
    Invisibility Potion [43]
        Effect now hides the nametag and cape[44]
        Mobs only attack you when you walk into them or attack them
        Splash potions of invisibility can also make mobs partially invisible, although eyes of some mobs still show
        Brewed by adding a Fermented Spider Eye to a Potion of Night Vision
    Potions
        Can now have any available potion effects, level and duration
        Data are saved using NBT tags, but potions retain their original color
    Maps
        Are now crafted as an Empty Map and will become a real map by right-clicking
        Start out at their closest zoom level and can be extended by adding more paper [45]
        Players see other players moving around on the same map
        Craft an existing map with an empty map to receive an extra copy of the map [46]
        Removed text overlay
        Are labelled 'Map #0' and so on
        Now align to a grid and can be stacked to 64
        When outside a map's range, the player is displayed as a small circle at the edge
    Armor
        Diamond Armor sleeves now have a notch on the inner side
        Completely revamped leather armor
    Leather Armor
        Can now be dyed in 16,777,216 potential different colors [47] [48]
        Putting it in a crafting grid with dyes applies all colors
        Dyed armor's tooltip will display ‘’Dyed’’
        Right-click dyed armor on cauldrons to wash it and remove some water from the cauldron [49]
        Changed item and model color and texture
        Now uses two overlayed textures, one being the color

Mobs

    Wither
        Three-headed flying player-created boss mob shooting projectiles at mobs that are not undead and players
        Place 4 pieces of Soulsand in a T-shape and place 3 Wither Skeleton Skulls on top to summon it
        After spawning, it flashes blue, builds up health, grows slightly and is invincible for a few seconds - Then it explodes and starts attacking players and mobs
        Each head can fire projectiles, so called Wither Skulls, at different targets - Projectiles explode on impact
        Shoots two kinds of projectile - a blue one from the little heads, targeting mobs and a dark one from the big head targeting players
        When hit by projectiles, players get the ‘’Wither II’’ effect, which acts like a slower poison effect that can kill and turns affected players' health bars' hearts black
        Constantly regenerates health
        Gains Wither armor when taken down to half health, making it immune to arrows
        Drops a Nether Star when killed
        Darkens the sky when spawned in the Overworld
    Wither Skeletons
        Carry and rarely drop Stone swords when killed by players
        Drop bones, coal, and rarely wither skulls
        Give players Wither effect when hitting them
        Spawn in Nether Fortresses
        Will now rarely, depending on difficulty, spawn with the ability to pick up armor, head wear, items, blocks, weapons and tools [50] - Armor and tools & swords are equipped automatically and will be exchanged for better gear when possible [51][52][53][54][55][56][57][58][59] - Items that are picked up will have a 100% chance of dropping after dying[60] - When killed, they drop what they are holding [61] [62]
        All equipped gear is functional - Swords and tools do more damage on attacks, armor protects the mob
        Rare tool drops now are damaged when it drops
        More advanced gear is more likely to spawn with mobs when playing on harder difficulties and rarely drops when the mob is killed by players
    Witch
        Looks like an offshoot villager
        Throws splash potions of poison, slowness, weakness and instant damage at players
        Holds a potion and wiggles its magical nose with a wart on it when attacking
        Has a hat, which sometimes emits particles
        Regenerates health over time
        Drinks potions of instant health and fire resistance to defend themselves in combat
        Is immune to 80% of splash potions' effects
        Drops Sticks, Glowstone, Redstone, Gunpowder, Sugar, Spider Eyes, Empty Bottles & Water Bottles when killed
        Has a chance to drop the potion it is holding if killed by players
        Spawn in Witch Huts in swamps
    Bats[63]
        Hang on the ceiling when idle, starts flying when players come near
        Spawn in dark caves
        Sleep at day
        Don't trigger pressure plates or tripwire
    Tamed wolves
        Their collars can now be dyed by right-clicking the wolf with dye [64]
    Iron Golems
        Now attack creepers, Slimes and Magma Cubes
    All hostile mobs
        Will now jump down to players as long as they can survive the fall
        Depending on difficulty, they are willing to take more damage
    Creepers
        Will start exploding when they hit the ground, with explosions being more imminent with higher falls
        Can now have custom explosion radius and fuse timer using edited mob spawners and NBT tags
    Zombies
        Will now rarely spawn with armor of all kinds, sometimes enchanted
        Will now rarely, depending on difficulty, spawn with the ability to pick up armor, head wear, items, blocks, weapons and tools [50] - Armor and tools & swords are equipped automatically and will be exchanged for better gear when possible [65][66][67][68][69][70][71][72][73] - Items that are picked up will have a 100% chance of dropping after dying[74] - When killed, they drop what they are holding [75] [76]
        All equipped gear is functional - Swords and tools do more damage on attacks, armor protects the mob
        Rare tool drops now are damaged when it drops
        More advanced gear is more likely to spawn with mobs when playing on harder difficulties and rarely drops when the mob is killed by players
        When wearing helmets, they will not burn up - Instead all damage will is applied to the helmet [77]
        Using modified mob spawners they can have a custom drop rate of items and hold and wear all kinds of items and blocks
        Now have a chance, depending on difficulty, to infect villagers after killing them - The villager then gets replaced with a villager zombie on death [78] [79]
            On Normal difficulty, there is a 50% chance of infection and on Hard difficulty there is a 100% chance of infection[80]
        Infected baby villagers turn into baby villager zombies [81][82]
        Baby zombies are 50% faster, don't age, don't burn up in the sun and can wear armor[83][84][85][86][87]
        Right-clicking a villager zombie under the influence of a Weakness potion with a golden apple will invert their potion effect, make them wiggle slightly and eventually turn back into a villager [88]
        Now rarely spawn holding iron swords or iron shovels
        When holding something in their hands, their arms move upwards when attacking
        Added baby zombie, which is only spawnable using mods or third-party tools
        Will now rarely drop carrots and potatoes when killed by players
    Skeletons
        Will now rarely spawn with armor of all kinds, sometimes enchanted
        Will now rarely, depending on difficulty, spawn with the ability to pick up armor, head wear, items, blocks, weapons and tools [50] - Armor and tools & swords are equipped automatically and will be exchanged for better gear when possible [89][90][91][92][93][94][95][96][97] - Items that are picked up will have a 100% chance of dropping after dying[98] - When killed, they drop what they are holding [99] [100]
        All equipped gear is functional - Swords and tools do more damage on attacks, armor protects the mob
        Rare tool drops now are damaged when it drops
        More advanced gear is more likely to spawn with mobs when playing on harder difficulties and rarely drops when the mob is killed by players
        When wearing helmets, they will not burn up - Instead all damage is applied to the helmet [77]
        Using modified mob spawners they can have a custom drop rate of items and hold and wear all kinds of items and blocks
        Now sometimes, carry enchanted bows - Those items can be dropped when killed by players
    Zombie Pigmen
        Will now rarely, depending on difficulty, spawn with the ability to pick up armor, head wear, items, blocks, weapons and tools [50] - Armor and tools & swords are equipped automatically and will be exchanged for better gear when possible [101][102][103][104][105][106][107][108][109] - Items that are picked up will have a 100% chance of dropping after dying[110] - When killed, they drop what they are holding [111] [112]
        All equipped gear is functional - Swords and tools do more damage on attacks, armor protects the mob
        Rare tool drops now are damaged when it drops
        More advanced gear is more likely to spawn with mobs when playing on harder difficulties and rarely drops when the mob is killed by players
        Using modified mob spawners they can have a custom drop rate of items and hold and wear all kinds of items and blocks
        Now rarely carry enchanted golden swords
        Dropped Golden Swords now sometimes are damaged
        Added baby Zombie Pigman, which is only spawnable using mods or third-party tools
    Villagers
        Improved villagers to make them more self-aware[113]
        All villagers of one village can now like and dislike specific players [114]
        Will like players more for trading with them [115]
        Will like players less for hurting them or their golems
        When players are really disliked, iron golems of that village can become aggressive towards those players
        After a villager dies to natural causes, excluding mobs, while a player is within 16 blocks or if a mob kills a villager, no baby villagers will be produced in the next few minutes
        Changed and added some trades to counteract emerald farming and improve gameplay
        Will show particle effects indicating a change of liking towards a player
    Pigs
        Can now accelerate to up to 5 m/s
        Now drop their saddle when killed
    Slimes
        Now spawn in swamps at night
    Sheep
        Sheep from spawn eggs can now spawn natural colored sheep (white, gray, brown, pink, etc.)
Title: Re: Minecraft, Part 2
Post by: headdie on October 25, 2012, 07:03:00 am
what the hell, did they just release a new game or something?
Title: Re: Minecraft, Part 2
Post by: TrashMan on October 25, 2012, 07:54:08 am
I'm still waiting for the abiltiy to SELECT PAINTINGS.
Title: Re: Minecraft, Part 2
Post by: qazwsx on October 25, 2012, 08:11:40 am
That's a damn long list of additions and improvements, getting members of the bukkit team involved looks to have been a great idea, anyone tested yet?
Title: Re: Minecraft, Part 2
Post by: Nohiki on October 25, 2012, 11:40:53 am
this is why it'S good to keep up with the snapshots :P
Title: Re: Minecraft, Part 2
Post by: Mongoose on October 25, 2012, 12:39:38 pm
I knew it was going to be a lot, but dear lord, that's like a full-fledged game expansion.
Title: Re: Minecraft, Part 2
Post by: rev_posix on October 25, 2012, 01:31:12 pm
I knew it was going to be a lot, but dear lord, that's like a full-fledged game expansion.
Isn't it tho?

I'm glad that they are still pushing out updates to everyone, and not just the alpha users like it was originally implied by notch.
Title: Re: Minecraft, Part 2
Post by: qazwsx on October 25, 2012, 01:37:16 pm
Oh, I imported the fenris into the overworld as well, there's 2 copies of it now, one in dreamland in it's traditional home, and one in overworld too
Title: Re: Minecraft, Part 2
Post by: Mongoose on October 25, 2012, 02:11:48 pm
I'm glad that they are still pushing out updates to everyone, and not just the alpha users like it was originally implied by notch.
I was thinking about that the other day myself.  Honestly, I think Mojang originally made that stipulation because they weren't sure how profitable the game was going to be over the long run.  Then when the game started printing its own money, they sort of realized, "Oh hey, we can pretty much afford to make free updates for everyone indefinitely."

And woooah, full double Fenris.
Title: Re: Minecraft, Part 2
Post by: Aardwolf on October 25, 2012, 02:18:58 pm
D'oh, I didn't realize the server wouldn't have updated already :\
Title: Re: Minecraft, Part 2
Post by: deathfun on October 25, 2012, 05:43:22 pm
That's a damn long list of additions and improvements, getting members of the bukkit team involved looks to have been a great idea, anyone tested yet?

Didn't play around with it for long, but running around in rainbow leather armour is somewhat hilarious
Title: Re: Minecraft, Part 2
Post by: KyadCK on October 26, 2012, 01:47:02 am
D'oh, I didn't realize the server wouldn't have updated already :\

Ya... For the record, we have to wait for Bukkit  to update, then the plugins to update, then wait for bukkit to update to fix the bugs the first bukkit update made, then players can update and still join the server.
Title: Re: Minecraft, Part 2
Post by: Mongoose on October 26, 2012, 04:08:27 am
There were one or two times in the past when said cycle of updates completed only a month or so before the next version started the whole mess over again. :p
Title: Re: Minecraft, Part 2
Post by: pecenipicek on October 26, 2012, 07:43:56 am
There were one or two times in the past when said cycle of updates completed only a month or so before the next version started the whole mess over again. :p
try 2 days. i groaned hard that day.
Title: Re: Minecraft, Part 2
Post by: Mongoose on October 26, 2012, 11:35:45 am
That's right, I thought there might have been one that was ridiculously quick.  If/when they ever get this modding API figured out, maybe those days will be just happy memories.
Title: Re: Minecraft, Part 2
Post by: Aardwolf on October 26, 2012, 02:22:55 pm
Didn't Mojang hire some of the Bukkit guys?
Title: Re: Minecraft, Part 2
Post by: Mongoose on October 26, 2012, 02:54:05 pm
Yep, most of the original creators, I think.  They're the ones working on the modding API, at least theoretically.
Title: Re: Minecraft, Part 2
Post by: rev_posix on October 26, 2012, 02:59:59 pm
Didn't Mojang hire some of the Bukkit guys?
Yep, most of the original creators, I think.  They're the ones working on the modding API, at least theoretically.
Yes, they hired four of the main bukkit coders.

Of those four, only one is still involved with Bukkit as it was his project to begin with (EvilSeph).  Seph appears to be the one leading the API work.

Dinnerbone is another, and he's actively involved in working on all aspects of Minecraft.

That being said, bukkit is still a separate project, has to be a separate project as it's open source, and still has to do the same procedure each time there is a new release (for legal reasons):  Get the new binary, reverse compile obfuscated source code, make it work, then add in their hooks.

The snapshots was probably one of the first things that they implemented upon being hired.
Title: Re: Minecraft, Part 2
Post by: Flipside on October 29, 2012, 02:10:30 pm
Just so's you know Firespawn, I've crossbred up some Hops on Peci's server, still not got many, but once I get more seeds, we should have a plentiful supply :)
Title: Re: Minecraft, Part 2
Post by: FireSpawn on October 29, 2012, 07:49:08 pm
Just so's you know Firespawn, I've crossbred up some Hops on Peci's server, still not got many, but once I get more seeds, we should have a plentiful supply :)

Brilliant! Soon the beer shall be brewed, and (after some more beekeeping) the mead will flow!
Title: Re: Minecraft, Part 2
Post by: Sandwich on October 29, 2012, 10:54:54 pm
So FYI I just completed a ~1.5km cobblestone sky path from my island to the nearest village so I can bring over a couple of villagers. It goes completely over the ocean, so it shouldn't disturb anybody's builds. I'll remove it when I'm done with it.

Of course, after completing the pathway, I calculated I'd need ~8 full stacks of iron to craft enough rails to get there, and then realized that I have a zombie spawner directly beneath my place that will probably spawn zombie villagers once the server updates to 1.4... so... how close are we? I saw bukkit released something 1.4-related...
Title: Re: Minecraft, Part 2
Post by: Mongoose on October 29, 2012, 11:10:18 pm
Heh, I think the rail line to a village on my one SP map is about that long, though I saved on at least some rail costs by raiding some huge underground mineshafts.  I'm still not sure why I thought building a line over ocean to a village half as far away would somehow be more difficult. :p
Title: Re: Minecraft, Part 2
Post by: Sandwich on October 30, 2012, 05:44:55 am
Heh, I think the rail line to a village on my one SP map is about that long, though I saved on at least some rail costs by raiding some huge underground mineshafts.  I'm still not sure why I thought building a line over ocean to a village half as far away would somehow be more difficult. :p

As long as you have the materials for the path, it's easier... you don't have to worry about getting mobbed at night, about routing around obstacles, and even if you fall off, you won't die no matter how high you are (and getting back up is somewhat easy if you have ender pearls).
Title: Re: Minecraft, Part 2
Post by: KyadCK on October 31, 2012, 12:30:20 pm
So FYI I just completed a ~1.5km cobblestone sky path from my island to the nearest village so I can bring over a couple of villagers. It goes completely over the ocean, so it shouldn't disturb anybody's builds. I'll remove it when I'm done with it.

Of course, after completing the pathway, I calculated I'd need ~8 full stacks of iron to craft enough rails to get there, and then realized that I have a zombie spawner directly beneath my place that will probably spawn zombie villagers once the server updates to 1.4... so... how close are we? I saw bukkit released something 1.4-related...

*facepalm* you can jack villagers (and mobs) using RuneCraft, getting spawn eggs in the process.

http://www.minecraftwiki.net/wiki/Mods/Runecraft/Meta#Ovicaptor
Title: Re: Minecraft, Part 2
Post by: Sandwich on October 31, 2012, 05:01:50 pm
*facepalm* you can jack villagers (and mobs) using RuneCraft, getting spawn eggs in the process.

http://www.minecraftwiki.net/wiki/Mods/Runecraft/Meta#Ovicaptor

Oh.... oh! :D
Title: Re: Minecraft, Part 2
Post by: watsisname on November 08, 2012, 11:36:41 pm
/me goes into the nether
/me drinks the potion of night vision
whoa, WHAT (http://i.imgur.com/UiEYX.png)
WHAT HAVE I DONE?!
OH GOD!
I HAVE NEVER SEEN SO MUCH BLOOD
Title: Re: Minecraft, Part 2
Post by: Sandwich on November 09, 2012, 05:47:02 pm
So Kyad, are you actively waiting for a 1.4.x recommended build before updating the server, or are you AWOL somewhere? :p
Title: Re: Minecraft, Part 2
Post by: KyadCK on November 09, 2012, 07:24:20 pm
So Kyad, are you actively waiting for a 1.4.x recommended build before updating the server, or are you AWOL somewhere? :p

Waiting. "It compiles" is not good enough. Plus a few plugins need updating.
Title: Re: Minecraft, Part 2
Post by: qazwsx on November 20, 2012, 04:42:58 am
Is it worth keeping this running? I barely see anyone online.
Title: Re: Minecraft, Part 2
Post by: KyadCK on November 20, 2012, 05:10:37 am
Is it worth keeping this running? I barely see anyone online.

everyone updated to 1.4.*.

Bukkit has yet to get their ass in gear unless you want to run on a dev build.
Title: Re: Minecraft, Part 2
Post by: Scourge of Ages on November 20, 2012, 11:02:27 am
everyone updated to 1.4.*.

This!
Title: Re: Minecraft, Part 2
Post by: rev_posix on November 20, 2012, 01:36:27 pm
More like the only ones able to work on it is one or two of the team as of late, if the updates from Seph are accurate.

You are all involved in code projects here, one way or another, but phrases like "yet to get their ass in gear" are still used?  Have you learned nothing from the lesson of Ed Gruberman?

It doesn't help any that Mojang released, what, four different point versions rapid fire, the latest of which changed the networking protocol enough that the 1.4.4 client isn't compatible with the earlier servers.

Also, bukkit just released a beta for 1.4.5 (I dunno about the numbering on this one) so 1.4.4 clients can play.

This is nothing new.  This is how it's been since the beta days.  Save your jars and stuff.  Bukkit does this stuff for free.  You really want to have just vanilla servers to play on?  :)
Title: Re: Minecraft, Part 2
Post by: Scourge of Ages on November 20, 2012, 01:40:20 pm
Nothing against Bukkit at all. I just updated, and have been too lazy to downgrade to play. So I wait, patiently.
Title: Re: Minecraft, Part 2
Post by: FireSpawn on November 20, 2012, 01:53:52 pm
Nothing against Bukkit at all. I just updated, and have been too lazy to downgrade to play. So I wait, patiently.
This  :yes:
Title: Re: Minecraft, Part 2
Post by: Mongoose on November 20, 2012, 04:05:14 pm
I still haven't updated yet, but I've had a few other games drawing my attention over the past month or so.  The new version certainly doesn't help things, though; not that I need anything from it for my stuff specifically, but it's kind of frustrating to think about there being several dozen new features that we can't take advantage of yet.  Hopefully Mojang finally rolls out this mod API with 1.5, so that we never have to deal with this silly waiting period again.  I have been on a few times over the past few days, though.

And I hope no one minds the temporary staircase I ran up to the Fenris on the new map.  I wound up with like seven stacks of wood after clearing out a tree farm that'd run rampant, so I figured I might as well do something useful with some of it.  Just as a warning, though, the Fenris area doesn't seem to be set to prevent mob spawns yet, so some parts of the ship are rather infested.  Dynmap doesn't seem to want to properly render the whole thing, either.
Title: Re: Minecraft, Part 2
Post by: pecenipicek on November 27, 2012, 02:39:22 pm
For the record, for anyone trying to connect to my tekkit server, DO NOT under any circumstances update to the newer version, as its got horrid showstopper bugs for the time being.
Title: Re: Minecraft, Part 2
Post by: Mongoose on November 27, 2012, 05:24:34 pm
Speaking of, we already have some features coming out for 1.5, a lot of which seem to be redstone-related.  (Capacitors!)  The great news is that it will in fact include the API...the not-so-great news is that we're already a full version release behind, and I have no idea how much is going to be involved with adapting the necessary mods to said API.
Title: Re: Minecraft, Part 2
Post by: KyadCK on November 27, 2012, 06:22:27 pm
Speaking of, we already have some features coming out for 1.5, a lot of which seem to be redstone-related.  (Capacitors!)  The great news is that it will in fact include the API...the not-so-great news is that we're already a full version release behind, and I have no idea how much is going to be involved with adapting the necessary mods to said API.

They have said the API will come out for how many releaces now? It'll never happen.

Tell the bukkit boys to make something stable, and we won't be behind.
Title: Re: Minecraft, Part 2
Post by: Mongoose on November 27, 2012, 09:27:37 pm
I know they've said it for a few versions now, but we're actually getting some concrete details (http://www.minecraftforum.net/news/680-breaking-news-modding-api-updates/) this time around, so they have to have at least part of it in a decent state of completion.

That aside, I agree that this particular delay is on Bukkit.  From what I've seen, they seem to have a second beta built out for 1.4.5, which by their own metrics probably doesn't have any serious show-stopping bugs.  At this point, do you think it might be feasible to bite the bullet and go ahead with running a beta?
Title: Re: Minecraft, Part 2
Post by: KyadCK on November 27, 2012, 10:16:01 pm
I know they've said it for a few versions now, but we're actually getting some concrete details (http://www.minecraftforum.net/news/680-breaking-news-modding-api-updates/) this time around, so they have to have at least part of it in a decent state of completion.

That aside, I agree that this particular delay is on Bukkit.  From what I've seen, they seem to have a second beta built out for 1.4.5, which by their own metrics probably doesn't have any serious show-stopping bugs.  At this point, do you think it might be feasible to bite the bullet and go ahead with running a beta?

At this point, it may be required if we want to have people play at all.

It's up to you guys; want a potentially buggy server that is at least up to date, or wanna keep the 1.3.2 one that we know works?
Title: Re: Minecraft, Part 2
Post by: Mongoose on November 27, 2012, 10:31:42 pm
I know I'd be jumping on quite a bit more if we went ahead and upgraded, even if we had to put up with some temporary derpiness.  Obviously this doesn't apply if the beta build makes the server explode. :p
Title: Re: Minecraft, Part 2
Post by: BritishShivans on November 28, 2012, 03:50:09 am
I want stable. I'm tired of Minecraft being ridiculously unoptimized. The excessive lag created by unoptimized code is frustration enough. Having it be buggy as well would be unbearable.
Title: Re: Minecraft, Part 2
Post by: rev_posix on November 28, 2012, 04:40:51 am
FYI, bukkit is changing 'their focus' toward more beta builds over recommended builds.

Remember, a bukkit RB is just a beta that is supposed to be 'feature complete' from an API standard.

For what it's worth, I've been seeing some very good reports on the r.02 beta and I've not had any problems yet with it on my server either.

The only limitation I know of is they disabled the ability for items to be thrown through a portal until they fix a server-crashing bug.
Title: Re: Minecraft, Part 2
Post by: Flipside on November 29, 2012, 10:17:48 am
Curse you Terraria, thanks to you I haven't played Minecraft for weeks.....
Title: Re: Minecraft, Part 2
Post by: Akalabeth Angel on December 02, 2012, 11:31:00 pm
I would just upgrade the thing, beta or no beta.
I mean half the people on this server probably used to play beta or alpha minecraft, what's wrong with playing beta or alpha build servers/bukkit or whatever? As long as people don't lose work it doesn't matter, particularly when there is apparently no time frame for the released of the updated server software.

Though not sure I can even access the server. I tried to log on before I updated and could not connect at that time either.
Title: Re: Minecraft, Part 2
Post by: Sandwich on December 03, 2012, 02:05:57 pm
And I hope no one minds the temporary staircase I ran up to the Fenris on the new map.  I wound up with like seven stacks of wood after clearing out a tree farm that'd run rampant, so I figured I might as well do something useful with some of it.  Just as a warning, though, the Fenris area doesn't seem to be set to prevent mob spawns yet, so some parts of the ship are rather infested.  Dynmap doesn't seem to want to properly render the whole thing, either.

Yeah, about them mobs... I'm gonna see if I can figure out how to make the Fenris a mob-exclusion zone...

EDIT: Nope, still laggy. Gotta wait until later in the night I guess.
Title: Re: Minecraft, Part 2
Post by: KyadCK on December 03, 2012, 02:37:38 pm
And I hope no one minds the temporary staircase I ran up to the Fenris on the new map.  I wound up with like seven stacks of wood after clearing out a tree farm that'd run rampant, so I figured I might as well do something useful with some of it.  Just as a warning, though, the Fenris area doesn't seem to be set to prevent mob spawns yet, so some parts of the ship are rather infested.  Dynmap doesn't seem to want to properly render the whole thing, either.

Yeah, about them mobs... I'm gonna see if I can figure out how to make the Fenris a mob-exclusion zone...

EDIT: Nope, still laggy. Gotta wait until later in the night I guess.

Done.
Title: Re: Minecraft, Part 2
Post by: Sandwich on December 03, 2012, 04:28:47 pm
Cool, thanks!
Title: Re: Minecraft, Part 2
Post by: Venicius on December 06, 2012, 05:20:22 pm
Now I will be the railroad tycoon...until someone with more gold than I builds their own rail line.
Title: Re: Minecraft, Part 2
Post by: Mongoose on December 06, 2012, 07:17:41 pm
I live on an island, so all I need is a little regional light rail. :p
Title: Re: Minecraft, Part 2
Post by: Mongoose on December 08, 2012, 10:47:22 am
Not to double-post, but has there been any thought given to going with the Bukkit beta?  I've actually been getting some decent work done on my stuff over the past week, but there's another server I'd like to start hopping on as well, and they're already running 1.4.5.  I guess the alternative would be setting up whatever that multiple-version manager is called, but I'd rather get an answer either way before I mess around with all of that.
Title: Re: Minecraft, Part 2
Post by: Venicius on December 08, 2012, 02:55:53 pm
And the first section of rail is open for business.  The next phase is planned to extend to the snowy area around -4000.
Title: Re: Minecraft, Part 2
Post by: KyadCK on December 08, 2012, 03:41:48 pm
UPDATE:
 - Server has been updated to 1.4.5 to the best of my ability.
 - - Some plugins, such as Dreamlands, have not been updated. If you find bugs, glitches, or problems, let me know.
Title: Re: Minecraft, Part 2
Post by: Mongoose on December 08, 2012, 07:13:23 pm
Woohoo!
Title: Re: Minecraft, Part 2
Post by: Venicius on December 09, 2012, 12:09:05 am
YAY!!!!!!!
Title: Re: Minecraft, Part 2
Post by: Sandwich on December 09, 2012, 02:52:52 pm
Yippee!!
Title: Re: Minecraft, Part 2
Post by: deathfun on December 09, 2012, 05:06:52 pm
Ki-yay mother****er
Title: Re: Minecraft, Part 2
Post by: Mongoose on December 09, 2012, 10:10:59 pm
For anyone else like me who can't remember all the stuff that was added in 1.4, this (http://www.minecraftwiki.net/wiki/Version_history#1.4.2) should come in handy.

Weekly builds have started up again with what I'm guessing are 1.5 features, and the first big one is...fireworks!  Not exactly core-gameplay-altering in any way, but I'm still irrationally excited.
Title: Re: Minecraft, Part 2
Post by: pecenipicek on December 10, 2012, 02:18:36 am
can my server be removed from the first post? i've shut it down due to lack of players :)
Title: Re: Minecraft, Part 2
Post by: FireSpawn on December 10, 2012, 05:18:39 am
I thought that was what happened. Well it was fun while it lasted and got me back into playing tekkit, if only for a fairly short while.
Thanks for the host, Pec.
Title: Re: Minecraft, Part 2
Post by: pecenipicek on December 10, 2012, 07:19:57 am
No probs, its just that considering the lack of players, the thing is just wasting power needlessly :)
Title: Re: Minecraft, Part 2
Post by: rev_posix on December 10, 2012, 12:40:49 pm
No probs, its just that considering the lack of players, the thing is just wasting power needlessly :)
Aww, that's a shame Pec'.  But it does happen.

I've removed the info from the first post.
Title: Re: Minecraft, Part 2
Post by: Polpolion on December 10, 2012, 12:46:34 pm
No probs, its just that considering the lack of players, the thing is just wasting power needlessly :)

Will you be uploading a copy of your world anywhere? Curious to see what kind of stuff you guys churned out.
Title: Re: Minecraft, Part 2
Post by: pecenipicek on December 10, 2012, 02:15:19 pm
not really, due to the fact that the server wasnt updated to tekkit 3.1.3, its still 3.1.2 and some other custom additions/hilarities.

i'll still be keeping the files, so barring a hard-disk crash on the pc itself, it should be re-startable should the need arise.
Title: Re: Minecraft, Part 2
Post by: Flipside on December 12, 2012, 02:00:01 am
Yup, I got hooked on Terraria, and Minecraft hasn't really grabbed my attention lately. I'll probably get back into the mood at some point, but like all games, it's on a hiatus from my interest zone at the moment :(
Title: Re: Minecraft, Part 2
Post by: TrashMan on December 12, 2012, 04:01:36 am
Does anyone know if World Edit and other editing tools have been updated?
Title: Re: Minecraft, Part 2
Post by: qazwsx on December 15, 2012, 09:54:15 pm
http://hypixel.net/threads/herobrines-mansion-adventure-map.200/ this is amazing
Title: Re: Minecraft, Part 2
Post by: deathfun on December 16, 2012, 07:30:59 am
http://hypixel.net/threads/herobrines-mansion-adventure-map.200/ this is amazing

I wish I had the creative ability to be able to pull something like that off in Minecraft
Alas, I do not and am stuck with creativeness I can't apply
Title: Re: Minecraft, Part 2
Post by: Akalabeth Angel on December 16, 2012, 08:52:43 pm
And the first section of rail is open for business.  The next phase is planned to extend to the snowy area around -4000.

If you do happen to build the rail all the way to that area I can build some sort of receiving station over there. That's in and around where I'm building my base. Assuming of course that I am still playing at the time you happen to get here. (I'm at -4800, 65, 750)

Though the only other guy nearby is north of me past the desert area, so, not sure building the rail out here is even worth it :) Still, do what you enjoy of course.
Title: Re: Minecraft, Part 2
Post by: Sandwich on December 17, 2012, 03:20:24 am
I wonder if switching the server over to a Feed the Beast server would bring everyone back... I've been getting into FTB lately, and while SSP FTB is fun and all, I'd much rather be playing SMP FTB with y'all.
Title: Re: Minecraft, Part 2
Post by: KyadCK on December 17, 2012, 04:01:24 am
I wonder if switching the server over to a Feed the Beast server would bring everyone back... I've been getting into FTB lately, and while SSP FTB is fun and all, I'd much rather be playing SMP FTB with y'all.

There are many reasons that wouldn't happen, but for the sake of using the most practical one first, they want their own server JAR and BeastNode does not let you do that nicely.

To go into other reasons, the current policy is to not force anyone to install mods just to play, none of our plugins would work on it (including but not limited to the entire permissions base, keeping the old world at all, and our grief-prevention tools), and the fact it's an unfamiliar API.

Also, this is about as disheartening as it gets: http://support.feed-the-beast.com/?qa=hot
(http://i.imgur.com/FS9nx.png)
Title: Re: Minecraft, Part 2
Post by: rev_posix on December 17, 2012, 11:04:22 am
FYI, the FTB mod pack is a vanilla server pack, not bukkit (one advantage tekkit has over FTB), so permissions and such are non-existent.
Title: Re: Minecraft, Part 2
Post by: pecenipicek on December 17, 2012, 11:23:57 am
FTB is still heavily in development actually. i'd reccomend tekkit, but considering how full of fail they are...
Title: Re: Minecraft, Part 2
Post by: Mongoose on December 17, 2012, 11:41:10 am
Honestly I don't think there's anything wrong with good ol' vanilla as it stands, and I've seen more people getting on since the update.  Minecraft's a cyclical thing: I wasn't on for a month or two because I didn't really have any idea what to do next, and now I've been jumping on every other day to fool around with things.  Plus the holidays are upon us, so a lot of people may be busy doing other things, and/or finishing up final exams (the poor bastards).
Title: Re: Minecraft, Part 2
Post by: Pred the Penguin on December 17, 2012, 12:49:26 pm
I'll definitely be on the server more come winter break. If the server turned FTB however I doubt I'd know what to do with all the special stuff... :p
Title: Re: Minecraft, Part 2
Post by: Venicius on December 17, 2012, 03:24:13 pm
I wish there was a way to find gold faster.  the only thing holding back my rail plans is gold. 
Title: Re: Minecraft, Part 2
Post by: Scourge of Ages on December 17, 2012, 03:45:43 pm
Question: Would it be all right to invite a couple of RL friends to play on this server? And if so, should they make a forum account to say hi?
Title: Re: Minecraft, Part 2
Post by: Mongoose on December 17, 2012, 04:52:57 pm
I wish there was a way to find gold faster.  the only thing holding back my rail plans is gold. 
Gold is fairly rare, but I usually seem to wind up with a decent amount of it just by exploring deeper caves.  If you want to go the mine route, according to the wiki, it spawns from levels 2 to 29, so if you already have a mine at diamond level, you should have a good chance of finding some gold too.  Alternatively, you could go all MORTAL KOMBAT on zombie pigmen and start collecting ingots, though I can't promise that you won't die quite a bit. :p
Title: Re: Minecraft, Part 2
Post by: KyadCK on December 17, 2012, 05:37:10 pm
Question: Would it be all right to invite a couple of RL friends to play on this server? And if so, should they make a forum account to say hi?

If anyone ****s up big time, any admin can know about it in about 20 seconds of finding it and undo it. If they behave, no problem.

Forum account would be nice as that's the only place I list updates done.
Title: Re: Minecraft, Part 2
Post by: deathfun on December 17, 2012, 05:53:48 pm
Quote
Alternatively, you could go all MORTAL KOMBAT on zombie pigmen and start collecting ingots, though I can't promise that you won't die quite a bit.

If you do this, listen to the song
The song will make you invincible. I guarantee that
Title: Re: Minecraft, Part 2
Post by: FireSpawn on December 17, 2012, 06:15:29 pm
PORK-al KOMBAT!
Title: Re: Minecraft, Part 2
Post by: Akalabeth Angel on December 17, 2012, 06:32:11 pm
Quote
Alternatively, you could go all MORTAL KOMBAT on zombie pigmen and start collecting ingots, though I can't promise that you won't die quite a bit.

If you do this, listen to the song
The song will make you invincible. I guarantee that

Control is much better than the main theme:
http://www.youtube.com/watch?v=3kRlvrtdS0c
Title: Re: Minecraft, Part 2
Post by: Scourge of Ages on December 17, 2012, 06:46:08 pm
If anyone ****s up big time, any admin can know about it in about 20 seconds of finding it and undo it. If they behave, no problem.

Forum account would be nice as that's the only place I list updates done.
lol, I'll make sure they behave :D
Title: Re: Minecraft, Part 2
Post by: deathfun on December 18, 2012, 01:19:36 am
Quote
Alternatively, you could go all MORTAL KOMBAT on zombie pigmen and start collecting ingots, though I can't promise that you won't die quite a bit.

If you do this, listen to the song
The song will make you invincible. I guarantee that

Control is much better than the main theme:
http://www.youtube.com/watch?v=3kRlvrtdS0c

Oh man, totally forgot about that
But this also brought me back to the Killing Spree stick animations
Why don't I have that soundtrack...
Title: Re: Minecraft, Part 2
Post by: Akalabeth Angel on December 18, 2012, 02:05:17 pm
I wish there was a way to find gold faster.  the only thing holding back my rail plans is gold. 

Well once I build the fountain I was going to put in my citadel I can leave you some gold. Where's your house at? I presume if I throw down a block someone else can simply break it. I tried to leave a block of steel at grimp's once but because I put a sign on it, he couldn't claim it til I went over and busted it for him.
Title: Re: Minecraft, Part 2
Post by: Nohiki on December 18, 2012, 04:13:19 pm
I blame Notch for deforming me like this:
(http://nohiki.ic.cz/gallery/Image0295.jpg)

MC + snow + sickle = insanity :P couldn't get my hands on a cubic pumpkin, oh well...
Title: Re: Minecraft, Part 2
Post by: Mongoose on December 18, 2012, 07:06:24 pm
Well once I build the fountain I was going to put in my citadel I can leave you some gold. Where's your house at? I presume if I throw down a block someone else can simply break it. I tried to leave a block of steel at grimp's once but because I put a sign on it, he couldn't claim it til I went over and busted it for him.
Yeah, placing down a regular block should be fine.  And you can actually remove the user protection from signs by entering /cremove (I think that's it anyway) and then left-clicking the sign.
Title: Re: Minecraft, Part 2
Post by: Akalabeth Angel on December 19, 2012, 01:50:30 pm
Well once I build the fountain I was going to put in my citadel I can leave you some gold. Where's your house at? I presume if I throw down a block someone else can simply break it. I tried to leave a block of steel at grimp's once but because I put a sign on it, he couldn't claim it til I went over and busted it for him.
Yeah, placing down a regular block should be fine.  And you can actually remove the user protection from signs by entering /cremove (I think that's it anyway) and then left-clicking the sign.

Yeah that does the trick. Which is handy because I put some public chests down in my base as well for the sake of flavour. Not that they have anything in them at present.


Still need a couple blocks of gold for my fountain but after that I can throw whatever comes why to hunternclark if he wants it. Though, probably not until after christmas since I'll be at my parents and the computer there can't run minecraft worth a damn.
Title: Re: Minecraft, Part 2
Post by: Mongoose on December 19, 2012, 02:23:45 pm
Word on the street is that Bukkit finally has an official recommended build out for 1.4.5.  I haven't experienced any real weirdness with the beta build we've been running myself, but I'd assume we'd want to upgrade to that.

And now for some pimpage: I'm sure a lot of people already at least tangentially aware of it, but I've recently signed up on the Minecraft Middle-Earth (http://www.mcmiddleearth.com/) server.  Basically, these guys are re-creating the entirety of Middle-Earth on a single Minecraft map.  As in, all of it.  Every notable place and building you can think of, and probably a bunch you can't.  I'm working my way through Moria right now, and I've never seen anything pulled off on this scale or level of detail.  (Seriously I think the Fenris could fit comfortably in this one cave.)  If you're even a bit of a Tolkien fan, you need to check it out.
Title: Re: Minecraft, Part 2
Post by: rev_posix on December 19, 2012, 02:25:55 pm
Word on the street is that Bukkit finally has an official recommended build out for 1.4.5.  I haven't experienced any real weirdness with the beta build we've been running myself, but I'd assume we'd want to upgrade to that.
Yep, it's out, and a few plugins are busted due to it's API change from the beta to the RB.

Test in dev before rolling it out to the server!
Title: Re: Minecraft, Part 2
Post by: Venicius on December 19, 2012, 04:05:12 pm
Well, any gold can be left at a rail station or along the road that connects to the teleport hub.
Title: Re: Minecraft, Part 2
Post by: TrashMan on December 21, 2012, 05:27:19 am
I repeat my question: Does anyone know if  there is a updated version fo World Edit?
Title: Re: Minecraft, Part 2
Post by: KyadCK on December 21, 2012, 05:55:22 am
I repeat my question: Does anyone know if  there is a updated version fo World Edit?

http://lmgtfy.com/?q=worldedit

Seriously...
Title: Re: Minecraft, Part 2
Post by: Akalabeth Angel on December 24, 2012, 04:27:36 pm
I repeat my question: Does anyone know if  there is a updated version fo World Edit?

http://lmgtfy.com/?q=worldedit

Seriously...

A "Not sure, you'd have to check the website" would probably have sufficed and been far more polite.
Title: Re: Minecraft, Part 2
Post by: KyadCK on December 24, 2012, 09:50:25 pm
I repeat my question: Does anyone know if  there is a updated version fo World Edit?

http://lmgtfy.com/?q=worldedit

Seriously...

A "Not sure, you'd have to check the website" would probably have sufficed and been far more polite.

Oh I'm very sure, I have to keep track of this stuff. But the answer was literally in the very first google result for "Worldedit" in very big letters. He didn't try, at all, before asking here twice in a wide time frame. Why should I be polite if he won't even google?

If someone searches for and can not find something, and it's a fairly difficult question, I will help. I will not reward all out laziness in a "polite" way.
Title: Re: Minecraft, Part 2
Post by: Akalabeth Angel on December 24, 2012, 11:53:48 pm
I repeat my question: Does anyone know if  there is a updated version fo World Edit?

http://lmgtfy.com/?q=worldedit

Seriously...

A "Not sure, you'd have to check the website" would probably have sufficed and been far more polite.

Oh I'm very sure, I have to keep track of this stuff. But the answer was literally in the very first google result for "Worldedit" in very big letters. He didn't try, at all, before asking here twice in a wide time frame. Why should I be polite if he won't even google?

If someone searches for and can not find something, and it's a fairly difficult question, I will help. I will not reward all out laziness in a "polite" way.

This is a discussion forum is it not? And a discussion thread within a discussion forum? If people ask questions it's often because they want to talk about a thing rather than simply googling it. Anyone who takes the time to respond by pointing to google without addressing the question is just going out of their way to be a jackass. That goes for both this instance and the numerous other times I've seen it on this and other forums.

And I'm sorry but laziness is not justification for being a jackass.
Title: Re: Minecraft, Part 2
Post by: Scotty on December 25, 2012, 01:39:10 am
I repeat my question: Does anyone know if  there is a updated version fo World Edit?

http://lmgtfy.com/?q=worldedit

Seriously...

A "Not sure, you'd have to check the website" would probably have sufficed and been far more polite.

Oh I'm very sure, I have to keep track of this stuff. But the answer was literally in the very first google result for "Worldedit" in very big letters. He didn't try, at all, before asking here twice in a wide time frame. Why should I be polite if he won't even google?

If someone searches for and can not find something, and it's a fairly difficult question, I will help. I will not reward all out laziness in a "polite" way.

You should be polite because human beings are frequently polite, and I'd like to make that the norm around here rather than the exception.

Clear?
Title: Re: Minecraft, Part 2
Post by: TrashMan on December 25, 2012, 05:15:19 am
Oh I'm very sure, I have to keep track of this stuff. But the answer was literally in the very first google result for "Worldedit" in very big letters. He didn't try, at all, before asking here twice in a wide time frame. Why should I be polite if he won't even google?

If someone searches for and can not find something, and it's a fairly difficult question, I will help. I will not reward all out laziness in a "polite" way.

Not lazyness.
More because I tend to trust 1st hand experience more than a internet page that may or may not be up to date... and because frankly, there's little reason for me to post here since I don't play with you guys anymore and WE is as good excuse as any.

And b.t.w - I did google, it, but I still don't see where the MC version is stated.
Title: Re: Minecraft, Part 2
Post by: KyadCK on December 25, 2012, 07:25:52 am
I repeat my question: Does anyone know if  there is a updated version fo World Edit?

http://lmgtfy.com/?q=worldedit

Seriously...

A "Not sure, you'd have to check the website" would probably have sufficed and been far more polite.

Oh I'm very sure, I have to keep track of this stuff. But the answer was literally in the very first google result for "Worldedit" in very big letters. He didn't try, at all, before asking here twice in a wide time frame. Why should I be polite if he won't even google?

If someone searches for and can not find something, and it's a fairly difficult question, I will help. I will not reward all out laziness in a "polite" way.

This is a discussion forum is it not? And a discussion thread within a discussion forum? If people ask questions it's often because they want to talk about a thing rather than simply googling it. Anyone who takes the time to respond by pointing to google without addressing the question is just going out of their way to be a jackass. That goes for both this instance and the numerous other times I've seen it on this and other forums.

And I'm sorry but laziness is not justification for being a jackass.

Don't know if you picked this up from the last time you talked to me, but if you want any form of respect out of me, it must be earned. I do not give it out freely, on the internet or in real life. End of discussion. And no, I do not care what you think about my being a jackass, and no, you will not change me. Not reading the 1st link of a google search does not earn respect, simple as that.

Not lazyness.
More because I tend to trust 1st hand experience more than a internet page that may or may not be up to date... and because frankly, there's little reason for me to post here since I don't play with you guys anymore and WE is as good excuse as any.

And b.t.w - I did google, it, but I still don't see where the MC version is stated.

Always trust the dev page of MC mods and plugins, it's run by the people who make the mod, not people who keep track of it.
(http://img685.imageshack.us/img685/3041/40438025.png)

Downloads are along the right side, farther down.

You should be polite because human beings are frequently polite, and I'd like to make that the norm around here rather than the exception.

Clear?

I will not hand out respect for free. Ever.

My lmgtfy link was not even close to outside the norm on HLP, and I will not be put down for explaining my policies on life which was not an attack on anyone. If Akalabeth Angel is so insulted by my jackassery, then he may block me or ignore my posts.
Title: Re: Minecraft, Part 2
Post by: TrashMan on December 25, 2012, 11:02:10 am
I will not hand out respect for free. Ever.

I actually agree with you here...in general respects has to be earned, not demended based on a title or whatever.
However, some bare minimum of respect should always be in play - unless the person has proven they don't deserve even that much.
Title: Re: Minecraft, Part 2
Post by: Scotty on December 25, 2012, 12:53:39 pm
However, also being offended by your jackassery, and being a mod down here, I unfortunately cannot just ignore your posts wholesale, as much as I may want to.

I'm not asking you to treat anybody (except perhaps mods/admins) like they're kings down here, but I also expect you to treat everybody with a modicum of politeness and respect.
Title: Re: Minecraft, Part 2
Post by: qazwsx on December 25, 2012, 05:32:31 pm
(http://www.reactiongifs.com/wp-content/gallery/popcorn-gifs/ff3lu.gif)
Title: Re: Minecraft, Part 2
Post by: headdie on December 25, 2012, 05:54:56 pm
(http://www.reactiongifs.com/wp-content/gallery/popcorn-gifs/ff3lu.gif)
:yes:
Title: Re: Minecraft, Part 2
Post by: deathfun on December 25, 2012, 06:21:33 pm
(http://www.reactiongifs.com/wp-content/gallery/popcorn-gifs/ff3lu.gif)

Pretty much this
Title: Re: Minecraft, Part 2
Post by: Mongoose on December 25, 2012, 06:23:52 pm
Everyone chill and eat some more Christmas cookies. :p
Title: Re: Minecraft, Part 2
Post by: FireSpawn on December 25, 2012, 07:46:39 pm
Where this is going...(http://cdn.memegenerator.net/instances/250x250/22746130.jpg)

Also, I hope you all had a good xmas day.
Title: Re: Minecraft, Part 2
Post by: Sandwich on December 25, 2012, 08:43:37 pm
This is a discussion forum is it not? And a discussion thread within a discussion forum? If people ask questions it's often because they want to talk about a thing rather than simply googling it...

Just wanted to point out that there is a difference between a discussion form, which HLP is, and an information desk, which HLP isn't.

Personally, I find that researching things for myself is far superior to having someone else tell me the answer. My entire livelihood is built upon knowledge and skills that I have solely as a result of researching, reading, investigating, and only after being well and truly stumped - asking. There's a lot of information out there in the Information Superhighway (I guess that phrase shows my age...). Don't be shy about going after it - it's free! :)
Title: Re: Minecraft, Part 2
Post by: KyadCK on December 26, 2012, 01:32:36 am
However, also being offended by your jackassery, and being a mod down here, I unfortunately cannot just ignore your posts wholesale, as much as I may want to.

I'm not asking you to treat anybody (except perhaps mods/admins) like they're kings down here, but I also expect you to treat everybody with a modicum of politeness and respect.

And had you targeted the LMGTFY post, I would have accepted it as moderation duty. However, you have no control over how my life is run, and to my knowledge, explaining that without targeting any user is not against any rule, and that is the post you "warned" me for.

I have been a mod of various things for a long time myself. I'm not about to curse you out, because I know exactly how I would respond to that. I have specifically re-written posts toward you to avoid anything of the sort. If I have broken a rule in my post of how I consider respect to be done, then list it. If I did not, then it is well within my right to post such a thing here.

However, I'm sure calling a user a jackass might be against the TOS in some way. Certainly more so then someone posting a LMGTFY link.
Title: Re: Minecraft, Part 2
Post by: Scotty on December 26, 2012, 02:47:59 am
Conversation taken to PMs.

You guys posting the gifs and macros can stop, because Kyad's not in any official trouble.  The general gist of the conversation should be noticed, however; I'm not going to deal with the kind of **** that got the last thread locked.  That means be civil, all of you.  Yes, that means you, too, TrashMan, even if you're the victim.

Have a nice day.
Title: Re: Minecraft, Part 2
Post by: TrashMan on December 26, 2012, 04:40:29 am
What?
I didn't say anything un-civil.

Seems my very presence is catalyst for chaos.

Title: Re: Minecraft, Part 2
Post by: rev_posix on December 26, 2012, 01:04:08 pm
What?
I didn't say anything un-civil.

Seems my very presence is catalyst for chaos.
Unfair as it may be Trash (and I am in no way blaming or singling you out), there seems to be a lot of people around that can't let go of past controversy.  Those people know who they are, and a lot of other people would greatly appreciate it if they would just get over it and move on.

Always trust the dev page of MC mods and plugins, it's run by the people who make the mod, not people who keep track of it.
Except for when they don't update it, or it was abandoned and the bukkit staff responsible for maintaining that site have not gotten around to marking a project as inactive, etc.

I take any plugin page on bukkit or dev bukkit with a grain of salt.  I've seen way too many times where a project was abandoned by the dev and the project pages were not updated.  sk89q himself went a very long time without updating the dev bukkit page, but his wiki had the current versions of his plugins available.  This is only getting worse with the upcoming Minecraft API and various other political BS surrounding bukkit.
Title: Re: Minecraft, Part 2
Post by: KyadCK on December 26, 2012, 01:32:40 pm
Always trust the dev page of MC mods and plugins, it's run by the people who make the mod, not people who keep track of it.
Except for when they don't update it, or it was abandoned and the bukkit staff responsible for maintaining that site have not gotten around to marking a project as inactive, etc.

If they do not update it, then it isn't updated.
If it was abandoned, it isn't updated.
If it is inactive, is isn't updated.

If there is actually a download for the new MC version, it's updated.

There's no real leeway on this one, it either is updated and is available, or it isn't. It's up to the people who are in charge of the mod to make that difference, not bukkit's people. Sometimes the outdated version works, but that's your own risk.
Title: Re: Minecraft, Part 2
Post by: rev_posix on December 26, 2012, 01:49:12 pm
If they do not update it, then it isn't updated.
If it was abandoned, it isn't updated.
If it is inactive, is isn't updated.

If there is actually a download for the new MC version, it's updated.

There's no real leeway on this one, it either is updated and is available, or it isn't. It's up to the people who are in charge of the mod to make that difference, not bukkit's people. Sometimes the outdated version works, but that's your own risk.
Partially incorrect.

Both the devs and the bukkit staff have the power to mark a project as inactive.  In more than a few cases, I have seen projects that were abandoned by the dev that were not marked by said dev as inactive on dev bukkit, and it took some time before the bukkit staff marked the project as inactive.  Also in the case I pointed out with worldedit and a backup plugin I use (I don't recall the name right now), the primary site for the plugin is not dev bukkit, but a separate site, and sometimes the two are not in agreement as to what the latest version of a plugin is (and it seems to be getting worse as things progress).

My point was that your comment about always trusting the dev bukkit page isn't correct as there are multiple examples dev bukkit pages that are, or have been, out of date and/or incorrect.  Saying/assuming that someone is 'being lazy' for not looking at them is an invalid assumption for the reasons I stated. 

Things are not that black and white, not with the current state of Minecraft, bukkit and the MC API.
Title: Re: Minecraft, Part 2
Post by: KyadCK on December 26, 2012, 03:50:20 pm
If they do not update it, then it isn't updated.
If it was abandoned, it isn't updated.
If it is inactive, is isn't updated.

If there is actually a download for the new MC version, it's updated.

There's no real leeway on this one, it either is updated and is available, or it isn't. It's up to the people who are in charge of the mod to make that difference, not bukkit's people. Sometimes the outdated version works, but that's your own risk.
Partially incorrect.

Both the devs and the bukkit staff have the power to mark a project as inactive.  In more than a few cases, I have seen projects that were abandoned by the dev that were not marked by said dev as inactive on dev bukkit, and it took some time before the bukkit staff marked the project as inactive.  Also in the case I pointed out with worldedit and a backup plugin I use (I don't recall the name right now), the primary site for the plugin is not dev bukkit, but a separate site, and sometimes the two are not in agreement as to what the latest version of a plugin is (and it seems to be getting worse as things progress).

My point was that your comment about always trusting the dev bukkit page isn't correct as there are multiple examples dev bukkit pages that are, or have been, out of date and/or incorrect.  Saying/assuming that someone is 'being lazy' for not looking at them is an invalid assumption for the reasons I stated. 

Things are not that black and white, not with the current state of Minecraft, bukkit and the MC API.

And I'm saying it does not matter if the plugin is listed as inactive or not. Either there is an updated version available for download, or there is not. Simple as that.
Title: Re: Minecraft, Part 2
Post by: TrashMan on December 26, 2012, 05:33:20 pm
What?
I didn't say anything un-civil.

Seems my very presence is catalyst for chaos.
Unfair as it may be Trash (and I am in no way blaming or singling you out), there seems to be a lot of people around that can't let go of past controversy.  Those people know who they are, and a lot of other people would greatly appreciate it if they would just get over it and move on.

Why do you think I post less and less often on HLP?
I *really* am trying to "stay out of trouble" (regardless of who is causing it).
I'm vacating this thread permanantely, as this appreas to be the only way...
Title: Re: Minecraft, Part 2
Post by: TrashMan on December 27, 2012, 10:33:42 am
Just one question before I go.


I was playing around with the gargamel world qaz left - I trimmed it down from 2GB to 300MB and I was fixing some damages and errors.

Now I was wondering if anyone knows if there is a good website that hosts MC worlds so I can upload it?
Title: Re: Minecraft, Part 2
Post by: rev_posix on December 27, 2012, 01:31:39 pm
And I'm saying it does not matter if the plugin is listed as inactive or not. Either there is an updated version available for download, or there is not. Simple as that.
And I'm saying that using the dev bukkit page as The Final Word(tm) on the availability of a plugin for a given version of bukkit and that someone might 'be lazy' for not looking at the page vs asking about it is unfair and unrealistic as the pages have been proven to not be 100% accurate.

But this is off topic for the thread, so I'm going to leave it as we agree to disagree. :)
Title: Re: Minecraft, Part 2
Post by: deathfun on December 27, 2012, 03:36:35 pm
Just one question before I go.


I was playing around with the gargamel world qaz left - I trimmed it down from 2GB to 300MB and I was fixing some damages and errors.

Now I was wondering if anyone knows if there is a good website that hosts MC worlds so I can upload it?

Given the fact you can zip your file, you can host it anywhere that'll accept the zip folder
Title: Re: Minecraft, Part 2
Post by: TrashMan on December 27, 2012, 03:56:12 pm
I know. (It is 300MB in .rar and 400 normally)
I was wondering if there was a specailized site that hosts MC worlds specificly.
Title: Re: Minecraft, Part 2
Post by: deathfun on December 27, 2012, 04:52:20 pm
I know. (It is 300MB in .rar and 400 normally)
I was wondering if there was a specailized site that hosts MC worlds specificly.

I haven't encountered any. Most people I know just use the before mentioned method or torrents
Title: Re: Minecraft, Part 2
Post by: KyadCK on December 27, 2012, 06:23:26 pm
And I'm saying it does not matter if the plugin is listed as inactive or not. Either there is an updated version available for download, or there is not. Simple as that.
And I'm saying that using the dev bukkit page as The Final Word(tm) on the availability of a plugin for a given version of bukkit and that someone might 'be lazy' for not looking at the page vs asking about it is unfair and unrealistic as the pages have been proven to not be 100% accurate.

But this is off topic for the thread, so I'm going to leave it as we agree to disagree. :)

Fair enough.

I know. (It is 300MB in .rar and 400 normally)
I was wondering if there was a specailized site that hosts MC worlds specificly.

Dropbox.
Title: Re: Minecraft, Part 2
Post by: TrashMan on December 28, 2012, 05:25:37 am
I know. (It is 300MB in .rar and 400 normally)
I was wondering if there was a specailized site that hosts MC worlds specificly.

I haven't encountered any. Most people I know just use the before mentioned method or torrents

I found a few sites, but the MC world size is severely restricted.... like 20-30 MB.

Guess it's mediafire/torrent or something...unless I can trim it down more.Oh, gonna make a video tour of the old server and put it on YouTube.. will tell you guys when it's done.
Title: Re: Minecraft, Part 2
Post by: TrashMan on December 29, 2012, 11:53:28 am
* VIDEO DELETED*

Video didn't turn out the best...
Oh well, will keep trying.
Title: Re: Minecraft, Part 2
Post by: TrashMan on December 29, 2012, 01:03:58 pm
Part 2:
http://www.youtube.com/watch?v=bnHA3bTlo-w
Title: Re: Minecraft, Part 2
Post by: Scourge of Ages on December 29, 2012, 03:47:53 pm
Remember to hide the interface when making a video like this, and try to keep the mouse movement nice and smooth, like you're actually using a camera.
Title: Re: Minecraft, Part 2
Post by: TrashMan on December 29, 2012, 04:30:49 pm
Re-did the first video:

http://www.youtube.com/watch?v=VpSu7qIhMPQ


Made it longer and hopefully better.
Title: Re: Minecraft, Part 2
Post by: Mongoose on December 29, 2012, 05:24:40 pm
Heh, now I wish I'd finished something on the original map decent enough to get filmed. :p

If that's the original backup version of gargamel, it probably still has the griefed cliffs/spawn, doesn't that?  I fixed that up as best I could on the server, and I (mostly) finished taking a crack at repairing headdie's old house, which was glomped by a chunk error.  There were one or two other errors in the general spawn/town area, but they didn't seem to actually take out any real constructions, so I didn't bother looking into them more.  It'd be nice to get one consolidated version of everything, especially any continued work you've done on Trashmania.
Title: Re: Minecraft, Part 2
Post by: TrashMan on December 30, 2012, 07:29:38 am
I tried to make a SHORT video and fit in it as much as I could. I'm sure I missed some great stuff.

Yes, that is the saved world Qaz put for download. I only fixed a few minor errors in it, I'm sure you've done a much better job.
Alas... I don't know if a consolidated version can be done. At least it can't be done by me, since I don't have acess to the server anymore.
I will post here oncve I put the world for downalod, but there's still work I wantot do before I do that.

EDIT:
You cna't belive how much space the exploration wasted. Just be deleting the exlopration paths (aka the tentacles) the world size went down by 80%...from 2.1GB to 400 MB. Andthere's till empty areas I can trim.
Title: Re: Minecraft, Part 2
Post by: TrashMan on December 30, 2012, 12:58:04 pm
Managed to trim the world down to 250MB (177Mb compressed) :)
Title: Re: Minecraft, Part 2
Post by: JCDNWarrior on December 30, 2012, 01:53:48 pm
Good work on the video, Trashman, it's nice to see our old stuff back again. I'm pretty proud of my old work and I'm glad it went into the video (Not to say you haven't contributed to it's construction, of course!) as well. See if you can do more panoramic shots or shots where you pan around the buildings, many details are not so easy to see if only part manages to get on the screen.

Haven't had a lot of time to be in the new server lately though, but trying to be on once in a while at the least. Just hope construction is going well for others.
Title: Re: Minecraft, Part 2
Post by: Sandwich on December 30, 2012, 02:42:29 pm
Yeah, that video was a blast to watch. :) I wish Minecraft updates were somehow done in a way that didn't make it fairly important to start from scratch. :p
Title: Re: Minecraft, Part 2
Post by: Mongoose on December 30, 2012, 03:28:30 pm
I've managed to get by on a single survival map since 1.8 beta, though it's admittedly meant having to traipse around a bit to find certain things.
Title: Re: Minecraft, Part 2
Post by: KyadCK on December 30, 2012, 04:37:44 pm
Yeah, that video was a blast to watch. :) I wish Minecraft updates were somehow done in a way that didn't make it fairly important to start from scratch. :p

We didn't have to start from scratch. Qaz decided he wanted to.
Title: Re: Minecraft, Part 2
Post by: deathfun on December 30, 2012, 06:45:45 pm
That video actually made me want to go back and play Minecraft
I still have a mansion (****ed up on it's interior design, but I wasn't exactly building your standard box or flat mansion) to finish

Basically, guest rooms are going to be in the basement because there ain't any possible way to make it happen on the second floor
Coherently anyhow
Title: Re: Minecraft, Part 2
Post by: TrashMan on December 31, 2012, 07:47:15 am
I'm contemplating about putting a server up...
Maybe put up the tweaked world up, set up everyone with creative with the goal of fixing and improving on everything.  And finishing my kingdom....

Got to find a good hosting service first.
Bleah
Title: Re: Minecraft, Part 2
Post by: Sandwich on December 31, 2012, 02:35:03 pm
Yeah, that video was a blast to watch. :) I wish Minecraft updates were somehow done in a way that didn't make it fairly important to start from scratch. :p

We didn't have to start from scratch. Qaz decided he wanted to.

Indeed, hence the phrasing "fairly important" rather than "mandatory". :)
Title: Re: Minecraft, Part 2
Post by: rev_posix on January 02, 2013, 02:39:34 pm
I'm contemplating about putting a server up...
Maybe put up the tweaked world up, set up everyone with creative with the goal of fixing and improving on everything.  And finishing my kingdom....

Got to find a good hosting service first.
Bleah
I've been pretty happy with minecrafted.net

They also offer a free server option.  256 megs RAM for a 1 USD setup fee.  Bukkit or vanilla I believe
Title: Re: Minecraft, Part 2
Post by: KyadCK on January 03, 2013, 11:50:29 am
UPDATE:
 - Server updated to 1.4.6
 - - Dynmap temporarily off line because the devs think they're smart.
 - - Runecraft saw some minor updates. Some broken runes may work now.
 - - Dreamland got bug fixes, hopefully this should end the dying things.
 - - All other plugins updated to be 1.4.6 compatable.
Title: Re: Minecraft, Part 2
Post by: Scourge of Ages on January 03, 2013, 12:31:28 pm
Yuss! I can play again!
Title: Re: Minecraft, Part 2
Post by: Akalabeth Angel on January 03, 2013, 01:05:58 pm
I'm contemplating about putting a server up...
Maybe put up the tweaked world up, set up everyone with creative with the goal of fixing and improving on everything.  And finishing my kingdom....

Got to find a good hosting service first.
Bleah

Why not finish your kingdom in creative on single player, then transplant it to a new fresh map as the centrepoint and set it up like spawn island on the updated where it's protected but people start there. Then have people add to that world, outside of your kingdom, rather than trying to fix everything else.

That way new players to your server can enjoy your city, it wont get griefed (being protected), wont split the playerbase by having people work on the same map in two different places, etcetera
Title: Re: Minecraft, Part 2
Post by: KyadCK on January 03, 2013, 01:37:33 pm
UPDATE:
 - Dynmap updated to 1.4.6.
 - - Just started a full render on all 4 worlds, lag prone people beware.
 - - Yes, this means a full render for Gargamel as well.
Title: Re: Minecraft, Part 2
Post by: qazwsx on January 03, 2013, 05:22:06 pm
UPDATE:
 - Dynmap updated to 1.4.6.
 - - Just started a full render on all 4 worlds, lag prone people beware.
 - - Yes, this means a full render for Gargamel as well.
r
I added a donate button back to Dynmap, I think it got lost in an update a while ago.
Title: Re: Minecraft, Part 2
Post by: KyadCK on January 05, 2013, 01:09:38 am
So, I've been working on a mod pack with a friend. Part of it is combining GLSL and Water Shaders. Even better, it works under MagicLauncher. All of it.

(http://img593.imageshack.us/img593/2484/20130105010215.png)
Title: Re: Minecraft, Part 2
Post by: Scourge of Ages on January 05, 2013, 01:36:20 am
*gasp* I need that now! I've been searching so hard for a GLSL pack that actually worked well, and to have water like that too? Do torches work properly underground?
Title: Re: Minecraft, Part 2
Post by: KyadCK on January 05, 2013, 01:50:59 am
*gasp* I need that now! I've been searching so hard for a GLSL pack that actually worked well, and to have water like that too? Do torches work properly underground?

Yes, they do. Fireworks still have a problem, but that's brand new.
Title: Re: Minecraft, Part 2
Post by: Sandwich on January 05, 2013, 04:22:00 pm
Hopping on now if anyone wants to join...
Title: Re: Minecraft, Part 2
Post by: Mongoose on January 05, 2013, 05:00:17 pm
Gah...I love the fact that we updated, but unfortunately the Middle-Earth server I've been doing stuff on is still on 1.4.5, which is kind of the opposite of my previous problem.  It's almost enough to finally motivate me to check out all those alternate launchers and mod-loaders and such.
Title: Re: Minecraft, Part 2
Post by: BritishShivans on January 05, 2013, 11:00:18 pm
I'd like to see this mod pack, it sounds great.
Title: Re: Minecraft, Part 2
Post by: KyadCK on January 06, 2013, 12:15:48 am
I'd like to see this mod pack, it sounds great.

Should hopefully be released in a few days.
Title: Re: Minecraft, Part 2
Post by: Venicius on January 07, 2013, 02:01:53 pm
beds are having issues...keep getting sent to spawn when dead or "/home" is used.
Title: Re: Minecraft, Part 2
Post by: Aardwolf on January 07, 2013, 03:00:51 pm
Recently noticed compasses don't point to my bed in single player... has it been like that since they started the localhost stuff? Hope they fix it :(
Title: Re: Minecraft, Part 2
Post by: Mongoose on January 07, 2013, 03:32:22 pm
I think compasses have always pointed to the original world spawn, not your bed, unless I'm mistaken.

Yep, from the wiki: "Sleeping in a bed will change your respawn point, but will not change the original spawn point and the location the compass points towards."
Title: Re: Minecraft, Part 2
Post by: KyadCK on January 07, 2013, 07:17:01 pm
beds are having issues...keep getting sent to spawn when dead or "/home" is used.

Will look into it.
Title: Re: Minecraft, Part 2
Post by: Sandwich on January 07, 2013, 09:57:10 pm
On a related note, how do I pass a night via sleeping? Seems like when I get sent to the dreamworld and type /wakeup, no time has passed (yes, I was the only one online at the time).
Title: Re: Minecraft, Part 2
Post by: KyadCK on January 07, 2013, 10:18:09 pm
beds are having issues...keep getting sent to spawn when dead or "/home" is used.

Will look into it.

Looked into it. From now on, use /set home, and /home.

On a related note, how do I pass a night via sleeping? Seems like when I get sent to the dreamworld and type /wakeup, no time has passed (yes, I was the only one online at the time).

Chrono trigger. (http://www.minecraftwiki.net/wiki/Mods/Runecraft/Utility#Chrono_Trigger) Or cheat and use admin powers.
Title: Re: Minecraft, Part 2
Post by: Mongoose on January 07, 2013, 11:33:01 pm
Turns out Magic Launcher is a breeze to set up and use, so I'm back in business everywhere.  Woo!

Am I the only one who hasn't kept up on what's going into the big 1.5 Redstone Update?  Because holy ****, look at this stuff (http://www.minecraftwiki.net/wiki/Redstone_Update).  I can't even imagine what the redstone gurus will be able to pull off now.
Title: Re: Minecraft, Part 2
Post by: KyadCK on January 07, 2013, 11:42:49 pm
Turns out Magic Launcher is a breeze to set up and use, so I'm back in business everywhere.  Woo!

Yes, yes it is. That is why my modpack comes with it, is designed for it, and the README only explains how to use the pack with it. :P
Title: Re: Minecraft, Part 2
Post by: Mongoose on January 08, 2013, 02:06:08 am
I was originally leaning towards MultiMC, since it seemed more fully-featured at first, but it turned out that Magic Launcher was able to do everything I needed.  Plus functionally, it seems like it's almost identical to what wxLauncher will hopefully become for us.
Title: Re: Minecraft, Part 2
Post by: TrashMan on January 08, 2013, 04:32:55 am
I'm probably one of the few peopel who doesn't care about redstone and would rather see more different aditions.
Title: Re: Minecraft, Part 2
Post by: Akalabeth Angel on January 09, 2013, 06:32:27 pm
I'm probably one of the few peopel who doesn't care about redstone and would rather see more different aditions.

I mostly just use it for lamps.
I'd like some more variety of mobs, personally . . . hostile ones. Or better dungeons. Though the world is already spawned so whatever. If one can make a large rail network, why not a medium-large dungeon network with some minor temple entrance on the surface. There's the better dungeons mod but I've not played with it much.
Title: Re: Minecraft, Part 2
Post by: headdie on January 09, 2013, 06:39:25 pm
Temples with mummies sound good at 00.40 am
Title: Re: Minecraft, Part 2
Post by: TrashMan on January 10, 2013, 03:43:27 am
I'd like the abiltiy to select placed pictures... and turn villagers into armed guards.
I can't belive it STILL isn't in.
Title: Re: Minecraft, Part 2
Post by: deathfun on January 10, 2013, 04:16:08 am
I'd like the abiltiy to select placed pictures... and turn villagers into armed guards.
I can't belive it STILL isn't in.

Well, there IS the Iron Golem or whatever you want to call it. Technically, that is an armed guard
Title: Re: Minecraft, Part 2
Post by: Akalabeth Angel on January 10, 2013, 05:45:37 pm
I'd like the abiltiy to select placed pictures... and turn villagers into armed guards.
I can't belive it STILL isn't in.

Well at least they finally put in pumpkin pie.
Which sounds silly but pumpkins to me were useless before that. Not gonna put one on my head, and not gonna decorate my house with 'em either.
Title: Re: Minecraft, Part 2
Post by: BlueFlames on January 10, 2013, 06:40:30 pm
I'd like the abiltiy to select placed pictures... and turn villagers into armed guards.
I can't belive it STILL isn't in.

Well at least they finally put in pumpkin pie.
Which sounds silly but pumpkins to me were useless before that. Not gonna put one on my head, and not gonna decorate my house with 'em either.

For the longest time, aside from glowstone blocks, jack-o-lanterns were the only lightsource that you could use underwater.  When I was building my underwater domes on the old map, my one pumpkin was probably the single, most important block that I had available to me.
Title: Re: Minecraft, Part 2
Post by: deathfun on January 10, 2013, 07:18:20 pm
Glowstone also takes a ****ton more effort to obtain

And now it's Minecraft 1.4.7
I swear, everytime I opened Minecraft this past while, it's been a new update. Then again, I've clicked it very sparingly these past few...
Title: Re: Minecraft, Part 2
Post by: Akalabeth Angel on January 10, 2013, 07:44:32 pm
I'd like the abiltiy to select placed pictures... and turn villagers into armed guards.
I can't belive it STILL isn't in.

Well at least they finally put in pumpkin pie.
Which sounds silly but pumpkins to me were useless before that. Not gonna put one on my head, and not gonna decorate my house with 'em either.

For the longest time, aside from glowstone blocks, jack-o-lanterns were the only lightsource that you could use underwater.  When I was building my underwater domes on the old map, my one pumpkin was probably the single, most important block that I had available to me.

Yeah it would be useful in that circumstance. Never built underwater, have enough problems dying above water.

Ooooh, they should create an item that's torch materials + slime goo to create a throwable torch that'll stick to the surface it hits. Probably not super useful, but might be cool.


Still would like some extra mobs though. Only new mass mob is the whither skeleton from what I understand. Whither and witch are location specific. Create a couple more that are specific to above or below ground. Not sure what else would be interesting. Oooh, maybe a water mob. Not a swimming one but like a swamp thing type guy. Only spawns in or near water at certain light level, but comes out to chase you down. Maybe throws mud that slows player for a short time as it moves in to melee. Would be sufficiently different
Title: Re: Minecraft, Part 2
Post by: Akalabeth Angel on January 14, 2013, 02:51:11 pm
It might be an idea to choose and designate an area as a sort of, city akin to the spawn village in the last server. Getting a place where people specifically are meant to build together, might help to promote some more activity if not a lot of people are playing. Not that I'm of course one to talk, as I've not been on very often (been playing FO:NV) and even were I to play I'd probably work foremost on my own base which'll still take me forever.

But if people had a place to build together, maybe with the only restriction being to mark out one's plot ahead of time with some gravel square or whatnot, perhaps with restrictions on size and with some small consideration to roads, then might get more people on, for a time. And it would be interesting to see how the city developed organically. Not sure what place would be ideal, aside from that desert with the portal place though building in a desert is sorta crappy and I'm not sure what houses are nearby that may eventually get infringed upon.

Title: Re: Minecraft, Part 2
Post by: Scourge of Ages on January 14, 2013, 03:07:37 pm
But if people had a place to build together, maybe with the only restriction being to mark out one's plot ahead of time with some gravel square or whatnot, perhaps with restrictions on size and with some small consideration to roads, then might get more people on, for a time. And it would be interesting to see how the city developed organically. Not sure what place would be ideal, aside from that desert with the portal place though building in a desert is sorta crappy and I'm not sure what houses are nearby that may eventually get infringed upon.

I'd be down for that. It would be nice to have a little project to work on between the big one I'm currently doing, and the really big one I have planned.
Title: Re: Minecraft, Part 2
Post by: Mongoose on January 14, 2013, 03:16:37 pm
I'd be down for choosing a spot to set up some sort of collaborative project.  I'm still sporadically working on my doom fortress, but it'd be fun to combine forces on something else.
Title: Re: Minecraft, Part 2
Post by: Sandwich on January 14, 2013, 04:51:59 pm
Why not tackle building a town of sorts in the teleport pad area? Sure, it's a desert, but that just means that we can put special "restrictions" on building styles and features that will make the place unique.

For example, in the desert, angled/slanted roofs are nonsensical - it never snows and rarely rains, so there's no need to drain weight off the roof. So all the buildings can have flat roofs with low parapets/walls around them and stair/ladder access.

Another idea would be waterways. Every town needs water, but in the desert, I can imagine a raised canal / water transport conduit, leading to all the locales that need it.

Palm trees would be neat to have, too - heck, instead of a well, make the center of the town a full-blown oasis.

Anyway, those are my ideas. :)

EDIT: Granted, that desert is just plain silly. It's tiny, for starters, and it has an ocean & swamp bordering the east and a swamp to the west. Only the grasslands to the north and south make any sort of sense. :p
Title: Re: Minecraft, Part 2
Post by: FireSpawn on January 14, 2013, 04:56:48 pm
I could go along with Sandwich's idea, the teleports are already there anyway.
Title: Re: Minecraft, Part 2
Post by: Akalabeth Angel on January 14, 2013, 05:07:59 pm
Yeah the teleport area would make the most sense. It should be easy accesible and not ruin any one's area. But I think that's a decent length away from most people's stuff. Plus the guy I think already built a bit of railway through there as well. Closest thing is some farm on a hill south of the place, and those two artworks near the village. Oh someone has a house in those southern woods as well.

But anyway, might be a thought. Could either be random buildings in pre-defined building spots, or maybe restrictions on building materials and themes, or whatnot. The highers ups or whoever can decide upon matters.
Title: Re: Minecraft, Part 2
Post by: Venicius on January 14, 2013, 06:10:36 pm
I would be open to helping build there, anyone who wants to add to the rail system there is welcome to do so also!
Title: Re: Minecraft, Part 2
Post by: Scourge of Ages on January 17, 2013, 02:30:02 am
Does anybody have a good, quick way to drain large volumes of water? I'm currently doing the gravel/ladder method, but it is terribly slow.
Related: Fire spread is turned completely off on the server, isn't it? I was trying to defoliate some leaves, but nothing happened, and then I remembered.
Title: Re: Minecraft, Part 2
Post by: KyadCK on January 17, 2013, 03:14:23 am
Does anybody have a good, quick way to drain large volumes of water? I'm currently doing the gravel/ladder method, but it is terribly slow.
Related: Fire spread is turned completely off on the server, isn't it? I was trying to defoliate some leaves, but nothing happened, and then I remembered.

Heh, maybe if I hop on and see you I can help a bit.

As for fire spread, yes, spread of any kind is disabled.
Title: Re: Minecraft, Part 2
Post by: deathfun on January 17, 2013, 04:37:57 am
Damn
I cannot utilize the winds to spread my neurotoxin
Title: Re: Minecraft, Part 2
Post by: Mongoose on January 17, 2013, 03:04:06 pm
Isn't that what we installed that core for?
Title: Re: Minecraft, Part 2
Post by: Sandwich on January 18, 2013, 04:50:39 pm
Are the teleport pads broken? None of mine seem to work since the patch.
Title: Re: Minecraft, Part 2
Post by: KyadCK on January 18, 2013, 08:51:45 pm
Are the teleport pads broken? None of mine seem to work since the patch.

Runecraft got an update, so they may need to be reset. Can you make new ones?
Title: Re: Minecraft, Part 2
Post by: qazwsx on January 19, 2013, 06:49:25 am
Guys, I don't know if I'm going to be able to afford to host the server any more, I am currently a full time student and as such, have no stable form of income as bar shifts are few and far between. I would be more than happy for someone else to take over the running of the server, as I barely use or admin it any more.
Title: Re: Minecraft, Part 2
Post by: Sandwich on January 19, 2013, 06:53:10 am
How much does it cost per month?
Title: Re: Minecraft, Part 2
Post by: qazwsx on January 19, 2013, 06:55:27 am
How much does it cost per month?
$14.95 for the current plan
Title: Re: Minecraft, Part 2
Post by: TrashMan on January 19, 2013, 03:00:08 pm
People can pitch in .. 12-15$ really isn't that much (especially if devied)

Heck, I was contemplating hosting my own server.
Title: Re: Minecraft, Part 2
Post by: Mongoose on January 19, 2013, 07:40:11 pm
Yeah, I could easily chip in a few bucks per month; I don't think it'd be a problem for us to hit those requirements.
Title: Re: Minecraft, Part 2
Post by: IronBeer on January 19, 2013, 10:15:56 pm
Hell, I could easily chip in a bit. The only question is: how?
Title: Re: Minecraft, Part 2
Post by: KyadCK on January 20, 2013, 02:01:14 am
Hell, I could easily chip in a bit. The only question is: how?

There is a donate button on the Dynmap, bottom right, it goes directly to Qaz: http://208.122.48.18:8236/

EDIT: however, it's broken for me, so Qaz has to fix it.
Title: Re: Minecraft, Part 2
Post by: TrashMan on January 20, 2013, 06:14:52 am
I could donate the whole sum.. Of course, I don't think qaz would like that :P
Title: Re: Minecraft, Part 2
Post by: Scourge of Ages on January 20, 2013, 10:35:57 pm
$14.95 for the current plan

Right right, I keep forgetting that these things cost money... Fix the link and I'll pitch in too.
Title: Re: Minecraft, Part 2
Post by: Akalabeth Angel on January 21, 2013, 02:50:07 pm
Is donating really a long-term solution though? Of course it helps certainly, but from the past has it been the case that donating has be fairly consistent or do people only donate when asked and then a while later it reverts to the same situation again?
Title: Re: Minecraft, Part 2
Post by: Scourge of Ages on January 21, 2013, 02:56:40 pm
Is donating really a long-term solution though? Of course it helps certainly, but from the past has it been the case that donating has be fairly consistent or do people only donate when asked and then a while later it reverts to the same situation again?

Agreed, a one-time contribution won't cut it. We forget. It happens.

Although, there's an automatic monthly payment/donation option for Paypal. It works pretty well for forgetful people like me. If we can find 3 of us willing to send $5/month, that should cover it perpetually. Or 6 of us at $2.5/month, etc.
(I can chip in up to, say $3-4 monthly, or more on occasion)
Title: Re: Minecraft, Part 2
Post by: qazwsx on January 21, 2013, 04:20:04 pm
ah, damn, paypal link should be https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=GCF2KQ9EEFFTQ I shall edit the button shortly

EDIT: button edited
honestly, any donation would be welcome, While I don't go on the minecraft server often, it's nice to see that people appreciate that it's still being run and used. I would love to see what people are working on at the moment as I take great pleasure in viewing the builds of others. :)
Title: Re: Minecraft, Part 2
Post by: Mongoose on January 21, 2013, 06:28:58 pm
The checking account is looking pretty bare right now, but as soon as I get paid in a week or two I'll toss a bit in. :)
Title: Re: Minecraft, Part 2
Post by: Pred the Penguin on January 21, 2013, 10:14:02 pm
Not playing right now, but I'll chip in some when I get the chance. I still have my 1% of a castle on the server. :P
Title: Re: Minecraft, Part 2
Post by: qazwsx on January 22, 2013, 09:01:08 am
Server donations button now redirects to a basic html page with donate and subscribe options.
Title: Re: Minecraft, Part 2
Post by: Zacam on January 24, 2013, 10:41:20 pm
It won't be going away any time soon.

I don't MC hardly at all anymore (TOO MANY THINGS!!!) but I like that the community here has things that it can be involved in, so when and where I can, I'll help keep it going.
Title: Re: Minecraft, Part 2
Post by: Mongoose on January 28, 2013, 12:02:09 am
The first time I've done any sort of real work on the server for about a month, and what do I do?  Blow stuff up! :D

Oh and if anyone needs a literal metric ass-ton of dirt for some strange reason, just hit me up.
Title: Re: Minecraft, Part 2
Post by: deathfun on January 28, 2013, 12:38:47 am
The first time I've done any sort of real work on the server for about a month, and what do I do?  Blow stuff up! :D

Oh and if anyone needs a literal metric ass-ton of dirt for some strange reason, just hit me up.

The dev crew should come up with new applications for dirt
Title: Re: Minecraft, Part 2
Post by: FireSpawn on February 03, 2013, 12:42:44 pm
A quick question. Can I just build anywhere (within reason) in the desert, or is there a specific area being set aside for the town?
Title: Re: Minecraft, Part 2
Post by: Sandwich on February 03, 2013, 02:48:20 pm
AFAIK there hasn't been a specific assigned area for it yet... I'm kinda of the mind to let the town evolve naturally... proximity to the telepads being the main centralizing agent. :p
Title: Re: Minecraft, Part 2
Post by: Mongoose on February 03, 2013, 10:42:30 pm
Speaking of the telepads, a few of them don't seem to be working properly.  I've needed to hop on a boat from spawn to get to the mob spawner.  We could also probably stand to get some of the newer ones built in a more standard style.
Title: Re: Minecraft, Part 2
Post by: Akalabeth Angel on February 04, 2013, 04:28:29 am
Wheat and seed pick-ups made thicker? Weird.

Also selected items show their names above the bar for a second or two now. Or maybe it's been like this for a long time, don't know . . finally played a couple hours tonight after I got fed up with a few 360 games.


EDIT - And does anyone have consistent problems closing Minecraft? Or is it just me? Every single time I exit a world, and return to the minecraft menu its responsiveness goes to ****. It slows to the point where half the time I just force-close the thing. I just click on "quit game" and it takes 5-8 minutes to close the program. I don't understand it. Version 1.4.7 and it's still doing this garbage.
Title: Re: Minecraft, Part 2
Post by: Sandwich on February 04, 2013, 06:44:49 am
Wheat and seed pick-ups made thicker? Weird.

Also selected items show their names above the bar for a second or two now. Or maybe it's been like this for a long time, don't know . . finally played a couple hours tonight after I got fed up with a few 360 games.


EDIT - And does anyone have consistent problems closing Minecraft? Or is it just me? Every single time I exit a world, and return to the minecraft menu its responsiveness goes to ****. It slows to the point where half the time I just force-close the thing. I just click on "quit game" and it takes 5-8 minutes to close the program. I don't understand it. Version 1.4.7 and it's still doing this garbage.

All items drops have now been extruded into the 3rd dimension somewhat.

As for the issue you're having, I'm not seeing it... have you tried updating/reinstalling Java? Anti-virus running and up-to-date?
Title: Re: Minecraft, Part 2
Post by: Mongoose on February 04, 2013, 01:42:06 pm
Yeah, I'm able to quit the program as quickly as ever.  The real problem is getting yourself to quit for the day. :p
Title: Re: Minecraft, Part 2
Post by: Akalabeth Angel on February 04, 2013, 02:10:12 pm
Wheat and seed pick-ups made thicker? Weird.

Also selected items show their names above the bar for a second or two now. Or maybe it's been like this for a long time, don't know . . finally played a couple hours tonight after I got fed up with a few 360 games.


EDIT - And does anyone have consistent problems closing Minecraft? Or is it just me? Every single time I exit a world, and return to the minecraft menu its responsiveness goes to ****. It slows to the point where half the time I just force-close the thing. I just click on "quit game" and it takes 5-8 minutes to close the program. I don't understand it. Version 1.4.7 and it's still doing this garbage.

All items drops have now been extruded into the 3rd dimension somewhat.

As for the issue you're having, I'm not seeing it... have you tried updating/reinstalling Java? Anti-virus running and up-to-date?

I dunno I've always had that issue. Game starts fine, plays fine, ends terrible. My comp is lower end but I don't see or know why it slows down after I quit a world whether its my own or online or whatever. With the way everyone complains abotu the programming I thought everyone had the same problem, evidently not hahah.

Maybe will try the java thing.


EDIT - Though I played a little bit tonight and I didn't have a problem upon exit. I dunno. Whatever. Inconsistent behaviour.
Title: Re: Minecraft, Part 2
Post by: Akalabeth Angel on February 05, 2013, 01:35:42 pm
AFAIK there hasn't been a specific assigned area for it yet... I'm kinda of the mind to let the town evolve naturally... proximity to the telepads being the main centralizing agent. :p

Is there supposed to be restrictions on what sort of materials are used? ie sandstone&sand only? Or, just build with whatever? (though, I probably shouldn't build with snow blocks :)


Been working on my base a bit more the last two nights but could always hop over there to build a little tower.
Title: Re: Minecraft, Part 2
Post by: Sandwich on February 05, 2013, 04:50:13 pm
AFAIK there hasn't been a specific assigned area for it yet... I'm kinda of the mind to let the town evolve naturally... proximity to the telepads being the main centralizing agent. :p

Is there supposed to be restrictions on what sort of materials are used? ie sandstone&sand only? Or, just build with whatever? (though, I probably shouldn't build with snow blocks :)

Meh... I wouldn't say restrictions so much as just the recommendation to make whatever you build fit the location. Typically yes, that'll mean lots of sandstone, but it certainly doesn't have to be exclusive. ;)
Title: Re: Minecraft, Part 2
Post by: Akalabeth Angel on February 05, 2013, 05:45:53 pm
I wish you could make sand out of sandstone and vice versa.
Title: Re: Minecraft, Part 2
Post by: Scourge of Ages on February 05, 2013, 06:11:37 pm
I wish you could make sand out of sandstone and vice versa.

You can vice versa: http://www.minecraftwiki.net/wiki/Sandstone#Crafting
Title: Re: Minecraft, Part 2
Post by: Akalabeth Angel on February 05, 2013, 06:27:36 pm
I wish you could make sand out of sandstone and vice versa.

You can vice versa: http://www.minecraftwiki.net/wiki/Sandstone#Crafting

Oh yeah, I remember that.
Got confused, because I remember wanting sand but not sandstone so had some that was a waste just sitting in a box.
Title: Re: Minecraft, Part 2
Post by: Akalabeth Angel on February 09, 2013, 07:38:47 am
Does someone have a good enchanting table? I've been using Grimpers (who seems to have quit), but seems like it's downgrade from what it was initially. Like bookshelves are missing or something. The levels only go up to about 15 or so.

I would make some myself, but I'm in the frozen tundra so sugar cane and cows are hard to come by at present until I import 'em. My ET only goes up to level 8 or so which is okay for iron but would prefer higher level enchantments for diamond gear.
Title: Re: Minecraft, Part 2
Post by: Mongoose on February 09, 2013, 09:54:17 am
There's a public enchanting temple Sara put together, but unfortunately the telepad to it seems to have broken at some point, and from what I remember it's not something that was able to be accessed from the outside.  Actually I'm not even sure where it's located. :p
Title: Re: Minecraft, Part 2
Post by: Sandwich on February 09, 2013, 09:58:44 am
I've got one. I'm on the large island north-northwest from spawn, the one with a bridge spanning the western harbor. The enchanting setup is at the north end of the bridge. There's a boat elevator you can use to get inside just beyond the bridge in the north face of the harbor. Go in the right-hand opening to go up (sorry, Brits, et al).
Title: Re: Minecraft, Part 2
Post by: Mongoose on February 10, 2013, 04:27:22 am
I hadn't stopped by your island before, but wow, you have some great stuff going on there.  I really like that iron golem farm setup; I accidentally tripped it as I walked by before even knowing what it was. You have villagers running all over the place too. :D I was going to joke about being sorry for anything I might have accidentally messed up, but there was something that actually did: I tried out your crazy-long automatic farm, but I unfortunately didn't notice a hole on one side beforehand, so I wound up flooding a few tunnels.  Fortunately I think all it took out was a few torches.  Besides the enchantment table, I was poking around to see if you happened to have carrots or potatoes going, since the main server village was created before their introduction and so doesn't have them.  If you or anyone could spare a few of each, I'd appreciate it.
Title: Re: Minecraft, Part 2
Post by: Sandwich on February 10, 2013, 09:57:29 am
I hadn't stopped by your island before, but wow, you have some great stuff going on there.  I really like that iron golem farm setup; I accidentally tripped it as I walked by before even knowing what it was. You have villagers running all over the place too. :D I was going to joke about being sorry for anything I might have accidentally messed up, but there was something that actually did: I tried out your crazy-long automatic farm, but I unfortunately didn't notice a hole on one side beforehand, so I wound up flooding a few tunnels.  Fortunately I think all it took out was a few torches.  Besides the enchantment table, I was poking around to see if you happened to have carrots or potatoes going, since the main server village was created before their introduction and so doesn't have them.  If you or anyone could spare a few of each, I'd appreciate it.

Oh yeah, forgot about that hole. :p No worries. The whole place is still a WIP. ;)

Take as much iron as you want from the farm - it's only running at half-speed though (still need to build the other side).

No carrots or potatoes here - it'll be a while before anyone on the server has them legitimately. It'll require exploring beyond the pre-generated circle to find a new village.
Title: Re: Minecraft, Part 2
Post by: Venicius on February 10, 2013, 11:18:50 am
`I"ve got carrots and potatoes farms if anyone wants some.  Zombies sometimes are nice and have them...after you beat them up and rob them.
Title: Re: Minecraft, Part 2
Post by: Mongoose on February 10, 2013, 10:49:12 pm
Heh, I was going to mention the zombie possibility, but I'm glad to hear someone's already benefited from it. :) I'm glad they put that drop chance in there to begin with.  As much as I enjoy having new features, it kind of gets old that so many of them require you to either start brand-new maps or move further and further out from spawn to generate new terrain.

What else...oh right.  Thanks to whichever Minecraft fairy filled up my chests of stone...I honestly already had more than I know what to do with, but hey, I'm not complaining. :p The steaks are always appreciated too.  And we might already have something set up, but there's the edge of a Nether Fortress right next to my portal that I checked out, and it turns out there's a Blaze spawner literally right inside.  I'm planning on laying down a Ghast-proof walkway to it at some point, if anyone needs to grab some rods.  Granted my island isn't all that accessible in the first place right now, but there is a telepad somewhere on funtapaz's island leading to mine, so ask for directions if you need them.  Once I get more of my fortress layout figured out, I'll need to finally set up a real telepad spot.
Title: Re: Minecraft, Part 2
Post by: Akalabeth Angel on February 11, 2013, 11:24:04 pm
Yeah I've got carrots and potatoes too off Zombies, but I haven't planted them yet so haven't any to spare at present.
Title: Re: Minecraft, Part 2
Post by: Venicius on February 12, 2013, 10:31:14 am
If anyone wants any they will be in that chest at the teleport hub.
Title: Re: Minecraft, Part 2
Post by: KyadCK on February 14, 2013, 02:46:30 pm
UPDATE:
 - Small addition added near the teleporters at 714, 65, -31 that utilizes the scripting plugin we've had on the server for a while but never used.

We'll see how it does... It may turn out to be a temporary thing.
Title: Re: Minecraft, Part 2
Post by: Mongoose on February 14, 2013, 06:03:47 pm
Hey, that's pretty darn cool.
Title: Re: Minecraft, Part 2
Post by: JCDNWarrior on February 16, 2013, 07:30:38 am
<snip>

EDIT: button edited
honestly, any donation would be welcome, While I don't go on the minecraft server often, it's nice to see that people appreciate that it's still being run and used. I would love to see what people are working on at the moment as I take great pleasure in viewing the builds of others. :)

I've pitched in a little bit. Also, I'm curious to see the current player stats (if they're not publically available), would be interesting to see what everyone's been up to.

Been working on my area a lot the past few days too, now I have more time for Minecraft and all. The teleporter should still be working so people won't need to take a boat and travel 2500 blocks from spawn to reach it :P
Title: Re: Minecraft, Part 2
Post by: Venicius on February 23, 2013, 12:53:52 pm
My big glass sphere is halfway done.   Now If I could just put a death ray on top.
Title: Re: Minecraft, Part 2
Post by: Mongoose on February 23, 2013, 02:58:40 pm
Oi, I was planning on a death ray too!  And mine will be bigger!  :p
Title: Re: Minecraft, Part 2
Post by: KyadCK on February 23, 2013, 07:52:44 pm
Little bit of behind-the-scenes fun going on lately, but just today has reached a point that it doesn't hurt to show.

What it does: http://www.youtube.com/watch?v=uVckls8QqdY

How it does it: http://pastebin.com/GwEmQXit
Title: Re: Minecraft, Part 2
Post by: JCDNWarrior on February 25, 2013, 07:45:57 pm
My internet has taken a horrible dip the past days so my planned effort has dropped greatly. Can hardly get the world to load at all, so I'm trying to figure out how to restore my internet connection so I can continue work. Good to see the plugin(s) in action though, Kyad!
Title: Re: Minecraft, Part 2
Post by: KyadCK on February 26, 2013, 12:12:09 am
My internet has taken a horrible dip the past days so my planned effort has dropped greatly. Can hardly get the world to load at all, so I'm trying to figure out how to restore my internet connection so I can continue work. Good to see the plugin(s) in action though, Kyad!

But that's outdated.  :nervous:

Need buildings to put others in, I've pretty much got all the NPCs that wander around done. Sucks to hear about your connection though.

Oh, and got some performance numbers form the server.
(http://imageshack.us/a/img823/9565/94110228.png)

20 ticks per second max, so it needs to be kept under 50ms per tick. That's with a few dozen NPCs roaming around. Nolagg and BLlib are temperary, and LWC just spikes every once in a while.
Title: Re: Minecraft, Part 2
Post by: KyadCK on February 27, 2013, 09:01:46 pm
UPDATE:
 - Runecraft updated, hopefully the teleporters will work now.
Title: Re: Minecraft, Part 2
Post by: deathfun on February 27, 2013, 09:53:35 pm
UPDATE:
 - Runecraft updated, hopefully the teleporters will work now.

Any news on the Super Pickaxes and whatnot? I tried to get my Axe runed up, but simply refused it's existence
Title: Re: Minecraft, Part 2
Post by: KyadCK on February 27, 2013, 10:08:37 pm
UPDATE:
 - Runecraft updated, hopefully the teleporters will work now.

Any news on the Super Pickaxes and whatnot? I tried to get my Axe runed up, but simply refused it's existence

I just blasted through a mini forest with a Power Axe, so I guess it's working.
Title: Re: Minecraft, Part 2
Post by: Mongoose on February 28, 2013, 12:19:45 am
On a similar topic, several of the telepads at the hub aren't working anymore (for reasons unrelated to the Runecraft update), so if you're around and have one there, it might be a good idea to double-check both ends and see if something broke.
Title: Re: Minecraft, Part 2
Post by: deathfun on February 28, 2013, 01:06:01 am
I just blasted through a mini forest with a Power Axe, so I guess it's working.

Seconded. Excellent, now I can go back to harvesting spruce trees (it's a ***** otherwise)
Title: Re: Minecraft, Part 2
Post by: KyadCK on February 28, 2013, 03:29:59 am
I just blasted through a mini forest with a Power Axe, so I guess it's working.

Seconded. Excellent, now I can go back to harvesting spruce trees (it's a ***** otherwise)

If you guys have problems like this in the future, let me know. Only reason I updated this time was mongoose noticed all Telepads were down while I was on, otherwise I wouldn't have known, I don't use Runecraft much myself.
Title: Re: Minecraft, Part 2
Post by: Venicius on March 04, 2013, 12:27:53 pm
Work on the rail line has continued. 

Edit:

The rail is done for now, it now stops short of the snow to the far west.
Title: Re: Minecraft, Part 2
Post by: Akalabeth Angel on March 07, 2013, 04:23:46 pm
Work on the rail line has continued. 

Edit:

The rail is done for now, it now stops short of the snow to the far west.

Cool beans. Maybe I'll continue it onwards into the snowy area sometime. Haven't played in a bit though.

Btw, I noticed that dynmap doesn't work with Chrome apparently? One more reason to not use that browser.
Title: Re: Minecraft, Part 2
Post by: Venicius on March 08, 2013, 11:27:25 am
Ok, rail work is continuing now that I have more stuff to build and clear land with.
Title: Re: Minecraft, Part 2
Post by: deathfun on March 09, 2013, 07:02:37 am
Tidbit, don't like the browser... don't use it?

There any sand farms going on by the way? I don't want to go into a desert and destroy the landscape unless that's the only option
Title: Re: Minecraft, Part 2
Post by: KyadCK on March 09, 2013, 07:40:18 am
Tidbit, don't like the browser... don't use it?

There any sand farms going on by the way? I don't want to go into a desert and destroy the landscape unless that's the only option

It's a pretty good idea ya... Not like there aren't 15+ others out there.

There is a dedicated pit somewhere... I know this becasue I "fixed" it by dropping around 30 blocks of sand on mongoose's head at some point. It's the "Sand Farm" telepad at the telehub.
Title: Re: Minecraft, Part 2
Post by: Mongoose on March 09, 2013, 12:37:38 pm
There is a dedicated pit somewhere... I know this becasue I "fixed" it by dropping around 30 blocks of sand on mongoose's head at some point. It's the "Sand Farm" telepad at the telehub.
Fun times!

But yeah, the actual "pits" don't exist anymore because Kyad graciously filled them in, so if you pick the right spot, you pretty much get a 30-block-deep cube of pure sand.  Woo!
Title: Re: Minecraft, Part 2
Post by: IronBeer on March 09, 2013, 04:59:44 pm
(stuff and a quote pyramid)
I use chrome and I have no issues whatsoever with dynmap. Perhaps check your settings?
Title: Re: Minecraft, Part 2
Post by: Venicius on March 09, 2013, 05:01:13 pm
The Rail is done.  Unless someone wants to forge farther into the snowlands of the west.  Right now, it goes to the edge and stops with a little station.
Title: Re: Minecraft, Part 2
Post by: Mongoose on March 09, 2013, 06:07:23 pm
Quote from: KyadCK
There is a dedicated pit somewhere... I know this becasue I "fixed" it by dropping around 30 blocks of sand on mongoose's head at some point. It's the "Sand Farm" telepad at the telehub.
Fun times!

But yeah, the actual "pits" don't exist anymore because Kyad graciously filled them in, so if you pick the right spot, you pretty much get a 30-block-deep cube of pure sand.  Woo!

I really should set it up to just re-fill once a month or so on it's own, but then there's the risk of it falling in on some one without warning.

That'd just be fun, though. :drevil:
Title: Re: Minecraft, Part 2
Post by: deathfun on March 09, 2013, 06:50:20 pm
That'd just be fun, though. :drevil:

D:

Note to self: Don't mine sand when Kyad is on
Second note to self: Mine from the outside in
Title: Re: Minecraft, Part 2
Post by: KyadCK on March 09, 2013, 07:00:46 pm
That'd just be fun, though. :drevil:

D:

Note to self: Don't mine sand when Kyad is on
Second note to self: Mine from the outside in

It's not the distance from the end you should be worried about, it's the distance from where the rest of the floor is. Going up a flat wall is quite a bit harder then running to an edge. :P
Title: Re: Minecraft, Part 2
Post by: Scourge of Ages on March 10, 2013, 03:24:14 pm
Angel, I did some searching around, I heard there was a problem with the "latest" version of chrome not zooming. Probably the rest of us are using a slightly different version than you were. To test it, I updated Chrome, and dynmap still works fine. Have you updated yet?
Title: Re: Minecraft, Part 2
Post by: Mongoose on March 10, 2013, 03:51:53 pm
"Other" stuff split to elsewhere as best I could, so under penalty of pain we're back to relevant topics.  Like ghasts, and how much they suck.
Title: Re: Minecraft, Part 2
Post by: KyadCK on March 10, 2013, 05:28:15 pm
UPDATE:
ALL:
 - - Dreamland removed. All permissions relating to Dreamland removed.
 - - MagicCarpet removed. All permissions relating to MagicCarpet removed.
 - - EssentialsXMPP removed.
 - - EssentialsGeoIP removed.
 - - nBricks removed.
 - - Multiverse added.
 - - MoreRecipes added.****
 - - Beds should work like normal now.
 - - New chat prefix shows what world you are in.
OVERWORLD:
 - - Main world difficulty set to Hard.
GARGAMEL:
 - - Weather disabled in Gargamel.
 - - Monster spawns disabled in Gargamel.
 - - Animal spawns disabled in Gargamel.
 - - Gargamel is now handled via MultiVerse. *
 - - Gargamel is now full creative with a split inventory.**

MODPACK:
 - - Version 1.1 available.***
 - - http://www.mediafire.com/download.php?5488q7rws4p7nbt


* Multiverse world moving is handled by VariableTriggers. Works like the Runecraft Teleporter system, only Admin handled. No one has permissions to just change worlds at random, the teleporters must be used. There is a special teleporter in the Telehub to access Gargamel.

** Excessive use of Gargamel is not encuraged. For now, there is no fee at all for entering Gargamel, but there may be one in the form of XP in the future. The new world was added for a reason, please use it.

*** Do not use the shader pack if your computer can't handle it.

**** Not all recipes will be used.
Title: Re: Minecraft, Part 2
Post by: deathfun on March 10, 2013, 07:22:21 pm
Quote
Main world difficulty set to Hard.

Ah crap

Sidenote: Anyone ever get the feeling that the coloured text pops out of your monitor a little bit like it's 3D or something? I get that with my eyes. It trips me out

Title: Re: Minecraft, Part 2
Post by: KyadCK on March 10, 2013, 07:48:09 pm
Quote
Main world difficulty set to Hard.

Ah crap

Sidenote: Anyone ever get the feeling that the coloured text pops out of your monitor a little bit like it's 3D or something? I get that with my eyes. It trips me out

They do that "black underlay to the bottom right" thing, like shadowing. So yes.
Title: Re: Minecraft, Part 2
Post by: Venicius on March 12, 2013, 09:42:52 pm
uh...I accidentally went to Gargamel...and now I"m stuck.  How do I get back to reality?!
Title: Re: Minecraft, Part 2
Post by: KyadCK on March 12, 2013, 10:18:53 pm
uh...I accidentally went to Gargamel...and now I"m stuck.  How do I get back to reality?!

/warp spawn

Walk forward about 20 blocks.
Title: Re: Minecraft, Part 2
Post by: IronBeer on March 12, 2013, 11:00:20 pm
Public service announcement: I'm swimming in Slimes, so I'm willing to trade/give away large numbers of Slimeballs. Willing to accept rare alchemy ingredients (namely Blaze Rods and Ghast Tears), but I will naturally accept valuable materials like Diamond, Gold, and Iron. Also, I'm building up a stockpile of enchanting books- bother me for the specifics I've got (not much right now, but I intend to keep building).
Title: Re: Minecraft, Part 2
Post by: Mongoose on March 12, 2013, 11:51:17 pm
Wow...I did a bit of poking around on Gargamel, and there are more old chunk errors in the general spawn area than I was aware of.  It's a bit hard to see in cave mode on dynmap because of all the clutter, but there are several big rectangular chunks of nothingness that you can pick out.  The one is at the bottom of that hugely-tall glass shaft that...hell, I forget who it was...built in that complex right next to spawn.  There's a straight shot to the void in part of it, which is what really surprised me.
Title: Re: Minecraft, Part 2
Post by: Polpolion on March 13, 2013, 12:37:58 am
Wow...I did a bit of poking around on Gargamel, and there are more old chunk errors in the general spawn area than I was aware of.  It's a bit hard to see in cave mode on dynmap because of all the clutter, but there are several big rectangular chunks of nothingness that you can pick out.  The one is at the bottom of that hugely-tall glass shaft that...hell, I forget who it was...built in that complex right next to spawn.  There's a straight shot to the void in part of it, which is what really surprised me.


 :nervous:

You found my megadungeon. I do not speak of the things I do down there.
Title: Re: Minecraft, Part 2
Post by: Mongoose on March 13, 2013, 01:03:05 am
And I am glad not to hear of them.

Public service announcement: I'm swimming in Slimes, so I'm willing to trade/give away large numbers of Slimeballs. Willing to accept rare alchemy ingredients (namely Blaze Rods and Ghast Tears), but I will naturally accept valuable materials like Diamond, Gold, and Iron. Also, I'm building up a stockpile of enchanting books- bother me for the specifics I've got (not much right now, but I intend to keep building).
I don't need much in the way of slimeballs at the moment, but I can give you all the Blaze Rods you need; I have a covered walkway from my Nether portal straight to a spawner.  Hell, you could stop by and get them yourself if you felt like it.
Title: Re: Minecraft, Part 2
Post by: Mongoose on March 13, 2013, 04:32:15 pm
And we have 1.5!  Hold off on the update per usual, or be cool and use Magic Launcher so that you don't have to!
Title: Re: Minecraft, Part 2
Post by: Mongoose on March 15, 2013, 03:56:22 pm
C-c-c-combo!

Okay, so whatever Jeb and Dinnerbone did to the lighting engine in 1.5 has absolutely slaughtered my framerate, at least in singleplayer.  I mean even on the best days, Minecraft runs like a dog on my system, but I can usually manage around 25-30 FPS, which is at least playable.  But the first time I loaded up 1.5, I was getting a whopping 7-10...yeah, try doing anything constructive that way.  The only way to get back to something sane was to disable smooth lighting entirely; even setting it to "minimal," which should theoretically produce the same lighting results in previous versions, saw the massive hit.  Apparently I'm not alone with the framerate issue, though obviously people who had a lot more to start with won't have nearly as severe of an impact, so your mileage may vary.
Title: Re: Minecraft, Part 2
Post by: deathfun on March 15, 2013, 05:37:48 pm
I remember the days of using a computer that had to run Minecraft windowed, everything turned to low, and even no mob spawns because that'd be too much for it
Interesting change they did to the menu. Confused me there for a moment only seeing Singleplayer and Multiplayer. Then I realized they just consolidated elsewhere

Updated to 1.5, and I concur with Mongoose here
I go from 60fps constant (vsync) to a variable 25-50 with this smooth lighting. Turning it off makes everything better
Title: Re: Minecraft, Part 2
Post by: rev_posix on March 15, 2013, 07:27:20 pm
IIRC, 1.5.1 is due out soon to fix some bugs with the rendering system, in particular, OS 10.5 and a lack of OpenGL 2.0

I've also seen reports that Optifine helps a lot with this build.
Title: Re: Minecraft, Part 2
Post by: Mongoose on March 17, 2013, 02:59:28 am
I've used Optifine in the past, so I'll have to give it a try again.  Turning off smooth lighting completely may make for a playable experience, but it's also butt-ugly. :p

Things I've already learned from 1.5: mining for Nether Quartz is going to be an extremely trying experience, mostly due to the terrain.  I don't know what sort of space crack Notch was on when he first came up with the Nether's terrain generation, but it makes the sheer act of getting from point A to point B a massive adventure, made even more so by the ever-annoying Ghasts.  The main reason this is an issue is because you've most likely explored at least a decent little chunk of the Nether around your portals on any pre-existing maps, so you're going to have to hoof it in order to generate new chunks.  Fortunately, once you get there, it's not too hard to find Nether Quartz (it apparently generates at a similar rate to iron ore, though it's much easier to see thanks to the Nether's structure), but you'll probably still have to deal with nonsense just to get to it.

So I guess my point here is to kindly request that everyone refrain from generating any new Nether terrain until we're running 1.5, so that we all have a decent shot at finding some Nether Quartz without having to hike a mile.
Title: Re: Minecraft, Part 2
Post by: Sandwich on March 17, 2013, 03:47:14 am
Things I've already learned from 1.5: mining for Nether Quartz is going to be an extremely trying experience, mostly due to the terrain.  I don't know what sort of space crack Notch was on when he first came up with the Nether's terrain generation, but it makes the sheer act of getting from point A to point B a massive adventure, made even more so by the ever-annoying Ghasts.

Ender Pearls & Fire resistance FTW.
Title: Re: Minecraft, Part 2
Post by: Mongoose on March 22, 2013, 03:39:39 am
Phew...huge performance increase with smooth lighting on from 1.5 to 1.5.1.  It's playable again!
Title: Re: Minecraft, Part 2
Post by: KyadCK on March 22, 2013, 10:23:17 am
Phew...huge performance increase with smooth lighting on from 1.5 to 1.5.1.  It's playable again!

Mmm, now if only Runecraft would update.

Both Spigot and Bukkit have 1.5 builds that work with all of the plugins fine on my test box, but RuneCraft throws errors and is still outdated.
Title: Re: Minecraft, Part 2
Post by: Sandwich on March 24, 2013, 08:36:58 pm
Perhaps we should either remove Runecraft, or switch over to FTB? :p
Title: Re: Minecraft, Part 2
Post by: Nohiki on March 25, 2013, 12:32:30 am
^That. Walk. Or build rails. It's not that hard.
Title: Re: Minecraft, Part 2
Post by: deathfun on March 25, 2013, 01:38:21 am
^That. Walk. Or build rails. It's not that hard.

Pssh. Just live closer
Why do you think I made myself a few hundred from the spawn? So much more convenient!
Title: Re: Minecraft, Part 2
Post by: KyadCK on March 25, 2013, 04:26:53 am
Perhaps we should either remove Runecraft, or switch over to FTB? :p

Neeeeever changing to that buggy piece of crap. Ever.

Besides, even if it wasn't a nightmare for any server admin (just like tekkit and any other "pack"), Qaz and I already agreed to not using any plugins that would require client-side mods. FTB falls in that category and then some.

^That. Walk. Or build rails. It's not that hard.

Pssh. Just live closer
Why do you think I made myself a few hundred from the spawn? So much more convenient!

You have access to /spawn, /home, and Runecraft telepads. Not seeing much reason to need to be close to anything.  :P
Title: Re: Minecraft, Part 2
Post by: deathfun on March 25, 2013, 06:43:32 am
Quote
You have access to /spawn, /home, and Runecraft telepads. Not seeing much reason to need to be close to anything.  :P

I WAS LAZY OKAY
GAWD
GET OFF MY CASE
D:
Title: Re: Minecraft, Part 2
Post by: Mongoose on March 25, 2013, 02:28:37 pm
I'd like to see someone "walk" between all of our various setups in a decent amount of time.  Hell, it originally took a 10-minute boat ride for me to get from spawn to my island. :p
Title: Re: Minecraft, Part 2
Post by: Venicius on March 25, 2013, 03:24:04 pm
Using my rail line you can visit me or Hound's or the far snow lands in about 4-5 minutes.
Title: Re: Minecraft, Part 2
Post by: Turambar on March 25, 2013, 05:05:08 pm
My big ol castle fortress is a short walk from spawn along the road to the north
Title: Re: Minecraft, Part 2
Post by: KyadCK on March 26, 2013, 03:07:55 pm
UPDATE
 - Server updated to 1.5.
 - Server build changed from Craftbukkit to Spigot.*
 - AutoTool added.**
 - DynTrack added.***

* = This will be interesting to maintain, since it is not supported by Beastnode. At all.
** = Changes the tool in your hand to the correct tool for the job. Do "/at on" to activate.
*** = Allows me to make overlays for roads, paths, and tracks to assist in finding ways around. If you would like one for your place, tell me.

All plugins seem to be working fine, including Runecraft and Citizens.

Example of DynTrack:
(http://img829.imageshack.us/img829/2874/24544948.png)

Green line is the rail from telehub.
(http://img600.imageshack.us/img600/3672/53463355.png)
Title: Re: Minecraft, Part 2
Post by: Mongoose on March 26, 2013, 04:10:12 pm
Sweet!  And now I want to see the fantastic rat's nest that tracking all the rail layouts on Gargamel would create. :D
Title: Re: Minecraft, Part 2
Post by: KyadCK on March 26, 2013, 04:13:31 pm
Sweet!  And now I want to see the fantastic rat's nest that tracking all the rail layouts on Gargamel would create. :D

Qaz did that long ago:
(http://i.imgur.com/O4hsF.jpg)

And since I have to do these by hand (although I am workin on a way for you guys to do your own!) I'm not going to get a modern one any time soon. :P
Title: Re: Minecraft, Part 2
Post by: KyadCK on March 26, 2013, 04:37:52 pm
MODPACK UPDATE
 - Updated for 1.5.1.

http://www.mediafire.com/download.php?f9geo0oggroooam
Title: Re: Minecraft, Part 2
Post by: watsisname on March 26, 2013, 08:38:04 pm
I love how hilariously out of place the trollface looks on that map. :P
Title: Re: Minecraft, Part 2
Post by: Mongoose on March 26, 2013, 09:08:04 pm
u mad?
Title: Re: Minecraft, Part 2
Post by: deathfun on March 26, 2013, 10:00:21 pm
That rail system was for some reason really confusing to me
But it was pretty damned good
Title: Re: Minecraft, Part 2
Post by: Mongoose on March 26, 2013, 11:13:51 pm
I think it was confusing to you because it was just confusing in general. :p Tends to happen when you have multiple people building multiple lines over the course of a few years.  But it was fun to figure out.
Title: Re: Minecraft, Part 2
Post by: deathfun on March 26, 2013, 11:47:06 pm
Well in that case
You guys must have a standard that will be kept from everyone making it!

I really need to finish my islands
Title: Re: Minecraft, Part 2
Post by: KyadCK on March 27, 2013, 12:28:38 am
Well in that case
You guys must have a standard that will be kept from everyone making it!

I really need to finish my islands

I always liked the standard set by Shade's rail personaly.

And yes, you do.  :nod:
Title: Re: Minecraft, Part 2
Post by: Mongoose on March 27, 2013, 12:50:53 am
I'm still plugging away at my doom fortress.  For future reference, don't make anything out of nether brick: mining netherrack is boring as ****. :p
Title: Re: Minecraft, Part 2
Post by: Scourge of Ages on March 30, 2013, 03:13:42 pm
Questions: 1.5 or 1.5.1? I kind of skipped 1.5 completely in the 3 days before it was replaced...
EDIT: nvm, whatever it is, it works with 1.5.1. I was just having trouble logging in once, but it's fine now.
Also, what's that about a modpack?
Title: Re: Minecraft, Part 2
Post by: watsisname on March 30, 2013, 06:25:26 pm
I'm still plugging away at my doom fortress.  For future reference, don't make anything out of nether brick: mining netherrack is boring as ****. :p

Surely it can't be any worse than mining stone?  It even has quartz in it now! :V
Title: Re: Minecraft, Part 2
Post by: Pred the Penguin on March 30, 2013, 10:06:06 pm
Question: How do you get out of Gargamel?
Title: Re: Minecraft, Part 2
Post by: deathfun on March 31, 2013, 12:34:34 am
uh...I accidentally went to Gargamel...and now I"m stuck.  How do I get back to reality?!

/warp spawn

Walk forward about 20 blocks.
Title: Re: Minecraft, Part 2
Post by: Pred the Penguin on March 31, 2013, 10:18:39 am
Yeah, that's not working for me. Says I don't have permission?
Title: Re: Minecraft, Part 2
Post by: KyadCK on March 31, 2013, 04:40:39 pm
Questions: 1.5 or 1.5.1? I kind of skipped 1.5 completely in the 3 days before it was replaced...
EDIT: nvm, whatever it is, it works with 1.5.1. I was just having trouble logging in once, but it's fine now.
Also, what's that about a modpack?

Built a pack that adds a bunch of usability to the game, but no content; optifine, tabby chat, macros, TMI, and so on, for another server, but the pack itself is still usefull, so i add a download link here too.

Yeah, that's not working for me. Says I don't have permission?

/warp spawn

Walk forward about 20 blocks.

I just de-op'd myself after dropping down to player rank, and it works. You only have access to /warp in gargamel, so you might not be there anymore if /warp isn't working.

Player is also default rank, and you aren't specified as anything else in the users rank file, so you should default to the Player permissions.
Title: Re: Minecraft, Part 2
Post by: Mongoose on March 31, 2013, 09:09:02 pm
I'm still plugging away at my doom fortress.  For future reference, don't make anything out of nether brick: mining netherrack is boring as ****. :p

Surely it can't be any worse than mining stone?  It even has quartz in it now! :V
Well, it does have quartz if you're in a newly-generated area, but my old quarry spot isn't, so it's just block after block of netherrack. :p Plus at least with stone, you can sometimes stumble into part of a fun cave system, or a dungeon, or other derpiness.
Title: Re: Minecraft, Part 2
Post by: Aardwolf on March 31, 2013, 10:32:31 pm
The Nether has caves too!
Title: Re: Minecraft, Part 2
Post by: Mongoose on April 05, 2013, 02:25:42 pm
Man, where is everybody?  I've been pouring in quite a few hours over the past week, but I'm so ronery. :(
Title: Re: Minecraft, Part 2
Post by: Pred the Penguin on April 05, 2013, 02:49:26 pm
I've been trying to find time to get on, but sooo many other games! :P
Title: Re: Minecraft, Part 2
Post by: deathfun on April 05, 2013, 06:04:05 pm
I second what Pred said
Despite my desires, I've six other games currently
Title: Re: Minecraft, Part 2
Post by: IronBeer on April 18, 2013, 12:28:19 am
Ok, I don't know if any of the OPs are doing something with the server, but as of 12:27AM Central US Time, I'm apparently "not permitted" to use any tools or interact with any blocks. Naturally, I wouldn't have any idea what might be causing this, so I'm bringing it up here.
Title: Re: Minecraft, Part 2
Post by: Scourge of Ages on April 18, 2013, 12:49:56 am
Ok, I don't know if any of the OPs are doing something with the server, but as of 12:27AM Central US Time, I'm apparently "not permitted" to use any tools or interact with any blocks. Naturally, I wouldn't have any idea what might be causing this, so I'm bringing it up here.

Same for me, and for another friend I invited to the server. 22:50 Pacific time here, aka "right now".
Title: Re: Minecraft, Part 2
Post by: KyadCK on April 18, 2013, 03:20:14 am
Try now.
Title: Re: Minecraft, Part 2
Post by: IronBeer on April 18, 2013, 09:34:15 am
Everything looks fine now. Thanks for fixing whatever you fixed. :)
Title: Re: Minecraft, Part 2
Post by: qazwsx on May 09, 2013, 04:05:34 am
IP changed due to google takeover of NYC datacentre: 172.245.40.19:25607
Title: Re: Minecraft, Part 2
Post by: Mongoose on May 10, 2013, 02:03:18 pm
First post edited for new numbers.
Title: Re: Minecraft, Part 2
Post by: Akalabeth Angel on May 15, 2013, 12:48:38 pm
So I take it the server is not up to the latest version? I thought I'd fart around for a few minutes the other night but when I updated, connecting to the server did not seem an option. Maybe will give it another go in a week or two
Title: Re: Minecraft, Part 2
Post by: Mongoose on May 15, 2013, 02:50:27 pm
No, it's still on 1.5.1, so you'd need to downgrade from the most recent release.
Title: Re: Minecraft, Part 2
Post by: JCDNWarrior on June 04, 2013, 06:58:54 am
It would appear there's been a population boom (http://i.imgur.com/8lZKWvP.jpg) in my lands...

The NPCs stacked up at one spot as they wanted to go somewhere I didn't want them to, turns out that's one way to get them to breed like mad. Now I'm trying to spread them around and make sure there's plenty of accomodations but I have the feeling I might have to start cutting down these numbers. :P
Title: Re: Minecraft, Part 2
Post by: deathfun on June 04, 2013, 12:44:43 pm
I'm a skilled genocidal maniac
I'll solve this problem for you
Title: Re: Minecraft, Part 2
Post by: Mongoose on June 04, 2013, 10:48:04 pm
Okay that texture pack is horrifying. :lol:

Has anyone else been doing fun stuff over the past month or two?  I've been continuing my intermittent plodding progress on the fortress, but I've only seen other people on a handful of times, so I'd like to find out if there's anything else I should be checking out.  Maybe I'll finally get off my bum and post some screenshots once I get a bit closer to some semblance of primary completion, but until then anyone who's bored can stop by via telepad.
Title: Re: Minecraft, Part 2
Post by: FireSpawn on June 05, 2013, 03:19:02 am
That's the Steampunk texture pack by Glimmar, right? You deserve three thumbs up.  :yes: :yes: :yes:
Title: Re: Minecraft, Part 2
Post by: KyadCK on June 05, 2013, 03:23:13 am
That's the Steampunk texture pack by Glimmar, right? You deserve three thumbs up.  :yes: :yes: :yes:

The one in JC's link?

No, that is LB PhotoRealism.
Title: Re: Minecraft, Part 2
Post by: Sandwich on June 05, 2013, 04:41:03 am
Has anyone else been doing fun stuff over the past month or two?  I've been continuing my intermittent plodding progress on the fortress, but I've only seen other people on a handful of times, so I'd like to find out if there's anything else I should be checking out.  Maybe I'll finally get off my bum and post some screenshots once I get a bit closer to some semblance of primary completion, but until then anyone who's bored can stop by via telepad.

I've recently been re-motivated to work on the Fenris some more. :)
Title: Re: Minecraft, Part 2
Post by: KyadCK on June 16, 2013, 12:05:18 pm
Server updated to 1.5.2.
Title: Re: Minecraft, Part 2
Post by: JCDNWarrior on June 16, 2013, 12:39:01 pm
Just noticed, good to know. =)

Also, Mongoose, in response to your question, I've been pretty active as part of multitasking with Minecraft, my area is seeing a lot of change and what I consider to be improvements.
Since the telepad now works, my area is pretty accessible. I'll see if I can make the direct area around the telepad exit on my end nicer too, but first things first.
Title: Re: Minecraft, Part 2
Post by: Akalabeth Angel on June 21, 2013, 01:38:03 pm
There were some dudes on yesterday.
Went on for the first time in about 4 months.
I cleared a hill. Very exciting. Went through 10 shovels and about 9 pick axes. :P
Title: Re: Minecraft, Part 2
Post by: Mongoose on June 21, 2013, 04:02:01 pm
Good old terraforming.  Gives you carpal tunnel syndrome and like five chests of dirt. :p

I need to get back to kicking on my doom fortress.  At least get the main structure polished off so I can start figuring out what the inside should look like.
Title: Re: Minecraft, Part 2
Post by: Akalabeth Angel on June 21, 2013, 06:10:28 pm
Yeah I was disappointed to realize that I wasn't further along with my base. Thought I had more walls built but many, many hours still lie ahead.
Title: Re: Minecraft, Part 2
Post by: Scourge of Ages on June 21, 2013, 07:21:20 pm
Ah, so you're koala something! Hey! And the other guy is a RL friend that I invited in.

I think I'm addicted to Minecraft again, just after a few hours poking around.
Title: Re: Minecraft, Part 2
Post by: Mongoose on June 21, 2013, 08:00:59 pm
You can hold it off for a month or two, but in the end you can never fully escape it.
Title: Re: Minecraft, Part 2
Post by: Venicius on June 21, 2013, 10:17:40 pm
Yeah..I was on there yesterday too.  Discovered that I need more oak.
Title: Re: Minecraft, Part 2
Post by: Sandwich on June 22, 2013, 06:25:10 am
You can hold it off for a month or two, but in the end you can never fully escape it.

This. *sigh*  :sigh:
Title: Re: Minecraft, Part 2
Post by: An4ximandros on June 22, 2013, 08:10:25 am
 I have not played it for over half a year. I escaped. Where is my medal? :P
Title: Re: Minecraft, Part 2
Post by: Sandwich on June 23, 2013, 05:27:07 pm
I have not played it for over half a year. I escaped. Where is my medal? :P

It's waiting for you in your incomplete house on the server. :p
Title: Re: Minecraft, Part 2
Post by: Akalabeth Angel on June 28, 2013, 01:36:33 pm
Does anyone else have the problems of getting stuck moving? It didn't used to do this, (or at least only rarely), but when I was on last night my character would get stuck moving in a one direction or stuck jumping all the time. It must have happened 20-30 times over a few hours. I searched google and the like but no one seems to have any sort of definitive solution. Usually the first thing is "update ****" then the second thing is "I updated, didn't work".

Driving me nuts and obviously it's a bit . .  inconvenient when working near cliffs, lava or other hazards
Title: Re: Minecraft, Part 2
Post by: Phantom Hoover on June 28, 2013, 01:45:44 pm
Are you on Linux? If so: update libjwgl.
Title: Re: Minecraft, Part 2
Post by: Sandwich on June 28, 2013, 02:26:00 pm
Does anyone else have the problems of getting stuck moving? It didn't used to do this, (or at least only rarely), but when I was on last night my character would get stuck moving in a one direction or stuck jumping all the time. It must have happened 20-30 times over a few hours. I searched google and the like but no one seems to have any sort of definitive solution. Usually the first thing is "update ****" then the second thing is "I updated, didn't work".

Driving me nuts and obviously it's a bit . .  inconvenient when working near cliffs, lava or other hazards

Used to happen to me a bunch. It's like Minecraft gets the keydown signal but misses the keyup one, right? To fix the symptom, just hit the "stuck" key again. Don't know how to prevent it entirely though.
Title: Re: Minecraft, Part 2
Post by: Phantom Hoover on June 28, 2013, 02:29:55 pm
Upgrading liblwjgl (that's the correct name, now that I think of it) might fix it on Mac and Windows too.
Title: Re: Minecraft, Part 2
Post by: Akalabeth Angel on June 28, 2013, 03:41:09 pm
I'm still using Windows XP. I'll try the liblwjgl tonight or whenever I next play. Thanks

And yeah I just hit the button again, but still quite infuriating. :(
Title: Re: Minecraft, Part 2
Post by: Scourge of Ages on June 28, 2013, 09:32:07 pm
I got that a little, mostly on my laptop. Haven't noticed it for quite a while though.
Title: Re: Minecraft, Part 2
Post by: Akalabeth Angel on July 01, 2013, 03:52:04 pm
Where is the public enchanting table? None of those teleporters seem to work for me.
Title: Re: Minecraft, Part 2
Post by: Mongoose on July 01, 2013, 04:59:05 pm
Huh, you're right, they seem to have broken at some point.  I don't think the public enchanting table has an outdoor entrance anyway, but a few people have tables up at their places...unfortunately getting there now would be a bit of a hassle.
Title: Re: Minecraft, Part 2
Post by: KyadCK on July 01, 2013, 05:28:31 pm
Runecraft updated to latest Dev version. Should hopefully fix telepads.
Title: Re: Minecraft, Part 2
Post by: Mongoose on July 01, 2013, 07:01:49 pm
Yep, working fine now.
Title: Re: Minecraft, Part 2
Post by: Akalabeth Angel on July 02, 2013, 04:06:35 am
Cool thanks.
Yeah I found someone's enchanting table, but despite the presence of a few books didn't seem to boost it past level 8.
The highest level I found was in Grimper's dusty abandoned bungalo and it only went up to level 17 or so.
Title: Re: Minecraft, Part 2
Post by: Akalabeth Angel on July 02, 2013, 01:29:16 pm
Went on and the teleporter works. Checked out most of the sites, some pretty cool stuff.
Maybe I'll create a teleporter to my area once my place is a little more complete (instead of "not at all").
Also need to extend that rail into my area at some point as well.

Spent the last 12 hours mining rock. Smelting rock. And making bricks.
Fun times.

Oh and having a creeper blow up in my face and throw me off a catwalk to my death, with 1/3rd of my stuff getting dunked in lava.
Title: Re: Minecraft, Part 2
Post by: Aardwolf on July 02, 2013, 01:44:08 pm
Started a new single-player world. Can't find cows or any alternative sources of leather/books, so I can't make an enchanting table. Made my first mob grinder though, and got my first Infinity bow out of it :D

Apparently 1.6 was already out but couldn't be installed with the old launcher. And there was no news item to tell me I needed to install a new launcher. I only found out because I'm subbed to @notch on Twitter. Not a good system.
Title: Re: Minecraft, Part 2
Post by: Akalabeth Angel on July 02, 2013, 02:03:30 pm
When you start up minecraft it will tell you on the title screen that 1.6 is available for manual download.

Suppose a lot of people will love the Horses but, they don't seem that exciting. Not only that, but will people need to discover new map to find these horses? And then ride them all the way back to the spawn?

I'd rather get some more mobs to fight but maybe that's just me. Hopefully they add some next time.
Title: Re: Minecraft, Part 2
Post by: deathfun on July 02, 2013, 07:09:09 pm
When you start up minecraft it will tell you on the title screen that 1.6 is available for manual download.

Suppose a lot of people will love the Horses but, they don't seem that exciting. Not only that, but will people need to discover new map to find these horses? And then ride them all the way back to the spawn?

I'd rather get some more mobs to fight but maybe that's just me. Hopefully they add some next time.

Best way to check that out is the wiki
I haven't looked at anything Minecraft for a long while, but I'd presume they spawn similarly to any other friendly mobs (unless they're in a new biome which was just introduced)
Title: Re: Minecraft, Part 2
Post by: Mongoose on July 02, 2013, 07:42:18 pm
I think they spawn pretty much anywhere, which means they should eventually pop up in already-generated terrain.
Title: Re: Minecraft, Part 2
Post by: Akalabeth Angel on July 03, 2013, 01:33:38 pm
I thought friendly mobs don't spawn anymore?
Title: Re: Minecraft, Part 2
Post by: Mongoose on July 03, 2013, 02:09:06 pm
No, they still spawn, but it's a very rare occurrence when compared to hostile mob spawning.  The wiki page (http://www.minecraftwiki.net/wiki/Spawn#Animal_spawning) goes over the technical side of things.
Title: Re: Minecraft, Part 2
Post by: TrashMan on July 06, 2013, 08:23:56 am
I'm uploading the singleplayer tweaked gargamel map for 1.6.

I trimmed it down so it's about 170MB in .rar.
Will post link once upload finishes.
Title: Re: Minecraft, Part 2
Post by: TrashMan on July 06, 2013, 09:13:59 am
And here it is:
http://www.mediafire.com/?ca28p4ydcyjqso3

You're gonna need 1.6 for this. Added a stable with some horses.
Title: Re: Minecraft, Part 2
Post by: Akalabeth Angel on July 08, 2013, 03:48:04 am
And here it is:
http://www.mediafire.com/?ca28p4ydcyjqso3

You're gonna need 1.6 for this. Added a stable with some horses.

Cool.
Though, since my base was in the clipped area and since my new base is much superior I'll probably give it a pass :) Hope you're having fun finishing trashmania


Finally doing some more work on my actual building instead of just digging. Mined and smelted 10 double chests full of bricks but realized that's like 35,000 bricks so, time to start building :P
Title: Re: Minecraft, Part 2
Post by: Akalabeth Angel on July 11, 2013, 01:12:22 pm
Anyone know one of those Ultra Hardcore Servers than runs 24/7? Like drop in/drop out not tournaments.

I saw Jimplays games and his friend playing on a server that looked pretty cool, http://www.twitch.tv/jimplaysgames/b/415621533 but when I went to what I believe was the server I think it was down. While the idea of fighting other players in Diamond enchanted armour while I just have crap armour isn't very appealing, the idea of needing to hide and always be super careful is pretty cool.

EDIT

Hmmn, found some but they've all updated to 1.6.2

You know, you'd think with the number and frequency of updates that they'd program minecraft in such a way that a newer version could play on a server running an older version. It's cool that they release new content all the time but this server can't be the only one that doesn't run the most up to date version at all times, kinda a pain if you want to check out a few different servers and they're not all using the same version yet.
Title: Re: Minecraft, Part 2
Post by: pecenipicek on July 12, 2013, 05:28:59 am
You know, you'd think with the number and frequency of updates that they'd program minecraft in such a way that a newer version could play on a server running an older version. It's cool that they release new content all the time but this server can't be the only one that doesn't run the most up to date version at all times, kinda a pain if you want to check out a few different servers and they're not all using the same version yet.
Its called "being a half-wit programmer" and everyone who worked on Minecraft at Mojang suffers from it. How long ago was the modding API promised?
Title: Re: Minecraft, Part 2
Post by: JCDNWarrior on July 12, 2013, 06:51:16 am
Honestly, it might even be better in a way for the modding API to be held back until a later time so you don't get what's been plaguing HL2 mods for example, getting utterly broken by Valve once every year or two years. On the other side, I doubt there are as many people around that are patient enough to wait much longer for the Modding API...

In regards to my activity on the server, it dropped this week down to near zero because of other activities, daily life, etc, but I have the most basic layout for about 16 new NPC houses completed in my area, dimensions between 9x9 and I think 18x15 or so. Then there are more houses to do in another town so I'm kinda waiting for that OCD-like moment where I have the time and that nagging desire to build, build, build, to be able to finish them all or at least make a big step further. :P

Hope to hear more about what everyone's doing on the server, as well.
Title: Re: Minecraft, Part 2
Post by: TrashMan on July 12, 2013, 01:05:00 pm
Cool.
Though, since my base was in the clipped area and since my new base is much superior I'll probably give it a pass :) Hope you're having fun finishing trashmania

Yeah, sorry about that.
I was really looking into trimming down the huge file and there were a few buildings that were REALLY way out there, easily doubling the file size.
Initally I tried to keep them too. :(
Title: Re: Minecraft, Part 2
Post by: Akalabeth Angel on July 12, 2013, 01:37:15 pm
Cool.
Though, since my base was in the clipped area and since my new base is much superior I'll probably give it a pass :) Hope you're having fun finishing trashmania

Yeah, sorry about that.
I was really looking into trimming down the huge file and there were a few buildings that were REALLY way out there, easily doubling the file size.
Initally I tried to keep them too. :(

No worries. My area on that map was not well planned out and the buildings didn't match anyway.
I'm making a new bigger base now! One that's self contained so aesthetic continuity is assured

Hope to hear more about what everyone's doing on the server, as well.

Just building more walls. Mined crapload of bricks now laying them out. Once I finish that maybe I'll actually start adding stuff to the base instead of it just being a big nothing (right now it's mostly big empty spaces with few details)
Title: Re: Minecraft, Part 2
Post by: Sandwich on July 12, 2013, 09:42:06 pm
Hmmn, found some but they've all updated to 1.6.2

You know, you'd think with the number and frequency of updates that they'd program minecraft in such a way that a newer version could play on a server running an older version. It's cool that they release new content all the time but this server can't be the only one that doesn't run the most up to date version at all times, kinda a pain if you want to check out a few different servers and they're not all using the same version yet.

Sometimes it's tempting to convert the server to a whitelist system running on a pure Minecraft server with no Bukkit update delays. :p
Title: Re: Minecraft, Part 2
Post by: KyadCK on July 13, 2013, 08:33:05 pm
Anyone know one of those Ultra Hardcore Servers than runs 24/7? Like drop in/drop out not tournaments.

I saw Jimplays games and his friend playing on a server that looked pretty cool, http://www.twitch.tv/jimplaysgames/b/415621533 but when I went to what I believe was the server I think it was down. While the idea of fighting other players in Diamond enchanted armour while I just have crap armour isn't very appealing, the idea of needing to hide and always be super careful is pretty cool.

EDIT

Hmmn, found some but they've all updated to 1.6.2

You know, you'd think with the number and frequency of updates that they'd program minecraft in such a way that a newer version could play on a server running an older version. It's cool that they release new content all the time but this server can't be the only one that doesn't run the most up to date version at all times, kinda a pain if you want to check out a few different servers and they're not all using the same version yet.

You'd think that since several of Bukkit's Devs working at mojang on server code and that with snapshots every week showing what changed that Bukkit builds would come faster and more smoothly.

That doesn't happen either.  :doubt:

My solution is to just use MagicLauncher and set profiles for each version.

Sometimes it's tempting to convert the server to a whitelist system running on a pure Minecraft server with no Bukkit update delays. :p

I belive the correct wording would be "Try it, I dare you".

Followed by "Now explain to everyone why the old world is lost to them forever unless they get a broken version from Trashman, why none of their Runes work anymore, why the server lags up a storm when anyone walks into JC's town, Why there is no more DynMap, Why no one can ever be caught for griefing if it happens, why no griefing can be reversed, why the Fenris is no longer protected and spawns mobs everywhere, why no chests are safe, why the Ender dragon doesn't come back, why they can't make a bunch of items anymore, and why they can no longer set or use Homes."
Title: Re: Minecraft, Part 2
Post by: rev_posix on July 13, 2013, 10:20:45 pm
You'd think that since several of Bukkit's Devs working at mojang on server code and that with snapshots every week showing what changed that Bukkit builds would come faster and more smoothly.

That doesn't happen either.  :doubt:
And that's becasue of the four that were hired by Mojang, only one is still involved with Bukkit.  Dinnerbone and Grum have nothing to do with Bukkit any longer.  Evil Seph does becasue Bukkit was his project to begin with.

It's a common misconception, one that I'm somewhat surprised is still being told as fact, especially considering that they have stated via tweets and other methods that they are not part of Bukkit any longer and do not work on it, Seph excluded.

And even if the same people who are working on Minecraft directly, which would be Grum and Dinnerbone, were still part of Bukkit, what they have access to as part of Mojang could not be used in Bukkit.

Bukkit, as it is open source and Minecraft is not, still has to be decompiled from the obfuscated code of the Minecraft server jar.  This has to be fixed first as we all know that the resulting code from a decompile, especially when obfuscated, rarely works right the first time.  This is mainly what takes all the time, decompiling and getting that mess fixed up and working.  Then there is the major bug finding and fixing.

And this is all in their free time, kind of like what happens here, people working on something in their often minimal spare time.

As for the snapshots, you do realize that a minor change from one snapshot to another means another decompile that can be very different from the previous one, yes?
Title: Re: Minecraft, Part 2
Post by: KyadCK on July 14, 2013, 12:27:38 am
You'd think that since several of Bukkit's Devs working at mojang on server code and that with snapshots every week showing what changed that Bukkit builds would come faster and more smoothly.

That doesn't happen either.  :doubt:
And that's becasue of the four that were hired by Mojang, only one is still involved with Bukkit.  Dinnerbone and Grum have nothing to do with Bukkit any longer.  Evil Seph does becasue Bukkit was his project to begin with.

It's a common misconception, one that I'm somewhat surprised is still being told as fact, especially considering that they have stated via tweets and other methods that they are not part of Bukkit any longer and do not work on it, Seph excluded.

And even if the same people who are working on Minecraft directly, which would be Grum and Dinnerbone, were still part of Bukkit, what they have access to as part of Mojang could not be used in Bukkit.

Bukkit, as it is open source and Minecraft is not, still has to be decompiled from the obfuscated code of the Minecraft server jar.  This has to be fixed first as we all know that the resulting code from a decompile, especially when obfuscated, rarely works right the first time.  This is mainly what takes all the time, decompiling and getting that mess fixed up and working.  Then there is the major bug finding and fixing.

And this is all in their free time, kind of like what happens here, people working on something in their often minimal spare time.

As for the snapshots, you do realize that a minor change from one snapshot to another means another decompile that can be very different from the previous one, yes?

Well, See, I get to call BS now. If it was anywhere near as hard as you say, Minecraft modding would be near impossible.

It's not. It's easy.

So I don't want to hear any "Boo hoo, it takes forever to get this readable"... No. We get Day-1 updates for mods that modify (not add, replace existing) class files. Hell, we get ones that are Day-1 updates on snapshots. There's nothing "Hard" about it.

Oh, and saying "Well they can't use that code"... Duh. That doesn't mean they can't get a heads up about what's changing. They do it on a weekly basis for snapshots anyway (It's called a changelog). Of cource, it could actually be partly used in Bukkit for the same reason all those mods that modify Mojang's Class files are allowed. Or should they all be arrested for using non-open source code? Some of them even make a profit off it.
Title: Re: Minecraft, Part 2
Post by: Sandwich on July 14, 2013, 12:21:24 pm
Sometimes it's tempting to convert the server to a whitelist system running on a pure Minecraft server with no Bukkit update delays. :p

I belive the correct wording would be "Try it, I dare you".

Followed by "Now explain to everyone why the old world is lost to them forever unless they get a broken version from Trashman, why none of their Runes work anymore, why the server lags up a storm when anyone walks into JC's town, Why there is no more DynMap, Why no one can ever be caught for griefing if it happens, why no griefing can be reversed, why the Fenris is no longer protected and spawns mobs everywhere, why no chests are safe, why the Ender dragon doesn't come back, why they can't make a bunch of items anymore, and why they can no longer set or use Homes."

Yeah, I know, I know... :p Although whitelisting the server would basically resolve any of the griefing-related reasons... which isn't much. :p
Title: Re: Minecraft, Part 2
Post by: rev_posix on July 15, 2013, 04:11:22 pm
Well, See, I get to call BS now. If it was anywhere near as hard as you say, Minecraft modding would be near impossible.

It's not. It's easy.

So I don't want to hear any "Boo hoo, it takes forever to get this readable"... No. We get Day-1 updates for mods that modify (not add, replace existing) class files. Hell, we get ones that are Day-1 updates on snapshots. There's nothing "Hard" about it.

Oh, and saying "Well they can't use that code"... Duh. That doesn't mean they can't get a heads up about what's changing. They do it on a weekly basis for snapshots anyway (It's called a changelog). Of cource, it could actually be partly used in Bukkit for the same reason all those mods that modify Mojang's Class files are allowed. Or should they all be arrested for using non-open source code? Some of them even make a profit off it.
Comparing modding the minecraft client, or a portion of the server is not in the same arena as recreating the server in an open source form.

As for the heads up part, they do...  by the same methods that all the mod makers get them.  Tweets from Dinnerbone and Jeb and seeing what's different in the current snapshot.

Again, modding an existing class is worlds apart from recreating the entire multiplayer server while adding a plugin API from obfuscated code, when they have no support from Mojang and have to do it, more or less, blind to keep from violating copyright laws.

If it's as easy as you claim, they why not contribute to the project, or start your own?
Title: Re: Minecraft, Part 2
Post by: CommanderDJ on July 16, 2013, 12:09:28 am
n00b post incoming:

I recently got back into playing on the server, and for some reason my /home got reset to spawn, so when I typed the command I was sent to spawn and now I don't know how to get back to where I was before. Is there any way my previous /home could be restored or something?

EDIT: Nevermind, I used dynmap to (eventually) find my place again. I moved the bed I'd set as my home and didn't sleep in it so my home was reset to spawn. Told you this was a n00b post!
Title: Re: Minecraft, Part 2
Post by: Sandwich on July 17, 2013, 06:13:11 am
I gotta say, hoppers, droppers, and comparators sure make resource farming fun again. ;) I added an array of hoppers at the bottom of the mob farm (teleporter sig is 4 mossy cobblestone) that feed into a chest right there. There's also an ender chest there as well. Oh, and I also made a simple Blaze farm in the nether, with a portal right next to it. The companion portal in the overworld is in the top of a jungle tree, so I built a teleport pad there just for it. Sig is, I believe, 4 nether brick. If not, you can find teleporters to get there from my island.
Title: Re: Minecraft, Part 2
Post by: KyadCK on July 17, 2013, 03:09:22 pm
Sometimes it's tempting to convert the server to a whitelist system running on a pure Minecraft server with no Bukkit update delays. :p

I belive the correct wording would be "Try it, I dare you".

Followed by "Now explain to everyone why the old world is lost to them forever unless they get a broken version from Trashman, why none of their Runes work anymore, why the server lags up a storm when anyone walks into JC's town, Why there is no more DynMap, Why no one can ever be caught for griefing if it happens, why no griefing can be reversed, why the Fenris is no longer protected and spawns mobs everywhere, why no chests are safe, why the Ender dragon doesn't come back, why they can't make a bunch of items anymore, and why they can no longer set or use Homes."

Yeah, I know, I know... :p Although whitelisting the server would basically resolve any of the griefing-related reasons... which isn't much. :p

Moot point anyway, Server is now 1.6.2. Lets hope the dev builds of certain plugins (and bukkit itself) are in a good mood.

Well, See, I get to call BS now. If it was anywhere near as hard as you say, Minecraft modding would be near impossible.

It's not. It's easy.

So I don't want to hear any "Boo hoo, it takes forever to get this readable"... No. We get Day-1 updates for mods that modify (not add, replace existing) class files. Hell, we get ones that are Day-1 updates on snapshots. There's nothing "Hard" about it.

Oh, and saying "Well they can't use that code"... Duh. That doesn't mean they can't get a heads up about what's changing. They do it on a weekly basis for snapshots anyway (It's called a changelog). Of cource, it could actually be partly used in Bukkit for the same reason all those mods that modify Mojang's Class files are allowed. Or should they all be arrested for using non-open source code? Some of them even make a profit off it.
Comparing modding the minecraft client, or a portion of the server is not in the same arena as recreating the server in an open source form.

As for the heads up part, they do...  by the same methods that all the mod makers get them.  Tweets from Dinnerbone and Jeb and seeing what's different in the current snapshot.

Again, modding an existing class is worlds apart from recreating the entire multiplayer server while adding a plugin API from obfuscated code, when they have no support from Mojang and have to do it, more or less, blind to keep from violating copyright laws.

If it's as easy as you claim, they why not contribute to the project, or start your own?

The only problem with your argument is they already have a server code base.

If a Horse is added, you do not rebuild the entire server. You add an AI, you add hooks for that new AI, and you add the needed networking component (if any, it's just an NPC/Entity), and you call it a day. All of which you should already have the framework for, because you have other Entities already. The update should take maybe a few hours at the most. This is seen in the fact they have Dev builds out reasonably quickly, but do not get Beta (let alone recomended builds) for a long time.

Things that would kill a server update are things like netcode overhaul. That would hurt. Fortunately, we have not seen one in a long long time, and even if there was one you can watch the network for that info.

So please stop with this "They need to read obfusticated code" nonsense. If they were stupid enough to rebuild an entire server from scratch every time it would take them years, not weeks. They do not (and should not) give even the slightest crap about any minor tweaks Mojang does. They have their own Server code, which will do things very differently, to worry about and keep updated and the only question is compatability.

If you want to belive that they actually read all of Mojang's code and rewrite it all themselves every time, then be my guest, but that is not how anyone does things.

I gotta say, hoppers, droppers, and comparators sure make resource farming fun again. ;) I added an array of hoppers at the bottom of the mob farm (teleporter sig is 4 mossy cobblestone) that feed into a chest right there. There's also an ender chest there as well. Oh, and I also made a simple Blaze farm in the nether, with a portal right next to it. The companion portal in the overworld is in the top of a jungle tree, so I built a teleport pad there just for it. Sig is, I believe, 4 nether brick. If not, you can find teleporters to get there from my island.

Creative useage. And as a Server Admin, I'm honestly not mad with this solution. You should still need to be in the general vacinity for it to operate, but there should not be hundreds of mob and item entities floating around killing the server becasue it should more or less clean itself up. Or at least I hope it does. :P
Title: Re: Minecraft, Part 2
Post by: rev_posix on July 17, 2013, 05:15:00 pm
Again, modding an existing class is worlds apart from recreating the entire multiplayer server while adding a plugin API from obfuscated code, when they have no support from Mojang and have to do it, more or less, blind to keep from violating copyright laws.

If it's as easy as you claim, they why not contribute to the project, or start your own?

The only problem with your argument is they already have a server code base.

If a Horse is added, you do not rebuild the entire server. You add an AI, you add hooks for that new AI, and you add the needed networking component (if any, it's just an NPC/Entity), and you call it a day. All of which you should already have the framework for, because you have other Entities already. The update should take maybe a few hours at the most. This is seen in the fact they have Dev builds out reasonably quickly, but do not get Beta (let alone recomended builds) for a long time.

...

So please stop with this "They need to read obfusticated code" nonsense. If they were stupid enough to rebuild an entire server from scratch every time it would take them years, not weeks. They do not (and should not) give even the slightest crap about any minor tweaks Mojang does. They have their own Server code, which will do things very differently, to worry about and keep updated and the only question is compatability.

If you want to belive that they actually read all of Mojang's code and rewrite it all themselves every time, then be my guest, but that is not how anyone does things.
And how often has Mojang broke other things in the game when adding or tweaking something that is unrelated to the now broken thing?

The fact that bukkit aims for 100% compatibility with the vanilla server makes the job that much harder, and due to the apparent haphazard way MC is currently built, it's foolish to think that 'just adding a horse' is as simple as adding new sections to whatever framework there may (or may not) be for handling mobs.

My sources are the bukkit devs, current and former.  You can believe what you want, but unless your name is in the commit logs for bukkit or the Mojang dev list, it's speculation on your side.

Again, if it's that easy, then why not contribute to the project instead of complaining and basically accusing them of being lazy?

However, we seem to have gone off on a tangent from my original point, which is Mojang hired some of the Bukkit devs, yes, but none of them are involved with bukkit any longer.  Seph is the sole exception as it was his project to begin with.  Bukkit has no 'inside info' as seems to be implied by your original statement.
Title: Re: Minecraft, Part 2
Post by: Sandwich on July 17, 2013, 05:53:26 pm
Moot point anyway, Server is now 1.6.2. Lets hope the dev builds of certain plugins (and bukkit itself) are in a good mood.

Yays!! Thanks - one of these days you gotta show me how to update things.

...or perhaps better not. :p


Creative useage. And as a Server Admin, I'm honestly not mad with this solution. You should still need to be in the general vacinity for it to operate, but there should not be hundreds of mob and item entities floating around killing the server becasue it should more or less clean itself up. Or at least I hope it does. :P

Yep, it certainly prevents entities. The regular mob farm insta-kills them for their drops (they don't pile up for XP farming), so there's no problem there. And the blaze farm, well, it's spawner-based, so you have to be within 16 blocks for it to spawn blazes, and even then it won't spawn in more if there are already (unkilled) blazes in the area.
Title: Re: Minecraft, Part 2
Post by: KyadCK on July 17, 2013, 07:40:17 pm
Again, modding an existing class is worlds apart from recreating the entire multiplayer server while adding a plugin API from obfuscated code, when they have no support from Mojang and have to do it, more or less, blind to keep from violating copyright laws.

If it's as easy as you claim, they why not contribute to the project, or start your own?

The only problem with your argument is they already have a server code base.

If a Horse is added, you do not rebuild the entire server. You add an AI, you add hooks for that new AI, and you add the needed networking component (if any, it's just an NPC/Entity), and you call it a day. All of which you should already have the framework for, because you have other Entities already. The update should take maybe a few hours at the most. This is seen in the fact they have Dev builds out reasonably quickly, but do not get Beta (let alone recomended builds) for a long time.

...

So please stop with this "They need to read obfusticated code" nonsense. If they were stupid enough to rebuild an entire server from scratch every time it would take them years, not weeks. They do not (and should not) give even the slightest crap about any minor tweaks Mojang does. They have their own Server code, which will do things very differently, to worry about and keep updated and the only question is compatability.

If you want to belive that they actually read all of Mojang's code and rewrite it all themselves every time, then be my guest, but that is not how anyone does things.
And how often has Mojang broke other things in the game when adding or tweaking something that is unrelated to the now broken thing?

The fact that bukkit aims for 100% compatibility with the vanilla server makes the job that much harder, and due to the apparent haphazard way MC is currently built, it's foolish to think that 'just adding a horse' is as simple as adding new sections to whatever framework there may (or may not) be for handling mobs.

My sources are the bukkit devs, current and former.  You can believe what you want, but unless your name is in the commit logs for bukkit or the Mojang dev list, it's speculation on your side.

Again, if it's that easy, then why not contribute to the project instead of complaining and basically accusing them of being lazy?

However, we seem to have gone off on a tangent from my original point, which is Mojang hired some of the Bukkit devs, yes, but none of them are involved with bukkit any longer.  Seph is the sole exception as it was his project to begin with.  Bukkit has no 'inside info' as seems to be implied by your original statement.

The only foolish thing is to assume they don't have a framework to do exactly that. That is, after all, the point of Object Oriented programing in general, which Java qualifies as. Even my VT scripts have that capability built in. Every mod that adds mobs demonstrates this exact ability and even does so on Mojang code. It's no different from adding Items or Recipes.

How many of Bukkit's updates were the same minor bug fixes Mojang does? Very few, that's how many, because it's not the same code. When you build something to be compatable, the only things you need are to have the same content, and the same netcode interface. That's it. How things are done internally doesn't matter as long as the input and output is the same.

I guarantee you Bukkit does not handle chat in exactly the same way Mojang does. I guarantee you their mob spawning and AI are different. Their mod handling is very obviously different. They do not, never will, and would be stupid to, even try to copy Mojang's server code directly from effectively reversed engineered sources. "100% Vanilla compatibility" is with the client. What good is compatibility with another server? They don't talk, and they couldn't verify that anyway.

And as a re-cap, is your name in the commit log then? I don't think I've seen it, so while you may see me calling them lazy, I can just as easily turn around and say you have no proof otherwise. Aside being extremely pessimistic about how they would be doing things of course.

Moot point anyway, Server is now 1.6.2. Lets hope the dev builds of certain plugins (and bukkit itself) are in a good mood.

Yays!! Thanks - one of these days you gotta show me how to update things.

...or perhaps better not. :p


Creative useage. And as a Server Admin, I'm honestly not mad with this solution. You should still need to be in the general vacinity for it to operate, but there should not be hundreds of mob and item entities floating around killing the server becasue it should more or less clean itself up. Or at least I hope it does. :P

Yep, it certainly prevents entities. The regular mob farm insta-kills them for their drops (they don't pile up for XP farming), so there's no problem there. And the blaze farm, well, it's spawner-based, so you have to be within 16 blocks for it to spawn blazes, and even then it won't spawn in more if there are already (unkilled) blazes in the area.

Then ya, nothing to complain about.
Title: Re: Minecraft, Part 2
Post by: Phantom Hoover on July 17, 2013, 07:59:37 pm
Wait. Are Mojang still ****ing obfuscating their jars? Jeeeesus christ, a more sanctimonious, hypocritical crowd of pricks has never been more revered by the gaming community.
Title: Re: Minecraft, Part 2
Post by: Zacam on July 17, 2013, 09:06:21 pm
Kyad, rev_posix: Now now, you're both pretty, go have your tea somewhere else pretty please.
Title: Re: Minecraft, Part 2
Post by: KyadCK on July 17, 2013, 09:09:04 pm
Kyad, rev_posix: Now now, you're both pretty, go have your tea somewhere else pretty please.

Can we have the old MC thread reopened temporarily to we can put the argument there? This is pretty much the only MC related thread. :(
Title: Re: Minecraft, Part 2
Post by: rev_posix on July 17, 2013, 09:22:26 pm
Kyad, rev_posix: Now now, you're both pretty, go have your tea somewhere else pretty please.

Can we have the old MC thread reopened temporarily to we can put the argument there? This is pretty much the only MC related thread. :(
Funny, I was going to suggest that if we were going to continue the debate, that we should probably start a new thread.  However, I'm not sure if it's needed.

My sources/proof are from the bukkit devs themselves, and since I have no evidence or reason to question them, I'm not nearly as likely to take the word of $PERSON who isn't directly affiliated with them (no offense intended to anyone, it's a simple statement of needing proof and facts).

I think neither one of us are going to agree with the other on this subject.  So I'm fine with dropping it here. *shrug*
Title: Re: Minecraft, Part 2
Post by: Sandwich on July 18, 2013, 05:16:50 am
Sooooo..... in a complete change of topic, what do people think it would take to get people on the server more often?

Personally, I think it would be great to have some coordinated community builds or activities on the server - public service buildings at spawn, etc. I confess I look at the way the Mindcrack server operates with admiration and a bit of jealousy, but then again, most of those people get paid not insignificant sums of money to record themselves playing on there, so there is that. ;)
Title: Re: Minecraft, Part 2
Post by: IronBeer on July 18, 2013, 01:05:27 pm
Sooooo..... in a complete change of topic, what do people think it would take to get people on the server more often?
I don't know about for other people, but my urge to Minecraft it up comes in waves. At the moment, I'm in a bit of a slump, but I'm sure I'll be back at some point.
Title: Re: Minecraft, Part 2
Post by: Akalabeth Angel on July 18, 2013, 01:41:17 pm
Not sure. I've been playing lately but only because I'm interested in working a bit on my fortress. Maybe if people threw up some screenshots of what they're doing, people would get motivated? I thought about doing so but haven't gotten around to it yet.
Title: Re: Minecraft, Part 2
Post by: FireSpawn on July 18, 2013, 01:42:05 pm
I'm just tossing about on single player creative every now-and-then, trying not to suck as much at building things.
Title: Re: Minecraft, Part 2
Post by: Scourge of Ages on July 19, 2013, 01:29:54 pm
I'm still working on my big project, and will post pics when it's done. Then I have plans for more...

But my big project is tedious, and not rewarding to work on. Plus I don't have much time that's not taken up by either warplanes or tanks. I'll wrap it up sooner or later, just have little time right now.
Title: Re: Minecraft, Part 2
Post by: Mongoose on July 19, 2013, 02:11:38 pm
I'm back in a more active phase myself, and thanks to Kyad's help dealing with a Nether portal derp I now have a new abandoned mineshaft complex to fool around in, so I'll be keeping myself busy.
Title: Re: Minecraft, Part 2
Post by: Aardwolf on July 20, 2013, 07:51:24 pm
I made an automated collection & sorting system for the loot from my skeleton XP grinder! It separates the loot into bones, arrows, and everything else (stuff which doesn't stack and therefore can't be separated using my hopper setup).
Title: Re: Minecraft, Part 2
Post by: Sandwich on July 22, 2013, 03:11:06 pm
I'm getting a "Failed to login: Bad Login" error when I try to connect to the server... anyone else?
Title: Re: Minecraft, Part 2
Post by: Akalabeth Angel on July 23, 2013, 03:46:34 am
Here's an update of what I've been doing. (I'm located west of centre on the map edge in the snowy section).
Basically creating three rings around my central fortress, each of which I intend to fill with different things. Still building the walls themselves though. Of 12 total walls I have 3 and a half left to finish. Obviously if I ever finish this thing it'll take me a million years. Still might encourage people to get building their own stuff.

Here's a view of one quarter of the fortress, all three rings visible. Second pic is from one of the four sections between the walls. The walls are more/less finished but the sections are not. Also visible in the first pic is the glass roof of my farm of my initial base. Its bread keeps me fed and alive during the long arduous days of construction.

(http://knossos.firenebula.com/pics/fortress01.JPG)
(http://knossos.firenebula.com/pics/fortress02.JPG)

Also just for kicks, here's the interior of my mine where I have been gathering the cobble to smelt to stone to craft to bricks (oh so much fun). Mining nothing but rock can be boring, but when you create a sort of mine underground with catwalks and so forth I find it can be a LITTLE BIT more fun.

(http://knossos.firenebula.com/pics/mine01.JPG)

I'm getting a "Failed to login: Bad Login" error when I try to connect to the server... anyone else?

I went on tonight and didn't have a problem.
Title: Re: Minecraft, Part 2
Post by: TrashMan on July 23, 2013, 04:22:16 am
Impressive...
Title: Re: Minecraft, Part 2
Post by: Akalabeth Angel on July 23, 2013, 04:51:12 am
Impressive...

Thanks.
Though it'll be more impressive when it's more than just hollow structures. :P
Only the portal room is really finished, and some stairways down to my mining area. Other portions are just big empty-ish hallways or rooms where huge mobs spawn and try to murder me. :P
Title: Re: Minecraft, Part 2
Post by: Scourge of Ages on July 23, 2013, 10:21:55 am
Holy sheep, Angel! That's right impressive indeed.

The only question though: Will it protect against titans?
Title: Re: Minecraft, Part 2
Post by: Akalabeth Angel on July 23, 2013, 01:35:18 pm
Holy sheep, Angel! That's right impressive indeed.

The only question though: Will it protect against titans?

Not sure what a Titan is but given that mobs spawn inside my central chamber as it is I'm fairly sure the answer is . . no.
Title: Re: Minecraft, Part 2
Post by: Scourge of Ages on July 23, 2013, 06:49:59 pm
Not sure what a Titan is but given that mobs spawn inside my central chamber as it is I'm fairly sure the answer is . . no.

These walls (http://youtu.be/ZW-3qgFSR-E?t=12m38s) vs this Titan. (http://youtu.be/ZW-3qgFSR-E?t=18m20s)

And mobs spawning is bad too...
Title: Re: Minecraft, Part 2
Post by: Mongoose on July 23, 2013, 07:11:30 pm
Well that makes my wall feel...extremely inadequate. :p
Title: Re: Minecraft, Part 2
Post by: Akalabeth Angel on July 23, 2013, 07:31:09 pm
Not sure what a Titan is but given that mobs spawn inside my central chamber as it is I'm fairly sure the answer is . . no.

These walls (http://youtu.be/ZW-3qgFSR-E?t=12m38s) vs this Titan. (http://youtu.be/ZW-3qgFSR-E?t=18m20s)

And mobs spawning is bad too...

Oh I thought you were talking about the mega zombies, like the ones in the uh . .  Dwarves vs Zombie server.

http://www.twitch.tv/jimplaysgames/b/423998297
Title: Re: Minecraft, Part 2
Post by: TrashMan on July 24, 2013, 02:04:37 am
Hm...well, the Derpy titans certanly could fit into Minecraft.
Title: Re: Minecraft, Part 2
Post by: Venicius on July 26, 2013, 12:14:28 pm
I've been back on recently and been working on more wooden forts.  Sometime this weekend I'll put up some pics of my various "border forts".
Title: Re: Minecraft, Part 2
Post by: JCDNWarrior on July 28, 2013, 08:53:00 am
I'm noticing a very strange lag now I've finally updated to 1.6.2 and got on the server. Teleporting around puts me underground after about 10-20 seconds of nothingness (save for NPCs nearby), both in my own area and at the teleport hub. Things can be very unresponsive but placing and removing blocks work just fine. It's like being somewhere in the middle of normal play and lag (not frame drops, FPS remains at or near 120 at all times. Sprinting around works fine but causes my screen to later, such as 30 seconds later, zoom in and out much like i'm sprinting while I'm standing still.

Overall, very strange issues, wonder what the cause might be, as my internet seems to be working quite well today.

EDIT: A time out just followed after about 10-15 mins being on.
Title: Re: Minecraft, Part 2
Post by: Akalabeth Angel on July 29, 2013, 12:29:32 pm
The server has been lagging for me off and on lately. Sometimes like that, sometimes it works fine.
One good thing is that the movement bug seems to have disappeared with 1.6.2. The bug where I'd tap to go forward for example and it would keep going forward until I tapped forward again. Which btw is really annoying when you're fighting creepers with melee
Title: Re: Minecraft, Part 2
Post by: Lepanto on July 29, 2013, 04:26:40 pm
Hi, everybody. I'm new to both the server and Minecraft in general.

If I may ask, how do you use most of the teleporters in the central plaza? I'd like to go see the Fenris, but I don't know how to activate them.
Title: Re: Minecraft, Part 2
Post by: Akalabeth Angel on July 29, 2013, 04:45:01 pm
Hi, everybody. I'm new to both the server and Minecraft in general.

If I may ask, how do you use most of the teleporters in the central plaza? I'd like to go see the Fenris, but I don't know how to activate them.

I believe you just right click while looking at the inside of centre square.
And I think you need a tool in your hand too? Or maybe an empty hand. Tool should be fine though.
Title: Re: Minecraft, Part 2
Post by: Mongoose on July 31, 2013, 12:53:35 am
I haven't been on the server over the past week or two, but I've been having plenty of fun(?) with something else.  The same guys whose ridiculous Skyblock LP got me to fool around with that have just started a new series on SkyGrid (http://www.planetminecraft.com/project/skygrid-survival-map/), which was made by SethBling.  I think I can sum it up as Skyblock on steroids: you start on a glass platform up around cloud level, and below you is a 3D grid of pretty much every block type in the game, spaced four apart, hovering over the void.  (The visual effect is trippy as hell.)  You don't have any resources at the start, so you have to parkour your way around and try to get a base started up.  I can't even tell you how many deaths I've had so far, and of course they always happen when I'm carrying something particularly valuable.  It's definitely worth a try.
Title: Re: Minecraft, Part 2
Post by: KyadCK on July 31, 2013, 11:57:46 am
Runecraft updated.

Should fix any lingering problems with 1.6.2.
Title: Re: Minecraft, Part 2
Post by: TrashMan on August 02, 2013, 12:27:17 pm
The town Kyad and JC made is great. My hats off to you guys.
Title: Re: Minecraft, Part 2
Post by: KyadCK on August 08, 2013, 04:01:45 pm
Upgraded my old Herc and Apollo builds:

(http://imageshack.us/a/img708/2753/a65o.png)
(http://imageshack.us/a/img202/852/u2gm.png)
(http://imageshack.us/a/img707/9408/4a9c.png)
(http://imageshack.us/a/img713/4661/dw44.png)
Title: Re: Minecraft, Part 2
Post by: FireSpawn on August 08, 2013, 04:55:21 pm
pew pew
Title: Re: Minecraft, Part 2
Post by: Mongoose on August 08, 2013, 06:43:58 pm
You should copypasta those cool things into the server somewhere.
Title: Re: Minecraft, Part 2
Post by: KyadCK on August 08, 2013, 08:16:29 pm
You should copypasta those cool things into the server somewhere.

As long as you guys don't mind it basicly taking down the server due to the size of the WE for a while, sure.
Title: Re: Minecraft, Part 2
Post by: KyadCK on August 08, 2013, 08:49:34 pm
And done.

/ships will get you to the pad near the Fenris, Apollo and Herc. It should also be visible on Dynmap shortly.
(http://img18.imageshack.us/img18/421/ezkf.png)

EDIT: And you can now fly inside the Fenris/Herc/Apollo region (and this region only). Don't worry, you won't take fall damage when you leave. Enjoy.
Title: Re: Minecraft, Part 2
Post by: Mongoose on August 08, 2013, 11:49:37 pm
:yes:
Title: Re: Minecraft, Part 2
Post by: Venicius on August 09, 2013, 11:44:48 am
I don't think the Fenris has much of a chance against fighters that big!
Title: Re: Minecraft, Part 2
Post by: Mongoose on August 09, 2013, 02:14:18 pm
To be fair, it doesn't have much of a chance against fighters, period. :p
Title: Re: Minecraft, Part 2
Post by: KyadCK on August 15, 2013, 01:02:18 am
(http://img827.imageshack.us/img827/9902/vi20.png)

Yup, that should pretty much explain it.
Title: Re: Minecraft, Part 2
Post by: KyadCK on August 15, 2013, 10:00:26 pm
Ok, so, we've been running tight on HDD space for a while now. I've made some room, but that room required Gargamel to come offline. Since you can no longer access it on the server, Achtung was nice enough to allow me to host a zipped version of the world file on FSMods.

http://bpmulti.fsmods.net/Kyad/Gargamel/gargamel.7z

Also with the removal of the 4th world, comes the removal of a few plugins. Multiverse and it's add ons were no longer required and have been removed.
Title: Re: Minecraft, Part 2
Post by: Mongoose on August 15, 2013, 10:44:51 pm
Thanks for the download, but still kind of :(.  Is getting more HDD space available something that would be prohibitively expensive, or is it not even an option?

And it's a bit late to mention it now, but TM did post a chopped-down version of the map a month or two ago that got rid of a lot of the extraneous explored areas and saved some space.  It probably wouldn't be enough to have made a difference, though.
Title: Re: Minecraft, Part 2
Post by: KyadCK on August 15, 2013, 11:02:36 pm
Thanks for the download, but still kind of :(.  Is getting more HDD space available something that would be prohibitively expensive, or is it not even an option?

And it's a bit late to mention it now, but TM did post a chopped-down version of the map a month or two ago that got rid of a lot of the extraneous explored areas and saved some space.  It probably wouldn't be enough to have made a difference, though.

As it stands our current hosting both sucks (Give me SSH you BeastNode assholes) and qaz is overpaying. I know several other sites that will do it cheaper (but suck just as bad), one place that if something gets fixed we could have one of the strongest MC servers in the world for free (since I kinda help run it :P ), and I talk to the owner of yet another hosting company that doesn't suck on a daily basis, and I would even get my pick of hardware, location, and OS.

For now however, until Qaz decides what he wants to do (or lack of do) with the server, this is the solution. I can get us a new home in under 24 hours, but it isn't my server to move, only to keep working. So for the forseeable future, the Gargamel world will be offline.
Title: Re: Minecraft, Part 2
Post by: TrashMan on August 16, 2013, 05:42:00 am
And it's a bit late to mention it now, but TM did post a chopped-down version of the map a month or two ago that got rid of a lot of the extraneous explored areas and saved some space.  It probably wouldn't be enough to have made a difference, though.

The difference is between a 2 GB file and a 300 MB one. I'd say that not a small difference.

Also, if Qaz is overpaying, then a move might be a good idea TBH.
Title: Re: Minecraft, Part 2
Post by: qazwsx on August 20, 2013, 07:05:41 am
Hello all,

I've decided to take Kyad up on his generous offer, the server will now be hosted by overclock.net. As such, the new IP is:

192.69.197.178:25565

The new server is far more powerful, an 8-core machine (I think?) with 2GB of ram dedicated to our sever, the world saved in a ramdisk, backed up to SSD every 5 minutes and daily HDD backups to be sure nothing of value is lost. We should experience better performance with our new host

I will also be stepping down from my administrative role due to lack of free time, I appreciate I haven't been on much for the last 6 months, and Kyad has basically been administrating this server by himself, contributing far more time and effort than anyone could have hoped for. I am extremely grateful for his contributions and thus will be leaving him in charge of the server. 

It's been a long journey for us, starting out in a shoebox underneath a bed running on an intel atom, moving to brohoster and avoiding that failcascade due to a hostile takeover, before switching to some host I can't even remember now, then to a Burstnet VPS (terrible lag) , before hitting our long term home with Beastnode. I'm happy to say it's been a wonderful experience watching this server grow from its infancy, just me, rhx123 and a couple of friends building in the centre of gargamel up to the multi-square kilometer, map, full of the buildings of the 200+ people who have contributed over the past two and a half years. I may pop on once a month just to say hello, but I'm afraid I won't be online much, time commitments limit my ability to play, and minecraft itself doesn't hold the same appeal to me as it used to. It's been a great time playing with all you people and I'd love to see this thread continue to be updated with screenshots of all your beautiful builds and ingenious contraptions. :)


To everyone I've played with and had the pleasure of hosting, thank you.


Happy Crafting,

~qazwsx
Title: Re: Minecraft, Part 2
Post by: KyadCK on August 20, 2013, 11:39:42 am
The new server's hardware, for anyone who wants to know, is an E5-1620, 64GB of DDR3-1600 with a 24GB RAMDisk, Dual Intel 520 SSDs in RAID0 and Dual 1TB HDDs in RAID1. We're running Debian as our OS of choice, and the only 5 things running on it are the OCN MC Creative, Survival and Vanilla servers, the HLP server, and a TeamSpeak.
(http://imageshack.us/a/img823/3374/ik1j.png)

As Qaz said, all servers are run in the RAMDisk, backed up to the SSD every 5 mins, and backed up the the HDD once a day. The server was copied yesterday around 2PM Central time (7PM GMT), sorry to anyone who did some work between then and now. Also, Gargamel is back online, although the teleporter is still down for getting there. I'll fix that soon. The server also has a Dynmap on port 8123.

And probably the best news... It's free. I talked the other OCN MC admins into allowing me to host the server on our hardware, so no more donations are required. The only price for it is that the MOTD will say "Hosted by Overclock.net". Since Beastnode pretty much forced us to say "Hosted by Breastnode" for the longest time, I doubt that'll have an impact.

Also...
UPDATE:
 - New server hardware.
 - All plugins updated.
 - New backbone plugins used.
 - - Groupmanager is removed in favor of Privileges
 - - Essensials chat is removed in favor of LiveChat
 - - Hawkeye is removed in favor of Prism
------------------------------------------------------------------

Sorry to see you go qaz.  :(  Maybe you can hop on to play some time.
Title: Re: Minecraft, Part 2
Post by: Scourge of Ages on August 20, 2013, 11:47:10 am
Oh wow, massive news! Thanks guys, for all your hard work, and thanks Qaz for everything you've done so far :)

EDIT: Let us know if donations become necessary again, please.
Title: Re: Minecraft, Part 2
Post by: Akalabeth Angel on August 20, 2013, 01:56:41 pm
Thanks for the hard work everyone
Title: Re: Minecraft, Part 2
Post by: qazwsx on August 20, 2013, 02:07:50 pm
And probably the best news... It's free.

As a reminder, could all donators cancel their monthly payments? I'd hate to be taking money off you guys for no reason :(
Title: Re: Minecraft, Part 2
Post by: butter_pat_head on August 20, 2013, 02:43:05 pm
Anybody logging in be prepared to quickly /home because it is very likely that your portion of the map will have reset back to the state you originally found it in.  I wasn't quick enough and died due to spawning in solid rock where my workshop should have been.  I swam all the way back to my island and found it back to its original untamed wilderness self.  On the way I'm sure I passed some other islands that should have had constructions on them but didn't.
Title: Re: Minecraft, Part 2
Post by: Mongoose on August 20, 2013, 02:50:18 pm
Sounds like a great upgrade.  And thank you so much qaz for all the hard work in keeping this thing up and running for so long. :yes:
Title: Re: Minecraft, Part 2
Post by: KyadCK on August 20, 2013, 03:22:32 pm
Anybody logging in be prepared to quickly /home because it is very likely that your portion of the map will have reset back to the state you originally found it in.  I wasn't quick enough and died due to spawning in solid rock where my workshop should have been.  I swam all the way back to my island and found it back to its original untamed wilderness self.  On the way I'm sure I passed some other islands that should have had constructions on them but didn't.

I'm re-uploading the world. Should be done in 20-30 mins.
Title: Re: Minecraft, Part 2
Post by: Sandwich on August 20, 2013, 03:40:56 pm
Oh wow, I was wondering why the server was down. :p Awesome news, Kyad - thanks for arranging this! Also, if you want to give me a run-down on some basics on administering the server, lemme know. I'm not requesting though - just offering, mainly since I technically was an admin for the BeastNode (even though I didn't know how to do anything...). :)

Qaz, thanks for putting up with us all over the years - I know we've been PITAs here and there. Hope to see you around soon!

EDIT: Err... whitelisting?
Title: Re: Minecraft, Part 2
Post by: KyadCK on August 20, 2013, 03:51:48 pm
Oh wow, I was wondering why the server was down. :p Awesome news, Kyad - thanks for arranging this! Also, if you want to give me a run-down on some basics on administering the server, lemme know. I'm not requesting though - just offering, mainly since I technically was an admin for the BeastNode (even though I didn't know how to do anything...). :)

Qaz, thanks for putting up with us all over the years - I know we've been PITAs here and there. Hope to see you around soon!

EDIT: Err... whitelisting?

It's back up, and it's fixed.

I'll toss you the admin rank, and add you to the whitelist (explained below), but for fairly obvious reasons I can't give SSH/FTP. Still, I'll teach you basic policies we use if you like such as;

Whitelist is defaulted to ON. This is becase we do not usualy want people trying to join while we're busy fixing things. We turn it off when we're done, like now. :P
Title: Re: Minecraft, Part 2
Post by: Sandwich on August 20, 2013, 04:08:07 pm
It's back up, and it's fixed.

Actually what was down was the old IP which I still had. :p Thanks!
Title: Re: Minecraft, Part 2
Post by: Scourge of Ages on August 22, 2013, 08:13:04 pm
I hear that creeper protection isn't working on the new server.
EDIT: I have confirmed that creeper protection is off.
Title: Re: Minecraft, Part 2
Post by: KyadCK on August 22, 2013, 09:53:35 pm
Tossed on Creeper Heal.
Title: Re: Minecraft, Part 2
Post by: Scourge of Ages on August 22, 2013, 11:49:41 pm
Thanks! And the Fenris thanks you also, I'm sure.
Title: Re: Minecraft, Part 2
Post by: KyadCK on August 23, 2013, 12:30:10 am
Fenris/Herc/Apollo are in a no-mob zone that you can fly in. :P
Title: Re: Minecraft, Part 2
Post by: JCDNWarrior on August 24, 2013, 11:08:38 am
On the subject of the server change: Thanks for your service and help over the past years Qaz, I've always enjoyed having a server to share with everyone who plays MC here on HLP. Definitely hope to see you around on the new server, especially for longer periods of time if possible when I'm on. =)

The new server sounds absolutely impressive, I'll make sure to jump in and see if I can notice certain performance increases on my end with those potential masses of villagers who still need to be spread around the growing town.
Title: Re: Minecraft, Part 2
Post by: AtomicClucker on August 24, 2013, 12:23:48 pm
Might be tempted to join the server in the future.

Bah, I'd be farming chickens all day and determined to spread a chain of Bosch themed beer stands. Pity we don't have Bosch beer though.
Title: Re: Minecraft, Part 2
Post by: Mongoose on August 24, 2013, 06:13:43 pm
Or beer in general, for that matter.  Get on it Jeb!
Title: Re: Minecraft, Part 2
Post by: KyadCK on August 24, 2013, 06:22:38 pm
On the subject of the server change: Thanks for your service and help over the past years Qaz, I've always enjoyed having a server to share with everyone who plays MC here on HLP. Definitely hope to see you around on the new server, especially for longer periods of time if possible when I'm on. =)

The new server sounds absolutely impressive, I'll make sure to jump in and see if I can notice certain performance increases on my end with those potential masses of villagers who still need to be spread around the growing town.

Ya...........................

Server transfers dont like to save villager locations...

I may have to give you a crap load of spawn eggs again.  :nono:
Title: Re: Minecraft, Part 2
Post by: TrashMan on August 25, 2013, 04:11:25 am
I've been to his village after the server change. The villagers are there but a lot of them died due to a massive zombie siege.
You got no golems on the upper part of the town.

EDIT:
I also broke your fence at one place and forgot to repair it.

EDIT2:
NPC village is deserted. Seems like all the villagers died.
Title: Re: Minecraft, Part 2
Post by: Aardwolf on August 25, 2013, 02:39:00 pm
Creeper heal, huh? I remember watching Hat Films' "Hatventures" adventure map series on YouTube and one of them had a lot of trouble in a creeper dungeon because they got killed by creepers, had their items (including quest items!) drop in the crater, and then get eaten by the ground healing over the craters. Same mod by any chance?
Title: Re: Minecraft, Part 2
Post by: KyadCK on August 25, 2013, 04:30:23 pm
Possibly, but recent experience shows the items being moved up to the top.
Title: Re: Minecraft, Part 2
Post by: TrashMan on August 26, 2013, 02:33:06 am
To whomever built that Minas Tirith-like keeep (the huge one with several circular walls) - my hats off to you. That is damn impressive for survival.
Title: Re: Minecraft, Part 2
Post by: Aardwolf on August 26, 2013, 12:39:40 pm
You mean Turambar's giant cobblestone tower dicks? (his own name) North of the spawn desert?
Title: Re: Minecraft, Part 2
Post by: Sandwich on August 26, 2013, 04:11:27 pm
I think he means the concentric circular walls at the far west edge of the explored map.
Title: Re: Minecraft, Part 2
Post by: Akalabeth Angel on August 27, 2013, 01:26:18 pm
To whomever built that Minas Tirith-like keeep (the huge one with several circular walls) - my hats off to you. That is damn impressive for survival.

That's me.
And it's not yet finished. :P Still gotta build the tower and fill in the areas with cielings and such.
In fact most of it is just big empty rooms and hallways right now. Impressive from the outside, fairly lame in the inside :P
Title: Re: Minecraft, Part 2
Post by: Sandwich on August 27, 2013, 01:50:59 pm
That's me.
And it's not yet finished. :P Still gotta build the tower and fill in the areas with cielings and such.
In fact most of it is just big empty rooms and hallways right now. Impressive from the outside, fairly lame in the inside :P

Fill out your Minecraft profile in your forum account, dude. ;)
Title: Re: Minecraft, Part 2
Post by: TrashMan on August 28, 2013, 01:33:09 am
Also, seems the chest protection/locking is gone too with the server change.
All previously private chests are now public.

Just a heads-up if you find your most valubale items missing - it wasn't me.

Also, while I'm a generous guy and I freely let anyone plunder my chests wihout asking, I draw the line at the really rare ones - dimonds, emeralds, mossy cobblstone, etc... For those you have to ask.


EDIT:
Another discovery - all the lamp posts along the gravel roads from spawn? They are too damn low.
Riding a horse along the road you end up hurtin and smacking every one of them.
Title: Re: Minecraft, Part 2
Post by: Sandwich on August 28, 2013, 09:30:14 am
Yeah, lots of corridors and paths need to be adjusted due to mounted traffic... especially since many horses are faster than rail travel!
Title: Re: Minecraft, Part 2
Post by: Akalabeth Angel on August 28, 2013, 06:34:32 pm
What's that red ring on dynamap?
Title: Re: Minecraft, Part 2
Post by: KyadCK on August 29, 2013, 03:34:17 am
World border. Says so when you click it.
Title: Re: Minecraft, Part 2
Post by: Akalabeth Angel on August 29, 2013, 03:18:03 pm
Yes but so ingame we wont be able to cross this correct? Or is it just cosmetic feature on the dynmap? Not that I have any intention of crossing it. Was just curious. I know when people (including myself) explored outwards on the previous map, the file size ballooned exponentially so that's to be avoided if possible.
Title: Re: Minecraft, Part 2
Post by: KyadCK on August 29, 2013, 03:26:31 pm
It will not let you pass the border.
Title: Re: Minecraft, Part 2
Post by: deathfun on August 29, 2013, 03:42:36 pm
It will not let you pass the border.

Gandalf decrees it as so

That should be a modification built into the border plugin
Gandalf appears to disallow passage
Title: Re: Minecraft, Part 2
Post by: Aardwolf on August 29, 2013, 06:31:53 pm
I can't access dynmap anymore :( I tried using the same port on the new IP address but I get nothing. What am I doing wrong? What's the correct IP/port?
Title: Re: Minecraft, Part 2
Post by: Scourge of Ages on August 29, 2013, 07:18:50 pm
I can't access dynmap anymore :( I tried using the same port on the new IP address but I get nothing. What am I doing wrong? What's the correct IP/port?

http://192.69.197.178:8123/
Title: Re: Minecraft, Part 2
Post by: Sandwich on August 29, 2013, 10:30:19 pm
I hate to say it, but I'd like to see the server get reset with a world border 1 km in radius. That would force us all to build up a town center area. Then every time an update comes out that changes world gen in any way, we expand the border out outward 500m.

But that's probably just me. :p
Title: Re: Minecraft, Part 2
Post by: KyadCK on August 29, 2013, 11:33:16 pm
Could be done, but I'm not keeping two legacy worlds in play at the same time and I know a few put in quite a bit of effort. It would need a very high vote.
Title: Re: Minecraft, Part 2
Post by: Mongoose on August 29, 2013, 11:47:40 pm
Yeah, no more resets. :p
Title: Re: Minecraft, Part 2
Post by: Akalabeth Angel on August 30, 2013, 03:15:46 am
Yeah some of us like hiding on the edge of the map :P
Forcing everyone into a small bit sorta defeats that.

Though, it's been suggested several times to have an area/city which is contributed to by everyone. Though having not done anything to initiate it myself :P Though, don't see why a city of some sort couldn't be built around the warp area (aside from a lack of sandstone). OR maybe near the NPC village?
Title: Re: Minecraft, Part 2
Post by: TrashMan on August 30, 2013, 04:55:27 am
I vote we turn the spawn into a sprawling metropolis.

Themed servers rock.
Title: Re: Minecraft, Part 2
Post by: Sandwich on August 30, 2013, 07:17:41 am
For what it's worth, the origin of my idea was two-fold - one being the upcoming biome change and us only having a narrow strip around the circumference of the world to experience that, and the second being the lack of community feel to the server. Unlike the previous map, where there was a definite town center, this one just seems like a bunch of unconnected individual builds that just happen to be in the same world. It's kinda boring. :p

Much of the blame for the second issue is, of course, the convenience of the Runecraft teleport pads, which allow us to spread out as far as we want without any consequences. Convenient as they are, I kinda want to play without Runecraft if/when the map is next reset.

EDIT: It doesn't help with the first issue, but what would people think if we drastically shrunk the world border down to a kilometer or two around spawn over weekends only?
Title: Re: Minecraft, Part 2
Post by: TrashMan on August 30, 2013, 08:05:43 am
It's not too late for everyone to start building on one location.
A sort of community town would be nice. Something like my TrashMania, only less megalomanic.
Populate it with villagers and such.

Either at spawn or find some new location close by. But finding a good loaction is going to be tricky.
Title: Re: Minecraft, Part 2
Post by: Akalabeth Angel on August 30, 2013, 03:05:09 pm
Well, hmmn.

Philosophically I think that minecraft is sort of flawed. Because they keep adding new things and changing stuff I believe it's spawning the cycle where people are encouraged to basically reset constantly. Even if a person has a private server at home, it's difficult to keep going with the same game because it's always evolving, and if you want a server that's steeped in history or whatnot then the continual updates and changes are kind of defeating that point.

Having said that, if there's a reset I wouldn't rage quit or anything. I've put a tremendous amount of work into my fortress, but at the same time, I know it's going to still take about 5x as much work to get it looking the way I intended. So whatever, it's just a bunch of re-arranged voxels :P And if I could download it I would probably be happy. (I wouldn't need or care if it was accessible from the new world either)

Also I would agree that runecraft is prompting a different sort of world than the last server. The biggest impact I think is a complete lack of any sort of nether development from what I understand. I know there's a few portals going there, and a spawn trap or two, but I don't think there's any sort of transportation network set up in there like we had in the last server. (Could be wrong)

And if there was a reset, I would also suggest that we re-enable Creeper damage. I know that might be a colossal pain, and for my part when I was building my fortress it would have caused me many tears, but at the same time if you want a world that say evolves organically, with a town that's a mish-mash of everyone's ideas (I would be in favour of people doing whatever they want in their designated space) then I think the idea of the city being damaged, and repaired, and damaged again helps work towards that organic evolution. And yeah it would suck balls if you log on and see a big hole in your house because someone got jumped but, if you approach it with that in mind then the impact will be less I think.

If nothing else I think that a reset would probably prompt some more activity or at least it did so the last time.


I don't think forcing everyone to use the same aesthetic would be a good idea though, because creating different things is part of the fun. And also seeing how everyone's ideas meld together (or not) would be part of the challenge.
Title: Re: Minecraft, Part 2
Post by: Phantom Hoover on August 30, 2013, 03:18:40 pm
So a friend pointed this (https://mojang.com/2013/08/minecraft-world-generator-update/) out to me the other day, and it does seem like exactly the right kind of changes that are needed to the terrain gen. I might start playing again when this gets released.
Title: Re: Minecraft, Part 2
Post by: Sandwich on August 30, 2013, 04:48:27 pm
So a friend pointed this (https://mojang.com/2013/08/minecraft-world-generator-update/) out to me the other day, and it does seem like exactly the right kind of changes that are needed to the terrain gen. I might start playing again when this gets released.

That's just the thing - the server map is already 95% generated already, so there wouldn't be any difference unless you go out to the very edges.
Title: Re: Minecraft, Part 2
Post by: Phantom Hoover on August 30, 2013, 04:57:00 pm
I didn't say I'd play on the HLP server!
Title: Re: Minecraft, Part 2
Post by: TrashMan on August 30, 2013, 07:58:03 pm
I don't think forcing everyone to use the same aesthetic would be a good idea though, because creating different things is part of the fun. And also seeing how everyone's ideas meld together (or not) would be part of the challenge.

Aesthetic? Don't you mean theme?

Themed servers don't enforce a secific aesthetic in general (unless it's a faithfull reconstruction of something) - they enforce a theme.

So on a pirate server you build pirate stuff.
On a medieval/fantasy server you buildmedieval/fantasy stuff
On a space server you build SF stuff, and so on.

There isn't even a need for hte ENTIRE server to be forced to be themed...but a large chunk (or most of it) generally is.
So you could could build your mecha in an ancient egypt themed server, but you'd have to do it far away, so it wouldn't clash.
Title: Re: Minecraft, Part 2
Post by: Phantom Hoover on August 30, 2013, 08:08:07 pm
half the fun of a crowded area in minecraft is the crazy variety of things people build
Title: Re: Minecraft, Part 2
Post by: Mongoose on August 31, 2013, 04:30:06 am
Speaking for myself, I actually prefer the way this second map has played out, in terms of Runecraft allowing everyone to be more spread out.  One of the things I know I'd constantly worry about if I was set up close to someone else is whether or not I was infringing on stuff they were planning on doing later, or taking resources that would more rightly belong to them, or so on.  That probably sounds weird to a lot of you, but it's the way my brain is wired.  I'm also kind of a control freak in that I like everything being where I left it, so if people start building too close to where I think I might do something later, I start to get twitchy.  Even on gargamel, where there was no one really super-close to me, I worried a bit about that sort of thing happening.  That's the main reason I went with an island on this map: there are nice natural boundaries, and I know I can do whatever I want on it without stepping on anyone else's toes.  I have nothing at all against working with other people on a group project, because that can be a lot of fun, but I want my own personal area to be a good way from anyone else.

About the new biome system, I certainly appreciate that Jeb and company are still putting a whole ton of effort into updating and expanding the game...but I can't help but feel something like "Enough is enough!" about certain aspects of it.  Like AA said, there's almost this sense that everything you've worked on previously is deprecated by some of these major changes, that you're essentially being forced into a reset.  Case in point: I've essentially been working on a single SP map since when I started playing the game in the 1.8 beta days.  I have something like a 3000x3000 meter area of the world explored (basically a 3x3 grid of the original map item zoom level).  There are already some funky boundaries around the center square of my world, because I'd only explored about one map's worth of it when the initial biome generation change happened, but I can deal with those.  With this new change, though, I've pretty much given up on exploring out any further, since it'll introduce a whole new mess of boundaries, and whatever I create will be thousands of meters away from spawn anyway.  Sure, the new launcher finally makes downloading and maintaining old versions easy in an official sense, so I could just do that, but I can't help but wonder why I'd have to in the first place.  I understood the initial biome change, since the game was still in beta, but now we're (at least nominally) playing the "released" form of Minecraft.  Resetting the entire system yet again feels really drastic.

But yeah, it's no secret that I work at a glacial pace, so the last thing I'd want to see is another full wipe of the map...hell, I never even finished some of the stuff I wanted to try on gargamel.  The thing with me is that I tend to like "living" in a Minecraft world a lot more than building something huge and crazy: I have a lot more fun with exploring, or caving, or farming, or just tinkering around with stuff.  My fortress is the first really big-scale thing I've tried, and I do want to get it to some semblance of finished, but I know it's gonna be a while before that happens.
Title: Re: Minecraft, Part 2
Post by: Sandwich on August 31, 2013, 09:09:04 am
About the new biome system, I certainly appreciate that Jeb and company are still putting a whole ton of effort into updating and expanding the game...but I can't help but feel something like "Enough is enough!" about certain aspects of it. 

...

I understood the initial biome change, since the game was still in beta, but now we're (at least nominally) playing the "released" form of Minecraft.  Resetting the entire system yet again feels really drastic.

The biome changes aren't a reset (or were you referring to resetting our map?). The reasoning behind the changes is A) to fix longstanding issues in terrain generation (eg. the desert/jungle/tundra biomes being right next to each other), and B) to avoid stagnation and keep the game feeling fresh. Otherwise, people can only handle so much open-endedness before it gets to be one unending "Been there, done that" thing.
Title: Re: Minecraft, Part 2
Post by: IronBeer on August 31, 2013, 12:10:30 pm
Speaking for myself, I actually prefer the way this second map has played out, in terms of Runecraft allowing everyone to be more spread out.  One of the things I know I'd constantly worry about if I was set up close to someone else is whether or not I was infringing on stuff they were planning on doing later, or taking resources that would more rightly belong to them, or so on.  That probably sounds weird to a lot of you, but it's the way my brain is wired.  I'm also kind of a control freak in that I like everything being where I left it, so if people start building too close to where I think I might do something later, I start to get twitchy.  Even on gargamel, where there was no one really super-close to me, I worried a bit about that sort of thing happening.  That's the main reason I went with an island on this map: there are nice natural boundaries, and I know I can do whatever I want on it without stepping on anyone else's toes.  I have nothing at all against working with other people on a group project, because that can be a lot of fun, but I want my own personal area to be a good way from anyone else.
I am of this mindset as well, almost to the letter in fact. Multiplayer Minecraft to me is a game that I play mostly on my own while staying in contact with the other players, and occasionally doing stuff with them. In buzzword terminology: "Massively Singleplayer with Drop-In Multiplayer".
Title: Re: Minecraft, Part 2
Post by: Phantom Hoover on August 31, 2013, 01:30:36 pm
About the new biome system, I certainly appreciate that Jeb and company are still putting a whole ton of effort into updating and expanding the game...but I can't help but feel something like "Enough is enough!" about certain aspects of it.  Like AA said, there's almost this sense that everything you've worked on previously is deprecated by some of these major changes, that you're essentially being forced into a reset.  Case in point: I've essentially been working on a single SP map since when I started playing the game in the 1.8 beta days.

Right, but the biome generation since 1.8 beta has been downright awful, so changing that seems like a worthwhile compromise. Also, terrain discontinuities aren't that bad. My best build ever was made possible by one.
Title: Re: Minecraft, Part 2
Post by: Scourge of Ages on August 31, 2013, 03:33:18 pm
I, for one, would not be totally opposed to another server reset. The fun is in building stuff, right?

But that will not be a popular opinion, I'm sure, so I propose this:
The map we have is BIG, like really, really big. Most of it is empty.
Can we get everybody to confer, figure out where we've built stuff and decide if we absolutely can't bear to lose it? Then, once we know where everything permanent is, delete whole chunks of the (unused portion of the) map and re-generate them with new biomes.

I haven't exactly done a formal survey, but I'd be willing to bet that the majority of settlements and projects are on the western three-fifths of the map and within a radius about half-way to the border.
Title: Re: Minecraft, Part 2
Post by: Phantom Hoover on August 31, 2013, 04:09:00 pm
what if you took all the chunks with constructions in them and packed them together haphazardly around spawn
Title: Re: Minecraft, Part 2
Post by: IronBeer on August 31, 2013, 04:44:39 pm
what if you took all the chunks with constructions in them and packed them together haphazardly around spawn
Not sure how that would work for the players like me- I favor almost entirely underground bases.

I, for one, would not be totally opposed to another server reset. The fun is in building stuff, right?

But that will not be a popular opinion, I'm sure, so I propose this:
The map we have is BIG, like really, really big. Most of it is empty.
Can we get everybody to confer, figure out where we've built stuff and decide if we absolutely can't bear to lose it? Then, once we know where everything permanent is, delete whole chunks of the (unused portion of the) map and re-generate them with new biomes.
It might be a little soon for a reset, IMO. That said, if existing construction-containing chunks could be shielded from the effects of the map re-gen, I'd be less tepid in my opinion.... assuming such a "shielding" could even be done.
Title: Re: Minecraft, Part 2
Post by: Phantom Hoover on August 31, 2013, 05:04:05 pm
OK upon further discussion on IRC I have devised the best solution:

Generate a new world. Shift it all up by 128 metres. Overwrite it with the (non-air blocks of) the old world.
Title: Re: Minecraft, Part 2
Post by: Sandwich on August 31, 2013, 06:53:26 pm
OK upon further discussion on IRC I have devised the best solution:

Generate a new world. Shift it all up by 128 metres. Overwrite it with the (non-air blocks of) the old world.

:wtf:
Title: Re: Minecraft, Part 2
Post by: Phantom Hoover on August 31, 2013, 07:17:23 pm
is that the smiley of awed acceptance
Title: Re: Minecraft, Part 2
Post by: Sandwich on August 31, 2013, 07:19:57 pm
How'd you guess.
Title: Re: Minecraft, Part 2
Post by: Phantom Hoover on August 31, 2013, 07:26:30 pm
i knew you'd react in a similar way that i did upon having the idea in the first place
Title: Re: Minecraft, Part 2
Post by: Veers on September 02, 2013, 05:44:37 am
What happens when you cross Minecraft and FTL? Battlesheep: Fluffier than Light (http://imgur.com/a/UK3Q0)

And I haven't been following any of the HLP Servers/projects in months, what's been happening?
Title: Re: Minecraft, Part 2
Post by: Sandwich on September 02, 2013, 06:52:51 am
What happens when you cross Minecraft and FTL? Battlesheep: Fluffier than Light (http://imgur.com/a/UK3Q0)

And I haven't been following any of the HLP Servers/projects in months, what's been happening?

That's awesome. :lol:

Have you been around since the map reset? :p
Title: Re: Minecraft, Part 2
Post by: KyadCK on September 02, 2013, 09:54:25 pm
For what it's worth, the origin of my idea was two-fold - one being the upcoming biome change and us only having a narrow strip around the circumference of the world to experience that, and the second being the lack of community feel to the server. Unlike the previous map, where there was a definite town center, this one just seems like a bunch of unconnected individual builds that just happen to be in the same world. It's kinda boring. :p

Much of the blame for the second issue is, of course, the convenience of the Runecraft teleport pads, which allow us to spread out as far as we want without any consequences. Convenient as they are, I kinda want to play without Runecraft if/when the map is next reset.

EDIT: It doesn't help with the first issue, but what would people think if we drastically shrunk the world border down to a kilometer or two around spawn over weekends only?

Ya, I'm not configuring WorldBorder every weekend. :P

Next server reset you guys can have whatever you want as long as it:
1: Runs on Bukkit.
2: Requires no Client side mods.
3: Isn't a total peice of crap.

I reserve 3 to be upon my judgment. For example, I will not use LogBlock over Prism becasue Logblock is crap.

I, for one, would not be totally opposed to another server reset. The fun is in building stuff, right?

But that will not be a popular opinion, I'm sure, so I propose this:
The map we have is BIG, like really, really big. Most of it is empty.
Can we get everybody to confer, figure out where we've built stuff and decide if we absolutely can't bear to lose it? Then, once we know where everything permanent is, delete whole chunks of the (unused portion of the) map and re-generate them with new biomes.

I haven't exactly done a formal survey, but I'd be willing to bet that the majority of settlements and projects are on the western three-fifths of the map and within a radius about half-way to the border.

Neeeeeeeeeever happening. Nope. No way. No.

The sheer amount of effort involved is nuts since there is no naming structure for the chunks. Besides that, I've seen hacked together worlds. They suck.

what if you took all the chunks with constructions in them and packed them together haphazardly around spawn

*shivers*

No.
Title: Re: Minecraft, Part 2
Post by: TrashMan on September 03, 2013, 01:23:56 am
Everyone would have to work to fix bad terrain transitions ... but it *could* work.
Still, not a good solution IMHO.
Title: Re: Minecraft, Part 2
Post by: Sandwich on September 05, 2013, 10:32:03 pm
I downloaded the latest snapshot and started up a single-player world to test... wow. They did include the terrain generation changes. The amplified world thing is...


:jaw:
Title: Re: Minecraft, Part 2
Post by: TrashMan on September 06, 2013, 01:54:48 am
Is that a good "wow" or a bad "wow"?
Title: Re: Minecraft, Part 2
Post by: Mongoose on September 06, 2013, 02:17:57 am
If that's the thing that Jeb posted a screenshot of on Twitter a few days ago, then very much a good one.
Title: Re: Minecraft, Part 2
Post by: Sandwich on September 06, 2013, 06:04:16 am
Is that a good "wow" or a bad "wow"?
If that's the thing that Jeb posted a screenshot of on Twitter a few days ago, then very much a good one.
This. :nod:
Title: Re: Minecraft, Part 2
Post by: KyadCK on September 06, 2013, 07:51:22 pm
"Meh". This kind of ability has been around for nearly 2 years now. (http://dev.bukkit.org/bukkit-plugins/terrain-control/files/?page=2) I've been using it personaly for over 8 months.

(http://img707.imageshack.us/img707/6310/hwi.png)

^ That's from the OCN Creative server, the world was rendred out several months ago.

Mojang multiplied the noise ratio in the terrain generator, it's like 2 mins of work if it were open to everyone.
Title: Re: Minecraft, Part 2
Post by: IronBeer on September 06, 2013, 07:57:43 pm
Mojang multiplied the noise ratio in the terrain generator, it's like 2 mins of work if it were open to everyone.
What I don't get is why there isn't some Dwarf Fortress-esque parametric generation that the player can control. I seriously don't. The only real change is that internal variables could be messed with by the end user. UI limitation?  Doubtful. Engine limitation? Hah. Why are the generation parameters "closed"?

Just don't understand.
Title: Re: Minecraft, Part 2
Post by: KyadCK on September 06, 2013, 08:10:10 pm
Mojang multiplied the noise ratio in the terrain generator, it's like 2 mins of work if it were open to everyone.
What I don't get is why there isn't some Dwarf Fortress-esque parametric generation that the player can control. I seriously don't. The only real change is that internal variables could be messed with by the end user. UI limitation?  Doubtful. Engine limitation? Hah. Why are the generation parameters "closed"?

Just don't understand.

Well, TerrainControl is the exact opposite and gives you access to literally everything with 68 Biome INI configs to bend to your will. It isn't easy to use, though it's simple enough. If I had to guess, I would say "support reasons".
Title: Re: Minecraft, Part 2
Post by: JCDNWarrior on September 11, 2013, 05:18:37 pm
Kyad, upon visiting the town we were working on I noticed that the scripts used are broken turning the town into an empty place. Structurally everything is still sound but no NPCs nor spawn protection. Hope you'll be able to look into it.

In regards to my own areas, the NPC count has dwindled several times, I think there's a perpetrator who struck at least twice - first time I still had considerable villagers left, second time I'm down to single digits and I haven't gotten them to reproduce so far. Might need a few spawn eggs for them (also to much easier spread them around). I also might have to look into finding ways to reduce the chance of this occuring. Certainly there were a lot, if not too many villagers but the zombies don't discriminate between valuable deal villagers and those who only offer bad ones. :P

EDIT2: Iron Golems weren't killed as I thought, wonder where they were when I checked earlier.. Well, at least there wasn't any real structural damage. :P
Title: Re: Minecraft, Part 2
Post by: TrashMan on September 12, 2013, 01:31:40 am
IIRC, Kyad removed the scripts on purpose and there will be no NPCs in town anymore.


Regarding your villagers - it could be a zombie attack. Last time I was in your village there was a massive one.
that or a griefier. Lord knows I killed 2-3 of your (bad deal) villagers, but I stuck around till replacements were born.
Also, I stole 4 villagers from you to make my own village, but that shouldn't affect yours, since my village is capped and is small, and yours was full long after my village was done.
Title: Re: Minecraft, Part 2
Post by: Sandwich on September 20, 2013, 02:06:44 pm
Server derped out on me last night and hasn't come back... Kyad?
Title: Re: Minecraft, Part 2
Post by: IronBeer on September 20, 2013, 02:33:27 pm
Server derped out on me last night and hasn't come back... Kyad?
I've been unable to connect since at least yesterday as well. Guess something *is* going on. Seconding the request for support.
Title: Re: Minecraft, Part 2
Post by: KyadCK on September 20, 2013, 05:25:57 pm
Server restarted, seems to work fine.
Title: Re: Minecraft, Part 2
Post by: Sandwich on September 20, 2013, 06:24:39 pm
Thanks - feel like letting me know how to do that myself?
Title: Re: Minecraft, Part 2
Post by: KyadCK on September 20, 2013, 06:27:19 pm
Can't get on the server = Can't restart without SSH.
Title: Re: Minecraft, Part 2
Post by: Sandwich on September 20, 2013, 08:46:52 pm
Can't get on the server = Can't restart without SSH.

Indeed... I used to have SSH... :p
Title: Re: Minecraft, Part 2
Post by: IronBeer on September 21, 2013, 02:52:26 am
Ok quick question about hoppers- I noticed they're not really working to funnel items to attached chests or dispensers. I'd assume that I'd need to not make the chest/dispenser private, but I don't know the command to do so. Any insight?
Title: Re: Minecraft, Part 2
Post by: Sandwich on September 21, 2013, 05:31:30 am
Yeah, I had to figure that out the hard way myself. /unlock is what you're looking for. ;)

Does anyone know of any witch huts on the server?
Title: Re: Minecraft, Part 2
Post by: Sandwich on September 21, 2013, 06:17:07 am
Can't get on the server = Can't restart without SSH.

Indeed... I used to have SSH... :p


Actually, I used to have it on Qaz's old machine - forgot we moved to the super-computer. :p However, now's another time when having server restart access would be handy... (server's down again).

EDIT: It went up again, but went back down a few mins later. :-/ Any clue in the log files what's happening?
Title: Re: Minecraft, Part 2
Post by: KyadCK on September 22, 2013, 04:31:40 am
Can't get on the server = Can't restart without SSH.

Indeed... I used to have SSH... :p


Actually, I used to have it on Qaz's old machine - forgot we moved to the super-computer. :p However, now's another time when having server restart access would be handy... (server's down again).

EDIT: It went up again, but went back down a few mins later. :-/ Any clue in the log files what's happening?

The oh so very smart people at the hosting place thought it would be a really nice gesture to use some good enterprise backup software made for linux to back up our stuff.

Never mind the fact that our own backup scripts (tarball/kick off to the HDD) run at midnight PST every single day in addition to our 5-min backups to the SSD without bothering anything, their program halts EVERYTHING on the server for 10-20 minutes to back it all up. This includes, among other things, the servers.

The servers don't actually go down, they're held in stasis until the program is done. The program runs at more or less 4:20AM PST every day, and has thus been dubbed the "Stoner program" since obviously someone had to be high to install such a thing without asking us. (plus, you know, the numbers)

Think CloudFlare levels of stupid.

Doesn't hurt anything, and it does flush out SWAP/Cache for us, but it's annoying as hell, especially for people who don't live in North America.
Title: Re: Minecraft, Part 2
Post by: KyadCK on September 22, 2013, 07:43:03 pm
Server updated to 1.6.4.
Title: Re: Minecraft, Part 2
Post by: Sandwich on September 23, 2013, 06:40:50 am
Server updated to 1.6.4.

FYI, Runecraft teleport pads don't seem to work... no error either. It's like the mod isn't installed at all.
Title: Re: Minecraft, Part 2
Post by: Sandwich on September 25, 2013, 02:17:28 pm
Does anyone know of any witch huts on the server?
Title: Re: Minecraft, Part 2
Post by: Mongoose on September 25, 2013, 03:53:22 pm
I can't remember seeing any myself.  Hell, I explored a good 2000x2000 area on singleplayer on my one map without finding a single one.
Title: Re: Minecraft, Part 2
Post by: Scourge of Ages on September 25, 2013, 08:53:48 pm
If we were to find one, should we evict the witch?
Title: Re: Minecraft, Part 2
Post by: IronBeer on September 25, 2013, 09:33:13 pm
Burn her! (http://www.youtube.com/watch?v=zrzMhU_4m-g)

(rackum frackum embed derp)
Title: Re: Minecraft, Part 2
Post by: Sandwich on September 26, 2013, 06:52:47 am
If we were to find one, should we evict the witch?

Feel free to evict her and light up the hut, but whatever you do, DON'T MODIFY THE HUT. I'd like to build a witch farm, and to do that I'll need to know what the original hut's position and dimensions are.
Title: Re: Minecraft, Part 2
Post by: Akalabeth Angel on September 26, 2013, 04:18:08 pm
If we were to find one, should we evict the witch?

Feel free to evict her and light up the hut, but whatever you do, DON'T MODIFY THE HUT. I'd like to build a witch farm, and to do that I'll need to know what the original hut's position and dimensions are.

So by "light up the hut" you don't mean set fire to it? :)

PS - No I don't know where there's a hut.
Title: Re: Minecraft, Part 2
Post by: Sandwich on September 26, 2013, 04:58:30 pm
So by "light up the hut" you don't mean set fire to it? :)

Yeahno. :p
Title: Re: Minecraft, Part 2
Post by: Mongoose on September 26, 2013, 05:20:01 pm
Speaking of witches and such, from reading the 1.6.4 patch notes, apparently there was something going on with one of the previous 1.7 weekly snapshot builds where game-generated structures (Nether fortresses, Witch huts, etc.) from earlier maps weren't properly generating the natural spawns that they should.  At least in the case of Nether Fortresses, it was because the generation code changed in order to accommodate random chest spawns, so the fortress layout (and thus its spawn boundaries) changed; if you deleted the chunk and re-loaded it in a newer version, the generated fortress would look somewhat different.  The only things that seem to be an actual concern are the Witch huts and Nether fortresses, since those are the only two structures that generate special mobs based on location as opposed to spawners; I've yet to see info either way about whether it affects Eyes of Ender pointing towards undiscovered Strongholds.  The best info I've seen about all of this comes from this thread (http://www.minecraftforum.net/topic/1986168-structures-fix-in-164-what-exactly-does-this-mean/).

Anyways, to make sure things still work right in 1.7, what you apparently have to do now is load up your world and physically travel to the chunks in question in order to load them into memory; this writes the spawn data into the save files and gets everything squared away.  It'd probably be a good idea to hunt down any other Strongholds too, just in case.  As far as the server goes, I don't think anyone's done much of anything with the Nether, but if you have, make sure to head there and visit your local fortress of choice too.
Title: Re: Minecraft, Part 2
Post by: Sandwich on September 30, 2013, 12:38:34 pm
Seems like every time I log on to the server, it dies. :( Is that possible?
Title: Re: Minecraft, Part 2
Post by: Sandwich on September 30, 2013, 06:16:42 pm
Just got kicked again. V3exex, did you?
Title: Re: Minecraft, Part 2
Post by: TrashMan on October 01, 2013, 01:41:06 am
Confirmed.

Server seems to be down
Title: Re: Minecraft, Part 2
Post by: Sandwich on October 01, 2013, 03:45:54 am
Seems to go up and down a lot then, since it came back up about half an hour after I posted.
Title: Re: Minecraft, Part 2
Post by: KyadCK on October 01, 2013, 12:53:36 pm
I have literaly no idea what you guys are doing since not only won't the server crash for me, but it's running as pristine as can be at only 700MB used, 20TPS solid, and no other server is having issues either. Nothing at all in the error logs.

And most importantly, the servers do not self-reset, and it's still up. So it never went down in the first place. At minimum get the terminology right, it makes debug a lot easier. "Down" means "not operational". "Can't log in" and "got disconnected" do not equal "down".

Also, the server is based in LA on the west coast. I know Sandwich is literally across the world from this thing and had some issues on one of the older servers before, and most of HLP is from Europe. Keep that in mind.

EDIT: We've been over this one-a-day 30-min downtime before, and it was explained in detail. (http://www.hard-light.net/forums/index.php?topic=81696.msg1712234#msg1712234) Please don't report that, there is literaly nothing I can do about that one. Also make sure it's not Mojang's Auth servers, they've been stupid lately.

You can test if it's the one-a-day by joining MC.OCNGaming.net (it's just a hub world) since it's on the same server. Failure to join that as well means it's either the internet in general or the stupid ass backup I never wanted.

Testing the Auth servers should be obvious, join a non-OCN-hosted server a few times.
Title: Re: Minecraft, Part 2
Post by: Sandwich on October 01, 2013, 02:39:56 pm
I'll see what I can do to help troubleshoot the issues we're encountering. As for being more precise, here's what's happening to me at least:

- Server's chugging along
- Suddenly the client stops getting updates from the server - villagers no longer go "Herm!", cow's don't splish-splash in their watery cell, and inventory blocks don't react when clicked on.
- Within a dozen seconds or so, I get a disconnection message of some sort. I'll paste the exact error next time it happens.
- At this point, refreshing the server list shows the server as down or not responsive (from Minecraft's POV it's down), and refreshing the dynmap results in an endlessly loading blank white page - no typical error 404s or anything.

This is essentially identical to what I see happen at the 4:304:20am PST maintenance window (which I've noticed is usually more like 4:20 FWIW). Usually the server returns to operational status within 5-10 minutes or so.

Not sure if it helps, but there's also been a rash of entity (?) duplication, which I think corresponds to each server "crash" (or whatever you want to call it). I have a bunch of villagers in minecarts, and I've found them duplicated numerous times - and no, it's not from breeding. The duplicates are the same profession and have the exact same trades unlocked as the originals. Also, someone reported finding duplicate animals in his house the other day, so it's not just moi. ;)
Title: Re: Minecraft, Part 2
Post by: KyadCK on October 01, 2013, 02:57:55 pm
I'll see what I can do to help troubleshoot the issues we're encountering. As for being more precise, here's what's happening to me at least:

- Server's chugging along
- Suddenly the client stops getting updates from the server - villagers no longer go "Herm!", cow's don't splish-splash in their watery cell, and inventory blocks don't react when clicked on.
- Within a dozen seconds or so, I get a disconnection message of some sort. I'll paste the exact error next time it happens.
- At this point, refreshing the server list shows the server as down or not responsive (from Minecraft's POV it's down), and refreshing the dynmap results in an endlessly loading blank white page - no typical error 404s or anything.

This is essentially identical to what I see happen at the 4:304:20am PST maintenance window (which I've noticed is usually more like 4:20 FWIW). Usually the server returns to operational status within 5-10 minutes or so.

Not sure if it helps, but there's also been a rash of entity (?) duplication, which I think corresponds to each server "crash" (or whatever you want to call it). I have a bunch of villagers in minecarts, and I've found them duplicated numerous times - and no, it's not from breeding. The duplicates are the same profession and have the exact same trades unlocked as the originals. Also, someone reported finding duplicate animals in his house the other day, so it's not just moi. ;)

And every (http://dl.bukkit.org/downloads/craftbukkit/view/02351_1.6.4-R0.1/) single (http://dl.bukkit.org/downloads/craftbukkit/view/02354_1.6.4-R0.1/) nightly (http://dl.bukkit.org/downloads/craftbukkit/view/02356_1.6.4-R0.1/) since the 1.6.4-R0.1 has made no changes. Fuuuun.

If that's what's causing the timeouts (probably some form of thread error), then it's all in Bukkitdev's hands. That probably rates a 6/10 on by "weird bugs" meter too.

Now you guys get to play the most funnest of server adminning games with me, which is called "spot the fix", which basicly involves checking craftbukkit every day and hoping they fixed the bug that is annoying you. The more challanging version of this game is "Find the Beta", which is the same, but you're looking for beta builds.

If you're feeling extra special, you can even play "Oh my god there's a Recommended" which you can probably guess.
Title: Re: Minecraft, Part 2
Post by: Mongoose on October 01, 2013, 03:05:27 pm
Yeah, I was the person who had a bunch of animals get cloned (or else get really busy on their own time).  From what I can tell, my sheep, cows, and cats all doubled, and somehow my mooshrooms managed to triple.  The really bizarre part is that I also had a dog, chickens, and pigs in the same few chunks that were completely unaffected.
Title: Re: Minecraft, Part 2
Post by: Mongoose on October 01, 2013, 11:54:17 pm
...and now just my cats have gone back to their previous number.  I have no idea. :lol:
Title: Re: Minecraft, Part 2
Post by: TrashMan on October 05, 2013, 03:33:18 pm
I see the server now again.
But can't connect.
Not whitelisted...again
Title: Re: Minecraft, Part 2
Post by: IronBeer on October 05, 2013, 06:11:07 pm
Not whitelisted...again
I'm no longer whitelisted either. Very odd.
Title: Re: Minecraft, Part 2
Post by: KyadCK on October 06, 2013, 05:27:41 am
I see the server now again.
But can't connect.
Not whitelisted...again

Yes... This one I partly blame myself for.

Apparently early in the day one of the MC servers were having issues. So one of the moderators, who has my phone number, decided to ask the owner (who has no idea what goes on and just pays the bills) to have the datacenter people restart the server instead of telling myself or the other admin...

They restarted the whole server.

All of our servers have whitelist on by default as a security setting. While I was told later, and promptly let said moderator have it because involving people that don't understand is the dumbest thing you can do, I kinda forgot to turn off the whitelist on the HLP server.

Also, I don't know if anyone but IronBeer knows this, but I'm almost always on IRC in #hard-light and frankly a PM that way is going to get my attention much faster since I only really check here once every day or two. Sandwich technically has the ability to turn it off too, but I don't think he ever bothered to learn bukkit commands, and since he can bypass the whitelist may not know something is wrong.

Whitelist is off now.
Title: Re: Minecraft, Part 2
Post by: IronBeer on October 06, 2013, 11:01:20 am
Whitelist is off now.
Ok, thanks a bunch.

I've decided to abandon the #hard-light IRC channel for the time being, but I suppose I can pop in to alert you to urgent server issues.
Title: Re: Minecraft, Part 2
Post by: Scourge of Ages on October 06, 2013, 02:04:12 pm
Whitelist is off now.

It seems to still be in place... 12:00 PST
Title: Re: Minecraft, Part 2
Post by: KyadCK on October 06, 2013, 08:06:19 pm
MC Auth and Login servers are having issues at the moment, please don't post problems about this.
Title: Re: Minecraft, Part 2
Post by: Sandwich on October 06, 2013, 09:13:14 pm
And use something like Magic Launcher or http://xpaw.ru/mcstatus/ to keep track of any problems with Minecraft services.
Title: Re: Minecraft, Part 2
Post by: JCDNWarrior on October 14, 2013, 09:38:39 am
It would appear I cannot log in to the server. It says the following:

Disconnected by server
You are not white-listed on this server!

Which is strange considering Kyad mentioned he turned the white-list off.


Aside from that I have been noticing the server lags a lot for me, not in the least because the server appears to be literally on the other side of the world for me but it used to run better than it has run the last times I logged in, causing timeouts followed by being buried underground when I relog.

Let's hope these issues can be resolved soon.
Title: Re: Minecraft, Part 2
Post by: Sandwich on October 14, 2013, 04:10:07 pm
I just turned the whitelist off (not sure if it was already off though).
Title: Re: Minecraft, Part 2
Post by: Sandwich on October 24, 2013, 09:03:19 am
Hey Kyad: http://forums.bukkit.org/threads/psa-minecraft-1-7-update-possibly-losing-structures.186617/

Seems to me the utility he mentions in the first post be useful for us, no? :)
Title: Re: Minecraft, Part 2
Post by: KyadCK on October 27, 2013, 04:44:13 pm
Hey Kyad: http://forums.bukkit.org/threads/psa-minecraft-1-7-update-possibly-losing-structures.186617/

Seems to me the utility he mentions in the first post be useful for us, no? :)

No. We're already on 1.6.4, and the world was pre-rendered.

Besides, even if I do wipe the nether, I seem to recall some people wanting new Blaze spawners due to "accidents".
Title: Re: Minecraft, Part 2
Post by: Sandwich on October 28, 2013, 06:59:16 am
No. We're already on 1.6.4, and the world was pre-rendered.

Besides, even if I do wipe the nether, I seem to recall some people wanting new Blaze spawners due to "accidents".

It was pre-rendered before 1.6.4 though... unless you pre-rendered it again after 1.6.4 came out?

Also, I fixed the Blaze spawner accident. :p
Title: Re: Minecraft, Part 2
Post by: Scourge of Ages on October 28, 2013, 12:55:08 pm
It was pre-rendered before 1.6.4 though... unless you pre-rendered it again after 1.6.4 came out?

I have no idea what's going on here.

Also, I fixed the Blaze spawner accident. :p

I also totally believably have no idea what is going on here :nervous:
Title: Re: Minecraft, Part 2
Post by: Aardwolf on October 28, 2013, 02:58:20 pm
I have now played Dwarves vs. Zombies.

Up until 6am playing it --> must be good
Title: Re: Minecraft, Part 2
Post by: TrashMan on November 09, 2013, 12:06:43 pm
1.7.2. is out.
Whats the server status?
Title: Re: Minecraft, Part 2
Post by: Sandwich on November 11, 2013, 04:03:03 am
1.7.2. is out.
Whats the server status?
Vanilla 1.7.2 or Bukkit 1.7.2?
Title: Re: Minecraft, Part 2
Post by: TrashMan on November 11, 2013, 04:59:47 am
Dunno if Bukkit is out.

Here's the 1.7.2. info:

https://mojang.com/2013/10/minecraft-1-7-the-update-that-changed-the-world/

Lots of new blocks
Title: Re: Minecraft, Part 2
Post by: Akalabeth Angel on November 13, 2013, 04:42:56 am
IS this still the server? Tried to log on today but it wouldn't find it:

192.69.197.178:25565

(first time in a long time).

Though I upgraded to 1.7.2 so probably wouldn't work anyway
Title: Re: Minecraft, Part 2
Post by: Akalabeth Angel on November 20, 2013, 01:16:19 pm
Or maybe no one's playing right now?
Title: Re: Minecraft, Part 2
Post by: Aardwolf on November 20, 2013, 02:13:34 pm
Bukkit 1.7 still isn't out, else Dwarves vs. Zombies would've updated to it :(
Title: Re: Minecraft, Part 2
Post by: Sandwich on November 20, 2013, 02:42:45 pm
Yes, that is still the IP. I just logged on and it's working....
Title: Re: Minecraft, Part 2
Post by: Akalabeth Angel on November 21, 2013, 04:36:55 am
Yes, that is still the IP. I just logged on and it's working....

Bah, stupid Minecraft.
So . . . yeah whatever. Last time I played, when I had a version which was higher than the server it told me when it pings the thing.
In this newer launcher or whatnot, it doesn't. Simply gives you an error when you try to connect to a server it says you can't find.

So long story short I figured it out and played as 1.6.4

Thanks


Dunno if Bukkit is out.

Here's the 1.7.2. info:

https://mojang.com/2013/10/minecraft-1-7-the-update-that-changed-the-world/

Lots of new blocks

You start a base somewhere on the server?
Title: Re: Minecraft, Part 2
Post by: TrashMan on November 21, 2013, 06:58:12 am
I already have a castle on the server...
Title: Re: Minecraft, Part 2
Post by: Akalabeth Angel on November 21, 2013, 03:04:42 pm
I already have a castle on the server...

Whereabouts?

Near JC's neck of the woods?
Or you mean in gargamel?
Title: Re: Minecraft, Part 2
Post by: TrashMan on November 21, 2013, 05:11:42 pm
Near spawn, where the teleporters are. On the hills next to it.
Look for the big tower and  bridges between hills.
Title: Re: Minecraft, Part 2
Post by: Akalabeth Angel on November 22, 2013, 01:19:45 pm
Oh okay yeah I see it now. I didn't want to scour the map to try and figure out what new things had been built. Mind you I haven't even visited half the places on the map yet.

Title: Re: Minecraft, Part 2
Post by: Akalabeth Angel on November 27, 2013, 01:37:02 pm
Yeah, so I think the teleporters are busted again because I tried to get to the enchanting table (among other places) and it wouldn't work.

I need to bite the bullet and just build a library for higher-level enchanting instead of rummaging through people's bases looking for one. :P Only one I ever really found was Grimper's and it didn't go to level 30 and his base is hidden up some hill in a jungle. Not particularly easy to get too.

Not too many people on these days it seems but I've been busy messing about the last week or so.
Title: Re: Minecraft, Part 2
Post by: IronBeer on November 27, 2013, 01:56:26 pm
Yeah, so I think the teleporters are busted again because I tried to get to the enchanting table (among other places) and it wouldn't work.

I need to bite the bullet and just build a library for higher-level enchanting instead of rummaging through people's bases looking for one. :P Only one I ever really found was Grimper's and it didn't go to level 30 and his base is hidden up some hill in a jungle. Not particularly easy to get too.

Not too many people on these days it seems but I've been busy messing about the last week or so.
I'm still intermittently active. Runecraft's been out of commission for quite a while- it's tied to Bukkit updates, and I think they're behind schedule. I'd offer to let you use my enchanting altar, but my base is fairly well-hidden. That said, if we wind up being on at the same time, I'd gladly show you around.
Title: Re: Minecraft, Part 2
Post by: Akalabeth Angel on November 27, 2013, 02:12:45 pm
Yeah, so I think the teleporters are busted again because I tried to get to the enchanting table (among other places) and it wouldn't work.

I need to bite the bullet and just build a library for higher-level enchanting instead of rummaging through people's bases looking for one. :P Only one I ever really found was Grimper's and it didn't go to level 30 and his base is hidden up some hill in a jungle. Not particularly easy to get too.

Not too many people on these days it seems but I've been busy messing about the last week or so.
I'm still intermittently active. Runecraft's been out of commission for quite a while- it's tied to Bukkit updates, and I think they're behind schedule. I'd offer to let you use my enchanting altar, but my base is fairly well-hidden. That said, if we wind up being on at the same time, I'd gladly show you around.

Yeah I saw you pop on and off the other day. But at the time I didn't have 30 levels and a diamond pick axe to enchant.
In any event it's not critical, just more along the lines that I have levels, so must spend them :)

But yeah next time I'm on I think I'll just wait for sugar cane to grow and build some bookcases. :P



So in order to get top level enchantments I need to take out 45 cows or so? (depending on drops) Blimey.
Title: Re: Minecraft, Part 2
Post by: Scourge of Ages on November 27, 2013, 02:54:41 pm
So in order to get top level enchantments I need to take out 45 cows or so? (depending on drops) Blimey.

I built an underground ranch and populated it for precisely this reason. I just need to get on to actually build stuff.
Title: Re: Minecraft, Part 2
Post by: Mongoose on November 27, 2013, 07:05:51 pm
I have an enchanting table...somewhere in my still-incomplete fortress.  I've been a huge Terraria kick recently, among a few other games, so Minecraft's been on the back burner, but I'll get there.
Title: Re: Minecraft, Part 2
Post by: Akalabeth Angel on November 28, 2013, 02:14:42 pm
Okay. Yeah I'll probably just haul it over to Grimpers and get a level 18 enchantment or so. Better than nothing.


Anyone know who's got a little base in the desert at 3014, 65, 252 ?

I'm trying to build some rail. Originally I was going to hook up with the rail that someone already built but instead I thought I'd build it a bit northward so it hits the teleporter town. But because my rail is going to be elevated with towers and supports and such I don't want it too near to anyone's base in case it spoils their view. If I cut it spawnward along the 140 line I'll avoid pretty much everything except for that one little place. Of course avoiding everyone's place kinda defeats the purpose of rail but I figure if people want they can link up with the towers in a manner of their choosing.

As well as going to my base, the rail is going to go to the NW base stopping near -4108, 65, -732. Don't know if that person has been on for a while.

Right now I'm just throwing down the platforms and building the towers.  It'll take me a million years to finish but thought I'd mention it now in case I run over someone's base and aggravate them.
You can see I've already thrown down one tower at -4583, 65, 670 and built eastwards from there. I'll probably build the platforms the towers then do the rail and finally add all the details (lights and supports) later.


EDIT - Oh it's Venicius that built the rail line. If I get to building the actual rail in the area where his track is laid down I might redirect it to link up with one of the towers I'll build or it may eventually extend to his north/south track and can be linked there.
Title: Re: Minecraft, Part 2
Post by: Venicius on November 29, 2013, 11:54:39 am
Go for it, I've run out of my rail building motivation and supplies.
Title: Re: Minecraft, Part 2
Post by: Akalabeth Angel on November 29, 2013, 01:07:25 pm
Go for it, I've run out of my rail building motivation and supplies.

Yeah, I don't have the supplies right now either, specifically gold. Will need to do some mining. I did a crapload of mining yesterday but only found like three measly blocks  :mad:
I wish there was an enchantment that increased the drops you got from iron and gold ore blocks.


Incidentally, enchantments are like . . . pretty broken.

Here are two enchantments I got yesterday on some diamond tools:
1. Efficiency II

2. Efficiency I + Unbreaking I

Guess how much each one of them cost?
I would say that #2 was the better deal. It ended up costing me 2 levels. The first enchantment cost me 18 levels. Why is that really possible? There should be minimum values for different levels.
Heck at 8 levels of investment I've gotten Efficiency II, Unbreaking II. I think that was maybe bit of a fluke but it's happened more than once and is much better than the 18 levels I spent.


Second time around I spent 30 levels and got Efficiency IV, Unbreaking III and Fortune III so at least I didn't get burned twice. :P



Anyway I don't know how long I'll have the motivation to build rail either. Usually I play a lot of minecraft for a while and then drop it for 6 months. I'll try to at least put a tower near the end of your rail, more or less.
Title: Re: Minecraft, Part 2
Post by: Aardwolf on November 30, 2013, 01:07:21 am
I heard (source: Etho) that putting anywhere between 1 and 8 levels into an item in an enchanting table is all the same... that you don't start getting higher-level enchants until you go above 8. Useful if true.
Title: Re: Minecraft, Part 2
Post by: Akalabeth Angel on November 30, 2013, 01:16:19 am
I heard (source: Etho) that putting anywhere between 1 and 8 levels into an item in an enchanting table is all the same... that you don't start getting higher-level enchants until you go above 8. Useful if true.

I dunno, like I say I spent 18 levels on a Diamond Pick Axe and all I got was Efficiency II. So . . . . something's wrong there quite frankly.
Title: Re: Minecraft, Part 2
Post by: IronBeer on November 30, 2013, 12:09:16 pm
Ahem: http://pernsteiner.org/minecraft/enchant/

Really helpful tool, especially the "How do I get Enchantment X?" and "What enchantments can I get for X levels?" tables/calculators. It even has an algorithm to optimize level expenditure vs chance at a desired enchantment.
Title: Re: Minecraft, Part 2
Post by: Akalabeth Angel on November 30, 2013, 02:18:36 pm
Ahem: http://pernsteiner.org/minecraft/enchant/

Really helpful tool, especially the "How do I get Enchantment X?" and "What enchantments can I get for X levels?" tables/calculators. It even has an algorithm to optimize level expenditure vs chance at a desired enchantment.

Cool yeah that helps. The wiki page for enchantments is by comparison pretty useless.
Title: Re: Minecraft, Part 2
Post by: Mongoose on November 30, 2013, 02:43:57 pm
Ooh, that's getting bookmarked.
Title: Re: Minecraft, Part 2
Post by: JCDNWarrior on December 23, 2013, 05:55:13 pm
Looks like server's down. Tested with 1.6.4, 1.7.2, 1.7.4.

Hope it gets fixed or fixed itself somehow asap. Been building and modifying more and more these past week(s) after something of a hiatus.
Title: Re: Minecraft, Part 2
Post by: Grimper on December 23, 2013, 06:09:45 pm
Yeah, so I think the teleporters are busted again because I tried to get to the enchanting table (among other places) and it wouldn't work.

I need to bite the bullet and just build a library for higher-level enchanting instead of rummaging through people's bases looking for one. :P Only one I ever really found was Grimper's and it didn't go to level 30 and his base is hidden up some hill in a jungle. Not particularly easy to get too.

Not too many people on these days it seems but I've been busy messing about the last week or so.

Hrm from the looks of it, you guys need an xp farm. I will try stop by soon and get a blaze xp farm up and running like I had on the old map, tho I will need some help with supplies. My enchanting room should definitely go up to 30, the room is designed for it....unless I never managed to gather enough shelves and used wood blocks as placeholders.
Title: Re: Minecraft, Part 2
Post by: Mongoose on December 23, 2013, 06:45:55 pm
Holy crap, itsa Grimper.   :eek:

I think someone had a Blaze farm going, but I don't know who, and I'm not sure it was set up as a super-auto Blaze farm like yours.  I haven't even touched Minecraft in a few months, which is making me feel all guilty now.  The blocks, they cry out to me.
Title: Re: Minecraft, Part 2
Post by: Akalabeth Angel on December 24, 2013, 06:26:23 pm
Yeah the last few times I've used the table it worked, just not the other time. Though it does something stupid annoying like if I'm only level 18 it still gives me a level 30 enchantment.

I don't know why like Jeb or whoever can't program a thing where the enchantments available are equal to like, the player's current XP limited by the bookshelves. So if you've got level 18 give only up to level 18 not to level 30.

I know you can throw torches down but that's dumb :)

Also I dunno what the deal is with the nether, but at first I built a portal and it worked hunky dory and went to the same portal each time. But now lately it goes to another portal. Then when I go through that portal it goes to a fourth portal in the overworld. I know you need to like, match the co-ordinates up exactly if you want it to go to the same one every time but it's kinda annoying.
Title: Re: Minecraft, Part 2
Post by: JCDNWarrior on December 24, 2013, 07:33:40 pm
Server's back up, however when trying to join I get "You are not white-listed on this server!". Hope that can also be rectified in due time.

EDIT: It now works. Thanks!
Title: Re: Minecraft, Part 2
Post by: Sandwich on January 06, 2014, 08:42:37 am
Anyone know who's got a little base in the desert at 3014, 65, 252 ?

Negative 3014? Positive is in the ocean, so... ;) That's me, when I was thinking about building a pyramid. Hah! Little did I realize how much materials it would take. If anyone has extra sandstone they don't need... feel free to add rows to the pyramid. :p



Hrm from the looks of it, you guys need an xp farm. I will try stop by soon and get a blaze xp farm up and running like I had on the old map, tho I will need some help with supplies.

The Ender Ender works just great, although with the teleporters down, it's risky going into the End since the dragon keeps respawning. Honestly I'd rather just see it gone for good... don't think anyone is fighting it anymore, and if we want a boss fight, there's Withers. Whatcha say, Kyad? Time to stop the dragon from repeatedly respawning?


EDIT: Once the server gets upgraded to 1.7.x, I plan on utilizing the new flexible sizing of Nether portals to build a public gold farm in the server's spawn chunks. That should mean it will run whenever a player is anywhere in the overworld, which should result in good amounts over time.

EDIT 2: I just outlined the 12x12 spawn chunks for our map. There's a glass border running around the perimeter, with a single bedrock block in each of the corners, at an altitude of y=100. I suggest any fully-automated farms in that area be geared to handle overflow. :)
Title: Re: Minecraft, Part 2
Post by: JCDNWarrior on January 07, 2014, 05:12:37 pm
The server appears to have some issues, or rather, I've been getting constant timeouts very shortly after connecting despite a proper internet connection and it having worked rather well yesterday. Though I do spawn in my own area that appears to be besieged from deep underground by literally dozens of zombies that I haven't been able to take care of yet as they have some sort of mission to siege and kill all my villagers but are more and more unable to get onto the surface. Due to this they stack together underground, sometimes among a bunch of chickens which gives a slightly worrisome identification to when they do somehow manage to get on the surface. attacking with eggs in their hands.

Just now the server also went 'End of Stream' and cannot be connected to. Hope this will be resolved soon.
Title: Re: Minecraft, Part 2
Post by: Sandwich on January 07, 2014, 05:47:06 pm
Zombies holding eggs (or anything, really) = bad... they don't despawn if they're holding something. Best kill them before they spread out.
Title: Re: Minecraft, Part 2
Post by: JCDNWarrior on January 07, 2014, 06:27:47 pm
Thanks for the advice, Sandwich. I wasn't aware of that. I'll continue my efforts in manually constructing Iron Golems (and where possible try to push the other existing ones into that role) and sending them down to clean house.

Dwelling on that fact, that means these zombies have been sitting in the server RAM for at least a week now (despite several minor and major expeditions i've done to either fight them, to explore or mine in the Nether),  just waiting for me/someone to log in and to then pop up from underground to kill 'em. Reminds me of that story about the Unreal Tournament bots who were kept running on a server and eventually just stopped killing the opposing team, which more likely had to do with their 'profiles' maxed out at 256 MB than that they realized that peace was the way to go.. :P

(Quick edit note, a few typo fixes).
Title: Re: Minecraft, Part 2
Post by: IronBeer on January 07, 2014, 07:09:50 pm
JCDN- take a page from Dwarf Fortress and Pour Magma On ItTM.
Title: Re: Minecraft, Part 2
Post by: Grimper on January 08, 2014, 12:04:03 am
EDIT: Once the server gets upgraded to 1.7.x, I plan on utilizing the new flexible sizing of Nether portals to build a public gold farm in the server's spawn chunks. That should mean it will run whenever a player is anywhere in the overworld, which should result in good amounts over time.

EDIT 2: I just outlined the 12x12 spawn chunks for our map. There's a glass border running around the perimeter, with a single bedrock block in each of the corners, at an altitude of y=100. I suggest any fully-automated farms in that area be geared to handle overflow. :)

How does this work exactly?
Title: Re: Minecraft, Part 2
Post by: TrashMan on January 08, 2014, 03:21:19 am
Hmm..didnt' know that zombies don't de-spawn if they are holding something.

Time to clean house..apparently.

I haven't been on for a while. Last time I tried I couldn't connect because I updated MC.
Title: Re: Minecraft, Part 2
Post by: JCDNWarrior on January 08, 2014, 07:33:02 am
Trashman, it should be easy to switch between versions now in the launcher at the bottom-left at Edit Profile. At Use Version the drop-down box should have the older versions listed and able to be picked.

The server's still down, End of Stream. Hope it can get looked at.
Title: Re: Minecraft, Part 2
Post by: Sandwich on January 09, 2014, 03:50:47 am
How does this work exactly?

The technicalities are beyond me; I only know enough to exploit it. Apparently any time someone is logged in and is in the overworld (I.e. not Nether or End), a 12x12 area of chunks (each being 16x16m of course) is kept loaded in the server's memory. In that area, Redstone continues to run, item despawn timers keep ticking down, farms continue to grow, etc. Mob farms are more problematic, since mobs don't spawn beyond a certain distance from a player, and almost instantaneously despawn beyond an even shorter distance. Hmm... that means a gold farm there based on zombie pigmen wouldn't work after all. Oh well.
Title: Re: Minecraft, Part 2
Post by: Sandwich on January 09, 2014, 05:32:41 pm
Here's where I got most of my info on spawn chunks:

Title: Re: Minecraft, Part 2
Post by: Mongoose on January 09, 2014, 08:31:04 pm
1.8 snapshots just started coming out, and they include slime blocks.  Which you can bounce on.  Do waaaaant.
Title: Re: Minecraft, Part 2
Post by: KyadCK on January 10, 2014, 01:18:55 pm
EDIT 2: I just outlined the 12x12 spawn chunks for our map. There's a glass border running around the perimeter, with a single bedrock block in each of the corners, at an altitude of y=100. I suggest any fully-automated farms in that area be geared to handle overflow. :)

Ya no, they'll just be destroyed. Repeatedly, and daily. By me.

You are either attending it, or it does not exist. End of story.

Besides that you assume vanilla. The server is not vanilla, it is bukkit, and we use Multiverse on top of that which is a seperate world handler with different chunk rules.
Title: Re: Minecraft, Part 2
Post by: Sandwich on January 11, 2014, 05:05:10 am
Besides that you assume vanilla. The server is not vanilla, it is bukkit, and we use Multiverse on top of that which is a seperate world handler with different chunk rules.

Ah, hadn't even occurred to me that Bukkit would be different in that regard.
Title: Re: Minecraft, Part 2
Post by: KyadCK on January 11, 2014, 03:09:02 pm
Besides that you assume vanilla. The server is not vanilla, it is bukkit, and we use Multiverse on top of that which is a seperate world handler with different chunk rules.

Ah, hadn't even occurred to me that Bukkit would be different in that regard.

Bukkit itself isn't, but Multiverse is a world handler that allow minecraft to have infinate worlds as long as you provide some way to get to them.

It allso allows you to control many things world related, including keeping the spawn chunks loaded or not.
Title: Re: Minecraft, Part 2
Post by: Sandwich on January 12, 2014, 02:10:49 pm
Ah, gotcha.
Title: Re: Minecraft, Part 2
Post by: Scourge of Ages on January 12, 2014, 08:29:43 pm
I think another reason I haven't been playing is that it's almost impossible to get all my mods lined up and working at the same time.
I just want optifine and rei's minimap, but they're both slow to update, and I don't even know how to use optifine now that it's not a simple .7z file. And I don't think Rei has updated officially since 1.6.4 and I have some waypoints saved and I don't want to lose them.
Title: Re: Minecraft, Part 2
Post by: KyadCK on January 12, 2014, 08:51:05 pm
Ah, gotcha.

Also I hope you realize that by making that glass pillar you basicly condemned everyone who hasn't slept in a bed to eternal entrapment on your platform.

I fixed it.

I think another reason I haven't been playing is that it's almost impossible to get all my mods lined up and working at the same time.
I just want optifine and rei's minimap, but they're both slow to update, and I don't even know how to use optifine now that it's not a simple .7z file. And I don't think Rei has updated officially since 1.6.4 and I have some waypoints saved and I don't want to lose them.

When Optifine fixes compatability it can just be done through Forge Loader.

Basicly you just download the Forge and LiteMod installers, run Forge, modify the thing, run Lite, check "with forge", and then all the mods just go in the mods folder.

I've got TabbyChat, Macro/keybind, WE-CUI, Optifine and a few others loaded that way.
Title: Re: Minecraft, Part 2
Post by: Akalabeth Angel on January 13, 2014, 01:18:20 am
What are the more interesting mods or modpacks to use?

I've been watching yogscast vids of them playing yogcraft or tekkirt or the moon-based one or whatever and that got me a little interested in some of this stuff but when I checked it out online the amount of mods and so forth seemed pretty confusing.
Title: Re: Minecraft, Part 2
Post by: Sandwich on January 13, 2014, 03:10:53 am
Also I hope you realize that by making that glass pillar you basicly condemned everyone who hasn't slept in a bed to eternal entrapment on your platform.

I fixed it.

Really? It's a spawn point, not a 20x20 spawn area?
Title: Re: Minecraft, Part 2
Post by: KyadCK on January 13, 2014, 06:23:06 pm
Also I hope you realize that by making that glass pillar you basicly condemned everyone who hasn't slept in a bed to eternal entrapment on your platform.

I fixed it.

Really? It's a spawn point, not a 20x20 spawn area?

Yup.

The radius around the point is anti-interaction protection, not a spawn field. MC uses exact cords for spawning, and won't put people inside blocks.
Title: Re: Minecraft, Part 2
Post by: Sandwich on January 13, 2014, 07:11:15 pm
The radius around the point is anti-interaction protection, not a spawn field. MC uses exact cords for spawning, and won't put people inside blocks.

Not vanilla MC from my understanding... that video I posted up above shows that anywhere in the 20x20 area is valid for respawning...
Title: Re: Minecraft, Part 2
Post by: AdmiralRalwood on January 13, 2014, 09:03:00 pm
The radius around the point is anti-interaction protection, not a spawn field. MC uses exact cords for spawning, and won't put people inside blocks.

Not vanilla MC from my understanding... that video I posted up above shows that anywhere in the 20x20 area is valid for respawning...
If that's true, it's changed very recently; it was exceedingly common to set up traps that relied on knowing the exact block new players would spawn.
Title: Re: Minecraft, Part 2
Post by: KyadCK on January 13, 2014, 09:10:59 pm
The radius around the point is anti-interaction protection, not a spawn field. MC uses exact cords for spawning, and won't put people inside blocks.

Not vanilla MC from my understanding... that video I posted up above shows that anywhere in the 20x20 area is valid for respawning...

And is completely invalid for the server, as well as just about every server larger than "basement server" status.

The server is not vanilla. As a result, get the concept of anything vanilla out of your mind before applying it to the server. You can do /pl to see the plugins in use, and we're based on bukkit.

The radius around the point is anti-interaction protection, not a spawn field. MC uses exact cords for spawning, and won't put people inside blocks.

Not vanilla MC from my understanding... that video I posted up above shows that anywhere in the 20x20 area is valid for respawning...
If that's true, it's changed very recently; it was exceedingly common to set up traps that relied on knowing the exact block new players would spawn.

Not that it mattered if you left spawn protection on (which is default) or used a proper guarding tool for spawn, as is the case in most places.

Bigger concern was unjumpable trenches around said protection.
Title: Re: Minecraft, Part 2
Post by: Aardwolf on January 14, 2014, 02:57:54 am
Somehow my account on playmindcrack.com got banned, reason "Badfellowship" :( I just spent the past 1h20 writing an appeal letter.

My best guess is someone complained about me raging too much in the chat, but if that's it then they should've complained to me first :(



Edit: this thread isn't strictly limited to discussion of qazwsx's server, right?
Title: Re: Minecraft, Part 2
Post by: KyadCK on January 15, 2014, 04:06:27 am
Somehow my account on playmindcrack.com got banned, reason "Badfellowship" :( I just spent the past 1h20 writing an appeal letter.

My best guess is someone complained about me raging too much in the chat, but if that's it then they should've complained to me first :(



Edit: this thread isn't strictly limited to discussion of qazwsx's server, right?

Go for it, it doesn't get a lot of traffic anyway.

Also, that sucks. Speaking from experience though, unless the person in question was someone the mods know or or unless the mod is a total dick, it usualy takes more than one report. They're also probably going to want to hear a lot of "I'm sorry, I'll tone it down" and very little "I didn't do it, what the hell". Big MC servers see a crapload of new people every day, and it's simply far easier to leave problematic players behind and hope new ones are better.

Honestly though I'm having problems understanding why there would not have been a warning from a mod or at minimum a temp-ban before hand, as everyone can have a bad day. Rules are rules, but punishments also need to fit the "crime". I would probably ask what it was for, as the only things I have ever instantly banned for were griefing and hacking. Anything and everything chat related gets at least one warning.
Title: Re: Minecraft, Part 2
Post by: Aardwolf on January 23, 2014, 01:07:06 pm
This is technically a repost of something I said on my Facebook, but...

Surprised to find myself unbanned from playmindcrack.com :D

Apparently it wasn't a generic "raged too hard", it was a specific "said 'fag', 'nigger', or '****', or some variation thereof". The ONE TIME I said "do it faggot" (implied: insert silly imagememe with that crazy 90s breakfast cereal mascot)... someone reported me. Interesting to note, their rules page doesn't explicitly say any of that, it just says not to be generally "toxic" and to "keep your rage off our servers", but this is clearly a cookie-cutter reply about a specific kind of violation.

Ah well, at least I'm unbanned. But no more freebies. Apparently it's only been 11 days? It felt like longer.
Title: Re: Minecraft, Part 2
Post by: Akalabeth Angel on January 28, 2014, 04:50:18 pm
Just say "do it ****lord" next time instead :P
Title: Re: Minecraft, Part 2
Post by: TrashMan on January 29, 2014, 01:36:37 am
Buttlord?

As in...THE Buttlord?
Title: Re: Minecraft, Part 2
Post by: JCDNWarrior on January 29, 2014, 10:11:46 am
The server's really slow for me again despite having worked rather well the past week(s). Certainly it also has to do with the distance between me and the server but my connection is of such a speed that it doesn't seem likely it's an issue on my end. Perhaps the server needs a quick restart or such?

Currently when trying to play and build the blocks disappear again or reappear block by block, sometimes furnaces, chests, workbenches don't activate at all or take a rather long time. Occasionaly I am teleported a few blocks backwards, in particular if I work too close to the blocks I am placing or removing.

Hope it can be resolved somehow server sided.
Title: Re: Minecraft, Part 2
Post by: Akalabeth Angel on January 29, 2014, 12:55:31 pm
Can someone tell me the commands to disable/enable protection of placed items?

I hit "/help" but it doesn't seem to be listed. Sorry I'm such a noob.


Buttlord?

As in...THE Buttlord?

Nah, like pooplord but more crass. It's just something they say on the Yogscast videos sometimes. I must be the only one around who watches 'em.

The server's really slow for me again despite having worked rather well the past week(s). Certainly it also has to do with the distance between me and the server but my connection is of such a speed that it doesn't seem likely it's an issue on my end. Perhaps the server needs a quick restart or such?

Currently when trying to play and build the blocks disappear again or reappear block by block, sometimes furnaces, chests, workbenches don't activate at all or take a rather long time. Occasionaly I am teleported a few blocks backwards, in particular if I work too close to the blocks I am placing or removing.

Yeah it's slow for me too off and on and I'm located in Vancouver, BC. (west coast canada) so . . . not sure where it's located.
Overall it's a bit slow but at times it gets to the point that you're describing though I think this happened to me on the old server too. Yesterday though the server was showing me three bars. I was on for a few hours yesterday and it was reasonable except for a few times when it did that.

Title: Re: Minecraft, Part 2
Post by: TrashMan on January 30, 2014, 01:49:34 am
@akalabeth: Hmm...a different Buttlord then.

(http://i2.photobucket.com/albums/y16/bombMexico/07getComicPage.gif)
(http://i.imgur.com/DFzpdnN.gif)


I did play on the server a bit just to see if anything changed, but didn't notice any substantial slowdowns. I was on for only 15-20 minutes tough.
Title: Re: Minecraft, Part 2
Post by: Akalabeth Angel on January 30, 2014, 03:13:16 am
Hair boner. Hahah
Title: Re: Minecraft, Part 2
Post by: TrashMan on January 30, 2014, 08:58:13 am
more of BUTTLORD

http://z1.ifrm.com/1500/25/0/p1032084/buttlord.jpg
http://img524.imageshack.us/img524/5969/buttlord20we9.gif
http://zeq2.com/site/files/zwee_738.gif
Title: Re: Minecraft, Part 2
Post by: JCDNWarrior on January 30, 2014, 01:25:57 pm
Well, back on the minecraft server topic, I have a little annoyance and perhaps interesting short experience I want to share.

I was building a little just now, braving through the somewhat laggy placement of blocks but it seemed a little better than yesterday, when I started to take hits from no discernible source and continue to take hits long after taking refuge in a impromtu built stone defense around me with 3x3 breathing space.
Noticing I still received damage I decided to relog while having a nearly full inventory, so I decided to relog.
Upon relog I am proclaimed dead, and strangely, all my items have vanished at the place of death, with the only sign of death visible in experience orbs lying around (which tend to disappear quicker than the items themselves I believe, and even then, I returned to the place of death within one minute).
Seems I lost the whole inventory including a few nice enchanted diamond items, oh well.

I'll have to travel lighter, I suppose.

Still, I think it is interesting to play in this half-online, half-desynced Schrodinger's version of the Minecraft Server (and we know how addicting the game is, waiting a lot of days for someone to look into this lag issue on the server can make one too impatient :P), I manage to get some construction done despite it occasionally completely or partially reverting back to what it was before. I again reiterate that I hope that whatever the cause is, it can be fixed soon. In the meantime I'll just try to put up with it.
Title: Re: Minecraft, Part 2
Post by: Akalabeth Angel on January 30, 2014, 01:29:39 pm
So what you placed blocks and then went into the blocks and suffocated or something?

Btw is it a minecraft thing that when you type a message and no one is on that it says "No one heard you?"

Because sometimes I like to swear at an empty world and it doesn't let me for some reason. (like after dying in the Nether for the second time)
Title: Re: Minecraft, Part 2
Post by: JCDNWarrior on January 30, 2014, 01:32:25 pm
I thought about that, however upon relogging and being dead, I was outside of the whole wall section I was building and expanding so it seems the game decided I was stuck on one spot and some enemy, likely a skeleton by the frequency of hits picked me off while on my screen I was busy trying to heal up and get in cover.
Title: Re: Minecraft, Part 2
Post by: Akalabeth Angel on January 30, 2014, 01:35:57 pm
****ty deal.

Yeah when I'm fighting mobs I start swinging when they're 12 feet away, just in case I'm lagging :) Lagging vs Creepers in particular sucks pretty hard.
Title: Re: Minecraft, Part 2
Post by: TrashMan on January 30, 2014, 05:00:35 pm
I was building a little just now, braving through the somewhat laggy placement of blocks but it seemed a little better than yesterday, when I started to take hits from no discernible source and continue to take hits long after taking refuge in a impromtu built stone defense around me with 3x3 breathing space.


You started dying out of nowhere? With no discernalbe source?

there is only one explanation.
(http://cs303600.vk.me/v303600810/6c8d/jpPDgmPArk4.jpg)
Title: Re: Minecraft, Part 2
Post by: Aardwolf on January 30, 2014, 06:12:37 pm
Starved to death?
Title: Re: Minecraft, Part 2
Post by: JCDNWarrior on January 30, 2014, 08:22:32 pm
According to my food meter I was fed, though it might be possible it didn't register me eating food so it could in fact be a possible explanation, however that would mean the server would have to be on Hard mode, which I am not 100% sure of. It certainly makes for a bit of a interesting situation.

Despite this I've been able to do a lot more construction in the long term, sometimes focussing on one part of the town, another day more on another part, so at the moment there's still a placeholder feel to some parts while others look a lot more complete and settled, something I'm getting to in time, especially the more I take the time to experiment with interior design of smaller housing. It's definitely interesting to do. The desire to expand is certainly there but I'm trying to limit myself and build around the existing naturally generated terrain.

I am curious if others have been building anything in particular lately as well, as it's always nice to read about that as well. Certainly lessens the occasional feel of isolation ;)
Title: Re: Minecraft, Part 2
Post by: Akalabeth Angel on January 30, 2014, 08:35:08 pm
I've been working a bit on my stronghold and building the rail line but powered rail is kinda expensive so it's slow going. I'm going to just connect the rail line to the existing rail that the other guy built rather than take it to the spawn.

Also for some reason my stupid nether portal spawned a second portal in the nether and anyway while collecting some glowstone I managed to get myself killed twice, losing two silk touch picks :P first time I fell in the lava second time I deflected a ghast fireball into a baby pigman zombie and got swarmed. I really need to bring a bow an arrow :P Or make some armour but I can't be arsed.
Title: Re: Minecraft, Part 2
Post by: Mongoose on January 30, 2014, 10:06:27 pm
Whenever I was last really active on the server, I noticed nether portals acting really derpy myself; I flat-out wasn't able to get one to connect back to the original portal location I'd created, even after attempting to rebuild it a few times.  I don't remember hearing about that bug in Vanilla, so maybe it's from Bukkit or some plugin we're using.
Title: Re: Minecraft, Part 2
Post by: Akalabeth Angel on January 30, 2014, 10:09:46 pm
Yeah I thought you need to rebuild it in the exact same place to like be guaranteed to go there.

I don't get why the same portal in the overworld would spawn two different nether portals. Then the portal in the nether came back to yet another new portal which is not terrible far from my original.

Actually it's also odd because when I went through the portal in my base, there were like 3-4 Skeletons around the portal which immediately tried to gank me. Which would make sense if the portal was already there and overworlders were filtering in but if the portal just got created why would they be there? Or maybe some dude visited my base and hit the nether to get home. Dunno.


If people are building stuff, howabout another round of pictures? My crap's all unfinished but when I get some components more done I'll post some myself :)
Title: Re: Minecraft, Part 2
Post by: JCDNWarrior on February 01, 2014, 09:03:48 pm
Well, you wanted pictures..

So first there was this zombie infestation in the lower reaches of the chunk that forms the center of my town. It looked like this:

http://imgur.com/a/1ilA3

Once I had completely destroyed the entire infestation, now, it appears, something else  has occurred practically overnight:

http://imgur.com/WYITUPB

The dirt 'walls' were leftovers from funnelling some iron golems away from a spot they kept trying to clump together at. It seems somehow a few villagers managed to turn it into their own created villager breeding zone.
This is the third occurrance since the server began, if I can't keep these populations in order I'm going to leave none of them alive. Note that I have brought some lava, by the way. It shall now, at the time of writing, be used for its intended purpose.

Seriously though, what's up with this chunk in particular, I've never seen things like this. First it took me more than a month to get the surviving 3 or 4 villagers back to about 10, and now this happens 0_0.

EDIT: The strange thing too is the method they seem to get clumped together, its exactly the same as the zombies before them, though they were in narrow mineshafts and small holes underground.
Title: Re: Minecraft, Part 2
Post by: Akalabeth Angel on February 01, 2014, 09:09:26 pm
Looks like you're playing Legend of Grimrock with those textures.


Does anyone want to trade me some gold? Mining for gold for powered rail is a big pain in the ass. Seems like I find more diamonds than gold. :P
Title: Re: Minecraft, Part 2
Post by: JCDNWarrior on February 01, 2014, 09:17:49 pm
I do in fact have a bunch of gold I could certainly trade you, as I don't seem to have much use for them except perhaps decoration in the future. I have about five stacks of 64 gold blocks available.

My villager issues has been fixed rather easily, I'm in the process of removing every potential cause and reducing numbers to the point where its both managable and acceptable. Let's hope it works, next time this will be a NPC-barren chunk. :P
Title: Re: Minecraft, Part 2
Post by: Akalabeth Angel on February 01, 2014, 09:25:42 pm
I do in fact have a bunch of gold I could certainly trade you, as I don't seem to have much use for them except perhaps decoration in the future. I have about five stacks of 64 gold blocks available.

My villager issues has been fixed rather easily, I'm in the process of removing every potential cause and reducing numbers to the point where its both managable and acceptable. Let's hope it works, next time this will be a NPC-barren chunk. :P

Ho ****. 64 Gold Blocks? fricken hell.

So what do you want for some of that? And where I should go to pick it up? (I know roughly where your city is but not specifics)

Don't really have anything exotic but I can pay you with diamonds or maybe a **** ton of stone or stone bricks if you need it. Or coal or red stone or lapis or slime or pretty much anything except nether stuff.
The main thing I need right now is gold.
Title: Re: Minecraft, Part 2
Post by: JCDNWarrior on February 01, 2014, 09:37:41 pm
We can meet up at spawn since /spawn still works, I think diamond and build materials are always helpful, though perhaps if you have a surplus of oak and other wood that will also work out well. If you want to trade, I'm online now as you might think, so we can meet now. I do have to go soon though.
Title: Re: Minecraft, Part 2
Post by: Akalabeth Angel on February 01, 2014, 09:41:44 pm
We can meet up at spawn since /spawn still works, I think diamond and build materials are always helpful, though perhaps if you have a surplus of oak and other wood that will also work out well. If you want to trade, I'm online now as you might think, so we can meet now. I do have to go soon though.

Nah I'm at work right now I'm afraid.
I can collect some wood to trade you next time I'm on perhaps. Access to spruce and oak but there's some jungles not too far off that I could raid as well if you want a variety.

Also have a fair amount of diamonds thanks to fortune pick
Title: Re: Minecraft, Part 2
Post by: JCDNWarrior on February 01, 2014, 09:56:24 pm
Variety is always good (and diamonds are of course always good currency to have). I don't know what the best way would be for me to store it as our differing timezones can make it tricky to meet on the server. If the teleporters worked I could've come up with something like placing the gold blocks after smelting at your location. (Also I think I mistranslated when I mentioned 5 stacks of gold blocks, with that I meant 5 stacks of 64 gold -ore- blocks, my apologies, though the amount should still be more than enough for your powered rail I believe. =)

I think I have an idea that might work though. Will take a little while.
Title: Re: Minecraft, Part 2
Post by: Akalabeth Angel on February 01, 2014, 10:10:11 pm
Well, I don't mind boating it over to your area if you just set up a little transfer hut somewhere.

That would of course limit me to one inventory load per trip but that's fine.

I don't know how to create public chests though.

5 stacks of 64 gold ore is awesome too. (or whatever you chose to part with).
Takes me a couple hours to even find like 20 gold ore or so and each gold ignot only yields one piece of powered track.
Title: Re: Minecraft, Part 2
Post by: TrashMan on February 02, 2014, 05:39:42 am
Speaking of texture packs...which ones do you guys use?

I'm looking at several..like these:

http://www.planetminecraft.com/texture_pack/conquest-32x32/    (nice style, randomized and connected textures)

http://www.planetminecraft.com/texture_pack/sphax-purebdcraft-x64-v065-for-mc17/
Title: Re: Minecraft, Part 2
Post by: Akalabeth Angel on February 02, 2014, 06:53:36 am
I just use the default
Title: Re: Minecraft, Part 2
Post by: JCDNWarrior on February 02, 2014, 08:32:09 am
Well, I don't mind boating it over to your area if you just set up a little transfer hut somewhere.

That would of course limit me to one inventory load per trip but that's fine.

I don't know how to create public chests though.

5 stacks of 64 gold ore is awesome too. (or whatever you chose to part with).
Takes me a couple hours to even find like 20 gold ore or so and each gold ignot only yields one piece of powered track.

I've sent you a PM yesterday in regards to the trade.

Now I'm online again though we can also trade ingame.

For texture packs, Trashman, I use LB Photorealism, which don't seem to be much different from standard while looking a lot more detailed, except when it comes to villagers and mobs as the pictures of the zombies shown. That Conquest pack looks neat though, I might test it out.
Title: Re: Minecraft, Part 2
Post by: Akalabeth Angel on February 02, 2014, 03:52:24 pm
Haha thanks. I'll check it out tonight as I need to go into work again.

I think I've also been very inefficient with my rail as well because the wiki says you need like 1 powered rail per 40 or something and I've been using 3 powered rails every 20 blocks hahaha. So if I dig some of those up I should be able to stretch out supplies a little further then maybe with the new supplies I'll be able to have enough. Who knows. Though there's never enough! must build more and more
Title: Re: Minecraft, Part 2
Post by: Mongoose on February 02, 2014, 04:10:26 pm
1 powered rail per 40 seems way too thin from what I remember...I think 1 every 12 guarantees that you maintain pretty much the top speed on level ground.  That's what I've used in my singleplayer shenanigans anyway.

So is Runecraft still broken, then?  Is it waiting on the usual Bukkit updates, or is there something else up with it?
Title: Re: Minecraft, Part 2
Post by: Akalabeth Angel on February 02, 2014, 05:53:49 pm
Well I don't know if it's out of date but here's a chart on the wiki:

http://minecraft.gamepedia.com/Powered_Rail

Says 1 rail every 32 is good enough to maintain top speed on level ground so long as it gets accelerated properly at the start?
Title: Re: Minecraft, Part 2
Post by: Mongoose on February 02, 2014, 11:53:19 pm
Oh wait, that's right...it's the torches I have every 12 blocks, not the powered rails.  I do those every 36, since that divides evenly with the torch placement.
Title: Re: Minecraft, Part 2
Post by: Akalabeth Angel on February 04, 2014, 07:30:59 pm
Even with version 1.6.4 there's a bunch of stuff available that I didn't know existed. Hoppers, droppers, quartz blocks, etcetera. Will need to update my production area sometime to try and automate some of the process though those hoppers are pretty expensive. I wish they would have just had 3 ingots plus a box not five. One hopper cart is 10 ingots :P
Title: Re: Minecraft, Part 2
Post by: Mongoose on February 04, 2014, 07:34:10 pm
Well if you set up an iron golem farm (or kill a crap-load of zombies), iron is an infinite resource anyways, so it's not too bad. :p

(Or at least for now, anyway.  Jeb apparently made some changes in the 1.8 nightlies that basically nerfed golem farms, but then reverted them somewhat, so I don't know what the current status is.)
Title: Re: Minecraft, Part 2
Post by: Phantom Hoover on February 05, 2014, 04:33:25 am
painterly textures are best textures
Title: Re: Minecraft, Part 2
Post by: Akalabeth Angel on February 07, 2014, 02:28:35 pm
Discovered that hoppers don't work unless the chest is unprotected.

To do so, type /cremove and then punch the chest or furnance.

After bit of googling got the hoppers working though fairly expensive to use them. Still will be pretty cool to have some automation.
Title: Re: Minecraft, Part 2
Post by: Akalabeth Angel on February 17, 2014, 05:16:30 am
Got some automated furnaces up and running (16 in all) Burning through my coal reserves pretty quick but don't use it for anything else anyway. No XP from pulling stone out of the furnaces but, that always was a huge monotonous waste of time.

(http://knossos.firenebula.com/pics/furnaces.JPG)
Title: Re: Minecraft, Part 2
Post by: Sandwich on February 17, 2014, 08:57:30 am
Got some automated furnaces up and running (16 in all) Burning through my coal reserves pretty quick but don't use it for anything else anyway. No XP from pulling stone out of the furnaces but, that always was a huge monotonous waste of time.

(http://knossos.firenebula.com/pics/furnaces.JPG)
Pretty neat! You should check out Docm77's turbo furnace array if you want to take it to the next level. ;)
Title: Re: Minecraft, Part 2
Post by: pecenipicek on February 17, 2014, 09:01:09 am
and only now does vanilla minecraft start looking more like something out of buildcraft? :p
Title: Re: Minecraft, Part 2
Post by: Scourge of Ages on February 17, 2014, 12:35:19 pm
Hey, what version is the server running right now?
Also, could the first post be updated when the server is? It'll make it easier to find the current one than searching through the last few pages.
Title: Re: Minecraft, Part 2
Post by: Akalabeth Angel on February 17, 2014, 01:10:06 pm
Hey, what version is the server running right now?
Also, could the first post be updated when the server is? It'll make it easier to find the current one than searching through the last few pages.

It's 1.6.4 still

and only now does vanilla minecraft start looking more like something out of buildcraft? :p

Yeah with those chests I'm going to try and set up an automated minecart hopper run that'll bring my stuff from the mine up into those chests so I can stay down there longer. Gonna need a crapload more iron first.

I wish there were better transport pipes though, the only way to move stuff around is with multiple droppers I think. And I dunno doesn't seem ideal. They're going for a medieval aesthetic and pipes don't fit the bill I guess :)
Title: Re: Minecraft, Part 2
Post by: Mongoose on February 17, 2014, 04:45:54 pm
Hey, what version is the server running right now?
Also, could the first post be updated when the server is? It'll make it easier to find the current one than searching through the last few pages.
I plopped the version in with the rest of the server info.
Title: Re: Minecraft, Part 2
Post by: KyadCK on March 28, 2014, 01:12:54 pm
Necro!

Good news/medium news time.

Good news:
1) Updating to 1.7.5.

2)  Servers are moving from OCN to Vert. This should not effect you besides a new IP address and maybe a little downtime. The server is on the east coast of Canada, not LA. Lower ping for those of you in europe, yay!

Medium news:
1) In order to justify such a lightly used server (it really is), it will become more public. It will be taking the place of the standard "vanilla" server.

2) Due to it's more openness, it will be getting full on griefer protection, as well as moderator support when needed. (Hopefully never)

The world will NOT be wiped unless there is a majority vote to do so. The rules are less strict on Vert, so I do not expect there will be any complications in the swearing department. HLP's usual talk should be fine.

I will expand /home ability to make up for a lack of RuneCraft, I know you guys are spread out a lot.

----------------------------------------

I'll PM Mongoose when the new IP is ready and ask him to update the OP for me, as well as make a post when it's done.
Title: Re: Minecraft, Part 2
Post by: Sandwich on March 30, 2014, 03:15:52 pm
Ooooh.... what do you mean when you say, "It will be taking the place of the standard "vanilla" server" ?
Title: Re: Minecraft, Part 2
Post by: KyadCK on March 30, 2014, 03:56:54 pm
Ooooh.... what do you mean when you say, "It will be taking the place of the standard "vanilla" server" ?

Being a larger server, it has a Bungeecord proxy hub. The hub links to Creative, Factions/PVP, Vanilla, and Minigames.  These are actual servers, not worlds. Vanilla would not mean a JAR straight from mojang, but it does mean minimal to no ability beyond standard minecraft, a typical survival server.

Usual "No griefing, be nice to others" ruleset applies (unlike Factions where it's your job to be an asshat), and I'd allow for a few /homes and /spawn. Obviously all the moderation tools would be in place, including Prism, but it would not be available to the players. Any staff which would have that ability to do more would be required to only use it for moderation purposes, and would get in trouble if using them for normal playing.

Layout of the hub:
(http://imagizer.imageshack.us/a/img35/8618/hk4k.png)

The server would be accessible by going to the gate behind you when you spawn, and then to the gate for vanilla. I'll probably add a simple GUI menu (right-click compass, click world) to make it simpler, but it doesn't have it for now.

If you're worried about fenris, it was done using creative mode anyway, and we have a space world on the creative server. Pretty simple math there.
Title: Re: Minecraft, Part 2
Post by: Sandwich on March 30, 2014, 04:13:53 pm
Nope, not worried, just curious. :)
Title: Re: Minecraft, Part 2
Post by: Sandwich on April 01, 2014, 11:45:58 am
For the record, SkinnedRat's a friend of mine. He might settle somewhere on the server.
Title: Re: Minecraft, Part 2
Post by: Akalabeth Angel on April 01, 2014, 11:47:55 am
Sounds cool. Haven't played any minecraft in a while but I'm sure I'll get back to it.
Title: Re: Minecraft, Part 2
Post by: Akalabeth Angel on April 01, 2014, 09:03:30 pm
Everyone who plays minecraft or has it on their computer should stop what they're doing and play the game today (the latest version). And when you do, linger in the menu screen/world create.
Title: Re: Minecraft, Part 2
Post by: Scourge of Ages on April 01, 2014, 10:32:29 pm
Everyone who plays minecraft or has it on their computer should stop what they're doing and play the game today (the latest version). And when you do, linger in the menu screen/world create.

This should be permanent.

Spoiler:
youtube search "element animation"
Title: Re: Minecraft, Part 2
Post by: KyadCK on April 07, 2014, 02:20:56 pm
Moving the server now. Plugins on the other end have been completed, or enough to run. Should be done by the end of the day, will give an IP when done.
Title: Re: Minecraft, Part 2
Post by: JCDNWarrior on April 07, 2014, 04:09:23 pm
Great to know, Kyad, I'll look forward to see the end result. :)
Title: Re: Minecraft, Part 2
Post by: KyadCK on April 07, 2014, 04:25:39 pm
IP: VertGaming.com
Port: MC standard (25565)
Version: 1.7.5

How to get to your server:
 - Take the portal behnd you when you spawn.
 - Walk forward to intersection.
 - Take path on right.
 - Enter portal to "Vanilla" server.

The permissions are DIFFERENT. For starters you now have access to at least one /home. I have copied over your Essentials data, so you will join in where you logged out. I suggest setting a home right away. The server will probably require some tweaking. Let me know about any problems.

The server also comes with a Teamspeak, being part of Vert's Game servers;

TS IP: VertGaming.com

Myself and the other admins/mods should be available there almost every day, and we have rooms set aside for Minecraft.

If a mod could copy this info to the OP, that would be great.
Title: Re: Minecraft, Part 2
Post by: Scourge of Ages on April 07, 2014, 06:52:50 pm
Rock, I'm gonna so build some stuff.
Title: Re: Minecraft, Part 2
Post by: Mongoose on April 08, 2014, 12:04:08 am
Cool beans.  Got it into the OP too.

Oh, right: is there a dynmap set up for this?  The old IP for it still loads, but just to a blank page.
Title: Re: Minecraft, Part 2
Post by: TrashMan on April 08, 2014, 06:03:32 am
HMmmm...might drop by again.
Title: Re: Minecraft, Part 2
Post by: Rodo on April 08, 2014, 08:45:28 am
Is it open for anyone to enter?
I might drop by and start building a small house with my always present huge farm :D
Title: Re: Minecraft, Part 2
Post by: KyadCK on April 08, 2014, 06:18:07 pm
Yes it is open to everyone. The ban list has been removed as well, and will be integrated with the other servers. Please don't do anything to make me regret that decision. Banned on any one of the servers means a proxy-wide ban that stops you from being able to get on the Hub server at all.

For now, the HLP server ("Vanilla") is the only server open. Creative will be joining it soon, and so will Factions PVP since the factions mod finaly updated.
Title: Re: Minecraft, Part 2
Post by: Rodo on April 08, 2014, 07:18:32 pm
No probs, I'm quite civil and responsible in minecraft.
Will see to log in during weekend then, cheers!
Title: Re: Minecraft, Part 2
Post by: TrashMan on April 09, 2014, 03:47:56 am
I dropped by for a few minutes, did a little building. Will drop by more later.

But I havne't been on since 1.6.5. Anything new in MC.. and for that matter, on the server?
Title: Re: Minecraft, Part 2
Post by: Lepanto on April 09, 2014, 10:00:24 am
Nice to see people actually coming back again and playing.

I would like to see a dynmap though.
Title: Re: Minecraft, Part 2
Post by: Mongoose on April 09, 2014, 04:37:10 pm
I dropped by for a few minutes, did a little building. Will drop by more later.

But I havne't been on since 1.6.5. Anything new in MC.. and for that matter, on the server?
Considering that 1.7 was labeled "The Update that Changed the World," yup.  The entire terrain gen code was rewritten again, and there are now 60-odd biomes or biome variants arranged somewhat more sanely when compared to each other.  The real standouts in my mind are the new painted desert/mesa biomes with awesome-looking layers of hardened clay, and there are also fun things like roofed forests and savannas (both with new tree types).  There's the usual smattering of new block types and features as well.  Obviously the new terrain doesn't apply on our pre-generated map, but I'm sure a friendly admin could be persuaded to dump some new blocks on us.

Speaking of biome changes, although the differences in old terrain aren't nearly as drastic as past updates (remember the one that put patches of desert/swamp grass everywhere?), I have noticed a few.  First off, if you have any Taiga near you, it'll now rain instead of snow: there's a new Cold Taiga variant in the new version that snows, but obviously that won't apply to the older Taiga biome.  Also, if you're in an Extreme Hills area, blocks above y = 95 or so will now experience snow, as one would expect for mountaintops.  I had to plop a few more torches on the top of my fortress, but that was about it.
Title: Re: Minecraft, Part 2
Post by: deathfun on April 09, 2014, 04:57:09 pm
Man it's been a long while since I've gone on Minecraft
Never did finish my island houses

Then I realize the server here is running 1.7.4 and I'm running 1.7.7
Dammit. I'm so very out of the loop... when was the last time I updated anyhow...
Title: Re: Minecraft, Part 2
Post by: KyadCK on April 09, 2014, 05:44:21 pm
I dropped by for a few minutes, did a little building. Will drop by more later.

But I havne't been on since 1.6.5. Anything new in MC.. and for that matter, on the server?
Considering that 1.7 was labeled "The Update that Changed the World," yup.  The entire terrain gen code was rewritten again, and there are now 60-odd biomes or biome variants arranged somewhat more sanely when compared to each other.  The real standouts in my mind are the new painted desert/mesa biomes with awesome-looking layers of hardened clay, and there are also fun things like roofed forests and savannas (both with new tree types).  There's the usual smattering of new block types and features as well.  Obviously the new terrain doesn't apply on our pre-generated map, but I'm sure a friendly admin could be persuaded to dump some new blocks on us.

Speaking of biome changes, although the differences in old terrain aren't nearly as drastic as past updates (remember the one that put patches of desert/swamp grass everywhere?), I have noticed a few.  First off, if you have any Taiga near you, it'll now rain instead of snow: there's a new Cold Taiga variant in the new version that snows, but obviously that won't apply to the older Taiga biome.  Also, if you're in an Extreme Hills area, blocks above y = 95 or so will now experience snow, as one would expect for mountaintops.  I had to plop a few more torches on the top of my fortress, but that was about it.

This server will not be experiencing most of these changes simply because the old world was kept, unless you guys (as in 9/10ths of you) would like a copy of this world in TarGZ and have a new one.

The PvP server will be a freshly generated map that will have all the new shiny things however, so it;s not like you wouldn't be able to see it.

Man it's been a long while since I've gone on Minecraft
Never did finish my island houses

Then I realize the server here is running 1.7.4 and I'm running 1.7.7
Dammit. I'm so very out of the loop... when was the last time I updated anyhow...

Mojang slipped out a ninja update that ****s with all the developers and then some. The update after this one would completely change how permissions are done, but they decided to put in a bit of the code now, and dispite not actually enabling it, have chosen that it is "not compatable".

Basicly, they just screwed over every real server for fun.

Anyway, on the launcher you can make a new profile and select an older version of minecraft to run. 1.7.2 through 1.7.5 should all work.

EDIT: I do think that UUID is a good idea, and I do think that UUID based permissions would be more secure, but this rollout is stupid as all hell.
Title: Re: Minecraft, Part 2
Post by: KyadCK on April 13, 2014, 11:18:45 am
(http://imagizer.imageshack.us/a/img845/5219/rj7b.png)

See JC? People you can show around and stuff.
Title: Re: Minecraft, Part 2
Post by: Akalabeth Angel on April 13, 2014, 07:21:55 pm
Is there still dynamap?
Title: Re: Minecraft, Part 2
Post by: KyadCK on April 13, 2014, 07:31:14 pm
Is there still dynamap?

Not for now, no.
Title: Re: Minecraft, Part 2
Post by: KyadCK on April 13, 2014, 10:40:55 pm
PermissionsEX to the rescue! Pex is now UUID compliant, which means that we won't have problems with people switching names to get a rank they should not have. Since so few people have joined so far, the few who have are not a problem.

Essentials (which tracks homes and cord locations) should be updated fairly soon, and Factions (for PvP) I sure hope gets updated. All of my own scripting can be modified to support UUIDs easily, for what isn't perms based anyway.

Sorry for kicking you off Akalabeth Angel, the server is back on now.
Title: Re: Minecraft, Part 2
Post by: Akalabeth Angel on April 13, 2014, 11:11:05 pm
No worries I was gonna leave soon anyway. Need to do some other stuff.
Accomplished a few things.
Title: Re: Minecraft, Part 2
Post by: TrashMan on April 14, 2014, 01:31:54 am
PEOPLE!
Title: Re: Minecraft, Part 2
Post by: Akalabeth Angel on April 14, 2014, 04:04:11 am
I tried to re-connect a few minutes ago and it said I was kicked because I wasn't whitelisted.
Title: Re: Minecraft, Part 2
Post by: KyadCK on April 14, 2014, 04:08:51 am
I tried to re-connect a few minutes ago and it said I was kicked because I wasn't whitelisted.

Sigh... right... my bad. Fixed.
Title: Re: Minecraft, Part 2
Post by: JCDNWarrior on April 14, 2014, 06:26:44 am
<snip to save space>

See JC? People you can show around and stuff.

Excellent news. :) I look forward to that, should have time later today as my work will be done by then. I'm definitely happy with the work you've done, Kyad.
Title: Re: Minecraft, Part 2
Post by: KyadCK on April 14, 2014, 07:12:00 am
"Where is your god now?"
(http://imagizer.imageshack.us/a/img703/4222/41kz.png)
(http://imagizer.imageshack.us/a/img853/4253/5ale.png)

R3DCraft Smooth 512x, Shaders 1.7.5, SonicEther 10.2 Betas. Yes that is what it looks like to me in minecraft, I did not edit the pics in any way.
Title: Re: Minecraft, Part 2
Post by: deathfun on April 15, 2014, 02:05:31 am
Well holy **** Kyad
Those are some pretty fantastic mods you've got. Thank you for posting just what you had going because damn, I'm definitely picking up one if not all for myself!

Title: Re: Minecraft, Part 2
Post by: KyadCK on April 15, 2014, 04:48:26 am
Well holy **** Kyad
Those are some pretty fantastic mods you've got. Thank you for posting just what you had going because damn, I'm definitely picking up one if not all for myself!

Realisticly, use 256x. 512x is nice for screens since i take them at nearly my full res of 3562x1920, but for even 1080p it is very much overkill and will slow down the game. I have to give it 8-10GB for it to be ok running that way. 256 is a lot less stressfull.

Also, I have a whole lot more of that;
http://imageshack.com/a/img843/5629/x2il.png
http://imageshack.com/a/img834/6927/kd3f.png
http://imageshack.com/a/img845/3271/6y1e.png
http://imageshack.com/a/img838/9559/3zqx.png
http://imageshack.com/a/img841/2831/96ml.png
http://imageshack.com/a/img850/3774/7nt6.png
http://imageshack.com/a/img836/3159/3wrj.png
http://imageshack.com/a/img191/6534/895j.png
http://imageshack.com/a/img197/2644/r40f.png

3rd one looks like an actual hotel hallway if it wasn't for the signs and redstone lamps. :P R3DCraft isn't complete yet though, so it's to be expected. He's working on it.

My favorite of them all though is this one;
(http://imageshack.com/a/img822/3397/z01f.png)

Just makes me sit back and go "Whoa."

Here's links:
http://www.minecraftforum.net/topic/1182714-17-32x-64x-128x-256x-512x-r3dcraft-default-realismsmooth-realism-v015v017/

http://www.minecraftforum.net/topic/1544257-172174175shaders-mod-v2312-updated-by-karyonix/

http://optifine.net/downloads.php

http://www.minecraftforum.net/topic/940974-172sonic-ethers-unbelievable-shaders-and-glsl-shaders-mod/

Run the Optifine jar first. Run the Shaders jar 2nd. R3DCraft into "resource packs" folder. Shaders into "shader packs" folder. select both in-game. Done.
Title: Re: Minecraft, Part 2
Post by: Akalabeth Angel on April 15, 2014, 12:17:11 pm
The new server doesn't have mob griefing turned off correct? I haven't let any creepers blow in important areas but trying to avoid it.
Title: Re: Minecraft, Part 2
Post by: KyadCK on April 15, 2014, 03:40:50 pm
The new server doesn't have mob griefing turned off correct? I haven't let any creepers blow in important areas but trying to avoid it.

Correct, creepers are assholes again.
Title: Re: Minecraft, Part 2
Post by: Akalabeth Angel on April 15, 2014, 03:42:21 pm
The new server doesn't have mob griefing turned off correct? I haven't let any creepers blow in important areas but trying to avoid it.

Correct, creepers are assholes again.

Cool good to know.
I wonder if Endermen steal fences, that might explain why all my sheep got out.
Title: Re: Minecraft, Part 2
Post by: Mongoose on April 15, 2014, 06:11:01 pm
Not according to the wiki (http://minecraft.gamepedia.com/Enderman#Moving_blocks), at least.  They used to grab pretty much anything when they were first added; my old 1.8 beta world had a bunch of trees missing random blocks near my house because of that.
Title: Re: Minecraft, Part 2
Post by: Akalabeth Angel on April 18, 2014, 10:30:29 pm
Oh so they don't take apart your house anymore. Unless your house is made of dirt anyway.

I see some dudes moved into the NPC village near my area. Probably wondering who the hell left the half-finished rail that runs by their village hahaha. Maybe its some of the other players.

---

Also I think someone MAY have swiped my enchanting table. Not sure. But in the path leading down to it, there was creeper damage which is not by me and someone left a bunch of nerd poles around my base. Either that or I moved it and can't remember where.

In any case it's easily replaceable so no big deal. Was just working on various projects yesterday and saw more evidence of visitation.
Title: Re: Minecraft, Part 2
Post by: Akalabeth Angel on April 28, 2014, 12:10:07 pm
Is there a way to teleport to a bed? I notice when you sleep it says bedspawn set. But if you die you just start at spawn regardless.
Title: Re: Minecraft, Part 2
Post by: Akalabeth Angel on May 15, 2014, 05:04:23 am
Anyone have a screencap of the old dynamap? Some guy built a base north of mine that I wanted to check out and possibly extend the rail line to. It was a structure with four round towers surrounding I believe a fifth larger tower, each one topped with different colour wood. I went trudging around trying to find it but no dice.

Have been continuing to build my rail line and have reached Sandwhich's pyramid site but still have ages to go to get to spawn. If someone wants to trade some iron let me know though haven't seen anyone on in the last few weeks at all.
Title: Re: Minecraft, Part 2
Post by: Sandwich on May 15, 2014, 05:52:02 am
Anyone have a screencap of the old dynamap? Some guy built a base north of mine that I wanted to check out and possibly extend the rail line to. It was a structure with four round towers surrounding I believe a fifth larger tower, each one topped with different colour wood. I went trudging around trying to find it but no dice.

Have been continuing to build my rail line and have reached Sandwhich's pyramid site but still have ages to go to get to spawn. If someone wants to trade some iron let me know though haven't seen anyone on in the last few weeks at all.

I've got unlimited iron from an Iron Golem farm at my island. Feel free to take whatever you need. :)
Title: Re: Minecraft, Part 2
Post by: Akalabeth Angel on May 15, 2014, 10:09:13 am
Sorry where's your island again? (world co-ords). I presume the teleport at spawn is still busted.
Title: Re: Minecraft, Part 2
Post by: Sandwich on May 15, 2014, 01:58:27 pm
North of the spawn island; north-east of the teleport hub. x: -300, z: -500.
Title: Re: Minecraft, Part 2
Post by: Akalabeth Angel on May 23, 2014, 12:10:25 pm
North of the spawn island; north-east of the teleport hub. x: -300, z: -500.

Cool thanks. You got some really laggy cows in there.
Title: Re: Minecraft, Part 2
Post by: Akalabeth Angel on May 30, 2014, 03:39:25 am
North of the spawn island; north-east of the teleport hub. x: -300, z: -500.

Uh, have you been on lately?
I've been working on the elevated rail. Extended the platforms to the spawn and also to your island and was building the towers before laying the track. I grabbed a fair amount of iron from your place but left the vast majority of it there. But when I forgot to make some detector rails I checked out your place again tonight and your iron chest was cleaned out (some 2 block stacks + bars from what I last saw). Also I think your diamonds were gone from the ore chest as well.

Since every door in every rail hub was left open and some public tools were taken I suspect someone maybe followed the track and checked out your base or checked out everyone's base not sure. Either way, thought I'd mention it. Maybe you've been on and doing stuff, dunno.

Haven't seen anyone on the server save ve3ex yesterday who was just milling about their own place.
Title: Re: Minecraft, Part 2
Post by: Sandwich on June 01, 2014, 01:08:58 pm
Hmm, I was on about a week ago, upgrading my gold farm with new larger portals. My iron I don't particularly care about since it's infinite, and I'm not sure if I had any diamonds left anyway... I might have moved what I had into an ender chest though.

Kyad, I'd like to continue working on the Fenris... any chance to get creative at least, and if possible, WorldEdit as well? There's some mass block replacements that need to be done methinks. ;)
Title: Re: Minecraft, Part 2
Post by: Akalabeth Angel on June 04, 2014, 12:19:15 pm
Server seemed to be down yesterday, or did it get updated to a newer version maybe?
Title: Re: Minecraft, Part 2
Post by: KyadCK on June 05, 2014, 04:56:05 am
Server seemed to be down yesterday, or did it get updated to a newer version maybe?

Not to my knowledge, but a bunch of plugins should be getting updated for UUID support soon, along with 1.7.9. Pretty much waiting on Essentials at this point.

Hmm, I was on about a week ago, upgrading my gold farm with new larger portals. My iron I don't particularly care about since it's infinite, and I'm not sure if I had any diamonds left anyway... I might have moved what I had into an ender chest though.

Kyad, I'd like to continue working on the Fenris... any chance to get creative at least, and if possible, WorldEdit as well? There's some mass block replacements that need to be done methinks. ;)

There's a copy on the creative server in the Space World. It's under a WG zone, but I can add you to that. Log on to the Creative server at some point and I'll rank you up when I get on tomorrow.
Title: Re: Minecraft, Part 2
Post by: Akalabeth Angel on June 06, 2014, 01:16:50 am
There's something weird going on.

I logged on just now, and whenever I would select an item on my hotbar it would get moved into my inventory. This left me effectively unable to do anything because everything would be moved to inventory before I could interact it with. I logged off and on again and the same issue.
Title: Re: Minecraft, Part 2
Post by: JCDNWarrior on June 06, 2014, 08:30:21 am
Same issue here, V3Exex (sp?) reported the same thing as well, which means at least three players apper to have the issue. I hope it can be resolved soon!
Title: Re: Minecraft, Part 2
Post by: KyadCK on June 06, 2014, 03:53:06 pm
Looks like one of the other admins updated PEX on the 4th, which may explain the downtime Akalabeth noted. The problem with doing so is not all our other plugins (namely LiveChat) were fully compatable, and had issues passing player events to the needed plugins. Probably more to the point, PEX wasn't fully compatible with the version of Spigot we're using. Causes some headaches.

Rolled back PEX, no longer getting any errors on console and everything seems to work. Anyone want to test for me?
Title: Re: Minecraft, Part 2
Post by: JCDNWarrior on June 06, 2014, 04:01:31 pm
Thanks Kyad, it appears to be working for me now - though I'm laggy, that's probably just my internet at the moment. Items were picked up, chests were interacted with, an enemy was killed and everything seemed to be normal again. =)
Title: Re: Minecraft, Part 2
Post by: Akalabeth Angel on June 06, 2014, 04:21:50 pm
Cool thanks.
Title: Re: Minecraft, Part 2
Post by: KyadCK on June 08, 2014, 03:36:36 am
Sandwich: Sorry it took so long, but I promoted you and gave you access to the Fenris worldguard.

There are a few ways to get to it.

Method 1:

You should be in plotworld. At the center of plotworld there should be a portal that leads to the overworld. From there you can either fly straight up to Y= 256 in which case you will be auto teleported to the same X/Z in spaceworld, or there is another portal in that small spawn area that goes to space world.

Method 2:

Ignore all that, do /menu, and use the menu system to warp you to spaceworld directly.

Either way, Fenris should be up and to your left (X= -60 Z= 60). We do have prism running in case of particularly nasty mistakes.
Title: Re: Minecraft, Part 2
Post by: Mongoose on June 19, 2014, 03:49:31 pm
I've been spending quite a bit of time on the Middle-earth server, but I feel like I haven't been on here in months.  I need to get myself back up to speed.
Title: Re: Minecraft, Part 2
Post by: KyadCK on June 21, 2014, 01:04:05 am
Server updated to 1.7.9.

New chat system implemented. Chat is now proxy wide, not server wide. Tab lists and PMs are also proxy wide. There are no more join/quit messages between servers, only for initial join.

Server-specific channels and the ability to switch between channels will be added soon, but for now "Global" is the only option.
Title: Re: Minecraft, Part 2
Post by: Mongoose on June 21, 2014, 02:43:50 am
Sounds good. :yes:

Wanted to check before I change it, but the old Gargamel backup link in the first post seems to be down.  There are two other working backups in the thread: one from whenever it was finally removed, and another of TrashMan's trimmed-down world file.  I'll throw those in the first post once I track them down again.
Title: Re: Minecraft, Part 2
Post by: KyadCK on June 21, 2014, 04:43:21 am
Sounds good. :yes:

Wanted to check before I change it, but the old Gargamel backup link in the first post seems to be down.  There are two other working backups in the thread: one from whenever it was finally removed, and another of TrashMan's trimmed-down world file.  I'll throw those in the first post once I track them down again.

http://www.mediafire.com/download/y77zft6eb56648h/gargamel.tar.gz
Title: Re: Minecraft, Part 2
Post by: Mongoose on June 21, 2014, 01:04:11 pm
So is this version the same as that original broken link, or the one on FSMods, or something else entirely?  Now I'm just confusing myself. :p
Title: Re: Minecraft, Part 2
Post by: KyadCK on June 21, 2014, 04:34:09 pm
So is this version the same as that original broken link, or the one on FSMods, or something else entirely?  Now I'm just confusing myself. :p

This is the very latest version since the world was taken down. This is my final backup.

---------------------

The server now has /menu. There isn't a lot in it yet, but it does have a "Return to lobby" button now. It will be updated with other things such as rules and general help info over time.

Also prism just got a huge overhaul, which is why the server is down. Database is much (77%) faster and smaller (25%) now, and can log all the new things. It'll be back up shortly.
Title: Re: Minecraft, Part 2
Post by: KyadCK on June 22, 2014, 02:23:57 am
Joining a server will now automatically put you into the correct channels. To change which channel you talk into, do /focus (channel). I may decide to add per-world chat as well, but probably not to survival. PMs are done with the standard /m (name) (message). Replies are just /r (message). Global speaks proxy wide.

Mods can now listen to all channels regardless of what server they are on. Magic!

A new, much less confusing and more open designed Hub is in the works. Designed to get you where you want to go faster.
(http://imgur.com/1M6t1Mi.png)
(http://imgur.com/yckOg5j.png)
(http://imgur.com/MxTxAgp.png)

The areas you can get trapped in (flowers) will auto-TP you out, along with a message about not killing our plants. There will also be a /menu that will put you at the gate of whatever server you want, in case you somehow get lost. The hanging signs will scroll what server they are, because I'm just that awesome.

Additional updates that do not involve any of you but do impact proxy-wide performance is that in addition to updating Prism for speed, we also made WorldEdit multithreaded, to help reduce strain on large edits.

Title: Re: Minecraft, Part 2
Post by: Mongoose on June 22, 2014, 02:53:42 am
So is this version the same as that original broken link, or the one on FSMods, or something else entirely?  Now I'm just confusing myself. :p

This is the very latest version since the world was taken down. This is my final backup.
Ah, great.  I'm not sure that this version is any different than the other link floating around, since I don't know that the map was ever live between then and now, but it's good to have anyway.

And the hub updates look good.
Title: Re: Minecraft, Part 2
Post by: KyadCK on June 22, 2014, 04:02:05 am
I took the new hub a step farther and decided to write ~445 lines of boring repetitive code (http://pastebin.com/ekUCuSCq) for one incredibly petty thing that I thought would make it a bit cooler... (https://www.youtube.com/watch?v=OfXxltBOOcg)  :p

I'll probably make one per active server.
Title: Re: Minecraft, Part 2
Post by: KyadCK on June 23, 2014, 04:49:27 am
New lobby is active. When you log on you can get to it by doing /spawn. Or you can continue to use the old spawn if you like, but the new one is a lot nicer.
Title: Re: Minecraft, Part 2
Post by: KyadCK on June 23, 2014, 07:09:56 pm
(http://i.imgur.com/Shh1hRt.png)
Title: Re: Minecraft, Part 2
Post by: Akalabeth Angel on June 23, 2014, 07:47:53 pm
That mean dynamap is back?
Title: Re: Minecraft, Part 2
Post by: KyadCK on June 23, 2014, 08:58:31 pm
That mean dynamap is back?

Not only does it mean Dynmap is back, it means that I have all 3 Survival words plus 7 of Creative's worlds all in one dynmap, rendering at the very highest preset available. It's actually putting a bit of strain on the server to render it all at once, it's sitting at 30% 65-70% load (forgot to unpause creative) on average and will until it's done.

http://vertgaming.com:8080/index.html#

It'll take about a day to render it all at this rate. Enjoy.
Title: Re: Minecraft, Part 2
Post by: Akalabeth Angel on June 23, 2014, 09:33:41 pm
Hmmn, my rail stations look a little bit obnoxious on there. Hopefully they're alright. And hopefully I'll be finished it fairly soon.
Plan is to finish the rail and then take a bit of a break from minecraft for a bit to work on my backlog of other games.
Title: Re: Minecraft, Part 2
Post by: Mongoose on June 23, 2014, 10:51:01 pm
**** yes. :yes: I was going to say after hopping back on that without either the Runecraft warps or Dynmap, it'd be really hard to figure out what everyone's been up to, but this solves that problem.
Title: Re: Minecraft, Part 2
Post by: TrashMan on June 24, 2014, 01:26:39 am
That unfinished tower of mine is an eyesore....guh. Reaaaally have to finish it one of these days.
Title: Re: Minecraft, Part 2
Post by: Venicius on June 24, 2014, 11:54:17 am
Woooo! Dynmap!  Looks like the server is experiencing some climate change on the mountain tops.
Title: Re: Minecraft, Part 2
Post by: Akalabeth Angel on June 24, 2014, 12:13:58 pm
That unfinished tower of mine is an eyesore....guh. Reaaaally have to finish it one of these days.

My base is just as unfinished and just as much an eyesore. haha. Now I'm spreading an unfinished project across the map.
Will finish my rail towers and make the track functional, though it'll still look a little silly without the lack of supports but that would take me another . . 6 months to do I suspect.

I see the savannah I found is still within map boundaries. Cool.

If some people want some savannah trees I could gather some saplings and put them at the spawn. The pink wood is pretty cool.
Though I wont be able to play in the next couple days.
Title: Re: Minecraft, Part 2
Post by: Akalabeth Angel on June 29, 2014, 02:14:59 pm
I planted some acacia trees near my rail station (the big stone brick tower with the farm beside it) north of spawn if anyone wants to grab some saplings. Just try to replant another afterwards. There is also some bonemeal in the public supplies chest in the rail tower.
Title: Re: Minecraft, Part 2
Post by: KyadCK on June 29, 2014, 10:21:36 pm
Working on a KitPvP server now. Today I got a prototype world online, I figure it'll fit well.

http://imageshack.com/a/img840/4966/rmb.png
http://imageshack.com/a/img841/2589/8mr8.png
http://vertgaming.com:8123/?worldname=nether_city&mapname=nether
Title: Re: Minecraft, Part 2
Post by: Mongoose on June 29, 2014, 10:52:49 pm
I planted some acacia trees near my rail station (the big stone brick tower with the farm beside it) north of spawn if anyone wants to grab some saplings. Just try to replant another afterwards. There is also some bonemeal in the public supplies chest in the rail tower.
Cool.  I thought I saw something near the world border on Dynmap that might have been a roofed forest; if it is and I can figure out a decently-fast way to get there, I'll leave some dark oak plantings too.

Working on a KitPvP server now. Today I got a prototype world online, I figure it'll fit well.

http://imageshack.com/a/img840/4966/rmb.png
http://imageshack.com/a/img841/2589/8mr8.png
http://vertgaming.com:8123/?worldname=nether_city&mapname=nether
Well that looks suitably hellacious.
Title: Re: Minecraft, Part 2
Post by: Turambar on June 30, 2014, 11:13:17 am
Nice to see my castle is still intact.  I need to log in one of these days and connect it to that rail system, and finish my lighthouse and dock area
Title: Re: Minecraft, Part 2
Post by: Akalabeth Angel on June 30, 2014, 12:22:52 pm
If your castle is the one just north of spawn, the rail station isn't really working yet. But if you want to link it up go ahead, I'm almost finished the towers then I'll try to put down most of the track hopefully.
Title: Re: Minecraft, Part 2
Post by: Venicius on June 30, 2014, 02:17:02 pm
Do you have a chest set up for rail and iron/gold/redstone donations?
Title: Re: Minecraft, Part 2
Post by: Akalabeth Angel on June 30, 2014, 02:50:45 pm
Do you have a chest set up for rail and iron/gold/redstone donations?

Uh, nope not yet.
I'm still working to finish the main part of the towers then I'll lay down the track.
I do actually have a bunch of iron and gold from various people which I haven't used yet. I'll probably need more but will let you know. Or if your base is near one of the towers you could let me know which one and just toss some in there.

For red stone I have tonnes. Several stacks of blocks. So don't need any I think.

If you want you could just throw some in a chest and send me a PM as to where to grab it from. Or if you're near a tower could put it in there, though I wouldn't suggest any of the towers near spawn.
I'm not sure where your base is, but if your base is the spruce-log fort I know I have a tower on the other side of the hill (and a tunnel under the hill).
Title: Re: Minecraft, Part 2
Post by: Turambar on June 30, 2014, 03:22:31 pm
If your castle is the one just north of spawn, the rail station isn't really working yet. But if you want to link it up go ahead, I'm almost finished the towers then I'll try to put down most of the track hopefully.

That's the place, I just intended to build a path from the north tower through the swamp to my swamp gate.
Title: Re: Minecraft, Part 2
Post by: Akalabeth Angel on June 30, 2014, 04:19:35 pm
If your castle is the one just north of spawn, the rail station isn't really working yet. But if you want to link it up go ahead, I'm almost finished the towers then I'll try to put down most of the track hopefully.

That's the place, I just intended to build a path from the north tower through the swamp to my swamp gate.

Oh yeah it's kind of in the middle isn't it. There's also another tower at the intersection south of your bridge. And there's a third tower to  your southwest across that body of water :P

It looks like you were going to do some rail yourself as you have a single block from your tower to your stone bridge but maybe just a path.
Title: Re: Minecraft, Part 2
Post by: Mongoose on June 30, 2014, 10:33:10 pm
I have at least half a chest's worth of rail sitting around from the abandoned mineshafts under my island, and I sincerely doubt I'll be using that much of it, so just let me know when the time comes if you could use some extra.

And I do appreciate your substantial efforts in building that railway, but at the same time I really miss our telepad setup.  I'd be perfectly fine with having every other type of rune disallowed if we could get Runecraft back solely for that.  Barring that, I guess we could try getting a Nettherrail setup going again.
Title: Re: Minecraft, Part 2
Post by: Akalabeth Angel on July 04, 2014, 04:14:30 am
Tried to play today but when I walked into the portal it bounced me out and said the portal destination didn't exist.
Title: Re: Minecraft, Part 2
Post by: Mongoose on July 04, 2014, 10:59:20 am
Yeah, I noticed that at some absurd hour last night when I should have been asleep anyway.
Title: Re: Minecraft, Part 2
Post by: KyadCK on July 04, 2014, 11:41:11 pm
Sorry about that. Fixed.
Title: Re: Minecraft, Part 2
Post by: Mongoose on July 05, 2014, 01:29:14 am
Sweet, thanks.  One minor issue though: the spawn command on the menu now takes you back to the lobby.
Title: Re: Minecraft, Part 2
Post by: Akalabeth Angel on July 05, 2014, 02:32:09 am
Do you have a chest set up for rail and iron/gold/redstone donations?
I have at least half a chest's worth of rail sitting around from the abandoned mineshafts under my island, and I sincerely doubt I'll be using that much of it, so just let me know when the time comes if you could use some extra.

Yeah I laid some track today and used up what blocks of iron I had in about 10 minutes haha with still tons of track left to go. Sooo, if you guys want to contribute some iron or track or whatnot let me know. It would be super appreciated as iron gathering can be somewhat time consuming. I know that Sandwhich has some infinite farm or somesuch but I don't know how to work it. As for where to put it, um. Well each tower has chests inside. Throwing it in the nearest tower to your location would probably suffice along with a note (PM or otherwise). The ones nearest spawn are less secure. Otherwise if your base or whatnot is near the rail you can let me know where the chest would be and I can come grab it.

I probably shouldn't have made the rail two levels but I like to make things difficult for myself haha.


And I do appreciate your substantial efforts in building that railway, but at the same time I really miss our telepad setup.  I'd be perfectly fine with having every other type of rune disallowed if we could get Runecraft back solely for that.  Barring that, I guess we could try getting a Nettherrail setup going again.

Yeah creating my rail is fun but may not always be practical. It's more of a scenic ride with, the ideal that bases and such might organically be built nearby or the towers may service existing bases. Allowing those dudes to quickly get to other biomes to grab some stuff or whatnot.

Or if nothing else it's just a project to try and get finished  :P
Title: Re: Minecraft, Part 2
Post by: KyadCK on July 05, 2014, 03:43:11 am
And menu spawn should be fixed. Must have gotten broken when I had an issue where every new player was forced to creative by default.
Title: Re: Minecraft, Part 2
Post by: JCDNWarrior on July 05, 2014, 05:40:38 am
Do you have a chest set up for rail and iron/gold/redstone donations?
I have at least half a chest's worth of rail sitting around from the abandoned mineshafts under my island, and I sincerely doubt I'll be using that much of it, so just let me know when the time comes if you could use some extra.

Yeah I laid some track today and used up what blocks of iron I had in about 10 minutes haha with still tons of track left to go. Sooo, if you guys want to contribute some iron or track or whatnot let me know. It would be super appreciated as iron gathering can be somewhat time consuming. I know that Sandwhich has some infinite farm or somesuch but I don't know how to work it. As for where to put it, um. Well each tower has chests inside. Throwing it in the nearest tower to your location would probably suffice along with a note (PM or otherwise). The ones nearest spawn are less secure. Otherwise if your base or whatnot is near the rail you can let me know where the chest would be and I can come grab it.

I probably shouldn't have made the rail two levels but I like to make things difficult for myself haha.

I can't guarantee it but since the lower areas of my settled area is full of abandoned mineshafts full of rails, I could try to collect a bunch of them. Iron itself though is still important for me as I keep running out of it using tools to build, replace, modify the terrain, etc.
Title: Re: Minecraft, Part 2
Post by: Akalabeth Angel on July 05, 2014, 02:51:23 pm
I can't guarantee it but since the lower areas of my settled area is full of abandoned mineshafts full of rails, I could try to collect a bunch of them. Iron itself though is still important for me as I keep running out of it using tools to build, replace, modify the terrain, etc.

Hmmn, well if tools are the concern I could trade you some diamonds for it as I did before for the gold.
Title: Re: Minecraft, Part 2
Post by: Mongoose on July 06, 2014, 10:55:51 pm
Sent a PM about the rail.  I'm gonna boat over to Sandwich's place and take a look at the iron farm; I know I saw it in action once before, so maybe I can figure out how it works again.

And here's a general question: does anyone know the whereabouts of a previously-discovered End portal?  One of the spawn telepads linked directly to one, but I have no idea where that was in terms of the overworld.  I'd rather not have to go on an Eye of Ender wild-goose chase if I don't have to.
Title: Re: Minecraft, Part 2
Post by: KyadCK on July 06, 2014, 11:32:47 pm
With Essentials finaly having a non-cutting edge build that supports UUIDs, the servers are entering the final phases before launch. Probably tommarow advertizing will begin for the Creative and Survival aspects of the proxy, with Kit and Factions comming soon enough.

The shear size of the survival server brings about some concern however. As has been noted multible times in this thread by several people, the lack of the old RuneCraft teleports has a serious impact on being able to visit others. There is spawn in the menu and there is /home, but these still limit you to where you live and a community center. Akalabeth is working on the rail and JC and Mongoose have helped donate, but the size is still prohibitive to being able to get around even if the rail was finished in some reasonable amount of time.

This will end up being a serious problem when new players arrive. This is not a PvP server, there is no reason to limit mobility as heavily. On the other hand it is survival, so teleporting anywhere for free is out of the question. So I propose an idea that I'd like to run past the people who have played on this server for a while.

Players capable of buying warps.

Being survival I do not want to ruin a perfectly good server with a horrible economy plugin, and I do not want to pull from your limited resources by asking for gold or anything like it. And forget paying money, that would never go over well. Instead, players would use things called "Warp Tokens".

Players would earn said tokens by playing on the server. Once every half hour, an announcement runs that lets players know they can use the /menu to claim some tokens. The amount is not dertermined yet. These tokens would be used to have access to the warp menu, which would allow players to pay the price of the warp to go there instantly. Some places *cough*sandwich'sisland*cough* would cost more than others.

Players would also be able to buy slots on the warp list with the token. A large number of them to encourage playing on the server, but within reason. Players may be limited in the number of warps they can buy, but it would certainly be more than one. Players would be allowed to chose the name (within reason) and the item to represent it (assuming that item works) as well as a small description. Moving warps will be cheaper, but not free.

There would of course be a command to tell you how many tokens you have in reserve.

I still encourage the rail and would like to see it used, but sometimes it isn't enough as you've all expressed. This is not Runecraft, and it's not something you can spam. Nor is it something that would be limited to the richest players. I think this would allow for a fair way to move around faster as needed without taking too much away from the survival aspect.

So what do you guys think? I would give each of you at least one warp to start everyone off, but after that it's fair game for everyone.
Title: Re: Minecraft, Part 2
Post by: Mongoose on July 07, 2014, 12:03:36 am
I think it sounds like a pretty good system.  The only possible addition I'd like to see to the server before something like that going live would be some sort of means of making chests private, whether it's the same plugin we had before or something else to similar effect.  I would like people to easily visit my island (at least if I finally have something worthwhile to show them), but at the same time I don't want everyone yoinking my entire storeroom.
Title: Re: Minecraft, Part 2
Post by: KyadCK on July 07, 2014, 12:32:07 am
I think it sounds like a pretty good system.  The only possible addition I'd like to see to the server before something like that going live would be some sort of means of making chests private, whether it's the same plugin we had before or something else to similar effect.  I would like people to easily visit my island (at least if I finally have something worthwhile to show them), but at the same time I don't want everyone yoinking my entire storeroom.

The rules explicitly state no Stealing, Griefing, or PvP before people even get on the server.

Prism tracks all chest usage including taking and adding.

If stuff is missing, report it, the offender will be punished and your items will be restored.

As non-preventive as this is, no plugin can actually do personalized chests that do not also greatly slow down the process of using the chests for the user and/or people told they can use it.
Title: Re: Minecraft, Part 2
Post by: Aardwolf on July 07, 2014, 12:49:12 pm
No PvP? Not even consensual, arranged PvP, like an arena fight or something?
Title: Re: Minecraft, Part 2
Post by: Akalabeth Angel on July 07, 2014, 12:51:48 pm
No PvP? Not even consensual, arranged PvP, like an arena fight or something?

I think there's a separate PVP server. Don't think there'd be a problem with spleefing on the survival one, aside from the problem of getting more than 1 person online at a time haha.
Title: Re: Minecraft, Part 2
Post by: KyadCK on July 07, 2014, 01:35:12 pm
No PvP? Not even consensual, arranged PvP, like an arena fight or something?

You can kill eachother to test out new weapons or games like Spleef like Akalabeth mentioned. Just make sure both sides are cool with it.

If I didn't want to allow that I'd just disable PvP entirely.

I'm talking Factions server type "hunt you down" mentality.

No PvP? Not even consensual, arranged PvP, like an arena fight or something?

I think there's a separate PVP server. Don't think there'd be a problem with spleefing on the survival one, aside from the problem of getting more than 1 person online at a time haha.

Two, actually. A proper Factions server for making groups and fighting with others in the long term, and a Kit server where you pick a kit and play till you die, then repeat.
Title: Re: Minecraft, Part 2
Post by: Mongoose on July 07, 2014, 02:45:12 pm
After following along with the current Ultra Hardcore season on the Mindcrack server, that seems like it'd be a really fun mode to try...though again, the problem is always getting enough people online at once to make it worthwhile.
Title: Re: Minecraft, Part 2
Post by: KyadCK on July 07, 2014, 02:50:17 pm
After following along with the current Ultra Hardcore season on the Mindcrack server, that seems like it'd be a really fun mode to try...though again, the problem is always getting enough people online at once to make it worthwhile.

And that's why we start with 2 servers and not 6. :P

Kit is open to testers when I need them, but until it's fully open and I think I'll have the playerbase for it, it stays blocked.
Title: Re: Minecraft, Part 2
Post by: KyadCK on July 07, 2014, 08:09:04 pm
http://www.planetminecraft.com/server/vergaming-minecraft-servers/

Servers are live on PMC now if you'd like to vote for it.
Title: Re: Minecraft, Part 2
Post by: KyadCK on July 08, 2014, 12:45:51 am
And a new spawn...

(http://imagizer.imageshack.us/a/img842/5672/wu2t.png)


While quite a way from the center of the map, it is more centered on the main continent. It also boasts a new security feature for survival after the concern of a few people not reading the rules.

When you first join the server, you join as a guest. If you try to leave the spawn, you will be kicked back to the center and told to read and accepted the rules. Upon reading them and accepting them, the player is promoted to Player and allowed to leave.

This is not a direct prevention of any griefing, but it will help clear up the confusion for people who simply did not know better. All of you are already Player rank, so don't worry about it.

Also it's literaly right on Akalabeth Angel's rail, so theres some incentive to get it done.  :p
Title: Re: Minecraft, Part 2
Post by: Akalabeth Angel on July 08, 2014, 01:32:10 am
Oh no! haha. Mongoose gave me a bunch of rail which was a big boon but I've not even finished the rail in one direction yet. Will go on tonight and do a bit more, excavating and track laying.
Title: Re: Minecraft, Part 2
Post by: Akalabeth Angel on July 08, 2014, 05:51:11 am
Okay well I added some rail tonight after some scrounging for iron and abandoned mine rail. For now I'll concentrate on extending the track that goes out from the new spawn, and then after that's done, I'll finish the other direction. I'll also threw together a little wheat farm in front of the rail station at spawn and put some fences around the ravine the tower juts out from so that people don't drop to their death right away.

If anyone wants to trade rail/iron/gold for diamonds or other supplies let me know. Thanks mongoose for throwing a bunch of rail my way already.

Title: Re: Minecraft, Part 2
Post by: Turambar on July 08, 2014, 07:41:24 am
I've got 59 rail blocks in my castle, with tons more in my basement that i never tore up

Bring your own weapons, your safety is not guaranteed.
Title: Re: Minecraft, Part 2
Post by: Mongoose on July 10, 2014, 05:01:53 pm
So...anyone up for doing this (http://imgur.com/a/naLuC) with the railway? :p
Title: Re: Minecraft, Part 2
Post by: Akalabeth Angel on July 10, 2014, 06:27:58 pm
Uh . . . nope hahah.
You could build a rail to your island :D :D

Or some nether rail. Though I suspect redstone and nether wouldn't go well together. Not sure.

I did some redstone activated lighting on some nether rail on the old server.  But beyond that haven't done anything with redstone actually.
Title: Re: Minecraft, Part 2
Post by: Mongoose on July 10, 2014, 07:00:41 pm
Yeah I don't have the first idea how that works; I didn't even know it was possible to convey data via redstone pulse length, versus a simple on/off state.  It sounds similar to that short-lived automated system we had back on gargamel, except they pulled this one off without any modding.  Cool stuff.

There is a small part of me that's tempted to do some sort of Netherrail, at least a single line out to my own island.  I think I'm probably the only still-active player in that general southeastern area of the map, unless any new people have set up shop down there, so it may not be worth doing anything more involved than that.  It's probably a moot point anyway once Kyad fully implements the warp system.
Title: Re: Minecraft, Part 2
Post by: KyadCK on July 10, 2014, 09:21:24 pm
Mongoose was the first person to make use of the new warp system, replacing the old unused RuneCraft warp with the new one. You can all get to his island via the menu, provided you have some Tokens ofcourse.

(http://imageshack.com/a/img842/9534/6qgq.png)
Title: Re: Minecraft, Part 2
Post by: Mongoose on July 10, 2014, 09:47:43 pm
Please ignore the terrible design and perpetually unfinished work!
Title: Re: Minecraft, Part 2
Post by: KyadCK on July 11, 2014, 01:49:49 am
Lobby has a menu now. It will allow you to access the various lobbies and every server we have. For the servers that are still in progress, it will tell you such.

(http://imagizer.imageshack.us/a/img819/1950/4gsp.png)

Also in news, 4-team CTF, TnTRun, Spleef, and Quake are all operational and accessible. Next on my list is a whole bunch of minigame specific menus (on those servers), to help keep with the uniformity of the /menu. My goal is it should be the default place to look for pretty much anything.

Also since mongoose set his warp I figure I'll give a list for what I'll need for when you chose yours...

MC name
Warp name
Marker
Block in GUI
cords
a short discription

I'll determine the token cost. Here's a list of markers for the dynmap:
http://tinyurl.com/q8bawet
Title: Re: Minecraft, Part 2
Post by: Akalabeth Angel on July 11, 2014, 05:43:04 am
Worked on the rail a bit tonight.
It's functional both ways from the new spawn to my base.
And functional one way from new spawn to . . . . some of the outlying bases around old spawn. Also adding some lighting and will throw a roof over all of it later on.


Westward
Movement both ways to the end of the line (my base)

Eastward
Travel from new spawn to old spawn/teleport town
Partial travel from teleport town towards new spawn (less than halfway)
The branch to Sandwhich's place is unfinished.


In terms of iron, if people would like to drop some minecarts into the two chests in the tower near spawn that would be cool. I put one in each but, that's about it :P
Title: Re: Minecraft, Part 2
Post by: Aardwolf on July 11, 2014, 05:23:27 pm
snip

:confused: What am I looking at here? Why is there a bit of minecraft UI on top of dynmap? Just to get both pieces of info in a single image file or what?
Title: Re: Minecraft, Part 2
Post by: KyadCK on July 12, 2014, 02:41:16 am
snip

:confused: What am I looking at here? Why is there a bit of minecraft UI on top of dynmap? Just to get both pieces of info in a single image file or what?

Because all I wanted from MC was that little bit of GUI, there was lots of extra space on Dynmap, one file is easier to manage/upload/post, and the two being together signifies that they are related.

It's kinda neat that I've gotten to the point that people question whether an image I upload actually looks that way or if I edited it though.  :P
Title: Re: Minecraft, Part 2
Post by: Mongoose on July 12, 2014, 02:53:06 am
C'mon, let's get some more people giving Kyad their info!  The system's pointless if I can't go anywhere but home! :p
Title: Re: Minecraft, Part 2
Post by: Akalabeth Angel on July 12, 2014, 03:05:07 am
C'mon, let's get some more people giving Kyad their info!  The system's pointless if I can't go anywhere but home! :p

Mmmmm, I would want to build a proper teleport building first so that when they warp there they arrive in a fancy looking place (not too big). And before I do that, need to finish the rail. But yeah maybe JCDN and Trashman and the rest can throw up their info on there. deathfun. venicius. etcetera
Title: Re: Minecraft, Part 2
Post by: Mongoose on July 12, 2014, 03:42:22 am
To be fair, you're the one who doesn't really need it, since you have the rail line there.  I just rode it out to your area before calling it a night; it's an amazing undertaking, and now I wish I'd offered to help with the actual construction part way sooner.
Title: Re: Minecraft, Part 2
Post by: Akalabeth Angel on July 12, 2014, 01:53:33 pm
To be fair, you're the one who doesn't really need it, since you have the rail line there.  I just rode it out to your area before calling it a night; it's an amazing undertaking, and now I wish I'd offered to help with the actual construction part way sooner.

Well. Initially my rail was a bit superfluous since Venicius had built a rail which from spawn to the edge of my large wintery area. I was sorta doing what had already been done, though my rail line serves a more northern corridor so the two can still co-exist.

But yeah, lot of hours. I probably could have finished half my base by now hahah. Oh well. Rail and roads and such connecting everyone can help bring the server together and also give it a sense of scale and scope that a teleport network never would. In my opinion anyhow. Sometimes it's fun to just kick back and watch the world scroll by.

Trashman gave me a bunch of iron last night which helped a bunch. So working now to extend the rail to Sandwhich's island.
Title: Re: Minecraft, Part 2
Post by: KyadCK on July 12, 2014, 09:05:20 pm
Bryson decided to use his warp for the benefit of everyone.

(http://imagizer.imageshack.us/a/img841/7669/4hjd.png)
Title: Re: Minecraft, Part 2
Post by: TrashMan on July 13, 2014, 10:15:18 am
MC name
Warp name
Marker
Block in GUI
cords
a short discription

TrashMans Empire
Skywalk Castle
Tower
Mossy cobblestone
-790X, 103Y, 165Z
WIP mini-town with castle
Title: Re: Minecraft, Part 2
Post by: KyadCK on July 13, 2014, 03:17:25 pm
MC name
Warp name
Marker
Block in GUI
cords
a short discription

TrashMans Empire
Skywalk Castle
Tower
Mossy cobblestone
-790X, 103Y, 165Z
WIP mini-town with castle

Done. Cost 1 token.

Your MC name is THE_TrashMan by the way.
Title: Re: Minecraft, Part 2
Post by: Aardwolf on July 14, 2014, 03:26:05 am
"IGN" might've been more clear then
Title: Re: Minecraft, Part 2
Post by: Akalabeth Angel on July 17, 2014, 11:29:53 pm
Finished the railroad in the sense that it's functional from end-to-end.

But still need to finish lighting it, adding the covering, finishing the towers, etcetera.

After that's done I'll be making the extension to the north-western base.

Thanks to all who donated or traded for materials.
Title: Re: Minecraft, Part 2
Post by: Aardwolf on July 22, 2014, 08:11:18 pm
When did the Nether get its own songs? How long has that been in the game without me knowing?
Title: Re: Minecraft, Part 2
Post by: Mongoose on July 22, 2014, 08:21:18 pm
I think only since 1.6 or 1.7; they might have originally come from the XBox 360 version, as I remember hearing them there when my brother was playing a while back.
Title: Re: Minecraft, Part 2
Post by: Akalabeth Angel on August 10, 2014, 11:16:11 pm
As someone who doesn't play with a lot of mods, is it even worth it?

Watching some yogscast videos where they're playing their complete mod pack. Some guys were playing Ars Magicka, played about 39 vids about 15 minutes each so like 10+ hours of play and then suddenly the mod got a bunch of major changes and a lot of their work went out the window.

Vanilla minecraft at least seems to keep most things backwards compatible though I know there have been major changes with pistons or somesuch.
Title: Re: Minecraft, Part 2
Post by: Phantom Hoover on August 11, 2014, 08:48:19 am
I never cared for gameplay mods at all either, mostly because modders, as a rule, never know when to stop. They're never satisfied with just adding a self-contained mechanic that slots neatly into the existing game; they need to overwrite every last system with increasingly redundant complexity. In Minecraft this usually manifests in a ton of really artificial tech trees leading to all sorts of stupidly overpowered endgames.
Title: Re: Minecraft, Part 2
Post by: Akalabeth Angel on August 11, 2014, 12:09:17 pm
The only one I really like is the better dungeons and more Biomes, at least in concept. I honestly never really delved into the dungeons much myself.

Minecraft frankly needs some better dungeons. Those one room spawners are pretty ****. Would like to see something like the underground railroads but more dungeon-like/focused. Perhaps with access point above ground. I dunno how expansive that water dungeon is going to be.

There's kinda not enough being added for adventuring. It's mostly build-focused.
Title: Re: Minecraft, Part 2
Post by: KyadCK on August 12, 2014, 03:20:29 am
As someone who doesn't play with a lot of mods, is it even worth it?

Watching some yogscast videos where they're playing their complete mod pack. Some guys were playing Ars Magicka, played about 39 vids about 15 minutes each so like 10+ hours of play and then suddenly the mod got a bunch of major changes and a lot of their work went out the window.

Vanilla minecraft at least seems to keep most things backwards compatible though I know there have been major changes with pistons or somesuch.

If I use any mods, they're functional ones not content ones. World generators (Subterrania and Giant Caves, good combo), minimaps, macro/keybind, Optifine, WE CUI, etc. Even a heavily modified MCMMO. Things that add output or control, but never anything that would stop me from being able to play in that world should the mod creator just leave some day.

I just don't like "Content Mods" because their lifespan is usualy short (Tekkit is -still- on 1.6.4 for example), and so forward compatability suffers and then I get sad because I wanted the new thing.
Title: Re: Minecraft, Part 2
Post by: Akalabeth Angel on August 12, 2014, 01:25:29 pm
Yeah I mean I've been watching Hole Diggers, a yogcast series, and recently they went to some place called the "Deep Dark" and set up a "Tesseract" to mine an area, and just setting up that thing they got like 10K coal, 3000+ iron, etcetera. Like. Overpowered items much?

The series can be interesting, but invariably with these mods there's one completely cheater block that invalidates the idea of playing survival in the first place.  The other item I remember was some, energy converter or something where they drop one diamond in and get hundreds or thousands of cobble or other material in a second. Or drop some "uranium" and get tonnes of diamonds.

Might as well just play creative.
Title: Re: Minecraft, Part 2
Post by: Mongoose on August 15, 2014, 07:58:33 pm
Holy crap, take a look at this.  The amazing part is that those shadows are just from the texturepack, so it doesn't even need shaders.

Title: Re: Minecraft, Part 2
Post by: CommanderDJ on August 15, 2014, 08:10:27 pm
Very cool! I quite liked Mirror's Edge, and this does an excellent job in evoking that look.
Title: Re: Minecraft, Part 2
Post by: AdmiralRalwood on August 15, 2014, 08:32:23 pm
Holy crap, take a look at this.
Holy crap.

The amazing part is that those shadows are just from the texturepack
... :wtf:
Title: Re: Minecraft, Part 2
Post by: KyadCK on August 15, 2014, 09:31:31 pm
Holy crap, take a look at this.
Holy crap.

The amazing part is that those shadows are just from the texturepack
... :wtf:

Static shadows. Due to the world of Mirror's Edge having no or nearly no color thay can repurpose blocks to be "shadow" blocks in different patterns. It isn't real shadows, and they are not dynamic.

(http://i.imgur.com/wQ5kBGr.gif)

Cool none the less, but extremely misleading to say "shadows without shaders".
Title: Re: Minecraft, Part 2
Post by: Mongoose on August 15, 2014, 10:06:36 pm
Yeah, I probably should have explained that a bit more clearly.  I was honestly just impressed by how nice of an effect they were able to pull off with it.
Title: Re: Minecraft, Part 2
Post by: Aardwolf on August 16, 2014, 11:40:29 am
Something tells me CTM doesn't stand for "Complete The Monument" here...

Connected Textures Mod. I'm smart.
Title: Re: Minecraft, Part 2
Post by: Mongoose on August 21, 2014, 06:34:12 pm
It seems like there was some pretty major dramu overnight about Bukkit shutting down, and then Jeb saying that Mojang has owned the project for two years anyway, and Dinnerbone announcing that he'll be developing it for 1.8 himself, and then the guy formerly in charge of it agreeing with Jeb, and honestly I don't even know what else.  The end result seems to be much ado about nothing.
Title: Re: Minecraft, Part 2
Post by: KyadCK on August 21, 2014, 09:15:37 pm
It seems like there was some pretty major dramu overnight about Bukkit shutting down, and then Jeb saying that Mojang has owned the project for two years anyway, and Dinnerbone announcing that he'll be developing it for 1.8 himself, and then the guy formerly in charge of it agreeing with Jeb, and honestly I don't even know what else.  The end result seems to be much ado about nothing.

Yup, pretty much. The question isn't about Bukkit anymore, it's about Spigot, Tekkit and Spout. Tekkit and Spout are both still on 1.6.4, but Spigot uses Bukkit's repo and just modifies it for performance and anti-cheat stuff.

Mojang says Bukkit won't be the official API, which makes sense, but I would like it if they would take the opportunity to do a serious engine overhaul. Not specifically related to how chunks are handled or anything, but I wish they would take a look at Bukkit/Spigot and Bungee and make use of how larger servers operate.

As it stands there is little to no reason for every world on a server to be one thread. Bungee's entire purpose is that it's a proxy to redirect player data to the server in question, but it can easily bridge the gap between servers. If Mojang were to add Multiverse-like world support (along with world clustering like Multiverse Portals and Invs), plus split each world into it's own thread, Minecraft could easily be far less performance intensive then it is now. It's much easier to go wider than taller as larger servers have figured out, so it would make sense.

Additionaly, if they could build per-world (and/or per cluster) permissions and plugins then entire servers could be run from one jar and still scale very well. If each world was in it's own thread this way, you could even shut down each world to change things and bring them back up one at a time. There's a number of things they could do... I just wish they would. But since these changes could have been done long ago (*Cough*The End*Cough*) I don't think they will.

And that's my little rant... TL;DR, I wish Mojang would use what Buklkit and it's brothers have done to seriously improve their server code, preferably before they release the API.
Title: Re: Minecraft, Part 2
Post by: BlueFlames on August 24, 2014, 02:39:59 pm
I finally downloaded the new Minecraft launcher, after languishing on version 1.5.2 for....ummm....ever, and I very quickly noticed that it will download and launch any previous version of Minecraft, all the way back to some of the very early InfDev versions.  Naturally, the first thing I had to do was get Alpha 1.1.2_01 and load up the oldest world that I had a backed up.

Apparently, when I built the academy (http://home.comcast.net/~BlueFlames/MinecraftShots/MCAcademy.htm), I had only just begun to figure out the merits of mining in a grid pattern, and while I found where I had started a grid mine, the rest of it was just excessively wide tunnels linking cavern systems.  It was a mess, and having not been down there in nearly four years(!), I got thoroughly lost.  Apparently, before I had moved on to a new map, I had gotten lost in exactly the same way, because around the time I was ready to start digging upward, I found a crude, upward stairwell that I had already dug to the surface.

...

I guess I should probably try the current version now....
Title: Re: Minecraft, Part 2
Post by: IronBeer on August 26, 2014, 10:56:07 pm
Vertgaming's been down for a while. Any idea what's up with that?
Title: Re: Minecraft, Part 2
Post by: JCDNWarrior on August 27, 2014, 04:03:42 pm
Vertgaming's been down for a while. Any idea what's up with that?

Seconded and bumped. I hope it gets resolved soon!
Title: Re: Minecraft, Part 2
Post by: KyadCK on August 27, 2014, 07:22:30 pm
Right, sorry about that.

The Vert server also hosted a bunch of Source servers (Gmod, etc). Recently, Valve decided that for some reason, Source should now use "Ubuntu Stable" packages instead of "Debian Stable" ones. We run Debian. During the update process, java got nuked. Not a big deal on linux, the servers would continue to run until shut down.

Nothing was lost, don't worry. The servers were shut down safely by hand. Backups were made and downloaded to 3 locations outside of the server itself; My computer, Jach's computer, and another server in the datacenter. Even the SQL was backed up.

Rather than trying to rollback everything in Debian (pretty much every package, ew...), we decided to take the opportunity to upgrade the hardware. We're moving from an E3-1270, 32GB DC 1600, 2x2TB HDDs RAID0 to a new box in the same datacenter with an E5-1620v2, 64GB QC 1600, RAID1 256GB SSDs and RAID1 1TB HDDs, which will run only minecraft.

TL;DR, sorry about the downtime. We expect to have the new server on September 1st, and I'll work as quickly as I can to get it online same day. IP will not change.
Title: Re: Minecraft, Part 2
Post by: IronBeer on August 27, 2014, 08:39:03 pm
(Update snip)
Baller. Thanks for the update!
Title: Re: Minecraft, Part 2
Post by: Aardwolf on August 30, 2014, 01:44:30 pm
Discovered something interesting recently about the block-breaking mechanics. Apparently if you start breaking a block, move your reticle off that block without moving it onto another block and without releasing the mouse button, and then move it back on, it resumes the breaking process where it left off. So if there's a block above you that's one block out of reach, you can still break it if you jump repeatedly... albeit at extra reduced speed, because not only is a fraction of the time lost when you're out of range, but you also get the penalty for not being on the ground when you are hitting it (same as when on a ladder).
Title: Re: Minecraft, Part 2
Post by: JCDNWarrior on September 02, 2014, 05:40:03 pm
Server still doesn't seem to be working. I wonder if that new sudden update has anything to do with it or if there's been any other things causing delays. Either way I hope to see an update on the situation.
Title: Re: Minecraft, Part 2
Post by: KyadCK on September 03, 2014, 01:37:49 pm
What? No "update" can touch anything on an older version. We run Bungee and Spigot 1.7.10, I give about zero ****s what Mojang and Bukkit are doing or any drama involved with it.

http://ci.md-5.net/job/Spigot/

I'll get around to 1.8 when I'm sure my plugins will work. In the mean time, you should all be deciding how you want to handle this new version. There is a lot added since the last time the world was rendered out. My current stance is I am going to make another world and just use VT's GUI system to let you jump between worlds. If you'd like other options, suggest them.

Server is still being worked on. This is literally a 100% fresh-from-the-store server, it didn't even have an OS on it when we got it on monday. I'm just as eager to have it running as you guys are, I have my "Extreme Hard Mode" server to put through the paces.
Title: Re: Minecraft, Part 2
Post by: JCDNWarrior on September 03, 2014, 02:59:31 pm
What? No "update" can touch anything on an older version. We run Bungee and Spigot 1.7.10, I give about zero ****s what Mojang and Bukkit are doing or any drama involved with it.

http://ci.md-5.net/job/Spigot/

I'll get around to 1.8 when I'm sure my plugins will work. In the mean time, you should all be deciding how you want to handle this new version. There is a lot added since the last time the world was rendered out. My current stance is I am going to make another world and just use VT's GUI system to let you jump between worlds. If you'd like other options, suggest them.

Server is still being worked on. This is literally a 100% fresh-from-the-store server, it didn't even have an OS on it when we got it on monday. I'm just as eager to have it running as you guys are, I have my "Extreme Hard Mode" server to put through the paces.

Thanks for the update, Kyad. I'm sorry if I came across as impatient or rude - Text has limitations and my own mood has been a little down for the past days, which is why I need my Minecraft fix. ;)

As for deciding how we want to handle this new version, if jumping between worlds works well, I don't mind that at all. I'm curious if there are other methods that are realistic but even better.

Either way it's nice to hear you going in detail about the developments, as well. It's very interesting and I appreciate it myself, helps learn and understand at least a little bit what's been going on and what keeps you busy.
Title: Re: Minecraft, Part 2
Post by: KyadCK on September 03, 2014, 04:18:20 pm
What? No "update" can touch anything on an older version. We run Bungee and Spigot 1.7.10, I give about zero ****s what Mojang and Bukkit are doing or any drama involved with it.

http://ci.md-5.net/job/Spigot/

I'll get around to 1.8 when I'm sure my plugins will work. In the mean time, you should all be deciding how you want to handle this new version. There is a lot added since the last time the world was rendered out. My current stance is I am going to make another world and just use VT's GUI system to let you jump between worlds. If you'd like other options, suggest them.

Server is still being worked on. This is literally a 100% fresh-from-the-store server, it didn't even have an OS on it when we got it on monday. I'm just as eager to have it running as you guys are, I have my "Extreme Hard Mode" server to put through the paces.

Thanks for the update, Kyad. I'm sorry if I came across as impatient or rude - Text has limitations and my own mood has been a little down for the past days, which is why I need my Minecraft fix. ;)

As for deciding how we want to handle this new version, if jumping between worlds works well, I don't mind that at all. I'm curious if there are other methods that are realistic but even better.

Either way it's nice to hear you going in detail about the developments, as well. It's very interesting and I appreciate it myself, helps learn and understand at least a little bit what's been going on and what keeps you busy.

There is one plugin that was made (and abandoned) about 2 years ago, that allowed people to make a netherportal out of a different material, "light" it with water. Different material portals went to different worlds. I wanted this extremely badly, because as far as I am aware, no other plugins could do that level of proper immersion. I could make a gate at spawn. I could allow you to make gates that would allow you to enter this new world, but only for one destination. Everything else breaks gameplay, requires commands to be run.

I -MAY- be able to create some kind of gate system with VT... Maybe if I can set tight enough restrictions... But that kind of auto-associative portal control only currently works for the nether.

I -CAN- disperse "nodes" throughout the world, in which you sacrifice a block to be teleported to another world at the same cords... Maybe Cobble brings you back to the main world while Gold sends you to 1.8. This would be more futureproof, as I would be free to continue adding worlds and simply giving them a "address block". Yes the block in question would be destroyed. I would probably make different homes per world, even if I had to re-do /home in VT myself.
 
Other alternatives include my just setting Nether portals on a loop... OldWorld -> Nether -> NewWorld -> OldWorld. Easy peasy, but stupid.


Title: Re: Minecraft, Part 2
Post by: KyadCK on September 04, 2014, 06:24:55 pm
Turns out we need more SSDs... Oops.

But, you guys have been patient and I said I'd try to have it up 3 days ago, so we're going to run the Survival server solo in the mean time. It should be up later today.

TempIP when it goes up: 192.99.149.131:25570
EDIT: It's up.

It'll go down when we get more drives, when it comes back up after that it should be VertGaming.com again. When that happens we should have the full hub and everything else.
Title: Re: Minecraft, Part 2
Post by: IronBeer on September 04, 2014, 07:32:54 pm
Turns out we need more SSDs... Oops.

But, you guys have been patient and I said I'd try to have it up 3 days ago, so we're going to run the Survival server solo in the mean time. It should be up later today.

TempIP when it goes up: 192.99.149.131:25570
EDIT: It's up.

It'll go down when we get more drives, when it comes back up after that it should be VertGaming.com again. When that happens we should have the full hub and everything else.
Awesome! You are a golden god, Kyad.  :D
Title: Re: Minecraft, Part 2
Post by: KyadCK on September 13, 2014, 10:45:42 pm
Server is back up with the proxy and everything. Now we even have a backup lobby so you guys can still join while we work on the main one.

VertGaming.com:25565
Title: Re: Minecraft, Part 2
Post by: KyadCK on September 14, 2014, 01:34:20 am
While we're at it, new server type added, "Ultra Hard". You can access it from the Hub.

Originally it was going to be a server for myself and a few others, but there's no reason I can't open it up. All mods are server-side only, so don't worry about changing anything on your end if you want to play.

Ultra Hardcore is simply too easy once you get your hands on some healing potions. After effectively beating the game, some friends tasked me with making Minecraft harder. Boosting mob HP and Damage only goes so far and doesn't really add much to the game. "Ultra Hard" is a semi-custom version of survival that greatly increases the difficulty over stock minecraft. Mining, physics, even weather has been changed. It's better if you go in blind, but be warned that you will likely die quite a bit, so set a bed.

Feel free to report bugs, but the gameplay changes should for the most part be intentional.
Title: Re: Minecraft, Part 2
Post by: IronBeer on October 05, 2014, 08:00:12 pm
So.... I'm not entirely sure how the warping thing works, but could I get a warp location setup on behalf of some of my friends?

Most relevant IGN is Hurricane_Eyek.

As for warp material.... [Edit] Smooth Sandstone.

(-877,104,1313)
Title: Re: Minecraft, Part 2
Post by: KyadCK on October 06, 2014, 08:30:13 pm
Done.
Title: Re: Minecraft, Part 2
Post by: IronBeer on October 06, 2014, 09:51:06 pm
Done.
Thanks, Kyad. I now see how the warping system works, and it's awesome! Great work.
Title: Re: Minecraft, Part 2
Post by: z64555 on October 15, 2014, 04:44:37 pm
Anybody else notice some strange goings on in the server? I just got booted out of there twice in a row.

Saw somebody named SmoothShaftxD on my last trip in.
Title: Re: Minecraft, Part 2
Post by: Mongoose on October 15, 2014, 06:21:45 pm
Speaking of, I hadn't popped on for weeks until I did earlier today, when I discovered that the two villagers I'd converted from zombies and trapped in a hut had randomly gone missing.  I'd suspect griefing, but nothing else was touched, including the pen of horses right next to them.  Maybe just a bug I don't know manifesting itself?
Title: Re: Minecraft, Part 2
Post by: Mongoose on October 19, 2014, 06:35:45 pm
(double posts FTW)

I fired up 1.8 for the first time to try out a custom map that required it, only to discover that I get a staggering 5 FPS with frequent hard-locks in it.  Tweaking every setting down to its minimum did absolutely nothing.  I don't know what the hell was involved in the rendering rewrites, but apparently it included utterly decimating my ability to play the game.  Terrific!
Title: Re: Minecraft, Part 2
Post by: AtomicClucker on October 20, 2014, 01:32:28 pm
I run and partly manage a server with a close group of friends, but that thing has required so much service and maintenance, I'm about ready to quit. Not that I have anything against my friends, but constatnly killing and crashing the server over trying to stuff the latest MC mods is tiring.

I might consider joining the HL server in the future if my friends don't continue to give me MC hell.
Title: Re: Minecraft, Part 2
Post by: z64555 on October 27, 2014, 09:40:59 pm
Well, survival seems to be back in order. I'm guessing the sheer number of torches per chunk in the mines have something to do with the wonkiness of it.

Tried playing in Hardcore again, but I keep coming across the infuriating bug of the stone pick breaking after the first stone block. I heard somewhere that this is supposed to break after 8 stone blocks, but it has never happened this way for me.
Title: Re: Minecraft, Part 2
Post by: TrashMan on October 28, 2014, 03:24:09 am
Speaking of Minecraft...anyone watched some of those MC musical vids? Some of them are REALLY good.
Title: Re: Minecraft, Part 2
Post by: Akalabeth Angel on October 28, 2014, 03:29:23 am
Speaking of Minecraft...anyone watched some of those MC musical vids? Some of them are REALLY good.

I've watched most of the yogscast stuff. Not many of the others.
Title: Re: Minecraft, Part 2
Post by: KyadCK on October 28, 2014, 07:06:39 am
Well, survival seems to be back in order. I'm guessing the sheer number of torches per chunk in the mines have something to do with the wonkiness of it.

Tried playing in Hardcore again, but I keep coming across the infuriating bug of the stone pick breaking after the first stone block. I heard somewhere that this is supposed to break after 8 stone blocks, but it has never happened this way for me.

Torches are a block like any other, so no, not unless your GPU sucks bad enough that attempting to render all the particle effects was driving your FPS into the dirt. 1.7.10 in general has serious performance issues however, mostly related to the not-yet-improved lightning code.

Which, good news on that front... While a 1.8 build of Bukkit will never happen and Spigot is still trying to do their thing, recent 1.8 Protocol hack builds are more stable and less leaky than before. Since we run a Bungee/Spigot cluster anyway, we can simply update whenever I feel it's ready. Combine this ability to connect with 1.8 clients with a special plugin named Carbon (http://www.spigotmc.org/resources/carbon.1258/), and I can basicly give you guys MC 1.8, minus a few small features. This also lets you connect to the server using the MC 1.8 client, which is far far better than 1.7.10.

Since MC 1.8 is now available, we're back to how do we handle it. Options at this point in time are;
 - A portal at spawn to go to a 1.8 world.
 - Add it to the Warps menu.
 - Either of the above with a direct resource cost on use, such as emeralds.

While I would prefer player-made portals like the Nether portal, I do not have a way to do that seamlessly at this point in time.
Title: Re: Minecraft, Part 2
Post by: z64555 on October 28, 2014, 12:13:21 pm
Well, survival seems to be back in order. I'm guessing the sheer number of torches per chunk in the mines have something to do with the wonkiness of it.

Tried playing in Hardcore again, but I keep coming across the infuriating bug of the stone pick breaking after the first stone block. I heard somewhere that this is supposed to break after 8 stone blocks, but it has never happened this way for me.

Torches are a block like any other, so no, not unless your GPU sucks bad enough that attempting to render all the particle effects was driving your FPS into the dirt. 1.7.10 in general has serious performance issues however, mostly related to the not-yet-improved lightning code.

No, Mongoose was the one having the FPS issues, the problem I was having was that my torches would randomly(?) deconstruct themselves as if it was underneath the spawn area but no notification was given. What's worse is that they deconstructed while I wasn't looking at them, the torch path I had made to several locations within the mine could not be found.

It's like that mine has a mind of its own!  :shaking:


Also, yay 1.8 hacks.
Title: Re: Minecraft, Part 2
Post by: Mongoose on October 28, 2014, 03:37:07 pm
Yeah, 1.8 is running absolutely horribly for me, and looking around the 'tubes I'm far from the only one, though there doesn't seem to be any definite pattern emerging.  (I have an ancient piece of a system, but I've seen people with brand-spanking-new beasts getting massive framerate hits too.)  The good news is that Optifine 1.8 is just about ready, though it never did much for my framerate before; I'm hopeful that it'll make a noticeable difference this time.

(Also any word on the randomly-disappearing villagers, Kyad?)
Title: Re: Minecraft, Part 2
Post by: KyadCK on October 28, 2014, 04:54:37 pm
Contrary to a few youtube videos, every single system I own in addition to every system owned by everyone I talk to on a regular basis performs much better on 1.8 than 1.7.10, and unlike the youtubers I can vouch for them being up to date and set up properly. Odds are that new video drivers or an updated (and/or 64-bit) version of java version are needed (Java 8 is out now). Seriously, use 64-bit java and make sure MC is using it. Either way, 1.8.1 Pre-Re's are out already, so that won;t be long.

Villagers is likely due to hitting a entity cap in Bukkit/Spigot. You know, since JC has/had hundreds... You can try naming them, I'll put a box with a few hundred nametags near the spawn, be sure to share.
Title: Re: Minecraft, Part 2
Post by: Mongoose on October 28, 2014, 06:54:43 pm
Well that's the kicker: I'm still on a 32-bit system, and because I'm still limping along on XP Java 8 isn't available to me.  Not only that, but my video card (Radeon HD4670) is on AMD's "legacy" path, so although I updated the drivers, I don't expect that'd do much of anything performance-wise.  Like I said, I'm fully aware that my system is a complete antique, but it still blows my mind that the game can go from giving me a solid(ish) 30FPS on one release to quit literally sub-5 on the next.  From what I have been able to gather, it sounds like one of the game's main threads is making an absolutely-ridiculous number of calls, at least on some setups, which utterly gums up the works for everything else.  And it doesn't help that the game now uses next to no GPU time, considering that's probably the strongest part of my system at this point.

Anyways, if I ever do feel up to converting a few more villagers, I'll be sure to grab a couple of nametags and see if they stick.
Title: Re: Minecraft, Part 2
Post by: KyadCK on October 28, 2014, 07:11:46 pm
Well that's the kicker: I'm still on a 32-bit system, and because I'm still limping along on XP Java 8 isn't available to me.  Not only that, but my video card (Radeon HD4670) is on AMD's "legacy" path, so although I updated the drivers, I don't expect that'd do much of anything performance-wise.  Like I said, I'm fully aware that my system is a complete antique, but it still blows my mind that the game can go from giving me a solid(ish) 30FPS on one release to quit literally sub-5 on the next.  From what I have been able to gather, it sounds like one of the game's main threads is making an absolutely-ridiculous number of calls, at least on some setups, which utterly gums up the works for everything else.  And it doesn't help that the game now uses next to no GPU time, considering that's probably the strongest part of my system at this point.

Anyways, if I ever do feel up to converting a few more villagers, I'll be sure to grab a couple of nametags and see if they stick.

32-bit alone is probably doing most of the damage honestly. If the CPU is old enough to be 32-bit only as well that certainly wouldn't help. Hopefully they get Optifine Light up soon.
Title: Re: Minecraft, Part 2
Post by: Mongoose on October 28, 2014, 08:11:30 pm
I know it's far from an ideal setup, but unfortunately it's all I have to work with.  The creator of Optifine (http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1272953-optifine-hd-a4-fps-boost-hd-textures-aa-af-and#c43757) has some interesting things to say on the subject, though.  It sounds like there's some ridiculous memory waste going on in the new rendering code at a very basic level.

Edit: Seriously, garbage collecting is being performed at a ridiculous rate with this code.  What the **** Mojang.
Title: Re: Minecraft, Part 2
Post by: -Sara- on October 29, 2014, 06:32:11 pm
The server still lives? I'll check it sooner or later then. :)
Title: Re: Minecraft, Part 2
Post by: deathfun on October 29, 2014, 08:42:45 pm
The server still lives? I'll check it sooner or later then. :)

Holy crap it's Sara
Title: Re: Minecraft, Part 2
Post by: -Sara- on October 29, 2014, 11:19:44 pm
And holy crap it's -Sara-

Holy crap it's Sara

Timestamps. This happens when I visit once a year. I lolled.  :lol:
Title: Re: Minecraft, Part 2
Post by: TrashMan on October 30, 2014, 02:33:00 am
You're missing out:
http://www.youtube.com/watch?v=I-sH53vXP2A

http://www.youtube.com/watch?v=Kwwl9jiJ1A4

http://www.youtube.com/watch?v=5kwsoQcgYNE

http://www.youtube.com/watch?v=_RpV4VJY4oM
Title: Re: Minecraft, Part 2
Post by: TrashMan on October 30, 2014, 02:33:57 am
WOOt? Sara is back? :O
Title: Re: Minecraft, Part 2
Post by: qazwsx on October 30, 2014, 05:54:58 am
If old people are popping back, I might come say hi too
Title: Re: Minecraft, Part 2
Post by: qazwsx on October 30, 2014, 06:26:14 am
Also, is there a copy of gargamel anywhere?
Title: Re: Minecraft, Part 2
Post by: KyadCK on October 30, 2014, 07:08:19 am
Also, is there a copy of gargamel anywhere?

Now that I am significantly better at the whole Admin thing, I can bring back Gargamel, yes. I'll do it around the same time as I do the 1.8 stuff, which will probably be once Optifine coes out so Mongoose isn't completely crippled.

Also there are about 5 or so coppies of the world in various places... My computer, my file server, mediafire, our Vert backups server and jach11's computer, plus anywhere else people who downloaded it have it.
Title: Re: Minecraft, Part 2
Post by: Mongoose on October 30, 2014, 06:23:38 pm
Nah, you don't have to hold things up for me if you're set to go otherwise.  I'm only on very sporadically as-is, so I don't want to be gumming up the works for everyone.  Plus I think Optifine has a beta version out that's mostly feature-complete, or at least the features I'd need.

And I know I have the two versions of gargamel I have linked in the original post backed up somewhere.  The only thing both of those are missing are the original Nether and End, which had a few cool things like the Netherrail and (I think) Grimper's big End fortress in them.
Title: Re: Minecraft, Part 2
Post by: TrashMan on October 31, 2014, 02:28:22 am
Also, is there a copy of gargamel anywhere?

I put up a "cleaned" version (empty areas with nothing in it deleted to save file size) on mediafire a long time ago.
I still have it if you need it.
Title: Re: Minecraft, Part 2
Post by: Mongoose on November 01, 2014, 02:18:10 pm
Your version is also in the OP. :p
Title: Re: Minecraft, Part 2
Post by: KyadCK on November 01, 2014, 07:12:45 pm
I have a demo of 1.8 with Carbon running on VertGaming.com:8090.

Note that it is a "Nomad" server, so building bases to stay as if frowned upon. Also beds don't reset your spawn point and you don't auto-heal (you'll need potions or golden apples). It's set to Hard difficulty. All other information is in the spawn.

If anyone wouldn't mind testing it for me, just connect with the 1.8 client.
Title: Re: Minecraft, Part 2
Post by: TrashMan on November 02, 2014, 01:03:00 pm
Your version is also in the OP. :p

I should re-upload. I have been doing minor fixes here and there, and I think there was a griefer who wrecked a few things before the backup was made. Will have to check.
Title: Re: Minecraft, Part 2
Post by: Mongoose on November 02, 2014, 01:25:53 pm
I did rebuild the spawn storage room at some point and worked on a chunk error in headdie's old place; both of those should be in the larger backup.
Title: Re: Minecraft, Part 2
Post by: TrashMan on November 03, 2014, 01:08:52 am
Part of the wooden structure at spawn was burnt down IIRC, dunno if anyone fixed that one. I did fix a few minor things before I made the upload, but there's more to fix
Title: Re: Minecraft, Part 2
Post by: z64555 on November 04, 2014, 11:17:39 am
Hmm, having trouble with the server again? It was working fine yesterday night although I was getting a bit of lag before I disconnected for the night.

Also while I'm here, I've got a project that I'm working on that involves bows, minecarts, and mobs, oh my! (ok that doesn't really ryhme, but whatever). Right now I've got a small test track that is used to ferry the player around, but then I thought of maybe switching it around so that the mobs ride the carts and the player just shoot at them as they go by. I'd have to worry about the minecarts deconstructing from missed shots, though.
Title: Re: Minecraft, Part 2
Post by: Mongoose on November 04, 2014, 03:48:57 pm
Part of the wooden structure at spawn was burnt down IIRC, dunno if anyone fixed that one. I did fix a few minor things before I made the upload, but there's more to fix
Yeah, that's what I rebuilt, as best I could anyway.  You could take a look at it in the main download and copypasta the chunk files if you wanted.
Title: Re: Minecraft, Part 2
Post by: TrashMan on November 05, 2014, 02:41:19 am
I worked mostly on TrashMania, I could copy-pasta that, or someone could copy-pasta what I did. Works either way.
I still have to re-upload tough.
Title: Re: Minecraft, Part 2
Post by: Akalabeth Angel on November 05, 2014, 08:46:44 pm
I can't connect to the server or some reason. Maybe because I'm currently in Dubai? don't know
Title: Re: Minecraft, Part 2
Post by: KyadCK on November 06, 2014, 08:29:20 am
I can't connect to the server or some reason. Maybe because I'm currently in Dubai? don't know

Well right at this point in time the login servers are down. That would be Mojang's fault.

Otherwise I'm able to see the server with any version from 1.7.2 to 1.8, so it isn't the servers.
Title: Re: Minecraft, Part 2
Post by: deathfun on November 06, 2014, 12:15:02 pm
And holy crap it's -Sara-

Holy crap it's Sara

Timestamps. This happens when I visit once a year. I lolled.  :lol:

Ha! Well alright then. Now isn't that amusing I essentially said the *exact* same thing
I'm gonna have to pop on here and see what's up with stuff. Probably have to do some Minecraft version changes first though
Title: Re: Minecraft, Part 2
Post by: KyadCK on November 06, 2014, 12:28:22 pm
And holy crap it's -Sara-

Holy crap it's Sara

Timestamps. This happens when I visit once a year. I lolled.  :lol:

Ha! Well alright then. Now isn't that amusing I essentially said the *exact* same thing
I'm gonna have to pop on here and see what's up with stuff. Probably have to do some Minecraft version changes first though

The server is running 1.7.9 at the moment, but you can connect with 1.7.9, 1.7.10, or 1.8, whichever runs best for you.
Title: Re: Minecraft, Part 2
Post by: Mongoose on November 06, 2014, 04:50:56 pm
Most recent 1.8.1 pre-release mentions "many optimizations."  Cautiously optimistic.  Should probably try it myself and see, but so very very lazy.
Title: Re: Minecraft, Part 2
Post by: Akalabeth Angel on November 12, 2014, 03:32:41 am
So something is wrong with mojang's authentication servers and no one can log on right now? I've been trying to get on the server for a week but no luck and it seems like I never see anyone else on either
Title: Re: Minecraft, Part 2
Post by: z64555 on November 12, 2014, 07:16:35 am
So something is wrong with mojang's authentication servers and no one can log on right now? I've been trying to get on the server for a week but no luck and it seems like I never see anyone else on either

Same here.
Title: Re: Minecraft, Part 2
Post by: JCDNWarrior on November 12, 2014, 10:02:18 am
Same here, too. It's a shame. If we have this issue, though, how many other Minecraft players have it too? It doesn't help, in my mind, that it coincides after the huge buyout by MS.. Here's hoping it gets fixed soon either way.

EDIT: On the topic of Gargamel, I keep thinking back about it, since it was my first big attempt at minecraft it's full of memories as well for me. Also since it involved plenty of work I did that I haven't been able to really revisit, touch up, improve, etc. My current work is considerably different and more down to earth comparably.

2nd EDIT: https://help.mojang.com/ suggests it works. I was able to login to a random server, I wonder if the problem does lie somewhere in the Vertgaming server?
Title: Re: Minecraft, Part 2
Post by: KyadCK on November 12, 2014, 01:09:47 pm
Wasn't the vert server all week, but ya, bungee **** itself. Updated bungee.

Also Spigot is close to proper 1.8 support. May not need carbon at all.

EDIT: And I'm going to be modifying some bungee stuff, so if it looks down it's because it probably is.
Title: Re: Minecraft, Part 2
Post by: Mongoose on November 14, 2014, 03:35:11 pm
File this under simple-yet-elegant: a colo(u)r wheel sheep farm (http://www.reddit.com/r/Minecraft/comments/2ma39w/colour_wheel_sheep_farm/)!
Title: Re: Minecraft, Part 2
Post by: deathfun on November 15, 2014, 04:17:31 pm
Was on the server a couple days ago and I am impressed. Portals to the worlds around? Nice
Also was surprised to see no one euthanized my sheep farm and that my buildings are still kicking!

Least, I think my sheep farm is still there
Title: Re: Minecraft, Part 2
Post by: Akalabeth Angel on November 16, 2014, 09:49:34 am
I was able to get on last night. There were two other players as well so seems good now?
Title: Re: Minecraft, Part 2
Post by: z64555 on November 17, 2014, 09:49:34 am
Boo. Managed to get some things set up across all three servers, (survival, creative, and ultrahard) only to find out that I'm at 90% of this month's datacap. Will have to wait about 9 more days until it resets. :(
Title: Re: Minecraft, Part 2
Post by: TrashMan on November 25, 2014, 01:10:52 pm
HM...tried logging in a few times. Nobody there
Title: Re: Minecraft, Part 2
Post by: IronBeer on November 25, 2014, 07:33:39 pm
I've got some dire news. I kicked back and forth about staying private or public, but I settled on going public.

Somebody griefed the living **** out of me.
*All storage and functional blocks in my base have been destroyed.
*TNT had been set off in a few places.
*Random structural blocks have been destroyed.
*My base was entered from a long tunnel from the north. The tunnel leads to a world-generated mine and I lost the trail there.
*My friends' mountain base was damaged as well.
*Probably a bunch of other things I haven't noticed yet.

In all the time I've been playing on an HLP-affiliated server, I have had absolutely ZERO issues with the conduct of other players, which makes this all the more shocking and violating. While I can't properly point fingers, there are two users (I cannot recall their names as yet) who logged on for the first time on Sunday. Damage to my base appeared later that day- an incomplete golem grinder punched through by manmade tools and a couple structural blocks destroyed in a nearby tunnel.

Kyad, I summon your mod/admin powers to smite the guilty and repair what you can!
Title: Re: Minecraft, Part 2
Post by: KyadCK on November 26, 2014, 05:27:16 am
I've got some dire news. I kicked back and forth about staying private or public, but I settled on going public.

Somebody griefed the living **** out of me.
*All storage and functional blocks in my base have been destroyed.
*TNT had been set off in a few places.
*Random structural blocks have been destroyed.
*My base was entered from a long tunnel from the north. The tunnel leads to a world-generated mine and I lost the trail there.
*My friends' mountain base was damaged as well.
*Probably a bunch of other things I haven't noticed yet.

In all the time I've been playing on an HLP-affiliated server, I have had absolutely ZERO issues with the conduct of other players, which makes this all the more shocking and violating. While I can't properly point fingers, there are two users (I cannot recall their names as yet) who logged on for the first time on Sunday. Damage to my base appeared later that day- an incomplete golem grinder punched through by manmade tools and a couple structural blocks destroyed in a nearby tunnel.

Kyad, I summon your mod/admin powers to smite the guilty and repair what you can!

Need cords man, but unless it was before the SQL perge months ago (you'd have known), it's all in the system. One command and it all goes away, but I need cords so I can find a name.
Title: Re: Minecraft, Part 2
Post by: TrashMan on November 26, 2014, 05:31:20 am
Wow... better go check on my stuff.

IronBeer, you need any supplies now?
Title: Re: Minecraft, Part 2
Post by: IronBeer on November 26, 2014, 07:17:32 am
Need cords man, but unless it was before the SQL perge months ago (you'd have known), it's all in the system. One command and it all goes away, but I need cords so I can find a name.
Can do. I've got to get to work in a bit here, but I can give you the necessary details later today.

After sleeping on this, a couple of things occurred to me, most of them revolving around "Punishment is more likely than not going to be necessary to prevent this happening again":
-The fact that the attack took place in two phases (the initial scouting raid entered via grinder punch-through, then the actual attack via long borehole) suggests a great deal of organization and premeditation.
-Sub point: my and my friends' base is quite far from the spawn (~3k). One would need to know precisely where it is to attack it. Furthermore, almost all of my facilities are underground. Ergo, the attacker used some sort of player-detection solution to find me.
-I suspect we're dealing with an experienced and remorseless troll, and most worryingly, one who now knows where I live in-game.

So, actual details that would help you with area restoration:
-The main attack likely occurred sometime after 1800 (I think) UTC on Sunday, Nov23. Just cross-reference against my last logoff.
-Coordinates of area to be restored are forthcoming. I'm going to take a little initiative and mark my friends' base for restoration as well. In the process, I can survey any damage they've taken and add to the griefer(s)'s list of crimes.
-The rollback action should restore everything, right? Including items in chests?

Wow... better go check on my stuff.

IronBeer, you need any supplies now?
I appreciate the offer, TrashMan, but mercifully I had a pretty full gear load on my person when I logged. Besides, once the rollback goes through, I should have my old supply hoard back.
Title: Re: Minecraft, Part 2
Post by: KyadCK on November 26, 2014, 08:37:46 am
Need cords man, but unless it was before the SQL perge months ago (you'd have known), it's all in the system. One command and it all goes away, but I need cords so I can find a name.
Can do. I've got to get to work in a bit here, but I can give you the necessary details later today.

After sleeping on this, a couple of things occurred to me, most of them revolving around "Punishment is more likely than not going to be necessary to prevent this happening again":
-The fact that the attack took place in two phases (the initial scouting raid entered via grinder punch-through, then the actual attack via long borehole) suggests a great deal of organization and premeditation.
-Sub point: my and my friends' base is quite far from the spawn (~3k). One would need to know precisely where it is to attack it. Furthermore, almost all of my facilities are underground. Ergo, the attacker used some sort of player-detection solution to find me.
-I suspect we're dealing with an experienced and remorseless troll, and most worryingly, one who now knows where I live in-game.

So, actual details that would help you with area restoration:
-The main attack likely occurred sometime after 1800 (I think) UTC on Sunday, Nov23. Just cross-reference against my last logoff.
-Coordinates of area to be restored are forthcoming. I'm going to take a little initiative and mark my friends' base for restoration as well. In the process, I can survey any damage they've taken and add to the griefer(s)'s list of crimes.
-The rollback action should restore everything, right? Including items in chests?

Wow... better go check on my stuff.

IronBeer, you need any supplies now?
I appreciate the offer, TrashMan, but mercifully I had a pretty full gear load on my person when I logged. Besides, once the rollback goes through, I should have my old supply hoard back.

I only need cords of one damage area unless multiple people griefed in multiple places. The only reason I even need the cords to to check logs for a name.

Once I have a name, one command will undo everything that player has ever done on the server. Everything they built, everything they destroyed, everything they stole. Prism does save contents of chests as well, yes, as well as who interacted with them and what was changed with each interaction. It can even roll back your death, giving you your items back. The world will be as if that person never existed. And then I ban them.

./prism rb r:global p:(name) t:30d
./gban (name) Griefing, being a dick

Thats it.
Title: Re: Minecraft, Part 2
Post by: IronBeer on November 26, 2014, 06:01:53 pm
Crisis averted.

With the first sweep of His hand, KYAD healed the land.
With the second sweep of His hand, KYAD banished the sinners.
All was right with the world.
Praise be to KYAD and the holy PRISM.

The ending of the words is MNCRFT.
Title: Re: Minecraft, Part 2
Post by: z64555 on November 27, 2014, 08:56:45 am
Checked the rail station by the spawn area, looks like somebody got blasted by a creeper (possibly a charged creeper?) and damaged the stairs by the entrance. I had something of a chicken farm there to supplement the public wheat farm, but I'm not that fond of it as didn't do much in the way of production.

I'm a little disappointed at the fact that they took the map I had hanging up in the rail station lobby, too.  :blah:
Title: Re: Minecraft, Part 2
Post by: KyadCK on November 30, 2014, 07:22:58 pm
(http://imagizer.imageshack.us/a/img537/1397/P4pzl4.png)


 ;)
Title: Re: Minecraft, Part 2
Post by: rhx123 on December 26, 2014, 01:45:29 pm
Is this thing still around? Be interesting to check out what happened to it
Title: Re: Minecraft, Part 2
Post by: z64555 on December 26, 2014, 02:38:31 pm
Is this thing still around? Be interesting to check out what happened to it

Hmm? Which thing?
The server was still active at least a week ago,  Kyad and them were working on a new lobby in prep for the move to 1.8. I'll likely be on tonight as well. Data capped internet sucks at times. :c

Title: Re: Minecraft, Part 2
Post by: z64555 on December 26, 2014, 06:08:39 pm
Double post. sigh.

A player by the name of General_Ray has been building quite near the spawn, not sure if this is allowable or not. Also noticed somebody has been messing with the central rail station... a big block of bedrock at the top is kinda hard to miss.
Title: Re: Minecraft, Part 2
Post by: Scourge of Ages on December 26, 2014, 07:50:35 pm
A player by the name of General_Ray has been building quite near the spawn, not sure if this is allowable or not. Also noticed somebody has been messing with the central rail station... a big block of bedrock at the top is kinda hard to miss.

I think that might be my dad... does anything look like a pyramid?
I think I asked him to steer clear of spawn, but can't recall... I'll look into it.

EDIT: Is there a functional dynmap, or can anybody recommend a good, working map mod? Thanks.

EDIT2: The pyramid is his, and I think the little square wooden tower. The grinder, house, and dirt obelisk are not. And I'm pretty sure he doesn't have the capability to build bedrock above anything.
Anyway, I've spoken the unspoken rule about not building so close to spawn. The pyramid is probably the last we'll see of his so close.
Title: Re: Minecraft, Part 2
Post by: z64555 on December 26, 2014, 08:41:46 pm
A player by the name of General_Ray has been building quite near the spawn, not sure if this is allowable or not. Also noticed somebody has been messing with the central rail station... a big block of bedrock at the top is kinda hard to miss.

I think that might be my dad... does anything look like a pyramid?
I think I asked him to steer clear of spawn, but can't recall... I'll look into it.

EDIT: Is there a functional dynmap, or can anybody recommend a good, working map mod? Thanks.

Yes. It is, most definitely a pyramid of sandstone. Not sure where he got said sandstone since there isn't any sand near the spawn. He might be warping back and forth from a sand biome (like the old spawn) to his place to do it. There's also a glass tower with lava lamps nearby that's likely his. lol.

Re: dynmap, I tried the one Kyad linked several weeks ago, but I never got it to work.
Title: Re: Minecraft, Part 2
Post by: Sandwich on December 27, 2014, 06:40:20 am
Sandwich: Sorry it took so long, but I promoted you and gave you access to the Fenris worldguard.

There are a few ways to get to it.

Method 1:

You should be in plotworld. At the center of plotworld there should be a portal that leads to the overworld. From there you can either fly straight up to Y= 256 in which case you will be auto teleported to the same X/Z in spaceworld, or there is another portal in that small spawn area that goes to space world.

Method 2:

Ignore all that, do /menu, and use the menu system to warp you to spaceworld directly.

Either way, Fenris should be up and to your left (X= -60 Z= 60). We do have prism running in case of particularly nasty mistakes.
So somehow I've missed all notifications of topic replies until recently. O.O

I'll see if I can figure things out with the Fenris soon. Been slammed with work lately.
Title: Re: Minecraft, Part 2
Post by: KyadCK on December 27, 2014, 11:54:55 pm
Double post. sigh.

A player by the name of General_Ray has been building quite near the spawn, not sure if this is allowable or not. Also noticed somebody has been messing with the central rail station... a big block of bedrock at the top is kinda hard to miss.

Anti-hacker jail. :P

A player by the name of General_Ray has been building quite near the spawn, not sure if this is allowable or not. Also noticed somebody has been messing with the central rail station... a big block of bedrock at the top is kinda hard to miss.

I think that might be my dad... does anything look like a pyramid?
I think I asked him to steer clear of spawn, but can't recall... I'll look into it.

EDIT: Is there a functional dynmap, or can anybody recommend a good, working map mod? Thanks.

Yes. It is, most definitely a pyramid of sandstone. Not sure where he got said sandstone since there isn't any sand near the spawn. He might be warping back and forth from a sand biome (like the old spawn) to his place to do it. There's also a glass tower with lava lamps nearby that's likely his. lol.

Re: dynmap, I tried the one Kyad linked several weeks ago, but I never got it to work.

Offline. Will have new URL for 1.8. Unified Dynmap was... ugly. Hard to work with, too many worlds.

Sandwich: Sorry it took so long, but I promoted you and gave you access to the Fenris worldguard.

There are a few ways to get to it.

Method 1:

You should be in plotworld. At the center of plotworld there should be a portal that leads to the overworld. From there you can either fly straight up to Y= 256 in which case you will be auto teleported to the same X/Z in spaceworld, or there is another portal in that small spawn area that goes to space world.

Method 2:

Ignore all that, do /menu, and use the menu system to warp you to spaceworld directly.

Either way, Fenris should be up and to your left (X= -60 Z= 60). We do have prism running in case of particularly nasty mistakes.
So somehow I've missed all notifications of topic replies until recently. O.O

I'll see if I can figure things out with the Fenris soon. Been slammed with work lately.

Fenris is still in space world, but the underlying things may have changed. I'll make sure you have Fenris access and probably add it to the warps menu directly if it isn't already.
Title: Re: Minecraft, Part 2
Post by: z64555 on January 03, 2015, 02:59:40 am
Oui, Mongoose. I carved a path from the highway near JC's portal towards yours. Look for the Quartz blocks and the path will be clear. As always, watch out for ghasts.

If you would like, I can build a cobblestone path that would be a bit more safer. But at any rate you'll have quick access to JC's place as well as the rest of the interesting world. :)


Kyad: V3exex showed me around his place as well as where you made an NPC village at 804, Y, -2043 some years ago. I looked for a way to its Nether coords, but it didn't look like an easy stroll, I might check back on it later.

Oh, and I found some more creeper damage from one of my earliest explorations. Sheesh, I'm such creeper bait. Coord's are around -1355, 70, 434. Bridge took the most damage, but there was another few explosions around that area as well.
Title: Re: Minecraft, Part 2
Post by: Mongoose on January 05, 2015, 09:43:46 pm
Oh hey, thanks!  I haven't been on much for a while, so I hadn't noticed it.  Don't worry about the cobblestone; I have a bunch of extra myself, and it'll give me something to do to keep busy.
Title: Re: Minecraft, Part 2
Post by: TrashMan on January 07, 2015, 01:34:49 pm
I've been griefed.

Someone removed all doors, left lava, let my peasants loose and raided my vault
Title: Re: Minecraft, Part 2
Post by: z64555 on January 07, 2015, 01:41:40 pm
I've been griefed.

Someone removed all doors, left lava, let my peasants loose and raided my vault

Strange, last time I visited I saw some of the peasants in the stairwell, but I made sure that all gates where closed when I left.
Title: Re: Minecraft, Part 2
Post by: KyadCK on January 07, 2015, 08:01:23 pm
I've been griefed.

Someone removed all doors, left lava, let my peasants loose and raided my vault

Cooooooooooooooooooooooooooooooooooooooooooooooooorrrrrrrrrrrr rrrrrrrds.
Title: Re: Minecraft, Part 2
Post by: TrashMan on January 08, 2015, 02:24:54 am
Ups...coords are near my spawn/teleport point (can be seen from the warp menu IIRC). My place is near main spawn.

At work ATM, so can't get you exact coordinates.
Title: Re: Minecraft, Part 2
Post by: TrashMan on January 09, 2015, 11:25:28 am
Coordinates are

x  - 779
y    103
z    228
Title: Re: Minecraft, Part 2
Post by: KyadCK on January 09, 2015, 10:02:24 pm
Fixed.
Title: Re: Minecraft, Part 2
Post by: TrashMan on January 10, 2015, 09:01:58 am
HM....most of it, yes.
Doors are back and the damage is gone.

But my items are still missing. My custom-crafted diamond sword (unrebreaking II, smite IV, Sharpness V), steel sword (unbreaking I, Smite III, Sharpness III) and bow(fire and unlimited ammo IIRC) are gone as well as most of the stuff from my MISC chest (emeralds and diamonds)
....
Title: Re: Minecraft, Part 2
Post by: TrashMan on January 16, 2015, 04:35:43 am
Still gone
:(

My Cerra Sumat... :(
Title: Re: Minecraft, Part 2
Post by: z64555 on January 26, 2015, 02:00:45 am
started some work on making a rail system underneath the nether highway, also widened the path to IronBeer's and checked on Sandwich's place and the Spawn, looked OK.
Title: Re: Minecraft, Part 2
Post by: Mongoose on January 26, 2015, 05:29:35 pm
Finally got around to setting up Optifine for 1.8.1.  (Unlike 1.8, 1.8.1 is technically playable on my machine, but with massive framerate hits in certain situations.)  A much older version I'd used actually decreased my framerate somehow, but this is doubling or even tripling it.  Honestly, even games made 7 or 8 years ago rarely run this smoothly on here. :D

Edit: I'm not sure when it happened, since I haven't been on regularly for a while, but apparently I was hit with by a thief too.  My diamonds and gold are missing, as are a few higher-tier enchanted diamond tools, and miscellany like glowstone and saddles.  Some crops are gone (the dillweed grabbed the water from them no less), and a few animals were let out of their pens.  My base is centered around 3290, 1540, so something like a 30-block radius around that point should take care of it.
Title: Re: Minecraft, Part 2
Post by: TrashMan on January 27, 2015, 09:09:21 am
You too?
Kiss your enchanted items goodbye.
Title: Re: Minecraft, Part 2
Post by: KyadCK on January 27, 2015, 09:15:58 pm
You too?
Kiss your enchanted items goodbye.

I am not wasting my time for a badly enchanted iron and diamond sword. Get over it and make new ones.

Get back to be when there are serious issues, like "Chat doesnt work", or "My entire base has been TNT'd", or "Help theres a hacker thats killing me every 30 seconds". Not "oh no my level 20 enchanted sword is missing". Especially when you dont even say thank you to the admin who is working for free on his own time (of which I have much less these days) to help.

EDIT: Will get to it in a sec Mongoose.

EDIT2: You are going to need to be far more specific. Either it happened a loooong time ago, or I am in the wrong place.
(http://imagizer.imageshack.us/a/img673/5527/esTevi.png)

If it happened that long ago, give me a basic list and I'll leave some in a chest in the room above.

EDIT3: If cords are supposed to be private, then use PMs, otherwise I'm going to assume that you don't care and cords will probably get posted here. Just a heads up.
Title: Re: Minecraft, Part 2
Post by: Mongoose on January 27, 2015, 10:40:42 pm
No, you're in the right place, at least generally-speaking.  It may have been some time ago; I really haven't been on very frequently for a good 3 or 4 months.  Do your logs reach back that far?  I do distinctly remember at least some of the stuff still being there the last time I was playing, since I would have been in and out of those chests.  I don't mind posting the coords, since my base is on the warp list anyway (though maybe I should reconsider that...), so let's see if I can be more specific:

--Tools chest (3298,1532): At least two enchanted diamond pickaxes, though I know you said you wouldn't bother with enchantments.
--Books chest (3294,1532): Pretty sure I had some enchanted books, but I'm not really concerned about those.
--Buckets & Bowls chest (3287,1532): I know I had several lava/water buckets, obviously not a huge deal.  I feel like I may have had a few saddles in the chest below it too.
--Glowstone chest: I know it's not showing up there, but I'm also just about positive that I had a bunch of glowstone dust squared away, if not a stack of glowstone blocks as well.
--Mined ores: (3298,1534): This is the biggie.  Probably two full stacks of iron blocks, at least half a stack of gold blocks plus some ingots, and I don't recall exactly how many diamonds, but I think it was at least several blocks and some miscellaneous loose ones.

That's as much as I can remember, anyway.  Out of curiosity, is anything like that old private chest plugin we used to have on the old setup still out there today?  It'd at least prevent us having to worry about the item-stealing side of things.

(Also I'd like to thank whatever asshole did all this for also removing a few random torches.  I got ganked by a creeper in my own basement while I was going through my chests, which meant I had to do a bunch of emergency chest construction and tedious sorting.)
Title: Re: Minecraft, Part 2
Post by: KyadCK on January 28, 2015, 12:41:17 am
No, you're in the right place, at least generally-speaking.  It may have been some time ago; I really haven't been on very frequently for a good 3 or 4 months.  Do your logs reach back that far?  I do distinctly remember at least some of the stuff still being there the last time I was playing, since I would have been in and out of those chests.  I don't mind posting the coords, since my base is on the warp list anyway (though maybe I should reconsider that...), so let's see if I can be more specific:

--Tools chest (3298,1532): At least two enchanted diamond pickaxes, though I know you said you wouldn't bother with enchantments.
--Books chest (3294,1532): Pretty sure I had some enchanted books, but I'm not really concerned about those.
--Buckets & Bowls chest (3287,1532): I know I had several lava/water buckets, obviously not a huge deal.  I feel like I may have had a few saddles in the chest below it too.
--Glowstone chest: I know it's not showing up there, but I'm also just about positive that I had a bunch of glowstone dust squared away, if not a stack of glowstone blocks as well.
--Mined ores: (3298,1534): This is the biggie.  Probably two full stacks of iron blocks, at least half a stack of gold blocks plus some ingots, and I don't recall exactly how many diamonds, but I think it was at least several blocks and some miscellaneous loose ones.

That's as much as I can remember, anyway.  Out of curiosity, is anything like that old private chest plugin we used to have on the old setup still out there today?  It'd at least prevent us having to worry about the item-stealing side of things.

(Also I'd like to thank whatever asshole did all this for also removing a few random torches.  I got ganked by a creeper in my own basement while I was going through my chests, which meant I had to do a bunch of emergency chest construction and tedious sorting.)

If it was like Fortune 3 or something rare i'll take the 30 seconds. I'm just not going to spend a good 10 minutes searching for a chest to put a Sharpness 3 sword in it, thats something anyone with 30 levels can get first try.

Honestly, if it happened in the last 2 months, it would be logged. I've got some records of people looking in them 45 days ago, but no one taking anything. You have a chest waiting for you. You'll find it.
Title: Re: Minecraft, Part 2
Post by: TrashMan on January 28, 2015, 07:48:14 am
You too?
Kiss your enchanted items goodbye.

I am not wasting my time for a badly enchanted iron and diamond sword. Get over it and make new ones.

Get back to be when there are serious issues, like "Chat doesnt work", or "My entire base has been TNT'd", or "Help theres a hacker thats killing me every 30 seconds". Not "oh no my level 20 enchanted sword is missing". Especially when you dont even say thank you to the admin who is working for free on his own time (of which I have much less these days) to help.


I'm glad you think the time spent to get all those enchantments, EXP, emeralds and diamonds is worthless. Because clearly, all of those are growing on trees and I can produce lvl 5 enchantments and diamonds in an instant.
Surely the 1 minute it would take for you to produce a stack of emeralds, daimonds and XP and everything else is worth so much more than god-know-how-many hours I need to find and (re)make it.
Loosing the sword(s) is more an irritant than nothing else, since they were display pieces, but the time necessary to replace everything is far, far more.


And while normally I would say "thank you" (it's normal to be appreciative of someones help, and I don't believe I ever implied that I'm not), because server hosting is a labor of love, I don't feel like it anymore.
You can take a guess as to why.
Title: Re: Minecraft, Part 2
Post by: Mongoose on January 28, 2015, 04:08:01 pm
If it was like Fortune 3 or something rare i'll take the 30 seconds. I'm just not going to spend a good 10 minutes searching for a chest to put a Sharpness 3 sword in it, thats something anyone with 30 levels can get first try.
One of the diamond ones was just an Efficiency 4, which I don't really care about since I only used it for obsidian anyway, but the other one was actually a pretty sweet combo: Fortune 3, Efficiency 4, and...Unbreaking 3 maybe?  If it's not a massive issue I wouldn't mind having that one back, but if it's too much of a pain in the ass don't worry about it.  Thanks so much for taking care of it!

Edit: Never mind, apparently you can read minds. :D
Title: Re: Minecraft, Part 2
Post by: KyadCK on January 28, 2015, 11:04:32 pm
You too?
Kiss your enchanted items goodbye.

I am not wasting my time for a badly enchanted iron and diamond sword. Get over it and make new ones.

Get back to be when there are serious issues, like "Chat doesnt work", or "My entire base has been TNT'd", or "Help theres a hacker thats killing me every 30 seconds". Not "oh no my level 20 enchanted sword is missing". Especially when you dont even say thank you to the admin who is working for free on his own time (of which I have much less these days) to help.


I'm glad you think the time spent to get all those enchantments, EXP, emeralds and diamonds is worthless. Because clearly, all of those are growing on trees and I can produce lvl 5 enchantments and diamonds in an instant.
Surely the 1 minute it would take for you to produce a stack of emeralds, daimonds and XP and everything else is worth so much more than god-know-how-many hours I need to find and (re)make it.
Loosing the sword(s) is more an irritant than nothing else, since they were display pieces, but the time necessary to replace everything is far, far more.


And while normally I would say "thank you" (it's normal to be appreciative of someones help, and I don't believe I ever implied that I'm not), because server hosting is a labor of love, I don't feel like it anymore.
You can take a guess as to why.

I think that someone who's first responce to their thing getting ungriefed is "you did it wrong" or some variation there of does not really deserve my time. In my experiance, complaining on HLP means complaining. I do not assume gratefulness from people I don't talk with on a regular basis.

I assisted to the best of Prism's ability. Anything else was too old for me to get a read on, which in simple terms means you haven't played enough to have any idea what happened in two months.

I also probably would have done the same for you as I did for mongoose had you included a thank you. And not made snippy comments about the guy with very little free time and what I would or would not do.

If it was like Fortune 3 or something rare i'll take the 30 seconds. I'm just not going to spend a good 10 minutes searching for a chest to put a Sharpness 3 sword in it, thats something anyone with 30 levels can get first try.
One of the diamond ones was just an Efficiency 4, which I don't really care about since I only used it for obsidian anyway, but the other one was actually a pretty sweet combo: Fortune 3, Efficiency 4, and...Unbreaking 3 maybe?  If it's not a massive issue I wouldn't mind having that one back, but if it's too much of a pain in the ass don't worry about it.  Thanks so much for taking care of it!

Edit: Never mind, apparently you can read minds. :D

Eh, I looked at your list and tried to put back a fair(tm) amount of items. My rant was more general informative than asking if you actually had something like that.

Glad you can play on 1.8 now, hopefully it continues to run well for you.
Title: Re: Minecraft, Part 2
Post by: TrashMan on January 30, 2015, 06:49:14 am
I think that someone who's first responce to their thing getting ungriefed is "you did it wrong" or some variation there of does not really deserve my time. In my experiance, complaining on HLP means complaining. I do not assume gratefulness from people I don't talk with on a regular basis.

If that's how you read it then I'm legitimately saddened.
It was more like:

"cool! All the damage is fixed. Lava is gone! doors are back...stuff is bac- .. wait. my most valuebale stuff is still gone"


Quote
I assisted to the best of Prism's ability. Anything else was too old for me to get a read on, which in simple terms means you haven't played enough to have any idea what happened in two months.

Yup, I was playing very little in the last months. Had other things to do. I was on a few times, but I haven't visited the main vault, so it could be the stuff was taken earlier.
If you can't fix it, you can't. No one is asking for impossible.
 
I took issue with the attitude. "Just get new ones".
As if stacks of diamonds, emeralds and high-lvl enchantments are easily replaced.
I mined the mountains and depths for god-kows-how-long to amass what I had. Your free time is not the only one of value.
The irony is I don't even really need them. Diamonds are only good for crafting, emeralds for trading. The enchanted items had more emotional value than practical, since I never used them.

I don't mind you complaining about my tone, but take a look in the mirror and see yours was no better.
Title: Re: Minecraft, Part 2
Post by: z64555 on January 30, 2015, 11:06:01 pm
You can sell asstons of paper to the librarian an Sandwich's mob farm and he'll happily give you as many emeralds as you desire. Trust me, there is *no* shortage of cane at that place, thanks to the many cane farms there.

Only real disappointing thing about that mob farm is that the blacksmith is sold out of diamond picks :( Will need to breed a new one at some point, I guess.
Title: Re: Minecraft, Part 2
Post by: Mongoose on January 31, 2015, 03:51:04 pm
So did they tweak the trading system again so that particular trades don't disappear after a while, then?  That was always one of the bummers about it: even if you found a good deal, it'd only last a few trades before it vanished.

Also, in case anyone feels like seeing my (utter lack of) progress the old-fashioned way, I hooked my Nether portal up to the walkway system Z was working on.  The portal's currently in a depression inside my fortress walls, so it should theoretically be mob-free at night.
Title: Re: Minecraft, Part 2
Post by: Phantom Hoover on January 31, 2015, 04:12:31 pm
Where are all these griefers even coming from? You seem to be having so much trouble with them that a whitelist would be worth implementing.
Title: Re: Minecraft, Part 2
Post by: KyadCK on January 31, 2015, 05:58:04 pm
Where are all these griefers even coming from? You seem to be having so much trouble with them that a whitelist would be worth implementing.

One. One griefer. And they didn't grief, they stole.

Whitelist is not an option. It never is for a server built the way the Vert one is. Normally I'd simply rollback whatever happened, but they both managed to not report it until over two months after it happened. Prism, for the sake of keeping my SQL server sane, purges data over 8 weeks old. Thus I had to help them manually.

You can sell asstons of paper to the librarian an Sandwich's mob farm and he'll happily give you as many emeralds as you desire. Trust me, there is *no* shortage of cane at that place, thanks to the many cane farms there.

Only real disappointing thing about that mob farm is that the blacksmith is sold out of diamond picks :( Will need to breed a new one at some point, I guess.

You should be able to make him un-sold-out by using his other trades. But it'll take a while.
Title: Re: Minecraft, Part 2
Post by: TrashMan on February 02, 2015, 02:46:04 am
Seems like all of my gold and iron were also stolen. Everything that's actually of worth.


Is Sandwiches iron golem farm still operational? I may have to visit it to replenish my stock.
Title: Re: Minecraft, Part 2
Post by: z64555 on February 04, 2015, 03:07:54 pm
Seems like all of my gold and iron were also stolen. Everything that's actually of worth.


Is Sandwiches iron golem farm still operational? I may have to visit it to replenish my stock.

Yep, works just fine last time I grabbed some iron for rails. Gold farm just across from it also works, but is significantly slower. I'm actually thinking about making a gold farm in the nether to speed up powered rail production.
Title: Re: Minecraft, Part 2
Post by: z64555 on February 05, 2015, 12:29:20 am
Need a block reset and maybe entity re-pop at -308, 72, -566.

While waiting for the iron farm to do its thing, I decided to take a crack at the malfunctioning cow grinder there. I failed. :sigh:

The grinder doesn't really work because the adult cows are now 1.5 blocks tall with child cows being somewhere less than 1 block. Also, the piston there used to push them into the ceiling doesn't work, as they just warp through the piston's platform and get pushed out.

I'll try making a version of it on my offline lab and see if I can come up with a version using a sticky piston that isn't so invasive.


Edit: I put it back together to the best of my memory, found one cow wandering about so I stuck it in the water pit.
Title: Re: Minecraft, Part 2
Post by: KyadCK on February 05, 2015, 07:47:48 pm
Need a block reset and maybe entity re-pop at -308, 72, -566.

While waiting for the iron farm to do its thing, I decided to take a crack at the malfunctioning cow grinder there. I failed. :sigh:

The grinder doesn't really work because the adult cows are now 1.5 blocks tall with child cows being somewhere less than 1 block. Also, the piston there used to push them into the ceiling doesn't work, as they just warp through the piston's platform and get pushed out.

I'll try making a version of it on my offline lab and see if I can come up with a version using a sticky piston that isn't so invasive.


Edit: I put it back together to the best of my memory, found one cow wandering about so I stuck it in the water pit.

Rolled back everything you did in the immediate vicinity. A bunch of cows are roaming free, but I had no idea how it was anyway.
Title: Re: Minecraft, Part 2
Post by: z64555 on February 06, 2015, 09:15:30 am
Thanks much. :)

Sent Sandwich a PM about the thing to see what his thoughts about them are.
Title: Re: Minecraft, Part 2
Post by: TrashMan on February 07, 2015, 05:57:22 am
I was hanging around the iron golem farm for half an hour. Looked around the grinder and everything seemed in working order. No golems were spawning tough.
Title: Re: Minecraft, Part 2
Post by: z64555 on February 07, 2015, 04:11:24 pm
I was hanging around the iron golem farm for half an hour. Looked around the grinder and everything seemed in working order. No golems were spawning tough.

Dito, may be that "Entity Cap" interfering.
Title: Re: Minecraft, Part 2
Post by: Akalabeth Angel on February 13, 2015, 03:22:39 am
Why don't sheep drop Mutton? The server is 1.8.1 is it not? That's what version I was using while playing today, but when I killed a bunch of my sheep I only got a bit of wool. I tried to set some on fire as well but it wouldn't work.
Title: Re: Minecraft, Part 2
Post by: TrashMan on February 13, 2015, 05:51:40 am
1.8.1?

I played with 1.7.9.... :|
Title: Re: Minecraft, Part 2
Post by: z64555 on February 13, 2015, 07:27:21 am
Survival server allows 1.8.1, but has a script or some magic on it that makes it 1.7.9 compatible, meaning blocks, craft recipes, animal drops, etc. are all 1.7.9.
Title: Re: Minecraft, Part 2
Post by: JCDNWarrior on February 13, 2015, 09:12:47 am
You can sell asstons of paper to the librarian an Sandwich's mob farm and he'll happily give you as many emeralds as you desire. Trust me, there is *no* shortage of cane at that place, thanks to the many cane farms there.

Only real disappointing thing about that mob farm is that the blacksmith is sold out of diamond picks :( Will need to breed a new one at some point, I guess.

Yup, I expanded the cane fields greatly for ease of use and less need for patience. :D
Title: Re: Minecraft, Part 2
Post by: Akalabeth Angel on February 13, 2015, 12:11:35 pm
That explains why enchanting isn't using any Lapis.
Title: Re: Minecraft, Part 2
Post by: z64555 on February 14, 2015, 07:26:37 pm
Found Whitesands Village and its inhabitants are A-OK. Aside from the fact that zombies and other hostile mobs spawn somewhere on top of the church, they're pretty safe. IronGolem decided to take a swim in the pool.

Also found a village that has a Church of Bottles, Axem's Place, and Headdie's Experiment.

I jotted down their coords, so I'll get to work on connecting them to the nether highway. Both regions are practically over the lava sea, so its run of the highway will be a boring old cobble bridge.
Title: Re: Minecraft, Part 2
Post by: IronBeer on February 14, 2015, 08:48:02 pm
Found Whitesands Village and its inhabitants are A-OK. Aside from the fact that zombies and other hostile mobs spawn somewhere on top of the church, they're pretty safe. IronGolem decided to take a swim in the pool.
Whitesands was an old project of mine. Turns out villagers can't navigate that well around water, but there's apparently no real problems with that. I *am* surprised to hear of mobs spawning within its boundaries at all, but if nobody's been eaten yet....
Title: Re: Minecraft, Part 2
Post by: TrashMan on February 16, 2015, 07:46:43 am
The old spawn, wit hall the teleporter pads...since it's useless it just sits there. Anyone thought of re-purposing it?

there's already a rail and road there. So why not turn the pads into simple houses?
Make a community village there?

My plan it to expand and build village houses in that direction aynway, so it would be nice if it connected with a nice little town.

Thoughts?

*NOTE*
accepting some rarer building materials (rarer for me, as I don't have much)
- gravel
- netherbrick
- dark(er) wood
Title: Re: Minecraft, Part 2
Post by: Akalabeth Angel on February 19, 2015, 03:10:31 am
The old spawn, wit hall the teleporter pads...since it's useless it just sits there. Anyone thought of re-purposing it?

there's already a rail and road there. So why not turn the pads into simple houses?
Make a community village there?

My plan it to expand and build village houses in that direction aynway, so it would be nice if it connected with a nice little town.

Thoughts?

*NOTE*
accepting some rarer building materials (rarer for me, as I don't have much)
- gravel
- netherbrick
- dark(er) wood


I went to "D'Castle" and created a chest outside of your storage room.
It contains 64 Spruce Saplings and the rest is gravel (52 full stacks + 1 partial)

Might not be the best place to put the chest but figure you can move it if necessary.  Don't have netherbrick and am in constant need of the wood I'm chopping down so can't spare the other materials.
Title: Re: Minecraft, Part 2
Post by: z64555 on February 19, 2015, 08:19:25 am
I setup a demo redstone mechanism featuring a minecart loader, unloader, and a "silent" droppervator. Thinking about making an auto furnace system that'll output to minecart and send it down the line, so I can be lazy and not travel all the way to the furnace while I'm out building it up. :D
Title: Re: Minecraft, Part 2
Post by: TrashMan on February 19, 2015, 09:04:49 am
I went to "D'Castle" and created a chest outside of your storage room.
It contains 64 Spruce Saplings and the rest is gravel (52 full stacks + 1 partial)

Might not be the best place to put the chest but figure you can move it if necessary.  Don't have netherbrick and am in constant need of the wood I'm chopping down so can't spare the other materials.

Thanks
Title: Re: Minecraft, Part 2
Post by: z64555 on February 20, 2015, 10:47:18 am
Well, I tried 2 designs of autofurnaces and the server, and it looks like the lag is just enough to mess up the distribution.

I did get a smaller 2 furnace design working reliably with two hoppers drawing from the same large chest. That's as far as it'll scale, though, I can't use the chest as a splitter because it won't distribute evenly after the first one.

Update: Moved my portal inside of the shroom room for better protection against ghasts. Did a bit of renovations too. I think it turned out nice:
(https://dl-web.dropbox.com/get/Public/Photos/2015-02-20_12.24.32.png?_subject_uid=97612992&w=AADYIlZ0mxDEH07nBRJHDPfswkes_RQTteeW6I-8m9SqWg)

(https://dl-web.dropbox.com/get/Public/Photos/2015-02-20_12.24.39.png?_subject_uid=97612992&w=AAAJyJzYuX47-YHVBjVtmFMx3zC32qkmveda7aE8SWaOqg)

(https://dl-web.dropbox.com/get/Public/Photos/2015-02-20_12.25.33.png?_subject_uid=97612992&w=AACKUgZ4id6tuUPycP0s2nUit2jRFxWU4Uh8vs_RazhVRQ)
Title: Re: Minecraft, Part 2
Post by: TrashMan on February 20, 2015, 02:54:13 pm
Can someone tell me WTF is going on?

The house I am building suddenly came under zombie siege.
20 of them within 3 minutes.
Zombies and creepers were spawning RIGHT NEXT to torches.

And creepers blew part of it again and again. I though creeper explosions were turned off.
This was some serious "night of the living dead stuff."
Night, rain, thunderstorm. Suddenly zombies everywhere, from every direction!

Title: Re: Minecraft, Part 2
Post by: Akalabeth Angel on February 20, 2015, 02:58:38 pm
Creeper damage is not turned off.  Dunno about any night of the living dead scenarios.
Title: Re: Minecraft, Part 2
Post by: TrashMan on February 20, 2015, 04:49:24 pm
It seriously freaked me out.
Never saw something like this in MC.

Zombies were coming out of every nook and cranny.
I locked myself in the house, only to find a creeper in the corner who exploded, destroying the wall and letting zombies in.
Then, them upstairs more zombies came.

It felt like the game was trying to freak me out. They kept appearing behind me.
I should have recorded it.
Title: Re: Minecraft, Part 2
Post by: z64555 on February 21, 2015, 12:33:30 am
Need block reset around spawn again. Some joker decided to grief the rail station and claim "hackers" have done it.
Title: Re: Minecraft, Part 2
Post by: KyadCK on February 21, 2015, 10:21:20 am
Need block reset around spawn again. Some joker decided to grief the rail station and claim "hackers" have done it.

(http://imagizer.imageshack.us/a/img540/8029/2WlIIq.png)
Title: Re: Minecraft, Part 2
Post by: z64555 on February 21, 2015, 10:27:46 am
Thx.  :yes:
Title: Re: Minecraft, Part 2
Post by: TrashMan on February 23, 2015, 03:35:59 am
OK, I set up storage chests in the house beneath the skybridge/walkway at my place.
They are full of building materials.
the entire area is designated for building a village that will hopefully connect to the old "town/spawn".
So feel free to build stuff there.

We really should do something about that b.t.w.
the old teleport pads are not operational, we could re-purpose it for something.
Title: Re: Minecraft, Part 2
Post by: Akalabeth Angel on February 23, 2015, 12:07:45 pm
I don't think there would be any objections to converting the teleport town into a village of somesort.

Alternatively . . . one fun thing to do in my opinion would be to take that teleport village and not change it, but simply dress it up.  If it's an old teleport town that's not functional anymore, make it look that way. Maybe it's partly buried by sand or overgrown with vegetation (though the desert makes this unlikely).  Give the place a sense of history rather than erasing it completely.
Title: Re: Minecraft, Part 2
Post by: TrashMan on February 23, 2015, 01:33:29 pm
I'm not touching it without a concensus.
Title: Re: Minecraft, Part 2
Post by: Akalabeth Angel on February 23, 2015, 06:20:37 pm
Yeah. Well I'm just rendering my vote. Though the only thing I did at the teleport town was the rail station and the adjacent wheat farm, both of which are technically outside the area.
Title: Re: Minecraft, Part 2
Post by: z64555 on February 25, 2015, 03:31:10 am
Did some maintenance on the (new) spawn rail station. I remember back when I first joined that there would be hostile mobs spawning on the top of the tower, disallowing you to sleep in the bed. Essentially I just put down slabs and stair blocks at the places I could reach, so hopefully that should discourage them from now on.

Also restocked the public supply chest with picks, shovels, swords and bows. As with last time I stocked it, if the newbies want arrows they'll have to make their own.

In related news, I'll need to stock up on materials in preparation for the great nether rail construction project. Currently, the line from my place to the Central station is complete, and there's plans to go down to the highway crossing that leads to JC's and Mongoose's. Once that's done, I'll look to connect IronBeer's place as well.

hmm, There is also Vexx's and Pitheif's portal that I'll need to properly build to. I keep forgetting about them.  :nervous:
Title: Re: Minecraft, Part 2
Post by: Akalabeth Angel on February 25, 2015, 12:07:12 pm
Regarding the rail, I know the east-bound track from spawn had some damage to it. I believe there was powered rail missing from the tower an the first two lengths and later on there was sproadic damage to the rail itself. I meant to fix it at some point but got to finishing my castle instead.
Title: Re: Minecraft, Part 2
Post by: z64555 on February 25, 2015, 12:32:47 pm
Regarding the rail, I know the east-bound track from spawn had some damage to it. I believe there was powered rail missing from the tower an the first two lengths and later on there was sproadic damage to the rail itself. I meant to fix it at some point but got to finishing my castle instead.

I replaced the 2 powered rails, but didn't know about the missing track later on. I'll take a look at it later tonight.
Title: Re: Minecraft, Part 2
Post by: Akalabeth Angel on February 27, 2015, 01:08:34 pm
That's a cool pyramid by the spawn btw. I wasn't on for a few months and took the rail along that line. It's cool to see what people have done in that time. 
I've been on quite a bit lately though have focused on working on my fortress. Though the place is too freaking huge, will take me a lifetime. Still have made some good progress. Haven't seen too many people on aside from z64 and trashman.

The new Lobby is nice looknig, though its a bit further to walk to get to survival.
Title: Re: Minecraft, Part 2
Post by: z64555 on February 27, 2015, 02:45:22 pm
That's a cool pyramid by the spawn btw. I wasn't on for a few months and took the rail along that line. It's cool to see what people have done in that time. 
I've been on quite a bit lately though have focused on working on my fortress. Though the place is too freaking huge, will take me a lifetime. Still have made some good progress. Haven't seen too many people on aside from z64 and trashman.

The new Lobby is nice looknig, though its a bit further to walk to get to survival.

Use the Compass to directly warp to that server. :)
Title: Re: Minecraft, Part 2
Post by: TrashMan on February 27, 2015, 03:24:45 pm
Made a new road from the old spawn to my place.
Finished another house in the village

Progress is being made.
Title: Re: Minecraft, Part 2
Post by: KyadCK on February 28, 2015, 10:51:23 am
That's a cool pyramid by the spawn btw. I wasn't on for a few months and took the rail along that line. It's cool to see what people have done in that time. 
I've been on quite a bit lately though have focused on working on my fortress. Though the place is too freaking huge, will take me a lifetime. Still have made some good progress. Haven't seen too many people on aside from z64 and trashman.

The new Lobby is nice looknig, though its a bit further to walk to get to survival.

Use the Compass to directly warp to that server. :)

Or, if you play on only that server, use the Spawn Selection item (Nether star if I remember correctly) to just set your lobby join spawn near the survival server. Then when you join you'll only be 2-3 blocks from the portal you want.
Title: Re: Minecraft, Part 2
Post by: z64555 on February 28, 2015, 08:38:23 pm
JC's Mead hall's completed, I want to thank JC for providing the land and initial outline of the hall, and Trashman for helping with building and material supply. The spruce wood fits in quite nicely with the oak wood. All that's left is some more furnishings, staffing, and it'll be open for business.  :)


(https://dl-web.dropbox.com/get/Photos/Minecraft/2015-02-28_20.18.30.png?_subject_uid=97612992&w=AABdzwlAEYuSDKDkjmRm8GOZ9qoIEtiLKvvCsz_3K3ubUw)
In front of the hall, looking upwards


(https://dl-web.dropbox.com/get/Photos/Minecraft/2015-02-28_20.18.37.png?_subject_uid=97612992&w=AAA4FC3sWPVcmuWmnIlQARbPYeEOLU2OZcq0NXrS8sKwKg)
North side of the hall, showing off the architecture. Second floor actually has larger floor space than the first.


(https://dl-web.dropbox.com/get/Photos/Minecraft/2015-02-28_20.18.52.png?_subject_uid=97612992&w=AACzUJ4_11jPk4w4QW4J260lufBl0JX_Kp5DqEnkidfn_Q)
First floor, as you come in the double doors. On the left is the serving area/bar and there are tables all across the sides. The fire is hellishly hot with a netherbrick chimney. :)


(https://dl-web.dropbox.com/get/Photos/Minecraft/2015-02-28_20.19.20.png?_subject_uid=97612992&w=AADtwURxpGoa_jjveW1zqmkhELdx3mHpu1nkv53iVrIckw)
As you can see, still need some carpeting. I think the blue/purple combination will go well.


(https://dl-web.dropbox.com/get/Photos/Minecraft/2015-02-28_20.19.49.png?_subject_uid=97612992&w=AADIS2bwAl2gEYLdwu5a7XQ9HriXFUeOiUOVAEtt9672IQ)
Rooms 1 and 3 are double occupant featuring a table and two chest for personal belongings.


(https://dl-web.dropbox.com/get/Photos/Minecraft/2015-02-28_20.19.43.png?_subject_uid=97612992&w=AADf0YxJw2LCX7-0P5Z1fm7R5tzhQwJkFT7I8yZPY-cz1w)
Rooms 2 and 4 are single occupant with a personal breakfast table you can sit down and prepare for the day ahead, or just chat up your friend for a bit.


(https://dl-web.dropbox.com/get/Photos/Minecraft/2015-02-28_20.20.04.png?_subject_uid=97612992&w=AABlI0zd5Qv_dwGwkzX6FHb0Uk6g6hSnk2fPMhUDA3FFwg)
And finally, another look of the upper floor. Here are two larger tables for parties, and a wide open area around the fireplace for some cozy get together. Also provides area for sleeping bags if all the rooms are occupied. :)


There is also a cellar where they keep the precious booze, yes, but that's for employees only :)

EDIT: Looks like I swapped the pics for the rooms, whoops.
Title: Re: Minecraft, Part 2
Post by: TrashMan on March 01, 2015, 03:10:06 am
Methinks the location I picked, while beautiful, is far too restricting. There's practically no room to build houses. Therefore, some landscaping will be called for.

I set boxes with building materials in the village center and I invite everyone to help me with taming nature a bit and bringing life to the area.
Title: Re: Minecraft, Part 2
Post by: z64555 on March 01, 2015, 07:20:47 am
Methinks the location I picked, while beautiful, is far too restricting. There's practically no room to build houses. Therefore, some landscaping will be called for.

I set boxes with building materials in the village center and I invite everyone to help me with taming nature a bit and bringing life to the area.

Heh, I might take you up on your offer. Do you have any basic plans to the landscaping? Also, a map might be helpful in visualizing the contours.
Title: Re: Minecraft, Part 2
Post by: TrashMan on March 01, 2015, 07:23:06 am
Nothing fancy... smaller hills which don't have bridges - remove
Holes in the ground - fill

Flattening the land between the hills so more houses and roads can be built.
Title: Re: Minecraft, Part 2
Post by: TrashMan on March 01, 2015, 09:46:44 am
Server is down b.t.w.
Title: Re: Minecraft, Part 2
Post by: z64555 on March 01, 2015, 09:41:09 pm
flattened the valley between the village and old spawn.

TNT be fun, yo.  :pimp:
Title: Re: Minecraft, Part 2
Post by: TrashMan on March 02, 2015, 02:36:14 am
Explosions are always fun.

Ahh..brings back memories of the game-stoping TNT bonanza I did to remove an entire mountain range back on Gargamel.
Title: Re: Minecraft, Part 2
Post by: TrashMan on March 06, 2015, 02:49:02 pm
Ok, the mobs are out of control

I have zombies and CREEPERS spawning right on top of me or next to me. And I'm standing right next to a torch!

I kill at least 30 zombies every night, but a creepers suddenly pooping next to be and blowing up are a bigger problem.

Are you using some special settings for the server Kyad?
Title: Re: Minecraft, Part 2
Post by: Akalabeth Angel on March 06, 2015, 04:35:31 pm
I haven't had that experience but then again I'm building up high so am less exposed. The Zombies can be a pain because they see you from a long distance and spawn in friends when in combat.  IS it possible the creeper is dropping on you from a roof or building frame?
Title: Re: Minecraft, Part 2
Post by: Mongoose on March 06, 2015, 11:34:43 pm
I had a few things (including an unfortunate Creeper) spawn seemingly right on top of me inside my basement in the recent past, but I think that was mostly because the asshole griefer took just enough torches to leave some unfortunate dark spots.  I can't remember anything spawning in any of my well-lit areas.
Title: Re: Minecraft, Part 2
Post by: TrashMan on March 07, 2015, 04:06:33 am
I haven't had that experience but then again I'm building up high so am less exposed. The Zombies can be a pain because they see you from a long distance and spawn in friends when in combat.  IS it possible the creeper is dropping on you from a roof or building frame?

Nope.  Was in the open, no thing tall near me. Check, only one skeleton in the distance.  Just popped up. Frak, one popped up while I was under water and exploded!
Title: Re: Minecraft, Part 2
Post by: Sandwich on March 07, 2015, 11:06:25 am
Sounds like someone's trolling you, TrashMan.
Title: Re: Minecraft, Part 2
Post by: TrashMan on March 07, 2015, 12:27:38 pm
That, or there are a dozen spawners in my area

I don't recall invasion like this before tough.
Title: Re: Minecraft, Part 2
Post by: Sandwich on March 07, 2015, 12:35:33 pm
Even spawners obey light level rules...
Title: Re: Minecraft, Part 2
Post by: TrashMan on March 09, 2015, 02:23:23 am
Shameless link drop:
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2373056-gold-villagers-and-your-towns

If you have an account on minecraft forums, check this idea out.
Title: Re: Minecraft, Part 2
Post by: Akalabeth Angel on March 09, 2015, 09:52:02 pm
Gold's not useless if you like trains :P
Title: Re: Minecraft, Part 2
Post by: TrashMan on March 10, 2015, 02:57:52 am
Ok, almost useless.

I really want my towns and villages with more character and life. And villagers with half a brain.
Title: Re: Minecraft, Part 2
Post by: Mongoose on March 10, 2015, 07:44:59 pm
I'm just amused by the nigh-endless train of zombies who pathfind their way across seemingly half the map to try and get at the sole villager I have squirreled away.   He seems rather unfazed by it all.
Title: Re: Minecraft, Part 2
Post by: Lorric on March 10, 2015, 08:12:13 pm
I'm just amused by the nigh-endless train of zombies who pathfind their way across seemingly half the map to try and get at the sole villager I have squirreled away.   He seems rather unfazed by it all.
Heh. Just two days ago I was reading the TV Tropes page on Artificial Brilliance and one of the things on there was the power of Minecraft's pathfinding.
Title: Re: Minecraft, Part 2
Post by: JCDNWarrior on March 11, 2015, 04:49:52 pm
Ok, the mobs are out of control

I have zombies and CREEPERS spawning right on top of me or next to me. And I'm standing right next to a torch!

I kill at least 30 zombies every night, but a creepers suddenly pooping next to be and blowing up are a bigger problem.

Are you using some special settings for the server Kyad?

I'll have to backup Trashman on this - It's not a completely new development in my experience although it seems it's become more fierce and common. It also seems to be the case that mobs can spawn very closely to players despite, seemingly, the lighting levels. This includes Zombies (That indeed spawn friends in combat) and creepers out of nowhere (Which is indeed their signature type move).
Not certain if they don't spawn with half-slabs, since I seem to remember that stops mobs from spawning in. (I probably should doublecheck that on Singleplayer Creative soon) While I certainly like fighting mobs during nights, it's slightly annoying when seemingly completely safe spots are not quite so safe.

Maybe it's just part of the game though, but in that case it should be a fair warning to everyone in Survival to be very careful. Get a bunch of Iron Golems set up to patrol and don't let any corner go unlit.
Title: Re: Minecraft, Part 2
Post by: Mongoose on March 14, 2015, 10:52:47 am
I've kind of experienced something similar to that too, but in my case I think it's definitely villager-induced.  I've been seeing zombies pathfind from literally a hundred blocks away to come after them; I honestly thought that one had spawned right behind me until I remembered that there's an alternate exit from the cave I was standing in front of.  I guess it's high time that I actually made a front gate for my fortress thingy and closed it off.

I'm not really up on some of the most recent game mechanics in 1.8, but I've been seeing a few things that don't make much sense to me.  First off, enchanting is supposed to consume the required lapis, right?  Because I've done a few low-level enchantments, and yet I always wind up with the same 3 lapis preserved after the enchant is complete.  (Actually I never put the lapis in there in the first place; did anybody happen to drop by and do it?)  It's certainly not something I'm complaining about, but it doesn't seem to be working as intended.  Secondly, the level cost when using an anvil to repair something is supposed to indicate how many actual experience levels it requires, right?  Because I've done a few repairs that are showing up as only needing 4 or 5 levels, and yet have completely drained my XP.  I dunno, maybe I just don't have a clear grasp on how things are supposed to work.
Title: Re: Minecraft, Part 2
Post by: JCDNWarrior on March 14, 2015, 11:15:33 am
Yeah, the 3 lapis seemed to be due to me quite a while ago while trying to select an item to enchant, I cannot remove it. I'm curious you have it too, though. I'm also curious in that sometimes I try to enchant or use the anvil and right after selecting the newly anvil'd/enchanted item it reverts itself. The EXP seem lost but returns when you walk away from the spot.
Title: Re: Minecraft, Part 2
Post by: Akalabeth Angel on March 14, 2015, 02:25:22 pm
The 3 lapis is a 1.8 thing but the server is still running 17.2 or whatnot. There's some sort of mod that allows both versions to play on the same server.
Title: Re: Minecraft, Part 2
Post by: Mongoose on March 14, 2015, 04:27:16 pm
Aha, makes sense.

Other question since I'm asking questions: is anyone else experiencing some pretty significant lag going on?  I'm wondering if we're due for a reboot.
Title: Re: Minecraft, Part 2
Post by: Akalabeth Angel on March 14, 2015, 07:24:45 pm
Another thing you might notice is that if you try to make a door, the output window will say you're making 3 doors but in actuality you'll only get one. That's why I'm waiting until 1.8 update before I start making a bunch of steel doors. I'll get a 66% savings on iron.

I get lag here and there but I thought it was on my end rather than on the server.
Title: Re: Minecraft, Part 2
Post by: Mongoose on March 14, 2015, 07:51:17 pm
I figured it was most likely server-side because it frequently kicks in when I'm warping from the hub world to the survival server or using the /home command.  I'll randomly jump around in place for several seconds until things finally settle down and I'm able to move normally.  I've also seen some occasional lag on block breaks.  I'm used to that when playing SP on this old rustbucket, but I believe the actual block breaks and such should be calculated on the server end.
Title: Re: Minecraft, Part 2
Post by: JCDNWarrior on March 19, 2015, 02:47:42 pm
Servers seem to be down again. "Error occurred while contacting login servers, are they down?". Hope it can get looked at.
Title: Re: Minecraft, Part 2
Post by: KyadCK on March 20, 2015, 12:26:53 am
Servers seem to be down again. "Error occurred while contacting login servers, are they down?". Hope it can get looked at.

There's probably a fix to this, but I'll be damned if I've ever seen it. Bungee seems to De-sync with the login servers, but the times it happens are random.

Eh, restarted, should be good.
Title: Re: Minecraft, Part 2
Post by: z64555 on March 28, 2015, 08:48:00 pm
Started on some reconstruction around the old-spawn nether portal (nether side). Not sure where I'm going to go with this, maybe an artificial fortress of some kind?

EDIT: Completed the main rail/highway terminal at the Spawn junction, and started a less expensive style going towards JC and Mongoose's.

No Seriously, I can get 4 stone bricks vs. 1 nether bricks in terms of source blocks, and 16:1 in terms of fuel.
Title: Re: Minecraft, Part 2
Post by: z64555 on April 16, 2015, 07:48:35 pm
Kyad, halp. Server iz down again.  :(
Title: Re: Minecraft, Part 2
Post by: KyadCK on April 17, 2015, 01:48:45 am
Bungee restarted. I'd just update it all to 1.8.3 at this point if I had the time, but it nearly went a month which is good...
Title: Re: Minecraft, Part 2
Post by: z64555 on April 21, 2015, 12:14:47 pm
Thanks man. Checked on things today once I got a new battery for my router. Old one somehow got overcharged and puffed up on me, not particularly fun.

Oh, during the off-time, I did come up with an interesting way to create an underwater tower, starting from the bottom going upward. I'm pretty sure there's a way to do it top-down, as well. If I can remember to, I'll stick a version of the piston mechanism somewhere as reference.
Title: Re: Minecraft, Part 2
Post by: JCDNWarrior on May 09, 2015, 10:44:37 am
Curious no one reported this but it appears, for me at least, that I can't log in to the server for perhaps a whole week already. The usual error, "Error occurred while contacting login servers, are they down?". Hope it can get looked at.
Title: Re: Minecraft, Part 2
Post by: z64555 on May 09, 2015, 11:12:40 am
Hey, I piped up the other two times :P
Title: Re: Minecraft, Part 2
Post by: KyadCK on May 09, 2015, 03:05:15 pm
Restarted.

More importantly, I found some time this weekend. Lobby is updated to the absolute latest version of Spigot for security reasons (1.8.4), as well as Bungee being updated.

Lobby is also being worked on, so don't freak if it looks a bit torn up. You will need to use the Server selection menu, and cross-server chat will be disabled for the time being on survival. More updates to be done on Sunday, including Survival's 1.8.4 update.
Title: Re: Minecraft, Part 2
Post by: KyadCK on May 09, 2015, 08:50:10 pm
Eh forget it, updated Survival to 1.8.4. Also you should all thank mystery coders on Reddit, because without them Prism would not work on 1.8.3 and I'd be making you all use GreifPrevention instead.

Updates!

New chat system. This one is significantly cooler, and I've been waiting on it since before we put in the last one. Meet DeluxeChat (http://www.spigotmc.org/resources/deluxechat.1277/), a shiny example of what fun can be had. For now we'll be limiting what it does, but we do have some functionality.

Player info! Removed from the chat, added to the game!

This is the kind of thing you all are used to seeing.
(http://i.imgur.com/AOvgCZ3.png)

This is outdated. No more server, channel, or even rank info will be displayed directly in chat. It takes up too much space, and we don't need it anymore. Chat will now look "normal", and I will even let you guys have unlimited use of /nick to pick any name you want. New chat will look like this;
(http://i.imgur.com/EHgUGZn.png)

But all that information was incredibly handy... Where did it go? Fear not! All that information, and more, are stored in your name. Simply hover over someone's name in a message they sent to see it!
(http://i.imgur.com/4a0bYce.png)

And yes, you really can click on someone's name and it will prep /msg <name> for you in your chat box. Use /gtoggle to switch between server and global chat. Mods/Admins will always speak to everyone.

I am aware that this can make it hard to see who is a mod/admin easily. That is fine, as I can set up different chat formats on a per-group basis. Mods and Admins will still have their rank badge when I'm done, and will probably have some information hidden. The addition of timestamps in chat should allow users to screencap when someone is being bad, and allow us to find it in our logs sooner.

Other updates mainly pertain to updating basics like Worldedit and Prism, to keep the server up to date, and should not affect gameplay. I may add some other things later, but none for now. Enjoy!
Title: Re: Minecraft, Part 2
Post by: JCDNWarrior on May 09, 2015, 09:53:50 pm
Wow, I'm absolutely impressed, Kyad. I was about to thank you for making sure the server worked again for me and then you come with a whole bunch of new stuff to add on top of that good news. I'll be jumping ingame when I get the chance to test out and play.
Title: Re: Minecraft, Part 2
Post by: KyadCK on May 10, 2015, 11:03:23 am
Creative brought up to date with Survival and Lobby. New Chat implemented. Voting removed.

/menu's lobby button works now on both servers.
Title: Re: Minecraft, Part 2
Post by: z64555 on May 10, 2015, 06:32:28 pm
w00t pretty much sums up the response from me. :)

On the subject of the Creative server, I got stuck on the "old worlds" with no way of getting back to the new plotworld. I think it was Bryson who tp'd me there to help give ideas/hints on one of his statues he was trying to build.
Title: Re: Minecraft, Part 2
Post by: KyadCK on May 10, 2015, 07:34:34 pm
w00t pretty much sums up the response from me. :)

On the subject of the Creative server, I got stuck on the "old worlds" with no way of getting back to the new plotworld. I think it was Bryson who tp'd me there to help give ideas/hints on one of his statues he was trying to build.

If I see you on I can help sort that out, but I'm actually breaking up Creative into multible servers soon, so this will likely be less of a problem. Namely, it will become;

Lobby (Normal World, Gamemode 2)
Factions (Normal, Nether, End worlds, Gamemode 0)
Survival (Normal, Nether End worlds, Gamemode 0)
Creative (Normal world, Gamemode 1)
Plots (Plot world, Gamemode 1, Worldedit)
Maybe Water/Sapce (Ocean world, Gamemode 1, Worldedit)
Legacy (Old worlds, Gamemode 3)
Maybe some minigames (Assorted, Assorted)


The Lobby is just going to become more or less a huge WIP build that players can explore as everything will be fully reliant on the inventory menu instead of portals. It will have Rule Paths built into them, which will instead follow a more popular approach of being a "pick the right awnser and you can go to the next question" type. What was used for server portal spawning will simply change which "zone" you spawn in for the lobby, helping you meet up with people.

Factions and Survival are self explanatory. No changes.

Regular creative will be just that, straight GM1, lots of Essentials access, nothing special.

Plots will get more toys, such as Worldedit, since they require far less supervision. Players will not be limited to one plot, and can merge their plots together. They can even join their plots with their friends', for even larger building zones. "Stock" size is 200x200 plots, plenty of room.

Water/Space world may be plots? I dunno, seems redundant since Worldedit can change any plot to be water/space. Maybe just increase the number of ownable plots and make another plot world if it becomes overloaded.

Legacy will be every outdated and unused map. That will include Gargamel among many others. Gamemode will default to Spectator, and many many commands will be given to allow the users to travel quickly, including setting unlimited homes.

Minigames... Are a lot of effort. We'll see.
Title: Re: Minecraft, Part 2
Post by: z64555 on May 11, 2015, 12:58:54 pm
Sounds great, will definitely keep an eye out.  :yes:
Title: Re: Minecraft, Part 2
Post by: JCDNWarrior on May 15, 2015, 11:27:09 am
It seems like I'm forced to be the bearer of bad news lately.. Or at least, of technical issues.

" Could not connect to default or fallback server, please try again later: java.net.ConnectionException "

I'm using 'Latest Version' as option in the launcher, so v1.8.4. No changes or anything on my end too.
Title: Re: Minecraft, Part 2
Post by: Mongoose on May 15, 2015, 03:33:12 pm
Yeah, I just saw that last night when I was trying to check out the new lobby setup.
Title: Re: Minecraft, Part 2
Post by: KyadCK on May 15, 2015, 09:41:09 pm
Bahaha...

Von was trying to work on the lobby, but he did a huge paste and the server ran out of memory due to a bad Async Worldedit version.

I allocated 2GB just for the lobby.  :lol:  Now it's 4GB.

Plugin updated and server restarted.

Code: [Select]
[15:17:23] [Server thread/INFO]: Vonstrofleburger issued server command: //paste
[15:19:16] [Craft Scheduler Thread - 619/WARN]: Exception in thread "Craft Scheduler Thread - 619"
[15:19:22] [Craft Scheduler Thread - 619/WARN]: org.apache.commons.lang.UnhandledException: Plugin AsyncWorldEdit v2.2.0 generated an exception while executing task 657974
at org.bukkit.craftbukkit.v1_8_R2.scheduler.CraftAsyncTask.run(CraftAsyncTask.java:56)
at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1145)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:615)
at java.lang.Thread.run(Thread.java:745)
Caused by: java.lang.OutOfMemoryError: GC overhead limit exceeded
Title: Re: Minecraft, Part 2
Post by: z64555 on May 16, 2015, 03:26:03 am
omg. lol

Went in to check on the nether portal at spawn, had a whole horde of zombie pigman milling about. Accidentally hit one with the shovel when trying to get out and now they're ALL pissed off at me, on both Nether and Overworld. I dropped some good loot, too, in particular my flaming bow which I dropped near my portal when I got ambushed en route to a rescue mission.  :lol:
Title: Re: Minecraft, Part 2
Post by: KyadCK on May 27, 2015, 08:45:10 pm
Yes server is down.

Yes I am doing things.

Updates later.
Title: Re: Minecraft, Part 2
Post by: KyadCK on May 30, 2015, 02:42:55 pm
Soon™...
(http://i.imgur.com/341ej3Z.jpg)
Title: Re: Minecraft, Part 2
Post by: KyadCK on May 30, 2015, 08:07:16 pm
Alright, we moved.

Server IP: 167.114.118.102
Server Port: 25565
Server Version: 1.8.6 (but will soon allow 1.7.10 and 1.6.4 to join for Forge servers)

New Server Selection Menu currently has 5 servers, 3 of them active;

Creative; Gamemode 1, no special powers, lots of TP.
Survival; Gamemode 0, no special powers, lots of TP.
Hard-light; Gamemode 0, you know what it's like.
Plots; 200x200 plots, full GM1 and Worldedit powers in plot. up to 4 claimable plots and they can merge. Coming soon.
Factions; GM0 PVP. Duh. Coming soon.

Other servers that may be available Eventually™;
Tekkit 1.6.4
Custom Forge Heavy Pack Creative on 1.7.10
Custom Forge Heavy Pack Survival on 1.7.10
Custom Forge Light Pack Survival on 1.7.10
All legacy worlds, from OCN, Vert, HLP and Play, on 1.8.6, GM3 only.
Kit PVP on 1.8.6
Minigames (IE, Quake, Spleef, etc) on 1.8.6
Hardcore on 1.8.6




Chat changed. All user now default to Global chat. Global chat is shared between every active world. It follows a simple chat format;

(http://i.imgur.com/ZwtybDQ.png)


That gives you two buttons and a name before chat.  One lets you ignore the player quickly, and the other lets you msg them quickly;

(http://i.imgur.com/0RsCgnQ.png)


In the case of Ignore player, if the user is Staff, it will instead be /helpop. At least on the Lobby (will expand) we allow unlimited use for Nicknames and nickname colors! Some things have been removed, namely player spam. We found better ways.

New Tab system. Looks like this now;

(http://i.imgur.com/H65CDhK.png)


And I made you guys your own logo since you aren't under Vert anymore;

(http://i.imgur.com/ApkqnoB.jpg)


Don't kill me, I know it's not as nice as the real HLP logo...
Title: Re: Minecraft, Part 2
Post by: Scourge of Ages on May 30, 2015, 08:29:14 pm
Sweeeet, and the logo looks pretty cool.
Title: Re: Minecraft, Part 2
Post by: Mongoose on May 30, 2015, 09:28:59 pm
Looking great! :yes:
Title: Re: Minecraft, Part 2
Post by: z64555 on May 31, 2015, 10:18:54 pm
Alright, here's my sorry attempt at the logo:

(https://dl.dropboxusercontent.com/s/iswpct7fledpndb/2015-05-31_22.10.22.png?dl=0)

[edit 2015/06/04]
(https://dl.dropboxusercontent.com/s/47cl32x7znwiex7/2015-06-04_12.34.43.png?dl=0)
Title: Re: Minecraft, Part 2
Post by: z64555 on June 04, 2015, 09:19:58 am
Yo Sandwich, since the move to Reese's server, the hardlight world has been upgraded to 1.8. These means that your villager spawner has to be upgraded to provide food to the villagers in order for them to breed. I already have a design that'll work, and essentially makes the breeding chamber a 4x4 or so farm plot. The baby villagers won't be pushed towards the center, but it's a good  change that they'll run around into the drain on their own before becoming adults.
Title: Re: Minecraft, Part 2
Post by: Scourge of Ages on July 22, 2015, 10:21:26 pm
Hello! I tried to log in today, it doesn't seem to be connecting.
Do I bring that up here, or is there a place to bother Reese more directly? Or is it a normal thing that'll fix itself, or am I doing something wrong?

(Running vanilla 1.8.6)

EDIT: Seems that the server is fine, and running 1.8. Login/authentication servers seem to be on the fritz.

EDIT2: Was able to log in today, running 1.8.7. I'm not sure if that's what the problem was before, or was something else.
Title: Re: Minecraft, Part 2
Post by: z64555 on July 24, 2015, 03:42:49 pm
login/auth servers have been known to go down at odd times, so it's very likely.

How's the new server set up been working for you, were you able to get around OK?
Title: Re: Minecraft, Part 2
Post by: Scourge of Ages on July 24, 2015, 06:57:38 pm
How's the new server set up been working for you, were you able to get around OK?

In my limited testing, I just found my way to the Hard-Light server, and spawned in my home. Can't ask for more than that. Though I didn't try to load any of the other worlds, I assume they work as planned.

Entered creative world, it works afaik. Is there a command to warp back to the world select?
Title: Re: Minecraft, Part 2
Post by: z64555 on July 25, 2015, 01:18:38 am
/menu has a warp target to it, but apparently it broke again. There's supposed to be a warp command, but I can't remember it at the moment.

Did a bit of grounds keeping at the spawn station, replanted the forest to the North using a graphite lattice pattern, although it might be a bit too tight of a tree grouping. I may chop down a tree here and there to add some randomness to it.

Spawn station map is missing again, sigh. I have a copy of the map at my towerhouse, but it looks like they took the item frame that used to house it as well. Guess I'll have to go leather farming.

Looked at the Nether rail near JC's and Mongoose's junction, thinking about making the rail station at that little outpost thing he set up there when the highway was first built, since it's a pretty regular size and seems to be in a good scenic location.
Title: Re: Minecraft, Part 2
Post by: KyadCK on July 25, 2015, 05:16:42 pm
/menu has a warp target to it, but apparently it broke again. There's supposed to be a warp command, but I can't remember it at the moment.

Did a bit of grounds keeping at the spawn station, replanted the forest to the North using a graphite lattice pattern, although it might be a bit too tight of a tree grouping. I may chop down a tree here and there to add some randomness to it.

Spawn station map is missing again, sigh. I have a copy of the map at my towerhouse, but it looks like they took the item frame that used to house it as well. Guess I'll have to go leather farming.

Looked at the Nether rail near JC's and Mongoose's junction, thinking about making the rail station at that little outpost thing he set up there when the highway was first built, since it's a pretty regular size and seems to be in a good scenic location.

/menu sould work on Hardlight at minimum.

Also if you guys want your minds to break, do /menu on the lobby. The compass method still works fine, but I'm experimenting.
Title: Re: Minecraft, Part 2
Post by: Scourge of Ages on July 29, 2015, 12:22:20 am
Player V3exex seems to be in some sort of dirt dungeon and can't warp out, or even /menu or anything. Either it's some sort of weird glitch, or he got exiled somehow. And he'd like out; can somebody admin him back to spawn or something?

And he's a personal friend, so he didn't grief anyone or steal anything.
Title: Re: Minecraft, Part 2
Post by: z64555 on July 29, 2015, 02:30:32 pm
/menu's still broke, it brings it up but you can't really use it.

Is he able to still use /home?

[EDIT]

Upgraded Sandwich's villager breeder to have a farm plot inside the breeding chamber. Still need one or two brown-shirts inside the chamber and need another villager in the crow's nest to make it work again.

I thought I saw a GUI mod that showed village information, if we could get something like that in it'll help debug the breeder.
Title: Re: Minecraft, Part 2
Post by: Scourge of Ages on July 29, 2015, 08:55:47 pm
I'll ask if V3exex was able to /home. I think he would have tried, but I'll update you.

In other news: General_Ray came across some apparent grief on the survival server. He typed into the chat what he saw and did, so that an admin can find coordinates and stuff. The time when he came across it is between 18:00 and 18:15 Pacific Time on July 29.

Some storage boxes in a wood and glass structure were broken open, and items strewn about; General_Ray tried to build replacement boxes to save items, but wasn't able to get all of them. Then he left.
Title: Re: Minecraft, Part 2
Post by: KyadCK on July 29, 2015, 10:13:59 pm
Player V3exex seems to be in some sort of dirt dungeon and can't warp out, or even /menu or anything. Either it's some sort of weird glitch, or he got exiled somehow. And he'd like out; can somebody admin him back to spawn or something?

And he's a personal friend, so he didn't grief anyone or steal anything.

I know V3exex. If his problem is in the lobby, I reset his join profile, he should spawn in spawn.

If the problem is on Hardlight, I'm not going to blank his info without more info because it'll wipe his inv.

/menu's still broke, it brings it up but you can't really use it.

Is he able to still use /home?

[EDIT]

Upgraded Sandwich's villager breeder to have a farm plot inside the breeding chamber. Still need one or two brown-shirts inside the chamber and need another villager in the crow's nest to make it work again.

I thought I saw a GUI mod that showed village information, if we could get something like that in it'll help debug the breeder.

If it's a Clientside Forge mod, you can use it without server modifications. I'm willing to bet it is.

If it's a Bukkit or Spigot plugin, feel free to link it.

If it's a server side Forge mod... It's a LOT more stable these days. You can have a Forge server if you'd like, but it'll have to be a reset map, and it will require pack hosting. And to not be edited often. The most modern version of Forge with ok support is Forge 1403 for 1.7.10. That'll let me run Cauldron and keep you linked with the bungee while still being compatible with almost everything.

Menu works for spawn and lobby. Menu fails to work for Warp list as item names changed, and now one is incorrect. Niiiiiice.

Nope, even better, MC 1.8.7 requires you close the old inv before opening new ones. Simple fix but ouch.

I'll ask if V3exex was able to /home. I think he would have tried, but I'll update you.

In other news: General_Ray came across some apparent grief on the survival server. He typed into the chat what he saw and did, so that an admin can find coordinates and stuff. The time when he came across it is between 18:00 and 18:15 Pacific Time on July 29.

Some storage boxes in a wood and glass structure were broken open, and items strewn about; General_Ray tried to build replacement boxes to save items, but wasn't able to get all of them. Then he left.

I admire his efforts, but without cords it means nothing to me. Maybe I'll add a ticket making system to the bungee where you can report cords, server, world, and a short description.

Title: Re: Minecraft, Part 2
Post by: Scourge of Ages on July 30, 2015, 01:55:41 am
I admire his efforts, but without cords it means nothing to me. Maybe I'll add a ticket making system to the bungee where you can report cords, server, world, and a short description.

Ah, I see. His assumption was that if you knew the time and name of player, you could track their location and get coords that way. I'll ask if he could find the house again, and report the location.

EDIT: Looks like V3exex just got stuck in a hole or something in the lobby world, probably, and didn't think to try to warp somewhere, or the menu wasn't working at the time or something. He's good now.
Title: Re: Minecraft, Part 2
Post by: Scourge of Ages on July 31, 2015, 01:42:58 am
It may be dank, dark, and musty, but there's no place like dome:

(http://i.imgur.com/H7eTKlv.png)

(it's completely underwater; it took forever to drain.)
Title: Re: Minecraft, Part 2
Post by: z64555 on July 31, 2015, 04:31:28 am
If it's a server side Forge mod... It's a LOT more stable these days. You can have a Forge server if you'd like, but it'll have to be a reset map, and it will require pack hosting. And to not be edited often. The most modern version of Forge with ok support is Forge 1403 for 1.7.10. That'll let me run Cauldron and keep you linked with the bungee while still being compatible with almost everything.

Looks like I was thinking of this one here. (http://chunkbase.com/mods/village-info) According to the description it's a server-side mod.

I don't really want you to go through the trouble of making a clone just for the villager debugging, especially since it'll probably end up being a one-time use thing. Since the breeder is pretty small, I can just manually copy it over to a SSP and debug it offline. I've done similar things with various other machinations. :)

While I'm thinking about it, I don't exactly remember if villagers need food to stay alive in 1.8. I know they need food to breed, though.
 
In other news: General_Ray came across some apparent grief on the survival server. He typed into the chat what he saw and did, so that an admin can find coordinates and stuff.

Ray's the one who built that pyramid near spawn, right? If he's still hanging around there then it could be that big glass house just North of it. I can't recall of any other major "glass and wood" structures near the rail system.

And yes, a system to report griefing would be good. :D

It may be dank, dark, and musty, but there's no place like dome:

[snip]

(it's completely underwater; it took forever to drain.)

Nice! how'd the draining process go? I've done a bit of water works on the nether rail going out towards Mongoose's and JC's place. One of the first new stations warps into an ocean cave. I went low-tech (instead of using a sweet piston contraption I made on my SSP lab) and used ladders to keep the ocean from spilling into the cave, and then manually worked on the station structure starting from the ocean floor. It was a fun couple of days. :)

Title: Re: Minecraft, Part 2
Post by: Scourge of Ages on August 01, 2015, 12:30:47 pm
Ray's the one who built that pyramid near spawn, right? If he's still hanging around there then it could be that big glass house just North of it. I can't recall of any other major "glass and wood" structures near the rail system.
And yes, a system to report griefing would be good. :D

Yeah, that's his pyramid. The glass tower is also his, actually. And he found the griefing on the survival server, and when I asked him, he said he probably wouldn't be able to find it again. Hopefully, when whoever's house it was finds stuff amiss, you'll have coords and a rough time frame.

Nice! how'd the draining process go? I've done a bit of water works on the nether rail going out towards Mongoose's and JC's place. One of the first new stations warps into an ocean cave. I went low-tech (instead of using a sweet piston contraption I made on my SSP lab) and used ladders to keep the ocean from spilling into the cave, and then manually worked on the station structure starting from the ocean floor. It was a fun couple of days. :)

I made a grid pattern with pillars of sand or gravel, with ladders on all four sides. Dig out the bottom block of the pillars, and all the ladders fall off; It's the most efficient method I've found so far.
(http://i.imgur.com/QI2k4dT.png)
(black squares are sand/gravel, Xs are ladders, Os are towers or reeds or more gravel, just to fill the spots)
Title: Re: Minecraft, Part 2
Post by: Mongoose on August 01, 2015, 01:43:13 pm
Pity we don't have water temples on the map.  Sponge blocks make water removal sooooo much more convenient.
Title: Re: Minecraft, Part 2
Post by: z64555 on August 01, 2015, 02:38:27 pm
Wait, Reese's survival server or the Hardlight server (which is survival)?
Title: Re: Minecraft, Part 2
Post by: Scourge of Ages on August 01, 2015, 03:43:47 pm